Template:SecuritySOP: Difference between revisions
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<sub>Again, committing a crime while carrying a Weapon Permit does not absolve you of responsibility for that crime.</sub> | <sub>Again, committing a crime while carrying a Weapon Permit does not absolve you of responsibility for that crime.</sub> | ||
=== 1.4 - The Chain of | === 1.4 - The Chain of Succession === | ||
<div style="text-align: center;">'''Captain -> Head of Personnel -> Research Director -> Chief Medical Officer -> Chief Engineer -> Quartermaster -> Head of Security -> Blueshield -> Nanotrasen Consultant'''</div> | <div style="text-align: center;">'''Captain -> Head of Personnel -> Research Director -> Chief Medical Officer -> Chief Engineer -> Quartermaster -> Head of Security -> Blueshield -> Nanotrasen Consultant'''</div> | ||
This is the order that members of command have precedence, but this does not necessarily imply they may issue one another orders. Command members only have direct purview over their department, and they may control access to their department to any member of command excluding the Captain. Members of security, including the Head of Security, must have probable cause. | This is the order that members of command have precedence, but this does not necessarily imply they may issue one another orders. Command members only have direct purview over their department, and they may control access to their department to any member of command excluding the Captain. Members of security, including the Head of Security, must have probable cause. | ||
See 2.2 and 2.3 for the Chain of Command and Chain of Succession in more detail. | |||
=== 1.5 - Contraband and You === | === 1.5 - Contraband and You === | ||
Revision as of 19:55, 28 January 2026
Security Policy
Welcome to security. Below you will find your rules of engagement, weapon permit standards, the chain of command, and execution procedures. As a member of security, you will be expected to uphold and follow space law, employ proper threat response, and keep peace aboard the station.
1.1 - Rules of Engagement
Security is required to try to talk to the perpetuator about their crimes and ask for them to come quietly before attempting a non-lethal takedown. Charges always need to be read to perpetuators, as soon as is reasonably possible.
The above does not apply if the suspect:
- is armed AND an immediate threat to you or others,
- Is accused and reasonably suspected of committing a capital crime,
- Has already resisted arrest, OR their records indicate they are likely to do so.
- Commits a crime in the presence of an officer.
Secondly, Security MUST use non-lethal means where possible AND reasonable, except for in exceptional circumstances, chiefly:
- Red Alert OR when responding to a stationwide crisis
- Criminals using any of the following: Space, Lavaland, non-station Z-levels (Gateway) to evade Security
- Large groups/mobs
- Armory: Anyone breaking into, out of, stealing from, or having stolen from it.
- Your life is in immediate danger, or WILL be if you get close to them.
- Non-lethals/containment ineffective. This is less applicable if they are cooperating, obviously.
Your job is to Protect the Crew and Preserve Order. You should not play Security to kill people. Security is allowed, and in many cases, encouraged to deviate from Space Law in a positive way. However, you MUST have a defensible reason to do so, at the risk of a job-ban should your reasoning not hold up.
Security is encouraged to deputize and arm the crew if most of their department is dead, or in a Red alert scenario.
1.2 - Arrest Procedures
In order to ensure arrests are documented properly and conducted safely, officers should follow the following steps:
- When a criminal is brought to the brig, they may already have their records set. If not, the arresting officer, Warden, or Head of Security should ensure that the criminal has all applicable highest-degree charges applied to their record.
- Avoid adding redundant, lower charges to records, unless they are of a different classification or pertinent to be considered. For example, it is redundant to apply both Major Theft (310) and Theft (210), and only Major Theft (310) should be applied; but it would not be redundant to apply both Manslaughter (302) and Breaking & Entering (212).
- If a criminal has committed a Grand (4XX) or Capital (5XX) crime, consider whether they should be placed into permabrig. While they are permabrig eligible, it should be important to consider the circumstances around the crime(s) committed, and potentially offer them a temporary cell instead.
- When placing a prisoner in a temporary cell, you should first ensure that they are handcuffed. Consider whether the criminal is likely to be aggressive or attempt to escape; if they are, consider placing them on the bed inside the cell while cuffed. You should also start the timer at the applicable time for their crime before proceeding to the next step.
- While the criminal is secure, you should then strip them of all items excluding their jumpsuit, radio headset, and ID card. You should strip their ID card only should they have access to open the jail cell door.
- Search the criminal's possessions for contraband before placing all items into the secure locker, and locking it. Contraband should be handled as per the contraband procedures outlined in 1.5. The locker will automatically unlock when the cell's timer finishes.
- You should always attempt to remove the prisoner's cuffs, but they are permitted to remain on a prisoner if they consistently attempt to force their way out of their cell the moment they are uncuffed.
- You should ensure that you remember to let the criminal out of security when their timer expires and they are released from their cell.
If a criminal must be permabrigged, officers should follow the following steps:
- Bring the criminal to the processing area within security.
- Strip the criminal of all possessions, including their jumpsuit.
