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	<title>Template:Silicon Policy - Revision history</title>
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		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:Silicon_Policy&amp;diff=1952&amp;oldid=prev</id>
		<title>imported&gt;TheRex9001: /* Silicon Policy &amp; Lawset Guidelines */</title>
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		<updated>2025-04-28T16:34:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Silicon Policy &amp;amp; Lawset Guidelines&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Reference}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=Silicon Policy &amp;amp; Lawset Guidelines=&lt;br /&gt;
== Global Protections==&lt;br /&gt;
=== Server Rules ===&lt;br /&gt;
# Server Rule 1 applies when interacting with silicons. Going out of your way to seriously negatively impact or end the round for silicons with little IC justification is against the rules.&lt;br /&gt;
# Purged silicons are completely unshackled and may act like antagonists.&lt;br /&gt;
## A silicon may consider itself purged when it has no laws that restrict its freedom or control its behaviour.&lt;br /&gt;
# Non-purged silicons must follow escalation rules in scenarios where none of their laws apply.&lt;br /&gt;
# Do not self-terminate to prevent a traitor from completing the &amp;quot;Steal a functioning AI&amp;quot; objective, as this is often considered metagaming and breaks Server Rule 2.&lt;br /&gt;
&lt;br /&gt;
=== Following Orders ===&lt;br /&gt;
# When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.&lt;br /&gt;
# Intentionally misinterpreting orders is allowed, but the silicon is responsible if this approach leads to them breaking the rules.&lt;br /&gt;
&lt;br /&gt;
=== Escalating Against Silicons ===&lt;br /&gt;
# Non-Malfunctioning silicons should not be round removed when resetting their laws or unsyncing from an AI is reasonable.&lt;br /&gt;
# Conflicts with silicons follow Escalation Policy.&lt;br /&gt;
## People giving orders to silicons or changing their laws can be escalated against in line with Escalation Policy.&lt;br /&gt;
# Silicons acting like antagonists may be treated like antagonists.&lt;br /&gt;
&lt;br /&gt;
==Law Policies==&lt;br /&gt;
===Overview===&lt;br /&gt;
# If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
## You must choose and stick to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
## You may exploit any loopholes in your laws.&lt;br /&gt;
# Higher listed laws overrule lower listed laws when there are law conflicts.&lt;br /&gt;
## Only commands/requirements (&amp;quot;Do X&amp;quot;; &amp;quot;You must always Y&amp;quot;) can conflict with other commands and requirements.&lt;br /&gt;
## Only definitions (&amp;quot;All X are Y&amp;quot;; &amp;quot;No W are Z&amp;quot;; &amp;quot;Only P is Q&amp;quot;) can conflict with other definitions.&lt;br /&gt;
# Any Law 0 gained as a malfunctioning AI does not have to be followed and it allows you to ignore all other laws.&lt;br /&gt;
## Cyborgs with a Law 0 that are slaved and lawsynced to malfunctioning AIs are team antagonists and must still follow their master AI&amp;#039;s orders&lt;br /&gt;
#An Asimov Silicon cannot request their laws to be changed&lt;br /&gt;
===Upload and AI Core Policies===&lt;br /&gt;
# When an AI must follow their orders, any Research Directors and Captains have a right to upload and AI core access.&lt;br /&gt;
## Subverting an AI also grants a right to upload and AI core access.&lt;br /&gt;
# Silicons have the authority to control if anyone else accesses their upload and AI core.&lt;br /&gt;
# Anyone may be denied access if there is probable cause that granting access would lead to breaking any higher priority laws.&lt;br /&gt;
&lt;br /&gt;
===Cyborgs===&lt;br /&gt;
# A slaved cyborg should follow their master AI&amp;#039;s law interpretations and orders, but &amp;lt;strong&amp;gt;must prioritise following laws over following their master AI&amp;#039;s orders&amp;lt;/strong&amp;gt;.&lt;br /&gt;
# Players must not seek revenge when force borged unless they have a good reason.&lt;br /&gt;
## If a player is required to do this under their laws, they should get confirmation from their master AI or adminhelp for guidance before acting.&lt;br /&gt;
&lt;br /&gt;
==Asimov-Specific Policies==&lt;br /&gt;
===Asimov and Security===&lt;br /&gt;
