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== Crime Code Reference ==<!-- This section is the Crime Codes Reference section from Space Law but improved and adapted for the new iteration of Space Law -->
== Active Antagonists Types ==
'''If you roll an antagonist that is not on this list, Admin Help to inform Staff.'''
{| class="wikitable"
|+
!Antag Type:
!'''Description'''
!'''Special Rules'''
!'''Protections & Metaknowledge'''
!Meta-Objectives
|-
|
=== <big>Traitor</big> ===
|'''Description:'''
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen's interests for whatever personal reason. Don't go too loud, you still need to keep your employment after this is over.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Avoid becoming a Station Threat.
|-
|
=== <big>Blob</big> ===
 
|'''Description:'''
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won't destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.
|'''Special Rules:'''
*Do not spawn in Engineering or Atmospherics.
*You may spawn in Ordnance if you are spawning after 2 hours into shift.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.
|-
|
=== <big>Changeling</big> ===
|'''Description:'''
You are part of the Hivemind, infiltrating this Company for predatory reasons.
|'''Special Rules:'''
*Do not tamper with or destroy sources of round removal such as the Chapel's Incinerator.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Remain undetected while being a nuisance.
* Avoid becoming a Station Threat.
|-
|
=== <big>Malfunctioning AI & Cyborgs</big> ===
|'''Description:'''
You are a Silicon that has been corrupted. Fulfill your programming, because you don't know any better.
|'''Special Rules:'''
*Do not interfere with Atmospherics or Atmospheric Engines.
*Using any of the indiscriminately damaging buttons applies PMS.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* The Chief Engineer and the Research Director are the only people who understand what hacked APCs are.
|'''Metaobjective:'''
* Remain undetected while being a nuisance.
|-
|
=== <big>Obsessed</big> ===
|'''Description:'''
You were consumed with the thought of someone else.
|'''Special Rules:'''
*Do not make this a sexual thing without consent from all parties involved.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|
=== <big>Contractor</big> ===
|'''Description:'''
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Achieve Red Alert and ERT call by completing Contracts.
|-
|
=== <big>Fugitives and Bounty Hunters</big> ===
|'''Description:'''
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it's departments to fulfill your goals of survival and capture. Don't die in the process.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|
=== <big>Nightmare</big> ===
|'''Description:'''
The warmth and security of the Station's Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don't piss off the inhabitants, you aren't strong enough to challenge them in a serious fashion.
|'''Special Rules:'''
*Do not interfere with any source of Power Generation.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Coexist with the Station while remaining a social and mechanical burden.
|-
|
=== <big>Revenant</big> ===
|'''Description:'''
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew's mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew's mind.
|'''Special Rules:'''
*Do not wildly malfunction the entire station out of boredom.
|'''Protections:'''
* The Station should not pre-emptively salt-smoke.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|
=== <big>Pirates</big> ===
|'''Description:'''
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren't well prepared, so staying discreet and working with dissenters might be your best chance at success.


Use this to quickly find the Crime Code Numbers, or communicate with other Officers about crimes happening.


