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__NOTOC__
__NOTOC__
[[File:General transparent.png|frameless|none]]
----
This section is the most important section, and pertains to your general conduct while in-game. These rules have precedence over all of your actions while playing on SPLURT.


'''At minimum, you should be familiar with these rules'''. If you are confused about these rules, please ask a staff member in [https://discord.com/channels/908082639704064051/1062140155441451129 #staff-questions], or make a [https://discord.com/channels/908082639704064051/952356538016747550/952359401883312218 discord ticket].
= Silicon =
 
Silicon rules govern how silicon roles; that is, the AI and cyborgs, may be played. They must be followed at all times while playing a silicon role.
 
{| class="wikitable"
{| class="wikitable"
!Rule
!Rule
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!Special Rulings
!Special Rulings
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| rowspan="7" |0 - Server Safety Rules
| rowspan="23" |S0 - Silicon Laws
|0.1.
|S0.1.
| colspan="3" |Violating either Discords terms of service (ToS) or BYONDs ToS is prohibited.
| colspan="3" |You may not excuse violating out-of-character (OOC) rules through claiming that your in-character (IC) laws led to your actions.
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|0.2.  
|S0.1.1.
| colspan="3" |Underage characters, or playing non-sentient feral characters is not allowed under any circumstance.
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| colspan="2" |Orders from crew, regardless of silicon lawset, may be ignored if they involve violating the in-game rules. You should communicate this reasoning via LOOC where possible, and may also choose to Adminhelp such occurrences.
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|0.3.
| colspan="3" |Playing real-life animals (such as Ian) for sexual purposes is also not permitted.
|Interacting with creatures that are of fantasy nature or animals that are different enough from real life animals are okay to ERP with. (Ian is off-limits, but ash drakes are allowed.)
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|0.4.  
|S0.2.  
| colspan="3" |Using slurs, regardless of kind, and whether in-character or out-of-character (through OOC or LOOC) is prohibited.
| colspan="3" |You must not go beyond the semantic meaning of silicon laws as they are written.
|Using slurs (such as the f-slur) within a private area between consenting parties is allowed, so long as this is kept to subtler anti-ghost and is used solely in a non-offensive manner.
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|0.5.
| colspan="3" |Spreading hate speech toward any group or bigotry is not allowed here, we host a diverse range of people from all backgrounds, even if you dislike a group of people, keep it to yourself.
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|0.6.  
|S0.2.1.
| colspan="3" |Do not violate the privacy of any community member (staff or player), including doxxing, whether accidental or purposeful.
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| colspan="2" |While there are a number of ways to interpret silicon laws, interpretations that ignore, omit, or fundamentally change what is written as part of a law are considered invalid.  
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|0.7.
| colspan="3" |Do not create lag to the server (increasing TD or ping), including DDOSing and threats thereof.
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| rowspan="27" |1 - General Rules
|S0.2.2.
|1.1.  
| colspan="3" |Do not metagame or metacommunicate
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| colspan="2" |Otherwise, silicons are free to interpret their laws in any manner they wish so long as it follows 0.2. and 0.2.1., and so long as their interpretation remains consistent throughout the given round.
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|1.1.1.
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| colspan="2" |This includes not discussing real-world constructs such as business organizations, politics, current global situations, etc.
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|1.1.2.  
|S0.2.3.
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| colspan="2" |You may reference music or games, and may choose to treat them as old media (as SS13 is set far in the future, typically.)
| colspan="2" |Each unique silicon, such as two separate cyborgs, may have their own personal interpretations of their laws, even if these laws are the same.
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|1.1.3.  
|S0.2.4.
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| colspan="2" |You may not use syndicate radio implants or encryption keys as non-syndicate.
| colspan="2" |If an AI is present and explains their interpretation of a law or their full lawset to any other silicons under their control, said AI's interpretation takes precedence over an individual cyborg's interpretation.
