Spider
Giant Spiders are the worst thing a traitor xenobiologist can release; their sheer numbers and strength alone are enough to overwhelm an entire station. They can also be spawned into maintenance by a mid-round event.
Spiders
Generally spiders move at a normal speed while in webbing, but are slower outside of webs with some exceptions (scout and viper)
Common Spiders
Name | Damage | Health | Normal Speed | Web Speed | Abilities | Notes |
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![]() Nurse Spider |
5-10 Brute Damage | 40 | Average | Average |
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The backbone of the colony with the purpose of nursing all damaged spiders and expanding the nest. They are often found working inside the colony or healing other spiders in the front lines. |
![]() Tangle Spider |
1 Brute Damage, 5 Toxin Damage | 55 | Average | Average |
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The builders of the colony with the shared purpose of expanding the nest. They have the ability to fortify it and set traps for intruders, and are often found at the edge of the colony either expanding or fortifying the nest. |
![]() Hunter Spider |
15-20 Brute Damage, 5u of Toxin | 70 | Fast | Very Fast |
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The main infantry of the colony with the shared purpose of hunting prey to feed the broodmother. They are often found outside or in the edges of the colony hunting prey and intruders. |
![]() Scout Spider |
5-10 Brute Damage | 65 | Very Fast | Very Fast |
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The informant of the colony with the purpose of alerting intruders and finding prey to hunt and feed to the Broodmother. They are often found outside of the nest or in the vents. |
![]() Guard Spider |
20-25 Brute Damage | 160 | Slow | Average |
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The most basic defender of the colony with the shared purpose of protecting the nest and the spiders within. They are often found deep within the colony protecting other spiders or hunting intruders near the edge of the colony. |
![]() Ambush Spider |
25-30 Brute Damage | 125 | Very Slow | Average |
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The sneakiest spider of the colony with the purpose of capturing prey near the nest and protecting the nest of intruders. They are often found in the outskirts of the colony waiting for prey to come near. |
Uncommon Spiders
Name | Damage | Health | Normal Speed | Web Speed | Abilities | Notes |
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![]() Tank Spider |
5 Brute Damage | 500 | Slow | Average |
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The wall defender of the colony with the purpose of absorbing damage and keeping the nest safe from the enemy. Often found in the front lines tanking damage for other spiders. |
![]() Breacher Spider |
5-10 Brute Damage | 120 | Slow | Average |
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Has the purpose of breaching into other areas equipped with full vision of the surrounding ground and the ability to destroy walls to breach and cover new territory. They are often found outside of the colony or within its middle sections destroying walls to cover more ground. |
Rare Spiders
Name | Damage | Health | Normal Speed | Web Speed | Abilities | Notes |
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![]() Broodmother |
5-10 Brute Damage | 250 | Slow | Average |
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The leader of the colony with the purpose of producing spiders. They are often found deep within the nest commanding the colony. |
![]() Viper |
1 Brute Damage, 15u of Venom | 55 | Very Fast | Very Fast |
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The ultimate predator of the colony with the purpose of hunting prey to feed to the broodmother. They are often found outside of the colony hunting prey. |
![]() Tarantula |
35-40 Brute Damage | 360 | Very Slow | Average |
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The strongest defender of the colony with the purpose of protecting the nest and the spiders within. They are often found deep within the colony protecting other spiders or hunting intruders near the edge of the colony. |
Special Spiders
Name | Damage | Health | Abilities | Notes |
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![]() Flesh Spider |
10-20 Brute Damage, 5u of Toxin | 90 |
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A specialized hunter spider variant produced from the Changeling spread infestation ability. Unlike other spiders, they are self sufficient and can heal by attacking themselves. Flesh spiders are hostile to all other lifeforms and can attack discriminately. |
![]() Ice Spiders |
Varying Brute Damage, Injects Frost Oil | Varies |
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Giant spiders immune to temperature damage, allowing them to survive in hazardous places. These spiders cannot be seen in-game outside of divine intervention. |
Spiderlings
This is a baby spider, created by egg clusters, hydroponics trays, or strange alien organs. They have a low amount of health and they move around fast, and are sometimes player controlled. They will run around for awhile until they grow into adults spider. They can ventcrawl, so they're very good at not avoiding hazards.