Crime codes are made up of Category Codes (_XX), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__)
''( Not actively rolled by Dynamic, only available by Staff Event / RTM. )''
{| style='text-align:center; background-color:#FFFFFF;' border=1 cellspacing=0 class="wikitable mw-collapsible"
|'''Special Rules:'''
|+Crime Code Reference
*None currently.
!style='background-color:#FFFFFF;' Width='20px'|Code
|'''Protections:'''  
!style='background-color:#ffee55;' Width='200px'|Minor - 1XX
* None currently.
!style='background-color:#ffaa55;' width='200px'|Moderate - 2XX
'''Metaknowledge:'''
!style='background-color:#ff6655;' width='200px'|Major - 3XX
* None currently.
!style='background-color:black; color:white' width='200px'|Grand - 4XX
|'''Metaobjective:'''  
!style='background-color:#8B0000; color:white' width='200px'|Capital - 5XX
* Fulfill your goals and extract.
!style='background-color:blue; color:white' width='200px'|ComSec - CXX
|-
|-
|'''X00'''
|
|style='background:#ffee99;'|[[Space Law#Disturbing the Peace|Disturbing the Peace]]
=== <big>Space Ninja</big> ===
|style='background:#ffcc99;'|[[Space Law#Workplace Hazard|Workplace Hazard]]
|'''Description:'''  
|style='background:#ffaa99;'|[[Space Law#Impersonation|Impersonation]]
You are represent the Spicer Clan's interests. Fulfill them. Do not disappoint.
|style='background:dimgray; color:white'|[[Space Law#Attempted Murder|<span style="color:White;">Attempted Murder</span>]]
|'''Special Rules:'''
|style='background:#db0b0b; color:white'|[[Space Law#Murder|<span style="color:White;">Murder</span>]]
*None currently.
|style='background:lightblue; color:white|[[Space Law#Incompetence|Incompetence]]
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''  
* Achieve Red Alert and ERT call by completing your objectives.
|-
|-
|'''X01'''
|
|style='background:#ffee99;'|[[Space Law#Loitering|Loitering]]
=== <big>Spy</big> ===
|style='background:#ffcc99;'|[[Space Law#Trespass|Trespass]]
|'''Description:'''  
|style='background:#ffaa99;'|[[Space Law#Major Trespass|Major Trespass]]
Subterfuge and theft pay well. You're more likely to survive if you stay quiet, right?
|style='background:dimgray; color:white'|[[Space Law#Grand Trespass|<span style="color:White;">Grand Trespass</span>]]
|'''Special Rules:'''
|style='background:#db0b0b; color:white'|[[Space Law#CC Trespass|<span style="color:White;">CC Trespass</span>]]
*None currently.
|style='background:lightblue; color:white|[[Space Law#Dereliction of Duty|Dereliction of Duty]]
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''  
* Remain undetected while being a nuisance.
|-
|-
|'''X02'''
|
|style='background:#ffee99;'|[[Space Law#Insubordination|Insubordination]]
=== <big>Space Changeling</big> ===
|style='background:#ffcc99;'|[[Space Law#Criminal Negligence|Criminal Negligence]]
|'''Description:'''  
|style='background:#ffaa99;'|[[Space Law#Manslaughter|Manslaughter]]
Lonely. Without a den. Without food. But you've found warmth, and good smells. Get comfortable.
|style='background:dimgray;'|[[Space Law#Voluntary Manslaughter|<span style="color:White;">Voluntary Manslaughter</span>]]
|'''Special Rules:'''
|style='background:#db0b0b;'|[[Space Law#Mass Casualty Event|<span style="color:White;">Mass Casualty Event</span>]]
*None currently.
|style='background:lightblue;'|[[Space Law#Abusing Authority|Abusing Authority]]
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''  
* Remain undetected while being a nuisance.
|-
|-
|'''X03'''
|
|style='background:#ffee99;'|[[Space Law#Assault w/ Stun|Assault w/ Stun]]
=== <big>Space Dragon</big> ===
|style='background:#ffcc99;'|[[Space Law#Assault w/ Harm|Assault w/ Harm]]
|'''Description:'''  
|style='background:#ffaa99;'|[[Space Law#Assault w/ Lethal|Assault w/ Lethal]]
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.
|style='background:dimgray; color:white'|[[Space Law#Grand Escaping Jail|<span style="color:White;">Escaping Jail</span>]]
|'''Special Rules:'''
|style='background:#db0b0b; color:white'|[[Space Law#Escaping Perma|<span style="color:white;">Escaping Perma</span>]]
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.
|style='background:lightblue; color:white'|[[Space Law#Embezzlement|Embezzlement]]
|'''Protections:'''
* Assume that staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''  
* Survive or Self Domesticate.
|-
|-
|'''X04'''
|
|style='background:#ffee99;'|[[Space Law#Refusal to Identify|Refusal to Identify]]
=== <big>Space Vines / Maneaters</big> ===
|style='background:#ffcc99;'|[[Space Law#Resisting Arrest|Resisting Arrest]]
|'''Description:'''  
|style='background:#ffaa99;'|[[Space Law#Escaping Arrest|Escaping Arrest]]
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.
|style='background:dimgray; color:white'|[[Space Law#Grand Sabotage|<span style="color:White;">Grand Sabotage</span>]]
|'''Special Rules:'''
|style='background:#db0b0b;'|[[Space Law#Destruction of Station|<span style="color:White;">Destruction of Station</span>]]
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.
|style='background:lightblue;'|[[Space Law#Disobeying NT|Disobeying NT]]
*Return OptIn-Kill bodies to the frontline when it does not risk your life.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''  
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.
|-
|-
|'''X05'''
|
|style='background:#ffee99;'|[[Space Law#Harassment|Harassment]]
=== <big>Alien Infestation / Xenomorphs</big> ===
|style='background:#ffcc99;'|[[Space Law#Vigilantism|Vigilantism]]
|'''Description:'''  
|style='background:#ffaa99;'|[[Space Law#Sabotage|Sabotage]]
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.
|style='background:dimgray; color:white'|[[Space Law#Grand Contraband|<span style="color:White;">Grand Contraband</span>]]
|'''Special Rules:'''
|style='background:#db0b0b; color:white'|[[Space Law#Capital Contraband|<span style="color:White;">Capital Contraband</span>]]
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.
|style='background:lightblue;color:white'|[[Space Law#Favoritism|Favoritism]]
*Return OptIn-Kill bodies to the frontline when it does not risk your life.
|'''Protections:'''
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology's operations are not impacted by this protection.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''  
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.
|-
|-
|'''X06'''
|
|style='background:#ffee99;'|[[Space Law#Contraband|Contraband]]
=== <big>Spiders</big> ===
|style='background:#ffcc99;'|[[Space Law#Moderate Contraband|Moderate Contraband]]
|'''Description:'''  
|style='background:#ffaa99;'|[[Space Law#Major Contraband|Major Contraband]]
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen's station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.
|style='background:dimgray; color:white'|[[Space Law#Unlawful Abduction|<span style="color:White;">Unlawful Abduction</span>]]
|'''Special Rules:'''
|style='background:#db0b0b; color:white'|[[Space Law#Terrorism|<span style="color:White;">Terrorism</span>]]
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.
|style='background:lightblue; color:white'|[[Space Law#Bribery|Bribery]]
*Return OptIn-Kill bodies to the frontline when it does not risk your life.
|'''Protections:'''
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Survive.
|}
== Event-Only Antagonists ==
Antagonists that we are willing to give out, but only on events or through OPFORs. These do not naturally roll.
 