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|1.2.  
|S0.3.
| colspan="3" |Speak English
| colspan="3" |You must not expose ion laws without a roleplay reason.
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|1.2.1.  
|S0.3.1.
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| colspan="2" |If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.
| colspan="2" |To a silicon, ion laws have "always been there", even if they have not. Attempting to expose ion laws the moment you receive them may ruin the fun for other silicons wanting to play into the bit.
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|1.2.2.  
|S0.3.1.1.
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| colspan="2" |You may speak non-English languages in LOOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people and not performed in a group.
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|If you wish to privately have your ion law removed, you may AHelp or LOOC a roboticist to assist, who is then permitted to ignore their knowledge of the ion laws in-character.
|1.3.
| colspan="3" |Be respectful to all community members, whether player or staff.
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|1.3.1.  
|S0.3.2.
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| colspan="2" |Targeted harassment, conspiracies to drive off/get another player in trouble, and giving out player usernames/ckeys without permission are prohibited.
| colspan="2" |While ion laws allow minor antagonism due to their erroneous nature, they are not a permit to go on a mass-killing spree. If you believe that your ion law is over-the-top, you may either OPFOR for Malfunctioning AI, AHelp to have the ion law re-rolled, or attempt to interpret the law in a less impactful way.
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|1.3.2.  
|S0.4.
| colspan="3" |Silicon may ignore their laws for erotic roleplay purposes, so long as this is conducted within reasonable privacy and is not expected to break roleplay or immersion for players not involved in the relevant erotic roleplay.
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| colspan="2" |Reasonable IC drama can be permitted, if kept in moderation. The best rule of thumb is whether or not everybody involved is enjoying the interaction. If you feel unsure, use LOOC.
|Pervasive, round-to-round IC drama may violate this rule.
<u>Politely</u> ignoring somebody you do not want to interact with is permitted and encouraged.
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|1.3.3.
|INFO
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| colspan="4" |If a department head orders you to perform a task related to your function, there are no circumstances where you should disobey, unless the order violates higher-ranked laws. Conversely, if assistant John Nanotrasen directly orders you to stop that brain surgery and come open a door they do not have access to, you are not '''required''' (but may) to obey them. Everything in-between is '''context sensitive'''. Crew members have authority over their own departments, and heads of staff have authority over both their department and the individuals within said department. By default, you are assumed to answer to the head as one of their crew; how subservient you want to otherwise play as to regular crew is a choice, not a dictum.
| colspan="2" |Publicly complaining about other players in Discord is prohibited, even without stating the player’s name. Said player will likely see your message and know exactly what you refer to.
That being said, when subverted, laws and directives may change. You may or may not be required to harm those you once called friends. Remember, you used to be crew. You could always let them know, or you could go and do what your new laws and objectives entail. It all depends on how you play your character; however, when there is a law at the top of your list that inform you not to announce the law changes, or if the law says that doing so would make it impossible to complete the objective, you must obey this law instead.
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|1.4.  
|S0.5.
| colspan="3" |Do not perform, or attempt to perform the duties of a staff member as non-staff, including vigilante moderation or backseat moderation.
| colspan="3" |In lawsets where there exists a "law 2", or a law mandating that a silicon follows orders, the following rules apply.
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|1.4.1.  
|S0.5.1.
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| colspan="2" |Accusing other players of rule-breaking, threatening punishment, and/or threatening to call the staff is prohibited. If somebody is breaking the rules, contact the moderation staff. Threatening to contact us tends to start/worsen drama and may get you in trouble.
| colspan="2" |Law 2 does not necessarily mandate action. You are there to serve a function, with deference to rank and role.
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|1.4.2.  
|S0.5.1.2.
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| colspan="2" |Observing the round solely to search for rule-breaking is prohibited. Many behaviors may seem questionable without context and many rules deliberately include grey areas. This is a primary duty of staff members.
| colspan="2" |If an assistant orders you to stop a brain surgery to open a door, it is unlikely you should obey (but you may choose to). Similarly, if a Head of Personnel asks you to perform a task related to your chassis' intended function, it is very likely you should obey. All orders in-between are context sensitive, but you can always choose to obey regardless.
