<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.splurt.space/mediawiki/index.php?action=history&amp;feed=atom&amp;title=User%3ANovaepee%2Fsandbox</id>
	<title>User:Novaepee/sandbox - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.splurt.space/mediawiki/index.php?action=history&amp;feed=atom&amp;title=User%3ANovaepee%2Fsandbox"/>
	<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=User:Novaepee/sandbox&amp;action=history"/>
	<updated>2026-05-15T22:13:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=User:Novaepee/sandbox&amp;diff=2745&amp;oldid=prev</id>
		<title>imported&gt;Novaepee: /* Primordial Evolution */</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=User:Novaepee/sandbox&amp;diff=2745&amp;oldid=prev"/>
		<updated>2023-02-03T01:34:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Primordial Evolution&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Sandbox time&lt;br /&gt;
&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|xenotype = Ranged-Support&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = TGMC_Dragon.png&lt;br /&gt;
|xenotitle = Dragon&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = [[TGMC:Queen|The Queen]] and [[TGMC:Shrike|Shrike]]&lt;br /&gt;
|duties = Lit up marines with FIRE AND PAIN from the SKY!&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = &amp;quot;I am fire! I am... death!  So tell me, marine, how do you choose to die?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=The Dragon=&lt;br /&gt;
i like fire&lt;br /&gt;
&lt;br /&gt;
==Playing the Dragon==&lt;br /&gt;
i burn people&lt;br /&gt;
&lt;br /&gt;
=Maturity Statistics and Evolution Paths=&lt;br /&gt;
The Praetorian is a Tier 3 and cannot evolve further.&lt;br /&gt;
&lt;br /&gt;
Maturity increases stats as follows.&lt;br /&gt;
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it&amp;#039;s melee_damage.&lt;br /&gt;
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; || style=&amp;quot;text-align: center; border:2px solid #cc6600;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Age&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Health&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Plasma&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Slash [[File:Intent_Harm.png|link=https://tgstation13.org/wiki/File:Intent_Harm.png]]&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Melee&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bullet&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Laser&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Energy&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bomb&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bio&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; |&amp;lt;b&amp;gt;Fire&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Acid&amp;lt;/b&amp;gt;&lt;br /&gt;
|- style=&amp;quot;border:2px solid #cc6600;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;&amp;quot; | &amp;lt;b&amp;gt;Young&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;!--HP--&amp;gt; 290 || &amp;lt;!--Plasma--&amp;gt; 800 || &amp;lt;!--Slash--&amp;gt; 20&lt;br /&gt;
| &amp;lt;!--Melee--&amp;gt; 30 || &amp;lt;!--Bullet--&amp;gt; 35 || &amp;lt;!--Laser--&amp;gt; 35 || &amp;lt;!--Energy--&amp;gt; 35&lt;br /&gt;
| &amp;lt;!--Bomb--&amp;gt; 0 || &amp;lt;!--Bio--&amp;gt; 28 || &amp;lt;!--Fire--&amp;gt;35 || &amp;lt;!--Acid--&amp;gt; 28&lt;br /&gt;
|- style=&amp;quot;border:2px solid #cc6600;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;&amp;quot; | &amp;lt;div style=&amp;quot;vertical-align:middle; text-align:left&amp;quot;&amp;gt;[[File:Maturity1_scaled.png]]&amp;lt;b&amp;gt;Mature&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;!--HP--&amp;gt; 320 || &amp;lt;!--Plasma--&amp;gt; 900 || &amp;lt;!--Slash--&amp;gt; 20&lt;br /&gt;
| &amp;lt;!--Melee--&amp;gt; 35 || &amp;lt;!--Bullet--&amp;gt; 40 || &amp;lt;!--Laser--&amp;gt; 40 || &amp;lt;!--Energy--&amp;gt; 40&lt;br /&gt;
