User:Vect0r
The Mansus Veil Weakens
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. Your ultimate goal is to ascend and become all powerful, but to do that you must gain knowledge. All knowledges but marks, blade upgrades, and ascension cost 1 point.
You can gain knowledge points and become stronger through a few ways:
- Draining influences that spawn randomly around the station.
- Sacrificing crew members your dark patrons hunger for.
- Automatically getting one knowledge point every 20 minutes.
Sacrificing
The Mansus desires only a select few Heathens (non-heretics) at any moment.
At the start of the round you will be assigned five sacrifice targets. You can reroll these with an optional knowledge (The Relentless Heartbeat) later on, but until then, you're stuck with those.
- One target will be a Head of Staff. Heads of staff are worth an additional point!
- One target will be a member of security.
- One target will be a member of your department.
- Two targets will be completely random crewmembers.
You will only be able to sacrifice these targets. Your patrons will not accept just anybody.
Eldritch Influences
Influences are the easy way to gain power points. Whenever there are Heretics aboard Space Station 13, influences will randomly spawn across the station. In this state, influences are only visible to Heretics. These are untapped and ripe for the picking. Ordinary right-click. It doesn't matter if Combat Mode
Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm
them if on, or Help
them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. on an influence with an empty hand to harvest it.
After being harvested, the influence vanish temporally. Soon after, it will reappear and change its appearance, becoming a pierced reality. More importantly, it will become visible to the entire crew. Influences can only be harvested once, so don't waste time trying to collect those that other Heretics have already taken!
(An already harvested influence. Notice the glow.)
Using a Codex Cicatrix to harvest an influence will reward double the knowledge points. Risk for reward!
Heretical Research
Once you have some power points, it's time to research! Open up your Antag Info UI (Action button, top left) and visit the second tab. You have a path which is what abilities you get, and you will get randomized "extra" abilities that you can select from a knowledge shop. Turns out the Mansus love capitalism almost as much as Nanotrasen!
Paths
Passive abilities
All paths get a passive ability. All passive abilities can be empowered up to two times by doing tasks, not by using research.
1 - Crafting path specific robes
2 - After upgrading once, you will receive the Ritual Of Knowledge. Completing this will allow you to receive your final passive upgrade. ORRRRRRRR you can just skip the boring stuff and ascend. Both work.
Path | Name | Base | Upgrade 1 | Upgrade 2 |
---|---|---|---|---|
Ash | Vow of Destruction | You become immune to high temperature & lavaland Ash storms | You gain lava Protection | You gain pressure protection |
Moon | Do you Hear the voices too? | You cannot get brain traumas. You also regenerate brain health | Immune to sleep & higher brain regen | Your spells gain the ability of the
moon amulet item. Increases brain regen again. |
Lock | Open Invitation | You gain innate insulation for hacking and gain a discount on everything in the heretic shop | You gain X-ray vision | Your grasp no longer goes on recharge after being used on a locker & doors. |
Flesh | Ravenous Hunger | You gain immunity to diseases, disgust & space ants | Eating organs and meat heals you. You gain the voracious and gluttonous trait and being fat doesn't slow you down. You also gain 15% reduction to stam damage | You gain a flat 25% reduction to normal & stam damage when you are fat |
Void | Aristocrats way | You gain immunity to cold and low pressure | You no longer breathe. | You no longer slip on water and ice |
Blade | Dance of the Blade | You gain riposte on a 20 second cooldown. | You no longer take fall damage, and it does not stun you. Riposte cooldown reduced to 15 seconds | Riposte's cooldown is now 10 seconds. |
Rust | Leeching walk | Standing on rusted tiles heals you, heals stam, normalizes body temp and purges chems. | Standing on rusted tiles closes up your wounds and heals your organs. You can now rust Rwalls and Rfloors. Improve healing | Standing on rust tiles regenerates your limbs, however you may now rust titanium and plastitanium walls. Improve healing |
Cosmos | Chosen of the stars | Cosmic fields speed you up and regenerates your stamina. | Cosmic fields disrupt grenades and signallers from going off, and turns off active 'nades. | Cosmic fields slow down projectiles. |
Robes
You unlock path robes after your second spell. You can craft a robe with a table, mask and a unique item, shown in the table below
path | item | The special powers that this robe grants |
---|---|---|
Ash | Match | Empowered by having 5 fire stacks. Grants fire protection, as well as generating fire stacks on the heretic. Any ash spell is more powerful when empowered. |
Moon | Converts all damage to brain damage, makes you immune to all effects in game, as well as only being able to use moon blade as a weapon. You cannot remove the robe if your brain is not at max health | |
Lock | Makes you invisible to cameras | |
Flesh | Gives you medhuds & heals all your constructions around you | |
Void | Grants reactive stealth armour | |
cosmic | Plasma | Grants space suit protection and allows you to control if gravity affects you. |
Rust | Trash | Empowered by standing on rust. When empowered it makes you pierce and tackle immune when empowered. |
Blade | Baton resistance and shock insulation |