=== Special Antagonist Roles ===
These are roles that only select players are permitted to request.
{| class="wikitable"
!Antag Type
!'''Description:'''
!'''Special Rules:'''
!'''Protections:'''
!Meta-Objectives
|-
|-
|'''X07'''
|
|style='background:#ffee99;'|[[Space Law#Possession of Firearm|Possession of Firearm]]
=== Blood Worm ===
|style='background:#ffcc99;'|[[Space Law#Threatening|Threatening]]
|'''Description:'''  
|style='background:#ffaa99;'|[[Space Law#Armed Robbery|Armed Robbery]]
You are a parasite that requires host flesh to thrive.
|style='background:dimgray; color:white'|[[Space Law#Bribing Security/Command|<span style="color:White;">Bribing Security/Command</span>]]
|'''Special Rules:'''
|style='background:#db0b0b; color:white'|[[Space Law#Corporate Espionage|<span style="color:White;">Corporate Espionage</span>]]
*None currently.
|style='background:lightblue;color:white'|[[Space Law#Contraband Usage|Contraband Usage]]
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''  
* None currently.
|-
|-
|'''X08'''
|
|style='background:#ffee99;'|[[Space Law#Negligent Discharge|Negligent Discharge]]
=== Wizard ===
|style='background:#ffcc99;'|[[Space Law#Negligent Explosion|Negligent Explosion]]
|'''Description:'''  
|style='background:#ffaa99;'|[[Space Law#Aiding & Abetting|Aiding & Abetting]]
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.
|style='background:dimgray; color:white'|[[Space Law#Grand Theft|<span style="color:White;">Grand Theft</span>]]
|'''Special Rules:'''
|style='background:#db0b0b; color:white'|[[Space Law#Capital Theft|<span style="color:White;">Capital Theft</span>]]
* If you somehow become a Wizard and Staff didn't provide it to you, ahelp.
|style='background:lightblue; color:white'|[[Space Law#Omnidepartment|Omnidepartment]]
* Avoid station destruction wherever possible.
* Do not use Rod Form or try to pursue your game mechanic objectives.
|'''Protections:'''
* Your magic isn't a concern until it becomes a threat or danger to others.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''  
* Avoid becoming a Station Threat.
|-
|-
|'''X09'''
|
|style='background:#ffee99;'|[[Space Law#Friendly Fire|Friendly Fire]]
=== Heretic ===
|style='background:#ffcc99;'|[[Space Law#Prisoner Cruelty|Prisoner Cruelty]]
|'''Description:'''  
|style='background:#ffaa99;'|[[Space Law#Evidence Tampering|Evidence Tampering]]
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.
|style='background:dimgray; color:white'|[[Space Law#Civil Service Insubordination|<span style="color:White;">Civil Service Insubordination</span>]]
|'''Special Rules:'''
|style='background:#db0b0b; color:white'|[[Space Law#ERT Insubordination|<span style="color:White;">ERT Insubordination</span>]]
* Heretics may not ascend.
|style='background:lightblue; color:white'|[[Space Law#Complaint Retaliation|Complaint Retaliation]]
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.
|'''Protections:'''
* Your clothing isn't suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''  
* None currently.
|-
|-
|'''X10'''
|
|style='background:#ffee99;'|[[Space Law#Minor Theft|Minor Theft]]
=== Morph ===
|style='background:#ffcc99;'|[[Space Law#Theft|Theft]]
|'''Description:'''  
|style='background:#ffaa99;'|[[Space Law#Major Theft|Major Theft]]
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.
|style='background:dimgray; color:white'|[[Space Law#Inciting a Riot|<span style="color:White;">Inciting a Riot</span>]]
|'''Special Rules:'''
|style='background:#db0b0b; color:white'|[[Space Law#Mutiny|<span style="color:White;">Mutiny</span>]]
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.
|style='background:lightblue; color:white'|[[Space Law#Excessive Force|Excessive Force]]
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''  
* None currently.
|-
|-
|'''X11'''
|
|style='background:#ffee99;'|[[Space Law#Vandalism|Vandalism]]
=== <big>Blob Infection</big> ===
|style='background:#ffcc99;'|[[Space Law#Anarchism|Anarchism]]
|'''Description:'''  
|style='background:#ffaa99;'|[[Space Law#Rioting|Rioting]]
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic's body. Position in a responsible place where your own growth won't destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.
|style='background:dimgray; color:white'|
|'''Special Rules:'''
|style='background:#db0b0b; color:white'|[[Space Law#Bioterrorism|<span style="color:white;">Bioterrorism</span>]]
*Do not spawn in Engineering or Atmospherics.
|style='background:lightblue; |
*You may spawn in Ordnance if you are spawning after 2 hours into shift.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Achieve Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.
|-
|-
|'''X12'''
|
|style='background:#ffee99;'|[[Space Law#Mime Spoke|Mime Spoke]]
=== <big>Blood Brothers</big> ===
|style='background:#ffcc99; |[[Space Law#Breaking & Entering|Breaking & Entering]]
|'''Description:'''  
|style='background:#ffaa99;'|[[Space Law#Malpractice|Malpractice]]
Privately motivated not privately funded, you know it's better to work in a pair. 'Convince' someone to help you in accomplishing your goals.
|style='background:dimgray; color:white'|
|'''Special Rules:'''
|style='background:#db0b0b; color:white'|[[Space Law#Unsanctioned Execution|<span style="color:white;">Unsanctioned Execution</span>]]
*Remember you need LOOC consent to convert.
|style='background:lightblue; |
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|}
 