| &amp;lt;!--Bomb--&amp;gt; 0 || &amp;lt;!--Bio--&amp;gt; 33 || &amp;lt;!--Fire--&amp;gt;40 || &amp;lt;!--Acid--&amp;gt; 33&lt;br /&gt;
|- style=&amp;quot;border:2px solid #cc6600;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;&amp;quot; | &amp;lt;div style=&amp;quot;vertical-align:middle; text-align:left&amp;quot;&amp;gt;[[File:Maturity2_scaled.png]]&amp;lt;b&amp;gt;Elder&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;!--HP--&amp;gt; 340 || &amp;lt;!--Plasma--&amp;gt; 1000 || &amp;lt;!--Slash--&amp;gt; 23&lt;br /&gt;
| &amp;lt;!--Melee--&amp;gt; 40 || &amp;lt;!--Bullet--&amp;gt; 45 || &amp;lt;!--Laser--&amp;gt; 45 || &amp;lt;!--Energy--&amp;gt; 45&lt;br /&gt;
| &amp;lt;!--Bomb--&amp;gt; 0 || &amp;lt;!--Bio--&amp;gt; 35 || &amp;lt;!--Fire--&amp;gt;45 || &amp;lt;!--Acid--&amp;gt; 35&lt;br /&gt;
|- style=&amp;quot;border:2px solid #cc6600;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;&amp;quot; | &amp;lt;div style=&amp;quot;vertical-align:middle; text-align:left&amp;quot;&amp;gt;[[File:Maturity3_scaled.png]]&amp;lt;b&amp;gt;Ancient&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;!--HP--&amp;gt; 360 || &amp;lt;!--Plasma--&amp;gt; 1000 || &amp;lt;!--Slash--&amp;gt; 23&lt;br /&gt;
| &amp;lt;!--Melee--&amp;gt; 45 || &amp;lt;!--Bullet--&amp;gt; 50 || &amp;lt;!--Laser--&amp;gt; 50 || &amp;lt;!--Energy--&amp;gt; 50&lt;br /&gt;
| &amp;lt;!--Bomb--&amp;gt; 40 || &amp;lt;!--Bio--&amp;gt; 38 || &amp;lt;!--Fire--&amp;gt;50 || &amp;lt;!--Acid--&amp;gt; 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Dragon Abilities=&lt;br /&gt;
&lt;br /&gt;
{{XenomorphAbilityTable&lt;br /&gt;
|List=&lt;br /&gt;
{{ToggleBumpAttacks}}&lt;br /&gt;
{{Rest}}&lt;br /&gt;
{{PsyDrain}}&lt;br /&gt;
{{CorrosiveAcid}}&lt;br /&gt;
{{EmitPheromones}}&lt;br /&gt;
{{XenoSpit}}&lt;br /&gt;
{{PraeSpray}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dragon Evolution=&lt;br /&gt;
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For the XENOMORPH, this primordial ability is &amp;#039;&amp;#039;&amp;#039;Acid Dash&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot; | Ability !! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot; | Description !! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot; | Plasma Cost !! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot; | Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot;|[[File:Xeno_Charge.png|64px]]&amp;lt;br&amp;gt;Acid Dash || style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot; |Instantly dash up to 5 tiles, ignoring small strucures like tables and spraying acid in your path. Marines in your path are knocked down. For &amp;#039;&amp;#039;&amp;#039;2 seconds&amp;#039;&amp;#039;&amp;#039; after the initial cast, you can recast the ability without cooldown for an additional, acid-less charge. ||style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot;| 250 || style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot;|30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips &amp;amp; Tricks=&lt;br /&gt;
*In the absence of the [[TGMC:Queen|Queen]], you will often be looked at as a central point of combat due to your powerful pheromones. Make sure you&amp;#039;re supporting your other Xenomorphs and paying attention to the battle.&lt;br /&gt;
*You can help an assault succeed, or even influence a push to begin, with a well-placed acid spray that drives marines back from barricades or catches some out, wounding them or cutting them off from support.&lt;br /&gt;
*Praetorians also rival [[TGMC:Spitter|Spitters]] in their harassment ability, so make sure you&amp;#039;re constantly spitting neuro or acid when you&amp;#039;re not spraying or fighting.&lt;br /&gt;
*Your acid spray can peek through the corners of cades, given that there isn&amp;#039;t anything blocking. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Novaepee</name></author>
	</entry>
</feed>