TGMC:Factory
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CWO Slave to Factory says: "THE FACTORY MUST GROW" |
The Factory
Requisitions features a modular factory system, orderable from the Factory section of the ASRS inventory. Although the system has a high startup cost, this will significantly decrease the cost of any items produced over their manually purchased variants. Here is a link to the cost-efficiency of manufactured items over their purchased equivalents.
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How To Set Up
The Factory system works by connecting the various production machines in sequence, with running conveyor belts between them. You can acquire an entire set for free from the Operational Supplies Vendor.

The conveyors will require belts and a switch. Grab both from the requisition area as they spawn for free, and use the switch in-hand to link the belts to it, before setting them on the ground to deploy. To rotate a belt, use a wrench on it. To remove a belt, use a crowbar.
Each item produced requires a different factory pathway, all of which start from the Industrial Unboxer. These pathways are described in the pamphlet in the Starter Kit, or in the production chart below.
Wrench the factory modules into place along the conveyor track to secure them. Rotate them to fit the direction of incoming resources using a screwdriver; if a machine is facing north, it will be taking resources from its south side.
To produce an item, ensure that the machinery pathway is accurate, then order the necessary resupply kit from the Factory tab. Use the kit on the Unboxer to load it, then turn on the unboxer by clicking it. This will start the process.
The following chart lists all items currently producible by the Requisitions factory, as well as their associated machinery pathways.
Updated Factory Recipe Table
Bellow is an extensive list of all the relevant recipe combinations and which items they can make, the factory received a noticeable change in the previous recipe chains so this list should be a more up to date version.
All data is parsed from here, Updated as of July 6, 2024