Template:GeneralSOP

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Revision as of 19:49, 28 January 2026 by Toastewoofs (talk | contribs) (Amber)

OOC: When is a Standard Operating Procedure violation an OOC issue?

Standard Operating Procedure (SoP) violations are primarily an in-character issue. Situations where they become OOC issues usually involve the violation of server rules 1 or 2, where a player has created a large impact on one or multiple other players; or where a player is violating the Standard Operating Procedures in a manner that constitutes metagrudging.

Another situation where violation of the Standard Operating Procedures may be considered an OOC issue is if a player has a persistent history of violating the Standard Operating Procedures in a manner that creates an unenjoyable environment for other players.

You may choose to AdminHelp Standard Operating Procedure violations if you believe that a player is violating the Standard Operating Procedures under the above circumstances; however, your ticket may be deemed an in-character issue if the player is violating the Standard Operating Procedures in any other manner.


0.1 - The Chain of Command and Succession

Captain -> Head of Personnel -> Research Director -> Chief Medical Officer -> Chief Engineer -> Quartermaster -> Head of Security -> Blueshield -> Nanotrasen Consultant

This is the order that members of command have precedence, but this does not necessarily imply they may issue one another orders. Command members only have direct purview over their department, and they may control access to their department to any member of command excluding the Captain. Members of security, including the Head of Security, must have probable cause.

This chain of command is also a chain of succession, and it must be obeyed: the Head of Security cannot take the Captainship before all other members have been considered. You may refuse the position of Captain if there are other heads, but if you are the only head on-shift, you may not.

0.2 - Clocking Out

Crewmembers should clock out from their position if they expect that they may be incapacitated for a long period of time (>20 minutes), however this is not a strict requirement. Engaging in private activities with another crewmember is a good example of this.

If a crewmember fills the only available position for their role (such as bartender), they are required to clock out from their position if they expect that they may be incapacitated for a long period of time. Alternatively, if a crewmember is the only current member of a role (such as being the only doctor), they are required to either clock out or remain clocked-in and active to perform their duties. Failure to do so constitutes criminal negligence if the need for their services arise.

Members of security and command are required to clock out if they expect that they will be indisposed for a long period of time (>20 minutes), regardless of circumstance; and especially if it is to engage in private activities with another crewmember.

If an individual clocks out from their role, it is expected that they vacate restricted areas, as they are now considered an assistant.

Members of security or command that have clocked out should not expect their role to be reinstated should Central Command issue another member of command or security in their place. Members of command and security should also relinquish all restricted equipment to their locker or any designated area before clocking out. It is considered contraband, and is grounds for permanent demotion from your original role should you continue to possess restricted equipment while clocked out.

However, members of Command are permitted to retain their headsets (or other applicable communication devices) and the Captain's spare ID safe code biscuit (if possessed prior) as a contingency measure. If the Captain's spare ID safe code biscuit is able to be handed to another member of command, this should be done instead.

The Captain is forbidden from clocking out without permission from Central Command, and there must be another member of command if they wish to do so. The Acting Captain is exempt from this stipulation.

0.3 - Alert procedures

Green

This is the default alert level. There is no suspected threat - nothing is going on. Crew are allowed to engage in all lawful activities and security can only arm themselves with issued gear, and may not possess lethal weaponry excluding gear issued at round-start (such as the Murphy, or detective's revolver). Searches require a warrant or probable cause of a major (3XX) or above crime having been committed.

Central Command has authorized the use of industrial (Ripley and Clarke), medical (Odysseus) and basic security (Paddy) mech designs by designated departments.

Security alert procedure
ID check Bag search Frisk Lethal-on-sight Kill-to-arrest Department search Telecommunication check Surgery search Armoury access Combat implants
Evidence Evidence Evidence No No No No No No No

Blue

There is a credible suspected threat of any kind toward the crew or the station, and crew are asked to stay vigilant and keep an eye out for anyone acting suspicious. If they see something potentially illegal, they should report it to the nearest security officer. Searches require probable cause.

