Template:Roleplay Rules: Difference between revisions
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'''S.P.L.U.R.T. Station is a medium erotic roleplay server''', and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason. | |||
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a "medium roleplay" standard. This means avoiding characters and actions that may disrupt player's experience or immersion, and playing as a coherent and believable character. | |||
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are '''satisfied''', '''consenting''', and the rules broken '''are conducive to roleplay and in-world lore, and do not needlessly impact other parties''', then many of these rules can be broken. This is '''not''' an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished. | |||
If you | If your character or their personality is deemed to not contribute to the roleplay environment, '''you may be asked to not play said character in that way anymore''', and staff are within their right to ask you to do so. | ||
=== 0. - OOC Roleplay Rules === | |||
You | :0.1. Roleplay, and in doing so, play a reasonably sane and mature character and stay in character. | ||
::0.1.1. You must roleplay in a manner realistic to real-life, reasonable for your current circumstances and the current setting. | |||
:::0.1.1.1. This is with respect to the lore and world setting. While Nanotrasen technology isn't real, you must act as a reasonable person would in the setting. | |||
::0.1.2. Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer. | |||
::0.1.3. You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict. | |||
:::0.1.3.1. For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks. | |||
::0.1.4. You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages. | |||
::0.1.5. This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most. | |||
:0.2. You must not play as characters that imitate real-life figures. | |||
::0.2.1. You may not play as any character from media other than Space Station 13. | |||
::0.2.2. You may play as species from other media, but may not link yourself to the lore of the source of said species (or mention it in-character), and must follow 0.2.1 while doing so. | |||
::0.2.3. As such, per 0.2.1. and 0.2.2., meme and licensed media characters are prohibited. | |||
::0.2.4. Staff reserve the right to rule a character as too 'non-differentiated' from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.1. | |||
:0.3. Characters may not have non-differentiated, or difficult to tell apart names. For example, 'E-4245' for an expie is banned, but 'Sebastian' is allowed (so long as they're not all called Sebastian, or different spellings thereof). | |||
:0.4. You must not respawn as the same character if your character has entered the round (left the interlink). | |||
::0.4.1. You may receive staff permission to respawn if you have entered, but this is not a guarantee. | |||
::0.4.2. Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must '''not''' respawn as the same cyborg if killed in any way prior to respawning. | |||
:0.5. SPLURT is an English-speaking server, and you are expected to speak English while playing here. | |||
::0.5.1 If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave. | |||
::0.5.2. You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people. | |||
:0.6. You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so. | |||
:0.7. You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc. | |||
:0.8. You are expected to forget the events leading to death. | |||
::0.8.1. Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists. | |||
::0.8.2. Death during ERP is an exception if all involved players agree to letting you remember. | |||
::0.8.3. You must not remember the name or appearance of your killer after being killed. | |||
::0.8.4. If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name. | |||
::0.8.5. Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information. | |||
:0.9. You must not be antagonistic while not an antagonist. | |||
::0.9.1. Committing any 3XX space law crime '''without proper escalation''', or committing 3+ 2XX space law crimes or below constitutes self-antagging, and is subject to punishment. Special circumstances, such as admin permission or an OPFOR, may change this. | |||
::0.9.2. If you have escalated properly, you may commit 3XX or above crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don't go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. | |||
:0.10. Do not play to win | |||
::0.10.1. Better known as "powergaming". Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself. | |||
=== 1. - Role-specific Roleplay Rules === | |||
: | :1.1. You are expected to fulfill the basic responsibilities of the job you sign up for. | ||
::1.1.1. Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff. | |||
::1.1.2. Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness. | |||
::1.1.3. Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played. | |||
::1.1.4. As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules. | |||
::1.1.5. This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job. | |||
:1.2. As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost. | |||
::1.2.1. Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon). | |||
:1.3. You must not leave the station Z-level as a member of command. | |||
