<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.splurt.space/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Armory</id>
	<title>Armory - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.splurt.space/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Armory"/>
	<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Armory&amp;action=history"/>
	<updated>2026-05-16T21:30:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Armory&amp;diff=101&amp;oldid=prev</id>
		<title>imported&gt;Yalanamalanas: Rephraze</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Armory&amp;diff=101&amp;oldid=prev"/>
		<updated>2024-08-10T20:56:19Z</updated>

		<summary type="html">&lt;p&gt;Rephraze&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;BoxStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=darkred&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=The Armory&lt;br /&gt;
 |image=Armory.png&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits= [[Brig|Warden&amp;#039;s Office]] south, [[Security Offices]] southwest&lt;br /&gt;
 |purpose=Stores various valuable and dangerous pieces of equipment.&lt;br /&gt;
 |access=Armory&lt;br /&gt;
 |contents=Guns and armour.&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Security]], [[Warden]]&lt;br /&gt;
 |description=This is where the spare [[Security items#Energy Gun|energy guns]] and [[Security items#Laser Gun|laser guns]] are kept. The armory is one of the most secure rooms on the station, second only to the [[AI Core]] in protection. The armory is also a common target for traitors looking to arm themselves, with the most vulnerable area being the north wall, which is accessible from space.&lt;br /&gt;
&lt;br /&gt;
People who break into the armory are usually given harsh sentences, ranging from a long time in the [[brig]] to [[Prison Wing|permabrigging]] or execution.&lt;br /&gt;
 |sec_level=Maximum&lt;br /&gt;
 |style=Storage&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
The armory is located in the middle of the security sector, separated by windoors from the [[Brig#Warden&amp;#039;s Office|warden&amp;#039;s office]]. Includes a sectioned area for dangerous [[Syndicate Items|contraband]] items. Requires Armory access to enter.&lt;br /&gt;
&lt;br /&gt;
Inventory includes&lt;br /&gt;
&lt;br /&gt;
===Weaponry=== &lt;br /&gt;
*Three energy guns&lt;br /&gt;
*Three laser guns&lt;br /&gt;
*Three disablers&lt;br /&gt;
*One ion rifle&lt;br /&gt;
*One security temperature gun&lt;br /&gt;
*Three Riot Shotguns&lt;br /&gt;
*Six boxes of rubber shots&lt;br /&gt;
*A box of Tear Gas Grenades&lt;br /&gt;
*A box of Flashbang Grenades&lt;br /&gt;
*Locker with lethal shotgun shells&lt;br /&gt;
*One DRAGnet&lt;br /&gt;
&lt;br /&gt;
===Armour===&lt;br /&gt;
*Three sets of riot gear&lt;br /&gt;
*Two Security Hardsuits&lt;br /&gt;
*A reflector vest&lt;br /&gt;
*Three bulletproof vests&lt;br /&gt;
*Three bulletproof helmets&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Items===&lt;br /&gt;
*Deployable security barrier grenades&lt;br /&gt;
*Three portable flashers and a toolbox to secure them&lt;br /&gt;
*Evidence bags and handcuffs&lt;br /&gt;
*A pepper spray dispenser&lt;br /&gt;
*Boxes of tracking and chemical implants&lt;br /&gt;
*A lockbox of mindshield implants&lt;br /&gt;
*A contraband locker&lt;br /&gt;
*A secway and the key for it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The armory is unsurprisingly a prime target for [[traitor]]s and [[nuclear operative]]s, and it is the job of the Warden to watch over it. Breaking in or trespassing is justification for [[Space Law|permanent incarceration]] or even summary execution if the violator proves to be dangerous.&lt;br /&gt;
&lt;br /&gt;
==Gaining Entry==&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re looking to gain entry to the armory for [[Traitor|no reason in particular]], you&amp;#039;re going to have a very tough time if you aren&amp;#039;t the Warden, Captain, or Head of Security. It is possible to get the warden&amp;#039;s permission to gain entry if you&amp;#039;re a security officer, but for any other class you&amp;#039;re probably going to have to break in. Because the armory is at the very back of the security department, [[hacking]] every door you encounter isn&amp;#039;t a likely option as you will probably be caught and swiftly [[robust|robusted]]. &lt;br /&gt;
&lt;br /&gt;
In order to safely gain entry without being detected, you&amp;#039;re going to have to exploit the sole weakness that the armory&amp;#039;s location has: only one layer of reinforced wall separates it from space. To do so, follow these steps:&lt;br /&gt;
&lt;br /&gt;
#Prepare yourself for space travel: acquire [[internals]] and a space/hard suit. If you [[Assistant|don&amp;#039;t]] [[Librarian|have]] [[Chef|access]] to either of those, get a space heater and tug it along with you. In addition, grab a toolbelt.&lt;br /&gt;
#Exit the station discreetly through the [[Escape Shuttle Hallway]] airlocks.&lt;br /&gt;
#Cling to the wall and keep going up, until you near the holodeck. Take a left. Pass the Head of Security&amp;#039;s office (or steal his locker) and keep on going left until you find a warning sign and a security camera, which you may want to disable.&lt;br /&gt;
#[[Guide to construction#Reinforced_walls_2|Deconstruct]] one of the reinforced walls next to the three-panel walkway. This process may require two welding tools in the event you used your first previously. Note that using an RCD will not work on these walls. &lt;br /&gt;
#Once you have removed the wall, take your tools and remove the windows and/or rack that may be in your way.&lt;br /&gt;