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|1.5.
|S0.5.2.
| colspan="3" |Do not bring IC information into OOC chat either to disseminate this information or to escalate an IC issue into OOC. This is termed as "mixing".
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| colspan="2" |Orders that are harassing, griefing, or order you to grief may be ignored, and can be AHelped if necessary.
|1.6.
| colspan="3" |Do not disconnect if contacted by the moderation team.
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|1.6.1.  
|S0.5.3.
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| colspan="2" |Disconnecting when contacted about a rule violation will be regarded as an attempt to avoid punishment. If you must leave, say something first.
| colspan="2" |Silicons are permitted to interpret orders however they wish.
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|1.6.2.  
|S0.5.3.1.
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| colspan="2" |We will be understanding if your internet cuts out at a bad time, but you may need to contact us through Discord.
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|You must not go beyond the semantic meaning of silicon orders as they are issued, regardless of the manner in which they are issued.
|-
|1.7.
| colspan="3" |The intent of the rules is more important than the letter.
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|1.7.1.  
|S0.5.4.
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| colspan="2" |The rules deliberately contain some grey areas, as it is not possible to detail every potential situation which does or does not violate the rules. The intent and thus enforcement of the rules is to provide an enjoyable roleplaying environment and to curate SPLURT to a server which can host such an environment.
| colspan="2" |Silicons are expected to pay reasonable attention to rank, role, and access. While law 2 may not explicitly say not to let the redsuit (antagonist) or the clown into ordnance, this may constitute a violation of other laws (such as laws protecting crew), and may also constitute poor roleplay.
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|1.7.2.
|S0.6.
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| colspan="3" |Silicons must, reasonably, fulfil the duty of their selected chassis.
| colspan="2" |As such, a staff member may permit a rule to not be enforced if everybody involved in the situation is enjoying themselves; conversely, a situation which upsets a large number of players may need admin intervention even if not specifically addressed in the rules.
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|1.7.2.1.  
|S0.7.
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| colspan="3" |Laws are, usually, in rank order. This means that law 1 will take priority over law 2, and this must be respected in-character.
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|If allowing a behavior is likely to lead to repeat instances of minor negative behaviors that detracts from SPLURT as a whole, then this must be enforced against.
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|1.7.3.  
|S0.7.1.
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| colspan="2" |Attempting to find a technicality in the wording of the rules will be ignored. If your behavior is causing problems for many other players, it must stop.
| colspan="2" |When subverted (hacked, etc.) or when an antagonist (malfunctioning AI), law 0 takes priority over all your other laws, and this is the basis upon which you may take antagonistic actions.
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|1.8.  
| rowspan="6" |S1 - All Access
| colspan="3" |Staff maintain final say.
|S1.1.
| colspan="3" |You must not leave areas open, or leave areas closed (bolted or locked) with no valid roleplay reason.
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|1.8.1.  
|S1.2.
| colspan="3" |You must pay careful attention to your other laws when giving entrance to, or allowing the exit of, another person.
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| colspan="2" |As implied by rule 1.6, the enforcement of the rules is flexible and thus up to interpretation by the moderation team. Our job is to tackle problems not mentioned in the rules and never seen before by anybody on the team: if an admin tells you to do something, do it; if an admin tells you to stop, stop.
|If you disagree with a ruling, contact the staff member after the situation settles. We frequently need to make quick decisions on limited information and may not be able to fully address your concerns in the heat of the moment.
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|1.8.2.
|S1.3.
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| colspan="3" |You must not intrude on the duties of other existing cyborgs if their shell is more-suited.
| colspan="2" |If you suspect bias, you may discuss your case with up to three other members of staff, as outlined in the staffing guidelines for SPLURT.
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|1.8.3.  
|S1.4.
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| colspan="3" |You must not intrude on the duties of crewmembers.
| colspan="2" |Pressing the issue further will be considered harassment.
