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{{Template:Important
[[Category:Moderated Pages]]
|Title=This page is an [[IC]] roleplay suggestion.
|Note=While everything on this page is only a guideline, the sections regarding what grants permissable lethal force, executions, or permanent brigging will keep security members on the right side of good sportsmanship. Administrators will only intervene when players are sentenced to grossly unfair punishments. If you get 3 minutes instead of 2, talk to the lawyer as it's considered an [[IC]] issue.
}}


Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.
{{Heading Structure|Abackcolour=#d95588|Atitle=Looking for the [[Standard Operating Procedure]]?|Atext=This page contains in-character laws, and is used by both staff and players for reference. It's important to read if you wish to be an antagonist, member of command, or a member of security.}}


''The rules and regulations herein are not absolutes, instead they exist to serve mainly as '''guidelines''' for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.''
Space law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their space stations. It applies to all NT employees, authorized visitors, and generally anyone that is legally aboard the station. These individuals are both protected by, and expected to follow, space law. Any individuals that board the station with hostile intent are not protected by space law. Central Command can authorize pardons for any named or unnamed crimes as they see fit.


== Interpretation of the law [[file:documents.png|32px]] ==
A rough understanding of space law is important in order to ensure workplace productivity for Nanotrasen employees, and to prevent any accidental crimes from being committed without one's knowledge. Furthermore, more in-depth knowledge of space law is recommended, if not required for intensive positions such as captain, head of personnel, warden, head of security, security officer, and lawyer.
For certain crimes, the intention of the accused is important. The difference between murder and manslaughter can be hard to ascertain. When in doubt, you should default to the lesser crime.
Charging someone with '''multiple counts''' of the very same crime is completely disallowed; even if someone steals every toolbox on the station, you may only charge them with one count of minor theft.


{{Template:CrimeCodeTable}} <!-- This template is protected. -->
Knowingly aiding a criminal is aiding and abetting. Offenders are to be charged with the same sentence as the person they helped, with a minimum charge of at least five minutes.
<BR>
----


=== Interpretation of the Law ===
== Crime stacking ==


A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. While it is unlikely that the officers will listen particularly closely to your protestations, citing it may be enough to lighten your sentence and avoid ill treatment by security.
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:


For certain crimes, the accused's intent is important. The difference between Assault and Attempted Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime.
Criminals with crimes of the same tier (eg, 403 and 406) should be charged with the most relevant, single crime to the actions they committed.


'''When determining sentencing, only time based on the worst crime committed, plus modifiers, without stacking multiple offenses. An exception to this rule is made for repeat visits to the brig: for those, you can elevate sentencing by one tier. For example, two brig visits for mischief can elevate to a misdemeanor, two visits for misdemeanors to a felony, and two visits for a felony to a grand felony.'''
If a person commits the same crime three or more times, they may be charged one tier up from their current crime. For example, three counts of 307 leads to 407. Space Law is laid out in such a way that this typically makes a great deal of sense.


Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided in the case of Grand Felony and Capital crimes.
If a person commits crimes of the same severity five or more times, they be charged one tier up from the most relevant of their current crimes. For example, two counts of 105, two counts of 108, and one count of 109 could be charged as 205 or 206.


====Arresting Procedure====
== Arrest and brig procedures [[file:handcuffs.png|32px]] ==
Standard Operational Procedures for arrests are as follows:
Now found [[Standard Operating Procedure#1. Security|here]], in the standard operating procedure. Members of Security and Command are advised to review this.
#Inform the criminal that they are wanted, and why they are wanted. This is void if they are visibly armed, or in in the process of committing a crime, including trespassing in a high security area.
#If compliant, cuff and transport the prisoner to the brig immediately and without harming them, and proceed to brigging procedures. You may utilize departmental security outposts to search compliant suspects or prisoners.
#If resistant to arrest, use your nonlethal weaponry until such a situation may prompt use of lethal force, detailed below. If successful, transport the prisoner immediately to the brig and begin brigging procedure.
#You can use the security hailer mask to request a moving criminal to stop, and the special pen in security PDA's to prompt a surrender to assist you.


====Brigging Procedures====
There are some special precautions to be noted here for quick and easy reference:
Standard Operational Procedures for brigging are as follows:
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.
# Take the prisoner to a brig cell, set the time and activate the timer.
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.
# Buckle the prisoner to the bed.
# Search the items removed and be sure to check the internals box in their backpack.
# Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.
# Close the locker and '''lock it'''.
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.
# Modify their brig sentence for sparking a hunt, or good behavior, if applicable.
# Upon release, ensure that they are marked as "Discharged" with your SecHUD, in the event they end up in the brig again.


The [[Warden]] or [[Head of Security]] is responsible for placing/ordering prisoners be placed in permanent confinement.
* Ask Plasmamen prisoners where their internals tank is located. '''Do not remove this tank, as it will kill them.''' In such a case where their clothes have to be changed, '''expedience is mandatory.''' The same applies for species that do not breathe standard air mixes, such as Vox, or crew members with exotic or unique respiration.
* All contraband is to be confiscated and placed in evidence storage, including tools used in a crime. These items are '''not''' to be returned afterwards.
* Make routine checks on the permabrig, solitary and labor camp areas if they happen to be occupied; this is especially important for the warden.


# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.
== Legal representation and trials [[file:gavel.png|32px]]==
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.
While prisoners are permitted to seek legal representation, s'''ecurity is under no obligation to provide or allow it for crimes that do not warrant specifically permanent confinement or execution.'''
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.
Lawyers exist to serve as a guiding hand and voice of reason within the sentencing process; however, lawyers have '''zero''' authority over the brig, security personnel, prisoners, or sentencing, and any attempt to throw their weight around may be ignored.  
Prisoners have a right to a trial for cases of permabrig or execution, but this is subject to the availability of willing counsel and approval by the Captain, Nanotrasen Representative, or Head of Personnel.
'''Disruptive lawyer''' - If the lawyer is asked to leave the brig by the head of security, warden or captain, they must do so, and cannot return until one of those people allow it. If they return without permission, or are otherwise disruptive, they may be charged with the appropriate crimes.
'''Sentencing Conflicts''' - In instances where a conflict of opinion arises over the sentence of a prisoner, the chain of command should be followed, with additional respect to security ranks:


====Legal Representation and Trials====
Captain -> Head of Security -> Warden -> Security Officers, Detective, Brig Medics
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.
== Use of deadly force [[File:Energy Carbine.png]]==


Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing.  
As a member of the station's security force, you are one of the best armed and protected people on the station and are equipped with the latest in non-lethal weaponry.
Situations that warrant the use of deadly force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools, which are often many times more effective than lethal options when it comes to defusing a situation. In general, if it is possible to capture personnel non-lethally, you should. If you do not, expect to justify yourself to command to not get fired and to staff to not be punished.
There are however certain circumstances where deadly force is permissible and usually granted when someone is '''hostile''' (attacking crew without reason):
{| class="wikitable" style="text-align: center; width: 70%; background-color: #ffee99;"
! colspan="1" style="font-weight: bold; text-align: center; background-color: #6FD15C;" | Non-EoCs / petty criminals
|- style="background-color: #B4FFA5;
| style="width:100%;" | Lethal force should never be used against a target that is not an EoC or is not set to execute/kill on sight via lawful order. If they end up dead, the person in question has to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.
|}
{| class="wikitable" style="text-align: center; width: 70%; background-color: #ffee99;"
! colspan="3" style="font-weight: bold; text-align: center; background-color: #EAD672;" | Lethals authorized - post-combat treatment/revival required
|-
| style="width:20%;" | '''Armed and dangerous'''<br>(Stun weapons, lethal weaponry, stolen security weapons/equipment (not clothing) etc.)
| style="width:20%;" | '''Multiple assailants'''<br>(Armed or otherwise)
| style="width:20%;" | '''Possessing explosives'''<br>(Grenades, TTVs, etc.)
|-
| '''Revolutionaries'''<br>(Non-heads)
| '''Armoury trespassers'''<br>(Armed or otherwise)
|'''Enhanced individuals'''<br>(Stimulants, implants, bio-chips, etc.)
|}


The Lawyer's security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR>
== Escape, escape attempts & in-cell vandalism ==
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.
Remember: As non-antagonist, you must ahelp to escape cells or permabrig.


* '''Escape''' is defined as leaving the area they're confined to, without permission from security; breaking internal windows, without leaving the space they are confined to, does not count. E.g. : temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell.


In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.
* '''Attempted escape''' is defined as attempting to break the barriers that keep the prisoner contained (e.g. : cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset at the discretion of security. Permanent prisoners guilty of this should be moved to isolation temporarily. If permanent prisoners attempt escape, contact Central Command with a full report on the incident.


Trials shouldn't be performed for Timed Sentences, mainly for the benefit of the accused - as trials will often run many times the length of the actual sentence. <BR>
* '''Vandalizing their cell''' is defined as breaking things in their environment in a way that does not help them escape. In cases of vandalism from a permanent prisoner you should isolate them temporarily, or remove privileges such as, jukebox, PDA, etc... If it escalates further, put the prisoner in a straitjacket.
Trials may be performed for Grand Felony or Capital Crimes, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.


====Use of Deadly Force====
* '''Temporary prisoners who escape''' are to be re-brigged for the full timer they had before, plus an additional 5 minutes.
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.


It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons to diffuse a situation.
== Space law [[File:SpaceLaw.png]] ==
Keep in mind Crimes with low amounts of time can always be fined rather than jailed as well; you are encouraged to roleplay things out and make them fun for both the officer '''and''' the criminal.


There are a few circumstances where deadly force is permissible:
{{Template:CrimeCodeTable}} <!-- This template is protected. -->


=== Modifiers & Special Situations ===


* '''Full Deterioration of Order''' - full blown mutinies, cults, hostile boarding parties, and Space Wizards automatically authorize lethal force against them in order to swiftly quell the chaos and bring the station back to order.  
Some modifiers have special clauses and conditions that should be fulfilled.
* '''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
{| class="wikitable sortable" style="text-align: center; width: 70%; background-color: #B4FFA5;"
* '''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer.
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
| style="width: 245px;" class="unsortable" | Situation {{anchor|Aiding and Abetting}}
* '''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.
| style="width: 210px;" class="unsortable" | Description
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
|Modifier
* '''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy more lethal means to disperse the crowd and preserve your own wellbeing.
|-
 
! style="font-weight: normal;" | '''Central Command Directive'''
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.
| To be issued a directive pertaining to a criminal's sentence, charge, or status.
|Modified or charged per executive directive.
|-
! style="font-weight: normal;" | '''Meaningful Harm to a Head (HTH)'''
| To commit 201 against a Head of Staff.
|Eligible for all 4XX punishments with original charge.
|-
! style="font-weight: normal;" | '''Meaningful Harm to a Captain (HTC)'''
| To commit 201 or 401 against the Captain.
|Eligible for all 5XX punishments with original charge.
|-
! style="font-weight: normal;" | '''Cooperation with Security'''
| To cooperate through wilful surrender, admittance of crimes, or any otherwise lack of resistance upon arrest with security. Only applicable to crimes with brig timers, fines, or labour point thresholds (1XX-4XX).
|25-75% reduction at the arresting officer's discretion.
|-
! style="font-weight: normal;" | '''Hostile Brainwashing'''
| To have been brainwashed by a foreign hostile agent, including hypnosis, drugging, or immaterial coercion.
|Deconversion and release.
|-
!'''Medical Attention'''
|To require the need of medical attention while imprisoned.
|Running timer.
|-
!'''Parole'''
|To be released from permanent imprisonment as a parolee.
|Paroled until sentence expires.
|-
!'''Alternative Punishment'''
|To offer a prisoner a punishment alternative to the prescribed list of punishments. This can include consensual sexual acts.
|Release when completed
|-
!'''Repeat Offender'''
|To commit the same crime three times or more.
|Increase in crime severity to next applicable level (110 > 210).
|-
!'''Self Defence'''
|To have committed a crime (such as murder) in self defense.
|Immediate release and pardon.
|-
!'''Immediate Threat to Prisoner'''
|To be imprisoned permanently or temporarily where there is an active threat to life. This includes both hostile agents and engineering threats.
|Release or relocation at the discretion of the Head of Security
|}


=== Minor Crimes ===
----
All of these crimes are punishable by a fine of 100-250 credits, or alternative punishment.
{| class="wikitable" style="text-align: center; width: 75%; background-color: #ffee99;"
|- style="font-weight: bold; text-align: center; background-color: #ffee55; color: black;"
| style="width: 2em;"  | Code
| style="width: 9em;"  | Crime
| style="width: 17em;" | Description
|-
! 101
|'''Assault'''
| Unwanted physical contact with another person, including shoving, stunning, harmful grabbing, throwing, etc., but not including actual physical harm.
|-
! 102
|'''Harassment'''
| Multiple (3+) instances of unwanted physical or verbal contact, including via electronic methods (PDA, Communications, etc.)..
|-
! 103
|'''Refusal to Identify'''
| A refusal or failure to identify oneself on amber alert or above.
|-
! 104
|'''Disturbing the Peace'''
| Causing unnecessary noise, spectacle, or commotion with no due cause.
|-
! 105
|'''Civil Disobedience'''
| Ignoring lawful orders issued by security or command in a non-violent manner.
|-
! 106
|'''Improper Procedures'''
| To violate the Standard Operating Procedures, referred to security by a Head of Staff, and to be fined or alternatively punished instead of demoted.
|-
! 107
|'''Contraband'''
| The possession of minor contraband as listed in the contraband list.
|-
!108
|'''Jesting'''
|A blanket crime to charge mimes or clowns with if they have technically broken the law, but did so in a way that demands a minimum sentence.
|-
!109
|'''Loitering'''
|Lingering outside or near a Class-2+ restricted area for a period of time in excess of 30 minutes. For example, the bridge.
|-
!110
|'''Minor Theft'''
|Theft of items, with or without force, worth 100 credits or less.
|-
!111
|'''Vandalism'''
|Defacing or Dismantling of non-essential station assets.
|}


=== Medium Crimes ===
----
----
All of these crimes are punishable by a temporary brig sentence of 5-10 minutes, 250-500 labour points, a fine of 250-500 credits, or alternative punishment.


