Standard Operating Procedure: Difference between revisions
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|align='center'|'''Note:''' This page is merely '''guidelines''', much like the article concerning [[Space Law]] in general. Enforcement is fully up-to players and not admins. | |align='center'|'''Note:''' This page is merely '''guidelines''', much like the article concerning [[Space Law|space law]] in general. Enforcement is fully up-to players and not admins. | ||
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== Different Situations == | == Different Situations == | ||
=== Evacuation === | === Evacuation === |
Revision as of 18:09, 5 September 2025
Note: This page is merely guidelines, much like the article concerning space law in general. Enforcement is fully up-to players and not admins. |
Different Situations
Evacuation
- All personnel are to evacuate on the escape pods or the emergency shuttle, which Central Command sends.
- All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.
- Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.
- AI units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.
- Mechs and Cyborg units are to be hauled to the escape shuttle for Central Command to inspect.
- Authorizing early shuttle launches is not allowed unless there is an immediate threat to shuttle integrity.
Fire and Other Environmental Hazards
- Immediate evacuation of all untrained personnel.
- Fire alarms to be used to control the hazard.
- Atmospheric Technicians and Station Engineers are to remove the hazard.
- Pump air back into the area when fixed.
- Ensure the damage is repaired.
Radiation Storm
- All crew to move to the maintenance tunnels or radiation shelters.
- Wait a while until it's safe to move again, and continue your business. Report to Medbay if you're feeling strange.
- Medbay staff should be ready to administer mutadone to the ones who got caught in the storm.
Level 7 Biohazard (Viral Outbreak)
- If severe viral strain is on board the station, the Chief Medical Officer is required to quarantine infected parts of the station with the help of Security.
- All infected crew are to be isolated in Virology or Medbay.
- Bio Suits and internals are mandatory for medical personnel and recommended for crew.
- Sterile masks and gloves to be mass given to Crew
- Chemistry and Virology must start working on cure ASAP.
- Quarantine must be maintained until the outbreak is contained and resolved.
- If the Emergency Shuttle is called, Medical and Security are to ensure no infected crew board the shuttle.
Meteor Storm
- All crew to move to central parts of the station.
- Damage is to be repaired by engineering personnel after the threat has passed.
- Shuttle must be called if the station becomes unsalvageable.
Extraterrestrial Takeover (Xenomorphs)
- Station Command is to prevent infection from spreading to Central Command by ensuring the emergency shuttle is not called until the threat is contained or terminated.
- If Emergency Shuttle is called it entrances must be secured and watched to make sure no extraterrestrial lifeforms board it.
- Destroy all extraterrestrial sources on the station.
- Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.
- If extraterrestrial forces cannot be defeated, arm and detonate the Nuclear Fission Explosive to ensure their suppression.
Level 5 Biohazard (Blob)
- Emergency Shuttle cannot depart the Station unless Biohazard is defeated.
- The location of Biohazard must be found by crew and reported back to Command Staff as there is chance of it being a false alarm.
- After location is found out and confirmed it must be publicly announced to everyone.
- The type of Biohazard must be monitored, any change of it must be reported to ensure Crew will use the best strategy.
- Laser Guns must be spread among Security and Crew, EVA suits are recommended.
- Security and Crew must destroy the Biohazard at any cost.
- Rechargers to be relocated from Security Outposts near the location of Biohazard.
- After Biohazard is defeated all of the weapons to be returned back to Armory.
Malfunctioning AI
- All of the Security Cameras to be cut immediately, priority put to important areas of Station (Brig, Bridge, RD Office).
- Crew to be announced about Malfunctioning AI.
- Robotics to cease Cyborg construction, Roboticists to be investigated on any cooperation with Malfunctioning AI.
- All Cyborgs must be unsynced from AI, if not possible - destroyed.
- Cyborgs can be stunned with Flashes and Flashbangs, also locked down with RD Console.
- AI Satellite must be raided and AI carded, if carding impossible - destroyed.
- If AI not found on Satellite all of the station must be searched to locate it.
- Carded AI to be repaired or brought to CentCom for investigation.