Central Command has authorized the limited use of combat (Durand) mech designs by security and command departments if the situation requires it.

Security alert procedure
ID check Bag search Frisk Lethal-on-sight Kill-to-arrest Department search Telecommunication check Surgery search Armoury access Combat implants
Yes Yes Evidence No No Evidence Evidence Evidence Non-lethal No

Amber

There is a confirmed threat to the crew or station, security and medical personnel are to be active and ready to attend to violent situations. Crew member rights to privacy are temporarily forfeit for the duration of the alert whilst security handle the threat; this means that random searches are permitted.

Central Command has authorized the use of standard combat (Gygax and Durand) mech designs by security and command departments.

Security alert procedure
ID check Bag search Frisk Lethal-on-sight Kill-to-arrest Department search Telecommunication check Surgery search Armoury access Combat implants
Yes Yes Yes Yes Yes Yes Yes Yes Yes Security-only

Violet

A threat to crew health has been discovered, medical personnel are authorized to issue orders to non-medical crew, security may get involved if it is discovered that crew are intentionally spreading the threat or refusing treatment. It is advised that crew wear internals along with other PPE equipment to minimize exposure.

Security alert procedure
ID check Bag search Frisk Lethal-on-sight Kill-to-arrest Department search Telecommunication check Surgery search Armoury access Combat implants
Yes Evidence Evidence No Yes No Yes Evidence Biohazard No

Orange

The stations structural integrity is at risk, engineering personnel are authorized to issue engineering or health related orders to non-engineer crew, security may get involved if it is discovered that crew are intentionally destroying the station. It is advised that crew avoid affected areas until engineers deem them safe.

Security alert procedure
ID check Bag search Frisk Lethal-on-sight Kill-to-arrest Department search Telecommunication check Surgery search Armoury access Combat implants
Yes Evidence Evidence No Yes Evidence Yes No Riot Yes

Red

The station is now in severe danger and could face potential destruction, crew members are expected to arm themselves and follow security and command orders as security attempt to neutralize the threat. Space law may be ignored in order to fight the threat, and crew failing to comply with security or fighting against security may be subject to field executions. Field executions are not regular executions, and to keep a player dead (round-removed) as per a regular execution, you still require permission from Central Command.

Central Command has granted authorization to all mech designs, including advanced combat (Savannah-Ivanov and Phazon) mech designs for security, command and anyone else who is fighting the threat.

Security alert procedure
ID check Bag search Frisk Lethal-on-sight Kill-to-arrest Department search Telecommunication check Surgery search Armoury access Combat implants
Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Delta

Either Central Command or station command has deemed the station lost and an evacuation is to be ordered if not already, the on-site nuclear warhead should be armed if the situation calls for it along with the shuttle to be launched early if under threat. Security are to work with keeping evacuations lounge secure whilst crew evacuate, anyone going against this effort is to be field executed.

Central Command has lifted all restrictions to crew in order to help with evacuations.

Security alert procedure
ID check Bag search Frisk Lethal-on-sight Kill-to-arrest Department search Telecommunication check Surgery search Armoury access Combat implants
Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Epsilon

Crew contracts have been nullified by Nanotrasen lawyers as the station has proven themselves to a threat to the integrity of the company or unfit to continue serving. Central Command personnel on-board are to be evacuated, such as the Nanotrasen representative and the blueshield. Other personnel should begin collecting their belongings and awaiting the human resource departments arrival to the station at the arrival lounge so de-briefing can begin.

Security alert procedure
ID check Bag search Frisk Lethal-on-sight Kill-to-arrest Department search Telecommunication check Surgery search Armoury access Combat implants
Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Gamma

Something has gone wrong, Nanotrasen themselves have placed the station under this alert level and cannot stop what is to come, there is nothing anyone can do anymore about this, judgement time is upon the station, crew can attempt to hide, but it is of no use, it will only delay the inevitable.

Security alert procedure
ID check Bag search Frisk Lethal-on-sight Kill-to-arrest Department search Telecommunication check Surgery search Armoury access Combat implants
Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes