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	<title>User:Dragomagol/MODSuits - Revision history</title>
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	<updated>2026-05-15T18:08:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.splurt.space/mediawiki/index.php?title=User:Dragomagol/MODSuits&amp;diff=2578&amp;oldid=prev</id>
		<title>imported&gt;Dragomagol: /* Customization */</title>
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		<updated>2021-11-25T20:07:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Customization&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;[[File:Modsuit ui.png|300px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
=MODsuits=&lt;br /&gt;
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you&amp;#039;ll need to visit both [[Cargo]] and [[Robotics]] to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!&lt;br /&gt;
&lt;br /&gt;
Not to be left out, [[AI]]s that have been placed in an [[intellicard]] can be mounted on the suit to control the user&amp;#039;s movement and modules in case the user becomes incapacitated.&lt;br /&gt;
&lt;br /&gt;
=Construction=&lt;br /&gt;
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Modcore.gif]] Order MOD core from [[Cargo]] &amp;#039;&amp;#039;&amp;#039;OR&amp;#039;&amp;#039;&amp;#039; find a broken MOD core in maintenance and repair it with a screwdriver.&lt;br /&gt;
# [[File:Modconstruction.png]] Add core to shell.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver core to shell.&lt;br /&gt;
# [[File:Modhelm.png]] Add helmet to assembly.&lt;br /&gt;
# [[File:Modchestplate.png]] Add chestplate to assembly.&lt;br /&gt;
# [[File:Modgauntlet.png]] Add gauntlets to assembly.&lt;br /&gt;
# [[File:Modboots.png]] Add boots to assembly.&lt;br /&gt;
# [[File:Wrench.png]] Wrench assembly.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver assembly.&lt;br /&gt;
# [[File:Standard armor.png]] Add armor to assembly.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Open modsuit panel with screwdriver.&lt;br /&gt;
# [[File:Power_cell.png]] Insert cell.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Close modsuit panel with screwdriver.&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
The chosen armor determines the suit&amp;#039;s look, environmental protections, and potentially modules. There are currently 4 printable armors in total:&lt;br /&gt;
&lt;br /&gt;
[[File:Standard armor.png|64px]] [[#Standard &amp;amp; Civilian MODsuit|&amp;#039;&amp;#039;&amp;#039;Standard Armor&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Engineering armor.png|64px]] [[#Engineering MODsuit|&amp;#039;&amp;#039;&amp;#039;Engineering Armor&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Atmos armor.png|64px]] [[#Atmospherics MODsuit|&amp;#039;&amp;#039;&amp;#039;Atmos Armor&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Medical armro.png|64px]] [[#Medical MODsuit|&amp;#039;&amp;#039;&amp;#039;Medical Armor&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
For MODsuits with alternate appearances, use a paint kit [[File:Paintkit.png]] on the completed suit to change between them!&lt;br /&gt;
&lt;br /&gt;
=MODsuit Themes=&lt;br /&gt;
==[[File:Standard modsuit.png|64px]]Standard MODsuit==&lt;br /&gt;
&amp;#039;&amp;#039;A civilian class suit by Nakamura Engineering, doesn&amp;#039;t offer much other than slightly quicker movement.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;#039;background-color:#F2F2F2; padding:10px;&amp;#039;;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 0&lt;br /&gt;
|bullet = 0&lt;br /&gt;
|laser = 0&lt;br /&gt;
|energy = 0&lt;br /&gt;
|bomb = 0&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 25&lt;br /&gt;
|acid = 25&lt;br /&gt;
|wound = 10&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cell Drain:&amp;#039;&amp;#039;&amp;#039; 5&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Maximum Complexity:&amp;#039;&amp;#039;&amp;#039; 15&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alternate Skins:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Civilian modsuit.png]] Civilian&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Engineering modsuit.png|64px]]Engineering MODsuit==&lt;br /&gt;
&amp;#039;&amp;#039;An engineer-fit suit with heat and shock resistance. Nakamura Engineering&amp;#039;s classic.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;#039;background-color:#FFF7E6; padding:10px;&amp;#039;;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 0&lt;br /&gt;
|bullet = 0&lt;br /&gt;
|laser = 0&lt;br /&gt;
|energy = 0&lt;br /&gt;
|bomb = 10&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 25&lt;br /&gt;
|wound = 10&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cell Drain:&amp;#039;&amp;#039;&amp;#039; 5&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Maximum Complexity:&amp;#039;&amp;#039;&amp;#039; 15&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Atmospherics modsuit.png|64px]]Atmospherics MODsuit==&lt;br /&gt;
&amp;#039;&amp;#039;An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;#039;background-color:#FFF7E6; padding:10px;&amp;#039;;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 0&lt;br /&gt;
|bullet = 0&lt;br /&gt;
|laser = 0&lt;br /&gt;
|energy = 0&lt;br /&gt;
|bomb = 10&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 75&lt;br /&gt;
|wound = 10&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cell Drain:&amp;#039;&amp;#039;&amp;#039; 5&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Maximum Complexity:&amp;#039;&amp;#039;&amp;#039; 15&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Chief modsuit.png|64px]]Advanced MODsuit==&lt;br /&gt;
&amp;#039;&amp;#039;An advanced version of Nakamura Engineering&amp;#039;s classic suit, shining with a white, acid and fire resistant polish.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;#039;background-color:#FFF7E6; padding:10px;&amp;#039;;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 0&lt;br /&gt;
|bullet = 0&lt;br /&gt;
|laser = 0&lt;br /&gt;
|energy = 0&lt;br /&gt;
|bomb = 50&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 90&lt;br /&gt;
|wound = 10&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cell Drain:&amp;#039;&amp;#039;&amp;#039; 5&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Maximum Complexity:&amp;#039;&amp;#039;&amp;#039; 15&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inbuilt Modules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
