Temporary In-Game Rules

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Note: This page is to be used by both players and staff when playing on the server, ignorance is not an excuse to break a rule, if you have any questions about a rule, please ask in the Discord at the channel staff questions.

In-Game Rules

Rules
Rules
S.P.L.U.R.T. Station is a hybrid server for erotic roleplay and mechanical gameplay, due to this, we have fairly diverse rules when it comes to behaving on our server, it may take some getting used to, but if you do not act malicious, your behavior should not come into question.

Do not treat these rules as a comprehensive list of everything that can get you in trouble, the rules are always bound to change. If you act in a way that impacts the server or interact in a malicious way then you can get punished depending on the context, even if it is not a written rule. Simply put, just because it is not explicitly mentioned, does not mean you cannot get in trouble.

Keyword definitions and meanings.

Powergaming: Generally considered to be the act of becoming absurdly powerful compared to other players, becoming un-killable and/or highly resistant to all forms of damage.

EORG: Is the abbreviation of End-Of-Round-Grief, this is when you go beyond roleplay and proceed to randomly attack, destroy or otherwise disrupt the ending sequence (when the shuttle has arrived at the station, when the shuttle has left the station and is in transit and/or when the shuttle has docked with the Central Command station) of the round, this is not allowed anywhere except for the Central Command station and only when the shuttle has docked with it alongside the credits rolling. Everywhere else is protected from End-Of-Round-Grief, this includes the crews station, ghost role areas and the Central Command recovery shuttle for the escape pods.


This section is the most important section, and pertains to your general conduct while in-game. These rules have precedence over all of your actions while playing on SPLURT.

At minimum, you should be familiar with these rules. If you are confused about these rules, please ask a staff member in #staff-questions, or make a discord ticket.

0. Server safety

SPLURT is an 18+ server, and is restricted to adults. We do not allow any illegal content, or persons under the age of 18.

SPLURT is an agegated community as of January 2026. If you are suspected to have falsified your age verification, or we suspect that you have lied at any point during the age verification process, you be removed from the community, asked to re-verify your age, or barred entry.

0.1. Violating either Discords terms of service (ToS) or BYONDs ToS is prohibited.
0.2. Underage characters, or playing non-sentient feral characters is not allowed under any circumstance.
0.3. Playing real-life animals (such as Ian) for sexual purposes is also not permitted.
0.3.1. Interacting with creatures that are of fantasy nature or animals that are different enough from real life animals are okay to ERP with. (Ian is off-limits, but ash drakes are allowed.)
0.4. Using slurs through IC chat or L/OOC is not allowed, especially if it is used as an insult towards another user.
0.4.1. Using slurs (such as the f-slur) within a private area between consenting parties is allowed, so long as this is kept to subtler anti-ghost and is used solely in a non-offensive manner.
0.5. Spreading hate speech toward any group or bigotry is not allowed here, we host a diverse range of people from all backgrounds, even if you dislike a group of people, keep it to yourself.

1. Malicious behavior

Malicious behavior may be defined as any action taken to diminish the experience of another player, or actions taken with the intent to harm or ruin the experience of other players. This includes metagrudging, and intentional negative acts that diminish the experience of other players on the server.

Players are expected to behave maturely while playing on SPLURT, and this includes being open to discussing your reasoning for any actions you take, being courteous within Adminhelps toward members of staff, and generally conducting yourself respectfully within our community. Characters are entitled to be rude and offensive, but this should reasonably stop when OOC discomfort is expressed.

