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	<id>https://wiki.splurt.space/mediawiki/index.php?action=history&amp;feed=atom&amp;title=User%3AFactoryman942</id>
	<title>User:Factoryman942 - Revision history</title>
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	<updated>2026-05-16T01:55:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=User:Factoryman942&amp;diff=2602&amp;oldid=prev</id>
		<title>imported&gt;Factoryman942: h&#039;s</title>
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		<updated>2018-12-27T04:53:27Z</updated>

		<summary type="html">&lt;p&gt;h&amp;#039;s&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;h&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Muzzle&lt;br /&gt;
!Name&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|Suppressor&lt;br /&gt;
|Increases hit chance by 5% when wielded.&amp;lt;br&amp;gt;Reduces recoil by 1.&amp;lt;br&amp;gt;Reduces scatter by 5%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces damage by 5%.&amp;lt;br&amp;gt;Increases damage falloff by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|Bayonet&lt;br /&gt;
|Increases melee damage by 20.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces hit chance by 5%.&amp;lt;br&amp;gt;Increases size by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Extended Barrel&lt;br /&gt;
|Increases hit chance by 20% when wielded.&amp;lt;br&amp;gt;Reduces scatter by 5% when wielded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces damage by 5%.&amp;lt;br&amp;gt;Increases size by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Barrel Charger&lt;br /&gt;
|Increases damage by 30%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases fire delay by {{H:title|about 0.3 seconds|3 ticks}}.&amp;lt;br&amp;gt;Decreases hit chance by 30% when wielded.&amp;lt;br&amp;gt;Decreases hitchance by 40% when not wielded.&lt;br /&gt;
|-&lt;br /&gt;
|Recoil Compensator&lt;br /&gt;
|Reduces scatter by 20%.&amp;lt;br&amp;gt;Reduces recoil by 2.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces damage by 5%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rail&lt;br /&gt;
!Name&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|Red-dot Sight&lt;br /&gt;
|Increases hit chance by 20% when wielded.&amp;lt;br&amp;gt;Increases hit chance by 5% when not wielded.&amp;lt;br&amp;gt;Reduces hit chance penalty for moving while firing by 10%.&amp;lt;br&amp;gt;Reduces scatter penalty for moving while firing by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|Rail Flashlight&lt;br /&gt;
|When activated and gun is held, creates a light source brighter than the lamps on armour.&lt;br /&gt;
|-&lt;br /&gt;
|Quickfire Adapter&lt;br /&gt;
|Reduces fire delay by {{H:title|about 0.1 seconds|1 tick}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces accuracy by 20% while wielded.&amp;lt;br&amp;gt;Reduces accuracy by 30% while not wielded.&amp;lt;br&amp;gt;Increases scatter by 5% while wielded.&amp;lt;br&amp;gt;Increases scatter by 20% while not wielded.&amp;lt;br&amp;gt;Reduces rounds fired in burst mode by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic Harness&lt;br /&gt;
|When weapon is dropped, it will automatically return to the user&amp;#039;s armour slot.&lt;br /&gt;
|-&lt;br /&gt;
|Rail Scope&lt;br /&gt;
|Allows a long zoom if activated while weapon is wielded.&amp;lt;br&amp;gt;Increases hit chance by 40% while scoped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Movement speed penalty while scoped.&amp;lt;br&amp;gt;Increases wield delay by {{H:title|about 0.6 seconds|6 ticks}}.&amp;lt;br&amp;gt;Increases hit chance penalty for moving while firing by 20%.&amp;lt;br&amp;gt;Increases scatter penalty for moving while firing by 10%.&amp;lt;br&amp;gt;Reduces hit chance by 5% while not wielded.&lt;br /&gt;
|-&lt;br /&gt;
