Template:SecuritySOP
Rules of Engagement
Security is required to try to talk to the perpetuator about their crimes and ask for them to come quietly before attempting a non-lethal takedown. Charges always need to be read to perpetuators, as soon as is reasonably possible.
The above does not apply if the suspect:
- is armed AND an immediate threat to you or others,
- Is accused and reasonably suspected of committing a capital crime,
- Has already resisted arrest, OR their records indicate they are likely to do so.
- Commits a crime in the presence of an officer.
Secondly, Security MUST use non-lethal means where possible AND reasonable, except for in exceptional circumstances, chiefly:
- Red Alert OR when responding to a stationwide crisis
- Criminals using any of the following: Space, Lavaland, non-station Z-levels (Gateway) to evade Security
- Large groups/mobs
- Armory: Anyone breaking into, out of, stealing from, or having stolen from it.
- Your life is in immediate danger, or WILL be if you get close to them.
- Non-lethals/containment ineffective. This is less applicable if they are cooperating, obviously.
Your job is to Protect the Crew and Preserve Order. You should not play Security to kill people. Security is allowed, and in many cases, encouraged to deviate from Space Law in a positive way. However, you MUST have a defensible reason to do so, at the risk of a job-ban should your reasoning not hold up.
Security is encouraged to deputize and arm the crew if most of their department is dead, or in a Red alert scenario.
Weapon Permit
What are weapons permits, and what do they do?
Weapon permits are permits granted to Security and Command members roundstart, and that give the wearer permission to carry a lethal weapon, not to use it. Assault is still Assault even with a weapons permit, and Security can still confiscate weapons from you if they are used to commit a crime; here, the Self-Defense and Good Samaritan modifiers are your friend.
The weapon permit access will stop Officer Beepsky from attacking you in the hallway for having a weapon, and will show up on security HUDs and permit HUDs, particularly at the Cargo console, which will check for a permit before letting you purchase a weapon.
Weapons that do not clearly present their lethality are always considered lethal. The assumption should be that if a weapon is capable of firing lethally, it will be used lethally.
How do I get one? Who can take one from me?
In order to get a weapon permit, you need to ask the Head of Security. They can use their ID console to grant you the Weapons Permit access, or ask the Head of Personnel to permit you to do so.
The Head of Personnel or Captain must get permission from the Head of Security before selling or setting the price of weapon permit access. Any weapon permit sales go to the station's defense budget account, not the Head of Personnel's pocketbook. Doing so is considered embezzlement of defense funds.
You have been allowed and permitted to carry a lethal weapon, but this does not always last; the Head of Security (or any Security Officer if those are not present) can remove your weapon permit access at their ID console at their discretion.
Again, committing a crime while carrying a Weapon Permit does not absolve you of responsibility for that crime.
Alert procedures
Green
This is the standard alert level, nothing is going on and the station has yet to receive any credible threats, crew are allowed to engage in all activities and security can only arm themselves with gear that does not require a crime to get.
Central Command has authorized the use of industrial (Ripley and Clarke), medical (Odysseus) and basic security (Paddy) mech designs by designated departments.
| ID check | Bag search | Frisk | Lethal-on-sight | Kill-to-arrest | Department search | Telecommunication check | Surgery search | Armoury access | Security implants |
|---|---|---|---|---|---|---|---|---|---|
| Evidence | Evidence | Evidence | No | No | No | No | No | No | No |
Violet
A threat to crew health has been discovered, medical personnel are authorized to issue orders to non-medical crew, security may get involved if it is discovered that crew are intentionally spreading the threat or refusing treatment. It is advised that crew wear internals along with other PPE equipment to minimize exposure.
| ID check | Bag search | Frisk | Lethal-on-sight | Kill-to-arrest | Department search | Telecommunication check | Surgery search | Armoury access | Security implants |
|---|---|---|---|---|---|---|---|---|---|
| Yes | Evidence | Evidence | No | Yes | No | Yes | Evidence | Biohazard | Non-combat |
Orange
The stations structural integrity is at risk, engineer personnel are authorized to issue orders to non-engineer crew, security may get involved if it is discovered that crew are intentionally destroying the station. It is advised that crew avoid affected areas until engineers deem them safe.
| ID check | Bag search | Frisk | Lethal-on-sight | Kill-to-arrest | Department search | Telecommunication check | Surgery search | Armoury access | Security implants |
|---|---|---|---|---|---|---|---|---|---|
| Yes | Evidence | Evidence | No | Yes | Evidence | Yes | No | Riot | Yes |
Blue
There are signs of potential activity towards the health of crew or the station, crew are asked to stay vigilant and keep an eye out for anyone acting suspicious, if you see someone up to no good, you should report them to the nearest security officer.
