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	<id>https://wiki.splurt.space/mediawiki/index.php?action=history&amp;feed=atom&amp;title=User%3ATheOneAndMightyRed%2FSandbox%2FTemplate%3ATGMC_StatDesc</id>
	<title>User:TheOneAndMightyRed/Sandbox/Template:TGMC StatDesc - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.splurt.space/mediawiki/index.php?action=history&amp;feed=atom&amp;title=User%3ATheOneAndMightyRed%2FSandbox%2FTemplate%3ATGMC_StatDesc"/>
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	<updated>2026-06-30T07:19:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=User:TheOneAndMightyRed/Sandbox/Template:TGMC_StatDesc&amp;diff=2894&amp;oldid=prev</id>
		<title>imported&gt;TheOneAndMightyRed at 22:40, 1 May 2020</title>
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		<updated>2020-05-01T22:40:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{statName|}}}&lt;br /&gt;
| accuracy_mod = Modifies your % Chance to hit your target(Higher = Better)&lt;br /&gt;
| accuracy_unwielded_mod = Modifies your % Chance to hit something while unwielded (Higher = Better)&lt;br /&gt;
| damage_mod = Flat Damage Increase/Decrease (Higher = Better)&lt;br /&gt;
| damage_falloff_mod = Modifies your projectile damage loss after each tile travelled (Less = Better)&lt;br /&gt;
| melee_mod = Flat Damage Increase/Decrease of Melee Attacks (Higher = Better)&lt;br /&gt;
| scatter_mod = Modifies the degrees your bullets scatter in X% (Less = Better)&lt;br /&gt;
| scatter_unwielded_mod = Modifies the degrees your bullets scatter in X% while onehanded (Less = Better)&lt;br /&gt;
| recoil_mod = Screen shake amount after each shot (Less = Better)&lt;br /&gt;
| recoil_unwielded_mod = Screen shake amount after each shot while onehanded (Less = Better&lt;br /&gt;
| burst_scatter_mod = Modifies the degrees your burst bullets scatter in X% (Less = Better)&lt;br /&gt;
| silence_mod = Makes your shots not appear on chat and have a muffled sound (1 = Silenced)&lt;br /&gt;
| light_mod = Increases Power Level of the light source (Higher = Better)&lt;br /&gt;
| delay_mod = Deciseconds (1 Second = 10 Deciseconds) the weapon takes between 2 semi-auto shots (Less = Better)&lt;br /&gt;
| burst_delay_mod = Deciseconds (1 Second = 10 Deciseconds) the weapon takes between 2 burst shots (Less = Better)&lt;br /&gt;
| burst_mod = The Amount of Shots a Burst Salvo Has (Higher = Better)&lt;br /&gt;
| size_mod = Size Class of the Object (Tiny-&amp;gt;Small-&amp;gt;Medium-&amp;gt;Bulky-&amp;gt;Bulky-&amp;gt;Huge)&lt;br /&gt;
| aim_speed_mod = How much the gun slows you down when wielding it in both hands&lt;br /&gt;
| wield_delay_mod = The Amount of Seconds it takes for you to wield your weapon (Less = Better)&lt;br /&gt;
| attach_shell_speed_mod = The Amount of Tiles The Projectile travels per second (in Tiles/Tick) (Higher = Faster Bullets)&lt;br /&gt;
| movement_acc_penalty_mod = Multiplies the Accuracy/ Scatter penalty when shooting while moving and not having the weapon wielded (Less = Better)&lt;br /&gt;
| attach_delay = Deciseconds (1 Second = 10 Deciseconds) it takes for you to attach this Attachment (Less = Better)&lt;br /&gt;
| detach_delay = Deciseconds (1 Second = 10 Deciseconds) it takes for you to detach this Attachment (Less = Better)&lt;br /&gt;
| fire_delay_mod = Deciseconds (1 Second = 10 Deciseconds) it takes your gun to fire the first bullet (Less = Better)&lt;br /&gt;
| attachment_firing_delay = Deciseconds (1 Second = 10 Deciseconds) the weapon takes between 2 underbarrel shots (Less = Better)&lt;br /&gt;
| max_range = The maximum range of this weapon in Tiles (More = Better)&lt;br /&gt;
| charge_mod = How much charge is consumed per shot (default M43 lasgun uses 10 charge per shot) (Less = Better)&lt;br /&gt;
| gun_firemode_list_mod = Adds a new Firemode to your gun&lt;br /&gt;
| force = Brute Damage amount per melee hit (More = Better)&lt;br /&gt;
| throwforce = Brute Damage amount per successful throw hit (More = Better)&lt;br /&gt;
| ammo_mod = Uses an alternative Ammo Type than the default one (Check Ammo Type to see Stats)&lt;br /&gt;
| attack_speed = &lt;br /&gt;
| slowdown = The Amount in Tiles/Second your Character will slow down while wearing this&lt;br /&gt;