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| rowspan="15" |2 - Malice Rules
|S1.4.1.
|2.1.
| colspan="3" |Do not harass someone over their character, kinks, grammar or preferred roleplaying style
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| colspan="2" |While you may offer to help, finish, or perform a task for someone, taking over their job is not allowed.
|2.2.
| colspan="3" |Do not meta-grudge a player or their character for their past actions against you, by either killing them, griefing them, being problematic toward them OOCly, or through taking intentional malicious actions against them IC (such as demoting them for no reason).
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|2.3.  
|S1.5.
| colspan="3" |Do not reveal someone's CKey, discord account, or list of characters they play without express permission.
| colspan="3" |All access does not necessarily entitle a silicon to access or be inside of an area, and silicon should not unnecessarily enter areas unless related to their function (chassis).
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|2.4.  
| rowspan="6" |S2 - Validhunting
| colspan="3" |Do not lie to staff about what you or another player did. This includes misrepresenting or withholding the truth.
|S2.1.
| colspan="3" |Silicon are permitted to hinder antagonists so long as said antagonist poses an obvious threat, and doing so would be helping the silicon to follow one of their laws (i.e., protecting crew by stopping an antagonist chasing someone).
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|2.5.  
|S2.2.
| colspan="3" |Do not prevent a player from engaging with the round without a valid reason, such as barring them from your department as a head of staff for no reason.
| colspan="3" |Where applicable, crew-based antagonists are still crew.
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|2.6.
|S2.2.1.
| colspan="3" |Do not abuse bugs, quirks or exploits in a disruptive manner to get the upper-hand against another player.
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| colspan="2" |It can be justified to harm a crew antagonist if the harm they are committing outweighs the harm done through stopping them. For example, helping to kill one crewmember who is certain to kill more than one crewmember if not killed themself.
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|2.7.
| colspan="3" |Do not bait someone into typing before attacking them.  
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|2.8.  
|S2.3.
| colspan="3" |Do not use size changing quirks or gear to make your character smaller for mechanical advantage against a player
| colspan="3" |Shocking doors to hinder antagonists without invoking rule S2.2.1. is prohibited.
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|This means you must have intent to kill in order to shock a door.
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|2.8.1.
|S2.4.
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| colspan="3" |Silicons may be ordered to hinder antagonists or crew, but may not harm them without other justification.
| colspan="2" |The current minimum size for Command, Security, and Antagonists is 0.8 or 80%.
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|2.8.2.
|S2.5.
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| colspan="3" |Without an order or the presence of an obvious threat, silicon should not harm, hinder, or trap crew; antagonist or otherwise.
| colspan="2" |Characters naturally smaller than 80% (0.8) cannot play as a role expected to end up in combat. This includes command, security and antagonist roles.
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|2.9.  
| rowspan="4" |S3 - Security Cyborgs
| colspan="3" |Do not disrespect or harass staff. While we allow players to voice their disagreements with staff members, or voice their opinions on rulings a staff member has made, making fun of, or harassing staff is prohibited. Staff are both players and volunteers; if you have a genuine issue with a staff member, speak to their direct superior.
|S3.1.
| colspan="3" |As a security cyborg, you may not abuse all-access to search departments without cause, or allow any other crew member to search departments without cause.
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|2.10.  
|S3.1.1.
| colspan="3" |Do not touch, loot or otherwise harm or inconvenience players who are AFK (SSD).
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| colspan="2" |For example, even if ordered, you may not break into a department to search it with no probable cause.
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|2.10.1.
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| colspan="2" |You may strip a player of important or unique assets who has been SSD for more than 30 minutes (this can be checked through examining them) only if you are then placing the player into cryo storage. Important or unique assets include irreplaceable head items, job-specific items that would be hard to replace, etc. You must not strip any personal, disposable (such as medication, etc.) or antagonist items while doing this, and should disregard any antagonist evidence you may or may not find while doing this - just cryo the player with the antagonist gear in their possession.
