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== Active Antagonists Types ==
__NOTOC__
'''If you roll an antagonist that is not on this list, Admin Help to inform Staff.'''
[[File:Roleplay_transparent.png|none|frameless]]
----'''S.P.L.U.R.T. Station is a medium erotic roleplay server''', and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.
 
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a "medium roleplay" standard. This means avoiding characters and actions that may disrupt player's experience or immersion, and playing as a coherent and believable character.
 
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are '''satisfied''', '''consenting''', and the rules broken '''are conducive to roleplay and in-world lore, and do not needlessly impact other parties''', then many of these rules can be broken. This is '''not''' an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.
 
If your character or their personality is deemed to not contribute to the roleplay environment, '''you may be asked to not play said character in that way anymore''', and staff are within their right to ask you to do so.
 
=== 0. - OOC Roleplay Rules ===
{| class="wikitable"
{| class="wikitable"
|+
!Rule
!Antag Type:
!#
!'''Description'''
! colspan="2" |Rules
!'''Special Rules'''
!Examples/Info
!'''Protections & Metaknowledge'''
!Special Rulings
!Meta-Objectives
|-
|-
| rowspan="32" |0 - OOC Roleplay Rules
|0.1
| colspan="2" |Roleplay, and in doing so, play a reasonably sane and mature character, and stay in character.
|
|
|
=== <big>Traitor</big> ===
|'''Description:'''
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen's interests for whatever personal reason. Don't go too loud, you still need to keep your employment after this is over.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Avoid becoming a Station Threat.
|-
|-
|0.1.1.
|
|You must roleplay in a manner comparable to real-life, reasonable for your current circumstances and the current setting.
|This is with respect to the lore and world setting. While Nanotrasen technology isn't real, you must act as a reasonable person would in the setting.
|
|-
|0.1.2.
|
|Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.
|
|
|-
|0.1.3.
|
|You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.
|
|-
|0.1.4.
|
|You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.
|This includes things like "pls", "lol", "uwu", etc.
|
|-
|0.1.5.
|
|You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.
|
|
|-
|0.1.6.
|
|You must not name your character in a way that is fundamentally absurd, meta, or offensive in nature, or the name of a real person.
|For example, "asidlygfsdhkfj", "John Nanotrasen", "Fuck", or "Osama Bin Laden" are all not permitted.
|The clown and mime get very narrow exceptions to this rule. Where a name like "Idiot Dog" would be impermissible for any other role, it may be permitted for the clown or mime.
|-
|0.1.7.
|
|This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.
|
|
|-
|0.2.
| colspan="2" |Your character(s) must be plausible and have justification for existing in the Space Station 13 setting.
|
|
|-
|0.2.1.
|
|You must not play as characters that imitate real-life figures.
|
|
|-
|0.2.2.
|
|If you are linking yourself to the lore of another species, you must do so tastefully and while keeping in-mind that regardless of your character's lore, you exist and will be acting in the Space Station 13 setting.
|As such, you may not use character traits of the species/character you are imitating to grief, self-antag, or otherwise violate the rules. For example, your expie security officer having an obsession with fentanyl, and using this to justify antagonizing medical/other players.
| rowspan="3" |You may ignore these rules on the Ghost Cafe or Interlink, but they immediately come into effect on the station, lavaland, or space z-levels (ghostroles).
|-
|0.2.3.
|
|You may not play as the exact same character as someone else in the same round (i.e., through in-round cloning, or intentionally using the same character preferences/character slot, etc.), including lore, name, appearance, etc.
|This does not extend to disguising oneself as someone else, and does not apply to changelings. This applies primarily to situations where people are intentionally creating copies of a character through any means.
Things such as expies do not violate this rule, as they have individual names or character backgrounds.
|-
|0.2.4.
|
|Fundamentally meme or joke characters are prohibited.
|For example, Peter Griffin, Red from Among Us, etc.
Staff permission may override this rule.
|-
|0.2.5.
|
|Staff reserve the right to rule a character as too 'non-differentiated' from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.2. or 0.2.3.
|
|
|-
|0.3.
| colspan="2" |You must not respawn as the same character if your character has entered the round (left the interlink).
|
|
|-
|0.3.1.
|
|You may receive staff permission to respawn if you have entered, but this is not a guarantee.
|
|
|-
|0.3.2.
|
|Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must '''not''' respawn as the same cyborg if killed in any way prior to respawning.
|
|
|-
|0.4.
| colspan="2" |SPLURT is an English-speaking server, and you are expected to speak English while playing here.
|
|
|-
|0.4.1
|
|If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.
|
|
|-
|0.4.2.
|
|You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.
|
|
|-
|0.5.
| colspan="2" |You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.
|This does not apply to DNRing after being killed as an antagonist.
|
|-
|0.6.
| colspan="2" |You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.
|
|
|-
|0.7.
| colspan="2" |Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.
|
|-
|0.7.1.
|
|Death during ERP is an exception if all involved players agree to letting you remember.
|
|
|-
|0.7.2.
|
|You must not remember the name or appearance of your killer after being killed.
|
|
|-
|0.7.3.
|
|If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.
|
|
|-
|0.7.4.
|
|Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their 'memory reset' button has been engaged IC.
|
|
|
=== <big>Blob</big> ===
|'''Description:'''
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won't destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.
|'''Special Rules:'''
*Do not spawn in Engineering or Atmospherics.
*You may spawn in Ordnance if you are spawning after 2 hours into shift.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.
|-
|-
|0.8.
| colspan="2" |You must not be antagonistic while not an antagonist.
|
|
|
=== <big>Changeling</big> ===
|'''Description:'''
