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== Active Antagonists Types ==
__NOTOC__
'''If you roll an antagonist that is not on this list, Admin Help to inform Staff.'''
 
[[File:Antagonists title.png|frameless|none|495x48px]]
 
Antagonists are the primary driving force behind action aboard the station. Assistants too.
----
''<big>You're not expected to win; do not expect it, just have fun.</big>''
 
This section is the most important section, and pertains to your general conduct as an antagonist. These rules have precedence over all of your actions while playing as an antagonist on SPLURT. Antagonists are still subject to all other OOC, roleplay, ERP, etc. rules.
 
'''At minimum, you should be familiar with these rules'''. If you are confused about these rules, please ask a staff member in [https://discord.com/channels/908082639704064051/1062140155441451129 #staff-questions], or make a [https://discord.com/channels/908082639704064051/952356538016747550/952359401883312218 discord ticket].
{| class="wikitable"
{| class="wikitable"
|+
!Rule
!Antag Type:
!#
!'''Description'''
! colspan="3" |Rules
!'''Special Rules'''
!Examples/Info
!'''Protections & Metaknowledge'''
!Special Rulings
!Meta-Objectives
|-
|-
| rowspan="19" |A0 - General Antagonist Rules
|A0.1.
| colspan="3" |Antagonists may choose to be friendly to crew, but receive no special staff protections.
|If an antagonist has demonstrated themself to be friendly, security cannot break this roleplay on the sole basis that the antagonist is an antagonist. Escalation rules apply.
|
|
=== <big>Traitor</big> ===
|'''Description:'''
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen's interests for whatever personal reason. Don't go too loud, you still need to keep your employment after this is over.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Avoid becoming a Station Threat.
|-
|-
|A0.1.1.
|
| colspan="2" |If you have posed as friendly toward others, you must escalate properly in order to reset your status, regardless of your antagonist type.
|For example, a traitor that has roleplayed surrendering may not suddenly start killing again without proper escalation.
This does not extend to coercion or otherwise roleplaying your way to freedom, such as managing to manipulate a security officer to remove your handcuffs before murdering them.
|
|
=== <big>Blob</big> ===
|'''Description:'''
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won't destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.
|'''Special Rules:'''
*Do not spawn in Engineering or Atmospherics.
*You may spawn in Ordnance if you are spawning after 2 hours into shift.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.
|-
|-
|A0.2.
| colspan="3" |Antagonists may not friendtag. Friendtagging is defined as an antagonist cooperating with security in order to perform the role and function of security against threats that do not directly oppose them.
|This means that a traitor could help security kill a blob, but could not help security kill a bloodsucker.
|
|
=== <big>Changeling</big> ===
|'''Description:'''
You are part of the Hivemind, infiltrating this Company for predatory reasons.
|'''Special Rules:'''
*Do not tamper with or destroy sources of round removal such as the Chapel's Incinerator.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Remain undetected while being a nuisance.
* Avoid becoming a Station Threat.
|-
|-
|A0.2.1.
|
| colspan="2" |Antagonists with opposing objectives are permitted to fight among themselves, separate from security.
| rowspan="2" |Colluding with security to achieve an objective is valid, but antagonists doing so can still violate rule 0.2. should they pursue any irrelevant security actions.
|
|
=== <big>Malfunctioning AI & Cyborgs</big> ===
|'''Description:'''
You are a Silicon that has been corrupted. Fulfill your programming, because you don't know any better.