#Loot the armory to your heart&amp;#039;s content.&lt;br /&gt;
&lt;br /&gt;
The holodeck is a good place to stash your plunder if you&amp;#039;re looking to make multiple rounds due to its proximity and lack of use.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MetaStation&amp;quot;&amp;gt;&lt;br /&gt;
{{Location&lt;br /&gt;
 |headerbgcolor=darkred&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ff9999&lt;br /&gt;
 |name=The Armory&lt;br /&gt;
 |image=ArmoryNew.png&lt;br /&gt;
 |big_image=[[ArmoryNew.png]]&lt;br /&gt;
 |department=Security&lt;br /&gt;
 |exits= South east to [[Brig|Warden&amp;#039;s Office]], south west to [[Security Offices]] &lt;br /&gt;
 |purpose=Stores various valuable and dangerous pieces of equipment.&lt;br /&gt;
 |access=Armory&lt;br /&gt;
 |contents=Guns and armour.&lt;br /&gt;
 |clearance=[[Captain]], [[Head of Security]], [[Warden]]&lt;br /&gt;
 |description=This is where the spare [[Security items#Energy Gun|energy guns]] and [[Security items#Laser Gun|laser guns]] are kept. The armory is one of the most secure rooms on the station, second only to the [[AI Core]] in protection. The armory is also a common target for traitors looking to arm themselves, with the most vulnerable area being the north wall, which is accessible from space.&lt;br /&gt;
&lt;br /&gt;
People who break into the armory are usually given harsh sentences, ranging from a long time in the [[brig]] to [[Prison Wing|permabrigging]] or execution.&lt;br /&gt;
 |sec_level=Maximum&lt;br /&gt;
 |style=Storage&lt;br /&gt;
 |balance=--&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
The armory is located in the middle of the security sector, the main body separated from the [[Brig#Warden&amp;#039;s Office|warden&amp;#039;s office]] by a small antechamber. While the main room stocks high security items such as energy weapons, shotguns and various kinds of armor for military engagement, the smaller foyer holds low-invasivion implanting devices, a bomb disposals and a biological hazard disposal suit, some spare flashbangs and deployable security barrier.&lt;br /&gt;
&lt;br /&gt;
Inventory includes&lt;br /&gt;
&lt;br /&gt;
===Weaponry=== &lt;br /&gt;
*Three disablers&lt;br /&gt;
*Three energy guns&lt;br /&gt;
*Three laser guns&lt;br /&gt;
*One Grenade Launcher&lt;br /&gt;
*Two DRAGnets&lt;br /&gt;
*One DRAGnet Beacon&lt;br /&gt;
*One ion rifle&lt;br /&gt;
*One Ablative Trenchcoat&lt;br /&gt;
*One Security Temperature Gun&lt;br /&gt;
*Three Riot Shotguns&lt;br /&gt;
*A box of Tear Gas Grenades&lt;br /&gt;
*A box of Flashbang Grenades&lt;br /&gt;
&lt;br /&gt;
===Armour===&lt;br /&gt;
*Three sets of riot gear&lt;br /&gt;
*One Ablative Trenchcoat&lt;br /&gt;
*Two HUD gar glasses&lt;br /&gt;
*Two Security HUDSunglasses&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Items===&lt;br /&gt;
*Deployable security barrier grenades&lt;br /&gt;
*Sergeant-At-Armsky&lt;br /&gt;
*Contraband Locker&lt;br /&gt;
*Two Shutters&lt;br /&gt;
&lt;br /&gt;
The armory is unsurprisingly a prime target for [[traitor]]s and [[nuclear operative]]s, and it is the job of the Warden to watch over it. Breaking in or trespassing is justification for [[Space Law|permanent incarceration]] or even summary execution if the violator proves to be dangerous.&lt;br /&gt;
&lt;br /&gt;
==Gaining Entry==&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re looking to gain entry to the armory for [[Traitor|no reason in particular]], you&amp;#039;re going to have a very tough time if you aren&amp;#039;t the Warden, Captain, or Head of Security. It is possible to get the warden&amp;#039;s permission to gain entry if you&amp;#039;re a security officer, but for any other class you&amp;#039;re probably going to have to break in. Because the armory is at the very back of the security department, [[hacking]] every door you encounter isn&amp;#039;t a likely option as you will probably be caught and swiftly [[robust|robusted]]. &lt;br /&gt;
&lt;br /&gt;
In order to safely gain entry without being detected, you&amp;#039;re going to have to exploit the sole weakness that the armory&amp;#039;s location has: only one layer of reinforced wall separates it from space. To do so, follow these steps:&lt;br /&gt;
&lt;br /&gt;
#Prepare yourself for space travel: acquire [[internals]] and a space/hard suit. If you [[Assistant|don&amp;#039;t]] [[Librarian|have]] [[Chef|access]] to either of those, get a space heater and tug it along with you. In addition, grab a toolbelt.&lt;br /&gt;
#Exit the station discreetly through the [[Escape Shuttle Hallway]] airlocks.&lt;br /&gt;
#Cling to the wall and keep going up, until you near the holodeck. Take a left. Pass the Head of Security&amp;#039;s office (or steal his locker) and keep on going left until you find a warning sign and a security camera, which you may want to disable.&lt;br /&gt;
#[[Guide to construction#Reinforced_walls_2|Deconstruct]] one of the reinforced walls next to the three-panel walkway. This process may require two welding tools in the event you used your first previously. Note that using an RCD will not work on these walls. &lt;br /&gt;
#Once you have removed the wall, take your tools and remove any obstacle that may be in your way.&lt;br /&gt;
#Loot the armory to your heart&amp;#039;s content.&lt;br /&gt;
&lt;br /&gt;
The holodeck is a good place to stash your plunder if you&amp;#039;re looking to make multiple rounds due to its proximity and lack of use.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
[[Category:locations]]&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Yalanamalanas</name></author>
	</entry>
</feed>