You are part of the Hivemind, infiltrating this Company for predatory reasons.
|'''Special Rules:'''
*Do not tamper with or destroy sources of round removal such as the Chapel's Incinerator.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Remain undetected while being a nuisance.
* Avoid becoming a Station Threat.
|-
|-
|0.8.1.
|
|You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.
|
|
=== <big>Malfunctioning AI & Cyborgs</big> ===
|'''Description:'''
You are a Silicon that has been corrupted. Fulfill your programming, because you don't know any better.
|'''Special Rules:'''
*Do not interfere with Atmospherics or Atmospheric Engines.
*Using any of the indiscriminately damaging buttons applies PMS.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* The Chief Engineer and the Research Director are the only people who understand what hacked APCs are.
|'''Metaobjective:'''
* Remain undetected while being a nuisance.
|-
|-
|0.8.2.
|
|If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don't go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.
|
|
=== <big>Obsessed</big> ===
|'''Description:'''
You were consumed with the thought of someone else.
|'''Special Rules:'''
*Do not make this a sexual thing without consent from all parties involved.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|-
|0.9.
| colspan="2" |Do not play to win
|
|
|
=== <big>Contractor</big> ===
|'''Description:'''
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Achieve Red Alert and ERT call by completing Contracts.
|-
|-
|0.9.1.
|
|Better known as "powergaming". Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.
|
|
|
=== <big>Fugitives and Bounty Hunters</big> ===
|'''Description:'''
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it's departments to fulfill your goals of survival and capture. Don't die in the process.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|-
|
|
=== <big>Nightmare</big> ===
|0.9.2.
|'''Description:'''
|
The warmth and security of the Station's Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don't piss off the inhabitants, you aren't strong enough to challenge them in a serious fashion.
|You may not mechanically prepare for unconfirmed threats.
|'''Special Rules:'''
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.
*Do not interfere with any source of Power Generation.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Coexist with the Station while remaining a social and mechanical burden.
|-
|-
| rowspan="9" |1 - Role-specific Roleplay Rules
|1.1.
| colspan="2" |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.
|
|
|
=== <big>Revenant</big> ===
|'''Description:'''
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew's mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew's mind.
|'''Special Rules:'''
*Do not wildly malfunction the entire station out of boredom.
|'''Protections:'''
* The Station should not pre-emptively salt-smoke.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|-
|1.1.1.
|
|Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.
|
|
|
=== <big>Pirates</big> ===
|'''Description:'''
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren't well prepared, so staying discreet and working with dissenters might be your best chance at success.
''( Not actively rolled by Dynamic, only available by Staff Event / RTM. )''
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Fulfill your goals and extract.
|-
|-
|1.1.2.
|
|Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.
|
|
|
=== <big>Space Ninja</big> ===
|'''Description:'''
You are represent the Spicer Clan's interests. Fulfill them. Do not disappoint.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Achieve Red Alert and ERT call by completing your objectives.
|-
|-
|1.1.3.
|
|Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.
|
|
|
=== <big>Spy</big> ===
|'''Description:'''
Subterfuge and theft pay well. You're more likely to survive if you stay quiet, right?
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Remain undetected while being a nuisance.
|-
|-
|1.1.4.
|
|As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.
|
|
|
=== <big>Space Changeling</big> ===
|'''Description:'''
Lonely. Without a den. Without food. But you've found warmth, and good smells. Get comfortable.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Remain undetected while being a nuisance.
|-
|-
|1.1.5.
|
|This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.
|
|
|
=== <big>Space Dragon</big> ===
|'''Description:'''
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.
|'''Special Rules:'''
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.
|'''Protections:'''
* Assume that staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Survive or Self Domesticate.
|-
|-
|1.2.
| colspan="2" |As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.
|
|
|
=== <big>Space Vines / Maneaters</big> ===
|'''Description:'''
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.
|'''Special Rules:'''
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.
*Return OptIn-Kill bodies to the frontline when it does not risk your life.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.
|-
|-
|1.2.1.
|
|Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).
|
|
|
=== <big>Alien Infestation / Xenomorphs</big> ===
|'''Description:'''
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.
|'''Special Rules:'''
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.
*Return OptIn-Kill bodies to the frontline when it does not risk your life.
|'''Protections:'''
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology's operations are not impacted by this protection.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.
|-
|-
|1.3.
| colspan="2" |You must not leave the station Z-level as a member of command.
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.
|
|
=== <big>Spiders</big> ===
|-
|'''Description:'''
| rowspan="3" |2 - Escalation Rules
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen's station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.
|INFO
|'''Special Rules:'''
| colspan="3" |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. .  
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.
In general, escalation should follow a linear path, although this will not apply to all situations:  
*Return OptIn-Kill bodies to the frontline when it does not risk your life.
|'''Protections:'''
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Survive.
|}
== Event-Only Antagonists ==
Antagonists that we are willing to give out, but only on events or through OPFORs. These do not naturally roll.