Central Command has authorized the limited use of combat (Durand) mech designs by security and command departments if the situation requires it.
| ID check | Bag search | Frisk | Lethal-on-sight | Kill-to-arrest | Department search | Telecommunication check | Surgery search | Armoury access | Security implants |
|---|---|---|---|---|---|---|---|---|---|
| Yes | Yes | Evidence | No | No | Evidence | Evidence | Evidence | Non-lethal | Non-combat |
Amber
A threat to the station has been confirmed, security and medical personnel are to be active and ready to attend to violent situations. Crew member rights to privacy are temporarily forfeit for the duration of the alert whilst security handle the threat.
Central Command has authorized the use of standard combat (Gygax and Durand) mech designs by security and command departments.
| ID check | Bag search | Frisk | Lethal-on-sight | Kill-to-arrest | Department search | Telecommunication check | Surgery search | Armoury access | Security implants |
|---|---|---|---|---|---|---|---|---|---|
| Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Red
The station is now in severe danger and could face potential destruction, crew members are expected to arm themselves and follow security and command orders as security attempt to neutralize the threat. Space law is to be ignored in order to fight the threat and crew failing to comply with security or fighting against them have their lives forfeit with executions allowed without prior consent.
Central Command has granted authorization to all mech designs, including advanced combat (Savannah-Ivanov and Phazon) mech designs for security, command and anyone else who is fighting the threat.
| ID check | Bag search | Frisk | Lethal-on-sight | Kill-to-arrest | Department search | Telecommunication check | Surgery search | Armoury access | Security implants |
|---|---|---|---|---|---|---|---|---|---|
| Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Delta
Either Central Command or station command has deemed the station lost and an evacuation is to be ordered if not already, the on-site nuclear warhead should be armed if the situation calls for it along with the shuttle to be launched early if under threat. Security are to work with keeping evacuations lounge secure whilst crew evacuate, anyone going against this effort is to be field executed.
Central Command has lifted all restrictions to crew in order to help with evacuations.
| ID check | Bag search | Frisk | Lethal-on-sight | Kill-to-arrest | Department search | Telecommunication check | Surgery search | Armoury access | Security implants |
|---|---|---|---|---|---|---|---|---|---|
| Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Epsilon
Crew contracts have been nullified by Nanotrasen lawyers as the station has proven themselves to a threat to the integrity of the company or unfit to continue serving. Central Command personnel on-board are to be evacuated, such as the Nanotrasen representative and the blueshield. Other personnel should begin collecting their belongings and awaiting the human resource departments arrival to the station at the arrival lounge so de-briefing can begin.
| ID check | Bag search | Frisk | Lethal-on-sight | Kill-to-arrest | Department search | Telecommunication check | Surgery search | Armoury access | Security implants |
|---|---|---|---|---|---|---|---|---|---|
| Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Gamma
Something has gone wrong, Nanotrasen themselves have placed the station under this alert level and cannot stop what is to come, there is nothing anyone can do anymore about this, judgement time is upon the station, crew can attempt to hide, but it is of no use, it will only delay the inevitable.
| ID check | Bag search | Frisk | Lethal-on-sight | Kill-to-arrest | Department search | Telecommunication check | Surgery search | Armoury access | Security implants |
|---|---|---|---|---|---|---|---|---|---|
| Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
The Chain of Command
This chain of command must be obeyed: the Head of Security cannot take the Captainship before all other members have been considered. You may refuse the position of Captain if there are other heads, but if you are the only head on-shift, you may not.
A department's guard is considered part of that department, and answers to that department's head of staff, who may demote them for misconduct as they see fit.
Executions
This should be the last resort where possible. Unnecessary executions are considered Murder, see 401. Killing other players unnecessarily, especially if you are wrong, will result in you being banned from playing Security.
In situations where Capital Crimes are committed, and other methods of discipline are inappropriate or ineffective, an execution may be deemed necessary. Executions are only for crew and foreign agents. In order to carry out an execution:
- The Head of Security and Captain must both be notified, if they are alive, and allowed to veto a potential execution. If these roles are unavailable, the task falls to the Warden, then finally, a group vote by the Security team.
- The criminal should receive a trial in order to seek clemency where possible and reasonable. (This requirement can be skipped on Red Alert or higher)
- The criminal should be permitted to request a type of execution and other accommodations, such as access to a Chaplain; these should be provided when reasonable.
- It will then be carried out by the Head of Security, or Warden personally. If both are incapacitated, the task falls to the foremost available surrogate.
