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''How do I get one? Who can take one from me?'' | ''How do I get one? Who can take one from me?'' | ||
In order to get a weapon permit, you | In order to get a weapon permit, you can ask the Captain, Head of Security, or Head of Personnel. Reasonably, the Head of Personnel will consult with the Head of Security or Captain before giving a weapon permit out. | ||
The Captain or Head of Security should set the price, if any, of a weapon permit. The standard price is 300 credits, but Nanotrasen allows station to set any price they wish. Any weapon permit sales should go to the station's defense budget account, not the Head of Personnel's pocketbook. Doing so is considered embezzlement of defense funds. Additionally, the price of a weapon permit should not be set individually, and should be the same price for every person. Offering discounts or raising the price for specific individuals can constitute Abusing Authority (C02). | |||
You have been allowed and permitted to carry a lethal weapon, but this does not always last; the | You have been allowed and permitted to carry a lethal weapon, but this does not always last; the Head of Security, Captain, or Head of Personnel can revoke your weapon permit at any time. | ||
A weapon permit is automatically rendered invalid when an individual commits a Grand (4XX) crime or above (including ComSec/CXX crimes), and their permit should be removed, alongside their weapons confiscated. | |||
=== 1.4 - The Chain of Succession === | === 1.4 - The Chain of Succession === | ||
Revision as of 20:41, 29 January 2026
Security Policy
Welcome to security. Below you will find your rules of engagement, arrest procedures, weapon permit standards, the chain of succession, contraband standards, and execution procedures. Please be sure to also refer to the alert guidelines in 0.3.
As a member of security, you will be expected to uphold and follow space law, employ proper threat response, and keep peace aboard the station.
1.1 - Rules of Engagement
Security is required to try to talk to the perpetuator about their crimes and ask for them to come quietly before attempting a non-lethal takedown. Charges always need to be read to perpetuators, as soon as is reasonably possible.
The above does not apply if the suspect:
- is armed and is an immediate threat to you or others,
- Is accused and reasonably suspected of committing a capital crime, (but you must escalate properly)
- Has already resisted arrest,
- Commits a crime in the presence of an officer.
Secondly, Security must use non-lethal means where possible and reasonable, except for in exceptional circumstances, chiefly:
- Red Alert;
- Large groups/mobs, where less-than-lethal anti-riot technology should be employed;
- Armory: Anyone breaking into, out of, stealing from, or having stolen from it;
- Your life is in immediate danger, or will be if you fail to secure the threat immediately (necessitating lethals);
- Non-lethals/containment ineffective. This is less applicable if they are cooperating.
Your job is to Protect the Crew and Preserve Order. You should not play Security to kill people. Security is allowed, and in many cases, encouraged to deviate from Space Law in a positive way. However, you MUST have a defensible reason to do so, at the risk of a job-ban should your reasoning not hold up.
Security is encouraged to deputize and arm the crew if most of their department is dead, or in a Red alert scenario.
1.2 - Arrest Procedures
In order to ensure arrests are documented properly and conducted safely, officers should follow the following steps:
- When a criminal is brought to the brig, they may already have their records set. If not, the arresting officer, Warden, or Head of Security should ensure that the criminal has all applicable highest-degree charges applied to their record.
- Avoid adding redundant, lower charges to records, unless they are of a different classification or pertinent to be considered. For example, it is redundant to apply both Major Theft (310) and Theft (210), and only Major Theft (310) should be applied; but it would not be redundant to apply both Manslaughter (302) and Breaking & Entering (212).
- If a criminal has committed a Grand (4XX) or Capital (5XX) crime, consider whether they should be placed into permabrig. While they are permabrig eligible, it should be important to consider the circumstances around the crime(s) committed, and potentially offer them a temporary cell instead.
- When placing a prisoner in a temporary cell, you should first ensure that they are handcuffed. Consider whether the criminal is likely to be aggressive or attempt to escape; if they are, consider placing them on the bed inside the cell while cuffed. You should also start the timer at the applicable time for their crime before proceeding to the next step.
- While the criminal is secure, you should then strip them of all items excluding their jumpsuit, radio headset, and ID card. You should strip their ID card only should they have access to open the jail cell door.
- Search the criminal's possessions for contraband before placing all items into the secure locker, and locking it. Contraband should be handled as per the contraband procedures outlined in 1.5. The locker will automatically unlock when the cell's timer finishes.
- You should always attempt to remove the prisoner's cuffs, but they are permitted to remain on a prisoner if they consistently attempt to force their way out of their cell the moment they are uncuffed.
- You should ensure that you remember to let the criminal out of security when their timer expires and they are released from their cell.
If a criminal must be permabrigged, officers should follow the following steps:
- Bring the criminal to the processing area within security.
- Strip the criminal of all possessions, including their jumpsuit.
- Place the criminal's possessions in any free permabrig locker; this is a grey, lockable locker in the processing area, and it contains new clothes for the criminal.
- Dress the criminal in the prison shoes and their choice of a prison jumpsuit or jumpskirt, found in the locker.
