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	<updated>2026-05-15T14:48:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Structure&amp;diff=22991</id>
		<title>Common Core:Nanotrasen Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Structure&amp;diff=22991"/>
		<updated>2026-05-13T22:33:20Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nanotrasen, both on account of, and in spite of its hegemony has a very repetitive organizational structure. This has allowed Nanotrasen to minimize its carbon resources department (the inclusive name for Human Resources, as used by the Solarian Federation), and to cut corners when it comes to managerial staff. This had led to Nanotrasen being surprisingly balanced when it comes to width and height, and simplifies cross-department interaction..&lt;br /&gt;
&lt;br /&gt;
== Board of Directors (BOD) ==&lt;br /&gt;
The Board of Directors is the final stop in the Nanotrasen Hierarchy. A typical corporate structure, though with some added roles due to the breadth of Nanotrasen&#039;s rendered services. Each Chief Officer has a Vice President. &lt;br /&gt;
&lt;br /&gt;
[[File:Nanotrasen Board of Directors structure.png|2303x2303px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer (CEO):&#039;&#039;&#039; At the top of it all is the CEO. A very private and well-guarded individual, little is known about the current Nanotrasen CEO. While it is known to the public that they are a descendant of the Founder of Nanotrasen themself, the CEO typically stays removed from many decisions, and has historically referred all but the most critical decisions to the Advisory Council.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Operations Officer (COO):&#039;&#039;&#039; The COO is responsible for the overarching, day-to-day business function of Nanotrasen&#039;s many departments. This role typically comes with a prescription for Nanotrasen&#039;s finest blood thinners. The COO is the highest-paid executive barring the CEO, and they play a key role in company strategy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Marketing Officer (CMO):&#039;&#039;&#039; The CMO is responsible for Nanotrasen&#039;s grander marketing campaigns, its branding, market positioning, and advertising. It was Nanotrasen&#039;s first CMO who developed the iconic Nanotrasen blue, still in use today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Financial Officer (CFO):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Legal Officer (CLO):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Technology Officer (CTO):&#039;&#039;&#039; The CTO works closely with its sister role, the CIO. The CTO is responsible primarily for the implementation and management of Nanotrasen&#039;s broad technology network, including vast networks of infrastructure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Innovation Officer (CIO):&#039;&#039;&#039; Sister role to the Chief Technology Officer, the CIO is responsible specifically for overseeing Nanotrasen&#039;s innovations. While principally the Research, and Engineering departments, the CIO is involved in any kind of pioneering toward the future. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Communications Officer (CCO):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Personnel Officer (CPO):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Relations Officer (CRO):&#039;&#039;&#039; A company as large as Nanotrasen has required the creation of a unique role, the CRO. Responsible for relations between every race, species, political movement, and culture inside Nanotrasen&#039;s borders, the CRO does their best to ensure that cross-species and cross-culture engagements stay as cordial as possible, despite any differences. &lt;br /&gt;
&lt;br /&gt;
== Council for Advice to the Board of Directors (Advisory Council, or AC) ==&lt;br /&gt;
Somewhat unique to Nanotrasen is its advisory body, the Council for Advice to the Board of Directors, or more succinctly, the Advisory Council. While not legally binding to the Board of Directors, historical precedent since the company&#039;s inception has mandated then when the council puts forth an opinion, it is to be respected.&lt;br /&gt;
&lt;br /&gt;
== High Naval Command (HNC) ==&lt;br /&gt;
An outlier from the rest of the wider Nanotrasen organization is the structure of its Navy, and by extension, the High Naval Command. Viewable [[Common Core:Nanotrasen Naval Structure|on its own page]], due to its complexity.&lt;br /&gt;
&lt;br /&gt;
== Central Command (CC-SW-#) ==&lt;br /&gt;
While there are 25 different Central Command branches, each one shares the same structure and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Departments, or Divisions ==&lt;br /&gt;
Divisionary, or departmental structure at Nanotrasen is copy-pasted as much as possible when the Chief Personnel Officer is able to do so. This has allowed Nanotrasen to remain efficient, scalable, and to maintain a flow of communication despite the organization&#039;s breadth. As such, despite caveats for roles unique to specific divisions or departments, the below structure is non-specific.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Structure&amp;diff=22990</id>
		<title>Common Core:Nanotrasen Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Structure&amp;diff=22990"/>
		<updated>2026-05-13T22:31:04Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Board of Directors (BOD) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nanotrasen, both on account of, and in spite of its hegemony has a very repetitive organizational structure. This has allowed Nanotrasen to minimize its carbon resources department (the inclusive name for Human Resources, as used by the Solarian Federation), and to cut corners when it comes to managerial staff. This had led to Nanotrasen being surprisingly balanced when it comes to width and height, and simplifies cross-department interaction..&lt;br /&gt;
&lt;br /&gt;
== Board of Directors (BOD) ==&lt;br /&gt;
The Board of Directors is the final stop in the Nanotrasen Hierarchy. A typical corporate structure, though with some added roles due to the breadth of Nanotrasen&#039;s rendered services. Each Chief Officer has a Vice President. &lt;br /&gt;
&lt;br /&gt;
[[File:Nanotrasen Board of Directors structure.png|2303x2303px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer (CEO):&#039;&#039;&#039; At the top of it all is the CEO. A very private and well-guarded individual, little is known about the current Nanotrasen CEO. While it is known to the public that they are a descendant of the Founder of Nanotrasen themself, the CEO typically stays removed from many decisions, and has historically referred all but the most critical decisions to the Advisory Council.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Operations Officer (COO):&#039;&#039;&#039; The COO is responsible for the overarching, day-to-day business function of Nanotrasen&#039;s many departments. This role typically comes with a prescription for Nanotrasen&#039;s finest blood thinners. The COO is the highest-paid executive barring the CEO, and they play a key role in company strategy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Marketing Officer (CMO):&#039;&#039;&#039; The CMO is responsible for Nanotrasen&#039;s grander marketing campaigns, its branding, market positioning, and advertising. It was Nanotrasen&#039;s first CMO who developed the iconic Nanotrasen blue, still in use today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Financial Officer (CFO):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Legal Officer (CLO):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Technology Officer (CTO):&#039;&#039;&#039; The CTO works closely with its sister role, the CIO. The CTO is responsible primarily for the implementation and management of Nanotrasen&#039;s broad technology network, including vast networks of infrastructure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Innovation Officer (CIO):&#039;&#039;&#039; Sister role to the Chief Technology Officer, the CIO is responsible specifically for overseeing Nanotrasen&#039;s innovations. While principally the Research, and Engineering departments, the CIO is involved in any kind of pioneering toward the future. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Communications Officer (CCO):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Personnel Officer (CPO):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Relations Officer (CRO):&#039;&#039;&#039; A company as large as Nanotrasen has required the creation of a unique role, the CRO. Responsible for relations between every race, species, political movement, and culture inside Nanotrasen&#039;s borders, the CRO does their best to ensure that cross-species and cross-culture engagements stay as cordial as possible, despite any differences. &lt;br /&gt;
&lt;br /&gt;
== Council for Advice to the Board of Directors (Advisory Council, or AC) ==&lt;br /&gt;
Somewhat unique to Nanotrasen is its advisory body, the Council for Advice to the Board of Directors, or more succinctly, the Advisory Council. While not legally binding to the Board of Directors, historical precedent since the company&#039;s inception has mandated then when the council puts forth an opinion, it is to be respected.&lt;br /&gt;
&lt;br /&gt;
== High Naval Command (HNC) ==&lt;br /&gt;
An outlier from the rest of the wider Nanotrasen organization is the structure of its Navy, and by extension, the High Naval Command. Viewable [[Common Core:Nanotrasen Naval Structure|on its own page]], due to its complexity.&lt;br /&gt;
&lt;br /&gt;
== Central Command (CC-SW-#) ==&lt;br /&gt;
While there are 25 different Central Command branches, each one shares the same structure and hierarchy.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Structure&amp;diff=22989</id>
		<title>Common Core:Nanotrasen Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Structure&amp;diff=22989"/>
		<updated>2026-05-13T22:17:16Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nanotrasen, both on account of, and in spite of its hegemony has a very repetitive organizational structure. This has allowed Nanotrasen to minimize its carbon resources department (the inclusive name for Human Resources, as used by the Solarian Federation), and to cut corners when it comes to managerial staff. This had led to Nanotrasen being surprisingly balanced when it comes to width and height, and simplifies cross-department interaction..&lt;br /&gt;
&lt;br /&gt;
== Board of Directors (BOD) ==&lt;br /&gt;
The Board of Directors is the final stop in the Nanotrasen Hierarchy. A typical corporate structure, though with some added roles due to the breadth of Nanotrasen&#039;s rendered services. &lt;br /&gt;
&lt;br /&gt;
[[File:Nanotrasen Board of Directors structure.png]]&lt;br /&gt;
&lt;br /&gt;
== Council for Advice to the Board of Directors (Advisory Council, or AC) ==&lt;br /&gt;
Somewhat unique to Nanotrasen is its advisory body, the Council for Advice to the Board of Directors, or more succinctly, the Advisory Council. While not legally binding to the Board of Directors, historical precedent since the company&#039;s inception has mandated then when the council puts forth an opinion, it is to be respected.&lt;br /&gt;
&lt;br /&gt;
== High Naval Command (HNC) ==&lt;br /&gt;
An outlier from the rest of the wider Nanotrasen organization is the structure of its Navy, and by extension, the High Naval Command. Viewable [[Common Core:Nanotrasen Naval Structure|on its own page]], due to its complexity.&lt;br /&gt;
&lt;br /&gt;
== Central Command (CC-SW-#) ==&lt;br /&gt;
While there are 25 different Central Command branches, each one shares the same structure and hierarchy.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=File:Nanotrasen_Board_of_Directors_structure.png&amp;diff=22988</id>
		<title>File:Nanotrasen Board of Directors structure.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=File:Nanotrasen_Board_of_Directors_structure.png&amp;diff=22988"/>
		<updated>2026-05-13T22:17:00Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: structure of NT BOD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
structure of NT BOD&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Structure&amp;diff=22987</id>
		<title>Common Core:Nanotrasen Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Structure&amp;diff=22987"/>
		<updated>2026-05-13T22:16:16Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: Created page with &amp;quot;Nanotrasen, both on account of, and in spite of its hegemony has a very repetitive organizational structure. This has allowed Nanotrasen to minimize its carbon resources department (the inclusive name for Human Resources, as used by the Solarian Federation), and to cut corners when it comes to managerial staff. This had led to Nanotrasen being surprisingly balanced when it comes to width and height, and simplifies cross-department interaction..  == Board of Directors (BO...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nanotrasen, both on account of, and in spite of its hegemony has a very repetitive organizational structure. This has allowed Nanotrasen to minimize its carbon resources department (the inclusive name for Human Resources, as used by the Solarian Federation), and to cut corners when it comes to managerial staff. This had led to Nanotrasen being surprisingly balanced when it comes to width and height, and simplifies cross-department interaction..&lt;br /&gt;
&lt;br /&gt;
== Board of Directors (BOD) ==&lt;br /&gt;
The Board of Directors is the final stop in the Nanotrasen Hierarchy. A typical corporate structure, though with some added roles due to the breadth of Nanotrasen&#039;s rendered services. &lt;br /&gt;
&lt;br /&gt;
[[:File:Nanotrasen Board of Directors structure.png|Nanotrasen_Board_of_Directors_structure]]&lt;br /&gt;
&lt;br /&gt;
== Council for Advice to the Board of Directors (Advisory Council, or AC) ==&lt;br /&gt;
Somewhat unique to Nanotrasen is its advisory body, the Council for Advice to the Board of Directors, or more succinctly, the Advisory Council. While not legally binding to the Board of Directors, historical precedent since the company&#039;s inception has mandated then when the council puts forth an opinion, it is to be respected.&lt;br /&gt;
&lt;br /&gt;
== High Naval Command (HNC) ==&lt;br /&gt;
An outlier from the rest of the wider Nanotrasen organization is the structure of its Navy, and by extension, the High Naval Command. Viewable [[Common Core:Nanotrasen Naval Structure|on its own page]], due to its complexity.&lt;br /&gt;
&lt;br /&gt;
== Central Command (CC-SW-#) ==&lt;br /&gt;
While there are 25 different Central Command branches, each one shares the same structure and hierarchy.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Common_Core&amp;diff=22986</id>
		<title>Common Core:Common Core</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Common_Core&amp;diff=22986"/>
		<updated>2026-05-13T21:50:32Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
= [[Common Core:The Spinward Sector|Lore Primer]] =&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #0E1724; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:Galcom.png|left|24px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;Species Information&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[file:Galcom.png|right|24px]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |SolFed Members&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |INSA Members&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |CFOC Members&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |OSC Members&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Independent Factions&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Subraces&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Manufactured Species&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Humans, related species of the Terran Government, and other founders or members of the Solarian Federation.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Members of the Independent Neo-Soviet Alliance, headed by the Pan-Slavic Commonwealth.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Members of the Chehonian Federation of Caniforms. As the name implies, all canines.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Consists of the founding Outer Systems Coalition species and their allies.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Species whose primary governing polity is independent from any power bloc.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Species created by science or exotic environmental conditions upon an existing species.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Species that have been created by circumstance in the modern era.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Humans|Humans]]&lt;br /&gt;
|&lt;br /&gt;
![[Teshari]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Vulpkanin|Vulpkanin]]&lt;br /&gt;
|&lt;br /&gt;
![[Akula]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Moths|Mothmen]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Hemophages|Hemophages]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Flypeople|Flypeople]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Tajaran|Tajaran]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Lizards|Tizirans]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Chehonian Canidae|Chehonian Canidae]]&lt;br /&gt;
|&lt;br /&gt;
![[Ethereals]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Podpeople|Podpeople]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Ghouls|Ghouls]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Snailfolk|Snailfolk]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Slimepeople|Slimepeople]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Chehonian Vulpini|Chehonian Vulpini]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Proteans|Proteans]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Vox|Vox]]&lt;br /&gt;
|&lt;br /&gt;
![[Zombies]]&lt;br /&gt;
|&lt;br /&gt;
![[Xenomorph Hybrids]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Skrell]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Abductors|Abductors]]&lt;br /&gt;
|&lt;br /&gt;
![[Ash Walkers|Ashwalkers]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Cursekin|Cursekin]]&lt;br /&gt;
|&lt;br /&gt;
![[Synthetic Life]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Felinids|Felinids]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Plasmamen]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Shadekin|Shadekin]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Icecats|Icecats]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Proto-Felinids|Proto-Felinids]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #1b3a6b; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:NTlogo.png|left|24px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;Nanotrasen&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[file:NTlogo.png|right|24px]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Nanotrasen&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |High Naval Command&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Central Command&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Emergency Response Corps&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The upper echelon of the wider Nanotrasen Corporation (Nanotrasen Inc.). All other employees are contracted or employed under the lower echelon of Central Command. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The intermediary echelon supporting all 25 Central Command branches, but reporting directly Nanotrasen. Primarily responsible for the Nanotrasen military and all Nanotrasen vessels.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The lower echelon of the wider Nanotrasen Corporation (Nanotrasen Inc.) which govern specific sectors. There are 25 total branches of Central Command, all equal, but governing different regions. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Private Military Companies or Contractors (PMCs) are militant organizations contracted by Nanotrasen or Central Command to act as Emergency Response Teams (ERTs), Tactical Strike Forces (TSFs), or Tactical Response Forces (TRFs).&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Nanotrasen Incorporated|Nanotrasen Incorporated]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:High Naval Command|High Naval Command]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:CC-SW-XVIII|CC-SW-XVIII]]&lt;br /&gt;
|&lt;br /&gt;
!Independent PMCs&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Nanotrasen Structure|Nanotrasen Structure]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Nanotrasen Naval Structure|Nanotrasen Naval Structure]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Central Command Structure|Central Command Structure]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Armadyne|Armadyne Inc.]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Nanotrasen Ships and Stations|Nanotrasen Ships and Stations]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Emergency Response Teams|Emergency Response Teams]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Sable Vector Ltd.|Sable Vector Ltd.]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:NTV Phoenix|NTV Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Mesomelas Inc.|Mesomelas Inc.]]&lt;br /&gt;
|-&lt;br /&gt;
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!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Nanotrasen Marine Corps|Nanotrasen Marine Corps]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Blackstar Co.|Blackstar Co.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #761010; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:Cybersun_logo.png|left|24px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;The Syndicate&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[file:Cybersun_logo.png|right|24px]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |The syndicate are not traditionally a single body, but are instead a group (a syndicate) of organizations hostile to Nanotrasen and its subsidiaries. Many of these groups have strong alliances with one another, while others have alliances solely due to their shared interest of fighting against Nanotrasen. Some of these groups in fact despise one another. Attempts have been made to conglomerate many syndicate factions, but all have failed. Nonetheless, there is still a central faction that most syndicate factions respect that acts as a general mediator and organizer against Nanotrasen, known simply as the &amp;quot;Syndicate High Command&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Syndicate High Command&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Primary Members&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Associate Members&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Members of the larger syndicate factions who banded together to form a body governing and directing the smaller factions. The power of the SHC is tentative, but typically effective. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Members of the wider syndicate, who oppose Nanotrasen and its subsidiaries through hostile military and economic action, or by supplying other members of the syndicate.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Associated members of the wider syndicate lacking representation in the Syndicate High Command. Some members are neutral, while others still oppose Nanotrasen and its subsidiaries through hostile military and economic action, or by supplying other members of the syndicate. &lt;br /&gt;
|-&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Syndicate High Command|Syndicate High Command]]&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Waffle Corp.|Waffle Corp.]]&lt;br /&gt;
|{{color|grey|N}}&lt;br /&gt;
![[Common Core:Hephaestus Industries|Hephaestus Industries]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Gorlex Marauders|Gorlex Marauders]]&lt;br /&gt;
|{{color|grey|N}}&lt;br /&gt;
![[Common Core:Interdyne Pharmaceuticals|Interdyne Pharmaceuticals]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Donk Co.|Donk Co.]]&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Sentient Engine Liberation Front|Sentient Engine Liberation Front]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Tiger Co-Operative|Tiger Co-Operative]]&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Animal Rights Consortium|Animal Rights Consortium]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|{{color|grey|N}}&lt;br /&gt;
![[Common Core:Cybersun Industries|Cybersun Industries]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:MI13 International|MI13 International]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
H = Hostile to Nanotrasen, N = Neutral, or typically not overtly hostile. &amp;lt;div style=&amp;quot;background: #e7f40f; border-radius: .2em; color: #000000; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[file:TGMC_logo.png|left|24px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;The Solarian Federation&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[file:TGMC_logo.png|right|24px]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Solarian Federation&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Terran Government&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The wider Solarian Federation, encompassing TerraGov and other participating member states. A large universal mediator. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Also known as TerraGov, the Terran Government presides over the Sol system&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
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!&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #fb872b; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Chehonian Federation of Caniforms&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Council for The Chehonian Federation of Caniforms&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Chehonia&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Misc. Chehonian Factions&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in arms and/or armor research; or arms and/or armor goods production. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The capital, first, and founding planet belonging to CFOC, known as Chehonia.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Other planetary bodies, factions, species, or organizations associated with CFOC.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Chehonian Federation of Caniforms|Chehonian Federation of Caniforms]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Chehonia|Chehonia]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Mesomelas Inc.|Mesomelas Inc.]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #fb2b33; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Independent Neo-Soviet Alliance&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |INSA Grand Council&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Pan-Slavic Commonwealth&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tiziran Empire&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Grand Council of the Independent Neo-Soviet Alliance is responsible for the management and unification of Neo-Soviet Alliance members. They are the Nanotrasen of INSA. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Pan-Slavic Commonwealth is the largest member of INSA and hold the largest political, economic, and cultural weight. They were preceded by the New Russian Imperium (NRI), before this reign collapsed.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |A smaller member of INSA, the Tiziran Empire is the primary representation of lizardfolk among the universe. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Independent Neo-Soviet Alliance|Independent Neo-Soviet Alliance]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #a89886; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Outer Systems Coalition&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Arms&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Engineering&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Medical&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Other Business Sectors&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in arms and/or armor research; or arms and/or armor goods production. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in engineering research or engineering goods production.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in medical research or medical goods production.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in other research or other goods/services production.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #0E1724; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Misc. Factions&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Friendly&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Hostile&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Neutral&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unknown&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Factions whose status with Nanotrasen is friendly. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Factions who compete against, or perform adverse actions against Nanotrasen either through military or economic means.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Factions who operate indifferently or neutrally to Nanotrasen.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Factions whose status with Nanotrasen is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Mansus|Mansus]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:The Wizard Federation|The Wizard Federation]]&lt;br /&gt;
|&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #0E1724; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Misc. Corporations&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Arms&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Engineering&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Medical&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Other Business Sectors&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in arms and/or armor research; or arms and/or armor goods production. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in engineering research or engineering goods production.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in medical research or medical goods production.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in other research or other goods/services production.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:IMI|IMI]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:HONK Ltd.|HONK Ltd.]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:DeForest Medical Corporation|DeForest Medical Corporation]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Eight-O Corporation|Eight-O Corporation]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Auto-Ordnance Company|Auto-Ordnance Company]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Nakamura Engineering|Nakamura Engineering]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Robust Industries LLC|Robust Industries LLC]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Kalashnikov Concern|Kalashnikov Concern]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Sophronia Broadcasting|Sophronia Broadcasting]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Scarborough Arms|Scarborough Arms]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
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!&lt;br /&gt;
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|-&lt;br /&gt;
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![[Common Core:Nanotrasen Armories|Nanotrasen Armories]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
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|-&lt;br /&gt;
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![[Common Core:Aussec Armory|Aussec Armory]]&lt;br /&gt;
|&lt;br /&gt;
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![[Common Core:Apadyne Technologies|Apadyne Technologies]]&lt;br /&gt;
|&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #0E1724; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Misc. Lore&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Sector Lore&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planetary Lore&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Historical Tales&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Other Lore&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Lore about EROS/Spinward sector &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Lore about planets or other astral bodies&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Lore about the future of varying factions, the universe itself, etc.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Lore that doesn&#039;t involve sector, planetary, or historical lore.&lt;br /&gt;
|-&lt;br /&gt;
|EROS Sector&lt;br /&gt;
![[Common Core:The Spinward Sector|Spinward Sector]]&lt;br /&gt;
|Lavaland&lt;br /&gt;
![[Common Core:Indecipheres|Indecipheres]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|Icemoon&lt;br /&gt;
![[Common Core:Freyja|Freyja]]&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
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&lt;br /&gt;
[[Category:Common Core]]&lt;br /&gt;
Common names in non-header (light) cells on the left.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Incorporated&amp;diff=22985</id>
		<title>Common Core:Nanotrasen Incorporated</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Incorporated&amp;diff=22985"/>
		<updated>2026-05-13T21:47:02Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Statement ==&lt;br /&gt;
Mandated by Terran lore, Nanotrasen is often mocked for its contemporarily misleading mission statement which is still plastered among their space station and marketing implements today. &amp;lt;blockquote&amp;gt;&amp;quot;Innovation for tomorrow. Nanotechnology for today. With Nanotrasen, you&#039;re with the future.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Nanotrasen_Logo.png|thumb|400x400px|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Decentralized Organization&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Company Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Limited Company (Incorporation)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Demographics&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;No species majority&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governance&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Solarian Federation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Firm Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Not on public record&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leadership&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Board of Directors, Advisory Council&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Year Established&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;19XX; Censored on public record&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Majority Languages&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Galactic Common, Canilunzt&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
]]&lt;br /&gt;
If you were to ask a random civilian, stretching from the spinward side of the known economic zone, to the anti-spinward side, &amp;quot;What&#039;s the largest corporation?&amp;quot;, there&#039;s a big chance they&#039;d say &amp;quot;Nanotrasen&amp;quot;. Since early 2100, long after Nanotrasen began its spacefaring endeavors. Nanotrasen has its hands in about every market the average person could name, and if there&#039;s profit to be made, the monolithic organization that is Nanotrasen is probably interested. &lt;br /&gt;
&lt;br /&gt;
Nanotrasen began its ventures in nanotechnology - primarily computer chips, but this quickly grew into microbiology, microengineering, and before long, quantum engineering. However, Nanotrasen would quickly saturate this market, and when there&#039;s no more market share to be had, the company&#039;s founder had to diversify. Nanotrasen&#039;s age of conglomeration, spanning some one-hundred and fifty years, saw its growth into over three hundred markets throughout the Terran economic zone; the organization&#039;s contributions to galactic research, and its hegemony status allowed the organization to found itself as an auspicious benefactor. Indeed, Nanotrasen wasn&#039;t always so dubious in its practices, and the company&#039;s founder was a notable philanthropist before his wounding in the Tiziran-aggressed race wars of 2455. &lt;br /&gt;
&lt;br /&gt;
Regardless, Nanotrasen is now a vast megalith throughout the known economic zone; the self-sustainability of its space stations setting Nanotrasen&#039;s bottom line being notoriously hard to print on a graph measured in anything less than trillions. Nanotrasen&#039;s military presence has also given the organization a large stake in the paramilitary, mercenary, and protections sector, though its resource extraction ventures, stripping any and all asteroids and planets alike for anything of value. Unless, of course, they can hold life: lifetime labour is much more profitable than a few million tons of iron now, after all.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Nanotrasen’s existence as a corporate entity stems back to the time before the Terran Government was integrated into the Federation. In those auspicious times, Nanotrasen was but one of many competitors in the scene of scientific research and High Tech Industries. The Company was a forerunner in the study of plasma, the space race and many other general fields. These ventures made Nanotrasen prominent, but it had yet to eclipse its rivals.&lt;br /&gt;
&lt;br /&gt;
While Nanotrasen was still in the stages of struggling for its piece of the action, the Federation was in the process of unification. Even without the effects of the War with Tizira in consideration, the fusion of Sol’s markets with that of the greater Federation precipitated a rough climate for business. Many companies would begin to fall off at this point, but not Nanotrasen. The Company adapted, spreading far and wide within the Federation’s markets, and spearheading development efforts wherever it could.&lt;br /&gt;
&lt;br /&gt;
The truly big break for Nanotrasen, however, would be the discovery of the alternate dimension/phenomenon known as bluespace. The prospect of an unlimited space, unconstrained by the laws of Einsteinian and Newtonian reality, proved to be the scientific breakthrough that would bring in the funding and sales to elevate Nanotrasen above any and all competition – even its well-pedigreed East Asian rival, Cybersun Industries, was not quite able to keep up with Nanotrasen’s growth after the discovery of bluespace.&lt;br /&gt;
&lt;br /&gt;
In the present time, Nanotrasen sits at the top of a mega corporate hegemony with seemingly no end to its reach. Yet, the giant has made many enemies through its means of expansion, and a shadow war abounds…&lt;br /&gt;
&lt;br /&gt;
== Corporate Culture ==&lt;br /&gt;
While Nanotrasen, as an organization, does not actively seek to impose any particular ethos upon its employees and residents, outside of nominal loyalty, a rich corporate culture has sprung up both from the top and the rankers. Perhaps more so than even other Human corporations, Nanotrasen has a distinct Terracentric vibe in the way that it operates, from holiday traditions on the surface, to the innate demand for progress and profit at the expense of other virtues. This is a notion, of course, made as a result of Nanotrasen’s continued headquartering on Earth.&lt;br /&gt;
&lt;br /&gt;
Beyond this, however, the main cultural drive in Nanotrasen is making things better for everybody… and making significant money in the process, if at all possible. By encouraging its employees and residents to be voracious consumers to the core, Nanotrasen has created an environment in which the free market is not only supported, but venerated happily by the people. As long as it’s a good Nanotrasen day, nothing can trouble the average citizen. Or so they say.&lt;br /&gt;
&lt;br /&gt;
== Corporate Divisions ==&lt;br /&gt;
&#039;&#039;&#039;Central Command (CC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Specializing in Administration. Below the Naval Command and the central Nanotrasen corporation sits twenty-five corporate bureaucracies that compete with the Solarian Federation for most pencils or papers pushed. The many adjuncts of Central Command are responsible for the day-to-day administration and management of countless souls working for, or alongside, Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
Those who last long enough in NT’s grind for progress to make it to serving CentCom directly are often as jaded as their green uniforms make them out to be – and this, in turn, makes them into one of the most feared armies of inspectors, auditors, bureaucrats and paper pushers in the entirety of the Federation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Naval High Command (NTNHC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s primary military arm, specializing in war fleets. While the NTNHC has arms dedicated to research, production, and manufacturing of arms, Nanotrasen isn&#039;t renowned for its war efforts. In fact, the last major conflict Nanotrasen participated in was over 50 years ago, following a limited armistice with the Syndicate High Command. Despite this, Nanotrasen has not let itself be de-armed, and continues to produce some of the most powerful weapons throughout the Terran economic zone. Nanotrasen&#039;s navy is primarily known for its cordialness in communications, as many of the NTNHC members were hired due to their former experience in the Solarian Federation&#039;s much more impressive navy. Co-operation and defense treaties with the Solarian Federation mean that Nanotrasen rarely have to step in with their own large arms, but nonetheless their warships peruse their economic expanse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Marine Corps (NTMC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While contemporarily stagnated, Nanotrasen&#039;s marine corps were previously one of the largest militaries by sheer personnel galactically recognized. Of course, they are now exceeded by grander, warring hegemonies. Nanotrasen&#039;s marine corps still have meaningful stakes in the securement of new planetary expansions for the organization, and many inhabited planets under Nanotrasen&#039;s authority are thanks to the marine corps and their expert fauna handling. Occasionally, this division is deployed to deal with certain xenological threats, but this is a rare phenomenon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Research and Development (NTRND)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s fastest growing business sector, the NTRND division was formally established as a corporate branch in 2252 following strong competition from nearby canine spacefarers and their proprietary engine technology. Before this, Nanotrasen had small research arms of multiple other divisions, but all of their research is now centralized into one large arm of the corporation as a whole. &lt;br /&gt;
&lt;br /&gt;
== Business Subsidiaries of Nanotrasen ==&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Scientific Computing&#039;&#039;&#039;: Specializing in High Technology Systems. The first of Nanotrasen’s business ventures was in the field of high-tech computing, particularly for academic use. NTSC has long since been overshadowed by other components of Nanotrasen’s portfolio, but the use of in-house development for Nanotrasen’s computers has allowed them to bolster their research capabilities and provide a reliable technical base for other elements of the company to utilize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Heavy Industry&#039;&#039;&#039;: Specializing in Mining and Refining Operations. Nanotrasen’s second major business venture was the acquisition and merger of a number of Earth’s faltering extraction concerns. The subsequent discovery of plasma and its related industrial uses became the foundation for the consolidated NTHI. By combining the value of plasma, the standard mineral wealth of space, and their technical experience from before, Nanotrasen has developed for itself a very robust and sustainable industrial base. This industrial base, in turn, produces virtually every kind of light and heavy machinery that the corporation could require, or export.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Nutrients and Agriscience&#039;&#039;&#039;: Specializing in Agriculture and Foodstuffs. A later development formed from the necessity of Nanotrasen-backed colonies on the frontier, and one that has been finding more favor with the Executive Board as the deals between Nanotrasen and the Syndicate-aligned Donk Corporation grow ever more sour. NTNAS is the answer to both of these problems, pioneering advances in modern farming techniques and food synthesis, while keeping the food economy both cheap and tightly entwined with the Nanotrasen brand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Pharmaceuticals and Chemicals (NTPC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Specializing in Chemistry. Another of Nanotrasen’s early acquisitions was a set of companies producing a wide range of beneficial (and harmful) substances for the betterment of Humanity, and later other citizens of the Federation. NTPC leverages the Company’s continuous flow of resources to produce the chemicals which life simply cannot live without in the era of technology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Futures and Securities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It has not been sufficient for Nanotrasen to simply dominate the market. It must become the market itself, through and through. Such a mantra is the reasoning and logic behind the operation of the Company’s in-house stock brokerage. Acting for the benefit of both employees and the Company as a whole, NTFS provides highly-valued financial services and oversight, and is licensed by the Federal authorities to handle securities transactions for clients throughout Nanotrasen’s corporate space.&lt;br /&gt;
&lt;br /&gt;
== Influence in The Solarian Federation ==&lt;br /&gt;
&#039;&#039;&#039;Federation Core&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having tied itself in well with the Federal establishment, Nanotrasen enjoys a very strong presence within the upper echelons of the Solarian Federation&#039;s centralized council. The rule of law has lent itself well to the stable, structured form of business that Nanotrasen purveys, and the spacer culture present in the wider Solarian Federation and its members has likewise been favorable for Nanotrasen’s spread of market influence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terra, or the Terran Government (TerraGov)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From its local corporate headquarters in the North American continent, Nanotrasen has very solid roots and foundation from which to exploit the known economic zones. Nanotrasen has since maintained a good working relationship with its home government and the two have been involved in a long laundry list of collaborations. It would seem that as long as the light of Sol shines, Nanotrasen will be conducting business guided by that light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
more TBD&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Common_Core&amp;diff=22984</id>
		<title>Common Core:Common Core</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Common_Core&amp;diff=22984"/>
		<updated>2026-05-13T21:44:03Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
= [[Common Core:The Spinward Sector|Lore Primer]] =&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #0E1724; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:Galcom.png|left|24px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;Species Information&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[file:Galcom.png|right|24px]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |SolFed Members&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |INSA Members&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |CFOC Members&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |OSC Members&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Independent Factions&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Subraces&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Manufactured Species&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Humans, related species of the Terran Government, and other founders or members of the Solarian Federation.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Members of the Independent Neo-Soviet Alliance, headed by the Pan-Slavic Commonwealth.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Members of the Chehonian Federation of Caniforms. As the name implies, all canines.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Consists of the founding Outer Systems Coalition species and their allies.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Species whose primary governing polity is independent from any power bloc.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Species created by science or exotic environmental conditions upon an existing species.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Species that have been created by circumstance in the modern era.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Humans|Humans]]&lt;br /&gt;
|&lt;br /&gt;
![[Teshari]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Vulpkanin|Vulpkanin]]&lt;br /&gt;
|&lt;br /&gt;
![[Akula]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Moths|Mothmen]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Hemophages|Hemophages]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Flypeople|Flypeople]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Tajaran|Tajaran]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Lizards|Tizirans]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Chehonian Canidae|Chehonian Canidae]]&lt;br /&gt;
|&lt;br /&gt;
![[Ethereals]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Podpeople|Podpeople]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Ghouls|Ghouls]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Snailfolk|Snailfolk]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Slimepeople|Slimepeople]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Chehonian Vulpini|Chehonian Vulpini]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Proteans|Proteans]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Vox|Vox]]&lt;br /&gt;
|&lt;br /&gt;
![[Zombies]]&lt;br /&gt;
|&lt;br /&gt;
![[Xenomorph Hybrids]]&lt;br /&gt;
|-&lt;br /&gt;
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![[Skrell]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Abductors|Abductors]]&lt;br /&gt;
|&lt;br /&gt;
![[Ash Walkers|Ashwalkers]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Cursekin|Cursekin]]&lt;br /&gt;
|&lt;br /&gt;
![[Synthetic Life]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Felinids|Felinids]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Plasmamen]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Shadekin|Shadekin]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Icecats|Icecats]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Proto-Felinids|Proto-Felinids]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #1b3a6b; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:NTlogo.png|left|24px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;Nanotrasen&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[file:NTlogo.png|right|24px]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Nanotrasen&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |High Naval Command&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Central Command&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Emergency Response Corps&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The upper echelon of the wider Nanotrasen Corporation (Nanotrasen Inc.). All other employees are contracted or employed under the lower echelon of Central Command. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The intermediary echelon governing all 25 Central Command branches, but reporting directly Nanotrasen. Primarily responsible for the Nanotrasen military and all Nanotrasen vessels.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The lower echelon of the wider Nanotrasen Corporation (Nanotrasen Inc.) which govern specific sectors. There are 25 total branches of Central Command, all equal, but governing different regions. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Private Military Companies or Contractors (PMCs) are militant organizations contracted by Nanotrasen or Central Command to act as Emergency Response Teams (ERTs), Tactical Strike Forces (TSFs), or Tactical Response Forces (TRFs).&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Nanotrasen Incorporated|Nanotrasen Incorporated]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:High Naval Command|High Naval Command]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:CC-SW-XVIII|CC-SW-XVIII]]&lt;br /&gt;
|&lt;br /&gt;
!Independent PMCs&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Nanotrasen Structure|Nanotrasen Structure]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Nanotrasen Naval Structure|Nanotrasen Naval Structure]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Central Command Structure|Central Command Structure]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Armadyne|Armadyne Inc.]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Nanotrasen Ships and Stations|Nanotrasen Ships and Stations]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Emergency Response Teams|Emergency Response Teams]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Sable Vector Ltd.|Sable Vector Ltd.]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:NTV Phoenix|NTV Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Mesomelas Inc.|Mesomelas Inc.]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Nanotrasen Marine Corps|Nanotrasen Marine Corps]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Blackstar Co.|Blackstar Co.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #761010; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:Cybersun_logo.png|left|24px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;The Syndicate&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[file:Cybersun_logo.png|right|24px]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |The syndicate are not traditionally a single body, but are instead a group (a syndicate) of organizations hostile to Nanotrasen and its subsidiaries. Many of these groups have strong alliances with one another, while others have alliances solely due to their shared interest of fighting against Nanotrasen. Some of these groups in fact despise one another. Attempts have been made to conglomerate many syndicate factions, but all have failed. Nonetheless, there is still a central faction that most syndicate factions respect that acts as a general mediator and organizer against Nanotrasen, known simply as the &amp;quot;Syndicate High Command&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Syndicate High Command&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Primary Members&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Associate Members&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Members of the larger syndicate factions who banded together to form a body governing and directing the smaller factions. The power of the SHC is tentative, but typically effective. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Members of the wider syndicate, who oppose Nanotrasen and its subsidiaries through hostile military and economic action, or by supplying other members of the syndicate.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Associated members of the wider syndicate lacking representation in the Syndicate High Command. Some members are neutral, while others still oppose Nanotrasen and its subsidiaries through hostile military and economic action, or by supplying other members of the syndicate. &lt;br /&gt;
|-&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Syndicate High Command|Syndicate High Command]]&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Waffle Corp.|Waffle Corp.]]&lt;br /&gt;
|{{color|grey|N}}&lt;br /&gt;
![[Common Core:Hephaestus Industries|Hephaestus Industries]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Gorlex Marauders|Gorlex Marauders]]&lt;br /&gt;
|{{color|grey|N}}&lt;br /&gt;
![[Common Core:Interdyne Pharmaceuticals|Interdyne Pharmaceuticals]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Donk Co.|Donk Co.]]&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Sentient Engine Liberation Front|Sentient Engine Liberation Front]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Tiger Co-Operative|Tiger Co-Operative]]&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Animal Rights Consortium|Animal Rights Consortium]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|{{color|grey|N}}&lt;br /&gt;
![[Common Core:Cybersun Industries|Cybersun Industries]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:MI13 International|MI13 International]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
H = Hostile to Nanotrasen, N = Neutral, or typically not overtly hostile. &amp;lt;div style=&amp;quot;background: #e7f40f; border-radius: .2em; color: #000000; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[file:TGMC_logo.png|left|24px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;The Solarian Federation&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[file:TGMC_logo.png|right|24px]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Solarian Federation&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Terran Government&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The wider Solarian Federation, encompassing TerraGov and other participating member states. A large universal mediator. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Also known as TerraGov, the Terran Government presides over the Sol system&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #fb872b; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Chehonian Federation of Caniforms&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Council for The Chehonian Federation of Caniforms&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Chehonia&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Misc. Chehonian Factions&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in arms and/or armor research; or arms and/or armor goods production. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The capital, first, and founding planet belonging to CFOC, known as Chehonia.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Other planetary bodies, factions, species, or organizations associated with CFOC.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Chehonian Federation of Caniforms|Chehonian Federation of Caniforms]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Chehonia|Chehonia]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Mesomelas Inc.|Mesomelas Inc.]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #fb2b33; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Independent Neo-Soviet Alliance&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |INSA Grand Council&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Pan-Slavic Commonwealth&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tiziran Empire&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Grand Council of the Independent Neo-Soviet Alliance is responsible for the management and unification of Neo-Soviet Alliance members. They are the Nanotrasen of INSA. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Pan-Slavic Commonwealth is the largest member of INSA and hold the largest political, economic, and cultural weight. They were preceded by the New Russian Imperium (NRI), before this reign collapsed.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |A smaller member of INSA, the Tiziran Empire is the primary representation of lizardfolk among the universe. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Independent Neo-Soviet Alliance|Independent Neo-Soviet Alliance]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #a89886; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Outer Systems Coalition&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Arms&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Engineering&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Medical&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Other Business Sectors&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in arms and/or armor research; or arms and/or armor goods production. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in engineering research or engineering goods production.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in medical research or medical goods production.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in other research or other goods/services production.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #0E1724; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Misc. Factions&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Friendly&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Hostile&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Neutral&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unknown&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Factions whose status with Nanotrasen is friendly. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Factions who compete against, or perform adverse actions against Nanotrasen either through military or economic means.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Factions who operate indifferently or neutrally to Nanotrasen.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Factions whose status with Nanotrasen is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Mansus|Mansus]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:The Wizard Federation|The Wizard Federation]]&lt;br /&gt;
|&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #0E1724; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Misc. Corporations&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Arms&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Engineering&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Medical&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Other Business Sectors&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in arms and/or armor research; or arms and/or armor goods production. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in engineering research or engineering goods production.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in medical research or medical goods production.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in other research or other goods/services production.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:IMI|IMI]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:HONK Ltd.|HONK Ltd.]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:DeForest Medical Corporation|DeForest Medical Corporation]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Eight-O Corporation|Eight-O Corporation]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Auto-Ordnance Company|Auto-Ordnance Company]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Nakamura Engineering|Nakamura Engineering]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Robust Industries LLC|Robust Industries LLC]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Kalashnikov Concern|Kalashnikov Concern]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Sophronia Broadcasting|Sophronia Broadcasting]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Scarborough Arms|Scarborough Arms]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
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|-&lt;br /&gt;
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![[Common Core:Nanotrasen Armories|Nanotrasen Armories]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background: #0E1724; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Misc. Lore&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Sector Lore&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planetary Lore&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Historical Tales&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Other Lore&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Lore about EROS/Spinward sector &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Lore about planets or other astral bodies&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Lore about the future of varying factions, the universe itself, etc.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Lore that doesn&#039;t involve sector, planetary, or historical lore.&lt;br /&gt;
|-&lt;br /&gt;
|EROS Sector&lt;br /&gt;
![[Common Core:The Spinward Sector|Spinward Sector]]&lt;br /&gt;
|Lavaland&lt;br /&gt;
![[Common Core:Indecipheres|Indecipheres]]&lt;br /&gt;
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[[Category:Common Core]]&lt;br /&gt;
Common names in non-header (light) cells on the left.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=22977</id>
		<title>Staffing Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=22977"/>
		<updated>2026-05-09T13:09:39Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Staff Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
= Core Staff Rules =&lt;br /&gt;
These core staff rules apply to &#039;&#039;&#039;all&#039;&#039;&#039; members of staff, regardless of rank or status. While maintainers are &#039;&#039;&#039;not&#039;&#039;&#039; staff, many of these rules also apply to them, if said rules are applicable in the context of their role.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Training&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
It is important that new staff go through the rules with someone in training, rather than having someone read the rules alone; that way if they don’t understand something that is part of the rules questions can be answered regarding misunderstandings. (doing so removes the need for precedents because staff should know how to apply the rules to different scenarios).&lt;br /&gt;
&lt;br /&gt;
There are two kinds of training a new staff member receives: event, and moderation. Event training is given to eventmins or moderators that wish to learn how to run, and run, events. &lt;br /&gt;
&lt;br /&gt;
===== 0.1 Moderation Training =====&lt;br /&gt;
&lt;br /&gt;
Moderation training is fulfilled by a Head Admin (Headmin). Headmins are expected to teach potential moderators:&lt;br /&gt;
&lt;br /&gt;
* How to use common staffing verbs, such as, but not limited to: Aghost, Jump-To-Area, View-Variables, Create-Command-Report, Spawn-Panel, Player-Panel, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential moderator to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* How to conduct themselves within tickets, through clearly explaining problems and solutions to players, and clearly explaining punishment(s) and appeal time(s), etc.&lt;br /&gt;
* How to handle the misconduct of another staff member, through reporting it to a Headmin or a staff member one rank above the staff member who committed an infraction&lt;br /&gt;
* It is also expected that Headmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
===== 0.2 Event Training =====&lt;br /&gt;
&lt;br /&gt;
Event training is fulfilled by a Head Event Admin (Head Eventmin) or by a Head Admin (Headmin) in their interim. Head Eventmins are expected to teach potential eventmins:&lt;br /&gt;
&lt;br /&gt;
* How to use common eventing verbs, such as, but not limited to: Spawn, Spawn-Panel, Storyteller-Panel, Dynamic-Panel, Create-Command-Report, Create/Launch-Supplypod, Trigger-Event, Set-Security-Level, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential Eventmin to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* It is also expected that Head Eventmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Responsibility &amp;amp; Power&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As staff, the consequences of your actions fall completely upon you, and you alone; you will be held accountable for whatever consequences arise due to your actions.&#039;&#039;&#039; Examples of this are: handing out antagonistic roles, spawning in hazardous creatures or entities (such as xenomorphs or vines), leaving an event that you started, etc. &lt;br /&gt;
&lt;br /&gt;
Although these things can or can not necessarily incur in breaking this rule depending on context, if they cause problems, you will be blamed for them, and suffer the appropriate consequences. Adminbus is only fun if other people are having fun. Staff are expected to act as game masters and refrain from doing things solely for their own enjoyment. Please make sure to coordinate any actions you make that could affect the round with the rest of staff. It helps to avoid problems and take care of them if they happen.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Power use =====&lt;br /&gt;
* You may not, under any circumstances, var-edit (variable edit via View-Variables) items for yourself or others in-round in a way that would provide an advantage (including quality-of-life) to you or others, unless such is in response to a ticket where you, yourself are uninvolved, and the var-edit does not circumvent intentional game design, the server rules, or the fun and enjoyment of other players.&lt;br /&gt;
* You may not, without special permission, spawn significantly round-impacting antagonists (heretic, wizard, or any antagonists currently not in rotation);&lt;br /&gt;
* You must not remain adminned (and must de-admin/deadmin) while you are playing in-round as a member of Command, Security, or as an Antagonist. If you are the only available moderator, this rule may be circumvented.&lt;br /&gt;
* You must not spawn in any items for yourself, under any circumstances, outside of the Central Command Z-level. If you require an item, you must ahelp as a regular player and another staff member will deny or accept your request.&lt;br /&gt;
* You must avoid handling the tickets of players you dislike &#039;&#039;&#039;or&#039;&#039;&#039; like. Consistent deviation in punishment toward specific players is grounds for administrative action.&lt;br /&gt;
* You must not, under any circumstance, handle, or attempt to handle, a ticket that involves yourself. &#039;&#039;&#039;Regardless&#039;&#039;&#039; of if the ticket is not warranting punishment, it is strictly forbidden to take tickets that are:&lt;br /&gt;
** Regarding yourself;&lt;br /&gt;
** Regarding a situation you were personally involved in;&lt;br /&gt;
** Regarding a person (or persons) that you have interacted with significantly through the course of the round.&lt;br /&gt;
* The above is not exhaustive, and staff members are expected to use due diligence when handling tickets. If you believe you could be involved, there is almost no circumstance where you should neglect to hand the ticket to another staff member.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Duties of Care =====&lt;br /&gt;
&lt;br /&gt;
* You must report issues of Server Safety to the wider staff team. &lt;br /&gt;
* You must ensure you respect the Server Safety rules.&lt;br /&gt;
* You must ensure that you handle sensitive situations with care, and avoid causing unnecessary stress or harm to both staff and players&lt;br /&gt;
* You must ensure that sensitive and private information remains confidential; this includes all staff conversations, and all messages or media posted in staff channels. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;2. Respect&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to be respectful&#039;&#039;&#039;. You are expected to speak respectfully when discussing important matters, you are expected to respect the words and decisions of other staff members, and you are expected to act in respect to your own rank and role. As a part of the staff team, we are all expected to be able to speak cordially with one another, regardless of the circumstances; arguing, fighting, acting snide, aggressive, malicious, or otherwise speaking maliciously when interacting with other members of staff is grounds for administrative action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;, converse opinions, and debates are welcome. SPLURT prides itself in having a varied staff team with varied opinions, and small disagreements are encouraged. Staff members are permitted to present opposing opinions, alternative explanations, etc., regardless of the circumstances.&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Administrative Conduct =====&lt;br /&gt;
* You must not defame, bully, harass, or libel players or staff, either privately or publically, through any medium. &lt;br /&gt;
* You must not shame players regarding their preferences or server playtime.&lt;br /&gt;
* You must ensure that you provide players appropriate information, whether this regard punishment, appeal procedures, or general help queries. Laziness is not an excuse to fail to perform your duties.&lt;br /&gt;
* You must avoid &#039;dog-piling&#039; in staff channels. Dog-piling is when multiple people &#039;dog&#039; (talk negatively of) a single person, even if all the involved persons are not necessarily fully-informed. &lt;br /&gt;
** Avoid personally insulting players in staff channels. This avoids tension if they become a staff member in the future, and reflects better on you as a person.&lt;br /&gt;
* Avoid using your administrative tools to seek out and then use information that, while &#039;harmless&#039;, may be considered sensitive. For example, ERP logs of a player.&lt;br /&gt;
* Avoid discussing sensitive information found through your access to logs unless necessary.&lt;br /&gt;
* Members of staff are permitted to use their permissions in friendly ways, such as spawning a plushie in the hand of a person they know, but if a player requests this to stop, you must respect their wishes.&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Inter-Staff Relations =====&lt;br /&gt;
&lt;br /&gt;
* Staff are expected to behave civilly toward one another, despite any personal tensions. &lt;br /&gt;
** Personal qualms should be resolved privately and not discussed or brought as a point of contention within staff chat&lt;br /&gt;
** Exaggerating, falsifying, or falsely presenting information about a fellow staff member to form a complaint is grounds for dismissal&lt;br /&gt;
* Staff should avoid inflammatory discussion. While debates and opposing opinions are welcomed and encouraged, insults, condescension, excessive rank-pulling, or arbitrary big-dick contests are not permitted.&lt;br /&gt;
** To this end, while staff hierarchy on SPLURT is not strictly enforced, it should be important to recognize that those above you have their roles for a reason. Higher ranks come with higher responsibilities, greater trust, etc.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;3. Civility&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to behave accordingly, both in and out of tickets!&#039;&#039;&#039; This should be needless to say, however, handling tickets carelessly, in any way, completely violates this rule; For example speaking rudely to ahelpers/players, ignoring or otherwise leaving tickets unanswered, acting dismissively towards ahelpers&#039;/players’ issues, or otherwise disrespecting the very players we are meant to serve all violate this rule. If you do not wish to handle tickets, you must de-admin yourself. &lt;br /&gt;
&lt;br /&gt;
This rule also covers your attitude towards the community as a whole, along with individual players; incessantly insulting the playerbase, the community, specific players, etcetera, thusly violates this rule. As a staff member, we expect you to have interest in your duties, and look for the best for our station, since you represent us as a whole when you’re either on station or in our discord.&lt;br /&gt;
&lt;br /&gt;
* SPLURT does not moderate the interpersonal relationships of staff members, unless this would constitute a violation of Server Safety rules.&lt;br /&gt;
===== 3.1 Malice =====&lt;br /&gt;
* You must not increase a punishment in response to a player making a complaint, contest of punishment, or for discussing their punishment.&lt;br /&gt;
* You must not bait a player into breaking the rules, including through IC actions. &lt;br /&gt;
* You must not unduly discuss the punishments of other players, especially if said punishment is not public&lt;br /&gt;
* You must avoid misrepresenting information or input on the punishment of other players where bias is evident. If you dislike a player, you are expected to avoid contact with them from a moderation standpoint.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;4. Maintenance &amp;amp; Activity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPLURT is a community dedicated to erotic roleplay, and staff members are expected to help maintain an ideal roleplay environment.&#039;&#039;&#039; This means you should refrain from actively disrupt the round and its environment through your intervention. Try and keep your interventions within our roleplay standards and the general mood of the round. Generally, be a game master, and make it less-than-obvious you are interfering with the round.&lt;br /&gt;
&lt;br /&gt;
Each round is different and its environment and mood can vary, especially with different storytellers and for planned events, but it is important to avoid the round to have a sudden change of pace that disrupts its natural flow. &lt;br /&gt;
&lt;br /&gt;
Additionally, staff members are expected to be present and active to perform their duties. This ensures that there is no loose power laying around.&lt;br /&gt;
&lt;br /&gt;
===== 4.1 Intervention =====&lt;br /&gt;
* Avoid spawning antagonists that are unable to spawn on the current storyteller, especially as non-event staff. &lt;br /&gt;
* Avoid triggering events that make the round needlessly unfun or unfair for players, such as a supermatter surge early into the round.&lt;br /&gt;
* Avoid disrupting player roleplay without reason, such as nonsensical subtle-PMs or direct-narrates.&lt;br /&gt;
** This may be done in good faith so long as a player has not raised a complaint.&lt;br /&gt;
** Admins should use their discretion as to what is &amp;quot;funny&amp;quot; and what is &amp;quot;annoying&amp;quot;.&lt;br /&gt;
* Avoid reviving players that die repeatedly and consistently ask for AdminHeals (AHeals).&lt;br /&gt;
** AHeals are offered at-will of the staff member handling the situation, and players are not entitled to any.&lt;br /&gt;
* Avoid teleporting dead players to medbay unless it has been more than 15 minutes since their death.&lt;br /&gt;
&lt;br /&gt;
===== 4.2 Activity =====&lt;br /&gt;
* Staff members should ensure that they remain active while not on leave. &lt;br /&gt;
* A member of staff can be considered inactive if they do not log onto the SPLURT game server at least once within the last 30 days.&lt;br /&gt;
* Inactivity is grounds for demotion or removal.&lt;br /&gt;
* Staff members are expected to be active on the discord server, including taking discord tickets and age verification tickets.&lt;br /&gt;
* Special circumstances may change the above. You are advised to speak to your head (Headmin, or Head Eventmin) if you have any queries about your activity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;5. Integrity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to maintain the privacy and safety of all community members, and the community itself.&#039;&#039;&#039; Which is to say, you are expected to keep all information you discover as a staff member private, regardless of the circumstances. For example, sharing other players&#039; Ckeys, notes, personal information, etcetera, is utterly against this rule; as is sharing the details of any tickets, contents of staff channels, etcetera, you might come across, in OR outside the server and discord. You may come across agevetting situations, you are REQUIRED to keep personal information about users to the utmost respect deserved, violation of which WILL see you punished by staffers and Discord TOS for privacy violation. &lt;br /&gt;
&lt;br /&gt;
Likewise, you should not perform any actions that could endanger our community (Server Safety violations). Examples of such actions are violating Discord or Byond’s terms of service, inciting drama or competition between servers, knowingly allowing underage players into the community, etc.&lt;br /&gt;
&lt;br /&gt;
===== 5.1 Accountability &amp;amp; Transparency =====&lt;br /&gt;
&lt;br /&gt;
* SPLURT has made moves to become more transparent. This includes revealing bans to the public (redacted for privacy) and revealing staff guidelines (this page) to the public.&lt;br /&gt;
* You must not misrepresent the truth, deceive, or lie to other staff members, especially with malicious intent and where the situation regards the punishment of another person (player or staff).&lt;br /&gt;
** This includes taking appropriate accountability for actions you, yourself are responsible for.&lt;br /&gt;
** This includes not attempting to displace blame onto other players or staff.&lt;br /&gt;
* You must hold other staff members accountable for their actions. Intentionally failing to report the misconduct of another staff member can lead to you being accountable for the same offense, at the same severity.&lt;br /&gt;
* You must not form cliques with fellow staff members or players, where you discuss sensitive information (defined prior) or discuss fellow staff members or players; or where you plot against, construe misdeeds of, or otherwise target or discuss fellow staff members or players. Put simply, don&#039;t be a bad actor.&lt;br /&gt;
* You must not lie or withhold the punishments of members of staff &#039;&#039;&#039;unless&#039;&#039;&#039; an Administrator or above has agreed to keep the punishment private.&lt;br /&gt;
** This chiefly applies to staff complaints. Punishments do not need to be publicized, only disclosed to the complainant.&lt;br /&gt;
&lt;br /&gt;
===== 5.2 DM Moderation &amp;amp; Complaints =====&lt;br /&gt;
Following a unanimous staff vote (17-0) on 10/04/2026, the following is now &#039;&#039;&#039;prohibited&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* Taking, discussing, or handling complaints on players, staff members, or any SPLURT-related topics in direct messages or anywhere outside of a discord ticket visible to all staff;&lt;br /&gt;
* Issuing warnings or punishments, or discussing warnings, punishments, or bans (as part of &#039;&#039;&#039;active&#039;&#039;&#039; moderation decisions, not actions taken in the past).&lt;br /&gt;
&lt;br /&gt;
This means staff must &#039;&#039;&#039;abide&#039;&#039;&#039; by the following:&lt;br /&gt;
&lt;br /&gt;
* If a staff member is directly messaged by another community member (player, staff) regarding a SPLURT-related complaint of any kind, they &#039;&#039;&#039;must&#039;&#039;&#039; refer them to make a discord ticket.&lt;br /&gt;
* Staff members must conduct, discuss, and issue all moderation actions on either the game server or discord server.&lt;br /&gt;
** Failure to do so is grounds for the punishment to be rendered &#039;&#039;&#039;null and invalid&#039;&#039;&#039;. This means that decisions or actions taken from a complaint made in DMs can lead to said decisions being summarily &#039;&#039;&#039;overturned with prejudice&#039;&#039;&#039;; with respect to the staff hierarchy.&lt;br /&gt;
&lt;br /&gt;
This rule applies to staff members of all rankings (Head Admins, Administrators, Game Moderators, Head Eventmins, Eventmins, Maintainers, etc.) and to all kinds of complaints. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;6. Enforcement&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your duty as a member of staff is to ensure the following of our server’s rules and standards.&#039;&#039;&#039; It’s important that you have a good understanding of our rules made for players to follow, so in case you have any questions about any of our rules, it is your responsibility to ask the rest of staff before enacting the rules. This rule covers staff responsibilities such as applying proper punishments for rule breaks, properly handling tickets related to rulebreaks, acting on any situations you notice break the rules, etc.&lt;br /&gt;
&lt;br /&gt;
We do not aim to be always surveiling everyone’s actions in the server, and we typically wait for smaller issues to be adminhelped, even if we notice something. Unless something is a repeat behavior, it can be good moderation to let players roleplay in the fashion they wish to do so. Essentially, if it’s not broken, don’t fix it.&lt;br /&gt;
&lt;br /&gt;
However, it is still your responsibility to act upon situations that diminish our server’s enjoyment and experience. Any situations that are visibly wrong and causing notable issues should be handled by staff. This does not extend to inconveniences or minor issues experienced by players, which while you may assist with, can also be marked as IC issues.&lt;br /&gt;
&lt;br /&gt;
===== 6.1 Application of Rules &amp;amp; Enforcement =====&lt;br /&gt;
* You are expected to know the rules that you are enforcing. This does not necessarily imply that we expect every staff member to know every nuance, but it does state that if you are punishing a player, you must know and be able to cite the rule you are using to do so. Failure to do this can result in nullification and/or administrative action.&lt;br /&gt;
* You are allowed and expected to use your professional judgement, especially if you rise above the rank of Game Moderator. If rules are vague, you should apply them in a manner that is most intuitive to you and the wider staff team. &lt;br /&gt;
** You should additionally seek to remedy gaps or ambiguity within the rules by informing the wider staff team or the person(s) responsible for amending the rule(s) in question.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;7. Consequences&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The consequences for breaking staff rules, and other forms of guidelines, vary greatly depending on the severity of the offense; furthermore, the punishment to be given is ultimately decided by the responsible head (Headmin, or Head Eventmin). &lt;br /&gt;
&lt;br /&gt;
Whilst they may choose to include other staff members in the process,  this is not necessary. The current punishment system in place is the black mark system, explained in the black mark document.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;8. Player Governance&#039;&#039;&#039; ====&lt;br /&gt;
Staff members are here to enforce the rules, but they are also here to ensure server safety, community health, roleplay quality, and a number of other duties. This section covers roleplay quality, and has a very narrow scope. If any number of players are violating any non-server safety rules, they are all roleplaying according to our MRP (or MERP) standards, all participating members are participating consensually, and there has been no credible complaint made by a participating member, then staff members should not unduly intervene. In short, players are afforded the governance to conduct their own roleplay so long as it respects the server&#039;s roleplay standards, and the consent of other players; even if this constitutes the violation of one or multiple rules, and so long as these violations are not related to server safety. To this end:&lt;br /&gt;
&lt;br /&gt;
* Players who are violating the rules, but are roleplaying to an MRP standard, and have not had an AdminHelp made regarding the rules violation should be allowed to continue roleplaying without &#039;&#039;&#039;OOC&#039;&#039;&#039; admin intervention.&lt;br /&gt;
* Credible complaints made by a party either directly involved, or affected in some way (other than simply witnessing the rulebreak) &#039;&#039;&#039;must&#039;&#039;&#039; be actioned upon.&lt;br /&gt;
** &#039;&#039;&#039;IC&#039;&#039;&#039; admin intervention is permitted, so long as the staff member in question engages personally with the roleplay. For example, it would be frowned upon to demote someone over the rule breaks through simply sending a fax, but it would be acceptable to enter the round as a code GOLD ERT to investigate.&lt;br /&gt;
** If an uninvolved, unaffected party (such as a witnessing ghost) adminhelps, staff &#039;&#039;&#039;reserve the right and discretion&#039;&#039;&#039; to &#039;&#039;&#039;choose&#039;&#039;&#039; to either allow the roleplay to continue or intervene. The below is not applicable in this situation.&lt;br /&gt;
* Staff have discretion, despite this guideline, to ticket players who have not been complained about, but staff doing so &#039;&#039;&#039;accept all responsibility&#039;&#039;&#039; and &#039;&#039;&#039;understand that players have a strong basis of appeal&#039;&#039;&#039; through the grounds of this guideline.&lt;br /&gt;
* Server-safety rule violations are exempted from this rule, and should be actioned regardless of circumstances.&lt;br /&gt;
&lt;br /&gt;
== Event Team Standards ==&lt;br /&gt;
Members of the event team (trial eventmins, eventmins, and head eventmins) are event-only members of staff intermingled with other staff, responsible solely for running events on the SPLURT game server. The following guidelines &#039;&#039;&#039;only apply to members of the event team&#039;&#039;&#039;, and should not be referred to by members of the moderation team. &#039;&#039;&#039;Event team members are still beholden to the core staff rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Community Engagement&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, one of your primary duties is to engage with the community. This should be both through playing as a general player yourself, and through in-round events.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Staff Interaction&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, it is important to recognize your unique position. Event team members are hired for different reasons than members of the moderation team, and as such, these guidelines dictate their interaction with the wider staff team. &lt;br /&gt;
&lt;br /&gt;
===== 1.1 Participation in Moderation Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from participating in discussions that pertain to any of the following, &#039;&#039;&#039;including&#039;&#039;&#039; voting or creating votes on such matters:&lt;br /&gt;
** Punishment decisions, including to apply revoke, repeal, grant an appeal on, or decide the length or severity of any punishments both theoretical and actual;&lt;br /&gt;
** Quality Control ban proposals, decisions, &#039;&#039;&#039;unless&#039;&#039;&#039; the eventmin has been personally afflicted by the person in question who is proposed or decided to be or not to be Quality Control banned;&lt;br /&gt;
** Staffing Guidelines (&amp;quot;Staff Standards&amp;quot;) violations, or any punishments thereof.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Participation in Policy Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are permitted to partake in all policy discussions, such as amendments to the core or event team staff standards, event guidelines, moderation policy, or in-game policy, but members of the moderation team take priority in policy discussions.&lt;br /&gt;
** Members of the event team may make votes, vote on, and propose matters of their own accord.&lt;br /&gt;
** If an administrator+ requests that a member of the event team, or the event team as a whole to withhold from a policy discussion, then said member, or the team as a whole are obliged to do so.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;2. Event Classifications &amp;amp; Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
There are three types of events that members of the event team are expected to run: Major Events, Faction Events, In-round Events (also known as &amp;quot;buttonpushing&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
====== 2.1 Major Events: ======&lt;br /&gt;
A major event is any event that is expected to satisfy any two of the following four criteria:&lt;br /&gt;
&lt;br /&gt;
# Requires the use of a PR(s) on the GitHub in order to run;&lt;br /&gt;
# Impacts the station as a whole, and may or may not extend to ghost roles;&lt;br /&gt;
# Is likely to have an impact on the performance of the game box;&lt;br /&gt;
# Is likely to have more than &#039;&#039;&#039;five&#039;&#039;&#039; volunteers or &#039;&#039;&#039;thirty&#039;&#039;&#039; total participants.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team must ensure that the event is announced at least 48 hours prior to its scheduled time;&lt;br /&gt;
* Members of the event team running major events must receive permission from an administrator, head admin, or head eventmin;&lt;br /&gt;
* Members of the event team hosting or co-hosting a major event must be present for the event round in its entirety;&lt;br /&gt;
* Members of the event team hosting a major event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
Members of the event team are permitted to disrupt any round that would delay a major event by more than 30 minutes through calling the shuttle early, or if voted for by players, more &amp;quot;fun&amp;quot; means.&lt;br /&gt;
&lt;br /&gt;
====== 2.2 Faction Events: ======&lt;br /&gt;
A faction event is any event that does not satisfy the criteria for a major event, but is still likely to involve the general station, or is restricted to a specific ghost role or group of ghost roles. For example, spawning in a custom .dmi meteor outside the Persistence, or in Ordnance, that they (the persistence) or crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team may run faction events without approval;&lt;br /&gt;
* Members of the event team hosting or co-hosting a faction event must be present for the duration of the event;&lt;br /&gt;
* Members of the event team should respect the current chaos level, unless players pass a vote allowing the member of the event team to increase the chaos beyond expected levels;&lt;br /&gt;
* Members of the event team hosting a faction event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
====== 2.3 In-Round Events: ======&lt;br /&gt;
A station event is any event that does not satisfy the criteria for a major event, but is likely to impact (and is restricted to) the general station. For example, spawning in a custom .dmi meteor in ordnance that crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* Members of the event team should avoid overly targeting or favoring specific players;&lt;br /&gt;
* Members of the event team must avoid creating in-round events that benefit themselves;&lt;br /&gt;
* Members of the event team may run in-round events without approval;&lt;br /&gt;
* Members of the event team may not cause or summon any round-ending events, with respect to the likelihood that spawning said event may end the round (for example, kudzu is extremely unlikely to end a round);&lt;br /&gt;
* Members of the event team must respect the current chaos level, and may not attempt to create or pass a vote allowing the member of the event team to increase the chaos beyond expected levels.&lt;br /&gt;
Additionally, OPFORs are also included as a kind of In-Round event. OPFOR applications a member of the event team approves are their sole responsibility, and these are treated as an in-round event for the levels of expected impact. Any awry actions an OPFOR applicant takes that are &#039;&#039;&#039;reasonably&#039;&#039;&#039; foreseeable from the content of the OPFOR are at the fault of the event team member, and they are liable to be punished according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;3. Event Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
Members of the event team are expected to make events for the community and its players, and when running any of the three above kinds of events, they must follow these guidelines. Violating any of the above guidelines, or these guidelines, is liable to punishment according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
===== 3.1 Self and Community Service =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from running faction or in-round events that are &amp;quot;self-serving&amp;quot; to them either through social, material (in-game), or otherwise unspecified benefit.&lt;br /&gt;
** This does not extend to major events, but members of the event team must not make themselves the focal point of an event.&lt;br /&gt;
* Members of the event team must avoid in-round events that pertain to their specific role or duties, if they are currently playing as a character in the round.&lt;br /&gt;
** For example, it is prohbited for a security officer eventmin summoning aliens (xenomorphs). &lt;br /&gt;
* Members of the event team must ensure that the players participating in their event are enjoying their event, and it is the responsibility of the hosting (and co-hosting) members of the event team to orchestrate their event as such.&lt;br /&gt;
* Members of the event team must welcome constructive feedback where appropriate.&lt;br /&gt;
** Toxicity from players or staff should be reported to the appropriate persons.&lt;br /&gt;
* Members of the event team should avoid making events too chaotic, and should cater to both the extended and gamer populations of the server.&lt;br /&gt;
&lt;br /&gt;
===== 3.2 Server Philosophy =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team must ensure that they respect the lack of round-ending (or &amp;quot;station-destroying&amp;quot;) antagonists for in-round and faction events.&lt;br /&gt;
** This does not extend to major events.&lt;br /&gt;
** With permission from an Administrator, Head Admin, or a supermajority player vote (66.6%+ in favor), faction events may involve round ends.&lt;br /&gt;
* Members of the event team must avoid interrupting the roleplay, erotic or otherwise, of other players for both faction and in-round events.&lt;br /&gt;
** Foreseeability applies.&lt;br /&gt;
** This does not apply to major events.&lt;br /&gt;
&lt;br /&gt;
== Maintainer Team Standards ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. TBD&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== 0.1 TBD =====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. TBD&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== 1.1 TBD =====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;2. TBD&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== 2.1 TBD =====&lt;br /&gt;
&lt;br /&gt;
= Staff Hierarchy =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Hierarchy&#039;&#039;&#039; ====&lt;br /&gt;
The current staff hierarchy is as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Staff structure.png]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Roles, Responsibilities, &amp;amp; Functions&#039;&#039;&#039; ====&lt;br /&gt;
The SPLURT staff team is not tall in nature, and instead relies on a liberal distribution of power with some hard limits. Generally, staff are encouraged to act as equals until rank becomes necessary or relevant, either through duty requirements (an administrator is above a moderator in an appeal, for example) or when it comes to making decisions.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Management Team =====&lt;br /&gt;
These roles are responsible for the overarching administration/management of either the server or a specific server function. While not listed for redundancy&#039;s sake, all staff are beholden to all rules in these guidelines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mosley:&#039;&#039;&#039; Mosley is not a typical part of the hierarchy, but manages server architecture/functionality, donator issues, and many functions related to server maintenance, including the GitHub.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Head Admins:&#039;&#039;&#039; There are two Head Admin slots on SPLURT. Head Admins are the ultimate authority and power on all matters, for all other staff members. Their duties include:&lt;br /&gt;
** Making final rulings unable to be overridden unless by the other presiding Head Admin;&lt;br /&gt;
** Handling staff complaints on Administrators or other Head Admins;&lt;br /&gt;
** Managing overall server direction through policy-setting and ethos management;&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of staff applicants &amp;amp; applications;&lt;br /&gt;
** Promoting Trial Moderators, or ruling that they have failed their trial period;&lt;br /&gt;
** Promoting Game Moderators to Administrator;&lt;br /&gt;
** Handling PR or server visibility concerns, including handling major server-safety concerns;&lt;br /&gt;
** Setting, writing, and implementing major server policies, such as the Staffing Guidelines, Space Law, or the Standard Operating Procedure;&lt;br /&gt;
** Setting, writing, and implementing discord policies;&lt;br /&gt;
** Discussing balance, changes, etc., with other staff members;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** and The delegation of power.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Moderation Team =====&lt;br /&gt;
These roles are responsible for the general maintenance of the discord and game server, and moderate the general community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administrators:&#039;&#039;&#039; Administrators are the highest-ranking non-management role. They are above both Head Eventmins and Head Maintainers on moderation matters. Their duties include:&lt;br /&gt;
** Overseeing Game Moderators and providing guidance where necessary, especially when input or feedback is requested;&lt;br /&gt;
** Management of the discord and enforcing the discord rules;&lt;br /&gt;
** Creating staff discussions, providing input on staff discussions, and deciding on staff discussions (where appropriate);&lt;br /&gt;
** Participation in the Administrator Forum;&lt;br /&gt;
** Handling tickets that have been escalated from moderators either as part of an appeal or contest (see 3, 4 of the &amp;quot;Staff Complaints &amp;amp; Appealing&amp;quot; section);&lt;br /&gt;
** Screening, discussing, and overseeing balance changes with or without the Head Maintainer, involving Head Administrators where necessary;&lt;br /&gt;
** Corroborating with other Administrators to ensure all rules, regulations, and guidelines are clear, concise, and able to be understood by both players and staff, including making amendments where rules are unclear, unwritten, or poorly written in some way;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling staff complaints against Game Moderators or Trial Game Moderators (see 1, 2 of the &amp;quot;Staff Complaints &amp;amp; Appealing&amp;quot; section);&lt;br /&gt;
** Ensuring server safety, community safety, and community engagement (ensuring players want to play);&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof;&lt;br /&gt;
** Handling age verification tickets when other staff are not able to do so.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Providing input on staff discussions;&lt;br /&gt;
** Creating and handling discord tickets where necessary;&lt;br /&gt;
** Overseeing and assisting Eventmins if they request assistance;&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof with respect to input from Administrators;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling age verification tickets.&lt;br /&gt;
* &#039;&#039;&#039;Trial Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Game Moderators (above), excluding age verifications;&lt;br /&gt;
** Sricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Event Team =====&lt;br /&gt;
These roles are responsible for hosting events on the SPLURT game server.&lt;br /&gt;
* &#039;&#039;&#039;Head Eventmin:&#039;&#039;&#039; There is one Head Eventmin slot on SPLURT, but an administrator may take the role of Interim Head Eventmin in the absence of one. Their duties include:&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of &#039;&#039;&#039;event&#039;&#039;&#039; staff applicants &amp;amp; applications;&lt;br /&gt;
** Handling staff complaints on Eventmins and Trial Eventmins;&lt;br /&gt;
** Promoting Trial Eventmins, or ruling that they have failed their trial period;&lt;br /&gt;
** Approving major events (events impacting &amp;gt;50% of the current active station population);&lt;br /&gt;
** Running their own events.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eventmins:&#039;&#039;&#039; Eventmins are our event staff. Admin abuse rules are enforced more liberally on Eventmins, as they are expected to mold the experience for other players through the use of their administrative tools. Their duties include:&lt;br /&gt;
** Running both minor and major events;&lt;br /&gt;
** Ensuring the quality and degree to which their events can be enjoyed do not negatively impact the experience of players;&lt;br /&gt;
** Ensuring events are not overwhelming for players;&lt;br /&gt;
** Ensuring players are informed of major events and when these events will be happening;&lt;br /&gt;
** Reporting moderation concerns to moderation staff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;†While Eventmins are not required or expected to do age verification, they may choose to do so. This does not extend to Trial Eventmins.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trial Eventmins:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Eventmins (above);&lt;br /&gt;
** Stricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== 1.4 Maintainer Team =====&lt;br /&gt;
The maintainer team, and its members, is the only team not forming part of the SPLURT staff team. As such, they are only beholden to the maintainer guidelines.&lt;br /&gt;
* &#039;&#039;&#039;Head Maintainer:&#039;&#039;&#039; There is one Head Maintainer slot on SPLURT. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Handling balance concerns or complaints raised by members of SPLURT (staff or players);&lt;br /&gt;
** Managing administration-related PRs;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintainers:&#039;&#039;&#039; Maintainers ensure the codebase remains up-to-date, without bugs/exploits, and also make feature/code/sprite contributions to the server. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Ensuring PRs are balanced, with consultation to Administrators and Head Admins;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
*&#039;&#039;&#039;Server Spriters:&#039;&#039;&#039; Server spriters are volunteer individuals who are only expected to contribute solely to sprites. They may occasionally be compensated for their work. Their duties include:&lt;br /&gt;
**Sprite implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
= Staff Complaints &amp;amp; Appealing =&lt;br /&gt;
&lt;br /&gt;
A staff complaint is different from an adminhelp about a player who also happens to be a staff member. All members of staff can be noted or banned in accordance to the rules. A staff complaint refers solely to a complaint on the conduct, behavior, actions, or acumen of a staff member.&lt;br /&gt;
&lt;br /&gt;
==== 1. Complaint Handling ====&lt;br /&gt;
Staff complaints are distinct from a contested punishment. A player must make any complaint clear by stating that they are making a complaint against a staff member (or staff members) and must specify who in particular.&lt;br /&gt;
&lt;br /&gt;
Complaints against a Game Moderator or Trial Game Moderator may be handled by an Administrator.&lt;br /&gt;
&lt;br /&gt;
Complaints against Eventmins or Trial Eventmins may be handled by the Head Eventmin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Administrators or the Head Eventmin may be handled by a Head Admin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Maintainers should be raised to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Head Admins must be brought to another Head Admin. If there is a simultaneous complaint against both Head Admins, then the complaint must be brought to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Mosley should be made to the general staff team.&lt;br /&gt;
&lt;br /&gt;
==== 2. Complaint Process ====&lt;br /&gt;
&lt;br /&gt;
When a complaint is made, a complainant should be encouraged to provide their complaint in full. The involved staff member may only do two things at this stage:&lt;br /&gt;
* Ping a person who may handle the complaint (see above);&lt;br /&gt;
* Ask the complainer to state their complaint.&lt;br /&gt;
It is forbidden to begin to argue or debate the complaint without acknowledgement that the complaint is being handled by a person able to handle the complaint.&lt;br /&gt;
&lt;br /&gt;
When an appropriate person acknowledges the complaint, they must:&lt;br /&gt;
# Ask the involved staff member for their side of things;&lt;br /&gt;
# Compare this with the complainant&#039;s account;&lt;br /&gt;
# Consider whether the complaint is valid by assessing our above staff rules and, if yes, continue to step 4. If no, skip to step 6.&lt;br /&gt;
# Assess the impact and intent behind the staff member&#039;s actions;&lt;br /&gt;
# Decide an appropriate punishment for the staff member and apply the punishment, convening with other persons of the same rank if necessary;&lt;br /&gt;
# Reveal the outcome of the complaint and how this outcome was achieved to the complainant before closing the ticket.&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Staff Punishments =====&lt;br /&gt;
Appropriate outcomes to a staff complaint, or appropriate staff punishments involve:&lt;br /&gt;
&lt;br /&gt;
* No action. The staff member either hasn&#039;t done anything wrong or is receiving a verbal warning.&lt;br /&gt;
* Black marks. The staff member is issued warnings through the black mark system.&lt;br /&gt;
* Demotion. The staff member is found to have committed grave misconduct and is demoted.&lt;br /&gt;
* Suspension. The staff member is found to have committed grave misconduct and is suspended for a fixed period of time.&lt;br /&gt;
* Dismissal. The staff member is found to have committed gross misconduct and is immediately dismissed.&lt;br /&gt;
&lt;br /&gt;
==== 3. Punishment Contestation ====&lt;br /&gt;
&lt;br /&gt;
Any note or ban may be appealed, with the exception of QC bans (where no appeal time is given) and age-related bans (where no appeal time is given). Verbal warnings that did not result in an admin remark may not be appealed.&lt;br /&gt;
&lt;br /&gt;
Players have a right to appeal the: &lt;br /&gt;
&lt;br /&gt;
* Severity of a note;&lt;br /&gt;
* Length of a ban;&lt;br /&gt;
* Severity of a punishment (note vs. ban);&lt;br /&gt;
* Removal of Permissions (mentorship);&lt;br /&gt;
* and The grounds of punishment (whether a punishment should have been issued at all).&lt;br /&gt;
&lt;br /&gt;
If a player is contesting a punishment or ban, they should do so before their ban or note expires, or within 30 days (whichever comes first). &lt;br /&gt;
&lt;br /&gt;
The staff member who issued a punishment is the first person to handle a contest of punishment. They should re-review the situation, their reasons for punishment, input from other staff (if any), the actions of the player, and any other relevant information. They should then review the player&#039;s grounds for contesting the punishment before deciding to either stay (reject) or grant (accept) the contest.&lt;br /&gt;
&lt;br /&gt;
A granted contest of punishment leads to:&lt;br /&gt;
* The note or ban being removed entirely;&lt;br /&gt;
* The severity of the note being lowered;&lt;br /&gt;
* The ban being exchanged for a note;&lt;br /&gt;
* The length or type of the ban being lowered;&lt;br /&gt;
* or The permissions taken being reinstated.&lt;br /&gt;
A stayed contest of punishment leads to:&lt;br /&gt;
* No further action.&lt;br /&gt;
It should be noted that a successful contest of punishment means that the minimum appeal time for the given punishment is removed, and the lowered ban length (if applicable) &#039;&#039;&#039;must&#039;&#039;&#039; be served in full.&lt;br /&gt;
&lt;br /&gt;
==== 4. Appeals Process ====&lt;br /&gt;
&lt;br /&gt;
Players and staff members have the right to appeal any decisions made by a member of staff. SPLURT uses a linear, vertical appeal system. Appeals follow a simple process:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;1. You may appeal to one member of staff above the rank of the staff member who took the appealed action.&lt;br /&gt;
&lt;br /&gt;
2. If you are unhappy with the decision of the person who you appealed to the second time, you may repeat the first step.&lt;br /&gt;
&lt;br /&gt;
3. Appeals may only be made to one member of staff per rank (Game Moderator, Administrator, Head Admin.&lt;br /&gt;
&lt;br /&gt;