1.1. Harassing someone over their character, kinks, grammar or preferred roleplaying style
1.2. Meta-grudging a player or their character for their past actions against you, by either killing them, griefing them, being problematic in L/OOC, or through taking intentional malicious actions against them IC (such as demoting them for no reason).
1.3. Revealing someone's CKey, Discord account, or list of characters they play for the purpose of other players to retaliate towards them.
1.4. Lying to staff about what another player did with malicious intent in order to get them in trouble.
1.5. Preventing a player from engaging with the round without a valid reason, such as barring them from your department as a head of staff for no reason.
1.6. Abusing bugs, quirks or exploits in a disruptive manner to get the upper-hand against another player.
1.7. Baiting someone into typing before attacking them, also called Type Baiting.
1.8. Using size changing quirks or gear to make your character smaller for mechanical advantage against a player
1.8.1. The current minimum size for Command, Security, and Antagonists is 0.8 or 80%.
1.8.2. Characters naturally smaller than 80% (0.8) cannot play as a role expected to end up in combat, this includes command, security and antagonist roles.
1.9. Disrespecting staff. While we allow players to voice their disagreements with staff members, or voice their opinions on rulings a staff member has made, making fun of, or harassing staff is prohibited. Staff are both players and volunteers; if you have a genuine issue with a staff member, speak to a headmin.
1.10. Do not touch, loot or otherwise harm players who are SSD (when a player has the small, green three 'ZZZ' icon beside their model). These players are protected under the rules, and you should Adminhelp before touching them.
1.10.1. You may strip a player of important or unique assets who has been SSD for more than 30 minutes (this can be checked through examining them), only if you are then placing the player into cryo storage. Important or unique assets include irreplaceable head items, job-specific items that would be hard to replace, etc. You must not strip any personal, disposable (such as medication, etc.) or antagonist items while doing this, and should disregard any antagonist evidence you may or may not find while doing this - just cryo the player.
1.10.2. Players who go SSD mid-fight are not instantly protected, but it is reasonably required that any attempts to kill the player are ceased, as they are now able to be non-lethally detained.
1.10.3. Players who do not have the SSD icon, but are visibly AFK (not moving, not responding) are only protected from directly malicious actions.

2. Impactful behaviour

Activities that impact the server or its player base in a negative way, or actions that intentionally go beyond an expected level of impact through your role (such as completing your supermatter sliver objective through delaminating the supermatter). You are allowed to roleplay, within reason, but if your actions start to impact the server or its players in a negative way instead of improving it, or start to impact/disrupt a large number of players, then you may be violating this rule.

Most cases can be solved through IC actions or through the use of L/OOC with the offending player if they are ruining your experience, if communicating fails, contact staff. On this server you are allowed to roleplay in a vast range and most things are allowed so long as they do not prove to be a detriment, avoid ruining the experience for everyone else.

Examples:

2.1. Griefing the station without a valid reason.
2.1.1. End of round grief (EORG) before the shuttle has landed, or on/in impermissible areas.
2.1.2. Permitted areaas include the entire Central Command Z-level (which is the area the round end shuttle docks at) and the evacuation shuttle once the credits have rolled. You may not grief the pod shuttle.
2.2. Creating server lag through the use of spawning mass mobs, items, liquid or gas.
2.3. Bringing IC information into OOC chat either to disseminate this information, or to escalate an IC issue into OOC. This is termed as "mixing".
2.4. Powergaming (a player making themselves un-killable, highly resistant to all forms of damage, or making themselves absurdly powerful compared to other players. Always constitutes violating our "play to win" rules, as well.)

S.P.L.U.R.T. Station is a medium erotic roleplay server, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.

To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a "medium roleplay" standard. This means avoiding characters and actions that may disrupt player's experience or immersion, and playing as a coherent and believable character.

Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are satisfied, consenting, and the rules broken are conducive to roleplay and in-world lore, and do not needlessly impact other parties, then many of these rules can be broken. This is not an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.

If your character or their personality is deemed to not contribute to the roleplay environment, you may be asked to not play said character in that way anymore, and staff are within their right to ask you to do so.

0 - OOC Roleplay Rules

0.1. You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.
0.2. You must not play as characters that imitate real-life figures.
0.2.1. You may play as characters that imitate personalities from games, but do note that referencing the lore or in-game-world of that game may constitute a violation 0.3.
0.3. Do not use out of character (OOC) information IC, as this constitutes metagaming.
0.3.1. This includes not discussing real-world constructs such as business organizations, politics, current global situations, etc.
0.3.2. You may reference music or games, and may choose to treat them as old media (as SS13 is set far in the future, typically.)
0.4. You must not respawn as the same character if your character has entered the round (left the interlink).
0.4.1. You may receive staff permission to respawn if you have entered, but this is not a guarantee.
0.4.2. Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must not respawn as the same cyborg if killed in any way prior to respawning.
0.5. SPLURT is an English-speaking server, and you are expected to speak English while playing here.
0.5.1 If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.
0.5.2. You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.
0.6. You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.
0.7. You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.

1 - Escalation

Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. Unlike the real world, conflict and mechanics are natural and normal within SS13, but you should avoid overly escalating, as this could constitute poor roleplay.

