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	<title>User:MMMiracles - Revision history</title>
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	<updated>2026-05-15T15:34:42Z</updated>
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	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=User:MMMiracles&amp;diff=2689&amp;oldid=prev</id>
		<title>imported&gt;MMMiracles at 23:26, 11 February 2021</title>
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		<updated>2021-02-11T23:26:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Maps}}&lt;br /&gt;
&lt;br /&gt;
[[File:Tramfulltop.png|thumb|500px|&amp;#039;&amp;#039;&amp;#039;Tramstation on the top floor&amp;#039;&amp;#039;&amp;#039; . Click for full resolution.]]&lt;br /&gt;
[[File:Tramfullbottom.png|thumb|500px|&amp;#039;&amp;#039;&amp;#039;Tramstation on the bottom floor&amp;#039;&amp;#039;&amp;#039;. Click for full resolution.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==About==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Tramstation]]&amp;#039;&amp;#039;&amp;#039; is branching off from the standard station layout, dividing the various departments into 3 separate segments inter-connected by both a central monorail system and lower level maintenance tunnels. Every segment has a central docking platform where a moving tram can be called to and sent from to other segments. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Key points to note are that:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 3 separated segments connected via an actual moving tram system. Getting hit by the tram is ill-advised but not an immediate death sentence.&lt;br /&gt;
* Built into a large red asteroid that can spawn small amounts of various simple ore.&lt;br /&gt;
* Designed with multi-z in mind from the ground up (2 floors)&lt;br /&gt;
* Upper floor is light on maintenance, with the lower section having winding tunnels and half-finished carved out segments that are randomly open/closed.&lt;br /&gt;
* To compensate for lighter upper maintenance, some departments have been designed with radiation shelters to weather out radstorms.&lt;br /&gt;
* 4 ladder hatches can be located at each tram dock to allow quick access to the lower maintenance tunnel that runs below the tram line.&lt;br /&gt;
* Several spots along the station have engineering-secured rooms that route the power and distro between the floors, including ladder access as well.&lt;br /&gt;
&lt;br /&gt;
==Departmental Layouts==&lt;br /&gt;
Due to the planned usage of multi-z, some departments have had some unique overhauls to take advantage of the mechanic.&lt;br /&gt;
&lt;br /&gt;
====Left Segment====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Service Wing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Located on the left segment, top section.&lt;br /&gt;
* Upper service wing holds the courtroom, hydroponics, and the kitchen.&lt;br /&gt;
* Hydroponics has a lower section dedicated to beekeeping with a simple starter kit.&lt;br /&gt;
* Kitchen has a glass floor looking down into the new underground bar segment.&lt;br /&gt;
* Underground bar accessed via 2 staircases besides the kitchen, leading into the lower tunnel system.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Civilian Wing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Located on the left segment, bottom section.&lt;br /&gt;
* Upper floor is a large dorm section with a glass overhang looking into the lower lounge area.&lt;br /&gt;
* Lower floor is a centralized area with all major civilian rooms, include the Chapel, Library, and the holodeck in the center. &lt;br /&gt;
* The dorms fitting room area has been replaced with a Landromat with the same clothing options you&amp;#039;d expect and a lot more washing machines.&lt;br /&gt;
* The restrooms are actually rigged up with a fluid pipe system stored in a nearby maintenance shaft under custodial access.&lt;br /&gt;
&lt;br /&gt;
====Central Segment====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Command Wing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Located on the central segment, top section.&lt;br /&gt;
* Has hatch access inside the bridge that leads to the AI Upload room on the lower floor.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Security Wing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Located on the central segment, top section.&lt;br /&gt;
* Nested directly above the bridge and other sensitive areas (EVA, Teleporter, Gateway)&lt;br /&gt;
* Circular Armory design&lt;br /&gt;
* Vault access is via a ladder in the armory&lt;br /&gt;
* Labor dock leads to an elevator that brings you to the lower prison wing&lt;br /&gt;
* Centralized prison design nested directly under Security, prison showers are also connected to a custodial access system.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Medical Wing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Located on the central segment, bottom section.&lt;br /&gt;
* Central security outpost overlooks entire departments.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Engineering Wing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Located on the central wing, bottom section on the lower floor.&lt;br /&gt;
* Telecomms is integrated to Engineering.&lt;br /&gt;
* Tech Storage is located to the left, above Engineering&amp;#039;s Foyer.&lt;br /&gt;
* Atmospherics has a firefighting foam tank, a direct access line to the turbine, and an experimentation room for a certain engine.&lt;br /&gt;
* The CE&amp;#039;s office has full view into both Engineering and Atmospherics, able to quickly walk between both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Right Segment====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cargo Wing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Located on the right segment, top section.&lt;br /&gt;
* Due to map complexity and tram layout, mulebots aren&amp;#039;t exactly viable here, so Cargo has been given a recharge bay and a ripley (no pressurized cabin).&lt;br /&gt;
* Mail room is on the floor directly above disposals for easy trash access.&lt;br /&gt;
* Mining has a lower section with a mini dorms area and break room that can be accessed via a central staircase in the main cargo area.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research Wing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Located on the right segment, bottom section.&lt;br /&gt;
* RD&amp;#039;s office is mostly centralized with glass looking out.&lt;br /&gt;
* Multi-Z Xenobiology with upper overhangs looking into the lower containment chambers for slimes. Each floor has a kill chamber for easy management.&lt;br /&gt;
* Access to the AI core is in the lower-right through the hallway segment.&lt;br /&gt;
* RnD, Nanites, Robotics, Server Room, and Genetics are located on the upper floor.&lt;br /&gt;
* Experimentor, Toxins, and the break room are located on the lower floor.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AI Core&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Located below the right segment, with a pressurized entrance being accessible through the Research wing.&lt;br /&gt;
* Beefy 2-story fortress equipped with it&amp;#039;s own solar array for self-sufficient power.&lt;br /&gt;
* Upper floor has an overhang that looks into the lower section that leads into the core itself.&lt;br /&gt;
* Lower floor has a large open section that leads to the central maintenance shaft or upper access.&lt;br /&gt;
* Looks cool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Further info&amp;#039;&amp;#039;&amp;#039; regarding Tramstation can be found [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=12729 in this thread] on the /tg/ forums, showing the initial progress and updates. Feedback is welcomed.&lt;br /&gt;
&lt;br /&gt;
==Issue Tracker==&lt;br /&gt;
a lot lol&lt;br /&gt;
&lt;br /&gt;
==Planned Changes==&lt;br /&gt;
&amp;#039;&amp;#039;To suggest changes, click [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=12729 here.]&amp;#039;&amp;#039;&lt;br /&gt;
===Simple===&lt;br /&gt;
&lt;br /&gt;
===Significant===&lt;br /&gt;
&lt;br /&gt;
==Changelogs and Downloads==&lt;br /&gt;
&lt;br /&gt;
===Recent Changes===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>imported&gt;MMMiracles</name></author>
	</entry>
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