=== Mischief ===
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffcc99;"
|- style="font-weight: bold; text-align: center; background-color: #ffaa55; color: black;"
| style="width: 2em;"  | Code
| style="width: 9em;"  | Crime
| style="width: 17em;" | Description
|-
! 201
|'''Battery'''
| Unwanted physical contact with another person that causes actual physical harm but does not lead to the grave injury or death of the victim (see 301, 401,  501).
|-
!202
|'''Threatening'''
|The credible threat of physical or mental harm, or the credible threat to property, constituting a 2XX or above crime. For example, threatening to shove (101) someone is not applicable, but threatening to murder (501) someone is applicable..
|-
! 203
|'''Obstructing Justice'''
| Impeding security in conducting a lawful arrest or otherwise administering justice
|-
! 204
|'''Omnidepartment'''
| Performing, or attaining the means to perform the duties of another department. For example, construction exosuit fabricators outside of robotics.
|-
! 205
|'''Resisting Arrest'''
| Refusal to submit to a lawful arrest either through attempted evasion or physical resistance. For suspects that successfully flee from the arrest, see 305.
|-
! 206
|'''Negligence'''
| Acting without due regard, or failing to act, in a manner that leads to damage or injury to station equipment or personnel.
|-
! 207
|'''Moderate Contraband'''
| The possession of moderate contraband as listed in the contraband list.
|-
! 208
|'''Vigilantism'''
| Pursuing criminals, or persons the criminal deems to have committed a wrong in a manner that attempts to harm or administer justice.
|-
!209
|'''Trespass'''
|The unlawful entry of a Class-1 Restricted area. (see trespass table below.)
|-
!210
|'''Theft'''
|Theft of items, with or without force, worth 101-499 credits.
|-
!211
|'''Failure to Pay'''
|Failing to pay a fine within an orderly timeframe (20 minutes).
|}


'''Crimes that can result in 3 minutes of brig time, 1 point in the labor camp, or paying a fine to the arresting officer instead, to a maximum of 100 credits. A repeat trip to the brig due to committing these can result in elevating the sentence to a misdemeanor.'''
=== Major Crimes ===
 
----
{| style='text-align:center; background-color:#ffee99;' border=1 cellspacing=0
All of these crimes are punishable by a temporary brig sentence of 10-15 minutes, 500-1000 labour points, a fine of 500-1000 credits, or alternative punishment.
! style='background-color:#ffee55;' Width='20px'|Code
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffaa99;"
! style='background-color:#ffee55;' Width='1px'|
|- style="font-weight: bold; text-align: center; background-color: #ff6655; color: black;"
! style='background-color:#ffee55;' width='130px'|Crime
| style="width: 2em;"  | Code
! style='background-color:#ffee55;' width='300px'|Description
| style="width: 9em;| Crime
! style='background-color:#ffee55;' width='300px'|Notes
| style="width: 17em;" | Description
{{anchor|Drug Possession}}
|-
! 301
|'''Manslaughter'''
| To cause the death of a crewmate or cyborg, either through negligence or inaction.
|-
! 302
|'''Rioting'''
| To wilfully participate in rioting.
|-
|-
| 109
! 303
|[[File:Drug_Possession.png]]
|'''Sabotage'''
!Drug Possession
|To disable or destroy a Class-2 Restricted area (see trespass table), or to otherwise impede station communication or travel (telecoms, shuttles and pods).
| To possess space drugs or other narcotics by unauthorized personnel.
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation.  
{{anchor|Indecent Exposure}}
|-
|-
| 112
! 304
|[[File:Indecent_exposure.png]]
|'''Aiding & Abetting'''
!Indecent Exposure
| To assist and aide (either medically, physically, or verbally) the escape and wellbeing of a fugitive or criminal.
| To be intentionally and publicly unclothed.
| Running around the station naked. The mutual degradation of chasing a naked man down while he screams is only worth it on slow shifts.
{{anchor|Trespass}}
|-
|-
| 106
! 305
|[[File:Trespassing.png]]
|'''Escaping Arrest'''
!Trespass
| To escape from a lawful arrest by a member of security, or a lawful detainment by a departmental guard.
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or were given access on their ID.
{{anchor|Insubordination}}
|-
|-
| 105
! 306
|[[File:Insubordination.PNG]]
|'''Cruelty to Life'''
!Insubordination
| To willingly show overt cruelty to another living organism, including the killing of station pets, or the consumption or serving of the meat of another crewmember.
| To disobey a lawful direct order from one's superior officer.
| A charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated or fined. Security is expected to assist the head in carrying out the demotion.
{{anchor|Littering}}
|-
|-
| 104
!307
|[[File:Littering.png]]
|'''Major Contraband'''
!Littering
|The possession of major contraband as listed in the contraband list.
| To litter the station interior with trash, blood, gibs, oil, vomit, and other rubbish.
| People who bleed and seek medical attention are not littering. Dragging a dead body without a body bag falls here.
{{anchor|Possession of a Weapon}}
|-
|-
| 108
!308
|[[File:Deadly_Weapon.PNG]]
|'''Impersonation'''
!Possession of a Weapon
|To masquerade as another crewmember via chameleon technology, modified ID cards, or otherwise shapeshifting.
| To be in possession of a dangerous item that is not part of their job role.
| Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.
{{anchor|Spreading Disinformation}}
|-
|-
| 103
!309
|[[File:Disinformation.png]]
|'''Major Trespass'''
!Spreading Disinformation
|The unlawful entry of a Class-2 Restricted area. (see trespass table below.)
| To maliciously spread disinformation among the crew.
| Unintentional/accidental disinformation does not count. News channels spreading disinformation should be marked with a D-Notice. The culprit can have their Radio, PDA, and Newscaster access restricted.
{{anchor|Disturbing the Peace}}
|-
|-
| 101
!310
|[[File:Disturbing.png]]
|'''Major Theft'''
!Disturbing the Peace
|Theft of items, with or without force, worth 500-999 credits.
| To disturb the station's or crew's peace.
| Disorderly conduct, creating excessive noise over the radio, or attempting to goad people into conflict can be considered disturbing the peace.  
|-
|-
!311
|'''Bribery'''
|To offer a member of security, command, or a crew member a bribe (of the flesh, or monetary or material in nature) to either not perform their duties, improperly perform their duties, fail to administer justice, or to commit a crime on the criminal's behalf.
|}
|}


 
=== Grand Crimes ===
----
----
All of these crimes are punishable by a temporary brig sentence of 15-20 minutes, 1000 labour points, a fine of 1500-2000 credits, or alternative punishment.


=== Misdemeanors ===
* Only the Captain, Head of Security, and Warden can authorize a Permanent Sentence.
'''Crimes that can result in 5 minutes in the brig, 300-500 points in the labor camp, or a a fine of up to 300 credits paid to the arresting officer. A repeat trip to the brig due to committing these can result in elevating the sentence to a felony.'''
* If a prisoner requests an Exile, they may be given one.
* Pacification must be done according to the pacification Standard Operating Procedure.


{| style='text-align:center; background-color:#ffcc99;' border=1 cellspacing=0
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #db0b0b;"
! style='background-color:#ffaa55;' Width='20px'|Code
|- style="font-weight: bold; text-align: center; background-color: #8B0000; color: black;"
! style='background-color:#ffaa55;' Width='1px'|
| style="width: 2em;" | Code
! style='background-color:#ffaa55;' width='130px'|Crime
| style="width: 9em;" | Crime
! style='background-color:#ffaa55;' width='300px'|Description
| style="width: 17em;" | Description
! style='background-color:#ffaa55;' width='300px'|Notes
|-
{{anchor|Assault}}
! 401
|'''Attempted Murder'''
| To, with intent, attack another crewmember with a lethal weapon (firearms, blades, pyrotechnics, or chemicals); or to otherwise place a crewmember into hard critical condition with any other weapon.
|-
|-
| 201
! 402
|[[File:Assault.png]]
|'''Inciting a Riot'''
!Assault
| Being the one responsible for inciting a riot either through organization or provocation.
| To use physical force against someone without the apparent intent to kill them.
| Depending on the amount and kind of force used, severe instances should be elevated to attempted murder. Assaults with deadly weapons are a higher crime.
{{anchor|Rioting}}
|-
|-
| 203
!403
|[[File:Rioting.PNG]]
|'''Grand Sabotage'''
!Rioting
|To destroy or disable a Class-3 Restricted area (see trespass table), or to otherwise impede station function, or power, or travel (solar panels, RBMK-2, sabotaging the supermatter, or sabotaging the emergency shuttle).
| To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly.
{{anchor|Creating a Workplace Hazard}}
|-
|-
| 212
! 404
|[[File:Workplace_Hazard.PNG]]
|'''Unlawful Abduction'''
!Creating a Workplace Hazard
| The action of abducting a crew member or cyborg with no due reason, including wrongful arrest, kidnapping for ransom, or hostage-taking.
| To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, or breaking windows to space.
{{anchor|Petty Theft}}
|-
|-
| 210
!405
|[[File:Petty_theft.png]]
|'''Escaping Jail'''
!Petty Theft
|To escape from confinement while either being processed for time-sentencing by security, or from a temporary cell itself.
| To take items from a person, or an area one does not have access to or to take items belonging to the station as a whole.
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.
{{anchor|Breaking and Entry}}
|-
|-
| 206
!406
|[[File:BandE.PNG]]
|'''Criminal Negligence'''
!Breaking and Entry
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting two or more counts of 303 - Sabotage, or the death of a crewmember or cyborg.
| Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.
| Crew can still be charged with breaking & entry even if they do not enter the area themselves.
{{anchor|Vandalism}}
|-
|-
| 204
!407
|[[File:Vandalism.PNG]]
|'''Grand Contraband'''
!Vandalism
|The possession of grand contraband as listed in the contraband list.
| To deliberately damage the station with malicious intent.
| Sentence depends on quantity of property damaged.
{{anchor|Possession of a Restricted_Weapon}}
|-
|-
| 208
!408
|[[File:Lethal_Weapon.PNG]]
|'''Evidence Tampering'''
!Possession of a Restricted Weapon
|To either take from the evidence storages in security, or to destroy, relocate, or frame another crew member using evidence implicated in a crime.
| To be in possession of a restricted weapon without prior authorisation, such as: Guns, Batons, Flashes, Grenades, etc.
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double barrel shotgun loaded with beanbag rounds. <br>Only the Captain and HoS can issue weapon permits.
{{anchor|Animal Cruelty}}
|-
|-
| 202
!409
|[[File:Acruelty.png]]
|'''Grand Trespass'''
!Animal Cruelty
|The unlawful entry of a Class-3 Restricted area. (see trespass table below.)
| To harm or kill animals.
| Harming is justified if it is self-defence. Livestock, pests, and monkeys can be killed for scientific or culinary purposes.
{{anchor|Dereliction of Duty}}
|-
|-
|205
!410
|[[File:Dereliction.PNG]]
|'''Grand Theft'''
!Dereliction of Duty
|The theft of items, with or without force, worth 1000-4999 credits; or the theft of secure station equipment, such as the hand teleporter, armory weapons, confidential papers (in the vault), the captain's spare ID, head of staff IDs, and any equipment inside a head of staff's locker not otherwise acquirable elsewhere.
| To willfully abandon an obligation that is critical to the station's continued operation.
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.
|-
|-
!411
|'''Embezzlement'''
|To take funds for personal gain or use from a departmental budget, the vault, or to sell station materials in summary excess of 5,000 credits.
|}
|}


