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Important:
Managing door access through var editing is no longer the recommended mapping procedure. Please use the in-editor access helpers introduced with pull #65580. Click here for a brief guide to the newer access helpers.
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- Guide to contributing to the game > Guide to mapping
This page is for mapping purposes, and details what Id numbers need to be used for what in-game access.
Use var "req_access_txt" or "req_one_access_txt" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons.
The var "req_access_txt" requires you to have all the accesses in the list, while "req_one_access_txt" requires you to have one of the accesses in the list.
Command Access
| Id Number
|
Id Name
|
Doors
|
Equipment
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| 15
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ACCESS_CHANGE_IDS
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| 16
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ACCESS_AI_UPLOAD
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| 17
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ACCESS_TELEPORTER
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| 18
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ACCESS_EVA
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| 19
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ACCESS_HEADS
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Bridge, EVA storage windoors, gateway shutters
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AI integrity restorer, communications console
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| 20
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ACCESS_CAPTAIN
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|
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| 21
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ACCESS_ALL_PERSONAL_LOCKERS
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| 57
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ACCESS_HOP
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Head of Personnel
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| 59
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ACCESS_RC_ANNOUNCE
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Request Console Announcements
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| 60
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ACCESS_KEYCARD_AUTH
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Used for events that require 2 people to confirm them.
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| 62
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ACCESS_GATEWAY
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| 65
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ACCESS_MINISAT
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| 67
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ACCESS_NETWORK
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Ntnet diagonistics/monitoring software
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Security Access
| Id Number
|
Id Name
|
Doors
|
Equipment
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| 1
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ACCESS_SECURITY (general)
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Departmental security outposts, brig doors that aren't the entrance, perma, or armory
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Security equipment, security records, secbots
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| 2
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ACCESS_BRIG
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Permabrig, gulag + gulag shuttle
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Brig cells + timers, prisoner management console, gulag item storage (sentencing equipment)
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| 3
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ACCESS_ARMORY
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Armory, execution chamber
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| 4
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ACCESS_FORENSICS
|
Detective's office
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Forensics lockers, security/medical records
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| 42
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ACCESS_COURT
|
Courtroom
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| 58
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ACCESS_HOS
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Head of Security
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| 63
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ACCESS_BRIG_ENTRANCE
|
Outer brig doors
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| 66
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ACCESS_WEAPONS
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Weapons permits for secbots/turrets
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Medical Access
| Id Number
|
Id Name
|
Doors
|
Equipment
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| 5
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ACCESS_MEDICAL
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General Access
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| 6
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ACCESS_MORGUE
|
Morgue
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| 33
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ACCESS_CHEMISTRY
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Allows access to chemistry factory areas on compatible maps
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| 39
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ACCESS_VIROLOGY
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| 40
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ACCESS_CMO
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| 45
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ACCESS_SURGERY
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| 69
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ACCESS_PHARMACY
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Pharmacy (Chemistry) room access
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| 70
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ACCESS_PSYCHOLOGY
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Supply Access
| Id Number
|
Id Name
|
Doors
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Equipment
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| 31
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ACCESS_CARGO
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| 41
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ACCESS_QM
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| 48
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ACCESS_MINING
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| 50
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ACCESS_MAILSORTING
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Mailroom/Deliveries
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| 53
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ACCESS_VAULT
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| 54
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ACCESS_MINING_STATION
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| 64
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ACCESS_MINERAL_STOREROOM
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Allows release of minerals from the ORM
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Service Access
| Id Number
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Id Name
|
Doors
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Equipment
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| 22
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ACCESS_CHAPEL_OFFICE
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| 25
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ACCESS_BAR
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| 26
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ACCESS_JANITOR
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| 27
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ACCESS_CREMATORIUM
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| 28
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ACCESS_KITCHEN
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| 35
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ACCESS_HYDROPONICS
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| 37
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ACCESS_LIBRARY
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| 38
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ACCESS_LAWYER
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| 46
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ACCESS_THEATRE
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Theater Access
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Engineering Access
| Id Number
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Id Name
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Doors
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Equipment
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| 10
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ACCESS_ENGINE
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Engineering area
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Power monitor, power flow control console
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| 11
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ACCESS_ENGINE_EQUIP
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APCs, EngiVend/YouTool, engineering equipment lockers
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| 12
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ACCESS_MAINT_TUNNELS
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| 13
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ACCESS_EXTERNAL_AIRLOCKS
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| 23
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ACCESS_TECH_STORAGE
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| 24
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ACCESS_ATMOSPHERICS
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| 32
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ACCESS_CONSTRUCTION
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Minisat Maintenance, Misc. Maintenance Areas.
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Power Monitoring
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| 56
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ACCESS_CE
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Chief Engineer
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| 61
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ACCESS_TCOMSAT
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Access to telecomms satellite
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Access to telecomms machinery
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| 72
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ACCESS_AUX_BASE
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Auxiliary Base Access
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Science Access
| Id Number
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Id Name
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Doors
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Equipment
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| 7
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ACCESS_RND
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General RnD Access
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| 8
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ACCESS_ORDNANCE
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Toxin's lab and burn chamber
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| 9
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ACCESS_GENETICS
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| 29
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ACCESS_ROBOTICS
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| 30
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ACCESS_RD
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| 47
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ACCESS_RESEARCH
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| 55
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ACCESS_XENOBIOLOGY
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| 71
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ACCESS_ORDNANCE_STORAGE
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Toxins tank storage room
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Admin/Misc/Syndicate Access
| Id Number
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Id Name
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Doors
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Equipment
|
| 101
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ACCESS_CENT_GENERAL
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Centcomm Ferry and general access
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| 102
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ACCESS_CENT_THUNDER
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Thunderdome
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| 103
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ACCESS_CENT_SPECOPS
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Captain's display case, Maurader and Seraph Mechs
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| 104
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ACCESS_CENT_MEDICAL
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| 105
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ACCESS_CENT_LIVING
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| 106
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ACCESS_CENT_STORAGE
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| 107
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ACCESS_CENT_TELEPORTER
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| 109
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ACCESS_CENT_CAPTAIN
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| 110
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ACCESS_CENT_BAR
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| 150
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ACCESS_SYNDICATE
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Syndicate mechs, ruins, and general access
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| 151
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ACCESS_SYNDICATE_LEADER
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Nuke Ops Leader
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| 200
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ACCESS_AWAY_GENERAL
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Generic away-missions
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| 201
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ACCESS_AWAY_MAINT
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| 202
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ACCESS_AWAY_MED
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| 203
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ACCESS_AWAY_SEC
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| 204
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ACCESS_AWAY_ENGINE
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| 205
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ACCESS_AWAY_GENERIC1
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| 206
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ACCESS_AWAY_GENERIC2
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| 207
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ACCESS_AWAY_GENERIC3
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| 208
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ACCESS_AWAY_GENERIC4
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| 250
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ACCESS_BLOODCULT
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Internal, not for doors
|
| 300
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ACCESS_MECH_MINING
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For internal mech components and keycard reqs
|
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| 301
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ACCESS_MECH_MEDICAL
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| 302
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ACCESS_MECH_SECURITY
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| 303
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ACCESS_MECH_SCIENCE
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| 304
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ACCESS_MECH_ENGINE
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