=== Special Antagonist Roles ===
'''Verbal (including insults) -> Minor Aggression (non-harmful physical acts, such as pushing) -> Non-lethal (stunning, less-than-lethal ammunition/weapons) -> Lethal (Soft crit, hard crit, and death)'''
These are roles that only select players are permitted to request.  
|
{| class="wikitable"
|-
!Antag Type
|2.1.
!'''Description:'''
| colspan="2" |You should not needlessly cause a confrontation in order to escalate to murder.
!'''Special Rules:'''
|Conflicts must have a roleplay backing, and if you start insulting people to escalate to killing them without reason, you will be considered to have violated this and other rules.
!'''Protections:'''
|
!Meta-Objectives
|-
|2.2. 
| colspan="2" |You must not kill someone over being denied access from an area
|
|
|-
| rowspan="9" |3 - Validhunting Rules
|3.1.
| colspan="2" |You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.
|Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.
| rowspan="9" |Special ruling for the AI: see [[Staff Rulings]]
|-
|3.2.
| colspan="2" |You may defend the lives of others to a reasonable degree.
|This rule principally applies to attacks and physical harm enacted by antagonists.
|-
|-
|3.2.1.
|
|
=== Blood Worm ===
|If there is no threat to life, you may not engage.
|'''Description:'''
|Common sense applies. Even if a traitor is not actively murdering someone, a threat to life can be assumed if they've just stunned the captain and are dragging them into maintenance.
You are a parasite that requires host flesh to thrive.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|-
|3.2.2.
|
|You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.
|
|
=== Wizard ===
|'''Description:'''
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.
|'''Special Rules:'''
* If you somehow become a Wizard and Staff didn't provide it to you, ahelp.
* Avoid station destruction wherever possible.
* Do not use Rod Form or try to pursue your game mechanic objectives.
|'''Protections:'''
* Your magic isn't a concern until it becomes a threat or danger to others.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Avoid becoming a Station Threat.
|-
|-
|3.3.
| colspan="2" |You may defend your department to a reasonable degree, including material assets within a department.
|
|
=== Heretic ===
|'''Description:'''
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.
|'''Special Rules:'''
* Heretics may not ascend.
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.
|'''Protections:'''
* Your clothing isn't suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|-
|3.3.1.
|
|While you may not kill an antagonist for stealing, you may attempt to incapacitate them.
|
|
=== Morph ===
|'''Description:'''
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.
|'''Special Rules:'''
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|-
|3.3.2.
|
|You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.
|
|
=== <big>Blob Infection</big> ===
|'''Description:'''
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic's body. Position in a responsible place where your own growth won't destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.
|'''Special Rules:'''
*Do not spawn in Engineering or Atmospherics.
*You may spawn in Ordnance if you are spawning after 2 hours into shift.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Achieve Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.
|-
|-
|3.3.3.
|
|If an antagonist is clearly attempting to leave, you must let them, and may not use lethal force to stop them unless other validhunting rules apply, such as 2.2.
|
|
=== <big>Blood Brothers</big> ===
|'''Description:'''
Privately motivated not privately funded, you know it's better to work in a pair. 'Convince' someone to help you in accomplishing your goals.
|'''Special Rules:'''
*Remember you need LOOC consent to convert.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|}
== Locked Roles ==
Not currently run, but still in the game. You will likely not see these roles. Please do not request them.
{| class="wikitable"
!Antag Type
!'''Description:'''
!'''Special Rules:'''
!'''Protections:'''
!Meta-Objectives
|-
|-
|3.4.
| colspan="2" |Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.
|
|
=== Clock Cult ===
|'''Description:'''
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.
|'''Special Rules:'''
* Clock Cultists cannot ascend.
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.
|'''Protections:'''
* Your clothing isn't suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|-
| rowspan="2" |4 - Fuck Around and Find Out (FAFO) Rules
|INFO
| colspan="3" |'''Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players'''. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.
If you or your character's behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds'''; playing an intentionally rude, disrespectful, or negative character''' exempts you from the receiving end of the metagrudging rules''', meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.'''
'''Consider this when deciding on your actions in-game and how you decide to act'''.
|
|
=== Sunwalker / Heliarch ===
|'''Description:'''
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it's inhabitants.
|'''Special Rules:'''
* You are not permitted to navigate true diplomacy. You are here to cause destruction.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.
|'''Metaobjective:'''
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.
|-
|-
|4.1.
| colspan="2" |Players reserve the right to give the same as they have received.
|The harder your character is to interact with, the more effort you should put into them. A character that's both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.
|
|
=== Nuclear Operatives ===
|'''Description:'''
You are an elite Syndicate operative seeking to destroy the station.
|'''Special Rules:'''
* If you somehow become a nukie and staff didn't provide it to you, ahelp.
* Don't go out of your way to kill EVERYONE unless via the nuke. (Only do what you have to do to get the nuke on, and keep it on).
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Destroy the station.
|}
|}