In general, escalation should follow a linear path, although this will not apply to all situations:

Verbal (including insults) -> Minor Aggression (non-harmful physical acts, such as pushing) -> Major Aggression (non-damaging physical acts, such as stunning) -> Non-lethal (soft-crit) -> Lethal (Death)

The round-removal (RR) preference does not waive your protection from escalation rules, it simply means that when someone kills you, instead of leaving your corpse where it is (with sensors) or bringing you to medical, etc., anyone involved may instead remove you from the round once you are dead.

This does not mean you are protected from not being RR'ed with it turned off, as regardless of preference, you may still be round-removed through execution or if you are considered uncontainable by security.

1.1. You must not kill someone for verbal attacks without serious escalation prior, and may never round remove someone regardless of future escalation.
1.2. You must not kill someone over being denied access from an area

2. Fuck around and find out

Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.

This is to say that if your characters behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds; playing an intentionally rude, disrespectful, or negative character exempts you from the receiving end of the metagrudging rules. This can even include skipping past escalation steps (round removal preferences must still be obeyed).

If the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.

Consider this when deciding on your actions in-game and how you decide to act.


Antagonist rules


You're not expected to win, do not expect it, just have fun with it.

Plan to be a friendly antagonist? It is allowed on any chaos level, but doing so does not grant you protection by staff in-case you are killed or arrested, due to the chaos of the rounds, it's tough for us to allow this with protection. The best time to be a friendly antagonist is during 'Extended' when you AHelp or make an OpFor, by doing so if it is accepted, you are granted protection by staff so long as you don't act hostile.

These are the standards all antagonists need to follow, if you are looking for the OpFor guidelines, please look here.

If you do not require a body mechanically, leave it alone if they died somewhere open, otherwise if you kill them somewhere they will not be recoverable from, you need to move them back to a safe position for the crew to recover.

Planning on round-removing (otherwise known as RR) someone? First check if they have RR set to 'On', if they do, then once they are dead you are free to RR them, if they have it set otherwise, then you must make sure their body is recoverable in some way.

When you lose a fight, don't resort to being salty and insulting people in L/OOC or OOC.

You are not entitled to getting AHealed by staff and it is at the discretion of the staff member on duty.

Your goal should never be the dismantling, destruction or mass murder of the entire station, unless otherwise stated by your natural goals or role.

The interlink and infi-dorms are protected from anything relating to antagonists, do not use it as a hideout or to complete your objectives.

When giving yourself custom objectives, make sure they are clear and specific objectives that have a certain goal in mind, vague and wildcard objectives will not be tolerated.

Marooning someone does not mean you can murder them multiple times or RR them if their preferences are set to 'Off', if your target has RR set to 'Off' you can AHelp to have your target changed.

Using ERP as bait before killing someone is not allowed unless both parties consented through L/OOC.

False-flagging is not allowed, if you tell people you will be friendly, do not turn around and murder them for no reason.

As an antagonist, if you are being pursued1 by people hunting you, then you cannot leave the station Z-level, this includes lavaland.

1 - This is when either the station crew is running after the antagonist or the antagonist has just recently (up to a hour) committed a crime that would have caught crews attention but is not being chased.

While you are an antagonist, you are not allowed to go out into space to loot ruins.


Caught someone as an abductor? Already made some eggs as a spider? Follow these rules:

Roleplay (otherwise known as RP) will take priority over mechanics. If you want to RP with someone in any capacity during captivity and they agree, then you are entitled to RP it out. Valid-hunting or otherwise interrupting the scene is punishable.

If you require bodies mechanically, you can hold them up to 15 minutes without crew knowing their location, after which you no longer mechanically need the body and follow the general guidelines on holding bodies (although this is a loose rule and it may or may not be enforced depending on the scenario). Do not guard bodies from recovery, crew must be allowed to recover it or else it is counted as RR.

Got captured and it has been over 15 minutes and nobody is coming to get you? Make an AHelp and staff will look over the situation and decide on the next action.

Use common sense, roleplaying in the middle of a hallway as an antagonist will result in crew murdering you. Take it to somewhere private to avoid getting hunted by the crew.


Role rules

Most antagonists have their own rules, make sure to read over them before playing as one of the roles to avoid making a mistake.