|'''Special Rules:'''
*Do not interfere with Atmospherics or Atmospheric Engines.
*Using any of the indiscriminately damaging buttons applies PMS.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* The Chief Engineer and the Research Director are the only people who understand what hacked APCs are.
|'''Metaobjective:'''
* Remain undetected while being a nuisance.
|-
|-
|A0.2.2.
|
| colspan="2" |Antagonists with the same, exclusive objective (i.e., steal the Chief Engineer's blueprints) are permitted to fight among themselves, separate from security.
|
|
=== <big>Obsessed</big> ===
|'''Description:'''
You were consumed with the thought of someone else.
|'''Special Rules:'''
*Do not make this a sexual thing without consent from all parties involved.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|-
|A0.3.
| colspan="3" |If you murder someone in an open area (likely to be discovered in 15 minutes) and do not mechanically require access to their body, the loot on their body (including items in its possession), or mechanically require their body to perform an antagonist function (such as changeling sucking) then you '''must''' leave their body alone.
|If you murder someone in a closed or hidden area (not likely to be discovered in 15 minutes), you '''may''' move the body to a more discoverable location, but this is not required.
|
|
=== <big>Contractor</big> ===
|'''Description:'''
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Achieve Red Alert and ERT call by completing Contracts.
|-
|-
|A0.3.1.
|
| colspan="2" |You must not attempt to hide or otherwise destroy bodies, no matter the original location, '''except''' if the player of the body you have killed has their round remove (RR) preferences set to "Yes".
|
|
|
=== <big>Fugitives and Bounty Hunters</big> ===
|'''Description:'''
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it's departments to fulfill your goals of survival and capture. Don't die in the process.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|-
|A0.4.
| colspan="3" |You may not round-remove (RR) players without their explicit consent, whether through their round removal (RR) prefences being set to "Yes", or them telling you via (L)OOC.
|Non-antagonists have different rules for round removal.
|
|
=== <big>Nightmare</big> ===
|'''Description:'''
The warmth and security of the Station's Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don't piss off the inhabitants, you aren't strong enough to challenge them in a serious fashion.
|'''Special Rules:'''
*Do not interfere with any source of Power Generation.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Coexist with the Station while remaining a social and mechanical burden.
|-
|-
|A0.5.
| colspan="3" |You must not perform antagonistic activities, or hide in, the interlink or infinite dorms.
|
|
|
=== <big>Revenant</big> ===
|'''Description:'''
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew's mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew's mind.
|'''Special Rules:'''
*Do not wildly malfunction the entire station out of boredom.
|'''Protections:'''
* The Station should not pre-emptively salt-smoke.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|-
|A0.5.1.
|
|
=== <big>Pirates</big> ===
| colspan="2" |This includes prior to security or crew members being aware of your antagonist status.
|'''Description:'''
|
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren't well prepared, so staying discreet and working with dissenters might be your best chance at success.
|
|-
|A0.6.
| colspan="3" |You must not bait people into mechanically compromising situations using sexual advances or offers that they otherwise would not have entered into.
|For example, telling someone that you will "give them a good time" to get them into a room you then bolt, only to kill them.