Revision as of 19:22, 30 September 2026


S.P.L.U.R.T. Station is a medium erotic roleplay server, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.

To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a "medium roleplay" standard. This means avoiding characters and actions that may disrupt player's experience or immersion, and playing as a coherent and believable character.

Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are satisfied, consenting, and the rules broken are conducive to roleplay and in-world lore, and do not needlessly impact other parties, then many of these rules can be broken. This is not an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.

If your character or their personality is deemed to not contribute to the roleplay environment, you may be asked to not play said character in that way anymore, and staff are within their right to ask you to do so.

0. - OOC Roleplay Rules

Rule # Rules Examples/Info Special Rulings
0 - OOC Roleplay Rules 0.1 Roleplay, and in doing so, play a reasonably sane and mature character, and stay in character.
0.1.1. You must roleplay in a manner comparable to real-life, reasonable for your current circumstances and the current setting. This is with respect to the lore and world setting. While Nanotrasen technology isn't real, you must act as a reasonable person would in the setting.
0.1.2. Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.
0.1.3. You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict. For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.
0.1.4. You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages. This includes things like "pls", "lol", "uwu", etc.
0.1.5. You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.
0.1.6. You must not name your character in a way that is fundamentally absurd, meta, or offensive in nature, or the name of a real person. For example, "asidlygfsdhkfj", "John Nanotrasen", "Fuck", or "Osama Bin Laden" are all not permitted. The clown and mime get very narrow exceptions to this rule. Where a name like "Idiot Dog" would be impermissible for any other role, it may be permitted for the clown or mime.
0.1.7. This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.
0.2. Your character(s) must be plausible and have justification for existing in the Space Station 13 setting.
0.2.1. You must not play as characters that imitate real-life figures.
0.2.2. If you are linking yourself to the lore of another species, you must do so tastefully and while keeping in-mind that regardless of your character's lore, you exist and will be acting in the Space Station 13 setting. As such, you may not use character traits of the species/character you are imitating to grief, self-antag, or otherwise violate the rules. For example, your expie security officer having an obsession with fentanyl, and using this to justify antagonizing medical/other players. You may ignore these rules on the Ghost Cafe or Interlink, but they immediately come into effect on the station, lavaland, or space z-levels (ghostroles).
0.2.3. You may not play as the exact same character as someone else in the same round (i.e., through in-round cloning, or intentionally using the same character preferences/character slot, etc.), including lore, name, appearance, etc. This does not extend to disguising oneself as someone else, and does not apply to changelings. This applies primarily to situations where people are intentionally creating copies of a character through any means.