Your goal as an abductor may depend on your objectives, here are some examples of objectives you may have:

Replace the organs of # crew.

Abduct and conduct experiments on # crew.

Steal the #.

As abductors, you are beholden to the capture rules, your goal should be to abduct, experiment and release. You can make an OpFor if you plan on being friendly as roleplaying is highly encouraged due to your private room. Your goal should never be to murder.

Remember, you are to return all equipment to those you abduct when returning them, victims should have roughly the same stuff they got abducted with.


Welcome to the big leagues! You have made it to the Syndicate, what now? You may have been selected to become a battlecruiser crew, captain, overwatch, nuclear operative or even a lone operative, but what now? Wait, what is that ticking noise coming from your backpack?

This is a very rare antagonists, with only the lone operative being naturally spawn-able, cherish this moment, follow your objectives carefully.

There is nothing holding you back, the rules on station integrity are thrown out, your end goal should be destruction of the station.


“Haha does anyone else smell that? Smells like… rancid gym socks and shame…”

The blob is a pure destruction antagonist whose goal is to reach critical mass in order to infest the entire station, the only rule is to inform your followers to not drag corpses, leave them where they fall, crew can work on getting them back.


Either by fate or a lack of robustness you have ended up brainwashed or hypnotized by either aliens, traitors or other mechanics!

You are still beholden to the in-game rules and antagonist rules! You are not an antagonist but a subclass of one.

If someone breaks your sexual preferences with brainwashing or hypnotic objectives, please AHelp, this is not allowed.


Or: “How I preference break in one step by exploding my host mid-surgery”.

Do not erotically roleplay as the person you are disguising as without their explicit consent.

You are not allowed to destroy brains of players.

You are not permitted to kill more than your assigned objective kill limit. If your objectives does not include killing ‘#’ number of crew or heads, do not kill, follow your objectives.

There will be times where you can't absorb more DNA without fully giving someone that good changeling suck. Doing it once to reset this is fine, as absorption does not RR or leave a player permanently husked. They will revive in around a minute as a changeling zombie.


Or: "I didn't have 'Be antagonist' turned on, so why am I one now?"

The guidelines for changelings apply here, however there are some changes:

As you are not able to transform, erotic roleplay is fine. Just know people may not be willing to have relations with a corpse.

You're a mindless beast now. Attack, kill, and cause chaos to your heart's content until you yourself die again. Try to keep decapitations to a minimum. Aim for the chest or limbs, we understand that random decapitations can happen, but don't make a show of it by going specifically for decapitations when someone is already dead!


You already know what you’re doing, do the thing, I believe in you.


“I swear to god if you make another sex cult again I’m going to lose my shit” - Tibbets.

Do not destroy the brains of those you sacrifice, return them to medical or leave them in an obvious place for medical staff to recover.

Do not summon Nar’Sie, it will completely destroy the station.


“What’s the difference between this and cultists?”

As a heretic, you have the potential to be anything from a stealthy thief, all the way to a station ending threat. As such, the rulings for heretic will be more or less common sense.

Do not kill individuals who are not sacrifice targets, outside of self-defense.

Avoid unreasonable amounts of station destruction. Try to avoid destroying the dorms, or excessively spacing the station.

If your sacrificial target is not on the station, AHelp it, staff can assign you a new sacrifice target. There is a ritual deeper into the tree that will let you reroll your own targets.


“RD!!! CARD THE AI AND FRY IT IN A DEEPFRIER PLEASE!!!”

Do not plasma flood or toss anyone into the SM just because you can.

Coordinate with your cyborgs to ensure you only kill who you are required to and avoid round-removal, you are still beholden to your regular laws.


“I can’t self incest myself if they’re trying to kill me.“

Do not dust your clone. If you successfully assimilate your target, do not ERP as them, unless they give you explicit permission through L/OOC.


“VIVA LA REVOLUTION!” - Some French person.

A successful revolt does not mean you should avoid taking P.O.W's, try reviving those that are downed to ransom back to Central Command.

Do not round-remove people and adhere to capture rules.


“AAAAAAAAVADAKAAADABRAAAAAAAAAA”

Certain spells are restricted and should not be used, such as spells that summon or interact with ghosts (due to preference issues), dice wizard and summoning guns, using those spells may result in staff intervention.

If you plan on using spells don't round-remove someone unless they have the preferences turned 'On'., some spells can completely remove someone.

