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	<title>User:TheOneAndMightyRed/Sandbox/Template:TGMC StatName - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.splurt.space/mediawiki/index.php?action=history&amp;feed=atom&amp;title=User%3ATheOneAndMightyRed%2FSandbox%2FTemplate%3ATGMC_StatName"/>
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	<updated>2026-06-30T07:19:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=User:TheOneAndMightyRed/Sandbox/Template:TGMC_StatName&amp;diff=2896&amp;oldid=prev</id>
		<title>imported&gt;TheOneAndMightyRed at 22:39, 1 May 2020</title>
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		<updated>2020-05-01T22:39:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{statName|}}}&lt;br /&gt;
| accuracy_mod = Accuracy Modifier&lt;br /&gt;
| accuracy_unwielded_mod = Accuracy Modifier (One Handed)&lt;br /&gt;
| damage_mod = Damage Modifier&lt;br /&gt;
| damage_falloff_mod = Damage Falloff Modifier&lt;br /&gt;
| melee_mod = Melee Modifier&lt;br /&gt;
| scatter_mod = Scatter Modifier&lt;br /&gt;
| scatter_unwielded_mod = Scatter Modifier (One Handed)&lt;br /&gt;
| recoil_mod = Recoil Modifier&lt;br /&gt;
| recoil_unwielded_mod = Recoil Modifier (One Handed)&lt;br /&gt;
| burst_scatter_mod = Burst Scatter Modifier&lt;br /&gt;
| silence_mod = Silenced Shots&lt;br /&gt;
| light_mod = Light Power Modifier&lt;br /&gt;
| delay_mod = Delay between Shots Modifier&lt;br /&gt;
| burst_delay_mod = Delay between Burst Shots Modifier&lt;br /&gt;
| burst_mod = Burst Salvo Count Modifier&lt;br /&gt;
| size_mod = Size Modifier&lt;br /&gt;
| aim_speed_mod = Wielded Slowdown Modifier&lt;br /&gt;
| wield_delay_mod = Wielding Delay Modifier&lt;br /&gt;
| attach_shell_speed_mod = Projectile Speed Modifier&lt;br /&gt;
| movement_acc_penalty_mod = Movement Penalty Modifier&lt;br /&gt;
| attach_delay = Attachment Attach Speed&lt;br /&gt;
| detach_delay = Attachment Detach Speed&lt;br /&gt;
| fire_delay_mod = First Shot Delay Modifier&lt;br /&gt;
| attachment_firing_delay = Underbarrel Shot Delay&lt;br /&gt;
| max_range = Maximum Range&lt;br /&gt;
| charge_mod = Charge Usage Modifier&lt;br /&gt;
| gun_firemode_list_mod = Firemode Modifier&lt;br /&gt;
| force = Melee Damage&lt;br /&gt;
| throwforce = Throwing Damage&lt;br /&gt;
| ammo_mod = Ammo Type Modifier&lt;br /&gt;
| attack_speed = Attack Speed&lt;br /&gt;
| slowdown = Suit Slowdown&lt;br /&gt;
| w_class = Weight Class&lt;br /&gt;
| accuracy_mult = Accuracy Multiplier&lt;br /&gt;
| damage_mult = Damage Multiplier&lt;br /&gt;
| damage_falloff_mult = Damage Falloff Multiplier&lt;br /&gt;
| recoil = Screen Shake&lt;br /&gt;
| recoil_unwielded = Unwielded Screen Shake&lt;br /&gt;
| scatter = Scatter Chance&lt;br /&gt;
| scatter_unwielded = Unwielded Scatter Chance&lt;br /&gt;
| burst_scatter_mult = Burst Scatter Multiplier&lt;br /&gt;
| burst_accuracy_mult = Burst Accuracy Multiplier&lt;br /&gt;
| accuracy_mult_unwielded = Unwielded Accuracy Multiplier&lt;br /&gt;
| movement_acc_penalty_mult = Unwielded Movement Accuracy Multiplier&lt;br /&gt;
| fire_delay = Delay between Shots&lt;br /&gt;
| shell_speed_mod = Projectile Speed Modifier&lt;br /&gt;
| burst_amount = Burst Salvo Count&lt;br /&gt;
| burst_delay = Delay between Burst Shots&lt;br /&gt;
| extra_delay = Burst Salvo Delay&lt;br /&gt;
| aim_slowdown = Movement Slowdown&lt;br /&gt;
| wield_delay = Wielding Delay&lt;br /&gt;
| charge_cost = Lasgun Energy Consumption&lt;br /&gt;
| ammo_per_shot = Bullets used per single shot&lt;br /&gt;
| maxcharge = Lasgun Energy Capacity&lt;br /&gt;
| charge_amount = Self-Charging Amount&lt;br /&gt;
| charge_delay = Self-Charging Delay&lt;br /&gt;
| max_shells = Maximum Shells&lt;br /&gt;
| max_shots = Maximum Shots&lt;br /&gt;
| iff_signal = IFF&lt;br /&gt;
| accuracy = Base Accuracy&lt;br /&gt;
| accuracy_var_low = Minimum Accuracy Variation&lt;br /&gt;
| accuracy_var_high = Maximum Accuracy Variation&lt;br /&gt;
| accurate_range = Accuracy Falloff Range&lt;br /&gt;
| accurate_range_min = Close Range Accuracy Range&lt;br /&gt;
| point_blank_range = Point Blank Range&lt;br /&gt;
| scatter = Scatter&lt;br /&gt;
| damage_falloff_mod = x&lt;br /&gt;
| damage_falloff = Damage Falloff&lt;br /&gt;
| damage_type = Damage Type&lt;br /&gt;
| penetration = Penetration&lt;br /&gt;
| shrapnel_chance = Shrapnel Chance&lt;br /&gt;
| shell_speed = Projectile Speed&lt;br /&gt;
| bonus_projectiles_type = Bonus Projectile Type&lt;br /&gt;
| bonus_projectiles_amount = Bonus Projectile Amount&lt;br /&gt;
| bonus_projectiles_scatter = Projectile Scatter&lt;br /&gt;
| debilitate = Status Effect&lt;br /&gt;
| barricade_clear_distance = Barricade Safe Distance&lt;br /&gt;
| Undefined }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;TheOneAndMightyRed</name></author>
	</entry>
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