Head of Personnel: Difference between revisions
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==[[File:Clipboard paper.png]] Responsibilities == | ==[[File:Clipboard paper.png]] Responsibilities == | ||
[[File:NewerTrim.png|alt=ID console|thumb|536x536px|The Plexagon Access Management program of your ID console when logged in and having inserted an assistant's ID to modify.]] | [[File:NewerTrim.png|alt=ID console|thumb|536x536px|The Plexagon Access Management program of your ID console when logged in and having inserted an assistant's ID to modify.]]As the Head of Personnel, you are responsible for the station's paychecks and ensuring everyone is adequately paid for the work they do. Additionally, your console is allowed to give anyone who requests it limited access. | ||
You're the first in line to become Captain, and in cases where the captain is too busy to handle foreign dignitaries or secure the NAD, the responsibility may fall to you. Consider yourself the Captain's second in command in most cases, they may request you handle things in their stead, particularly minor issues they can't be bothered with. | |||
The Head of Personnel can be a rather varied job. They can savor the prestige or feel shackled to the ID computer. If you find yourself wearing teal, make the most of it by doing your job correctly, and by following the five tenets of Human Resources: | |||
# '''Support the Captain'''. Be sure to work as a team to lead the crew. Earn this trust by making frequent use of command chat (:c) and deferring to them on matters of great importance, like assigning new heads or calling the shuttle. You do not outrank the other heads, but you have the unique position of being able to assign people. You are the one who will take over should the Captain need to step down, so it'd be a good idea to look like a good leader in front of them. | |||
# '''Uphold the Rights of Crewmen'''. Security often commits excesses and the Captain is either dead or personally involved in a case. Rarely, you will be forced to do the impromptu job of a pseudo-Administrator and make difficult decisions about the fate of a crewman should the Captain be unable. In these situations, remember to consider every side of the story before making a decision and try to follow [[Space Law]] while still giving out a fair sentence. Almost always, a weak Captain and Head of Personnel will result in poor security. | |||
# '''Follow the Principle of Least Privilege'''. When assigning new access levels or creating new jobs, ask yourself just how much access is really needed to perform the task. If a hardworking engineer wants EVA access, consider if he really needs access, or just for you to open the door for him while he gets a suit. If the Chaplain is being proactive about finding bodies but often needs people to open doors, maybe the risk of giving him more access is less than gain from increasing his effectiveness. Decisions like these keep the station more secure and cuts down on the number of accidental arrests made by Security for assumed trespassing. Remember to write their increased access or privileged items on a [[Guide to Paperwork|sheet of paper]] and give it a good stamping so the Janitor will be able to show why he's mopping the Medbay floors. | |||
# '''Talk to the Crew'''. The Captain is often too busy dealing with who knows what. The Head of Security is usually trying to keep his department in check. The Research Director is on fire, the Chief Medical Officer is up to his elbows injured people, and the Chief Engineer is trying to keep everyone warm and breathing in a vacuum. You're really the only Head able to take time and listen to the crew. Invite crewmen to talk to you when there are conflicts. Defuse the interpersonal and interdepartmental problems you discover during these conversations, and prevent grievances from becoming grief. Advocate on behalf of the beaten to security, and generally reduce the frequency and intensity of mutinies. | |||
# '''Manage your Department First'''. While technically you can demote everyone who's ID you seize to Assistant, managing civilian workers not under another head is your immediate responsibility. Keeping janitors on task, directing the Chef to throw a pizza party, and getting the records up to date are the first thing to do after assigning job and access changes. Demoting bad [[Security Officer|Security Officers]] or stepping in for an absent department head also falls on your desk, but going into other departments to micromanage in front of their head is both bad form and likely to make you reviled. Always clear a demotion with their department head, or ideally, have all the heads aware they can send troublesome employees your way to be sent to the mining base. This lets you focus on your immediate underlings and avoid stepping on toes. | |||
Your other job is reassigning people when they come to your desk with one or more access requests. Make sure that he or she has a good, justified reason to want a job change. A [[Chef]] who suddenly wants to become a [[Security Officer]] is a good example of someone who should be heavily scrutinized. | |||
===[[File:Hoppda.png|32px]] Job Slots === | ===[[File:Hoppda.png|32px]] Job Slots === | ||
The '''Plexagon HR Core''' of your ID console has the ability to open and close slots for the majority of jobs. Your ID must stay inserted while using this program. This is useful for | The '''Plexagon HR Core''' of your ID console has the ability to open and close slots for the majority of jobs. Your ID must stay inserted while using this program. This is useful for situations where no more positions remain available and helps greatly to stem the sudden influx of 20+ assistants clamoring for access. This is also a good tool to use when somebody who has taken a valuable job is either [[dead]], [[Assistant|demoted]], [[Traitor|traitorous]] or an all-around [[Mime|useless]] [[Clown|chucklefuck]]. | ||