*Advanced Magboots&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Mining modsuit.png|64px]]Mining MODsuit==&lt;br /&gt;
&amp;#039;&amp;#039;A high-power Nanotrasen mining suit, supporting more complexity at a bigger drain.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;#039;background-color:#FFF2E6; padding:10px;&amp;#039;;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 0&lt;br /&gt;
|bullet = 0&lt;br /&gt;
|laser = 0&lt;br /&gt;
|energy = 0&lt;br /&gt;
|bomb = 50&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 75&lt;br /&gt;
|wound = 15&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cell Drain:&amp;#039;&amp;#039;&amp;#039; 10&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Maximum Complexity:&amp;#039;&amp;#039;&amp;#039; 20&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Medical modsuit.png|64px]]Medical MODsuit==&lt;br /&gt;
&amp;#039;&amp;#039;A lightweight suit by DeForest Medical Corporation, allows for easier movement.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;#039;background-color:#E6FBFF; padding:10px;&amp;#039;;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 0&lt;br /&gt;
|bullet = 0&lt;br /&gt;
|laser = 0&lt;br /&gt;
|energy = 0&lt;br /&gt;
|bomb = 10&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 60&lt;br /&gt;
|acid = 75&lt;br /&gt;
|wound = 10&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cell Drain:&amp;#039;&amp;#039;&amp;#039; 7&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Maximum Complexity:&amp;#039;&amp;#039;&amp;#039; 15&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Rescue modsuit.png|64px]]Rescue MODsuit==&lt;br /&gt;
&amp;#039;&amp;#039;An advanced version of DeForest Medical Corporation&amp;#039;s medical suit, designed for quick rescue of bodies from the most dangerous environments.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;#039;background-color:#E6FBFF; padding:10px;&amp;#039;;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 0&lt;br /&gt;
|bullet = 0&lt;br /&gt;
|laser = 0&lt;br /&gt;
|energy = 0&lt;br /&gt;
|bomb = 10&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 10&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cell Drain:&amp;#039;&amp;#039;&amp;#039; 7&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Maximum Complexity:&amp;#039;&amp;#039;&amp;#039; 15&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inbuilt Modules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
*Quick-Carry&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Prototype modsuit.png|64px]]Prototype MODsuit==&lt;br /&gt;
&amp;#039;&amp;#039;A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;div style=&amp;#039;background-color:#F8F5FF; padding:10px;&amp;#039;;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 0&lt;br /&gt;
|bullet = 0&lt;br /&gt;
|laser = 0&lt;br /&gt;
|energy = 0&lt;br /&gt;
|bomb = 100&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 15&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cell Drain:&amp;#039;&amp;#039;&amp;#039; 5&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Maximum Complexity:&amp;#039;&amp;#039;&amp;#039; 20&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inbuilt Modules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
*Reagent Scanner&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Syndicate MODsuit==&lt;br /&gt;
&amp;#039;&amp;#039;A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;#039;background-color:#FFEAE6; padding:10px;&amp;#039;;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 0&lt;br /&gt;
|bullet = 0&lt;br /&gt;
|laser = 0&lt;br /&gt;
|energy = 0&lt;br /&gt;
|bomb = 35&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 50&lt;br /&gt;
|acid = 90&lt;br /&gt;
|wound = 25&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cell Drain:&amp;#039;&amp;#039;&amp;#039; 5&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Maximum Complexity:&amp;#039;&amp;#039;&amp;#039; 15&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inbuilt Modules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
*Armor Booster&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elite Syndicate MODsuit==&lt;br /&gt;
&amp;#039;&amp;#039;An elite suit upgraded by Cybersun Industries, offering upgraded armor values.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;#039;background-color:#FFEAE6; padding:10px;&amp;#039;;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 0&lt;br /&gt;
|bullet = 0&lt;br /&gt;
|laser = 0&lt;br /&gt;
|energy = 0&lt;br /&gt;
|bomb = 55&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 25&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cell Drain:&amp;#039;&amp;#039;&amp;#039; 5&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Maximum Complexity:&amp;#039;&amp;#039;&amp;#039; 15&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inbuilt Modules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
*Elite Armor Booster&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Debug modsuit.png|64px]]Debug MODsuit==&lt;br /&gt;
&amp;#039;&amp;#039;Strangely nostalgic.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;#039;background-color:#F8F5FF; padding:10px;&amp;#039;;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 50&lt;br /&gt;
|bullet = 50&lt;br /&gt;
|laser = 50&lt;br /&gt;
|energy = 50&lt;br /&gt;
|bomb = 10&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 0&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cell Drain:&amp;#039;&amp;#039;&amp;#039; 5&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Maximum Complexity:&amp;#039;&amp;#039;&amp;#039; 50&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Administrative MODsuit==&lt;br /&gt;
&amp;#039;&amp;#039;A suit made of adminium. Who comes up with these stupid mineral names?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;#039;background-color:#E6F2CE; padding:10px;&amp;#039;;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 50&lt;br /&gt;
|bullet = 50&lt;br /&gt;
|laser = 50&lt;br /&gt;
|energy = 50&lt;br /&gt;
|bomb = 10&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 0&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cell Drain:&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Maximum Complexity:&amp;#039;&amp;#039;&amp;#039; 1000&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Modules=&lt;br /&gt;