=== Exceptional Crimes ===
----All of these crimes are punishable by exile, permanent imprisonment, implantation, or cyborgification.
* If a prisoner requests their own execution, you may honor this request.
* A prisoner must consent to cyborgification.
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color:dimgray;"
|- style="font-weight: bold; text-align: center; background-color: black; color:white;"
| style="width: 2em;" | Code
| style="width: 9em;" | Crime
| style="width: 17em;" | Description
|-
! 501
|'''Murder'''
| The malicious, premeditated end of life or service of a crewmember or silicon, either through objective, desire or directive.
|-
! 502
|'''Subterfuge'''
| To, through deception, attempt to subvert the control of the station in a manner that disrupts the rule of law. For example, a criminal being the cause of a red security level, or the unauthorized change of the laws of the on-station AI to laws that serve the individual doing so, or result in the AI becoming dangerous to life.
|-
!503
|'''Terrorism'''
|The detonation of an explosive or chemical weapon that significantly disrupts station-wide atmospherics or causes injury to three or more crewmembers.
|-
! 504
|'''Civil Service Insubordination'''
| To disobey a lawful order issued by a Terran Marshall or Private Security Company contracted by Nanotrasen; or disobeying the lawful orders of a Nanotrasen Representative assigned as a mediator.
|-
!505
|'''Escaping Permabrig'''
|To escape, either through force or deception, from permanent imprisonment.
|-
!506
|'''Gross Negligence'''
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting 403 - Grand Sabotage, or two or more deaths of crewmembers or cyborgs.
|-
!507
|'''Exceptional Contraband'''
|The possession of exceptional contraband as listed in the contraband list.
|-
!508
|'''Corporate Espionage'''
|The act of attempting to steal Nanotrasen secrets, research. Or information regarding space station construction, valuable research practices. Or otherwise any vital information pertaining to Nanotrasen.
|-
!509
|'''CC Trespass'''
|To trespass on Central Command naval, transport, or emergency ships, including the Emergency Response Team ship. Typically charged at the request of Central Command or Emergency Response Team members.
|-
!510
|'''Exceptional Theft'''
|To steal items from Nanotrasen officers or dignitaries, including members of ERT and equipment issued thereof; or the theft of items, with or without force, worth 5000 credits or more.
|-
!511
|'''Corruption'''
|To abuse power, position, or trust in a manner that results in the monetary gain of 5000 credits, a promotion in rank, role, or duty, or to show willful ignorance of criminal wrongdoing.
|}


----
=== Capital Crimes ===
----All of these crimes can result in Execution or Permabrig.
* Authorization from Central Command is not needed for execution for any Capital crimes.
* If a prisoner requests their own execution, you may honor this request.
* A prisoner must consent to cyborgification.
 
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffffff;"
|- style="font-weight: bold; text-align: center; background-color: #dee7e5; color: black;"
| style="width: 2em;" | Code
| style="width: 9em;" | Crime
| style="width: 17em;" | Description
|-
! 601
|Multiple Homicide
| Three or more (3+) end of life(s) or services of crewmembers or silicons, either through objective, desire or directive; with or without premeditation. This extends to having others commit actions on your behalf.
|-
! 602
|Bioterrorism
| To release a biological agent, weapon, or lifeform against the station, including all bioweapons, diseases, xenomorphs, and kudzu.
|-
!603
|Destruction of Station
|To create either a disease, biological hazard or atmospheric disruption to the point that life on station is no longer comfortably sustainable or viable.
|-
! 604
|Mutiny
| To attempt to overthrow the current Captain or Command team as a whole.
|-
!605
|Facilitating Escapes
|To facilitate the escape of two or more prisoners currently permanently imprisoned.
|-
!606
|Unsanctioned Execution
|To execute a crew member or silicon with no proper cause, or without due reason. This does not apply to field executions.
|-
!607
|Hostile Enemy of The Corporation
|To be a member of the Wizard Federation, a Xenomorph, a Changeling, a Nuclear Operative, a heretic, a Voidwalker, a feral spider, a space dragon, or a cult leader, acting in a hostile manner toward Nanotrasen, its crew, or its assets.
Nuclear Operatives are automatically considered hostile.
Non-hostile Enemies of The Corporation are a civil matter and they should be asked politely to leave.
|}


=== Felonies ===
=== Special crimes ===
----The following crimes are the only crimes that may be charged '''on top of''' any other sentence or charge a criminal is experiencing. This means a person can be both demoted and temporarily brigged, or they may be charged for a higher code punishment than they were originally due.


'''Crimes that can result in 8 minutes, or 500-800 points in the labor camp. A repeat trip to the brig due to committing these can result in being permanently imprisoned, or a permanent stay at the labor camp.'''
Not all crimes are eligible for all punishments noted in the quick table.


{| style='text-align:center; background-color:#ffaa99;' border=1 cellspacing=0
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #56c3c4;"
! style='background-color:#ff6655;' Width='20px'|Code
|- style="font-weight: bold; text-align: center; background-color: #1c97bd; color: black;"
! style='background-color:#ff6655;' Width='1px'|
| style="width: 2em;" | Code
! style='background-color:#ff6655;' width='130px'|Crime
| style="width: 9em;" | Crime
! style='background-color:#ff6655;' width='300px'|Description
| style="width: 17em;" | Description
! style='background-color:#ff6655;' width='300px'|Notes
|Notes
{{anchor|Assault With a Deadly Weapon}}
|-
! S01
|'''Malpractice'''
| To improperly perform the duties prescribed by one's job in a manner that constitutes the violation of a crime.
|For example, an engineer having their emitters bounce through the halls to power the supermatter may be demoted.
'''Demotion-eligible only.'''
|-
! S02
|'''Excessive Force'''
| To exert an excess level of force for the threat faced, including assaulting restrained or incapacitated individuals.
|The criminal may either be demoted, or charged for assault or manslaughter, or any other relevant crimes and may be administered the punishments thereof.
'''Demotion or Code Punishment eligible only.'''
|-
|-
| 301
! S03
|[[File:Assault_Deadly_Weapon.PNG]]
|'''Abusing Authority'''
!Assault With a Deadly Weapon
| To use the authority granted in a position of power in order to give illegal commands or perform improper procedures, either negligently or with malintent.
| To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.
| Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was brutalized beyond critical, consider charging them with attempted murder.
'''Demotion or Code Punishment eligible only.'''
{{anchor|Assault of an Officer}}
|-
|-
| 302
! S04
|[[File:Assaulting_an_officer.PNG]]
|'''Conspiracy'''
!Assault of an Officer
| To conspire to commit a crime, but unsuccessfully do so, or to plan but fail to enact said plan, a crime.
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.
|The criminal may be either demoted, or charged for the crime they conspired to commit and administered the punishments thereof.
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible.
'''Demotion or Code Punishment eligible only.'''
{{anchor|Manslaughter}}
|-
|-
| 312
! S05
|[[File:Manslaughter.PNG]]
|'''Corporate Disobedience'''
!Manslaughter
| To disobey the order of a Central Command Intern, Official, or Dignitary.
| To unintentionally kill someone through negligent, but not malicious, actions.
|Punishment at the will of the Central Command Intern, Official, or Dignitary.
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.  
'''Demotion, Permabrig, or Code Punishment eligible.'''
{{anchor|Possession of Explosives}}
|-
|-
| 309
! S06
|[[File:Possession_Explosives.PNG]]
|'''Incompetence'''
!Possession of Explosives
|To fail to perform the basic duties of one's role, or to perform the duties of one's role in a manner that constitutes 206 - Negligence (including 406, 506).
| To be in possession of an explosive device.
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.
| Scientists and Miners are permitted to possess explosives only within the Science department.
'''Demotion or Code Punishment eligible only.'''
{{anchor|Inciting a Riot}}
|-
|-
| 303
! S07
|[[File:Inciting_Riot.PNG]]
|'''Contraband Usage'''
!Inciting a Riot
|To make use of prohibited items or assets for combat, technical, medical, or personal use.
| To attempt to stir the crew into a riot
|The criminal may either be demoted, or charged for any other relevant crimes and may be administered the punishments thereof if above the original contraband charge.
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.
'''Demotion or Code Punishment eligible only.'''
{{anchor|Sabotage}}
|-
|-
| 304
! S08
|[[File:Disrupting_power.png]]
|'''Complaint Retaliation'''
!Sabotage
|To use the power given to an authority, or to act in a hostile or exclusionary manner toward a person who had made a complaint about oneself.
| To hinder the work of the crew or station through malicious actions.
|'''Demotion or Code Punishment eligible only.'''
| Deliberately releasing N₂O, bolting or electrifying doors, disabling the power network, constructing barricades, and destroying nonvital machinery are but some of many means of sabotage. For more violent forms, see Grand Sabotage.
{{anchor|Theft}}
|-
|-
| 310
! S09
|[[File:Theft.PNG]]
|'''Dereliction of Duty'''
!Theft
|To abandon one's duties to perform either recreational activities or the duties of another station role. This can include activities of the flesh.
| To steal restricted or dangerous items
|The criminal may either be demoted, or charged for negligence or improper procedures, or any other relevant crimes and may be administered the punishments thereof.
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.
'''Demotion or Code Punishment eligible only.'''
{{anchor|High-Security Trespass}}
|-
|-
| 307
! S10
|[[File:Major_Trespass.PNG]]
|'''Favoritism'''
!High-Security Trespass
|To sway from established procedure and fair judgement due to specific positive or negative relationships with the parties involved.
| Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.
|The criminal may be demoted.
| Being in a very high security area, such as the armoury or the Captain's Quarters, is a more serious crime, and can be elevated to Grand Felony if intent is believed to be malicious.
'''Demotion-eligible only.'''
{{anchor|Aiding and Abetting}}
|-
|-
|305
!S11
|[[File:Resisting Arrest.PNG]]
|'''Accepting a Bribe'''
!Aiding and Abetting
|To accept a monetary bribe, material bribe, or bribe of the flesh to either not perform one's duties, improperly perform one's duties, fail to administer justice, or to commit a crime on the criminal's behalf.
|To knowingly assist a criminal, including by interfering with a lawful arrest.
|For example, a security officer accepting a criminal's 500 credit bribe to release the criminal early. They may be either demoted, or charged for Corruption and administered the punishments thereof.
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, or knowingly providing medical care without informing security.
'''Demotion or Code Punishment eligible only.'''
{{anchor|B&E of a Restricted Area}}
|}
 
== "High Security Areas" and Trespassing ==
This is a list of areas considered high security, and the corresponding crime that they constitute.
 
Trespassing is constituted as an individual entering into, or existing inside "Any area (on-station) of which the trespassee does not have permission from a relevant party (with ID access) or ID access to enter; or has been requested to leave and does not work in the department they have been requested to leave."
 
It should be noted that ID access is not always permission. Abusing RETA access or abusing other forms of emergency access (such as a paramedic walking into cargo) can lead to accesses being '''revoked''', but should not necessarily constitute a crime. All members of a department have a right to ask anyone not a member of the department being accessed to leave, even if the person is a head of staff. If the Research Director is trespassing into engineering, they must leave when asked, or may be found guilty of trespassing; or may be found guilty of trespassing if they lacked access to the area in question in the first place.
 
