Template:AntagonistStandards

From S.P.L.U.R.T. Wiki
Revision as of 20:01, 19 April 2026 by Toastewoofs (talk | contribs)

Antagonists are the primary driving force behind action aboard the station. Assistants too.


You're not expected to win; do not expect it, just have fun with it.

0. OOC Antagonist Rules

0.1. Friendly antagonists are permitted, but receive no staff protection outside of the Extended storyteller
0.1.1. This is distinct from "friendtagging", which is not permitted. Friendtagging is defined as an antagonist cooperating with security in order to perform the role and function of security against non-delta threats. This means that a traitor could help security kill a blob, but could not help security kill a bloodsucker.
0.1.2. Antagonists with opposing objectives are permitted to fight among themselves, separate from security.
0.1.3. Antagonists with the same, exclusive objective (i.e., steal the Chief Engineer's blueprints) are permitted to fight among themselves, separate from security.
0.2. If you murder someone in an open area (likely to be discovered in 15 minutes) and do not mechanically require access to their body, the loot on their body (including items in its possession), or mechanically require their body to perform an antagonist function (such as changeling sucking) then you must leave their body alone.
0.2.1. If you murder someone in a closed or hidden area (not likely to be discovered in 15 minutes), you may move the body to a more discoverable location.
0.2.2. You must not attempt to hide or otherwise destroy bodies, no matter the original location, except in the circumstance that the player of the body you have killed has their round remove (RR) preferences set to "Yes".
0.3. You must not perform round removal on non-consenting players. As an antagonist, if a player does not have their round removal (RR) preferences set to "Yes", you may not round remove them.
0.3.1. Note that this rule only applies to you as an antagonist, and other players/roles, have different round removal rules.
0.4. You must not taunt, insult, salt, or otherwise demean or dispirit other players, regardless of circumstances.
0.4.1. If a member of security, or any other player violates this rule toward you, you must adminhelp rather than retaliate.
0.4.2. While this covered by the general, OOC Malice rules, this is specifically repeated so that antagonists who lose fights are neither insulted nor insult others.
0.5. You must not make your custom objective/goal something that violates any of our current rules or involves a mass amount of killing.
0.5.1. Natural objectives or admin permission may override this rule.
0.6. You must not perform antagonistic activities, or hide in, the interlink or infinite dorms.
0.6.1. This includes prior to security or crew members being aware of your antagonist status.
0.7. You must make custom objectives/goals clear, specific objectives that are not vague or wildcards in nature.
0.7.1 You may be vague so long as the actions, or intent behind the actions is specific. For example, "Murder a member of R&D" is vague, but specifies the action to be committed (murder) and the intent (to kill a member of R&D).
0.8. You must not bait people into compromising situations using sexual advances or offers (also known as ERP baiting).
0.8.1. This includes tacit implications of sex, and does not necessitate explicit offers.
0.8.2. Other parties may consent via (Local) Out Of Character ((L)OOC) to ignore this rule.
0.9. You must not leave the station z-level if you are being pursued by any other party, or have committed a crime warranting pursuit within 45 minutes.
0.9.1. A wanted status assumes indefinite pursuit.
0.9.2. Lavaland, deep space, the interlink, infinite dorms are all counted as outside of the station z-level.
0.9.3. Antagonists are responsible for ensuring this 45 minute time frame is respected.


1. IC Antagonist Rules

1.1. You must remain friendly when you have stated or posed as such (also known as false-flagging). For example, posing as a friendly changeling in order to isolate a member of security and murder them.
1.1.1. This does not extend to coercion or otherwise roleplaying your way to freedom. For example, as a traitor and through roleplay, managing to manipulate a security officer to remove your handcuffs before murdering them.



Caught someone as an abductor? Already made some eggs as a spider? Follow these rules:

Roleplay (otherwise known as RP) will take priority over mechanics. If you want to RP with someone in any capacity during captivity and they agree, then you are entitled to RP it out. Valid-hunting or otherwise interrupting the scene is punishable.

If you require bodies mechanically, you can hold them up to 15 minutes without crew knowing their location, after which you no longer mechanically need the body and follow the general guidelines on holding bodies (although this is a loose rule and it may or may not be enforced depending on the scenario). Do not guard bodies from recovery, crew must be allowed to recover it or else it is counted as RR.

Got captured and it has been over 15 minutes and nobody is coming to get you? Make an AHelp and staff will look over the situation and decide on the next action.

Use common sense, roleplaying in the middle of a hallway as an antagonist will result in crew murdering you. Take it to somewhere private to avoid getting hunted by the crew.