''( Not actively rolled by Dynamic, only available by Staff Event / RTM. )''
Other parties may consent via (L)OOC to waive this rule.
|'''Special Rules:'''
|
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Fulfill your goals and extract.
|-
|-
|A0.6.1.
|
| colspan="2" |This includes tacit implications of sex, and does not necessitate explicit offers.
|
|
|
=== <big>Space Ninja</big> ===
|'''Description:'''
You are represent the Spicer Clan's interests. Fulfill them. Do not disappoint.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Achieve Red Alert and ERT call by completing your objectives.
|-
|-
|A0.7.
| colspan="3" |You must not leave the station z-level after you have been pursued by security at any point in the round prior. A wanted status assumes indefinite pursuit.
|If required by an antagonist objective, such as the acolyte requiring bones or watcher sinew, you may leave the z-level for the minimum amount of time it takes to get these resources. Idling, or spending more than 15 minutes (rough guideline) in lavaland constitutes a violation of rule 0.8.
|
|
=== <big>Spy</big> ===
|'''Description:'''
Subterfuge and theft pay well. You're more likely to survive if you stay quiet, right?
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Remain undetected while being a nuisance.
|-
|-
|A0.7.1
|
| colspan="2" |Lavaland, deep space, the interlink, infinite dorms are all counted as outside of the station z-level.
|
|
|
=== <big>Space Changeling</big> ===
|'''Description:'''
Lonely. Without a den. Without food. But you've found warmth, and good smells. Get comfortable.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Remain undetected while being a nuisance.
|-
|-
|A0.8.
| colspan="3" |Antagonists are subject to Roleplay Rule R0.9 ("Do not play to win") and the following:
|
|
|
=== <big>Space Dragon</big> ===
|'''Description:'''
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.
|'''Special Rules:'''
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.
|'''Protections:'''
* Assume that staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Survive or Self Domesticate.
|-
|-
|A0.8.1.
|
| colspan="2" |This is a blanket rule for any poor-faith antagonist gameplay that comes as a result of antagonists unfairly exploiting game mechanics or roleplay in order to achieve their objectives ("greentext"). Staff are encouraged to use their best judgement when enforcing this rule.
|
|
|
=== <big>Space Vines / Maneaters</big> ===
|'''Description:'''
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.
|'''Special Rules:'''
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.
*Return OptIn-Kill bodies to the frontline when it does not risk your life.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.
|-
|-
|A0.8.2.
|
|Antagonists simply going about their objectives in a normal manner (for example, shooting an assassination target to death) should not be impacted by this rule.
|
|
|
|
=== <big>Alien Infestation / Xenomorphs</big> ===
|'''Description:'''
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.
|'''Special Rules:'''
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.
*Return OptIn-Kill bodies to the frontline when it does not risk your life.
|'''Protections:'''
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology's operations are not impacted by this protection.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.
|-
|-
|A0.9.
| colspan="3" |You must not loot space ruins. Space-tiding is permitted, but most players have no reason to do so as an antagonist, as you are disallowed from taking loot.
|
|
|-
|A0.9.1.
|
| colspan="2" |If you became an antagonist after space-tiding and looting, you must stop looting (and typically return to the station), but may continue to use any items you possess.
|
|
|-
| rowspan="8" |A1 - Antagonist Objective Rules
|A1.1.
| colspan="3" |You must ensure custom objectives are appropriate to your antagonist role, the roleplay setting, and do not avoid antagonist actions in full or rebuke the fun of others.
|Permission from a member of staff may override this rule.
|
|-
|A1.1.1.
|
| colspan="2" |You must not make your custom objective/goal something that violates any of our current rules or involves a mass amount of killing or station destruction.
|Natural objectives may override this rule.
|
|-
|A1.1.2.
|
| colspan="2" |You must not avoid performing antagonist actions, or subvert the purpose of an antagonist role by setting a custom objective that is entirely mundane and non-antagonistic.
|For example, the custom objectives "have sex", "Protect [ERP partner]", or "Behave for security and obey Nanotrasen".
|
|-
|A1.1.3.
|
| colspan="2" |Antagonist objectives may not be completely silent or unnoticeable by crew, regardless of if they do not constitute a violation of rule 1.1.2.
|For example, a custom objective to emag 3 doors.
|
|-
|A1.1.4.
|
| colspan="2" |You must ensure that custom objectives are appropriate to your specific antagonist role. For example, a bloodsucker should not have a custom objective to help the syndicate.
|
|
|
=== <big>Spiders</big> ===
|'''Description:'''
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen's station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.
|'''Special Rules:'''
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.
*Return OptIn-Kill bodies to the frontline when it does not risk your life.
|'''Protections:'''
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Survive.
|}
== Event-Only Antagonists ==
Antagonists that we are willing to give out, but only on events or through OPFORs. These do not naturally roll.
=== Special Antagonist Roles ===