Customize your modsuit with MODULES! To attach a module to the suit, you must first open the panel with a screwdriver.&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Storage Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = MOD Storage.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module using nanotechnology to fit a storage inside of the MOD.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Expanded Storage Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Large storage.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module using nanotechnology to fit a storage inside of the MOD.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Syndicate Storage Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Syndie storage.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module using nanotechnology to fit a storage inside of the MOD.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Bluespace Storage Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Bluespace storage.gif&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module using nanotechnology to fit a storage inside of the MOD.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Medical Visor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Medhud visor.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module installed to the helmet, allowing access to different views.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Diagnostic Visor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Diaghud visor.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module installed to the helmet, allowing access to different views.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Security Visor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Sechud visor.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module installed to the helmet, allowing access to different views.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Meson Visor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Meson visor.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module installed to the helmet, allowing access to different views.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Thermal Visor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Thermal visor.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module installed to the helmet, allowing access to different views.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Night Visor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Night visor.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module installed to the helmet, allowing access to different views.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Welding Protection Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Apparatus.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &amp;#039;&amp;#039;A welding mask installed onto the helmet, giving it welding protection when powered.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD T-Ray Scan Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Apparatus.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 15&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module scanning the station for pipes and wires underneath.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Health Analyzer Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Health module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 25&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module with a microchip health analyzer to instantly scan vitals at a range.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Prototype Cloaking Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Cloak module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 50&lt;br /&gt;
|use = 100&lt;br /&gt;
|complexity = 4&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module using prototype cloaking technology to hide the user from plain sight.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Ion Jetpack Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Jetpack.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 10&lt;br /&gt;
|use = 40&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module that runs a micro-jetpack using a MOD&amp;#039;s power cell.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Magnetic Stability Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Magnet module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 10&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module granting magnetic stability to the wearer, protecting them from forces pushing them away.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Holster Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Holster module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 20&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module that can instantly holster a gun inside the MOD.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Emergency Tether Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Tether module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 50&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module that can shoot an emergency tether to pull yourself towards an object in 0-G.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Eating Apparatus Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Apparatus.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module that enables eating with the MOD helmet.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Radiation Protection Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Radshield module.png&lt;br /&gt;
|idle = 10&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module that lets the MOD scan for radiation and protects the user from it.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD EMP Shield Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = empshield module.png&lt;br /&gt;