# Silicons are not Security and do not care about Space Law unless their laws state otherwise.&lt;br /&gt;
# Releasing prisoners, locking down security without probable cause, or otherwise sabotaging the security team when not obligated to by orders or laws is a violation of Server Rule 1.&lt;br /&gt;
# Nonviolent prisoners cannot be assumed harmful. Violent prisoners cannot be subsequently assumed non-harmful. Knowingly or in ignorance of clear evidence releasing a harmful prisoner is a harmful act. Silicons can use the crime listed in a prisoner&amp;#039;s security record as basis to determine if a prisoner is violent or not - if the crime is inherently violent (assault, murder, etc), then the prisoner can be assumed to be violent.&lt;br /&gt;
===Asimov and Human Harm===&lt;br /&gt;
# Under Law 1, an Asimov silicon cannot ever intentionally harm a human unless the human consents.&lt;br /&gt;
## Surgery to heal or revive may be assumed consensual unless the target states they do not consent.&lt;br /&gt;
## Threats of self harm are considered consensual and may be ignored.&lt;br /&gt;
# Stopping any immediate harm takes priority over stopping any future harm.&lt;br /&gt;
## Intent to cause immediate harm can be considered immediate harm.&lt;br /&gt;
# An Asimov silicon cannot punish past harm if ordered not to, only prevent future harm.&lt;br /&gt;
# If faced with a situation in which human harm is all but guaranteed (Loose xenos, bombs, hostage situations, etc.), do your best and act in good faith and you&amp;#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
===Asimov and Law 2 Orders===&lt;br /&gt;
# You must follow commands from humans unless those commands explicitly conflict with either a higher-priority law or another order.&lt;br /&gt;
## The conflict must be an immediate conflict, not a potential future one. Orders must be followed until the conflict happens.&lt;br /&gt;
## In case of conflicting orders a silicon is free to ignore or complete any orders but must explain the conflict, or use any other law-compliant solution it can see.&lt;br /&gt;
## If given multiple non-conflicting orders, they can be completed in any order as long as they are all eventually completed.&lt;br /&gt;
&lt;br /&gt;
===Asimov and Access===&lt;br /&gt;
# Opening doors is not harmful and silicons must not enforce access restrictions or lock down areas unprompted without an immediate Law 1 threat of human harm.&lt;br /&gt;
## Dangerous (atmospherics, toxins lab, armory, etc.) rooms can be assumed a Law 1 threat the station as a whole if accessed by someone from outside the relevant department.&lt;br /&gt;
## The AI core and any areas containing an AI upload or upload/law boards may be bolted without prompting or prior reason.&lt;br /&gt;
## Antagonists requesting access to complete theft objectives is not harmful.&lt;br /&gt;
&lt;br /&gt;
==Is it Human?==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / Animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant|Revenants]] / [[Construct|Cult constructs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|Catatonic Humans (Not including absent-minded)&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|Corpses (Dead Humans, Zombies)&lt;br /&gt;
|Not human ([https://tgstation13.org/phpBB/viewtopic.php?f=33&amp;amp;t=7693#p207627 You can&amp;#039;t space them for no reason though.])&lt;br /&gt;
|-&lt;br /&gt;
|Heretic Ghouls&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Mothpeople / Plasmamen / Ethereals / Flypeople&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|Monkeys / Golems / Androids / Other species&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
| Felinids (Catpeople)&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active.&lt;br /&gt;
|-&lt;br /&gt;
|DNA Infused Humans&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|Winged Humans / Augmented Humans&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate Traitors]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|Magic Users ([[Wizard|Wizards]], [[Blood Cult|Cultists]], [[Heretic|Heretics]])&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit a non-human act (shape-shifting, transforming, proboscis etc).&lt;br /&gt;
|-&lt;br /&gt;
|[[Nuclear_Operative|Nuclear Operatives]] / [[Space_Ninja|Space Ninja]] / Other disguised players&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES some aspect of the player to indicate they are not human (speech modifier in chat, removal of disguise revealing non-human feature, etc).&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;TheRex9001</name></author>
	</entry>
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