|Mini Rail Scope&lt;br /&gt;
|Allows a shorter-ranged zoom if activated while weapon is wielded.&amp;lt;br&amp;gt;Increases hit chance by 10% while scoped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases wield delay by {{H:title|about 0.4 seconds|4 ticks}}.&amp;lt;br&amp;gt;Increases burst fire delay by {{H:title|about 0.3 seconds|3 ticks}}.&amp;lt;br&amp;gt;Increases hit chance penalty for moving while firing by 20%.&amp;lt;br&amp;gt;Increases scatter penalty for moving while firing by 10%.&amp;lt;br&amp;gt;Reduces hit chance by 5% while not wielded.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stock&lt;br /&gt;
!Name&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|M37 Wooden Stock&lt;br /&gt;
|Increases hit chance by 10% while wielded.&amp;lt;br&amp;gt;Reduces recoil by 2 while wielded.&amp;lt;br&amp;gt;Reduces scatter by 20% while wielded.&amp;lt;br&amp;gt;Increases melee damage by 5.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases hit chance penalty for moving while firing by 10%.&amp;lt;br&amp;gt;Increases scatter penalty for moving while firing by 5%.&amp;lt;br&amp;gt;Increases wield delay by {{H:title|about 0.4 seconds|4 ticks}}.&amp;lt;br&amp;gt;Increases size by 2.&lt;br /&gt;
|-&lt;br /&gt;
|Mk221 Tactical Stock&lt;br /&gt;
|Increases hit chance by 5% while wielded.&amp;lt;br&amp;gt;Reduces recoil by 2 while wielded.&amp;lt;br&amp;gt;Reduces scatter by 20% while wielded.&amp;lt;br&amp;gt;Increases melee damage by 5.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases hit chance penalty for moving while firing by 10%.&amp;lt;br&amp;gt;Increases scatter penalty for moving while firing by 5%.&amp;lt;br&amp;gt;Increases wield delay by {{H:title|about 0.2 seconds|2 ticks}}.&amp;lt;br&amp;gt;Increases size by 2.&lt;br /&gt;
|-&lt;br /&gt;
|M41A Skeleton Stock&lt;br /&gt;
|Increases hit chance by 5% while wielded.&amp;lt;br&amp;gt;Reduces recoil by 2 while wielded.&amp;lt;br&amp;gt;Reduces scatter by 20% while wielded.&amp;lt;br&amp;gt;Increases melee damage by 5.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases hit chance penalty for moving while firing by 10%.&amp;lt;br&amp;gt;Increases scatter penalty for moving while firing by 5%.&amp;lt;br&amp;gt;Increases wield delay by {{H:title|about 0.6 seconds|6 ticks}}.&amp;lt;br&amp;gt;Increases size by 2.&lt;br /&gt;
|-&lt;br /&gt;
|Submachinegun Stock&lt;br /&gt;
|Increases hit chance by 10% while wielded.&amp;lt;br&amp;gt;Reduces recoil by 2 while wielded.&amp;lt;br&amp;gt;Reduces scatter by 20% while wielded.&amp;lt;br&amp;gt;Increases melee damage by 5.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases hit chance penalty for moving while firing by 10%.&amp;lt;br&amp;gt;Increases scatter penalty for moving while firing by 5%.&amp;lt;br&amp;gt;Increases wield delay by {{H:title|about 0.2 seconds|2 ticks}}.&amp;lt;br&amp;gt;Increases size by 1.&lt;br /&gt;
|-&lt;br /&gt;
|M44 Magnum Sharpshooter Stock&lt;br /&gt;
|Increases hit chance by 10% while wielded.&amp;lt;br&amp;gt;Increases hit chance by 5% while not wielded.&amp;lt;br&amp;gt;Reduces recoil by 2 while wielded.&amp;lt;br&amp;gt;Reduces recoil by 1 while not wielde.&amp;lt;br&amp;gt;Reduces scatter by 20% while wielded.&amp;lt;br&amp;gt;Reduces scatter by 5% while not wielded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases hit chance penalty for moving while firing by 10%.&amp;lt;br&amp;gt;Increases scatter penalty for moving while firing by 5%.&amp;lt;br&amp;gt;Increases wield delay by {{H:title|about 0.2 seconds|2 ticks}}.&amp;lt;br&amp;gt;Increases size by 2.&amp;lt;br&amp;gt;Reduces melee damage by 5.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Underbarrel&lt;br /&gt;
!Name&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|Underslung Grenade Launcher&lt;br /&gt;