3.1 Exceptions may be made to this rule to allow two members of staff per rank where appropriate, but this is at &#039;&#039;&#039;staff member&#039;&#039;&#039; discretion/choice &#039;&#039;&#039;only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. An appeal &#039;&#039;&#039;cannot&#039;&#039;&#039; mention a staff member by name, and the rank role must be pinged. For example, instead of pinging @toastewoofs for a complaint, you must ping @Administrator.&amp;lt;/blockquote&amp;gt;This means that if you appeal the decision of a Trial Game Moderator, you may appeal a total of &#039;&#039;&#039;four&#039;&#039;&#039; times (including the original appeal to the initial member of staff; see below) before a final decision is made.&lt;br /&gt;
&lt;br /&gt;
[[File:Appeals_process.png]]&lt;br /&gt;
&lt;br /&gt;
* You may not appeal to another member of staff of the same rank at any stage of appeal&lt;br /&gt;
* You may not attempt to appeal to a specific member of staff&lt;br /&gt;
* If you are appealing a decision made by a Head Admin, you have one mode of appeal to the second presiding Head Admin.&lt;br /&gt;
** You cannot appeal the decision of a Head Admin unless the original decision being appealed is by a Head Admin (see graph above).&lt;br /&gt;
* Mosley is not involved in the appeals process.&lt;br /&gt;
&lt;br /&gt;
= Punishment Guidelines =&lt;br /&gt;
&lt;br /&gt;
A punishment is a note, ban, or restriction placed upon a player. Before any punishment is issued, a player &#039;&#039;&#039;must&#039;&#039;&#039; be brought into an AdminHelp in-game, or a discord ticket. &lt;br /&gt;
&lt;br /&gt;
The punishment should be applied at the end of a ticket (or when you have made your final decision), but may be applied after you have informed the player of the punishment and the reasoning behind the punishment if it is a discord ticket.&lt;br /&gt;
&lt;br /&gt;
==== 1. Note Guidelines ====&lt;br /&gt;
&lt;br /&gt;
There are five severities for notes:&lt;br /&gt;
&lt;br /&gt;
* None: Reserved for admin remarks in the literal sense, or antagonist tokens. Unless an antag token, none severity notes should be made private.&lt;br /&gt;
* Minor: Low-impact (affecting zero to one players), fringe, or first-offence breaches of the rules.&lt;br /&gt;
* Moderate: Medium-impact (affecting one to three players), unambiguous breaches of the rules. &lt;br /&gt;
* High: High-impact (affecting three+ players), unambiguous breaches of the rules, or a breach of the rules with clear, malicious intent.&lt;br /&gt;
&lt;br /&gt;
Note that the above is not comprehensive, and staff are encouraged to apply notes holistically. &lt;br /&gt;
* Repeated breaches of the same rule will result in notes or bans being escalated in severity or length.&lt;br /&gt;
When deciding the severity of a note, a staff member should consider:&lt;br /&gt;
* The other admin remarks a player has (notes/bans) and what these remarks are for. If they&#039;re irrelevant or excessively old, they should be paid less attention.&lt;br /&gt;
* The scope of the rule violation. Did it affect a significant amount of players? How strongly did it affect them?&lt;br /&gt;
* What was the intent of the player? Were they distinctly unaware of the rule? Did they intend for things to violate the rule in question, at the severity it did?&lt;br /&gt;
Once again, the above is not comprehensive, and staff are encouraged to use their professional judgement.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Note Expiry &amp;amp; Secret Notes =====&lt;br /&gt;
&lt;br /&gt;
Secret notes, excluding notes intended purely to convey information to other members of staff, are currently not practiced on SPLURT.&lt;br /&gt;
&lt;br /&gt;
Note expiration is used holistically, but should only apply to moderate or minor severity notes. An expiring note typically means that a staff member wishes to convey that the infraction was not deserving of a permanent note. For example, punishing a behavior that strongly impacted a small number of people but is likely to be learned from.&lt;br /&gt;
* A minor severity note should expire 1-3 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
* A moderate severity note should expire 3-6 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
&lt;br /&gt;
==== 2. Ban Guidelines ====&lt;br /&gt;
&lt;br /&gt;
SPLURT practices lenient punishment, and bans should be reserved to appropriate length and type to best support a player in changing troublesome behavior. The end goal of banning a player is not to get them off our hands, but to try to make them learn from their mistakes. American Psychologist B. F. Skinner famously coined this system of punishing someone in an attempt to condition out a behavior as [https://en.wikipedia.org/wiki/Operant_conditioning operant conditioning].&lt;br /&gt;
&lt;br /&gt;
There are two types of bans, role and server. Server bans are reserved for rule violations not tied to a specific role. Bans can be loosely appropriated by their severity:&lt;br /&gt;
&lt;br /&gt;
* Minor Severity: A second or third offense of the same kind (escalating from a note) or an offense done with clear malicious intent but would otherwise be a minor note;&lt;br /&gt;
* Moderate Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules; or an offense done with clear malicious intent but would otherwise be a moderate note;&lt;br /&gt;
* High Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules &#039;&#039;&#039;AND&#039;&#039;&#039; has impacted one or more players in a highly disruptive manner; or an offense done with clear malicious intent but would otherwise be a major-severity note;&lt;br /&gt;
&lt;br /&gt;
Bans for the same rule violation should linearly escalate up the scale (see below). Players with bans across varying roles should be considered for server bans. &lt;br /&gt;
&lt;br /&gt;
[[File:Ban guidelines.png|1024x607px]]&lt;br /&gt;
&lt;br /&gt;
 *Low, Moderate, and High severity follow the same stringency and criterion as notes.&lt;br /&gt;
 †Prior Applied Permaban: The permaban must be relevant to the ban being issued (i.e., a permanent security role ban for a potential further security role ban)&lt;br /&gt;
 ‡Quality Control (QC): Staff reserve the right to issue a QC (quality control) ban at any stage of this process.&lt;br /&gt;
 ‡‡Same Rule Violation: A further ban accrued after a player has received a one-week ban can result in a one-month ban being issued, skipping a 2-week ban. &lt;br /&gt;
&lt;br /&gt;
** After a one-month ban has been issued, a player is eligible for a relevant permanent ban (role/server depending on the type of ban)&lt;br /&gt;
** When server-banning a player with a role-ban, staff reserve the right to server-ban one ban step under their highest-level role ban. For example, a two-week role ban makes a player eligible for a one-week server ban.&lt;br /&gt;
&lt;br /&gt;
When choosing the type and length of ban, there are also other things a staff member should consider, such as:&lt;br /&gt;
* Whether the relevant bans a player has are current (newer than 15 months old)&lt;br /&gt;
* Whether the bans are relevant to the current type of ban being issued (if not, apply it as their first ban)&lt;br /&gt;
* Whether the violation a player has committed is locked to a specific role&lt;br /&gt;
* In the case of server bans: whether the player has role bans across several roles&lt;br /&gt;
** In this case, staff members may use their professional judgement to issue an appropriate ban timer&lt;br /&gt;
** For example, a player with two-week bans in science, engineering, and research would be eligible for a one to three month server ban, but not a permanent ban (which would come next)&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Ban Logging =====&lt;br /&gt;
All bans should be logged in both the private staff channel and the public ban log channel. There is a separate process for both. The &#039;&#039;&#039;private&#039;&#039;&#039; staff-only ban log should be uncensored, contain all relevant information, and follow the template pinned in the ban evidence channel. While images are not necessary, they will be helpful should the player appeal your ban.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Public&#039;&#039;&#039;, player-facing bans should be logged as per the following example and guidelines:&lt;br /&gt;
&lt;br /&gt;
 Toastewoofs/toastey has issued a 1-month server ban for [CKEY] for: Round removed another player, [CHARNAME]/[CKEY], who did not have RR preferences set to yes, and after a history of targeted harassment toward this player. Has been warned that further infractions may lead to a permanent ban.&lt;br /&gt;
&lt;br /&gt;
* All CKEYs, including CKEYs inside the note itself should be redacted with square brackets containing the word &amp;quot;CKEY&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CKEY]&lt;br /&gt;
* All character names should be redacted with square brackets containing: &amp;quot;CHARNAME&amp;quot;, &amp;quot;CHAR&amp;quot;, &amp;quot;CHARACTER&amp;quot;, or &amp;quot;CHARACTERNAME&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARNAME] &lt;br /&gt;
** If character details (describing the physical appearance of a character) should be included, they should follow the same guidelines but the word &amp;quot;name&amp;quot; is replaced by &amp;quot;DETAILS&amp;quot;. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARDETAILS]. &lt;br /&gt;
* While bans should be posted immediately, if they are not, dates and times should &#039;&#039;&#039;not&#039;&#039;&#039; be added.&lt;br /&gt;
* The round ID should &#039;&#039;&#039;not&#039;&#039;&#039; be included.&lt;br /&gt;
* The length of ban &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* The type (server, role) &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* Staff members should include the CKEY and Discord username of the issuing staff member at the beginning of each log. Typically, this is also the CKEY and Discord username of the person posting the log. This should be done in the format &amp;quot;CKEY/Username&amp;quot; followed by &amp;quot;has issued a&amp;quot;.&lt;br /&gt;
* There should be a colon (:) separating the ban information, and the ban reason, for clarity.&lt;br /&gt;
* Staff may use their discretion to censor any &#039;&#039;&#039;identifying&#039;&#039;&#039; information where necessary, but ban details must remain unmarred.&lt;br /&gt;
&lt;br /&gt;
In summary, it should follow this format:&lt;br /&gt;
&lt;br /&gt;
CKEY/Username has issued a X-(day(s)/week(s)/month(s)/year(s)/permanent) (server/role) ban for [CKEY] for: (reason).&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Ban Appeals =====&lt;br /&gt;
&lt;br /&gt;
All players have a right to appeal their bans after a given time, unless they have already made a punishment contestation. This is known as a &#039;good behavior&#039; appeal. This is &#039;&#039;&#039;distinct&#039;&#039;&#039; from when a ban is contested (refer to section 3 &amp;quot;[[Staffing Guidelines#3. Punishment Contestation| Punishment Contestation]]&amp;quot; &amp;amp; 4 &amp;quot;[[Staffing Guidelines#4. Appeals Process|Appeals Process]]&amp;quot; of Staff Complaints &amp;amp; Appealing).&lt;br /&gt;
&lt;br /&gt;
Bans have different minimum appeal times depending on their original length. Staff members may use their discretion to set the minimum appeal time:&lt;br /&gt;
* One day: Contest-only.&lt;br /&gt;
* Three days: Appeal after one day.&lt;br /&gt;
* One week: Appeal after three days.&lt;br /&gt;
* Two weeks: Appeal after three days to one week.&lt;br /&gt;
* One month: Appeal after one to two weeks.&lt;br /&gt;
* Three months: Appeal after two weeks to one month.&lt;br /&gt;
* Six months: Appeal after three months.&lt;br /&gt;
* First Permaban: Appeal after three to six months.&lt;br /&gt;
* Second Permaban: Unappealable.&lt;br /&gt;
An appeal should always be handled by the member of staff who issued the original ban. When a ban appeal is made, they should generally try to consider:&lt;br /&gt;
&lt;br /&gt;
* Player conduct after the ban either on the discord or game server (whichever applicable);&lt;br /&gt;
* The likelihood the player will repeat their offense;&lt;br /&gt;
* The severity and intent behind the original action;&lt;br /&gt;
* The honesty and sincerity of the appeal, and whether a meaningful amount of effort was placed into making said appeal.&lt;br /&gt;
&lt;br /&gt;
Players will be expected to recognize why they were banned and indicate that they will not repeat the infraction committed. Players will also be expected to be honest and truthful in their appeal in offering explanations of their behaviors or proof that they have learned from their mistakes. Staff members have the right to accept or reject any appeals for any reason, except where an appeal is rejected through a negative bias toward the player in question.&lt;br /&gt;
&lt;br /&gt;
* Rejected &#039;good behavior&#039; appeals may not be contested &#039;&#039;&#039;unless&#039;&#039;&#039; there is an accusation of bias in the decision-making process by the handling staff member. In such case, it follows the standard appeals process.&lt;br /&gt;
&lt;br /&gt;
* If a player seems to be arguing the grounds of a ban in their appeal, staff members reserve the right to escalate the appeal to a contest of punishment if one has already not been made. Otherwise, the appeal should be rejected due to the player not demonstrating understanding of their infraction.&lt;br /&gt;
&lt;br /&gt;
Players may only make a &#039;good behavior&#039; appeal &#039;&#039;&#039;once&#039;&#039;&#039; per ban. After a ban expires, it may no longer appealed as a ban appeal, and should instead be appealed as a note.&lt;br /&gt;
&lt;br /&gt;
==== 3. Discord Punishment Guidelines ====&lt;br /&gt;
&lt;br /&gt;
Discord punishments should be issued be issued holistically and with respect to the intent of the discord rules, not necessarily the letter. Discord punishments &#039;&#039;&#039;must&#039;&#039;&#039; follow a linear scale, unless a Server Safety violation is committed, where the punishment should instead be an instant, permanent ban. Minor infractions may result in any number of one- or three-day punishments.&lt;br /&gt;
&lt;br /&gt;
# One-day punish role.&lt;br /&gt;
# Three-day punish role.&lt;br /&gt;
# One-week punish role.&lt;br /&gt;
# Two-week punish role.&lt;br /&gt;
# One-month punish role.&lt;br /&gt;
# Permanent punish role.&lt;br /&gt;
&lt;br /&gt;
When an offense is committed, the offending content must be deleted, and the offending person &#039;&#039;&#039;must&#039;&#039;&#039; be brought into a ticket to explain what the offending content was, what their punishment will be, and to address any further questions they may have. &lt;br /&gt;
* Discord punishments are the only punishment where the punishment may be given out before a ticket is made.&lt;br /&gt;
&lt;br /&gt;
==== 4. Do Not Interact (DNI) Orders ====&lt;br /&gt;
&lt;br /&gt;
As of 06/03/2026 (DD/MM/YYYY), following a vote in the staff channel, DNI orders are no longer enforced or created for players, including DNIs between players and staff. Harassment or metagrudging should be punished as per the rules.&lt;br /&gt;
&lt;br /&gt;
= Staff Procedures =&lt;br /&gt;
&lt;br /&gt;
==== 1. Staff Meetings ====&lt;br /&gt;
&lt;br /&gt;
A staff meeting is an established date and time where all staff will convene on the discord to discuss any issues on the itinerary for said meeting; or to bring up new points to discuss, also. Any member of staff can request a meeting, but only Head Admins and Mosley may set the dates and times, and establish that a meeting is going to happen.&lt;br /&gt;
&lt;br /&gt;
Not all decisions require a staff meeting, but a staff meeting &#039;&#039;&#039;must&#039;&#039;&#039; be held if:&lt;br /&gt;
* A proposed decision will impact the wider playerbase;&lt;br /&gt;
* A proposed decision will fundamentally change gameplay;&lt;br /&gt;
* A proposed decision is conceivably controversial in nature.&lt;br /&gt;
&lt;br /&gt;
Changes that only impact staff do not necessitate a meeting, as these changes typically may only be enacted with permission from Head Admins and/or Mosley.&lt;br /&gt;
===== 1.1 Meeting Conduct =====&lt;br /&gt;
* During a meeting, all staff should be given a chance to speak their piece on any given topic.&lt;br /&gt;
* Staff members should avoid speaking over one another; they should ensure that the above point remains true and should let staff members speak their points in full before attempting to speak themselves;&lt;br /&gt;
* Staff members should remain constructive in their criticisms of proposals or any relevant discussion;&lt;br /&gt;
* Staff members should avoid side tracking discussion, such as through streaming irreverent content while the meeting is taking place, using soundboards, screaming randomly, etc.&lt;br /&gt;
* Staff members should not use meetings to raise complaints about other staff members, as this can lead to dogpiling and make other members of staff uncomfortable&lt;br /&gt;
* Staff members should remember that staff meetings include &#039;&#039;&#039;all&#039;&#039;&#039; staff, including Trial staff and Event staff; and potentially, maintainer staff.&lt;br /&gt;
&lt;br /&gt;
==== 2. Suggestion Handling ====&lt;br /&gt;
tbd&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:SecuritySOP&amp;diff=22976</id>
		<title>Template:SecuritySOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:SecuritySOP&amp;diff=22976"/>
		<updated>2026-05-09T12:04:04Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 1.4 - Further Alert Procedures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Security Policy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to security. Below you will find your rules of engagement, arrest procedures, weapon permit standards, the chain of succession, contraband standards, and execution procedures. Please be sure to &#039;&#039;&#039;also refer to the alert guidelines&#039;&#039;&#039; in 0.3.&lt;br /&gt;
&lt;br /&gt;
As a member of security, you will be expected to uphold and follow space law, employ proper threat response, and keep peace aboard the station.&lt;br /&gt;
&lt;br /&gt;
=== 1.1 - Rules of Engagement ===&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Security is &#039;&#039;required&#039;&#039; to try to talk to the perpetuator about their crimes and ask for them to come quietly before attempting a non-lethal takedown. Charges always need to be read to perpetuators, as soon as is reasonably possible.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above does not apply if the suspect:&lt;br /&gt;
&lt;br /&gt;
* is armed and is an immediate threat to you or others,&lt;br /&gt;
* Is accused and reasonably suspected of committing a [[Space Law#Capital Crime|capital crime]], (but you must escalate properly)&lt;br /&gt;
* Has already resisted arrest,&lt;br /&gt;
* Commits a crime in the presence of an officer.&lt;br /&gt;
&lt;br /&gt;
Secondly, Security &#039;&#039;&#039;must&#039;&#039;&#039; use non-lethal means where possible and reasonable, except for in exceptional circumstances, chiefly:&lt;br /&gt;
&lt;br /&gt;
* Red Alert;&lt;br /&gt;
* Large groups/mobs, where less-than-lethal anti-riot technology should be employed;&lt;br /&gt;
* Armory: Anyone breaking into, out of, stealing from, or having stolen from it;&lt;br /&gt;
* Your life is in &#039;&#039;&#039;immediate&#039;&#039;&#039; danger, or &#039;&#039;will&#039;&#039; be if you fail to secure the threat immediately (necessitating lethals);&lt;br /&gt;
* Non-lethals/containment ineffective. This is less applicable if they are cooperating.&lt;br /&gt;
&lt;br /&gt;
Your job is to &#039;&#039;&#039;&#039;&#039;Protect the Crew&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Preserve Order&#039;&#039;&#039;&#039;&#039;. You should not play Security to kill people. Security is allowed, and in many cases, encouraged to deviate from Space Law in a positive way. However, you &amp;lt;u&amp;gt;MUST&amp;lt;/u&amp;gt; have a defensible reason to do so, at the risk of a job-ban should your reasoning not hold up.&lt;br /&gt;
&lt;br /&gt;
Security is encouraged to deputize and arm the crew if most of their department is dead, or in a Red alert scenario.&lt;br /&gt;
&lt;br /&gt;
=== 1.2 - Arrest Procedures ===&lt;br /&gt;
&lt;br /&gt;
In order to ensure arrests are documented properly and conducted safely, officers should follow the following steps:&lt;br /&gt;
&lt;br /&gt;
# When a criminal is brought to the brig, they may already have their records set. If not, the arresting officer, Warden, or Head of Security should ensure that the criminal has all applicable &#039;&#039;&#039;highest-degree&#039;&#039;&#039; charges applied to their record.&lt;br /&gt;
# &#039;&#039;&#039;Avoid&#039;&#039;&#039; adding redundant, lower charges to records, unless they are of a different classification or pertinent to be considered. For example, it is redundant to apply both Major Theft (310) and Theft (210), and only Major Theft (310) should be applied; but it would not be redundant to apply both Manslaughter (301) and Trespass (209).&lt;br /&gt;
# If a criminal has committed an Exceptional (5XX), Capital (6XX), or Special (SXX) crime, &#039;&#039;&#039;consider&#039;&#039;&#039; whether they should be placed into permabrig. While they are permabrig eligible, it should be important to &#039;&#039;&#039;consider the circumstances&#039;&#039;&#039; around the crime(s) committed, and potentially offer them a temporary cell instead.&lt;br /&gt;
# When placing a prisoner in a temporary cell, you should first &#039;&#039;&#039;ensure that they are handcuffed&#039;&#039;&#039;. Consider whether the criminal is likely to be aggressive or attempt to escape; if they are, consider placing them on the bed inside the cell while cuffed. You should also start the timer at the applicable time for their crime &#039;&#039;&#039;before&#039;&#039;&#039; proceeding to the next step.&lt;br /&gt;
# While the criminal is secure, you should then strip them of all items excluding their jumpsuit, radio headset, and ID card. You should strip their ID card only should they have access to open the jail cell door.&lt;br /&gt;
# Search the criminal&#039;s possessions for contraband before placing all items into the secure locker, and locking it. Contraband should be handled as per the &#039;&#039;&#039;contraband procedures&#039;&#039;&#039; outlined in 1.5. The locker will automatically unlock when the cell&#039;s timer finishes.&lt;br /&gt;
# You should always &#039;&#039;&#039;attempt&#039;&#039;&#039; to remove the prisoner&#039;s cuffs, but they are permitted to remain on a prisoner if they consistently attempt to force their way out of their cell the moment they are uncuffed.&lt;br /&gt;
# You should ensure that you remember to &#039;&#039;&#039;let the criminal out&#039;&#039;&#039; of security when their timer expires and they are released from their cell.&lt;br /&gt;
&lt;br /&gt;
If a criminal must be &#039;&#039;&#039;permabrigged&#039;&#039;&#039;, officers should follow the following steps:&lt;br /&gt;
&lt;br /&gt;
# Bring the criminal to the processing area within security. &lt;br /&gt;
# Strip the criminal of &#039;&#039;&#039;all&#039;&#039;&#039; possessions, &#039;&#039;&#039;including&#039;&#039;&#039; their jumpsuit.&lt;br /&gt;
# Place the criminal&#039;s possessions in any &#039;&#039;&#039;free&#039;&#039;&#039; permabrig locker; this is a grey, lockable locker in the processing area, and it contains new clothes for the criminal.&lt;br /&gt;
# Dress the criminal in the prison shoes and &#039;&#039;&#039;their&#039;&#039;&#039; choice of a prison jumpsuit or jumpskirt, found in the locker. &lt;br /&gt;
# Issue the prisoner one of the numbered prisoner ID cards, found in a labelled box in the processing area. Their original ID card should be placed inside the locker with all of their other items.&lt;br /&gt;
# Only if the prisoner is paroled should any items inside their locker be returned. If any items are considered contraband, however, they should instead be placed in the appropriate contraband locker.&lt;br /&gt;
# &#039;&#039;&#039;Ensure to bring the prisoner a new PDA&#039;&#039;&#039; from the Head of Personnel, &#039;&#039;&#039;and a new radio headset&#039;&#039;&#039; (without any encryption keys) within a reasonable timeframe.&lt;br /&gt;
&lt;br /&gt;
=== 1.3 - Departmental Guards ===&lt;br /&gt;
&lt;br /&gt;
Departmental guards are members of a specific department that act as a bridge between security and members of that department. While they are &#039;&#039;&#039;not&#039;&#039;&#039; security officers, they do have expanded permissions and access.&lt;br /&gt;
&lt;br /&gt;
Departmental guards may have access to security (as per their ID cards). Depending on the alert, departmental guards are permitted different equipment. This follows the alert procedures outlines below, where departmental guards are &#039;&#039;&#039;treated as members of security only for the purpose of weapons and armor possession&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Departmental guards may &#039;&#039;&#039;not&#039;&#039;&#039; place a crewmember in jail (perma or temporary), but &#039;&#039;&#039;may&#039;&#039;&#039; perform an arrest. If a departmental guard arrests someone, they &#039;&#039;&#039;must&#039;&#039;&#039; take them to a member of security or the security department, where a member of security will process them accordingly. &#039;&#039;&#039;Departmental guards cannot set jail timers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On Amber or above, departmental guards are the prime candidate for being deputized by security, and Nanotrasen encourages this action. While the Head of Security (not Warden) can deputize on any alert, Nanotrasen recommends Amber and departmental guards as a good &amp;quot;who&amp;quot; and &amp;quot;when&amp;quot;. When deputized, departmental guards become fully-fledged members of security, and are treated as security officers.&lt;br /&gt;
&lt;br /&gt;
Due to their permissions, departmental guards &#039;&#039;&#039;are subject to ComSec crimes, and can be demoting for violating them&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 1.4 - Further Alert Procedures ===&lt;br /&gt;
&lt;br /&gt;
For the quick-ref alert procedures containing basic info and shorthands, see 0.3.&lt;br /&gt;
&lt;br /&gt;
Members of security have different expectations depending on the current station&#039;s alert, and these expectations may vary depending on the threat. Nanotrasen has guidelines, however, on equipment authorized, levels of privacy, and expected levels of force for each alert level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When an alert lowers:&#039;&#039;&#039; Security should return equipment (weapons, armor, etc.) to the appropriate place (their locker, in the case of personal sidearms, or the armory for other items). Failing to do so may constitute Incompetence (S06).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green:&#039;&#039;&#039; The station&#039;s default, lowest level of security with the highest crewmember rights. Privacy laws are fully enforced and security is expected to use the minimum possible force.&lt;br /&gt;
** Security members, excluding the Head of Security but including the Warden, may &#039;&#039;&#039;not&#039;&#039;&#039; carry any lethal weaponry, or any non-lethal longarm weaponry; nor can they be issued such. The Warden may possess lethal weaponry &#039;&#039;&#039;only&#039;&#039;&#039; inside of the station&#039;s security department, chiefly the Brig. This rule does &#039;&#039;&#039;not&#039;&#039;&#039; apply to weapons issued to members of security at the beginning of a shift, such as the Murphy pistol or Detective&#039;s revolver.&lt;br /&gt;
** Crewmembers &#039;&#039;&#039;cannot&#039;&#039;&#039; be searched without a warrant issued by the Head of Personnel, or there is &#039;&#039;&#039;evidence&#039;&#039;&#039; of a major (3XX) or above crime having been committed. Hunches are not evidence.&lt;br /&gt;
** Security members are permitted to obtain, hold, and employ (if necessary) alternative non-armory sidearms &#039;&#039;&#039;if they have a non-lethal option or ammunition available&#039;&#039;&#039;, such as the miniature energy gun, some pistols, etc. A long-arm is not a sidearm, and possessing a long-arm outside of the appropriate alert can constitute Incompetence (S06). Armory-grade &#039;&#039;&#039;impermissible&#039;&#039;&#039; sidearms are the thermal pistols and sawn-off shotguns (any). Knives, excluding any and all swords, are not counted as sidearms, and may be possessed regardless of alert.&lt;br /&gt;
** Security members are forbidden from using lethal force except where failing to do so would lead to the death of another crew member.&lt;br /&gt;
* &#039;&#039;&#039;Blue:&#039;&#039;&#039; A fairly common alert - there is suspected hostile activity aboard the station, but the threat is not confirmed, or the nature of the threat has not yet been identified. Privacy laws are still enforced, but are slightly diminished. Security is still expected to use minimum force.&lt;br /&gt;
** Security members, excluding the Head of Security and the Warden, may &#039;&#039;&#039;not&#039;&#039;&#039; carry any lethal weaponry, but &#039;&#039;&#039;may&#039;&#039;&#039; be &#039;&#039;&#039;issued&#039;&#039;&#039; (by the Head of Security or Warden) weapons that can chamber non-lethal ammunition, or have non-lethal modes, such as the Renostar shotgun (beanbag and rubber shells), and the SMART rifle (stun rails); or the Allstar AC-2 energy gun/advanced energy gun. Longarm &#039;&#039;&#039;rifles&#039;&#039;&#039;, even if they may chamber rubber rounds, should still not be issued.&lt;br /&gt;
** Crewmembers &#039;&#039;&#039;cannot&#039;&#039;&#039; be searched without a warrant issued by the Head of Personnel, Captain, or Head of Security, or there is &#039;&#039;&#039;evidence&#039;&#039;&#039; of a major (3XX) or above crime having been committed in front of an officer. Hunches are not evidence.&lt;br /&gt;
** If necessary, security may wear &#039;&#039;&#039;riot&#039;&#039;&#039; gear, or utilize riot equipment. Riot armor, helmets, shields, and pepperspray weaponry are all classified as riot gear. DRAGnet may utilized, and is not classified as a longarm. The riot &#039;&#039;&#039;woodstock shotguns&#039;&#039;&#039; may only be used with non- or less-than-lethal ammunition, and only where absolutely necessary.&lt;br /&gt;
** Security members may possess further non-standard sidearms, such as swords and the thermal pistols. &#039;&#039;&#039;Sawn-off shotguns do not count, and are restricted to amber or above&#039;&#039;&#039;.&lt;br /&gt;
** Security members may employ lethal force where necessary, but should still employ primarily less-than-lethal and non-lethal force instead.&lt;br /&gt;
* &#039;&#039;&#039;Violet:&#039;&#039;&#039; There is a medical emergency, such a level-6 biohazard (mold) or a level-7 biohazard (virus) on the station, that poses a serious threat to the health of the crew. Members of the medical department may issue orders pertaining to the health of the crew to other crew, including members of security.&lt;br /&gt;
** Security members should ensure that they are helping medical however possible. Usually, this includes enforcing the wearing of masks or dealing with a mold outbreak.&lt;br /&gt;
** Security members must obey orders made by members of medical, regardless of rank, unless such orders are unlawful or irrelevant to the emergency at hand. This means that you can be ordered out of the medbay, but cannot be ordered to get coffee for a doctor.&lt;br /&gt;
** If there is combative emergency, such as a level-6 biohazard (mold), or there are one or more confirmed, serious threats (see Amber procedures) at the same time, security is authorized, with the permission of the Warden, Head of Security, or the Captain, to follow the Amber guidelines and possess all permitted equipment granted when on Amber.&lt;br /&gt;
* &#039;&#039;&#039;Orange:&#039;&#039;&#039; There is an engineering emergency that threatens the station&#039;s integrity or the wellbeing of the crew. Typically, this involves meteors or station-destroying hostile agents.&lt;br /&gt;
** Security members should ensure that they are helping engineering however possible. Usually, this includes keeping crewmembers out of unsafe areas and preventing trespassing where usual barriers (walls, doors) are destroyed.&lt;br /&gt;
** Security members must obey orders made by members of engineering, regardless of rank, unless such orders are unlawful or irrelevant to the emergency at hand. This means that you can be ordered out of an emergent area, but cannot be ordered to get coffee for an engineer.&lt;br /&gt;
** If there is combative emergency, such as a level-5 biohazard (blob), or there are one or more confirmed, serious threats (see Amber procedures) at the same time, security is authorized, with the permission of the Warden, Head of Security, or the Captain, to follow the Amber guidelines and possess all permitted equipment granted when on Amber.&lt;br /&gt;
* &#039;&#039;&#039;Amber:&#039;&#039;&#039; There is one or more confirmed, serious threats to the station or its crew. Privacy laws are diminished and security may now possess and brandish all armory equipment, including weapons and armor.&lt;br /&gt;
** All security members, including correction officers, may equip themselves with lethal long-arms and armory-grade sidearms. These should typically be issued by either the Warden or Head of Security, but the armory emergency access (blast door) may be opened instead if necessary.&lt;br /&gt;
** All security members, including correction officers, may equip themselves with armory-grade armor. Security members should consider the present threats before deciding what kind of armor to equip themselves with. Armor should typically be issued by either the Warden or Head of Security, but the armory emergency access (blast door) may be opened instead if necessary.&lt;br /&gt;
** Security members no longer require a warrant to search crewmembers, but should have suspicion of any crime (1XX+) having been committed.&lt;br /&gt;
** Security members should still prefer to use minimum force, but may employ lethal forth where necessary.&lt;br /&gt;
* &#039;&#039;&#039;Red:&#039;&#039;&#039; The station or its crew is at risk of destruction, and space law is diminished. &lt;br /&gt;
** Security and Command are authorized to perform &#039;&#039;&#039;field&#039;&#039;&#039; executions where a major (3XX) or above crime has been committed. Security may &#039;&#039;&#039;not&#039;&#039;&#039; perform a field execution for a crew member disobeying orders, unless said orders could lead to the death of another crew member. A field execution requires that the executed person be revived when the alert is lowered to amber (or violet/orange) or that they be revived when it is safe to do so on red.&lt;br /&gt;
** All crew are authorized access to armory-grade armor and weaponry to help contain the threat, unless otherwise specified by the Captain. This does not necessitate opening Security&#039;s armory to crew, but it is recommended to do so unless Cargo is assisting in arming and armoring of crew.&lt;br /&gt;
** Privacy laws are dissolved, and random searches may be performed at any time by any member of security.&lt;br /&gt;
** Departmental guards are deputized as security officers for the duration of red alert and may issue other crew orders.&lt;br /&gt;
** When lowering from red alert, crew should not be imprisoned for contraband possessed unless they resist attempts to confiscate the contraband.&lt;br /&gt;
** Security may, if necessary, employ the use of contraband weaponry. Contraband explosives may only be used on stationwide biological threats, such as a level-5 biohazard (blob).&lt;br /&gt;
** Security should deploy lethal force where necessary to maintain order and lower the security level/deal with the current threat posed.&lt;br /&gt;
* &#039;&#039;&#039;Delta:&#039;&#039;&#039; The station&#039;s destruction is imminent, and in most cases, the station&#039;s on-site nuclear warhead has been activated. Martial Law is in effect.&lt;br /&gt;
** Security members may perform &#039;&#039;&#039;field&#039;&#039;&#039; executions for wilful disobedience of orders, or for any crime committed (1XX+).&lt;br /&gt;
** Security should focus on getting crew into the emergency shuttle or emergency pods&lt;br /&gt;
** Space law is now dissolved, and martial law is in effect. The words of members of security and members of command are law.&lt;br /&gt;
* &#039;&#039;&#039;Epsilon:&#039;&#039;&#039; All contracts have been terminated. Do not resist.&lt;br /&gt;
&lt;br /&gt;
=== 1.5 - Weapon Permits ===&lt;br /&gt;
&lt;br /&gt;
Weapon permits are permits granted to Security and Command members shift-start, and that give the wearer permission to &#039;&#039;&#039;carry&#039;&#039;&#039; lethal weapons, and wear standard security-grade armor. Regular crewmembers who are not command or security can acquire weapon permits, but this comes with a caveat that there may be limitations imposed upon the permitted weapons by the issuing party (such as on weapons that may be owned).&lt;br /&gt;
&lt;br /&gt;
Weapon permit access will stop Officer Beepsky from attacking crew in the hallway for having a weapon, and will show up on security HUDs and permit HUDs, particularly at the Cargo console, which checks for a permit before letting you purchase a weapon. Officers should keep this in mind.&lt;br /&gt;
&lt;br /&gt;
Weapons that do not clearly present their lethality are always considered lethal. The assumption should be that if a weapon is capable of firing lethally, it will be used lethally.&lt;br /&gt;
&lt;br /&gt;
In order to acquire a weapon permit, you can ask the Captain, Head of Security, or Head of Personnel. Reasonably, the Head of Personnel will consult with the Head of Security or Captain before giving a weapon permit to a crewmember.&lt;br /&gt;
&lt;br /&gt;
The Captain or Head of Security should set the price, if any, of a weapon permit. The standard price is 300 credits, but Nanotrasen allows station to set any price they wish. Any weapon permit sales should go to the station&#039;s defense budget account, not the Head of Personnel&#039;s pocketbook. Doing so is considered embezzlement of defense funds. Additionally, the price of a weapon permit should not be set individually, and should be the same price for every person. Offering discounts or raising the price for specific individuals can constitute Abusing Authority (S03).&lt;br /&gt;
&lt;br /&gt;
A crew member with a weapon permit has been allowed and permitted to carry a lethal weapon and wear basic security-level armor, but this does not always last; the Head of Security, Captain, or Head of Personnel can revoke your weapon permit at any time for any &#039;&#039;&#039;lawful&#039;&#039;&#039; reason.&lt;br /&gt;
&lt;br /&gt;
A weapon permit is automatically rendered invalid when an individual commits a Grand (4XX) crime or above (excluding Special/SXX crimes), and their permit should be removed, alongside their weapons confiscated.&lt;br /&gt;
&lt;br /&gt;
=== 1.6 - The Chain of Succession ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Captain -&amp;gt; Head of Personnel -&amp;gt; Research Director -&amp;gt; Chief Medical Officer -&amp;gt; Chief Engineer -&amp;gt; Quartermaster -&amp;gt; Head of Security -&amp;gt; Blueshield -&amp;gt; Nanotrasen Consultant&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the order that members of command have precedence, but this does not necessarily imply they may issue one another orders. Command members only have direct purview over their department, and they may control access to their department to any member of command excluding the Captain. Members of security, including the Head of Security, must have probable cause.&lt;br /&gt;
&lt;br /&gt;
See 2.2 and 2.3 for the Chain of Command and Chain of Succession in more detail.&lt;br /&gt;
&lt;br /&gt;
=== 1.7 - Contraband and You ===&lt;br /&gt;
&lt;br /&gt;
Contraband is controversial. The crew want to get their hands on every goodie they can, even if the goodies in question are illegal. If a member of security finds contraband, they should:&lt;br /&gt;
&lt;br /&gt;
# Apply the appropriate level of crime and punishment to the individual possessing the contraband;&lt;br /&gt;
# Confiscate the contraband, preferably using an evidence bag;&lt;br /&gt;
# and Place the contraband into either:&lt;br /&gt;
*** The regular, lockless contraband lockers if the confiscated article is considered moderate contraband or lower;&lt;br /&gt;
*** Or the secure contraband in either the armory or contraband room if the confiscated article is major contraband or higher.&lt;br /&gt;
&lt;br /&gt;
Crewmembers will sometimes possess items that &#039;&#039;&#039;appear&#039;&#039;&#039; to be contraband but are not. It is important to be thorough: check armor rating, branding, and other possessed items, before confiscating an item. &lt;br /&gt;
&lt;br /&gt;
Contraband is authorized to be given to Research &amp;amp; Development as long as it can contribute to technological advancement. &#039;&#039;&#039;Both&#039;&#039;&#039; the Head of Security and the Research Director must agree and be aware that this is happening, and must know which items or articles are being handed to Research &amp;amp; Development before items or articles are handed off.&lt;br /&gt;
&lt;br /&gt;
Some contraband may be sourced from either &#039;&#039;&#039;space&#039;&#039;&#039; or the &#039;&#039;&#039;gateway&#039;&#039;&#039;. This is still considered contraband, and must be confiscated or given to R&amp;amp;D as outlined above.&lt;br /&gt;
&lt;br /&gt;
In cases of &#039;&#039;&#039;emergency&#039;&#039;&#039;, certain contraband can be utilized by members of security in order to stabilize the situation. This is typically restricted to weapons, but explosives may be used in some circumstances There are two scenarios where the use of contraband by security is permitted:&lt;br /&gt;
&lt;br /&gt;
* In the heat of the moment, where a suspect has dropped their weapon (not explosive)&lt;br /&gt;
* On &#039;&#039;&#039;Red Alert&#039;&#039;&#039;, where security lacks the appropriate firepower to deal with active threats without employing the use of contraband.&lt;br /&gt;
* Contraband explosives may &#039;&#039;&#039;only&#039;&#039;&#039; be used on large-scale biological threats, such as a Level-5 Biohazard (Blob).&lt;br /&gt;
&lt;br /&gt;
Officers found possessing and/or employing contraband outside of the specified above conditions should be charged with both Incompetence (S06) and applicable negligence charges (206, 306, 406, 506), alongside any other applicable charges.&lt;br /&gt;
&lt;br /&gt;
=== 1.8 - Executions ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;This should be the last resort where possible. Unnecessary executions are punished under 606 in Space Law. Killing other players unnecessarily, especially if you are wrong, will result in you being banned from playing Security.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In situations where Capital Crimes are committed, and other methods of discipline are inappropriate or ineffective, an execution may be deemed necessary. Executions are only for crew and foreign agents. In order to carry out an execution:&lt;br /&gt;
&lt;br /&gt;
* Executions for non-6XX crimes require authorization from Central Command, and a fax or message should be sent for deliberation. If you do not receive a response, you &#039;&#039;&#039;cannot&#039;&#039;&#039; perform an execution. If your request is denied, consider pacification, exile, or &#039;&#039;&#039;consensual&#039;&#039;&#039; borgification.&lt;br /&gt;
** This is to say, 6XX crimes do not require permission from Central Command to execute, but not all 6XX crimes necessarily have to result in execution.&lt;br /&gt;
** If a permabrig prisoner escapes permabrig twice (two seperate counts of 504 (Escaping Permabrig)) they may be executed &#039;&#039;&#039;without&#039;&#039;&#039; Central Command permission or a 6XX crime, and instead require the permission of the Captain. Only if the Captain is missing or not on shift, the Head of Security may provide permission instead. &lt;br /&gt;
** Pirates should be attempted to be permabrigged prior to execution, but Central Command authorizes the execution of pirates if this is dangerous or difficult to achieve.&lt;br /&gt;
* The Head of Security and Captain &#039;&#039;&#039;must&#039;&#039;&#039; be notified in order to veto a potential execution. &amp;lt;sub&amp;gt;If these roles are unavailable, the task falls to the Warden, then finally, a group vote by the Security team.&amp;lt;/sub&amp;gt;&lt;br /&gt;
* The criminal &#039;&#039;&#039;should&#039;&#039;&#039; (but may not necessarily) receive a trial in order to seek clemency where possible and reasonable. &lt;br /&gt;
* The criminal must be permitted to request a type of execution and other accommodations, such as access to a Chaplain.&lt;br /&gt;
* The execution should typically be carried out by the Head of Security or Warden, but this is not a strict requirement. Only members of Command and Security may carry executions out.&lt;br /&gt;
&lt;br /&gt;
=== 1.9 - Pacification ===&lt;br /&gt;
&lt;br /&gt;
Pacification is a surgical procedure that renders an individual largely incapable of directly harming another living being. This is especially useful for violent prisoners.&lt;br /&gt;
&lt;br /&gt;
Pacification is only allowed to be used in the following circumstances:&lt;br /&gt;
* A &#039;&#039;&#039;permabrig&#039;&#039;&#039; prisoner has repeatedly attacked members of security, other prisoners, etc., such that the attacked person was put in critical condition;&lt;br /&gt;
* A &#039;&#039;&#039;permabrig&#039;&#039;&#039; prisoner escaped permabrig through the use of force, and not non-violent means (such a stealth escape);&lt;br /&gt;
* An individual is equipped with martial arts (such as sleeping carp) and is to be permabrigged;&lt;br /&gt;
* As a precaution, a prisoner to be executed who is a likely flight risk and has shown violent tendencies may be pacified;&lt;br /&gt;
* or You are &#039;&#039;&#039;paroling&#039;&#039;&#039; a former permabrig prisoner who has committed a violent crime (murder, manslaughter, assault).&lt;br /&gt;
You may &#039;&#039;&#039;not&#039;&#039;&#039; pacify a non-permabrig prisoner. You also may &#039;&#039;&#039;not&#039;&#039;&#039; pacify a permabrig prisoner who has not shown violent behavior &#039;&#039;&#039;whilst inside permabrig&#039;&#039;&#039;. Aggression and violence during their arrest may not contribute toward a decision to pacify.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Staff_Rulings&amp;diff=22779</id>
		<title>Staff Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Staff_Rulings&amp;diff=22779"/>
		<updated>2026-05-04T19:01:38Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Head Admins may edit this page at any time to implement a ruling. Administrators require consensus from a majority of other admins, or the Head Admins, to implement a ruling.&lt;br /&gt;
&lt;br /&gt;
Other ranks may not implement rulings, and should propose rulings to the appropriate persons.&lt;br /&gt;
&lt;br /&gt;
This page serves to document major decisions/changes, or rule stipulations.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:20%; background-color:#cc6666;&amp;quot; |Policy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#cc6666;&#039;|Ruling&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;text-align: center; width:10%; background-color:#cc6666;&#039;|Date (EU)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;text-align: center; width:10%; background-color:#cc6666;&#039;|Admin (CKEY)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#cc6666;&#039;|Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#cc6666;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;Drones and repairing station-critical equipment&#039;&#039;&#039;&lt;br /&gt;
|Drones are permitted to repair station-critical machinery (SM, atmos, gravity generator, telecommunications, etc.) so long as they continue to follow their drone laws.&lt;br /&gt;
| 27/10/2025&lt;br /&gt;
| SamanthaFyre&lt;br /&gt;
| Head Admin&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;Permitted size for combat-oriented roles&#039;&#039;&#039;&lt;br /&gt;
|Security, command, and antagonists may not be below 0.8 (80% of a tile) in size. All other roles may be any size. &lt;br /&gt;
|29/10/2025&lt;br /&gt;
|SamanthaFyre&lt;br /&gt;
|Head Admin&lt;br /&gt;
|This does not apply to extended. &lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;Use of size mechanics during combat&#039;&#039;&#039;&lt;br /&gt;
|Size-stomping is not allowed to be used in combat, regardless of circumstance.&lt;br /&gt;
|29/10/2025&lt;br /&gt;
|SamanthaFyre&lt;br /&gt;
|Head Admin&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Validhunting as an AI&#039;&#039;&#039;&lt;br /&gt;
|The station AI must still follow its laws, but may be ordered to find or contain a crew member by security or command; the AI cannot apprehend or assault/kill a person they are ordered to find or contain themself. Non-crew antagonists may similarly be pursued or contained, but the AI is not beholden to crew-based laws. AI should avoid pursuing non-crew antagonists unless they are actively harming crew, where they may intervene.&lt;br /&gt;
|31/12/2025&lt;br /&gt;
|SamanthaFyre&lt;br /&gt;
|Head Admin&lt;br /&gt;
|Assault/kill conditions can be overridden by laws that permit such.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;Staff transparency&#039;&#039;&#039;&lt;br /&gt;
|Visibility of staff guidelines (including punishment guidelines) will be [[Staffing Guidelines|open to the public]].&lt;br /&gt;
|05/03/2026&lt;br /&gt;
|Toastewoofs&lt;br /&gt;
|Administrator&lt;br /&gt;
|Approved by SamanthaFyre, Aloraine, &amp;amp; Adminstrator team&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;Do Not Interact (DNI) orders&#039;&#039;&#039;&lt;br /&gt;
|Do Not Interact (DNI) orders (between any player/staff) will no longer be created or enforced due to their fallibility, liability to get players and staff in needless trouble, and staff&#039;s unwillingness to meddle with interpersonal affairs between players. Harassment and metagrudging should be punished per standard rules.&lt;br /&gt;
|07/03/2026&lt;br /&gt;
|Toastewoofs&lt;br /&gt;
|Administrator&lt;br /&gt;
|Successful staff vote 2-5-9 (14 in favor). Approved by SamanthaFyre &lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Ban &amp;amp; high-severity note transparency&#039;&#039;&#039;&lt;br /&gt;
|All bans (role and server), and high-severity (red) notes will be made available to the public on the discord, with certain information censored. This will not be backdated, and guidelines are to be added to the staffing guidelines page.&lt;br /&gt;
|05/04/2026&lt;br /&gt;
|Talzion&lt;br /&gt;
|Head Admin&lt;br /&gt;
|Implemented following community and staff vote/discussion.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;DM moderation &amp;amp; complaints&#039;&#039;&#039;&lt;br /&gt;
|All complaints and acts of moderation are now banned. Staff members must refer players to opening an adminhelp to voice their complaint, and must not investigate, take, handle, etc., any complaints via direct messages. To be explained further in the staff standards and announced.&lt;br /&gt;
|10/04/2026&lt;br /&gt;
|Toastewoofs &amp;amp; Talzion&lt;br /&gt;
|Administrator, Head Admin&lt;br /&gt;
|Successful, unanimous staff vote (17-0). &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;s&amp;gt;Implementation of Events team guidelines and a moderation-only channel&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;s&amp;gt;Toaste (toastey/Toastewoofs) will write new guidelines specific to members of the event team (eventmins, head eventmins, trial eventmins) in regard to their duties, rules surrounding them and their use of power, and their participation in certain staff matters. A moderation channel accessible to only members of the moderation team (trial game moderators, game moderators, administrators, head admins) will also be made.&amp;lt;/s&amp;gt; &lt;br /&gt;
|30/04/2026&lt;br /&gt;
|Toastewoofs&lt;br /&gt;
|Administrator&lt;br /&gt;
|Approved by Aloraine, SamanthaFyre.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Reversion of Ruling #9 and alternative provisions&#039;&#039;&#039;&lt;br /&gt;
|Staff ruling #9, &amp;quot;Implementation of Events team guidelines and a moderation-only channel&amp;quot; is partially annulled, and the resultant rules on eventmin contributions are being gingerly relaxed. Additionally, eventmin hiring standards will be heavily improved.&lt;br /&gt;
|04/05/2026&lt;br /&gt;
|Toastewoofs&lt;br /&gt;
|Administrator&lt;br /&gt;
|Approved by SamanthaFyre.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
|Example&lt;br /&gt;
|XX/XX/2026&lt;br /&gt;
|Toastewoofs&lt;br /&gt;
|Head Admin&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Staff_Rulings&amp;diff=22778</id>
		<title>Staff Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Staff_Rulings&amp;diff=22778"/>
		<updated>2026-05-04T19:01:01Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Head Admins may edit this page at any time to implement a ruling. Administrators require consensus from a majority of other admins, or the Head Admins, to implement a ruling.&lt;br /&gt;
&lt;br /&gt;
Other ranks may not implement rulings, and should propose rulings to the appropriate persons.&lt;br /&gt;
&lt;br /&gt;
This page serves to document major decisions/changes, or rule stipulations.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:20%; background-color:#cc6666;&amp;quot; |Policy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#cc6666;&#039;|Ruling&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;text-align: center; width:10%; background-color:#cc6666;&#039;|Date (EU)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;text-align: center; width:10%; background-color:#cc6666;&#039;|Admin (CKEY)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#cc6666;&#039;|Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#cc6666;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;Drones and repairing station-critical equipment&#039;&#039;&#039;&lt;br /&gt;
|Drones are permitted to repair station-critical machinery (SM, atmos, gravity generator, telecommunications, etc.) so long as they continue to follow their drone laws.&lt;br /&gt;
| 27/10/2025&lt;br /&gt;
| SamanthaFyre&lt;br /&gt;
| Head Admin&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;Permitted size for combat-oriented roles&#039;&#039;&#039;&lt;br /&gt;
|Security, command, and antagonists may not be below 0.8 (80% of a tile) in size. All other roles may be any size. &lt;br /&gt;
|29/10/2025&lt;br /&gt;
|SamanthaFyre&lt;br /&gt;
|Head Admin&lt;br /&gt;
|This does not apply to extended. &lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;Use of size mechanics during combat&#039;&#039;&#039;&lt;br /&gt;
|Size-stomping is not allowed to be used in combat, regardless of circumstance.&lt;br /&gt;
|29/10/2025&lt;br /&gt;
|SamanthaFyre&lt;br /&gt;
|Head Admin&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Validhunting as an AI&#039;&#039;&#039;&lt;br /&gt;
|The station AI must still follow its laws, but may be ordered to find or contain a crew member by security or command; the AI cannot apprehend or assault/kill a person they are ordered to find or contain themself. Non-crew antagonists may similarly be pursued or contained, but the AI is not beholden to crew-based laws. AI should avoid pursuing non-crew antagonists unless they are actively harming crew, where they may intervene.&lt;br /&gt;
|31/12/2025&lt;br /&gt;
|SamanthaFyre&lt;br /&gt;
|Head Admin&lt;br /&gt;
|Assault/kill conditions can be overridden by laws that permit such.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;Staff transparency&#039;&#039;&#039;&lt;br /&gt;
|Visibility of staff guidelines (including punishment guidelines) will be [[Staffing Guidelines|open to the public]].&lt;br /&gt;
|05/03/2026&lt;br /&gt;
|Toastewoofs&lt;br /&gt;
|Administrator&lt;br /&gt;
|Approved by SamanthaFyre, Aloraine, &amp;amp; Adminstrator team&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;Do Not Interact (DNI) orders&#039;&#039;&#039;&lt;br /&gt;
|Do Not Interact (DNI) orders (between any player/staff) will no longer be created or enforced due to their fallibility, liability to get players and staff in needless trouble, and staff&#039;s unwillingness to meddle with interpersonal affairs between players. Harassment and metagrudging should be punished per standard rules.&lt;br /&gt;
|07/03/2026&lt;br /&gt;
|Toastewoofs&lt;br /&gt;
|Administrator&lt;br /&gt;
|Successful staff vote 2-5-9 (14 in favor). Approved by SamanthaFyre &lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Ban &amp;amp; high-severity note transparency&#039;&#039;&#039;&lt;br /&gt;
|All bans (role and server), and high-severity (red) notes will be made available to the public on the discord, with certain information censored. This will not be backdated, and guidelines are to be added to the staffing guidelines page.&lt;br /&gt;
|05/04/2026&lt;br /&gt;
|Talzion&lt;br /&gt;
|Head Admin&lt;br /&gt;
|Implemented following community and staff vote/discussion.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;DM moderation &amp;amp; complaints&#039;&#039;&#039;&lt;br /&gt;
|All complaints and acts of moderation are now banned. Staff members must refer players to opening an adminhelp to voice their complaint, and must not investigate, take, handle, etc., any complaints via direct messages. To be explained further in the staff standards and announced.&lt;br /&gt;
|10/04/2026&lt;br /&gt;
|Toastewoofs &amp;amp; Talzion&lt;br /&gt;
|Administrator, Head Admin&lt;br /&gt;
|Successful, unanimous staff vote (17-0). &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;s&amp;gt;Implementation of Events team guidelines and a moderation-only channel&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;s&amp;gt;Toaste (toastey/Toastewoofs) will write new guidelines specific to members of the event team (eventmins, head eventmins, trial eventmins) in regard to their duties, rules surrounding them and their use of power, and their participation in certain staff matters. A moderation channel accessible to only members of the moderation team (trial game moderators, game moderators, administrators, head admins) will also be made.&amp;lt;/s&amp;gt; &lt;br /&gt;
|30/04/2026&lt;br /&gt;
|Toastewoofs&lt;br /&gt;
|Administrator&lt;br /&gt;
|Approved by Aloraine, SamanthaFyre.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Reversion of Ruling #9 and alternative provisions&#039;&#039;&#039;&lt;br /&gt;
|Staff ruling #9, &amp;quot;Implementation of Events team guidelines and a moderation-only channel&amp;quot; is annulled, and instead, the rules on eventmin contributions are being gingerly relaxed. Additionally, eventmin hiring standards will be heavily improved.&lt;br /&gt;
|04/05/2026&lt;br /&gt;
|Toastewoofs&lt;br /&gt;
|Administrator&lt;br /&gt;
|Approved by SamanthaFyre.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
|Example&lt;br /&gt;
|XX/XX/2026&lt;br /&gt;
|Toastewoofs&lt;br /&gt;
|Head Admin&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=22777</id>
		<title>Staffing Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=22777"/>
		<updated>2026-05-04T18:59:40Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 3.1 Self and Community Service */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
= Core Staff Rules =&lt;br /&gt;
These core staff rules apply to &#039;&#039;&#039;all&#039;&#039;&#039; members of staff, regardless of rank or status. While maintainers are &#039;&#039;&#039;not&#039;&#039;&#039; staff, many of these rules also apply to them, if said rules are applicable in the context of their role.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Training&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
It is important that new staff go through the rules with someone in training, rather than having someone read the rules alone; that way if they don’t understand something that is part of the rules questions can be answered regarding misunderstandings. (doing so removes the need for precedents because staff should know how to apply the rules to different scenarios).&lt;br /&gt;
&lt;br /&gt;
There are two kinds of training a new staff member receives: event, and moderation. Event training is given to eventmins or moderators that wish to learn how to run, and run, events. &lt;br /&gt;
&lt;br /&gt;
===== 0.1 Moderation Training =====&lt;br /&gt;
&lt;br /&gt;
Moderation training is fulfilled by a Head Admin (Headmin). Headmins are expected to teach potential moderators:&lt;br /&gt;
&lt;br /&gt;
* How to use common staffing verbs, such as, but not limited to: Aghost, Jump-To-Area, View-Variables, Create-Command-Report, Spawn-Panel, Player-Panel, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential moderator to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* How to conduct themselves within tickets, through clearly explaining problems and solutions to players, and clearly explaining punishment(s) and appeal time(s), etc.&lt;br /&gt;
* How to handle the misconduct of another staff member, through reporting it to a Headmin or a staff member one rank above the staff member who committed an infraction&lt;br /&gt;
* It is also expected that Headmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
===== 0.2 Event Training =====&lt;br /&gt;
&lt;br /&gt;
Event training is fulfilled by a Head Event Admin (Head Eventmin) or by a Head Admin (Headmin) in their interim. Head Eventmins are expected to teach potential eventmins:&lt;br /&gt;
&lt;br /&gt;
* How to use common eventing verbs, such as, but not limited to: Spawn, Spawn-Panel, Storyteller-Panel, Dynamic-Panel, Create-Command-Report, Create/Launch-Supplypod, Trigger-Event, Set-Security-Level, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential Eventmin to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* It is also expected that Head Eventmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Responsibility &amp;amp; Power&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As staff, the consequences of your actions fall completely upon you, and you alone; you will be held accountable for whatever consequences arise due to your actions.&#039;&#039;&#039; Examples of this are: handing out antagonistic roles, spawning in hazardous creatures or entities (such as xenomorphs or vines), leaving an event that you started, etc. &lt;br /&gt;
&lt;br /&gt;
Although these things can or can not necessarily incur in breaking this rule depending on context, if they cause problems, you will be blamed for them, and suffer the appropriate consequences. Adminbus is only fun if other people are having fun. Staff are expected to act as game masters and refrain from doing things solely for their own enjoyment. Please make sure to coordinate any actions you make that could affect the round with the rest of staff. It helps to avoid problems and take care of them if they happen.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Power use =====&lt;br /&gt;
* You may not, under any circumstances, var-edit (variable edit via View-Variables) items for yourself or others in-round in a way that would provide an advantage (including quality-of-life) to you or others, unless such is in response to a ticket where you, yourself are uninvolved, and the var-edit does not circumvent intentional game design, the server rules, or the fun and enjoyment of other players.&lt;br /&gt;
* You may not, without special permission, spawn significantly round-impacting antagonists (heretic, wizard, or any antagonists currently not in rotation);&lt;br /&gt;
* You must not remain adminned (and must de-admin/deadmin) while you are playing in-round as a member of Command, Security, or as an Antagonist. If you are the only available moderator, this rule may be circumvented.&lt;br /&gt;
* You must not spawn in any items for yourself, under any circumstances, outside of the Central Command Z-level. If you require an item, you must ahelp as a regular player and another staff member will deny or accept your request.&lt;br /&gt;
* You must avoid handling the tickets of players you dislike &#039;&#039;&#039;or&#039;&#039;&#039; like. Consistent deviation in punishment toward specific players is grounds for administrative action.&lt;br /&gt;
* You must not, under any circumstance, handle, or attempt to handle, a ticket that involves yourself. &#039;&#039;&#039;Regardless&#039;&#039;&#039; of if the ticket is not warranting punishment, it is strictly forbidden to take tickets that are:&lt;br /&gt;
** Regarding yourself;&lt;br /&gt;
** Regarding a situation you were personally involved in;&lt;br /&gt;
** Regarding a person (or persons) that you have interacted with significantly through the course of the round.&lt;br /&gt;
* The above is not exhaustive, and staff members are expected to use due diligence when handling tickets. If you believe you could be involved, there is almost no circumstance where you should neglect to hand the ticket to another staff member.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Duties of Care =====&lt;br /&gt;
&lt;br /&gt;
* You must report issues of Server Safety to the wider staff team. &lt;br /&gt;
* You must ensure you respect the Server Safety rules.&lt;br /&gt;
* You must ensure that you handle sensitive situations with care, and avoid causing unnecessary stress or harm to both staff and players&lt;br /&gt;
* You must ensure that sensitive and private information remains confidential; this includes all staff conversations, and all messages or media posted in staff channels. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;2. Respect&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to be respectful&#039;&#039;&#039;. You are expected to speak respectfully when discussing important matters, you are expected to respect the words and decisions of other staff members, and you are expected to act in respect to your own rank and role. As a part of the staff team, we are all expected to be able to speak cordially with one another, regardless of the circumstances; arguing, fighting, acting snide, aggressive, malicious, or otherwise speaking maliciously when interacting with other members of staff is grounds for administrative action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;, converse opinions, and debates are welcome. SPLURT prides itself in having a varied staff team with varied opinions, and small disagreements are encouraged. Staff members are permitted to present opposing opinions, alternative explanations, etc., regardless of the circumstances.&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Administrative Conduct =====&lt;br /&gt;
* You must not defame, bully, harass, or libel players or staff, either privately or publically, through any medium. &lt;br /&gt;
* You must not shame players regarding their preferences or server playtime.&lt;br /&gt;
* You must ensure that you provide players appropriate information, whether this regard punishment, appeal procedures, or general help queries. Laziness is not an excuse to fail to perform your duties.&lt;br /&gt;
* You must avoid &#039;dog-piling&#039; in staff channels. Dog-piling is when multiple people &#039;dog&#039; (talk negatively of) a single person, even if all the involved persons are not necessarily fully-informed. &lt;br /&gt;
** Avoid personally insulting players in staff channels. This avoids tension if they become a staff member in the future, and reflects better on you as a person.&lt;br /&gt;
* Avoid using your administrative tools to seek out and then use information that, while &#039;harmless&#039;, may be considered sensitive. For example, ERP logs of a player.&lt;br /&gt;
* Avoid discussing sensitive information found through your access to logs unless necessary.&lt;br /&gt;
* Members of staff are permitted to use their permissions in friendly ways, such as spawning a plushie in the hand of a person they know, but if a player requests this to stop, you must respect their wishes.&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Inter-Staff Relations =====&lt;br /&gt;
&lt;br /&gt;
* Staff are expected to behave civilly toward one another, despite any personal tensions. &lt;br /&gt;
** Personal qualms should be resolved privately and not discussed or brought as a point of contention within staff chat&lt;br /&gt;
** Exaggerating, falsifying, or falsely presenting information about a fellow staff member to form a complaint is grounds for dismissal&lt;br /&gt;
* Staff should avoid inflammatory discussion. While debates and opposing opinions are welcomed and encouraged, insults, condescension, excessive rank-pulling, or arbitrary big-dick contests are not permitted.&lt;br /&gt;
** To this end, while staff hierarchy on SPLURT is not strictly enforced, it should be important to recognize that those above you have their roles for a reason. Higher ranks come with higher responsibilities, greater trust, etc.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;3. Civility&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to behave accordingly, both in and out of tickets!&#039;&#039;&#039; This should be needless to say, however, handling tickets carelessly, in any way, completely violates this rule; For example speaking rudely to ahelpers/players, ignoring or otherwise leaving tickets unanswered, acting dismissively towards ahelpers&#039;/players’ issues, or otherwise disrespecting the very players we are meant to serve all violate this rule. If you do not wish to handle tickets, you must de-admin yourself. &lt;br /&gt;
&lt;br /&gt;
This rule also covers your attitude towards the community as a whole, along with individual players; incessantly insulting the playerbase, the community, specific players, etcetera, thusly violates this rule. As a staff member, we expect you to have interest in your duties, and look for the best for our station, since you represent us as a whole when you’re either on station or in our discord.&lt;br /&gt;
&lt;br /&gt;
* SPLURT does not moderate the interpersonal relationships of staff members, unless this would constitute a violation of Server Safety rules.&lt;br /&gt;
===== 3.1 Malice =====&lt;br /&gt;
* You must not increase a punishment in response to a player making a complaint, contest of punishment, or for discussing their punishment.&lt;br /&gt;
* You must not bait a player into breaking the rules, including through IC actions. &lt;br /&gt;
* You must not unduly discuss the punishments of other players, especially if said punishment is not public&lt;br /&gt;
* You must avoid misrepresenting information or input on the punishment of other players where bias is evident. If you dislike a player, you are expected to avoid contact with them from a moderation standpoint.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;4. Maintenance &amp;amp; Activity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPLURT is a community dedicated to erotic roleplay, and staff members are expected to help maintain an ideal roleplay environment.&#039;&#039;&#039; This means you should refrain from actively disrupt the round and its environment through your intervention. Try and keep your interventions within our roleplay standards and the general mood of the round. Generally, be a game master, and make it less-than-obvious you are interfering with the round.&lt;br /&gt;
&lt;br /&gt;
Each round is different and its environment and mood can vary, especially with different storytellers and for planned events, but it is important to avoid the round to have a sudden change of pace that disrupts its natural flow. &lt;br /&gt;
&lt;br /&gt;
Additionally, staff members are expected to be present and active to perform their duties. This ensures that there is no loose power laying around.&lt;br /&gt;
&lt;br /&gt;
===== 4.1 Intervention =====&lt;br /&gt;
* Avoid spawning antagonists that are unable to spawn on the current storyteller, especially as non-event staff. &lt;br /&gt;
* Avoid triggering events that make the round needlessly unfun or unfair for players, such as a supermatter surge early into the round.&lt;br /&gt;
* Avoid disrupting player roleplay without reason, such as nonsensical subtle-PMs or direct-narrates.&lt;br /&gt;
** This may be done in good faith so long as a player has not raised a complaint.&lt;br /&gt;
** Admins should use their discretion as to what is &amp;quot;funny&amp;quot; and what is &amp;quot;annoying&amp;quot;.&lt;br /&gt;
* Avoid reviving players that die repeatedly and consistently ask for AdminHeals (AHeals).&lt;br /&gt;
** AHeals are offered at-will of the staff member handling the situation, and players are not entitled to any.&lt;br /&gt;
* Avoid teleporting dead players to medbay unless it has been more than 15 minutes since their death.&lt;br /&gt;
&lt;br /&gt;
===== 4.2 Activity =====&lt;br /&gt;
* Staff members should ensure that they remain active while not on leave. &lt;br /&gt;
* A member of staff can be considered inactive if they do not log onto the SPLURT game server at least once within the last 30 days.&lt;br /&gt;
* Inactivity is grounds for demotion or removal.&lt;br /&gt;
* Staff members are expected to be active on the discord server, including taking discord tickets and age verification tickets.&lt;br /&gt;
* Special circumstances may change the above. You are advised to speak to your head (Headmin, or Head Eventmin) if you have any queries about your activity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;5. Integrity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to maintain the privacy and safety of all community members, and the community itself.&#039;&#039;&#039; Which is to say, you are expected to keep all information you discover as a staff member private, regardless of the circumstances. For example, sharing other players&#039; Ckeys, notes, personal information, etcetera, is utterly against this rule; as is sharing the details of any tickets, contents of staff channels, etcetera, you might come across, in OR outside the server and discord. You may come across agevetting situations, you are REQUIRED to keep personal information about users to the utmost respect deserved, violation of which WILL see you punished by staffers and Discord TOS for privacy violation. &lt;br /&gt;
&lt;br /&gt;
Likewise, you should not perform any actions that could endanger our community (Server Safety violations). Examples of such actions are violating Discord or Byond’s terms of service, inciting drama or competition between servers, knowingly allowing underage players into the community, etc.&lt;br /&gt;
&lt;br /&gt;
===== 5.1 Accountability &amp;amp; Transparency =====&lt;br /&gt;
&lt;br /&gt;
* SPLURT has made moves to become more transparent. This includes revealing bans to the public (redacted for privacy) and revealing staff guidelines (this page) to the public.&lt;br /&gt;
* You must not misrepresent the truth, deceive, or lie to other staff members, especially with malicious intent and where the situation regards the punishment of another person (player or staff).&lt;br /&gt;
** This includes taking appropriate accountability for actions you, yourself are responsible for.&lt;br /&gt;
** This includes not attempting to displace blame onto other players or staff.&lt;br /&gt;
* You must hold other staff members accountable for their actions. Intentionally failing to report the misconduct of another staff member can lead to you being accountable for the same offense, at the same severity.&lt;br /&gt;
* You must not form cliques with fellow staff members or players, where you discuss sensitive information (defined prior) or discuss fellow staff members or players; or where you plot against, construe misdeeds of, or otherwise target or discuss fellow staff members or players. Put simply, don&#039;t be a bad actor.&lt;br /&gt;
* You must not lie or withhold the punishments of members of staff &#039;&#039;&#039;unless&#039;&#039;&#039; an Administrator or above has agreed to keep the punishment private.&lt;br /&gt;
** This chiefly applies to staff complaints. Punishments do not need to be publicized, only disclosed to the complainant.&lt;br /&gt;
&lt;br /&gt;
===== 5.2 DM Moderation &amp;amp; Complaints =====&lt;br /&gt;
Following a unanimous staff vote (17-0) on 10/04/2026, the following is now &#039;&#039;&#039;prohibited&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* Taking, discussing, or handling complaints on players, staff members, or any SPLURT-related topics in direct messages or anywhere outside of a discord ticket visible to all staff;&lt;br /&gt;
* Issuing warnings or punishments, or discussing warnings, punishments, or bans (as part of &#039;&#039;&#039;active&#039;&#039;&#039; moderation decisions, not actions taken in the past).&lt;br /&gt;
&lt;br /&gt;
This means staff must &#039;&#039;&#039;abide&#039;&#039;&#039; by the following:&lt;br /&gt;
&lt;br /&gt;
* If a staff member is directly messaged by another community member (player, staff) regarding a SPLURT-related complaint of any kind, they &#039;&#039;&#039;must&#039;&#039;&#039; refer them to make a discord ticket.&lt;br /&gt;
* Staff members must conduct, discuss, and issue all moderation actions on either the game server or discord server.&lt;br /&gt;
** Failure to do so is grounds for the punishment to be rendered &#039;&#039;&#039;null and invalid&#039;&#039;&#039;. This means that decisions or actions taken from a complaint made in DMs can lead to said decisions being summarily &#039;&#039;&#039;overturned with prejudice&#039;&#039;&#039;; with respect to the staff hierarchy.&lt;br /&gt;
&lt;br /&gt;
This rule applies to staff members of all rankings (Head Admins, Administrators, Game Moderators, Head Eventmins, Eventmins, Maintainers, etc.) and to all kinds of complaints. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;6. Enforcement&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your duty as a member of staff is to ensure the following of our server’s rules and standards.&#039;&#039;&#039; It’s important that you have a good understanding of our rules made for players to follow, so in case you have any questions about any of our rules, it is your responsibility to ask the rest of staff before enacting the rules. This rule covers staff responsibilities such as applying proper punishments for rule breaks, properly handling tickets related to rulebreaks, acting on any situations you notice break the rules, etc.&lt;br /&gt;
&lt;br /&gt;
We do not aim to be always surveiling everyone’s actions in the server, and we typically wait for smaller issues to be adminhelped, even if we notice something. Unless something is a repeat behavior, it can be good moderation to let players roleplay in the fashion they wish to do so. Essentially, if it’s not broken, don’t fix it.&lt;br /&gt;
&lt;br /&gt;
However, it is still your responsibility to act upon situations that diminish our server’s enjoyment and experience. Any situations that are visibly wrong and causing notable issues should be handled by staff. This does not extend to inconveniences or minor issues experienced by players, which while you may assist with, can also be marked as IC issues.&lt;br /&gt;
&lt;br /&gt;
===== 6.1 Application of Rules &amp;amp; Enforcement =====&lt;br /&gt;
* You are expected to know the rules that you are enforcing. This does not necessarily imply that we expect every staff member to know every nuance, but it does state that if you are punishing a player, you must know and be able to cite the rule you are using to do so. Failure to do this can result in nullification and/or administrative action.&lt;br /&gt;
* You are allowed and expected to use your professional judgement, especially if you rise above the rank of Game Moderator. If rules are vague, you should apply them in a manner that is most intuitive to you and the wider staff team. &lt;br /&gt;
** You should additionally seek to remedy gaps or ambiguity within the rules by informing the wider staff team or the person(s) responsible for amending the rule(s) in question.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;7. Consequences&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The consequences for breaking staff rules, and other forms of guidelines, vary greatly depending on the severity of the offense; furthermore, the punishment to be given is ultimately decided by the responsible head (Headmin, or Head Eventmin). &lt;br /&gt;
&lt;br /&gt;
Whilst they may choose to include other staff members in the process,  this is not necessary. The current punishment system in place is the black mark system, explained in the black mark document.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;8. Player Governance&#039;&#039;&#039; ====&lt;br /&gt;
Staff members are here to enforce the rules, but they are also here to ensure server safety, community health, roleplay quality, and a number of other duties. This section covers roleplay quality, and has a very narrow scope. If any number of players are violating any non-server safety rules, they are all roleplaying according to our MRP (or MERP) standards, all participating members are participating consensually, and there has been no credible complaint made by a participating member, then staff members should not unduly intervene. In short, players are afforded the governance to conduct their own roleplay so long as it respects the server&#039;s roleplay standards, and the consent of other players; even if this constitutes the violation of one or multiple rules, and so long as these violations are not related to server safety. To this end:&lt;br /&gt;
&lt;br /&gt;
* Players who are violating the rules, but are roleplaying to an MRP standard, and have not had an AdminHelp made regarding the rules violation should be allowed to continue roleplaying without &#039;&#039;&#039;OOC&#039;&#039;&#039; admin intervention.&lt;br /&gt;
* Credible complaints made by a party either directly involved, or affected in some way (other than simply witnessing the rulebreak) &#039;&#039;&#039;must&#039;&#039;&#039; be actioned upon.&lt;br /&gt;
** &#039;&#039;&#039;IC&#039;&#039;&#039; admin intervention is permitted, so long as the staff member in question engages personally with the roleplay. For example, it would be frowned upon to demote someone over the rule breaks through simply sending a fax, but it would be acceptable to enter the round as a code GOLD ERT to investigate.&lt;br /&gt;
** If an uninvolved, unaffected party (such as a witnessing ghost) adminhelps, staff &#039;&#039;&#039;reserve the right and discretion&#039;&#039;&#039; to &#039;&#039;&#039;choose&#039;&#039;&#039; to either allow the roleplay to continue or intervene. The below is not applicable in this situation.&lt;br /&gt;
* Staff have discretion, despite this guideline, to ticket players who have not been complained about, but staff doing so &#039;&#039;&#039;accept all responsibility&#039;&#039;&#039; and &#039;&#039;&#039;understand that players have a strong basis of appeal&#039;&#039;&#039; through the grounds of this guideline.&lt;br /&gt;
* Server-safety rule violations are exempted from this rule, and should be actioned regardless of circumstances.&lt;br /&gt;
&lt;br /&gt;
== Event Team Standards ==&lt;br /&gt;
Members of the event team (trial eventmins, eventmins, and head eventmins) are event-only members of staff intermingled with other staff, responsible solely for running events on the SPLURT game server. The following guidelines &#039;&#039;&#039;only apply to members of the event team&#039;&#039;&#039;, and should not be referred to by members of the moderation team. &#039;&#039;&#039;Event team members are still beholden to the core staff rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Community Engagement&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, one of your primary duties is to engage with the community. This should be both through playing as a general player yourself, and through in-round events.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Staff Interaction&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, it is important to recognize your unique position. Event team members are hired for different reasons than members of the moderation team, and as such, these guidelines dictate their interaction with the wider staff team. &lt;br /&gt;
&lt;br /&gt;
===== 1.1 Participation in Moderation Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from participating in discussions that pertain to any of the following, &#039;&#039;&#039;including&#039;&#039;&#039; voting or creating votes on such matters:&lt;br /&gt;
** Punishment decisions, including to apply revoke, repeal, grant an appeal on, or decide the length or severity of any punishments both theoretical and actual;&lt;br /&gt;
** Quality Control ban proposals, decisions, &#039;&#039;&#039;unless&#039;&#039;&#039; the eventmin has been personally afflicted by the person in question who is proposed or decided to be or not to be Quality Control banned;&lt;br /&gt;
** Staffing Guidelines (&amp;quot;Staff Standards&amp;quot;) violations, or any punishments thereof.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Participation in Policy Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are permitted to partake in all policy discussions, such as amendments to the core or event team staff standards, event guidelines, moderation policy, or in-game policy, but members of the moderation team take priority in policy discussions.&lt;br /&gt;
** Members of the event team may make votes, vote on, and propose matters of their own accord.&lt;br /&gt;
** If an administrator+ requests that a member of the event team, or the event team as a whole to withhold from a policy discussion, then said member, or the team as a whole are obliged to do so.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;2. Event Classifications &amp;amp; Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
There are three types of events that members of the event team are expected to run: Major Events, Faction Events, In-round Events (also known as &amp;quot;buttonpushing&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
====== 2.1.1 Major Events: ======&lt;br /&gt;
A major event is any event that is expected to satisfy any two of the following four criteria:&lt;br /&gt;
&lt;br /&gt;
# Requires the use of a PR(s) on the GitHub in order to run;&lt;br /&gt;
# Impacts the station as a whole, and may or may not extend to ghost roles;&lt;br /&gt;
# Is likely to have an impact on the performance of the game box;&lt;br /&gt;
# Is likely to have more than &#039;&#039;&#039;five&#039;&#039;&#039; volunteers or &#039;&#039;&#039;thirty&#039;&#039;&#039; total participants.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team must ensure that the event is announced at least 48 hours prior to its scheduled time;&lt;br /&gt;
* Members of the event team running major events must receive permission from an administrator, head admin, or head eventmin;&lt;br /&gt;
* Members of the event team hosting or co-hosting a major event must be present for the event round in its entirety;&lt;br /&gt;
* Members of the event team hosting a major event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
Members of the event team are permitted to disrupt any round that would delay a major event by more than 30 minutes through calling the shuttle early, or if voted for by players, more &amp;quot;fun&amp;quot; means.&lt;br /&gt;
&lt;br /&gt;
====== 2.1.2 Faction Events: ======&lt;br /&gt;
A faction event is any event that does not satisfy the criteria for a major event, but is still likely to involve the general station, or is restricted to a specific ghost role or group of ghost roles. For example, spawning in a custom .dmi meteor outside the Persistence, or in Ordnance, that they (the persistence) or crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team may run faction events without approval;&lt;br /&gt;
* Members of the event team hosting or co-hosting a faction event must be present for the duration of the event;&lt;br /&gt;
* Members of the event team should respect the current chaos level, unless players pass a vote allowing the member of the event team to increase the chaos beyond expected levels;&lt;br /&gt;
* Members of the event team hosting a faction event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
====== 2.1.3 In-Round Events: ======&lt;br /&gt;
A station event is any event that does not satisfy the criteria for a major event, but is likely to impact (and is restricted to) the general station. For example, spawning in a custom .dmi meteor in ordnance that crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* Members of the event team should avoid overly targeting or favoring specific players;&lt;br /&gt;
* Members of the event team must avoid creating in-round events that benefit themselves;&lt;br /&gt;
* Members of the event team may run in-round events without approval;&lt;br /&gt;
* Members of the event team may not cause or summon any round-ending events, with respect to the likelihood that spawning said event may end the round (for example, kudzu is extremely unlikely to end a round);&lt;br /&gt;
* Members of the event team must respect the current chaos level, and may not attempt to create or pass a vote allowing the member of the event team to increase the chaos beyond expected levels.&lt;br /&gt;
Additionally, OPFORs are also included as a kind of In-Round event. OPFOR applications a member of the event team approves are their sole responsibility, and these are treated as an in-round event for the levels of expected impact. Any awry actions an OPFOR applicant takes that are &#039;&#039;&#039;reasonably&#039;&#039;&#039; foreseeable from the content of the OPFOR are at the fault of the event team member, and they are liable to be punished according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;3. Event Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
Members of the event team are expected to make events for the community and its players, and when running any of the three above kinds of events, they must follow these guidelines. Violating any of the above guidelines, or these guidelines, is liable to punishment according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
===== 3.1 Self and Community Service =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from running faction or in-round events that are &amp;quot;self-serving&amp;quot; to them either through social, material (in-game), or otherwise unspecified benefit.&lt;br /&gt;
** This does not extend to major events, but members of the event team must not make themselves the focal point of an event.&lt;br /&gt;
* Members of the event team must avoid in-round events that pertain to their specific role or duties, if they are currently playing as a character in the round.&lt;br /&gt;
** For example, it is prohbited for a security officer eventmin summoning aliens (xenomorphs). &lt;br /&gt;
* Members of the event team must ensure that the players participating in their event are enjoying their event, and it is the responsibility of the hosting (and co-hosting) members of the event team to orchestrate their event as such.&lt;br /&gt;
* Members of the event team must welcome constructive feedback where appropriate.&lt;br /&gt;
** Toxicity from players or staff should be reported to the appropriate persons.&lt;br /&gt;
* Members of the event team should avoid making events too chaotic, and should cater to both the extended and gamer populations of the server.&lt;br /&gt;
&lt;br /&gt;
===== 3.2 Server Philosophy =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team must ensure that they respect the lack of round-ending (or &amp;quot;station-destroying&amp;quot;) antagonists for in-round and faction events.&lt;br /&gt;
** This does not extend to major events.&lt;br /&gt;
** With permission from an Administrator, Head Admin, or a supermajority player vote (66.6%+ in favor), faction events may involve round ends.&lt;br /&gt;
* Members of the event team must avoid interrupting the roleplay, erotic or otherwise, of other players for both faction and in-round events.&lt;br /&gt;
** Foreseeability applies.&lt;br /&gt;
** This does not apply to major events.&lt;br /&gt;
&lt;br /&gt;
= Staff Hierarchy =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Hierarchy&#039;&#039;&#039; ====&lt;br /&gt;
The current staff hierarchy is as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Staff structure.png]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Roles, Responsibilities, &amp;amp; Functions&#039;&#039;&#039; ====&lt;br /&gt;
The SPLURT staff team is not tall in nature, and instead relies on a liberal distribution of power with some hard limits. Generally, staff are encouraged to act as equals until rank becomes necessary or relevant, either through duty requirements (an administrator is above a moderator in an appeal, for example) or when it comes to making decisions.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Management Team =====&lt;br /&gt;
These roles are responsible for the overarching administration/management of either the server or a specific server function. While not listed for redundancy&#039;s sake, all staff are beholden to all rules in these guidelines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mosley:&#039;&#039;&#039; Mosley is not a typical part of the hierarchy, but manages server architecture/functionality, donator issues, and many functions related to server maintenance, including the GitHub.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Head Admins:&#039;&#039;&#039; There are two Head Admin slots on SPLURT. Head Admins are the ultimate authority and power on all matters, for all other staff members. Their duties include:&lt;br /&gt;
** Making final rulings unable to be overridden unless by the other presiding Head Admin;&lt;br /&gt;
** Handling staff complaints on Administrators or other Head Admins;&lt;br /&gt;
** Managing overall server direction through policy-setting and ethos management;&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of staff applicants &amp;amp; applications;&lt;br /&gt;
** Promoting Trial Moderators, or ruling that they have failed their trial period;&lt;br /&gt;
** Promoting Game Moderators to Administrator;&lt;br /&gt;
** Handling PR or server visibility concerns, including handling major server-safety concerns;&lt;br /&gt;
** Setting, writing, and implementing major server policies, such as the Staffing Guidelines, Space Law, or the Standard Operating Procedure;&lt;br /&gt;
** Setting, writing, and implementing discord policies;&lt;br /&gt;
** Discussing balance, changes, etc., with other staff members;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** and The delegation of power.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Moderation Team =====&lt;br /&gt;
These roles are responsible for the general maintenance of the discord and game server, and moderate the general community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administrators:&#039;&#039;&#039; Administrators are the highest-ranking non-management role. They are above both Head Eventmins and Head Maintainers on moderation matters. Their duties include:&lt;br /&gt;
** Overseeing Game Moderators and providing guidance where necessary, especially when input or feedback is requested;&lt;br /&gt;
** Management of the discord and enforcing the discord rules;&lt;br /&gt;
** Creating staff discussions, providing input on staff discussions, and deciding on staff discussions (where appropriate);&lt;br /&gt;
** Participation in the Administrator Forum;&lt;br /&gt;
** Handling tickets that have been escalated from moderators either as part of an appeal or contest (see 3, 4 of the &amp;quot;Staff Complaints &amp;amp; Appealing&amp;quot; section);&lt;br /&gt;
** Screening, discussing, and overseeing balance changes with or without the Head Maintainer, involving Head Administrators where necessary;&lt;br /&gt;
** Corroborating with other Administrators to ensure all rules, regulations, and guidelines are clear, concise, and able to be understood by both players and staff, including making amendments where rules are unclear, unwritten, or poorly written in some way;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling staff complaints against Game Moderators or Trial Game Moderators (see 1, 2 of the &amp;quot;Staff Complaints &amp;amp; Appealing&amp;quot; section);&lt;br /&gt;
** Ensuring server safety, community safety, and community engagement (ensuring players want to play);&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof;&lt;br /&gt;
** Handling age verification tickets when other staff are not able to do so.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Providing input on staff discussions;&lt;br /&gt;
** Creating and handling discord tickets where necessary;&lt;br /&gt;
** Overseeing and assisting Eventmins if they request assistance;&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof with respect to input from Administrators;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling age verification tickets.&lt;br /&gt;
* &#039;&#039;&#039;Trial Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Game Moderators (above), excluding age verifications;&lt;br /&gt;
** Sricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Event Team =====&lt;br /&gt;
These roles are responsible for hosting events on the SPLURT game server.&lt;br /&gt;
* &#039;&#039;&#039;Head Eventmin:&#039;&#039;&#039; There is one Head Eventmin slot on SPLURT, but an administrator may take the role of Interim Head Eventmin in the absence of one. Their duties include:&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of &#039;&#039;&#039;event&#039;&#039;&#039; staff applicants &amp;amp; applications;&lt;br /&gt;
** Handling staff complaints on Eventmins and Trial Eventmins;&lt;br /&gt;
** Promoting Trial Eventmins, or ruling that they have failed their trial period;&lt;br /&gt;
** Approving major events (events impacting &amp;gt;50% of the current active station population);&lt;br /&gt;
** Running their own events.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eventmins:&#039;&#039;&#039; Eventmins are our event staff. Admin abuse rules are enforced more liberally on Eventmins, as they are expected to mold the experience for other players through the use of their administrative tools. Their duties include:&lt;br /&gt;
** Running both minor and major events;&lt;br /&gt;
** Ensuring the quality and degree to which their events can be enjoyed do not negatively impact the experience of players;&lt;br /&gt;
** Ensuring events are not overwhelming for players;&lt;br /&gt;
** Ensuring players are informed of major events and when these events will be happening;&lt;br /&gt;
** Reporting moderation concerns to moderation staff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;†While Eventmins are not required or expected to do age verification, they may choose to do so. This does not extend to Trial Eventmins.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trial Eventmins:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Eventmins (above);&lt;br /&gt;
** Stricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== 1.4 Maintainer Team =====&lt;br /&gt;
The maintainer team, and its members, is the only team not forming part of the SPLURT staff team. As such, they are only beholden to the maintainer guidelines.&lt;br /&gt;
* &#039;&#039;&#039;Head Maintainer:&#039;&#039;&#039; There is one Head Maintainer slot on SPLURT. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Handling balance concerns or complaints raised by members of SPLURT (staff or players);&lt;br /&gt;
** Managing administration-related PRs;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintainers:&#039;&#039;&#039; Maintainers ensure the codebase remains up-to-date, without bugs/exploits, and also make feature/code/sprite contributions to the server. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Ensuring PRs are balanced, with consultation to Administrators and Head Admins;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
*&#039;&#039;&#039;Server Spriters:&#039;&#039;&#039; Server spriters are volunteer individuals who are only expected to contribute solely to sprites. They may occasionally be compensated for their work. Their duties include:&lt;br /&gt;
**Sprite implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
= Staff Complaints &amp;amp; Appealing =&lt;br /&gt;
&lt;br /&gt;
A staff complaint is different from an adminhelp about a player who also happens to be a staff member. All members of staff can be noted or banned in accordance to the rules. A staff complaint refers solely to a complaint on the conduct, behavior, actions, or acumen of a staff member.&lt;br /&gt;
&lt;br /&gt;
==== 1. Complaint Handling ====&lt;br /&gt;
Staff complaints are distinct from a contested punishment. A player must make any complaint clear by stating that they are making a complaint against a staff member (or staff members) and must specify who in particular.&lt;br /&gt;
&lt;br /&gt;
Complaints against a Game Moderator or Trial Game Moderator may be handled by an Administrator.&lt;br /&gt;
&lt;br /&gt;
Complaints against Eventmins or Trial Eventmins may be handled by the Head Eventmin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Administrators or the Head Eventmin may be handled by a Head Admin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Maintainers should be raised to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Head Admins must be brought to another Head Admin. If there is a simultaneous complaint against both Head Admins, then the complaint must be brought to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Mosley should be made to the general staff team.&lt;br /&gt;
&lt;br /&gt;
==== 2. Complaint Process ====&lt;br /&gt;
&lt;br /&gt;
When a complaint is made, a complainant should be encouraged to provide their complaint in full. The involved staff member may only do two things at this stage:&lt;br /&gt;
* Ping a person who may handle the complaint (see above);&lt;br /&gt;
* Ask the complainer to state their complaint.&lt;br /&gt;
It is forbidden to begin to argue or debate the complaint without acknowledgement that the complaint is being handled by a person able to handle the complaint.&lt;br /&gt;
&lt;br /&gt;
When an appropriate person acknowledges the complaint, they must:&lt;br /&gt;
# Ask the involved staff member for their side of things;&lt;br /&gt;
# Compare this with the complainant&#039;s account;&lt;br /&gt;
# Consider whether the complaint is valid by assessing our above staff rules and, if yes, continue to step 4. If no, skip to step 6.&lt;br /&gt;
# Assess the impact and intent behind the staff member&#039;s actions;&lt;br /&gt;
# Decide an appropriate punishment for the staff member and apply the punishment, convening with other persons of the same rank if necessary;&lt;br /&gt;
# Reveal the outcome of the complaint and how this outcome was achieved to the complainant before closing the ticket.&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Staff Punishments =====&lt;br /&gt;
Appropriate outcomes to a staff complaint, or appropriate staff punishments involve:&lt;br /&gt;
&lt;br /&gt;
* No action. The staff member either hasn&#039;t done anything wrong or is receiving a verbal warning.&lt;br /&gt;
* Black marks. The staff member is issued warnings through the black mark system.&lt;br /&gt;
* Demotion. The staff member is found to have committed grave misconduct and is demoted.&lt;br /&gt;
* Suspension. The staff member is found to have committed grave misconduct and is suspended for a fixed period of time.&lt;br /&gt;
* Dismissal. The staff member is found to have committed gross misconduct and is immediately dismissed.&lt;br /&gt;
&lt;br /&gt;
==== 3. Punishment Contestation ====&lt;br /&gt;
&lt;br /&gt;
Any note or ban may be appealed, with the exception of QC bans (where no appeal time is given) and age-related bans (where no appeal time is given). Verbal warnings that did not result in an admin remark may not be appealed.&lt;br /&gt;
&lt;br /&gt;
Players have a right to appeal the: &lt;br /&gt;
&lt;br /&gt;
* Severity of a note;&lt;br /&gt;
* Length of a ban;&lt;br /&gt;
* Severity of a punishment (note vs. ban);&lt;br /&gt;
* Removal of Permissions (mentorship);&lt;br /&gt;
* and The grounds of punishment (whether a punishment should have been issued at all).&lt;br /&gt;
&lt;br /&gt;
If a player is contesting a punishment or ban, they should do so before their ban or note expires, or within 30 days (whichever comes first). &lt;br /&gt;
&lt;br /&gt;
The staff member who issued a punishment is the first person to handle a contest of punishment. They should re-review the situation, their reasons for punishment, input from other staff (if any), the actions of the player, and any other relevant information. They should then review the player&#039;s grounds for contesting the punishment before deciding to either stay (reject) or grant (accept) the contest.&lt;br /&gt;
&lt;br /&gt;
A granted contest of punishment leads to:&lt;br /&gt;
* The note or ban being removed entirely;&lt;br /&gt;
* The severity of the note being lowered;&lt;br /&gt;
* The ban being exchanged for a note;&lt;br /&gt;
* The length or type of the ban being lowered;&lt;br /&gt;
* or The permissions taken being reinstated.&lt;br /&gt;
A stayed contest of punishment leads to:&lt;br /&gt;
* No further action.&lt;br /&gt;
It should be noted that a successful contest of punishment means that the minimum appeal time for the given punishment is removed, and the lowered ban length (if applicable) &#039;&#039;&#039;must&#039;&#039;&#039; be served in full.&lt;br /&gt;
&lt;br /&gt;
==== 4. Appeals Process ====&lt;br /&gt;
&lt;br /&gt;
Players and staff members have the right to appeal any decisions made by a member of staff. SPLURT uses a linear, vertical appeal system. Appeals follow a simple process:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;1. You may appeal to one member of staff above the rank of the staff member who took the appealed action.&lt;br /&gt;
&lt;br /&gt;
2. If you are unhappy with the decision of the person who you appealed to the second time, you may repeat the first step.&lt;br /&gt;
&lt;br /&gt;
3. Appeals may only be made to one member of staff per rank (Game Moderator, Administrator, Head Admin.&lt;br /&gt;
&lt;br /&gt;
3.1 Exceptions may be made to this rule to allow two members of staff per rank where appropriate, but this is at &#039;&#039;&#039;staff member&#039;&#039;&#039; discretion/choice &#039;&#039;&#039;only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. An appeal &#039;&#039;&#039;cannot&#039;&#039;&#039; mention a staff member by name, and the rank role must be pinged. For example, instead of pinging @toastewoofs for a complaint, you must ping @Administrator.&amp;lt;/blockquote&amp;gt;This means that if you appeal the decision of a Trial Game Moderator, you may appeal a total of &#039;&#039;&#039;four&#039;&#039;&#039; times (including the original appeal to the initial member of staff; see below) before a final decision is made.&lt;br /&gt;
&lt;br /&gt;
[[File:Appeals_process.png]]&lt;br /&gt;
&lt;br /&gt;
* You may not appeal to another member of staff of the same rank at any stage of appeal&lt;br /&gt;
* You may not attempt to appeal to a specific member of staff&lt;br /&gt;
* If you are appealing a decision made by a Head Admin, you have one mode of appeal to the second presiding Head Admin.&lt;br /&gt;
** You cannot appeal the decision of a Head Admin unless the original decision being appealed is by a Head Admin (see graph above).&lt;br /&gt;
* Mosley is not involved in the appeals process.&lt;br /&gt;
&lt;br /&gt;
= Punishment Guidelines =&lt;br /&gt;
&lt;br /&gt;
A punishment is a note, ban, or restriction placed upon a player. Before any punishment is issued, a player &#039;&#039;&#039;must&#039;&#039;&#039; be brought into an AdminHelp in-game, or a discord ticket. &lt;br /&gt;
&lt;br /&gt;
The punishment should be applied at the end of a ticket (or when you have made your final decision), but may be applied after you have informed the player of the punishment and the reasoning behind the punishment if it is a discord ticket.&lt;br /&gt;
&lt;br /&gt;
==== 1. Note Guidelines ====&lt;br /&gt;
&lt;br /&gt;
There are five severities for notes:&lt;br /&gt;
&lt;br /&gt;
* None: Reserved for admin remarks in the literal sense, or antagonist tokens. Unless an antag token, none severity notes should be made private.&lt;br /&gt;
* Minor: Low-impact (affecting zero to one players), fringe, or first-offence breaches of the rules.&lt;br /&gt;
* Moderate: Medium-impact (affecting one to three players), unambiguous breaches of the rules. &lt;br /&gt;
* High: High-impact (affecting three+ players), unambiguous breaches of the rules, or a breach of the rules with clear, malicious intent.&lt;br /&gt;
&lt;br /&gt;
Note that the above is not comprehensive, and staff are encouraged to apply notes holistically. &lt;br /&gt;
* Repeated breaches of the same rule will result in notes or bans being escalated in severity or length.&lt;br /&gt;
When deciding the severity of a note, a staff member should consider:&lt;br /&gt;
* The other admin remarks a player has (notes/bans) and what these remarks are for. If they&#039;re irrelevant or excessively old, they should be paid less attention.&lt;br /&gt;
* The scope of the rule violation. Did it affect a significant amount of players? How strongly did it affect them?&lt;br /&gt;
* What was the intent of the player? Were they distinctly unaware of the rule? Did they intend for things to violate the rule in question, at the severity it did?&lt;br /&gt;
Once again, the above is not comprehensive, and staff are encouraged to use their professional judgement.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Note Expiry &amp;amp; Secret Notes =====&lt;br /&gt;
&lt;br /&gt;
Secret notes, excluding notes intended purely to convey information to other members of staff, are currently not practiced on SPLURT.&lt;br /&gt;
&lt;br /&gt;
Note expiration is used holistically, but should only apply to moderate or minor severity notes. An expiring note typically means that a staff member wishes to convey that the infraction was not deserving of a permanent note. For example, punishing a behavior that strongly impacted a small number of people but is likely to be learned from.&lt;br /&gt;
* A minor severity note should expire 1-3 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
* A moderate severity note should expire 3-6 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
&lt;br /&gt;
==== 2. Ban Guidelines ====&lt;br /&gt;
&lt;br /&gt;
SPLURT practices lenient punishment, and bans should be reserved to appropriate length and type to best support a player in changing troublesome behavior. The end goal of banning a player is not to get them off our hands, but to try to make them learn from their mistakes. American Psychologist B. F. Skinner famously coined this system of punishing someone in an attempt to condition out a behavior as [https://en.wikipedia.org/wiki/Operant_conditioning operant conditioning].&lt;br /&gt;
&lt;br /&gt;
There are two types of bans, role and server. Server bans are reserved for rule violations not tied to a specific role. Bans can be loosely appropriated by their severity:&lt;br /&gt;
&lt;br /&gt;
* Minor Severity: A second or third offense of the same kind (escalating from a note) or an offense done with clear malicious intent but would otherwise be a minor note;&lt;br /&gt;
* Moderate Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules; or an offense done with clear malicious intent but would otherwise be a moderate note;&lt;br /&gt;
* High Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules &#039;&#039;&#039;AND&#039;&#039;&#039; has impacted one or more players in a highly disruptive manner; or an offense done with clear malicious intent but would otherwise be a major-severity note;&lt;br /&gt;
&lt;br /&gt;
Bans for the same rule violation should linearly escalate up the scale (see below). Players with bans across varying roles should be considered for server bans. &lt;br /&gt;
&lt;br /&gt;
[[File:Ban guidelines.png|1024x607px]]&lt;br /&gt;
&lt;br /&gt;
 *Low, Moderate, and High severity follow the same stringency and criterion as notes.&lt;br /&gt;
 †Prior Applied Permaban: The permaban must be relevant to the ban being issued (i.e., a permanent security role ban for a potential further security role ban)&lt;br /&gt;
 ‡Quality Control (QC): Staff reserve the right to issue a QC (quality control) ban at any stage of this process.&lt;br /&gt;
 ‡‡Same Rule Violation: A further ban accrued after a player has received a one-week ban can result in a one-month ban being issued, skipping a 2-week ban. &lt;br /&gt;
&lt;br /&gt;
** After a one-month ban has been issued, a player is eligible for a relevant permanent ban (role/server depending on the type of ban)&lt;br /&gt;
** When server-banning a player with a role-ban, staff reserve the right to server-ban one ban step under their highest-level role ban. For example, a two-week role ban makes a player eligible for a one-week server ban.&lt;br /&gt;
&lt;br /&gt;