You can also mark jobs as priority by ticking checkboxes if you feel the situation on the station calls for extra security/engineers/whatever. Priority jobs are shown to players in the lobby when they choose between jobs. There is a limit on how many jobs can be prioritized. | You can also mark jobs as priority by ticking checkboxes if you feel the situation on the station calls for extra security/engineers/whatever. Priority jobs are shown to players in the lobby when they choose between jobs. There is a limit on how many jobs can be prioritized. | ||
===[[File:Ian.PNG|32px]] Ian === | ===[[File:Ian.PNG|32px]] Ian === | ||
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You can give Ian the bone that starts in your personal closet to befriend him, allowing you to give him orders verbally or through Alt+Left Click. This will allow you to take Ian out on walks without worrying about being stolen. | You can give Ian the bone that starts in your personal closet to befriend him, allowing you to give him orders verbally or through Alt+Left Click. This will allow you to take Ian out on walks without worrying about being stolen. | ||
==[[File:Light Bulb.png|32px]]Tips== | ==[[File:Light Bulb.png|32px]]Tips== | ||
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* Don't open the front windoor, just use its auto open function so it closes before the greytide can climb onto the table and steal your ID from the console. Alternatively, crush him with your shutter toggle button until all that's left is a grey pancake covered in strawberry jam. | * Don't open the front windoor, just use its auto open function so it closes before the greytide can climb onto the table and steal your ID from the console. Alternatively, crush him with your shutter toggle button until all that's left is a grey pancake covered in strawberry jam. | ||
* Tired of the [[Clown]] and his [[Assistant|buddies]] doing their evil ways with Ian? {{Grab}} him and drag him to your sprite to pick him up and store him safely in your bag. He'll thank you! | * Tired of the [[Clown]] and his [[Assistant|buddies]] doing their evil ways with Ian? {{Grab}} him and drag him to your sprite to pick him up and store him safely in your bag. He'll thank you!<br /> | ||
{{Jobs}} | {{Jobs}} | ||
[[Category: Jobs]] | [[Category: Jobs]] | ||
Latest revision as of 14:23, 17 March 2026
| SERVICE & COMMAND STAFF | |||||||||||
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You are the Head of Personnel. You are the one on the left. The one on the right is your dog. You are not a dog. Your main responsibility is to sit in your office and listen to people request access to X area or ask for Y job. You are also in charge of making sure that service department is working. Should the worst come to pass, as well, you will need to assume command of the station as acting Captain.
Bare minimum requirements: Learn how to modify Identification Cards and their trims. Stay at your desk for the first 10 minutes and don't wander off far.
Papers Please

Being essentially the right-hand man to the Captain does have its perks. For starters, you spawn in your cozy little office that should keep you sheltered from the deranged lunatics outside. It's almost entirely constructed out of reinforced walls and comes with two layers of shutters to close people out of entering the HoP line (or from leaving it). The only people with access to your office are you and the Captain (usually), so you should be pretty safe if things get messy.
Within your office, you have a plethora of goodies in your locker for the taking, including an Energy Gun, and a couple other things like a door remote for controlling Civilian Access doors, a stylish-looking Head of Personnel themed Cloak and spare uniforms for when you need to disguise as yourself. If you think that wearing a cloak that makes you look like a big egg is the Captain's job, you could alternatively wear your cozy winter jacket.
Have a look at all your unique equipment here.
Responsibilities

As the Head of Personnel, you are responsible for the station's paychecks and ensuring everyone is adequately paid for the work they do. Additionally, your console is allowed to give anyone who requests it limited access.
You're the first in line to become Captain, and in cases where the captain is too busy to handle foreign dignitaries or secure the NAD, the responsibility may fall to you. Consider yourself the Captain's second in command in most cases, they may request you handle things in their stead, particularly minor issues they can't be bothered with.
The Head of Personnel can be a rather varied job. They can savor the prestige or feel shackled to the ID computer. If you find yourself wearing teal, make the most of it by doing your job correctly, and by following the five tenets of Human Resources:
- Support the Captain. Be sure to work as a team to lead the crew. Earn this trust by making frequent use of command chat (:c) and deferring to them on matters of great importance, like assigning new heads or calling the shuttle. You do not outrank the other heads, but you have the unique position of being able to assign people. You are the one who will take over should the Captain need to step down, so it'd be a good idea to look like a good leader in front of them.
- Uphold the Rights of Crewmen. Security often commits excesses and the Captain is either dead or personally involved in a case. Rarely, you will be forced to do the impromptu job of a pseudo-Administrator and make difficult decisions about the fate of a crewman should the Captain be unable. In these situations, remember to consider every side of the story before making a decision and try to follow Space Law while still giving out a fair sentence. Almost always, a weak Captain and Head of Personnel will result in poor security.