So you're a spider
It seems science has gone too far! The spider will, depending on its type, either go around killing, lay eggs for the next generation of killers, or both. Some are better at the former, and others are better at the latter.
Strategies
Spiders are weak alone and thrive on teamwork. There are plenty of strategies you can follow to increase the chances for the colony to survive.
Spider | Strategies | Team Strategies |
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![]() Nurse Spider |
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![]() Tangle Spider |
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![]() Hunter Spider |
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![]() Scout Spider |
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![]() Guard Spider |
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![]() Ambush Spider |
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Objectives
The most important thing for spiders is ensuring that there will be another generation for the spiders. If you're just starting out, getting your first kill is the most important part of ensuring the survival of your species as enriched eggs can grow into new broodmother spiders to produce eggs. If you came from xenobiology, follow your directives, damnit! They are your most important objective, more so than other spiders.
Abilities
Warning
Ability | Attributes | Uses | Spiders with Ability |
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![]() Directive |
Gives every spider you lay an order to follow. | Used to give spiders a purpose as they hatch.
From tips to orders to follow |
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![]() Command |
Sends a message to all spiders in big purple text. | Communicate with the colony and send direct orders or inform them of useful information and communicate back to scout spiders | ![]() |
Warning | A medium-sized message is sent across all spiders as a warning to all spiders in light orange text. | Send messages to other spiders by breachers to warn them of break-ins to the nest info of dangerous areas or when breaching into areas. | ![]() |
![]() Report |
A slightly bigger than average message send across all spiders in blue text. | Much like broodmother command but less noticeable used to communicate with other spiders and talk to the broodmother about whatever you have found while scouting around the station. | ![]() |
![]() Wrap |
Primarily for wrapping corpses and producing enriched eggs, it can also be used to wrap other structures for spider passage like lockers. | Although mostly used to create enriched eggs, it can also be used to remove obstacles from spiders and instantly kill anything that stays still for long enough. | ![]() |
![]() ![]() ![]() Lay Eggs |
Creates a cluster of eggs that will almost immediately be able to produce spiderlings that will grow in one minute.
With two variants common egg clusters and enriched egg cluster. |
Common egg cluster; Nurse, Tangle, Hunter, Scout, Guard, and Ambush.
. Abnormal Egg; Tank, Breacher.
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![]() ![]() Web |
Placing webbing will have a chance to prevent carbons from moving. Webs can block all projectiles, such as laser shots or shotgun pellets, from passing through them. | Increases the speed of most spiders that walk on it. Necessary for a nest and keeping spiders safe and efficient. | All Spiders |
![]() Sealed Web |
Placing a sealed web will grant fast atmos protection into the nest and can only be placed above a normal web with the same health as a one. | Weaker version of the Solid web, but you can see through it and is faster to make good for patching atmos or making fast wall defenses | ![]() |
![]() Solid Web |
Placing a solid web works much like a wall blocking atmos and vision through it while having 3 times the protection of a web | Keeps enemies from looking at the nest and adds an extra layer of protection useful for reinforced the nest, making it harder to break into. | ![]() |
![]() Web Passage |
Placing a web passage will let spiders walk through it while keeping atmos inside the nest safe and will still block vision from intruders with 2 times the health of normal webs. | Can be used as a way to set an ambush by blocking the vision of the actual number of spiders or what they are doing or as a small defense to spiders below it | ![]() |
![]() Sticky Web |
Placing a sticky web will stop any non-spiders from walking into it. Has an 80% chance to stop projectiles. 20 second cooldown. | Incredibly useful to stop people from breaking right into the center of the nest through determination can be hidden below web passages to make it a full spider door or below webs if placed first, it can also be used to trap people inside the places. | ![]() |
![]() Web Spikes |
Placing Web spikes will damage any intruder's legs for 25-30 damage with a max of 50 damage per leg, slowing them down as well. 40 second cooldown. | Great for both intimidation and defense can be placed below webs for an extra damage booster, spiders can also drag enemies into them. | ![]() |
![]() Web Carcass |
Creates a carcass made up of webs with 125 health. Able to take up to 5 laser shots while being able to be moved around. 60 second cooldown. | Incredible for defense both to expand terrain and protect other spiders. | ![]() |
![]() Web Sneak |
Turns the spider into a more translucent version. Combined with its color pallet, makes it nearly invisible inside webs. | Grants Ambush spiders with the ability to aggressively pull the enemy, stunning them, Also useful at hiding away from attacks in the chaos, waiting to strike at the perfect moment. | ![]() |
![]() Mending |
Heals other spiders. an essential ability for the nest to survive. | The main way to heal other spiders. | ![]() |
![]() Self-Mending |
Heals yourself. | Great for self sustaining one self without the need of another spider. | ![]() |
Tarantulas
Able to soak up enemy fire with its huge health pool, making it a powerful protector role. Stay on the webs and work with the Nurse! They also excel at destroying structures, airlocks, or whatever obstacle may be in its way.