| w_class = The weight class of the item (Tiny-&amp;gt;Small-&amp;gt;Medium-&amp;gt;Bulky-&amp;gt;Bulky-&amp;gt;Huge)&lt;br /&gt;
| accuracy_mult = Multiplies the Accuracy of the shot&lt;br /&gt;
| damage_mult = Multiplies the Damage output of the shot&lt;br /&gt;
| damage_falloff_mult = Multiplies the Damage falloff of the shot&lt;br /&gt;
| recoil = Screen shake amount after each shot (Less = Better)&lt;br /&gt;
| recoil_unwielded = Screen shake amount after each shot while unwielded (Less = Better&lt;br /&gt;
| scatter = The Amounf in Degrees your shots Scatter from your target (Less = Better)&lt;br /&gt;
| scatter_unwielded = The Amounf in Degrees your shots Scatter from your target while unwielded (Less = Better)&lt;br /&gt;
| burst_scatter_mult = Multiplies the Scatter amount of Burst Fire Shots (Less = Better)&lt;br /&gt;
| burst_accuracy_mult = Multiplies the Scatter amount of Burst Fire Shots while unwielded (Less = Better)&lt;br /&gt;
| accuracy_mult_unwielded = Multiplies the Accuracy of the shot while unwielded (Higher = Better)&lt;br /&gt;
| movement_acc_penalty_mult = Multiplies the Accuracy/ Scatter penalty when shooting while moving and not having the weapon wielded (Less = Better)&lt;br /&gt;
| fire_delay = Delay between two shots (Less = Better)&lt;br /&gt;
| shell_speed_mod = Modifies the Projectile Speed (Higher = Better)&lt;br /&gt;
| burst_amount = How many bullets a Burst Salvo shoots (Higher = More Shots)&lt;br /&gt;
| burst_delay = The Delay between Burst Fire Shots&lt;br /&gt;
| extra_delay = Additional Delay in between Burst Salvos&lt;br /&gt;
| aim_slowdown = The Amount in Tiles/Second your Character will slow down while wielding your Weapon&lt;br /&gt;
| wield_delay = The Amount in Seconds it takes for you to wield your weapon&lt;br /&gt;
| charge_cost = How much carge is consumed per shot&lt;br /&gt;
| ammo_per_shot = How many bullets a shot consumes&lt;br /&gt;
| maxcharge = The maximum amount of charge in this battery&lt;br /&gt;
| charge_amount = The amount of charge this cell self-charges by&lt;br /&gt;
| charge_delay = The delay between cell self-charges&lt;br /&gt;
| max_shells = The maximum amount of shells in this gun&lt;br /&gt;
| max_shots = The maximum amount of shots in this gun&lt;br /&gt;
| iff_signal = If bullets pass through friendlies or not&lt;br /&gt;
| accuracy = % Chance to hit your target (Higher = Better)&lt;br /&gt;
| accuracy_var_low = Your accuracy may be modified in the range from this value to the value of „Maximum Accuracy Variation“&lt;br /&gt;
| accuracy_var_high = Your accuracy may be modified in the range from this value to the value of „Minimum Accuracy Variation“&lt;br /&gt;
| accurate_range = Maximum accurate range before your projectile dramatically loses accuracy (Higher = Better)&lt;br /&gt;
| accurate_range_min = Minimum range for your weapon to become effective (Less = Better)&lt;br /&gt;
| point_blank_range = The range for a weapon to Point Blank your target&lt;br /&gt;
| scatter = The Amount of Degrees your shots Scatter around&lt;br /&gt;
| damage_falloff_mod = Modifies the amount of damage a projectile loses per tile travelled&lt;br /&gt;
| damage_falloff = The amount of damage a projectile loses per tile travelled&lt;br /&gt;
| damage_type = The type of damage you deal to your target. Usually brute&lt;br /&gt;
| penetration = Ignores X amount of target&amp;#039;s armor when shot&lt;br /&gt;
| shrapnel_chance = % Chance to inflict Shrapnel wounds on a Target&lt;br /&gt;
| shell_speed = Projectile Speed (Higher = Better)&lt;br /&gt;
| bonus_projectiles_type = The type of bonus Projectile the Weapon shoots&lt;br /&gt;
| bonus_projectiles_amount = The Amount of bonus Projectiles the Weapon shoots&lt;br /&gt;
| bonus_projectiles_scatter = How many degrees the projectile scatters around the target direction&lt;br /&gt;
| debilitate = What Effect this ammo type applies on it&amp;#039;s target&lt;br /&gt;
| barricade_clear_distance = How far projectiles can travel before having a chance of hitting the barricade&lt;br /&gt;
| Undefined }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;TheOneAndMightyRed</name></author>
	</entry>
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