In circumstances where "permission" to enter an area conflicts, accept the highest ranking member's opinion, or the most pertinent member's opinion. For example, a roboticist would have higher authority on who enters robotics than a scientist, but the RD has authority over access to the entire science department.
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #da8773;"
|- style="font-weight: bold; text-align: center; background-color: #c45c42; color: black;"
| style="width: 2em;" | Space Law Designation
| style="width: 9em;" | Trespass Classification
| style="width: 17em;" | Applicable Areas
|-
|-
| 306
! 209
|[[File:BE_Restricted.PNG]]
|'''Trespassing / Class I'''
!B&E of a Restricted Area
| '''All''' areas in medical, cargo, security, science, and service, excluding areas otherwise covered by other trespassing charges; The Bridge.
| This is breaking into any Security area, Command area (Bridge, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.
'''All''' areas in engineering, excluding areas otherwise covered by other trespassing charges. The supermatter '''room''' is distinct from the supermatter '''chamber'''.
| As a felony, sentences start at 8 minutes, but can be immediately elevated to a Grand Felony if security has legitimate cause to believe the break in was for attempted Grand Theft or attempted Grand Sabotage.
{{anchor|Contraband}}
|-
|-
|308
! 309
|[[File:Contraband.png]]
|'''Major Trespass / Class II'''
!Contraband
| The Head of Security's Office; the Head of Personnel's Office; the Research Director's Office; the Chief Medical Officer's Office; the Quartermaster's Office; The Chief Engineer's Office; the Warden's Office; The Blueshield's Office; The Nanotrasen Consultant's Office/The Nanotrasen Crew Trainer's Office; The Supermatter '''chamber'''; EVA Storage; The Gravity Generator Room/Foyer; Permabrig
| To possess highly dangerous contraband items.
| Possessing or using tools, weapons, and other objects sourced exclusively from enemies of the corporation. Consider charging the criminal with Enemy of the Corporation instead if you have evidence to show they are working against the interests of Nanotrasen.
{{anchor|Kidnapping}}
|-
|-
|311
! 409
|[[File:Kidnapping.png]]
|'''Grand Trespass / Class III'''
!Kidnapping
| The Armory; the Captain's Office; the Vault; the AI satellite; Telecommunications.
| To kidnap a person or hold them hostage.
| Holding anyone somewhere against their will without legitimate reason counts for this. Unlawful arrests are considered kidnapping.
|-
|-
! 509
|'''CentCom Trespass / Class IV'''
| The ERT Shuttle; the TerraGov Waystation; Central Command; the Central Command whiteship and other naval bodies without explicit permission from a person with the authority to grant access.
|}
|}


== The Weapon Permit ==
One of the most controversial ID accesses, the weapon permit allows non-security, non-command to bear arms. On Nanotrasen stations, a weapon permit is not a right, and can be revoked at-will upon the commission of a crime, or not granted in the first place. <small>Metagrudging rules still apply.</small>
Nanotrasen originally designated the weapon permit to be the right to purchase any side-arm weaponry that can be concealed inside of a bag; principally a pistol. However, extensive lobbying has led to Nanotrasen removing this restriction, and it is now on stations themselves to regulate what crew members with a weapon permit may possess.


----
The Head of Security, Captain, and Head of Personnel reserve the right to regulate what crew members with a weapon permit may possess. For example, the Captain can say that crew members given a weapon permit may not possess any shotguns. This means that security may confiscate crew members carrying shotguns, and may also arrest the crew member.


=== Grand Felonies ===
However, the Head of Security, Captain, and Head of Personnel may not revoke the right for weapon-permit bearers to possess pistols, and pistol possession is the absolute minimum that weapon permits may be restricted to.


'''Crimes that can result in permanent incarceration, exile, or parole after serving a timed/labor camp sentence and being fitted with tracking, anti-teleportation, or chemical implants. Criminals can be sentenced to execution if they have established themselves to be uncontainable by available means.'''
Note that weapon permit restrictions '''must be universal''', and individual restrictions on weapon permits should be noted down on paper, and are not officially endorsed by Nanotrasen.


{| style='text-align:center; background-color:#DCDCDC;' border=1 cellspacing=0
== Contraband as a whole ==
! style='background-color:#A9A9A9;' Width='20px'|Code
Contraband can fall under many different categories and types. The following are the major types and classifications for common contraband. If you are unsure, request clarification from Central Command. Any contraband that is found on a search should be confiscated and stored away in the evidence storage of the security wing.
! style='background-color:#A9A9A9;' Width='1px'|
{| class="wikitable"
! style='background-color:#A9A9A9;' width='130px'|Crime
|+
! style='background-color:#A9A9A9;' width='300px'|Description
!Item
! style='background-color:#A9A9A9;' width='300px'|Notes
!Type
{{anchor|Attempted Murder}}
!Contraband Level
!Notes and Examples
|-
|-
|401
|Unarmored unauthorized clothing
|[[File:Attempted_Murder.PNG]]
|Departmental
!Attempted Murder
|None
| To use physical force against a person after that person is in a critical state with the apparent intent to kill them.
|Any clothing (jumpsuit, overwear, boots, gloves) not permitted or belonging to the possessor's department. For example, an assistant with a security officer's jumpsuit.
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them.  
'''Confiscate only - do not arrest or issue fines. Where a jumpsuit or jumpskirt is confiscated, you must issue a replacement authorized garment.''' This '''excludes''' all HUDs (Medical, Engineering, Chemistry, Science) '''except''' security HUDs, weapon permit HUDs, and any other HUDs that integrate anti-flash technology, which require a weapon permit or appropriate departmental access to possess.
{{anchor|Grand Sabotage}}
|-
|-
|404
|Jaws of Life
|[[File:Compromising_Station_Integrity.PNG]]
|Engineering/EMT Only
!Grand Sabotage
|Minor
| To engage in maliciously destructive actions, seriously threatening crew or station.
|Permission may be received from the Chief Engineer or their interim (Captain, Acting Captain) to carry this as non-approved personnel.
| Bombing, arson, releasing viruses, unauthorized tampering with the station's AI unit, sabotaging the supermatter engine, destroying vital machinery during an emergency, or deliberately exposing large areas to space all count as Grand Sabotage. If the sabotage resulted in deaths of station personnel, consider charging the criminal with Murder as well.
{{anchor|Grand Theft}}
|-
|-
|410
|Syndicate Paraphenalia
|[[File:High_value_target_theft.png]]
|Syndicate
!Grand Theft
|Minor
| To steal items of high value or sensitive nature.
|Posters, Banners, Balloons; anything that promotes the Syndicate over Nanotrasen
| <br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, slivers of the supermatter crystal, the blackbox, or the Captain's ID.<br> <br> This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission. 
{{anchor|Enemy of the Corporation}}
|-
|-
|405
|Type III+ Ballistic/Kinetic or Energy/Laser Armor
|[[File:Antag_skum.png]]
|Weapon Permit, Security Only, Command Only
!Enemy of the Corporation
|Minor
| To act as, or knowingly aid, an enemy of Nanotrasen.
|Armor that has a rating of III or higher against ballistic or kinetic weaponry (not including melee, including security equipment). Armor typically restricted for usage by non-security personnel may be used during red alert.
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, psychotic Mansus-seeking Heretics and The Cult of Nar'Sie.
The weapon permit means that crewmembers may wear and possess level 3 or below armor, unless where the armor possessed would require a crime to acquire (such as an armored head of staff coat).
{{anchor|Brainwashing}}
 
Miners, or persons mining, may possess any level of armor. If the armor is utilized in a crime, only then may it be confiscated, but it should typically be returned to the cargo department for other use, in order to not waste Nanotrasen resources.
|-
|-
|403
|Unarmored Syndicate Apparel
|[[File:Brainwashing.png]]
|Syndicate
!Brainwashing
|Minor
| To brainwash or enslave people against their will.
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would not typically constitute contraband ('''BELOW''' Level III Ballistic/Kinetic armor)
| Brainwashing surgery, heretic ghouls, syndicate hypnosis, and illegitimate forced cyborgification fall here. The brainwasher is additionally held accountable for every crime a brainwashed person has committed.
|-
|-
|}
|Possession (or Use) of Narcotics
|Controlled Substances
|Minor
|Chemicals that act as a stimulant or whose '''sole purpose''' is recreational use (i.e., cocaine, crack, methamphetamine, stimulants, fentanyl, space drugs). '''Weed''' is legal.
Substances with both a medicinal and recreational use may be permitted with a prescription or permission from a member of Medical (i.e., morphine, psicodeine, ''muscle'' stimulants). The Chief Medical Officer has final say on prescriptions and authorized narcotic substances.


Medicines are authorized equipment for all crew (i.e., libital). Toxic chemicals should instead be punished as "Harmful Substances".
|-
|Possession (or Use) of Harmful Substances
|Toxic Substances
|Moderate
|Chemicals that are harmful in nature and are considered toxic to '''most''' or '''all''' carbon individuals. Chemicals that are potentially toxic are exempted (such as chemicals only toxic to specific races).  The Research Director has final say on authorized harmful substances for members of research. The Chief Medical Officer has final say on authorized harmful substances for members of Medical.
Exemptions can be made for chemists and members of R&D only if permitted by the relevant member of command. For example: Toxin, heparin, lexorin, zombie powder, carpotoxin.


=== Capital Crimes ===
Romerol should be punished under Space Law 512 (Bioterrorism).
'''Crimes that can result in permanent incarceration, exile, cyborgification or, with Captain's authorization, execution.'''
Alcoholic beverages are '''not''' included as a harmful or toxic substance, even if they have the potential to be lethal. If the bartender kills people with drinks that they serve (so long as they are following established recipes), this should be punished under manslaughter or negligence laws.


{| style='text-align:center; background-color:#D8BFD8;' border=1 cellspacing=0
Individuals with '''unique biology''' (slime, plasmamen) are given exemptions to suit their needs. For example, slimes may possess chemicals that induce toxin damage in non-slime carbon individuals.
! style='background-color:#BA55D3;' Width='20px'|Code
|-
! style='background-color:#BA55D3;' Width='1px'|
|Incapacitating firearms
! style='background-color:#BA55D3;' width='130px'|Crime
|Weapon, Security Only, Command Only
! style='background-color:#BA55D3;' width='300px'|Description
|Moderate
! style='background-color:#BA55D3;' width='300px'|Notes
|Any weapon that is able to disable or impair another being via non-lethal means (disablers, pepperball pistol. The Warden's disabler shotgun is instead considered a specialized command asset).
{{anchor|Murder}}
|-
|-
|501
|Standard Combat Implants
|[[File:Murder.PNG]]
|Weapon, Security Only
!Murder
|Moderate
| To maliciously kill someone.
|Combat implants (Reviver, CNS rebooter/jumpstarter, mantis blade, anti-drop, razor claws) are considered contraband for security if implanted below Amber alert, and must be removed if this was done. If an implant was implanted on amber alert or above, it may remain for the rest of the shift; however, you can still be ordered to have implants removed by the Head of Security or Captain.  
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, can be argued to warrant lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. <br>'''Unauthorized vigilante field executions are classed as Murder.'''
'''Crew''' may only utilize combat implants on red alert or higher, or with permission from the Head of Security or Captain. It is self-antagging to needlessly implant yourself as a roboticist with combat implants.
{{anchor|Mutiny}}
|-
|-
|503
|Stun Batons / Stunprods
|[[File:Mutiny.PNG]]
|Security Only
!Mutiny
|Moderate
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.
|Including the detective's "police baton", bokken, and any hand-crafted batons capable of stunning.
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.
|-
|-
|}
|General Security Equipment
----
|Security Only
|Moderate
|Bola, telescopic shields, riot shields, gorilla/guerrilla gloves, retrieval (tackle) gloves, etc.; any equipment available from the Armadyne Peacekeeper Equipment Vendor, a security locker (Officer's, Warden's, Head of Security's, etc.), or offensive equipment printed from the security lathe.


=== Modifiers & Special Situations ===
This excludes HUDs, flashes, pepperspray, and seclights which are free to possess.
 