- Issue the prisoner one of the numbered prisoner ID cards, found in a labelled box in the processing area. Their original ID card should be placed inside the locker with all of their other items.
- Only if the prisoner is paroled should any items inside their locker be returned. If any items are considered contraband, however, they should instead be placed in the appropriate contraband locker.
- Ensure to bring the prisoner a new PDA from the Head of Personnel, and a new radio headset (without any encryption keys) within a reasonable timeframe.
1.3 - Weapon Permits
What are weapons permits, and what do they do?
Weapon permits are permits granted to Security and Command members roundstart, and that give the wearer permission to carry a lethal weapon, not to use it. Assault is still Assault even with a weapons permit, and Security can still confiscate weapons from you if they are used to commit a crime; here, the Self-Defense and Good Samaritan modifiers are your friend.
The weapon permit access will stop Officer Beepsky from attacking you in the hallway for having a weapon, and will show up on security HUDs and permit HUDs, particularly at the Cargo console, which will check for a permit before letting you purchase a weapon.
Weapons that do not clearly present their lethality are always considered lethal. The assumption should be that if a weapon is capable of firing lethally, it will be used lethally.
How do I get one? Who can take one from me?
In order to get a weapon permit, you can ask the Captain, Head of Security, or Head of Personnel. Reasonably, the Head of Personnel will consult with the Head of Security or Captain before giving a weapon permit out.
The Captain or Head of Security should set the price, if any, of a weapon permit. The standard price is 300 credits, but Nanotrasen allows station to set any price they wish. Any weapon permit sales should go to the station's defense budget account, not the Head of Personnel's pocketbook. Doing so is considered embezzlement of defense funds. Additionally, the price of a weapon permit should not be set individually, and should be the same price for every person. Offering discounts or raising the price for specific individuals can constitute Abusing Authority (C02).
You have been allowed and permitted to carry a lethal weapon, but this does not always last; the Head of Security, Captain, or Head of Personnel can revoke your weapon permit at any time.
A weapon permit is automatically rendered invalid when an individual commits a Grand (4XX) crime or above (including ComSec/CXX crimes), and their permit should be removed, alongside their weapons confiscated.
1.4 - The Chain of Succession
This is the order that members of command have precedence, but this does not necessarily imply they may issue one another orders. Command members only have direct purview over their department, and they may control access to their department to any member of command excluding the Captain. Members of security, including the Head of Security, must have probable cause.
See 2.2 and 2.3 for the Chain of Command and Chain of Succession in more detail.
1.5 - Contraband and You
Contraband is controversial. The crew want to get their hands on every goodie they can, even if the goodies in question are illegal. If a member of security finds contraband, they should:
- Apply the appropriate level of crime and punishment to the individual possessing the contraband;
- Confiscate the contraband, preferably using an evidence bag;
- and Place the contraband into either:
- The regular, lockless contraband lockers if the confiscated article is considered moderate contraband or lower;
- Or the secure contraband in either the armory or contraband room if the confiscated article is major contraband or higher.
Crewmembers will sometimes possess items that appear to be contraband but are not. It is important to be thorough: check armor rating, branding, and other possessed items, before confiscating an item.
Contraband is authorized to be given to Research & Development as long as it can contribute to technological advancement. Both the Head of Security and the Research Director must agree and be aware that this is happening, and must know which items or articles are being handed to Research & Development before items or articles are handed off.
Some contraband may be sourced from either space or the gateway. This is still considered contraband, and must be confiscated or given to R&D as outlined above.
In cases of emergency, certain contraband can be utilized by members of security in order to stabilize the situation. This is typically restricted to weapons, but explosives may be used in some circumstances There are two scenarios where the use of contraband by security is permitted:
- In the heat of the moment, where a suspect has dropped their weapon (not explosive)
- On Red Alert, where security lacks the appropriate firepower to deal with active threats without employing the use of contraband.
- Contraband explosives may only be used on large-scale biological threats, such as a Level-5 Biohazard (Blob).
Officers found possessing and/or employing contraband outside of the specified above conditions should be charged with both Incompetence (C00) and Criminal Negligence (202), alongside any other applicable charges.
1.6 - Executions
This should be the last resort where possible. Unnecessary executions are punished under 513 in Space Law. Killing other players unnecessarily, especially if you are wrong, will result in you being banned from playing Security.
In situations where Capital Crimes are committed, and other methods of discipline are inappropriate or ineffective, an execution may be deemed necessary. Executions are only for crew and foreign agents. In order to carry out an execution:
- All executions require authorization from Central Command, and a fax or message should be sent for deliberation. If you do not receive a response, you cannot perform an execution. If your request is denied, consider consensual borgification, pacification, or exile.
- The Head of Security and Captain must be notified in order to veto a potential execution. If these roles are unavailable, the task falls to the Warden, then finally, a group vote by the Security team.
- The criminal should receive a trial in order to seek clemency where possible and reasonable.
- The criminal must be permitted to request a type of execution and other accommodations, such as access to a Chaplain.
- It will then be carried out by the Head of Security, or Warden personally. If both are incapacitated, the task falls to the foremost available surrogate.