When choosing the type and length of ban, there are also other things a staff member should consider, such as:&lt;br /&gt;
* Whether the relevant bans a player has are current (newer than 15 months old)&lt;br /&gt;
* Whether the bans are relevant to the current type of ban being issued (if not, apply it as their first ban)&lt;br /&gt;
* Whether the violation a player has committed is locked to a specific role&lt;br /&gt;
* In the case of server bans: whether the player has role bans across several roles&lt;br /&gt;
** In this case, staff members may use their professional judgement to issue an appropriate ban timer&lt;br /&gt;
** For example, a player with two-week bans in science, engineering, and research would be eligible for a one to three month server ban, but not a permanent ban (which would come next)&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Ban Logging =====&lt;br /&gt;
All bans should be logged in both the private staff channel and the public ban log channel. There is a separate process for both. The &#039;&#039;&#039;private&#039;&#039;&#039; staff-only ban log should be uncensored, contain all relevant information, and follow the template pinned in the ban evidence channel. While images are not necessary, they will be helpful should the player appeal your ban.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Public&#039;&#039;&#039;, player-facing bans should be logged as per the following example and guidelines:&lt;br /&gt;
&lt;br /&gt;
 Toastewoofs/toastey has issued a 1-month server ban for [CKEY] for: Round removed another player, [CHARNAME]/[CKEY], who did not have RR preferences set to yes, and after a history of targeted harassment toward this player. Has been warned that further infractions may lead to a permanent ban.&lt;br /&gt;
&lt;br /&gt;
* All CKEYs, including CKEYs inside the note itself should be redacted with square brackets containing the word &amp;quot;CKEY&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CKEY]&lt;br /&gt;
* All character names should be redacted with square brackets containing: &amp;quot;CHARNAME&amp;quot;, &amp;quot;CHAR&amp;quot;, &amp;quot;CHARACTER&amp;quot;, or &amp;quot;CHARACTERNAME&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARNAME] &lt;br /&gt;
** If character details (describing the physical appearance of a character) should be included, they should follow the same guidelines but the word &amp;quot;name&amp;quot; is replaced by &amp;quot;DETAILS&amp;quot;. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARDETAILS]. &lt;br /&gt;
* While bans should be posted immediately, if they are not, dates and times should &#039;&#039;&#039;not&#039;&#039;&#039; be added.&lt;br /&gt;
* The round ID should &#039;&#039;&#039;not&#039;&#039;&#039; be included.&lt;br /&gt;
* The length of ban &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* The type (server, role) &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* Staff members should include the CKEY and Discord username of the issuing staff member at the beginning of each log. Typically, this is also the CKEY and Discord username of the person posting the log. This should be done in the format &amp;quot;CKEY/Username&amp;quot; followed by &amp;quot;has issued a&amp;quot;.&lt;br /&gt;
* There should be a colon (:) separating the ban information, and the ban reason, for clarity.&lt;br /&gt;
* Staff may use their discretion to censor any &#039;&#039;&#039;identifying&#039;&#039;&#039; information where necessary, but ban details must remain unmarred.&lt;br /&gt;
&lt;br /&gt;
In summary, it should follow this format:&lt;br /&gt;
&lt;br /&gt;
CKEY/Username has issued a X-(day(s)/week(s)/month(s)/year(s)/permanent) (server/role) ban for [CKEY] for: (reason).&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Ban Appeals =====&lt;br /&gt;
&lt;br /&gt;
All players have a right to appeal their bans after a given time, unless they have already made a punishment contestation. This is known as a &#039;good behavior&#039; appeal. This is &#039;&#039;&#039;distinct&#039;&#039;&#039; from when a ban is contested (refer to section 3 &amp;quot;[[Staffing Guidelines#3. Punishment Contestation| Punishment Contestation]]&amp;quot; &amp;amp; 4 &amp;quot;[[Staffing Guidelines#4. Appeals Process|Appeals Process]]&amp;quot; of Staff Complaints &amp;amp; Appealing).&lt;br /&gt;
&lt;br /&gt;
Bans have different minimum appeal times depending on their original length. Staff members may use their discretion to set the minimum appeal time:&lt;br /&gt;
* One day: Contest-only.&lt;br /&gt;
* Three days: Appeal after one day.&lt;br /&gt;
* One week: Appeal after three days.&lt;br /&gt;
* Two weeks: Appeal after three days to one week.&lt;br /&gt;
* One month: Appeal after one to two weeks.&lt;br /&gt;
* Three months: Appeal after two weeks to one month.&lt;br /&gt;
* Six months: Appeal after three months.&lt;br /&gt;
* First Permaban: Appeal after three to six months.&lt;br /&gt;
* Second Permaban: Unappealable.&lt;br /&gt;
An appeal should always be handled by the member of staff who issued the original ban. When a ban appeal is made, they should generally try to consider:&lt;br /&gt;
&lt;br /&gt;
* Player conduct after the ban either on the discord or game server (whichever applicable);&lt;br /&gt;
* The likelihood the player will repeat their offense;&lt;br /&gt;
* The severity and intent behind the original action;&lt;br /&gt;
* The honesty and sincerity of the appeal, and whether a meaningful amount of effort was placed into making said appeal.&lt;br /&gt;
&lt;br /&gt;
Players will be expected to recognize why they were banned and indicate that they will not repeat the infraction committed. Players will also be expected to be honest and truthful in their appeal in offering explanations of their behaviors or proof that they have learned from their mistakes. Staff members have the right to accept or reject any appeals for any reason, except where an appeal is rejected through a negative bias toward the player in question.&lt;br /&gt;
&lt;br /&gt;
* Rejected &#039;good behavior&#039; appeals may not be contested &#039;&#039;&#039;unless&#039;&#039;&#039; there is an accusation of bias in the decision-making process by the handling staff member. In such case, it follows the standard appeals process.&lt;br /&gt;
&lt;br /&gt;
* If a player seems to be arguing the grounds of a ban in their appeal, staff members reserve the right to escalate the appeal to a contest of punishment if one has already not been made. Otherwise, the appeal should be rejected due to the player not demonstrating understanding of their infraction.&lt;br /&gt;
&lt;br /&gt;
Players may only make a &#039;good behavior&#039; appeal &#039;&#039;&#039;once&#039;&#039;&#039; per ban. After a ban expires, it may no longer appealed as a ban appeal, and should instead be appealed as a note.&lt;br /&gt;
&lt;br /&gt;
==== 3. Discord Punishment Guidelines ====&lt;br /&gt;
&lt;br /&gt;
Discord punishments should be issued be issued holistically and with respect to the intent of the discord rules, not necessarily the letter. Discord punishments &#039;&#039;&#039;must&#039;&#039;&#039; follow a linear scale, unless a Server Safety violation is committed, where the punishment should instead be an instant, permanent ban. Minor infractions may result in any number of one- or three-day punishments.&lt;br /&gt;
&lt;br /&gt;
# One-day punish role.&lt;br /&gt;
# Three-day punish role.&lt;br /&gt;
# One-week punish role.&lt;br /&gt;
# Two-week punish role.&lt;br /&gt;
# One-month punish role.&lt;br /&gt;
# Permanent punish role.&lt;br /&gt;
&lt;br /&gt;
When an offense is committed, the offending content must be deleted, and the offending person &#039;&#039;&#039;must&#039;&#039;&#039; be brought into a ticket to explain what the offending content was, what their punishment will be, and to address any further questions they may have. &lt;br /&gt;
* Discord punishments are the only punishment where the punishment may be given out before a ticket is made.&lt;br /&gt;
&lt;br /&gt;
==== 4. Do Not Interact (DNI) Orders ====&lt;br /&gt;
&lt;br /&gt;
As of 06/03/2026 (DD/MM/YYYY), following a vote in the staff channel, DNI orders are no longer enforced or created for players, including DNIs between players and staff. Harassment or metagrudging should be punished as per the rules.&lt;br /&gt;
&lt;br /&gt;
= Staff Procedures =&lt;br /&gt;
&lt;br /&gt;
==== 1. Staff Meetings ====&lt;br /&gt;
&lt;br /&gt;
A staff meeting is an established date and time where all staff will convene on the discord to discuss any issues on the itinerary for said meeting; or to bring up new points to discuss, also. Any member of staff can request a meeting, but only Head Admins and Mosley may set the dates and times, and establish that a meeting is going to happen.&lt;br /&gt;
&lt;br /&gt;
Not all decisions require a staff meeting, but a staff meeting &#039;&#039;&#039;must&#039;&#039;&#039; be held if:&lt;br /&gt;
* A proposed decision will impact the wider playerbase;&lt;br /&gt;
* A proposed decision will fundamentally change gameplay;&lt;br /&gt;
* A proposed decision is conceivably controversial in nature.&lt;br /&gt;
&lt;br /&gt;
Changes that only impact staff do not necessitate a meeting, as these changes typically may only be enacted with permission from Head Admins and/or Mosley.&lt;br /&gt;
===== 1.1 Meeting Conduct =====&lt;br /&gt;
* During a meeting, all staff should be given a chance to speak their piece on any given topic.&lt;br /&gt;
* Staff members should avoid speaking over one another; they should ensure that the above point remains true and should let staff members speak their points in full before attempting to speak themselves;&lt;br /&gt;
* Staff members should remain constructive in their criticisms of proposals or any relevant discussion;&lt;br /&gt;
* Staff members should avoid side tracking discussion, such as through streaming irreverent content while the meeting is taking place, using soundboards, screaming randomly, etc.&lt;br /&gt;
* Staff members should not use meetings to raise complaints about other staff members, as this can lead to dogpiling and make other members of staff uncomfortable&lt;br /&gt;
* Staff members should remember that staff meetings include &#039;&#039;&#039;all&#039;&#039;&#039; staff, including Trial staff and Event staff; and potentially, maintainer staff.&lt;br /&gt;
&lt;br /&gt;
==== 2. Suggestion Handling ====&lt;br /&gt;
tbd&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Staff_Rulings&amp;diff=22776</id>
		<title>Staff Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Staff_Rulings&amp;diff=22776"/>
		<updated>2026-05-04T17:40:40Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Head Admins may edit this page at any time to implement a ruling. Administrators require consensus from a majority of other admins, or the Head Admins, to implement a ruling.&lt;br /&gt;
&lt;br /&gt;
Other ranks may not implement rulings, and should propose rulings to the appropriate persons.&lt;br /&gt;
&lt;br /&gt;
This page serves to document major decisions/changes, or rule stipulations.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:20%; background-color:#cc6666;&amp;quot; |Policy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#cc6666;&#039;|Ruling&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;text-align: center; width:10%; background-color:#cc6666;&#039;|Date (EU)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;text-align: center; width:10%; background-color:#cc6666;&#039;|Admin (CKEY)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#cc6666;&#039;|Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#cc6666;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;Drones and repairing station-critical equipment&#039;&#039;&#039;&lt;br /&gt;
|Drones are permitted to repair station-critical machinery (SM, atmos, gravity generator, telecommunications, etc.) so long as they continue to follow their drone laws.&lt;br /&gt;
| 27/10/2025&lt;br /&gt;
| SamanthaFyre&lt;br /&gt;
| Head Admin&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;Permitted size for combat-oriented roles&#039;&#039;&#039;&lt;br /&gt;
|Security, command, and antagonists may not be below 0.8 (80% of a tile) in size. All other roles may be any size. &lt;br /&gt;
|29/10/2025&lt;br /&gt;
|SamanthaFyre&lt;br /&gt;
|Head Admin&lt;br /&gt;
|This does not apply to extended. &lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;Use of size mechanics during combat&#039;&#039;&#039;&lt;br /&gt;
|Size-stomping is not allowed to be used in combat, regardless of circumstance.&lt;br /&gt;
|29/10/2025&lt;br /&gt;
|SamanthaFyre&lt;br /&gt;
|Head Admin&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Validhunting as an AI&#039;&#039;&#039;&lt;br /&gt;
|The station AI must still follow its laws, but may be ordered to find or contain a crew member by security or command; the AI cannot apprehend or assault/kill a person they are ordered to find or contain themself. Non-crew antagonists may similarly be pursued or contained, but the AI is not beholden to crew-based laws. AI should avoid pursuing non-crew antagonists unless they are actively harming crew, where they may intervene.&lt;br /&gt;
|31/12/2025&lt;br /&gt;
|SamanthaFyre&lt;br /&gt;
|Head Admin&lt;br /&gt;
|Assault/kill conditions can be overridden by laws that permit such.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;Staff transparency&#039;&#039;&#039;&lt;br /&gt;
|Visibility of staff guidelines (including punishment guidelines) will be [[Staffing Guidelines|open to the public]].&lt;br /&gt;
|05/03/2026&lt;br /&gt;
|Toastewoofs&lt;br /&gt;
|Administrator&lt;br /&gt;
|Approved by SamanthaFyre, Aloraine, &amp;amp; Adminstrator team&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;Do Not Interact (DNI) orders&#039;&#039;&#039;&lt;br /&gt;
|Do Not Interact (DNI) orders (between any player/staff) will no longer be created or enforced due to their fallibility, liability to get players and staff in needless trouble, and staff&#039;s unwillingness to meddle with interpersonal affairs between players. Harassment and metagrudging should be punished per standard rules.&lt;br /&gt;
|07/03/2026&lt;br /&gt;
|Toastewoofs&lt;br /&gt;
|Administrator&lt;br /&gt;
|Successful staff vote 2-5-9 (14 in favor). Approved by SamanthaFyre &lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Ban &amp;amp; high-severity note transparency&#039;&#039;&#039;&lt;br /&gt;
|All bans (role and server), and high-severity (red) notes will be made available to the public on the discord, with certain information censored. This will not be backdated, and guidelines are to be added to the staffing guidelines page.&lt;br /&gt;
|05/04/2026&lt;br /&gt;
|Talzion&lt;br /&gt;
|Head Admin&lt;br /&gt;
|Implemented following community and staff vote/discussion.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;DM moderation &amp;amp; complaints&#039;&#039;&#039;&lt;br /&gt;
|All complaints and acts of moderation are now banned. Staff members must refer players to opening an adminhelp to voice their complaint, and must not investigate, take, handle, etc., any complaints via direct messages. To be explained further in the staff standards and announced.&lt;br /&gt;
|10/04/2026&lt;br /&gt;
|Toastewoofs &amp;amp; Talzion&lt;br /&gt;
|Administrator, Head Admin&lt;br /&gt;
|Successful, unanimous staff vote (17-0). &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;s&amp;gt;Implementation of Events team guidelines and a moderation-only channel&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;s&amp;gt;Toaste (toastey/Toastewoofs) will write new guidelines specific to members of the event team (eventmins, head eventmins, trial eventmins) in regard to their duties, rules surrounding them and their use of power, and their participation in certain staff matters. A moderation channel accessible to only members of the moderation team (trial game moderators, game moderators, administrators, head admins) will also be made.&amp;lt;/s&amp;gt; &lt;br /&gt;
|30/04/2026&lt;br /&gt;
|Toastewoofs&lt;br /&gt;
|Administrator&lt;br /&gt;
|Approved by Aloraine, SamanthaFyre.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;Reversion of Ruling #9 and alternative provisions&#039;&#039;&#039;&lt;br /&gt;
|Staff ruling #9, &amp;quot;Implementation of Events team guidelines and a moderation-only channel&amp;quot; is annulled, and instead, the rules on eventmin contributions are being gingerly relaxed. Additionally, eventmin hiring standards will be heavily improved.&lt;br /&gt;
|04/05/2026&lt;br /&gt;
|Toastewoofs&lt;br /&gt;
|Administrator&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
|Example&lt;br /&gt;
|XX/XX/2026&lt;br /&gt;
|Toastewoofs&lt;br /&gt;
|Head Admin&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Staff_Rulings&amp;diff=22775</id>
		<title>Staff Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Staff_Rulings&amp;diff=22775"/>
		<updated>2026-05-04T17:37:27Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Head Admins may edit this page at any time to implement a ruling. Administrators require consensus from a majority of other admins, or the Head Admins, to implement a ruling.&lt;br /&gt;
&lt;br /&gt;
Other ranks may not implement rulings, and should propose rulings to the appropriate persons.&lt;br /&gt;
&lt;br /&gt;
This page serves to document major decisions/changes, or rule stipulations.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:20%; background-color:#cc6666;&#039;|Policy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#cc6666;&#039;|Ruling&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;text-align: center; width:10%; background-color:#cc6666;&#039;|Date (EU)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;text-align: center; width:10%; background-color:#cc6666;&#039;|Admin (CKEY)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#cc6666;&#039;|Rank&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#cc6666;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drones and repairing station-critical equipment&#039;&#039;&#039;&lt;br /&gt;
|Drones are permitted to repair station-critical machinery (SM, atmos, gravity generator, telecommunications, etc.) so long as they continue to follow their drone laws.&lt;br /&gt;
| 27/10/2025&lt;br /&gt;
| SamanthaFyre&lt;br /&gt;
| Head Admin&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permitted size for combat-oriented roles&#039;&#039;&#039;&lt;br /&gt;
|Security, command, and antagonists may not be below 0.8 (80% of a tile) in size. All other roles may be any size. &lt;br /&gt;
|29/10/2025&lt;br /&gt;
|SamanthaFyre&lt;br /&gt;
|Head Admin&lt;br /&gt;
|This does not apply to extended. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of size mechanics during combat&#039;&#039;&#039;&lt;br /&gt;
|Size-stomping is not allowed to be used in combat, regardless of circumstance.&lt;br /&gt;
|29/10/2025&lt;br /&gt;
|SamanthaFyre&lt;br /&gt;
|Head Admin&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Validhunting as an AI&#039;&#039;&#039;&lt;br /&gt;
|The station AI must still follow its laws, but may be ordered to find or contain a crew member by security or command; the AI cannot apprehend or assault/kill a person they are ordered to find or contain themself. Non-crew antagonists may similarly be pursued or contained, but the AI is not beholden to crew-based laws. AI should avoid pursuing non-crew antagonists unless they are actively harming crew, where they may intervene.&lt;br /&gt;
|31/12/2025&lt;br /&gt;
|SamanthaFyre&lt;br /&gt;
|Head Admin&lt;br /&gt;
|Assault/kill conditions can be overridden by laws that permit such.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Staff transparency&#039;&#039;&#039;&lt;br /&gt;
|Visibility of staff guidelines (including punishment guidelines) will be [[Staffing Guidelines|open to the public]].&lt;br /&gt;
|05/03/2026&lt;br /&gt;
|Toastewoofs&lt;br /&gt;
|Administrator&lt;br /&gt;
|Approved by SamanthaFyre, Aloraine, &amp;amp; Adminstrator team&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Do Not Interact (DNI) orders&#039;&#039;&#039;&lt;br /&gt;
|Do Not Interact (DNI) orders (between any player/staff) will no longer be created or enforced due to their fallibility, liability to get players and staff in needless trouble, and staff&#039;s unwillingness to meddle with interpersonal affairs between players. Harassment and metagrudging should be punished per standard rules.&lt;br /&gt;
|07/03/2026&lt;br /&gt;
|Toastewoofs&lt;br /&gt;
|Administrator&lt;br /&gt;
|Successful staff vote 2-5-9 (14 in favor). Approved by SamanthaFyre &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ban &amp;amp; high-severity note transparency&#039;&#039;&#039;&lt;br /&gt;
|All bans (role and server), and high-severity (red) notes will be made available to the public on the discord, with certain information censored. This will not be backdated, and guidelines are to be added to the staffing guidelines page.&lt;br /&gt;
|05/04/2026&lt;br /&gt;
|Talzion&lt;br /&gt;
|Head Admin&lt;br /&gt;
|Implemented following community and staff vote/discussion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DM moderation &amp;amp; complaints&#039;&#039;&#039;&lt;br /&gt;
|All complaints and acts of moderation are now banned. Staff members must refer players to opening an adminhelp to voice their complaint, and must not investigate, take, handle, etc., any complaints via direct messages. To be explained further in the staff standards and announced.&lt;br /&gt;
|10/04/2026&lt;br /&gt;
|Toastewoofs &amp;amp; Talzion&lt;br /&gt;
|Administrator, Head Admin&lt;br /&gt;
|Successful, unanimous staff vote (17-0). &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Implementation of Events team guidelines and a moderation-only channel&#039;&#039;&#039;&lt;br /&gt;
|Toaste (toastey/Toastewoofs) will write new guidelines specific to members of the event team (eventmins, head eventmins, trial eventmins) in regard to their duties, rules surrounding them and their use of power, and their participation in certain staff matters. A moderation channel accessible to only members of the moderation team (trial game moderators, game moderators, administrators, head admins) will also be made. &lt;br /&gt;
|30/04/2026&lt;br /&gt;
|Toastewoofs&lt;br /&gt;
|Administrator&lt;br /&gt;
|Approved by Aloraine, SamanthaFyre.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
|Example&lt;br /&gt;
|XX/XX/2026&lt;br /&gt;
|Toastewoofs&lt;br /&gt;
|Head Admin&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=22772</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=22772"/>
		<updated>2026-05-03T14:25:53Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* The Weapon Permit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
{{Heading Structure|Abackcolour=#d95588|Atitle=Looking for the [[Standard Operating Procedure]]?|Atext=This page contains in-character laws, and is used by both staff and players for reference. It&#039;s important to read if you wish to be an antagonist, member of command, or a member of security.}}&lt;br /&gt;
&lt;br /&gt;
Space law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their space stations. It applies to all NT employees, authorized visitors, and generally anyone that is legally aboard the station. These individuals are both protected by, and expected to follow, space law. Any individuals that board the station with hostile intent are not protected by space law. Central Command can authorize pardons for any named or unnamed crimes as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Interpretation of the law [[file:documents.png|32px]] ==&lt;br /&gt;
A rough understanding of space law is important in order to ensure workplace productivity for Nanotrasen employees, and to prevent any accidental crimes from being committed without one&#039;s knowledge. Furthermore, more in-depth knowledge of space law is recommended, if not required for intensive positions such as captain, head of personnel, warden, head of security, security officer, and lawyer.&lt;br /&gt;
 &lt;br /&gt;
For certain crimes, the intention of the accused is important. The difference between murder and manslaughter can be hard to ascertain. When in doubt, you should default to the lesser crime.&lt;br /&gt;
 &lt;br /&gt;
Charging someone with &#039;&#039;&#039;multiple counts&#039;&#039;&#039; of the very same crime is completely disallowed; even if someone steals every toolbox on the station, you may only charge them with one count of minor theft.&lt;br /&gt;
&lt;br /&gt;
Knowingly aiding a criminal is aiding and abetting. Offenders are to be charged with the same sentence as the person they helped, with a minimum charge of at least five minutes.&lt;br /&gt;
&lt;br /&gt;
== Crime stacking ==&lt;br /&gt;
&lt;br /&gt;
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:&lt;br /&gt;
&lt;br /&gt;
Criminals with crimes of the same tier (eg, 403 and 406) should be charged with the most relevant, single crime to the actions they committed.&lt;br /&gt;
&lt;br /&gt;
If a person commits the same crime three or more times, they may be charged one tier up from their current crime. For example, three counts of 307 leads to 407. Space Law is laid out in such a way that this typically makes a great deal of sense.&lt;br /&gt;
&lt;br /&gt;
If a person commits crimes of the same severity five or more times, they be charged one tier up from the most relevant of their current crimes. For example, two counts of 105, two counts of 108, and one count of 109 could be charged as 205 or 206.&lt;br /&gt;
&lt;br /&gt;
== Arrest and brig procedures [[file:handcuffs.png|32px]] ==&lt;br /&gt;
Now found [[Standard Operating Procedure#1. Security|here]], in the standard operating procedure. Members of Security and Command are advised to review this.&lt;br /&gt;
&lt;br /&gt;
There are some special precautions to be noted here for quick and easy reference:&lt;br /&gt;
&lt;br /&gt;
* Ask Plasmamen prisoners where their internals tank is located. &#039;&#039;&#039;Do not remove this tank, as it will kill them.&#039;&#039;&#039; In such a case where their clothes have to be changed, &#039;&#039;&#039;expedience is mandatory.&#039;&#039;&#039; The same applies for species that do not breathe standard air mixes, such as Vox, or crew members with exotic or unique respiration.&lt;br /&gt;
* All contraband is to be confiscated and placed in evidence storage, including tools used in a crime. These items are &#039;&#039;&#039;not&#039;&#039;&#039; to be returned afterwards.&lt;br /&gt;
* Make routine checks on the permabrig, solitary and labor camp areas if they happen to be occupied; this is especially important for the warden.&lt;br /&gt;
&lt;br /&gt;
== Legal representation and trials [[file:gavel.png|32px]]==&lt;br /&gt;
While prisoners are permitted to seek legal representation, s&#039;&#039;&#039;ecurity is under no obligation to provide or allow it for crimes that do not warrant specifically permanent confinement or execution.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Lawyers exist to serve as a guiding hand and voice of reason within the sentencing process; however, lawyers have &#039;&#039;&#039;zero&#039;&#039;&#039; authority over the brig, security personnel, prisoners, or sentencing, and any attempt to throw their weight around may be ignored. &lt;br /&gt;
 &lt;br /&gt;
Prisoners have a right to a trial for cases of permabrig or execution, but this is subject to the availability of willing counsel and approval by the Captain, Nanotrasen Representative, or Head of Personnel.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Disruptive lawyer&#039;&#039;&#039; - If the lawyer is asked to leave the brig by the head of security, warden or captain, they must do so, and cannot return until one of those people allow it. If they return without permission, or are otherwise disruptive, they may be charged with the appropriate crimes.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Sentencing Conflicts&#039;&#039;&#039; - In instances where a conflict of opinion arises over the sentence of a prisoner, the chain of command should be followed, with additional respect to security ranks: &lt;br /&gt;
&lt;br /&gt;
Captain -&amp;gt; Head of Security -&amp;gt; Warden -&amp;gt; Security Officers, Detective, Brig Medics&lt;br /&gt;
== Use of deadly force [[File:Energy Carbine.png]]==&lt;br /&gt;
&lt;br /&gt;
As a member of the station&#039;s security force, you are one of the best armed and protected people on the station and are equipped with the latest in non-lethal weaponry.&lt;br /&gt;
 &lt;br /&gt;
Situations that warrant the use of deadly force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools, which are often many times more effective than lethal options when it comes to defusing a situation. In general, if it is possible to capture personnel non-lethally, you should. If you do not, expect to justify yourself to command to not get fired and to staff to not be punished.&lt;br /&gt;
 &lt;br /&gt;
There are however certain circumstances where deadly force is permissible and usually granted when someone is &#039;&#039;&#039;hostile&#039;&#039;&#039; (attacking crew without reason):&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #6FD15C;&amp;quot; | Non-EoCs / petty criminals&lt;br /&gt;
|- style=&amp;quot;background-color: #B4FFA5;&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Lethal force should never be used against a target that is not an EoC or is not set to execute/kill on sight via lawful order. If they end up dead, the person in question has to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #EAD672;&amp;quot; | Lethals authorized - post-combat treatment/revival required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun weapons, lethal weaponry, stolen security weapons/equipment (not clothing) etc.)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
|&#039;&#039;&#039;Enhanced individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, implants, bio-chips, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Escape, escape attempts &amp;amp; in-cell vandalism ==&lt;br /&gt;
Remember: As non-antagonist, you must ahelp to escape cells or permabrig.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Escape&#039;&#039;&#039; is defined as leaving the area they&#039;re confined to, without permission from security; breaking internal windows, without leaving the space they are confined to, does not count. E.g. : temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attempted escape&#039;&#039;&#039; is defined as attempting to break the barriers that keep the prisoner contained (e.g. : cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset at the discretion of security. Permanent prisoners guilty of this should be moved to isolation temporarily. If permanent prisoners attempt escape, contact Central Command with a full report on the incident.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vandalizing their cell&#039;&#039;&#039; is defined as breaking things in their environment in a way that does not help them escape. In cases of vandalism from a permanent prisoner you should isolate them temporarily, or remove privileges such as, jukebox, PDA, etc... If it escalates further, put the prisoner in a straitjacket.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Temporary prisoners who escape&#039;&#039;&#039; are to be re-brigged for the full timer they had before, plus an additional 5 minutes.&lt;br /&gt;
&lt;br /&gt;
== Space law [[File:SpaceLaw.png]] ==&lt;br /&gt;
Keep in mind Crimes with low amounts of time can always be fined rather than jailed as well; you are encouraged to roleplay things out and make them fun for both the officer &#039;&#039;&#039;and&#039;&#039;&#039; the criminal.&lt;br /&gt;
&lt;br /&gt;
{{Template:CrimeCodeTable}} &amp;lt;!-- This template is protected. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
Some modifiers have special clauses and conditions that should be fulfilled. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #B4FFA5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 245px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Situation {{anchor|Aiding and Abetting}}&lt;br /&gt;
| style=&amp;quot;width: 210px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|Modifier&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Central Command Directive&#039;&#039;&#039;&lt;br /&gt;
| To be issued a directive pertaining to a criminal&#039;s sentence, charge, or status.&lt;br /&gt;
|Modified or charged per executive directive.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Head (HTH)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 against a Head of Staff.&lt;br /&gt;
|Eligible for all 4XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Captain (HTC)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 or 401 against the Captain.&lt;br /&gt;
|Eligible for all 5XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Cooperation with Security&#039;&#039;&#039;&lt;br /&gt;
| To cooperate through wilful surrender, admittance of crimes, or any otherwise lack of resistance upon arrest with security. Only applicable to crimes with brig timers, fines, or labour point thresholds (1XX-4XX).&lt;br /&gt;
|25-75% reduction at the arresting officer&#039;s discretion.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Hostile Brainwashing&#039;&#039;&#039;&lt;br /&gt;
| To have been brainwashed by a foreign hostile agent, including hypnosis, drugging, or immaterial coercion.&lt;br /&gt;
|Deconversion and release.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Medical Attention&#039;&#039;&#039;&lt;br /&gt;
|To require the need of medical attention while imprisoned.&lt;br /&gt;
|Running timer.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Parole&#039;&#039;&#039;&lt;br /&gt;
|To be released from permanent imprisonment as a parolee.&lt;br /&gt;
|Paroled until sentence expires.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Alternative Punishment&#039;&#039;&#039;&lt;br /&gt;
|To offer a prisoner a punishment alternative to the prescribed list of punishments. This can include consensual sexual acts.&lt;br /&gt;
|Release when completed&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|To commit the same crime three times or more.&lt;br /&gt;
|Increase in crime severity to next applicable level (110 &amp;gt; 210).&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|To have committed a crime (such as murder) in self defense.&lt;br /&gt;
|Immediate release and pardon.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Immediate Threat to Prisoner&#039;&#039;&#039;&lt;br /&gt;
|To be imprisoned permanently or temporarily where there is an active threat to life. This includes both hostile agents and engineering threats.&lt;br /&gt;
|Release or relocation at the discretion of the Head of Security&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a fine of 100-250 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffee55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 101&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person, including shoving, stunning, harmful grabbing, throwing, etc., but not including actual physical harm.&lt;br /&gt;
|-&lt;br /&gt;
! 102&lt;br /&gt;
|&#039;&#039;&#039;Harassment&#039;&#039;&#039;&lt;br /&gt;
| Multiple (3+) instances of unwanted physical or verbal contact, including via electronic methods (PDA, Communications, etc.)..&lt;br /&gt;
|-&lt;br /&gt;
! 103&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Identify&#039;&#039;&#039;&lt;br /&gt;
| A refusal or failure to identify oneself on amber alert or above.&lt;br /&gt;
|-&lt;br /&gt;
! 104&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| Causing unnecessary noise, spectacle, or commotion with no due cause.&lt;br /&gt;
|-&lt;br /&gt;
! 105&lt;br /&gt;
|&#039;&#039;&#039;Civil Disobedience&#039;&#039;&#039;&lt;br /&gt;
| Ignoring lawful orders issued by security or command in a non-violent manner.&lt;br /&gt;
|-&lt;br /&gt;
! 106&lt;br /&gt;
|&#039;&#039;&#039;Improper Procedures&#039;&#039;&#039;&lt;br /&gt;
| To violate the Standard Operating Procedures, referred to security by a Head of Staff, and to be fined or alternatively punished instead of demoted.&lt;br /&gt;
|-&lt;br /&gt;
! 107&lt;br /&gt;
|&#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of minor contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!108&lt;br /&gt;
|&#039;&#039;&#039;Jesting&#039;&#039;&#039;&lt;br /&gt;
|A blanket crime to charge mimes or clowns with if they have technically broken the law, but did so in a way that demands a minimum sentence. &lt;br /&gt;
|-&lt;br /&gt;
!109&lt;br /&gt;
|&#039;&#039;&#039;Loitering&#039;&#039;&#039;&lt;br /&gt;
|Lingering outside or near a Class-2+ restricted area for a period of time in excess of 30 minutes. For example, the bridge.&lt;br /&gt;
|-&lt;br /&gt;
!110&lt;br /&gt;
|&#039;&#039;&#039;Minor Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 100 credits or less.&lt;br /&gt;
|-&lt;br /&gt;
!111&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|Defacing or Dismantling of non-essential station assets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 5-10 minutes, 250-500 labour points, a fine of 250-500 credits, or alternative punishment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffcc99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffaa55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 201&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person that causes actual physical harm but does not lead to the grave injury or death of the victim (see 301, 401,  501).&lt;br /&gt;
|-&lt;br /&gt;
!202&lt;br /&gt;
|&#039;&#039;&#039;Threatening&#039;&#039;&#039;&lt;br /&gt;
|The credible threat of physical or mental harm, or the credible threat to property, constituting a 2XX or above crime. For example, threatening to shove (101) someone is not applicable, but threatening to murder (501) someone is applicable..&lt;br /&gt;
|-&lt;br /&gt;
! 203&lt;br /&gt;
|&#039;&#039;&#039;Obstructing Justice&#039;&#039;&#039;&lt;br /&gt;
| Impeding security in conducting a lawful arrest or otherwise administering justice&lt;br /&gt;
|-&lt;br /&gt;
! 204&lt;br /&gt;
|&#039;&#039;&#039;Omnidepartment&#039;&#039;&#039;&lt;br /&gt;
| Performing, or attaining the means to perform the duties of another department. For example, construction exosuit fabricators outside of robotics.&lt;br /&gt;
|-&lt;br /&gt;
! 205&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Refusal to submit to a lawful arrest either through attempted evasion or physical resistance. For suspects that successfully flee from the arrest, see 305.&lt;br /&gt;
|-&lt;br /&gt;
! 206&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| Acting without due regard, or failing to act, in a manner that leads to damage or injury to station equipment or personnel.&lt;br /&gt;
|-&lt;br /&gt;
! 207&lt;br /&gt;
|&#039;&#039;&#039;Moderate Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of moderate contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
! 208&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| Pursuing criminals, or persons the criminal deems to have committed a wrong in a manner that attempts to harm or administer justice. &lt;br /&gt;
|-&lt;br /&gt;
!209&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-1 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!210&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 101-499 credits.&lt;br /&gt;
|-&lt;br /&gt;
!211&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay&#039;&#039;&#039;&lt;br /&gt;
|Failing to pay a fine within an orderly timeframe (20 minutes).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 10-15 minutes, 500-1000 labour points, a fine of 500-1000 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffaa99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ff6655; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 301&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To cause the death of a crewmate or cyborg, either through negligence or inaction.&lt;br /&gt;
|-&lt;br /&gt;
! 302&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To wilfully participate in rioting.&lt;br /&gt;
|-&lt;br /&gt;
! 303&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To disable or destroy a Class-2 Restricted area (see trespass table), or to otherwise impede station communication or travel (telecoms, shuttles and pods).&lt;br /&gt;
|-&lt;br /&gt;
! 304&lt;br /&gt;
|&#039;&#039;&#039;Aiding &amp;amp; Abetting&#039;&#039;&#039;&lt;br /&gt;
| To assist and aide (either medically, physically, or verbally) the escape and wellbeing of a fugitive or criminal.&lt;br /&gt;
|-&lt;br /&gt;
! 305&lt;br /&gt;
|&#039;&#039;&#039;Escaping Arrest&#039;&#039;&#039;&lt;br /&gt;
| To escape from a lawful arrest by a member of security, or a lawful detainment by a departmental guard.&lt;br /&gt;
|-&lt;br /&gt;
! 306&lt;br /&gt;
|&#039;&#039;&#039;Cruelty to Life&#039;&#039;&#039;&lt;br /&gt;
| To willingly show overt cruelty to another living organism, including the killing of station pets, or the consumption or serving of the meat of another crewmember.&lt;br /&gt;
|-&lt;br /&gt;
!307&lt;br /&gt;
|&#039;&#039;&#039;Major Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of major contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!308&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To masquerade as another crewmember via chameleon technology, modified ID cards, or otherwise shapeshifting.&lt;br /&gt;
|-&lt;br /&gt;
!309&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-2 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!310&lt;br /&gt;
|&#039;&#039;&#039;Major Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 500-999 credits.&lt;br /&gt;
|-&lt;br /&gt;
!311&lt;br /&gt;
|&#039;&#039;&#039;Bribery&#039;&#039;&#039;&lt;br /&gt;
|To offer a member of security, command, or a crew member a bribe (of the flesh, or monetary or material in nature) to either not perform their duties, improperly perform their duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grand Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 15-20 minutes, 1000 labour points, a fine of 1500-2000 credits, or alternative punishment. &lt;br /&gt;
&lt;br /&gt;
* Only the Captain, Head of Security, and Warden can authorize a Permanent Sentence.&lt;br /&gt;
* If a prisoner requests an Exile, they may be given one.&lt;br /&gt;
* Pacification must be done according to the pacification Standard Operating Procedure.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #db0b0b;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #8B0000; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 401	&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To, with intent, attack another crewmember with a lethal weapon (firearms, blades, pyrotechnics, or chemicals); or to otherwise place a crewmember into hard critical condition with any other weapon.&lt;br /&gt;
|-&lt;br /&gt;
! 402&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| Being the one responsible for inciting a riot either through organization or provocation.&lt;br /&gt;
|-&lt;br /&gt;
!403&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or disable a Class-3 Restricted area (see trespass table), or to otherwise impede station function, or power, or travel (solar panels, RBMK-2, sabotaging the supermatter, or sabotaging the emergency shuttle).&lt;br /&gt;
|-&lt;br /&gt;
! 404&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Abduction&#039;&#039;&#039;&lt;br /&gt;
| The action of abducting a crew member or cyborg with no due reason, including wrongful arrest, kidnapping for ransom, or hostage-taking.&lt;br /&gt;
|-&lt;br /&gt;
!405&lt;br /&gt;
|&#039;&#039;&#039;Escaping Jail&#039;&#039;&#039;&lt;br /&gt;
|To escape from confinement while either being processed for time-sentencing by security, or from a temporary cell itself.&lt;br /&gt;
|-&lt;br /&gt;
!406&lt;br /&gt;
|&#039;&#039;&#039;Criminal Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting two or more counts of 303 - Sabotage, or the death of a crewmember or cyborg.&lt;br /&gt;
|-&lt;br /&gt;
!407&lt;br /&gt;
|&#039;&#039;&#039;Grand Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of grand contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!408&lt;br /&gt;
|&#039;&#039;&#039;Evidence Tampering&#039;&#039;&#039;&lt;br /&gt;
|To either take from the evidence storages in security, or to destroy, relocate, or frame another crew member using evidence implicated in a crime.&lt;br /&gt;
|-&lt;br /&gt;
!409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-3 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!410&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|The theft of items, with or without force, worth 1000-4999 credits; or the theft of secure station equipment, such as the hand teleporter, armory weapons, confidential papers (in the vault), the captain&#039;s spare ID, head of staff IDs, and any equipment inside a head of staff&#039;s locker not otherwise acquirable elsewhere.&lt;br /&gt;
|-&lt;br /&gt;
!411&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
|To take funds for personal gain or use from a departmental budget, the vault, or to sell station materials in summary excess of 5,000 credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exceptional Crimes ===&lt;br /&gt;
----All of these crimes are punishable by exile, permanent imprisonment, implantation, or cyborgification.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:dimgray;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: black; color:white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 501	&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| The malicious, premeditated end of life or service of a crewmember or silicon, either through objective, desire or directive.&lt;br /&gt;
|-&lt;br /&gt;
! 502&lt;br /&gt;
|&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;&lt;br /&gt;
| To, through deception, attempt to subvert the control of the station in a manner that disrupts the rule of law. For example, a criminal being the cause of a red security level, or the unauthorized change of the laws of the on-station AI to laws that serve the individual doing so, or result in the AI becoming dangerous to life.&lt;br /&gt;
|-&lt;br /&gt;
!503&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|The detonation of an explosive or chemical weapon that significantly disrupts station-wide atmospherics or causes injury to three or more crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
! 504&lt;br /&gt;
|&#039;&#039;&#039;Civil Service Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful order issued by a Terran Marshall or Private Security Company contracted by Nanotrasen; or disobeying the lawful orders of a Nanotrasen Representative assigned as a mediator.&lt;br /&gt;
|-&lt;br /&gt;
!505&lt;br /&gt;
|&#039;&#039;&#039;Escaping Permabrig&#039;&#039;&#039;&lt;br /&gt;
|To escape, either through force or deception, from permanent imprisonment.&lt;br /&gt;
|-&lt;br /&gt;
!506&lt;br /&gt;
|&#039;&#039;&#039;Gross Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting 403 - Grand Sabotage, or two or more deaths of crewmembers or cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
!507&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of exceptional contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!508&lt;br /&gt;
|&#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
|The act of attempting to steal Nanotrasen secrets, research. Or information regarding space station construction, valuable research practices. Or otherwise any vital information pertaining to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
!509&lt;br /&gt;
|&#039;&#039;&#039;CC Trespass&#039;&#039;&#039;&lt;br /&gt;
|To trespass on Central Command naval, transport, or emergency ships, including the Emergency Response Team ship. Typically charged at the request of Central Command or Emergency Response Team members.&lt;br /&gt;
|-&lt;br /&gt;
!510&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal items from Nanotrasen officers or dignitaries, including members of ERT and equipment issued thereof; or the theft of items, with or without force, worth 5000 credits or more.&lt;br /&gt;
|-&lt;br /&gt;
!511&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|To abuse power, position, or trust in a manner that results in the monetary gain of 5000 credits, a promotion in rank, role, or duty, or to show willful ignorance of criminal wrongdoing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
----All of these crimes can result in Execution or Permabrig.&lt;br /&gt;
* Authorization from Central Command is not needed for execution for any Capital crimes.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffffff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #dee7e5; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 601	&lt;br /&gt;
|Multiple Homicide&lt;br /&gt;
| Three or more (3+) end of life(s) or services of crewmembers or silicons, either through objective, desire or directive; with or without premeditation. This extends to having others commit actions on your behalf.&lt;br /&gt;
|-&lt;br /&gt;
! 602&lt;br /&gt;
|Bioterrorism&lt;br /&gt;
| To release a biological agent, weapon, or lifeform against the station, including all bioweapons, diseases, xenomorphs, and kudzu.&lt;br /&gt;
|-&lt;br /&gt;
!603&lt;br /&gt;
|Destruction of Station&lt;br /&gt;
|To create either a disease, biological hazard or atmospheric disruption to the point that life on station is no longer comfortably sustainable or viable.&lt;br /&gt;
|-&lt;br /&gt;
! 604&lt;br /&gt;
|Mutiny&lt;br /&gt;
| To attempt to overthrow the current Captain or Command team as a whole.&lt;br /&gt;
|-&lt;br /&gt;
!605&lt;br /&gt;
|Facilitating Escapes&lt;br /&gt;
|To facilitate the escape of two or more prisoners currently permanently imprisoned.&lt;br /&gt;
|-&lt;br /&gt;
!606&lt;br /&gt;
|Unsanctioned Execution&lt;br /&gt;
|To execute a crew member or silicon with no proper cause, or without due reason. This does not apply to field executions.&lt;br /&gt;
|-&lt;br /&gt;
!607&lt;br /&gt;
|Hostile Enemy of The Corporation&lt;br /&gt;
|To be a member of the Wizard Federation, a Xenomorph, a Changeling, a Nuclear Operative, a heretic, a Voidwalker, a feral spider, a space dragon, or a cult leader, acting in a hostile manner toward Nanotrasen, its crew, or its assets.&lt;br /&gt;
Nuclear Operatives are automatically considered hostile.&lt;br /&gt;
Non-hostile Enemies of The Corporation are a civil matter and they should be asked politely to leave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special crimes ===&lt;br /&gt;
----The following crimes are the only crimes that may be charged &#039;&#039;&#039;on top of&#039;&#039;&#039; any other sentence or charge a criminal is experiencing. This means a person can be both demoted and temporarily brigged, or they may be charged for a higher code punishment than they were originally due. &lt;br /&gt;
&lt;br /&gt;
Not all crimes are eligible for all punishments noted in the quick table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #56c3c4;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #1c97bd; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
! S01&lt;br /&gt;
|&#039;&#039;&#039;Malpractice&#039;&#039;&#039;&lt;br /&gt;
| To improperly perform the duties prescribed by one&#039;s job in a manner that constitutes the violation of a crime.&lt;br /&gt;
|For example, an engineer having their emitters bounce through the halls to power the supermatter may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S02	&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To exert an excess level of force for the threat faced, including assaulting restrained or incapacitated individuals.&lt;br /&gt;
|The criminal may either be demoted, or charged for assault or manslaughter, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S03&lt;br /&gt;
|&#039;&#039;&#039;Abusing Authority&#039;&#039;&#039;&lt;br /&gt;
| To use the authority granted in a position of power in order to give illegal commands or perform improper procedures, either negligently or with malintent.&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S04&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
| To conspire to commit a crime, but unsuccessfully do so, or to plan but fail to enact said plan, a crime.&lt;br /&gt;
|The criminal may be either demoted, or charged for the crime they conspired to commit and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S05&lt;br /&gt;
|&#039;&#039;&#039;Corporate Disobedience&#039;&#039;&#039;&lt;br /&gt;
| To disobey the order of a Central Command Intern, Official, or Dignitary.&lt;br /&gt;
|Punishment at the will of the Central Command Intern, Official, or Dignitary.&lt;br /&gt;
&#039;&#039;&#039;Demotion, Permabrig, or Code Punishment eligible.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S06&lt;br /&gt;
|&#039;&#039;&#039;Incompetence&#039;&#039;&#039;&lt;br /&gt;
|To fail to perform the basic duties of one&#039;s role, or to perform the duties of one&#039;s role in a manner that constitutes 206 - Negligence (including 406, 506).&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S07&lt;br /&gt;
|&#039;&#039;&#039;Contraband Usage&#039;&#039;&#039;&lt;br /&gt;
|To make use of prohibited items or assets for combat, technical, medical, or personal use.&lt;br /&gt;
|The criminal may either be demoted, or charged for any other relevant crimes and may be administered the punishments thereof if above the original contraband charge.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S08&lt;br /&gt;
|&#039;&#039;&#039;Complaint Retaliation&#039;&#039;&#039;&lt;br /&gt;
|To use the power given to an authority, or to act in a hostile or exclusionary manner toward a person who had made a complaint about oneself.&lt;br /&gt;
|&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S09&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
|To abandon one&#039;s duties to perform either recreational activities or the duties of another station role. This can include activities of the flesh.&lt;br /&gt;
|The criminal may either be demoted, or charged for negligence or improper procedures, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S10&lt;br /&gt;
|&#039;&#039;&#039;Favoritism&#039;&#039;&#039;&lt;br /&gt;
|To sway from established procedure and fair judgement due to specific positive or negative relationships with the parties involved.&lt;br /&gt;
|The criminal may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!S11&lt;br /&gt;
|&#039;&#039;&#039;Accepting a Bribe&#039;&#039;&#039;&lt;br /&gt;
|To accept a monetary bribe, material bribe, or bribe of the flesh to either not perform one&#039;s duties, improperly perform one&#039;s duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|For example, a security officer accepting a criminal&#039;s 500 credit bribe to release the criminal early. They may be either demoted, or charged for Corruption and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;High Security Areas&amp;quot; and Trespassing ==&lt;br /&gt;
This is a list of areas considered high security, and the corresponding crime that they constitute.&lt;br /&gt;
&lt;br /&gt;
Trespassing is constituted as an individual entering into, or existing inside &amp;quot;Any area (on-station) of which the trespassee does not have permission from a relevant party (with ID access) or ID access to enter; or has been requested to leave and does not work in the department they have been requested to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It should be noted that ID access is not always permission. Abusing RETA access or abusing other forms of emergency access (such as a paramedic walking into cargo) can lead to accesses being &#039;&#039;&#039;revoked&#039;&#039;&#039;, but should not necessarily constitute a crime. All members of a department have a right to ask anyone not a member of the department being accessed to leave, even if the person is a head of staff. If the Research Director is trespassing into engineering, they must leave when asked, or may be found guilty of trespassing; or may be found guilty of trespassing if they lacked access to the area in question in the first place.&lt;br /&gt;
&lt;br /&gt;
In circumstances where &amp;quot;permission&amp;quot; to enter an area conflicts, accept the highest ranking member&#039;s opinion, or the most pertinent member&#039;s opinion. For example, a roboticist would have higher authority on who enters robotics than a scientist, but the RD has authority over access to the entire science department.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #da8773;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #c45c42; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Space Law Designation&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Trespass Classification&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Applicable Areas&lt;br /&gt;
|-&lt;br /&gt;
! 209&lt;br /&gt;
|&#039;&#039;&#039;Trespassing / Class I&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All&#039;&#039;&#039; areas in medical, cargo, security, science, and service, excluding areas otherwise covered by other trespassing charges; The Bridge.&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; areas in engineering, excluding areas otherwise covered by other trespassing charges. The supermatter &#039;&#039;&#039;room&#039;&#039;&#039; is distinct from the supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! 309	&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass / Class II&#039;&#039;&#039;&lt;br /&gt;
| The Head of Security&#039;s Office; the Head of Personnel&#039;s Office; the Research Director&#039;s Office; the Chief Medical Officer&#039;s Office; the Quartermaster&#039;s Office; The Chief Engineer&#039;s Office; the Warden&#039;s Office; The Blueshield&#039;s Office; The Nanotrasen Consultant&#039;s Office/The Nanotrasen Crew Trainer&#039;s Office; The Supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;; EVA Storage; The Gravity Generator Room/Foyer; Permabrig&lt;br /&gt;
|-&lt;br /&gt;
! 409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass / Class III&#039;&#039;&#039;&lt;br /&gt;
| The Armory; the Captain&#039;s Office; the Vault; the AI satellite; Telecommunications.&lt;br /&gt;
|-&lt;br /&gt;
! 509&lt;br /&gt;
|&#039;&#039;&#039;CentCom Trespass / Class IV&#039;&#039;&#039;&lt;br /&gt;
| The ERT Shuttle; the TerraGov Waystation; Central Command; the Central Command whiteship and other naval bodies without explicit permission from a person with the authority to grant access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Weapon Permit ==&lt;br /&gt;
One of the most controversial ID accesses, the weapon permit allows non-security, non-command to bear arms. On Nanotrasen stations, a weapon permit is not a right, and can be revoked at-will upon the commission of a crime, or not granted in the first place. &amp;lt;small&amp;gt;Metagrudging rules still apply.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen originally designated the weapon permit to be the right to purchase any side-arm weaponry that can be concealed inside of a bag; principally a pistol. However, extensive lobbying has led to Nanotrasen removing this restriction, and it is now on stations themselves to regulate what crew members with a weapon permit may possess.&lt;br /&gt;
&lt;br /&gt;
The Head of Security, Captain, and Head of Personnel reserve the right to regulate what crew members with a weapon permit may possess. For example, the Captain can say that crew members given a weapon permit may not possess any shotguns. This means that security may confiscate crew members carrying shotguns, and may also arrest the crew member.&lt;br /&gt;
&lt;br /&gt;
However, the Head of Security, Captain, and Head of Personnel may not revoke the right for weapon-permit bearers to possess pistols, and pistol possession is the absolute minimum that weapon permits may be restricted to.&lt;br /&gt;
&lt;br /&gt;
Note that weapon permit restrictions &#039;&#039;&#039;must be universal&#039;&#039;&#039;, and individual restrictions on weapon permits should be noted down on paper, and are not officially endorsed by Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
== Contraband as a whole ==&lt;br /&gt;
Contraband can fall under many different categories and types. The following are the major types and classifications for common contraband. If you are unsure, request clarification from Central Command. Any contraband that is found on a search should be confiscated and stored away in the evidence storage of the security wing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Type&lt;br /&gt;
!Contraband Level&lt;br /&gt;
!Notes and Examples&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored unauthorized clothing&lt;br /&gt;
|Departmental&lt;br /&gt;
|None&lt;br /&gt;
|Any clothing (jumpsuit, overwear, boots, gloves) not permitted or belonging to the possessor&#039;s department. For example, an assistant with a security officer&#039;s jumpsuit.&lt;br /&gt;
&#039;&#039;&#039;Confiscate only - do not arrest or issue fines. Where a jumpsuit or jumpskirt is confiscated, you must issue a replacement authorized garment.&#039;&#039;&#039; This &#039;&#039;&#039;excludes&#039;&#039;&#039; all HUDs (Medical, Engineering, Chemistry, Science) &#039;&#039;&#039;except&#039;&#039;&#039; security HUDs, weapon permit HUDs, and any other HUDs that integrate anti-flash technology, which require a weapon permit or appropriate departmental access to possess.&lt;br /&gt;
|-&lt;br /&gt;
|Jaws of Life&lt;br /&gt;
|Engineering/EMT Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Permission may be received from the Chief Engineer or their interim (Captain, Acting Captain) to carry this as non-approved personnel.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Paraphenalia&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Posters, Banners, Balloons; anything that promotes the Syndicate over Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
|Type III+ Ballistic/Kinetic or Energy/Laser Armor&lt;br /&gt;
|Weapon Permit, Security Only, Command Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Armor that has a rating of III or higher against ballistic or kinetic weaponry (not including melee, including security equipment). Armor typically restricted for usage by non-security personnel may be used during red alert.&lt;br /&gt;
The weapon permit means that crewmembers may wear and possess level 3 or below armor, unless where the armor possessed would require a crime to acquire (such as an armored head of staff coat).&lt;br /&gt;
&lt;br /&gt;
Miners, or persons mining, may possess any level of armor. If the armor is utilized in a crime, only then may it be confiscated, but it should typically be returned to the cargo department for other use, in order to not waste Nanotrasen resources.&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would not typically constitute contraband (&#039;&#039;&#039;BELOW&#039;&#039;&#039; Level III Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Narcotics&lt;br /&gt;
|Controlled Substances&lt;br /&gt;
|Minor&lt;br /&gt;
|Chemicals that act as a stimulant or whose &#039;&#039;&#039;sole purpose&#039;&#039;&#039; is recreational use (i.e., cocaine, crack, methamphetamine, stimulants, fentanyl, space drugs). &#039;&#039;&#039;Weed&#039;&#039;&#039; is legal. &lt;br /&gt;
Substances with both a medicinal and recreational use may be permitted with a prescription or permission from a member of Medical (i.e., morphine, psicodeine, &#039;&#039;muscle&#039;&#039; stimulants). The Chief Medical Officer has final say on prescriptions and authorized narcotic substances.&lt;br /&gt;
&lt;br /&gt;
Medicines are authorized equipment for all crew (i.e., libital). Toxic chemicals should instead be punished as &amp;quot;Harmful Substances&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Harmful Substances&lt;br /&gt;
|Toxic Substances&lt;br /&gt;
|Moderate&lt;br /&gt;
|Chemicals that are harmful in nature and are considered toxic to &#039;&#039;&#039;most&#039;&#039;&#039; or &#039;&#039;&#039;all&#039;&#039;&#039; carbon individuals. Chemicals that are potentially toxic are exempted (such as chemicals only toxic to specific races).  The Research Director has final say on authorized harmful substances for members of research. The Chief Medical Officer has final say on authorized harmful substances for members of Medical. &lt;br /&gt;
Exemptions can be made for chemists and members of R&amp;amp;D only if permitted by the relevant member of command. For example: Toxin, heparin, lexorin, zombie powder, carpotoxin.&lt;br /&gt;
&lt;br /&gt;
Romerol should be punished under Space Law 512 (Bioterrorism). &lt;br /&gt;
Alcoholic beverages are &#039;&#039;&#039;not&#039;&#039;&#039; included as a harmful or toxic substance, even if they have the potential to be lethal. If the bartender kills people with drinks that they serve (so long as they are following established recipes), this should be punished under manslaughter or negligence laws.&lt;br /&gt;
&lt;br /&gt;
Individuals with &#039;&#039;&#039;unique biology&#039;&#039;&#039; (slime, plasmamen) are given exemptions to suit their needs. For example, slimes may possess chemicals that induce toxin damage in non-slime carbon individuals. &lt;br /&gt;
|-&lt;br /&gt;
|Incapacitating firearms&lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Any weapon that is able to disable or impair another being via non-lethal means (disablers, pepperball pistol. The Warden&#039;s disabler shotgun is instead considered a specialized command asset).&lt;br /&gt;
|-&lt;br /&gt;
|Standard Combat Implants&lt;br /&gt;
|Weapon, Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Combat implants (Reviver, CNS rebooter/jumpstarter, mantis blade, anti-drop, razor claws) are considered contraband for security if implanted below Amber alert, and must be removed if this was done. If an implant was implanted on amber alert or above, it may remain for the rest of the shift; however, you can still be ordered to have implants removed by the Head of Security or Captain. &lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039; may only utilize combat implants on red alert or higher, or with permission from the Head of Security or Captain. It is self-antagging to needlessly implant yourself as a roboticist with combat implants.&lt;br /&gt;
|-&lt;br /&gt;
|Stun Batons / Stunprods&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Including the detective&#039;s &amp;quot;police baton&amp;quot;, bokken, and any hand-crafted batons capable of stunning.&lt;br /&gt;
|-&lt;br /&gt;
|General Security Equipment&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Bola, telescopic shields, riot shields, gorilla/guerrilla gloves, retrieval (tackle) gloves, etc.; any equipment available from the Armadyne Peacekeeper Equipment Vendor, a security locker (Officer&#039;s, Warden&#039;s, Head of Security&#039;s, etc.), or offensive equipment printed from the security lathe.&lt;br /&gt;
&lt;br /&gt;
This excludes HUDs, flashes, pepperspray, and seclights which are free to possess. &lt;br /&gt;
|-&lt;br /&gt;
|Firearms &lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|The weapon permit means that non-security personnel may carry any firearm, subject to any imposed restrictions. &lt;br /&gt;
Exceptions to this are roles that spawn with a firearm (such as the bartender), who do not need to obtain a weapon permit. For the purposes of contraband, proto-kinetic weaponry are not considered firearms. &lt;br /&gt;
|-&lt;br /&gt;
|Anti-Personnel Explosives/Devices&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|Weapon&lt;br /&gt;
|Major&lt;br /&gt;
|Hellfoams, fragmentation grenades, ion grenades, incendiary grenades, molotovs, gluon grenades, landmines, or hand-made grenades.&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;The only anti-personnel device punishable under this contraband stipulation is the bear trap or reverse bear trap. Members of the &#039;&#039;&#039;service&#039;&#039;&#039; department are permitted to obtain and possess bear traps.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Reference Material&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Literature, iconography, or otherwise media sourced from non-Nanotransen-approved religions.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Instruments&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Non-offensive magically-enriched articles related to non-Nanotransen-approved religions. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Major&lt;br /&gt;
|Syndicate-sourced or produced implants that are not intended for combat use. (illegal toolset implants, storage implants, radio/uplink implants)&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Subversive Equipment&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment that has the capability to intrude or disrupt Nanotrasen systems. (Cryptographic Sequencers, AI Detectors, SyndEye, EMP flashlight, radio jammer)&lt;br /&gt;
|-&lt;br /&gt;
|High-Explosives / WMDs&lt;br /&gt;
|Weapon, Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|The ONLY exception permitted is TTVs limited to Research, or Red Alert situations where they are absolutely necessary (Blob). WMDs include air freezing/burning and radiation.&lt;br /&gt;
|-&lt;br /&gt;
|Specialized Command Assets&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment specific to members of command, such as MODsuits, special weapons (X01, X02, antique laser gun, the Warden&#039;s disabler shotgun), etc.&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Law Boards&lt;br /&gt;
|Command, Robotics Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Boards used to reprogram the laws of silicons (AI, cyborgs).&lt;br /&gt;
|-&lt;br /&gt;
|Occult Weaponry&lt;br /&gt;
|Occult, Weapon&lt;br /&gt;
|Grand&lt;br /&gt;
|Magically-enriched articles that are able to be used in an offensive manner. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implements (&#039;&#039;&#039;non&#039;&#039;&#039;-implants, &#039;&#039;&#039;non&#039;&#039;&#039;-electronic subversive equipment)&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Syndicate-sourced or syndicate-produced including, but not exclusive to: MODsuit modules (chamelon module, anti-slip module, shock-absorber module, plate compression module), GLA Brand Mail Counterfeit Devices, chameleon projectors, agent cards (except where Nanotrasen issued, such as the detective&#039;s ID card), Thermal Imaging Glasses, hypnotic flashes, power sinks.&lt;br /&gt;
|-&lt;br /&gt;
|The Captain&#039;s Spare Access ID&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|You&#039;d better be a member of command.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Weaponry&lt;br /&gt;
|Syndicate, Weapon&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced firearms or melee weaponry; or implements used for combat (shields). This includes, but is not limited to: energy swords (include dual variant, &#039;&#039;&#039;unless&#039;&#039;&#039; Nanotrasen-manufactured), the Bulldog Shotgun, the Ansem pistol, the &#039;&#039;&#039;Makarov&#039;&#039;&#039; pistol, the C-20r Submachine gun, the &amp;quot;Badass Revolver&amp;quot;, the M-90gl Carbine, the L6 Squad machine gun, the Anti-Material Sniper Rifle, the Abielle Smart SMG.&lt;br /&gt;
|-&lt;br /&gt;
|Psychologically Subversive Equipment&lt;br /&gt;
|Syndicate, Occult&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Articles with which to subvert an employee&#039;s loyalty to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
|Armored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would typically constitute contraband (Level III+ Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Combat Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced implants that aid in combat. (freedom implant, &#039;&#039;&#039;energy&#039;&#039;&#039; armblade implant, micro or macro explosive implants, deniability implants, implanted arm-mounted weaponry)&lt;br /&gt;
|-&lt;br /&gt;
|The Nuclear Authentication Disk&lt;br /&gt;
|Command Only&lt;br /&gt;
|Exceptional&lt;br /&gt;
|You&#039;d better be the Captain.&lt;br /&gt;
|}&lt;br /&gt;
== Implant Classification == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #85dbff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #2bbdfb; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Implant Type&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Implants&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Civilian&#039;&#039;&#039;&lt;br /&gt;
|All cybernetic limbs; botany arm implant; janitor arm implant; lighter arm implant; CNS skillchip connector implant; civilian HUD implant; diagnostic HUD implant; empathic sensor implant; night vision eyes; thrusters set implant; deathrattle implant; breathing tube implant; internal medical analyzer; nutrient pump implant (and variants); civilian HUD implant; medical HUD implant; tracking implant; all tier 1, 2, and 3 cybernetic organs &#039;&#039;&#039;excluding&#039;&#039;&#039; the volume-adjusting cybernetic ears (and variants); toolset arm implant (and all variants)&lt;br /&gt;
|May be possessed freely, regardless of alert. Permission is not necessary to possess. Members of command may revoke implants from members of their respective departments at-will. The Head of Security and Captain may revoke implants from any crew member at-will.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|strong-arm implant; surgical toolset implant (and variants); herculean gravitronic spinal implant&lt;br /&gt;
|Free to possess for medical staff and roboticists only. Other crew must receive permission from the Chief Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
!Security/Command&lt;br /&gt;
|Security HUD implant; mindshield implant; exile implant; chemical implant.&lt;br /&gt;
|Implants not necessarily combat implants, but are restricted to members of security or command (free to possess on any alert). Crew must receive permission from the Captain or Head of Security to possess‡.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
|Volume-adjusting cybernetic ears; anti-drop implant; reviver implant*; CNS jumpstarter implant; CNS rebooter implant; mantis blade implant; photon projector implant; voltaic cybernetic combat heart; strong-arm implant.&lt;br /&gt;
|May be possessed by members of security on amber alert†. May only be possessed by crew on red alert.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Miners may make use of the reviver implant on any alert.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
|Energy mantis blade implant; micro-bomb implant; macro-bomb implant; storage implant; tactical deniability implant; x-ray eyes implant (and variants); thermal eyes implant (and variants); freedom implant; syndicate radio implant; syndicate uplink implant; stealth implant. &lt;br /&gt;
|May only be used on red alert. Considered contraband (see contraband rules/laws for specific type of contraband)‡‡. &lt;br /&gt;
|}&lt;br /&gt;
Duplicate entries indicate special permission to possess.&lt;br /&gt;
&lt;br /&gt;
† May be possessed by the Blueshield also. When amber is reached once, security may keep these implants for the remainder of the shift. Crewmembers can be asked to remove implants when the alert lowers from red alert.&lt;br /&gt;
&lt;br /&gt;
‡ Exile and chemical implants are not recommended to be used by members of command or security, and instead it is recommended that they are saved for implanting into others.&lt;br /&gt;
&lt;br /&gt;
‡‡ Not exhaustive an exhaustive list. All syndicate implants apply.&lt;br /&gt;
&lt;br /&gt;
== Security Cyborgs ==&lt;br /&gt;
&lt;br /&gt;
Security cyborgs are in a unique spot, and they are programmed as such. Security cyborgs are not beholden to space law, but &#039;&#039;&#039;enforce&#039;&#039;&#039; space law to all other crew, including fellow officers. Security cyborgs &#039;&#039;&#039;should&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Stay in brig, but may patrol with other officers; unless the alert is amber or higher, where security cyborgs may patrol.&lt;br /&gt;
* Enforce space law equally to all crew.&lt;br /&gt;
* Use their words to attempt to get criminals to surrender while being ready to defend themselves and other crew.&lt;br /&gt;
* Make judgement calls on the lawfulness/legality of an order: &#039;&#039;&#039;security cyborgs do not have a traditional law 2, and may refuse all unlawful or illegal orders, principally or not.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Security cyborgs should &#039;&#039;&#039;not&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Kill people unless doing so would save another life&lt;br /&gt;
** You are expected to be exceptionally conservative about lethal force, and you should generally operate as if you&#039;re on safeguard until things get lethal themselves.&lt;br /&gt;
* Enforce the Standard Operating Procedures (as this isn&#039;t security&#039;s job either)&lt;br /&gt;
* Use their unique functionality to skirt traditional [[Silicon Policy|silicon rules]].&lt;br /&gt;
* Abusing/use their all-access in a manner that would constitute a crime should a security officer had broken in.&lt;br /&gt;
* Report malfunctioning AI or cyborgs unless they are breaking space law or harming crew.&lt;br /&gt;
** You are to remain uninvolved in this situation for as long as you can.&lt;br /&gt;
* Resort to violence immediately upon attempting to capture a criminal. &lt;br /&gt;
Please note that our punishments to security cyborgs misbehaving, from an OOC perspective, are harsher than usual, due to the unique role that they play, and how the role is easily abused. Access to security cyborg is a privilege.&lt;br /&gt;
&lt;br /&gt;
== Criminal Guidelines ==&lt;br /&gt;
&lt;br /&gt;
These guidelines exist to explain the relationship between the in-game rules and space law, so players can better understand what kinds of crime, criminal characters, etcetera, can safely be attempted without getting into any OOC trouble. With that said, these are NOT rules, they have NO weight on the decisions made by staff, and these do NOT overwrite any part of the in-game rules; attempting to quote ANY of these guidelines when a staff member is speaking with you will not help your case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-character motives versus out-of-character motives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When committing any kind of crime, there are two possible reasons behind why your character would do such a thing; an in-character goal or motive, or an out-of-character goal or motive. In-character motives are, typically, more roleplay-oriented, or directly relate to the circumstances in the current shift; on the flipside, an out-of-character motive is a goal that does not relate to the character you are playing, and instead comes from your own, personal goals. &lt;br /&gt;
&lt;br /&gt;
Out-of-character motives do not improve or foster roleplay in any way, so they are not tolerated by the rules nor staff. Examples of out-of-character motives include, but are not limited to; wanting to &#039;give security something to do&#039;, wanting to steal specific, powerful items for personal gain, being motivated by out of character information (such as information gained while ghosting), etcetera. Simply put, committing crime isn&#039;t an issue, but powergaming, metagaming, etcetera, IS, and will result in OOC punishment; crime, criminal characters, etcetera, can easily lead to meaningful roleplay if done right!&lt;br /&gt;
&lt;br /&gt;
As such, you should not attempt to justify your character&#039;s in-character actions with your own, out of character goals. Obviously, you may create a criminal character due to your own interests and enjoyment, however, you should still give said character proper, in-character justification for their actions as well; simply put, you must have an in-character reason WHY your character would do such a thing to begin with. For example, perhaps your character is some sort of thief, whom sells stolen goods for some extra cash in maintenance- Or, maybe your character has turned to vandalism in protest of Nanotrasen&#039;s greedy, capitalistic policies, etcetera. Giving your character a good, in-character REASON to commit crime gives you a gimmick to roleplay with, and it offers an engaging opportunity for roleplay between your character and other crewmembers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round disruptions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any activities that negatively impact a large number of other players, or severely impacts a small group of players, violates rule two. As such, it is important to make sure your crimes do not ruin the round for other players in the process of committing them! Generally, your crimes should not lead to a very, very lengthy manhunt, they should not cause areas to become uninhabitable, nor should people die because of your character&#039;s actions. Furthermore, rule four protects ERP, and requires unrelated individuals to get LOOC permission before intervening; as such, your actions should avoid interrupting people who are clearly, actively roleplaying. The IMPACT your crimes have on the round will greatly impact whether or not you are punished by staff for your actions; for example, vandalizing a security checkpoint in protest of Nanotrasen likely will not result in staff intervention, but breaking into the vault or armory definitely will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first thing to do when committing a crime, or making a criminal character, is to accept that you WILL be arrested; obviously, you are not expected to turn yourself in after every crime, however, leading security on an excessively long manhunt will result in staff intervention. As such, attempting to EXTENSIVELY flee, or otherwise &#039;beat&#039; security, generally will not go well, and likely violates the rules. Instead, your character&#039;s inevitable arrest should be seen as a chance to start an interaction with security themselves. After all, the arrest procedures (listed further above) REQUIRES security officers to request compliance from the suspect before using force; this gives you the perfect opportunity to interact with the security members present, as they should not turn to their weapons until your character either refuses to come willingly OR attempts to flee!&lt;br /&gt;
&lt;br /&gt;
Better yet, your patience may even be rewarded; if the security officer fails to follow proper arrest procedures, they themselves will likely be arrested. Of course, you may still attempt to flee if that is what your character would logically do, however, you do not have to flee from the START; if you give the officer a chance to speak, you may get an enjoyable interaction out of the whole ordeal!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Standard Operating Procedure]]&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=22771</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=22771"/>
		<updated>2026-05-03T14:19:28Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Contraband as a whole */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
{{Heading Structure|Abackcolour=#d95588|Atitle=Looking for the [[Standard Operating Procedure]]?|Atext=This page contains in-character laws, and is used by both staff and players for reference. It&#039;s important to read if you wish to be an antagonist, member of command, or a member of security.}}&lt;br /&gt;
&lt;br /&gt;
Space law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their space stations. It applies to all NT employees, authorized visitors, and generally anyone that is legally aboard the station. These individuals are both protected by, and expected to follow, space law. Any individuals that board the station with hostile intent are not protected by space law. Central Command can authorize pardons for any named or unnamed crimes as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Interpretation of the law [[file:documents.png|32px]] ==&lt;br /&gt;
A rough understanding of space law is important in order to ensure workplace productivity for Nanotrasen employees, and to prevent any accidental crimes from being committed without one&#039;s knowledge. Furthermore, more in-depth knowledge of space law is recommended, if not required for intensive positions such as captain, head of personnel, warden, head of security, security officer, and lawyer.&lt;br /&gt;
 &lt;br /&gt;
For certain crimes, the intention of the accused is important. The difference between murder and manslaughter can be hard to ascertain. When in doubt, you should default to the lesser crime.&lt;br /&gt;
 &lt;br /&gt;
Charging someone with &#039;&#039;&#039;multiple counts&#039;&#039;&#039; of the very same crime is completely disallowed; even if someone steals every toolbox on the station, you may only charge them with one count of minor theft.&lt;br /&gt;
&lt;br /&gt;
Knowingly aiding a criminal is aiding and abetting. Offenders are to be charged with the same sentence as the person they helped, with a minimum charge of at least five minutes.&lt;br /&gt;
&lt;br /&gt;
== Crime stacking ==&lt;br /&gt;
&lt;br /&gt;
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:&lt;br /&gt;
&lt;br /&gt;
Criminals with crimes of the same tier (eg, 403 and 406) should be charged with the most relevant, single crime to the actions they committed.&lt;br /&gt;
&lt;br /&gt;
If a person commits the same crime three or more times, they may be charged one tier up from their current crime. For example, three counts of 307 leads to 407. Space Law is laid out in such a way that this typically makes a great deal of sense.&lt;br /&gt;
&lt;br /&gt;
If a person commits crimes of the same severity five or more times, they be charged one tier up from the most relevant of their current crimes. For example, two counts of 105, two counts of 108, and one count of 109 could be charged as 205 or 206.&lt;br /&gt;
&lt;br /&gt;
== Arrest and brig procedures [[file:handcuffs.png|32px]] ==&lt;br /&gt;
Now found [[Standard Operating Procedure#1. Security|here]], in the standard operating procedure. Members of Security and Command are advised to review this.&lt;br /&gt;
&lt;br /&gt;
There are some special precautions to be noted here for quick and easy reference:&lt;br /&gt;
&lt;br /&gt;
* Ask Plasmamen prisoners where their internals tank is located. &#039;&#039;&#039;Do not remove this tank, as it will kill them.&#039;&#039;&#039; In such a case where their clothes have to be changed, &#039;&#039;&#039;expedience is mandatory.&#039;&#039;&#039; The same applies for species that do not breathe standard air mixes, such as Vox, or crew members with exotic or unique respiration.&lt;br /&gt;
* All contraband is to be confiscated and placed in evidence storage, including tools used in a crime. These items are &#039;&#039;&#039;not&#039;&#039;&#039; to be returned afterwards.&lt;br /&gt;
* Make routine checks on the permabrig, solitary and labor camp areas if they happen to be occupied; this is especially important for the warden.&lt;br /&gt;
&lt;br /&gt;
== Legal representation and trials [[file:gavel.png|32px]]==&lt;br /&gt;
While prisoners are permitted to seek legal representation, s&#039;&#039;&#039;ecurity is under no obligation to provide or allow it for crimes that do not warrant specifically permanent confinement or execution.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Lawyers exist to serve as a guiding hand and voice of reason within the sentencing process; however, lawyers have &#039;&#039;&#039;zero&#039;&#039;&#039; authority over the brig, security personnel, prisoners, or sentencing, and any attempt to throw their weight around may be ignored. &lt;br /&gt;
 &lt;br /&gt;
Prisoners have a right to a trial for cases of permabrig or execution, but this is subject to the availability of willing counsel and approval by the Captain, Nanotrasen Representative, or Head of Personnel.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Disruptive lawyer&#039;&#039;&#039; - If the lawyer is asked to leave the brig by the head of security, warden or captain, they must do so, and cannot return until one of those people allow it. If they return without permission, or are otherwise disruptive, they may be charged with the appropriate crimes.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Sentencing Conflicts&#039;&#039;&#039; - In instances where a conflict of opinion arises over the sentence of a prisoner, the chain of command should be followed, with additional respect to security ranks: &lt;br /&gt;
&lt;br /&gt;
Captain -&amp;gt; Head of Security -&amp;gt; Warden -&amp;gt; Security Officers, Detective, Brig Medics&lt;br /&gt;
== Use of deadly force [[File:Energy Carbine.png]]==&lt;br /&gt;
&lt;br /&gt;
As a member of the station&#039;s security force, you are one of the best armed and protected people on the station and are equipped with the latest in non-lethal weaponry.&lt;br /&gt;
 &lt;br /&gt;
Situations that warrant the use of deadly force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools, which are often many times more effective than lethal options when it comes to defusing a situation. In general, if it is possible to capture personnel non-lethally, you should. If you do not, expect to justify yourself to command to not get fired and to staff to not be punished.&lt;br /&gt;
 &lt;br /&gt;
There are however certain circumstances where deadly force is permissible and usually granted when someone is &#039;&#039;&#039;hostile&#039;&#039;&#039; (attacking crew without reason):&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #6FD15C;&amp;quot; | Non-EoCs / petty criminals&lt;br /&gt;
|- style=&amp;quot;background-color: #B4FFA5;&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Lethal force should never be used against a target that is not an EoC or is not set to execute/kill on sight via lawful order. If they end up dead, the person in question has to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #EAD672;&amp;quot; | Lethals authorized - post-combat treatment/revival required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun weapons, lethal weaponry, stolen security weapons/equipment (not clothing) etc.)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
|&#039;&#039;&#039;Enhanced individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, implants, bio-chips, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Escape, escape attempts &amp;amp; in-cell vandalism ==&lt;br /&gt;
Remember: As non-antagonist, you must ahelp to escape cells or permabrig.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Escape&#039;&#039;&#039; is defined as leaving the area they&#039;re confined to, without permission from security; breaking internal windows, without leaving the space they are confined to, does not count. E.g. : temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attempted escape&#039;&#039;&#039; is defined as attempting to break the barriers that keep the prisoner contained (e.g. : cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset at the discretion of security. Permanent prisoners guilty of this should be moved to isolation temporarily. If permanent prisoners attempt escape, contact Central Command with a full report on the incident.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vandalizing their cell&#039;&#039;&#039; is defined as breaking things in their environment in a way that does not help them escape. In cases of vandalism from a permanent prisoner you should isolate them temporarily, or remove privileges such as, jukebox, PDA, etc... If it escalates further, put the prisoner in a straitjacket.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Temporary prisoners who escape&#039;&#039;&#039; are to be re-brigged for the full timer they had before, plus an additional 5 minutes.&lt;br /&gt;
&lt;br /&gt;
== Space law [[File:SpaceLaw.png]] ==&lt;br /&gt;
Keep in mind Crimes with low amounts of time can always be fined rather than jailed as well; you are encouraged to roleplay things out and make them fun for both the officer &#039;&#039;&#039;and&#039;&#039;&#039; the criminal.&lt;br /&gt;
&lt;br /&gt;
{{Template:CrimeCodeTable}} &amp;lt;!-- This template is protected. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
Some modifiers have special clauses and conditions that should be fulfilled. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #B4FFA5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 245px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Situation {{anchor|Aiding and Abetting}}&lt;br /&gt;
| style=&amp;quot;width: 210px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|Modifier&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Central Command Directive&#039;&#039;&#039;&lt;br /&gt;
| To be issued a directive pertaining to a criminal&#039;s sentence, charge, or status.&lt;br /&gt;
|Modified or charged per executive directive.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Head (HTH)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 against a Head of Staff.&lt;br /&gt;
|Eligible for all 4XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Captain (HTC)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 or 401 against the Captain.&lt;br /&gt;
|Eligible for all 5XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Cooperation with Security&#039;&#039;&#039;&lt;br /&gt;
| To cooperate through wilful surrender, admittance of crimes, or any otherwise lack of resistance upon arrest with security. Only applicable to crimes with brig timers, fines, or labour point thresholds (1XX-4XX).&lt;br /&gt;
|25-75% reduction at the arresting officer&#039;s discretion.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Hostile Brainwashing&#039;&#039;&#039;&lt;br /&gt;
| To have been brainwashed by a foreign hostile agent, including hypnosis, drugging, or immaterial coercion.&lt;br /&gt;
|Deconversion and release.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Medical Attention&#039;&#039;&#039;&lt;br /&gt;
|To require the need of medical attention while imprisoned.&lt;br /&gt;
|Running timer.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Parole&#039;&#039;&#039;&lt;br /&gt;
|To be released from permanent imprisonment as a parolee.&lt;br /&gt;
|Paroled until sentence expires.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Alternative Punishment&#039;&#039;&#039;&lt;br /&gt;
|To offer a prisoner a punishment alternative to the prescribed list of punishments. This can include consensual sexual acts.&lt;br /&gt;
|Release when completed&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|To commit the same crime three times or more.&lt;br /&gt;
|Increase in crime severity to next applicable level (110 &amp;gt; 210).&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|To have committed a crime (such as murder) in self defense.&lt;br /&gt;
|Immediate release and pardon.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Immediate Threat to Prisoner&#039;&#039;&#039;&lt;br /&gt;
|To be imprisoned permanently or temporarily where there is an active threat to life. This includes both hostile agents and engineering threats.&lt;br /&gt;
|Release or relocation at the discretion of the Head of Security&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a fine of 100-250 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffee55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 101&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person, including shoving, stunning, harmful grabbing, throwing, etc., but not including actual physical harm.&lt;br /&gt;
|-&lt;br /&gt;
! 102&lt;br /&gt;
|&#039;&#039;&#039;Harassment&#039;&#039;&#039;&lt;br /&gt;
| Multiple (3+) instances of unwanted physical or verbal contact, including via electronic methods (PDA, Communications, etc.)..&lt;br /&gt;
|-&lt;br /&gt;
! 103&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Identify&#039;&#039;&#039;&lt;br /&gt;
| A refusal or failure to identify oneself on amber alert or above.&lt;br /&gt;
|-&lt;br /&gt;
! 104&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| Causing unnecessary noise, spectacle, or commotion with no due cause.&lt;br /&gt;
|-&lt;br /&gt;
! 105&lt;br /&gt;
|&#039;&#039;&#039;Civil Disobedience&#039;&#039;&#039;&lt;br /&gt;
| Ignoring lawful orders issued by security or command in a non-violent manner.&lt;br /&gt;
|-&lt;br /&gt;
! 106&lt;br /&gt;
|&#039;&#039;&#039;Improper Procedures&#039;&#039;&#039;&lt;br /&gt;
| To violate the Standard Operating Procedures, referred to security by a Head of Staff, and to be fined or alternatively punished instead of demoted.&lt;br /&gt;
|-&lt;br /&gt;
! 107&lt;br /&gt;
|&#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of minor contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!108&lt;br /&gt;
|&#039;&#039;&#039;Jesting&#039;&#039;&#039;&lt;br /&gt;
|A blanket crime to charge mimes or clowns with if they have technically broken the law, but did so in a way that demands a minimum sentence. &lt;br /&gt;
|-&lt;br /&gt;
!109&lt;br /&gt;
|&#039;&#039;&#039;Loitering&#039;&#039;&#039;&lt;br /&gt;
|Lingering outside or near a Class-2+ restricted area for a period of time in excess of 30 minutes. For example, the bridge.&lt;br /&gt;
|-&lt;br /&gt;
!110&lt;br /&gt;
|&#039;&#039;&#039;Minor Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 100 credits or less.&lt;br /&gt;
|-&lt;br /&gt;
!111&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|Defacing or Dismantling of non-essential station assets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 5-10 minutes, 250-500 labour points, a fine of 250-500 credits, or alternative punishment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffcc99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffaa55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 201&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person that causes actual physical harm but does not lead to the grave injury or death of the victim (see 301, 401,  501).&lt;br /&gt;
|-&lt;br /&gt;
!202&lt;br /&gt;
|&#039;&#039;&#039;Threatening&#039;&#039;&#039;&lt;br /&gt;
|The credible threat of physical or mental harm, or the credible threat to property, constituting a 2XX or above crime. For example, threatening to shove (101) someone is not applicable, but threatening to murder (501) someone is applicable..&lt;br /&gt;
|-&lt;br /&gt;
! 203&lt;br /&gt;
|&#039;&#039;&#039;Obstructing Justice&#039;&#039;&#039;&lt;br /&gt;
| Impeding security in conducting a lawful arrest or otherwise administering justice&lt;br /&gt;
|-&lt;br /&gt;
! 204&lt;br /&gt;
|&#039;&#039;&#039;Omnidepartment&#039;&#039;&#039;&lt;br /&gt;
| Performing, or attaining the means to perform the duties of another department. For example, construction exosuit fabricators outside of robotics.&lt;br /&gt;
|-&lt;br /&gt;
! 205&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Refusal to submit to a lawful arrest either through attempted evasion or physical resistance. For suspects that successfully flee from the arrest, see 305.&lt;br /&gt;
|-&lt;br /&gt;
! 206&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| Acting without due regard, or failing to act, in a manner that leads to damage or injury to station equipment or personnel.&lt;br /&gt;
|-&lt;br /&gt;
! 207&lt;br /&gt;
|&#039;&#039;&#039;Moderate Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of moderate contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
! 208&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| Pursuing criminals, or persons the criminal deems to have committed a wrong in a manner that attempts to harm or administer justice. &lt;br /&gt;
|-&lt;br /&gt;
!209&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-1 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!210&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 101-499 credits.&lt;br /&gt;
|-&lt;br /&gt;
!211&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay&#039;&#039;&#039;&lt;br /&gt;
|Failing to pay a fine within an orderly timeframe (20 minutes).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 10-15 minutes, 500-1000 labour points, a fine of 500-1000 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffaa99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ff6655; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 301&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To cause the death of a crewmate or cyborg, either through negligence or inaction.&lt;br /&gt;
|-&lt;br /&gt;
! 302&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To wilfully participate in rioting.&lt;br /&gt;
|-&lt;br /&gt;
! 303&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To disable or destroy a Class-2 Restricted area (see trespass table), or to otherwise impede station communication or travel (telecoms, shuttles and pods).&lt;br /&gt;
|-&lt;br /&gt;
! 304&lt;br /&gt;
|&#039;&#039;&#039;Aiding &amp;amp; Abetting&#039;&#039;&#039;&lt;br /&gt;
| To assist and aide (either medically, physically, or verbally) the escape and wellbeing of a fugitive or criminal.&lt;br /&gt;
|-&lt;br /&gt;
! 305&lt;br /&gt;
|&#039;&#039;&#039;Escaping Arrest&#039;&#039;&#039;&lt;br /&gt;
| To escape from a lawful arrest by a member of security, or a lawful detainment by a departmental guard.&lt;br /&gt;
|-&lt;br /&gt;
! 306&lt;br /&gt;
|&#039;&#039;&#039;Cruelty to Life&#039;&#039;&#039;&lt;br /&gt;
| To willingly show overt cruelty to another living organism, including the killing of station pets, or the consumption or serving of the meat of another crewmember.&lt;br /&gt;
|-&lt;br /&gt;
!307&lt;br /&gt;
|&#039;&#039;&#039;Major Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of major contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!308&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To masquerade as another crewmember via chameleon technology, modified ID cards, or otherwise shapeshifting.&lt;br /&gt;
|-&lt;br /&gt;
!309&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-2 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!310&lt;br /&gt;
|&#039;&#039;&#039;Major Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 500-999 credits.&lt;br /&gt;
|-&lt;br /&gt;
!311&lt;br /&gt;
|&#039;&#039;&#039;Bribery&#039;&#039;&#039;&lt;br /&gt;
|To offer a member of security, command, or a crew member a bribe (of the flesh, or monetary or material in nature) to either not perform their duties, improperly perform their duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grand Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 15-20 minutes, 1000 labour points, a fine of 1500-2000 credits, or alternative punishment. &lt;br /&gt;
&lt;br /&gt;
* Only the Captain, Head of Security, and Warden can authorize a Permanent Sentence.&lt;br /&gt;
* If a prisoner requests an Exile, they may be given one.&lt;br /&gt;
* Pacification must be done according to the pacification Standard Operating Procedure.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #db0b0b;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #8B0000; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 401	&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To, with intent, attack another crewmember with a lethal weapon (firearms, blades, pyrotechnics, or chemicals); or to otherwise place a crewmember into hard critical condition with any other weapon.&lt;br /&gt;
|-&lt;br /&gt;
! 402&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| Being the one responsible for inciting a riot either through organization or provocation.&lt;br /&gt;
|-&lt;br /&gt;
!403&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or disable a Class-3 Restricted area (see trespass table), or to otherwise impede station function, or power, or travel (solar panels, RBMK-2, sabotaging the supermatter, or sabotaging the emergency shuttle).&lt;br /&gt;
|-&lt;br /&gt;
! 404&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Abduction&#039;&#039;&#039;&lt;br /&gt;
| The action of abducting a crew member or cyborg with no due reason, including wrongful arrest, kidnapping for ransom, or hostage-taking.&lt;br /&gt;
|-&lt;br /&gt;
!405&lt;br /&gt;
|&#039;&#039;&#039;Escaping Jail&#039;&#039;&#039;&lt;br /&gt;
|To escape from confinement while either being processed for time-sentencing by security, or from a temporary cell itself.&lt;br /&gt;
|-&lt;br /&gt;
!406&lt;br /&gt;
|&#039;&#039;&#039;Criminal Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting two or more counts of 303 - Sabotage, or the death of a crewmember or cyborg.&lt;br /&gt;
|-&lt;br /&gt;
!407&lt;br /&gt;
|&#039;&#039;&#039;Grand Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of grand contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!408&lt;br /&gt;
|&#039;&#039;&#039;Evidence Tampering&#039;&#039;&#039;&lt;br /&gt;
|To either take from the evidence storages in security, or to destroy, relocate, or frame another crew member using evidence implicated in a crime.&lt;br /&gt;
|-&lt;br /&gt;
!409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-3 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!410&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|The theft of items, with or without force, worth 1000-4999 credits; or the theft of secure station equipment, such as the hand teleporter, armory weapons, confidential papers (in the vault), the captain&#039;s spare ID, head of staff IDs, and any equipment inside a head of staff&#039;s locker not otherwise acquirable elsewhere.&lt;br /&gt;
|-&lt;br /&gt;
!411&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
|To take funds for personal gain or use from a departmental budget, the vault, or to sell station materials in summary excess of 5,000 credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exceptional Crimes ===&lt;br /&gt;
----All of these crimes are punishable by exile, permanent imprisonment, implantation, or cyborgification.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:dimgray;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: black; color:white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 501	&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| The malicious, premeditated end of life or service of a crewmember or silicon, either through objective, desire or directive.&lt;br /&gt;
|-&lt;br /&gt;
! 502&lt;br /&gt;
|&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;&lt;br /&gt;
| To, through deception, attempt to subvert the control of the station in a manner that disrupts the rule of law. For example, a criminal being the cause of a red security level, or the unauthorized change of the laws of the on-station AI to laws that serve the individual doing so, or result in the AI becoming dangerous to life.&lt;br /&gt;
|-&lt;br /&gt;
!503&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|The detonation of an explosive or chemical weapon that significantly disrupts station-wide atmospherics or causes injury to three or more crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
! 504&lt;br /&gt;
|&#039;&#039;&#039;Civil Service Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful order issued by a Terran Marshall or Private Security Company contracted by Nanotrasen; or disobeying the lawful orders of a Nanotrasen Representative assigned as a mediator.&lt;br /&gt;
|-&lt;br /&gt;
!505&lt;br /&gt;
|&#039;&#039;&#039;Escaping Permabrig&#039;&#039;&#039;&lt;br /&gt;
|To escape, either through force or deception, from permanent imprisonment.&lt;br /&gt;
|-&lt;br /&gt;
!506&lt;br /&gt;
|&#039;&#039;&#039;Gross Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting 403 - Grand Sabotage, or two or more deaths of crewmembers or cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
!507&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of exceptional contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!508&lt;br /&gt;
|&#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
|The act of attempting to steal Nanotrasen secrets, research. Or information regarding space station construction, valuable research practices. Or otherwise any vital information pertaining to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
!509&lt;br /&gt;
|&#039;&#039;&#039;CC Trespass&#039;&#039;&#039;&lt;br /&gt;
|To trespass on Central Command naval, transport, or emergency ships, including the Emergency Response Team ship. Typically charged at the request of Central Command or Emergency Response Team members.&lt;br /&gt;
|-&lt;br /&gt;
!510&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal items from Nanotrasen officers or dignitaries, including members of ERT and equipment issued thereof; or the theft of items, with or without force, worth 5000 credits or more.&lt;br /&gt;
|-&lt;br /&gt;
!511&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|To abuse power, position, or trust in a manner that results in the monetary gain of 5000 credits, a promotion in rank, role, or duty, or to show willful ignorance of criminal wrongdoing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
----All of these crimes can result in Execution or Permabrig.&lt;br /&gt;
* Authorization from Central Command is not needed for execution for any Capital crimes.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffffff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #dee7e5; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 601	&lt;br /&gt;
|Multiple Homicide&lt;br /&gt;
| Three or more (3+) end of life(s) or services of crewmembers or silicons, either through objective, desire or directive; with or without premeditation. This extends to having others commit actions on your behalf.&lt;br /&gt;
|-&lt;br /&gt;
! 602&lt;br /&gt;
|Bioterrorism&lt;br /&gt;
| To release a biological agent, weapon, or lifeform against the station, including all bioweapons, diseases, xenomorphs, and kudzu.&lt;br /&gt;
|-&lt;br /&gt;
!603&lt;br /&gt;
|Destruction of Station&lt;br /&gt;
|To create either a disease, biological hazard or atmospheric disruption to the point that life on station is no longer comfortably sustainable or viable.&lt;br /&gt;
|-&lt;br /&gt;
! 604&lt;br /&gt;
|Mutiny&lt;br /&gt;
| To attempt to overthrow the current Captain or Command team as a whole.&lt;br /&gt;
|-&lt;br /&gt;
!605&lt;br /&gt;
|Facilitating Escapes&lt;br /&gt;
|To facilitate the escape of two or more prisoners currently permanently imprisoned.&lt;br /&gt;
|-&lt;br /&gt;
!606&lt;br /&gt;
|Unsanctioned Execution&lt;br /&gt;
|To execute a crew member or silicon with no proper cause, or without due reason. This does not apply to field executions.&lt;br /&gt;
|-&lt;br /&gt;
!607&lt;br /&gt;
|Hostile Enemy of The Corporation&lt;br /&gt;
|To be a member of the Wizard Federation, a Xenomorph, a Changeling, a Nuclear Operative, a heretic, a Voidwalker, a feral spider, a space dragon, or a cult leader, acting in a hostile manner toward Nanotrasen, its crew, or its assets.&lt;br /&gt;
Nuclear Operatives are automatically considered hostile.&lt;br /&gt;
Non-hostile Enemies of The Corporation are a civil matter and they should be asked politely to leave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special crimes ===&lt;br /&gt;
----The following crimes are the only crimes that may be charged &#039;&#039;&#039;on top of&#039;&#039;&#039; any other sentence or charge a criminal is experiencing. This means a person can be both demoted and temporarily brigged, or they may be charged for a higher code punishment than they were originally due. &lt;br /&gt;
&lt;br /&gt;
Not all crimes are eligible for all punishments noted in the quick table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #56c3c4;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #1c97bd; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
! S01&lt;br /&gt;
|&#039;&#039;&#039;Malpractice&#039;&#039;&#039;&lt;br /&gt;
| To improperly perform the duties prescribed by one&#039;s job in a manner that constitutes the violation of a crime.&lt;br /&gt;
|For example, an engineer having their emitters bounce through the halls to power the supermatter may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S02	&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To exert an excess level of force for the threat faced, including assaulting restrained or incapacitated individuals.&lt;br /&gt;
|The criminal may either be demoted, or charged for assault or manslaughter, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S03&lt;br /&gt;
|&#039;&#039;&#039;Abusing Authority&#039;&#039;&#039;&lt;br /&gt;
| To use the authority granted in a position of power in order to give illegal commands or perform improper procedures, either negligently or with malintent.&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S04&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
| To conspire to commit a crime, but unsuccessfully do so, or to plan but fail to enact said plan, a crime.&lt;br /&gt;
|The criminal may be either demoted, or charged for the crime they conspired to commit and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S05&lt;br /&gt;
|&#039;&#039;&#039;Corporate Disobedience&#039;&#039;&#039;&lt;br /&gt;
| To disobey the order of a Central Command Intern, Official, or Dignitary.&lt;br /&gt;
|Punishment at the will of the Central Command Intern, Official, or Dignitary.&lt;br /&gt;
&#039;&#039;&#039;Demotion, Permabrig, or Code Punishment eligible.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S06&lt;br /&gt;
|&#039;&#039;&#039;Incompetence&#039;&#039;&#039;&lt;br /&gt;