|Activate to switch to firing grenades.&amp;lt;br&amp;gt;Launcher holds 2 grenades.&amp;lt;br&amp;gt;Grenade launcher has a firing delay of {{H:title|about 2.1 seconds|21 ticks}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mini Flamethrower&lt;br /&gt;
|Activate to switch to flamethrower.&amp;lt;br&amp;gt;Holds 20 units of standard fuel.&amp;lt;br&amp;gt;Has a maximum range of 4 tiles.&amp;lt;br&amp;gt;Has a firing delay of {{H:title|about 3.5 seconds|35 ticks}}.&lt;br /&gt;
|-&lt;br /&gt;
|Masterkey Shotgun&lt;br /&gt;
|Activate to switch to shotgun.&amp;lt;br&amp;gt;Holds 3 buckshot shells.&amp;lt;br&amp;gt;Has a firing delay of {{H:title|about 1.8 seconds|18 ticks}}. Deals lower damage than a normal shotgun loaded with buckshot.&lt;br /&gt;
|-&lt;br /&gt;
|Vertical Grip&lt;br /&gt;
|Increases hit chance by 5% while wielded.&amp;lt;br&amp;gt;Reduces scatter by 5% while wielded.&amp;lt;br&amp;gt;Reduces recoil by 1 while wielded.&amp;lt;br&amp;gt;Reduces burst scatter penalty.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases hit chance penalty for moving while firing by 10%.&amp;lt;br&amp;gt;Increases scatter penalty for moving while firing by 5%.&amp;lt;br&amp;gt;Reduces hit chance by 5% while not wielded.&amp;lt;br&amp;gt;Increases scatter by 5% while not wielded.&amp;lt;br&amp;gt;Increases wield delay by {{H:title|about 0.4 seconds|4 ticks}}.&lt;br /&gt;
|-&lt;br /&gt;
|Angled Grip&lt;br /&gt;
|Increases hit chance by 5% while wielded.&amp;lt;br&amp;gt;Reduces scatter by 5% while wielded.&amp;lt;br&amp;gt;Reduces recoil by 1 while wielded.&amp;lt;br&amp;gt;Reduces wield delay by {{H:title|about 0.4 seconds|4 ticks}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces hit chance by 5% while not wielded.&amp;lt;br&amp;gt;Increases scatter by 5% while not wielded.&lt;br /&gt;
|-&lt;br /&gt;
|Gyroscopic Stabilizer&lt;br /&gt;
|Reduces burst scatter by 10%.&amp;lt;br&amp;gt;Reduces hit chance penalty for moving while firing by 30%.&amp;lt;br&amp;gt;Reduces scatter penalty for moving while firing by 15%.&amp;lt;br&amp;gt;Reduces scatter by 10% while not wielded.&amp;lt;br&amp;gt;Increases hit chance by 5% while not wielded. Reduces recoil by 1 while not wielded.&lt;br /&gt;
|-&lt;br /&gt;
|Laser Sight&lt;br /&gt;
|Increases hit chance while wielded by 5%.&amp;lt;br&amp;gt;Increases hit chance while not wielded by 20%.&amp;lt;br&amp;gt;Reduces hit chance penalty for moving while firing by 10%.&amp;lt;br&amp;gt;Reduces scatter penalty for moving while firing by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|Bipod&lt;br /&gt;
|Can be deployed while adjacent to a window frame, or on a barricade.&amp;lt;br&amp;gt;Increases hit chance by 30% while deployed.&amp;lt;br&amp;gt;Reduces recoil by 1 while deployed.&amp;lt;br&amp;gt;Reduces scatter by 20% while deployed.&amp;lt;br&amp;gt;Reduces burst scatter while deployed.&amp;lt;br&amp;gt;Each bullet has a 30% chance to do 10% more damage while deployed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases size by 1.&amp;lt;br&amp;gt;Increases wield delay by {{H:title|about 0.6 seconds|6 ticks}}, and a further {{H:title|about 0.4 seconds|4 ticks}} while deployed.&amp;lt;br&amp;gt;Reduces melee damage by 10.&amp;lt;br&amp;gt;Causes slowdown while deployed.&lt;br /&gt;
|-&lt;br /&gt;
|Burst Fire Assembly&lt;br /&gt;
|Increases burst fire shots by 2.&amp;lt;br&amp;gt;Weapons that otherwise couldn&amp;#039;t can now use burst fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces hit chance by 20% while wielded.&amp;lt;br&amp;gt;Reduces hit chance by 30% while not wielded.&amp;lt;br&amp;gt;Increases scatter by 10% while wielded.&amp;lt;br&amp;gt;Increases scatter by 20% while not wielded.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Factoryman942</name></author>
	</entry>
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