These are roles that only select players are permitted to request.
{| class="wikitable"
!Antag Type
!'''Description:'''
!'''Special Rules:'''
!'''Protections:'''
!Meta-Objectives
|-
|-
|A1.1.5.
|
| colspan="2" |You must ensure that custom objectives are reasonable within roleplay, and are not overly convoluted, non-sensical, or unreasonable.
|
|
|
=== Blood Worm ===
|'''Description:'''
You are a parasite that requires host flesh to thrive.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|-
|A1.2.
| colspan="3" |You must not make custom objectives or goals vague, wildcards, or non-specific in nature.
|
|
|
=== Wizard ===
|'''Description:'''
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.
|'''Special Rules:'''
* If you somehow become a Wizard and Staff didn't provide it to you, ahelp.
* Avoid station destruction wherever possible.
* Do not use Rod Form or try to pursue your game mechanic objectives.
|'''Protections:'''
* Your magic isn't a concern until it becomes a threat or danger to others.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Avoid becoming a Station Threat.
|-
|-
|A1.2.1.
|
| colspan="2" |You may be vague so long as the actions, or intent behind the actions is specific. For example, "Murder a member of R&D" is vague, but specifies the action to be committed (murder) and the intent (to kill a member of R&D).
|
|
|
=== Heretic ===
|'''Description:'''
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.
|'''Special Rules:'''
* Heretics may not ascend.
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.
|'''Protections:'''
* Your clothing isn't suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|-
| rowspan="6" |A2 - Antagonist Roleplay Rules
|A2.1.
| colspan="3" |You must respect roleplay situations created by yourself and others, and may not interrupt roleplay for mechanics without proper escalation.
|For example, a security officer opts to point their gun at you and talk rather than immediately shooting you constitutes entering into roleplay, and this must be respected.
|
|
=== Morph ===
|'''Description:'''
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.
|'''Special Rules:'''
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|-
|A2.1.1.
|
| colspan="2" |This rule also applies to members of security.
|Similarly to the directly above, security must not instantly mechanically engage an antagonist in hostage situations.
Either party unduly interrupting a hostage or captive roleplay scenario must do so showing clear intent to escalate to mechanics. A good way of doing this is the Combat Indicator, but this should be done by giving grace and making it clear that this is going to happen through roleplay prior regardless.
|
|
=== <big>Blob Infection</big> ===
|'''Description:'''
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic's body. Position in a responsible place where your own growth won't destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.
|'''Special Rules:'''
*Do not spawn in Engineering or Atmospherics.
*You may spawn in Ordnance if you are spawning after 2 hours into shift.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Achieve Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.
|-
|-
|A2.2.
| colspan="3" |Hostage situations must not exceed 25 minutes without consent of the hostage out-of-character.
|
|
|
=== <big>Blood Brothers</big> ===
|'''Description:'''
Privately motivated not privately funded, you know it's better to work in a pair. 'Convince' someone to help you in accomplishing your goals.
|'''Special Rules:'''
*Remember you need LOOC consent to convert.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|}
== Locked Roles ==
Not currently run, but still in the game. You will likely not see these roles. Please do not request them.
{| class="wikitable"
!Antag Type
!'''Description:'''
!'''Special Rules:'''
!'''Protections:'''
!Meta-Objectives
|-
|-
|A2.2.1.
|
| colspan="2" |If the hostage expresses that they no longer wish to engage in the roleplay, whether due to needing to leave OOCly, or no longer enjoying the roleplay, escalation to mechanics or roleplay de-escalation should occur within 10 minutes.
|Please submit an AdminHelp for staff oversight in this instance.
|
|
=== Clock Cult ===
|'''Description:'''
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.
|'''Special Rules:'''
* Clock Cultists cannot ascend.
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.
|'''Protections:'''
* Your clothing isn't suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|-
|A2.3.
| colspan="3" |Situations where the body of another player is kept away from rescue by crew must not exceed 15 minutes without the consent of the other player out-of-character.
|Round removal (RR) preferences set to "Yes" count as consent.
|
|
=== Sunwalker / Heliarch ===
|'''Description:'''
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it's inhabitants.
|'''Special Rules:'''
* You are not permitted to navigate true diplomacy. You are here to cause destruction.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.
|'''Metaobjective:'''
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.
|-
|-
|A2.3.1.
|
| colspan="2" |This rule principally applies to kudzu man-eaters and spiders, but also applies to other antagonists who may choose to guard a body.
|
|
|
=== Nuclear Operatives ===
|'''Description:'''
You are an elite Syndicate operative seeking to destroy the station.
|'''Special Rules:'''
* If you somehow become a nukie and staff didn't provide it to you, ahelp.
* Don't go out of your way to kill EVERYONE unless via the nuke. (Only do what you have to do to get the nuke on, and keep it on).
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Destroy the station.
|}
|}