|To fail to perform the basic duties of one&#039;s role, or to perform the duties of one&#039;s role in a manner that constitutes 206 - Negligence (including 406, 506).&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S07&lt;br /&gt;
|&#039;&#039;&#039;Contraband Usage&#039;&#039;&#039;&lt;br /&gt;
|To make use of prohibited items or assets for combat, technical, medical, or personal use.&lt;br /&gt;
|The criminal may either be demoted, or charged for any other relevant crimes and may be administered the punishments thereof if above the original contraband charge.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S08&lt;br /&gt;
|&#039;&#039;&#039;Complaint Retaliation&#039;&#039;&#039;&lt;br /&gt;
|To use the power given to an authority, or to act in a hostile or exclusionary manner toward a person who had made a complaint about oneself.&lt;br /&gt;
|&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S09&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
|To abandon one&#039;s duties to perform either recreational activities or the duties of another station role. This can include activities of the flesh.&lt;br /&gt;
|The criminal may either be demoted, or charged for negligence or improper procedures, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S10&lt;br /&gt;
|&#039;&#039;&#039;Favoritism&#039;&#039;&#039;&lt;br /&gt;
|To sway from established procedure and fair judgement due to specific positive or negative relationships with the parties involved.&lt;br /&gt;
|The criminal may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!S11&lt;br /&gt;
|&#039;&#039;&#039;Accepting a Bribe&#039;&#039;&#039;&lt;br /&gt;
|To accept a monetary bribe, material bribe, or bribe of the flesh to either not perform one&#039;s duties, improperly perform one&#039;s duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|For example, a security officer accepting a criminal&#039;s 500 credit bribe to release the criminal early. They may be either demoted, or charged for Corruption and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;High Security Areas&amp;quot; and Trespassing ==&lt;br /&gt;
This is a list of areas considered high security, and the corresponding crime that they constitute.&lt;br /&gt;
&lt;br /&gt;
Trespassing is constituted as an individual entering into, or existing inside &amp;quot;Any area (on-station) of which the trespassee does not have permission from a relevant party (with ID access) or ID access to enter; or has been requested to leave and does not work in the department they have been requested to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It should be noted that ID access is not always permission. Abusing RETA access or abusing other forms of emergency access (such as a paramedic walking into cargo) can lead to accesses being &#039;&#039;&#039;revoked&#039;&#039;&#039;, but should not necessarily constitute a crime. All members of a department have a right to ask anyone not a member of the department being accessed to leave, even if the person is a head of staff. If the Research Director is trespassing into engineering, they must leave when asked, or may be found guilty of trespassing; or may be found guilty of trespassing if they lacked access to the area in question in the first place.&lt;br /&gt;
&lt;br /&gt;
In circumstances where &amp;quot;permission&amp;quot; to enter an area conflicts, accept the highest ranking member&#039;s opinion, or the most pertinent member&#039;s opinion. For example, a roboticist would have higher authority on who enters robotics than a scientist, but the RD has authority over access to the entire science department.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #da8773;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #c45c42; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Space Law Designation&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Trespass Classification&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Applicable Areas&lt;br /&gt;
|-&lt;br /&gt;
! 209&lt;br /&gt;
|&#039;&#039;&#039;Trespassing / Class I&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All&#039;&#039;&#039; areas in medical, cargo, security, science, and service, excluding areas otherwise covered by other trespassing charges; The Bridge.&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; areas in engineering, excluding areas otherwise covered by other trespassing charges. The supermatter &#039;&#039;&#039;room&#039;&#039;&#039; is distinct from the supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! 309	&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass / Class II&#039;&#039;&#039;&lt;br /&gt;
| The Head of Security&#039;s Office; the Head of Personnel&#039;s Office; the Research Director&#039;s Office; the Chief Medical Officer&#039;s Office; the Quartermaster&#039;s Office; The Chief Engineer&#039;s Office; the Warden&#039;s Office; The Blueshield&#039;s Office; The Nanotrasen Consultant&#039;s Office/The Nanotrasen Crew Trainer&#039;s Office; The Supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;; EVA Storage; The Gravity Generator Room/Foyer; Permabrig&lt;br /&gt;
|-&lt;br /&gt;
! 409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass / Class III&#039;&#039;&#039;&lt;br /&gt;
| The Armory; the Captain&#039;s Office; the Vault; the AI satellite; Telecommunications.&lt;br /&gt;
|-&lt;br /&gt;
! 509&lt;br /&gt;
|&#039;&#039;&#039;CentCom Trespass / Class IV&#039;&#039;&#039;&lt;br /&gt;
| The ERT Shuttle; the TerraGov Waystation; Central Command; the Central Command whiteship and other naval bodies without explicit permission from a person with the authority to grant access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Weapon Permit ==&lt;br /&gt;
One of the most controversial ID accesses, the weapon permit allows non-security, non-command to bear arms. On Nanotrasen stations, a weapon permit is not a right, and can be revoked at-will upon the commission of a crime, or not granted in the first place. &amp;lt;small&amp;gt;Metagrudging rules still apply.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen originally designated the weapon permit to be the right to purchase any side-arm weaponry that can be concealed inside of a bag; principally a pistol. However, extensive lobbying has led to Nanotrasen removing this restriction, and it is now on stations themselves to regulate what crew members with a weapon permit may possess.&lt;br /&gt;
&lt;br /&gt;
While weapon permits grant permission to possess any weapon, crew members with a weapon permit &#039;&#039;&#039;may&#039;&#039;&#039; possess any pistol, and the right to bear a pistol while bearing a weapon permit is irrevocable.&lt;br /&gt;
&lt;br /&gt;
The Head of Security, Captain, and Head of Personnel reserve the right to state what crew members with a weapon permit may possess. For example, the Captain can say that crew members given a weapon permit may not possess any shotguns. This means that security may confiscate crew members carrying shotguns, and may also arrest the crew member.&lt;br /&gt;
&lt;br /&gt;
Note that these rules &#039;&#039;&#039;must be universal&#039;&#039;&#039; and individual restrictions on weapon permits should be noted down on paper, and are not officially endorsed by Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
== Contraband as a whole ==&lt;br /&gt;
Contraband can fall under many different categories and types. The following are the major types and classifications for common contraband. If you are unsure, request clarification from Central Command. Any contraband that is found on a search should be confiscated and stored away in the evidence storage of the security wing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Type&lt;br /&gt;
!Contraband Level&lt;br /&gt;
!Notes and Examples&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored unauthorized clothing&lt;br /&gt;
|Departmental&lt;br /&gt;
|None&lt;br /&gt;
|Any clothing (jumpsuit, overwear, boots, gloves) not permitted or belonging to the possessor&#039;s department. For example, an assistant with a security officer&#039;s jumpsuit.&lt;br /&gt;
&#039;&#039;&#039;Confiscate only - do not arrest or issue fines. Where a jumpsuit or jumpskirt is confiscated, you must issue a replacement authorized garment.&#039;&#039;&#039; This &#039;&#039;&#039;excludes&#039;&#039;&#039; all HUDs (Medical, Engineering, Chemistry, Science) &#039;&#039;&#039;except&#039;&#039;&#039; security HUDs, weapon permit HUDs, and any other HUDs that integrate anti-flash technology, which require a weapon permit or appropriate departmental access to possess.&lt;br /&gt;
|-&lt;br /&gt;
|Jaws of Life&lt;br /&gt;
|Engineering/EMT Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Permission may be received from the Chief Engineer or their interim (Captain, Acting Captain) to carry this as non-approved personnel.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Paraphenalia&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Posters, Banners, Balloons; anything that promotes the Syndicate over Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
|Type III+ Ballistic/Kinetic or Energy/Laser Armor&lt;br /&gt;
|Weapon Permit, Security Only, Command Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Armor that has a rating of III or higher against ballistic or kinetic weaponry (not including melee, including security equipment). Armor typically restricted for usage by non-security personnel may be used during red alert.&lt;br /&gt;
The weapon permit means that crewmembers may wear and possess level 3 or below armor, unless where the armor possessed would require a crime to acquire (such as an armored head of staff coat).&lt;br /&gt;
&lt;br /&gt;
Miners, or persons mining, may possess any level of armor. If the armor is utilized in a crime, only then may it be confiscated, but it should typically be returned to the cargo department for other use, in order to not waste Nanotrasen resources.&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would not typically constitute contraband (&#039;&#039;&#039;BELOW&#039;&#039;&#039; Level III Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Narcotics&lt;br /&gt;
|Controlled Substances&lt;br /&gt;
|Minor&lt;br /&gt;
|Chemicals that act as a stimulant or whose &#039;&#039;&#039;sole purpose&#039;&#039;&#039; is recreational use (i.e., cocaine, crack, methamphetamine, stimulants, fentanyl, space drugs). &#039;&#039;&#039;Weed&#039;&#039;&#039; is legal. &lt;br /&gt;
Substances with both a medicinal and recreational use may be permitted with a prescription or permission from a member of Medical (i.e., morphine, psicodeine, &#039;&#039;muscle&#039;&#039; stimulants). The Chief Medical Officer has final say on prescriptions and authorized narcotic substances.&lt;br /&gt;
&lt;br /&gt;
Medicines are authorized equipment for all crew (i.e., libital). Toxic chemicals should instead be punished as &amp;quot;Harmful Substances&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Harmful Substances&lt;br /&gt;
|Toxic Substances&lt;br /&gt;
|Moderate&lt;br /&gt;
|Chemicals that are harmful in nature and are considered toxic to &#039;&#039;&#039;most&#039;&#039;&#039; or &#039;&#039;&#039;all&#039;&#039;&#039; carbon individuals. Chemicals that are potentially toxic are exempted (such as chemicals only toxic to specific races).  The Research Director has final say on authorized harmful substances for members of research. The Chief Medical Officer has final say on authorized harmful substances for members of Medical. &lt;br /&gt;
Exemptions can be made for chemists and members of R&amp;amp;D only if permitted by the relevant member of command. For example: Toxin, heparin, lexorin, zombie powder, carpotoxin.&lt;br /&gt;
&lt;br /&gt;
Romerol should be punished under Space Law 512 (Bioterrorism). &lt;br /&gt;
Alcoholic beverages are &#039;&#039;&#039;not&#039;&#039;&#039; included as a harmful or toxic substance, even if they have the potential to be lethal. If the bartender kills people with drinks that they serve (so long as they are following established recipes), this should be punished under manslaughter or negligence laws.&lt;br /&gt;
&lt;br /&gt;
Individuals with &#039;&#039;&#039;unique biology&#039;&#039;&#039; (slime, plasmamen) are given exemptions to suit their needs. For example, slimes may possess chemicals that induce toxin damage in non-slime carbon individuals. &lt;br /&gt;
|-&lt;br /&gt;
|Incapacitating firearms&lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Any weapon that is able to disable or impair another being via non-lethal means (disablers, pepperball pistol. The Warden&#039;s disabler shotgun is instead considered a specialized command asset).&lt;br /&gt;
|-&lt;br /&gt;
|Standard Combat Implants&lt;br /&gt;
|Weapon, Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Combat implants (Reviver, CNS rebooter/jumpstarter, mantis blade, anti-drop, razor claws) are considered contraband for security if implanted below Amber alert, and must be removed if this was done. If an implant was implanted on amber alert or above, it may remain for the rest of the shift; however, you can still be ordered to have implants removed by the Head of Security or Captain. &lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039; may only utilize combat implants on red alert or higher, or with permission from the Head of Security or Captain. It is self-antagging to needlessly implant yourself as a roboticist with combat implants.&lt;br /&gt;
|-&lt;br /&gt;
|Stun Batons / Stunprods&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Including the detective&#039;s &amp;quot;police baton&amp;quot;, bokken, and any hand-crafted batons capable of stunning.&lt;br /&gt;
|-&lt;br /&gt;
|General Security Equipment&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Bola, telescopic shields, riot shields, gorilla/guerrilla gloves, retrieval (tackle) gloves, etc.; any equipment available from the Armadyne Peacekeeper Equipment Vendor, a security locker (Officer&#039;s, Warden&#039;s, Head of Security&#039;s, etc.), or offensive equipment printed from the security lathe.&lt;br /&gt;
&lt;br /&gt;
This excludes HUDs, flashes, pepperspray, and seclights which are free to possess. &lt;br /&gt;
|-&lt;br /&gt;
|Firearms &lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|The weapon permit means that non-security personnel may carry any firearm, subject to any imposed restrictions. &lt;br /&gt;
Exceptions to this are roles that spawn with a firearm (such as the bartender), who do not need to obtain a weapon permit. For the purposes of contraband, proto-kinetic weaponry are not considered firearms. &lt;br /&gt;
|-&lt;br /&gt;
|Anti-Personnel Explosives/Devices&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|Weapon&lt;br /&gt;
|Major&lt;br /&gt;
|Hellfoams, fragmentation grenades, ion grenades, incendiary grenades, molotovs, gluon grenades, landmines, or hand-made grenades.&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;The only anti-personnel device punishable under this contraband stipulation is the bear trap or reverse bear trap. Members of the &#039;&#039;&#039;service&#039;&#039;&#039; department are permitted to obtain and possess bear traps.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Reference Material&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Literature, iconography, or otherwise media sourced from non-Nanotransen-approved religions.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Instruments&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Non-offensive magically-enriched articles related to non-Nanotransen-approved religions. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Major&lt;br /&gt;
|Syndicate-sourced or produced implants that are not intended for combat use. (illegal toolset implants, storage implants, radio/uplink implants)&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Subversive Equipment&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment that has the capability to intrude or disrupt Nanotrasen systems. (Cryptographic Sequencers, AI Detectors, SyndEye, EMP flashlight, radio jammer)&lt;br /&gt;
|-&lt;br /&gt;
|High-Explosives / WMDs&lt;br /&gt;
|Weapon, Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|The ONLY exception permitted is TTVs limited to Research, or Red Alert situations where they are absolutely necessary (Blob). WMDs include air freezing/burning and radiation.&lt;br /&gt;
|-&lt;br /&gt;
|Specialized Command Assets&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment specific to members of command, such as MODsuits, special weapons (X01, X02, antique laser gun, the Warden&#039;s disabler shotgun), etc.&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Law Boards&lt;br /&gt;
|Command, Robotics Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Boards used to reprogram the laws of silicons (AI, cyborgs).&lt;br /&gt;
|-&lt;br /&gt;
|Occult Weaponry&lt;br /&gt;
|Occult, Weapon&lt;br /&gt;
|Grand&lt;br /&gt;
|Magically-enriched articles that are able to be used in an offensive manner. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implements (&#039;&#039;&#039;non&#039;&#039;&#039;-implants, &#039;&#039;&#039;non&#039;&#039;&#039;-electronic subversive equipment)&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Syndicate-sourced or syndicate-produced including, but not exclusive to: MODsuit modules (chamelon module, anti-slip module, shock-absorber module, plate compression module), GLA Brand Mail Counterfeit Devices, chameleon projectors, agent cards (except where Nanotrasen issued, such as the detective&#039;s ID card), Thermal Imaging Glasses, hypnotic flashes, power sinks.&lt;br /&gt;
|-&lt;br /&gt;
|The Captain&#039;s Spare Access ID&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|You&#039;d better be a member of command.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Weaponry&lt;br /&gt;
|Syndicate, Weapon&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced firearms or melee weaponry; or implements used for combat (shields). This includes, but is not limited to: energy swords (include dual variant, &#039;&#039;&#039;unless&#039;&#039;&#039; Nanotrasen-manufactured), the Bulldog Shotgun, the Ansem pistol, the &#039;&#039;&#039;Makarov&#039;&#039;&#039; pistol, the C-20r Submachine gun, the &amp;quot;Badass Revolver&amp;quot;, the M-90gl Carbine, the L6 Squad machine gun, the Anti-Material Sniper Rifle, the Abielle Smart SMG.&lt;br /&gt;
|-&lt;br /&gt;
|Psychologically Subversive Equipment&lt;br /&gt;
|Syndicate, Occult&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Articles with which to subvert an employee&#039;s loyalty to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
|Armored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would typically constitute contraband (Level III+ Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Combat Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced implants that aid in combat. (freedom implant, &#039;&#039;&#039;energy&#039;&#039;&#039; armblade implant, micro or macro explosive implants, deniability implants, implanted arm-mounted weaponry)&lt;br /&gt;
|-&lt;br /&gt;
|The Nuclear Authentication Disk&lt;br /&gt;
|Command Only&lt;br /&gt;
|Exceptional&lt;br /&gt;
|You&#039;d better be the Captain.&lt;br /&gt;
|}&lt;br /&gt;
== Implant Classification == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #85dbff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #2bbdfb; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Implant Type&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Implants&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Civilian&#039;&#039;&#039;&lt;br /&gt;
|All cybernetic limbs; botany arm implant; janitor arm implant; lighter arm implant; CNS skillchip connector implant; civilian HUD implant; diagnostic HUD implant; empathic sensor implant; night vision eyes; thrusters set implant; deathrattle implant; breathing tube implant; internal medical analyzer; nutrient pump implant (and variants); civilian HUD implant; medical HUD implant; tracking implant; all tier 1, 2, and 3 cybernetic organs &#039;&#039;&#039;excluding&#039;&#039;&#039; the volume-adjusting cybernetic ears (and variants); toolset arm implant (and all variants)&lt;br /&gt;
|May be possessed freely, regardless of alert. Permission is not necessary to possess. Members of command may revoke implants from members of their respective departments at-will. The Head of Security and Captain may revoke implants from any crew member at-will.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|strong-arm implant; surgical toolset implant (and variants); herculean gravitronic spinal implant&lt;br /&gt;
|Free to possess for medical staff and roboticists only. Other crew must receive permission from the Chief Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
!Security/Command&lt;br /&gt;
|Security HUD implant; mindshield implant; exile implant; chemical implant.&lt;br /&gt;
|Implants not necessarily combat implants, but are restricted to members of security or command (free to possess on any alert). Crew must receive permission from the Captain or Head of Security to possess‡.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
|Volume-adjusting cybernetic ears; anti-drop implant; reviver implant*; CNS jumpstarter implant; CNS rebooter implant; mantis blade implant; photon projector implant; voltaic cybernetic combat heart; strong-arm implant.&lt;br /&gt;
|May be possessed by members of security on amber alert†. May only be possessed by crew on red alert.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Miners may make use of the reviver implant on any alert.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
|Energy mantis blade implant; micro-bomb implant; macro-bomb implant; storage implant; tactical deniability implant; x-ray eyes implant (and variants); thermal eyes implant (and variants); freedom implant; syndicate radio implant; syndicate uplink implant; stealth implant. &lt;br /&gt;
|May only be used on red alert. Considered contraband (see contraband rules/laws for specific type of contraband)‡‡. &lt;br /&gt;
|}&lt;br /&gt;
Duplicate entries indicate special permission to possess.&lt;br /&gt;
&lt;br /&gt;
† May be possessed by the Blueshield also. When amber is reached once, security may keep these implants for the remainder of the shift. Crewmembers can be asked to remove implants when the alert lowers from red alert.&lt;br /&gt;
&lt;br /&gt;
‡ Exile and chemical implants are not recommended to be used by members of command or security, and instead it is recommended that they are saved for implanting into others.&lt;br /&gt;
&lt;br /&gt;
‡‡ Not exhaustive an exhaustive list. All syndicate implants apply.&lt;br /&gt;
&lt;br /&gt;
== Security Cyborgs ==&lt;br /&gt;
&lt;br /&gt;
Security cyborgs are in a unique spot, and they are programmed as such. Security cyborgs are not beholden to space law, but &#039;&#039;&#039;enforce&#039;&#039;&#039; space law to all other crew, including fellow officers. Security cyborgs &#039;&#039;&#039;should&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Stay in brig, but may patrol with other officers; unless the alert is amber or higher, where security cyborgs may patrol.&lt;br /&gt;
* Enforce space law equally to all crew.&lt;br /&gt;
* Use their words to attempt to get criminals to surrender while being ready to defend themselves and other crew.&lt;br /&gt;
* Make judgement calls on the lawfulness/legality of an order: &#039;&#039;&#039;security cyborgs do not have a traditional law 2, and may refuse all unlawful or illegal orders, principally or not.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Security cyborgs should &#039;&#039;&#039;not&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Kill people unless doing so would save another life&lt;br /&gt;
** You are expected to be exceptionally conservative about lethal force, and you should generally operate as if you&#039;re on safeguard until things get lethal themselves.&lt;br /&gt;
* Enforce the Standard Operating Procedures (as this isn&#039;t security&#039;s job either)&lt;br /&gt;
* Use their unique functionality to skirt traditional [[Silicon Policy|silicon rules]].&lt;br /&gt;
* Abusing/use their all-access in a manner that would constitute a crime should a security officer had broken in.&lt;br /&gt;
* Report malfunctioning AI or cyborgs unless they are breaking space law or harming crew.&lt;br /&gt;
** You are to remain uninvolved in this situation for as long as you can.&lt;br /&gt;
* Resort to violence immediately upon attempting to capture a criminal. &lt;br /&gt;
Please note that our punishments to security cyborgs misbehaving, from an OOC perspective, are harsher than usual, due to the unique role that they play, and how the role is easily abused. Access to security cyborg is a privilege.&lt;br /&gt;
&lt;br /&gt;
== Criminal Guidelines ==&lt;br /&gt;
&lt;br /&gt;
These guidelines exist to explain the relationship between the in-game rules and space law, so players can better understand what kinds of crime, criminal characters, etcetera, can safely be attempted without getting into any OOC trouble. With that said, these are NOT rules, they have NO weight on the decisions made by staff, and these do NOT overwrite any part of the in-game rules; attempting to quote ANY of these guidelines when a staff member is speaking with you will not help your case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-character motives versus out-of-character motives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When committing any kind of crime, there are two possible reasons behind why your character would do such a thing; an in-character goal or motive, or an out-of-character goal or motive. In-character motives are, typically, more roleplay-oriented, or directly relate to the circumstances in the current shift; on the flipside, an out-of-character motive is a goal that does not relate to the character you are playing, and instead comes from your own, personal goals. &lt;br /&gt;
&lt;br /&gt;
Out-of-character motives do not improve or foster roleplay in any way, so they are not tolerated by the rules nor staff. Examples of out-of-character motives include, but are not limited to; wanting to &#039;give security something to do&#039;, wanting to steal specific, powerful items for personal gain, being motivated by out of character information (such as information gained while ghosting), etcetera. Simply put, committing crime isn&#039;t an issue, but powergaming, metagaming, etcetera, IS, and will result in OOC punishment; crime, criminal characters, etcetera, can easily lead to meaningful roleplay if done right!&lt;br /&gt;
&lt;br /&gt;
As such, you should not attempt to justify your character&#039;s in-character actions with your own, out of character goals. Obviously, you may create a criminal character due to your own interests and enjoyment, however, you should still give said character proper, in-character justification for their actions as well; simply put, you must have an in-character reason WHY your character would do such a thing to begin with. For example, perhaps your character is some sort of thief, whom sells stolen goods for some extra cash in maintenance- Or, maybe your character has turned to vandalism in protest of Nanotrasen&#039;s greedy, capitalistic policies, etcetera. Giving your character a good, in-character REASON to commit crime gives you a gimmick to roleplay with, and it offers an engaging opportunity for roleplay between your character and other crewmembers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round disruptions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any activities that negatively impact a large number of other players, or severely impacts a small group of players, violates rule two. As such, it is important to make sure your crimes do not ruin the round for other players in the process of committing them! Generally, your crimes should not lead to a very, very lengthy manhunt, they should not cause areas to become uninhabitable, nor should people die because of your character&#039;s actions. Furthermore, rule four protects ERP, and requires unrelated individuals to get LOOC permission before intervening; as such, your actions should avoid interrupting people who are clearly, actively roleplaying. The IMPACT your crimes have on the round will greatly impact whether or not you are punished by staff for your actions; for example, vandalizing a security checkpoint in protest of Nanotrasen likely will not result in staff intervention, but breaking into the vault or armory definitely will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first thing to do when committing a crime, or making a criminal character, is to accept that you WILL be arrested; obviously, you are not expected to turn yourself in after every crime, however, leading security on an excessively long manhunt will result in staff intervention. As such, attempting to EXTENSIVELY flee, or otherwise &#039;beat&#039; security, generally will not go well, and likely violates the rules. Instead, your character&#039;s inevitable arrest should be seen as a chance to start an interaction with security themselves. After all, the arrest procedures (listed further above) REQUIRES security officers to request compliance from the suspect before using force; this gives you the perfect opportunity to interact with the security members present, as they should not turn to their weapons until your character either refuses to come willingly OR attempts to flee!&lt;br /&gt;
&lt;br /&gt;
Better yet, your patience may even be rewarded; if the security officer fails to follow proper arrest procedures, they themselves will likely be arrested. Of course, you may still attempt to flee if that is what your character would logically do, however, you do not have to flee from the START; if you give the officer a chance to speak, you may get an enjoyable interaction out of the whole ordeal!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Standard Operating Procedure]]&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=22770</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=22770"/>
		<updated>2026-05-03T14:08:55Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* The Weapon Permit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
{{Heading Structure|Abackcolour=#d95588|Atitle=Looking for the [[Standard Operating Procedure]]?|Atext=This page contains in-character laws, and is used by both staff and players for reference. It&#039;s important to read if you wish to be an antagonist, member of command, or a member of security.}}&lt;br /&gt;
&lt;br /&gt;
Space law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their space stations. It applies to all NT employees, authorized visitors, and generally anyone that is legally aboard the station. These individuals are both protected by, and expected to follow, space law. Any individuals that board the station with hostile intent are not protected by space law. Central Command can authorize pardons for any named or unnamed crimes as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Interpretation of the law [[file:documents.png|32px]] ==&lt;br /&gt;
A rough understanding of space law is important in order to ensure workplace productivity for Nanotrasen employees, and to prevent any accidental crimes from being committed without one&#039;s knowledge. Furthermore, more in-depth knowledge of space law is recommended, if not required for intensive positions such as captain, head of personnel, warden, head of security, security officer, and lawyer.&lt;br /&gt;
 &lt;br /&gt;
For certain crimes, the intention of the accused is important. The difference between murder and manslaughter can be hard to ascertain. When in doubt, you should default to the lesser crime.&lt;br /&gt;
 &lt;br /&gt;
Charging someone with &#039;&#039;&#039;multiple counts&#039;&#039;&#039; of the very same crime is completely disallowed; even if someone steals every toolbox on the station, you may only charge them with one count of minor theft.&lt;br /&gt;
&lt;br /&gt;
Knowingly aiding a criminal is aiding and abetting. Offenders are to be charged with the same sentence as the person they helped, with a minimum charge of at least five minutes.&lt;br /&gt;
&lt;br /&gt;
== Crime stacking ==&lt;br /&gt;
&lt;br /&gt;
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:&lt;br /&gt;
&lt;br /&gt;
Criminals with crimes of the same tier (eg, 403 and 406) should be charged with the most relevant, single crime to the actions they committed.&lt;br /&gt;
&lt;br /&gt;
If a person commits the same crime three or more times, they may be charged one tier up from their current crime. For example, three counts of 307 leads to 407. Space Law is laid out in such a way that this typically makes a great deal of sense.&lt;br /&gt;
&lt;br /&gt;
If a person commits crimes of the same severity five or more times, they be charged one tier up from the most relevant of their current crimes. For example, two counts of 105, two counts of 108, and one count of 109 could be charged as 205 or 206.&lt;br /&gt;
&lt;br /&gt;
== Arrest and brig procedures [[file:handcuffs.png|32px]] ==&lt;br /&gt;
Now found [[Standard Operating Procedure#1. Security|here]], in the standard operating procedure. Members of Security and Command are advised to review this.&lt;br /&gt;
&lt;br /&gt;
There are some special precautions to be noted here for quick and easy reference:&lt;br /&gt;
&lt;br /&gt;
* Ask Plasmamen prisoners where their internals tank is located. &#039;&#039;&#039;Do not remove this tank, as it will kill them.&#039;&#039;&#039; In such a case where their clothes have to be changed, &#039;&#039;&#039;expedience is mandatory.&#039;&#039;&#039; The same applies for species that do not breathe standard air mixes, such as Vox, or crew members with exotic or unique respiration.&lt;br /&gt;
* All contraband is to be confiscated and placed in evidence storage, including tools used in a crime. These items are &#039;&#039;&#039;not&#039;&#039;&#039; to be returned afterwards.&lt;br /&gt;
* Make routine checks on the permabrig, solitary and labor camp areas if they happen to be occupied; this is especially important for the warden.&lt;br /&gt;
&lt;br /&gt;
== Legal representation and trials [[file:gavel.png|32px]]==&lt;br /&gt;
While prisoners are permitted to seek legal representation, s&#039;&#039;&#039;ecurity is under no obligation to provide or allow it for crimes that do not warrant specifically permanent confinement or execution.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Lawyers exist to serve as a guiding hand and voice of reason within the sentencing process; however, lawyers have &#039;&#039;&#039;zero&#039;&#039;&#039; authority over the brig, security personnel, prisoners, or sentencing, and any attempt to throw their weight around may be ignored. &lt;br /&gt;
 &lt;br /&gt;
Prisoners have a right to a trial for cases of permabrig or execution, but this is subject to the availability of willing counsel and approval by the Captain, Nanotrasen Representative, or Head of Personnel.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Disruptive lawyer&#039;&#039;&#039; - If the lawyer is asked to leave the brig by the head of security, warden or captain, they must do so, and cannot return until one of those people allow it. If they return without permission, or are otherwise disruptive, they may be charged with the appropriate crimes.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Sentencing Conflicts&#039;&#039;&#039; - In instances where a conflict of opinion arises over the sentence of a prisoner, the chain of command should be followed, with additional respect to security ranks: &lt;br /&gt;
&lt;br /&gt;
Captain -&amp;gt; Head of Security -&amp;gt; Warden -&amp;gt; Security Officers, Detective, Brig Medics&lt;br /&gt;
== Use of deadly force [[File:Energy Carbine.png]]==&lt;br /&gt;
&lt;br /&gt;
As a member of the station&#039;s security force, you are one of the best armed and protected people on the station and are equipped with the latest in non-lethal weaponry.&lt;br /&gt;
 &lt;br /&gt;
Situations that warrant the use of deadly force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools, which are often many times more effective than lethal options when it comes to defusing a situation. In general, if it is possible to capture personnel non-lethally, you should. If you do not, expect to justify yourself to command to not get fired and to staff to not be punished.&lt;br /&gt;
 &lt;br /&gt;
There are however certain circumstances where deadly force is permissible and usually granted when someone is &#039;&#039;&#039;hostile&#039;&#039;&#039; (attacking crew without reason):&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #6FD15C;&amp;quot; | Non-EoCs / petty criminals&lt;br /&gt;
|- style=&amp;quot;background-color: #B4FFA5;&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Lethal force should never be used against a target that is not an EoC or is not set to execute/kill on sight via lawful order. If they end up dead, the person in question has to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #EAD672;&amp;quot; | Lethals authorized - post-combat treatment/revival required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun weapons, lethal weaponry, stolen security weapons/equipment (not clothing) etc.)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
|&#039;&#039;&#039;Enhanced individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, implants, bio-chips, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Escape, escape attempts &amp;amp; in-cell vandalism ==&lt;br /&gt;
Remember: As non-antagonist, you must ahelp to escape cells or permabrig.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Escape&#039;&#039;&#039; is defined as leaving the area they&#039;re confined to, without permission from security; breaking internal windows, without leaving the space they are confined to, does not count. E.g. : temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attempted escape&#039;&#039;&#039; is defined as attempting to break the barriers that keep the prisoner contained (e.g. : cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset at the discretion of security. Permanent prisoners guilty of this should be moved to isolation temporarily. If permanent prisoners attempt escape, contact Central Command with a full report on the incident.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vandalizing their cell&#039;&#039;&#039; is defined as breaking things in their environment in a way that does not help them escape. In cases of vandalism from a permanent prisoner you should isolate them temporarily, or remove privileges such as, jukebox, PDA, etc... If it escalates further, put the prisoner in a straitjacket.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Temporary prisoners who escape&#039;&#039;&#039; are to be re-brigged for the full timer they had before, plus an additional 5 minutes.&lt;br /&gt;
&lt;br /&gt;
== Space law [[File:SpaceLaw.png]] ==&lt;br /&gt;
Keep in mind Crimes with low amounts of time can always be fined rather than jailed as well; you are encouraged to roleplay things out and make them fun for both the officer &#039;&#039;&#039;and&#039;&#039;&#039; the criminal.&lt;br /&gt;
&lt;br /&gt;
{{Template:CrimeCodeTable}} &amp;lt;!-- This template is protected. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
Some modifiers have special clauses and conditions that should be fulfilled. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #B4FFA5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 245px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Situation {{anchor|Aiding and Abetting}}&lt;br /&gt;
| style=&amp;quot;width: 210px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|Modifier&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Central Command Directive&#039;&#039;&#039;&lt;br /&gt;
| To be issued a directive pertaining to a criminal&#039;s sentence, charge, or status.&lt;br /&gt;
|Modified or charged per executive directive.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Head (HTH)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 against a Head of Staff.&lt;br /&gt;
|Eligible for all 4XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Captain (HTC)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 or 401 against the Captain.&lt;br /&gt;
|Eligible for all 5XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Cooperation with Security&#039;&#039;&#039;&lt;br /&gt;
| To cooperate through wilful surrender, admittance of crimes, or any otherwise lack of resistance upon arrest with security. Only applicable to crimes with brig timers, fines, or labour point thresholds (1XX-4XX).&lt;br /&gt;
|25-75% reduction at the arresting officer&#039;s discretion.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Hostile Brainwashing&#039;&#039;&#039;&lt;br /&gt;
| To have been brainwashed by a foreign hostile agent, including hypnosis, drugging, or immaterial coercion.&lt;br /&gt;
|Deconversion and release.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Medical Attention&#039;&#039;&#039;&lt;br /&gt;
|To require the need of medical attention while imprisoned.&lt;br /&gt;
|Running timer.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Parole&#039;&#039;&#039;&lt;br /&gt;
|To be released from permanent imprisonment as a parolee.&lt;br /&gt;
|Paroled until sentence expires.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Alternative Punishment&#039;&#039;&#039;&lt;br /&gt;
|To offer a prisoner a punishment alternative to the prescribed list of punishments. This can include consensual sexual acts.&lt;br /&gt;
|Release when completed&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|To commit the same crime three times or more.&lt;br /&gt;
|Increase in crime severity to next applicable level (110 &amp;gt; 210).&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|To have committed a crime (such as murder) in self defense.&lt;br /&gt;
|Immediate release and pardon.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Immediate Threat to Prisoner&#039;&#039;&#039;&lt;br /&gt;
|To be imprisoned permanently or temporarily where there is an active threat to life. This includes both hostile agents and engineering threats.&lt;br /&gt;
|Release or relocation at the discretion of the Head of Security&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a fine of 100-250 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffee55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 101&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person, including shoving, stunning, harmful grabbing, throwing, etc., but not including actual physical harm.&lt;br /&gt;
|-&lt;br /&gt;
! 102&lt;br /&gt;
|&#039;&#039;&#039;Harassment&#039;&#039;&#039;&lt;br /&gt;
| Multiple (3+) instances of unwanted physical or verbal contact, including via electronic methods (PDA, Communications, etc.)..&lt;br /&gt;
|-&lt;br /&gt;
! 103&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Identify&#039;&#039;&#039;&lt;br /&gt;
| A refusal or failure to identify oneself on amber alert or above.&lt;br /&gt;
|-&lt;br /&gt;
! 104&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| Causing unnecessary noise, spectacle, or commotion with no due cause.&lt;br /&gt;
|-&lt;br /&gt;
! 105&lt;br /&gt;
|&#039;&#039;&#039;Civil Disobedience&#039;&#039;&#039;&lt;br /&gt;
| Ignoring lawful orders issued by security or command in a non-violent manner.&lt;br /&gt;
|-&lt;br /&gt;
! 106&lt;br /&gt;
|&#039;&#039;&#039;Improper Procedures&#039;&#039;&#039;&lt;br /&gt;
| To violate the Standard Operating Procedures, referred to security by a Head of Staff, and to be fined or alternatively punished instead of demoted.&lt;br /&gt;
|-&lt;br /&gt;
! 107&lt;br /&gt;
|&#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of minor contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!108&lt;br /&gt;
|&#039;&#039;&#039;Jesting&#039;&#039;&#039;&lt;br /&gt;
|A blanket crime to charge mimes or clowns with if they have technically broken the law, but did so in a way that demands a minimum sentence. &lt;br /&gt;
|-&lt;br /&gt;
!109&lt;br /&gt;
|&#039;&#039;&#039;Loitering&#039;&#039;&#039;&lt;br /&gt;
|Lingering outside or near a Class-2+ restricted area for a period of time in excess of 30 minutes. For example, the bridge.&lt;br /&gt;
|-&lt;br /&gt;
!110&lt;br /&gt;
|&#039;&#039;&#039;Minor Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 100 credits or less.&lt;br /&gt;
|-&lt;br /&gt;
!111&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|Defacing or Dismantling of non-essential station assets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 5-10 minutes, 250-500 labour points, a fine of 250-500 credits, or alternative punishment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffcc99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffaa55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 201&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person that causes actual physical harm but does not lead to the grave injury or death of the victim (see 301, 401,  501).&lt;br /&gt;
|-&lt;br /&gt;
!202&lt;br /&gt;
|&#039;&#039;&#039;Threatening&#039;&#039;&#039;&lt;br /&gt;
|The credible threat of physical or mental harm, or the credible threat to property, constituting a 2XX or above crime. For example, threatening to shove (101) someone is not applicable, but threatening to murder (501) someone is applicable..&lt;br /&gt;
|-&lt;br /&gt;
! 203&lt;br /&gt;
|&#039;&#039;&#039;Obstructing Justice&#039;&#039;&#039;&lt;br /&gt;
| Impeding security in conducting a lawful arrest or otherwise administering justice&lt;br /&gt;
|-&lt;br /&gt;
! 204&lt;br /&gt;
|&#039;&#039;&#039;Omnidepartment&#039;&#039;&#039;&lt;br /&gt;
| Performing, or attaining the means to perform the duties of another department. For example, construction exosuit fabricators outside of robotics.&lt;br /&gt;
|-&lt;br /&gt;
! 205&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Refusal to submit to a lawful arrest either through attempted evasion or physical resistance. For suspects that successfully flee from the arrest, see 305.&lt;br /&gt;
|-&lt;br /&gt;
! 206&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| Acting without due regard, or failing to act, in a manner that leads to damage or injury to station equipment or personnel.&lt;br /&gt;
|-&lt;br /&gt;
! 207&lt;br /&gt;
|&#039;&#039;&#039;Moderate Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of moderate contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
! 208&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| Pursuing criminals, or persons the criminal deems to have committed a wrong in a manner that attempts to harm or administer justice. &lt;br /&gt;
|-&lt;br /&gt;
!209&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-1 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!210&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 101-499 credits.&lt;br /&gt;
|-&lt;br /&gt;
!211&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay&#039;&#039;&#039;&lt;br /&gt;
|Failing to pay a fine within an orderly timeframe (20 minutes).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 10-15 minutes, 500-1000 labour points, a fine of 500-1000 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffaa99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ff6655; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 301&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To cause the death of a crewmate or cyborg, either through negligence or inaction.&lt;br /&gt;
|-&lt;br /&gt;
! 302&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To wilfully participate in rioting.&lt;br /&gt;
|-&lt;br /&gt;
! 303&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To disable or destroy a Class-2 Restricted area (see trespass table), or to otherwise impede station communication or travel (telecoms, shuttles and pods).&lt;br /&gt;
|-&lt;br /&gt;
! 304&lt;br /&gt;
|&#039;&#039;&#039;Aiding &amp;amp; Abetting&#039;&#039;&#039;&lt;br /&gt;
| To assist and aide (either medically, physically, or verbally) the escape and wellbeing of a fugitive or criminal.&lt;br /&gt;
|-&lt;br /&gt;
! 305&lt;br /&gt;
|&#039;&#039;&#039;Escaping Arrest&#039;&#039;&#039;&lt;br /&gt;
| To escape from a lawful arrest by a member of security, or a lawful detainment by a departmental guard.&lt;br /&gt;
|-&lt;br /&gt;
! 306&lt;br /&gt;
|&#039;&#039;&#039;Cruelty to Life&#039;&#039;&#039;&lt;br /&gt;
| To willingly show overt cruelty to another living organism, including the killing of station pets, or the consumption or serving of the meat of another crewmember.&lt;br /&gt;
|-&lt;br /&gt;
!307&lt;br /&gt;
|&#039;&#039;&#039;Major Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of major contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!308&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To masquerade as another crewmember via chameleon technology, modified ID cards, or otherwise shapeshifting.&lt;br /&gt;
|-&lt;br /&gt;
!309&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-2 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!310&lt;br /&gt;
|&#039;&#039;&#039;Major Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 500-999 credits.&lt;br /&gt;
|-&lt;br /&gt;
!311&lt;br /&gt;
|&#039;&#039;&#039;Bribery&#039;&#039;&#039;&lt;br /&gt;
|To offer a member of security, command, or a crew member a bribe (of the flesh, or monetary or material in nature) to either not perform their duties, improperly perform their duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grand Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 15-20 minutes, 1000 labour points, a fine of 1500-2000 credits, or alternative punishment. &lt;br /&gt;
&lt;br /&gt;
* Only the Captain, Head of Security, and Warden can authorize a Permanent Sentence.&lt;br /&gt;
* If a prisoner requests an Exile, they may be given one.&lt;br /&gt;
* Pacification must be done according to the pacification Standard Operating Procedure.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #db0b0b;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #8B0000; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 401	&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To, with intent, attack another crewmember with a lethal weapon (firearms, blades, pyrotechnics, or chemicals); or to otherwise place a crewmember into hard critical condition with any other weapon.&lt;br /&gt;
|-&lt;br /&gt;
! 402&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| Being the one responsible for inciting a riot either through organization or provocation.&lt;br /&gt;
|-&lt;br /&gt;
!403&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or disable a Class-3 Restricted area (see trespass table), or to otherwise impede station function, or power, or travel (solar panels, RBMK-2, sabotaging the supermatter, or sabotaging the emergency shuttle).&lt;br /&gt;
|-&lt;br /&gt;
! 404&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Abduction&#039;&#039;&#039;&lt;br /&gt;
| The action of abducting a crew member or cyborg with no due reason, including wrongful arrest, kidnapping for ransom, or hostage-taking.&lt;br /&gt;
|-&lt;br /&gt;
!405&lt;br /&gt;
|&#039;&#039;&#039;Escaping Jail&#039;&#039;&#039;&lt;br /&gt;
|To escape from confinement while either being processed for time-sentencing by security, or from a temporary cell itself.&lt;br /&gt;
|-&lt;br /&gt;
!406&lt;br /&gt;
|&#039;&#039;&#039;Criminal Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting two or more counts of 303 - Sabotage, or the death of a crewmember or cyborg.&lt;br /&gt;
|-&lt;br /&gt;
!407&lt;br /&gt;
|&#039;&#039;&#039;Grand Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of grand contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!408&lt;br /&gt;
|&#039;&#039;&#039;Evidence Tampering&#039;&#039;&#039;&lt;br /&gt;
|To either take from the evidence storages in security, or to destroy, relocate, or frame another crew member using evidence implicated in a crime.&lt;br /&gt;
|-&lt;br /&gt;
!409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-3 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!410&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|The theft of items, with or without force, worth 1000-4999 credits; or the theft of secure station equipment, such as the hand teleporter, armory weapons, confidential papers (in the vault), the captain&#039;s spare ID, head of staff IDs, and any equipment inside a head of staff&#039;s locker not otherwise acquirable elsewhere.&lt;br /&gt;
|-&lt;br /&gt;
!411&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
|To take funds for personal gain or use from a departmental budget, the vault, or to sell station materials in summary excess of 5,000 credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exceptional Crimes ===&lt;br /&gt;
----All of these crimes are punishable by exile, permanent imprisonment, implantation, or cyborgification.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:dimgray;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: black; color:white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 501	&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| The malicious, premeditated end of life or service of a crewmember or silicon, either through objective, desire or directive.&lt;br /&gt;
|-&lt;br /&gt;
! 502&lt;br /&gt;
|&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;&lt;br /&gt;
| To, through deception, attempt to subvert the control of the station in a manner that disrupts the rule of law. For example, a criminal being the cause of a red security level, or the unauthorized change of the laws of the on-station AI to laws that serve the individual doing so, or result in the AI becoming dangerous to life.&lt;br /&gt;
|-&lt;br /&gt;
!503&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|The detonation of an explosive or chemical weapon that significantly disrupts station-wide atmospherics or causes injury to three or more crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
! 504&lt;br /&gt;
|&#039;&#039;&#039;Civil Service Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful order issued by a Terran Marshall or Private Security Company contracted by Nanotrasen; or disobeying the lawful orders of a Nanotrasen Representative assigned as a mediator.&lt;br /&gt;
|-&lt;br /&gt;
!505&lt;br /&gt;
|&#039;&#039;&#039;Escaping Permabrig&#039;&#039;&#039;&lt;br /&gt;
|To escape, either through force or deception, from permanent imprisonment.&lt;br /&gt;
|-&lt;br /&gt;
!506&lt;br /&gt;
|&#039;&#039;&#039;Gross Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting 403 - Grand Sabotage, or two or more deaths of crewmembers or cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
!507&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of exceptional contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!508&lt;br /&gt;
|&#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
|The act of attempting to steal Nanotrasen secrets, research. Or information regarding space station construction, valuable research practices. Or otherwise any vital information pertaining to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
!509&lt;br /&gt;
|&#039;&#039;&#039;CC Trespass&#039;&#039;&#039;&lt;br /&gt;
|To trespass on Central Command naval, transport, or emergency ships, including the Emergency Response Team ship. Typically charged at the request of Central Command or Emergency Response Team members.&lt;br /&gt;
|-&lt;br /&gt;
!510&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal items from Nanotrasen officers or dignitaries, including members of ERT and equipment issued thereof; or the theft of items, with or without force, worth 5000 credits or more.&lt;br /&gt;
|-&lt;br /&gt;
!511&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|To abuse power, position, or trust in a manner that results in the monetary gain of 5000 credits, a promotion in rank, role, or duty, or to show willful ignorance of criminal wrongdoing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
----All of these crimes can result in Execution or Permabrig.&lt;br /&gt;
* Authorization from Central Command is not needed for execution for any Capital crimes.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffffff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #dee7e5; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 601	&lt;br /&gt;
|Multiple Homicide&lt;br /&gt;
| Three or more (3+) end of life(s) or services of crewmembers or silicons, either through objective, desire or directive; with or without premeditation. This extends to having others commit actions on your behalf.&lt;br /&gt;
|-&lt;br /&gt;
! 602&lt;br /&gt;
|Bioterrorism&lt;br /&gt;
| To release a biological agent, weapon, or lifeform against the station, including all bioweapons, diseases, xenomorphs, and kudzu.&lt;br /&gt;
|-&lt;br /&gt;
!603&lt;br /&gt;
|Destruction of Station&lt;br /&gt;
|To create either a disease, biological hazard or atmospheric disruption to the point that life on station is no longer comfortably sustainable or viable.&lt;br /&gt;
|-&lt;br /&gt;
! 604&lt;br /&gt;
|Mutiny&lt;br /&gt;
| To attempt to overthrow the current Captain or Command team as a whole.&lt;br /&gt;
|-&lt;br /&gt;
!605&lt;br /&gt;
|Facilitating Escapes&lt;br /&gt;
|To facilitate the escape of two or more prisoners currently permanently imprisoned.&lt;br /&gt;
|-&lt;br /&gt;
!606&lt;br /&gt;
|Unsanctioned Execution&lt;br /&gt;
|To execute a crew member or silicon with no proper cause, or without due reason. This does not apply to field executions.&lt;br /&gt;
|-&lt;br /&gt;
!607&lt;br /&gt;
|Hostile Enemy of The Corporation&lt;br /&gt;
|To be a member of the Wizard Federation, a Xenomorph, a Changeling, a Nuclear Operative, a heretic, a Voidwalker, a feral spider, a space dragon, or a cult leader, acting in a hostile manner toward Nanotrasen, its crew, or its assets.&lt;br /&gt;
Nuclear Operatives are automatically considered hostile.&lt;br /&gt;
Non-hostile Enemies of The Corporation are a civil matter and they should be asked politely to leave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special crimes ===&lt;br /&gt;
----The following crimes are the only crimes that may be charged &#039;&#039;&#039;on top of&#039;&#039;&#039; any other sentence or charge a criminal is experiencing. This means a person can be both demoted and temporarily brigged, or they may be charged for a higher code punishment than they were originally due. &lt;br /&gt;
&lt;br /&gt;
Not all crimes are eligible for all punishments noted in the quick table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #56c3c4;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #1c97bd; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
! S01&lt;br /&gt;
|&#039;&#039;&#039;Malpractice&#039;&#039;&#039;&lt;br /&gt;
| To improperly perform the duties prescribed by one&#039;s job in a manner that constitutes the violation of a crime.&lt;br /&gt;
|For example, an engineer having their emitters bounce through the halls to power the supermatter may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S02	&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To exert an excess level of force for the threat faced, including assaulting restrained or incapacitated individuals.&lt;br /&gt;
|The criminal may either be demoted, or charged for assault or manslaughter, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S03&lt;br /&gt;
|&#039;&#039;&#039;Abusing Authority&#039;&#039;&#039;&lt;br /&gt;
| To use the authority granted in a position of power in order to give illegal commands or perform improper procedures, either negligently or with malintent.&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S04&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
| To conspire to commit a crime, but unsuccessfully do so, or to plan but fail to enact said plan, a crime.&lt;br /&gt;
|The criminal may be either demoted, or charged for the crime they conspired to commit and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S05&lt;br /&gt;
|&#039;&#039;&#039;Corporate Disobedience&#039;&#039;&#039;&lt;br /&gt;
| To disobey the order of a Central Command Intern, Official, or Dignitary.&lt;br /&gt;
|Punishment at the will of the Central Command Intern, Official, or Dignitary.&lt;br /&gt;
&#039;&#039;&#039;Demotion, Permabrig, or Code Punishment eligible.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S06&lt;br /&gt;
|&#039;&#039;&#039;Incompetence&#039;&#039;&#039;&lt;br /&gt;
|To fail to perform the basic duties of one&#039;s role, or to perform the duties of one&#039;s role in a manner that constitutes 206 - Negligence (including 406, 506).&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S07&lt;br /&gt;
|&#039;&#039;&#039;Contraband Usage&#039;&#039;&#039;&lt;br /&gt;
|To make use of prohibited items or assets for combat, technical, medical, or personal use.&lt;br /&gt;
|The criminal may either be demoted, or charged for any other relevant crimes and may be administered the punishments thereof if above the original contraband charge.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S08&lt;br /&gt;
|&#039;&#039;&#039;Complaint Retaliation&#039;&#039;&#039;&lt;br /&gt;
|To use the power given to an authority, or to act in a hostile or exclusionary manner toward a person who had made a complaint about oneself.&lt;br /&gt;
|&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S09&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
|To abandon one&#039;s duties to perform either recreational activities or the duties of another station role. This can include activities of the flesh.&lt;br /&gt;
|The criminal may either be demoted, or charged for negligence or improper procedures, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S10&lt;br /&gt;
|&#039;&#039;&#039;Favoritism&#039;&#039;&#039;&lt;br /&gt;
|To sway from established procedure and fair judgement due to specific positive or negative relationships with the parties involved.&lt;br /&gt;
|The criminal may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!S11&lt;br /&gt;
|&#039;&#039;&#039;Accepting a Bribe&#039;&#039;&#039;&lt;br /&gt;
|To accept a monetary bribe, material bribe, or bribe of the flesh to either not perform one&#039;s duties, improperly perform one&#039;s duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|For example, a security officer accepting a criminal&#039;s 500 credit bribe to release the criminal early. They may be either demoted, or charged for Corruption and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;High Security Areas&amp;quot; and Trespassing ==&lt;br /&gt;
This is a list of areas considered high security, and the corresponding crime that they constitute.&lt;br /&gt;
&lt;br /&gt;
Trespassing is constituted as an individual entering into, or existing inside &amp;quot;Any area (on-station) of which the trespassee does not have permission from a relevant party (with ID access) or ID access to enter; or has been requested to leave and does not work in the department they have been requested to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It should be noted that ID access is not always permission. Abusing RETA access or abusing other forms of emergency access (such as a paramedic walking into cargo) can lead to accesses being &#039;&#039;&#039;revoked&#039;&#039;&#039;, but should not necessarily constitute a crime. All members of a department have a right to ask anyone not a member of the department being accessed to leave, even if the person is a head of staff. If the Research Director is trespassing into engineering, they must leave when asked, or may be found guilty of trespassing; or may be found guilty of trespassing if they lacked access to the area in question in the first place.&lt;br /&gt;
&lt;br /&gt;
In circumstances where &amp;quot;permission&amp;quot; to enter an area conflicts, accept the highest ranking member&#039;s opinion, or the most pertinent member&#039;s opinion. For example, a roboticist would have higher authority on who enters robotics than a scientist, but the RD has authority over access to the entire science department.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #da8773;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #c45c42; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Space Law Designation&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Trespass Classification&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Applicable Areas&lt;br /&gt;
|-&lt;br /&gt;
! 209&lt;br /&gt;
|&#039;&#039;&#039;Trespassing / Class I&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All&#039;&#039;&#039; areas in medical, cargo, security, science, and service, excluding areas otherwise covered by other trespassing charges; The Bridge.&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; areas in engineering, excluding areas otherwise covered by other trespassing charges. The supermatter &#039;&#039;&#039;room&#039;&#039;&#039; is distinct from the supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! 309	&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass / Class II&#039;&#039;&#039;&lt;br /&gt;
| The Head of Security&#039;s Office; the Head of Personnel&#039;s Office; the Research Director&#039;s Office; the Chief Medical Officer&#039;s Office; the Quartermaster&#039;s Office; The Chief Engineer&#039;s Office; the Warden&#039;s Office; The Blueshield&#039;s Office; The Nanotrasen Consultant&#039;s Office/The Nanotrasen Crew Trainer&#039;s Office; The Supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;; EVA Storage; The Gravity Generator Room/Foyer; Permabrig&lt;br /&gt;
|-&lt;br /&gt;
! 409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass / Class III&#039;&#039;&#039;&lt;br /&gt;
| The Armory; the Captain&#039;s Office; the Vault; the AI satellite; Telecommunications.&lt;br /&gt;
|-&lt;br /&gt;
! 509&lt;br /&gt;
|&#039;&#039;&#039;CentCom Trespass / Class IV&#039;&#039;&#039;&lt;br /&gt;
| The ERT Shuttle; the TerraGov Waystation; Central Command; the Central Command whiteship and other naval bodies without explicit permission from a person with the authority to grant access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Weapon Permit ==&lt;br /&gt;
One of the most controversial ID accesses, the weapon permit allows non-security, non-command to bear arms. On Nanotrasen stations, a weapon permit is not a right, and can be revoked at-will upon the commission of a crime, or not granted in the first place. &amp;lt;small&amp;gt;Metagrudging rules still apply.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen originally designated the weapon permit to be the right to purchase any side-arm weaponry that can be concealed inside of a bag; principally a pistol. However, extensive lobbying has led to Nanotrasen removing this restriction, and it is now on stations themselves to regulate what crew members with a weapon permit may possess.&lt;br /&gt;
&lt;br /&gt;
As a base line, crew members with a weapon permit &#039;&#039;&#039;may&#039;&#039;&#039; possess any pistol, and the right to bear a pistol while bearing a weapon permit is irrevocable.&lt;br /&gt;
&lt;br /&gt;
The Head of Security, Captain, and Head of Personnel reserve the right to state what crew members with a weapon permit may possess. For example, the Captain can say that crew members given a weapon permit may not possess any shotguns. This means that security may confiscate crew members carrying shotguns, and may also arrest the crew member.&lt;br /&gt;
&lt;br /&gt;
Note that these rules &#039;&#039;&#039;must be universal&#039;&#039;&#039; and individual restrictions on weapon permits should be noted down on paper, and are not officially endorsed by Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
== Contraband as a whole ==&lt;br /&gt;
Contraband can fall under many different categories and types. The following are the major types and classifications for common contraband. If you are unsure, request clarification from Central Command. Any contraband that is found on a search should be confiscated and stored away in the evidence storage of the security wing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Type&lt;br /&gt;
!Contraband Level&lt;br /&gt;
!Notes and Examples&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored unauthorized clothing&lt;br /&gt;
|Departmental&lt;br /&gt;
|None&lt;br /&gt;
|Any clothing (jumpsuit, overwear, boots, gloves) not permitted or belonging to the possessor&#039;s department. For example, an assistant with a security officer&#039;s jumpsuit.&lt;br /&gt;
&#039;&#039;&#039;Confiscate only - do not arrest or issue fines. Where a jumpsuit or jumpskirt is confiscated, you must issue a replacement authorized garment.&#039;&#039;&#039; This &#039;&#039;&#039;excludes&#039;&#039;&#039; all HUDs (Medical, Engineering, Chemistry, Science) &#039;&#039;&#039;except&#039;&#039;&#039; security HUDs, weapon permit HUDs, and any other HUDs that integrate anti-flash technology, which require a weapon permit or appropriate departmental access to possess.&lt;br /&gt;
|-&lt;br /&gt;
|Jaws of Life&lt;br /&gt;
|Engineering/EMT Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Permission may be received from the Chief Engineer or their interim (Captain, Acting Captain) to carry this as non-approved personnel.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Paraphenalia&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Posters, Banners, Balloons; anything that promotes the Syndicate over Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
|Type III+ Ballistic/Kinetic or Energy/Laser Armor&lt;br /&gt;
|Weapon Permit, Security Only, Command Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Armor that has a rating of III or higher against ballistic or kinetic weaponry (not including melee, including security equipment). Armor typically restricted for usage by non-security personnel may be used during red alert.&lt;br /&gt;
The weapon permit means that crewmembers may wear and possess level 3 or below armor, unless where the armor possessed would require a crime to acquire (such as an armored head of staff coat).&lt;br /&gt;
&lt;br /&gt;
Miners, or persons mining, may possess any level of armor. If the armor is utilized in a crime, only then may it be confiscated, but it should typically be returned to the cargo department for other use, in order to not waste Nanotrasen resources.&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would not typically constitute contraband (&#039;&#039;&#039;BELOW&#039;&#039;&#039; Level III Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Narcotics&lt;br /&gt;
|Controlled Substances&lt;br /&gt;
|Minor&lt;br /&gt;
|Chemicals that act as a stimulant or whose &#039;&#039;&#039;sole purpose&#039;&#039;&#039; is recreational use (i.e., cocaine, crack, methamphetamine, stimulants, fentanyl, space drugs). &#039;&#039;&#039;Weed&#039;&#039;&#039; is legal. &lt;br /&gt;
Substances with both a medicinal and recreational use may be permitted with a prescription or permission from a member of Medical (i.e., morphine, psicodeine, &#039;&#039;muscle&#039;&#039; stimulants). The Chief Medical Officer has final say on prescriptions and authorized narcotic substances.&lt;br /&gt;
&lt;br /&gt;
Medicines are authorized equipment for all crew (i.e., libital). Toxic chemicals should instead be punished as &amp;quot;Harmful Substances&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Harmful Substances&lt;br /&gt;
|Toxic Substances&lt;br /&gt;
|Moderate&lt;br /&gt;
|Chemicals that are harmful in nature and are considered toxic to &#039;&#039;&#039;most&#039;&#039;&#039; or &#039;&#039;&#039;all&#039;&#039;&#039; carbon individuals. Chemicals that are potentially toxic are exempted (such as chemicals only toxic to specific races).  The Research Director has final say on authorized harmful substances for members of research. The Chief Medical Officer has final say on authorized harmful substances for members of Medical. &lt;br /&gt;
Exemptions can be made for chemists and members of R&amp;amp;D only if permitted by the relevant member of command. For example: Toxin, heparin, lexorin, zombie powder, carpotoxin.&lt;br /&gt;
&lt;br /&gt;
Romerol should be punished under Space Law 512 (Bioterrorism). &lt;br /&gt;
Alcoholic beverages are &#039;&#039;&#039;not&#039;&#039;&#039; included as a harmful or toxic substance, even if they have the potential to be lethal. If the bartender kills people with drinks that they serve (so long as they are following established recipes), this should be punished under manslaughter or negligence laws.&lt;br /&gt;
&lt;br /&gt;
Individuals with &#039;&#039;&#039;unique biology&#039;&#039;&#039; (slime, plasmamen) are given exemptions to suit their needs. For example, slimes may possess chemicals that induce toxin damage in non-slime carbon individuals. &lt;br /&gt;
|-&lt;br /&gt;
|Incapacitating firearms&lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Any weapon that is able to disable or impair another being via non-lethal means (disablers, pepperball pistol. The Warden&#039;s disabler shotgun is instead considered a specialized command asset).&lt;br /&gt;
|-&lt;br /&gt;
|Standard Combat Implants&lt;br /&gt;
|Weapon, Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Combat implants (Reviver, CNS rebooter/jumpstarter, mantis blade, anti-drop, razor claws) are considered contraband for security if implanted below Amber alert, and must be removed if this was done. If an implant was implanted on amber alert or above, it may remain for the rest of the shift; however, you can still be ordered to have implants removed by the Head of Security or Captain. &lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039; may only utilize combat implants on red alert or higher, or with permission from the Head of Security or Captain. It is self-antagging to needlessly implant yourself as a roboticist with combat implants.&lt;br /&gt;
|-&lt;br /&gt;
|Stun Batons / Stunprods&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Including the detective&#039;s &amp;quot;police baton&amp;quot;, bokken, and any hand-crafted batons capable of stunning.&lt;br /&gt;
|-&lt;br /&gt;
|General Security Equipment&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Bola, telescopic shields, riot shields, gorilla/guerrilla gloves, retrieval (tackle) gloves, etc.; any equipment available from the Armadyne Peacekeeper Equipment Vendor, a security locker (Officer&#039;s, Warden&#039;s, Head of Security&#039;s, etc.), or offensive equipment printed from the security lathe.&lt;br /&gt;
&lt;br /&gt;
This excludes HUDs, flashes, pepperspray, and seclights which are free to possess. &lt;br /&gt;
|-&lt;br /&gt;
|Firearms &lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|The weapon permit means that non-security personnel may carry any firearm, subject to any imposed restrictions. &lt;br /&gt;
Exceptions to this are roles that spawn with a firearm (such as the bartender), who do not need to obtain a weapon permit. For the purposes of contraband, proto-kinetic weaponry are not considered firearms. &lt;br /&gt;
|-&lt;br /&gt;
|Anti-Personnel Explosives/Devices&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|Weapon&lt;br /&gt;
|Major&lt;br /&gt;
|Hellfoams, fragmentation grenades, ion grenades, incendiary grenades, molotovs, gluon grenades, landmines, or hand-made grenades.&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;The only anti-personnel device punishable under this contraband stipulation is the bear trap or reverse bear trap. Members of the &#039;&#039;&#039;service&#039;&#039;&#039; department are permitted to obtain and possess bear traps.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Reference Material&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Literature, iconography, or otherwise media sourced from non-Nanotransen-approved religions.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Instruments&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Non-offensive magically-enriched articles related to non-Nanotransen-approved religions. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Major&lt;br /&gt;
|Syndicate-sourced or produced implants that are not intended for combat use. (illegal toolset implants, storage implants, radio/uplink implants)&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Subversive Equipment&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment that has the capability to intrude or disrupt Nanotrasen systems. (Cryptographic Sequencers, AI Detectors, SyndEye, EMP flashlight, radio jammer)&lt;br /&gt;
|-&lt;br /&gt;
|High-Explosives / WMDs&lt;br /&gt;
|Weapon, Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|The ONLY exception permitted is TTVs limited to Research, or Red Alert situations where they are absolutely necessary (Blob). WMDs include air freezing/burning and radiation.&lt;br /&gt;
|-&lt;br /&gt;
|Specialized Command Assets&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment specific to members of command, such as MODsuits, special weapons (X01, X02, antique laser gun, the Warden&#039;s disabler shotgun), etc.&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Law Boards&lt;br /&gt;
|Command, Robotics Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Boards used to reprogram the laws of silicons (AI, cyborgs).&lt;br /&gt;
|-&lt;br /&gt;
|Occult Weaponry&lt;br /&gt;
|Occult, Weapon&lt;br /&gt;
|Grand&lt;br /&gt;
|Magically-enriched articles that are able to be used in an offensive manner. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implements (&#039;&#039;&#039;non&#039;&#039;&#039;-implants, &#039;&#039;&#039;non&#039;&#039;&#039;-electronic subversive equipment)&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Syndicate-sourced or syndicate-produced including, but not exclusive to: MODsuit modules (chamelon module, anti-slip module, shock-absorber module, plate compression module), GLA Brand Mail Counterfeit Devices, chameleon projectors, agent cards (except where Nanotrasen issued, such as the detective&#039;s ID card), Thermal Imaging Glasses, hypnotic flashes, power sinks.&lt;br /&gt;
|-&lt;br /&gt;
|The Captain&#039;s Spare Access ID&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|You&#039;d better be a member of command.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Weaponry&lt;br /&gt;
|Syndicate, Weapon&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced firearms or melee weaponry; or implements used for combat (shields). This includes, but is not limited to: energy swords (include dual variant, &#039;&#039;&#039;unless&#039;&#039;&#039; Nanotrasen-manufactured), the Bulldog Shotgun, the Ansem pistol, the &#039;&#039;&#039;Makarov&#039;&#039;&#039; pistol, the C-20r Submachine gun, the &amp;quot;Badass Revolver&amp;quot;, the M-90gl Carbine, the L6 Squad machine gun, the Anti-Material Sniper Rifle, the Abielle Smart SMG.&lt;br /&gt;
|-&lt;br /&gt;
|Psychologically Subversive Equipment&lt;br /&gt;
|Syndicate, Occult&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Articles with which to subvert an employee&#039;s loyalty to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
|Armored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would typically constitute contraband (Level III+ Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Combat Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced implants that aid in combat. (freedom implant, &#039;&#039;&#039;energy&#039;&#039;&#039; armblade implant, micro or macro explosive implants, deniability implants, implanted arm-mounted weaponry)&lt;br /&gt;
|-&lt;br /&gt;
|The Nuclear Authentication Disk&lt;br /&gt;
|Command Only&lt;br /&gt;
|Exceptional&lt;br /&gt;
|You&#039;d better be the Captain.&lt;br /&gt;
|}&lt;br /&gt;
== Implant Classification == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #85dbff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #2bbdfb; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Implant Type&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Implants&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Civilian&#039;&#039;&#039;&lt;br /&gt;
|All cybernetic limbs; botany arm implant; janitor arm implant; lighter arm implant; CNS skillchip connector implant; civilian HUD implant; diagnostic HUD implant; empathic sensor implant; night vision eyes; thrusters set implant; deathrattle implant; breathing tube implant; internal medical analyzer; nutrient pump implant (and variants); civilian HUD implant; medical HUD implant; tracking implant; all tier 1, 2, and 3 cybernetic organs &#039;&#039;&#039;excluding&#039;&#039;&#039; the volume-adjusting cybernetic ears (and variants); toolset arm implant (and all variants)&lt;br /&gt;
|May be possessed freely, regardless of alert. Permission is not necessary to possess. Members of command may revoke implants from members of their respective departments at-will. The Head of Security and Captain may revoke implants from any crew member at-will.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|strong-arm implant; surgical toolset implant (and variants); herculean gravitronic spinal implant&lt;br /&gt;
|Free to possess for medical staff and roboticists only. Other crew must receive permission from the Chief Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
!Security/Command&lt;br /&gt;
|Security HUD implant; mindshield implant; exile implant; chemical implant.&lt;br /&gt;
|Implants not necessarily combat implants, but are restricted to members of security or command (free to possess on any alert). Crew must receive permission from the Captain or Head of Security to possess‡.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
|Volume-adjusting cybernetic ears; anti-drop implant; reviver implant*; CNS jumpstarter implant; CNS rebooter implant; mantis blade implant; photon projector implant; voltaic cybernetic combat heart; strong-arm implant.&lt;br /&gt;
|May be possessed by members of security on amber alert†. May only be possessed by crew on red alert.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Miners may make use of the reviver implant on any alert.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
|Energy mantis blade implant; micro-bomb implant; macro-bomb implant; storage implant; tactical deniability implant; x-ray eyes implant (and variants); thermal eyes implant (and variants); freedom implant; syndicate radio implant; syndicate uplink implant; stealth implant. &lt;br /&gt;
|May only be used on red alert. Considered contraband (see contraband rules/laws for specific type of contraband)‡‡. &lt;br /&gt;
|}&lt;br /&gt;
Duplicate entries indicate special permission to possess.&lt;br /&gt;
&lt;br /&gt;
† May be possessed by the Blueshield also. When amber is reached once, security may keep these implants for the remainder of the shift. Crewmembers can be asked to remove implants when the alert lowers from red alert.&lt;br /&gt;
&lt;br /&gt;
‡ Exile and chemical implants are not recommended to be used by members of command or security, and instead it is recommended that they are saved for implanting into others.&lt;br /&gt;
&lt;br /&gt;
‡‡ Not exhaustive an exhaustive list. All syndicate implants apply.&lt;br /&gt;
&lt;br /&gt;
== Security Cyborgs ==&lt;br /&gt;
&lt;br /&gt;
Security cyborgs are in a unique spot, and they are programmed as such. Security cyborgs are not beholden to space law, but &#039;&#039;&#039;enforce&#039;&#039;&#039; space law to all other crew, including fellow officers. Security cyborgs &#039;&#039;&#039;should&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Stay in brig, but may patrol with other officers; unless the alert is amber or higher, where security cyborgs may patrol.&lt;br /&gt;
* Enforce space law equally to all crew.&lt;br /&gt;
* Use their words to attempt to get criminals to surrender while being ready to defend themselves and other crew.&lt;br /&gt;
* Make judgement calls on the lawfulness/legality of an order: &#039;&#039;&#039;security cyborgs do not have a traditional law 2, and may refuse all unlawful or illegal orders, principally or not.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Security cyborgs should &#039;&#039;&#039;not&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Kill people unless doing so would save another life&lt;br /&gt;
** You are expected to be exceptionally conservative about lethal force, and you should generally operate as if you&#039;re on safeguard until things get lethal themselves.&lt;br /&gt;
* Enforce the Standard Operating Procedures (as this isn&#039;t security&#039;s job either)&lt;br /&gt;
* Use their unique functionality to skirt traditional [[Silicon Policy|silicon rules]].&lt;br /&gt;
* Abusing/use their all-access in a manner that would constitute a crime should a security officer had broken in.&lt;br /&gt;
* Report malfunctioning AI or cyborgs unless they are breaking space law or harming crew.&lt;br /&gt;
** You are to remain uninvolved in this situation for as long as you can.&lt;br /&gt;
* Resort to violence immediately upon attempting to capture a criminal. &lt;br /&gt;
Please note that our punishments to security cyborgs misbehaving, from an OOC perspective, are harsher than usual, due to the unique role that they play, and how the role is easily abused. Access to security cyborg is a privilege.&lt;br /&gt;
&lt;br /&gt;
== Criminal Guidelines ==&lt;br /&gt;
&lt;br /&gt;
These guidelines exist to explain the relationship between the in-game rules and space law, so players can better understand what kinds of crime, criminal characters, etcetera, can safely be attempted without getting into any OOC trouble. With that said, these are NOT rules, they have NO weight on the decisions made by staff, and these do NOT overwrite any part of the in-game rules; attempting to quote ANY of these guidelines when a staff member is speaking with you will not help your case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-character motives versus out-of-character motives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When committing any kind of crime, there are two possible reasons behind why your character would do such a thing; an in-character goal or motive, or an out-of-character goal or motive. In-character motives are, typically, more roleplay-oriented, or directly relate to the circumstances in the current shift; on the flipside, an out-of-character motive is a goal that does not relate to the character you are playing, and instead comes from your own, personal goals. &lt;br /&gt;
&lt;br /&gt;
Out-of-character motives do not improve or foster roleplay in any way, so they are not tolerated by the rules nor staff. Examples of out-of-character motives include, but are not limited to; wanting to &#039;give security something to do&#039;, wanting to steal specific, powerful items for personal gain, being motivated by out of character information (such as information gained while ghosting), etcetera. Simply put, committing crime isn&#039;t an issue, but powergaming, metagaming, etcetera, IS, and will result in OOC punishment; crime, criminal characters, etcetera, can easily lead to meaningful roleplay if done right!&lt;br /&gt;
&lt;br /&gt;
As such, you should not attempt to justify your character&#039;s in-character actions with your own, out of character goals. Obviously, you may create a criminal character due to your own interests and enjoyment, however, you should still give said character proper, in-character justification for their actions as well; simply put, you must have an in-character reason WHY your character would do such a thing to begin with. For example, perhaps your character is some sort of thief, whom sells stolen goods for some extra cash in maintenance- Or, maybe your character has turned to vandalism in protest of Nanotrasen&#039;s greedy, capitalistic policies, etcetera. Giving your character a good, in-character REASON to commit crime gives you a gimmick to roleplay with, and it offers an engaging opportunity for roleplay between your character and other crewmembers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round disruptions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any activities that negatively impact a large number of other players, or severely impacts a small group of players, violates rule two. As such, it is important to make sure your crimes do not ruin the round for other players in the process of committing them! Generally, your crimes should not lead to a very, very lengthy manhunt, they should not cause areas to become uninhabitable, nor should people die because of your character&#039;s actions. Furthermore, rule four protects ERP, and requires unrelated individuals to get LOOC permission before intervening; as such, your actions should avoid interrupting people who are clearly, actively roleplaying. The IMPACT your crimes have on the round will greatly impact whether or not you are punished by staff for your actions; for example, vandalizing a security checkpoint in protest of Nanotrasen likely will not result in staff intervention, but breaking into the vault or armory definitely will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first thing to do when committing a crime, or making a criminal character, is to accept that you WILL be arrested; obviously, you are not expected to turn yourself in after every crime, however, leading security on an excessively long manhunt will result in staff intervention. As such, attempting to EXTENSIVELY flee, or otherwise &#039;beat&#039; security, generally will not go well, and likely violates the rules. Instead, your character&#039;s inevitable arrest should be seen as a chance to start an interaction with security themselves. After all, the arrest procedures (listed further above) REQUIRES security officers to request compliance from the suspect before using force; this gives you the perfect opportunity to interact with the security members present, as they should not turn to their weapons until your character either refuses to come willingly OR attempts to flee!&lt;br /&gt;
&lt;br /&gt;
Better yet, your patience may even be rewarded; if the security officer fails to follow proper arrest procedures, they themselves will likely be arrested. Of course, you may still attempt to flee if that is what your character would logically do, however, you do not have to flee from the START; if you give the officer a chance to speak, you may get an enjoyable interaction out of the whole ordeal!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Standard Operating Procedure]]&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=22769</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=22769"/>
		<updated>2026-05-03T14:04:46Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Security Cyborgs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
{{Heading Structure|Abackcolour=#d95588|Atitle=Looking for the [[Standard Operating Procedure]]?|Atext=This page contains in-character laws, and is used by both staff and players for reference. It&#039;s important to read if you wish to be an antagonist, member of command, or a member of security.}}&lt;br /&gt;
&lt;br /&gt;
Space law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their space stations. It applies to all NT employees, authorized visitors, and generally anyone that is legally aboard the station. These individuals are both protected by, and expected to follow, space law. Any individuals that board the station with hostile intent are not protected by space law. Central Command can authorize pardons for any named or unnamed crimes as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Interpretation of the law [[file:documents.png|32px]] ==&lt;br /&gt;
A rough understanding of space law is important in order to ensure workplace productivity for Nanotrasen employees, and to prevent any accidental crimes from being committed without one&#039;s knowledge. Furthermore, more in-depth knowledge of space law is recommended, if not required for intensive positions such as captain, head of personnel, warden, head of security, security officer, and lawyer.&lt;br /&gt;
 &lt;br /&gt;
For certain crimes, the intention of the accused is important. The difference between murder and manslaughter can be hard to ascertain. When in doubt, you should default to the lesser crime.&lt;br /&gt;
 &lt;br /&gt;
Charging someone with &#039;&#039;&#039;multiple counts&#039;&#039;&#039; of the very same crime is completely disallowed; even if someone steals every toolbox on the station, you may only charge them with one count of minor theft.&lt;br /&gt;
&lt;br /&gt;
Knowingly aiding a criminal is aiding and abetting. Offenders are to be charged with the same sentence as the person they helped, with a minimum charge of at least five minutes.&lt;br /&gt;
&lt;br /&gt;
== Crime stacking ==&lt;br /&gt;
&lt;br /&gt;
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:&lt;br /&gt;
&lt;br /&gt;
Criminals with crimes of the same tier (eg, 403 and 406) should be charged with the most relevant, single crime to the actions they committed.&lt;br /&gt;
&lt;br /&gt;
If a person commits the same crime three or more times, they may be charged one tier up from their current crime. For example, three counts of 307 leads to 407. Space Law is laid out in such a way that this typically makes a great deal of sense.&lt;br /&gt;
&lt;br /&gt;
If a person commits crimes of the same severity five or more times, they be charged one tier up from the most relevant of their current crimes. For example, two counts of 105, two counts of 108, and one count of 109 could be charged as 205 or 206.&lt;br /&gt;
&lt;br /&gt;
== Arrest and brig procedures [[file:handcuffs.png|32px]] ==&lt;br /&gt;
Now found [[Standard Operating Procedure#1. Security|here]], in the standard operating procedure. Members of Security and Command are advised to review this.&lt;br /&gt;
&lt;br /&gt;
There are some special precautions to be noted here for quick and easy reference:&lt;br /&gt;
&lt;br /&gt;
* Ask Plasmamen prisoners where their internals tank is located. &#039;&#039;&#039;Do not remove this tank, as it will kill them.&#039;&#039;&#039; In such a case where their clothes have to be changed, &#039;&#039;&#039;expedience is mandatory.&#039;&#039;&#039; The same applies for species that do not breathe standard air mixes, such as Vox, or crew members with exotic or unique respiration.&lt;br /&gt;
* All contraband is to be confiscated and placed in evidence storage, including tools used in a crime. These items are &#039;&#039;&#039;not&#039;&#039;&#039; to be returned afterwards.&lt;br /&gt;
* Make routine checks on the permabrig, solitary and labor camp areas if they happen to be occupied; this is especially important for the warden.&lt;br /&gt;
&lt;br /&gt;
== Legal representation and trials [[file:gavel.png|32px]]==&lt;br /&gt;
While prisoners are permitted to seek legal representation, s&#039;&#039;&#039;ecurity is under no obligation to provide or allow it for crimes that do not warrant specifically permanent confinement or execution.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Lawyers exist to serve as a guiding hand and voice of reason within the sentencing process; however, lawyers have &#039;&#039;&#039;zero&#039;&#039;&#039; authority over the brig, security personnel, prisoners, or sentencing, and any attempt to throw their weight around may be ignored. &lt;br /&gt;
 &lt;br /&gt;
Prisoners have a right to a trial for cases of permabrig or execution, but this is subject to the availability of willing counsel and approval by the Captain, Nanotrasen Representative, or Head of Personnel.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Disruptive lawyer&#039;&#039;&#039; - If the lawyer is asked to leave the brig by the head of security, warden or captain, they must do so, and cannot return until one of those people allow it. If they return without permission, or are otherwise disruptive, they may be charged with the appropriate crimes.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Sentencing Conflicts&#039;&#039;&#039; - In instances where a conflict of opinion arises over the sentence of a prisoner, the chain of command should be followed, with additional respect to security ranks: &lt;br /&gt;
&lt;br /&gt;
Captain -&amp;gt; Head of Security -&amp;gt; Warden -&amp;gt; Security Officers, Detective, Brig Medics&lt;br /&gt;
== Use of deadly force [[File:Energy Carbine.png]]==&lt;br /&gt;
&lt;br /&gt;
As a member of the station&#039;s security force, you are one of the best armed and protected people on the station and are equipped with the latest in non-lethal weaponry.&lt;br /&gt;
 &lt;br /&gt;
Situations that warrant the use of deadly force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools, which are often many times more effective than lethal options when it comes to defusing a situation. In general, if it is possible to capture personnel non-lethally, you should. If you do not, expect to justify yourself to command to not get fired and to staff to not be punished.&lt;br /&gt;
 &lt;br /&gt;
There are however certain circumstances where deadly force is permissible and usually granted when someone is &#039;&#039;&#039;hostile&#039;&#039;&#039; (attacking crew without reason):&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #6FD15C;&amp;quot; | Non-EoCs / petty criminals&lt;br /&gt;
|- style=&amp;quot;background-color: #B4FFA5;&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Lethal force should never be used against a target that is not an EoC or is not set to execute/kill on sight via lawful order. If they end up dead, the person in question has to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #EAD672;&amp;quot; | Lethals authorized - post-combat treatment/revival required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun weapons, lethal weaponry, stolen security weapons/equipment (not clothing) etc.)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
|&#039;&#039;&#039;Enhanced individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, implants, bio-chips, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Escape, escape attempts &amp;amp; in-cell vandalism ==&lt;br /&gt;
Remember: As non-antagonist, you must ahelp to escape cells or permabrig.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Escape&#039;&#039;&#039; is defined as leaving the area they&#039;re confined to, without permission from security; breaking internal windows, without leaving the space they are confined to, does not count. E.g. : temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attempted escape&#039;&#039;&#039; is defined as attempting to break the barriers that keep the prisoner contained (e.g. : cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset at the discretion of security. Permanent prisoners guilty of this should be moved to isolation temporarily. If permanent prisoners attempt escape, contact Central Command with a full report on the incident.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vandalizing their cell&#039;&#039;&#039; is defined as breaking things in their environment in a way that does not help them escape. In cases of vandalism from a permanent prisoner you should isolate them temporarily, or remove privileges such as, jukebox, PDA, etc... If it escalates further, put the prisoner in a straitjacket.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Temporary prisoners who escape&#039;&#039;&#039; are to be re-brigged for the full timer they had before, plus an additional 5 minutes.&lt;br /&gt;
&lt;br /&gt;
== Space law [[File:SpaceLaw.png]] ==&lt;br /&gt;
Keep in mind Crimes with low amounts of time can always be fined rather than jailed as well; you are encouraged to roleplay things out and make them fun for both the officer &#039;&#039;&#039;and&#039;&#039;&#039; the criminal.&lt;br /&gt;
&lt;br /&gt;
{{Template:CrimeCodeTable}} &amp;lt;!-- This template is protected. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
Some modifiers have special clauses and conditions that should be fulfilled. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #B4FFA5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 245px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Situation {{anchor|Aiding and Abetting}}&lt;br /&gt;
| style=&amp;quot;width: 210px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|Modifier&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Central Command Directive&#039;&#039;&#039;&lt;br /&gt;
| To be issued a directive pertaining to a criminal&#039;s sentence, charge, or status.&lt;br /&gt;
|Modified or charged per executive directive.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Head (HTH)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 against a Head of Staff.&lt;br /&gt;
|Eligible for all 4XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Captain (HTC)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 or 401 against the Captain.&lt;br /&gt;
|Eligible for all 5XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Cooperation with Security&#039;&#039;&#039;&lt;br /&gt;
| To cooperate through wilful surrender, admittance of crimes, or any otherwise lack of resistance upon arrest with security. Only applicable to crimes with brig timers, fines, or labour point thresholds (1XX-4XX).&lt;br /&gt;
|25-75% reduction at the arresting officer&#039;s discretion.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Hostile Brainwashing&#039;&#039;&#039;&lt;br /&gt;
| To have been brainwashed by a foreign hostile agent, including hypnosis, drugging, or immaterial coercion.&lt;br /&gt;
|Deconversion and release.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Medical Attention&#039;&#039;&#039;&lt;br /&gt;
|To require the need of medical attention while imprisoned.&lt;br /&gt;
|Running timer.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Parole&#039;&#039;&#039;&lt;br /&gt;
|To be released from permanent imprisonment as a parolee.&lt;br /&gt;
|Paroled until sentence expires.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Alternative Punishment&#039;&#039;&#039;&lt;br /&gt;
|To offer a prisoner a punishment alternative to the prescribed list of punishments. This can include consensual sexual acts.&lt;br /&gt;
|Release when completed&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|To commit the same crime three times or more.&lt;br /&gt;
|Increase in crime severity to next applicable level (110 &amp;gt; 210).&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|To have committed a crime (such as murder) in self defense.&lt;br /&gt;
|Immediate release and pardon.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Immediate Threat to Prisoner&#039;&#039;&#039;&lt;br /&gt;
|To be imprisoned permanently or temporarily where there is an active threat to life. This includes both hostile agents and engineering threats.&lt;br /&gt;
|Release or relocation at the discretion of the Head of Security&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a fine of 100-250 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffee55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 101&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person, including shoving, stunning, harmful grabbing, throwing, etc., but not including actual physical harm.&lt;br /&gt;
|-&lt;br /&gt;
! 102&lt;br /&gt;
|&#039;&#039;&#039;Harassment&#039;&#039;&#039;&lt;br /&gt;
| Multiple (3+) instances of unwanted physical or verbal contact, including via electronic methods (PDA, Communications, etc.)..&lt;br /&gt;
|-&lt;br /&gt;
! 103&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Identify&#039;&#039;&#039;&lt;br /&gt;
| A refusal or failure to identify oneself on amber alert or above.&lt;br /&gt;
|-&lt;br /&gt;
! 104&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| Causing unnecessary noise, spectacle, or commotion with no due cause.&lt;br /&gt;
|-&lt;br /&gt;
! 105&lt;br /&gt;
|&#039;&#039;&#039;Civil Disobedience&#039;&#039;&#039;&lt;br /&gt;
| Ignoring lawful orders issued by security or command in a non-violent manner.&lt;br /&gt;
|-&lt;br /&gt;
! 106&lt;br /&gt;
|&#039;&#039;&#039;Improper Procedures&#039;&#039;&#039;&lt;br /&gt;
| To violate the Standard Operating Procedures, referred to security by a Head of Staff, and to be fined or alternatively punished instead of demoted.&lt;br /&gt;
|-&lt;br /&gt;
! 107&lt;br /&gt;
|&#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of minor contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!108&lt;br /&gt;
|&#039;&#039;&#039;Jesting&#039;&#039;&#039;&lt;br /&gt;
|A blanket crime to charge mimes or clowns with if they have technically broken the law, but did so in a way that demands a minimum sentence. &lt;br /&gt;
|-&lt;br /&gt;
!109&lt;br /&gt;
|&#039;&#039;&#039;Loitering&#039;&#039;&#039;&lt;br /&gt;
|Lingering outside or near a Class-2+ restricted area for a period of time in excess of 30 minutes. For example, the bridge.&lt;br /&gt;
|-&lt;br /&gt;
!110&lt;br /&gt;
|&#039;&#039;&#039;Minor Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 100 credits or less.&lt;br /&gt;
|-&lt;br /&gt;
!111&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|Defacing or Dismantling of non-essential station assets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 5-10 minutes, 250-500 labour points, a fine of 250-500 credits, or alternative punishment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffcc99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffaa55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 201&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person that causes actual physical harm but does not lead to the grave injury or death of the victim (see 301, 401,  501).&lt;br /&gt;
|-&lt;br /&gt;
!202&lt;br /&gt;
|&#039;&#039;&#039;Threatening&#039;&#039;&#039;&lt;br /&gt;
|The credible threat of physical or mental harm, or the credible threat to property, constituting a 2XX or above crime. For example, threatening to shove (101) someone is not applicable, but threatening to murder (501) someone is applicable..&lt;br /&gt;
|-&lt;br /&gt;
! 203&lt;br /&gt;
|&#039;&#039;&#039;Obstructing Justice&#039;&#039;&#039;&lt;br /&gt;
| Impeding security in conducting a lawful arrest or otherwise administering justice&lt;br /&gt;
|-&lt;br /&gt;
! 204&lt;br /&gt;
|&#039;&#039;&#039;Omnidepartment&#039;&#039;&#039;&lt;br /&gt;
| Performing, or attaining the means to perform the duties of another department. For example, construction exosuit fabricators outside of robotics.&lt;br /&gt;
|-&lt;br /&gt;
! 205&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Refusal to submit to a lawful arrest either through attempted evasion or physical resistance. For suspects that successfully flee from the arrest, see 305.&lt;br /&gt;
|-&lt;br /&gt;
! 206&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| Acting without due regard, or failing to act, in a manner that leads to damage or injury to station equipment or personnel.&lt;br /&gt;
|-&lt;br /&gt;
! 207&lt;br /&gt;
|&#039;&#039;&#039;Moderate Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of moderate contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
! 208&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| Pursuing criminals, or persons the criminal deems to have committed a wrong in a manner that attempts to harm or administer justice. &lt;br /&gt;
|-&lt;br /&gt;
!209&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-1 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!210&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 101-499 credits.&lt;br /&gt;
|-&lt;br /&gt;
!211&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay&#039;&#039;&#039;&lt;br /&gt;
|Failing to pay a fine within an orderly timeframe (20 minutes).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 10-15 minutes, 500-1000 labour points, a fine of 500-1000 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffaa99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ff6655; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 301&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To cause the death of a crewmate or cyborg, either through negligence or inaction.&lt;br /&gt;
|-&lt;br /&gt;
! 302&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To wilfully participate in rioting.&lt;br /&gt;
|-&lt;br /&gt;
! 303&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To disable or destroy a Class-2 Restricted area (see trespass table), or to otherwise impede station communication or travel (telecoms, shuttles and pods).&lt;br /&gt;
|-&lt;br /&gt;
! 304&lt;br /&gt;
|&#039;&#039;&#039;Aiding &amp;amp; Abetting&#039;&#039;&#039;&lt;br /&gt;
| To assist and aide (either medically, physically, or verbally) the escape and wellbeing of a fugitive or criminal.&lt;br /&gt;
|-&lt;br /&gt;
! 305&lt;br /&gt;
|&#039;&#039;&#039;Escaping Arrest&#039;&#039;&#039;&lt;br /&gt;
| To escape from a lawful arrest by a member of security, or a lawful detainment by a departmental guard.&lt;br /&gt;
|-&lt;br /&gt;
! 306&lt;br /&gt;
|&#039;&#039;&#039;Cruelty to Life&#039;&#039;&#039;&lt;br /&gt;
| To willingly show overt cruelty to another living organism, including the killing of station pets, or the consumption or serving of the meat of another crewmember.&lt;br /&gt;
|-&lt;br /&gt;
!307&lt;br /&gt;
|&#039;&#039;&#039;Major Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of major contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!308&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To masquerade as another crewmember via chameleon technology, modified ID cards, or otherwise shapeshifting.&lt;br /&gt;
|-&lt;br /&gt;
!309&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-2 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!310&lt;br /&gt;
|&#039;&#039;&#039;Major Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 500-999 credits.&lt;br /&gt;
|-&lt;br /&gt;
!311&lt;br /&gt;
|&#039;&#039;&#039;Bribery&#039;&#039;&#039;&lt;br /&gt;
|To offer a member of security, command, or a crew member a bribe (of the flesh, or monetary or material in nature) to either not perform their duties, improperly perform their duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grand Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 15-20 minutes, 1000 labour points, a fine of 1500-2000 credits, or alternative punishment. &lt;br /&gt;
&lt;br /&gt;
* Only the Captain, Head of Security, and Warden can authorize a Permanent Sentence.&lt;br /&gt;
* If a prisoner requests an Exile, they may be given one.&lt;br /&gt;
* Pacification must be done according to the pacification Standard Operating Procedure.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #db0b0b;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #8B0000; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 401	&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To, with intent, attack another crewmember with a lethal weapon (firearms, blades, pyrotechnics, or chemicals); or to otherwise place a crewmember into hard critical condition with any other weapon.&lt;br /&gt;
|-&lt;br /&gt;
! 402&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| Being the one responsible for inciting a riot either through organization or provocation.&lt;br /&gt;
|-&lt;br /&gt;
!403&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or disable a Class-3 Restricted area (see trespass table), or to otherwise impede station function, or power, or travel (solar panels, RBMK-2, sabotaging the supermatter, or sabotaging the emergency shuttle).&lt;br /&gt;
|-&lt;br /&gt;
! 404&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Abduction&#039;&#039;&#039;&lt;br /&gt;
| The action of abducting a crew member or cyborg with no due reason, including wrongful arrest, kidnapping for ransom, or hostage-taking.&lt;br /&gt;
|-&lt;br /&gt;
!405&lt;br /&gt;
|&#039;&#039;&#039;Escaping Jail&#039;&#039;&#039;&lt;br /&gt;
|To escape from confinement while either being processed for time-sentencing by security, or from a temporary cell itself.&lt;br /&gt;
|-&lt;br /&gt;
!406&lt;br /&gt;
|&#039;&#039;&#039;Criminal Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting two or more counts of 303 - Sabotage, or the death of a crewmember or cyborg.&lt;br /&gt;
|-&lt;br /&gt;
!407&lt;br /&gt;
|&#039;&#039;&#039;Grand Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of grand contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!408&lt;br /&gt;
|&#039;&#039;&#039;Evidence Tampering&#039;&#039;&#039;&lt;br /&gt;
|To either take from the evidence storages in security, or to destroy, relocate, or frame another crew member using evidence implicated in a crime.&lt;br /&gt;
|-&lt;br /&gt;
!409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-3 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!410&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|The theft of items, with or without force, worth 1000-4999 credits; or the theft of secure station equipment, such as the hand teleporter, armory weapons, confidential papers (in the vault), the captain&#039;s spare ID, head of staff IDs, and any equipment inside a head of staff&#039;s locker not otherwise acquirable elsewhere.&lt;br /&gt;
|-&lt;br /&gt;
!411&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
|To take funds for personal gain or use from a departmental budget, the vault, or to sell station materials in summary excess of 5,000 credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exceptional Crimes ===&lt;br /&gt;
