Standard Operating Procedure: Difference between revisions

From S.P.L.U.R.T. Wiki
imported>Diasyl
adds more threats
 
Kamin (talk | contribs)
Alert standards removed, they are already in the Standards wiki page along with some of the alert procedures being for TG and not applicable here.
Line 1: Line 1:
{| width='95%' height='60' style='background-color:#FFCCCC;' align='center'  
{| width='95%' height='60' style='background-color:#FFCCCC;' align='center'  
|align='center'|'''Note:''' This page is merely '''guidelines''', much like the article concerning [[Space Law]] in general. Enforcement is fully up-to players and not admins.
|align='center'|'''Note:''' This page is merely '''guidelines''', much like the article concerning [[Space Law|space law]] in general. Enforcement is fully up-to players and not admins.
|}
|}
==Alert Levels==
=== <span style="color:green">Code Green - All Clear</span> ===
Standard operating level. No immediate or clear threat to the station. All departments may carry out work as normal.
* [[Suit sensors|Suit sensors]] are not required to be on.
* Weapons worn by security are to be hidden except when in the case of an emergency.
* Crew members may freely walk in the hallways.
* AI/Cyborgs have no need to bolt down any secure areas.
* Security must respect the privacy of crew members and no unauthorized searches are allowed.
=== <span style="color:blue">Code Blue - Confirmed Threat</span> ===
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the station. When a [[CentCom]] threat summary is received and printed at communication consoles (happens automatically every roundstart), the Blue Alert level is applied.
* Suit sensors are mandatory, but coordinate positions are not required.
* Security may have weapons visible.
* Crew members may be searched by security with probable cause.
* AI/Cyborgs may bolt down high secure areas.
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.
=== <span style="color:red">Code Red - Immediate Threat</span> ===
Maximum alert level. There is an immediate threat to the station or severe damage. Martial Law is in effect.
* Suit sensors are to be turned fully on at all times.
* Security can raid departments and arrest any crew member deemed a threat to the station.
* All crew members must remain in their departments or any other safe area, unless they are required to do so for their job ([[Paramedic|Paramedics]] fetching dead people, [[Engineer|Engineers]] fixing hull breaches, etc.)
* AI/Cyborgs may bolt down maintenance and airlocks leading to space.
=== <span style="color:purple">Code Delta - Imminent Destruction</span> ===
The station's self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect. Any threat which can cause Code Delta ([[Blob]], [[Nukies]], [[Cult]], [[Malf AI]]) ''<u>{{Tooltip2|de facto|in fact, whether by right or not.}}</u>'' constitutes Code Delta.
* Suit sensors are to be turned fully on at all times.
* All orders from Heads of Staff and Security must be followed, any disobedience is punishable by death.
* All crew members are to evacuate immediately, [[Escape Shuttle|Emergency Shuttle]] must be early launched.
** If Emergency Shuttle is not reachable or called, Crew must evacuate to [[Lavaland]] via [[Escape Pods]] and [[Mining Dock|Mining Shuttles]].
== Different Situations ==
== Different Situations ==
=== Evacuation ===
=== Evacuation ===

Revision as of 18:09, 5 September 2025

Note: This page is merely guidelines, much like the article concerning space law in general. Enforcement is fully up-to players and not admins.

Different Situations

Evacuation

  • All personnel are to evacuate on the escape pods or the emergency shuttle, which Central Command sends.
  • All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.
  • Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.
  • AI units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.
  • Mechs and Cyborg units are to be hauled to the escape shuttle for Central Command to inspect.
  • Authorizing early shuttle launches is not allowed unless there is an immediate threat to shuttle integrity.

Fire and Other Environmental Hazards

  • Immediate evacuation of all untrained personnel.
  • Fire alarms to be used to control the hazard.
  • Atmospheric Technicians and Station Engineers are to remove the hazard.
  • Pump air back into the area when fixed.
  • Ensure the damage is repaired.

Radiation Storm

  • All crew to move to the maintenance tunnels or radiation shelters.
    • AI or Captain must activate Emergency Maintenance Access so everyone can reach them.
  • Wait a while until it's safe to move again, and continue your business. Report to Medbay if you're feeling strange.
  • Medbay staff should be ready to administer mutadone to the ones who got caught in the storm.

Level 7 Biohazard (Viral Outbreak)

  • If severe viral strain is on board the station, the Chief Medical Officer is required to quarantine infected parts of the station with the help of Security.
  • All infected crew are to be isolated in Virology or Medbay.
  • Bio Suits and internals are mandatory for medical personnel and recommended for crew.
    • Sterile masks and gloves to be mass given to Crew
  • Chemistry and Virology must start working on cure ASAP.
  • Quarantine must be maintained until the outbreak is contained and resolved.
  • If the Emergency Shuttle is called, Medical and Security are to ensure no infected crew board the shuttle.

Meteor Storm

  • All crew to move to central parts of the station.
  • Damage is to be repaired by engineering personnel after the threat has passed.
  • Shuttle must be called if the station becomes unsalvageable.

Extraterrestrial Takeover (Xenomorphs)

  • Station Command is to prevent infection from spreading to Central Command by ensuring the emergency shuttle is not called until the threat is contained or terminated.
    • If Emergency Shuttle is called it entrances must be secured and watched to make sure no extraterrestrial lifeforms board it.
  • Destroy all extraterrestrial sources on the station.
  • Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.
  • If extraterrestrial forces cannot be defeated, arm and detonate the Nuclear Fission Explosive to ensure their suppression.

Level 5 Biohazard (Blob)

  • Emergency Shuttle cannot depart the Station unless Biohazard is defeated.
  • The location of Biohazard must be found by crew and reported back to Command Staff as there is chance of it being a false alarm.
    • After location is found out and confirmed it must be publicly announced to everyone.
    • The type of Biohazard must be monitored, any change of it must be reported to ensure Crew will use the best strategy.
  • Laser Guns must be spread among Security and Crew, EVA suits are recommended.
    • More weapons to be ordered from Cargo if necessary.
    • Engineering should construct Emitters to hold off Biohazard growth.
  • Security and Crew must destroy the Biohazard at any cost.
  • Rechargers to be relocated from Security Outposts near the location of Biohazard.
  • After Biohazard is defeated all of the weapons to be returned back to Armory.

Malfunctioning AI

  • All of the Security Cameras to be cut immediately, priority put to important areas of Station (Brig, Bridge, RD Office).
  • Crew to be announced about Malfunctioning AI.
  • Robotics to cease Cyborg construction, Roboticists to be investigated on any cooperation with Malfunctioning AI.
  • All Cyborgs must be unsynced from AI, if not possible - destroyed.
    • Cyborgs can be stunned with Flashes and Flashbangs, also locked down with RD Console.
  • AI Satellite must be raided and AI carded, if carding impossible - destroyed.
    • If AI not found on Satellite all of the station must be searched to locate it.
  • Carded AI to be repaired or brought to CentCom for investigation.