|-
{| style='text-align:center; background-color:#aaffaa;' border=1 cellspacing=0
|Firearms
! style='background-color:#55ff55;' width='150px'|Situation
|Weapon, Security Only, Command Only
! style='background-color:#55ff55;' width='200px'|Description
|Moderate
! style='background-color:#55ff55;' width='200px'|Modification
|The weapon permit means that non-security personnel may carry any firearm, subject to any imposed restrictions.
Exceptions to this are roles that spawn with a firearm (such as the bartender), who do not need to obtain a weapon permit. For the purposes of contraband, proto-kinetic weaponry are not considered firearms.
|-
|Anti-Personnel Explosives/Devices'''*'''
|Weapon
|Major
|Hellfoams, fragmentation grenades, ion grenades, incendiary grenades, molotovs, gluon grenades, landmines, or hand-made grenades.
'''*'''The only anti-personnel device punishable under this contraband stipulation is the bear trap or reverse bear trap. Members of the '''service''' department are permitted to obtain and possess bear traps.
|-
|Occult Reference Material
|Occult
|Major
|Literature, iconography, or otherwise media sourced from non-Nanotransen-approved religions.
|-
|Occult Instruments
|Occult
|Major
|Non-offensive magically-enriched articles related to non-Nanotransen-approved religions. Those incoming from Lavaland or the Gateway may be permitted with Security approval.
|-
|Syndicate Utility Implants
|Syndicate
|Major
|Syndicate-sourced or produced implants that are not intended for combat use. (illegal toolset implants, storage implants, radio/uplink implants)
|-
|Electronic Subversive Equipment
|Syndicate
|Grand
|Equipment that has the capability to intrude or disrupt Nanotrasen systems. (Cryptographic Sequencers, AI Detectors, SyndEye, EMP flashlight, radio jammer)
|-
|High-Explosives / WMDs
|Weapon, Syndicate
|Grand
|The ONLY exception permitted is TTVs limited to Research, or Red Alert situations where they are absolutely necessary (Blob). WMDs include air freezing/burning and radiation.
|-
|Specialized Command Assets
|Command Only
|Grand
|Equipment specific to members of command, such as MODsuits, special weapons (X01, X02, antique laser gun, the Warden's disabler shotgun), etc.
|-
|Silicon Law Boards
|Command, Robotics Only
|Grand
|Boards used to reprogram the laws of silicons (AI, cyborgs).
|-
|Occult Weaponry
|Occult, Weapon
|Grand
|Magically-enriched articles that are able to be used in an offensive manner. Those incoming from Lavaland or the Gateway may be permitted with Security approval.
|-
|Syndicate Utility Implements ('''non'''-implants, '''non'''-electronic subversive equipment)
|Syndicate
|Grand
|Syndicate-sourced or syndicate-produced including, but not exclusive to: MODsuit modules (chamelon module, anti-slip module, shock-absorber module, plate compression module), GLA Brand Mail Counterfeit Devices, chameleon projectors, agent cards (except where Nanotrasen issued, such as the detective's ID card), Thermal Imaging Glasses, hypnotic flashes, power sinks.
|-
|The Captain's Spare Access ID
|Command Only
|Grand
|You'd better be a member of command.
|-
|Syndicate Weaponry
|Syndicate, Weapon
|Exceptional
|Syndicate-sourced or syndicate-produced firearms or melee weaponry; or implements used for combat (shields). This includes, but is not limited to: energy swords (include dual variant, '''unless''' Nanotrasen-manufactured), the Bulldog Shotgun, the Ansem pistol, the '''Makarov''' pistol, the C-20r Submachine gun, the "Badass Revolver", the M-90gl Carbine, the L6 Squad machine gun, the Anti-Material Sniper Rifle, the Abielle Smart SMG.
|-
|Psychologically Subversive Equipment
|Syndicate, Occult
|Exceptional
|Articles with which to subvert an employee's loyalty to Nanotrasen.
|-
|-
| <br>'''Resisting Arrest'''<br><br>
|Armored Syndicate Apparel
| To not cooperate with an officer who attempts a proper arrest. Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you modify timers for this. Suspects who scream bloody murder while being arrested are not cooperating.
|Syndicate
| +2 Minutes to sentence time.
|Exceptional
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would typically constitute contraband (Level III+ Ballistic/Kinetic armor)
|-
|-
|<br>'''Cooperation with prosecution or security'''<br><br>
|Syndicate Combat Implants
| Being helpful to the members of security, revealing things during questioning or surrendering yourself once informed that you are wanted.
|Syndicate
| -2 Minutes to sentence time.
|Exceptional
|Syndicate-sourced or syndicate-produced implants that aid in combat. (freedom implant, '''energy''' armblade implant, micro or macro explosive implants, deniability implants, implanted arm-mounted weaponry)
|-
|-
|<br>'''Re-education'''<br><br>
|The Nuclear Authentication Disk
| Getting de-converted from being a revolutionary, cultist, or any other kind of brainwashing or mental condition.
|Command Only
| Immediate release.
|Exceptional
|You'd better be the Captain.
|}
== Implant Classification ==
 
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #85dbff;"
|- style="font-weight: bold; text-align: center; background-color: #2bbdfb; color: black;"
| style="width: 2em;" | Implant Type
| style="width: 9em;" | Implants
| style="width: 17em;" | Notes
|-
|-
|'''Self Defense'''
! '''Civilian'''
| Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.
|All cybernetic limbs; botany arm implant; janitor arm implant; lighter arm implant; CNS skillchip connector implant; civilian HUD implant; diagnostic HUD implant; empathic sensor implant; night vision eyes; thrusters set implant; deathrattle implant; breathing tube implant; internal medical analyzer; nutrient pump implant (and variants); civilian HUD implant; medical HUD implant; tracking implant; all tier 1, 2, and 3 cybernetic organs '''excluding''' the volume-adjusting cybernetic ears (and variants); toolset arm implant (and all variants)
| Immediate release.
|May be possessed freely, regardless of alert. Permission is not necessary to possess. Members of command may revoke implants from members of their respective departments at-will. The Head of Security and Captain may revoke implants from any crew member at-will.
|-
|-
|<br>'''Immediate threat to the prisoner'''<br><br>
! '''Medical'''
| The singularity eats something near the brig, an explosion goes off, etc.
|strong-arm implant; surgical toolset implant (and variants); herculean gravitronic spinal implant
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.
|Free to possess for medical staff and roboticists only. Other crew must receive permission from the Chief Medical Officer.
|-
|-
|'''Medical reasons'''
!Security/Command
| Prisoners are entitled to medical attention if sick or seriously injured.
|Security HUD implant; mindshield implant; exile implant; chemical implant.
| Medical personnel can be called, or the prisoner can be escorted to the Medbay.
|Implants not necessarily combat implants, but are restricted to members of security or command (free to possess on any alert). Crew must receive permission from the Captain or Head of Security to possess‡.
|-
|-
|'''Escape from Brig'''
! '''Combat'''
| If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.
|Volume-adjusting cybernetic ears; anti-drop implant; reviver implant*; CNS jumpstarter implant; CNS rebooter implant; mantis blade implant; photon projector implant; voltaic cybernetic combat heart; strong-arm implant.
| Reset timer.
|May be possessed by members of security on amber alert†. May only be possessed by crew on red alert.
<nowiki>*</nowiki>Miners may make use of the reviver implant on any alert.
|-
|-
! '''Contraband'''
|Energy mantis blade implant; micro-bomb implant; macro-bomb implant; storage implant; tactical deniability implant; x-ray eyes implant (and variants); thermal eyes implant (and variants); freedom implant; syndicate radio implant; syndicate uplink implant; stealth implant.
|May only be used on red alert. Considered contraband (see contraband rules/laws for specific type of contraband)‡‡.
|}
|}
Duplicate entries indicate special permission to possess.
† May be possessed by the Blueshield also. When amber is reached once, security may keep these implants for the remainder of the shift. Crewmembers can be asked to remove implants when the alert lowers from red alert.
‡ Exile and chemical implants are not recommended to be used by members of command or security, and instead it is recommended that they are saved for implanting into others.
‡‡ Not exhaustive an exhaustive list. All syndicate implants apply.
== Security Cyborgs ==
Security cyborgs are in a unique spot, and they are programmed as such. Security cyborgs are not beholden to space law, but '''enforce''' space law to all other crew, including fellow officers. Security cyborgs '''should''':
* Stay in brig, but may patrol with other officers; unless the alert is amber or higher, where security cyborgs may patrol.
* Enforce space law equally to all crew.
* Use their words to attempt to get criminals to surrender while being ready to defend themselves and other crew.
* Make judgement calls on the lawfulness/legality of an order: '''security cyborgs do not have a traditional law 2, and may refuse all unlawful or illegal orders, principally or not.'''
Security cyborgs should '''not''':
* Kill people unless doing so would save another life
** You are expected to be exceptionally conservative about lethal force, and you should generally operate as if you're on safeguard until things get lethal themselves.
* Enforce the Standard Operating Procedures (as this isn't security's job either)
* Use their unique functionality to skirt traditional [[Silicon Policy|silicon rules]].
* Abusing/use their all-access in a manner that would constitute a crime should a security officer had broken in.
* Report malfunctioning AI or cyborgs unless they are breaking space law or harming crew.
** You are to remain uninvolved in this situation for as long as you can.
* Resort to violence immediately upon attempting to capture a criminal.
Please note that our punishments to security cyborgs misbehaving, from an OOC perspective, are harsher than usual, due to the unique role that they play, and how the role is easily abused. Access to security cyborg is a privilege.
== Criminal Guidelines ==
These guidelines exist to explain the relationship between the in-game rules and space law, so players can better understand what kinds of crime, criminal characters, etcetera, can safely be attempted without getting into any OOC trouble. With that said, these are NOT rules, they have NO weight on the decisions made by staff, and these do NOT overwrite any part of the in-game rules; attempting to quote ANY of these guidelines when a staff member is speaking with you will not help your case.
'''In-character motives versus out-of-character motives:'''
When committing any kind of crime, there are two possible reasons behind why your character would do such a thing; an in-character goal or motive, or an out-of-character goal or motive. In-character motives are, typically, more roleplay-oriented, or directly relate to the circumstances in the current shift; on the flipside, an out-of-character motive is a goal that does not relate to the character you are playing, and instead comes from your own, personal goals.
Out-of-character motives do not improve or foster roleplay in any way, so they are not tolerated by the rules nor staff. Examples of out-of-character motives include, but are not limited to; wanting to 'give security something to do', wanting to steal specific, powerful items for personal gain, being motivated by out of character information (such as information gained while ghosting), etcetera. Simply put, committing crime isn't an issue, but powergaming, metagaming, etcetera, IS, and will result in OOC punishment; crime, criminal characters, etcetera, can easily lead to meaningful roleplay if done right!
As such, you should not attempt to justify your character's in-character actions with your own, out of character goals. Obviously, you may create a criminal character due to your own interests and enjoyment, however, you should still give said character proper, in-character justification for their actions as well; simply put, you must have an in-character reason WHY your character would do such a thing to begin with. For example, perhaps your character is some sort of thief, whom sells stolen goods for some extra cash in maintenance- Or, maybe your character has turned to vandalism in protest of Nanotrasen's greedy, capitalistic policies, etcetera. Giving your character a good, in-character REASON to commit crime gives you a gimmick to roleplay with, and it offers an engaging opportunity for roleplay between your character and other crewmembers.
'''Round disruptions:'''
Any activities that negatively impact a large number of other players, or severely impacts a small group of players, violates rule two. As such, it is important to make sure your crimes do not ruin the round for other players in the process of committing them! Generally, your crimes should not lead to a very, very lengthy manhunt, they should not cause areas to become uninhabitable, nor should people die because of your character's actions. Furthermore, rule four protects ERP, and requires unrelated individuals to get LOOC permission before intervening; as such, your actions should avoid interrupting people who are clearly, actively roleplaying. The IMPACT your crimes have on the round will greatly impact whether or not you are punished by staff for your actions; for example, vandalizing a security checkpoint in protest of Nanotrasen likely will not result in staff intervention, but breaking into the vault or armory definitely will.
'''Resistance:'''
The first thing to do when committing a crime, or making a criminal character, is to accept that you WILL be arrested; obviously, you are not expected to turn yourself in after every crime, however, leading security on an excessively long manhunt will result in staff intervention. As such, attempting to EXTENSIVELY flee, or otherwise 'beat' security, generally will not go well, and likely violates the rules. Instead, your character's inevitable arrest should be seen as a chance to start an interaction with security themselves. After all, the arrest procedures (listed further above) REQUIRES security officers to request compliance from the suspect before using force; this gives you the perfect opportunity to interact with the security members present, as they should not turn to their weapons until your character either refuses to come willingly OR attempts to flee!
Better yet, your patience may even be rewarded; if the security officer fails to follow proper arrest procedures, they themselves will likely be arrested. Of course, you may still attempt to flee if that is what your character would logically do, however, you do not have to flee from the START; if you give the officer a chance to speak, you may get an enjoyable interaction out of the whole ordeal!


[[Category:Guides]]
[[Category:Guides]]
[[Category:Standard Operating Procedure]]

Latest revision as of 14:25, 3 May 2026


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Space Law
Space Law
This page contains in-character laws, and is used by both staff and players for reference. It's important to read if you wish to be an antagonist, member of command, or a member of security.
Looking for the Standard Operating Procedure?

Space law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their space stations. It applies to all NT employees, authorized visitors, and generally anyone that is legally aboard the station. These individuals are both protected by, and expected to follow, space law. Any individuals that board the station with hostile intent are not protected by space law. Central Command can authorize pardons for any named or unnamed crimes as they see fit.

Interpretation of the law

A rough understanding of space law is important in order to ensure workplace productivity for Nanotrasen employees, and to prevent any accidental crimes from being committed without one's knowledge. Furthermore, more in-depth knowledge of space law is recommended, if not required for intensive positions such as captain, head of personnel, warden, head of security, security officer, and lawyer.

For certain crimes, the intention of the accused is important. The difference between murder and manslaughter can be hard to ascertain. When in doubt, you should default to the lesser crime.

Charging someone with multiple counts of the very same crime is completely disallowed; even if someone steals every toolbox on the station, you may only charge them with one count of minor theft.

Knowingly aiding a criminal is aiding and abetting. Offenders are to be charged with the same sentence as the person they helped, with a minimum charge of at least five minutes.

Crime stacking

The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:

Criminals with crimes of the same tier (eg, 403 and 406) should be charged with the most relevant, single crime to the actions they committed.

If a person commits the same crime three or more times, they may be charged one tier up from their current crime. For example, three counts of 307 leads to 407. Space Law is laid out in such a way that this typically makes a great deal of sense.

If a person commits crimes of the same severity five or more times, they be charged one tier up from the most relevant of their current crimes. For example, two counts of 105, two counts of 108, and one count of 109 could be charged as 205 or 206.

Arrest and brig procedures

Now found here, in the standard operating procedure. Members of Security and Command are advised to review this.