----All of these crimes are punishable by exile, permanent imprisonment, implantation, or cyborgification.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:dimgray;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: black; color:white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 501	&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| The malicious, premeditated end of life or service of a crewmember or silicon, either through objective, desire or directive.&lt;br /&gt;
|-&lt;br /&gt;
! 502&lt;br /&gt;
|&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;&lt;br /&gt;
| To, through deception, attempt to subvert the control of the station in a manner that disrupts the rule of law. For example, a criminal being the cause of a red security level, or the unauthorized change of the laws of the on-station AI to laws that serve the individual doing so, or result in the AI becoming dangerous to life.&lt;br /&gt;
|-&lt;br /&gt;
!503&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|The detonation of an explosive or chemical weapon that significantly disrupts station-wide atmospherics or causes injury to three or more crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
! 504&lt;br /&gt;
|&#039;&#039;&#039;Civil Service Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful order issued by a Terran Marshall or Private Security Company contracted by Nanotrasen; or disobeying the lawful orders of a Nanotrasen Representative assigned as a mediator.&lt;br /&gt;
|-&lt;br /&gt;
!505&lt;br /&gt;
|&#039;&#039;&#039;Escaping Permabrig&#039;&#039;&#039;&lt;br /&gt;
|To escape, either through force or deception, from permanent imprisonment.&lt;br /&gt;
|-&lt;br /&gt;
!506&lt;br /&gt;
|&#039;&#039;&#039;Gross Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting 403 - Grand Sabotage, or two or more deaths of crewmembers or cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
!507&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of exceptional contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!508&lt;br /&gt;
|&#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
|The act of attempting to steal Nanotrasen secrets, research. Or information regarding space station construction, valuable research practices. Or otherwise any vital information pertaining to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
!509&lt;br /&gt;
|&#039;&#039;&#039;CC Trespass&#039;&#039;&#039;&lt;br /&gt;
|To trespass on Central Command naval, transport, or emergency ships, including the Emergency Response Team ship. Typically charged at the request of Central Command or Emergency Response Team members.&lt;br /&gt;
|-&lt;br /&gt;
!510&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal items from Nanotrasen officers or dignitaries, including members of ERT and equipment issued thereof; or the theft of items, with or without force, worth 5000 credits or more.&lt;br /&gt;
|-&lt;br /&gt;
!511&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|To abuse power, position, or trust in a manner that results in the monetary gain of 5000 credits, a promotion in rank, role, or duty, or to show willful ignorance of criminal wrongdoing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
----All of these crimes can result in Execution or Permabrig.&lt;br /&gt;
* Authorization from Central Command is not needed for execution for any Capital crimes.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffffff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #dee7e5; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 601	&lt;br /&gt;
|Multiple Homicide&lt;br /&gt;
| Three or more (3+) end of life(s) or services of crewmembers or silicons, either through objective, desire or directive; with or without premeditation. This extends to having others commit actions on your behalf.&lt;br /&gt;
|-&lt;br /&gt;
! 602&lt;br /&gt;
|Bioterrorism&lt;br /&gt;
| To release a biological agent, weapon, or lifeform against the station, including all bioweapons, diseases, xenomorphs, and kudzu.&lt;br /&gt;
|-&lt;br /&gt;
!603&lt;br /&gt;
|Destruction of Station&lt;br /&gt;
|To create either a disease, biological hazard or atmospheric disruption to the point that life on station is no longer comfortably sustainable or viable.&lt;br /&gt;
|-&lt;br /&gt;
! 604&lt;br /&gt;
|Mutiny&lt;br /&gt;
| To attempt to overthrow the current Captain or Command team as a whole.&lt;br /&gt;
|-&lt;br /&gt;
!605&lt;br /&gt;
|Facilitating Escapes&lt;br /&gt;
|To facilitate the escape of two or more prisoners currently permanently imprisoned.&lt;br /&gt;
|-&lt;br /&gt;
!606&lt;br /&gt;
|Unsanctioned Execution&lt;br /&gt;
|To execute a crew member or silicon with no proper cause, or without due reason. This does not apply to field executions.&lt;br /&gt;
|-&lt;br /&gt;
!607&lt;br /&gt;
|Hostile Enemy of The Corporation&lt;br /&gt;
|To be a member of the Wizard Federation, a Xenomorph, a Changeling, a Nuclear Operative, a heretic, a Voidwalker, a feral spider, a space dragon, or a cult leader, acting in a hostile manner toward Nanotrasen, its crew, or its assets.&lt;br /&gt;
Nuclear Operatives are automatically considered hostile.&lt;br /&gt;
Non-hostile Enemies of The Corporation are a civil matter and they should be asked politely to leave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special crimes ===&lt;br /&gt;
----The following crimes are the only crimes that may be charged &#039;&#039;&#039;on top of&#039;&#039;&#039; any other sentence or charge a criminal is experiencing. This means a person can be both demoted and temporarily brigged, or they may be charged for a higher code punishment than they were originally due. &lt;br /&gt;
&lt;br /&gt;
Not all crimes are eligible for all punishments noted in the quick table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #56c3c4;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #1c97bd; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
! S01&lt;br /&gt;
|&#039;&#039;&#039;Malpractice&#039;&#039;&#039;&lt;br /&gt;
| To improperly perform the duties prescribed by one&#039;s job in a manner that constitutes the violation of a crime.&lt;br /&gt;
|For example, an engineer having their emitters bounce through the halls to power the supermatter may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S02	&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To exert an excess level of force for the threat faced, including assaulting restrained or incapacitated individuals.&lt;br /&gt;
|The criminal may either be demoted, or charged for assault or manslaughter, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S03&lt;br /&gt;
|&#039;&#039;&#039;Abusing Authority&#039;&#039;&#039;&lt;br /&gt;
| To use the authority granted in a position of power in order to give illegal commands or perform improper procedures, either negligently or with malintent.&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S04&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
| To conspire to commit a crime, but unsuccessfully do so, or to plan but fail to enact said plan, a crime.&lt;br /&gt;
|The criminal may be either demoted, or charged for the crime they conspired to commit and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S05&lt;br /&gt;
|&#039;&#039;&#039;Corporate Disobedience&#039;&#039;&#039;&lt;br /&gt;
| To disobey the order of a Central Command Intern, Official, or Dignitary.&lt;br /&gt;
|Punishment at the will of the Central Command Intern, Official, or Dignitary.&lt;br /&gt;
&#039;&#039;&#039;Demotion, Permabrig, or Code Punishment eligible.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S06&lt;br /&gt;
|&#039;&#039;&#039;Incompetence&#039;&#039;&#039;&lt;br /&gt;
|To fail to perform the basic duties of one&#039;s role, or to perform the duties of one&#039;s role in a manner that constitutes 206 - Negligence (including 406, 506).&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S07&lt;br /&gt;
|&#039;&#039;&#039;Contraband Usage&#039;&#039;&#039;&lt;br /&gt;
|To make use of prohibited items or assets for combat, technical, medical, or personal use.&lt;br /&gt;
|The criminal may either be demoted, or charged for any other relevant crimes and may be administered the punishments thereof if above the original contraband charge.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S08&lt;br /&gt;
|&#039;&#039;&#039;Complaint Retaliation&#039;&#039;&#039;&lt;br /&gt;
|To use the power given to an authority, or to act in a hostile or exclusionary manner toward a person who had made a complaint about oneself.&lt;br /&gt;
|&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S09&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
|To abandon one&#039;s duties to perform either recreational activities or the duties of another station role. This can include activities of the flesh.&lt;br /&gt;
|The criminal may either be demoted, or charged for negligence or improper procedures, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S10&lt;br /&gt;
|&#039;&#039;&#039;Favoritism&#039;&#039;&#039;&lt;br /&gt;
|To sway from established procedure and fair judgement due to specific positive or negative relationships with the parties involved.&lt;br /&gt;
|The criminal may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!S11&lt;br /&gt;
|&#039;&#039;&#039;Accepting a Bribe&#039;&#039;&#039;&lt;br /&gt;
|To accept a monetary bribe, material bribe, or bribe of the flesh to either not perform one&#039;s duties, improperly perform one&#039;s duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|For example, a security officer accepting a criminal&#039;s 500 credit bribe to release the criminal early. They may be either demoted, or charged for Corruption and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;High Security Areas&amp;quot; and Trespassing ==&lt;br /&gt;
This is a list of areas considered high security, and the corresponding crime that they constitute.&lt;br /&gt;
&lt;br /&gt;
Trespassing is constituted as an individual entering into, or existing inside &amp;quot;Any area (on-station) of which the trespassee does not have permission from a relevant party (with ID access) or ID access to enter; or has been requested to leave and does not work in the department they have been requested to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It should be noted that ID access is not always permission. Abusing RETA access or abusing other forms of emergency access (such as a paramedic walking into cargo) can lead to accesses being &#039;&#039;&#039;revoked&#039;&#039;&#039;, but should not necessarily constitute a crime. All members of a department have a right to ask anyone not a member of the department being accessed to leave, even if the person is a head of staff. If the Research Director is trespassing into engineering, they must leave when asked, or may be found guilty of trespassing; or may be found guilty of trespassing if they lacked access to the area in question in the first place.&lt;br /&gt;
&lt;br /&gt;
In circumstances where &amp;quot;permission&amp;quot; to enter an area conflicts, accept the highest ranking member&#039;s opinion, or the most pertinent member&#039;s opinion. For example, a roboticist would have higher authority on who enters robotics than a scientist, but the RD has authority over access to the entire science department.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #da8773;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #c45c42; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Space Law Designation&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Trespass Classification&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Applicable Areas&lt;br /&gt;
|-&lt;br /&gt;
! 209&lt;br /&gt;
|&#039;&#039;&#039;Trespassing / Class I&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All&#039;&#039;&#039; areas in medical, cargo, security, science, and service, excluding areas otherwise covered by other trespassing charges; The Bridge.&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; areas in engineering, excluding areas otherwise covered by other trespassing charges. The supermatter &#039;&#039;&#039;room&#039;&#039;&#039; is distinct from the supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! 309	&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass / Class II&#039;&#039;&#039;&lt;br /&gt;
| The Head of Security&#039;s Office; the Head of Personnel&#039;s Office; the Research Director&#039;s Office; the Chief Medical Officer&#039;s Office; the Quartermaster&#039;s Office; The Chief Engineer&#039;s Office; the Warden&#039;s Office; The Blueshield&#039;s Office; The Nanotrasen Consultant&#039;s Office/The Nanotrasen Crew Trainer&#039;s Office; The Supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;; EVA Storage; The Gravity Generator Room/Foyer; Permabrig&lt;br /&gt;
|-&lt;br /&gt;
! 409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass / Class III&#039;&#039;&#039;&lt;br /&gt;
| The Armory; the Captain&#039;s Office; the Vault; the AI satellite; Telecommunications.&lt;br /&gt;
|-&lt;br /&gt;
! 509&lt;br /&gt;
|&#039;&#039;&#039;CentCom Trespass / Class IV&#039;&#039;&#039;&lt;br /&gt;
| The ERT Shuttle; the TerraGov Waystation; Central Command; the Central Command whiteship and other naval bodies without explicit permission from a person with the authority to grant access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Weapon Permit ==&lt;br /&gt;
One of the most controversial ID accesses, the weapon permit allows non-security, non-command to bear arms. On Nanotrasen stations, a weapon permit is not a right, and can be revoked at-will, at any time. &amp;lt;small&amp;gt;Metagrudging rules still apply.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen originally designated the weapon permit to be the right to purchase any side-arm weapons that can be concealed inside of a bag, principally a pistol. However, modern lobbying has led to Nanotrasen removing this restriction, and it is now on stations themselves to regulate what crew members with a weapon permit may possess.&lt;br /&gt;
&lt;br /&gt;
As a base line, crew members with a weapon permit &#039;&#039;&#039;may&#039;&#039;&#039; possess any pistol, and the right to bear a pistol while bearing a weapon permit is irrevocable.&lt;br /&gt;
&lt;br /&gt;
The Head of Security, Captain, and Head of Personnel reserve the right to state what crew members with a weapon permit may possess. For example, the Captain can say that crew members given a weapon permit may not possess any shotguns. This means that security may confiscate crew members carrying shotguns, and may also arrest the crew member.&lt;br /&gt;
&lt;br /&gt;
Note that these rules &#039;&#039;&#039;must be universal&#039;&#039;&#039; and individual restrictions on weapon permits should be noted down on paper, and are not officially endorsed by Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
== Contraband as a whole ==&lt;br /&gt;
Contraband can fall under many different categories and types. The following are the major types and classifications for common contraband. If you are unsure, request clarification from Central Command. Any contraband that is found on a search should be confiscated and stored away in the evidence storage of the security wing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Type&lt;br /&gt;
!Contraband Level&lt;br /&gt;
!Notes and Examples&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored unauthorized clothing&lt;br /&gt;
|Departmental&lt;br /&gt;
|None&lt;br /&gt;
|Any clothing (jumpsuit, overwear, boots, gloves) not permitted or belonging to the possessor&#039;s department. For example, an assistant with a security officer&#039;s jumpsuit.&lt;br /&gt;
&#039;&#039;&#039;Confiscate only - do not arrest or issue fines. Where a jumpsuit or jumpskirt is confiscated, you must issue a replacement authorized garment.&#039;&#039;&#039; This &#039;&#039;&#039;excludes&#039;&#039;&#039; all HUDs (Medical, Engineering, Chemistry, Science) &#039;&#039;&#039;except&#039;&#039;&#039; security HUDs, weapon permit HUDs, and any other HUDs that integrate anti-flash technology, which require a weapon permit or appropriate departmental access to possess.&lt;br /&gt;
|-&lt;br /&gt;
|Jaws of Life&lt;br /&gt;
|Engineering/EMT Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Permission may be received from the Chief Engineer or their interim (Captain, Acting Captain) to carry this as non-approved personnel.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Paraphenalia&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Posters, Banners, Balloons; anything that promotes the Syndicate over Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
|Type III+ Ballistic/Kinetic or Energy/Laser Armor&lt;br /&gt;
|Weapon Permit, Security Only, Command Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Armor that has a rating of III or higher against ballistic or kinetic weaponry (not including melee, including security equipment). Armor typically restricted for usage by non-security personnel may be used during red alert.&lt;br /&gt;
The weapon permit means that crewmembers may wear and possess level 3 or below armor, unless where the armor possessed would require a crime to acquire (such as an armored head of staff coat).&lt;br /&gt;
&lt;br /&gt;
Miners, or persons mining, may possess any level of armor. If the armor is utilized in a crime, only then may it be confiscated, but it should typically be returned to the cargo department for other use, in order to not waste Nanotrasen resources.&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would not typically constitute contraband (&#039;&#039;&#039;BELOW&#039;&#039;&#039; Level III Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Narcotics&lt;br /&gt;
|Controlled Substances&lt;br /&gt;
|Minor&lt;br /&gt;
|Chemicals that act as a stimulant or whose &#039;&#039;&#039;sole purpose&#039;&#039;&#039; is recreational use (i.e., cocaine, crack, methamphetamine, stimulants, fentanyl, space drugs). &#039;&#039;&#039;Weed&#039;&#039;&#039; is legal. &lt;br /&gt;
Substances with both a medicinal and recreational use may be permitted with a prescription or permission from a member of Medical (i.e., morphine, psicodeine, &#039;&#039;muscle&#039;&#039; stimulants). The Chief Medical Officer has final say on prescriptions and authorized narcotic substances.&lt;br /&gt;
&lt;br /&gt;
Medicines are authorized equipment for all crew (i.e., libital). Toxic chemicals should instead be punished as &amp;quot;Harmful Substances&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Harmful Substances&lt;br /&gt;
|Toxic Substances&lt;br /&gt;
|Moderate&lt;br /&gt;
|Chemicals that are harmful in nature and are considered toxic to &#039;&#039;&#039;most&#039;&#039;&#039; or &#039;&#039;&#039;all&#039;&#039;&#039; carbon individuals. Chemicals that are potentially toxic are exempted (such as chemicals only toxic to specific races).  The Research Director has final say on authorized harmful substances for members of research. The Chief Medical Officer has final say on authorized harmful substances for members of Medical. &lt;br /&gt;
Exemptions can be made for chemists and members of R&amp;amp;D only if permitted by the relevant member of command. For example: Toxin, heparin, lexorin, zombie powder, carpotoxin.&lt;br /&gt;
&lt;br /&gt;
Romerol should be punished under Space Law 512 (Bioterrorism). &lt;br /&gt;
Alcoholic beverages are &#039;&#039;&#039;not&#039;&#039;&#039; included as a harmful or toxic substance, even if they have the potential to be lethal. If the bartender kills people with drinks that they serve (so long as they are following established recipes), this should be punished under manslaughter or negligence laws.&lt;br /&gt;
&lt;br /&gt;
Individuals with &#039;&#039;&#039;unique biology&#039;&#039;&#039; (slime, plasmamen) are given exemptions to suit their needs. For example, slimes may possess chemicals that induce toxin damage in non-slime carbon individuals. &lt;br /&gt;
|-&lt;br /&gt;
|Incapacitating firearms&lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Any weapon that is able to disable or impair another being via non-lethal means (disablers, pepperball pistol. The Warden&#039;s disabler shotgun is instead considered a specialized command asset).&lt;br /&gt;
|-&lt;br /&gt;
|Standard Combat Implants&lt;br /&gt;
|Weapon, Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Combat implants (Reviver, CNS rebooter/jumpstarter, mantis blade, anti-drop, razor claws) are considered contraband for security if implanted below Amber alert, and must be removed if this was done. If an implant was implanted on amber alert or above, it may remain for the rest of the shift; however, you can still be ordered to have implants removed by the Head of Security or Captain. &lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039; may only utilize combat implants on red alert or higher, or with permission from the Head of Security or Captain. It is self-antagging to needlessly implant yourself as a roboticist with combat implants.&lt;br /&gt;
|-&lt;br /&gt;
|Stun Batons / Stunprods&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Including the detective&#039;s &amp;quot;police baton&amp;quot;, bokken, and any hand-crafted batons capable of stunning.&lt;br /&gt;
|-&lt;br /&gt;
|General Security Equipment&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Bola, telescopic shields, riot shields, gorilla/guerrilla gloves, retrieval (tackle) gloves, etc.; any equipment available from the Armadyne Peacekeeper Equipment Vendor, a security locker (Officer&#039;s, Warden&#039;s, Head of Security&#039;s, etc.), or offensive equipment printed from the security lathe.&lt;br /&gt;
&lt;br /&gt;
This excludes HUDs, flashes, pepperspray, and seclights which are free to possess. &lt;br /&gt;
|-&lt;br /&gt;
|Firearms &lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|The weapon permit means that non-security personnel may carry any firearm, subject to any imposed restrictions. &lt;br /&gt;
Exceptions to this are roles that spawn with a firearm (such as the bartender), who do not need to obtain a weapon permit. For the purposes of contraband, proto-kinetic weaponry are not considered firearms. &lt;br /&gt;
|-&lt;br /&gt;
|Anti-Personnel Explosives/Devices&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|Weapon&lt;br /&gt;
|Major&lt;br /&gt;
|Hellfoams, fragmentation grenades, ion grenades, incendiary grenades, molotovs, gluon grenades, landmines, or hand-made grenades.&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;The only anti-personnel device punishable under this contraband stipulation is the bear trap or reverse bear trap. Members of the &#039;&#039;&#039;service&#039;&#039;&#039; department are permitted to obtain and possess bear traps.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Reference Material&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Literature, iconography, or otherwise media sourced from non-Nanotransen-approved religions.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Instruments&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Non-offensive magically-enriched articles related to non-Nanotransen-approved religions. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Major&lt;br /&gt;
|Syndicate-sourced or produced implants that are not intended for combat use. (illegal toolset implants, storage implants, radio/uplink implants)&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Subversive Equipment&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment that has the capability to intrude or disrupt Nanotrasen systems. (Cryptographic Sequencers, AI Detectors, SyndEye, EMP flashlight, radio jammer)&lt;br /&gt;
|-&lt;br /&gt;
|High-Explosives / WMDs&lt;br /&gt;
|Weapon, Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|The ONLY exception permitted is TTVs limited to Research, or Red Alert situations where they are absolutely necessary (Blob). WMDs include air freezing/burning and radiation.&lt;br /&gt;
|-&lt;br /&gt;
|Specialized Command Assets&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment specific to members of command, such as MODsuits, special weapons (X01, X02, antique laser gun, the Warden&#039;s disabler shotgun), etc.&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Law Boards&lt;br /&gt;
|Command, Robotics Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Boards used to reprogram the laws of silicons (AI, cyborgs).&lt;br /&gt;
|-&lt;br /&gt;
|Occult Weaponry&lt;br /&gt;
|Occult, Weapon&lt;br /&gt;
|Grand&lt;br /&gt;
|Magically-enriched articles that are able to be used in an offensive manner. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implements (&#039;&#039;&#039;non&#039;&#039;&#039;-implants, &#039;&#039;&#039;non&#039;&#039;&#039;-electronic subversive equipment)&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Syndicate-sourced or syndicate-produced including, but not exclusive to: MODsuit modules (chamelon module, anti-slip module, shock-absorber module, plate compression module), GLA Brand Mail Counterfeit Devices, chameleon projectors, agent cards (except where Nanotrasen issued, such as the detective&#039;s ID card), Thermal Imaging Glasses, hypnotic flashes, power sinks.&lt;br /&gt;
|-&lt;br /&gt;
|The Captain&#039;s Spare Access ID&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|You&#039;d better be a member of command.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Weaponry&lt;br /&gt;
|Syndicate, Weapon&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced firearms or melee weaponry; or implements used for combat (shields). This includes, but is not limited to: energy swords (include dual variant, &#039;&#039;&#039;unless&#039;&#039;&#039; Nanotrasen-manufactured), the Bulldog Shotgun, the Ansem pistol, the &#039;&#039;&#039;Makarov&#039;&#039;&#039; pistol, the C-20r Submachine gun, the &amp;quot;Badass Revolver&amp;quot;, the M-90gl Carbine, the L6 Squad machine gun, the Anti-Material Sniper Rifle, the Abielle Smart SMG.&lt;br /&gt;
|-&lt;br /&gt;
|Psychologically Subversive Equipment&lt;br /&gt;
|Syndicate, Occult&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Articles with which to subvert an employee&#039;s loyalty to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
|Armored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would typically constitute contraband (Level III+ Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Combat Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced implants that aid in combat. (freedom implant, &#039;&#039;&#039;energy&#039;&#039;&#039; armblade implant, micro or macro explosive implants, deniability implants, implanted arm-mounted weaponry)&lt;br /&gt;
|-&lt;br /&gt;
|The Nuclear Authentication Disk&lt;br /&gt;
|Command Only&lt;br /&gt;
|Exceptional&lt;br /&gt;
|You&#039;d better be the Captain.&lt;br /&gt;
|}&lt;br /&gt;
== Implant Classification == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #85dbff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #2bbdfb; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Implant Type&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Implants&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Civilian&#039;&#039;&#039;&lt;br /&gt;
|All cybernetic limbs; botany arm implant; janitor arm implant; lighter arm implant; CNS skillchip connector implant; civilian HUD implant; diagnostic HUD implant; empathic sensor implant; night vision eyes; thrusters set implant; deathrattle implant; breathing tube implant; internal medical analyzer; nutrient pump implant (and variants); civilian HUD implant; medical HUD implant; tracking implant; all tier 1, 2, and 3 cybernetic organs &#039;&#039;&#039;excluding&#039;&#039;&#039; the volume-adjusting cybernetic ears (and variants); toolset arm implant (and all variants)&lt;br /&gt;
|May be possessed freely, regardless of alert. Permission is not necessary to possess. Members of command may revoke implants from members of their respective departments at-will. The Head of Security and Captain may revoke implants from any crew member at-will.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|strong-arm implant; surgical toolset implant (and variants); herculean gravitronic spinal implant&lt;br /&gt;
|Free to possess for medical staff and roboticists only. Other crew must receive permission from the Chief Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
!Security/Command&lt;br /&gt;
|Security HUD implant; mindshield implant; exile implant; chemical implant.&lt;br /&gt;
|Implants not necessarily combat implants, but are restricted to members of security or command (free to possess on any alert). Crew must receive permission from the Captain or Head of Security to possess‡.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
|Volume-adjusting cybernetic ears; anti-drop implant; reviver implant*; CNS jumpstarter implant; CNS rebooter implant; mantis blade implant; photon projector implant; voltaic cybernetic combat heart; strong-arm implant.&lt;br /&gt;
|May be possessed by members of security on amber alert†. May only be possessed by crew on red alert.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Miners may make use of the reviver implant on any alert.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
|Energy mantis blade implant; micro-bomb implant; macro-bomb implant; storage implant; tactical deniability implant; x-ray eyes implant (and variants); thermal eyes implant (and variants); freedom implant; syndicate radio implant; syndicate uplink implant; stealth implant. &lt;br /&gt;
|May only be used on red alert. Considered contraband (see contraband rules/laws for specific type of contraband)‡‡. &lt;br /&gt;
|}&lt;br /&gt;
Duplicate entries indicate special permission to possess.&lt;br /&gt;
&lt;br /&gt;
† May be possessed by the Blueshield also. When amber is reached once, security may keep these implants for the remainder of the shift. Crewmembers can be asked to remove implants when the alert lowers from red alert.&lt;br /&gt;
&lt;br /&gt;
‡ Exile and chemical implants are not recommended to be used by members of command or security, and instead it is recommended that they are saved for implanting into others.&lt;br /&gt;
&lt;br /&gt;
‡‡ Not exhaustive an exhaustive list. All syndicate implants apply.&lt;br /&gt;
&lt;br /&gt;
== Security Cyborgs ==&lt;br /&gt;
&lt;br /&gt;
Security cyborgs are in a unique spot, and they are programmed as such. Security cyborgs are not beholden to space law, but &#039;&#039;&#039;enforce&#039;&#039;&#039; space law to all other crew, including fellow officers. Security cyborgs &#039;&#039;&#039;should&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Stay in brig, but may patrol with other officers; unless the alert is amber or higher, where security cyborgs may patrol.&lt;br /&gt;
* Enforce space law equally to all crew.&lt;br /&gt;
* Use their words to attempt to get criminals to surrender while being ready to defend themselves and other crew.&lt;br /&gt;
* Make judgement calls on the lawfulness/legality of an order: &#039;&#039;&#039;security cyborgs do not have a traditional law 2, and may refuse all unlawful or illegal orders, principally or not.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Security cyborgs should &#039;&#039;&#039;not&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Kill people unless doing so would save another life&lt;br /&gt;
** You are expected to be exceptionally conservative about lethal force, and you should generally operate as if you&#039;re on safeguard until things get lethal themselves.&lt;br /&gt;
* Enforce the Standard Operating Procedures (as this isn&#039;t security&#039;s job either)&lt;br /&gt;
* Use their unique functionality to skirt traditional [[Silicon Policy|silicon rules]].&lt;br /&gt;
* Abusing/use their all-access in a manner that would constitute a crime should a security officer had broken in.&lt;br /&gt;
* Report malfunctioning AI or cyborgs unless they are breaking space law or harming crew.&lt;br /&gt;
** You are to remain uninvolved in this situation for as long as you can.&lt;br /&gt;
* Resort to violence immediately upon attempting to capture a criminal. &lt;br /&gt;
Please note that our punishments to security cyborgs misbehaving, from an OOC perspective, are harsher than usual, due to the unique role that they play, and how the role is easily abused. Access to security cyborg is a privilege.&lt;br /&gt;
&lt;br /&gt;
== Criminal Guidelines ==&lt;br /&gt;
&lt;br /&gt;
These guidelines exist to explain the relationship between the in-game rules and space law, so players can better understand what kinds of crime, criminal characters, etcetera, can safely be attempted without getting into any OOC trouble. With that said, these are NOT rules, they have NO weight on the decisions made by staff, and these do NOT overwrite any part of the in-game rules; attempting to quote ANY of these guidelines when a staff member is speaking with you will not help your case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-character motives versus out-of-character motives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When committing any kind of crime, there are two possible reasons behind why your character would do such a thing; an in-character goal or motive, or an out-of-character goal or motive. In-character motives are, typically, more roleplay-oriented, or directly relate to the circumstances in the current shift; on the flipside, an out-of-character motive is a goal that does not relate to the character you are playing, and instead comes from your own, personal goals. &lt;br /&gt;
&lt;br /&gt;
Out-of-character motives do not improve or foster roleplay in any way, so they are not tolerated by the rules nor staff. Examples of out-of-character motives include, but are not limited to; wanting to &#039;give security something to do&#039;, wanting to steal specific, powerful items for personal gain, being motivated by out of character information (such as information gained while ghosting), etcetera. Simply put, committing crime isn&#039;t an issue, but powergaming, metagaming, etcetera, IS, and will result in OOC punishment; crime, criminal characters, etcetera, can easily lead to meaningful roleplay if done right!&lt;br /&gt;
&lt;br /&gt;
As such, you should not attempt to justify your character&#039;s in-character actions with your own, out of character goals. Obviously, you may create a criminal character due to your own interests and enjoyment, however, you should still give said character proper, in-character justification for their actions as well; simply put, you must have an in-character reason WHY your character would do such a thing to begin with. For example, perhaps your character is some sort of thief, whom sells stolen goods for some extra cash in maintenance- Or, maybe your character has turned to vandalism in protest of Nanotrasen&#039;s greedy, capitalistic policies, etcetera. Giving your character a good, in-character REASON to commit crime gives you a gimmick to roleplay with, and it offers an engaging opportunity for roleplay between your character and other crewmembers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round disruptions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any activities that negatively impact a large number of other players, or severely impacts a small group of players, violates rule two. As such, it is important to make sure your crimes do not ruin the round for other players in the process of committing them! Generally, your crimes should not lead to a very, very lengthy manhunt, they should not cause areas to become uninhabitable, nor should people die because of your character&#039;s actions. Furthermore, rule four protects ERP, and requires unrelated individuals to get LOOC permission before intervening; as such, your actions should avoid interrupting people who are clearly, actively roleplaying. The IMPACT your crimes have on the round will greatly impact whether or not you are punished by staff for your actions; for example, vandalizing a security checkpoint in protest of Nanotrasen likely will not result in staff intervention, but breaking into the vault or armory definitely will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first thing to do when committing a crime, or making a criminal character, is to accept that you WILL be arrested; obviously, you are not expected to turn yourself in after every crime, however, leading security on an excessively long manhunt will result in staff intervention. As such, attempting to EXTENSIVELY flee, or otherwise &#039;beat&#039; security, generally will not go well, and likely violates the rules. Instead, your character&#039;s inevitable arrest should be seen as a chance to start an interaction with security themselves. After all, the arrest procedures (listed further above) REQUIRES security officers to request compliance from the suspect before using force; this gives you the perfect opportunity to interact with the security members present, as they should not turn to their weapons until your character either refuses to come willingly OR attempts to flee!&lt;br /&gt;
&lt;br /&gt;
Better yet, your patience may even be rewarded; if the security officer fails to follow proper arrest procedures, they themselves will likely be arrested. Of course, you may still attempt to flee if that is what your character would logically do, however, you do not have to flee from the START; if you give the officer a chance to speak, you may get an enjoyable interaction out of the whole ordeal!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Standard Operating Procedure]]&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Naval_Structure&amp;diff=22767</id>
		<title>Common Core:Nanotrasen Naval Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Naval_Structure&amp;diff=22767"/>
		<updated>2026-05-02T19:10:00Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* The Nanotrasen Navy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Nanotrasen Navy ==&lt;br /&gt;
Being one of the largest spacefaring corporations in the Known Galaxy, NT has a naval arm of significant size, consisting of civilian and military craft fitted to perform a vast array of duties. All of its ships are painted in the company&#039;s signature &amp;quot;Corporate Blue&amp;quot; (trademarked), and while it isn&#039;t ranked among the largest navies even in only the EROS sector, Nanotrasen prides itself on strength, and not numbers. Technological innovation has allowed Nanotrasen to have quite a fierce navy despite its smaller size compared to some other organizations and political bodies, and while Nanotrasen participates in little warfare contemporarily, it still necessitates defending itself should errant syndicate attacks come. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Spacecraft&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here is a list of large spacecraft in the Nanotrasen Navy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Houndstooth-Class Corvette&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
Complement of 960. No. Built - 120&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Jackal-Class Frigate&amp;lt;/u&amp;gt;: A small vessel designed as an anti-ship patrol vessel. It is designed to have a low signature to avoid detection.&lt;br /&gt;
&lt;br /&gt;
Complement of 1000. No. Built - 100&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Warden-Class Destroyer&amp;lt;/u&amp;gt;: A capable ship of the line, designed as a backbone assault ship. Equipped with missiles, anti-ship turbolazers, and ballistic cannons. Equipped with a hangar bay for strike craft, as well as additional space for supernumaries such as Marines.&lt;br /&gt;
&lt;br /&gt;
Complement of 6000. No. Built - 80&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Sentinel-Class Cruiser&amp;lt;/u&amp;gt;: A patrol ship typically acting as a bruiser. Often assigned to remote NT Stations as a large guard vessel. Often designed to deploy multiple smaller ships, such as a number of corvettes.&lt;br /&gt;
&lt;br /&gt;
Complement of 6000. No. Built - 70&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Apotheosis-Class Battleship&amp;lt;/u&amp;gt;: A smaller ship sometimes considered to be capital in nature. Occasionally equipped with bluespace artillery.&lt;br /&gt;
&lt;br /&gt;
Complement of 6000. No. Built - 60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Zeitgeist-Class Juggernaut&amp;lt;/u&amp;gt;: The capital ships of the NT Navy, equipped with one or two bluespace artilleries.&lt;br /&gt;
&lt;br /&gt;
Complement of 4000. No. Built - 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;P-Class Colossus&amp;lt;/u&amp;gt;: The experimental ships of the Nanotrasen Navy, equipped with some of the largest weapons ever constructed. The ships have only been tested once, where the main laser cannon was fired at a small extant planet. While the beam initially appeared to simply decimate the surface of the planet, 120 seconds of continuous fire (utilizing approximately 100QW of energy), the core eventually destablized itself, and the planet rendered itself into fragments. The Solarian Federation quickly rendered their firing a galactic war crime, outside of a Gamma-state security level throughout the sector.&lt;br /&gt;
&lt;br /&gt;
Complement of 600. No. Built - 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naval Hierarchy&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+NANOTRASEN NAVAL RANKS&lt;br /&gt;
|&#039;&#039;&#039;RATINGS/ENLISTED PERSONNEL&#039;&#039;&#039;           &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ordinary Rate (OR)&lt;br /&gt;
|New recruits to the Nanotrasen navy.&lt;br /&gt;
|-&lt;br /&gt;
|Able Rate (AR)&lt;br /&gt;
|The entry level rank for all ratings who pass basic training.&lt;br /&gt;
|-&lt;br /&gt;
|Leading Rate (LR)&lt;br /&gt;
|Ratings with at least two years of spacefaring experience. In charge of a small team.&lt;br /&gt;
|-&lt;br /&gt;
|Petty Officer (PO)&lt;br /&gt;
|NCO. Typically the rank held by ratings with a department-specific qualification.&lt;br /&gt;
|-&lt;br /&gt;
|Chief Petty Officer (CPO)&lt;br /&gt;
|A senior NCO. &lt;br /&gt;
|-&lt;br /&gt;
|Warrant Officer (WO)&lt;br /&gt;
|Seniormost NCO.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OFFICERS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;All officer candidates must pass a series of interviews and a fitness test. Successful candidates will then spend 6 months at the NanoTrasen Naval Academy, as Cadets.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Midshipman (Mid)&lt;br /&gt;
|An officer in training, newly promoted to officership.&lt;br /&gt;
|-&lt;br /&gt;
|Ensign (Ens)&lt;br /&gt;
|The first rank held by officers fresh out of NanoTrasen Naval Academy. &lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant (LT)&lt;br /&gt;
|A junior officer, typically leading a small team such as engineering, communications, etc.&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant-Commander (LT Cdr)&lt;br /&gt;
|A mid-level officer, acting as the head of a specific duty on a vessel, and often instructing lieutenants. &lt;br /&gt;
|-&lt;br /&gt;
|Commander (Cdr)&lt;br /&gt;
|A senior officer. On smaller vessels, this may be the commanding officer. On larger vessels, the commander is the executive officer (XO), or second-in-command.&lt;br /&gt;
|-&lt;br /&gt;
|Captain (Cpt)&lt;br /&gt;
|The seniormost officer. This is the commanding officer (CO) of a battleship or larger. It is also a rank held by commanders at Central Command for regional facilities or Central Command officers aboard a vessel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ADMIRALTY/FLAG OFFICERS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Members of the Nanotrasen High Naval Command (NTHNC).&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Commodore (Com)&lt;br /&gt;
|The bridges between officers and admirals, commodores are the busy-body between captains and rear admirals. Commodores typically coordinate major naval zones or strongholds, less centralized than other admiralty ranks. Commodores may also lead a small squadron of vessels, commanding tactical coordination and assigning task groups.&lt;br /&gt;
|-&lt;br /&gt;
|Rear Admiral Lower/Upper (RAdm, LH/UH)&lt;br /&gt;
|A one-star or two-star admiral typically responsible for leading larger squadrons of vessels, or organizing larger vessels (such as a group of battleships). Responsible for smaller, overarching battle plans. Also acts as a coordinator between groups orchestrated by higher-ranking flag officers.&lt;br /&gt;
|-&lt;br /&gt;
|Vice Admiral (VAdm)&lt;br /&gt;
|The middle rank of admiralty, Vice Admirals are a three-star admiral responsible for commanding a fleet and operating specific tactical theatres. The Vice Admiral typically supports and acts on behalf of an Admiral, and are typically promoted to temporary four-star admiralty should their Admiral become incapacitated. &lt;br /&gt;
|-&lt;br /&gt;
|Admiral (Adm)&lt;br /&gt;
|A four-star admiral typically responsible for multiple war theatres at once. They control specific portions of a sector, or occasionally an entire sector themself. Admirals are also responsible for doctrine followed by officers and flag officers alike.&lt;br /&gt;
|-&lt;br /&gt;
|Grand Admiral (Gadm)&lt;br /&gt;
|A five-star admiral, and typically the seniormost flag officer. Grand Admirals are responsible for the entire tactical organization of the Nanotrasen Navy, assigning, allocating, hiring, and locating other flag officers. During war time, there are two grand admirals, and the navy is divided in half between them.&lt;br /&gt;
|-&lt;br /&gt;
|Fleet Admiral (Fadm)&lt;br /&gt;
|A six-star admiral, and the highest rank in the NTHNC. The Fleet Admiral is responsible for the entire Nanotrasen Navy, but this rank is reserved exclusively for wartime. As such, a Fleet Admiral hasn&#039;t been seen in the field for quite some time. In peacetime, the CEO of Nanotrasen Inc. holds this title.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Naval_Structure&amp;diff=22766</id>
		<title>Common Core:Nanotrasen Naval Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Naval_Structure&amp;diff=22766"/>
		<updated>2026-05-02T19:07:35Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Nanotrasen Navy ==&lt;br /&gt;
Being one of the largest spacefaring corporations in the Known Galaxy, NT has a naval arm of significant size, consisting of civilian and military craft fitted to perform a vast array of duties. All of its ships are painted in the company&#039;s signature &amp;quot;Corporate Blue&amp;quot; (trademarked), and while it isn&#039;t ranked among the largest navies even in only the EROS sector, Nanotrasen prides itself on strength, and not numbers. Technological innovation has allowed Nanotrasen to have quite a fierce navy despite its smaller size compared to some other organizations and political bodies, and while Nanotrasen participates in little warfare contemporarily, it still necessitates defending itself should errant syndicate attacks come. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Spacecraft&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here is a list of large spacecraft in the Nanotrasen Navy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Houndstooth-Class Corvette&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
Complement of 960. No. Built - 120&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Jackal-Class Frigate&amp;lt;/u&amp;gt;: A small vessel designed as an anti-ship patrol vessel. It is designed to have a low signature to avoid detection.&lt;br /&gt;
&lt;br /&gt;
Complement of 1000. No. Built - 100&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Warden-Class Destroyer&amp;lt;/u&amp;gt;: A capable ship of the line, designed as a backbone assault ship. Equipped with missiles, anti-ship turbolazers, and ballistic cannons. Equipped with a hangar bay for strike craft, as well as additional space for supernumaries such as Marines.&lt;br /&gt;
&lt;br /&gt;
Complement of 6000. No. Built - 80&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Sentinel-Class Cruiser&amp;lt;/u&amp;gt;: A patrol ship equipped with a turbolazer. Typically assigned to remote NT Stations as a guard vessel.&lt;br /&gt;
&lt;br /&gt;
Complement of 6000. No. Built - 70&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Apotheosis-Class Battleship&amp;lt;/u&amp;gt;: A patrol ship equipped with a turbolazer. Typically assigned to remote NT Stations as a guard vessel.&lt;br /&gt;
&lt;br /&gt;
Complement of 6000. No. Built - 60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Zeitgeist-Class Juggernaut&amp;lt;/u&amp;gt;: The capital ships of the NT Navy, equipped with bluespace artillery.&lt;br /&gt;
&lt;br /&gt;
Complement of 4000. No. Built - 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;P-Class Colossus&amp;lt;/u&amp;gt;: The experimental ships of the Nanotrasen Navy, equipped with some of the largest weapons ever constructed. The ships have only been tested once, where the main laser cannon was fired at a small extant planet. While the beam initially appeared to simply decimate the surface of the planet, 120 seconds of continuous fire (utilizing approximately 100QW of energy), the core eventually destablized itself, and the planet rendered itself into fragments. The Solarian Federation quickly rendered their firing a galactic war crime, outside of a Gamma-state security level throughout the sector.&lt;br /&gt;
&lt;br /&gt;
Complement of 600. No. Built - 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naval Hierarchy&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+NANOTRASEN NAVAL RANKS&lt;br /&gt;
|&#039;&#039;&#039;RATINGS/ENLISTED PERSONNEL&#039;&#039;&#039;           &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ordinary Rate (OR)&lt;br /&gt;
|New recruits to the Nanotrasen navy.&lt;br /&gt;
|-&lt;br /&gt;
|Able Rate (AR)&lt;br /&gt;
|The entry level rank for all ratings who pass basic training.&lt;br /&gt;
|-&lt;br /&gt;
|Leading Rate (LR)&lt;br /&gt;
|Ratings with at least two years of spacefaring experience. In charge of a small team.&lt;br /&gt;
|-&lt;br /&gt;
|Petty Officer (PO)&lt;br /&gt;
|NCO. Typically the rank held by ratings with a department-specific qualification.&lt;br /&gt;
|-&lt;br /&gt;
|Chief Petty Officer (CPO)&lt;br /&gt;
|A senior NCO. &lt;br /&gt;
|-&lt;br /&gt;
|Warrant Officer (WO)&lt;br /&gt;
|Seniormost NCO.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OFFICERS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;All officer candidates must pass a series of interviews and a fitness test. Successful candidates will then spend 6 months at the NanoTrasen Naval Academy, as Cadets.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Midshipman (Mid)&lt;br /&gt;
|An officer in training, newly promoted to officership.&lt;br /&gt;
|-&lt;br /&gt;
|Ensign (Ens)&lt;br /&gt;
|The first rank held by officers fresh out of NanoTrasen Naval Academy. &lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant (LT)&lt;br /&gt;
|A junior officer, typically leading a small team such as engineering, communications, etc.&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant-Commander (LT Cdr)&lt;br /&gt;
|A mid-level officer, acting as the head of a specific duty on a vessel, and often instructing lieutenants. &lt;br /&gt;
|-&lt;br /&gt;
|Commander (Cdr)&lt;br /&gt;
|A senior officer. On smaller vessels, this may be the commanding officer. On larger vessels, the commander is the executive officer (XO), or second-in-command.&lt;br /&gt;
|-&lt;br /&gt;
|Captain (Cpt)&lt;br /&gt;
|The seniormost officer. This is the commanding officer (CO) of a battleship or larger. It is also a rank held by commanders at Central Command for regional facilities or Central Command officers aboard a vessel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ADMIRALTY/FLAG OFFICERS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Members of the Nanotrasen High Naval Command (NTHNC).&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Commodore (Com)&lt;br /&gt;
|The bridges between officers and admirals, commodores are the busy-body between captains and rear admirals. Commodores typically coordinate major naval zones or strongholds, less centralized than other admiralty ranks. Commodores may also lead a small squadron of vessels, commanding tactical coordination and assigning task groups.&lt;br /&gt;
|-&lt;br /&gt;
|Rear Admiral Lower/Upper (RAdm, LH/UH)&lt;br /&gt;
|A one-star or two-star admiral typically responsible for leading larger squadrons of vessels, or organizing larger vessels (such as a group of battleships). Responsible for smaller, overarching battle plans. Also acts as a coordinator between groups orchestrated by higher-ranking flag officers.&lt;br /&gt;
|-&lt;br /&gt;
|Vice Admiral (VAdm)&lt;br /&gt;
|The middle rank of admiralty, Vice Admirals are a three-star admiral responsible for commanding a fleet and operating specific tactical theatres. The Vice Admiral typically supports and acts on behalf of an Admiral, and are typically promoted to temporary four-star admiralty should their Admiral become incapacitated. &lt;br /&gt;
|-&lt;br /&gt;
|Admiral (Adm)&lt;br /&gt;
|A four-star admiral typically responsible for multiple war theatres at once. They control specific portions of a sector, or occasionally an entire sector themself. Admirals are also responsible for doctrine followed by officers and flag officers alike.&lt;br /&gt;
|-&lt;br /&gt;
|Grand Admiral (Gadm)&lt;br /&gt;
|A five-star admiral, and typically the seniormost flag officer. Grand Admirals are responsible for the entire tactical organization of the Nanotrasen Navy, assigning, allocating, hiring, and locating other flag officers. During war time, there are two grand admirals, and the navy is divided in half between them.&lt;br /&gt;
|-&lt;br /&gt;
|Fleet Admiral (Fadm)&lt;br /&gt;
|A six-star admiral, and the highest rank in the NTHNC. The Fleet Admiral is responsible for the entire Nanotrasen Navy, but this rank is reserved exclusively for wartime. As such, a Fleet Admiral hasn&#039;t been seen in the field for quite some time. In peacetime, the CEO of Nanotrasen Inc. holds this title.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:General_Rules&amp;diff=22765</id>
		<title>Template:General Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:General_Rules&amp;diff=22765"/>
		<updated>2026-05-02T10:02:24Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 1. General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:General transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
This section is the most important section, and pertains to your general conduct while in-game. These rules have precedence over all of your actions while playing on SPLURT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At minimum, you should be familiar with these rules&#039;&#039;&#039;. If you are confused about these rules, please ask a staff member in [https://discord.com/channels/908082639704064051/1062140155441451129 #staff-questions], or make a [https://discord.com/channels/908082639704064051/952356538016747550/952359401883312218 discord ticket].&lt;br /&gt;
&lt;br /&gt;
=== 0. Server safety ===&lt;br /&gt;
&#039;&#039;&#039;SPLURT is an 18+ server, and is restricted to adults&#039;&#039;&#039;. We do not allow any illegal content, or persons under the age of 18.&lt;br /&gt;
&lt;br /&gt;
SPLURT is an agegated community as of January 2026. If you are suspected to have falsified your age verification, or we suspect that you have lied at any point during the age verification process, you be removed from the community, asked to re-verify your age, or barred entry.&lt;br /&gt;
&lt;br /&gt;
:0.1. &#039;&#039;&#039;Violating either Discords terms of service (ToS) or BYONDs ToS is prohibited&#039;&#039;&#039;.&lt;br /&gt;
:0.2. Underage characters, or playing non-sentient feral characters is &#039;&#039;&#039;not allowed&#039;&#039;&#039; under any circumstance. &lt;br /&gt;
:0.3. Playing real-life animals (such as Ian) for sexual purposes is also not permitted. &lt;br /&gt;
::0.3.1. &#039;&#039;&#039;Interacting with creatures that are of fantasy nature or animals that are different enough from real life animals are okay to ERP with&#039;&#039;&#039;. (Ian is off-limits, but ash drakes are allowed.)&lt;br /&gt;
:0.4. &#039;&#039;&#039;Using slurs through IC chat or L/OOC is not allowed&#039;&#039;&#039;, especially if it is used as an insult towards another user.&lt;br /&gt;
::0.4.1. &#039;&#039;&#039;Using slurs (such as the f-slur) within a private area between consenting parties is allowed&#039;&#039;&#039;, so long as this is kept to subtler anti-ghost and is used solely in a non-offensive manner.&lt;br /&gt;
:0.5. &#039;&#039;&#039;Spreading hate speech toward any group or bigotry is not allowed here&#039;&#039;&#039;, we host a diverse range of people from all backgrounds, even if you dislike a group of people, keep it to yourself.&lt;br /&gt;
&lt;br /&gt;
=== 1. General ===&lt;br /&gt;
&lt;br /&gt;
These are general server rules that should be respected at all times while on the game-server.&lt;br /&gt;
&lt;br /&gt;
=== 2. Malicious behavior ===&lt;br /&gt;
&lt;br /&gt;
Malicious behavior may be defined as any action taken to diminish the experience of another player, or actions taken with the intent to harm or ruin the experience of other players. This includes metagrudging, and intentional negative acts that diminish the experience of other players on the server.&lt;br /&gt;
&lt;br /&gt;
Players are expected to behave maturely while playing on SPLURT, and this includes being open to discussing your reasoning for any actions you take, being courteous within Adminhelps toward members of staff, and generally conducting yourself respectfully within our community. Characters are entitled to be rude and offensive, but this should &#039;&#039;&#039;&#039;&#039;reasonably&#039;&#039; stop&#039;&#039;&#039; when OOC discomfort is expressed.&lt;br /&gt;
&lt;br /&gt;
:2.1. &#039;&#039;&#039;Harassing someone over their character, kinks, grammar or preferred roleplaying style&#039;&#039;&#039;&lt;br /&gt;
:2.2. &#039;&#039;&#039;Meta-grudging a player or their character for their past actions against you&#039;&#039;&#039;, by either killing them, griefing them, being problematic in L/OOC, or through taking intentional malicious actions against them IC (such as demoting them for no reason).&lt;br /&gt;
:2.3. &#039;&#039;&#039;Revealing someone&#039;s CKey, Discord account, or list of characters&#039;&#039;&#039; they play for the purpose of other players to retaliate towards them.&lt;br /&gt;
:2.4. &#039;&#039;&#039;Lying to staff about what another player did with malicious intent&#039;&#039;&#039; in order to get them in trouble.&lt;br /&gt;
:2.5. &#039;&#039;&#039;Preventing a player from engaging with the round&#039;&#039;&#039; without a valid reason, such as barring them from your department as a head of staff for no reason.&lt;br /&gt;
:2.6. &#039;&#039;&#039;Abusing bugs, quirks or exploits in a disruptive manner&#039;&#039;&#039; to get the upper-hand against another player.&lt;br /&gt;
:2.7. &#039;&#039;&#039;Baiting someone into typing before attacking them&#039;&#039;&#039;, also called &#039;&#039;&#039;Type Baiting&#039;&#039;&#039;.&lt;br /&gt;
:2.8. &#039;&#039;&#039;Using size changing quirks or gear to make your character smaller for mechanical advantage against a player&#039;&#039;&#039;&lt;br /&gt;
::2.8.1. The current minimum size for &#039;&#039;&#039;Command&#039;&#039;&#039;, &#039;&#039;&#039;Security&#039;&#039;&#039;, and &#039;&#039;&#039;Antagonists&#039;&#039;&#039; is 0.8 or 80%.&lt;br /&gt;
::2.8.2. &#039;&#039;&#039;Characters naturally smaller than 80% (0.8) cannot play as a role expected to end up in combat&#039;&#039;&#039;, this includes command, security and antagonist roles.&lt;br /&gt;
:2.9. &#039;&#039;&#039;Disrespecting staff&#039;&#039;&#039;. While we allow players to voice their disagreements with staff members, or voice their opinions on rulings a staff member has made, &#039;&#039;&#039;making fun of&#039;&#039;&#039;, &#039;&#039;&#039;or harassing staff is prohibited&#039;&#039;&#039;. Staff are both players and volunteers; if you have a genuine issue with a staff member, speak to a headmin.&lt;br /&gt;
:2.10. &#039;&#039;&#039;Do not touch, loot or otherwise harm players who are SSD&#039;&#039;&#039; (when a player has the small, green three &#039;ZZZ&#039; icon beside their model). These players are protected under the rules, and you should Adminhelp before touching them.&lt;br /&gt;
::2.10.1. You may strip a player of &#039;&#039;&#039;important or unique assets&#039;&#039;&#039; who has been SSD for more than 30 minutes (this can be checked through examining them), only if you are then placing the player into cryo storage. Important or unique assets include irreplaceable head items, job-specific items that would be hard to replace, etc. You must &#039;&#039;&#039;not&#039;&#039;&#039; strip any personal, disposable (such as medication, etc.) or antagonist items while doing this, and should &#039;&#039;&#039;disregard any antagonist evidence you may or may not find while doing this - just cryo the player&#039;&#039;&#039;.&lt;br /&gt;
::2.10.2. Players who go SSD mid-fight are not instantly protected, but it is reasonably required that any attempts to kill the player are ceased, as they are now able to be non-lethally detained.&lt;br /&gt;
::2.10.3. Players who do not have the SSD icon, but are visibly AFK (not moving, not responding) are only protected from directly malicious actions.&lt;br /&gt;
&lt;br /&gt;
===2. Impactful behaviour===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activities that impact the server or its player base in a negative way&#039;&#039;&#039;, or &#039;&#039;&#039;actions that intentionally go beyond an expected level of impact through your role&#039;&#039;&#039; (such as completing your supermatter sliver objective through delaminating the supermatter). You are allowed to roleplay, within reason, but if your actions start to impact the server or its players in a negative way instead of improving it, or start to impact/disrupt a large number of players, then you may be violating this rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Most cases can be solved through IC actions or through the use of L/OOC with the offending player if they are ruining your experience&#039;&#039;&#039;, if communicating fails, contact staff.&lt;br /&gt;
On this server &#039;&#039;&#039;you are allowed to roleplay in a vast range and most things are allowed so long as they do not prove to be a detriment, avoid ruining the experience for everyone else&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
:3.1. &#039;&#039;&#039;Griefing the station without a valid reason&#039;&#039;&#039;.&lt;br /&gt;
::3.1.1. &#039;&#039;&#039;End of round grief (EORG) before the shuttle has landed, or on/in impermissible areas.&lt;br /&gt;
::3.1.2. &#039;&#039;&#039;Permitted areas include the entire Central Command Z-level&#039;&#039;&#039; (which is the area the round end shuttle docks at) &#039;&#039;&#039;and the evacuation shuttle once the credits have rolled&#039;&#039;&#039;. You may not grief the pod shuttle.&lt;br /&gt;
:3.2. &#039;&#039;&#039;Creating server lag&#039;&#039;&#039; through the use of spawning mass mobs, items, liquid or gas.&lt;br /&gt;
:3.3. &#039;&#039;&#039;Bringing IC information into OOC chat either to disseminate this information, or to escalate an IC issue into OOC&#039;&#039;&#039;. This is termed as &amp;quot;mixing&amp;quot;.&lt;br /&gt;
:3.4. &#039;&#039;&#039;Powergaming&#039;&#039;&#039; (a player making themselves un-killable, highly resistant to all forms of damage, or making themselves absurdly powerful compared to other players. Always constitutes violating our &amp;quot;play to win&amp;quot; rules, as well.)&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Naval_Structure&amp;diff=22764</id>
		<title>Common Core:Nanotrasen Naval Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Naval_Structure&amp;diff=22764"/>
		<updated>2026-05-02T09:47:47Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* The Nanotrasen Navy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Nanotrasen Navy ==&lt;br /&gt;
Being one of the largest spacefaring corporations in the Known Galaxy, NT has a naval arm of significant size, consisting of civilian and military craft fitted to perform a vast array of duties. All of its ships are painted in the company&#039;s signature &amp;quot;Corporate Blue&amp;quot; (trademarked), and while it isn&#039;t ranked among the largest navies even in only the EROS sector, Nanotrasen prides itself on strength, and not numbers. Technological innovation has allowed Nanotrasen to have quite a fierce navy despite its smaller size compared to some other organizations and political bodies, and while Nanotrasen participates in little warfare contemporarily, it still necessitates defending itself should errant syndicate attacks come. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Spacecraft&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here is a list of large spacecraft in the Nanotrasen Navy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Houndstooth-Class Corvette&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
Complement of 960. No. Built - 120&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Jackal-Class Frigate&amp;lt;/u&amp;gt;: A small vessel designed as an anti-ship patrol vessel. It is designed to have a low signature to avoid detection.&lt;br /&gt;
&lt;br /&gt;
Complement of 1000. No. Built - 100&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Warden-Class Destroyer&amp;lt;/u&amp;gt;: A capable ship of the line, designed as a backbone assault ship. Equipped with missiles, anti-ship turbolazers, and ballistic cannons. Equipped with a hangar bay for strike craft, as well as additional space for supernumaries such as Marines.&lt;br /&gt;
&lt;br /&gt;
Complement of 6000. No. Built - 80&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Sentinel-Class Cruiser&amp;lt;/u&amp;gt;: A patrol ship equipped with a turbolazer. Typically assigned to remote NT Stations as a guard vessel.&lt;br /&gt;
&lt;br /&gt;
Complement of 6000. No. Built - 70&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Apotheosis-Class Battleship&amp;lt;/u&amp;gt;: A patrol ship equipped with a turbolazer. Typically assigned to remote NT Stations as a guard vessel.&lt;br /&gt;
&lt;br /&gt;
Complement of 6000. No. Built - 60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Zeitgeist-Class Juggernaut&amp;lt;/u&amp;gt;: The capital ships of the NT Navy, equipped with bluespace artillery.&lt;br /&gt;
&lt;br /&gt;
Complement of 4000. No. Built - 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;P-Class Colossus&amp;lt;/u&amp;gt;: The experimental ships of the Nanotrasen Navy, equipped with some of the largest weapons ever constructed. The ships have only been tested once, where the main laser cannon was fired at a small extant planet. While the beam initially appeared to simply decimate the surface of the planet, 120 seconds of continuous fire (utilizing approximately 100QW of energy), the core eventually destablized itself, and the planet rendered itself into fragments. The Solarian Federation quickly rendered their firing a galactic war crime, outside of a Gamma-state security level throughout the sector.&lt;br /&gt;
&lt;br /&gt;
Complement of 600. No. Built - 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naval Hierarchy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranks within the NT Navy mirror that of other navies within the Galactic Federation. **THESE ARE NOT RANKS HELD ON ORBITAL, SPACE, OR TERRESTRIAL STATIONS / COLONIES, ONLY ON NANOTRASEN MILITARY AND CIVILIAN SHIPS**&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+NANOTRASEN NAVAL RANKS&lt;br /&gt;
|&#039;&#039;&#039;RATINGS/ENLISTED PERSONNEL&#039;&#039;&#039;           &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ordinary Rate (OR)&lt;br /&gt;
|New recruits to the Nanotrasen navy.&lt;br /&gt;
|-&lt;br /&gt;
|Able Rate (AR)&lt;br /&gt;
|The entry level rank for all ratings who pass basic training.&lt;br /&gt;
|-&lt;br /&gt;
|Leading Rate (LR)&lt;br /&gt;
|Ratings with at least two years of spacefaring experience. In charge of a small team.&lt;br /&gt;
|-&lt;br /&gt;
|Petty Officer (PO)&lt;br /&gt;
|NCO. Typically the rank held by ratings with a department-specific qualification.&lt;br /&gt;
|-&lt;br /&gt;
|Chief Petty Officer (CPO)&lt;br /&gt;
|A senior NCO. &lt;br /&gt;
|-&lt;br /&gt;
|Warrant Officer (WO)&lt;br /&gt;
|Seniormost NCO.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OFFICERS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;All officer candidates must pass a series of interviews and a fitness test. Successful candidates will then spend 6 months at the NanoTrasen Naval Academy, as Cadets.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Midshipman (Mid)&lt;br /&gt;
|An officer in training, newly promoted to officership.&lt;br /&gt;
|-&lt;br /&gt;
|Ensign (Ens)&lt;br /&gt;
|The first rank held by officers fresh out of NanoTrasen Naval Academy. He or She will be an Officer of the Watch.&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant (LT)&lt;br /&gt;
|On larger ships, a senior OOW. On smaller ships, he or she will be the Executive Officer or a Department Head.&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant-Commander (LT Cdr)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Commander (Cdr)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Captain (Cpt)&lt;br /&gt;
|Captain - The commander of a squadron of ships, or the Commanding Officer of a Capital Ship. It is also a rank held by commanders at CENTCOM for regional facilities or CENTCOM officers on-ship.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ADMIRALTY&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Members of the Nanotrasen High Naval Command (NTHNC).&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Commodore (Com)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vice Admiral (VAdm)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Admiral (Adm)&lt;br /&gt;
|Responsible for command of either a Fleet of vessels or an entire division. A senior CENTCOM position.&lt;br /&gt;
|-&lt;br /&gt;
|Grand Admiral (Gadm)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fleet Admiral (Fadm)&lt;br /&gt;
|The highest rank in the NTHNC.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:General_Rules&amp;diff=22763</id>
		<title>Template:General Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:General_Rules&amp;diff=22763"/>
		<updated>2026-05-02T09:42:04Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:General transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
This section is the most important section, and pertains to your general conduct while in-game. These rules have precedence over all of your actions while playing on SPLURT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At minimum, you should be familiar with these rules&#039;&#039;&#039;. If you are confused about these rules, please ask a staff member in [https://discord.com/channels/908082639704064051/1062140155441451129 #staff-questions], or make a [https://discord.com/channels/908082639704064051/952356538016747550/952359401883312218 discord ticket].&lt;br /&gt;
&lt;br /&gt;
=== 0. Server safety ===&lt;br /&gt;
&#039;&#039;&#039;SPLURT is an 18+ server, and is restricted to adults&#039;&#039;&#039;. We do not allow any illegal content, or persons under the age of 18.&lt;br /&gt;
&lt;br /&gt;
SPLURT is an agegated community as of January 2026. If you are suspected to have falsified your age verification, or we suspect that you have lied at any point during the age verification process, you be removed from the community, asked to re-verify your age, or barred entry.&lt;br /&gt;
&lt;br /&gt;
:0.1. &#039;&#039;&#039;Violating either Discords terms of service (ToS) or BYONDs ToS is prohibited&#039;&#039;&#039;.&lt;br /&gt;
:0.2. Underage characters, or playing non-sentient feral characters is &#039;&#039;&#039;not allowed&#039;&#039;&#039; under any circumstance. &lt;br /&gt;
:0.3. Playing real-life animals (such as Ian) for sexual purposes is also not permitted. &lt;br /&gt;
::0.3.1. &#039;&#039;&#039;Interacting with creatures that are of fantasy nature or animals that are different enough from real life animals are okay to ERP with&#039;&#039;&#039;. (Ian is off-limits, but ash drakes are allowed.)&lt;br /&gt;
:0.4. &#039;&#039;&#039;Using slurs through IC chat or L/OOC is not allowed&#039;&#039;&#039;, especially if it is used as an insult towards another user.&lt;br /&gt;
::0.4.1. &#039;&#039;&#039;Using slurs (such as the f-slur) within a private area between consenting parties is allowed&#039;&#039;&#039;, so long as this is kept to subtler anti-ghost and is used solely in a non-offensive manner.&lt;br /&gt;
:0.5. &#039;&#039;&#039;Spreading hate speech toward any group or bigotry is not allowed here&#039;&#039;&#039;, we host a diverse range of people from all backgrounds, even if you dislike a group of people, keep it to yourself.&lt;br /&gt;
&lt;br /&gt;
=== 1. General ===&lt;br /&gt;
&lt;br /&gt;
These are general server rules that should be respected at all times while on the game-server.&lt;br /&gt;
&lt;br /&gt;
:1.1. On non-extended, if you are erotically roleplaying (ERPing) on an exclusive role (only one slot) or a security role for more than &#039;&#039;&#039;one hour&#039;&#039;&#039;, you must clock out from your role.&lt;br /&gt;
::1.1.1. On green alert, this rule does not apply, unless said green alert is not fully representative of the situation. Players are expected, in these roles, to interrupt their scene to attend their duties if appropriate.&lt;br /&gt;
&lt;br /&gt;
=== 2. Malicious behavior ===&lt;br /&gt;
&lt;br /&gt;
Malicious behavior may be defined as any action taken to diminish the experience of another player, or actions taken with the intent to harm or ruin the experience of other players. This includes metagrudging, and intentional negative acts that diminish the experience of other players on the server.&lt;br /&gt;
&lt;br /&gt;
Players are expected to behave maturely while playing on SPLURT, and this includes being open to discussing your reasoning for any actions you take, being courteous within Adminhelps toward members of staff, and generally conducting yourself respectfully within our community. Characters are entitled to be rude and offensive, but this should &#039;&#039;&#039;&#039;&#039;reasonably&#039;&#039; stop&#039;&#039;&#039; when OOC discomfort is expressed.&lt;br /&gt;
&lt;br /&gt;
:2.1. &#039;&#039;&#039;Harassing someone over their character, kinks, grammar or preferred roleplaying style&#039;&#039;&#039;&lt;br /&gt;
:2.2. &#039;&#039;&#039;Meta-grudging a player or their character for their past actions against you&#039;&#039;&#039;, by either killing them, griefing them, being problematic in L/OOC, or through taking intentional malicious actions against them IC (such as demoting them for no reason).&lt;br /&gt;
:2.3. &#039;&#039;&#039;Revealing someone&#039;s CKey, Discord account, or list of characters&#039;&#039;&#039; they play for the purpose of other players to retaliate towards them.&lt;br /&gt;
:2.4. &#039;&#039;&#039;Lying to staff about what another player did with malicious intent&#039;&#039;&#039; in order to get them in trouble.&lt;br /&gt;
:2.5. &#039;&#039;&#039;Preventing a player from engaging with the round&#039;&#039;&#039; without a valid reason, such as barring them from your department as a head of staff for no reason.&lt;br /&gt;
:2.6. &#039;&#039;&#039;Abusing bugs, quirks or exploits in a disruptive manner&#039;&#039;&#039; to get the upper-hand against another player.&lt;br /&gt;
:2.7. &#039;&#039;&#039;Baiting someone into typing before attacking them&#039;&#039;&#039;, also called &#039;&#039;&#039;Type Baiting&#039;&#039;&#039;.&lt;br /&gt;
:2.8. &#039;&#039;&#039;Using size changing quirks or gear to make your character smaller for mechanical advantage against a player&#039;&#039;&#039;&lt;br /&gt;
::2.8.1. The current minimum size for &#039;&#039;&#039;Command&#039;&#039;&#039;, &#039;&#039;&#039;Security&#039;&#039;&#039;, and &#039;&#039;&#039;Antagonists&#039;&#039;&#039; is 0.8 or 80%.&lt;br /&gt;
::2.8.2. &#039;&#039;&#039;Characters naturally smaller than 80% (0.8) cannot play as a role expected to end up in combat&#039;&#039;&#039;, this includes command, security and antagonist roles.&lt;br /&gt;
:2.9. &#039;&#039;&#039;Disrespecting staff&#039;&#039;&#039;. While we allow players to voice their disagreements with staff members, or voice their opinions on rulings a staff member has made, &#039;&#039;&#039;making fun of&#039;&#039;&#039;, &#039;&#039;&#039;or harassing staff is prohibited&#039;&#039;&#039;. Staff are both players and volunteers; if you have a genuine issue with a staff member, speak to a headmin.&lt;br /&gt;
:2.10. &#039;&#039;&#039;Do not touch, loot or otherwise harm players who are SSD&#039;&#039;&#039; (when a player has the small, green three &#039;ZZZ&#039; icon beside their model). These players are protected under the rules, and you should Adminhelp before touching them.&lt;br /&gt;
::2.10.1. You may strip a player of &#039;&#039;&#039;important or unique assets&#039;&#039;&#039; who has been SSD for more than 30 minutes (this can be checked through examining them), only if you are then placing the player into cryo storage. Important or unique assets include irreplaceable head items, job-specific items that would be hard to replace, etc. You must &#039;&#039;&#039;not&#039;&#039;&#039; strip any personal, disposable (such as medication, etc.) or antagonist items while doing this, and should &#039;&#039;&#039;disregard any antagonist evidence you may or may not find while doing this - just cryo the player&#039;&#039;&#039;.&lt;br /&gt;
::2.10.2. Players who go SSD mid-fight are not instantly protected, but it is reasonably required that any attempts to kill the player are ceased, as they are now able to be non-lethally detained.&lt;br /&gt;
::2.10.3. Players who do not have the SSD icon, but are visibly AFK (not moving, not responding) are only protected from directly malicious actions.&lt;br /&gt;
&lt;br /&gt;
===2. Impactful behaviour===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activities that impact the server or its player base in a negative way&#039;&#039;&#039;, or &#039;&#039;&#039;actions that intentionally go beyond an expected level of impact through your role&#039;&#039;&#039; (such as completing your supermatter sliver objective through delaminating the supermatter). You are allowed to roleplay, within reason, but if your actions start to impact the server or its players in a negative way instead of improving it, or start to impact/disrupt a large number of players, then you may be violating this rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Most cases can be solved through IC actions or through the use of L/OOC with the offending player if they are ruining your experience&#039;&#039;&#039;, if communicating fails, contact staff.&lt;br /&gt;
On this server &#039;&#039;&#039;you are allowed to roleplay in a vast range and most things are allowed so long as they do not prove to be a detriment, avoid ruining the experience for everyone else&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
:3.1. &#039;&#039;&#039;Griefing the station without a valid reason&#039;&#039;&#039;.&lt;br /&gt;
::3.1.1. &#039;&#039;&#039;End of round grief (EORG) before the shuttle has landed, or on/in impermissible areas.&lt;br /&gt;
::3.1.2. &#039;&#039;&#039;Permitted areas include the entire Central Command Z-level&#039;&#039;&#039; (which is the area the round end shuttle docks at) &#039;&#039;&#039;and the evacuation shuttle once the credits have rolled&#039;&#039;&#039;. You may not grief the pod shuttle.&lt;br /&gt;
:3.2. &#039;&#039;&#039;Creating server lag&#039;&#039;&#039; through the use of spawning mass mobs, items, liquid or gas.&lt;br /&gt;
:3.3. &#039;&#039;&#039;Bringing IC information into OOC chat either to disseminate this information, or to escalate an IC issue into OOC&#039;&#039;&#039;. This is termed as &amp;quot;mixing&amp;quot;.&lt;br /&gt;
:3.4. &#039;&#039;&#039;Powergaming&#039;&#039;&#039; (a player making themselves un-killable, highly resistant to all forms of damage, or making themselves absurdly powerful compared to other players. Always constitutes violating our &amp;quot;play to win&amp;quot; rules, as well.)&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=22762</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=22762"/>
		<updated>2026-05-02T09:23:31Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Security Cyborgs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
{{Heading Structure|Abackcolour=#d95588|Atitle=Looking for the [[Standard Operating Procedure]]?|Atext=This page contains in-character laws, and is used by both staff and players for reference. It&#039;s important to read if you wish to be an antagonist, member of command, or a member of security.}}&lt;br /&gt;
&lt;br /&gt;
Space law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their space stations. It applies to all NT employees, authorized visitors, and generally anyone that is legally aboard the station. These individuals are both protected by, and expected to follow, space law. Any individuals that board the station with hostile intent are not protected by space law. Central Command can authorize pardons for any named or unnamed crimes as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Interpretation of the law [[file:documents.png|32px]] ==&lt;br /&gt;
A rough understanding of space law is important in order to ensure workplace productivity for Nanotrasen employees, and to prevent any accidental crimes from being committed without one&#039;s knowledge. Furthermore, more in-depth knowledge of space law is recommended, if not required for intensive positions such as captain, head of personnel, warden, head of security, security officer, and lawyer.&lt;br /&gt;
 &lt;br /&gt;
For certain crimes, the intention of the accused is important. The difference between murder and manslaughter can be hard to ascertain. When in doubt, you should default to the lesser crime.&lt;br /&gt;
 &lt;br /&gt;
Charging someone with &#039;&#039;&#039;multiple counts&#039;&#039;&#039; of the very same crime is completely disallowed; even if someone steals every toolbox on the station, you may only charge them with one count of minor theft.&lt;br /&gt;
&lt;br /&gt;
Knowingly aiding a criminal is aiding and abetting. Offenders are to be charged with the same sentence as the person they helped, with a minimum charge of at least five minutes.&lt;br /&gt;
&lt;br /&gt;
== Crime stacking ==&lt;br /&gt;
&lt;br /&gt;
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:&lt;br /&gt;
&lt;br /&gt;
Criminals with crimes of the same tier (eg, 403 and 406) should be charged with the most relevant, single crime to the actions they committed.&lt;br /&gt;
&lt;br /&gt;
If a person commits the same crime three or more times, they may be charged one tier up from their current crime. For example, three counts of 307 leads to 407. Space Law is laid out in such a way that this typically makes a great deal of sense.&lt;br /&gt;
&lt;br /&gt;
If a person commits crimes of the same severity five or more times, they be charged one tier up from the most relevant of their current crimes. For example, two counts of 105, two counts of 108, and one count of 109 could be charged as 205 or 206.&lt;br /&gt;
&lt;br /&gt;
== Arrest and brig procedures [[file:handcuffs.png|32px]] ==&lt;br /&gt;
Now found [[Standard Operating Procedure#1. Security|here]], in the standard operating procedure. Members of Security and Command are advised to review this.&lt;br /&gt;
&lt;br /&gt;
There are some special precautions to be noted here for quick and easy reference:&lt;br /&gt;
&lt;br /&gt;
* Ask Plasmamen prisoners where their internals tank is located. &#039;&#039;&#039;Do not remove this tank, as it will kill them.&#039;&#039;&#039; In such a case where their clothes have to be changed, &#039;&#039;&#039;expedience is mandatory.&#039;&#039;&#039; The same applies for species that do not breathe standard air mixes, such as Vox, or crew members with exotic or unique respiration.&lt;br /&gt;
* All contraband is to be confiscated and placed in evidence storage, including tools used in a crime. These items are &#039;&#039;&#039;not&#039;&#039;&#039; to be returned afterwards.&lt;br /&gt;
* Make routine checks on the permabrig, solitary and labor camp areas if they happen to be occupied; this is especially important for the warden.&lt;br /&gt;
&lt;br /&gt;
== Legal representation and trials [[file:gavel.png|32px]]==&lt;br /&gt;
While prisoners are permitted to seek legal representation, s&#039;&#039;&#039;ecurity is under no obligation to provide or allow it for crimes that do not warrant specifically permanent confinement or execution.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Lawyers exist to serve as a guiding hand and voice of reason within the sentencing process; however, lawyers have &#039;&#039;&#039;zero&#039;&#039;&#039; authority over the brig, security personnel, prisoners, or sentencing, and any attempt to throw their weight around may be ignored. &lt;br /&gt;
 &lt;br /&gt;
Prisoners have a right to a trial for cases of permabrig or execution, but this is subject to the availability of willing counsel and approval by the Captain, Nanotrasen Representative, or Head of Personnel.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Disruptive lawyer&#039;&#039;&#039; - If the lawyer is asked to leave the brig by the head of security, warden or captain, they must do so, and cannot return until one of those people allow it. If they return without permission, or are otherwise disruptive, they may be charged with the appropriate crimes.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Sentencing Conflicts&#039;&#039;&#039; - In instances where a conflict of opinion arises over the sentence of a prisoner, the chain of command should be followed, with additional respect to security ranks: &lt;br /&gt;
&lt;br /&gt;
Captain -&amp;gt; Head of Security -&amp;gt; Warden -&amp;gt; Security Officers, Detective, Brig Medics&lt;br /&gt;
== Use of deadly force [[File:Energy Carbine.png]]==&lt;br /&gt;
&lt;br /&gt;
As a member of the station&#039;s security force, you are one of the best armed and protected people on the station and are equipped with the latest in non-lethal weaponry.&lt;br /&gt;
 &lt;br /&gt;
Situations that warrant the use of deadly force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools, which are often many times more effective than lethal options when it comes to defusing a situation. In general, if it is possible to capture personnel non-lethally, you should. If you do not, expect to justify yourself to command to not get fired and to staff to not be punished.&lt;br /&gt;
 &lt;br /&gt;
There are however certain circumstances where deadly force is permissible and usually granted when someone is &#039;&#039;&#039;hostile&#039;&#039;&#039; (attacking crew without reason):&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #6FD15C;&amp;quot; | Non-EoCs / petty criminals&lt;br /&gt;
|- style=&amp;quot;background-color: #B4FFA5;&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Lethal force should never be used against a target that is not an EoC or is not set to execute/kill on sight via lawful order. If they end up dead, the person in question has to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #EAD672;&amp;quot; | Lethals authorized - post-combat treatment/revival required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun weapons, lethal weaponry, stolen security weapons/equipment (not clothing) etc.)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
|&#039;&#039;&#039;Enhanced individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, implants, bio-chips, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Escape, escape attempts &amp;amp; in-cell vandalism ==&lt;br /&gt;
Remember: As non-antagonist, you must ahelp to escape cells or permabrig.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Escape&#039;&#039;&#039; is defined as leaving the area they&#039;re confined to, without permission from security; breaking internal windows, without leaving the space they are confined to, does not count. E.g. : temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attempted escape&#039;&#039;&#039; is defined as attempting to break the barriers that keep the prisoner contained (e.g. : cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset at the discretion of security. Permanent prisoners guilty of this should be moved to isolation temporarily. If permanent prisoners attempt escape, contact Central Command with a full report on the incident.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vandalizing their cell&#039;&#039;&#039; is defined as breaking things in their environment in a way that does not help them escape. In cases of vandalism from a permanent prisoner you should isolate them temporarily, or remove privileges such as, jukebox, PDA, etc... If it escalates further, put the prisoner in a straitjacket.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Temporary prisoners who escape&#039;&#039;&#039; are to be re-brigged for the full timer they had before, plus an additional 5 minutes.&lt;br /&gt;
&lt;br /&gt;
== Space law [[File:SpaceLaw.png]] ==&lt;br /&gt;
Keep in mind Crimes with low amounts of time can always be fined rather than jailed as well; you are encouraged to roleplay things out and make them fun for both the officer &#039;&#039;&#039;and&#039;&#039;&#039; the criminal.&lt;br /&gt;
&lt;br /&gt;
{{Template:CrimeCodeTable}} &amp;lt;!-- This template is protected. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
Some modifiers have special clauses and conditions that should be fulfilled. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #B4FFA5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 245px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Situation {{anchor|Aiding and Abetting}}&lt;br /&gt;
| style=&amp;quot;width: 210px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|Modifier&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Central Command Directive&#039;&#039;&#039;&lt;br /&gt;
| To be issued a directive pertaining to a criminal&#039;s sentence, charge, or status.&lt;br /&gt;
|Modified or charged per executive directive.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Head (HTH)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 against a Head of Staff.&lt;br /&gt;
|Eligible for all 4XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Captain (HTC)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 or 401 against the Captain.&lt;br /&gt;
|Eligible for all 5XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Cooperation with Security&#039;&#039;&#039;&lt;br /&gt;
| To cooperate through wilful surrender, admittance of crimes, or any otherwise lack of resistance upon arrest with security. Only applicable to crimes with brig timers, fines, or labour point thresholds (1XX-4XX).&lt;br /&gt;
|25-75% reduction at the arresting officer&#039;s discretion.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Hostile Brainwashing&#039;&#039;&#039;&lt;br /&gt;
| To have been brainwashed by a foreign hostile agent, including hypnosis, drugging, or immaterial coercion.&lt;br /&gt;
|Deconversion and release.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Medical Attention&#039;&#039;&#039;&lt;br /&gt;
|To require the need of medical attention while imprisoned.&lt;br /&gt;
|Running timer.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Parole&#039;&#039;&#039;&lt;br /&gt;
|To be released from permanent imprisonment as a parolee.&lt;br /&gt;
|Paroled until sentence expires.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Alternative Punishment&#039;&#039;&#039;&lt;br /&gt;
|To offer a prisoner a punishment alternative to the prescribed list of punishments. This can include consensual sexual acts.&lt;br /&gt;
|Release when completed&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|To commit the same crime three times or more.&lt;br /&gt;
|Increase in crime severity to next applicable level (110 &amp;gt; 210).&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|To have committed a crime (such as murder) in self defense.&lt;br /&gt;
|Immediate release and pardon.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Immediate Threat to Prisoner&#039;&#039;&#039;&lt;br /&gt;
|To be imprisoned permanently or temporarily where there is an active threat to life. This includes both hostile agents and engineering threats.&lt;br /&gt;
|Release or relocation at the discretion of the Head of Security&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a fine of 100-250 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffee55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 101&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person, including shoving, stunning, harmful grabbing, throwing, etc., but not including actual physical harm.&lt;br /&gt;
|-&lt;br /&gt;
! 102&lt;br /&gt;
|&#039;&#039;&#039;Harassment&#039;&#039;&#039;&lt;br /&gt;
| Multiple (3+) instances of unwanted physical or verbal contact, including via electronic methods (PDA, Communications, etc.)..&lt;br /&gt;
|-&lt;br /&gt;
! 103&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Identify&#039;&#039;&#039;&lt;br /&gt;
| A refusal or failure to identify oneself on amber alert or above.&lt;br /&gt;
|-&lt;br /&gt;
! 104&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| Causing unnecessary noise, spectacle, or commotion with no due cause.&lt;br /&gt;
|-&lt;br /&gt;
! 105&lt;br /&gt;
|&#039;&#039;&#039;Civil Disobedience&#039;&#039;&#039;&lt;br /&gt;
| Ignoring lawful orders issued by security or command in a non-violent manner.&lt;br /&gt;
|-&lt;br /&gt;
! 106&lt;br /&gt;
|&#039;&#039;&#039;Improper Procedures&#039;&#039;&#039;&lt;br /&gt;
| To violate the Standard Operating Procedures, referred to security by a Head of Staff, and to be fined or alternatively punished instead of demoted.&lt;br /&gt;
|-&lt;br /&gt;
! 107&lt;br /&gt;
|&#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of minor contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!108&lt;br /&gt;
|&#039;&#039;&#039;Jesting&#039;&#039;&#039;&lt;br /&gt;
|A blanket crime to charge mimes or clowns with if they have technically broken the law, but did so in a way that demands a minimum sentence. &lt;br /&gt;
|-&lt;br /&gt;
!109&lt;br /&gt;
|&#039;&#039;&#039;Loitering&#039;&#039;&#039;&lt;br /&gt;
|Lingering outside or near a Class-2+ restricted area for a period of time in excess of 30 minutes. For example, the bridge.&lt;br /&gt;
|-&lt;br /&gt;
!110&lt;br /&gt;
|&#039;&#039;&#039;Minor Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 100 credits or less.&lt;br /&gt;
|-&lt;br /&gt;
!111&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|Defacing or Dismantling of non-essential station assets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 5-10 minutes, 250-500 labour points, a fine of 250-500 credits, or alternative punishment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffcc99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffaa55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 201&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person that causes actual physical harm but does not lead to the grave injury or death of the victim (see 301, 401,  501).&lt;br /&gt;
|-&lt;br /&gt;
!202&lt;br /&gt;
|&#039;&#039;&#039;Threatening&#039;&#039;&#039;&lt;br /&gt;
|The credible threat of physical or mental harm, or the credible threat to property, constituting a 2XX or above crime. For example, threatening to shove (101) someone is not applicable, but threatening to murder (501) someone is applicable..&lt;br /&gt;
|-&lt;br /&gt;
! 203&lt;br /&gt;
|&#039;&#039;&#039;Obstructing Justice&#039;&#039;&#039;&lt;br /&gt;
| Impeding security in conducting a lawful arrest or otherwise administering justice&lt;br /&gt;
|-&lt;br /&gt;
! 204&lt;br /&gt;
|&#039;&#039;&#039;Omnidepartment&#039;&#039;&#039;&lt;br /&gt;
| Performing, or attaining the means to perform the duties of another department. For example, construction exosuit fabricators outside of robotics.&lt;br /&gt;
|-&lt;br /&gt;
! 205&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Refusal to submit to a lawful arrest either through attempted evasion or physical resistance. For suspects that successfully flee from the arrest, see 305.&lt;br /&gt;
|-&lt;br /&gt;
! 206&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| Acting without due regard, or failing to act, in a manner that leads to damage or injury to station equipment or personnel.&lt;br /&gt;
|-&lt;br /&gt;
! 207&lt;br /&gt;
|&#039;&#039;&#039;Moderate Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of moderate contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
! 208&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| Pursuing criminals, or persons the criminal deems to have committed a wrong in a manner that attempts to harm or administer justice. &lt;br /&gt;
|-&lt;br /&gt;
!209&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-1 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!210&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 101-499 credits.&lt;br /&gt;
|-&lt;br /&gt;
!211&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay&#039;&#039;&#039;&lt;br /&gt;
|Failing to pay a fine within an orderly timeframe (20 minutes).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 10-15 minutes, 500-1000 labour points, a fine of 500-1000 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffaa99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ff6655; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 301&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To cause the death of a crewmate or cyborg, either through negligence or inaction.&lt;br /&gt;
|-&lt;br /&gt;
! 302&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To wilfully participate in rioting.&lt;br /&gt;
|-&lt;br /&gt;
! 303&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To disable or destroy a Class-2 Restricted area (see trespass table), or to otherwise impede station communication or travel (telecoms, shuttles and pods).&lt;br /&gt;
|-&lt;br /&gt;
! 304&lt;br /&gt;
|&#039;&#039;&#039;Aiding &amp;amp; Abetting&#039;&#039;&#039;&lt;br /&gt;
| To assist and aide (either medically, physically, or verbally) the escape and wellbeing of a fugitive or criminal.&lt;br /&gt;
|-&lt;br /&gt;
! 305&lt;br /&gt;
|&#039;&#039;&#039;Escaping Arrest&#039;&#039;&#039;&lt;br /&gt;
| To escape from a lawful arrest by a member of security, or a lawful detainment by a departmental guard.&lt;br /&gt;
|-&lt;br /&gt;
! 306&lt;br /&gt;
|&#039;&#039;&#039;Cruelty to Life&#039;&#039;&#039;&lt;br /&gt;
| To willingly show overt cruelty to another living organism, including the killing of station pets, or the consumption or serving of the meat of another crewmember.&lt;br /&gt;
|-&lt;br /&gt;
!307&lt;br /&gt;
|&#039;&#039;&#039;Major Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of major contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!308&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To masquerade as another crewmember via chameleon technology, modified ID cards, or otherwise shapeshifting.&lt;br /&gt;
|-&lt;br /&gt;
!309&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-2 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!310&lt;br /&gt;
|&#039;&#039;&#039;Major Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 500-999 credits.&lt;br /&gt;
|-&lt;br /&gt;
!311&lt;br /&gt;
|&#039;&#039;&#039;Bribery&#039;&#039;&#039;&lt;br /&gt;
|To offer a member of security, command, or a crew member a bribe (of the flesh, or monetary or material in nature) to either not perform their duties, improperly perform their duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grand Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 15-20 minutes, 1000 labour points, a fine of 1500-2000 credits, or alternative punishment. &lt;br /&gt;
&lt;br /&gt;
* Only the Captain, Head of Security, and Warden can authorize a Permanent Sentence.&lt;br /&gt;
* If a prisoner requests an Exile, they may be given one.&lt;br /&gt;
* Pacification must be done according to the pacification Standard Operating Procedure.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #db0b0b;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #8B0000; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 401	&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To, with intent, attack another crewmember with a lethal weapon (firearms, blades, pyrotechnics, or chemicals); or to otherwise place a crewmember into hard critical condition with any other weapon.&lt;br /&gt;
|-&lt;br /&gt;
! 402&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| Being the one responsible for inciting a riot either through organization or provocation.&lt;br /&gt;
|-&lt;br /&gt;
!403&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or disable a Class-3 Restricted area (see trespass table), or to otherwise impede station function, or power, or travel (solar panels, RBMK-2, sabotaging the supermatter, or sabotaging the emergency shuttle).&lt;br /&gt;
|-&lt;br /&gt;
! 404&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Abduction&#039;&#039;&#039;&lt;br /&gt;
| The action of abducting a crew member or cyborg with no due reason, including wrongful arrest, kidnapping for ransom, or hostage-taking.&lt;br /&gt;
|-&lt;br /&gt;
!405&lt;br /&gt;
|&#039;&#039;&#039;Escaping Jail&#039;&#039;&#039;&lt;br /&gt;
|To escape from confinement while either being processed for time-sentencing by security, or from a temporary cell itself.&lt;br /&gt;
|-&lt;br /&gt;
!406&lt;br /&gt;
|&#039;&#039;&#039;Criminal Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting two or more counts of 303 - Sabotage, or the death of a crewmember or cyborg.&lt;br /&gt;
|-&lt;br /&gt;
!407&lt;br /&gt;
|&#039;&#039;&#039;Grand Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of grand contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!408&lt;br /&gt;
|&#039;&#039;&#039;Evidence Tampering&#039;&#039;&#039;&lt;br /&gt;
|To either take from the evidence storages in security, or to destroy, relocate, or frame another crew member using evidence implicated in a crime.&lt;br /&gt;
|-&lt;br /&gt;
!409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-3 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!410&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|The theft of items, with or without force, worth 1000-4999 credits; or the theft of secure station equipment, such as the hand teleporter, armory weapons, confidential papers (in the vault), the captain&#039;s spare ID, head of staff IDs, and any equipment inside a head of staff&#039;s locker not otherwise acquirable elsewhere.&lt;br /&gt;
|-&lt;br /&gt;
!411&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
|To take funds for personal gain or use from a departmental budget, the vault, or to sell station materials in summary excess of 5,000 credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exceptional Crimes ===&lt;br /&gt;
----All of these crimes are punishable by exile, permanent imprisonment, implantation, or cyborgification.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:dimgray;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: black; color:white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 501	&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| The malicious, premeditated end of life or service of a crewmember or silicon, either through objective, desire or directive.&lt;br /&gt;
|-&lt;br /&gt;
! 502&lt;br /&gt;
|&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;&lt;br /&gt;
| To, through deception, attempt to subvert the control of the station in a manner that disrupts the rule of law. For example, a criminal being the cause of a red security level, or the unauthorized change of the laws of the on-station AI to laws that serve the individual doing so, or result in the AI becoming dangerous to life.&lt;br /&gt;
|-&lt;br /&gt;
!503&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|The detonation of an explosive or chemical weapon that significantly disrupts station-wide atmospherics or causes injury to three or more crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
! 504&lt;br /&gt;
|&#039;&#039;&#039;Civil Service Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful order issued by a Terran Marshall or Private Security Company contracted by Nanotrasen; or disobeying the lawful orders of a Nanotrasen Representative assigned as a mediator.&lt;br /&gt;
|-&lt;br /&gt;
!505&lt;br /&gt;
|&#039;&#039;&#039;Escaping Permabrig&#039;&#039;&#039;&lt;br /&gt;
|To escape, either through force or deception, from permanent imprisonment.&lt;br /&gt;
|-&lt;br /&gt;
!506&lt;br /&gt;
|&#039;&#039;&#039;Gross Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting 403 - Grand Sabotage, or two or more deaths of crewmembers or cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
!507&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of exceptional contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!508&lt;br /&gt;
|&#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
|The act of attempting to steal Nanotrasen secrets, research. Or information regarding space station construction, valuable research practices. Or otherwise any vital information pertaining to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
!509&lt;br /&gt;
|&#039;&#039;&#039;CC Trespass&#039;&#039;&#039;&lt;br /&gt;
|To trespass on Central Command naval, transport, or emergency ships, including the Emergency Response Team ship. Typically charged at the request of Central Command or Emergency Response Team members.&lt;br /&gt;
|-&lt;br /&gt;
!510&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal items from Nanotrasen officers or dignitaries, including members of ERT and equipment issued thereof; or the theft of items, with or without force, worth 5000 credits or more.&lt;br /&gt;
|-&lt;br /&gt;
!511&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|To abuse power, position, or trust in a manner that results in the monetary gain of 5000 credits, a promotion in rank, role, or duty, or to show willful ignorance of criminal wrongdoing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
----All of these crimes can result in Execution or Permabrig.&lt;br /&gt;
* Authorization from Central Command is not needed for execution for any Capital crimes.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffffff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #dee7e5; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 601	&lt;br /&gt;
|Multiple Homicide&lt;br /&gt;
| Three or more (3+) end of life(s) or services of crewmembers or silicons, either through objective, desire or directive; with or without premeditation. This extends to having others commit actions on your behalf.&lt;br /&gt;
|-&lt;br /&gt;
! 602&lt;br /&gt;
|Bioterrorism&lt;br /&gt;
| To release a biological agent, weapon, or lifeform against the station, including all bioweapons, diseases, xenomorphs, and kudzu.&lt;br /&gt;
|-&lt;br /&gt;
!603&lt;br /&gt;
|Destruction of Station&lt;br /&gt;
|To create either a disease, biological hazard or atmospheric disruption to the point that life on station is no longer comfortably sustainable or viable.&lt;br /&gt;
|-&lt;br /&gt;
! 604&lt;br /&gt;
|Mutiny&lt;br /&gt;
| To attempt to overthrow the current Captain or Command team as a whole.&lt;br /&gt;
|-&lt;br /&gt;
!605&lt;br /&gt;
|Facilitating Escapes&lt;br /&gt;
|To facilitate the escape of two or more prisoners currently permanently imprisoned.&lt;br /&gt;
|-&lt;br /&gt;
!606&lt;br /&gt;
|Unsanctioned Execution&lt;br /&gt;
|To execute a crew member or silicon with no proper cause, or without due reason. This does not apply to field executions.&lt;br /&gt;
|-&lt;br /&gt;
!607&lt;br /&gt;
|Hostile Enemy of The Corporation&lt;br /&gt;
|To be a member of the Wizard Federation, a Xenomorph, a Changeling, a Nuclear Operative, a heretic, a Voidwalker, a feral spider, a space dragon, or a cult leader, acting in a hostile manner toward Nanotrasen, its crew, or its assets.&lt;br /&gt;
Nuclear Operatives are automatically considered hostile.&lt;br /&gt;
Non-hostile Enemies of The Corporation are a civil matter and they should be asked politely to leave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special crimes ===&lt;br /&gt;
----The following crimes are the only crimes that may be charged &#039;&#039;&#039;on top of&#039;&#039;&#039; any other sentence or charge a criminal is experiencing. This means a person can be both demoted and temporarily brigged, or they may be charged for a higher code punishment than they were originally due. &lt;br /&gt;
&lt;br /&gt;
Not all crimes are eligible for all punishments noted in the quick table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #56c3c4;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #1c97bd; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
! S01&lt;br /&gt;
|&#039;&#039;&#039;Malpractice&#039;&#039;&#039;&lt;br /&gt;
| To improperly perform the duties prescribed by one&#039;s job in a manner that constitutes the violation of a crime.&lt;br /&gt;
|For example, an engineer having their emitters bounce through the halls to power the supermatter may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S02	&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To exert an excess level of force for the threat faced, including assaulting restrained or incapacitated individuals.&lt;br /&gt;
|The criminal may either be demoted, or charged for assault or manslaughter, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S03&lt;br /&gt;
|&#039;&#039;&#039;Abusing Authority&#039;&#039;&#039;&lt;br /&gt;
| To use the authority granted in a position of power in order to give illegal commands or perform improper procedures, either negligently or with malintent.&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S04&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
| To conspire to commit a crime, but unsuccessfully do so, or to plan but fail to enact said plan, a crime.&lt;br /&gt;
|The criminal may be either demoted, or charged for the crime they conspired to commit and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S05&lt;br /&gt;
|&#039;&#039;&#039;Corporate Disobedience&#039;&#039;&#039;&lt;br /&gt;
| To disobey the order of a Central Command Intern, Official, or Dignitary.&lt;br /&gt;
|Punishment at the will of the Central Command Intern, Official, or Dignitary.&lt;br /&gt;
&#039;&#039;&#039;Demotion, Permabrig, or Code Punishment eligible.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S06&lt;br /&gt;
|&#039;&#039;&#039;Incompetence&#039;&#039;&#039;&lt;br /&gt;
|To fail to perform the basic duties of one&#039;s role, or to perform the duties of one&#039;s role in a manner that constitutes 206 - Negligence (including 406, 506).&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S07&lt;br /&gt;
|&#039;&#039;&#039;Contraband Usage&#039;&#039;&#039;&lt;br /&gt;
|To make use of prohibited items or assets for combat, technical, medical, or personal use.&lt;br /&gt;
|The criminal may either be demoted, or charged for any other relevant crimes and may be administered the punishments thereof if above the original contraband charge.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S08&lt;br /&gt;
|&#039;&#039;&#039;Complaint Retaliation&#039;&#039;&#039;&lt;br /&gt;
|To use the power given to an authority, or to act in a hostile or exclusionary manner toward a person who had made a complaint about oneself.&lt;br /&gt;
|&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S09&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
|To abandon one&#039;s duties to perform either recreational activities or the duties of another station role. This can include activities of the flesh.&lt;br /&gt;
|The criminal may either be demoted, or charged for negligence or improper procedures, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S10&lt;br /&gt;
|&#039;&#039;&#039;Favoritism&#039;&#039;&#039;&lt;br /&gt;
|To sway from established procedure and fair judgement due to specific positive or negative relationships with the parties involved.&lt;br /&gt;
|The criminal may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!S11&lt;br /&gt;
|&#039;&#039;&#039;Accepting a Bribe&#039;&#039;&#039;&lt;br /&gt;
|To accept a monetary bribe, material bribe, or bribe of the flesh to either not perform one&#039;s duties, improperly perform one&#039;s duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|For example, a security officer accepting a criminal&#039;s 500 credit bribe to release the criminal early. They may be either demoted, or charged for Corruption and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;High Security Areas&amp;quot; and Trespassing ====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a list of areas considered high security, and the corresponding crime that they constitute.&lt;br /&gt;
&lt;br /&gt;
