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	<updated>2026-05-17T04:47:58Z</updated>
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		<id>https://wiki.splurt.space/mediawiki/index.php?title=User:PotatoMasher&amp;diff=2756&amp;oldid=prev</id>
		<title>imported&gt;PotatoMasher: /* Disabling Roundend Music */</title>
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		<updated>2023-11-01T22:44:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Disabling Roundend Music&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Hi, I&amp;#039;m PotatoMasher.&lt;br /&gt;
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I&amp;#039;ve been playing since my first round ([https://sb.atlantaned.space/rounds/75529 #75529]) on September 1st, 2017.&lt;br /&gt;
I play the game, edit the wiki occasionally, and very rarely submit code changes.&lt;br /&gt;
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I also have a YouTube channel that I occasionally post stuff on. You can check it out &amp;#039;&amp;#039;&amp;#039;[https://www.youtube.com/user/Delightfulpie here]&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
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[[File:Error.gif]]&lt;br /&gt;
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== Current Projects ==&lt;br /&gt;
[[User:PotatoMasher/Lamprey Station]] - A port of the infamous vgstation map. Try not to get lost.&lt;br /&gt;
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[[User:PotatoMasher/Grimbox Station]] -  A modification of Icebox Station themed after a certain server. Intended for admin event use.&lt;br /&gt;
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== Admin Shenanigans ==&lt;br /&gt;
Fun stuff for goofing around as an admin listed below if I come across some. It&amp;#039;s hard to remember some things, so I figured I might as well save them here.&lt;br /&gt;
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=== Unused Variables for Mobs ===&lt;br /&gt;
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* Sometimes you need a variable to store some information for use in auxlua scripting or to force generate bespoke elements. Search for &amp;quot;corner&amp;quot; in the mob&amp;#039;s VV and you&amp;#039;ll see four variables corresponding to diagonal directions; these are typically used for smoothing objects together such as tables and walls. No mobs use this functionality as far as I know, so these are all empty variables you can use as you see fit without worry of other code overwriting them!&lt;br /&gt;
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=== Modifying Lobby/Roundend Music ===&lt;br /&gt;
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* You can disable the roundend music (and by extension the lobby theme for newly connected players)  by setting the login_music variable on the Ticker subsystem to NULL. Good for if you want to play timed music just before the round ends but don&amp;#039;t want the default music layering weirdly over what you played.&lt;br /&gt;
* By extension, you can also change it to a song of your choice by changing the variable type to &amp;#039;file&amp;#039;. Note that the file you upload MUST be in .ogg format for it to work as the default lobby themes are all in this format.&lt;br /&gt;
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=== Bump Attack Weapons ===&lt;br /&gt;
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* VV your item of choice, add the bumpattack component with the dropdown. One argument, value = 8192. Will make the item attack automatically when the wielder collides with someone while they hold it.&lt;br /&gt;
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=== Marketable Crew ===&lt;br /&gt;
* VV the target humanoid, change &amp;quot;can_be_held&amp;quot; to 1. They will now act like pets for purposes of scooping them up. Adjust their scale in the VV Dropdown button &amp;quot;Modify Transform&amp;quot; for the immersive size.&lt;br /&gt;
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=== Custom Footsteps ===&lt;br /&gt;
* This was my bane to figure out for the longest time. We&amp;#039;ll have to create a new footsteps element to sidestep how elements work. This will make a sort of faux component we can edit freely through the normally unused variable in VV.&lt;br /&gt;
* Start by marking the mob you want to have custom footstep sounds. Find an unused variable on the mob, click the &amp;quot;C&amp;quot; and find &amp;quot;New Datum&amp;quot;. Enter &amp;quot;/datum/element/footstep&amp;quot;. This creates our new element! Click on the created element link, and in the new VV window for the element click &amp;quot;Call Proc&amp;quot;. Enter &amp;quot;Attach&amp;quot; and just 1 argument. The argument will be your marked mob at the bottom of the selection window. Now it&amp;#039;s added; to change the sound/volume/range of the footsteps simply return to the element we created and find the appropriate variables. The &amp;quot;footstep_sounds&amp;quot; variable likely contain a bunch of lists! You can go ahead and clear those and just replace it with a single audio file if you wish, lists and plain files are supported in the code.&lt;/div&gt;</summary>
		<author><name>imported&gt;PotatoMasher</name></author>
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