- Charge - An ability unique to Tarantulas. Activating it allows you to charge at a target at increased speeds. If you hit your target, you'll knock them to the floor. Otherwise, you'll stun yourself.
Fighting the spider infestation
Kill the Broodmothers
Remember, only Broodmother spiders can reproduce. If you kill all of them, you've already won. They are not hard to kill with 200 health it takes 8 lasers to kill them requiring a team effort they are usually in the center of the nest being protected by multiple spiders. They have extremely low damage so dealing with them alone shouldn't be to much trouble. Avoid other spiders if you can, as they're the ones who can wreck you.
Flood with space
Spiders still breathe, which makes getting a spacesuit and removing the station's air pretty viable. Now, obviously, this will incur the ire of your fellow spacemens, so it's more of a last resort. It does do a stellar job of killing spiders, though, as they can't put on a spacesuit. If you want to kill a lot of spiders without also turning your space station into a spaced station, although this strategy serves better per reserved spider areas since they can build web passages and other structures to block space floods.
Avoid webbing
Spider's webbing is their bread and butter. If they can't fight you, which hopefully is the case, the smart ones will recede back into their webbing and taunt you. Don't fall for it! Once you enter the webbing, the spider can destroy you, as you cannot move in some of the bigger webs.
Look at your surroundings
Spider nest tend to be full of unsuspected dangers watch out for web spikes as they can cause big damage without you even noticing them and be especially carful of Ambush spiders they are white and they can turn semi invisible that with their pull strength will send any careless spacemen into becoming spider food.
It's not safe to be alone
Spiders work best as a team and so do you against spiders make sure to bring a fellow comrade to help you deal against these arachnids .
Relevant Code Changes
#2311 - Added spider meat, meals, and butchering
#5050 - Updates spiders to have full player functionality
#7984 - Reworks the pink/light pink slime line to not be nearly worthless to breed
#75204 - Spider Infestation Balance Rebalance Expansion Part 1
#76692 Spider Evolution - Young Spiders
#77550 Removes Liver Damage From Spider Toxins, Reduces Injection Amount for Tangle Spider
#78705 Spider Infestation Balance Rebalance Expansion Part 2
Jobs on S.P.L.U.R.T. station | |
![]() Command |
Captain, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer, Quartermaster, Bridge Assistant |
![]() Security |
Head of Security, Security Officer, Warden, Detective, Veteran Security Advisor, Prisoner |
![]() Engineering |
Chief Engineer, Station Engineer, Atmospheric Technician |
![]() Science |
Research Director, Geneticist, Scientist, Roboticist |
![]() Medical |
Chief Medical Officer, Medical Doctor, Paramedic, Chemist, Coroner |
![]() Supply |
Quartermaster, Cargo Technician, Shaft Miner, Bitrunner, Cargorilla |
![]() Service |
Head of Personnel, Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator, Assistant, Lawyer, Psychologist |
![]() Non-human |
AI, Human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Imaginary Friend, Split Personality, Ghost |
![]() |
Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Heretic, Spy, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Obsessed, Fugitives, Hunters, Space Dragon, Elite Mobs, Sentient Slime, Regal Rat, Paradox Clone, Voidwalker, Bloodsucker |
![]() Special |
CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland or Space Role, CentCom Intern |