::1.3.1. You may do this if you have clocked out and surrendered all unique or irreplaceable gear. | |||
=== 2. - Escalation === | |||
'''Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in'''. Unlike the real world, conflict and mechanics are natural and normal within SS13, but you should avoid overly escalating, as this could constitute poor roleplay. | |||
'''In general, escalation should follow a linear path''', although this will not apply to all situations: <br> | |||
'''Verbal''' (including insults) -> '''Minor Aggression''' (non-harmful physical acts, such as pushing) -> '''Non-lethal''' (stunning, less-than-lethal ammunition/weapons) -> '''Lethal''' (Soft crit, hard crit, and death) | |||
'''The round-removal (RR) preference does not waive your protection from escalation rules''', it simply means that when someone kills you, instead of leaving your corpse where it is (with sensors) or bringing you to medical, etc., anyone involved may instead remove you from the round once you are dead. | |||
'''This does not mean you are protected from not being RR'ed with it turned off''', as regardless of preference, you may still be round-removed through execution or if you are considered uncontainable by security. | |||
: | :1.1. You must not kill someone for verbal attacks without serious escalation prior, and may never round remove someone regardless of future escalation. | ||
:1.2. You must not kill someone over being denied access from an area | |||
=== 3. - Validhunting === | |||
Validhunting is defined as the undue pursuit or harm to an antagonist. For undue pursuit or harm to a non-antagonist, see self-antagging. | |||
:2.1. You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force. | |||
::2.1.1. Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life. | |||
:2.2. You may defend the lives of others to a reasonable degree. | |||
::2.2.1. If there is no threat to life, you may not engage. | |||
::2.2.2. You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage. | |||
::2.2.3. This rule principally applies to attacks and physical harm enacted by antagonists. | |||
:3.1. You may defend your department to a reasonable degree, including material assets within a department. | |||
::3.1.1. While you may not kill an antagonist for stealing, you may attempt to incapacitate them. | |||
::3.1.2. You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole. | |||
::3.1.3. If an antagonist is clearly attempting to leave, and are not subject to rule 3.1.1., you must let them, and may not use lethal force to stop them. | |||
:4. Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules. | |||
=== 4. Fuck around and find out === | |||
'''Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players'''. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance. | |||
If you or your character's behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds'''; playing an intentionally rude, disrespectful, or negative character '''exempts you from the receiving end of the metagrudging rules''', meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue. | |||
'''Consider this when deciding on your actions in-game and how you decide to act'''. | |||
Latest revision as of 18:40, 20 June 2026

S.P.L.U.R.T. Station is a medium erotic roleplay server, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a "medium roleplay" standard. This means avoiding characters and actions that may disrupt player's experience or immersion, and playing as a coherent and believable character.
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are satisfied, consenting, and the rules broken are conducive to roleplay and in-world lore, and do not needlessly impact other parties, then many of these rules can be broken. This is not an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.
If your character or their personality is deemed to not contribute to the roleplay environment, you may be asked to not play said character in that way anymore, and staff are within their right to ask you to do so.
0. - OOC Roleplay Rules
- 0.1. Roleplay, and in doing so, play a reasonably sane and mature character and stay in character.
- 0.1.1. You must roleplay in a manner realistic to real-life, reasonable for your current circumstances and the current setting.
- 0.1.1.1. This is with respect to the lore and world setting. While Nanotrasen technology isn't real, you must act as a reasonable person would in the setting.
- 0.1.2. Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.
- 0.1.3. You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.
- 0.1.3.1. For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.
- 0.1.4. You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.
- 0.1.5. This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.
- 0.1.1. You must roleplay in a manner realistic to real-life, reasonable for your current circumstances and the current setting.
- 0.2. You must not play as characters that imitate real-life figures.
- 0.2.1. You may not play as any character from media other than Space Station 13.
- 0.2.2. You may play as species from other media, but may not link yourself to the lore of the source of said species (or mention it in-character), and must follow 0.2.1 while doing so.
- 0.2.3. As such, per 0.2.1. and 0.2.2., meme and licensed media characters are prohibited.
