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	<id>https://wiki.splurt.space/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Guide_to_door_access</id>
	<title>Guide to door access - Revision history</title>
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	<updated>2026-05-16T22:36:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Guide_to_door_access&amp;diff=1024&amp;oldid=prev</id>
		<title>imported&gt;SpaceSmithers: Adds a notice about the newer in-editor Access Helpers.</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Guide_to_door_access&amp;diff=1024&amp;oldid=prev"/>
		<updated>2022-05-23T20:42:52Z</updated>

		<summary type="html">&lt;p&gt;Adds a notice about the newer in-editor Access Helpers.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Important&lt;br /&gt;
|Title=Important:&lt;br /&gt;
|Note=Managing door access through var editing is no longer the recommended mapping procedure. Please use the in-editor access helpers introduced with [https://github.com/tgstation/tgstation/pull/65580 &amp;#039;&amp;#039;&amp;#039;pull #65580&amp;#039;&amp;#039;&amp;#039;]. [https://hackmd.io/@tgstation/ry4-gbKH5#On-Room-Structure-and-Security &amp;#039;&amp;#039;&amp;#039;Click here&amp;#039;&amp;#039;&amp;#039;] for a brief guide to the newer access helpers.&lt;br /&gt;
|Image=Information.png&lt;br /&gt;
|Color=Blue&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: [[Guide to contributing to the game]] &amp;gt; [[Guide to mapping]]&lt;br /&gt;
&lt;br /&gt;
This page is for mapping purposes, and details what Id numbers need to be used for what in-game access.&lt;br /&gt;
&lt;br /&gt;
Use var &amp;quot;req_access_txt&amp;quot; or &amp;quot;req_one_access_txt&amp;quot; with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons.&lt;br /&gt;
&lt;br /&gt;
The var &amp;quot;req_access_txt&amp;quot; requires you to have all the accesses in the list, while &amp;quot;req_one_access_txt&amp;quot; requires you to have one of the accesses in the list.&lt;br /&gt;
&lt;br /&gt;
==Command Access==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#8191d1;&amp;#039;|Id Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#8191d1;&amp;#039;|Id Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#8191d1;&amp;#039;|Doors&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#8191d1;&amp;#039;|Equipment&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| ACCESS_CHANGE_IDS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| ACCESS_AI_UPLOAD&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| ACCESS_TELEPORTER&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 18 &lt;br /&gt;
| ACCESS_EVA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| ACCESS_HEADS&lt;br /&gt;
| Bridge, EVA storage windoors, gateway shutters&lt;br /&gt;
| AI integrity restorer, communications console&lt;br /&gt;
|-&lt;br /&gt;
! 20 &lt;br /&gt;
| ACCESS_CAPTAIN&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 21 &lt;br /&gt;
| ACCESS_ALL_PERSONAL_LOCKERS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 57 &lt;br /&gt;
| ACCESS_HOP&lt;br /&gt;
| Head of Personnel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 59&lt;br /&gt;
| ACCESS_RC_ANNOUNCE&lt;br /&gt;
|&lt;br /&gt;
| Request Console Announcements&lt;br /&gt;
|-&lt;br /&gt;
! 60 &lt;br /&gt;
| ACCESS_KEYCARD_AUTH&lt;br /&gt;
|&lt;br /&gt;
| Used for events that require 2 people to confirm them.&lt;br /&gt;
|-&lt;br /&gt;
! 62 &lt;br /&gt;
| ACCESS_GATEWAY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 65 &lt;br /&gt;
| ACCESS_MINISAT&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! 67 &lt;br /&gt;
| ACCESS_NETWORK&lt;br /&gt;
|&lt;br /&gt;
| Ntnet diagonistics/monitoring software&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Security Access==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#d18181;&amp;#039;|Id Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#d18181;&amp;#039;|Id Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#d18181;&amp;#039;|Doors&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#d18181;&amp;#039;|Equipment&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| ACCESS_SECURITY (general)&lt;br /&gt;
| Departmental security outposts, brig doors that aren&amp;#039;t the entrance, perma, or armory&lt;br /&gt;
| Security equipment, security records, secbots&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| ACCESS_BRIG&lt;br /&gt;
| Permabrig, gulag + gulag shuttle&lt;br /&gt;
| Brig cells + timers, prisoner management console, gulag item storage (sentencing equipment)&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| ACCESS_ARMORY&lt;br /&gt;
| Armory, execution chamber&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 4 &lt;br /&gt;
| ACCESS_FORENSICS&lt;br /&gt;
| Detective&amp;#039;s office&lt;br /&gt;