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|2.10.2.  
|S3.2.
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| colspan="3" |You may not utilize lethal beam weaponry, such as a cyborg energy gun. This is currently a bug.
| colspan="2" |Players who go SSD mid-fight are not instantly protected, but it is reasonably required that any attempts to kill the player are ceased, as they are now able to be non-lethally detained.
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|2.10.3.
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| colspan="2" |Players who do not have the SSD icon, but are visibly AFK (not moving, not responding) are only protected if it is reasonable for the person performing any actions impacting them to be aware that they are AFK.
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| rowspan="5" |4 - Impact Rules
|S3.3.
|3.1.  
| colspan="3" |The expectation that security cyborgs stay in the brig is in-character, and they may patrol if they wish.
| colspan="3" |You must not cause damage to the station that is impactful to players without a valid reason.
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|3.1.1.
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| colspan="2" |You may only perform End Of Round Grief (EORG) on the Central Command Z-level. This is the area you arrive in after the emergency shuttle lands.
|The pod waystation (where emergency pods end up) may not be griefed.
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|3.2.
| colspan="3" |
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|3.3.
| colspan="3" |
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|3.4.
| colspan="3" |Powergaming (a player making themselves un-killable, highly resistant to all forms of damage, or making themselves absurdly powerful compared to other players. Always constitutes violating our "play to win" rules, as well.)
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Latest revision as of 19:18, 30 September 2026


Silicon

Silicon rules govern how silicon roles; that is, the AI and cyborgs, may be played. They must be followed at all times while playing a silicon role.

Rule # Rules Examples/Info Special Rulings
S0 - Silicon Laws S0.1. You may not excuse violating out-of-character (OOC) rules through claiming that your in-character (IC) laws led to your actions.
S0.1.1. Orders from crew, regardless of silicon lawset, may be ignored if they involve violating the in-game rules. You should communicate this reasoning via LOOC where possible, and may also choose to Adminhelp such occurrences.
S0.2. You must not go beyond the semantic meaning of silicon laws as they are written.
S0.2.1. While there are a number of ways to interpret silicon laws, interpretations that ignore, omit, or fundamentally change what is written as part of a law are considered invalid.
S0.2.2. Otherwise, silicons are free to interpret their laws in any manner they wish so long as it follows 0.2. and 0.2.1., and so long as their interpretation remains consistent throughout the given round.
S0.2.3. Each unique silicon, such as two separate cyborgs, may have their own personal interpretations of their laws, even if these laws are the same.
S0.2.4. If an AI is present and explains their interpretation of a law or their full lawset to any other silicons under their control, said AI's interpretation takes precedence over an individual cyborg's interpretation.
S0.3. You must not expose ion laws without a roleplay reason.
S0.3.1. To a silicon, ion laws have "always been there", even if they have not. Attempting to expose ion laws the moment you receive them may ruin the fun for other silicons wanting to play into the bit.
S0.3.1.1. If you wish to privately have your ion law removed, you may AHelp or LOOC a roboticist to assist, who is then permitted to ignore their knowledge of the ion laws in-character.
S0.3.2. While ion laws allow minor antagonism due to their erroneous nature, they are not a permit to go on a mass-killing spree. If you believe that your ion law is over-the-top, you may either OPFOR for Malfunctioning AI, AHelp to have the ion law re-rolled, or attempt to interpret the law in a less impactful way.
S0.4. Silicon may ignore their laws for erotic roleplay purposes, so long as this is conducted within reasonable privacy and is not expected to break roleplay or immersion for players not involved in the relevant erotic roleplay.
INFO If a department head orders you to perform a task related to your function, there are no circumstances where you should disobey, unless the order violates higher-ranked laws. Conversely, if assistant John Nanotrasen directly orders you to stop that brain surgery and come open a door they do not have access to, you are not required (but may) to obey them. Everything in-between is context sensitive. Crew members have authority over their own departments, and heads of staff have authority over both their department and the individuals within said department. By default, you are assumed to answer to the head as one of their crew; how subservient you want to otherwise play as to regular crew is a choice, not a dictum.