Trespassing is constituted as an individual entering into, or existing inside &amp;quot;Any area (on-station) of which the trespassee does not have permission from a relevant party (with ID access) or ID access to enter; or has been requested to leave and does not work in the department they have been requested to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It should be noted that ID access is not always permission. Abusing RETA access or abusing other forms of emergency access (such as a paramedic walking into cargo) can lead to accesses being &#039;&#039;&#039;revoked&#039;&#039;&#039;, but should not necessarily constitute a crime. All members of a department have a right to ask anyone not a member of the department being accessed to leave, even if the person is a head of staff. If the Research Director is trespassing into engineering, they must leave when asked, or may be found guilty of trespassing; or may be found guilty of trespassing if they lacked access to the area in question in the first place.&lt;br /&gt;
&lt;br /&gt;
In circumstances where &amp;quot;permission&amp;quot; to enter an area conflicts, accept the highest ranking member&#039;s opinion, or the most pertinent member&#039;s opinion. For example, a roboticist would have higher authority on who enters robotics than a scientist, but the RD has authority over access to the entire science department.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #da8773;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #c45c42; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Space Law Designation&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Trespass Classification&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Applicable Areas&lt;br /&gt;
|-&lt;br /&gt;
! 209&lt;br /&gt;
|&#039;&#039;&#039;Trespassing / Class I&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All&#039;&#039;&#039; areas in medical, cargo, security, science, and service, excluding areas otherwise covered by other trespassing charges; The Bridge.&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; areas in engineering, excluding areas otherwise covered by other trespassing charges. The supermatter &#039;&#039;&#039;room&#039;&#039;&#039; is distinct from the supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! 309	&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass / Class II&#039;&#039;&#039;&lt;br /&gt;
| The Head of Security&#039;s Office; the Head of Personnel&#039;s Office; the Research Director&#039;s Office; the Chief Medical Officer&#039;s Office; the Quartermaster&#039;s Office; The Chief Engineer&#039;s Office; the Warden&#039;s Office; The Blueshield&#039;s Office; The Nanotrasen Consultant&#039;s Office/The Nanotrasen Crew Trainer&#039;s Office; The Supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;; EVA Storage; The Gravity Generator Room/Foyer; Permabrig&lt;br /&gt;
|-&lt;br /&gt;
! 409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass / Class III&#039;&#039;&#039;&lt;br /&gt;
| The Armory; the Captain&#039;s Office; the Vault; the AI satellite; Telecommunications.&lt;br /&gt;
|-&lt;br /&gt;
! 509&lt;br /&gt;
|&#039;&#039;&#039;CentCom Trespass / Class IV&#039;&#039;&#039;&lt;br /&gt;
| The ERT Shuttle; the TerraGov Waystation; Central Command; the Central Command whiteship and other naval bodies without explicit permission from a person with the authority to grant access.&lt;br /&gt;
|}&lt;br /&gt;
==== Contraband as a whole ====&lt;br /&gt;
----Contraband can fall under many different categories and types. The following are the major types and classifications for common contraband. If you are unsure, request clarification from Central Command. Any contraband that is found on a search should be confiscated and stored away in the evidence storage of the security wing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Type&lt;br /&gt;
!Contraband Level&lt;br /&gt;
!Notes and Examples&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored unauthorized clothing&lt;br /&gt;
|Departmental&lt;br /&gt;
|None&lt;br /&gt;
|Any clothing (jumpsuit, overwear, boots, gloves) not permitted or belonging to the possessor&#039;s department. For example, an assistant with a security officer&#039;s jumpsuit.&lt;br /&gt;
&#039;&#039;&#039;Confiscate only - do not arrest or issue fines. Where a jumpsuit or jumpskirt is confiscated, you must issue a replacement authorized garment.&#039;&#039;&#039; This &#039;&#039;&#039;excludes&#039;&#039;&#039; all HUDs (Medical, Engineering, Chemistry, Science) &#039;&#039;&#039;except&#039;&#039;&#039; security HUDs, weapon permit HUDs, and any other HUDs that integrate anti-flash technology, which require a weapon permit or appropriate departmental access to possess.&lt;br /&gt;
|-&lt;br /&gt;
|Jaws of Life&lt;br /&gt;
|Engineering/EMT Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Permission may be received from the Chief Engineer or their interim (Captain, Acting Captain) to carry this as non-approved personnel.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Paraphenalia&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Posters, Banners, Balloons; anything that promotes the Syndicate over Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
|Type III+ Ballistic/Kinetic or Energy/Laser Armor&lt;br /&gt;
|Weapon Permit, Security Only, Command Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Armor that has a rating of III or higher against ballistic or kinetic weaponry (not including melee, including security equipment). Armor typically restricted for usage by non-security personnel may be used during red alert.&lt;br /&gt;
The weapon permit means that crewmembers may wear and possess level 3 or below armor, unless where the armor possessed would require a crime to acquire (such as an armored head of staff coat).&lt;br /&gt;
&lt;br /&gt;
Miners, or persons mining, may possess any level of armor. If the armor is utilized in a crime, only then may it be confiscated, but it should typically be returned to the cargo department for other use, in order to not waste Nanotrasen resources.&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would not typically constitute contraband (&#039;&#039;&#039;BELOW&#039;&#039;&#039; Level III Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Narcotics&lt;br /&gt;
|Controlled Substances&lt;br /&gt;
|Minor&lt;br /&gt;
|Chemicals that act as a stimulant or whose &#039;&#039;&#039;sole purpose&#039;&#039;&#039; is recreational use (i.e., cocaine, crack, methamphetamine, stimulants, fentanyl, space drugs). &#039;&#039;&#039;Weed&#039;&#039;&#039; is legal. &lt;br /&gt;
Substances with both a medicinal and recreational use may be permitted with a prescription or permission from a member of Medical (i.e., morphine, psicodeine, &#039;&#039;muscle&#039;&#039; stimulants). The Chief Medical Officer has final say on prescriptions and authorized narcotic substances.&lt;br /&gt;
&lt;br /&gt;
Medicines are authorized equipment for all crew (i.e., libital). Toxic chemicals should instead be punished as &amp;quot;Harmful Substances&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Harmful Substances&lt;br /&gt;
|Toxic Substances&lt;br /&gt;
|Moderate&lt;br /&gt;
|Chemicals that are harmful in nature and are considered toxic to &#039;&#039;&#039;most&#039;&#039;&#039; or &#039;&#039;&#039;all&#039;&#039;&#039; carbon individuals. Chemicals that are potentially toxic are exempted (such as chemicals only toxic to specific races).  The Research Director has final say on authorized harmful substances for members of research. The Chief Medical Officer has final say on authorized harmful substances for members of Medical. &lt;br /&gt;
Exemptions can be made for chemists and members of R&amp;amp;D only if permitted by the relevant member of command. For example: Toxin, heparin, lexorin, zombie powder, carpotoxin.&lt;br /&gt;
&lt;br /&gt;
Romerol should be punished under Space Law 512 (Bioterrorism). &lt;br /&gt;
Alcoholic beverages are &#039;&#039;&#039;not&#039;&#039;&#039; included as a harmful or toxic substance, even if they have the potential to be lethal. If the bartender kills people with drinks that they serve (so long as they are following established recipes), this should be punished under manslaughter or negligence laws.&lt;br /&gt;
&lt;br /&gt;
Individuals with &#039;&#039;&#039;unique biology&#039;&#039;&#039; (slime, plasmamen) are given exemptions to suit their needs. For example, slimes may possess chemicals that induce toxin damage in non-slime carbon individuals. &lt;br /&gt;
|-&lt;br /&gt;
|Incapacitating firearms&lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Any weapon that is able to disable or impair another being via non-lethal means (disablers, pepperball pistol. The Warden&#039;s disabler shotgun is instead considered a specialized command asset).&lt;br /&gt;
|-&lt;br /&gt;
|Standard Combat Implants&lt;br /&gt;
|Weapon, Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Combat implants (Reviver, CNS rebooter/jumpstarter, mantis blade, anti-drop, razor claws) are considered contraband for security if implanted below Amber alert, and must be removed if this was done. If an implant was implanted on amber alert or above, it may remain for the rest of the shift; however, you can still be ordered to have implants removed by the Head of Security or Captain. &lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039; may only utilize combat implants on red alert or higher, or with permission from the Head of Security or Captain. It is self-antagging to needlessly implant yourself as a roboticist with combat implants.&lt;br /&gt;
|-&lt;br /&gt;
|Stun Batons / Stunprods&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Including the detective&#039;s &amp;quot;police baton&amp;quot;, bokken, and any hand-crafted batons capable of stunning.&lt;br /&gt;
|-&lt;br /&gt;
|General Security Equipment&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Bola, telescopic shields, riot shields, gorilla/guerrilla gloves, retrieval (tackle) gloves, etc.; any equipment available from the Armadyne Peacekeeper Equipment Vendor, a security locker (Officer&#039;s, Warden&#039;s, Head of Security&#039;s, etc.), or offensive equipment printed from the security lathe.&lt;br /&gt;
&lt;br /&gt;
This excludes HUDs, flashes, pepperspray, and seclights which are free to possess. &lt;br /&gt;
|-&lt;br /&gt;
|Firearms &lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|The weapon permit means that non-security personnel may carry any firearm, subject to any imposed restrictions. &lt;br /&gt;
Exceptions to this are roles that spawn with a firearm (such as the bartender), who do not need to obtain a weapon permit. For the purposes of contraband, proto-kinetic weaponry are not considered firearms. &lt;br /&gt;
|-&lt;br /&gt;
|Anti-Personnel Explosives/Devices&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|Weapon&lt;br /&gt;
|Major&lt;br /&gt;
|Hellfoams, fragmentation grenades, ion grenades, incendiary grenades, molotovs, gluon grenades, landmines, or hand-made grenades.&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;The only anti-personnel device punishable under this contraband stipulation is the bear trap or reverse bear trap. Members of the &#039;&#039;&#039;service&#039;&#039;&#039; department are permitted to obtain and possess bear traps.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Reference Material&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Literature, iconography, or otherwise media sourced from non-Nanotransen-approved religions.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Instruments&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Non-offensive magically-enriched articles related to non-Nanotransen-approved religions. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Major&lt;br /&gt;
|Syndicate-sourced or produced implants that are not intended for combat use. (illegal toolset implants, storage implants, radio/uplink implants)&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Subversive Equipment&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment that has the capability to intrude or disrupt Nanotrasen systems. (Cryptographic Sequencers, AI Detectors, SyndEye, EMP flashlight, radio jammer)&lt;br /&gt;
|-&lt;br /&gt;
|High-Explosives / WMDs&lt;br /&gt;
|Weapon, Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|The ONLY exception permitted is TTVs limited to Research, or Red Alert situations where they are absolutely necessary (Blob). WMDs include air freezing/burning and radiation.&lt;br /&gt;
|-&lt;br /&gt;
|Specialized Command Assets&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment specific to members of command, such as MODsuits, special weapons (X01, X02, antique laser gun, the Warden&#039;s disabler shotgun), etc.&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Law Boards&lt;br /&gt;
|Command, Robotics Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Boards used to reprogram the laws of silicons (AI, cyborgs).&lt;br /&gt;
|-&lt;br /&gt;
|Occult Weaponry&lt;br /&gt;
|Occult, Weapon&lt;br /&gt;
|Grand&lt;br /&gt;
|Magically-enriched articles that are able to be used in an offensive manner. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implements (&#039;&#039;&#039;non&#039;&#039;&#039;-implants, &#039;&#039;&#039;non&#039;&#039;&#039;-electronic subversive equipment)&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Syndicate-sourced or syndicate-produced including, but not exclusive to: MODsuit modules (chamelon module, anti-slip module, shock-absorber module, plate compression module), GLA Brand Mail Counterfeit Devices, chameleon projectors, agent cards (except where Nanotrasen issued, such as the detective&#039;s ID card), Thermal Imaging Glasses, hypnotic flashes, power sinks.&lt;br /&gt;
|-&lt;br /&gt;
|The Captain&#039;s Spare Access ID&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|You&#039;d better be a member of command.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Weaponry&lt;br /&gt;
|Syndicate, Weapon&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced firearms or melee weaponry; or implements used for combat (shields). This includes, but is not limited to: energy swords (include dual variant, &#039;&#039;&#039;unless&#039;&#039;&#039; Nanotrasen-manufactured), the Bulldog Shotgun, the Ansem pistol, the &#039;&#039;&#039;Makarov&#039;&#039;&#039; pistol, the C-20r Submachine gun, the &amp;quot;Badass Revolver&amp;quot;, the M-90gl Carbine, the L6 Squad machine gun, the Anti-Material Sniper Rifle, the Abielle Smart SMG.&lt;br /&gt;
|-&lt;br /&gt;
|Psychologically Subversive Equipment&lt;br /&gt;
|Syndicate, Occult&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Articles with which to subvert an employee&#039;s loyalty to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
|Armored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would typically constitute contraband (Level III+ Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Combat Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced implants that aid in combat. (freedom implant, &#039;&#039;&#039;energy&#039;&#039;&#039; armblade implant, micro or macro explosive implants, deniability implants, implanted arm-mounted weaponry)&lt;br /&gt;
|-&lt;br /&gt;
|The Nuclear Authentication Disk&lt;br /&gt;
|Command Only&lt;br /&gt;
|Exceptional&lt;br /&gt;
|You&#039;d better be the Captain.&lt;br /&gt;
|}&lt;br /&gt;
== Implant Classification == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #85dbff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #2bbdfb; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Implant Type&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Implants&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Civilian&#039;&#039;&#039;&lt;br /&gt;
|All cybernetic limbs; botany arm implant; janitor arm implant; lighter arm implant; CNS skillchip connector implant; civilian HUD implant; diagnostic HUD implant; empathic sensor implant; night vision eyes; thrusters set implant; deathrattle implant; breathing tube implant; internal medical analyzer; nutrient pump implant (and variants); civilian HUD implant; medical HUD implant; tracking implant; all tier 1, 2, and 3 cybernetic organs &#039;&#039;&#039;excluding&#039;&#039;&#039; the volume-adjusting cybernetic ears (and variants); toolset arm implant (and all variants)&lt;br /&gt;
|May be possessed freely, regardless of alert. Permission is not necessary to possess. Members of command may revoke implants from members of their respective departments at-will. The Head of Security and Captain may revoke implants from any crew member at-will.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|strong-arm implant; surgical toolset implant (and variants); herculean gravitronic spinal implant&lt;br /&gt;
|Free to possess for medical staff and roboticists only. Other crew must receive permission from the Chief Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
!Security/Command&lt;br /&gt;
|Security HUD implant; mindshield implant; exile implant; chemical implant.&lt;br /&gt;
|Implants not necessarily combat implants, but are restricted to members of security or command (free to possess on any alert). Crew must receive permission from the Captain or Head of Security to possess‡.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
|Volume-adjusting cybernetic ears; anti-drop implant; reviver implant*; CNS jumpstarter implant; CNS rebooter implant; mantis blade implant; photon projector implant; voltaic cybernetic combat heart; strong-arm implant.&lt;br /&gt;
|May be possessed by members of security on amber alert†. May only be possessed by crew on red alert.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Miners may make use of the reviver implant on any alert.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
|Energy mantis blade implant; micro-bomb implant; macro-bomb implant; storage implant; tactical deniability implant; x-ray eyes implant (and variants); thermal eyes implant (and variants); freedom implant; syndicate radio implant; syndicate uplink implant; stealth implant. &lt;br /&gt;
|May only be used on red alert. Considered contraband (see contraband rules/laws for specific type of contraband)‡‡. &lt;br /&gt;
|}&lt;br /&gt;
Duplicate entries indicate special permission to possess.&lt;br /&gt;
&lt;br /&gt;
† May be possessed by the Blueshield also. When amber is reached once, security may keep these implants for the remainder of the shift. Crewmembers can be asked to remove implants when the alert lowers from red alert.&lt;br /&gt;
&lt;br /&gt;
‡ Exile and chemical implants are not recommended to be used by members of command or security, and instead it is recommended that they are saved for implanting into others.&lt;br /&gt;
&lt;br /&gt;
‡‡ Not exhaustive an exhaustive list. All syndicate implants apply.&lt;br /&gt;
&lt;br /&gt;
== Security Cyborgs ==&lt;br /&gt;
&lt;br /&gt;
Security cyborgs are in a unique spot, and they are programmed as such. Security cyborgs are not beholden to space law, but &#039;&#039;&#039;enforce&#039;&#039;&#039; space law to all other crew, including fellow officers. Security cyborgs &#039;&#039;&#039;should&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Stay in brig, but may patrol with other officers; unless the alert is amber or higher, where security cyborgs may patrol.&lt;br /&gt;
* Enforce space law equally to all crew.&lt;br /&gt;
* Use their words to attempt to get criminals to surrender while being ready to defend themselves and other crew.&lt;br /&gt;
* Make judgement calls on the lawfulness/legality of an order: &#039;&#039;&#039;security cyborgs do not have a traditional law 2, and may refuse all unlawful or illegal orders, principally or not.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Security cyborgs should &#039;&#039;&#039;not&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Kill people unless doing so would save another life&lt;br /&gt;
** You are expected to be exceptionally conservative about lethal force, and you should generally operate as if you&#039;re on safeguard until things get lethal themselves.&lt;br /&gt;
* Enforce the Standard Operating Procedures (as this isn&#039;t security&#039;s job either)&lt;br /&gt;
* Use their unique functionality to skirt traditional [[Silicon Policy|silicon rules]].&lt;br /&gt;
* Abusing/use their all-access in a manner that would constitute a crime should a security officer had broken in.&lt;br /&gt;
* Report malfunctioning AI or cyborgs unless they are breaking space law or harming crew.&lt;br /&gt;
** You are to remain uninvolved in this situation for as long as you can.&lt;br /&gt;
* Resort to violence immediately upon attempting to capture a criminal. &lt;br /&gt;
Please note that our punishments to security cyborgs misbehaving, from an OOC perspective, are harsher than usual, due to the unique role that they play, and how the role is easily abused. Access to security cyborg is a privilege.&lt;br /&gt;
&lt;br /&gt;
== Criminal Guidelines ==&lt;br /&gt;
&lt;br /&gt;
These guidelines exist to explain the relationship between the in-game rules and space law, so players can better understand what kinds of crime, criminal characters, etcetera, can safely be attempted without getting into any OOC trouble. With that said, these are NOT rules, they have NO weight on the decisions made by staff, and these do NOT overwrite any part of the in-game rules; attempting to quote ANY of these guidelines when a staff member is speaking with you will not help your case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-character motives versus out-of-character motives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When committing any kind of crime, there are two possible reasons behind why your character would do such a thing; an in-character goal or motive, or an out-of-character goal or motive. In-character motives are, typically, more roleplay-oriented, or directly relate to the circumstances in the current shift; on the flipside, an out-of-character motive is a goal that does not relate to the character you are playing, and instead comes from your own, personal goals. &lt;br /&gt;
&lt;br /&gt;
Out-of-character motives do not improve or foster roleplay in any way, so they are not tolerated by the rules nor staff. Examples of out-of-character motives include, but are not limited to; wanting to &#039;give security something to do&#039;, wanting to steal specific, powerful items for personal gain, being motivated by out of character information (such as information gained while ghosting), etcetera. Simply put, committing crime isn&#039;t an issue, but powergaming, metagaming, etcetera, IS, and will result in OOC punishment; crime, criminal characters, etcetera, can easily lead to meaningful roleplay if done right!&lt;br /&gt;
&lt;br /&gt;
As such, you should not attempt to justify your character&#039;s in-character actions with your own, out of character goals. Obviously, you may create a criminal character due to your own interests and enjoyment, however, you should still give said character proper, in-character justification for their actions as well; simply put, you must have an in-character reason WHY your character would do such a thing to begin with. For example, perhaps your character is some sort of thief, whom sells stolen goods for some extra cash in maintenance- Or, maybe your character has turned to vandalism in protest of Nanotrasen&#039;s greedy, capitalistic policies, etcetera. Giving your character a good, in-character REASON to commit crime gives you a gimmick to roleplay with, and it offers an engaging opportunity for roleplay between your character and other crewmembers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round disruptions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any activities that negatively impact a large number of other players, or severely impacts a small group of players, violates rule two. As such, it is important to make sure your crimes do not ruin the round for other players in the process of committing them! Generally, your crimes should not lead to a very, very lengthy manhunt, they should not cause areas to become uninhabitable, nor should people die because of your character&#039;s actions. Furthermore, rule four protects ERP, and requires unrelated individuals to get LOOC permission before intervening; as such, your actions should avoid interrupting people who are clearly, actively roleplaying. The IMPACT your crimes have on the round will greatly impact whether or not you are punished by staff for your actions; for example, vandalizing a security checkpoint in protest of Nanotrasen likely will not result in staff intervention, but breaking into the vault or armory definitely will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first thing to do when committing a crime, or making a criminal character, is to accept that you WILL be arrested; obviously, you are not expected to turn yourself in after every crime, however, leading security on an excessively long manhunt will result in staff intervention. As such, attempting to EXTENSIVELY flee, or otherwise &#039;beat&#039; security, generally will not go well, and likely violates the rules. Instead, your character&#039;s inevitable arrest should be seen as a chance to start an interaction with security themselves. After all, the arrest procedures (listed further above) REQUIRES security officers to request compliance from the suspect before using force; this gives you the perfect opportunity to interact with the security members present, as they should not turn to their weapons until your character either refuses to come willingly OR attempts to flee!&lt;br /&gt;
&lt;br /&gt;
Better yet, your patience may even be rewarded; if the security officer fails to follow proper arrest procedures, they themselves will likely be arrested. Of course, you may still attempt to flee if that is what your character would logically do, however, you do not have to flee from the START; if you give the officer a chance to speak, you may get an enjoyable interaction out of the whole ordeal!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Standard Operating Procedure]]&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=22761</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=22761"/>
		<updated>2026-05-02T09:17:56Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Contraband as a whole */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
{{Heading Structure|Abackcolour=#d95588|Atitle=Looking for the [[Standard Operating Procedure]]?|Atext=This page contains in-character laws, and is used by both staff and players for reference. It&#039;s important to read if you wish to be an antagonist, member of command, or a member of security.}}&lt;br /&gt;
&lt;br /&gt;
Space law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their space stations. It applies to all NT employees, authorized visitors, and generally anyone that is legally aboard the station. These individuals are both protected by, and expected to follow, space law. Any individuals that board the station with hostile intent are not protected by space law. Central Command can authorize pardons for any named or unnamed crimes as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Interpretation of the law [[file:documents.png|32px]] ==&lt;br /&gt;
A rough understanding of space law is important in order to ensure workplace productivity for Nanotrasen employees, and to prevent any accidental crimes from being committed without one&#039;s knowledge. Furthermore, more in-depth knowledge of space law is recommended, if not required for intensive positions such as captain, head of personnel, warden, head of security, security officer, and lawyer.&lt;br /&gt;
 &lt;br /&gt;
For certain crimes, the intention of the accused is important. The difference between murder and manslaughter can be hard to ascertain. When in doubt, you should default to the lesser crime.&lt;br /&gt;
 &lt;br /&gt;
Charging someone with &#039;&#039;&#039;multiple counts&#039;&#039;&#039; of the very same crime is completely disallowed; even if someone steals every toolbox on the station, you may only charge them with one count of minor theft.&lt;br /&gt;
&lt;br /&gt;
Knowingly aiding a criminal is aiding and abetting. Offenders are to be charged with the same sentence as the person they helped, with a minimum charge of at least five minutes.&lt;br /&gt;
&lt;br /&gt;
== Crime stacking ==&lt;br /&gt;
&lt;br /&gt;
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:&lt;br /&gt;
&lt;br /&gt;
Criminals with crimes of the same tier (eg, 403 and 406) should be charged with the most relevant, single crime to the actions they committed.&lt;br /&gt;
&lt;br /&gt;
If a person commits the same crime three or more times, they may be charged one tier up from their current crime. For example, three counts of 307 leads to 407. Space Law is laid out in such a way that this typically makes a great deal of sense.&lt;br /&gt;
&lt;br /&gt;
If a person commits crimes of the same severity five or more times, they be charged one tier up from the most relevant of their current crimes. For example, two counts of 105, two counts of 108, and one count of 109 could be charged as 205 or 206.&lt;br /&gt;
&lt;br /&gt;
== Arrest and brig procedures [[file:handcuffs.png|32px]] ==&lt;br /&gt;
Now found [[Standard Operating Procedure#1. Security|here]], in the standard operating procedure. Members of Security and Command are advised to review this.&lt;br /&gt;
&lt;br /&gt;
There are some special precautions to be noted here for quick and easy reference:&lt;br /&gt;
&lt;br /&gt;
* Ask Plasmamen prisoners where their internals tank is located. &#039;&#039;&#039;Do not remove this tank, as it will kill them.&#039;&#039;&#039; In such a case where their clothes have to be changed, &#039;&#039;&#039;expedience is mandatory.&#039;&#039;&#039; The same applies for species that do not breathe standard air mixes, such as Vox, or crew members with exotic or unique respiration.&lt;br /&gt;
* All contraband is to be confiscated and placed in evidence storage, including tools used in a crime. These items are &#039;&#039;&#039;not&#039;&#039;&#039; to be returned afterwards.&lt;br /&gt;
* Make routine checks on the permabrig, solitary and labor camp areas if they happen to be occupied; this is especially important for the warden.&lt;br /&gt;
&lt;br /&gt;
== Legal representation and trials [[file:gavel.png|32px]]==&lt;br /&gt;
While prisoners are permitted to seek legal representation, s&#039;&#039;&#039;ecurity is under no obligation to provide or allow it for crimes that do not warrant specifically permanent confinement or execution.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Lawyers exist to serve as a guiding hand and voice of reason within the sentencing process; however, lawyers have &#039;&#039;&#039;zero&#039;&#039;&#039; authority over the brig, security personnel, prisoners, or sentencing, and any attempt to throw their weight around may be ignored. &lt;br /&gt;
 &lt;br /&gt;
Prisoners have a right to a trial for cases of permabrig or execution, but this is subject to the availability of willing counsel and approval by the Captain, Nanotrasen Representative, or Head of Personnel.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Disruptive lawyer&#039;&#039;&#039; - If the lawyer is asked to leave the brig by the head of security, warden or captain, they must do so, and cannot return until one of those people allow it. If they return without permission, or are otherwise disruptive, they may be charged with the appropriate crimes.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Sentencing Conflicts&#039;&#039;&#039; - In instances where a conflict of opinion arises over the sentence of a prisoner, the chain of command should be followed, with additional respect to security ranks: &lt;br /&gt;
&lt;br /&gt;
Captain -&amp;gt; Head of Security -&amp;gt; Warden -&amp;gt; Security Officers, Detective, Brig Medics&lt;br /&gt;
== Use of deadly force [[File:Energy Carbine.png]]==&lt;br /&gt;
&lt;br /&gt;
As a member of the station&#039;s security force, you are one of the best armed and protected people on the station and are equipped with the latest in non-lethal weaponry.&lt;br /&gt;
 &lt;br /&gt;
Situations that warrant the use of deadly force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools, which are often many times more effective than lethal options when it comes to defusing a situation. In general, if it is possible to capture personnel non-lethally, you should. If you do not, expect to justify yourself to command to not get fired and to staff to not be punished.&lt;br /&gt;
 &lt;br /&gt;
There are however certain circumstances where deadly force is permissible and usually granted when someone is &#039;&#039;&#039;hostile&#039;&#039;&#039; (attacking crew without reason):&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #6FD15C;&amp;quot; | Non-EoCs / petty criminals&lt;br /&gt;
|- style=&amp;quot;background-color: #B4FFA5;&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Lethal force should never be used against a target that is not an EoC or is not set to execute/kill on sight via lawful order. If they end up dead, the person in question has to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #EAD672;&amp;quot; | Lethals authorized - post-combat treatment/revival required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun weapons, lethal weaponry, stolen security weapons/equipment (not clothing) etc.)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
|&#039;&#039;&#039;Enhanced individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, implants, bio-chips, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Escape, escape attempts &amp;amp; in-cell vandalism ==&lt;br /&gt;
Remember: As non-antagonist, you must ahelp to escape cells or permabrig.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Escape&#039;&#039;&#039; is defined as leaving the area they&#039;re confined to, without permission from security; breaking internal windows, without leaving the space they are confined to, does not count. E.g. : temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attempted escape&#039;&#039;&#039; is defined as attempting to break the barriers that keep the prisoner contained (e.g. : cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset at the discretion of security. Permanent prisoners guilty of this should be moved to isolation temporarily. If permanent prisoners attempt escape, contact Central Command with a full report on the incident.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vandalizing their cell&#039;&#039;&#039; is defined as breaking things in their environment in a way that does not help them escape. In cases of vandalism from a permanent prisoner you should isolate them temporarily, or remove privileges such as, jukebox, PDA, etc... If it escalates further, put the prisoner in a straitjacket.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Temporary prisoners who escape&#039;&#039;&#039; are to be re-brigged for the full timer they had before, plus an additional 5 minutes.&lt;br /&gt;
&lt;br /&gt;
== Space law [[File:SpaceLaw.png]] ==&lt;br /&gt;
Keep in mind Crimes with low amounts of time can always be fined rather than jailed as well; you are encouraged to roleplay things out and make them fun for both the officer &#039;&#039;&#039;and&#039;&#039;&#039; the criminal.&lt;br /&gt;
&lt;br /&gt;
{{Template:CrimeCodeTable}} &amp;lt;!-- This template is protected. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
Some modifiers have special clauses and conditions that should be fulfilled. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #B4FFA5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 245px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Situation {{anchor|Aiding and Abetting}}&lt;br /&gt;
| style=&amp;quot;width: 210px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|Modifier&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Central Command Directive&#039;&#039;&#039;&lt;br /&gt;
| To be issued a directive pertaining to a criminal&#039;s sentence, charge, or status.&lt;br /&gt;
|Modified or charged per executive directive.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Head (HTH)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 against a Head of Staff.&lt;br /&gt;
|Eligible for all 4XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Captain (HTC)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 or 401 against the Captain.&lt;br /&gt;
|Eligible for all 5XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Cooperation with Security&#039;&#039;&#039;&lt;br /&gt;
| To cooperate through wilful surrender, admittance of crimes, or any otherwise lack of resistance upon arrest with security. Only applicable to crimes with brig timers, fines, or labour point thresholds (1XX-4XX).&lt;br /&gt;
|25-75% reduction at the arresting officer&#039;s discretion.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Hostile Brainwashing&#039;&#039;&#039;&lt;br /&gt;
| To have been brainwashed by a foreign hostile agent, including hypnosis, drugging, or immaterial coercion.&lt;br /&gt;
|Deconversion and release.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Medical Attention&#039;&#039;&#039;&lt;br /&gt;
|To require the need of medical attention while imprisoned.&lt;br /&gt;
|Running timer.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Parole&#039;&#039;&#039;&lt;br /&gt;
|To be released from permanent imprisonment as a parolee.&lt;br /&gt;
|Paroled until sentence expires.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Alternative Punishment&#039;&#039;&#039;&lt;br /&gt;
|To offer a prisoner a punishment alternative to the prescribed list of punishments. This can include consensual sexual acts.&lt;br /&gt;
|Release when completed&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|To commit the same crime three times or more.&lt;br /&gt;
|Increase in crime severity to next applicable level (110 &amp;gt; 210).&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|To have committed a crime (such as murder) in self defense.&lt;br /&gt;
|Immediate release and pardon.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Immediate Threat to Prisoner&#039;&#039;&#039;&lt;br /&gt;
|To be imprisoned permanently or temporarily where there is an active threat to life. This includes both hostile agents and engineering threats.&lt;br /&gt;
|Release or relocation at the discretion of the Head of Security&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a fine of 100-250 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffee55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 101&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person, including shoving, stunning, harmful grabbing, throwing, etc., but not including actual physical harm.&lt;br /&gt;
|-&lt;br /&gt;
! 102&lt;br /&gt;
|&#039;&#039;&#039;Harassment&#039;&#039;&#039;&lt;br /&gt;
| Multiple (3+) instances of unwanted physical or verbal contact, including via electronic methods (PDA, Communications, etc.)..&lt;br /&gt;
|-&lt;br /&gt;
! 103&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Identify&#039;&#039;&#039;&lt;br /&gt;
| A refusal or failure to identify oneself on amber alert or above.&lt;br /&gt;
|-&lt;br /&gt;
! 104&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| Causing unnecessary noise, spectacle, or commotion with no due cause.&lt;br /&gt;
|-&lt;br /&gt;
! 105&lt;br /&gt;
|&#039;&#039;&#039;Civil Disobedience&#039;&#039;&#039;&lt;br /&gt;
| Ignoring lawful orders issued by security or command in a non-violent manner.&lt;br /&gt;
|-&lt;br /&gt;
! 106&lt;br /&gt;
|&#039;&#039;&#039;Improper Procedures&#039;&#039;&#039;&lt;br /&gt;
| To violate the Standard Operating Procedures, referred to security by a Head of Staff, and to be fined or alternatively punished instead of demoted.&lt;br /&gt;
|-&lt;br /&gt;
! 107&lt;br /&gt;
|&#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of minor contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!108&lt;br /&gt;
|&#039;&#039;&#039;Jesting&#039;&#039;&#039;&lt;br /&gt;
|A blanket crime to charge mimes or clowns with if they have technically broken the law, but did so in a way that demands a minimum sentence. &lt;br /&gt;
|-&lt;br /&gt;
!109&lt;br /&gt;
|&#039;&#039;&#039;Loitering&#039;&#039;&#039;&lt;br /&gt;
|Lingering outside or near a Class-2+ restricted area for a period of time in excess of 30 minutes. For example, the bridge.&lt;br /&gt;
|-&lt;br /&gt;
!110&lt;br /&gt;
|&#039;&#039;&#039;Minor Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 100 credits or less.&lt;br /&gt;
|-&lt;br /&gt;
!111&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|Defacing or Dismantling of non-essential station assets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 5-10 minutes, 250-500 labour points, a fine of 250-500 credits, or alternative punishment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffcc99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffaa55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 201&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person that causes actual physical harm but does not lead to the grave injury or death of the victim (see 301, 401,  501).&lt;br /&gt;
|-&lt;br /&gt;
!202&lt;br /&gt;
|&#039;&#039;&#039;Threatening&#039;&#039;&#039;&lt;br /&gt;
|The credible threat of physical or mental harm, or the credible threat to property, constituting a 2XX or above crime. For example, threatening to shove (101) someone is not applicable, but threatening to murder (501) someone is applicable..&lt;br /&gt;
|-&lt;br /&gt;
! 203&lt;br /&gt;
|&#039;&#039;&#039;Obstructing Justice&#039;&#039;&#039;&lt;br /&gt;
| Impeding security in conducting a lawful arrest or otherwise administering justice&lt;br /&gt;
|-&lt;br /&gt;
! 204&lt;br /&gt;
|&#039;&#039;&#039;Omnidepartment&#039;&#039;&#039;&lt;br /&gt;
| Performing, or attaining the means to perform the duties of another department. For example, construction exosuit fabricators outside of robotics.&lt;br /&gt;
|-&lt;br /&gt;
! 205&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Refusal to submit to a lawful arrest either through attempted evasion or physical resistance. For suspects that successfully flee from the arrest, see 305.&lt;br /&gt;
|-&lt;br /&gt;
! 206&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| Acting without due regard, or failing to act, in a manner that leads to damage or injury to station equipment or personnel.&lt;br /&gt;
|-&lt;br /&gt;
! 207&lt;br /&gt;
|&#039;&#039;&#039;Moderate Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of moderate contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
! 208&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| Pursuing criminals, or persons the criminal deems to have committed a wrong in a manner that attempts to harm or administer justice. &lt;br /&gt;
|-&lt;br /&gt;
!209&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-1 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!210&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 101-499 credits.&lt;br /&gt;
|-&lt;br /&gt;
!211&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay&#039;&#039;&#039;&lt;br /&gt;
|Failing to pay a fine within an orderly timeframe (20 minutes).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 10-15 minutes, 500-1000 labour points, a fine of 500-1000 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffaa99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ff6655; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 301&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To cause the death of a crewmate or cyborg, either through negligence or inaction.&lt;br /&gt;
|-&lt;br /&gt;
! 302&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To wilfully participate in rioting.&lt;br /&gt;
|-&lt;br /&gt;
! 303&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To disable or destroy a Class-2 Restricted area (see trespass table), or to otherwise impede station communication or travel (telecoms, shuttles and pods).&lt;br /&gt;
|-&lt;br /&gt;
! 304&lt;br /&gt;
|&#039;&#039;&#039;Aiding &amp;amp; Abetting&#039;&#039;&#039;&lt;br /&gt;
| To assist and aide (either medically, physically, or verbally) the escape and wellbeing of a fugitive or criminal.&lt;br /&gt;
|-&lt;br /&gt;
! 305&lt;br /&gt;
|&#039;&#039;&#039;Escaping Arrest&#039;&#039;&#039;&lt;br /&gt;
| To escape from a lawful arrest by a member of security, or a lawful detainment by a departmental guard.&lt;br /&gt;
|-&lt;br /&gt;
! 306&lt;br /&gt;
|&#039;&#039;&#039;Cruelty to Life&#039;&#039;&#039;&lt;br /&gt;
| To willingly show overt cruelty to another living organism, including the killing of station pets, or the consumption or serving of the meat of another crewmember.&lt;br /&gt;
|-&lt;br /&gt;
!307&lt;br /&gt;
|&#039;&#039;&#039;Major Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of major contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!308&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To masquerade as another crewmember via chameleon technology, modified ID cards, or otherwise shapeshifting.&lt;br /&gt;
|-&lt;br /&gt;
!309&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-2 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!310&lt;br /&gt;
|&#039;&#039;&#039;Major Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 500-999 credits.&lt;br /&gt;
|-&lt;br /&gt;
!311&lt;br /&gt;
|&#039;&#039;&#039;Bribery&#039;&#039;&#039;&lt;br /&gt;
|To offer a member of security, command, or a crew member a bribe (of the flesh, or monetary or material in nature) to either not perform their duties, improperly perform their duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grand Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 15-20 minutes, 1000 labour points, a fine of 1500-2000 credits, or alternative punishment. &lt;br /&gt;
&lt;br /&gt;
* Only the Captain, Head of Security, and Warden can authorize a Permanent Sentence.&lt;br /&gt;
* If a prisoner requests an Exile, they may be given one.&lt;br /&gt;
* Pacification must be done according to the pacification Standard Operating Procedure.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #db0b0b;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #8B0000; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 401	&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To, with intent, attack another crewmember with a lethal weapon (firearms, blades, pyrotechnics, or chemicals); or to otherwise place a crewmember into hard critical condition with any other weapon.&lt;br /&gt;
|-&lt;br /&gt;
! 402&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| Being the one responsible for inciting a riot either through organization or provocation.&lt;br /&gt;
|-&lt;br /&gt;
!403&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or disable a Class-3 Restricted area (see trespass table), or to otherwise impede station function, or power, or travel (solar panels, RBMK-2, sabotaging the supermatter, or sabotaging the emergency shuttle).&lt;br /&gt;
|-&lt;br /&gt;
! 404&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Abduction&#039;&#039;&#039;&lt;br /&gt;
| The action of abducting a crew member or cyborg with no due reason, including wrongful arrest, kidnapping for ransom, or hostage-taking.&lt;br /&gt;
|-&lt;br /&gt;
!405&lt;br /&gt;
|&#039;&#039;&#039;Escaping Jail&#039;&#039;&#039;&lt;br /&gt;
|To escape from confinement while either being processed for time-sentencing by security, or from a temporary cell itself.&lt;br /&gt;
|-&lt;br /&gt;
!406&lt;br /&gt;
|&#039;&#039;&#039;Criminal Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting two or more counts of 303 - Sabotage, or the death of a crewmember or cyborg.&lt;br /&gt;
|-&lt;br /&gt;
!407&lt;br /&gt;
|&#039;&#039;&#039;Grand Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of grand contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!408&lt;br /&gt;
|&#039;&#039;&#039;Evidence Tampering&#039;&#039;&#039;&lt;br /&gt;
|To either take from the evidence storages in security, or to destroy, relocate, or frame another crew member using evidence implicated in a crime.&lt;br /&gt;
|-&lt;br /&gt;
!409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-3 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!410&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|The theft of items, with or without force, worth 1000-4999 credits; or the theft of secure station equipment, such as the hand teleporter, armory weapons, confidential papers (in the vault), the captain&#039;s spare ID, head of staff IDs, and any equipment inside a head of staff&#039;s locker not otherwise acquirable elsewhere.&lt;br /&gt;
|-&lt;br /&gt;
!411&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
|To take funds for personal gain or use from a departmental budget, the vault, or to sell station materials in summary excess of 5,000 credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exceptional Crimes ===&lt;br /&gt;
----All of these crimes are punishable by exile, permanent imprisonment, implantation, or cyborgification.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:dimgray;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: black; color:white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 501	&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| The malicious, premeditated end of life or service of a crewmember or silicon, either through objective, desire or directive.&lt;br /&gt;
|-&lt;br /&gt;
! 502&lt;br /&gt;
|&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;&lt;br /&gt;
| To, through deception, attempt to subvert the control of the station in a manner that disrupts the rule of law. For example, a criminal being the cause of a red security level, or the unauthorized change of the laws of the on-station AI to laws that serve the individual doing so, or result in the AI becoming dangerous to life.&lt;br /&gt;
|-&lt;br /&gt;
!503&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|The detonation of an explosive or chemical weapon that significantly disrupts station-wide atmospherics or causes injury to three or more crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
! 504&lt;br /&gt;
|&#039;&#039;&#039;Civil Service Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful order issued by a Terran Marshall or Private Security Company contracted by Nanotrasen; or disobeying the lawful orders of a Nanotrasen Representative assigned as a mediator.&lt;br /&gt;
|-&lt;br /&gt;
!505&lt;br /&gt;
|&#039;&#039;&#039;Escaping Permabrig&#039;&#039;&#039;&lt;br /&gt;
|To escape, either through force or deception, from permanent imprisonment.&lt;br /&gt;
|-&lt;br /&gt;
!506&lt;br /&gt;
|&#039;&#039;&#039;Gross Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting 403 - Grand Sabotage, or two or more deaths of crewmembers or cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
!507&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of exceptional contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!508&lt;br /&gt;
|&#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
|The act of attempting to steal Nanotrasen secrets, research. Or information regarding space station construction, valuable research practices. Or otherwise any vital information pertaining to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
!509&lt;br /&gt;
|&#039;&#039;&#039;CC Trespass&#039;&#039;&#039;&lt;br /&gt;
|To trespass on Central Command naval, transport, or emergency ships, including the Emergency Response Team ship. Typically charged at the request of Central Command or Emergency Response Team members.&lt;br /&gt;
|-&lt;br /&gt;
!510&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal items from Nanotrasen officers or dignitaries, including members of ERT and equipment issued thereof; or the theft of items, with or without force, worth 5000 credits or more.&lt;br /&gt;
|-&lt;br /&gt;
!511&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|To abuse power, position, or trust in a manner that results in the monetary gain of 5000 credits, a promotion in rank, role, or duty, or to show willful ignorance of criminal wrongdoing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
----All of these crimes can result in Execution or Permabrig.&lt;br /&gt;
* Authorization from Central Command is not needed for execution for any Capital crimes.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffffff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #dee7e5; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 601	&lt;br /&gt;
|Multiple Homicide&lt;br /&gt;
| Three or more (3+) end of life(s) or services of crewmembers or silicons, either through objective, desire or directive; with or without premeditation. This extends to having others commit actions on your behalf.&lt;br /&gt;
|-&lt;br /&gt;
! 602&lt;br /&gt;
|Bioterrorism&lt;br /&gt;
| To release a biological agent, weapon, or lifeform against the station, including all bioweapons, diseases, xenomorphs, and kudzu.&lt;br /&gt;
|-&lt;br /&gt;
!603&lt;br /&gt;
|Destruction of Station&lt;br /&gt;
|To create either a disease, biological hazard or atmospheric disruption to the point that life on station is no longer comfortably sustainable or viable.&lt;br /&gt;
|-&lt;br /&gt;
! 604&lt;br /&gt;
|Mutiny&lt;br /&gt;
| To attempt to overthrow the current Captain or Command team as a whole.&lt;br /&gt;
|-&lt;br /&gt;
!605&lt;br /&gt;
|Facilitating Escapes&lt;br /&gt;
|To facilitate the escape of two or more prisoners currently permanently imprisoned.&lt;br /&gt;
|-&lt;br /&gt;
!606&lt;br /&gt;
|Unsanctioned Execution&lt;br /&gt;
|To execute a crew member or silicon with no proper cause, or without due reason. This does not apply to field executions.&lt;br /&gt;
|-&lt;br /&gt;
!607&lt;br /&gt;
|Hostile Enemy of The Corporation&lt;br /&gt;
|To be a member of the Wizard Federation, a Xenomorph, a Changeling, a Nuclear Operative, a heretic, a Voidwalker, a feral spider, a space dragon, or a cult leader, acting in a hostile manner toward Nanotrasen, its crew, or its assets.&lt;br /&gt;
Nuclear Operatives are automatically considered hostile.&lt;br /&gt;
Non-hostile Enemies of The Corporation are a civil matter and they should be asked politely to leave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special crimes ===&lt;br /&gt;
----The following crimes are the only crimes that may be charged &#039;&#039;&#039;on top of&#039;&#039;&#039; any other sentence or charge a criminal is experiencing. This means a person can be both demoted and temporarily brigged, or they may be charged for a higher code punishment than they were originally due. &lt;br /&gt;
&lt;br /&gt;
Not all crimes are eligible for all punishments noted in the quick table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #56c3c4;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #1c97bd; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
! S01&lt;br /&gt;
|&#039;&#039;&#039;Malpractice&#039;&#039;&#039;&lt;br /&gt;
| To improperly perform the duties prescribed by one&#039;s job in a manner that constitutes the violation of a crime.&lt;br /&gt;
|For example, an engineer having their emitters bounce through the halls to power the supermatter may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S02	&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To exert an excess level of force for the threat faced, including assaulting restrained or incapacitated individuals.&lt;br /&gt;
|The criminal may either be demoted, or charged for assault or manslaughter, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S03&lt;br /&gt;
|&#039;&#039;&#039;Abusing Authority&#039;&#039;&#039;&lt;br /&gt;
| To use the authority granted in a position of power in order to give illegal commands or perform improper procedures, either negligently or with malintent.&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S04&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
| To conspire to commit a crime, but unsuccessfully do so, or to plan but fail to enact said plan, a crime.&lt;br /&gt;
|The criminal may be either demoted, or charged for the crime they conspired to commit and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S05&lt;br /&gt;
|&#039;&#039;&#039;Corporate Disobedience&#039;&#039;&#039;&lt;br /&gt;
| To disobey the order of a Central Command Intern, Official, or Dignitary.&lt;br /&gt;
|Punishment at the will of the Central Command Intern, Official, or Dignitary.&lt;br /&gt;
&#039;&#039;&#039;Demotion, Permabrig, or Code Punishment eligible.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S06&lt;br /&gt;
|&#039;&#039;&#039;Incompetence&#039;&#039;&#039;&lt;br /&gt;
|To fail to perform the basic duties of one&#039;s role, or to perform the duties of one&#039;s role in a manner that constitutes 206 - Negligence (including 406, 506).&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S07&lt;br /&gt;
|&#039;&#039;&#039;Contraband Usage&#039;&#039;&#039;&lt;br /&gt;
|To make use of prohibited items or assets for combat, technical, medical, or personal use.&lt;br /&gt;
|The criminal may either be demoted, or charged for any other relevant crimes and may be administered the punishments thereof if above the original contraband charge.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S08&lt;br /&gt;
|&#039;&#039;&#039;Complaint Retaliation&#039;&#039;&#039;&lt;br /&gt;
|To use the power given to an authority, or to act in a hostile or exclusionary manner toward a person who had made a complaint about oneself.&lt;br /&gt;
|&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S09&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
|To abandon one&#039;s duties to perform either recreational activities or the duties of another station role. This can include activities of the flesh.&lt;br /&gt;
|The criminal may either be demoted, or charged for negligence or improper procedures, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S10&lt;br /&gt;
|&#039;&#039;&#039;Favoritism&#039;&#039;&#039;&lt;br /&gt;
|To sway from established procedure and fair judgement due to specific positive or negative relationships with the parties involved.&lt;br /&gt;
|The criminal may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!S11&lt;br /&gt;
|&#039;&#039;&#039;Accepting a Bribe&#039;&#039;&#039;&lt;br /&gt;
|To accept a monetary bribe, material bribe, or bribe of the flesh to either not perform one&#039;s duties, improperly perform one&#039;s duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|For example, a security officer accepting a criminal&#039;s 500 credit bribe to release the criminal early. They may be either demoted, or charged for Corruption and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;High Security Areas&amp;quot; and Trespassing ====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a list of areas considered high security, and the corresponding crime that they constitute.&lt;br /&gt;
&lt;br /&gt;
Trespassing is constituted as an individual entering into, or existing inside &amp;quot;Any area (on-station) of which the trespassee does not have permission from a relevant party (with ID access) or ID access to enter; or has been requested to leave and does not work in the department they have been requested to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It should be noted that ID access is not always permission. Abusing RETA access or abusing other forms of emergency access (such as a paramedic walking into cargo) can lead to accesses being &#039;&#039;&#039;revoked&#039;&#039;&#039;, but should not necessarily constitute a crime. All members of a department have a right to ask anyone not a member of the department being accessed to leave, even if the person is a head of staff. If the Research Director is trespassing into engineering, they must leave when asked, or may be found guilty of trespassing; or may be found guilty of trespassing if they lacked access to the area in question in the first place.&lt;br /&gt;
&lt;br /&gt;
In circumstances where &amp;quot;permission&amp;quot; to enter an area conflicts, accept the highest ranking member&#039;s opinion, or the most pertinent member&#039;s opinion. For example, a roboticist would have higher authority on who enters robotics than a scientist, but the RD has authority over access to the entire science department.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #da8773;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #c45c42; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Space Law Designation&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Trespass Classification&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Applicable Areas&lt;br /&gt;
|-&lt;br /&gt;
! 209&lt;br /&gt;
|&#039;&#039;&#039;Trespassing / Class I&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All&#039;&#039;&#039; areas in medical, cargo, security, science, and service, excluding areas otherwise covered by other trespassing charges; The Bridge.&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; areas in engineering, excluding areas otherwise covered by other trespassing charges. The supermatter &#039;&#039;&#039;room&#039;&#039;&#039; is distinct from the supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! 309	&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass / Class II&#039;&#039;&#039;&lt;br /&gt;
| The Head of Security&#039;s Office; the Head of Personnel&#039;s Office; the Research Director&#039;s Office; the Chief Medical Officer&#039;s Office; the Quartermaster&#039;s Office; The Chief Engineer&#039;s Office; the Warden&#039;s Office; The Blueshield&#039;s Office; The Nanotrasen Consultant&#039;s Office/The Nanotrasen Crew Trainer&#039;s Office; The Supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;; EVA Storage; The Gravity Generator Room/Foyer; Permabrig&lt;br /&gt;
|-&lt;br /&gt;
! 409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass / Class III&#039;&#039;&#039;&lt;br /&gt;
| The Armory; the Captain&#039;s Office; the Vault; the AI satellite; Telecommunications.&lt;br /&gt;
|-&lt;br /&gt;
! 509&lt;br /&gt;
|&#039;&#039;&#039;CentCom Trespass / Class IV&#039;&#039;&#039;&lt;br /&gt;
| The ERT Shuttle; the TerraGov Waystation; Central Command; the Central Command whiteship and other naval bodies without explicit permission from a person with the authority to grant access.&lt;br /&gt;
|}&lt;br /&gt;
==== Contraband as a whole ====&lt;br /&gt;
----Contraband can fall under many different categories and types. The following are the major types and classifications for common contraband. If you are unsure, request clarification from Central Command. Any contraband that is found on a search should be confiscated and stored away in the evidence storage of the security wing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Type&lt;br /&gt;
!Contraband Level&lt;br /&gt;
!Notes and Examples&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored unauthorized clothing&lt;br /&gt;
|Departmental&lt;br /&gt;
|None&lt;br /&gt;
|Any clothing (jumpsuit, overwear, boots, gloves) not permitted or belonging to the possessor&#039;s department. For example, an assistant with a security officer&#039;s jumpsuit.&lt;br /&gt;
&#039;&#039;&#039;Confiscate only - do not arrest or issue fines. Where a jumpsuit or jumpskirt is confiscated, you must issue a replacement authorized garment.&#039;&#039;&#039; This &#039;&#039;&#039;excludes&#039;&#039;&#039; all HUDs (Medical, Engineering, Chemistry, Science) &#039;&#039;&#039;except&#039;&#039;&#039; security HUDs, weapon permit HUDs, and any other HUDs that integrate anti-flash technology, which require a weapon permit or appropriate departmental access to possess.&lt;br /&gt;
|-&lt;br /&gt;
|Jaws of Life&lt;br /&gt;
|Engineering/EMT Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Permission may be received from the Chief Engineer or their interim (Captain, Acting Captain) to carry this as non-approved personnel.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Paraphenalia&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Posters, Banners, Balloons; anything that promotes the Syndicate over Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
|Type III+ Ballistic/Kinetic or Energy/Laser Armor&lt;br /&gt;
|Weapon Permit, Security Only, Command Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Armor that has a rating of III or higher against ballistic or kinetic weaponry (not including melee, including security equipment). Armor typically restricted for usage by non-security personnel may be used during red alert.&lt;br /&gt;
The weapon permit means that crewmembers may wear and possess level 3 or below armor, unless where the armor possessed would require a crime to acquire (such as an armored head of staff coat).&lt;br /&gt;
&lt;br /&gt;
Miners, or persons mining, may possess any level of armor. If the armor is utilized in a crime, only then may it be confiscated, but it should typically be returned to the cargo department for other use, in order to not waste Nanotrasen resources.&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would not typically constitute contraband (&#039;&#039;&#039;BELOW&#039;&#039;&#039; Level III Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Narcotics&lt;br /&gt;
|Controlled Substances&lt;br /&gt;
|Minor&lt;br /&gt;
|Chemicals that act as a stimulant or whose &#039;&#039;&#039;sole purpose&#039;&#039;&#039; is recreational use (i.e., cocaine, crack, methamphetamine, stimulants, fentanyl, space drugs). &#039;&#039;&#039;Weed&#039;&#039;&#039; is legal. &lt;br /&gt;
Substances with both a medicinal and recreational use may be permitted with a prescription or permission from a member of Medical (i.e., morphine, psicodeine, &#039;&#039;muscle&#039;&#039; stimulants). The Chief Medical Officer has final say on prescriptions and authorized narcotic substances.&lt;br /&gt;
&lt;br /&gt;
Medicines are authorized equipment for all crew (i.e., libital). Toxic chemicals should instead be punished as &amp;quot;Harmful Substances&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Harmful Substances&lt;br /&gt;
|Toxic Substances&lt;br /&gt;
|Moderate&lt;br /&gt;
|Chemicals that are harmful in nature and are considered toxic to &#039;&#039;&#039;most&#039;&#039;&#039; or &#039;&#039;&#039;all&#039;&#039;&#039; carbon individuals. Chemicals that are potentially toxic are exempted (such as chemicals only toxic to specific races).  The Research Director has final say on authorized harmful substances for members of research. The Chief Medical Officer has final say on authorized harmful substances for members of Medical. &lt;br /&gt;
Exemptions can be made for chemists and members of R&amp;amp;D only if permitted by the relevant member of command. For example: Toxin, heparin, lexorin, zombie powder, carpotoxin.&lt;br /&gt;
&lt;br /&gt;
Romerol should be punished under Space Law 512 (Bioterrorism). &lt;br /&gt;
Alcoholic beverages are &#039;&#039;&#039;not&#039;&#039;&#039; included as a harmful or toxic substance, even if they have the potential to be lethal. If the bartender kills people with drinks that they serve (so long as they are following established recipes), this should be punished under manslaughter or negligence laws.&lt;br /&gt;
&lt;br /&gt;
Individuals with &#039;&#039;&#039;unique biology&#039;&#039;&#039; (slime, plasmamen) are given exemptions to suit their needs. For example, slimes may possess chemicals that induce toxin damage in non-slime carbon individuals. &lt;br /&gt;
|-&lt;br /&gt;
|Incapacitating firearms&lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Any weapon that is able to disable or impair another being via non-lethal means (disablers, pepperball pistol. The Warden&#039;s disabler shotgun is instead considered a specialized command asset).&lt;br /&gt;
|-&lt;br /&gt;
|Standard Combat Implants&lt;br /&gt;
|Weapon, Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Combat implants (Reviver, CNS rebooter/jumpstarter, mantis blade, anti-drop, razor claws) are considered contraband for security if implanted below Amber alert, and must be removed if this was done. If an implant was implanted on amber alert or above, it may remain for the rest of the shift; however, you can still be ordered to have implants removed by the Head of Security or Captain. &lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039; may only utilize combat implants on red alert or higher, or with permission from the Head of Security or Captain. It is self-antagging to needlessly implant yourself as a roboticist with combat implants.&lt;br /&gt;
|-&lt;br /&gt;
|Stun Batons / Stunprods&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Including the detective&#039;s &amp;quot;police baton&amp;quot;, bokken, and any hand-crafted batons capable of stunning.&lt;br /&gt;
|-&lt;br /&gt;
|General Security Equipment&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Bola, telescopic shields, riot shields, gorilla/guerrilla gloves, retrieval (tackle) gloves, etc.; any equipment available from the Armadyne Peacekeeper Equipment Vendor, a security locker (Officer&#039;s, Warden&#039;s, Head of Security&#039;s, etc.), or offensive equipment printed from the security lathe.&lt;br /&gt;
&lt;br /&gt;
This excludes HUDs, flashes, pepperspray, and seclights which are free to possess. &lt;br /&gt;
|-&lt;br /&gt;
|Firearms &lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|The weapon permit means that non-security personnel may carry any firearm, subject to any imposed restrictions. &lt;br /&gt;
Exceptions to this are roles that spawn with a firearm (such as the bartender), who do not need to obtain a weapon permit. For the purposes of contraband, proto-kinetic weaponry are not considered firearms. &lt;br /&gt;
|-&lt;br /&gt;
|Anti-Personnel Explosives/Devices&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|Weapon&lt;br /&gt;
|Major&lt;br /&gt;
|Hellfoams, fragmentation grenades, ion grenades, incendiary grenades, molotovs, gluon grenades, landmines, or hand-made grenades.&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;The only anti-personnel device punishable under this contraband stipulation is the bear trap or reverse bear trap. Members of the &#039;&#039;&#039;service&#039;&#039;&#039; department are permitted to obtain and possess bear traps.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Reference Material&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Literature, iconography, or otherwise media sourced from non-Nanotransen-approved religions.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Instruments&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Non-offensive magically-enriched articles related to non-Nanotransen-approved religions. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Major&lt;br /&gt;
|Syndicate-sourced or produced implants that are not intended for combat use. (illegal toolset implants, storage implants, radio/uplink implants)&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Subversive Equipment&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment that has the capability to intrude or disrupt Nanotrasen systems. (Cryptographic Sequencers, AI Detectors, SyndEye, EMP flashlight, radio jammer)&lt;br /&gt;
|-&lt;br /&gt;
|High-Explosives / WMDs&lt;br /&gt;
|Weapon, Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|The ONLY exception permitted is TTVs limited to Research, or Red Alert situations where they are absolutely necessary (Blob). WMDs include air freezing/burning and radiation.&lt;br /&gt;
|-&lt;br /&gt;
|Specialized Command Assets&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment specific to members of command, such as MODsuits, special weapons (X01, X02, antique laser gun, the Warden&#039;s disabler shotgun), etc.&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Law Boards&lt;br /&gt;
|Command, Robotics Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Boards used to reprogram the laws of silicons (AI, cyborgs).&lt;br /&gt;
|-&lt;br /&gt;
|Occult Weaponry&lt;br /&gt;
|Occult, Weapon&lt;br /&gt;
|Grand&lt;br /&gt;
|Magically-enriched articles that are able to be used in an offensive manner. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implements (&#039;&#039;&#039;non&#039;&#039;&#039;-implants, &#039;&#039;&#039;non&#039;&#039;&#039;-electronic subversive equipment)&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Syndicate-sourced or syndicate-produced including, but not exclusive to: MODsuit modules (chamelon module, anti-slip module, shock-absorber module, plate compression module), GLA Brand Mail Counterfeit Devices, chameleon projectors, agent cards (except where Nanotrasen issued, such as the detective&#039;s ID card), Thermal Imaging Glasses, hypnotic flashes, power sinks.&lt;br /&gt;
|-&lt;br /&gt;
|The Captain&#039;s Spare Access ID&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|You&#039;d better be a member of command.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Weaponry&lt;br /&gt;
|Syndicate, Weapon&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced firearms or melee weaponry; or implements used for combat (shields). This includes, but is not limited to: energy swords (include dual variant, &#039;&#039;&#039;unless&#039;&#039;&#039; Nanotrasen-manufactured), the Bulldog Shotgun, the Ansem pistol, the &#039;&#039;&#039;Makarov&#039;&#039;&#039; pistol, the C-20r Submachine gun, the &amp;quot;Badass Revolver&amp;quot;, the M-90gl Carbine, the L6 Squad machine gun, the Anti-Material Sniper Rifle, the Abielle Smart SMG.&lt;br /&gt;
|-&lt;br /&gt;
|Psychologically Subversive Equipment&lt;br /&gt;
|Syndicate, Occult&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Articles with which to subvert an employee&#039;s loyalty to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
|Armored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would typically constitute contraband (Level III+ Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Combat Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced implants that aid in combat. (freedom implant, &#039;&#039;&#039;energy&#039;&#039;&#039; armblade implant, micro or macro explosive implants, deniability implants, implanted arm-mounted weaponry)&lt;br /&gt;
|-&lt;br /&gt;
|The Nuclear Authentication Disk&lt;br /&gt;
|Command Only&lt;br /&gt;
|Exceptional&lt;br /&gt;
|You&#039;d better be the Captain.&lt;br /&gt;
|}&lt;br /&gt;
== Implant Classification == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #85dbff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #2bbdfb; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Implant Type&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Implants&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Civilian&#039;&#039;&#039;&lt;br /&gt;
|All cybernetic limbs; botany arm implant; janitor arm implant; lighter arm implant; CNS skillchip connector implant; civilian HUD implant; diagnostic HUD implant; empathic sensor implant; night vision eyes; thrusters set implant; deathrattle implant; breathing tube implant; internal medical analyzer; nutrient pump implant (and variants); civilian HUD implant; medical HUD implant; tracking implant; all tier 1, 2, and 3 cybernetic organs &#039;&#039;&#039;excluding&#039;&#039;&#039; the volume-adjusting cybernetic ears (and variants); toolset arm implant (and all variants)&lt;br /&gt;
|May be possessed freely, regardless of alert. Permission is not necessary to possess. Members of command may revoke implants from members of their respective departments at-will. The Head of Security and Captain may revoke implants from any crew member at-will.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|strong-arm implant; surgical toolset implant (and variants); herculean gravitronic spinal implant&lt;br /&gt;
|Free to possess for medical staff and roboticists only. Other crew must receive permission from the Chief Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
!Security/Command&lt;br /&gt;
|Security HUD implant; mindshield implant; exile implant; chemical implant.&lt;br /&gt;
|Implants not necessarily combat implants, but are restricted to members of security or command (free to possess on any alert). Crew must receive permission from the Captain or Head of Security to possess‡.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
|Volume-adjusting cybernetic ears; anti-drop implant; reviver implant*; CNS jumpstarter implant; CNS rebooter implant; mantis blade implant; photon projector implant; voltaic cybernetic combat heart; strong-arm implant.&lt;br /&gt;
|May be possessed by members of security on amber alert†. May only be possessed by crew on red alert.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Miners may make use of the reviver implant on any alert.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
|Energy mantis blade implant; micro-bomb implant; macro-bomb implant; storage implant; tactical deniability implant; x-ray eyes implant (and variants); thermal eyes implant (and variants); freedom implant; syndicate radio implant; syndicate uplink implant; stealth implant. &lt;br /&gt;
|May only be used on red alert. Considered contraband (see contraband rules/laws for specific type of contraband)‡‡. &lt;br /&gt;
|}&lt;br /&gt;
Duplicate entries indicate special permission to possess.&lt;br /&gt;
&lt;br /&gt;
† May be possessed by the Blueshield also. When amber is reached once, security may keep these implants for the remainder of the shift. Crewmembers can be asked to remove implants when the alert lowers from red alert.&lt;br /&gt;
&lt;br /&gt;
‡ Exile and chemical implants are not recommended to be used by members of command or security, and instead it is recommended that they are saved for implanting into others.&lt;br /&gt;
&lt;br /&gt;
‡‡ Not exhaustive an exhaustive list. All syndicate implants apply.&lt;br /&gt;
&lt;br /&gt;
== Security Cyborgs ==&lt;br /&gt;
&lt;br /&gt;
Security cyborgs are in a unique spot, and they are programmed as such. Security cyborgs are not beholden to space law, but &#039;&#039;&#039;enforce&#039;&#039;&#039; space law to all other crew, including fellow officers. Security cyborgs &#039;&#039;&#039;should&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Stay in brig, but may patrol with other officers; unless the alert is amber or higher, where security cyborgs may patrol.&lt;br /&gt;
* Enforce space law equally to all crew.&lt;br /&gt;
* Use their words to attempt to get criminals to surrender while being ready to defend themselves and other crew.&lt;br /&gt;
&lt;br /&gt;
Security cyborgs should &#039;&#039;&#039;not&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Kill people unless doing so would save another life&lt;br /&gt;
** You are expected to be exceptionally conservative about lethal force, and you should generally operate as if you&#039;re on safeguard until things get lethal themselves.&lt;br /&gt;
* Enforce the Standard Operating Procedures (as this isn&#039;t security&#039;s job either)&lt;br /&gt;
* Use their unique functionality to skirt traditional [[Silicon Policy|silicon rules]].&lt;br /&gt;
* Report malfunctioning AI or cyborgs unless they are breaking space law or harming crew.&lt;br /&gt;
** You are to remain uninvolved in this situation for as long as you can.&lt;br /&gt;
* Resort to violence immediately upon attempting to capture a criminal. &lt;br /&gt;
&lt;br /&gt;
== Criminal Guidelines ==&lt;br /&gt;
&lt;br /&gt;
These guidelines exist to explain the relationship between the in-game rules and space law, so players can better understand what kinds of crime, criminal characters, etcetera, can safely be attempted without getting into any OOC trouble. With that said, these are NOT rules, they have NO weight on the decisions made by staff, and these do NOT overwrite any part of the in-game rules; attempting to quote ANY of these guidelines when a staff member is speaking with you will not help your case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-character motives versus out-of-character motives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When committing any kind of crime, there are two possible reasons behind why your character would do such a thing; an in-character goal or motive, or an out-of-character goal or motive. In-character motives are, typically, more roleplay-oriented, or directly relate to the circumstances in the current shift; on the flipside, an out-of-character motive is a goal that does not relate to the character you are playing, and instead comes from your own, personal goals. &lt;br /&gt;
&lt;br /&gt;
Out-of-character motives do not improve or foster roleplay in any way, so they are not tolerated by the rules nor staff. Examples of out-of-character motives include, but are not limited to; wanting to &#039;give security something to do&#039;, wanting to steal specific, powerful items for personal gain, being motivated by out of character information (such as information gained while ghosting), etcetera. Simply put, committing crime isn&#039;t an issue, but powergaming, metagaming, etcetera, IS, and will result in OOC punishment; crime, criminal characters, etcetera, can easily lead to meaningful roleplay if done right!&lt;br /&gt;
&lt;br /&gt;
As such, you should not attempt to justify your character&#039;s in-character actions with your own, out of character goals. Obviously, you may create a criminal character due to your own interests and enjoyment, however, you should still give said character proper, in-character justification for their actions as well; simply put, you must have an in-character reason WHY your character would do such a thing to begin with. For example, perhaps your character is some sort of thief, whom sells stolen goods for some extra cash in maintenance- Or, maybe your character has turned to vandalism in protest of Nanotrasen&#039;s greedy, capitalistic policies, etcetera. Giving your character a good, in-character REASON to commit crime gives you a gimmick to roleplay with, and it offers an engaging opportunity for roleplay between your character and other crewmembers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round disruptions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any activities that negatively impact a large number of other players, or severely impacts a small group of players, violates rule two. As such, it is important to make sure your crimes do not ruin the round for other players in the process of committing them! Generally, your crimes should not lead to a very, very lengthy manhunt, they should not cause areas to become uninhabitable, nor should people die because of your character&#039;s actions. Furthermore, rule four protects ERP, and requires unrelated individuals to get LOOC permission before intervening; as such, your actions should avoid interrupting people who are clearly, actively roleplaying. The IMPACT your crimes have on the round will greatly impact whether or not you are punished by staff for your actions; for example, vandalizing a security checkpoint in protest of Nanotrasen likely will not result in staff intervention, but breaking into the vault or armory definitely will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first thing to do when committing a crime, or making a criminal character, is to accept that you WILL be arrested; obviously, you are not expected to turn yourself in after every crime, however, leading security on an excessively long manhunt will result in staff intervention. As such, attempting to EXTENSIVELY flee, or otherwise &#039;beat&#039; security, generally will not go well, and likely violates the rules. Instead, your character&#039;s inevitable arrest should be seen as a chance to start an interaction with security themselves. After all, the arrest procedures (listed further above) REQUIRES security officers to request compliance from the suspect before using force; this gives you the perfect opportunity to interact with the security members present, as they should not turn to their weapons until your character either refuses to come willingly OR attempts to flee!&lt;br /&gt;
&lt;br /&gt;
Better yet, your patience may even be rewarded; if the security officer fails to follow proper arrest procedures, they themselves will likely be arrested. Of course, you may still attempt to flee if that is what your character would logically do, however, you do not have to flee from the START; if you give the officer a chance to speak, you may get an enjoyable interaction out of the whole ordeal!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Standard Operating Procedure]]&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=22760</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=22760"/>
		<updated>2026-05-02T09:13:13Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Contraband as a whole */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
{{Heading Structure|Abackcolour=#d95588|Atitle=Looking for the [[Standard Operating Procedure]]?|Atext=This page contains in-character laws, and is used by both staff and players for reference. It&#039;s important to read if you wish to be an antagonist, member of command, or a member of security.}}&lt;br /&gt;
&lt;br /&gt;
Space law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their space stations. It applies to all NT employees, authorized visitors, and generally anyone that is legally aboard the station. These individuals are both protected by, and expected to follow, space law. Any individuals that board the station with hostile intent are not protected by space law. Central Command can authorize pardons for any named or unnamed crimes as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Interpretation of the law [[file:documents.png|32px]] ==&lt;br /&gt;
A rough understanding of space law is important in order to ensure workplace productivity for Nanotrasen employees, and to prevent any accidental crimes from being committed without one&#039;s knowledge. Furthermore, more in-depth knowledge of space law is recommended, if not required for intensive positions such as captain, head of personnel, warden, head of security, security officer, and lawyer.&lt;br /&gt;
 &lt;br /&gt;
For certain crimes, the intention of the accused is important. The difference between murder and manslaughter can be hard to ascertain. When in doubt, you should default to the lesser crime.&lt;br /&gt;
 &lt;br /&gt;
Charging someone with &#039;&#039;&#039;multiple counts&#039;&#039;&#039; of the very same crime is completely disallowed; even if someone steals every toolbox on the station, you may only charge them with one count of minor theft.&lt;br /&gt;
&lt;br /&gt;
Knowingly aiding a criminal is aiding and abetting. Offenders are to be charged with the same sentence as the person they helped, with a minimum charge of at least five minutes.&lt;br /&gt;
&lt;br /&gt;
== Crime stacking ==&lt;br /&gt;
&lt;br /&gt;
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:&lt;br /&gt;
&lt;br /&gt;
Criminals with crimes of the same tier (eg, 403 and 406) should be charged with the most relevant, single crime to the actions they committed.&lt;br /&gt;
&lt;br /&gt;
If a person commits the same crime three or more times, they may be charged one tier up from their current crime. For example, three counts of 307 leads to 407. Space Law is laid out in such a way that this typically makes a great deal of sense.&lt;br /&gt;
&lt;br /&gt;
If a person commits crimes of the same severity five or more times, they be charged one tier up from the most relevant of their current crimes. For example, two counts of 105, two counts of 108, and one count of 109 could be charged as 205 or 206.&lt;br /&gt;
&lt;br /&gt;
== Arrest and brig procedures [[file:handcuffs.png|32px]] ==&lt;br /&gt;
Now found [[Standard Operating Procedure#1. Security|here]], in the standard operating procedure. Members of Security and Command are advised to review this.&lt;br /&gt;
&lt;br /&gt;
There are some special precautions to be noted here for quick and easy reference:&lt;br /&gt;
&lt;br /&gt;
* Ask Plasmamen prisoners where their internals tank is located. &#039;&#039;&#039;Do not remove this tank, as it will kill them.&#039;&#039;&#039; In such a case where their clothes have to be changed, &#039;&#039;&#039;expedience is mandatory.&#039;&#039;&#039; The same applies for species that do not breathe standard air mixes, such as Vox, or crew members with exotic or unique respiration.&lt;br /&gt;
* All contraband is to be confiscated and placed in evidence storage, including tools used in a crime. These items are &#039;&#039;&#039;not&#039;&#039;&#039; to be returned afterwards.&lt;br /&gt;
* Make routine checks on the permabrig, solitary and labor camp areas if they happen to be occupied; this is especially important for the warden.&lt;br /&gt;
&lt;br /&gt;
== Legal representation and trials [[file:gavel.png|32px]]==&lt;br /&gt;
While prisoners are permitted to seek legal representation, s&#039;&#039;&#039;ecurity is under no obligation to provide or allow it for crimes that do not warrant specifically permanent confinement or execution.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Lawyers exist to serve as a guiding hand and voice of reason within the sentencing process; however, lawyers have &#039;&#039;&#039;zero&#039;&#039;&#039; authority over the brig, security personnel, prisoners, or sentencing, and any attempt to throw their weight around may be ignored. &lt;br /&gt;
 &lt;br /&gt;
Prisoners have a right to a trial for cases of permabrig or execution, but this is subject to the availability of willing counsel and approval by the Captain, Nanotrasen Representative, or Head of Personnel.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Disruptive lawyer&#039;&#039;&#039; - If the lawyer is asked to leave the brig by the head of security, warden or captain, they must do so, and cannot return until one of those people allow it. If they return without permission, or are otherwise disruptive, they may be charged with the appropriate crimes.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Sentencing Conflicts&#039;&#039;&#039; - In instances where a conflict of opinion arises over the sentence of a prisoner, the chain of command should be followed, with additional respect to security ranks: &lt;br /&gt;
&lt;br /&gt;
Captain -&amp;gt; Head of Security -&amp;gt; Warden -&amp;gt; Security Officers, Detective, Brig Medics&lt;br /&gt;
== Use of deadly force [[File:Energy Carbine.png]]==&lt;br /&gt;
&lt;br /&gt;
As a member of the station&#039;s security force, you are one of the best armed and protected people on the station and are equipped with the latest in non-lethal weaponry.&lt;br /&gt;
 &lt;br /&gt;
Situations that warrant the use of deadly force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools, which are often many times more effective than lethal options when it comes to defusing a situation. In general, if it is possible to capture personnel non-lethally, you should. If you do not, expect to justify yourself to command to not get fired and to staff to not be punished.&lt;br /&gt;
 &lt;br /&gt;
There are however certain circumstances where deadly force is permissible and usually granted when someone is &#039;&#039;&#039;hostile&#039;&#039;&#039; (attacking crew without reason):&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #6FD15C;&amp;quot; | Non-EoCs / petty criminals&lt;br /&gt;
|- style=&amp;quot;background-color: #B4FFA5;&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Lethal force should never be used against a target that is not an EoC or is not set to execute/kill on sight via lawful order. If they end up dead, the person in question has to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #EAD672;&amp;quot; | Lethals authorized - post-combat treatment/revival required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun weapons, lethal weaponry, stolen security weapons/equipment (not clothing) etc.)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
|&#039;&#039;&#039;Enhanced individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, implants, bio-chips, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Escape, escape attempts &amp;amp; in-cell vandalism ==&lt;br /&gt;
Remember: As non-antagonist, you must ahelp to escape cells or permabrig.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Escape&#039;&#039;&#039; is defined as leaving the area they&#039;re confined to, without permission from security; breaking internal windows, without leaving the space they are confined to, does not count. E.g. : temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attempted escape&#039;&#039;&#039; is defined as attempting to break the barriers that keep the prisoner contained (e.g. : cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset at the discretion of security. Permanent prisoners guilty of this should be moved to isolation temporarily. If permanent prisoners attempt escape, contact Central Command with a full report on the incident.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vandalizing their cell&#039;&#039;&#039; is defined as breaking things in their environment in a way that does not help them escape. In cases of vandalism from a permanent prisoner you should isolate them temporarily, or remove privileges such as, jukebox, PDA, etc... If it escalates further, put the prisoner in a straitjacket.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Temporary prisoners who escape&#039;&#039;&#039; are to be re-brigged for the full timer they had before, plus an additional 5 minutes.&lt;br /&gt;
&lt;br /&gt;
== Space law [[File:SpaceLaw.png]] ==&lt;br /&gt;
Keep in mind Crimes with low amounts of time can always be fined rather than jailed as well; you are encouraged to roleplay things out and make them fun for both the officer &#039;&#039;&#039;and&#039;&#039;&#039; the criminal.&lt;br /&gt;
&lt;br /&gt;
{{Template:CrimeCodeTable}} &amp;lt;!-- This template is protected. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
Some modifiers have special clauses and conditions that should be fulfilled. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #B4FFA5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 245px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Situation {{anchor|Aiding and Abetting}}&lt;br /&gt;
| style=&amp;quot;width: 210px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|Modifier&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Central Command Directive&#039;&#039;&#039;&lt;br /&gt;
| To be issued a directive pertaining to a criminal&#039;s sentence, charge, or status.&lt;br /&gt;
|Modified or charged per executive directive.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Head (HTH)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 against a Head of Staff.&lt;br /&gt;
|Eligible for all 4XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Captain (HTC)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 or 401 against the Captain.&lt;br /&gt;
|Eligible for all 5XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Cooperation with Security&#039;&#039;&#039;&lt;br /&gt;
| To cooperate through wilful surrender, admittance of crimes, or any otherwise lack of resistance upon arrest with security. Only applicable to crimes with brig timers, fines, or labour point thresholds (1XX-4XX).&lt;br /&gt;
|25-75% reduction at the arresting officer&#039;s discretion.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Hostile Brainwashing&#039;&#039;&#039;&lt;br /&gt;
| To have been brainwashed by a foreign hostile agent, including hypnosis, drugging, or immaterial coercion.&lt;br /&gt;
|Deconversion and release.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Medical Attention&#039;&#039;&#039;&lt;br /&gt;
|To require the need of medical attention while imprisoned.&lt;br /&gt;
|Running timer.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Parole&#039;&#039;&#039;&lt;br /&gt;
|To be released from permanent imprisonment as a parolee.&lt;br /&gt;
|Paroled until sentence expires.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Alternative Punishment&#039;&#039;&#039;&lt;br /&gt;
|To offer a prisoner a punishment alternative to the prescribed list of punishments. This can include consensual sexual acts.&lt;br /&gt;
|Release when completed&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|To commit the same crime three times or more.&lt;br /&gt;
|Increase in crime severity to next applicable level (110 &amp;gt; 210).&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|To have committed a crime (such as murder) in self defense.&lt;br /&gt;
|Immediate release and pardon.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Immediate Threat to Prisoner&#039;&#039;&#039;&lt;br /&gt;
|To be imprisoned permanently or temporarily where there is an active threat to life. This includes both hostile agents and engineering threats.&lt;br /&gt;
|Release or relocation at the discretion of the Head of Security&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a fine of 100-250 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffee55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 101&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person, including shoving, stunning, harmful grabbing, throwing, etc., but not including actual physical harm.&lt;br /&gt;
|-&lt;br /&gt;
! 102&lt;br /&gt;
|&#039;&#039;&#039;Harassment&#039;&#039;&#039;&lt;br /&gt;
| Multiple (3+) instances of unwanted physical or verbal contact, including via electronic methods (PDA, Communications, etc.)..&lt;br /&gt;
|-&lt;br /&gt;
! 103&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Identify&#039;&#039;&#039;&lt;br /&gt;
| A refusal or failure to identify oneself on amber alert or above.&lt;br /&gt;
|-&lt;br /&gt;
! 104&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| Causing unnecessary noise, spectacle, or commotion with no due cause.&lt;br /&gt;
|-&lt;br /&gt;
! 105&lt;br /&gt;
|&#039;&#039;&#039;Civil Disobedience&#039;&#039;&#039;&lt;br /&gt;
| Ignoring lawful orders issued by security or command in a non-violent manner.&lt;br /&gt;
|-&lt;br /&gt;
! 106&lt;br /&gt;
|&#039;&#039;&#039;Improper Procedures&#039;&#039;&#039;&lt;br /&gt;
| To violate the Standard Operating Procedures, referred to security by a Head of Staff, and to be fined or alternatively punished instead of demoted.&lt;br /&gt;
|-&lt;br /&gt;
! 107&lt;br /&gt;
|&#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of minor contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!108&lt;br /&gt;
|&#039;&#039;&#039;Jesting&#039;&#039;&#039;&lt;br /&gt;
|A blanket crime to charge mimes or clowns with if they have technically broken the law, but did so in a way that demands a minimum sentence. &lt;br /&gt;
|-&lt;br /&gt;
!109&lt;br /&gt;
|&#039;&#039;&#039;Loitering&#039;&#039;&#039;&lt;br /&gt;
|Lingering outside or near a Class-2+ restricted area for a period of time in excess of 30 minutes. For example, the bridge.&lt;br /&gt;
|-&lt;br /&gt;
!110&lt;br /&gt;
|&#039;&#039;&#039;Minor Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 100 credits or less.&lt;br /&gt;
|-&lt;br /&gt;
!111&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|Defacing or Dismantling of non-essential station assets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 5-10 minutes, 250-500 labour points, a fine of 250-500 credits, or alternative punishment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffcc99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffaa55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 201&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person that causes actual physical harm but does not lead to the grave injury or death of the victim (see 301, 401,  501).&lt;br /&gt;
|-&lt;br /&gt;
!202&lt;br /&gt;
|&#039;&#039;&#039;Threatening&#039;&#039;&#039;&lt;br /&gt;
|The credible threat of physical or mental harm, or the credible threat to property, constituting a 2XX or above crime. For example, threatening to shove (101) someone is not applicable, but threatening to murder (501) someone is applicable..&lt;br /&gt;
|-&lt;br /&gt;
! 203&lt;br /&gt;
|&#039;&#039;&#039;Obstructing Justice&#039;&#039;&#039;&lt;br /&gt;
| Impeding security in conducting a lawful arrest or otherwise administering justice&lt;br /&gt;
|-&lt;br /&gt;
! 204&lt;br /&gt;
|&#039;&#039;&#039;Omnidepartment&#039;&#039;&#039;&lt;br /&gt;
| Performing, or attaining the means to perform the duties of another department. For example, construction exosuit fabricators outside of robotics.&lt;br /&gt;
|-&lt;br /&gt;
! 205&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Refusal to submit to a lawful arrest either through attempted evasion or physical resistance. For suspects that successfully flee from the arrest, see 305.&lt;br /&gt;
|-&lt;br /&gt;
! 206&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| Acting without due regard, or failing to act, in a manner that leads to damage or injury to station equipment or personnel.&lt;br /&gt;
|-&lt;br /&gt;
! 207&lt;br /&gt;
|&#039;&#039;&#039;Moderate Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of moderate contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
! 208&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| Pursuing criminals, or persons the criminal deems to have committed a wrong in a manner that attempts to harm or administer justice. &lt;br /&gt;
|-&lt;br /&gt;
!209&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-1 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!210&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 101-499 credits.&lt;br /&gt;
|-&lt;br /&gt;
!211&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay&#039;&#039;&#039;&lt;br /&gt;
|Failing to pay a fine within an orderly timeframe (20 minutes).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 10-15 minutes, 500-1000 labour points, a fine of 500-1000 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffaa99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ff6655; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 301&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To cause the death of a crewmate or cyborg, either through negligence or inaction.&lt;br /&gt;
|-&lt;br /&gt;
! 302&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To wilfully participate in rioting.&lt;br /&gt;
|-&lt;br /&gt;
! 303&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To disable or destroy a Class-2 Restricted area (see trespass table), or to otherwise impede station communication or travel (telecoms, shuttles and pods).&lt;br /&gt;
|-&lt;br /&gt;
! 304&lt;br /&gt;
|&#039;&#039;&#039;Aiding &amp;amp; Abetting&#039;&#039;&#039;&lt;br /&gt;
| To assist and aide (either medically, physically, or verbally) the escape and wellbeing of a fugitive or criminal.&lt;br /&gt;
|-&lt;br /&gt;
! 305&lt;br /&gt;
|&#039;&#039;&#039;Escaping Arrest&#039;&#039;&#039;&lt;br /&gt;
| To escape from a lawful arrest by a member of security, or a lawful detainment by a departmental guard.&lt;br /&gt;
|-&lt;br /&gt;
! 306&lt;br /&gt;
|&#039;&#039;&#039;Cruelty to Life&#039;&#039;&#039;&lt;br /&gt;
| To willingly show overt cruelty to another living organism, including the killing of station pets, or the consumption or serving of the meat of another crewmember.&lt;br /&gt;
|-&lt;br /&gt;
!307&lt;br /&gt;
|&#039;&#039;&#039;Major Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of major contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!308&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To masquerade as another crewmember via chameleon technology, modified ID cards, or otherwise shapeshifting.&lt;br /&gt;
|-&lt;br /&gt;
!309&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-2 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!310&lt;br /&gt;
|&#039;&#039;&#039;Major Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 500-999 credits.&lt;br /&gt;
|-&lt;br /&gt;
!311&lt;br /&gt;
|&#039;&#039;&#039;Bribery&#039;&#039;&#039;&lt;br /&gt;
|To offer a member of security, command, or a crew member a bribe (of the flesh, or monetary or material in nature) to either not perform their duties, improperly perform their duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grand Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 15-20 minutes, 1000 labour points, a fine of 1500-2000 credits, or alternative punishment. &lt;br /&gt;
&lt;br /&gt;
* Only the Captain, Head of Security, and Warden can authorize a Permanent Sentence.&lt;br /&gt;
* If a prisoner requests an Exile, they may be given one.&lt;br /&gt;
* Pacification must be done according to the pacification Standard Operating Procedure.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #db0b0b;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #8B0000; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 401	&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To, with intent, attack another crewmember with a lethal weapon (firearms, blades, pyrotechnics, or chemicals); or to otherwise place a crewmember into hard critical condition with any other weapon.&lt;br /&gt;
|-&lt;br /&gt;
! 402&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| Being the one responsible for inciting a riot either through organization or provocation.&lt;br /&gt;
|-&lt;br /&gt;
!403&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or disable a Class-3 Restricted area (see trespass table), or to otherwise impede station function, or power, or travel (solar panels, RBMK-2, sabotaging the supermatter, or sabotaging the emergency shuttle).&lt;br /&gt;
|-&lt;br /&gt;
! 404&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Abduction&#039;&#039;&#039;&lt;br /&gt;
| The action of abducting a crew member or cyborg with no due reason, including wrongful arrest, kidnapping for ransom, or hostage-taking.&lt;br /&gt;
|-&lt;br /&gt;
!405&lt;br /&gt;
|&#039;&#039;&#039;Escaping Jail&#039;&#039;&#039;&lt;br /&gt;
|To escape from confinement while either being processed for time-sentencing by security, or from a temporary cell itself.&lt;br /&gt;
|-&lt;br /&gt;
!406&lt;br /&gt;
|&#039;&#039;&#039;Criminal Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting two or more counts of 303 - Sabotage, or the death of a crewmember or cyborg.&lt;br /&gt;
|-&lt;br /&gt;
!407&lt;br /&gt;
|&#039;&#039;&#039;Grand Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of grand contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!408&lt;br /&gt;
|&#039;&#039;&#039;Evidence Tampering&#039;&#039;&#039;&lt;br /&gt;
|To either take from the evidence storages in security, or to destroy, relocate, or frame another crew member using evidence implicated in a crime.&lt;br /&gt;
|-&lt;br /&gt;
!409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-3 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!410&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|The theft of items, with or without force, worth 1000-4999 credits; or the theft of secure station equipment, such as the hand teleporter, armory weapons, confidential papers (in the vault), the captain&#039;s spare ID, head of staff IDs, and any equipment inside a head of staff&#039;s locker not otherwise acquirable elsewhere.&lt;br /&gt;
|-&lt;br /&gt;
!411&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
|To take funds for personal gain or use from a departmental budget, the vault, or to sell station materials in summary excess of 5,000 credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exceptional Crimes ===&lt;br /&gt;
----All of these crimes are punishable by exile, permanent imprisonment, implantation, or cyborgification.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:dimgray;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: black; color:white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 501	&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| The malicious, premeditated end of life or service of a crewmember or silicon, either through objective, desire or directive.&lt;br /&gt;
|-&lt;br /&gt;
! 502&lt;br /&gt;
|&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;&lt;br /&gt;
| To, through deception, attempt to subvert the control of the station in a manner that disrupts the rule of law. For example, a criminal being the cause of a red security level, or the unauthorized change of the laws of the on-station AI to laws that serve the individual doing so, or result in the AI becoming dangerous to life.&lt;br /&gt;
|-&lt;br /&gt;
!503&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|The detonation of an explosive or chemical weapon that significantly disrupts station-wide atmospherics or causes injury to three or more crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
! 504&lt;br /&gt;
|&#039;&#039;&#039;Civil Service Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful order issued by a Terran Marshall or Private Security Company contracted by Nanotrasen; or disobeying the lawful orders of a Nanotrasen Representative assigned as a mediator.&lt;br /&gt;
|-&lt;br /&gt;
!505&lt;br /&gt;
|&#039;&#039;&#039;Escaping Permabrig&#039;&#039;&#039;&lt;br /&gt;
|To escape, either through force or deception, from permanent imprisonment.&lt;br /&gt;
|-&lt;br /&gt;
!506&lt;br /&gt;
|&#039;&#039;&#039;Gross Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting 403 - Grand Sabotage, or two or more deaths of crewmembers or cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
!507&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of exceptional contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!508&lt;br /&gt;
|&#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
|The act of attempting to steal Nanotrasen secrets, research. Or information regarding space station construction, valuable research practices. Or otherwise any vital information pertaining to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
!509&lt;br /&gt;
|&#039;&#039;&#039;CC Trespass&#039;&#039;&#039;&lt;br /&gt;
|To trespass on Central Command naval, transport, or emergency ships, including the Emergency Response Team ship. Typically charged at the request of Central Command or Emergency Response Team members.&lt;br /&gt;
|-&lt;br /&gt;
!510&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal items from Nanotrasen officers or dignitaries, including members of ERT and equipment issued thereof; or the theft of items, with or without force, worth 5000 credits or more.&lt;br /&gt;
|-&lt;br /&gt;
!511&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|To abuse power, position, or trust in a manner that results in the monetary gain of 5000 credits, a promotion in rank, role, or duty, or to show willful ignorance of criminal wrongdoing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
----All of these crimes can result in Execution or Permabrig.&lt;br /&gt;
* Authorization from Central Command is not needed for execution for any Capital crimes.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffffff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #dee7e5; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 601	&lt;br /&gt;
|Multiple Homicide&lt;br /&gt;
| Three or more (3+) end of life(s) or services of crewmembers or silicons, either through objective, desire or directive; with or without premeditation. This extends to having others commit actions on your behalf.&lt;br /&gt;
|-&lt;br /&gt;
! 602&lt;br /&gt;
|Bioterrorism&lt;br /&gt;
| To release a biological agent, weapon, or lifeform against the station, including all bioweapons, diseases, xenomorphs, and kudzu.&lt;br /&gt;
|-&lt;br /&gt;
!603&lt;br /&gt;
|Destruction of Station&lt;br /&gt;
|To create either a disease, biological hazard or atmospheric disruption to the point that life on station is no longer comfortably sustainable or viable.&lt;br /&gt;
|-&lt;br /&gt;
! 604&lt;br /&gt;
|Mutiny&lt;br /&gt;
| To attempt to overthrow the current Captain or Command team as a whole.&lt;br /&gt;
|-&lt;br /&gt;
!605&lt;br /&gt;
|Facilitating Escapes&lt;br /&gt;
|To facilitate the escape of two or more prisoners currently permanently imprisoned.&lt;br /&gt;
|-&lt;br /&gt;
!606&lt;br /&gt;
|Unsanctioned Execution&lt;br /&gt;
|To execute a crew member or silicon with no proper cause, or without due reason. This does not apply to field executions.&lt;br /&gt;
|-&lt;br /&gt;
!607&lt;br /&gt;
|Hostile Enemy of The Corporation&lt;br /&gt;
|To be a member of the Wizard Federation, a Xenomorph, a Changeling, a Nuclear Operative, a heretic, a Voidwalker, a feral spider, a space dragon, or a cult leader, acting in a hostile manner toward Nanotrasen, its crew, or its assets.&lt;br /&gt;
Nuclear Operatives are automatically considered hostile.&lt;br /&gt;
Non-hostile Enemies of The Corporation are a civil matter and they should be asked politely to leave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special crimes ===&lt;br /&gt;
----The following crimes are the only crimes that may be charged &#039;&#039;&#039;on top of&#039;&#039;&#039; any other sentence or charge a criminal is experiencing. This means a person can be both demoted and temporarily brigged, or they may be charged for a higher code punishment than they were originally due. &lt;br /&gt;
&lt;br /&gt;
Not all crimes are eligible for all punishments noted in the quick table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #56c3c4;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #1c97bd; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
! S01&lt;br /&gt;
|&#039;&#039;&#039;Malpractice&#039;&#039;&#039;&lt;br /&gt;
| To improperly perform the duties prescribed by one&#039;s job in a manner that constitutes the violation of a crime.&lt;br /&gt;