| Forensics lockers, security/medical records&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| ACCESS_COURT&lt;br /&gt;
| Courtroom&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 58&lt;br /&gt;
| ACCESS_HOS&lt;br /&gt;
| Head of Security&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 63&lt;br /&gt;
| ACCESS_BRIG_ENTRANCE&lt;br /&gt;
| Outer brig doors&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 66&lt;br /&gt;
| ACCESS_WEAPONS&lt;br /&gt;
|&lt;br /&gt;
| Weapons permits for secbots/turrets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medical Access==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#81c8d1;&amp;#039;|Id Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#81c8d1;&amp;#039;|Id Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#81c8d1;&amp;#039;|Doors&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#81c8d1;&amp;#039;|Equipment&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| ACCESS_MEDICAL&lt;br /&gt;
| General Access&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| ACCESS_MORGUE&lt;br /&gt;
| Morgue&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| ACCESS_CHEMISTRY&lt;br /&gt;
| Allows access to chemistry factory areas on compatible maps&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 39&lt;br /&gt;
| ACCESS_VIROLOGY&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
| ACCESS_CMO&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| ACCESS_SURGERY&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 69&lt;br /&gt;
| ACCESS_PHARMACY&lt;br /&gt;
| Pharmacy (Chemistry) room access&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 70&lt;br /&gt;
| ACCESS_PSYCHOLOGY&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supply Access==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#d1ad81;&amp;#039;|Id Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#d1ad81;&amp;#039;|Id Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#d1ad81;&amp;#039;|Doors&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#d1ad81;&amp;#039;|Equipment&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
| ACCESS_CARGO&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| ACCESS_QM&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| ACCESS_MINING&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 50&lt;br /&gt;
| ACCESS_MAILSORTING&lt;br /&gt;
| Mailroom/Deliveries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 53 &lt;br /&gt;
| ACCESS_VAULT&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 54&lt;br /&gt;
| ACCESS_MINING_STATION&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 64&lt;br /&gt;
| ACCESS_MINERAL_STOREROOM&lt;br /&gt;
|&lt;br /&gt;
| Allows release of minerals from the ORM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Service Access==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#95d181;&amp;#039;|Id Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#95d181;&amp;#039;|Id Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#95d181;&amp;#039;|Doors&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#95d181;&amp;#039;|Equipment&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| ACCESS_CHAPEL_OFFICE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| ACCESS_BAR&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| ACCESS_JANITOR&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!| 27&lt;br /&gt;
| ACCESS_CREMATORIUM&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| ACCESS_KITCHEN&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 35&lt;br /&gt;
| ACCESS_HYDROPONICS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 37&lt;br /&gt;
| ACCESS_LIBRARY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 38&lt;br /&gt;
| ACCESS_LAWYER&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 46&lt;br /&gt;
| ACCESS_THEATRE&lt;br /&gt;
| Theater Access&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering Access==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#eab87a;&amp;#039;|Id Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#eab87a;&amp;#039;|Id Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#eab87a;&amp;#039;|Doors&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#eab87a;&amp;#039;|Equipment&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| ACCESS_ENGINE&lt;br /&gt;
| Engineering area&lt;br /&gt;
| Power monitor, power flow control console&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| ACCESS_ENGINE_EQUIP&lt;br /&gt;
|&lt;br /&gt;
| APCs, EngiVend/YouTool, engineering equipment lockers&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| ACCESS_MAINT_TUNNELS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| ACCESS_EXTERNAL_AIRLOCKS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| ACCESS_TECH_STORAGE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| ACCESS_ATMOSPHERICS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 32&lt;br /&gt;