- Follow the Principle of Least Privilege. When assigning new access levels or creating new jobs, ask yourself just how much access is really needed to perform the task. If a hardworking engineer wants EVA access, consider if he really needs access, or just for you to open the door for him while he gets a suit. If the Chaplain is being proactive about finding bodies but often needs people to open doors, maybe the risk of giving him more access is less than gain from increasing his effectiveness. Decisions like these keep the station more secure and cuts down on the number of accidental arrests made by Security for assumed trespassing. Remember to write their increased access or privileged items on a sheet of paper and give it a good stamping so the Janitor will be able to show why he's mopping the Medbay floors.
- Talk to the Crew. The Captain is often too busy dealing with who knows what. The Head of Security is usually trying to keep his department in check. The Research Director is on fire, the Chief Medical Officer is up to his elbows injured people, and the Chief Engineer is trying to keep everyone warm and breathing in a vacuum. You're really the only Head able to take time and listen to the crew. Invite crewmen to talk to you when there are conflicts. Defuse the interpersonal and interdepartmental problems you discover during these conversations, and prevent grievances from becoming grief. Advocate on behalf of the beaten to security, and generally reduce the frequency and intensity of mutinies.
- Manage your Department First. While technically you can demote everyone who's ID you seize to Assistant, managing civilian workers not under another head is your immediate responsibility. Keeping janitors on task, directing the Chef to throw a pizza party, and getting the records up to date are the first thing to do after assigning job and access changes. Demoting bad Security Officers or stepping in for an absent department head also falls on your desk, but going into other departments to micromanage in front of their head is both bad form and likely to make you reviled. Always clear a demotion with their department head, or ideally, have all the heads aware they can send troublesome employees your way to be sent to the mining base. This lets you focus on your immediate underlings and avoid stepping on toes.
Your other job is reassigning people when they come to your desk with one or more access requests. Make sure that he or she has a good, justified reason to want a job change. A Chef who suddenly wants to become a Security Officer is a good example of someone who should be heavily scrutinized.
Job Slots
The Plexagon HR Core of your ID console has the ability to open and close slots for the majority of jobs. Your ID must stay inserted while using this program. This is useful for situations where no more positions remain available and helps greatly to stem the sudden influx of 20+ assistants clamoring for access. This is also a good tool to use when somebody who has taken a valuable job is either dead, demoted, traitorous or an all-around useless chucklefuck.
You can also mark jobs as priority by ticking checkboxes if you feel the situation on the station calls for extra security/engineers/whatever. Priority jobs are shown to players in the lobby when they choose between jobs. There is a limit on how many jobs can be prioritized.
Ian
Just so we're clear. Ian is your little buddy. Protect him from the various dangerous criminals, and make sure he escapes on the shuttle alive. This is your most important job of all.
You can give Ian the bone that starts in your personal closet to befriend him, allowing you to give him orders verbally or through Alt+Left Click. This will allow you to take Ian out on walks without worrying about being stolen.
Tips
- Different permissions on an ID let you edit different types of access:
HoS access - Can edit any security access depending on trim.
CMO access - Can edit any medbay access depending on trim.
RD access - Can edit any research access depending on trim.
CE access - Can edit any engineering access depending on trim.
HoP access - Can edit any service access depending on trim.
QM access - Can edit any supply access depending on trim,
- You must log out from the Plexagon Access Management program after using it, or anyone can use it to modify their access even after you have taken your own ID out of it.
- As a fail-safe, you can remove your own ID console access after granting it to a special blank card. This should slow people down who attempt to use your stolen ID to hand out Paramedic access.
- A good tactic is to have two ID cards on you. One ID is you general ID card (but with ID Console access removed), and the second card is your actual ID Console access card. Hide or place your special access card somewhere (one of your ID Card boxes helps) and shuffle the deck. This will make it extremely hard for anyone who killed you to figure out which card is the one with access.
- Another tactic to avoid antags from getting access is to first: make an ID specifically with ID console access. Then, take ID console access out of your ID. Place the ID console ID, once you're done with it, in the box of IDs you spawn with. This makes it extremely difficult to find the ID.
- Asking for paperwork will defeat most excessive access requesting pests. It will also teach them the joys of asking the department's head of staff instead of you for menial access additions.
- You can heal Ian by applying sutures to him! You've got to look out for your best friend.
- Watch your doors in case people want to break into your office while you are giving out access.
- If people hacking open your airlocks is a re-occurring issue, use a screwdriver to open the panel on the airlocks in question and apply either iron sheets or plasteel sheets to the open wire panel to secure it. This will greatly slow down, deter, and sometimes even stop would be hackers from breaking in.
- Don't open the front windoor, just use its auto open function so it closes before the greytide can climb onto the table and steal your ID from the console. Alternatively, crush him with your shutter toggle button until all that's left is a grey pancake covered in strawberry jam.
- Tired of the Clown and his buddies doing their evil ways with Ian?
Hold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode
Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm
them if on, or Help
them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4). him and drag him to your sprite to pick him up and store him safely in your bag. He'll thank you!


