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	<id>https://wiki.splurt.space/mediawiki/index.php?action=history&amp;feed=atom&amp;title=2014Plan</id>
	<title>2014Plan - Revision history</title>
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	<updated>2026-05-17T01:59:07Z</updated>
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		<id>https://wiki.splurt.space/mediawiki/index.php?title=2014Plan&amp;diff=2&amp;oldid=prev</id>
		<title>imported&gt;Dragomagol: /* Space Fishing */ little fish emoji</title>
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		<updated>2022-06-21T20:40:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Space Fishing: &lt;/span&gt; little fish emoji&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Important&lt;br /&gt;
|Title=Archived&lt;br /&gt;
|Note=This page is archived for historical purposes.&lt;br /&gt;
|Image=Paper.png&lt;br /&gt;
|Color=Blue&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
This is the 2014 Development Plan for 2014 - Created on 2014-04-09&lt;br /&gt;
&lt;br /&gt;
{{note|If you would like to add things to this plan speak to Rockdtben on IRC in #coderbus.}}&lt;br /&gt;
&lt;br /&gt;
==Website==&lt;br /&gt;
===Ban Log===&lt;br /&gt;
We need to remake the closed source php stuff erro has on his site. These php files should also be open sourced on our codebase.&lt;br /&gt;
&lt;br /&gt;
== Visual Feedback ==&lt;br /&gt;
&lt;br /&gt;
===Damage===&lt;br /&gt;
Add a field to damage procs (Prob=100%) The rate at which visual feedback shows up. Giving some attack types a chance to be less visual.&lt;br /&gt;
&lt;br /&gt;
===Construction/Deconstruction===&lt;br /&gt;
A busy icon above a player head to show the player is conning/deconning something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reagant Crayons==&lt;br /&gt;
Crayons made out of chemistry chemicals.&lt;br /&gt;
&lt;br /&gt;
== Doors/Airlocks/Walls ==&lt;br /&gt;
===Force Fields===&lt;br /&gt;
Add force fields and directional force fields (IE: Only enter from left)&lt;br /&gt;
&lt;br /&gt;
==Tethering==&lt;br /&gt;
&lt;br /&gt;
===Ball and Chain===&lt;br /&gt;
(kinky :3) (Lol they should be able to hold the ball to move faster With two hands) (The code for that exists)(Sweet)&lt;br /&gt;
&lt;br /&gt;
===Cable leash===&lt;br /&gt;
Save yourself from singulo&lt;br /&gt;
Walk Ian!&lt;br /&gt;
If source of tether is attached to immovable object dismember the body part the other tether is attached to if say the singulo is pulling the person.&lt;br /&gt;
&lt;br /&gt;
===Space Fishing===&lt;br /&gt;
Use tethering to fish for carp! [https://github.com/tgstation/tgstation/pull/67691 [🎣]]&lt;br /&gt;
&lt;br /&gt;
===Grappling hooks!===&lt;br /&gt;
Latch on to the station!&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
&lt;br /&gt;
Completion of OD system&lt;br /&gt;
&lt;br /&gt;
Ghetto chemistry? (rather ineffective ghetto drugs refined from carpotoxin)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
&lt;br /&gt;
Cleanup of the antagonist assignment code, so making someone a traitor is just one proc instead of different areas of the code using different procs&lt;br /&gt;
&lt;br /&gt;
More traitor objectives (Safeguard?) (Kidnapping: could be forcing them to escape on a specific pod.) Errorage suggested marooning as an objective, which I like a lot (This would be a hard objective, but I&amp;#039;d &lt;br /&gt;
applaud those who get it done. Objective: Leave the body on the mining station.) Leave the body on the mining station? If you just check for Z-levels it wouldn&amp;#039;t be *that* hard. Also, top lel your objective is a newbie miner.&lt;br /&gt;
&lt;br /&gt;
Better Second Objectives (Escape, Escape Alone) (Add: escape on shuttle/pod at [location]?) Yup.&lt;br /&gt;
&lt;br /&gt;
Changelings as secondary antags?&lt;br /&gt;
&lt;br /&gt;
maybe some cool new items if we have ideas&lt;br /&gt;
&lt;br /&gt;
remove parapen REMOVE PARAPEN [https://github.com/tgstation/-tg-station/pull/4059]&lt;br /&gt;
&lt;br /&gt;
Reduce Cost of C4 and have it not work on mobs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quartermaster==&lt;br /&gt;
&lt;br /&gt;
Add Stock Market (Driven by NewCaster articles)&lt;br /&gt;
&lt;br /&gt;
yes&lt;br /&gt;
&lt;br /&gt;
NewsCaster&lt;br /&gt;
&lt;br /&gt;
Add randomized news&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==R&amp;amp;D==&lt;br /&gt;
&lt;br /&gt;
Overhaul of general Research (Jalleo)&lt;br /&gt;
&lt;br /&gt;
Xenobio overhaul (fleure)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backend==&lt;br /&gt;
&lt;br /&gt;
Better maploader&lt;br /&gt;
&lt;br /&gt;
A hook system that isn&amp;#039;t awful like Bay&amp;#039;s version&lt;br /&gt;
&lt;br /&gt;
Redo admin midis. Store them in a list, let players replay specific songs, mute, stop playing one and play another, etc. &lt;br /&gt;
&lt;br /&gt;
Clean up Life() (Maybe.)&lt;br /&gt;
&lt;br /&gt;
Better simple_animals&lt;br /&gt;
&lt;br /&gt;
Fix lots of bugs (hopefully)&lt;br /&gt;
&lt;br /&gt;
Add a break_apart() proc so things can break into pieces. Make it return a list of everything that broke off. Make bombs break things apart and toss the pieces all over the place. Make the singulo break &lt;br /&gt;
things and then instantly suck in the pieces. (lagalicious) cri as it lags :&amp;#039;( lag is a vital part of the tgstation experience hue hue If necessary, clean up the throwing code so it isn&amp;#039;t quite as laggy. (X breaks apart into Y. Y Breaks apart into V. V Breaks apart into U. etc etc)&lt;br /&gt;
&lt;br /&gt;
Clean up roundstart code.&lt;br /&gt;
&lt;br /&gt;
Clean up playsound to NEVER play null files. I&amp;#039;m pretty sure this is happening at some point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==We can dream - Don&amp;#039;t do these unless you&amp;#039;re super serial==&lt;br /&gt;
&lt;br /&gt;
Pixel movement - Lots of bullshit would need to be redone (Dream....)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Resources]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Dragomagol</name></author>
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