Sandbox2
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Antagonists are the primary driving force behind action aboard the station. Assistants too.

You're not expected to win; do not expect it, just have fun with it.
This section is the most important section, and pertains to your general conduct as an antagonist. These rules have precedence over all of your actions while playing as an antagonist on SPLURT. Antagonists are still subject to all other OOC, roleplay, ERP, etc. rules.
At minimum, you should be familiar with these rules. If you are confused about these rules, please ask a staff member in #staff-questions, or make a discord ticket.
| Rule | # | Rules | Examples/Info | Special Rulings | |
|---|---|---|---|---|---|
| 0 - General Antagonist Rules | 0.1. | Antagonists may choose to be friendly to crew, but receive no special staff protections. | If an antagonist has demonstrated themself to be friendly, security cannot break this roleplay on the sole basis that the antagonist is an antagonist. Escalation rules apply. | ||
| 0.2. | Antagonists may not friendtag. Friendtagging is defined as an antagonist cooperating with security in order to perform the role and function of security against threats that do not directly oppose them. | This means that a traitor could help security kill a blob, but could not help security kill a bloodsucker. | |||
| 0.2.1. | Antagonists with opposing objectives are permitted to fight among themselves, separate from security. | Colluding with security to achieve an objective is valid, but antagonists doing so can still violate rule 0.2. should they pursue any irrelevant security actions. | |||
| 0.2.2. | Antagonists with the same, exclusive objective (i.e., steal the Chief Engineer's blueprints) are permitted to fight among themselves, separate from security. | ||||
| 0.3. | If you murder someone in an open area (likely to be discovered in 15 minutes) and do not mechanically require access to their body, the loot on their body (including items in its possession), or mechanically require their body to perform an antagonist function (such as changeling sucking) then you must leave their body alone. | If you murder someone in a closed or hidden area (not likely to be discovered in 15 minutes), you may move the body to a more discoverable location, but this is not required. | |||
| 0.3.1. | You must not attempt to hide or otherwise destroy bodies, no matter the original location, except if the player of the body you have killed has their round remove (RR) preferences set to "Yes". | ||||
| 0.4. | You may not round-remove (RR) players without their explicit consent, whether through their round removal (RR) prefences being set to "Yes", or them telling you via (L)OOC. | Non-antagonists have different rules for round removal. | |||
| 0.5. | You must not taunt, insult, salt, or otherwise demean or dispirit other players, regardless of circumstances. | While this covered by the general, OOC rules, this is specifically repeated so that antagonists who lose fights are neither insulted nor insult others. | |||
| 0.5.1. | If a member of security, or any other player violates this rule toward you, you must adminhelp rather than retaliate. | ||||
| 0.6. | You must ensure custom objectives are appropriate to your antagonist role, the roleplay setting, and do not avoid antagonist actions in full or rebuke the fun of others. | Permission from a member of staff may override this rule. | |||
| 0.6.1. | You must not make your custom objective/goal something that violates any of our current rules or involves a mass amount of killing or station destruction. | Natural objectives may override this rule. | |||
| 0.6.2. | You must not avoid performing antagonist actions, or subvert the purpose of an antagonist role by setting a custom objective that is entirely mundane and non-antagonistic. | For example, the custom objectives "have sex", "Protect [ERP partner]", or "Behave for security and obey Nanotrasen". | |||
| 0.6.3. | You must ensure that custom objectives are appropriate to your specific antagonist role. For example, a bloodsucker should not have a custom objective to help the syndicate. | ||||
| 0.6.4. | You must ensure that custom objectives are reasonable within roleplay, and are not overly convoluted, non-sensical, or unreasonable. | ||||
| 0.7. | You must not make custom objectives or goals vague, wildcards, or non-specific in nature. | ||||
| 0.7.1. | You may be vague so long as the actions, or intent behind the actions is specific. For example, "Murder a member of R&D" is vague, but specifies the action to be committed (murder) and the intent (to kill a member of R&D). | ||||
| 0.8. | You must not perform antagonistic activities, or hide in, the interlink or infinite dorms. | ||||
| 0.8.1. | This includes prior to security or crew members being aware of your antagonist status. | ||||
| 0.9. | You must not bait people into mechanically compromising situations using sexual advances or offers that they otherwise would not have entered into. | For example, telling someone that you will "give them a good time" to get them into a room you then bolt, only to kill them.
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| 0.9.1. | This includes tacit implications of sex, and does not necessitate explicit offers. | ||||
| 0.10. | You must not leave the station z-level after you have been pursued by security at any point in the round prior. A wanted status assumes indefinite pursuit. | ||||
| 0.10.1 | Lavaland, deep space, the interlink, infinite dorms are all counted as outside of the station z-level. | ||||
| 0.11. | Antagonists are subject to Roleplay Rule 0.9 ("Do not play to win") and the following: | ||||
| 0.11.1. | This is a blanket rule for any poor-faith antagonist gameplay that comes as a result of antagonists unfairly exploiting game mechanics or roleplay in order to achieve their objectives ("greentext"). Staff are encouraged to use their best judgement when enforcing this rule. | ||||
| 0.11.2. | Antagonists simply going about their objectives in a normal manner (for example, shooting an assassination target to death) should not be impacted by this rule. | ||||
| 0.11.3. | Antagonists should not go out of their way to unfairly deprive other players of their gear (tools, job machinery, etc.) for purely mechanical gain. | For example, an antagonist cannot destroy the chemistry department so medbay can no longer revive officers, but may incidentally destroy part of it to kill an assassination target chemist. | |||