- 0.2.4. Staff reserve the right to rule a character as too 'non-differentiated' from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.1.
- 0.3. Characters may not have non-differentiated, or difficult to tell apart names. For example, 'E-4245' for an expie is banned, but 'Sebastian' is allowed (so long as they're not all called Sebastian, or different spellings thereof).
- 0.4. You must not respawn as the same character if your character has entered the round (left the interlink).
- 0.4.1. You may receive staff permission to respawn if you have entered, but this is not a guarantee.
- 0.4.2. Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must not respawn as the same cyborg if killed in any way prior to respawning.
- 0.5. SPLURT is an English-speaking server, and you are expected to speak English while playing here.
- 0.5.1 If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.
- 0.5.2. You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.
- 0.6. You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.
- 0.7. You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.
- 0.8. You are expected to forget the events leading to death.
- 0.8.1. Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.
- 0.8.2. Death during ERP is an exception if all involved players agree to letting you remember.
- 0.8.3. You must not remember the name or appearance of your killer after being killed.
- 0.8.4. If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.
- 0.8.5. Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.
- 0.9. You must not be antagonistic while not an antagonist.
- 0.9.1. Committing any 3XX space law crime without proper escalation, or committing 3+ 2XX space law crimes or below constitutes self-antagging, and is subject to punishment. Special circumstances, such as admin permission or an OPFOR, may change this.
- 0.9.2. If you have escalated properly, you may commit 3XX or above crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don't go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them.
- 0.10. Do not play to win
- 0.10.1. Better known as "powergaming". Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.
1. - Role-specific Roleplay Rules
- 1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.
- 1.1.1. Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.
- 1.1.2. Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.
- 1.1.3. Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.
- 1.1.4. As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.
- 1.1.5. This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.
- 1.2. As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.
- 1.2.1. Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).
- 1.3. You must not leave the station Z-level as a member of command.
- 1.3.1. You may do this if you have clocked out and surrendered all unique or irreplaceable gear.
2. - Escalation
Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. Unlike the real world, conflict and mechanics are natural and normal within SS13, but you should avoid overly escalating, as this could constitute poor roleplay.
In general, escalation should follow a linear path, although this will not apply to all situations:
Verbal (including insults) -> Minor Aggression (non-harmful physical acts, such as pushing) -> Non-lethal (stunning, less-than-lethal ammunition/weapons) -> Lethal (Soft crit, hard crit, and death)
The round-removal (RR) preference does not waive your protection from escalation rules, it simply means that when someone kills you, instead of leaving your corpse where it is (with sensors) or bringing you to medical, etc., anyone involved may instead remove you from the round once you are dead.
This does not mean you are protected from not being RR'ed with it turned off, as regardless of preference, you may still be round-removed through execution or if you are considered uncontainable by security.
- 1.1. You must not kill someone for verbal attacks without serious escalation prior, and may never round remove someone regardless of future escalation.
- 1.2. You must not kill someone over being denied access from an area
3. - Validhunting
Validhunting is defined as the undue pursuit or harm to an antagonist. For undue pursuit or harm to a non-antagonist, see self-antagging.
- 2.1. You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.
- 2.1.1. Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.
- 2.2. You may defend the lives of others to a reasonable degree.
- 2.2.1. If there is no threat to life, you may not engage.
- 2.2.2. You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.
- 2.2.3. This rule principally applies to attacks and physical harm enacted by antagonists.
- 3.1. You may defend your department to a reasonable degree, including material assets within a department.
- 3.1.1. While you may not kill an antagonist for stealing, you may attempt to incapacitate them.
- 3.1.2. You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.
- 3.1.3. If an antagonist is clearly attempting to leave, and are not subject to rule 3.1.1., you must let them, and may not use lethal force to stop them.
- 4. Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.
4. Fuck around and find out
Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.
If you or your character's behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds; playing an intentionally rude, disrespectful, or negative character exempts you from the receiving end of the metagrudging rules, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.
Consider this when deciding on your actions in-game and how you decide to act.
