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__NOTOC__
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==Roleplay Rules==
[[File:Roleplay transparent.png|frameless|none]]
Above all else, S.P.L.U.R.T. Station is an EROTIC ROLEPLAY server and, as such, you are expected to act in a way that not only makes sense for your character, but also in a way that does not disrupt the roleplay of others in the process. The roleplay quality we aim for at S.P.L.U.R.T. is medium roleplay, therefore we expect you to be up to that standard in our server. Your characters and the way you play them should at all times reflect a quality of roleplay good enough for this server. You should avoid disrupting peoples’ experience and immersion through your decisions.
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'''S.P.L.U.R.T. Station is a medium erotic roleplay server''', and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.  


Play as a coherent, believable character. You're on a space station as  a hire. There's fluffy characters from all corners of the universe and beyond, some of which are twice as tall as you and walk around with nothing hiding their bits, people are eating deep fried clothes and sometimes there's a dozen Captains. Your character should fit within this game world.
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a "medium roleplay" standard. This means avoiding characters and actions that may disrupt player's experience or immersion, and playing as a coherent and believable character.
=== 2.1 - Escalation ===
All fighting and use of mechanics should be proportional to the conflict itself, and make sense for your character and the situation they encounter. Not unlike how conflict would normally happen in the real world. Conflict and use of mechanics are natural and normal within a roleplay environment in SS13. However, you shouldn’t go overboard when fighting someone else, the admins will gauge for every situation if the use of mechanics was pertinent or not.


In general, try and escalate only when, and as necessary for the situation at hand.
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are '''satisfied''', '''consenting''', and the rules broken '''are conducive to roleplay and in-world lore, and do not needlessly impact other parties''', then many of these rules can be broken. This is '''not''' an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.


=== 2.2 - Fuck around and find out ===
If your character or their personality is deemed to not contribute to the roleplay environment, '''you may be asked to not play said character in that way anymore''', and staff are within their right to ask you to do so.  
You are not exempt from the consequences of your actions on the server. Just like you would in real life, your decisions and actions ICly on the server can and will be met by ICly consequences from the rest of the players.


Reactions from the playerbase to your character and your in-game actions can range from the use of escalation, to retaliation over several rounds. If admins deem that a situation your character is going through is due to the previous actions you performed as said character, they will let nature run its course.
=== 0 - OOC Roleplay Rules ===
Consider this when deciding your actions in-game and the type of character you want to play as!
 
:0.1. You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.
:0.2. You must not play as characters that imitate real-life figures.
::0.2.1. You may play as characters that imitate personalities from games, but do note that referencing the lore or in-game-world of that game may constitute a violation 0.3.
:0.3. Do not metagame. This involves the use of out of character (OOC) information IC, as this constitutes metagaming.
::0.3.1. This includes not discussing real-world constructs such as business organizations, politics, current global situations, etc.
::0.3.2. You may reference music or games, and may choose to treat them as old media (as SS13 is set far in the future, typically.)
::0.3.3. You may not use syndicate radio implants or encryption keys as non-syndicate.
:0.4. You must not respawn as the same character if your character has entered the round (left the interlink).
::0.4.1. You may receive staff permission to respawn if you have entered, but this is not a guarantee.
::0.4.2. Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must '''not''' respawn as the same cyborg if killed in any way prior to respawning.
:0.5. SPLURT is an English-speaking server, and you are expected to speak English while playing here.
::0.5.1 If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.
::0.5.2. You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.
:0.6. You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.
:0.7. You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.
:0.8. You must not remember the name or appearance of your killer after being killed.
::0.8.1. If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.
 
=== 1 - Escalation ===
 
'''Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in'''. Unlike the real world, conflict and mechanics are natural and normal within SS13, but you should avoid overly escalating, as this could constitute poor roleplay.
 