There are some special precautions to be noted here for quick and easy reference:

  • Ask Plasmamen prisoners where their internals tank is located. Do not remove this tank, as it will kill them. In such a case where their clothes have to be changed, expedience is mandatory. The same applies for species that do not breathe standard air mixes, such as Vox, or crew members with exotic or unique respiration.
  • All contraband is to be confiscated and placed in evidence storage, including tools used in a crime. These items are not to be returned afterwards.
  • Make routine checks on the permabrig, solitary and labor camp areas if they happen to be occupied; this is especially important for the warden.

Legal representation and trials

While prisoners are permitted to seek legal representation, security is under no obligation to provide or allow it for crimes that do not warrant specifically permanent confinement or execution.

Lawyers exist to serve as a guiding hand and voice of reason within the sentencing process; however, lawyers have zero authority over the brig, security personnel, prisoners, or sentencing, and any attempt to throw their weight around may be ignored.

Prisoners have a right to a trial for cases of permabrig or execution, but this is subject to the availability of willing counsel and approval by the Captain, Nanotrasen Representative, or Head of Personnel.

Disruptive lawyer - If the lawyer is asked to leave the brig by the head of security, warden or captain, they must do so, and cannot return until one of those people allow it. If they return without permission, or are otherwise disruptive, they may be charged with the appropriate crimes.

Sentencing Conflicts - In instances where a conflict of opinion arises over the sentence of a prisoner, the chain of command should be followed, with additional respect to security ranks:

Captain -> Head of Security -> Warden -> Security Officers, Detective, Brig Medics

Use of deadly force

As a member of the station's security force, you are one of the best armed and protected people on the station and are equipped with the latest in non-lethal weaponry.

Situations that warrant the use of deadly force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools, which are often many times more effective than lethal options when it comes to defusing a situation. In general, if it is possible to capture personnel non-lethally, you should. If you do not, expect to justify yourself to command to not get fired and to staff to not be punished.

There are however certain circumstances where deadly force is permissible and usually granted when someone is hostile (attacking crew without reason):

Non-EoCs / petty criminals
Lethal force should never be used against a target that is not an EoC or is not set to execute/kill on sight via lawful order. If they end up dead, the person in question has to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.
Lethals authorized - post-combat treatment/revival required
Armed and dangerous
(Stun weapons, lethal weaponry, stolen security weapons/equipment (not clothing) etc.)
Multiple assailants
(Armed or otherwise)
Possessing explosives
(Grenades, TTVs, etc.)
Revolutionaries
(Non-heads)
Armoury trespassers
(Armed or otherwise)
Enhanced individuals
(Stimulants, implants, bio-chips, etc.)

Escape, escape attempts & in-cell vandalism

Remember: As non-antagonist, you must ahelp to escape cells or permabrig.

  • Escape is defined as leaving the area they're confined to, without permission from security; breaking internal windows, without leaving the space they are confined to, does not count. E.g. : temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell.
  • Attempted escape is defined as attempting to break the barriers that keep the prisoner contained (e.g. : cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset at the discretion of security. Permanent prisoners guilty of this should be moved to isolation temporarily. If permanent prisoners attempt escape, contact Central Command with a full report on the incident.
  • Vandalizing their cell is defined as breaking things in their environment in a way that does not help them escape. In cases of vandalism from a permanent prisoner you should isolate them temporarily, or remove privileges such as, jukebox, PDA, etc... If it escalates further, put the prisoner in a straitjacket.
  • Temporary prisoners who escape are to be re-brigged for the full timer they had before, plus an additional 5 minutes.

Space law

Keep in mind Crimes with low amounts of time can always be fined rather than jailed as well; you are encouraged to roleplay things out and make them fun for both the officer and the criminal.

Crime Code Reference

Use this to quickly find the Crime Code Numbers, or communicate with other Officers about crimes happening.

Crime codes are made up of Category Codes (_XX), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__)

Crime Code Reference
Code Minor - 1XX Moderate - 2XX Major - 3XX Grand - 4XX Exceptional - 5XX Capital - 6XX Special - SXX
X01 Assault Battery Manslaughter Attempted Murder Murder Multiple Homicide Malpractice
X02 Harassment Threatening Rioting Inciting a Riot Subterfuge Bioterrorism Excessive Force
X03 Refusal to Identify Obstructing Justice Sabotage Grand Sabotage Terrorism Destruction of Station Abusing Authority
X04 Disturbing the Peace Omnidepartment Aiding & Abetting Unlawful Abduction Civil Service Insubordination Mutiny Conspiracy
X05 Civil Disobedience Resisting Arrest Escaping Arrest Escaping Jail Escaping Perma Facilitating Escapes Corporate Disobedience
X06 Improper Procedures Negligence Cruelty to Life Criminal Negligence Gross Negligence Unsanctioned Execution Incompetence
X07 Contraband Moderate Contraband Major Contraband Grand Contraband Exceptional Contraband Hostile Enemy of The Corporation Contraband Usage
X08 Jesting Vigilantism Impersonation Evidence Tampering Corporate Espionage Complaint Retaliation
X09 Loitering Trespass Major Trespass Grand Trespass CC Trespass Dereliction of Duty
X10 Minor Theft Theft Major Theft Grand Theft Capital Theft Favoritism
X11 Vandalism Failure to Pay Bribery Embezzlement Corruption Accepting a Bribe
Punishment Fine - 100-250 Credits,

Alt. Punishment

Brig - 5-10 Minutes,
Labor - 250-500 Points,
Fine - 250-500 Credits

Alt. Punishment

Brig - 10-15 Minutes,
Labor - 500-1000 Points,
Fine - 500-1500 Credits

Alt. Punishment

Brig - 15-20 Minutes,
Labor - 1000 Points,
Fine - 1500-2000 Credits

Alt. Punishment

Permabrig,
Exile,
Implantation,
Cyborgification
Execution,

Permabrig,

Cyborgification

Demotion

Permabrig

Code Punishment

Modifiers & Special Situations

Some modifiers have special clauses and conditions that should be fulfilled.

Situation Description Modifier
Central Command Directive To be issued a directive pertaining to a criminal's sentence, charge, or status. Modified or charged per executive directive.
Meaningful Harm to a Head (HTH) To commit 201 against a Head of Staff. Eligible for all 4XX punishments with original charge.
Meaningful Harm to a Captain (HTC) To commit 201 or 401 against the Captain. Eligible for all 5XX punishments with original charge.
Cooperation with Security To cooperate through wilful surrender, admittance of crimes, or any otherwise lack of resistance upon arrest with security. Only applicable to crimes with brig timers, fines, or labour point thresholds (1XX-4XX). 25-75% reduction at the arresting officer's discretion.
Hostile Brainwashing To have been brainwashed by a foreign hostile agent, including hypnosis, drugging, or immaterial coercion. Deconversion and release.
Medical Attention To require the need of medical attention while imprisoned. Running timer.
Parole To be released from permanent imprisonment as a parolee. Paroled until sentence expires.
Alternative Punishment To offer a prisoner a punishment alternative to the prescribed list of punishments. This can include consensual sexual acts. Release when completed
Repeat Offender To commit the same crime three times or more. Increase in crime severity to next applicable level (110 > 210).
Self Defence To have committed a crime (such as murder) in self defense. Immediate release and pardon.
Immediate Threat to Prisoner To be imprisoned permanently or temporarily where there is an active threat to life. This includes both hostile agents and engineering threats. Release or relocation at the discretion of the Head of Security

Minor Crimes


All of these crimes are punishable by a fine of 100-250 credits, or alternative punishment.

Code Crime Description
101 Assault Unwanted physical contact with another person, including shoving, stunning, harmful grabbing, throwing, etc., but not including actual physical harm.
102 Harassment Multiple (3+) instances of unwanted physical or verbal contact, including via electronic methods (PDA, Communications, etc.)..
103 Refusal to Identify A refusal or failure to identify oneself on amber alert or above.
104 Disturbing the Peace Causing unnecessary noise, spectacle, or commotion with no due cause.
105 Civil Disobedience Ignoring lawful orders issued by security or command in a non-violent manner.
106 Improper Procedures To violate the Standard Operating Procedures, referred to security by a Head of Staff, and to be fined or alternatively punished instead of demoted.
107 Contraband The possession of minor contraband as listed in the contraband list.
108 Jesting A blanket crime to charge mimes or clowns with if they have technically broken the law, but did so in a way that demands a minimum sentence.
109 Loitering Lingering outside or near a Class-2+ restricted area for a period of time in excess of 30 minutes. For example, the bridge.
110 Minor Theft Theft of items, with or without force, worth 100 credits or less.
111 Vandalism Defacing or Dismantling of non-essential station assets.

Medium Crimes


All of these crimes are punishable by a temporary brig sentence of 5-10 minutes, 250-500 labour points, a fine of 250-500 credits, or alternative punishment.

Code Crime Description
201 Battery Unwanted physical contact with another person that causes actual physical harm but does not lead to the grave injury or death of the victim (see 301, 401, 501).
202 Threatening The credible threat of physical or mental harm, or the credible threat to property, constituting a 2XX or above crime. For example, threatening to shove (101) someone is not applicable, but threatening to murder (501) someone is applicable..
203 Obstructing Justice Impeding security in conducting a lawful arrest or otherwise administering justice
204 Omnidepartment Performing, or attaining the means to perform the duties of another department. For example, construction exosuit fabricators outside of robotics.
205 Resisting Arrest Refusal to submit to a lawful arrest either through attempted evasion or physical resistance. For suspects that successfully flee from the arrest, see 305.
206 Negligence Acting without due regard, or failing to act, in a manner that leads to damage or injury to station equipment or personnel.
207 Moderate Contraband The possession of moderate contraband as listed in the contraband list.
208 Vigilantism Pursuing criminals, or persons the criminal deems to have committed a wrong in a manner that attempts to harm or administer justice.
209 Trespass The unlawful entry of a Class-1 Restricted area. (see trespass table below.)
210 Theft Theft of items, with or without force, worth 101-499 credits.
211 Failure to Pay Failing to pay a fine within an orderly timeframe (20 minutes).

Major Crimes


All of these crimes are punishable by a temporary brig sentence of 10-15 minutes, 500-1000 labour points, a fine of 500-1000 credits, or alternative punishment.

Code Crime Description
301 Manslaughter To cause the death of a crewmate or cyborg, either through negligence or inaction.
302 Rioting To wilfully participate in rioting.
303 Sabotage To disable or destroy a Class-2 Restricted area (see trespass table), or to otherwise impede station communication or travel (telecoms, shuttles and pods).
304 Aiding & Abetting To assist and aide (either medically, physically, or verbally) the escape and wellbeing of a fugitive or criminal.
305 Escaping Arrest To escape from a lawful arrest by a member of security, or a lawful detainment by a departmental guard.
306 Cruelty to Life To willingly show overt cruelty to another living organism, including the killing of station pets, or the consumption or serving of the meat of another crewmember.
307 Major Contraband The possession of major contraband as listed in the contraband list.
308 Impersonation To masquerade as another crewmember via chameleon technology, modified ID cards, or otherwise shapeshifting.
309 Major Trespass The unlawful entry of a Class-2 Restricted area. (see trespass table below.)
310 Major Theft Theft of items, with or without force, worth 500-999 credits.
311 Bribery To offer a member of security, command, or a crew member a bribe (of the flesh, or monetary or material in nature) to either not perform their duties, improperly perform their duties, fail to administer justice, or to commit a crime on the criminal's behalf.

Grand Crimes


All of these crimes are punishable by a temporary brig sentence of 15-20 minutes, 1000 labour points, a fine of 1500-2000 credits, or alternative punishment.

  • Only the Captain, Head of Security, and Warden can authorize a Permanent Sentence.
  • If a prisoner requests an Exile, they may be given one.
  • Pacification must be done according to the pacification Standard Operating Procedure.
Code Crime Description
401 Attempted Murder To, with intent, attack another crewmember with a lethal weapon (firearms, blades, pyrotechnics, or chemicals); or to otherwise place a crewmember into hard critical condition with any other weapon.
402 Inciting a Riot Being the one responsible for inciting a riot either through organization or provocation.
403 Grand Sabotage To destroy or disable a Class-3 Restricted area (see trespass table), or to otherwise impede station function, or power, or travel (solar panels, RBMK-2, sabotaging the supermatter, or sabotaging the emergency shuttle).
404 Unlawful Abduction The action of abducting a crew member or cyborg with no due reason, including wrongful arrest, kidnapping for ransom, or hostage-taking.
405 Escaping Jail To escape from confinement while either being processed for time-sentencing by security, or from a temporary cell itself.
406 Criminal Negligence Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting two or more counts of 303 - Sabotage, or the death of a crewmember or cyborg.
407 Grand Contraband The possession of grand contraband as listed in the contraband list.
408 Evidence Tampering To either take from the evidence storages in security, or to destroy, relocate, or frame another crew member using evidence implicated in a crime.
409 Grand Trespass The unlawful entry of a Class-3 Restricted area. (see trespass table below.)
410 Grand Theft The theft of items, with or without force, worth 1000-4999 credits; or the theft of secure station equipment, such as the hand teleporter, armory weapons, confidential papers (in the vault), the captain's spare ID, head of staff IDs, and any equipment inside a head of staff's locker not otherwise acquirable elsewhere.
411 Embezzlement To take funds for personal gain or use from a departmental budget, the vault, or to sell station materials in summary excess of 5,000 credits.