If you are a wizard from a dice-roll, you are considered friendly automatically, the moment you use magic against the station or start using runes you become an antagonist.

You are highly unlikely to be a wizard antagonist, follow your objectives and avoid deviation.


“Just request nuke codes tbh”

Do not round-remove someone by dragging them away from crew, if they are downed leave them there.

The broodmother is allowed to web players, during which, players are allowed to contact staff via an AHelp to return.


Go as hard as you want, there isn't anything you can do outside bit runner domains or VR.

Make sure to check players preferences and get L/OOC permission before engaging in ERP with them.


If you do not have a swarm of rats, you are allowed to be friendly, on the same note players are not allowed to valid hunt you without the rat swarm.

Go crazy with chewing cables, engineers could always do with more headaches, but doing so too much or in an important area may trigger a lethal response.


Follow your objectives, do not deviate.

You are allowed to be friendly towards your host, but you cannot false flag without a valid reason, such as your host trying to kill you.


“Oh hey an alien plus–MFFFMHFH”

This is an uncommon antagonist, make sure to follow antagonist standards carefully.

Be conservative about capturing and chest bursting players, avoid going above five xenomorphs.

The codebase heavily favors xenomorphs, avoid curb stomping the station an hour into the shift.


“Idk man, the chapel looks WAY cooler now.” - A random cultist.

Cultists: Follow general antagonist rules and be mindful that Rat'Var is not in the code.

Constructs: follow general antagonist rules.


“I’m pretty sure there’s something offensive about this… just can’t put my finger on it...”

Stick closely to your objectives, do not deviate.


“No one uses newspaper to hide anymore these days… too cliche.”

You know what you need to do, you are a spy, here to commit tax fraud, steal shit and commit corporate espionage.

You are not a traitor, do not go around killing everyone.


“How the fuck do I gain telecrystals?”

Adhere to your objectives, doing whatever you need otherwise within reason to complete them.

Do not target other antagonists without a reason that works in your favor, not because security asked, do not make your custom objectives to target other antagonists without making an AHelp.

You can work with other traitors, or alone. You have the pass code system which can be used to find other traitors.


“CE here. I’m cryoing for the shift.”

Follow your objectives, do not deviate.


Or: ‘How Xenobiology became Five Nights at Nanotrasen.’

Don't bully xenobiology.

Your goal is not to space the station.


“YARR HARR FIDDLE-DEE-DEE, BEING A PIRATE IS ALRIGHT TO MEE!”

Follow your objectives, do not deviate.

Do not park the shuttle in arrivals, cargo, departures or inside the station itself, unless you are the dropship pirates, where this is permitted.


“This could go very wrong, very fast…” – S.P.L.U.R.T. Admin

Follow your objectives, do not deviate.

If you are uncomfortable with your obsession target, make an AHelp for staff to swap your target, not only that but you must respect other players preferences, watch for L/OOC chatter and respect non-con preferences.


“CHEF TO SECURITY.”

Follow your objectives, do not deviate.


Ghost role rules


“Please for the love of god stop throwing ash walkers in the lava.” -Kate

Follow your role's job properly, you are still expected to fulfill your duties.

Do not interact with Nanotrasen personnel, unless undercover, as your cover is crucial to the mission, do not break this cover. You are there to act as a listening post, your cover is that of a mining crawler, you have the facilities and abilities to complete your mission and survive in isolation for the missions duration.

If you are reviving dead miners, as an act of good faith, make sure they find themselves outside the crawler before waking up, if they wake up earlier, you are free to provide supplies in good faith to help them survive before sending them on their way.

You may interact with miners if it keeps your cover, such as going out to gather mining materials. If you spot one whilst out and about, you are free to speak to them in passing, just try not to spend too much time interacting with opposing forces or the locals.

You are legitimate in the eyes of Nanotrasen, as the crawler is a cover for the syndicates under the guise of Cybersun's mining corporation 'Exagon-Ichikawa', if anyone asks, that is who you are working for, although you are free to be more vague and just mention you are a Cybersun mining crawler.

Do not abandon the Persistence without a valid reason, such as Nanotrasen threating to put the crawler under complete subjugation and you have activated the self-destruct.

Interacting with Port Tarkon is allowed under the guise of trading since you are a mining crawler.

You are a listening outpost, do not support antagonists in assaulting Nanotrasen or their property.