'''In general, escalation should follow a linear path''', although this will not apply to all situations: <br>
 
'''Verbal''' (including insults) -> '''Minor Aggression''' (non-harmful physical acts, such as pushing) -> '''Major Aggression''' (non-damaging physical acts, such as stunning) -> '''Non-lethal''' (soft-crit) -> '''Lethal''' (Death)
 
'''The round-removal (RR) preference does not waive your protection from escalation rules''', it simply means that when someone kills you, instead of leaving your corpse where it is (with sensors) or bringing you to medical, etc., anyone involved may instead remove you from the round once you are dead.
 
'''This does not mean you are protected from not being RR'ed with it turned off''', as regardless of preference, you may still be round-removed through execution or if you are considered uncontainable by security.
 
:1.1. You must not kill someone for verbal attacks without serious escalation prior, and may never round remove someone regardless of future escalation.
:1.2.  You must not kill someone over being denied access from an area
 
=== 2. Fuck around and find out ===
 
'''Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players'''. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.
 
If you or your character's behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds'''; playing an intentionally rude, disrespectful, or negative character '''exempts you from the receiving end of the metagrudging rules''', meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.
 
'''Consider this when deciding on your actions in-game and how you decide to act'''.

Latest revision as of 21:05, 29 March 2026


S.P.L.U.R.T. Station is a medium erotic roleplay server, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.

To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a "medium roleplay" standard. This means avoiding characters and actions that may disrupt player's experience or immersion, and playing as a coherent and believable character.

Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are satisfied, consenting, and the rules broken are conducive to roleplay and in-world lore, and do not needlessly impact other parties, then many of these rules can be broken. This is not an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.

If your character or their personality is deemed to not contribute to the roleplay environment, you may be asked to not play said character in that way anymore, and staff are within their right to ask you to do so.

0 - OOC Roleplay Rules

0.1. You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.
0.2. You must not play as characters that imitate real-life figures.
0.2.1. You may play as characters that imitate personalities from games, but do note that referencing the lore or in-game-world of that game may constitute a violation 0.3.
0.3. Do not metagame. This involves the use of out of character (OOC) information IC, as this constitutes metagaming.
0.3.1. This includes not discussing real-world constructs such as business organizations, politics, current global situations, etc.
0.3.2. You may reference music or games, and may choose to treat them as old media (as SS13 is set far in the future, typically.)
0.3.3. You may not use syndicate radio implants or encryption keys as non-syndicate.
0.4. You must not respawn as the same character if your character has entered the round (left the interlink).
0.4.1. You may receive staff permission to respawn if you have entered, but this is not a guarantee.
0.4.2. Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must not respawn as the same cyborg if killed in any way prior to respawning.
0.5. SPLURT is an English-speaking server, and you are expected to speak English while playing here.
0.5.1 If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.
0.5.2. You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.
0.6. You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.
0.7. You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.
0.8. You must not remember the name or appearance of your killer after being killed.
0.8.1. If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.

1 - Escalation

Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. Unlike the real world, conflict and mechanics are natural and normal within SS13, but you should avoid overly escalating, as this could constitute poor roleplay.

In general, escalation should follow a linear path, although this will not apply to all situations:

Verbal (including insults) -> Minor Aggression (non-harmful physical acts, such as pushing) -> Major Aggression (non-damaging physical acts, such as stunning) -> Non-lethal (soft-crit) -> Lethal (Death)

The round-removal (RR) preference does not waive your protection from escalation rules, it simply means that when someone kills you, instead of leaving your corpse where it is (with sensors) or bringing you to medical, etc., anyone involved may instead remove you from the round once you are dead.

This does not mean you are protected from not being RR'ed with it turned off, as regardless of preference, you may still be round-removed through execution or if you are considered uncontainable by security.

1.1. You must not kill someone for verbal attacks without serious escalation prior, and may never round remove someone regardless of future escalation.
1.2. You must not kill someone over being denied access from an area

2. Fuck around and find out

Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.

If you or your character's behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds; playing an intentionally rude, disrespectful, or negative character exempts you from the receiving end of the metagrudging rules, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.

Consider this when deciding on your actions in-game and how you decide to act.