Exceptional Crimes


All of these crimes are punishable by exile, permanent imprisonment, implantation, or cyborgification.

  • If a prisoner requests their own execution, you may honor this request.
  • A prisoner must consent to cyborgification.
Code Crime Description
501 Murder The malicious, premeditated end of life or service of a crewmember or silicon, either through objective, desire or directive.
502 Subterfuge To, through deception, attempt to subvert the control of the station in a manner that disrupts the rule of law. For example, a criminal being the cause of a red security level, or the unauthorized change of the laws of the on-station AI to laws that serve the individual doing so, or result in the AI becoming dangerous to life.
503 Terrorism The detonation of an explosive or chemical weapon that significantly disrupts station-wide atmospherics or causes injury to three or more crewmembers.
504 Civil Service Insubordination To disobey a lawful order issued by a Terran Marshall or Private Security Company contracted by Nanotrasen; or disobeying the lawful orders of a Nanotrasen Representative assigned as a mediator.
505 Escaping Permabrig To escape, either through force or deception, from permanent imprisonment.
506 Gross Negligence Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting 403 - Grand Sabotage, or two or more deaths of crewmembers or cyborgs.
507 Exceptional Contraband The possession of exceptional contraband as listed in the contraband list.
508 Corporate Espionage The act of attempting to steal Nanotrasen secrets, research. Or information regarding space station construction, valuable research practices. Or otherwise any vital information pertaining to Nanotrasen.
509 CC Trespass To trespass on Central Command naval, transport, or emergency ships, including the Emergency Response Team ship. Typically charged at the request of Central Command or Emergency Response Team members.
510 Exceptional Theft To steal items from Nanotrasen officers or dignitaries, including members of ERT and equipment issued thereof; or the theft of items, with or without force, worth 5000 credits or more.
511 Corruption To abuse power, position, or trust in a manner that results in the monetary gain of 5000 credits, a promotion in rank, role, or duty, or to show willful ignorance of criminal wrongdoing.

Capital Crimes


All of these crimes can result in Execution or Permabrig.

  • Authorization from Central Command is not needed for execution for any Capital crimes.
  • If a prisoner requests their own execution, you may honor this request.
  • A prisoner must consent to cyborgification.
Code Crime Description
601 Multiple Homicide Three or more (3+) end of life(s) or services of crewmembers or silicons, either through objective, desire or directive; with or without premeditation. This extends to having others commit actions on your behalf.
602 Bioterrorism To release a biological agent, weapon, or lifeform against the station, including all bioweapons, diseases, xenomorphs, and kudzu.
603 Destruction of Station To create either a disease, biological hazard or atmospheric disruption to the point that life on station is no longer comfortably sustainable or viable.
604 Mutiny To attempt to overthrow the current Captain or Command team as a whole.
605 Facilitating Escapes To facilitate the escape of two or more prisoners currently permanently imprisoned.
606 Unsanctioned Execution To execute a crew member or silicon with no proper cause, or without due reason. This does not apply to field executions.
607 Hostile Enemy of The Corporation To be a member of the Wizard Federation, a Xenomorph, a Changeling, a Nuclear Operative, a heretic, a Voidwalker, a feral spider, a space dragon, or a cult leader, acting in a hostile manner toward Nanotrasen, its crew, or its assets.

Nuclear Operatives are automatically considered hostile. Non-hostile Enemies of The Corporation are a civil matter and they should be asked politely to leave.

Special crimes


The following crimes are the only crimes that may be charged on top of any other sentence or charge a criminal is experiencing. This means a person can be both demoted and temporarily brigged, or they may be charged for a higher code punishment than they were originally due.

Not all crimes are eligible for all punishments noted in the quick table.

Code Crime Description Notes
S01 Malpractice To improperly perform the duties prescribed by one's job in a manner that constitutes the violation of a crime. For example, an engineer having their emitters bounce through the halls to power the supermatter may be demoted.

Demotion-eligible only.

S02 Excessive Force To exert an excess level of force for the threat faced, including assaulting restrained or incapacitated individuals. The criminal may either be demoted, or charged for assault or manslaughter, or any other relevant crimes and may be administered the punishments thereof.

Demotion or Code Punishment eligible only.

S03 Abusing Authority To use the authority granted in a position of power in order to give illegal commands or perform improper procedures, either negligently or with malintent. The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.

Demotion or Code Punishment eligible only.

S04 Conspiracy To conspire to commit a crime, but unsuccessfully do so, or to plan but fail to enact said plan, a crime. The criminal may be either demoted, or charged for the crime they conspired to commit and administered the punishments thereof.

Demotion or Code Punishment eligible only.

S05 Corporate Disobedience To disobey the order of a Central Command Intern, Official, or Dignitary. Punishment at the will of the Central Command Intern, Official, or Dignitary.

Demotion, Permabrig, or Code Punishment eligible.

S06 Incompetence To fail to perform the basic duties of one's role, or to perform the duties of one's role in a manner that constitutes 206 - Negligence (including 406, 506). The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.

Demotion or Code Punishment eligible only.

S07 Contraband Usage To make use of prohibited items or assets for combat, technical, medical, or personal use. The criminal may either be demoted, or charged for any other relevant crimes and may be administered the punishments thereof if above the original contraband charge.

Demotion or Code Punishment eligible only.

S08 Complaint Retaliation To use the power given to an authority, or to act in a hostile or exclusionary manner toward a person who had made a complaint about oneself. Demotion or Code Punishment eligible only.
S09 Dereliction of Duty To abandon one's duties to perform either recreational activities or the duties of another station role. This can include activities of the flesh. The criminal may either be demoted, or charged for negligence or improper procedures, or any other relevant crimes and may be administered the punishments thereof.

Demotion or Code Punishment eligible only.

S10 Favoritism To sway from established procedure and fair judgement due to specific positive or negative relationships with the parties involved. The criminal may be demoted.

Demotion-eligible only.

S11 Accepting a Bribe To accept a monetary bribe, material bribe, or bribe of the flesh to either not perform one's duties, improperly perform one's duties, fail to administer justice, or to commit a crime on the criminal's behalf. For example, a security officer accepting a criminal's 500 credit bribe to release the criminal early. They may be either demoted, or charged for Corruption and administered the punishments thereof.

Demotion or Code Punishment eligible only.

"High Security Areas" and Trespassing

This is a list of areas considered high security, and the corresponding crime that they constitute.

Trespassing is constituted as an individual entering into, or existing inside "Any area (on-station) of which the trespassee does not have permission from a relevant party (with ID access) or ID access to enter; or has been requested to leave and does not work in the department they have been requested to leave."

It should be noted that ID access is not always permission. Abusing RETA access or abusing other forms of emergency access (such as a paramedic walking into cargo) can lead to accesses being revoked, but should not necessarily constitute a crime. All members of a department have a right to ask anyone not a member of the department being accessed to leave, even if the person is a head of staff. If the Research Director is trespassing into engineering, they must leave when asked, or may be found guilty of trespassing; or may be found guilty of trespassing if they lacked access to the area in question in the first place.

In circumstances where "permission" to enter an area conflicts, accept the highest ranking member's opinion, or the most pertinent member's opinion. For example, a roboticist would have higher authority on who enters robotics than a scientist, but the RD has authority over access to the entire science department.

Space Law Designation Trespass Classification Applicable Areas
209 Trespassing / Class I All areas in medical, cargo, security, science, and service, excluding areas otherwise covered by other trespassing charges; The Bridge.

All areas in engineering, excluding areas otherwise covered by other trespassing charges. The supermatter room is distinct from the supermatter chamber.

309 Major Trespass / Class II The Head of Security's Office; the Head of Personnel's Office; the Research Director's Office; the Chief Medical Officer's Office; the Quartermaster's Office; The Chief Engineer's Office; the Warden's Office; The Blueshield's Office; The Nanotrasen Consultant's Office/The Nanotrasen Crew Trainer's Office; The Supermatter chamber; EVA Storage; The Gravity Generator Room/Foyer; Permabrig
409 Grand Trespass / Class III The Armory; the Captain's Office; the Vault; the AI satellite; Telecommunications.
509 CentCom Trespass / Class IV The ERT Shuttle; the TerraGov Waystation; Central Command; the Central Command whiteship and other naval bodies without explicit permission from a person with the authority to grant access.

The Weapon Permit

One of the most controversial ID accesses, the weapon permit allows non-security, non-command to bear arms. On Nanotrasen stations, a weapon permit is not a right, and can be revoked at-will upon the commission of a crime, or not granted in the first place. Metagrudging rules still apply.

Nanotrasen originally designated the weapon permit to be the right to purchase any side-arm weaponry that can be concealed inside of a bag; principally a pistol. However, extensive lobbying has led to Nanotrasen removing this restriction, and it is now on stations themselves to regulate what crew members with a weapon permit may possess.

The Head of Security, Captain, and Head of Personnel reserve the right to regulate what crew members with a weapon permit may possess. For example, the Captain can say that crew members given a weapon permit may not possess any shotguns. This means that security may confiscate crew members carrying shotguns, and may also arrest the crew member.

However, the Head of Security, Captain, and Head of Personnel may not revoke the right for weapon-permit bearers to possess pistols, and pistol possession is the absolute minimum that weapon permits may be restricted to.

Note that weapon permit restrictions must be universal, and individual restrictions on weapon permits should be noted down on paper, and are not officially endorsed by Nanotrasen.

Contraband as a whole

Contraband can fall under many different categories and types. The following are the major types and classifications for common contraband. If you are unsure, request clarification from Central Command. Any contraband that is found on a search should be confiscated and stored away in the evidence storage of the security wing.

Item Type Contraband Level Notes and Examples
Unarmored unauthorized clothing Departmental None Any clothing (jumpsuit, overwear, boots, gloves) not permitted or belonging to the possessor's department. For example, an assistant with a security officer's jumpsuit.

Confiscate only - do not arrest or issue fines. Where a jumpsuit or jumpskirt is confiscated, you must issue a replacement authorized garment. This excludes all HUDs (Medical, Engineering, Chemistry, Science) except security HUDs, weapon permit HUDs, and any other HUDs that integrate anti-flash technology, which require a weapon permit or appropriate departmental access to possess.

Jaws of Life Engineering/EMT Only Minor Permission may be received from the Chief Engineer or their interim (Captain, Acting Captain) to carry this as non-approved personnel.
Syndicate Paraphenalia Syndicate Minor Posters, Banners, Balloons; anything that promotes the Syndicate over Nanotrasen
Type III+ Ballistic/Kinetic or Energy/Laser Armor Weapon Permit, Security Only, Command Only Minor Armor that has a rating of III or higher against ballistic or kinetic weaponry (not including melee, including security equipment). Armor typically restricted for usage by non-security personnel may be used during red alert.

The weapon permit means that crewmembers may wear and possess level 3 or below armor, unless where the armor possessed would require a crime to acquire (such as an armored head of staff coat).

Miners, or persons mining, may possess any level of armor. If the armor is utilized in a crime, only then may it be confiscated, but it should typically be returned to the cargo department for other use, in order to not waste Nanotrasen resources.

Unarmored Syndicate Apparel Syndicate Minor Any syndicate-branded or syndicate-produced apparel with an armor rating that would not typically constitute contraband (BELOW Level III Ballistic/Kinetic armor)
Possession (or Use) of Narcotics Controlled Substances Minor Chemicals that act as a stimulant or whose sole purpose is recreational use (i.e., cocaine, crack, methamphetamine, stimulants, fentanyl, space drugs). Weed is legal.

Substances with both a medicinal and recreational use may be permitted with a prescription or permission from a member of Medical (i.e., morphine, psicodeine, muscle stimulants). The Chief Medical Officer has final say on prescriptions and authorized narcotic substances.

Medicines are authorized equipment for all crew (i.e., libital). Toxic chemicals should instead be punished as "Harmful Substances".

Possession (or Use) of Harmful Substances Toxic Substances Moderate Chemicals that are harmful in nature and are considered toxic to most or all carbon individuals. Chemicals that are potentially toxic are exempted (such as chemicals only toxic to specific races). The Research Director has final say on authorized harmful substances for members of research. The Chief Medical Officer has final say on authorized harmful substances for members of Medical.