|For example, an engineer having their emitters bounce through the halls to power the supermatter may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S02	&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To exert an excess level of force for the threat faced, including assaulting restrained or incapacitated individuals.&lt;br /&gt;
|The criminal may either be demoted, or charged for assault or manslaughter, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S03&lt;br /&gt;
|&#039;&#039;&#039;Abusing Authority&#039;&#039;&#039;&lt;br /&gt;
| To use the authority granted in a position of power in order to give illegal commands or perform improper procedures, either negligently or with malintent.&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S04&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
| To conspire to commit a crime, but unsuccessfully do so, or to plan but fail to enact said plan, a crime.&lt;br /&gt;
|The criminal may be either demoted, or charged for the crime they conspired to commit and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S05&lt;br /&gt;
|&#039;&#039;&#039;Corporate Disobedience&#039;&#039;&#039;&lt;br /&gt;
| To disobey the order of a Central Command Intern, Official, or Dignitary.&lt;br /&gt;
|Punishment at the will of the Central Command Intern, Official, or Dignitary.&lt;br /&gt;
&#039;&#039;&#039;Demotion, Permabrig, or Code Punishment eligible.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S06&lt;br /&gt;
|&#039;&#039;&#039;Incompetence&#039;&#039;&#039;&lt;br /&gt;
|To fail to perform the basic duties of one&#039;s role, or to perform the duties of one&#039;s role in a manner that constitutes 206 - Negligence (including 406, 506).&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S07&lt;br /&gt;
|&#039;&#039;&#039;Contraband Usage&#039;&#039;&#039;&lt;br /&gt;
|To make use of prohibited items or assets for combat, technical, medical, or personal use.&lt;br /&gt;
|The criminal may either be demoted, or charged for any other relevant crimes and may be administered the punishments thereof if above the original contraband charge.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S08&lt;br /&gt;
|&#039;&#039;&#039;Complaint Retaliation&#039;&#039;&#039;&lt;br /&gt;
|To use the power given to an authority, or to act in a hostile or exclusionary manner toward a person who had made a complaint about oneself.&lt;br /&gt;
|&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S09&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
|To abandon one&#039;s duties to perform either recreational activities or the duties of another station role. This can include activities of the flesh.&lt;br /&gt;
|The criminal may either be demoted, or charged for negligence or improper procedures, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S10&lt;br /&gt;
|&#039;&#039;&#039;Favoritism&#039;&#039;&#039;&lt;br /&gt;
|To sway from established procedure and fair judgement due to specific positive or negative relationships with the parties involved.&lt;br /&gt;
|The criminal may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!S11&lt;br /&gt;
|&#039;&#039;&#039;Accepting a Bribe&#039;&#039;&#039;&lt;br /&gt;
|To accept a monetary bribe, material bribe, or bribe of the flesh to either not perform one&#039;s duties, improperly perform one&#039;s duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|For example, a security officer accepting a criminal&#039;s 500 credit bribe to release the criminal early. They may be either demoted, or charged for Corruption and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;High Security Areas&amp;quot; and Trespassing ====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a list of areas considered high security, and the corresponding crime that they constitute.&lt;br /&gt;
&lt;br /&gt;
Trespassing is constituted as an individual entering into, or existing inside &amp;quot;Any area (on-station) of which the trespassee does not have permission from a relevant party (with ID access) or ID access to enter; or has been requested to leave and does not work in the department they have been requested to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It should be noted that ID access is not always permission. Abusing RETA access or abusing other forms of emergency access (such as a paramedic walking into cargo) can lead to accesses being &#039;&#039;&#039;revoked&#039;&#039;&#039;, but should not necessarily constitute a crime. All members of a department have a right to ask anyone not a member of the department being accessed to leave, even if the person is a head of staff. If the Research Director is trespassing into engineering, they must leave when asked, or may be found guilty of trespassing; or may be found guilty of trespassing if they lacked access to the area in question in the first place.&lt;br /&gt;
&lt;br /&gt;
In circumstances where &amp;quot;permission&amp;quot; to enter an area conflicts, accept the highest ranking member&#039;s opinion, or the most pertinent member&#039;s opinion. For example, a roboticist would have higher authority on who enters robotics than a scientist, but the RD has authority over access to the entire science department.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #da8773;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #c45c42; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Space Law Designation&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Trespass Classification&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Applicable Areas&lt;br /&gt;
|-&lt;br /&gt;
! 209&lt;br /&gt;
|&#039;&#039;&#039;Trespassing / Class I&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All&#039;&#039;&#039; areas in medical, cargo, security, science, and service, excluding areas otherwise covered by other trespassing charges; The Bridge.&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; areas in engineering, excluding areas otherwise covered by other trespassing charges. The supermatter &#039;&#039;&#039;room&#039;&#039;&#039; is distinct from the supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! 309	&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass / Class II&#039;&#039;&#039;&lt;br /&gt;
| The Head of Security&#039;s Office; the Head of Personnel&#039;s Office; the Research Director&#039;s Office; the Chief Medical Officer&#039;s Office; the Quartermaster&#039;s Office; The Chief Engineer&#039;s Office; the Warden&#039;s Office; The Blueshield&#039;s Office; The Nanotrasen Consultant&#039;s Office/The Nanotrasen Crew Trainer&#039;s Office; The Supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;; EVA Storage; The Gravity Generator Room/Foyer; Permabrig&lt;br /&gt;
|-&lt;br /&gt;
! 409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass / Class III&#039;&#039;&#039;&lt;br /&gt;
| The Armory; the Captain&#039;s Office; the Vault; the AI satellite; Telecommunications.&lt;br /&gt;
|-&lt;br /&gt;
! 509&lt;br /&gt;
|&#039;&#039;&#039;CentCom Trespass / Class IV&#039;&#039;&#039;&lt;br /&gt;
| The ERT Shuttle; the TerraGov Waystation; Central Command; the Central Command whiteship and other naval bodies without explicit permission from a person with the authority to grant access.&lt;br /&gt;
|}&lt;br /&gt;
==== Contraband as a whole ====&lt;br /&gt;
----Contraband can fall under many different categories and types. The following are the major types and classifications for common contraband. If you are unsure, request clarification from Central Command. Any contraband that is found on a search should be confiscated and stored away in the evidence storage of the security wing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Type&lt;br /&gt;
!Contraband Level&lt;br /&gt;
!Notes and Examples&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored unauthorized clothing&lt;br /&gt;
|Departmental&lt;br /&gt;
|None&lt;br /&gt;
|Any clothing (jumpsuit, overwear, boots, gloves) not permitted or belonging to the possessor&#039;s department. For example, an assistant with a security officer&#039;s jumpsuit.&lt;br /&gt;
&#039;&#039;&#039;Confiscate only - do not arrest or issue fines. Where a jumpsuit or jumpskirt is confiscated, you must issue a replacement authorized garment.&#039;&#039;&#039; This &#039;&#039;&#039;excludes&#039;&#039;&#039; all HUDs (Medical, Engineering, Chemistry, Science) &#039;&#039;&#039;except&#039;&#039;&#039; security HUDs, weapon permit HUDs, and any other HUDs that integrate anti-flash technology, which require a weapon permit or appropriate departmental access to possess.&lt;br /&gt;
|-&lt;br /&gt;
|Jaws of Life&lt;br /&gt;
|Engineering/EMT Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Permission may be received from the Chief Engineer or their interim (Captain, Acting Captain) to carry this as non-approved personnel.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Paraphenalia&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Posters, Banners, Balloons; anything that promotes the Syndicate over Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
|Type III+ Ballistic/Kinetic or Energy/Laser Armor&lt;br /&gt;
|Weapon Permit, Security Only, Command Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Armor that has a rating of III or higher against ballistic or kinetic weaponry (not including melee, including security equipment). Armor typically restricted for usage by non-security personnel may be used during red alert.&lt;br /&gt;
The weapon permit means that crewmembers may wear and possess level 3 or below armor, unless where the armor possessed would require a crime to acquire (such as an armored head of staff coat).&lt;br /&gt;
&lt;br /&gt;
Miners, or persons mining, may possess any level of armor. If the armor is utilized in a crime, only then may it be confiscated, but it should typically be returned to the cargo department for other use, in order to not waste Nanotrasen resources.&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would not typically constitute contraband (&#039;&#039;&#039;BELOW&#039;&#039;&#039; Level III Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Narcotics&lt;br /&gt;
|Controlled Substances&lt;br /&gt;
|Minor&lt;br /&gt;
|Chemicals that act as a stimulant or whose &#039;&#039;&#039;sole purpose&#039;&#039;&#039; is recreational use (i.e., cocaine, crack, methamphetamine, stimulants, fentanyl, space drugs). &#039;&#039;&#039;Weed&#039;&#039;&#039; is legal. &lt;br /&gt;
Substances with both a medicinal and recreational use may be permitted with a prescription or permission from a member of Medical (i.e., morphine, psicodeine, &#039;&#039;muscle&#039;&#039; stimulants). The Chief Medical Officer has final say on prescriptions and authorized narcotic substances.&lt;br /&gt;
&lt;br /&gt;
Medicines are authorized equipment for all crew (i.e., libital). Toxic chemicals should instead be punished as &amp;quot;Harmful Substances&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Harmful Substances&lt;br /&gt;
|Toxic Substances&lt;br /&gt;
|Moderate&lt;br /&gt;
|Chemicals that are harmful in nature and are considered toxic to &#039;&#039;&#039;most&#039;&#039;&#039; or &#039;&#039;&#039;all&#039;&#039;&#039; carbon individuals. Chemicals that are potentially toxic are exempted (such as chemicals only toxic to specific races).  The Research Director has final say on authorized harmful substances for members of research. The Chief Medical Officer has final say on authorized harmful substances for members of Medical. &lt;br /&gt;
Exemptions can be made for chemists and members of R&amp;amp;D only if permitted by the relevant member of command. For example: Toxin, heparin, lexorin, zombie powder, carpotoxin.&lt;br /&gt;
&lt;br /&gt;
Romerol should be punished under Space Law 512 (Bioterrorism). &lt;br /&gt;
Alcoholic beverages are &#039;&#039;&#039;not&#039;&#039;&#039; included as a harmful or toxic substance, even if they have the potential to be lethal. If the bartender kills people with drinks that they serve (so long as they are following established recipes), this should be punished under manslaughter or negligence laws.&lt;br /&gt;
&lt;br /&gt;
Individuals with &#039;&#039;&#039;unique biology&#039;&#039;&#039; (slime, plasmamen) are given exemptions to suit their needs. For example, slimes may possess chemicals that induce toxin damage in non-slime carbon individuals. &lt;br /&gt;
|-&lt;br /&gt;
|Incapacitating firearms&lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Any weapon that is able to disable or impair another being via non-lethal means (disablers, pepperball pistol. The Warden&#039;s disabler shotgun is instead considered a specialized command asset).&lt;br /&gt;
|-&lt;br /&gt;
|Standard Combat Implants&lt;br /&gt;
|Weapon, Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Combat implants (Reviver, CNS rebooter/jumpstarter, mantis blade, anti-drop, razor claws) are considered contraband for security if implanted below Amber alert, and must be removed if this was done. If an implant was implanted on amber alert or above, it may remain for the rest of the shift; however, you can still be ordered to have implants removed by the Head of Security or Captain. &lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039; may only utilize combat implants on red alert or higher, or with permission from the Head of Security or Captain. It is self-antagging to needlessly implant yourself as a roboticist with combat implants.&lt;br /&gt;
|-&lt;br /&gt;
|Stun Batons / Stunprods&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Including the detective&#039;s &amp;quot;police baton&amp;quot;, bokken, and any hand-crafted batons capable of stunning.&lt;br /&gt;
|-&lt;br /&gt;
|General Security Equipment&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Bola, telescopic shields, riot shields, gorilla/guerrilla gloves, retrieval (tackle) gloves, etc.; any equipment available from the Armadyne Peacekeeper Equipment Vendor, a security locker (Officer&#039;s, Warden&#039;s, Head of Security&#039;s, etc.), or offensive equipment printed from the security lathe.&lt;br /&gt;
&lt;br /&gt;
This excludes HUDs, flashes, pepperspray, and seclights which are free to possess. &lt;br /&gt;
|-&lt;br /&gt;
|Firearms &lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|The weapon permit means that non-security personnel may carry any firearm, subject to any imposed restrictions. &lt;br /&gt;
Exceptions to this are roles that spawn with a firearm (such as the bartender), who do not need to obtain a weapon permit. &lt;br /&gt;
|-&lt;br /&gt;
|Anti-Personnel Explosives/Devices&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|Weapon&lt;br /&gt;
|Major&lt;br /&gt;
|Hellfoams, fragmentation grenades, ion grenades, incendiary grenades, molotovs, gluon grenades, landmines, or hand-made grenades.&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;The only anti-personnel device punishable under this contraband stipulation is the bear trap or reverse bear trap. Members of the &#039;&#039;&#039;service&#039;&#039;&#039; department are permitted to obtain and possess bear traps.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Reference Material&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Literature, iconography, or otherwise media sourced from non-Nanotransen-approved religions.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Instruments&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Non-offensive magically-enriched articles related to non-Nanotransen-approved religions. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Major&lt;br /&gt;
|Syndicate-sourced or produced implants that are not intended for combat use. (illegal toolset implants, storage implants, radio/uplink implants)&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Subversive Equipment&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment that has the capability to intrude or disrupt Nanotrasen systems. (Cryptographic Sequencers, AI Detectors, SyndEye, EMP flashlight, radio jammer)&lt;br /&gt;
|-&lt;br /&gt;
|High-Explosives / WMDs&lt;br /&gt;
|Weapon, Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|The ONLY exception permitted is TTVs limited to Research, or Red Alert situations where they are absolutely necessary (Blob). WMDs include air freezing/burning and radiation.&lt;br /&gt;
|-&lt;br /&gt;
|Specialized Command Assets&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment specific to members of command, such as MODsuits, special weapons (X01, X02, antique laser gun, the Warden&#039;s disabler shotgun), etc.&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Law Boards&lt;br /&gt;
|Command, Robotics Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Boards used to reprogram the laws of silicons (AI, cyborgs).&lt;br /&gt;
|-&lt;br /&gt;
|Occult Weaponry&lt;br /&gt;
|Occult, Weapon&lt;br /&gt;
|Grand&lt;br /&gt;
|Magically-enriched articles that are able to be used in an offensive manner. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implements (&#039;&#039;&#039;non&#039;&#039;&#039;-implants, &#039;&#039;&#039;non&#039;&#039;&#039;-electronic subversive equipment)&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Syndicate-sourced or syndicate-produced including, but not exclusive to: MODsuit modules (chamelon module, anti-slip module, shock-absorber module, plate compression module), GLA Brand Mail Counterfeit Devices, chameleon projectors, agent cards (except where Nanotrasen issued, such as the detective&#039;s ID card), Thermal Imaging Glasses, hypnotic flashes, power sinks.&lt;br /&gt;
|-&lt;br /&gt;
|The Captain&#039;s Spare Access ID&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|You&#039;d better be a member of command.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Weaponry&lt;br /&gt;
|Syndicate, Weapon&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced firearms or melee weaponry; or implements used for combat (shields). This includes, but is not limited to: energy swords (include dual variant, &#039;&#039;&#039;unless&#039;&#039;&#039; Nanotrasen-manufactured), the Bulldog Shotgun, the Ansem pistol, the &#039;&#039;&#039;Makarov&#039;&#039;&#039; pistol, the C-20r Submachine gun, the &amp;quot;Badass Revolver&amp;quot;, the M-90gl Carbine, the L6 Squad machine gun, the Anti-Material Sniper Rifle, the Abielle Smart SMG.&lt;br /&gt;
|-&lt;br /&gt;
|Psychologically Subversive Equipment&lt;br /&gt;
|Syndicate, Occult&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Articles with which to subvert an employee&#039;s loyalty to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
|Armored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would typically constitute contraband (Level III+ Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Combat Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced implants that aid in combat. (freedom implant, &#039;&#039;&#039;energy&#039;&#039;&#039; armblade implant, micro or macro explosive implants, deniability implants, implanted arm-mounted weaponry)&lt;br /&gt;
|-&lt;br /&gt;
|The Nuclear Authentication Disk&lt;br /&gt;
|Command Only&lt;br /&gt;
|Exceptional&lt;br /&gt;
|You&#039;d better be the Captain.&lt;br /&gt;
|}&lt;br /&gt;
== Implant Classification == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #85dbff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #2bbdfb; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Implant Type&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Implants&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Civilian&#039;&#039;&#039;&lt;br /&gt;
|All cybernetic limbs; botany arm implant; janitor arm implant; lighter arm implant; CNS skillchip connector implant; civilian HUD implant; diagnostic HUD implant; empathic sensor implant; night vision eyes; thrusters set implant; deathrattle implant; breathing tube implant; internal medical analyzer; nutrient pump implant (and variants); civilian HUD implant; medical HUD implant; tracking implant; all tier 1, 2, and 3 cybernetic organs &#039;&#039;&#039;excluding&#039;&#039;&#039; the volume-adjusting cybernetic ears (and variants); toolset arm implant (and all variants)&lt;br /&gt;
|May be possessed freely, regardless of alert. Permission is not necessary to possess. Members of command may revoke implants from members of their respective departments at-will. The Head of Security and Captain may revoke implants from any crew member at-will.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|strong-arm implant; surgical toolset implant (and variants); herculean gravitronic spinal implant&lt;br /&gt;
|Free to possess for medical staff and roboticists only. Other crew must receive permission from the Chief Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
!Security/Command&lt;br /&gt;
|Security HUD implant; mindshield implant; exile implant; chemical implant.&lt;br /&gt;
|Implants not necessarily combat implants, but are restricted to members of security or command (free to possess on any alert). Crew must receive permission from the Captain or Head of Security to possess‡.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
|Volume-adjusting cybernetic ears; anti-drop implant; reviver implant*; CNS jumpstarter implant; CNS rebooter implant; mantis blade implant; photon projector implant; voltaic cybernetic combat heart; strong-arm implant.&lt;br /&gt;
|May be possessed by members of security on amber alert†. May only be possessed by crew on red alert.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Miners may make use of the reviver implant on any alert.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
|Energy mantis blade implant; micro-bomb implant; macro-bomb implant; storage implant; tactical deniability implant; x-ray eyes implant (and variants); thermal eyes implant (and variants); freedom implant; syndicate radio implant; syndicate uplink implant; stealth implant. &lt;br /&gt;
|May only be used on red alert. Considered contraband (see contraband rules/laws for specific type of contraband)‡‡. &lt;br /&gt;
|}&lt;br /&gt;
Duplicate entries indicate special permission to possess.&lt;br /&gt;
&lt;br /&gt;
† May be possessed by the Blueshield also. When amber is reached once, security may keep these implants for the remainder of the shift. Crewmembers can be asked to remove implants when the alert lowers from red alert.&lt;br /&gt;
&lt;br /&gt;
‡ Exile and chemical implants are not recommended to be used by members of command or security, and instead it is recommended that they are saved for implanting into others.&lt;br /&gt;
&lt;br /&gt;
‡‡ Not exhaustive an exhaustive list. All syndicate implants apply.&lt;br /&gt;
&lt;br /&gt;
== Security Cyborgs ==&lt;br /&gt;
&lt;br /&gt;
Security cyborgs are in a unique spot, and they are programmed as such. Security cyborgs are not beholden to space law, but &#039;&#039;&#039;enforce&#039;&#039;&#039; space law to all other crew, including fellow officers. Security cyborgs &#039;&#039;&#039;should&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Stay in brig, but may patrol with other officers; unless the alert is amber or higher, where security cyborgs may patrol.&lt;br /&gt;
* Enforce space law equally to all crew.&lt;br /&gt;
* Use their words to attempt to get criminals to surrender while being ready to defend themselves and other crew.&lt;br /&gt;
&lt;br /&gt;
Security cyborgs should &#039;&#039;&#039;not&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Kill people unless doing so would save another life&lt;br /&gt;
** You are expected to be exceptionally conservative about lethal force, and you should generally operate as if you&#039;re on safeguard until things get lethal themselves.&lt;br /&gt;
* Enforce the Standard Operating Procedures (as this isn&#039;t security&#039;s job either)&lt;br /&gt;
* Use their unique functionality to skirt traditional [[Silicon Policy|silicon rules]].&lt;br /&gt;
* Report malfunctioning AI or cyborgs unless they are breaking space law or harming crew.&lt;br /&gt;
** You are to remain uninvolved in this situation for as long as you can.&lt;br /&gt;
* Resort to violence immediately upon attempting to capture a criminal. &lt;br /&gt;
&lt;br /&gt;
== Criminal Guidelines ==&lt;br /&gt;
&lt;br /&gt;
These guidelines exist to explain the relationship between the in-game rules and space law, so players can better understand what kinds of crime, criminal characters, etcetera, can safely be attempted without getting into any OOC trouble. With that said, these are NOT rules, they have NO weight on the decisions made by staff, and these do NOT overwrite any part of the in-game rules; attempting to quote ANY of these guidelines when a staff member is speaking with you will not help your case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-character motives versus out-of-character motives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When committing any kind of crime, there are two possible reasons behind why your character would do such a thing; an in-character goal or motive, or an out-of-character goal or motive. In-character motives are, typically, more roleplay-oriented, or directly relate to the circumstances in the current shift; on the flipside, an out-of-character motive is a goal that does not relate to the character you are playing, and instead comes from your own, personal goals. &lt;br /&gt;
&lt;br /&gt;
Out-of-character motives do not improve or foster roleplay in any way, so they are not tolerated by the rules nor staff. Examples of out-of-character motives include, but are not limited to; wanting to &#039;give security something to do&#039;, wanting to steal specific, powerful items for personal gain, being motivated by out of character information (such as information gained while ghosting), etcetera. Simply put, committing crime isn&#039;t an issue, but powergaming, metagaming, etcetera, IS, and will result in OOC punishment; crime, criminal characters, etcetera, can easily lead to meaningful roleplay if done right!&lt;br /&gt;
&lt;br /&gt;
As such, you should not attempt to justify your character&#039;s in-character actions with your own, out of character goals. Obviously, you may create a criminal character due to your own interests and enjoyment, however, you should still give said character proper, in-character justification for their actions as well; simply put, you must have an in-character reason WHY your character would do such a thing to begin with. For example, perhaps your character is some sort of thief, whom sells stolen goods for some extra cash in maintenance- Or, maybe your character has turned to vandalism in protest of Nanotrasen&#039;s greedy, capitalistic policies, etcetera. Giving your character a good, in-character REASON to commit crime gives you a gimmick to roleplay with, and it offers an engaging opportunity for roleplay between your character and other crewmembers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round disruptions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any activities that negatively impact a large number of other players, or severely impacts a small group of players, violates rule two. As such, it is important to make sure your crimes do not ruin the round for other players in the process of committing them! Generally, your crimes should not lead to a very, very lengthy manhunt, they should not cause areas to become uninhabitable, nor should people die because of your character&#039;s actions. Furthermore, rule four protects ERP, and requires unrelated individuals to get LOOC permission before intervening; as such, your actions should avoid interrupting people who are clearly, actively roleplaying. The IMPACT your crimes have on the round will greatly impact whether or not you are punished by staff for your actions; for example, vandalizing a security checkpoint in protest of Nanotrasen likely will not result in staff intervention, but breaking into the vault or armory definitely will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first thing to do when committing a crime, or making a criminal character, is to accept that you WILL be arrested; obviously, you are not expected to turn yourself in after every crime, however, leading security on an excessively long manhunt will result in staff intervention. As such, attempting to EXTENSIVELY flee, or otherwise &#039;beat&#039; security, generally will not go well, and likely violates the rules. Instead, your character&#039;s inevitable arrest should be seen as a chance to start an interaction with security themselves. After all, the arrest procedures (listed further above) REQUIRES security officers to request compliance from the suspect before using force; this gives you the perfect opportunity to interact with the security members present, as they should not turn to their weapons until your character either refuses to come willingly OR attempts to flee!&lt;br /&gt;
&lt;br /&gt;
Better yet, your patience may even be rewarded; if the security officer fails to follow proper arrest procedures, they themselves will likely be arrested. Of course, you may still attempt to flee if that is what your character would logically do, however, you do not have to flee from the START; if you give the officer a chance to speak, you may get an enjoyable interaction out of the whole ordeal!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Standard Operating Procedure]]&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=22759</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=22759"/>
		<updated>2026-05-02T09:12:44Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Contraband as a whole */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
{{Heading Structure|Abackcolour=#d95588|Atitle=Looking for the [[Standard Operating Procedure]]?|Atext=This page contains in-character laws, and is used by both staff and players for reference. It&#039;s important to read if you wish to be an antagonist, member of command, or a member of security.}}&lt;br /&gt;
&lt;br /&gt;
Space law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their space stations. It applies to all NT employees, authorized visitors, and generally anyone that is legally aboard the station. These individuals are both protected by, and expected to follow, space law. Any individuals that board the station with hostile intent are not protected by space law. Central Command can authorize pardons for any named or unnamed crimes as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Interpretation of the law [[file:documents.png|32px]] ==&lt;br /&gt;
A rough understanding of space law is important in order to ensure workplace productivity for Nanotrasen employees, and to prevent any accidental crimes from being committed without one&#039;s knowledge. Furthermore, more in-depth knowledge of space law is recommended, if not required for intensive positions such as captain, head of personnel, warden, head of security, security officer, and lawyer.&lt;br /&gt;
 &lt;br /&gt;
For certain crimes, the intention of the accused is important. The difference between murder and manslaughter can be hard to ascertain. When in doubt, you should default to the lesser crime.&lt;br /&gt;
 &lt;br /&gt;
Charging someone with &#039;&#039;&#039;multiple counts&#039;&#039;&#039; of the very same crime is completely disallowed; even if someone steals every toolbox on the station, you may only charge them with one count of minor theft.&lt;br /&gt;
&lt;br /&gt;
Knowingly aiding a criminal is aiding and abetting. Offenders are to be charged with the same sentence as the person they helped, with a minimum charge of at least five minutes.&lt;br /&gt;
&lt;br /&gt;
== Crime stacking ==&lt;br /&gt;
&lt;br /&gt;
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:&lt;br /&gt;
&lt;br /&gt;
Criminals with crimes of the same tier (eg, 403 and 406) should be charged with the most relevant, single crime to the actions they committed.&lt;br /&gt;
&lt;br /&gt;
If a person commits the same crime three or more times, they may be charged one tier up from their current crime. For example, three counts of 307 leads to 407. Space Law is laid out in such a way that this typically makes a great deal of sense.&lt;br /&gt;
&lt;br /&gt;
If a person commits crimes of the same severity five or more times, they be charged one tier up from the most relevant of their current crimes. For example, two counts of 105, two counts of 108, and one count of 109 could be charged as 205 or 206.&lt;br /&gt;
&lt;br /&gt;
== Arrest and brig procedures [[file:handcuffs.png|32px]] ==&lt;br /&gt;
Now found [[Standard Operating Procedure#1. Security|here]], in the standard operating procedure. Members of Security and Command are advised to review this.&lt;br /&gt;
&lt;br /&gt;
There are some special precautions to be noted here for quick and easy reference:&lt;br /&gt;
&lt;br /&gt;
* Ask Plasmamen prisoners where their internals tank is located. &#039;&#039;&#039;Do not remove this tank, as it will kill them.&#039;&#039;&#039; In such a case where their clothes have to be changed, &#039;&#039;&#039;expedience is mandatory.&#039;&#039;&#039; The same applies for species that do not breathe standard air mixes, such as Vox, or crew members with exotic or unique respiration.&lt;br /&gt;
* All contraband is to be confiscated and placed in evidence storage, including tools used in a crime. These items are &#039;&#039;&#039;not&#039;&#039;&#039; to be returned afterwards.&lt;br /&gt;
* Make routine checks on the permabrig, solitary and labor camp areas if they happen to be occupied; this is especially important for the warden.&lt;br /&gt;
&lt;br /&gt;
== Legal representation and trials [[file:gavel.png|32px]]==&lt;br /&gt;
While prisoners are permitted to seek legal representation, s&#039;&#039;&#039;ecurity is under no obligation to provide or allow it for crimes that do not warrant specifically permanent confinement or execution.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Lawyers exist to serve as a guiding hand and voice of reason within the sentencing process; however, lawyers have &#039;&#039;&#039;zero&#039;&#039;&#039; authority over the brig, security personnel, prisoners, or sentencing, and any attempt to throw their weight around may be ignored. &lt;br /&gt;
 &lt;br /&gt;
Prisoners have a right to a trial for cases of permabrig or execution, but this is subject to the availability of willing counsel and approval by the Captain, Nanotrasen Representative, or Head of Personnel.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Disruptive lawyer&#039;&#039;&#039; - If the lawyer is asked to leave the brig by the head of security, warden or captain, they must do so, and cannot return until one of those people allow it. If they return without permission, or are otherwise disruptive, they may be charged with the appropriate crimes.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Sentencing Conflicts&#039;&#039;&#039; - In instances where a conflict of opinion arises over the sentence of a prisoner, the chain of command should be followed, with additional respect to security ranks: &lt;br /&gt;
&lt;br /&gt;
Captain -&amp;gt; Head of Security -&amp;gt; Warden -&amp;gt; Security Officers, Detective, Brig Medics&lt;br /&gt;
== Use of deadly force [[File:Energy Carbine.png]]==&lt;br /&gt;
&lt;br /&gt;
As a member of the station&#039;s security force, you are one of the best armed and protected people on the station and are equipped with the latest in non-lethal weaponry.&lt;br /&gt;
 &lt;br /&gt;
Situations that warrant the use of deadly force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools, which are often many times more effective than lethal options when it comes to defusing a situation. In general, if it is possible to capture personnel non-lethally, you should. If you do not, expect to justify yourself to command to not get fired and to staff to not be punished.&lt;br /&gt;
 &lt;br /&gt;
There are however certain circumstances where deadly force is permissible and usually granted when someone is &#039;&#039;&#039;hostile&#039;&#039;&#039; (attacking crew without reason):&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #6FD15C;&amp;quot; | Non-EoCs / petty criminals&lt;br /&gt;
|- style=&amp;quot;background-color: #B4FFA5;&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Lethal force should never be used against a target that is not an EoC or is not set to execute/kill on sight via lawful order. If they end up dead, the person in question has to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #EAD672;&amp;quot; | Lethals authorized - post-combat treatment/revival required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun weapons, lethal weaponry, stolen security weapons/equipment (not clothing) etc.)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
|&#039;&#039;&#039;Enhanced individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, implants, bio-chips, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Escape, escape attempts &amp;amp; in-cell vandalism ==&lt;br /&gt;
Remember: As non-antagonist, you must ahelp to escape cells or permabrig.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Escape&#039;&#039;&#039; is defined as leaving the area they&#039;re confined to, without permission from security; breaking internal windows, without leaving the space they are confined to, does not count. E.g. : temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attempted escape&#039;&#039;&#039; is defined as attempting to break the barriers that keep the prisoner contained (e.g. : cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset at the discretion of security. Permanent prisoners guilty of this should be moved to isolation temporarily. If permanent prisoners attempt escape, contact Central Command with a full report on the incident.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vandalizing their cell&#039;&#039;&#039; is defined as breaking things in their environment in a way that does not help them escape. In cases of vandalism from a permanent prisoner you should isolate them temporarily, or remove privileges such as, jukebox, PDA, etc... If it escalates further, put the prisoner in a straitjacket.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Temporary prisoners who escape&#039;&#039;&#039; are to be re-brigged for the full timer they had before, plus an additional 5 minutes.&lt;br /&gt;
&lt;br /&gt;
== Space law [[File:SpaceLaw.png]] ==&lt;br /&gt;
Keep in mind Crimes with low amounts of time can always be fined rather than jailed as well; you are encouraged to roleplay things out and make them fun for both the officer &#039;&#039;&#039;and&#039;&#039;&#039; the criminal.&lt;br /&gt;
&lt;br /&gt;
{{Template:CrimeCodeTable}} &amp;lt;!-- This template is protected. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
Some modifiers have special clauses and conditions that should be fulfilled. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #B4FFA5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 245px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Situation {{anchor|Aiding and Abetting}}&lt;br /&gt;
| style=&amp;quot;width: 210px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|Modifier&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Central Command Directive&#039;&#039;&#039;&lt;br /&gt;
| To be issued a directive pertaining to a criminal&#039;s sentence, charge, or status.&lt;br /&gt;
|Modified or charged per executive directive.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Head (HTH)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 against a Head of Staff.&lt;br /&gt;
|Eligible for all 4XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Captain (HTC)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 or 401 against the Captain.&lt;br /&gt;
|Eligible for all 5XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Cooperation with Security&#039;&#039;&#039;&lt;br /&gt;
| To cooperate through wilful surrender, admittance of crimes, or any otherwise lack of resistance upon arrest with security. Only applicable to crimes with brig timers, fines, or labour point thresholds (1XX-4XX).&lt;br /&gt;
|25-75% reduction at the arresting officer&#039;s discretion.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Hostile Brainwashing&#039;&#039;&#039;&lt;br /&gt;
| To have been brainwashed by a foreign hostile agent, including hypnosis, drugging, or immaterial coercion.&lt;br /&gt;
|Deconversion and release.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Medical Attention&#039;&#039;&#039;&lt;br /&gt;
|To require the need of medical attention while imprisoned.&lt;br /&gt;
|Running timer.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Parole&#039;&#039;&#039;&lt;br /&gt;
|To be released from permanent imprisonment as a parolee.&lt;br /&gt;
|Paroled until sentence expires.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Alternative Punishment&#039;&#039;&#039;&lt;br /&gt;
|To offer a prisoner a punishment alternative to the prescribed list of punishments. This can include consensual sexual acts.&lt;br /&gt;
|Release when completed&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|To commit the same crime three times or more.&lt;br /&gt;
|Increase in crime severity to next applicable level (110 &amp;gt; 210).&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|To have committed a crime (such as murder) in self defense.&lt;br /&gt;
|Immediate release and pardon.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Immediate Threat to Prisoner&#039;&#039;&#039;&lt;br /&gt;
|To be imprisoned permanently or temporarily where there is an active threat to life. This includes both hostile agents and engineering threats.&lt;br /&gt;
|Release or relocation at the discretion of the Head of Security&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a fine of 100-250 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffee55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 101&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person, including shoving, stunning, harmful grabbing, throwing, etc., but not including actual physical harm.&lt;br /&gt;
|-&lt;br /&gt;
! 102&lt;br /&gt;
|&#039;&#039;&#039;Harassment&#039;&#039;&#039;&lt;br /&gt;
| Multiple (3+) instances of unwanted physical or verbal contact, including via electronic methods (PDA, Communications, etc.)..&lt;br /&gt;
|-&lt;br /&gt;
! 103&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Identify&#039;&#039;&#039;&lt;br /&gt;
| A refusal or failure to identify oneself on amber alert or above.&lt;br /&gt;
|-&lt;br /&gt;
! 104&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| Causing unnecessary noise, spectacle, or commotion with no due cause.&lt;br /&gt;
|-&lt;br /&gt;
! 105&lt;br /&gt;
|&#039;&#039;&#039;Civil Disobedience&#039;&#039;&#039;&lt;br /&gt;
| Ignoring lawful orders issued by security or command in a non-violent manner.&lt;br /&gt;
|-&lt;br /&gt;
! 106&lt;br /&gt;
|&#039;&#039;&#039;Improper Procedures&#039;&#039;&#039;&lt;br /&gt;
| To violate the Standard Operating Procedures, referred to security by a Head of Staff, and to be fined or alternatively punished instead of demoted.&lt;br /&gt;
|-&lt;br /&gt;
! 107&lt;br /&gt;
|&#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of minor contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!108&lt;br /&gt;
|&#039;&#039;&#039;Jesting&#039;&#039;&#039;&lt;br /&gt;
|A blanket crime to charge mimes or clowns with if they have technically broken the law, but did so in a way that demands a minimum sentence. &lt;br /&gt;
|-&lt;br /&gt;
!109&lt;br /&gt;
|&#039;&#039;&#039;Loitering&#039;&#039;&#039;&lt;br /&gt;
|Lingering outside or near a Class-2+ restricted area for a period of time in excess of 30 minutes. For example, the bridge.&lt;br /&gt;
|-&lt;br /&gt;
!110&lt;br /&gt;
|&#039;&#039;&#039;Minor Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 100 credits or less.&lt;br /&gt;
|-&lt;br /&gt;
!111&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|Defacing or Dismantling of non-essential station assets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 5-10 minutes, 250-500 labour points, a fine of 250-500 credits, or alternative punishment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffcc99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffaa55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 201&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person that causes actual physical harm but does not lead to the grave injury or death of the victim (see 301, 401,  501).&lt;br /&gt;
|-&lt;br /&gt;
!202&lt;br /&gt;
|&#039;&#039;&#039;Threatening&#039;&#039;&#039;&lt;br /&gt;
|The credible threat of physical or mental harm, or the credible threat to property, constituting a 2XX or above crime. For example, threatening to shove (101) someone is not applicable, but threatening to murder (501) someone is applicable..&lt;br /&gt;
|-&lt;br /&gt;
! 203&lt;br /&gt;
|&#039;&#039;&#039;Obstructing Justice&#039;&#039;&#039;&lt;br /&gt;
| Impeding security in conducting a lawful arrest or otherwise administering justice&lt;br /&gt;
|-&lt;br /&gt;
! 204&lt;br /&gt;
|&#039;&#039;&#039;Omnidepartment&#039;&#039;&#039;&lt;br /&gt;
| Performing, or attaining the means to perform the duties of another department. For example, construction exosuit fabricators outside of robotics.&lt;br /&gt;
|-&lt;br /&gt;
! 205&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Refusal to submit to a lawful arrest either through attempted evasion or physical resistance. For suspects that successfully flee from the arrest, see 305.&lt;br /&gt;
|-&lt;br /&gt;
! 206&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| Acting without due regard, or failing to act, in a manner that leads to damage or injury to station equipment or personnel.&lt;br /&gt;
|-&lt;br /&gt;
! 207&lt;br /&gt;
|&#039;&#039;&#039;Moderate Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of moderate contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
! 208&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| Pursuing criminals, or persons the criminal deems to have committed a wrong in a manner that attempts to harm or administer justice. &lt;br /&gt;
|-&lt;br /&gt;
!209&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-1 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!210&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 101-499 credits.&lt;br /&gt;
|-&lt;br /&gt;
!211&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay&#039;&#039;&#039;&lt;br /&gt;
|Failing to pay a fine within an orderly timeframe (20 minutes).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 10-15 minutes, 500-1000 labour points, a fine of 500-1000 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffaa99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ff6655; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 301&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To cause the death of a crewmate or cyborg, either through negligence or inaction.&lt;br /&gt;
|-&lt;br /&gt;
! 302&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To wilfully participate in rioting.&lt;br /&gt;
|-&lt;br /&gt;
! 303&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To disable or destroy a Class-2 Restricted area (see trespass table), or to otherwise impede station communication or travel (telecoms, shuttles and pods).&lt;br /&gt;
|-&lt;br /&gt;
! 304&lt;br /&gt;
|&#039;&#039;&#039;Aiding &amp;amp; Abetting&#039;&#039;&#039;&lt;br /&gt;
| To assist and aide (either medically, physically, or verbally) the escape and wellbeing of a fugitive or criminal.&lt;br /&gt;
|-&lt;br /&gt;
! 305&lt;br /&gt;
|&#039;&#039;&#039;Escaping Arrest&#039;&#039;&#039;&lt;br /&gt;
| To escape from a lawful arrest by a member of security, or a lawful detainment by a departmental guard.&lt;br /&gt;
|-&lt;br /&gt;
! 306&lt;br /&gt;
|&#039;&#039;&#039;Cruelty to Life&#039;&#039;&#039;&lt;br /&gt;
| To willingly show overt cruelty to another living organism, including the killing of station pets, or the consumption or serving of the meat of another crewmember.&lt;br /&gt;
|-&lt;br /&gt;
!307&lt;br /&gt;
|&#039;&#039;&#039;Major Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of major contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!308&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To masquerade as another crewmember via chameleon technology, modified ID cards, or otherwise shapeshifting.&lt;br /&gt;
|-&lt;br /&gt;
!309&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-2 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!310&lt;br /&gt;
|&#039;&#039;&#039;Major Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 500-999 credits.&lt;br /&gt;
|-&lt;br /&gt;
!311&lt;br /&gt;
|&#039;&#039;&#039;Bribery&#039;&#039;&#039;&lt;br /&gt;
|To offer a member of security, command, or a crew member a bribe (of the flesh, or monetary or material in nature) to either not perform their duties, improperly perform their duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grand Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 15-20 minutes, 1000 labour points, a fine of 1500-2000 credits, or alternative punishment. &lt;br /&gt;
&lt;br /&gt;
* Only the Captain, Head of Security, and Warden can authorize a Permanent Sentence.&lt;br /&gt;
* If a prisoner requests an Exile, they may be given one.&lt;br /&gt;
* Pacification must be done according to the pacification Standard Operating Procedure.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #db0b0b;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #8B0000; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 401	&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To, with intent, attack another crewmember with a lethal weapon (firearms, blades, pyrotechnics, or chemicals); or to otherwise place a crewmember into hard critical condition with any other weapon.&lt;br /&gt;
|-&lt;br /&gt;
! 402&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| Being the one responsible for inciting a riot either through organization or provocation.&lt;br /&gt;
|-&lt;br /&gt;
!403&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or disable a Class-3 Restricted area (see trespass table), or to otherwise impede station function, or power, or travel (solar panels, RBMK-2, sabotaging the supermatter, or sabotaging the emergency shuttle).&lt;br /&gt;
|-&lt;br /&gt;
! 404&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Abduction&#039;&#039;&#039;&lt;br /&gt;
| The action of abducting a crew member or cyborg with no due reason, including wrongful arrest, kidnapping for ransom, or hostage-taking.&lt;br /&gt;
|-&lt;br /&gt;
!405&lt;br /&gt;
|&#039;&#039;&#039;Escaping Jail&#039;&#039;&#039;&lt;br /&gt;
|To escape from confinement while either being processed for time-sentencing by security, or from a temporary cell itself.&lt;br /&gt;
|-&lt;br /&gt;
!406&lt;br /&gt;
|&#039;&#039;&#039;Criminal Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting two or more counts of 303 - Sabotage, or the death of a crewmember or cyborg.&lt;br /&gt;
|-&lt;br /&gt;
!407&lt;br /&gt;
|&#039;&#039;&#039;Grand Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of grand contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!408&lt;br /&gt;
|&#039;&#039;&#039;Evidence Tampering&#039;&#039;&#039;&lt;br /&gt;
|To either take from the evidence storages in security, or to destroy, relocate, or frame another crew member using evidence implicated in a crime.&lt;br /&gt;
|-&lt;br /&gt;
!409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-3 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!410&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|The theft of items, with or without force, worth 1000-4999 credits; or the theft of secure station equipment, such as the hand teleporter, armory weapons, confidential papers (in the vault), the captain&#039;s spare ID, head of staff IDs, and any equipment inside a head of staff&#039;s locker not otherwise acquirable elsewhere.&lt;br /&gt;
|-&lt;br /&gt;
!411&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
|To take funds for personal gain or use from a departmental budget, the vault, or to sell station materials in summary excess of 5,000 credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exceptional Crimes ===&lt;br /&gt;
----All of these crimes are punishable by exile, permanent imprisonment, implantation, or cyborgification.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:dimgray;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: black; color:white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 501	&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| The malicious, premeditated end of life or service of a crewmember or silicon, either through objective, desire or directive.&lt;br /&gt;
|-&lt;br /&gt;
! 502&lt;br /&gt;
|&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;&lt;br /&gt;
| To, through deception, attempt to subvert the control of the station in a manner that disrupts the rule of law. For example, a criminal being the cause of a red security level, or the unauthorized change of the laws of the on-station AI to laws that serve the individual doing so, or result in the AI becoming dangerous to life.&lt;br /&gt;
|-&lt;br /&gt;
!503&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|The detonation of an explosive or chemical weapon that significantly disrupts station-wide atmospherics or causes injury to three or more crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
! 504&lt;br /&gt;
|&#039;&#039;&#039;Civil Service Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful order issued by a Terran Marshall or Private Security Company contracted by Nanotrasen; or disobeying the lawful orders of a Nanotrasen Representative assigned as a mediator.&lt;br /&gt;
|-&lt;br /&gt;
!505&lt;br /&gt;
|&#039;&#039;&#039;Escaping Permabrig&#039;&#039;&#039;&lt;br /&gt;
|To escape, either through force or deception, from permanent imprisonment.&lt;br /&gt;
|-&lt;br /&gt;
!506&lt;br /&gt;
|&#039;&#039;&#039;Gross Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting 403 - Grand Sabotage, or two or more deaths of crewmembers or cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
!507&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of exceptional contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!508&lt;br /&gt;
|&#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
|The act of attempting to steal Nanotrasen secrets, research. Or information regarding space station construction, valuable research practices. Or otherwise any vital information pertaining to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
!509&lt;br /&gt;
|&#039;&#039;&#039;CC Trespass&#039;&#039;&#039;&lt;br /&gt;
|To trespass on Central Command naval, transport, or emergency ships, including the Emergency Response Team ship. Typically charged at the request of Central Command or Emergency Response Team members.&lt;br /&gt;
|-&lt;br /&gt;
!510&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal items from Nanotrasen officers or dignitaries, including members of ERT and equipment issued thereof; or the theft of items, with or without force, worth 5000 credits or more.&lt;br /&gt;
|-&lt;br /&gt;
!511&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|To abuse power, position, or trust in a manner that results in the monetary gain of 5000 credits, a promotion in rank, role, or duty, or to show willful ignorance of criminal wrongdoing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
----All of these crimes can result in Execution or Permabrig.&lt;br /&gt;
* Authorization from Central Command is not needed for execution for any Capital crimes.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffffff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #dee7e5; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 601	&lt;br /&gt;
|Multiple Homicide&lt;br /&gt;
| Three or more (3+) end of life(s) or services of crewmembers or silicons, either through objective, desire or directive; with or without premeditation. This extends to having others commit actions on your behalf.&lt;br /&gt;
|-&lt;br /&gt;
! 602&lt;br /&gt;
|Bioterrorism&lt;br /&gt;
| To release a biological agent, weapon, or lifeform against the station, including all bioweapons, diseases, xenomorphs, and kudzu.&lt;br /&gt;
|-&lt;br /&gt;
!603&lt;br /&gt;
|Destruction of Station&lt;br /&gt;
|To create either a disease, biological hazard or atmospheric disruption to the point that life on station is no longer comfortably sustainable or viable.&lt;br /&gt;
|-&lt;br /&gt;
! 604&lt;br /&gt;
|Mutiny&lt;br /&gt;
| To attempt to overthrow the current Captain or Command team as a whole.&lt;br /&gt;
|-&lt;br /&gt;
!605&lt;br /&gt;
|Facilitating Escapes&lt;br /&gt;
|To facilitate the escape of two or more prisoners currently permanently imprisoned.&lt;br /&gt;
|-&lt;br /&gt;
!606&lt;br /&gt;
|Unsanctioned Execution&lt;br /&gt;
|To execute a crew member or silicon with no proper cause, or without due reason. This does not apply to field executions.&lt;br /&gt;
|-&lt;br /&gt;
!607&lt;br /&gt;
|Hostile Enemy of The Corporation&lt;br /&gt;
|To be a member of the Wizard Federation, a Xenomorph, a Changeling, a Nuclear Operative, a heretic, a Voidwalker, a feral spider, a space dragon, or a cult leader, acting in a hostile manner toward Nanotrasen, its crew, or its assets.&lt;br /&gt;
Nuclear Operatives are automatically considered hostile.&lt;br /&gt;
Non-hostile Enemies of The Corporation are a civil matter and they should be asked politely to leave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special crimes ===&lt;br /&gt;
----The following crimes are the only crimes that may be charged &#039;&#039;&#039;on top of&#039;&#039;&#039; any other sentence or charge a criminal is experiencing. This means a person can be both demoted and temporarily brigged, or they may be charged for a higher code punishment than they were originally due. &lt;br /&gt;
&lt;br /&gt;
Not all crimes are eligible for all punishments noted in the quick table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #56c3c4;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #1c97bd; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
! S01&lt;br /&gt;
|&#039;&#039;&#039;Malpractice&#039;&#039;&#039;&lt;br /&gt;
| To improperly perform the duties prescribed by one&#039;s job in a manner that constitutes the violation of a crime.&lt;br /&gt;
|For example, an engineer having their emitters bounce through the halls to power the supermatter may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S02	&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To exert an excess level of force for the threat faced, including assaulting restrained or incapacitated individuals.&lt;br /&gt;
|The criminal may either be demoted, or charged for assault or manslaughter, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S03&lt;br /&gt;
|&#039;&#039;&#039;Abusing Authority&#039;&#039;&#039;&lt;br /&gt;
| To use the authority granted in a position of power in order to give illegal commands or perform improper procedures, either negligently or with malintent.&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S04&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
| To conspire to commit a crime, but unsuccessfully do so, or to plan but fail to enact said plan, a crime.&lt;br /&gt;
|The criminal may be either demoted, or charged for the crime they conspired to commit and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S05&lt;br /&gt;
|&#039;&#039;&#039;Corporate Disobedience&#039;&#039;&#039;&lt;br /&gt;
| To disobey the order of a Central Command Intern, Official, or Dignitary.&lt;br /&gt;
|Punishment at the will of the Central Command Intern, Official, or Dignitary.&lt;br /&gt;
&#039;&#039;&#039;Demotion, Permabrig, or Code Punishment eligible.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S06&lt;br /&gt;
|&#039;&#039;&#039;Incompetence&#039;&#039;&#039;&lt;br /&gt;
|To fail to perform the basic duties of one&#039;s role, or to perform the duties of one&#039;s role in a manner that constitutes 206 - Negligence (including 406, 506).&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S07&lt;br /&gt;
|&#039;&#039;&#039;Contraband Usage&#039;&#039;&#039;&lt;br /&gt;
|To make use of prohibited items or assets for combat, technical, medical, or personal use.&lt;br /&gt;
|The criminal may either be demoted, or charged for any other relevant crimes and may be administered the punishments thereof if above the original contraband charge.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S08&lt;br /&gt;
|&#039;&#039;&#039;Complaint Retaliation&#039;&#039;&#039;&lt;br /&gt;
|To use the power given to an authority, or to act in a hostile or exclusionary manner toward a person who had made a complaint about oneself.&lt;br /&gt;
|&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S09&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
|To abandon one&#039;s duties to perform either recreational activities or the duties of another station role. This can include activities of the flesh.&lt;br /&gt;
|The criminal may either be demoted, or charged for negligence or improper procedures, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S10&lt;br /&gt;
|&#039;&#039;&#039;Favoritism&#039;&#039;&#039;&lt;br /&gt;
|To sway from established procedure and fair judgement due to specific positive or negative relationships with the parties involved.&lt;br /&gt;
|The criminal may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!S11&lt;br /&gt;
|&#039;&#039;&#039;Accepting a Bribe&#039;&#039;&#039;&lt;br /&gt;
|To accept a monetary bribe, material bribe, or bribe of the flesh to either not perform one&#039;s duties, improperly perform one&#039;s duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|For example, a security officer accepting a criminal&#039;s 500 credit bribe to release the criminal early. They may be either demoted, or charged for Corruption and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;High Security Areas&amp;quot; and Trespassing ====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a list of areas considered high security, and the corresponding crime that they constitute.&lt;br /&gt;
&lt;br /&gt;
Trespassing is constituted as an individual entering into, or existing inside &amp;quot;Any area (on-station) of which the trespassee does not have permission from a relevant party (with ID access) or ID access to enter; or has been requested to leave and does not work in the department they have been requested to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It should be noted that ID access is not always permission. Abusing RETA access or abusing other forms of emergency access (such as a paramedic walking into cargo) can lead to accesses being &#039;&#039;&#039;revoked&#039;&#039;&#039;, but should not necessarily constitute a crime. All members of a department have a right to ask anyone not a member of the department being accessed to leave, even if the person is a head of staff. If the Research Director is trespassing into engineering, they must leave when asked, or may be found guilty of trespassing; or may be found guilty of trespassing if they lacked access to the area in question in the first place.&lt;br /&gt;
&lt;br /&gt;
In circumstances where &amp;quot;permission&amp;quot; to enter an area conflicts, accept the highest ranking member&#039;s opinion, or the most pertinent member&#039;s opinion. For example, a roboticist would have higher authority on who enters robotics than a scientist, but the RD has authority over access to the entire science department.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #da8773;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #c45c42; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Space Law Designation&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Trespass Classification&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Applicable Areas&lt;br /&gt;
|-&lt;br /&gt;
! 209&lt;br /&gt;
|&#039;&#039;&#039;Trespassing / Class I&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All&#039;&#039;&#039; areas in medical, cargo, security, science, and service, excluding areas otherwise covered by other trespassing charges; The Bridge.&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; areas in engineering, excluding areas otherwise covered by other trespassing charges. The supermatter &#039;&#039;&#039;room&#039;&#039;&#039; is distinct from the supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! 309	&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass / Class II&#039;&#039;&#039;&lt;br /&gt;
| The Head of Security&#039;s Office; the Head of Personnel&#039;s Office; the Research Director&#039;s Office; the Chief Medical Officer&#039;s Office; the Quartermaster&#039;s Office; The Chief Engineer&#039;s Office; the Warden&#039;s Office; The Blueshield&#039;s Office; The Nanotrasen Consultant&#039;s Office/The Nanotrasen Crew Trainer&#039;s Office; The Supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;; EVA Storage; The Gravity Generator Room/Foyer; Permabrig&lt;br /&gt;
|-&lt;br /&gt;
! 409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass / Class III&#039;&#039;&#039;&lt;br /&gt;
| The Armory; the Captain&#039;s Office; the Vault; the AI satellite; Telecommunications.&lt;br /&gt;
|-&lt;br /&gt;
! 509&lt;br /&gt;
|&#039;&#039;&#039;CentCom Trespass / Class IV&#039;&#039;&#039;&lt;br /&gt;
| The ERT Shuttle; the TerraGov Waystation; Central Command; the Central Command whiteship and other naval bodies without explicit permission from a person with the authority to grant access.&lt;br /&gt;
|}&lt;br /&gt;
==== Contraband as a whole ====&lt;br /&gt;
----Contraband can fall under many different categories and types. The following are the major types and classifications for common contraband. If you are unsure, request clarification from Central Command. Any contraband that is found on a search should be confiscated and stored away in the evidence storage of the security wing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Type&lt;br /&gt;
!Contraband Level&lt;br /&gt;
!Notes and Examples&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored unauthorized clothing&lt;br /&gt;
|Departmental&lt;br /&gt;
|None&lt;br /&gt;
|Any clothing (jumpsuit, overwear, boots, gloves) not permitted or belonging to the possessor&#039;s department. For example, an assistant with a security officer&#039;s jumpsuit.&lt;br /&gt;
&#039;&#039;&#039;Confiscate only - do not arrest or issue fines. Where a jumpsuit or jumpskirt is confiscated, you must issue a replacement authorized garment.&#039;&#039;&#039; This &#039;&#039;&#039;excludes&#039;&#039;&#039; all HUDs (Medical, Engineering, Chemistry, Science) &#039;&#039;&#039;except&#039;&#039;&#039; security HUDs, weapon permit HUDs, and any other HUDs that integrate anti-flash technology, which require a weapon permit or appropriate departmental access to possess.&lt;br /&gt;
|-&lt;br /&gt;
|Jaws of Life&lt;br /&gt;
|Engineering/EMT Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Permission may be received from the Chief Engineer or their interim (Captain, Acting Captain) to carry this as non-approved personnel.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Paraphenalia&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Posters, Banners, Balloons; anything that promotes the Syndicate over Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
|Type III+ Ballistic/Kinetic or Energy/Laser Armor&lt;br /&gt;
|Weapon Permit, Security Only, Command Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Armor that has a rating of III or higher against ballistic or kinetic weaponry (not including melee, including security equipment). Armor typically restricted for usage by non-security personnel may be used during red alert.&lt;br /&gt;
The weapon permit means that crewmembers may wear and possess level 3 or below armor, unless where the armor possessed would require a crime to acquire (such as an armored head of staff coat).&lt;br /&gt;
&lt;br /&gt;
Miners, or persons mining, may possess any level of armor. If the armor is utilized in a crime, only then may it be confiscated, but it should typically be returned to the cargo department for other use, in order to not waste Nanotrasen resources.&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would not typically constitute contraband (&#039;&#039;&#039;BELOW&#039;&#039;&#039; Level III Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Narcotics&lt;br /&gt;
|Controlled Substances&lt;br /&gt;
|Minor&lt;br /&gt;
|Chemicals that act as a stimulant or whose &#039;&#039;&#039;sole purpose&#039;&#039;&#039; is recreational use (i.e., cocaine, crack, methamphetamine, stimulants, fentanyl, space drugs). &#039;&#039;&#039;Weed&#039;&#039;&#039; is legal. &lt;br /&gt;
Substances with both a medicinal and recreational use may be permitted with a prescription or permission from a member of Medical (i.e., morphine, psicodeine, &#039;&#039;muscle&#039;&#039; stimulants). The Chief Medical Officer has final say on prescriptions and authorized narcotic substances.&lt;br /&gt;
&lt;br /&gt;
Medicines are authorized equipment for all crew (i.e., libital). Toxic chemicals should instead be punished as &amp;quot;Harmful Substances&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Harmful Substances&lt;br /&gt;
|Toxic Substances&lt;br /&gt;
|Moderate&lt;br /&gt;
|Chemicals that are harmful in nature and are considered toxic to &#039;&#039;&#039;most&#039;&#039;&#039; or &#039;&#039;&#039;all&#039;&#039;&#039; carbon individuals. Chemicals that are potentially toxic are exempted (such as chemicals only toxic to specific races).  The Research Director has final say on authorized harmful substances for members of research. The Chief Medical Officer has final say on authorized harmful substances for members of Medical. &lt;br /&gt;
Exemptions can be made for chemists and members of R&amp;amp;D only if permitted by the relevant member of command. For example: Toxin, heparin, lexorin, zombie powder, carpotoxin.&lt;br /&gt;
&lt;br /&gt;
Romerol should be punished under Space Law 512 (Bioterrorism). &lt;br /&gt;
Alcoholic beverages are &#039;&#039;&#039;not&#039;&#039;&#039; included as a harmful or toxic substance, even if they have the potential to be lethal. If the bartender kills people with drinks that they serve (so long as they are following established recipes), this should be punished under manslaughter or negligence laws.&lt;br /&gt;
&lt;br /&gt;
Individuals with &#039;&#039;&#039;unique biology&#039;&#039;&#039; (slime, plasmamen) are given exemptions to suit their needs. For example, slimes may possess chemicals that induce toxin damage in non-slime carbon individuals. &lt;br /&gt;
|-&lt;br /&gt;
|Incapacitating firearms&lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Any weapon that is able to disable or impair another being via non-lethal means (disablers, pepperball pistol. The Warden&#039;s disabler shotgun is instead considered a specialized command asset).&lt;br /&gt;
|-&lt;br /&gt;
|Standard Combat Implants&lt;br /&gt;
|Weapon, Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Combat implants (Reviver, CNS rebooter/jumpstarter, mantis blade, anti-drop, razor claws) are considered contraband for security if implanted below Amber alert, and must be removed if this was done. If an implant was implanted on amber alert or above, it may remain for the rest of the shift; however, you can still be ordered to have implants removed by the Head of Security or Captain. &lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039; may only utilize combat implants on red alert or higher, or with permission from the Head of Security or Captain. It is self-antagging to needlessly implant yourself as a roboticist with combat implants.&lt;br /&gt;
|-&lt;br /&gt;
|Stun Batons / Stunprods&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Including the detective&#039;s &amp;quot;police baton&amp;quot;, bokken, and any hand-crafted batons capable of stunning.&lt;br /&gt;
|-&lt;br /&gt;
|General Security Equipment&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Bola, telescopic shields, riot shields, gorilla/guerrilla gloves, retrieval (tackle) gloves, etc.; any equipment available from the Armadyne Peacekeeper Equipment Vendor, a security locker (Officer&#039;s, Warden&#039;s, Head of Security&#039;s, etc.), or offensive equipment printed from the security lathe.&lt;br /&gt;
&lt;br /&gt;
This excludes HUDs, flashes, pepperspray, and seclights which are free to possess. &lt;br /&gt;
|-&lt;br /&gt;
|Firearms &lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|The weapon permit means that non-security personnel may carry any firearm, subject to any imposed restrictions. &lt;br /&gt;
Exceptions to this are roles that spawn with a firearm (such as the bartender), who do not need to obtain a weapon permit. For the purposes of contraband, proto-kinetic weaponry are not considered firearms.&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Personnel Explosives/Devices&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|Weapon&lt;br /&gt;
|Major&lt;br /&gt;
|Hellfoams, fragmentation grenades, ion grenades, incendiary grenades, molotovs, gluon grenades, landmines, or hand-made grenades.&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;The only anti-personnel device punishable under this contraband stipulation is the bear trap or reverse bear trap. Members of the &#039;&#039;&#039;service&#039;&#039;&#039; department are permitted to obtain and possess bear traps.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Reference Material&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Literature, iconography, or otherwise media sourced from non-Nanotransen-approved religions.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Instruments&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Non-offensive magically-enriched articles related to non-Nanotransen-approved religions. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Major&lt;br /&gt;
|Syndicate-sourced or produced implants that are not intended for combat use. (illegal toolset implants, storage implants, radio/uplink implants)&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Subversive Equipment&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment that has the capability to intrude or disrupt Nanotrasen systems. (Cryptographic Sequencers, AI Detectors, SyndEye, EMP flashlight, radio jammer)&lt;br /&gt;
|-&lt;br /&gt;
|High-Explosives / WMDs&lt;br /&gt;
|Weapon, Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|The ONLY exception permitted is TTVs limited to Research, or Red Alert situations where they are absolutely necessary (Blob). WMDs include air freezing/burning and radiation.&lt;br /&gt;
|-&lt;br /&gt;
|Specialized Command Assets&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment specific to members of command, such as MODsuits, special weapons (X01, X02, antique laser gun, the Warden&#039;s disabler shotgun), etc.&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Law Boards&lt;br /&gt;
|Command, Robotics Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Boards used to reprogram the laws of silicons (AI, cyborgs).&lt;br /&gt;
|-&lt;br /&gt;
|Occult Weaponry&lt;br /&gt;
|Occult, Weapon&lt;br /&gt;
|Grand&lt;br /&gt;
|Magically-enriched articles that are able to be used in an offensive manner. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implements (&#039;&#039;&#039;non&#039;&#039;&#039;-implants, &#039;&#039;&#039;non&#039;&#039;&#039;-electronic subversive equipment)&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Syndicate-sourced or syndicate-produced including, but not exclusive to: MODsuit modules (chamelon module, anti-slip module, shock-absorber module, plate compression module), GLA Brand Mail Counterfeit Devices, chameleon projectors, agent cards (except where Nanotrasen issued, such as the detective&#039;s ID card), Thermal Imaging Glasses, hypnotic flashes, power sinks.&lt;br /&gt;
|-&lt;br /&gt;
|The Captain&#039;s Spare Access ID&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|You&#039;d better be a member of command.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Weaponry&lt;br /&gt;
|Syndicate, Weapon&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced firearms or melee weaponry; or implements used for combat (shields). This includes, but is not limited to: energy swords (include dual variant, &#039;&#039;&#039;unless&#039;&#039;&#039; Nanotrasen-manufactured), the Bulldog Shotgun, the Ansem pistol, the &#039;&#039;&#039;Makarov&#039;&#039;&#039; pistol, the C-20r Submachine gun, the &amp;quot;Badass Revolver&amp;quot;, the M-90gl Carbine, the L6 Squad machine gun, the Anti-Material Sniper Rifle, the Abielle Smart SMG.&lt;br /&gt;
|-&lt;br /&gt;
|Psychologically Subversive Equipment&lt;br /&gt;
|Syndicate, Occult&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Articles with which to subvert an employee&#039;s loyalty to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
|Armored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would typically constitute contraband (Level III+ Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Combat Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced implants that aid in combat. (freedom implant, &#039;&#039;&#039;energy&#039;&#039;&#039; armblade implant, micro or macro explosive implants, deniability implants, implanted arm-mounted weaponry)&lt;br /&gt;
|-&lt;br /&gt;
|The Nuclear Authentication Disk&lt;br /&gt;
|Command Only&lt;br /&gt;
|Exceptional&lt;br /&gt;
|You&#039;d better be the Captain.&lt;br /&gt;
|}&lt;br /&gt;
== Implant Classification == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #85dbff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #2bbdfb; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Implant Type&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Implants&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Civilian&#039;&#039;&#039;&lt;br /&gt;
|All cybernetic limbs; botany arm implant; janitor arm implant; lighter arm implant; CNS skillchip connector implant; civilian HUD implant; diagnostic HUD implant; empathic sensor implant; night vision eyes; thrusters set implant; deathrattle implant; breathing tube implant; internal medical analyzer; nutrient pump implant (and variants); civilian HUD implant; medical HUD implant; tracking implant; all tier 1, 2, and 3 cybernetic organs &#039;&#039;&#039;excluding&#039;&#039;&#039; the volume-adjusting cybernetic ears (and variants); toolset arm implant (and all variants)&lt;br /&gt;
|May be possessed freely, regardless of alert. Permission is not necessary to possess. Members of command may revoke implants from members of their respective departments at-will. The Head of Security and Captain may revoke implants from any crew member at-will.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|strong-arm implant; surgical toolset implant (and variants); herculean gravitronic spinal implant&lt;br /&gt;
|Free to possess for medical staff and roboticists only. Other crew must receive permission from the Chief Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
!Security/Command&lt;br /&gt;
|Security HUD implant; mindshield implant; exile implant; chemical implant.&lt;br /&gt;
|Implants not necessarily combat implants, but are restricted to members of security or command (free to possess on any alert). Crew must receive permission from the Captain or Head of Security to possess‡.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
|Volume-adjusting cybernetic ears; anti-drop implant; reviver implant*; CNS jumpstarter implant; CNS rebooter implant; mantis blade implant; photon projector implant; voltaic cybernetic combat heart; strong-arm implant.&lt;br /&gt;
|May be possessed by members of security on amber alert†. May only be possessed by crew on red alert.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Miners may make use of the reviver implant on any alert.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
|Energy mantis blade implant; micro-bomb implant; macro-bomb implant; storage implant; tactical deniability implant; x-ray eyes implant (and variants); thermal eyes implant (and variants); freedom implant; syndicate radio implant; syndicate uplink implant; stealth implant. &lt;br /&gt;
|May only be used on red alert. Considered contraband (see contraband rules/laws for specific type of contraband)‡‡. &lt;br /&gt;
|}&lt;br /&gt;
Duplicate entries indicate special permission to possess.&lt;br /&gt;
&lt;br /&gt;
† May be possessed by the Blueshield also. When amber is reached once, security may keep these implants for the remainder of the shift. Crewmembers can be asked to remove implants when the alert lowers from red alert.&lt;br /&gt;
&lt;br /&gt;
‡ Exile and chemical implants are not recommended to be used by members of command or security, and instead it is recommended that they are saved for implanting into others.&lt;br /&gt;
&lt;br /&gt;
‡‡ Not exhaustive an exhaustive list. All syndicate implants apply.&lt;br /&gt;
&lt;br /&gt;
== Security Cyborgs ==&lt;br /&gt;
&lt;br /&gt;
Security cyborgs are in a unique spot, and they are programmed as such. Security cyborgs are not beholden to space law, but &#039;&#039;&#039;enforce&#039;&#039;&#039; space law to all other crew, including fellow officers. Security cyborgs &#039;&#039;&#039;should&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Stay in brig, but may patrol with other officers; unless the alert is amber or higher, where security cyborgs may patrol.&lt;br /&gt;
* Enforce space law equally to all crew.&lt;br /&gt;
* Use their words to attempt to get criminals to surrender while being ready to defend themselves and other crew.&lt;br /&gt;
&lt;br /&gt;
Security cyborgs should &#039;&#039;&#039;not&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Kill people unless doing so would save another life&lt;br /&gt;
** You are expected to be exceptionally conservative about lethal force, and you should generally operate as if you&#039;re on safeguard until things get lethal themselves.&lt;br /&gt;
* Enforce the Standard Operating Procedures (as this isn&#039;t security&#039;s job either)&lt;br /&gt;
* Use their unique functionality to skirt traditional [[Silicon Policy|silicon rules]].&lt;br /&gt;
* Report malfunctioning AI or cyborgs unless they are breaking space law or harming crew.&lt;br /&gt;
** You are to remain uninvolved in this situation for as long as you can.&lt;br /&gt;
* Resort to violence immediately upon attempting to capture a criminal. &lt;br /&gt;
&lt;br /&gt;
== Criminal Guidelines ==&lt;br /&gt;
&lt;br /&gt;
These guidelines exist to explain the relationship between the in-game rules and space law, so players can better understand what kinds of crime, criminal characters, etcetera, can safely be attempted without getting into any OOC trouble. With that said, these are NOT rules, they have NO weight on the decisions made by staff, and these do NOT overwrite any part of the in-game rules; attempting to quote ANY of these guidelines when a staff member is speaking with you will not help your case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-character motives versus out-of-character motives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When committing any kind of crime, there are two possible reasons behind why your character would do such a thing; an in-character goal or motive, or an out-of-character goal or motive. In-character motives are, typically, more roleplay-oriented, or directly relate to the circumstances in the current shift; on the flipside, an out-of-character motive is a goal that does not relate to the character you are playing, and instead comes from your own, personal goals. &lt;br /&gt;
&lt;br /&gt;
Out-of-character motives do not improve or foster roleplay in any way, so they are not tolerated by the rules nor staff. Examples of out-of-character motives include, but are not limited to; wanting to &#039;give security something to do&#039;, wanting to steal specific, powerful items for personal gain, being motivated by out of character information (such as information gained while ghosting), etcetera. Simply put, committing crime isn&#039;t an issue, but powergaming, metagaming, etcetera, IS, and will result in OOC punishment; crime, criminal characters, etcetera, can easily lead to meaningful roleplay if done right!&lt;br /&gt;
&lt;br /&gt;
As such, you should not attempt to justify your character&#039;s in-character actions with your own, out of character goals. Obviously, you may create a criminal character due to your own interests and enjoyment, however, you should still give said character proper, in-character justification for their actions as well; simply put, you must have an in-character reason WHY your character would do such a thing to begin with. For example, perhaps your character is some sort of thief, whom sells stolen goods for some extra cash in maintenance- Or, maybe your character has turned to vandalism in protest of Nanotrasen&#039;s greedy, capitalistic policies, etcetera. Giving your character a good, in-character REASON to commit crime gives you a gimmick to roleplay with, and it offers an engaging opportunity for roleplay between your character and other crewmembers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round disruptions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any activities that negatively impact a large number of other players, or severely impacts a small group of players, violates rule two. As such, it is important to make sure your crimes do not ruin the round for other players in the process of committing them! Generally, your crimes should not lead to a very, very lengthy manhunt, they should not cause areas to become uninhabitable, nor should people die because of your character&#039;s actions. Furthermore, rule four protects ERP, and requires unrelated individuals to get LOOC permission before intervening; as such, your actions should avoid interrupting people who are clearly, actively roleplaying. The IMPACT your crimes have on the round will greatly impact whether or not you are punished by staff for your actions; for example, vandalizing a security checkpoint in protest of Nanotrasen likely will not result in staff intervention, but breaking into the vault or armory definitely will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first thing to do when committing a crime, or making a criminal character, is to accept that you WILL be arrested; obviously, you are not expected to turn yourself in after every crime, however, leading security on an excessively long manhunt will result in staff intervention. As such, attempting to EXTENSIVELY flee, or otherwise &#039;beat&#039; security, generally will not go well, and likely violates the rules. Instead, your character&#039;s inevitable arrest should be seen as a chance to start an interaction with security themselves. After all, the arrest procedures (listed further above) REQUIRES security officers to request compliance from the suspect before using force; this gives you the perfect opportunity to interact with the security members present, as they should not turn to their weapons until your character either refuses to come willingly OR attempts to flee!&lt;br /&gt;
&lt;br /&gt;
Better yet, your patience may even be rewarded; if the security officer fails to follow proper arrest procedures, they themselves will likely be arrested. Of course, you may still attempt to flee if that is what your character would logically do, however, you do not have to flee from the START; if you give the officer a chance to speak, you may get an enjoyable interaction out of the whole ordeal!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Standard Operating Procedure]]&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=22758</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=22758"/>
		<updated>2026-05-02T09:09:33Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Security Cyborgs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
{{Heading Structure|Abackcolour=#d95588|Atitle=Looking for the [[Standard Operating Procedure]]?|Atext=This page contains in-character laws, and is used by both staff and players for reference. It&#039;s important to read if you wish to be an antagonist, member of command, or a member of security.}}&lt;br /&gt;
&lt;br /&gt;
Space law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their space stations. It applies to all NT employees, authorized visitors, and generally anyone that is legally aboard the station. These individuals are both protected by, and expected to follow, space law. Any individuals that board the station with hostile intent are not protected by space law. Central Command can authorize pardons for any named or unnamed crimes as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Interpretation of the law [[file:documents.png|32px]] ==&lt;br /&gt;
A rough understanding of space law is important in order to ensure workplace productivity for Nanotrasen employees, and to prevent any accidental crimes from being committed without one&#039;s knowledge. Furthermore, more in-depth knowledge of space law is recommended, if not required for intensive positions such as captain, head of personnel, warden, head of security, security officer, and lawyer.&lt;br /&gt;
 &lt;br /&gt;
For certain crimes, the intention of the accused is important. The difference between murder and manslaughter can be hard to ascertain. When in doubt, you should default to the lesser crime.&lt;br /&gt;
 &lt;br /&gt;
Charging someone with &#039;&#039;&#039;multiple counts&#039;&#039;&#039; of the very same crime is completely disallowed; even if someone steals every toolbox on the station, you may only charge them with one count of minor theft.&lt;br /&gt;
&lt;br /&gt;
Knowingly aiding a criminal is aiding and abetting. Offenders are to be charged with the same sentence as the person they helped, with a minimum charge of at least five minutes.&lt;br /&gt;
&lt;br /&gt;
== Crime stacking ==&lt;br /&gt;
&lt;br /&gt;
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:&lt;br /&gt;
&lt;br /&gt;
Criminals with crimes of the same tier (eg, 403 and 406) should be charged with the most relevant, single crime to the actions they committed.&lt;br /&gt;
&lt;br /&gt;
If a person commits the same crime three or more times, they may be charged one tier up from their current crime. For example, three counts of 307 leads to 407. Space Law is laid out in such a way that this typically makes a great deal of sense.&lt;br /&gt;
&lt;br /&gt;
If a person commits crimes of the same severity five or more times, they be charged one tier up from the most relevant of their current crimes. For example, two counts of 105, two counts of 108, and one count of 109 could be charged as 205 or 206.&lt;br /&gt;
&lt;br /&gt;
== Arrest and brig procedures [[file:handcuffs.png|32px]] ==&lt;br /&gt;
Now found [[Standard Operating Procedure#1. Security|here]], in the standard operating procedure. Members of Security and Command are advised to review this.&lt;br /&gt;
&lt;br /&gt;
There are some special precautions to be noted here for quick and easy reference:&lt;br /&gt;
&lt;br /&gt;
* Ask Plasmamen prisoners where their internals tank is located. &#039;&#039;&#039;Do not remove this tank, as it will kill them.&#039;&#039;&#039; In such a case where their clothes have to be changed, &#039;&#039;&#039;expedience is mandatory.&#039;&#039;&#039; The same applies for species that do not breathe standard air mixes, such as Vox, or crew members with exotic or unique respiration.&lt;br /&gt;
* All contraband is to be confiscated and placed in evidence storage, including tools used in a crime. These items are &#039;&#039;&#039;not&#039;&#039;&#039; to be returned afterwards.&lt;br /&gt;
* Make routine checks on the permabrig, solitary and labor camp areas if they happen to be occupied; this is especially important for the warden.&lt;br /&gt;
&lt;br /&gt;
== Legal representation and trials [[file:gavel.png|32px]]==&lt;br /&gt;
While prisoners are permitted to seek legal representation, s&#039;&#039;&#039;ecurity is under no obligation to provide or allow it for crimes that do not warrant specifically permanent confinement or execution.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Lawyers exist to serve as a guiding hand and voice of reason within the sentencing process; however, lawyers have &#039;&#039;&#039;zero&#039;&#039;&#039; authority over the brig, security personnel, prisoners, or sentencing, and any attempt to throw their weight around may be ignored. &lt;br /&gt;
 &lt;br /&gt;
Prisoners have a right to a trial for cases of permabrig or execution, but this is subject to the availability of willing counsel and approval by the Captain, Nanotrasen Representative, or Head of Personnel.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Disruptive lawyer&#039;&#039;&#039; - If the lawyer is asked to leave the brig by the head of security, warden or captain, they must do so, and cannot return until one of those people allow it. If they return without permission, or are otherwise disruptive, they may be charged with the appropriate crimes.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Sentencing Conflicts&#039;&#039;&#039; - In instances where a conflict of opinion arises over the sentence of a prisoner, the chain of command should be followed, with additional respect to security ranks: &lt;br /&gt;
&lt;br /&gt;
Captain -&amp;gt; Head of Security -&amp;gt; Warden -&amp;gt; Security Officers, Detective, Brig Medics&lt;br /&gt;
== Use of deadly force [[File:Energy Carbine.png]]==&lt;br /&gt;
&lt;br /&gt;
As a member of the station&#039;s security force, you are one of the best armed and protected people on the station and are equipped with the latest in non-lethal weaponry.&lt;br /&gt;
 &lt;br /&gt;
Situations that warrant the use of deadly force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools, which are often many times more effective than lethal options when it comes to defusing a situation. In general, if it is possible to capture personnel non-lethally, you should. If you do not, expect to justify yourself to command to not get fired and to staff to not be punished.&lt;br /&gt;
 &lt;br /&gt;
There are however certain circumstances where deadly force is permissible and usually granted when someone is &#039;&#039;&#039;hostile&#039;&#039;&#039; (attacking crew without reason):&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #6FD15C;&amp;quot; | Non-EoCs / petty criminals&lt;br /&gt;
|- style=&amp;quot;background-color: #B4FFA5;&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Lethal force should never be used against a target that is not an EoC or is not set to execute/kill on sight via lawful order. If they end up dead, the person in question has to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #EAD672;&amp;quot; | Lethals authorized - post-combat treatment/revival required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun weapons, lethal weaponry, stolen security weapons/equipment (not clothing) etc.)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
|&#039;&#039;&#039;Enhanced individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, implants, bio-chips, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Escape, escape attempts &amp;amp; in-cell vandalism ==&lt;br /&gt;
Remember: As non-antagonist, you must ahelp to escape cells or permabrig.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Escape&#039;&#039;&#039; is defined as leaving the area they&#039;re confined to, without permission from security; breaking internal windows, without leaving the space they are confined to, does not count. E.g. : temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attempted escape&#039;&#039;&#039; is defined as attempting to break the barriers that keep the prisoner contained (e.g. : cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset at the discretion of security. Permanent prisoners guilty of this should be moved to isolation temporarily. If permanent prisoners attempt escape, contact Central Command with a full report on the incident.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vandalizing their cell&#039;&#039;&#039; is defined as breaking things in their environment in a way that does not help them escape. In cases of vandalism from a permanent prisoner you should isolate them temporarily, or remove privileges such as, jukebox, PDA, etc... If it escalates further, put the prisoner in a straitjacket.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Temporary prisoners who escape&#039;&#039;&#039; are to be re-brigged for the full timer they had before, plus an additional 5 minutes.&lt;br /&gt;
&lt;br /&gt;
== Space law [[File:SpaceLaw.png]] ==&lt;br /&gt;
Keep in mind Crimes with low amounts of time can always be fined rather than jailed as well; you are encouraged to roleplay things out and make them fun for both the officer &#039;&#039;&#039;and&#039;&#039;&#039; the criminal.&lt;br /&gt;
&lt;br /&gt;
{{Template:CrimeCodeTable}} &amp;lt;!-- This template is protected. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
Some modifiers have special clauses and conditions that should be fulfilled. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #B4FFA5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 245px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Situation {{anchor|Aiding and Abetting}}&lt;br /&gt;
| style=&amp;quot;width: 210px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|Modifier&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Central Command Directive&#039;&#039;&#039;&lt;br /&gt;
| To be issued a directive pertaining to a criminal&#039;s sentence, charge, or status.&lt;br /&gt;
|Modified or charged per executive directive.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Head (HTH)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 against a Head of Staff.&lt;br /&gt;
|Eligible for all 4XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Captain (HTC)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 or 401 against the Captain.&lt;br /&gt;
|Eligible for all 5XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Cooperation with Security&#039;&#039;&#039;&lt;br /&gt;
| To cooperate through wilful surrender, admittance of crimes, or any otherwise lack of resistance upon arrest with security. Only applicable to crimes with brig timers, fines, or labour point thresholds (1XX-4XX).&lt;br /&gt;
|25-75% reduction at the arresting officer&#039;s discretion.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Hostile Brainwashing&#039;&#039;&#039;&lt;br /&gt;
| To have been brainwashed by a foreign hostile agent, including hypnosis, drugging, or immaterial coercion.&lt;br /&gt;
|Deconversion and release.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Medical Attention&#039;&#039;&#039;&lt;br /&gt;
|To require the need of medical attention while imprisoned.&lt;br /&gt;
|Running timer.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Parole&#039;&#039;&#039;&lt;br /&gt;
|To be released from permanent imprisonment as a parolee.&lt;br /&gt;
|Paroled until sentence expires.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Alternative Punishment&#039;&#039;&#039;&lt;br /&gt;
|To offer a prisoner a punishment alternative to the prescribed list of punishments. This can include consensual sexual acts.&lt;br /&gt;
|Release when completed&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|To commit the same crime three times or more.&lt;br /&gt;
|Increase in crime severity to next applicable level (110 &amp;gt; 210).&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|To have committed a crime (such as murder) in self defense.&lt;br /&gt;
|Immediate release and pardon.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Immediate Threat to Prisoner&#039;&#039;&#039;&lt;br /&gt;
|To be imprisoned permanently or temporarily where there is an active threat to life. This includes both hostile agents and engineering threats.&lt;br /&gt;
|Release or relocation at the discretion of the Head of Security&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a fine of 100-250 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffee55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 101&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person, including shoving, stunning, harmful grabbing, throwing, etc., but not including actual physical harm.&lt;br /&gt;
|-&lt;br /&gt;
! 102&lt;br /&gt;
|&#039;&#039;&#039;Harassment&#039;&#039;&#039;&lt;br /&gt;
| Multiple (3+) instances of unwanted physical or verbal contact, including via electronic methods (PDA, Communications, etc.)..&lt;br /&gt;
|-&lt;br /&gt;
! 103&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Identify&#039;&#039;&#039;&lt;br /&gt;
| A refusal or failure to identify oneself on amber alert or above.&lt;br /&gt;
|-&lt;br /&gt;
! 104&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| Causing unnecessary noise, spectacle, or commotion with no due cause.&lt;br /&gt;
|-&lt;br /&gt;
! 105&lt;br /&gt;
|&#039;&#039;&#039;Civil Disobedience&#039;&#039;&#039;&lt;br /&gt;
| Ignoring lawful orders issued by security or command in a non-violent manner.&lt;br /&gt;
|-&lt;br /&gt;
! 106&lt;br /&gt;
|&#039;&#039;&#039;Improper Procedures&#039;&#039;&#039;&lt;br /&gt;
| To violate the Standard Operating Procedures, referred to security by a Head of Staff, and to be fined or alternatively punished instead of demoted.&lt;br /&gt;
|-&lt;br /&gt;
! 107&lt;br /&gt;
|&#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of minor contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!108&lt;br /&gt;
|&#039;&#039;&#039;Jesting&#039;&#039;&#039;&lt;br /&gt;
|A blanket crime to charge mimes or clowns with if they have technically broken the law, but did so in a way that demands a minimum sentence. &lt;br /&gt;
|-&lt;br /&gt;
!109&lt;br /&gt;
|&#039;&#039;&#039;Loitering&#039;&#039;&#039;&lt;br /&gt;
|Lingering outside or near a Class-2+ restricted area for a period of time in excess of 30 minutes. For example, the bridge.&lt;br /&gt;
|-&lt;br /&gt;
!110&lt;br /&gt;
|&#039;&#039;&#039;Minor Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 100 credits or less.&lt;br /&gt;
|-&lt;br /&gt;
!111&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|Defacing or Dismantling of non-essential station assets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 5-10 minutes, 250-500 labour points, a fine of 250-500 credits, or alternative punishment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffcc99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffaa55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 201&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person that causes actual physical harm but does not lead to the grave injury or death of the victim (see 301, 401,  501).&lt;br /&gt;
|-&lt;br /&gt;
!202&lt;br /&gt;
|&#039;&#039;&#039;Threatening&#039;&#039;&#039;&lt;br /&gt;
|The credible threat of physical or mental harm, or the credible threat to property, constituting a 2XX or above crime. For example, threatening to shove (101) someone is not applicable, but threatening to murder (501) someone is applicable..&lt;br /&gt;
|-&lt;br /&gt;
! 203&lt;br /&gt;
|&#039;&#039;&#039;Obstructing Justice&#039;&#039;&#039;&lt;br /&gt;
| Impeding security in conducting a lawful arrest or otherwise administering justice&lt;br /&gt;
|-&lt;br /&gt;
! 204&lt;br /&gt;
|&#039;&#039;&#039;Omnidepartment&#039;&#039;&#039;&lt;br /&gt;
| Performing, or attaining the means to perform the duties of another department. For example, construction exosuit fabricators outside of robotics.&lt;br /&gt;
|-&lt;br /&gt;
! 205&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Refusal to submit to a lawful arrest either through attempted evasion or physical resistance. For suspects that successfully flee from the arrest, see 305.&lt;br /&gt;
|-&lt;br /&gt;
! 206&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| Acting without due regard, or failing to act, in a manner that leads to damage or injury to station equipment or personnel.&lt;br /&gt;
|-&lt;br /&gt;
! 207&lt;br /&gt;
|&#039;&#039;&#039;Moderate Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of moderate contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
! 208&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| Pursuing criminals, or persons the criminal deems to have committed a wrong in a manner that attempts to harm or administer justice. &lt;br /&gt;
|-&lt;br /&gt;
!209&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-1 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!210&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 101-499 credits.&lt;br /&gt;
|-&lt;br /&gt;
!211&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay&#039;&#039;&#039;&lt;br /&gt;
|Failing to pay a fine within an orderly timeframe (20 minutes).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 10-15 minutes, 500-1000 labour points, a fine of 500-1000 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffaa99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ff6655; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 301&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To cause the death of a crewmate or cyborg, either through negligence or inaction.&lt;br /&gt;
|-&lt;br /&gt;
! 302&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To wilfully participate in rioting.&lt;br /&gt;
|-&lt;br /&gt;
! 303&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To disable or destroy a Class-2 Restricted area (see trespass table), or to otherwise impede station communication or travel (telecoms, shuttles and pods).&lt;br /&gt;
|-&lt;br /&gt;
! 304&lt;br /&gt;
|&#039;&#039;&#039;Aiding &amp;amp; Abetting&#039;&#039;&#039;&lt;br /&gt;
| To assist and aide (either medically, physically, or verbally) the escape and wellbeing of a fugitive or criminal.&lt;br /&gt;
|-&lt;br /&gt;
! 305&lt;br /&gt;
|&#039;&#039;&#039;Escaping Arrest&#039;&#039;&#039;&lt;br /&gt;
| To escape from a lawful arrest by a member of security, or a lawful detainment by a departmental guard.&lt;br /&gt;
|-&lt;br /&gt;
! 306&lt;br /&gt;
|&#039;&#039;&#039;Cruelty to Life&#039;&#039;&#039;&lt;br /&gt;
| To willingly show overt cruelty to another living organism, including the killing of station pets, or the consumption or serving of the meat of another crewmember.&lt;br /&gt;
|-&lt;br /&gt;
!307&lt;br /&gt;
|&#039;&#039;&#039;Major Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of major contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!308&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To masquerade as another crewmember via chameleon technology, modified ID cards, or otherwise shapeshifting.&lt;br /&gt;
|-&lt;br /&gt;
!309&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-2 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!310&lt;br /&gt;
|&#039;&#039;&#039;Major Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 500-999 credits.&lt;br /&gt;
|-&lt;br /&gt;
!311&lt;br /&gt;
|&#039;&#039;&#039;Bribery&#039;&#039;&#039;&lt;br /&gt;
|To offer a member of security, command, or a crew member a bribe (of the flesh, or monetary or material in nature) to either not perform their duties, improperly perform their duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grand Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 15-20 minutes, 1000 labour points, a fine of 1500-2000 credits, or alternative punishment. &lt;br /&gt;
&lt;br /&gt;
* Only the Captain, Head of Security, and Warden can authorize a Permanent Sentence.&lt;br /&gt;
* If a prisoner requests an Exile, they may be given one.&lt;br /&gt;
* Pacification must be done according to the pacification Standard Operating Procedure.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #db0b0b;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #8B0000; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 401	&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To, with intent, attack another crewmember with a lethal weapon (firearms, blades, pyrotechnics, or chemicals); or to otherwise place a crewmember into hard critical condition with any other weapon.&lt;br /&gt;
|-&lt;br /&gt;
! 402&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| Being the one responsible for inciting a riot either through organization or provocation.&lt;br /&gt;
|-&lt;br /&gt;
!403&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or disable a Class-3 Restricted area (see trespass table), or to otherwise impede station function, or power, or travel (solar panels, RBMK-2, sabotaging the supermatter, or sabotaging the emergency shuttle).&lt;br /&gt;
|-&lt;br /&gt;
! 404&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Abduction&#039;&#039;&#039;&lt;br /&gt;
| The action of abducting a crew member or cyborg with no due reason, including wrongful arrest, kidnapping for ransom, or hostage-taking.&lt;br /&gt;
|-&lt;br /&gt;
!405&lt;br /&gt;
|&#039;&#039;&#039;Escaping Jail&#039;&#039;&#039;&lt;br /&gt;
|To escape from confinement while either being processed for time-sentencing by security, or from a temporary cell itself.&lt;br /&gt;
|-&lt;br /&gt;
!406&lt;br /&gt;
|&#039;&#039;&#039;Criminal Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting two or more counts of 303 - Sabotage, or the death of a crewmember or cyborg.&lt;br /&gt;
|-&lt;br /&gt;
!407&lt;br /&gt;
|&#039;&#039;&#039;Grand Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of grand contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!408&lt;br /&gt;
|&#039;&#039;&#039;Evidence Tampering&#039;&#039;&#039;&lt;br /&gt;
|To either take from the evidence storages in security, or to destroy, relocate, or frame another crew member using evidence implicated in a crime.&lt;br /&gt;
|-&lt;br /&gt;
!409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-3 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!410&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|The theft of items, with or without force, worth 1000-4999 credits; or the theft of secure station equipment, such as the hand teleporter, armory weapons, confidential papers (in the vault), the captain&#039;s spare ID, head of staff IDs, and any equipment inside a head of staff&#039;s locker not otherwise acquirable elsewhere.&lt;br /&gt;
|-&lt;br /&gt;
!411&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
|To take funds for personal gain or use from a departmental budget, the vault, or to sell station materials in summary excess of 5,000 credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exceptional Crimes ===&lt;br /&gt;
----All of these crimes are punishable by exile, permanent imprisonment, implantation, or cyborgification.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:dimgray;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: black; color:white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 501	&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| The malicious, premeditated end of life or service of a crewmember or silicon, either through objective, desire or directive.&lt;br /&gt;
|-&lt;br /&gt;
! 502&lt;br /&gt;
|&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;&lt;br /&gt;
| To, through deception, attempt to subvert the control of the station in a manner that disrupts the rule of law. For example, a criminal being the cause of a red security level, or the unauthorized change of the laws of the on-station AI to laws that serve the individual doing so, or result in the AI becoming dangerous to life.&lt;br /&gt;
|-&lt;br /&gt;
!503&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|The detonation of an explosive or chemical weapon that significantly disrupts station-wide atmospherics or causes injury to three or more crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
! 504&lt;br /&gt;
|&#039;&#039;&#039;Civil Service Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful order issued by a Terran Marshall or Private Security Company contracted by Nanotrasen; or disobeying the lawful orders of a Nanotrasen Representative assigned as a mediator.&lt;br /&gt;
|-&lt;br /&gt;
!505&lt;br /&gt;
|&#039;&#039;&#039;Escaping Permabrig&#039;&#039;&#039;&lt;br /&gt;
|To escape, either through force or deception, from permanent imprisonment.&lt;br /&gt;
|-&lt;br /&gt;
!506&lt;br /&gt;
|&#039;&#039;&#039;Gross Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting 403 - Grand Sabotage, or two or more deaths of crewmembers or cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
!507&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of exceptional contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!508&lt;br /&gt;
|&#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
|The act of attempting to steal Nanotrasen secrets, research. Or information regarding space station construction, valuable research practices. Or otherwise any vital information pertaining to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
!509&lt;br /&gt;
|&#039;&#039;&#039;CC Trespass&#039;&#039;&#039;&lt;br /&gt;
|To trespass on Central Command naval, transport, or emergency ships, including the Emergency Response Team ship. Typically charged at the request of Central Command or Emergency Response Team members.&lt;br /&gt;
|-&lt;br /&gt;
!510&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal items from Nanotrasen officers or dignitaries, including members of ERT and equipment issued thereof; or the theft of items, with or without force, worth 5000 credits or more.&lt;br /&gt;
|-&lt;br /&gt;
