Template:Roleplay Rules: Difference between revisions
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:0.8. You must not remember the name or appearance of your killer after being killed. | :0.8. You must not remember the name or appearance of your killer after being killed. | ||
::0.8.1. If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name. | ::0.8.1. If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name. | ||
:0.9. You must not leave the station Z-level as a member of command. | |||
::0.9.1. You may do this if you have clocked out and surrendered all unique or irreplaceable gear. | |||
:0.10. As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost. | |||
::0.10.1. You may do this if you have clocked out and surrendered all unique or irreplaceable gear. | |||
::0.10.2. Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon). | |||
:0.11. You must not be antagonistic while not an antagonist. | |||
::0.11.1. Committing any 3XX space law crime '''without proper escalation''', or committing 3+ 2XX space law crimes or below constitutes self-antagging, and is subject to punishment. Special circumstances, such as admin permission or an OPFOR, may change this. | |||
::0.11.2. If you have escalated properly, you may commit 3XX or above crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don't go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. | |||
=== 1 - Escalation === | === 1 - Escalation === | ||
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'''In general, escalation should follow a linear path''', although this will not apply to all situations: <br> | '''In general, escalation should follow a linear path''', although this will not apply to all situations: <br> | ||
'''Verbal''' (including insults) -> '''Minor Aggression''' (non-harmful physical acts, such as pushing) -> ''' | '''Verbal''' (including insults) -> '''Minor Aggression''' (non-harmful physical acts, such as pushing) -> '''Non-lethal''' (stunning, less-than-lethal ammunition/weapons) -> '''Lethal''' (Soft crit, hard crit, and death) | ||
'''The round-removal (RR) preference does not waive your protection from escalation rules''', it simply means that when someone kills you, instead of leaving your corpse where it is (with sensors) or bringing you to medical, etc., anyone involved may instead remove you from the round once you are dead. | '''The round-removal (RR) preference does not waive your protection from escalation rules''', it simply means that when someone kills you, instead of leaving your corpse where it is (with sensors) or bringing you to medical, etc., anyone involved may instead remove you from the round once you are dead. | ||
Latest revision as of 19:29, 22 April 2026

S.P.L.U.R.T. Station is a medium erotic roleplay server, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a "medium roleplay" standard. This means avoiding characters and actions that may disrupt player's experience or immersion, and playing as a coherent and believable character.
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are satisfied, consenting, and the rules broken are conducive to roleplay and in-world lore, and do not needlessly impact other parties, then many of these rules can be broken. This is not an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.
If your character or their personality is deemed to not contribute to the roleplay environment, you may be asked to not play said character in that way anymore, and staff are within their right to ask you to do so.
0 - OOC Roleplay Rules
- 0.1. You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.
- 0.2. You must not play as characters that imitate real-life figures.
- 0.2.1. You may play as characters that imitate personalities from games, but do note that referencing the lore or in-game-world of that game may constitute a violation 0.3.
- 0.3. Do not metagame. This involves the use of out of character (OOC) information IC, as this constitutes metagaming.
- 0.3.1. This includes not discussing real-world constructs such as business organizations, politics, current global situations, etc.
- 0.3.2. You may reference music or games, and may choose to treat them as old media (as SS13 is set far in the future, typically.)
- 0.3.3. You may not use syndicate radio implants or encryption keys as non-syndicate.
- 0.4. You must not respawn as the same character if your character has entered the round (left the interlink).
- 0.4.1. You may receive staff permission to respawn if you have entered, but this is not a guarantee.
- 0.4.2. Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must not respawn as the same cyborg if killed in any way prior to respawning.
- 0.5. SPLURT is an English-speaking server, and you are expected to speak English while playing here.
- 0.5.1 If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.
- 0.5.2. You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.
- 0.6. You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.
- 0.7. You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.
- 0.8. You must not remember the name or appearance of your killer after being killed.
- 0.8.1. If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.
- 0.9. You must not leave the station Z-level as a member of command.
- 0.9.1. You may do this if you have clocked out and surrendered all unique or irreplaceable gear.
- 0.10. As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.
- 0.10.1. You may do this if you have clocked out and surrendered all unique or irreplaceable gear.
- 0.10.2. Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).
- 0.11. You must not be antagonistic while not an antagonist.
- 0.11.1. Committing any 3XX space law crime without proper escalation, or committing 3+ 2XX space law crimes or below constitutes self-antagging, and is subject to punishment. Special circumstances, such as admin permission or an OPFOR, may change this.
- 0.11.2. If you have escalated properly, you may commit 3XX or above crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don't go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them.
1 - Escalation
Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. Unlike the real world, conflict and mechanics are natural and normal within SS13, but you should avoid overly escalating, as this could constitute poor roleplay.
In general, escalation should follow a linear path, although this will not apply to all situations:
Verbal (including insults) -> Minor Aggression (non-harmful physical acts, such as pushing) -> Non-lethal (stunning, less-than-lethal ammunition/weapons) -> Lethal (Soft crit, hard crit, and death)
The round-removal (RR) preference does not waive your protection from escalation rules, it simply means that when someone kills you, instead of leaving your corpse where it is (with sensors) or bringing you to medical, etc., anyone involved may instead remove you from the round once you are dead.
This does not mean you are protected from not being RR'ed with it turned off, as regardless of preference, you may still be round-removed through execution or if you are considered uncontainable by security.
- 1.1. You must not kill someone for verbal attacks without serious escalation prior, and may never round remove someone regardless of future escalation.
- 1.2. You must not kill someone over being denied access from an area
2. Fuck around and find out
Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.
If you or your character's behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds; playing an intentionally rude, disrespectful, or negative character exempts you from the receiving end of the metagrudging rules, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.
Consider this when deciding on your actions in-game and how you decide to act.