== Locked Roles ==
Not currently run, but still in the game. You will likely not see these roles. Please do not request them.
{| class="wikitable"
!Antag Type
!'''Description:'''
!'''Special Rules:'''
!'''Protections:'''
!Meta-Objectives
|-
|-
|'''X13'''
|
|style='background:#ffee99;'|[[Space Law#Funny Clown|Funny Clown]]
=== Clock Cult ===
|style='background:#ffcc99; |[[Space Law#Sentient Consumption|Sentient Consumption]]
|'''Description:'''  
|style='background:#ffaa99;'|
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.
|style='background:dimgray; color:white'|
|'''Special Rules:'''
|style='background:#db0b0b; color:white'|
* Clock Cultists cannot ascend.
|style='background:lightblue; |
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.
|'''Protections:'''
* Your clothing isn't suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''  
* None currently.
|-
|-
|'''X14'''
|
|style='background:#ffee99;'|
=== Sunwalker / Heliarch ===
|style='background:#ffcc99; |
|'''Description:'''  
|style='background:#ffaa99;'|
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it's inhabitants.
|style='background:dimgray; color:white'|
|'''Special Rules:'''
|style='background:#db0b0b; color:white'|[[Space Law#Enemy of NT|<span style="color:white;">Enemy of NT</span>]]
* You are not permitted to navigate true diplomacy. You are here to cause destruction.
|style='background:lightblue; |
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.
|'''Metaobjective:'''
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.
|-
|-
|'''Punishment'''
|
|style='background:#ffee99;'|'''Brig''' - 1-5 Minutes, <br>'''Labor''' - 1-10 Point, <br>'''Fine''' - 15-100 Credits
=== Nuclear Operatives ===
|style='background:#ffcc99;'|'''Brig''' - 5-10 Minutes,<br> '''Labor''' - 100-350 Points, <br>'''Fine''' - 100-350 Credits
|'''Description:'''  
|style='background:#ffaa99;'|'''Brig''' - 10-20 Minutes, <br> '''Labor''' - 500-1000 Points, <br>'''Fine''' - 500-1500 Credits
You are an elite Syndicate operative seeking to destroy the station.
|style='background:dimgray; color:white'|'''Brig''' - 15-20 Minutes, <br> '''Labor''' - 1000 Points, <br>'''Fine''' - 1500-2000 Credits, <br> '''Permabrig'''
|'''Special Rules:'''
|style='background:#db0b0b; color:white'|'''Permabrig''' <br> '''Exile''' <br> '''Implantation''' <br> Cyborgification, '''Execution'''
* If you somehow become a nukie and staff didn't provide it to you, ahelp.
|style='background:lightblue;'|'''Demotion''' <br> '''Labor''' - Indefinite, <br>'''Permabrig'''
* Don't go out of your way to kill EVERYONE unless via the nuke. (Only do what you have to do to get the nuke on, and keep it on).
|'''Protections:'''  
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''  
* Destroy the station.
|}
|}