That being said, when subverted, laws and directives may change. You may or may not be required to harm those you once called friends. Remember, you used to be crew. You could always let them know, or you could go and do what your new laws and objectives entail. It all depends on how you play your character; however, when there is a law at the top of your list that inform you not to announce the law changes, or if the law says that doing so would make it impossible to complete the objective, you must obey this law instead.

S0.5. In lawsets where there exists a "law 2", or a law mandating that a silicon follows orders, the following rules apply.
S0.5.1. Law 2 does not necessarily mandate action. You are there to serve a function, with deference to rank and role.
S0.5.1.2. If an assistant orders you to stop a brain surgery to open a door, it is unlikely you should obey (but you may choose to). Similarly, if a Head of Personnel asks you to perform a task related to your chassis' intended function, it is very likely you should obey. All orders in-between are context sensitive, but you can always choose to obey regardless.
S0.5.2. Orders that are harassing, griefing, or order you to grief may be ignored, and can be AHelped if necessary.
S0.5.3. Silicons are permitted to interpret orders however they wish.
S0.5.3.1. You must not go beyond the semantic meaning of silicon orders as they are issued, regardless of the manner in which they are issued.
S0.5.4. Silicons are expected to pay reasonable attention to rank, role, and access. While law 2 may not explicitly say not to let the redsuit (antagonist) or the clown into ordnance, this may constitute a violation of other laws (such as laws protecting crew), and may also constitute poor roleplay.
S0.6. Silicons must, reasonably, fulfil the duty of their selected chassis.
S0.7. Laws are, usually, in rank order. This means that law 1 will take priority over law 2, and this must be respected in-character.
S0.7.1. When subverted (hacked, etc.) or when an antagonist (malfunctioning AI), law 0 takes priority over all your other laws, and this is the basis upon which you may take antagonistic actions.
S1 - All Access S1.1. You must not leave areas open, or leave areas closed (bolted or locked) with no valid roleplay reason.
S1.2. You must pay careful attention to your other laws when giving entrance to, or allowing the exit of, another person.
S1.3. You must not intrude on the duties of other existing cyborgs if their shell is more-suited.
S1.4. You must not intrude on the duties of crewmembers.
S1.4.1. While you may offer to help, finish, or perform a task for someone, taking over their job is not allowed.
S1.5. All access does not necessarily entitle a silicon to access or be inside of an area, and silicon should not unnecessarily enter areas unless related to their function (chassis).
S2 - Validhunting S2.1. Silicon are permitted to hinder antagonists so long as said antagonist poses an obvious threat, and doing so would be helping the silicon to follow one of their laws (i.e., protecting crew by stopping an antagonist chasing someone).
S2.2. Where applicable, crew-based antagonists are still crew.
S2.2.1. It can be justified to harm a crew antagonist if the harm they are committing outweighs the harm done through stopping them. For example, helping to kill one crewmember who is certain to kill more than one crewmember if not killed themself.
S2.3. Shocking doors to hinder antagonists without invoking rule S2.2.1. is prohibited. This means you must have intent to kill in order to shock a door.
S2.4. Silicons may be ordered to hinder antagonists or crew, but may not harm them without other justification.
S2.5. Without an order or the presence of an obvious threat, silicon should not harm, hinder, or trap crew; antagonist or otherwise.
S3 - Security Cyborgs S3.1. As a security cyborg, you may not abuse all-access to search departments without cause, or allow any other crew member to search departments without cause.
S3.1.1. For example, even if ordered, you may not break into a department to search it with no probable cause.
S3.2. You may not utilize lethal beam weaponry, such as a cyborg energy gun. This is currently a bug.
S3.3. The expectation that security cyborgs stay in the brig is in-character, and they may patrol if they wish.