Latest revision as of 11:11, 20 October 2026


Antagonists are the primary driving force behind action aboard the station. Assistants too.


You're not expected to win; do not expect it, just have fun.

This section is the most important section, and pertains to your general conduct as an antagonist. These rules have precedence over all of your actions while playing as an antagonist on SPLURT. Antagonists are still subject to all other OOC, roleplay, ERP, etc. rules.

At minimum, you should be familiar with these rules. If you are confused about these rules, please ask a staff member in #staff-questions, or make a discord ticket.

Rule # Rules Examples/Info Special Rulings
A0 - General Antagonist Rules A0.1. Antagonists may choose to be friendly to crew, but receive no special staff protections. If an antagonist has demonstrated themself to be friendly, security cannot break this roleplay on the sole basis that the antagonist is an antagonist. Escalation rules apply.
A0.1.1. If you have posed as friendly toward others, you must escalate properly in order to reset your status, regardless of your antagonist type. For example, a traitor that has roleplayed surrendering may not suddenly start killing again without proper escalation.

This does not extend to coercion or otherwise roleplaying your way to freedom, such as managing to manipulate a security officer to remove your handcuffs before murdering them.

A0.2. Antagonists may not friendtag. Friendtagging is defined as an antagonist cooperating with security in order to perform the role and function of security against threats that do not directly oppose them. This means that a traitor could help security kill a blob, but could not help security kill a bloodsucker.
A0.2.1. Antagonists with opposing objectives are permitted to fight among themselves, separate from security. Colluding with security to achieve an objective is valid, but antagonists doing so can still violate rule 0.2. should they pursue any irrelevant security actions.
A0.2.2. Antagonists with the same, exclusive objective (i.e., steal the Chief Engineer's blueprints) are permitted to fight among themselves, separate from security.
A0.3. If you murder someone in an open area (likely to be discovered in 15 minutes) and do not mechanically require access to their body, the loot on their body (including items in its possession), or mechanically require their body to perform an antagonist function (such as changeling sucking) then you must leave their body alone. If you murder someone in a closed or hidden area (not likely to be discovered in 15 minutes), you may move the body to a more discoverable location, but this is not required.
A0.3.1. You must not attempt to hide or otherwise destroy bodies, no matter the original location, except if the player of the body you have killed has their round remove (RR) preferences set to "Yes".
A0.4. You may not round-remove (RR) players without their explicit consent, whether through their round removal (RR) prefences being set to "Yes", or them telling you via (L)OOC. Non-antagonists have different rules for round removal.
A0.5. You must not perform antagonistic activities, or hide in, the interlink or infinite dorms.
A0.5.1. This includes prior to security or crew members being aware of your antagonist status.
A0.6. You must not bait people into mechanically compromising situations using sexual advances or offers that they otherwise would not have entered into. For example, telling someone that you will "give them a good time" to get them into a room you then bolt, only to kill them.


Other parties may consent via (L)OOC to waive this rule.