Common sense is required whilst playing Persistence, maintain your listening post whilst keeping tabs on Nanotrasen communications and monitoring their situation, do not go against this. If you have hostages it is expected that they will need to be occasionally checked on, they are players as well who joined to roleplay, get creative with them.

Putting stuff up for sale on the black market is fine, just do not abuse it, sell your round start stuff, actual equipment you need or supplies you cannot get again.

Do not use Nanotrasen communications, you have a dedicated communication channel for all Persistence members, use it (:w). The only time the Persistence should be communicating publicly with the station is to broker a deal to keep the operation intact and that should be done by the Admiral or liaison.

Do not make a boulder refinery, unless you plan on tapping vents, otherwise you steal resources from the Nanotrasen station.

Do not go pursue the removal of ghost roles, you may defend yourself, but that is it.


“Why are we still here? Just to suffer?”

You are free to trade and research to your hearts content, but you are not allowed to leave your location unless scavenging or evacuating due to absolute necessity.

Port Tarkon is a neutral faction, you are free to interact with Nanotrasen and Syndicates, visitors are allowed but should be heavily scrutinized and are not under protection under Nanotrasen space law but the law of your port.

Do not go on a murder spree, play your characters logically as you are a port of traders and scientists, if someone steals from you, arresting them would be the first choice, if you are attacked, defending yourself is allowed.

Do not make a boulder refinery, you have plenty of resources around you and have a bluespace miner that can be setup.


“When will we get to go home?” - Charlie station scientist

Your goal is to survive with the others, repair the station and if possible contacting Nanotrasen.

Remember, you are still apart of Nanotrasen, that means their enemies are your enemies, defend yourselves and those who have yet to wake up in their cryo pods.

The cryo pods have nobody else to defend them, you are their last hope, give them a fighting chance by defending them at all costs.

Do not make a boulder refinery, why would you want to steal resources from your fellow company men, that wouldn't help with getting rescued.


“Keep away from our mosssst ssssacred plasssse!” - Unknown ash walker guardian.

You are a native to lavaland, a tribe with little knowledge of space or the creatures that inhabit it, roleplay it as such.

Tribal rituals are important for ash walkers, along with the legion temple as your people use this land as its home and was made by your culture and the drakes protect it, revere them as such.

Relations with others are neutral, you can be either hostile to outsiders or not, if you chose to go towards violence, follow proper escalation and make sure all other ash walkers know about this. Be careful when finding outsiders, they may be hostile towards you as well, be wary of them.

Do not go onto the station, you are a tribe with little knowledge of technology, the big mechanical thing in the sky is scary. The mining outpost is fine, but the shuttle is too advanced for your mind to comprehend.


“Aw shit.. Here we go again.” - Man lost in space.

Nobody is coming to get you, your ship crashed and now you are all alone.

Don't go crazy out there, any company is welcome company, even a pet rock or ball.

Watch out for fauna, they are most likely out to get you, fix up a place for you to comfortable reside in whilst keeping yourself armed.

If someone shows up and offers you the chance at rescue, you can accept it, but you are not forced to, if you want you can live out the rest of your life in your little shack, you are allowed.


“Well…. This is quaint...” - Visitor D-9341

Pretty simple, you are either staff or a patron, avoid antagonist activites here, anything weird like invading the station or going on a killing spree, this role is meant for people to relax away from the station with zero contact.


“I was an equal opportunity merchant of death. I supplied everyone but the Salvation Army.” - Yuri Orlov

Do not go stealing from other ghost roles, such as Tarkon, Charlie station, etc...

Do not make a boulder refinery, you are given limited supplies for a reason, this only steals from the Nanotrasen station.


Reporting and appealing process

If you witness anybody breaking the rules, you are allowed to open an AHelp in-game and report the issue. When there are no staff online, you can open an AHelp in the Discord through the #open-ahelp channel, please make sure in this case to include the round ID (RID), the name of the offending players character and any other important information that staff can read over.

Have you been wrongfully disciplined by a staff member? Open an AHelp on the Discord through the #open-ahelp channel and explain the situation and provide as much information to staff, it will then be looked over by a higher staff member and a decision will be made on what to do.

Need to appeal a ban you have on your account? Using the Discord channel #submit-an-appeal, open a ticket up and follow the template posted in the starting message for your ticket.