- Place the criminal's possessions in any free permabrig locker; this is a grey, lockable locker in the processing area, and it contains new clothes for the criminal.
- Dress the criminal in the prison shoes and their choice of a prison jumpsuit or jumpskirt, found in the locker.
- Issue the prisoner one of the numbered prisoner ID cards, found in a labelled box in the processing area. Their original ID card should be placed inside the locker with all of their other items.
- Only if the prisoner is paroled should any items inside their locker be returned. If any items are considered contraband, however, they should instead be placed in the appropriate contraband locker.
- Ensure to bring the prisoner a new PDA from the Head of Personnel, and a new radio headset (without any encryption keys) within a reasonable timeframe.
1.3 - Weapon Permits
What are weapons permits, and what do they do?
Weapon permits are permits granted to Security and Command members roundstart, and that give the wearer permission to carry a lethal weapon, not to use it. Assault is still Assault even with a weapons permit, and Security can still confiscate weapons from you if they are used to commit a crime; here, the Self-Defense and Good Samaritan modifiers are your friend.
The weapon permit access will stop Officer Beepsky from attacking you in the hallway for having a weapon, and will show up on security HUDs and permit HUDs, particularly at the Cargo console, which will check for a permit before letting you purchase a weapon.
Weapons that do not clearly present their lethality are always considered lethal. The assumption should be that if a weapon is capable of firing lethally, it will be used lethally.
How do I get one? Who can take one from me?
In order to get a weapon permit, you need to ask the Head of Security. They can use their ID console to grant you the Weapons Permit access, or ask the Head of Personnel to permit you to do so.
The Head of Personnel or Captain must get permission from the Head of Security before selling or setting the price of weapon permit access. Any weapon permit sales go to the station's defense budget account, not the Head of Personnel's pocketbook. Doing so is considered embezzlement of defense funds.
You have been allowed and permitted to carry a lethal weapon, but this does not always last; the Head of Security (or any Security Officer if those are not present) can remove your weapon permit access at their ID console at their discretion.
Again, committing a crime while carrying a Weapon Permit does not absolve you of responsibility for that crime.
1.4 - The Chain of Succession
This is the order that members of command have precedence, but this does not necessarily imply they may issue one another orders. Command members only have direct purview over their department, and they may control access to their department to any member of command excluding the Captain. Members of security, including the Head of Security, must have probable cause.
See 2.2 and 2.3 for the Chain of Command and Chain of Succession in more detail.
1.5 - Contraband and You
Contraband is controversial. The crew want to get their hands on every goodie they can, even if the goodies in question are illegal. If a member of security finds contraband, they should:
- Apply the appropriate level of crime and punishment to the individual possessing the contraband;
- Confiscate the contraband, preferably using an evidence bag;
- and Place the contraband into either:
- The regular, lockless contraband lockers if the confiscated article is considered moderate contraband or lower;
- Or the secure contraband in either the armory or contraband room if the confiscated article is major contraband or higher.
Crewmembers will sometimes possess items that appear to be contraband but are not. It is important to be thorough: check armor rating, branding, and other possessed items, before confiscating an item.
Contraband is authorized to be given to Research & Development as long as it can contribute to technological advancement. Both the Head of Security and the Research Director must agree and be aware that this is happening, and must know which items or articles are being handed to Research & Development before items or articles are handed off.
Some contraband may be sourced from either space or the gateway. This is still considered contraband, and must be confiscated or given to R&D as outlined above.
In cases of emergency, certain contraband can be utilized by members of security in order to stabilize the situation. This is typically restricted to weapons, but explosives may be used in some circumstances There are two scenarios where the use of contraband by security is permitted:
- In the heat of the moment, where a suspect has dropped their weapon (not explosive)
- On Red Alert, where security lacks the appropriate firepower to deal with active threats without employing the use of contraband.
- Contraband explosives may only be used on large-scale biological threats, such as a Level-5 Biohazard (Blob).
Officers found possessing and/or employing contraband outside of the specified above conditions should be charged with both Incompetence (C00) and Criminal Negligence (202), alongside any other applicable charges.
1.6 - Executions
This should be the last resort where possible. Unnecessary executions are punished under 513 in Space Law. Killing other players unnecessarily, especially if you are wrong, will result in you being banned from playing Security.
In situations where Capital Crimes are committed, and other methods of discipline are inappropriate or ineffective, an execution may be deemed necessary. Executions are only for crew and foreign agents. In order to carry out an execution:
- The Head of Security and Captain must both be notified, if they are alive, and allowed to veto a potential execution. If these roles are unavailable, the task falls to the Warden, then finally, a group vote by the Security team.
- The criminal should receive a trial in order to seek clemency where possible and reasonable. (This requirement can be skipped on Red Alert or higher)
- The criminal should be permitted to request a type of execution and other accommodations, such as access to a Chaplain; these should be provided when reasonable.
- It will then be carried out by the Head of Security, or Warden personally. If both are incapacitated, the task falls to the foremost available surrogate.