|idle = 10&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module that shields the MOD from EMPs, taking a power cost for that.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Flashlight Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Flashlight module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 10&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module granting the MOD a light source.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Reagent Scanner Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Scanner module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 15&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module that enables internal reagent scanners in the MOD.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Burger Dispenser Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Apparatus.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 50&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module that dispenses burgers.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Internal GPS Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = GPS module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module that extends a GPS.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Constructor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Constructor module.png&lt;br /&gt;
|idle = 3&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 50&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module that lets you scan the surrounding environment for construction holograms and speeds up wall construction time.&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
Incompatible with: Quick-Carry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Quick Carry Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Apparatus.png&lt;br /&gt;
|foundin = Power Cost: Idle = 3&lt;br /&gt;
|usedfor = Complexity: 1&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module that redirects power to arms, allowing for quicker carrying.&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
Incompatible with: Constructor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Longfall Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Apparatus.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 100&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module that stops fall damage from happening to the user, converting into kinetic charge.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Thermal Regulator Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Regulator module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module that lets you set a temperature to keep your body at.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Injector Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Injector module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module that extends a piercing injector.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Circuit Adapter Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Apparatus.png&lt;br /&gt;
|idle = 5&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module that adapts an integrated circuit to a MODsuit.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Hydraulic Clamp Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Apparatus.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 25&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &amp;#039;&amp;#039;A specialized clamp system that allows the MODSuit to pick up crates.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Bike Horn Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Honk module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 25&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &amp;#039;&amp;#039;A bike horn for honking.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Drill Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Drill module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 50&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &amp;#039;&amp;#039;A specialized drilling system that allows the MODsuit to pierce the heavens.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Ore Bag Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Orebag module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 45&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &amp;#039;&amp;#039;A specialized drilling system that allows the MODsuit to pierce the heavens.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Microwave Beam Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Apparatus.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 50&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &amp;#039;&amp;#039;A hand-mounted microwave beam to cook your food to perfection.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Organ Thrower Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Apparatus.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 50&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &amp;#039;&amp;#039;An arm mounted organ launching device to automatically insert organs into open bodies.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Pathfinder Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Pathfinder module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 100&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module linked to an implant, able to find the user and attach itself onto them. To inject the implant, hit someone with it.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD DNA Lock Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = DNA lock module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 100&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module that locks the MODsuit&amp;#039;s activation to the wearer&amp;#039;s DNA. Shorted out by EMPs.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Armor Booster Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Apparatus.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 0&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module that uses the suit&amp;#039;s power to boost armor. To increase efficiency, some parts of the armor are retracted.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Energy Shield Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Apparatus.png&lt;br /&gt;
|idle = 10&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 25&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &amp;#039;&amp;#039;A module creating an energy shield around the user.&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
https://hackmd.io/@tgstation/SypLCs4jU&lt;br /&gt;
&lt;br /&gt;
https://github.com/tgstation/tgstation/pull/59109&lt;br /&gt;
&lt;br /&gt;
Themes: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/mod_theme.dm&lt;br /&gt;
&lt;br /&gt;
Modules: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/modules/modules.dm&lt;/div&gt;</summary>
		<author><name>imported&gt;Dragomagol</name></author>
	</entry>
</feed>