| ACCESS_CONSTRUCTION&lt;br /&gt;
| Minisat Maintenance, Misc. Maintenance Areas.&lt;br /&gt;
| Power Monitoring&lt;br /&gt;
|-&lt;br /&gt;
! 56&lt;br /&gt;
| ACCESS_CE&lt;br /&gt;
| Chief Engineer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 61&lt;br /&gt;
| ACCESS_TCOMSAT&lt;br /&gt;
| Access to telecomms satellite&lt;br /&gt;
| Access to telecomms machinery&lt;br /&gt;
|-&lt;br /&gt;
! 72&lt;br /&gt;
| ACCESS_AUX_BASE&lt;br /&gt;
| Auxiliary Base Access&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Science Access==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#b281d1;&amp;#039;|Id Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#b281d1;&amp;#039;|Id Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#b281d1;&amp;#039;|Doors&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#b281d1;&amp;#039;|Equipment&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| ACCESS_RND&lt;br /&gt;
| General RnD Access&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| ACCESS_ORDNANCE&lt;br /&gt;
| Toxin&amp;#039;s lab and burn chamber&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| ACCESS_GENETICS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| ACCESS_ROBOTICS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| ACCESS_RD&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| ACCESS_RESEARCH&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 55&lt;br /&gt;
| ACCESS_XENOBIOLOGY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 71&lt;br /&gt;
| ACCESS_ORDNANCE_STORAGE&lt;br /&gt;
| Toxins tank storage room&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Admin/Misc/Syndicate Access==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#81d1a8;&amp;#039;|Id Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#81d1a8;&amp;#039;|Id Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#81d1a8;&amp;#039;|Doors&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color:#81d1a8;&amp;#039;|Equipment&lt;br /&gt;
|-&lt;br /&gt;
! 101&lt;br /&gt;
| ACCESS_CENT_GENERAL&lt;br /&gt;
| Centcomm Ferry and general access&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 102&lt;br /&gt;
| ACCESS_CENT_THUNDER&lt;br /&gt;
| Thunderdome&lt;br /&gt;
|-&lt;br /&gt;
! 103&lt;br /&gt;
| ACCESS_CENT_SPECOPS&lt;br /&gt;
| Captain&amp;#039;s display case, Maurader and Seraph Mechs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 104&lt;br /&gt;
| ACCESS_CENT_MEDICAL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 105&lt;br /&gt;
| ACCESS_CENT_LIVING&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 106&lt;br /&gt;
| ACCESS_CENT_STORAGE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 107&lt;br /&gt;
| ACCESS_CENT_TELEPORTER&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 109&lt;br /&gt;
| ACCESS_CENT_CAPTAIN&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 110&lt;br /&gt;
| ACCESS_CENT_BAR&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 150&lt;br /&gt;
| ACCESS_SYNDICATE&lt;br /&gt;
| Syndicate mechs, ruins, and general access&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 151&lt;br /&gt;
| ACCESS_SYNDICATE_LEADER&lt;br /&gt;
| Nuke Ops Leader&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 200&lt;br /&gt;
| ACCESS_AWAY_GENERAL&lt;br /&gt;
| Generic away-missions&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 201&lt;br /&gt;
| ACCESS_AWAY_MAINT&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 202&lt;br /&gt;
| ACCESS_AWAY_MED&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 203&lt;br /&gt;
| ACCESS_AWAY_SEC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 204&lt;br /&gt;
| ACCESS_AWAY_ENGINE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 205&lt;br /&gt;
| ACCESS_AWAY_GENERIC1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 206&lt;br /&gt;
| ACCESS_AWAY_GENERIC2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 207&lt;br /&gt;
| ACCESS_AWAY_GENERIC3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 208&lt;br /&gt;
| ACCESS_AWAY_GENERIC4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 250&lt;br /&gt;
| ACCESS_BLOODCULT&lt;br /&gt;
|&lt;br /&gt;
| Internal, not for doors&lt;br /&gt;
|-&lt;br /&gt;
! 300&lt;br /&gt;
| ACCESS_MECH_MINING&lt;br /&gt;
| For internal mech components and keycard reqs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 301&lt;br /&gt;
| ACCESS_MECH_MEDICAL&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 302&lt;br /&gt;
| ACCESS_MECH_SECURITY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 303&lt;br /&gt;
| ACCESS_MECH_SCIENCE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 304&lt;br /&gt;
| ACCESS_MECH_ENGINE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Contribution guides}}&lt;/div&gt;</summary>
		<author><name>imported&gt;SpaceSmithers</name></author>
	</entry>
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