A0.6.1. This includes tacit implications of sex, and does not necessitate explicit offers.
A0.7. You must not leave the station z-level after you have been pursued by security at any point in the round prior. A wanted status assumes indefinite pursuit. If required by an antagonist objective, such as the acolyte requiring bones or watcher sinew, you may leave the z-level for the minimum amount of time it takes to get these resources. Idling, or spending more than 15 minutes (rough guideline) in lavaland constitutes a violation of rule 0.8.
A0.7.1 Lavaland, deep space, the interlink, infinite dorms are all counted as outside of the station z-level.
A0.8. Antagonists are subject to Roleplay Rule R0.9 ("Do not play to win") and the following:
A0.8.1. This is a blanket rule for any poor-faith antagonist gameplay that comes as a result of antagonists unfairly exploiting game mechanics or roleplay in order to achieve their objectives ("greentext"). Staff are encouraged to use their best judgement when enforcing this rule.
A0.8.2. Antagonists simply going about their objectives in a normal manner (for example, shooting an assassination target to death) should not be impacted by this rule.
A0.9. You must not loot space ruins. Space-tiding is permitted, but most players have no reason to do so as an antagonist, as you are disallowed from taking loot.
A0.9.1. If you became an antagonist after space-tiding and looting, you must stop looting (and typically return to the station), but may continue to use any items you possess.
A1 - Antagonist Objective Rules A1.1. You must ensure custom objectives are appropriate to your antagonist role, the roleplay setting, and do not avoid antagonist actions in full or rebuke the fun of others. Permission from a member of staff may override this rule.
A1.1.1. You must not make your custom objective/goal something that violates any of our current rules or involves a mass amount of killing or station destruction. Natural objectives may override this rule.
A1.1.2. You must not avoid performing antagonist actions, or subvert the purpose of an antagonist role by setting a custom objective that is entirely mundane and non-antagonistic. For example, the custom objectives "have sex", "Protect [ERP partner]", or "Behave for security and obey Nanotrasen".
A1.1.3. Antagonist objectives may not be completely silent or unnoticeable by crew, regardless of if they do not constitute a violation of rule 1.1.2. For example, a custom objective to emag 3 doors.
A1.1.4. You must ensure that custom objectives are appropriate to your specific antagonist role. For example, a bloodsucker should not have a custom objective to help the syndicate.
A1.1.5. You must ensure that custom objectives are reasonable within roleplay, and are not overly convoluted, non-sensical, or unreasonable.
A1.2. You must not make custom objectives or goals vague, wildcards, or non-specific in nature.
A1.2.1. You may be vague so long as the actions, or intent behind the actions is specific. For example, "Murder a member of R&D" is vague, but specifies the action to be committed (murder) and the intent (to kill a member of R&D).
A2 - Antagonist Roleplay Rules A2.1. You must respect roleplay situations created by yourself and others, and may not interrupt roleplay for mechanics without proper escalation. For example, a security officer opts to point their gun at you and talk rather than immediately shooting you constitutes entering into roleplay, and this must be respected.
A2.1.1. This rule also applies to members of security. Similarly to the directly above, security must not instantly mechanically engage an antagonist in hostage situations.

Either party unduly interrupting a hostage or captive roleplay scenario must do so showing clear intent to escalate to mechanics. A good way of doing this is the Combat Indicator, but this should be done by giving grace and making it clear that this is going to happen through roleplay prior regardless.

A2.2. Hostage situations must not exceed 25 minutes without consent of the hostage out-of-character.
A2.2.1. If the hostage expresses that they no longer wish to engage in the roleplay, whether due to needing to leave OOCly, or no longer enjoying the roleplay, escalation to mechanics or roleplay de-escalation should occur within 10 minutes. Please submit an AdminHelp for staff oversight in this instance.
A2.3. Situations where the body of another player is kept away from rescue by crew must not exceed 15 minutes without the consent of the other player out-of-character. Round removal (RR) preferences set to "Yes" count as consent.
A2.3.1. This rule principally applies to kudzu man-eaters and spiders, but also applies to other antagonists who may choose to guard a body.