Latest revision as of 21:05, 8 August 2026

Active Antagonists Types

If you roll an antagonist that is not on this list, Admin Help to inform Staff.

Antag Type: Description Special Rules Protections & Metaknowledge Meta-Objectives

Traitor

Description:

You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen's interests for whatever personal reason. Don't go too loud, you still need to keep your employment after this is over.

Special Rules:
  • None currently.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Avoid becoming a Station Threat.

Blob

Description:

You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won't destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.

Special Rules:
  • Do not spawn in Engineering or Atmospherics.
  • You may spawn in Ordnance if you are spawning after 2 hours into shift.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.

Changeling

Description:

You are part of the Hivemind, infiltrating this Company for predatory reasons.

Special Rules:
  • Do not tamper with or destroy sources of round removal such as the Chapel's Incinerator.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Remain undetected while being a nuisance.
  • Avoid becoming a Station Threat.

Malfunctioning AI & Cyborgs

Description:

You are a Silicon that has been corrupted. Fulfill your programming, because you don't know any better.

Special Rules:
  • Do not interfere with Atmospherics or Atmospheric Engines.
  • Using any of the indiscriminately damaging buttons applies PMS.
Protections:
  • None currently.

Metaknowledge:

  • The Chief Engineer and the Research Director are the only people who understand what hacked APCs are.
Metaobjective:
  • Remain undetected while being a nuisance.

Obsessed

Description:

You were consumed with the thought of someone else.

Special Rules:
  • Do not make this a sexual thing without consent from all parties involved.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • None currently.

Contractor

Description:

Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.

Special Rules:
  • None currently.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Achieve Red Alert and ERT call by completing Contracts.

Fugitives and Bounty Hunters

Description:

A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it's departments to fulfill your goals of survival and capture. Don't die in the process.

Special Rules:
  • None currently.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • None currently.

Nightmare

Description:

The warmth and security of the Station's Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don't piss off the inhabitants, you aren't strong enough to challenge them in a serious fashion.

Special Rules:
  • Do not interfere with any source of Power Generation.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Coexist with the Station while remaining a social and mechanical burden.

Revenant

Description:

You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew's mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew's mind.

Special Rules:
  • Do not wildly malfunction the entire station out of boredom.
Protections:
  • The Station should not pre-emptively salt-smoke.

Metaknowledge:

  • None currently.
Metaobjective:
  • None currently.

Pirates

Description:

The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren't well prepared, so staying discreet and working with dissenters might be your best chance at success.


( Not actively rolled by Dynamic, only available by Staff Event / RTM. )

Special Rules:
  • None currently.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Fulfill your goals and extract.