Things such as expies do not violate this rule, as they have individual names or character backgrounds.

0.2.4. Fundamentally meme or joke characters are prohibited. For example, Peter Griffin, Red from Among Us, etc.

Staff permission may override this rule.

0.2.5. Staff reserve the right to rule a character as too 'non-differentiated' from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.2. or 0.2.3.
0.3. You must not respawn as the same character if your character has entered the round (left the interlink).
0.3.1. You may receive staff permission to respawn if you have entered, but this is not a guarantee.
0.3.2. Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must not respawn as the same cyborg if killed in any way prior to respawning.
0.4. SPLURT is an English-speaking server, and you are expected to speak English while playing here.
0.4.1 If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.
0.4.2. You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.
0.5. You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so. This does not apply to DNRing after being killed as an antagonist.
0.6. You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.
0.7. Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists. Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.
0.7.1. Death during ERP is an exception if all involved players agree to letting you remember.
0.7.2. You must not remember the name or appearance of your killer after being killed.
0.7.3. If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.
0.7.4. Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their 'memory reset' button has been engaged IC.
0.8. You must not be antagonistic while not an antagonist.
0.8.1. You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime. For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.
0.8.2. If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don't go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them. Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.
0.9. Do not play to win
0.9.1. Better known as "powergaming". Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.
0.9.2. You may not mechanically prepare for unconfirmed threats. This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.
1 - Role-specific Roleplay Rules 1.1. 1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.
1.1.1. Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.
1.1.2. Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.
1.1.3. Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.
1.1.4. As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.
1.1.5. This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.
1.2. As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.
1.2.1. Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).
1.3. You must not leave the station Z-level as a member of command. You may do this if you have clocked out and surrendered all unique or irreplaceable gear.
2 - Escalation Rules INFO Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. .

In general, escalation should follow a linear path, although this will not apply to all situations:

Verbal (including insults) -> Minor Aggression (non-harmful physical acts, such as pushing) -> Non-lethal (stunning, less-than-lethal ammunition/weapons) -> Lethal (Soft crit, hard crit, and death)

2.1. You should not needlessly cause a confrontation in order to escalate to murder. Conflicts must have a roleplay backing, and if you start insulting people to escalate to killing them without reason, you will be considered to have violated this and other rules.
2.2. You must not kill someone over being denied access from an area
3 - Validhunting Rules 3.1. You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force. Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life. Special ruling for the AI: see Staff Rulings
3.2. You may defend the lives of others to a reasonable degree. This rule principally applies to attacks and physical harm enacted by antagonists.
3.2.1. If there is no threat to life, you may not engage. Common sense applies. Even if a traitor is not actively murdering someone, a threat to life can be assumed if they've just stunned the captain and are dragging them into maintenance.
3.2.2. You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.
3.3. You may defend your department to a reasonable degree, including material assets within a department.
3.3.1. While you may not kill an antagonist for stealing, you may attempt to incapacitate them.
3.3.2. You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.
3.3.3. If an antagonist is clearly attempting to leave, you must let them, and may not use lethal force to stop them unless other validhunting rules apply, such as 2.2.
3.4. Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.
4 - Fuck Around and Find Out (FAFO) Rules INFO Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.

If you or your character's behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds; playing an intentionally rude, disrespectful, or negative character exempts you from the receiving end of the metagrudging rules, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.

Consider this when deciding on your actions in-game and how you decide to act.

4.1. Players reserve the right to give the same as they have received. The harder your character is to interact with, the more effort you should put into them. A character that's both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.