Exemptions can be made for chemists and members of R&D only if permitted by the relevant member of command. For example: Toxin, heparin, lexorin, zombie powder, carpotoxin.

Romerol should be punished under Space Law 512 (Bioterrorism). Alcoholic beverages are not included as a harmful or toxic substance, even if they have the potential to be lethal. If the bartender kills people with drinks that they serve (so long as they are following established recipes), this should be punished under manslaughter or negligence laws.

Individuals with unique biology (slime, plasmamen) are given exemptions to suit their needs. For example, slimes may possess chemicals that induce toxin damage in non-slime carbon individuals.

Incapacitating firearms Weapon, Security Only, Command Only Moderate Any weapon that is able to disable or impair another being via non-lethal means (disablers, pepperball pistol. The Warden's disabler shotgun is instead considered a specialized command asset).
Standard Combat Implants Weapon, Security Only Moderate Combat implants (Reviver, CNS rebooter/jumpstarter, mantis blade, anti-drop, razor claws) are considered contraband for security if implanted below Amber alert, and must be removed if this was done. If an implant was implanted on amber alert or above, it may remain for the rest of the shift; however, you can still be ordered to have implants removed by the Head of Security or Captain.

Crew may only utilize combat implants on red alert or higher, or with permission from the Head of Security or Captain. It is self-antagging to needlessly implant yourself as a roboticist with combat implants.

Stun Batons / Stunprods Security Only Moderate Including the detective's "police baton", bokken, and any hand-crafted batons capable of stunning.
General Security Equipment Security Only Moderate Bola, telescopic shields, riot shields, gorilla/guerrilla gloves, retrieval (tackle) gloves, etc.; any equipment available from the Armadyne Peacekeeper Equipment Vendor, a security locker (Officer's, Warden's, Head of Security's, etc.), or offensive equipment printed from the security lathe.

This excludes HUDs, flashes, pepperspray, and seclights which are free to possess.

Firearms Weapon, Security Only, Command Only Moderate The weapon permit means that non-security personnel may carry any firearm, subject to any imposed restrictions.

Exceptions to this are roles that spawn with a firearm (such as the bartender), who do not need to obtain a weapon permit. For the purposes of contraband, proto-kinetic weaponry are not considered firearms.

Anti-Personnel Explosives/Devices* Weapon Major Hellfoams, fragmentation grenades, ion grenades, incendiary grenades, molotovs, gluon grenades, landmines, or hand-made grenades.

*The only anti-personnel device punishable under this contraband stipulation is the bear trap or reverse bear trap. Members of the service department are permitted to obtain and possess bear traps.

Occult Reference Material Occult Major Literature, iconography, or otherwise media sourced from non-Nanotransen-approved religions.
Occult Instruments Occult Major Non-offensive magically-enriched articles related to non-Nanotransen-approved religions. Those incoming from Lavaland or the Gateway may be permitted with Security approval.
Syndicate Utility Implants Syndicate Major Syndicate-sourced or produced implants that are not intended for combat use. (illegal toolset implants, storage implants, radio/uplink implants)
Electronic Subversive Equipment Syndicate Grand Equipment that has the capability to intrude or disrupt Nanotrasen systems. (Cryptographic Sequencers, AI Detectors, SyndEye, EMP flashlight, radio jammer)
High-Explosives / WMDs Weapon, Syndicate Grand The ONLY exception permitted is TTVs limited to Research, or Red Alert situations where they are absolutely necessary (Blob). WMDs include air freezing/burning and radiation.
Specialized Command Assets Command Only Grand Equipment specific to members of command, such as MODsuits, special weapons (X01, X02, antique laser gun, the Warden's disabler shotgun), etc.
Silicon Law Boards Command, Robotics Only Grand Boards used to reprogram the laws of silicons (AI, cyborgs).
Occult Weaponry Occult, Weapon Grand Magically-enriched articles that are able to be used in an offensive manner. Those incoming from Lavaland or the Gateway may be permitted with Security approval.
Syndicate Utility Implements (non-implants, non-electronic subversive equipment) Syndicate Grand Syndicate-sourced or syndicate-produced including, but not exclusive to: MODsuit modules (chamelon module, anti-slip module, shock-absorber module, plate compression module), GLA Brand Mail Counterfeit Devices, chameleon projectors, agent cards (except where Nanotrasen issued, such as the detective's ID card), Thermal Imaging Glasses, hypnotic flashes, power sinks.
The Captain's Spare Access ID Command Only Grand You'd better be a member of command.
Syndicate Weaponry Syndicate, Weapon Exceptional Syndicate-sourced or syndicate-produced firearms or melee weaponry; or implements used for combat (shields). This includes, but is not limited to: energy swords (include dual variant, unless Nanotrasen-manufactured), the Bulldog Shotgun, the Ansem pistol, the Makarov pistol, the C-20r Submachine gun, the "Badass Revolver", the M-90gl Carbine, the L6 Squad machine gun, the Anti-Material Sniper Rifle, the Abielle Smart SMG.
Psychologically Subversive Equipment Syndicate, Occult Exceptional Articles with which to subvert an employee's loyalty to Nanotrasen.
Armored Syndicate Apparel Syndicate Exceptional Any syndicate-branded or syndicate-produced apparel with an armor rating that would typically constitute contraband (Level III+ Ballistic/Kinetic armor)
Syndicate Combat Implants Syndicate Exceptional Syndicate-sourced or syndicate-produced implants that aid in combat. (freedom implant, energy armblade implant, micro or macro explosive implants, deniability implants, implanted arm-mounted weaponry)
The Nuclear Authentication Disk Command Only Exceptional You'd better be the Captain.

Implant Classification

Implant Type Implants Notes
Civilian All cybernetic limbs; botany arm implant; janitor arm implant; lighter arm implant; CNS skillchip connector implant; civilian HUD implant; diagnostic HUD implant; empathic sensor implant; night vision eyes; thrusters set implant; deathrattle implant; breathing tube implant; internal medical analyzer; nutrient pump implant (and variants); civilian HUD implant; medical HUD implant; tracking implant; all tier 1, 2, and 3 cybernetic organs excluding the volume-adjusting cybernetic ears (and variants); toolset arm implant (and all variants) May be possessed freely, regardless of alert. Permission is not necessary to possess. Members of command may revoke implants from members of their respective departments at-will. The Head of Security and Captain may revoke implants from any crew member at-will.
Medical strong-arm implant; surgical toolset implant (and variants); herculean gravitronic spinal implant Free to possess for medical staff and roboticists only. Other crew must receive permission from the Chief Medical Officer.
Security/Command Security HUD implant; mindshield implant; exile implant; chemical implant. Implants not necessarily combat implants, but are restricted to members of security or command (free to possess on any alert). Crew must receive permission from the Captain or Head of Security to possess‡.
Combat Volume-adjusting cybernetic ears; anti-drop implant; reviver implant*; CNS jumpstarter implant; CNS rebooter implant; mantis blade implant; photon projector implant; voltaic cybernetic combat heart; strong-arm implant. May be possessed by members of security on amber alert†. May only be possessed by crew on red alert.

*Miners may make use of the reviver implant on any alert.

Contraband Energy mantis blade implant; micro-bomb implant; macro-bomb implant; storage implant; tactical deniability implant; x-ray eyes implant (and variants); thermal eyes implant (and variants); freedom implant; syndicate radio implant; syndicate uplink implant; stealth implant. May only be used on red alert. Considered contraband (see contraband rules/laws for specific type of contraband)‡‡.

Duplicate entries indicate special permission to possess.

† May be possessed by the Blueshield also. When amber is reached once, security may keep these implants for the remainder of the shift. Crewmembers can be asked to remove implants when the alert lowers from red alert.

‡ Exile and chemical implants are not recommended to be used by members of command or security, and instead it is recommended that they are saved for implanting into others.

‡‡ Not exhaustive an exhaustive list. All syndicate implants apply.

Security Cyborgs

Security cyborgs are in a unique spot, and they are programmed as such. Security cyborgs are not beholden to space law, but enforce space law to all other crew, including fellow officers. Security cyborgs should:

  • Stay in brig, but may patrol with other officers; unless the alert is amber or higher, where security cyborgs may patrol.
  • Enforce space law equally to all crew.
  • Use their words to attempt to get criminals to surrender while being ready to defend themselves and other crew.
  • Make judgement calls on the lawfulness/legality of an order: security cyborgs do not have a traditional law 2, and may refuse all unlawful or illegal orders, principally or not.

Security cyborgs should not:

  • Kill people unless doing so would save another life
    • You are expected to be exceptionally conservative about lethal force, and you should generally operate as if you're on safeguard until things get lethal themselves.
  • Enforce the Standard Operating Procedures (as this isn't security's job either)
  • Use their unique functionality to skirt traditional silicon rules.
  • Abusing/use their all-access in a manner that would constitute a crime should a security officer had broken in.
  • Report malfunctioning AI or cyborgs unless they are breaking space law or harming crew.
    • You are to remain uninvolved in this situation for as long as you can.
  • Resort to violence immediately upon attempting to capture a criminal.

Please note that our punishments to security cyborgs misbehaving, from an OOC perspective, are harsher than usual, due to the unique role that they play, and how the role is easily abused. Access to security cyborg is a privilege.

Criminal Guidelines

These guidelines exist to explain the relationship between the in-game rules and space law, so players can better understand what kinds of crime, criminal characters, etcetera, can safely be attempted without getting into any OOC trouble. With that said, these are NOT rules, they have NO weight on the decisions made by staff, and these do NOT overwrite any part of the in-game rules; attempting to quote ANY of these guidelines when a staff member is speaking with you will not help your case.

In-character motives versus out-of-character motives:

When committing any kind of crime, there are two possible reasons behind why your character would do such a thing; an in-character goal or motive, or an out-of-character goal or motive. In-character motives are, typically, more roleplay-oriented, or directly relate to the circumstances in the current shift; on the flipside, an out-of-character motive is a goal that does not relate to the character you are playing, and instead comes from your own, personal goals.

Out-of-character motives do not improve or foster roleplay in any way, so they are not tolerated by the rules nor staff. Examples of out-of-character motives include, but are not limited to; wanting to 'give security something to do', wanting to steal specific, powerful items for personal gain, being motivated by out of character information (such as information gained while ghosting), etcetera. Simply put, committing crime isn't an issue, but powergaming, metagaming, etcetera, IS, and will result in OOC punishment; crime, criminal characters, etcetera, can easily lead to meaningful roleplay if done right!

As such, you should not attempt to justify your character's in-character actions with your own, out of character goals. Obviously, you may create a criminal character due to your own interests and enjoyment, however, you should still give said character proper, in-character justification for their actions as well; simply put, you must have an in-character reason WHY your character would do such a thing to begin with. For example, perhaps your character is some sort of thief, whom sells stolen goods for some extra cash in maintenance- Or, maybe your character has turned to vandalism in protest of Nanotrasen's greedy, capitalistic policies, etcetera. Giving your character a good, in-character REASON to commit crime gives you a gimmick to roleplay with, and it offers an engaging opportunity for roleplay between your character and other crewmembers.

Round disruptions:

Any activities that negatively impact a large number of other players, or severely impacts a small group of players, violates rule two. As such, it is important to make sure your crimes do not ruin the round for other players in the process of committing them! Generally, your crimes should not lead to a very, very lengthy manhunt, they should not cause areas to become uninhabitable, nor should people die because of your character's actions. Furthermore, rule four protects ERP, and requires unrelated individuals to get LOOC permission before intervening; as such, your actions should avoid interrupting people who are clearly, actively roleplaying. The IMPACT your crimes have on the round will greatly impact whether or not you are punished by staff for your actions; for example, vandalizing a security checkpoint in protest of Nanotrasen likely will not result in staff intervention, but breaking into the vault or armory definitely will.

Resistance:

The first thing to do when committing a crime, or making a criminal character, is to accept that you WILL be arrested; obviously, you are not expected to turn yourself in after every crime, however, leading security on an excessively long manhunt will result in staff intervention. As such, attempting to EXTENSIVELY flee, or otherwise 'beat' security, generally will not go well, and likely violates the rules. Instead, your character's inevitable arrest should be seen as a chance to start an interaction with security themselves. After all, the arrest procedures (listed further above) REQUIRES security officers to request compliance from the suspect before using force; this gives you the perfect opportunity to interact with the security members present, as they should not turn to their weapons until your character either refuses to come willingly OR attempts to flee!

Better yet, your patience may even be rewarded; if the security officer fails to follow proper arrest procedures, they themselves will likely be arrested. Of course, you may still attempt to flee if that is what your character would logically do, however, you do not have to flee from the START; if you give the officer a chance to speak, you may get an enjoyable interaction out of the whole ordeal!