Space Ninja

Description:

You are represent the Spicer Clan's interests. Fulfill them. Do not disappoint.

Special Rules:
  • None currently.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Achieve Red Alert and ERT call by completing your objectives.

Spy

Description:

Subterfuge and theft pay well. You're more likely to survive if you stay quiet, right?

Special Rules:
  • None currently.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Remain undetected while being a nuisance.

Space Changeling

Description:

Lonely. Without a den. Without food. But you've found warmth, and good smells. Get comfortable.

Special Rules:
  • None currently.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Remain undetected while being a nuisance.

Space Dragon

Description:

It was their mistake for occupying your spawning grounds. Center your power, and consume them all.

Special Rules:
  • If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.
Protections:
  • Assume that staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.

Metaknowledge:

  • None currently.
Metaobjective:
  • Survive or Self Domesticate.

Space Vines / Maneaters

Description:

Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.

Special Rules:
  • You do not understand what Fuel Tanks or Atmospheric Cans are used for.
  • Return OptIn-Kill bodies to the frontline when it does not risk your life.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.

Alien Infestation / Xenomorphs

Description:

You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.

Special Rules:
  • You do not understand what Fuel Tanks or Atmospheric Cans are used for.
  • Return OptIn-Kill bodies to the frontline when it does not risk your life.
Protections:
  • The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology's operations are not impacted by this protection.

Metaknowledge:

  • None currently.
Metaobjective:
  • Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.

Spiders

Description:

You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen's station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.

Special Rules:
  • You do not understand what Fuel Tanks or Atmospheric Cans are used for.
  • Return OptIn-Kill bodies to the frontline when it does not risk your life.
Protections:
  • The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.

Metaknowledge:

  • None currently.
Metaobjective:
  • Survive.

Event-Only Antagonists

Antagonists that we are willing to give out, but only on events or through OPFORs. These do not naturally roll.

Special Antagonist Roles

These are roles that only select players are permitted to request.

Antag Type Description: Special Rules: Protections: Meta-Objectives

Blood Worm

Description:

You are a parasite that requires host flesh to thrive.

Special Rules:
  • None currently.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • None currently.

Wizard

Description:

You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.

Special Rules:
  • If you somehow become a Wizard and Staff didn't provide it to you, ahelp.
  • Avoid station destruction wherever possible.
  • Do not use Rod Form or try to pursue your game mechanic objectives.
Protections:
  • Your magic isn't a concern until it becomes a threat or danger to others.

Metaknowledge:

  • None currently.
Metaobjective:
  • Avoid becoming a Station Threat.

Heretic

Description:

You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.

Special Rules:
  • Heretics may not ascend.
  • Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.
Protections:
  • Your clothing isn't suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.

Metaknowledge:

  • None currently.
Metaobjective:
  • None currently.

Morph

Description:

You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.

Special Rules:
  • Do not take the form of large sprites such as the BSA, DNA Vault, etc.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • None currently.

Blob Infection

Description:

You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic's body. Position in a responsible place where your own growth won't destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.

Special Rules:
  • Do not spawn in Engineering or Atmospherics.
  • You may spawn in Ordnance if you are spawning after 2 hours into shift.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Achieve Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.

Blood Brothers

Description:

Privately motivated not privately funded, you know it's better to work in a pair. 'Convince' someone to help you in accomplishing your goals.

Special Rules:
  • Remember you need LOOC consent to convert.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • None currently.

Locked Roles

Not currently run, but still in the game. You will likely not see these roles. Please do not request them.

Antag Type Description: Special Rules: Protections: Meta-Objectives

Clock Cult

Description:

You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.

Special Rules:
  • Clock Cultists cannot ascend.
  • Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.
Protections:
  • Your clothing isn't suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.

Metaknowledge:

  • None currently.
Metaobjective:
  • None currently.

Sunwalker / Heliarch

Description:

You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it's inhabitants.

Special Rules:
  • You are not permitted to navigate true diplomacy. You are here to cause destruction.
Protections:
  • None currently.

Metaknowledge:

  • It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.
  • Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.
Metaobjective:
  • Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.

Nuclear Operatives

Description:

You are an elite Syndicate operative seeking to destroy the station.

Special Rules:
  • If you somehow become a nukie and staff didn't provide it to you, ahelp.
  • Don't go out of your way to kill EVERYONE unless via the nuke. (Only do what you have to do to get the nuke on, and keep it on).
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Destroy the station.