Template:AntagonistStandards

Antagonists are the primary driving force behind action aboard the station. Assistants too.

You're not expected to win; do not expect it, just have fun with it.
0. OOC Antagonist Rules
- 0.1. Friendly antagonists are permitted, but receive no staff protection outside of the Extended storyteller
- 0.1.1. This is distinct from "friendtagging", which is not permitted. Friendtagging is defined as an antagonist cooperating with security in order to perform the role and function of security against non-delta threats. This means that a traitor could help security kill a blob, but could not help security kill a bloodsucker.
- 0.1.2. Antagonists with opposing objectives are permitted to fight among themselves, separate from security.
- 0.1.3. Antagonists with the same, exclusive objective (i.e., steal the Chief Engineer's blueprints) are permitted to fight among themselves, separate from security.
- 0.2. If you murder someone in an open area (likely to be discovered in 15 minutes) and do not mechanically require access to their body, the loot on their body (including items in its possession), or mechanically require their body to perform an antagonist function (such as changeling sucking) then you must leave their body alone.
- 0.2.1. If you murder someone in a closed or hidden area (not likely to be discovered in 15 minutes), you may move the body to a more discoverable location.
- 0.2.2. You must not attempt to hide or otherwise destroy bodies, no matter the original location, except in the circumstance that the player of the body you have killed has their round remove (RR) preferences set to "Yes".
- 0.3. You must not perform round removal on non-consenting players. As an antagonist, if a player does not have their round removal (RR) preferences set to "Yes", you may not round remove them.
- 0.3.1. Note that this rule only applies to you as an antagonist, and other players/roles, have different round removal rules.
- 0.4. You must not taunt, insult, salt, or otherwise discuss your IC antagonist situation with other players.
- 0.4.1. This rule applies to both
1. IC Antagonist Rules
Planning on round-removing (otherwise known as RR) someone? First check if they have RR set to 'On', if they do, then once they are dead you are free to RR them, if they have it set otherwise, then you must make sure their body is recoverable in some way.
When you lose a fight, don't resort to being salty and insulting people in L/OOC or OOC.
You are not entitled to getting AHealed by staff and it is at the discretion of the staff member on duty.
Your goal should never be the dismantling, destruction or mass murder of the entire station, unless otherwise stated by your natural goals or role.
The interlink and infi-dorms are protected from anything relating to antagonists, do not use it as a hideout or to complete your objectives.
When giving yourself custom objectives, make sure they are clear and specific objectives that have a certain goal in mind, vague and wildcard objectives will not be tolerated.
Marooning someone does not mean you can murder them multiple times or RR them if their preferences are set to 'Off', if your target has RR set to 'Off' you can AHelp to have your target changed.
Using ERP as bait before killing someone is not allowed unless both parties consented through L/OOC.
False-flagging is not allowed, if you tell people you will be friendly, do not turn around and murder them for no reason.
As an antagonist, if you are being pursued1 by people hunting you, then you cannot leave the station Z-level, this includes lavaland.
1 - This is when either the station crew is running after the antagonist or the antagonist has just recently (up to a hour) committed a crime that would have caught crews attention but is not being chased.
While you are an antagonist, you are not allowed to go out into space to loot ruins.

Caught someone as an abductor? Already made some eggs as a spider? Follow these rules:
Roleplay (otherwise known as RP) will take priority over mechanics. If you want to RP with someone in any capacity during captivity and they agree, then you are entitled to RP it out. Valid-hunting or otherwise interrupting the scene is punishable.
If you require bodies mechanically, you can hold them up to 15 minutes without crew knowing their location, after which you no longer mechanically need the body and follow the general guidelines on holding bodies (although this is a loose rule and it may or may not be enforced depending on the scenario). Do not guard bodies from recovery, crew must be allowed to recover it or else it is counted as RR.
Got captured and it has been over 15 minutes and nobody is coming to get you? Make an AHelp and staff will look over the situation and decide on the next action.
Use common sense, roleplaying in the middle of a hallway as an antagonist will result in crew murdering you. Take it to somewhere private to avoid getting hunted by the crew.