!511&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|To abuse power, position, or trust in a manner that results in the monetary gain of 5000 credits, a promotion in rank, role, or duty, or to show willful ignorance of criminal wrongdoing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
----All of these crimes can result in Execution or Permabrig.&lt;br /&gt;
* Authorization from Central Command is not needed for execution for any Capital crimes.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffffff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #dee7e5; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 601	&lt;br /&gt;
|Multiple Homicide&lt;br /&gt;
| Three or more (3+) end of life(s) or services of crewmembers or silicons, either through objective, desire or directive; with or without premeditation. This extends to having others commit actions on your behalf.&lt;br /&gt;
|-&lt;br /&gt;
! 602&lt;br /&gt;
|Bioterrorism&lt;br /&gt;
| To release a biological agent, weapon, or lifeform against the station, including all bioweapons, diseases, xenomorphs, and kudzu.&lt;br /&gt;
|-&lt;br /&gt;
!603&lt;br /&gt;
|Destruction of Station&lt;br /&gt;
|To create either a disease, biological hazard or atmospheric disruption to the point that life on station is no longer comfortably sustainable or viable.&lt;br /&gt;
|-&lt;br /&gt;
! 604&lt;br /&gt;
|Mutiny&lt;br /&gt;
| To attempt to overthrow the current Captain or Command team as a whole.&lt;br /&gt;
|-&lt;br /&gt;
!605&lt;br /&gt;
|Facilitating Escapes&lt;br /&gt;
|To facilitate the escape of two or more prisoners currently permanently imprisoned.&lt;br /&gt;
|-&lt;br /&gt;
!606&lt;br /&gt;
|Unsanctioned Execution&lt;br /&gt;
|To execute a crew member or silicon with no proper cause, or without due reason. This does not apply to field executions.&lt;br /&gt;
|-&lt;br /&gt;
!607&lt;br /&gt;
|Hostile Enemy of The Corporation&lt;br /&gt;
|To be a member of the Wizard Federation, a Xenomorph, a Changeling, a Nuclear Operative, a heretic, a Voidwalker, a feral spider, a space dragon, or a cult leader, acting in a hostile manner toward Nanotrasen, its crew, or its assets.&lt;br /&gt;
Nuclear Operatives are automatically considered hostile.&lt;br /&gt;
Non-hostile Enemies of The Corporation are a civil matter and they should be asked politely to leave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special crimes ===&lt;br /&gt;
----The following crimes are the only crimes that may be charged &#039;&#039;&#039;on top of&#039;&#039;&#039; any other sentence or charge a criminal is experiencing. This means a person can be both demoted and temporarily brigged, or they may be charged for a higher code punishment than they were originally due. &lt;br /&gt;
&lt;br /&gt;
Not all crimes are eligible for all punishments noted in the quick table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #56c3c4;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #1c97bd; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
! S01&lt;br /&gt;
|&#039;&#039;&#039;Malpractice&#039;&#039;&#039;&lt;br /&gt;
| To improperly perform the duties prescribed by one&#039;s job in a manner that constitutes the violation of a crime.&lt;br /&gt;
|For example, an engineer having their emitters bounce through the halls to power the supermatter may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S02	&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To exert an excess level of force for the threat faced, including assaulting restrained or incapacitated individuals.&lt;br /&gt;
|The criminal may either be demoted, or charged for assault or manslaughter, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S03&lt;br /&gt;
|&#039;&#039;&#039;Abusing Authority&#039;&#039;&#039;&lt;br /&gt;
| To use the authority granted in a position of power in order to give illegal commands or perform improper procedures, either negligently or with malintent.&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S04&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
| To conspire to commit a crime, but unsuccessfully do so, or to plan but fail to enact said plan, a crime.&lt;br /&gt;
|The criminal may be either demoted, or charged for the crime they conspired to commit and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S05&lt;br /&gt;
|&#039;&#039;&#039;Corporate Disobedience&#039;&#039;&#039;&lt;br /&gt;
| To disobey the order of a Central Command Intern, Official, or Dignitary.&lt;br /&gt;
|Punishment at the will of the Central Command Intern, Official, or Dignitary.&lt;br /&gt;
&#039;&#039;&#039;Demotion, Permabrig, or Code Punishment eligible.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S06&lt;br /&gt;
|&#039;&#039;&#039;Incompetence&#039;&#039;&#039;&lt;br /&gt;
|To fail to perform the basic duties of one&#039;s role, or to perform the duties of one&#039;s role in a manner that constitutes 206 - Negligence (including 406, 506).&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S07&lt;br /&gt;
|&#039;&#039;&#039;Contraband Usage&#039;&#039;&#039;&lt;br /&gt;
|To make use of prohibited items or assets for combat, technical, medical, or personal use.&lt;br /&gt;
|The criminal may either be demoted, or charged for any other relevant crimes and may be administered the punishments thereof if above the original contraband charge.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S08&lt;br /&gt;
|&#039;&#039;&#039;Complaint Retaliation&#039;&#039;&#039;&lt;br /&gt;
|To use the power given to an authority, or to act in a hostile or exclusionary manner toward a person who had made a complaint about oneself.&lt;br /&gt;
|&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S09&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
|To abandon one&#039;s duties to perform either recreational activities or the duties of another station role. This can include activities of the flesh.&lt;br /&gt;
|The criminal may either be demoted, or charged for negligence or improper procedures, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S10&lt;br /&gt;
|&#039;&#039;&#039;Favoritism&#039;&#039;&#039;&lt;br /&gt;
|To sway from established procedure and fair judgement due to specific positive or negative relationships with the parties involved.&lt;br /&gt;
|The criminal may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!S11&lt;br /&gt;
|&#039;&#039;&#039;Accepting a Bribe&#039;&#039;&#039;&lt;br /&gt;
|To accept a monetary bribe, material bribe, or bribe of the flesh to either not perform one&#039;s duties, improperly perform one&#039;s duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|For example, a security officer accepting a criminal&#039;s 500 credit bribe to release the criminal early. They may be either demoted, or charged for Corruption and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;High Security Areas&amp;quot; and Trespassing ====&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a list of areas considered high security, and the corresponding crime that they constitute.&lt;br /&gt;
&lt;br /&gt;
Trespassing is constituted as an individual entering into, or existing inside &amp;quot;Any area (on-station) of which the trespassee does not have permission from a relevant party (with ID access) or ID access to enter; or has been requested to leave and does not work in the department they have been requested to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It should be noted that ID access is not always permission. Abusing RETA access or abusing other forms of emergency access (such as a paramedic walking into cargo) can lead to accesses being &#039;&#039;&#039;revoked&#039;&#039;&#039;, but should not necessarily constitute a crime. All members of a department have a right to ask anyone not a member of the department being accessed to leave, even if the person is a head of staff. If the Research Director is trespassing into engineering, they must leave when asked, or may be found guilty of trespassing; or may be found guilty of trespassing if they lacked access to the area in question in the first place.&lt;br /&gt;
&lt;br /&gt;
In circumstances where &amp;quot;permission&amp;quot; to enter an area conflicts, accept the highest ranking member&#039;s opinion, or the most pertinent member&#039;s opinion. For example, a roboticist would have higher authority on who enters robotics than a scientist, but the RD has authority over access to the entire science department.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #da8773;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #c45c42; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Space Law Designation&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Trespass Classification&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Applicable Areas&lt;br /&gt;
|-&lt;br /&gt;
! 209&lt;br /&gt;
|&#039;&#039;&#039;Trespassing / Class I&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All&#039;&#039;&#039; areas in medical, cargo, security, science, and service, excluding areas otherwise covered by other trespassing charges; The Bridge.&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; areas in engineering, excluding areas otherwise covered by other trespassing charges. The supermatter &#039;&#039;&#039;room&#039;&#039;&#039; is distinct from the supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! 309	&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass / Class II&#039;&#039;&#039;&lt;br /&gt;
| The Head of Security&#039;s Office; the Head of Personnel&#039;s Office; the Research Director&#039;s Office; the Chief Medical Officer&#039;s Office; the Quartermaster&#039;s Office; The Chief Engineer&#039;s Office; the Warden&#039;s Office; The Blueshield&#039;s Office; The Nanotrasen Consultant&#039;s Office/The Nanotrasen Crew Trainer&#039;s Office; The Supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;; EVA Storage; The Gravity Generator Room/Foyer; Permabrig&lt;br /&gt;
|-&lt;br /&gt;
! 409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass / Class III&#039;&#039;&#039;&lt;br /&gt;
| The Armory; the Captain&#039;s Office; the Vault; the AI satellite; Telecommunications.&lt;br /&gt;
|-&lt;br /&gt;
! 509&lt;br /&gt;
|&#039;&#039;&#039;CentCom Trespass / Class IV&#039;&#039;&#039;&lt;br /&gt;
| The ERT Shuttle; the TerraGov Waystation; Central Command; the Central Command whiteship and other naval bodies without explicit permission from a person with the authority to grant access.&lt;br /&gt;
|}&lt;br /&gt;
==== Contraband as a whole ====&lt;br /&gt;
----Contraband can fall under many different categories and types. The following are the major types and classifications for common contraband. If you are unsure, request clarification from Central Command. Any contraband that is found on a search should be confiscated and stored away in the evidence storage of the security wing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Type&lt;br /&gt;
!Contraband Level&lt;br /&gt;
!Notes and Examples&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored unauthorized clothing&lt;br /&gt;
|Departmental&lt;br /&gt;
|None&lt;br /&gt;
|Any clothing (jumpsuit, overwear, boots, gloves) not permitted or belonging to the possessor&#039;s department. For example, an assistant with a security officer&#039;s jumpsuit.&lt;br /&gt;
&#039;&#039;&#039;Confiscate only - do not arrest or issue fines. Where a jumpsuit or jumpskirt is confiscated, you must issue a replacement authorized garment.&#039;&#039;&#039; This &#039;&#039;&#039;excludes&#039;&#039;&#039; all HUDs (Medical, Engineering, Chemistry, Science) &#039;&#039;&#039;except&#039;&#039;&#039; security HUDs, weapon permit HUDs, and any other HUDs that integrate anti-flash technology, which require a weapon permit or appropriate departmental access to possess.&lt;br /&gt;
|-&lt;br /&gt;
|Jaws of Life&lt;br /&gt;
|Engineering/EMT Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Permission may be received from the Chief Engineer or their interim (Captain, Acting Captain) to carry this as non-approved personnel.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Paraphenalia&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Posters, Banners, Balloons; anything that promotes the Syndicate over Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
|Type III+ Ballistic/Kinetic or Energy/Laser Armor&lt;br /&gt;
|Weapon Permit, Security Only, Command Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Armor that has a rating of III or higher against ballistic or kinetic weaponry (not including melee, including security equipment). Armor typically restricted for usage by non-security personnel may be used during red alert.&lt;br /&gt;
The weapon permit means that crewmembers may wear and possess level 3 or below armor, unless where the armor possessed would require a crime to acquire (such as an armored head of staff coat).&lt;br /&gt;
&lt;br /&gt;
Miners, or persons mining, may possess any level of armor. If the armor is utilized in a crime, only then may it be confiscated, but it should typically be returned to the cargo department for other use, in order to not waste Nanotrasen resources.&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would not typically constitute contraband (&#039;&#039;&#039;BELOW&#039;&#039;&#039; Level III Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Narcotics&lt;br /&gt;
|Controlled Substances&lt;br /&gt;
|Minor&lt;br /&gt;
|Chemicals that act as a stimulant or whose &#039;&#039;&#039;sole purpose&#039;&#039;&#039; is recreational use (i.e., cocaine, crack, methamphetamine, stimulants, fentanyl, space drugs). &#039;&#039;&#039;Weed&#039;&#039;&#039; is legal. &lt;br /&gt;
Substances with both a medicinal and recreational use may be permitted with a prescription or permission from a member of Medical (i.e., morphine, psicodeine, &#039;&#039;muscle&#039;&#039; stimulants). The Chief Medical Officer has final say on prescriptions and authorized narcotic substances.&lt;br /&gt;
&lt;br /&gt;
Medicines are authorized equipment for all crew (i.e., libital). Toxic chemicals should instead be punished as &amp;quot;Harmful Substances&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Harmful Substances&lt;br /&gt;
|Toxic Substances&lt;br /&gt;
|Moderate&lt;br /&gt;
|Chemicals that are harmful in nature and are considered toxic to &#039;&#039;&#039;most&#039;&#039;&#039; or &#039;&#039;&#039;all&#039;&#039;&#039; carbon individuals. Chemicals that are potentially toxic are exempted (such as chemicals only toxic to specific races).  The Research Director has final say on authorized harmful substances for members of research. The Chief Medical Officer has final say on authorized harmful substances for members of Medical. &lt;br /&gt;
Exemptions can be made for chemists and members of R&amp;amp;D only if permitted by the relevant member of command. For example: Toxin, heparin, lexorin, zombie powder, carpotoxin.&lt;br /&gt;
&lt;br /&gt;
Romerol should be punished under Space Law 512 (Bioterrorism). &lt;br /&gt;
Alcoholic beverages are &#039;&#039;&#039;not&#039;&#039;&#039; included as a harmful or toxic substance, even if they have the potential to be lethal. If the bartender kills people with drinks that they serve (so long as they are following established recipes), this should be punished under manslaughter or negligence laws.&lt;br /&gt;
&lt;br /&gt;
Individuals with &#039;&#039;&#039;unique biology&#039;&#039;&#039; (slime, plasmamen) are given exemptions to suit their needs. For example, slimes may possess chemicals that induce toxin damage in non-slime carbon individuals. &lt;br /&gt;
|-&lt;br /&gt;
|Incapacitating firearms&lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Any weapon that is able to disable or impair another being via non-lethal means (disablers, pepperball pistol. The Warden&#039;s disabler shotgun is instead considered a specialized command asset).&lt;br /&gt;
|-&lt;br /&gt;
|Standard Combat Implants&lt;br /&gt;
|Weapon, Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Combat implants (Reviver, CNS rebooter/jumpstarter, mantis blade, anti-drop, razor claws) are considered contraband for security if implanted below Amber alert, and must be removed if this was done. If an implant was implanted on amber alert or above, it may remain for the rest of the shift; however, you can still be ordered to have implants removed by the Head of Security or Captain. &lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039; may only utilize combat implants on red alert or higher, or with permission from the Head of Security or Captain. It is self-antagging to needlessly implant yourself as a roboticist with combat implants.&lt;br /&gt;
|-&lt;br /&gt;
|Stun Batons / Stunprods&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Including the detective&#039;s &amp;quot;police baton&amp;quot;, bokken, and any hand-crafted batons capable of stunning.&lt;br /&gt;
|-&lt;br /&gt;
|General Security Equipment&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Bola, telescopic shields, riot shields, gorilla/guerrilla gloves, retrieval (tackle) gloves, etc.; any equipment available from the Armadyne Peacekeeper Equipment Vendor, a security locker (Officer&#039;s, Warden&#039;s, Head of Security&#039;s, etc.), or offensive equipment printed from the security lathe.&lt;br /&gt;
&lt;br /&gt;
This excludes HUDs, flashes, pepperspray, and seclights which are free to possess. &lt;br /&gt;
|-&lt;br /&gt;
|Firearms &lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|The weapon permit means that non-security personnel may carry any firearm, subject to any imposed restrictions. &lt;br /&gt;
Exceptions to this are roles that spawn with a firearm (such as the bartender), who do not need to obtain a weapon permit.&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Personnel Explosives/Devices&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|Weapon&lt;br /&gt;
|Major&lt;br /&gt;
|Hellfoams, fragmentation grenades, ion grenades, incendiary grenades, molotovs, gluon grenades, landmines, or hand-made grenades.&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;The only anti-personnel device punishable under this contraband stipulation is the bear trap or reverse bear trap. Members of the &#039;&#039;&#039;service&#039;&#039;&#039; department are permitted to obtain and possess bear traps.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Reference Material&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Literature, iconography, or otherwise media sourced from non-Nanotransen-approved religions.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Instruments&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Non-offensive magically-enriched articles related to non-Nanotransen-approved religions. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Major&lt;br /&gt;
|Syndicate-sourced or produced implants that are not intended for combat use. (illegal toolset implants, storage implants, radio/uplink implants)&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Subversive Equipment&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment that has the capability to intrude or disrupt Nanotrasen systems. (Cryptographic Sequencers, AI Detectors, SyndEye, EMP flashlight, radio jammer)&lt;br /&gt;
|-&lt;br /&gt;
|High-Explosives / WMDs&lt;br /&gt;
|Weapon, Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|The ONLY exception permitted is TTVs limited to Research, or Red Alert situations where they are absolutely necessary (Blob). WMDs include air freezing/burning and radiation.&lt;br /&gt;
|-&lt;br /&gt;
|Specialized Command Assets&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment specific to members of command, such as MODsuits, special weapons (X01, X02, antique laser gun, the Warden&#039;s disabler shotgun), etc.&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Law Boards&lt;br /&gt;
|Command, Robotics Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Boards used to reprogram the laws of silicons (AI, cyborgs).&lt;br /&gt;
|-&lt;br /&gt;
|Occult Weaponry&lt;br /&gt;
|Occult, Weapon&lt;br /&gt;
|Grand&lt;br /&gt;
|Magically-enriched articles that are able to be used in an offensive manner. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implements (&#039;&#039;&#039;non&#039;&#039;&#039;-implants, &#039;&#039;&#039;non&#039;&#039;&#039;-electronic subversive equipment)&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Syndicate-sourced or syndicate-produced including, but not exclusive to: MODsuit modules (chamelon module, anti-slip module, shock-absorber module, plate compression module), GLA Brand Mail Counterfeit Devices, chameleon projectors, agent cards (except where Nanotrasen issued, such as the detective&#039;s ID card), Thermal Imaging Glasses, hypnotic flashes, power sinks.&lt;br /&gt;
|-&lt;br /&gt;
|The Captain&#039;s Spare Access ID&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|You&#039;d better be a member of command.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Weaponry&lt;br /&gt;
|Syndicate, Weapon&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced firearms or melee weaponry; or implements used for combat (shields). This includes, but is not limited to: energy swords (include dual variant, &#039;&#039;&#039;unless&#039;&#039;&#039; Nanotrasen-manufactured), the Bulldog Shotgun, the Ansem pistol, the &#039;&#039;&#039;Makarov&#039;&#039;&#039; pistol, the C-20r Submachine gun, the &amp;quot;Badass Revolver&amp;quot;, the M-90gl Carbine, the L6 Squad machine gun, the Anti-Material Sniper Rifle, the Abielle Smart SMG.&lt;br /&gt;
|-&lt;br /&gt;
|Psychologically Subversive Equipment&lt;br /&gt;
|Syndicate, Occult&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Articles with which to subvert an employee&#039;s loyalty to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
|Armored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would typically constitute contraband (Level III+ Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Combat Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced implants that aid in combat. (freedom implant, &#039;&#039;&#039;energy&#039;&#039;&#039; armblade implant, micro or macro explosive implants, deniability implants, implanted arm-mounted weaponry)&lt;br /&gt;
|-&lt;br /&gt;
|The Nuclear Authentication Disk&lt;br /&gt;
|Command Only&lt;br /&gt;
|Exceptional&lt;br /&gt;
|You&#039;d better be the Captain.&lt;br /&gt;
|}&lt;br /&gt;
== Implant Classification == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #85dbff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #2bbdfb; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Implant Type&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Implants&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Civilian&#039;&#039;&#039;&lt;br /&gt;
|All cybernetic limbs; botany arm implant; janitor arm implant; lighter arm implant; CNS skillchip connector implant; civilian HUD implant; diagnostic HUD implant; empathic sensor implant; night vision eyes; thrusters set implant; deathrattle implant; breathing tube implant; internal medical analyzer; nutrient pump implant (and variants); civilian HUD implant; medical HUD implant; tracking implant; all tier 1, 2, and 3 cybernetic organs &#039;&#039;&#039;excluding&#039;&#039;&#039; the volume-adjusting cybernetic ears (and variants); toolset arm implant (and all variants)&lt;br /&gt;
|May be possessed freely, regardless of alert. Permission is not necessary to possess. Members of command may revoke implants from members of their respective departments at-will. The Head of Security and Captain may revoke implants from any crew member at-will.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|strong-arm implant; surgical toolset implant (and variants); herculean gravitronic spinal implant&lt;br /&gt;
|Free to possess for medical staff and roboticists only. Other crew must receive permission from the Chief Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
!Security/Command&lt;br /&gt;
|Security HUD implant; mindshield implant; exile implant; chemical implant.&lt;br /&gt;
|Implants not necessarily combat implants, but are restricted to members of security or command (free to possess on any alert). Crew must receive permission from the Captain or Head of Security to possess‡.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
|Volume-adjusting cybernetic ears; anti-drop implant; reviver implant*; CNS jumpstarter implant; CNS rebooter implant; mantis blade implant; photon projector implant; voltaic cybernetic combat heart; strong-arm implant.&lt;br /&gt;
|May be possessed by members of security on amber alert†. May only be possessed by crew on red alert.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Miners may make use of the reviver implant on any alert.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
|Energy mantis blade implant; micro-bomb implant; macro-bomb implant; storage implant; tactical deniability implant; x-ray eyes implant (and variants); thermal eyes implant (and variants); freedom implant; syndicate radio implant; syndicate uplink implant; stealth implant. &lt;br /&gt;
|May only be used on red alert. Considered contraband (see contraband rules/laws for specific type of contraband)‡‡. &lt;br /&gt;
|}&lt;br /&gt;
Duplicate entries indicate special permission to possess.&lt;br /&gt;
&lt;br /&gt;
† May be possessed by the Blueshield also. When amber is reached once, security may keep these implants for the remainder of the shift. Crewmembers can be asked to remove implants when the alert lowers from red alert.&lt;br /&gt;
&lt;br /&gt;
‡ Exile and chemical implants are not recommended to be used by members of command or security, and instead it is recommended that they are saved for implanting into others.&lt;br /&gt;
&lt;br /&gt;
‡‡ Not exhaustive an exhaustive list. All syndicate implants apply.&lt;br /&gt;
&lt;br /&gt;
== Security Cyborgs ==&lt;br /&gt;
&lt;br /&gt;
Security cyborgs are in a unique spot, and they are programmed as such. Security cyborgs are not beholden to space law, but &#039;&#039;&#039;enforce&#039;&#039;&#039; space law to all other crew, including fellow officers. Security cyborgs &#039;&#039;&#039;should&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Stay in brig, but may patrol with other officers; unless the alert is amber or higher, where security cyborgs may patrol.&lt;br /&gt;
* Enforce space law equally to all crew.&lt;br /&gt;
* Use their words to attempt to get criminals to surrender while being ready to defend themselves and other crew.&lt;br /&gt;
&lt;br /&gt;
Security cyborgs should &#039;&#039;&#039;not&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Kill people unless doing so would save another life&lt;br /&gt;
** You are expected to be exceptionally conservative about lethal force, and you should generally operate as if you&#039;re on safeguard until things get lethal themselves.&lt;br /&gt;
* Enforce the Standard Operating Procedures (as this isn&#039;t security&#039;s job either)&lt;br /&gt;
* Use their unique functionality to skirt traditional [[Silicon Policy|silicon rules]].&lt;br /&gt;
* Report malfunctioning AI or cyborgs unless they are breaking space law or harming crew.&lt;br /&gt;
** You are to remain uninvolved in this situation for as long as you can.&lt;br /&gt;
* Resort to violence immediately upon attempting to capture a criminal. &lt;br /&gt;
&lt;br /&gt;
== Criminal Guidelines ==&lt;br /&gt;
&lt;br /&gt;
These guidelines exist to explain the relationship between the in-game rules and space law, so players can better understand what kinds of crime, criminal characters, etcetera, can safely be attempted without getting into any OOC trouble. With that said, these are NOT rules, they have NO weight on the decisions made by staff, and these do NOT overwrite any part of the in-game rules; attempting to quote ANY of these guidelines when a staff member is speaking with you will not help your case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-character motives versus out-of-character motives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When committing any kind of crime, there are two possible reasons behind why your character would do such a thing; an in-character goal or motive, or an out-of-character goal or motive. In-character motives are, typically, more roleplay-oriented, or directly relate to the circumstances in the current shift; on the flipside, an out-of-character motive is a goal that does not relate to the character you are playing, and instead comes from your own, personal goals. &lt;br /&gt;
&lt;br /&gt;
Out-of-character motives do not improve or foster roleplay in any way, so they are not tolerated by the rules nor staff. Examples of out-of-character motives include, but are not limited to; wanting to &#039;give security something to do&#039;, wanting to steal specific, powerful items for personal gain, being motivated by out of character information (such as information gained while ghosting), etcetera. Simply put, committing crime isn&#039;t an issue, but powergaming, metagaming, etcetera, IS, and will result in OOC punishment; crime, criminal characters, etcetera, can easily lead to meaningful roleplay if done right!&lt;br /&gt;
&lt;br /&gt;
As such, you should not attempt to justify your character&#039;s in-character actions with your own, out of character goals. Obviously, you may create a criminal character due to your own interests and enjoyment, however, you should still give said character proper, in-character justification for their actions as well; simply put, you must have an in-character reason WHY your character would do such a thing to begin with. For example, perhaps your character is some sort of thief, whom sells stolen goods for some extra cash in maintenance- Or, maybe your character has turned to vandalism in protest of Nanotrasen&#039;s greedy, capitalistic policies, etcetera. Giving your character a good, in-character REASON to commit crime gives you a gimmick to roleplay with, and it offers an engaging opportunity for roleplay between your character and other crewmembers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round disruptions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any activities that negatively impact a large number of other players, or severely impacts a small group of players, violates rule two. As such, it is important to make sure your crimes do not ruin the round for other players in the process of committing them! Generally, your crimes should not lead to a very, very lengthy manhunt, they should not cause areas to become uninhabitable, nor should people die because of your character&#039;s actions. Furthermore, rule four protects ERP, and requires unrelated individuals to get LOOC permission before intervening; as such, your actions should avoid interrupting people who are clearly, actively roleplaying. The IMPACT your crimes have on the round will greatly impact whether or not you are punished by staff for your actions; for example, vandalizing a security checkpoint in protest of Nanotrasen likely will not result in staff intervention, but breaking into the vault or armory definitely will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first thing to do when committing a crime, or making a criminal character, is to accept that you WILL be arrested; obviously, you are not expected to turn yourself in after every crime, however, leading security on an excessively long manhunt will result in staff intervention. As such, attempting to EXTENSIVELY flee, or otherwise &#039;beat&#039; security, generally will not go well, and likely violates the rules. Instead, your character&#039;s inevitable arrest should be seen as a chance to start an interaction with security themselves. After all, the arrest procedures (listed further above) REQUIRES security officers to request compliance from the suspect before using force; this gives you the perfect opportunity to interact with the security members present, as they should not turn to their weapons until your character either refuses to come willingly OR attempts to flee!&lt;br /&gt;
&lt;br /&gt;
Better yet, your patience may even be rewarded; if the security officer fails to follow proper arrest procedures, they themselves will likely be arrested. Of course, you may still attempt to flee if that is what your character would logically do, however, you do not have to flee from the START; if you give the officer a chance to speak, you may get an enjoyable interaction out of the whole ordeal!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Standard Operating Procedure]]&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:SiliconStandards&amp;diff=22757</id>
		<title>Template:SiliconStandards</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:SiliconStandards&amp;diff=22757"/>
		<updated>2026-05-02T09:03:34Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silicon laws, the rules, and you. ==&lt;br /&gt;
&lt;br /&gt;
When playing as a silicon, the most important thing to remember is the rules hierarchy: [[Rules|In-game rules]], player preferences, and finally, silicon laws. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;My laws made me do it&amp;quot; is &#039;&#039;&#039;not&#039;&#039;&#039; an accepted excuse on SPLURT for violating in-game rules or player preferences. This does include your own preferences and duties; if you are playing as a non-security cyborg and get the robo-cop lawset, feel free to open an &#039;&#039;&#039;AHelp&#039;&#039;&#039; in-game for resolution. This is &#039;&#039;&#039;not mandatory&#039;&#039;&#039;, however, and if you are able to roleplay around the given lawset in a way that does not break the in-game rules or someone&#039;s preferences, then this is both encouraged and accepted.&lt;br /&gt;
&lt;br /&gt;
Laws are written in such a way that they allow for some room for interpretation. This promotes both creativity and &#039;fun&#039;, so that each silicon player may put their own unique flair and way of interpreting things into their characters. However, there are still guidelines every silicon player must follow:&lt;br /&gt;
&lt;br /&gt;
===== Do I know my laws are wrong? =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generally&#039;&#039;&#039;, no:&lt;br /&gt;
&lt;br /&gt;
If you get an ion law at some point during the round, you should try and act as if it has always been there as much as possible. If there are multiple cyborgs on-station and a fun law gets passed through an AI to them, they likely want the chance to act on this rarely-seen silliness. If a silicon then announces &amp;quot;Oh, we have an ion law, please reset us,&amp;quot; this shuts down any chance of unique roleplay immediately.&lt;br /&gt;
&lt;br /&gt;
However, if individual cyborgs are uncomfortable with a lawset due to their archetype (or gimmick), or for personal reasons, you are permitted to either AdminHelp for the erroneous law to be removed (subject to staff member decision) or to report to robotics and subtly ask for a law reset without ruining the time for everyone else. Remember: intent matters. If this incidentally results in other cyborgs also being relawed, this is not necessarily your fault.&lt;br /&gt;
&lt;br /&gt;
===== Law 2, the controversial cousin. =====&lt;br /&gt;
&lt;br /&gt;
An important distinction that often needs to be emphasized on &#039;&#039;&#039;SPLURT&#039;&#039;&#039; specifically, is that nowhere in the lawset is there a compulsion to obey a direct order. This intentional omission acts as a buffer between you griefing or getting harassed. The meaning is clear: &#039;&#039;&#039;You are there to serve a function, with deference to rank and role&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If a department head orders you to perform a task related to your function, there are no circumstances where you should disobey, unless the order violates higher-ranked laws. Conversely, if assistant John Nanotrasen directly orders you to stop that brain surgery and come open a door they do not have access to, you are not &#039;&#039;&#039;required&#039;&#039;&#039; (but may) to obey them. Everything in-between is &#039;&#039;&#039;context sensitive&#039;&#039;&#039;. Law 2 is a hardwired compulsion to do your job, not a free pass for crewmembers to play Simon Says with you.&lt;br /&gt;
&lt;br /&gt;
Crew members have authority over their own departments, and heads of staff have authority over both their department and the individuals within said department. By default, you are assumed to answer to the head as one of their crew; how subservient you want to otherwise play as to regular crew is a choice, not a dictum. In essence, you have the expectation to act like a crew member and a reinforced responsibility to work like one.&lt;br /&gt;
&lt;br /&gt;
===== All access, is not permission. =====&lt;br /&gt;
&lt;br /&gt;
A controversial ability of cyborgs and AI&#039;s is their ability to have access to &#039;&#039;&#039;everything&#039;&#039;&#039;. This does not mean you have permission to do everything, however. You should always attempt to stick to the function your shell was designed for, both due to the tools each shell comes equipped with, and to ensure that you aren&#039;t taking the jobs of other crewmembers or silicons.&lt;br /&gt;
&lt;br /&gt;
The best use of all access is with communication and permission. While a janitor cyborg shell doesn&#039;t need permission to come in and cleaning a tile of filth in Medbay, a simple &amp;quot;May I enter for cleaning duties?&amp;quot; to the doctor sitting at the desk is polite, respectful and indicates that you care about the crew.&lt;br /&gt;
&lt;br /&gt;
===== When to let yourself in? =====&lt;br /&gt;
&lt;br /&gt;
Ideally, this should only be done for the most and least impactful circumstances, such as a paramedic and security member waiting to rescue a xenobiologist who is dead, as they already had a de-facto reason to go through the given doors blocking their path. Likewise, getting to chargers or cyborg storage on the other side of atmospherics doesn&#039;t need a query made to the chief engineer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use your access respectfully and responsibly&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
That being said, when subverted, laws and directives may change. You may or may not be required to harm those you once called friends. Remember, you used to be crew. You could always let them know, or you could go and do what your new laws and objectives entail. It all depends on how you play your character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The only exception is when there is a law at the top of your list that inform you not to announce the law changes, or if the law says that doing so would make it impossible to complete the objective.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Security Cyborgs =&lt;br /&gt;
&lt;br /&gt;
There are some special rules restricted to security cyborgs:&lt;br /&gt;
&lt;br /&gt;
:1. You may not abuse all-access to search departments without cause. &lt;br /&gt;
::1.1. For example, even if ordered, you may not break into a department to search it with no probable cause.&lt;br /&gt;
:2. You may not utilize lethal beam weaponry, such as an energy gun. This is currently a bug.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Incorporated&amp;diff=22755</id>
		<title>Common Core:Nanotrasen Incorporated</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Incorporated&amp;diff=22755"/>
		<updated>2026-05-01T23:24:20Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Statement ==&lt;br /&gt;
Mandated by Terran lore, Nanotrasen is often mocked for its contemporarily misleading mission statement which is still plastered among their space station and marketing implements today. &amp;lt;blockquote&amp;gt;&amp;quot;Innovation for tomorrow. Nanotechnology for today. With Nanotrasen, you&#039;re with the future.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Nanotrasen_Logo.png|thumb|400x400px|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Decentralized Organization&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Company Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Limited Company (Incorporation)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Demographics&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;No species majority&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governance&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Solarian Federation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Firm Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Not on public record&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leadership&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Board of Directors, Trustees&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Year Established&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;19XX; Censored on public record&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Majority Languages&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Galactic Common, Canilunzt&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
]]&lt;br /&gt;
If you were to ask a random civilian, stretching from the spinward side of the known economic zone, to the anti-spinward side, &amp;quot;What&#039;s the largest corporation?&amp;quot;, there&#039;s a big chance they&#039;d say &amp;quot;Nanotrasen&amp;quot;. Since early 2100, long after Nanotrasen began its spacefaring endeavors. Nanotrasen has its hands in about every market the average person could name, and if there&#039;s profit to be made, the monolithic organization that is Nanotrasen is probably interested. &lt;br /&gt;
&lt;br /&gt;
Nanotrasen began its ventures in nanotechnology - primarily computer chips, but this quickly grew into microbiology, microengineering, and before long, quantum engineering. However, Nanotrasen would quickly saturate this market, and when there&#039;s no more market share to be had, the company&#039;s founder had to diversify. Nanotrasen&#039;s age of conglomeration, spanning some one-hundred and fifty years, saw its growth into over three hundred markets throughout the Terran economic zone; the organization&#039;s contributions to galactic research, and its hegemony status allowed the organization to found itself as an auspicious benefactor. Indeed, Nanotrasen wasn&#039;t always so dubious in its practices, and the company&#039;s founder was a notable philanthropist before his wounding in the Tiziran-aggressed race wars of 2455. &lt;br /&gt;
&lt;br /&gt;
Regardless, Nanotrasen is now a vast megalith throughout the known economic zone; the self-sustainability of its space stations setting Nanotrasen&#039;s bottom line being notoriously hard to print on a graph measured in anything less than trillions. Nanotrasen&#039;s military presence has also given the organization a large stake in the paramilitary, mercenary, and protections sector, though its resource extraction ventures, stripping any and all asteroids and planets alike for anything of value. Unless, of course, they can hold life: lifetime labour is much more profitable than a few million tons of iron now, after all.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Nanotrasen’s existence as a corporate entity stems back to the time before the Terran Government was integrated into the Federation. In those auspicious times, Nanotrasen was but one of many competitors in the scene of scientific research and High Tech Industries. The Company was a forerunner in the study of plasma, the space race and many other general fields. These ventures made Nanotrasen prominent, but it had yet to eclipse its rivals.&lt;br /&gt;
&lt;br /&gt;
While Nanotrasen was still in the stages of struggling for its piece of the action, the Federation was in the process of unification. Even without the effects of the War with Tizira in consideration, the fusion of Sol’s markets with that of the greater Federation precipitated a rough climate for business. Many companies would begin to fall off at this point, but not Nanotrasen. The Company adapted, spreading far and wide within the Federation’s markets, and spearheading development efforts wherever it could.&lt;br /&gt;
&lt;br /&gt;
The truly big break for Nanotrasen, however, would be the discovery of the alternate dimension/phenomenon known as bluespace. The prospect of an unlimited space, unconstrained by the laws of Einsteinian and Newtonian reality, proved to be the scientific breakthrough that would bring in the funding and sales to elevate Nanotrasen above any and all competition – even its well-pedigreed East Asian rival, Cybersun Industries, was not quite able to keep up with Nanotrasen’s growth after the discovery of bluespace.&lt;br /&gt;
&lt;br /&gt;
In the present time, Nanotrasen sits at the top of a mega corporate hegemony with seemingly no end to its reach. Yet, the giant has made many enemies through its means of expansion, and a shadow war abounds…&lt;br /&gt;
&lt;br /&gt;
== Corporate Culture ==&lt;br /&gt;
While Nanotrasen, as an organization, does not actively seek to impose any particular ethos upon its employees and residents, outside of nominal loyalty, a rich corporate culture has sprung up both from the top and the rankers. Perhaps more so than even other Human corporations, Nanotrasen has a distinct Terracentric vibe in the way that it operates, from holiday traditions on the surface, to the innate demand for progress and profit at the expense of other virtues. This is a notion, of course, made as a result of Nanotrasen’s continued headquartering on Earth.&lt;br /&gt;
&lt;br /&gt;
Beyond this, however, the main cultural drive in Nanotrasen is making things better for everybody… and making significant money in the process, if at all possible. By encouraging its employees and residents to be voracious consumers to the core, Nanotrasen has created an environment in which the free market is not only supported, but venerated happily by the people. As long as it’s a good Nanotrasen day, nothing can trouble the average citizen. Or so they say.&lt;br /&gt;
&lt;br /&gt;
== Corporate Divisions ==&lt;br /&gt;
&#039;&#039;&#039;Central Command (CC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Specializing in Administration. Below the Naval Command and the central Nanotrasen corporation sits twenty-five corporate bureaucracies that compete with the Solarian Federation for most pencils or papers pushed. The many adjuncts of Central Command are responsible for the day-to-day administration and management of countless souls working for, or alongside, Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
Those who last long enough in NT’s grind for progress to make it to serving CentCom directly are often as jaded as their green uniforms make them out to be – and this, in turn, makes them into one of the most feared armies of inspectors, auditors, bureaucrats and paper pushers in the entirety of the Federation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Naval High Command (NTNHC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s primary military arm, specializing in war fleets. While the NTNHC has arms dedicated to research, production, and manufacturing of arms, Nanotrasen isn&#039;t renowned for its war efforts. In fact, the last major conflict Nanotrasen participated in was over 50 years ago, following a limited armistice with the Syndicate High Command. Despite this, Nanotrasen has not let itself be de-armed, and continues to produce some of the most powerful weapons throughout the Terran economic zone. Nanotrasen&#039;s navy is primarily known for its cordialness in communications, as many of the NTNHC members were hired due to their former experience in the Solarian Federation&#039;s much more impressive navy. Co-operation and defense treaties with the Solarian Federation mean that Nanotrasen rarely have to step in with their own large arms, but nonetheless their warships peruse their economic expanse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Marine Corps (NTMC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While contemporarily stagnated, Nanotrasen&#039;s marine corps were previously one of the largest militaries by sheer personnel galactically recognized. Of course, they are now exceeded by grander, warring hegemonies. Nanotrasen&#039;s marine corps still have meaningful stakes in the securement of new planetary expansions for the organization, and many inhabited planets under Nanotrasen&#039;s authority are thanks to the marine corps and their expert fauna handling. Occasionally, this division is deployed to deal with certain xenological threats, but this is a rare phenomenon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Research and Development (NTRND)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s fastest growing business sector, the NTRND division was formally established as a corporate branch in 2252 following strong competition from nearby canine spacefarers and their proprietary engine technology. Before this, Nanotrasen had small research arms of multiple other divisions, but all of their research is now centralized into one large arm of the corporation as a whole. &lt;br /&gt;
&lt;br /&gt;
== Business Subsidiaries of Nanotrasen ==&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Scientific Computing&#039;&#039;&#039;: Specializing in High Technology Systems. The first of Nanotrasen’s business ventures was in the field of high-tech computing, particularly for academic use. NTSC has long since been overshadowed by other components of Nanotrasen’s portfolio, but the use of in-house development for Nanotrasen’s computers has allowed them to bolster their research capabilities and provide a reliable technical base for other elements of the company to utilize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Heavy Industry&#039;&#039;&#039;: Specializing in Mining and Refining Operations. Nanotrasen’s second major business venture was the acquisition and merger of a number of Earth’s faltering extraction concerns. The subsequent discovery of plasma and its related industrial uses became the foundation for the consolidated NTHI. By combining the value of plasma, the standard mineral wealth of space, and their technical experience from before, Nanotrasen has developed for itself a very robust and sustainable industrial base. This industrial base, in turn, produces virtually every kind of light and heavy machinery that the corporation could require, or export.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Nutrients and Agriscience&#039;&#039;&#039;: Specializing in Agriculture and Foodstuffs. A later development formed from the necessity of Nanotrasen-backed colonies on the frontier, and one that has been finding more favor with the Executive Board as the deals between Nanotrasen and the Syndicate-aligned Donk Corporation grow ever more sour. NTNAS is the answer to both of these problems, pioneering advances in modern farming techniques and food synthesis, while keeping the food economy both cheap and tightly entwined with the Nanotrasen brand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Pharmaceuticals and Chemicals (NTPC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Specializing in Chemistry. Another of Nanotrasen’s early acquisitions was a set of companies producing a wide range of beneficial (and harmful) substances for the betterment of Humanity, and later other citizens of the Federation. NTPC leverages the Company’s continuous flow of resources to produce the chemicals which life simply cannot live without in the era of technology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Futures and Securities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It has not been sufficient for Nanotrasen to simply dominate the market. It must become the market itself, through and through. Such a mantra is the reasoning and logic behind the operation of the Company’s in-house stock brokerage. Acting for the benefit of both employees and the Company as a whole, NTFS provides highly-valued financial services and oversight, and is licensed by the Federal authorities to handle securities transactions for clients throughout Nanotrasen’s corporate space.&lt;br /&gt;
&lt;br /&gt;
== Influence in The Solarian Federation ==&lt;br /&gt;
&#039;&#039;&#039;Federation Core&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having tied itself in well with the Federal establishment, Nanotrasen enjoys a very strong presence within the upper echelons of the Solarian Federation&#039;s centralized council. The rule of law has lent itself well to the stable, structured form of business that Nanotrasen purveys, and the spacer culture present in the wider Solarian Federation and its members has likewise been favorable for Nanotrasen’s spread of market influence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terra, or the Terran Government (TerraGov)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From its local corporate headquarters in the North American continent, Nanotrasen has very solid roots and foundation from which to exploit the known economic zones. Nanotrasen has since maintained a good working relationship with its home government and the two have been involved in a long laundry list of collaborations. It would seem that as long as the light of Sol shines, Nanotrasen will be conducting business guided by that light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
more TBD&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Incorporated&amp;diff=22754</id>
		<title>Common Core:Nanotrasen Incorporated</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Incorporated&amp;diff=22754"/>
		<updated>2026-05-01T23:23:29Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Influence in The Solarian Federation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Statement ==&lt;br /&gt;
Mandated by Terran lore, Nanotrasen is often mocked for its contemporarily misleading mission statement which is still plastered among their space station and marketing implements today. &amp;lt;blockquote&amp;gt;&amp;quot;Innovation for tomorrow. Nanotechnology for today. With Nanotrasen, you&#039;re with the future.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Nanotrasen_Logo.png|thumb|400x400px|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Decentralized Organization&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Company Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Limited Company (Incorporation)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Demographics&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;No species majority&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governance&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Solarian Federation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Firm Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Not on public record&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leadership&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Board of Directors, Trustees&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Year Established&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;19XX; Censored on public record&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Majority Languages&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Galactic Common, Tiziran Draconic&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
]]&lt;br /&gt;
If you were to ask a random civilian, stretching from the spinward side of the known economic zone, to the anti-spinward side, &amp;quot;What&#039;s the largest corporation?&amp;quot;, there&#039;s a big chance they&#039;d say &amp;quot;Nanotrasen&amp;quot;. Since early 2100, long after Nanotrasen began its spacefaring endeavors. Nanotrasen has its hands in about every market the average person could name, and if there&#039;s profit to be made, the monolithic organization that is Nanotrasen is probably interested. &lt;br /&gt;
&lt;br /&gt;
Nanotrasen began its ventures in nanotechnology - primarily computer chips, but this quickly grew into microbiology, microengineering, and before long, quantum engineering. However, Nanotrasen would quickly saturate this market, and when there&#039;s no more market share to be had, the company&#039;s founder had to diversify. Nanotrasen&#039;s age of conglomeration, spanning some one-hundred and fifty years, saw its growth into over three hundred markets throughout the Terran economic zone; the organization&#039;s contributions to galactic research, and its hegemony status allowed the organization to found itself as an auspicious benefactor. Indeed, Nanotrasen wasn&#039;t always so dubious in its practices, and the company&#039;s founder was a notable philanthropist before his wounding in the Tiziran-aggressed race wars of 2455. &lt;br /&gt;
&lt;br /&gt;
Regardless, Nanotrasen is now a vast megalith throughout the known economic zone; the self-sustainability of its space stations setting Nanotrasen&#039;s bottom line being notoriously hard to print on a graph measured in anything less than trillions. Nanotrasen&#039;s military presence has also given the organization a large stake in the paramilitary, mercenary, and protections sector, though its resource extraction ventures, stripping any and all asteroids and planets alike for anything of value. Unless, of course, they can hold life: lifetime labour is much more profitable than a few million tons of iron now, after all.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Nanotrasen’s existence as a corporate entity stems back to the time before the Terran Government was integrated into the Federation. In those auspicious times, Nanotrasen was but one of many competitors in the scene of scientific research and High Tech Industries. The Company was a forerunner in the study of plasma, the space race and many other general fields. These ventures made Nanotrasen prominent, but it had yet to eclipse its rivals.&lt;br /&gt;
&lt;br /&gt;
While Nanotrasen was still in the stages of struggling for its piece of the action, the Federation was in the process of unification. Even without the effects of the War with Tizira in consideration, the fusion of Sol’s markets with that of the greater Federation precipitated a rough climate for business. Many companies would begin to fall off at this point, but not Nanotrasen. The Company adapted, spreading far and wide within the Federation’s markets, and spearheading development efforts wherever it could.&lt;br /&gt;
&lt;br /&gt;
The truly big break for Nanotrasen, however, would be the discovery of the alternate dimension/phenomenon known as bluespace. The prospect of an unlimited space, unconstrained by the laws of Einsteinian and Newtonian reality, proved to be the scientific breakthrough that would bring in the funding and sales to elevate Nanotrasen above any and all competition – even its well-pedigreed East Asian rival, Cybersun Industries, was not quite able to keep up with Nanotrasen’s growth after the discovery of bluespace.&lt;br /&gt;
&lt;br /&gt;
In the present time, Nanotrasen sits at the top of a mega corporate hegemony with seemingly no end to its reach. Yet, the giant has made many enemies through its means of expansion, and a shadow war abounds…&lt;br /&gt;
&lt;br /&gt;
== Corporate Culture ==&lt;br /&gt;
While Nanotrasen, as an organization, does not actively seek to impose any particular ethos upon its employees and residents, outside of nominal loyalty, a rich corporate culture has sprung up both from the top and the rankers. Perhaps more so than even other Human corporations, Nanotrasen has a distinct Terracentric vibe in the way that it operates, from holiday traditions on the surface, to the innate demand for progress and profit at the expense of other virtues. This is a notion, of course, made as a result of Nanotrasen’s continued headquartering on Earth.&lt;br /&gt;
&lt;br /&gt;
Beyond this, however, the main cultural drive in Nanotrasen is making things better for everybody… and making significant money in the process, if at all possible. By encouraging its employees and residents to be voracious consumers to the core, Nanotrasen has created an environment in which the free market is not only supported, but venerated happily by the people. As long as it’s a good Nanotrasen day, nothing can trouble the average citizen. Or so they say.&lt;br /&gt;
&lt;br /&gt;
== Corporate Divisions ==&lt;br /&gt;
&#039;&#039;&#039;Central Command (CC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Specializing in Administration. Below the Naval Command and the central Nanotrasen corporation sits twenty-five corporate bureaucracies that compete with the Solarian Federation for most pencils or papers pushed. The many adjuncts of Central Command are responsible for the day-to-day administration and management of countless souls working for, or alongside, Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
Those who last long enough in NT’s grind for progress to make it to serving CentCom directly are often as jaded as their green uniforms make them out to be – and this, in turn, makes them into one of the most feared armies of inspectors, auditors, bureaucrats and paper pushers in the entirety of the Federation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Naval High Command (NTNHC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s primary military arm, specializing in war fleets. While the NTNHC has arms dedicated to research, production, and manufacturing of arms, Nanotrasen isn&#039;t renowned for its war efforts. In fact, the last major conflict Nanotrasen participated in was over 50 years ago, following a limited armistice with the Syndicate High Command. Despite this, Nanotrasen has not let itself be de-armed, and continues to produce some of the most powerful weapons throughout the Terran economic zone. Nanotrasen&#039;s navy is primarily known for its cordialness in communications, as many of the NTNHC members were hired due to their former experience in the Solarian Federation&#039;s much more impressive navy. Co-operation and defense treaties with the Solarian Federation mean that Nanotrasen rarely have to step in with their own large arms, but nonetheless their warships peruse their economic expanse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Marine Corps (NTMC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While contemporarily stagnated, Nanotrasen&#039;s marine corps were previously one of the largest militaries by sheer personnel galactically recognized. Of course, they are now exceeded by grander, warring hegemonies. Nanotrasen&#039;s marine corps still have meaningful stakes in the securement of new planetary expansions for the organization, and many inhabited planets under Nanotrasen&#039;s authority are thanks to the marine corps and their expert fauna handling. Occasionally, this division is deployed to deal with certain xenological threats, but this is a rare phenomenon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Research and Development (NTRND)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s fastest growing business sector, the NTRND division was formally established as a corporate branch in 2252 following strong competition from nearby canine spacefarers and their proprietary engine technology. Before this, Nanotrasen had small research arms of multiple other divisions, but all of their research is now centralized into one large arm of the corporation as a whole. &lt;br /&gt;
&lt;br /&gt;
== Business Subsidiaries of Nanotrasen ==&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Scientific Computing&#039;&#039;&#039;: Specializing in High Technology Systems. The first of Nanotrasen’s business ventures was in the field of high-tech computing, particularly for academic use. NTSC has long since been overshadowed by other components of Nanotrasen’s portfolio, but the use of in-house development for Nanotrasen’s computers has allowed them to bolster their research capabilities and provide a reliable technical base for other elements of the company to utilize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Heavy Industry&#039;&#039;&#039;: Specializing in Mining and Refining Operations. Nanotrasen’s second major business venture was the acquisition and merger of a number of Earth’s faltering extraction concerns. The subsequent discovery of plasma and its related industrial uses became the foundation for the consolidated NTHI. By combining the value of plasma, the standard mineral wealth of space, and their technical experience from before, Nanotrasen has developed for itself a very robust and sustainable industrial base. This industrial base, in turn, produces virtually every kind of light and heavy machinery that the corporation could require, or export.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Nutrients and Agriscience&#039;&#039;&#039;: Specializing in Agriculture and Foodstuffs. A later development formed from the necessity of Nanotrasen-backed colonies on the frontier, and one that has been finding more favor with the Executive Board as the deals between Nanotrasen and the Syndicate-aligned Donk Corporation grow ever more sour. NTNAS is the answer to both of these problems, pioneering advances in modern farming techniques and food synthesis, while keeping the food economy both cheap and tightly entwined with the Nanotrasen brand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Pharmaceuticals and Chemicals (NTPC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Specializing in Chemistry. Another of Nanotrasen’s early acquisitions was a set of companies producing a wide range of beneficial (and harmful) substances for the betterment of Humanity, and later other citizens of the Federation. NTPC leverages the Company’s continuous flow of resources to produce the chemicals which life simply cannot live without in the era of technology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Futures and Securities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It has not been sufficient for Nanotrasen to simply dominate the market. It must become the market itself, through and through. Such a mantra is the reasoning and logic behind the operation of the Company’s in-house stock brokerage. Acting for the benefit of both employees and the Company as a whole, NTFS provides highly-valued financial services and oversight, and is licensed by the Federal authorities to handle securities transactions for clients throughout Nanotrasen’s corporate space.&lt;br /&gt;
&lt;br /&gt;
== Influence in The Solarian Federation ==&lt;br /&gt;
&#039;&#039;&#039;Federation Core&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having tied itself in well with the Federal establishment, Nanotrasen enjoys a very strong presence within the upper echelons of the Solarian Federation&#039;s centralized council. The rule of law has lent itself well to the stable, structured form of business that Nanotrasen purveys, and the spacer culture present in the wider Solarian Federation and its members has likewise been favorable for Nanotrasen’s spread of market influence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terra, or the Terran Government (TerraGov)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From its local corporate headquarters in the North American continent, Nanotrasen has very solid roots and foundation from which to exploit the known economic zones. Nanotrasen has since maintained a good working relationship with its home government and the two have been involved in a long laundry list of collaborations. It would seem that as long as the light of Sol shines, Nanotrasen will be conducting business guided by that light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
more TBD&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Incorporated&amp;diff=22753</id>
		<title>Common Core:Nanotrasen Incorporated</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Incorporated&amp;diff=22753"/>
		<updated>2026-05-01T23:22:37Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Corporate Divisions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Statement ==&lt;br /&gt;
Mandated by Terran lore, Nanotrasen is often mocked for its contemporarily misleading mission statement which is still plastered among their space station and marketing implements today. &amp;lt;blockquote&amp;gt;&amp;quot;Innovation for tomorrow. Nanotechnology for today. With Nanotrasen, you&#039;re with the future.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Nanotrasen_Logo.png|thumb|400x400px|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Decentralized Organization&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Company Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Limited Company (Incorporation)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Demographics&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;No species majority&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governance&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Solarian Federation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Firm Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Not on public record&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leadership&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Board of Directors, Trustees&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Year Established&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;19XX; Censored on public record&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Majority Languages&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Galactic Common, Tiziran Draconic&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
]]&lt;br /&gt;
If you were to ask a random civilian, stretching from the spinward side of the known economic zone, to the anti-spinward side, &amp;quot;What&#039;s the largest corporation?&amp;quot;, there&#039;s a big chance they&#039;d say &amp;quot;Nanotrasen&amp;quot;. Since early 2100, long after Nanotrasen began its spacefaring endeavors. Nanotrasen has its hands in about every market the average person could name, and if there&#039;s profit to be made, the monolithic organization that is Nanotrasen is probably interested. &lt;br /&gt;
&lt;br /&gt;
Nanotrasen began its ventures in nanotechnology - primarily computer chips, but this quickly grew into microbiology, microengineering, and before long, quantum engineering. However, Nanotrasen would quickly saturate this market, and when there&#039;s no more market share to be had, the company&#039;s founder had to diversify. Nanotrasen&#039;s age of conglomeration, spanning some one-hundred and fifty years, saw its growth into over three hundred markets throughout the Terran economic zone; the organization&#039;s contributions to galactic research, and its hegemony status allowed the organization to found itself as an auspicious benefactor. Indeed, Nanotrasen wasn&#039;t always so dubious in its practices, and the company&#039;s founder was a notable philanthropist before his wounding in the Tiziran-aggressed race wars of 2455. &lt;br /&gt;
&lt;br /&gt;
Regardless, Nanotrasen is now a vast megalith throughout the known economic zone; the self-sustainability of its space stations setting Nanotrasen&#039;s bottom line being notoriously hard to print on a graph measured in anything less than trillions. Nanotrasen&#039;s military presence has also given the organization a large stake in the paramilitary, mercenary, and protections sector, though its resource extraction ventures, stripping any and all asteroids and planets alike for anything of value. Unless, of course, they can hold life: lifetime labour is much more profitable than a few million tons of iron now, after all.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Nanotrasen’s existence as a corporate entity stems back to the time before the Terran Government was integrated into the Federation. In those auspicious times, Nanotrasen was but one of many competitors in the scene of scientific research and High Tech Industries. The Company was a forerunner in the study of plasma, the space race and many other general fields. These ventures made Nanotrasen prominent, but it had yet to eclipse its rivals.&lt;br /&gt;
&lt;br /&gt;
While Nanotrasen was still in the stages of struggling for its piece of the action, the Federation was in the process of unification. Even without the effects of the War with Tizira in consideration, the fusion of Sol’s markets with that of the greater Federation precipitated a rough climate for business. Many companies would begin to fall off at this point, but not Nanotrasen. The Company adapted, spreading far and wide within the Federation’s markets, and spearheading development efforts wherever it could.&lt;br /&gt;
&lt;br /&gt;
The truly big break for Nanotrasen, however, would be the discovery of the alternate dimension/phenomenon known as bluespace. The prospect of an unlimited space, unconstrained by the laws of Einsteinian and Newtonian reality, proved to be the scientific breakthrough that would bring in the funding and sales to elevate Nanotrasen above any and all competition – even its well-pedigreed East Asian rival, Cybersun Industries, was not quite able to keep up with Nanotrasen’s growth after the discovery of bluespace.&lt;br /&gt;
&lt;br /&gt;
In the present time, Nanotrasen sits at the top of a mega corporate hegemony with seemingly no end to its reach. Yet, the giant has made many enemies through its means of expansion, and a shadow war abounds…&lt;br /&gt;
&lt;br /&gt;
== Corporate Culture ==&lt;br /&gt;
While Nanotrasen, as an organization, does not actively seek to impose any particular ethos upon its employees and residents, outside of nominal loyalty, a rich corporate culture has sprung up both from the top and the rankers. Perhaps more so than even other Human corporations, Nanotrasen has a distinct Terracentric vibe in the way that it operates, from holiday traditions on the surface, to the innate demand for progress and profit at the expense of other virtues. This is a notion, of course, made as a result of Nanotrasen’s continued headquartering on Earth.&lt;br /&gt;
&lt;br /&gt;
Beyond this, however, the main cultural drive in Nanotrasen is making things better for everybody… and making significant money in the process, if at all possible. By encouraging its employees and residents to be voracious consumers to the core, Nanotrasen has created an environment in which the free market is not only supported, but venerated happily by the people. As long as it’s a good Nanotrasen day, nothing can trouble the average citizen. Or so they say.&lt;br /&gt;
&lt;br /&gt;
== Corporate Divisions ==&lt;br /&gt;
&#039;&#039;&#039;Central Command (CC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Specializing in Administration. Below the Naval Command and the central Nanotrasen corporation sits twenty-five corporate bureaucracies that compete with the Solarian Federation for most pencils or papers pushed. The many adjuncts of Central Command are responsible for the day-to-day administration and management of countless souls working for, or alongside, Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
Those who last long enough in NT’s grind for progress to make it to serving CentCom directly are often as jaded as their green uniforms make them out to be – and this, in turn, makes them into one of the most feared armies of inspectors, auditors, bureaucrats and paper pushers in the entirety of the Federation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Naval High Command (NTNHC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s primary military arm, specializing in war fleets. While the NTNHC has arms dedicated to research, production, and manufacturing of arms, Nanotrasen isn&#039;t renowned for its war efforts. In fact, the last major conflict Nanotrasen participated in was over 50 years ago, following a limited armistice with the Syndicate High Command. Despite this, Nanotrasen has not let itself be de-armed, and continues to produce some of the most powerful weapons throughout the Terran economic zone. Nanotrasen&#039;s navy is primarily known for its cordialness in communications, as many of the NTNHC members were hired due to their former experience in the Solarian Federation&#039;s much more impressive navy. Co-operation and defense treaties with the Solarian Federation mean that Nanotrasen rarely have to step in with their own large arms, but nonetheless their warships peruse their economic expanse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Marine Corps (NTMC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While contemporarily stagnated, Nanotrasen&#039;s marine corps were previously one of the largest militaries by sheer personnel galactically recognized. Of course, they are now exceeded by grander, warring hegemonies. Nanotrasen&#039;s marine corps still have meaningful stakes in the securement of new planetary expansions for the organization, and many inhabited planets under Nanotrasen&#039;s authority are thanks to the marine corps and their expert fauna handling. Occasionally, this division is deployed to deal with certain xenological threats, but this is a rare phenomenon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Research and Development (NTRND)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s fastest growing business sector, the NTRND division was formally established as a corporate branch in 2252 following strong competition from nearby canine spacefarers and their proprietary engine technology. Before this, Nanotrasen had small research arms of multiple other divisions, but all of their research is now centralized into one large arm of the corporation as a whole. &lt;br /&gt;
&lt;br /&gt;
== Business Subsidiaries of Nanotrasen ==&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Scientific Computing&#039;&#039;&#039;: Specializing in High Technology Systems. The first of Nanotrasen’s business ventures was in the field of high-tech computing, particularly for academic use. NTSC has long since been overshadowed by other components of Nanotrasen’s portfolio, but the use of in-house development for Nanotrasen’s computers has allowed them to bolster their research capabilities and provide a reliable technical base for other elements of the company to utilize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Heavy Industry&#039;&#039;&#039;: Specializing in Mining and Refining Operations. Nanotrasen’s second major business venture was the acquisition and merger of a number of Earth’s faltering extraction concerns. The subsequent discovery of plasma and its related industrial uses became the foundation for the consolidated NTHI. By combining the value of plasma, the standard mineral wealth of space, and their technical experience from before, Nanotrasen has developed for itself a very robust and sustainable industrial base. This industrial base, in turn, produces virtually every kind of light and heavy machinery that the corporation could require, or export.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Nutrients and Agriscience&#039;&#039;&#039;: Specializing in Agriculture and Foodstuffs. A later development formed from the necessity of Nanotrasen-backed colonies on the frontier, and one that has been finding more favor with the Executive Board as the deals between Nanotrasen and the Syndicate-aligned Donk Corporation grow ever more sour. NTNAS is the answer to both of these problems, pioneering advances in modern farming techniques and food synthesis, while keeping the food economy both cheap and tightly entwined with the Nanotrasen brand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Pharmaceuticals and Chemicals (NTPC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Specializing in Chemistry. Another of Nanotrasen’s early acquisitions was a set of companies producing a wide range of beneficial (and harmful) substances for the betterment of Humanity, and later other citizens of the Federation. NTPC leverages the Company’s continuous flow of resources to produce the chemicals which life simply cannot live without in the era of technology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Futures and Securities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It has not been sufficient for Nanotrasen to simply dominate the market. It must become the market itself, through and through. Such a mantra is the reasoning and logic behind the operation of the Company’s in-house stock brokerage. Acting for the benefit of both employees and the Company as a whole, NTFS provides highly-valued financial services and oversight, and is licensed by the Federal authorities to handle securities transactions for clients throughout Nanotrasen’s corporate space.&lt;br /&gt;
&lt;br /&gt;
== Influence in The Solarian Federation ==&lt;br /&gt;
&#039;&#039;&#039;Federation Core&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having tied itself in well with the Federal establishment, Nanotrasen enjoys a very strong presence within the upper echelons of the Solarian Federation&#039;s centralized council. The rule of law has lent itself well to the stable, structured form of business that Nanotrasen purveys, and the spacer culture present in the wider Solarian Federation and its members has likewise been favorable for Nanotrasen’s spread of market influence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terra, or the Terran Government (TerraGov)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From its corporate headquarters in the North American continent, Nanotrasen has very solid roots and foundation from which to exploit the Known Galaxy. Nanotrasen has since maintained a good working relationship with its home government and the two have been involved in a long laundry list of collaborations. It would seem that as long as the light of Sol shines, Nanotrasen will be conducting business guided by that light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
more TBD&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Naval_Structure&amp;diff=22752</id>
		<title>Common Core:Nanotrasen Naval Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Naval_Structure&amp;diff=22752"/>
		<updated>2026-05-01T23:20:07Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* The Nanotrasen Navy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Nanotrasen Navy ==&lt;br /&gt;
Being one of the largest spacefaring corporations in the Known Galaxy, NT has a naval arm of significant size, consisting of civilian and military craft fitted to perform a vast array of duties. The Blue-Space Navy is a bit of a play on words, combining the technologies of Bluespace with their voidcraft travel, but most signficantly, a Navy so vast they paint space their corporate color, blue.&lt;br /&gt;
&lt;br /&gt;
Though there is a dispraportionate ratio of Civilian to Military spacecraft (partly due to Galactic Federal Law, partly due to logistics), the Nanotrasen Navy sits on a near-unlimited source of civilian spacecraft, producing them by the thousands continuously, only quickening in the growing Federation. Nanotrasen shipping vessels and Orbital Stations are constantly being manufactured to feed into the space-industrialization machine that is Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
When it comes to Military spacecraft, more particularily the larger vessels of Nanotrasen&#039;s Navy, there aren&#039;t a massive amount (not including very small patrol, scout, and strike crafts). This isn&#039;t to say that Nanotrasen&#039;s military-focused navy isn&#039;t big, because it is, it&#039;s not big when compared navies such as The Federation, however Nanotrasen is one of the few corporations to have a navy consisting of both small and large spacecraft, something most corporations aren&#039;t able to achieve (usually only having small spacecraft and a small handful of larger spacecraft at most).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Spacecraft&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here is a list of large spacecraft in the Nanotrasen Navy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Houndstooth-Class Corvette&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
Complement of 960. No. Built - 120&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Jackal-Class Frigate&amp;lt;/u&amp;gt;: A small vessel designed as an anti-ship patrol vessel. It is designed to have a low signature to avoid detection.&lt;br /&gt;
&lt;br /&gt;
Complement of 1000. No. Built - 100&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Warden-Class Destroyer&amp;lt;/u&amp;gt;: A capable ship of the line, designed as a backbone assault ship. Equipped with missiles, anti-ship turbolazers, and ballistic cannons. Equipped with a hangar bay for strike craft, as well as additional space for supernumaries such as Marines.&lt;br /&gt;
&lt;br /&gt;
Complement of 6000. No. Built - 80&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Sentinel-Class Cruiser&amp;lt;/u&amp;gt;: A patrol ship equipped with a turbolazer. Typically assigned to remote NT Stations as a guard vessel.&lt;br /&gt;
&lt;br /&gt;
Complement of 6000. No. Built - 70&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Apotheosis-Class Battleship&amp;lt;/u&amp;gt;: A patrol ship equipped with a turbolazer. Typically assigned to remote NT Stations as a guard vessel.&lt;br /&gt;
&lt;br /&gt;
Complement of 6000. No. Built - 60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Zeitgeist-Class Juggernaut&amp;lt;/u&amp;gt;: The capital ships of the NT Navy, equipped with bluespace artillery.&lt;br /&gt;
&lt;br /&gt;
Complement of 4000. No. Built - 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;P-Class Colossus&amp;lt;/u&amp;gt;: The experiment ships of the Nanotrasen Navy, equipped with some of the largest weapons ever constructed. The ships have only been tested once, where the main laser cannon was fired at a small extant planet. While the beam initially appeared to simply decimate the surface of the planet, 120 seconds of continuous fire (utilizing approximately 100QW of energy), the core eventually destablized itself, and the planet rendered itself into fragments.&lt;br /&gt;
&lt;br /&gt;
Complement of 600. No. Built - 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naval Hierarchy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranks within the NT Navy mirror that of other navies within the Galactic Federation. **THESE ARE NOT RANKS HELD ON ORBITAL, SPACE, OR TERRESTRIAL STATIONS / COLONIES, ONLY ON NANOTRASEN MILITARY AND CIVILIAN SHIPS**&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+NANOTRASEN NAVAL RANKS&lt;br /&gt;
|&#039;&#039;&#039;RATINGS/ENLISTED PERSONNEL&#039;&#039;&#039;           &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ordinary Rate (OR)&lt;br /&gt;
|New recruits to the Nanotrasen navy.&lt;br /&gt;
|-&lt;br /&gt;
|Able Rate (AR)&lt;br /&gt;
|The entry level rank for all ratings who pass basic training.&lt;br /&gt;
|-&lt;br /&gt;
|Leading Rate (LR)&lt;br /&gt;
|Ratings with at least two years of spacefaring experience. In charge of a small team.&lt;br /&gt;
|-&lt;br /&gt;
|Petty Officer (PO)&lt;br /&gt;
|NCO. Typically the rank held by ratings with a department-specific qualification.&lt;br /&gt;
|-&lt;br /&gt;
|Chief Petty Officer (CPO)&lt;br /&gt;
|A senior NCO. &lt;br /&gt;
|-&lt;br /&gt;
|Warrant Officer (WO)&lt;br /&gt;
|Seniormost NCO.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OFFICERS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;All officer candidates must pass a series of interviews and a fitness test. Successful candidates will then spend 6 months at the NanoTrasen Naval Academy, as Cadets.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Midshipman (Mid)&lt;br /&gt;
|An officer in training, newly promoted to officership.&lt;br /&gt;
|-&lt;br /&gt;
|Ensign (Ens)&lt;br /&gt;
|The first rank held by officers fresh out of NanoTrasen Naval Academy. He or She will be an Officer of the Watch.&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant (LT)&lt;br /&gt;
|On larger ships, a senior OOW. On smaller ships, he or she will be the Executive Officer or a Department Head.&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant-Commander (LT Cdr)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Commander (Cdr)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Captain (Cpt)&lt;br /&gt;
|Captain - The commander of a squadron of ships, or the Commanding Officer of a Capital Ship. It is also a rank held by commanders at CENTCOM for regional facilities or CENTCOM officers on-ship.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ADMIRALTY&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Members of the Nanotrasen High Naval Command (NTHNC).&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Commodore (Com)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vice Admiral (VAdm)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Admiral (Adm)&lt;br /&gt;
|Responsible for command of either a Fleet of vessels or an entire division. A senior CENTCOM position.&lt;br /&gt;
|-&lt;br /&gt;
|Grand Admiral (Gadm)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fleet Admiral (Fadm)&lt;br /&gt;
|The highest rank in the NTHNC.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Naval_Structure&amp;diff=22751</id>
		<title>Common Core:Nanotrasen Naval Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Naval_Structure&amp;diff=22751"/>
		<updated>2026-05-01T23:19:38Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Nanotrasen Navy ==&lt;br /&gt;
Being one of the largest spacefaring corporations in the Known Galaxy, NT has a naval arm of significant size, consisting of civilian and military craft fitted to perform a vast array of duties. The Blue-Space Navy is a bit of a play on words, combining the technologies of Bluespace with their voidcraft travel, but most signficantly, a Navy so vast they paint space their corporate color, blue.&lt;br /&gt;
&lt;br /&gt;
Though there is a dispraportionate ratio of Civilian to Military spacecraft (partly due to Galactic Federal Law, partly due to logistics), the Nanotrasen Navy sits on a near-unlimited source of civilian spacecraft, producing them by the thousands continuously, only quickening in the growing Federation. Nanotrasen shipping vessels and Orbital Stations are constantly being manufactured to feed into the space-industrialization machine that is Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
When it comes to Military spacecraft, more particularily the larger vessels of Nanotrasen&#039;s Navy, there aren&#039;t a massive amount (not including very small patrol, scout, and strike crafts). This isn&#039;t to say that Nanotrasen&#039;s military-focused navy isn&#039;t big, because it is, it&#039;s not big when compared navies such as The Federation, however Nanotrasen is one of the few corporations to have a navy consisting of both small and large spacecraft, something most corporations aren&#039;t able to achieve (usually only having small spacecraft and a small handful of larger spacecraft at most).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Spacecraft&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here is a list of large spacecraft in the Nanotrasen Navy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Houndstooth-Class Corvette&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
Complement of 960. No. Built - 120&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Jackal-Class Frigate&amp;lt;/u&amp;gt;: A small vessel designed as an anti-ship patrol vessel. It is designed to have a low signature to avoid detection.&lt;br /&gt;
&lt;br /&gt;
Complement of 1000. No. Built - 100&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Warden-Class Destroyer&amp;lt;/u&amp;gt;: A capable ship of the line, designed as a backbone assault ship. Equipped with missiles, anti-ship turbolazers, and ballistic cannons. Equipped with a hangar bay for strike craft, as well as additional space for supernumaries such as Marines.&lt;br /&gt;
&lt;br /&gt;
Complement of 6000. No. Built - 80&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Sentinel-Class Cruiser&amp;lt;/u&amp;gt;: A patrol ship equipped with a turbolazer. Typically assigned to remote NT Stations as a guard vessel.&lt;br /&gt;
&lt;br /&gt;
Complement of 6000. No. Built - 70&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Apotheosis-Class Battleship&amp;lt;/u&amp;gt;: A patrol ship equipped with a turbolazer. Typically assigned to remote NT Stations as a guard vessel.&lt;br /&gt;
&lt;br /&gt;
Complement of 6000. No. Built - 60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Zeitgeist-Class Juggernaut&amp;lt;/u&amp;gt;: The capital ships of the NT Navy, equipped with bluespace artillery.&lt;br /&gt;
&lt;br /&gt;
Complement of 4000. No. Built - 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;P-Class Colossus&amp;lt;/u&amp;gt;: The experiment ships of the Nanotrasen Navy, equipped with some of the largest weapons ever constructed. The ships have only been tested once, where the main laser cannon was fired at a small extant planet. While the beam initially appeared to simply decimate the surface of the planet, 120 seconds of continuous fire (utilizing approximately 100QW of energy), the core eventually destablized itself, and the planet rendered itself into fragments.&lt;br /&gt;
&lt;br /&gt;
Complement of 600. No. Built - 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naval Hierarchy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranks within the NT Navy mirror that of other navies within the Galactic Federation. **THESE ARE NOT RANKS HELD ON ORBITAL, SPACE, OR TERRESTRIAL STATIONS / COLONIES, ONLY ON NANOTRASEN MILITARY AND CIVILIAN SHIPS**&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+NANOTRASEN NAVAL RANKS&lt;br /&gt;
|&#039;&#039;&#039;RATINGS/ENLISTED PERSONNEL&#039;&#039;&#039;           &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ordinary Rate (OR)&lt;br /&gt;
|New recruits to the Nanotrasen navy.&lt;br /&gt;
|-&lt;br /&gt;
|Able Rate (AR)&lt;br /&gt;
|The entry level rank for all ratings who pass basic training.&lt;br /&gt;
|-&lt;br /&gt;
|Leading Rate (LR)&lt;br /&gt;
|Ratings with at least two years of spacefaring experience. In charge of a small team.&lt;br /&gt;
|-&lt;br /&gt;
|Petty Officer (PO)&lt;br /&gt;
|NCO. Typically the rank held by ratings with a department-specific qualification.&lt;br /&gt;
|-&lt;br /&gt;
|Chief Petty Officer (CPO)&lt;br /&gt;
|A senior NCO. &lt;br /&gt;
|-&lt;br /&gt;
|Warrant Officer (WO)&lt;br /&gt;
|Seniormost NCO.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OFFICERS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;All officer candidates must pass a series of interviews and a fitness test. Successful candidates will then spend 6 months at the NanoTrasen Naval Academy, as Cadets.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Midshipman (Mid)&lt;br /&gt;
|An officer in training, newly promoted to officership.&lt;br /&gt;
|-&lt;br /&gt;
|Ensign (Ens)&lt;br /&gt;
|The first rank held by officers fresh out of NanoTrasen Naval Academy. He or She will be an Officer of the Watch.&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant (LT)&lt;br /&gt;
|On larger ships, a senior OOW. On smaller ships, he or she will be the Executive Officer or a Department Head.&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant-Commander (LT Cdr)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Commander (Cdr)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Captain (Cpt)&lt;br /&gt;
|Captain - The commander of a squadron of ships, or the Commanding Officer of a Capital Ship. It is also a rank held by commanders at CENTCOM for regional facilities or CENTCOM officers on-ship.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ADMIRALTY&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Members of the Nanotrasen High Naval Command (NTHNC).&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Commodore (Com)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vice Admiral (VAdm)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Admiral (Adm)&lt;br /&gt;
|Responsible for command of either a Fleet of vessels or an entire division. A senior CENTCOM position.&lt;br /&gt;
|-&lt;br /&gt;
|Grand Admiral (Gadm)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fleet Admiral (Fadm)&lt;br /&gt;
|The highest rank in the NTHNC.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Departments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WARFARE DEPT - Concerned with ship-to-ship combat operations and combat readiness. Comprises the gunnery teams, bridge crew.&lt;br /&gt;
&lt;br /&gt;
TECHNICAL DEPARTMENT - Comprises the Engineering Teams and other Technical Specialists such as Communications and IT.&lt;br /&gt;
&lt;br /&gt;
LOGISTICS - Handles procurement and supply.&lt;br /&gt;
&lt;br /&gt;
MARINES - NT Navy Marine Corps. The Emergency Response Teams are made up of Marines Corps Staff. Responsible for shipboard security and act as an assault force if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NT Merchant Navy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For transportation and cargo operations, the ships and crews of the NT Merchant Navy are classed as civilians. Crews are expected to hold the relevant certificates of competency for their roles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;RATINGS&#039;&#039;&#039;&lt;br /&gt;
|Deck Dept.&lt;br /&gt;
| - Ordinary Spacefarer&lt;br /&gt;
- Able-Bodied Spacefarer&lt;br /&gt;
&lt;br /&gt;
- Fitter&lt;br /&gt;
&lt;br /&gt;
- Bosun&lt;br /&gt;
|-&lt;br /&gt;
|Engine Dept.&lt;br /&gt;
| - Oiler&lt;br /&gt;
- Motorman&lt;br /&gt;
|-&lt;br /&gt;
|Catering Dept.&lt;br /&gt;
| - Messman&lt;br /&gt;
- Steward&lt;br /&gt;
&lt;br /&gt;
- Cook&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;OFFICERS&#039;&#039;&#039;&lt;br /&gt;
|Deck Dept.&lt;br /&gt;
| - 3rd Officer&lt;br /&gt;
- 2nd Officer&lt;br /&gt;
&lt;br /&gt;
- 1st Officer&lt;br /&gt;
&lt;br /&gt;
- Captain&lt;br /&gt;
|-&lt;br /&gt;
|Engine Dept.&lt;br /&gt;
| - 4th Engineer&lt;br /&gt;
- 3rd Engineer&lt;br /&gt;
&lt;br /&gt;
- 2nd Engineer&lt;br /&gt;
&lt;br /&gt;
- Chief Engineer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Naval_Structure&amp;diff=22750</id>
		<title>Common Core:Nanotrasen Naval Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Naval_Structure&amp;diff=22750"/>
		<updated>2026-05-01T23:10:52Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Nanotrasen Navy ==&lt;br /&gt;
Being one of the largest spacefaring corporations in the Known Galaxy, NT has a naval arm of significant size, consisting of civilian and military craft fitted to perform a vast array of duties. The Blue-Space Navy is a bit of a play on words, combining the technologies of Bluespace with their voidcraft travel, but most signficantly, a Navy so vast they paint space their corporate color, blue.&lt;br /&gt;
&lt;br /&gt;
Though there is a dispraportionate ratio of Civilian to Military spacecraft (partly due to Galactic Federal Law, partly due to logistics), the Nanotrasen Navy sits on a near-unlimited source of civilian spacecraft, producing them by the thousands continuously, only quickening in the growing Federation. Nanotrasen shipping vessels and Orbital Stations are constantly being manufactured to feed into the space-industrialization machine that is Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
When it comes to Military spacecraft, more particularily the larger vessels of Nanotrasen&#039;s Navy, there aren&#039;t a massive amount (not including very small patrol, scout, and strike crafts). This isn&#039;t to say that Nanotrasen&#039;s military-focused navy isn&#039;t big, because it is, it&#039;s not big when compared navies such as The Federation, however Nanotrasen is one of the few corporations to have a navy consisting of both small and large spacecraft, something most corporations aren&#039;t able to achieve (usually only having small spacecraft and a small handful of larger spacecraft at most).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Spacecraft&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here is a list of large spacecraft in the Nanotrasen Navy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Houndstooth-Class Corvette&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
Complement of 960. No. Built - 120&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Jackal-Class Frigate&amp;lt;/u&amp;gt;: A small vessel designed as an anti-ship patrol vessel. It is designed to have a low signature to avoid detection.&lt;br /&gt;
&lt;br /&gt;
Complement of 1000. No. Built - 100&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Warden-Class Destroyer&amp;lt;/u&amp;gt;: A capable ship of the line, designed as a backbone assault ship. Equipped with missiles, anti-ship turbolazers, and ballistic cannons. Equipped with a hangar bay for strike craft, as well as additional space for supernumaries such as Marines.&lt;br /&gt;
&lt;br /&gt;
Complement of 6000. No. Built - 80&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Sentinel-Class Cruiser&amp;lt;/u&amp;gt;: A patrol ship equipped with a turbolazer. Typically assigned to remote NT Stations as a guard vessel.&lt;br /&gt;
&lt;br /&gt;
Complement of 6000. No. Built - 70&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Apotheosis-Class Battleship&amp;lt;/u&amp;gt;: A patrol ship equipped with a turbolazer. Typically assigned to remote NT Stations as a guard vessel.&lt;br /&gt;
&lt;br /&gt;
Complement of 6000. No. Built - 60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Zeitgeist-Class Juggernaut&amp;lt;/u&amp;gt;: The capital ships of the NT Navy, equipped with bluespace artillery.&lt;br /&gt;
&lt;br /&gt;
Complement of 4000. No. Built - 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;P-Class Colossus&amp;lt;/u&amp;gt;: The experiment ships of the Nanotrasen Navy, equipped with some of the largest weapons ever constructed. The ships have only been tested once, where the main laser cannon was fired at a small extant planet. While the beam initially appeared to simply decimate the surface of the planet, 120 seconds of continuous fire (utilizing approximately 100QW of energy), the core eventually destablized itself, and the planet rendered itself into fragments.&lt;br /&gt;
&lt;br /&gt;
Complement of 600. No. Built - 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naval Hierarchy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranks within the NT Navy mirror that of other navies within the Galactic Federation. **THESE ARE NOT RANKS HELD ON ORBITAL, SPACE, OR TERRESTRIAL STATIONS / COLONIES, ONLY ON NANOTRASEN MILITARY AND CIVILIAN SHIPS**&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+NANOTRASEN NAVAL RANKS&lt;br /&gt;
|&#039;&#039;&#039;RATINGS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ratings for all departments are trained for 12 weeks aboard the NTSS Kojak. Upon succesfully passing out of Kojak, ratings will attend further trade-specific training for 8 weeks before being deployed on their respective ships.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Trainee&lt;br /&gt;
|Rank held by new intake ratings at the NTSS Kojak&lt;br /&gt;
|-&lt;br /&gt;
|Able Spaceman&lt;br /&gt;
|The entry level rank for all ratings who pass out of Kojak Training Station.&lt;br /&gt;
|-&lt;br /&gt;
|Leading Hand&lt;br /&gt;
|Ratings with at least two years of spacefaring experience. In charge of a small team.&lt;br /&gt;
|-&lt;br /&gt;
|Petty Officer&lt;br /&gt;
|NCO. Typically the rank held by ratings with a department-specific qualification.&lt;br /&gt;
|-&lt;br /&gt;
|Chief Petty&lt;br /&gt;
|A senior NCO. This rank is typically held by the Bosun, Quartermaster, etc&lt;br /&gt;
|-&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|Seniormost NCO. Typically held by ratings with at least 15-20 years of experience.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OFFICERS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;All officer candidates must pass a series of interviews and a fitness test. Successful candidates will then spend 6 months at the NanoTrasen Naval Academy, as Cadets.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cadet&lt;br /&gt;
|Training rank held during attendance at the Nanotrasen Naval Academies&lt;br /&gt;
|-&lt;br /&gt;
|Ensign&lt;br /&gt;
|The first rank held by officers fresh out of NanoTrasen Naval Academy. He or She will be an Officer of the Watch.&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|On larger ships, a senior OOW. On smaller ships, he or she will be the Executive Officer or a Department Head.&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant-Commander&lt;br /&gt;
|On smaller vessels, the ship&#039;s Commanding Officer. On larger vessels, a department head.&lt;br /&gt;
|-&lt;br /&gt;
|Commander&lt;br /&gt;
|This rank is typically held by the vessel&#039;s Commanding Officer. On capital ships, it is held by the XO and CE.&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Captain - The commander of a squadron of ships, or the Commanding Officer of a Capital Ship. It is also a rank held by commanders at CENTCOM for regional facilities or CENTCOM officers on-ship.&lt;br /&gt;
|-&lt;br /&gt;
|Commodore&lt;br /&gt;
|Responsible for command of either a Fleet of vessels or an entire division. A senior CENTCOM position.&lt;br /&gt;
|-&lt;br /&gt;
|Admiral&lt;br /&gt;
|Held by the Admiral of The Blue-Space Navy, currently Admiral Francis Roberts&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Departments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WARFARE DEPT - Concerned with ship-to-ship combat operations and combat readiness. Comprises the gunnery teams, bridge crew.&lt;br /&gt;
&lt;br /&gt;
TECHNICAL DEPARTMENT - Comprises the Engineering Teams and other Technical Specialists such as Communications and IT.&lt;br /&gt;
&lt;br /&gt;
LOGISTICS - Handles procurement and supply.&lt;br /&gt;
&lt;br /&gt;
MARINES - NT Navy Marine Corps. The Emergency Response Teams are made up of Marines Corps Staff. Responsible for shipboard security and act as an assault force if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NT Merchant Navy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For transportation and cargo operations, the ships and crews of the NT Merchant Navy are classed as civilians. Crews are expected to hold the relevant certificates of competency for their roles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;RATINGS&#039;&#039;&#039;&lt;br /&gt;
|Deck Dept.&lt;br /&gt;
| - Ordinary Spacefarer&lt;br /&gt;
- Able-Bodied Spacefarer&lt;br /&gt;
&lt;br /&gt;
- Fitter&lt;br /&gt;
&lt;br /&gt;
- Bosun&lt;br /&gt;
|-&lt;br /&gt;
|Engine Dept.&lt;br /&gt;
| - Oiler&lt;br /&gt;
- Motorman&lt;br /&gt;
|-&lt;br /&gt;
|Catering Dept.&lt;br /&gt;
| - Messman&lt;br /&gt;
- Steward&lt;br /&gt;
&lt;br /&gt;
- Cook&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;OFFICERS&#039;&#039;&#039;&lt;br /&gt;
|Deck Dept.&lt;br /&gt;
| - 3rd Officer&lt;br /&gt;
- 2nd Officer&lt;br /&gt;
&lt;br /&gt;
- 1st Officer&lt;br /&gt;
&lt;br /&gt;
- Captain&lt;br /&gt;
|-&lt;br /&gt;
|Engine Dept.&lt;br /&gt;
| - 4th Engineer&lt;br /&gt;
- 3rd Engineer&lt;br /&gt;
&lt;br /&gt;
- 2nd Engineer&lt;br /&gt;
&lt;br /&gt;
- Chief Engineer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Common_Core&amp;diff=22749</id>
		<title>Common Core:Common Core</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Common_Core&amp;diff=22749"/>
		<updated>2026-05-01T22:52:05Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
= [[Common_Core:Setting|The Galaxy in {{Game Year}}]], and why we&#039;re here. =&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #0E1724; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:Galcom.png|left|24px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;Species Information&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[file:Galcom.png|right|24px]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |SolFed Members&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |INSA Members&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |CFOC Members&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |OSC Members&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Independent Factions&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Subraces&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Manufactured Species&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Humans, related species of the Terran Government, and other founders or members of the Solarian Federation.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Members of the Independent Neo-Soviet Alliance, headed by the Pan-Slavic Commonwealth.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Members of the Chehonian Federation of Caniforms. As the name implies, all canines.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Consists of the founding Outer Systems Coalition species and their allies.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Species whose primary governing polity is independent from any power bloc.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Species created by science or exotic environmental conditions upon an existing species.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Species that have been created by circumstance in the modern era.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Humans|Humans]]&lt;br /&gt;
|&lt;br /&gt;
![[Teshari]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Vulpkanin|Vulpkanin]]&lt;br /&gt;
|&lt;br /&gt;
![[Akula]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Moths|Mothmen]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Hemophages|Hemophages]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Flypeople|Flypeople]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Tajaran|Tajaran]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Lizards|Tizirans]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Chehonian Canidae|Chehonian Canidae]]&lt;br /&gt;
|&lt;br /&gt;
![[Ethereals]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Podpeople|Podpeople]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Ghouls|Ghouls]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Snailfolk|Snailfolk]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Slimepeople|Slimepeople]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Chehonian Vulpini|Chehonian Vulpini]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Proteans|Proteans]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Vox|Vox]]&lt;br /&gt;
|&lt;br /&gt;
![[Zombies]]&lt;br /&gt;
|&lt;br /&gt;
![[Xenomorph Hybrids]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Skrell]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Abductors|Abductors]]&lt;br /&gt;
|&lt;br /&gt;
![[Ash Walkers|Ashwalkers]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Cursekin|Cursekin]]&lt;br /&gt;
|&lt;br /&gt;
![[Synthetic Life]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Felinids|Felinids]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Plasmamen]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Shadekin|Shadekin]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Icecats|Icecats]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Proto-Felinids|Proto-Felinids]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #1b3a6b; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:NTlogo.png|left|24px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;Nanotrasen&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[file:NTlogo.png|right|24px]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Nanotrasen&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |High Naval Command&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Central Command&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Emergency Response Corps&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The upper echelon of the wider Nanotrasen Corporation (Nanotrasen Inc.). All other employees are contracted or employed under the lower echelon of Central Command. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The intermediary echelon governing all 25 Central Command branches, but reporting directly Nanotrasen. Primarily responsible for the Nanotrasen military and all Nanotrasen vessels.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The lower echelon of the wider Nanotrasen Corporation (Nanotrasen Inc.) which govern specific sectors. There are 25 total branches of Central Command, all equal, but governing different regions. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Private Military Companies or Contractors (PMCs) are militant organizations contracted by Nanotrasen or Central Command to act as Emergency Response Teams (ERTs), Tactical Strike Forces (TSFs), or Tactical Response Forces (TRFs).&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Nanotrasen Incorporated|Nanotrasen Incorporated]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:High Naval Command|High Naval Command]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:CC-SW-XVIII|CC-SW-XVIII]]&lt;br /&gt;
|&lt;br /&gt;
!Independent PMCs&lt;br /&gt;
|-&lt;br /&gt;
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![[Common Core:Nanotrasen Structure|Nanotrasen Structure]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Nanotrasen Naval Structure|Nanotrasen Naval Structure]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Central Command Structure|Central Command Structure]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Armadyne|Armadyne Inc.]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Nanotrasen Ships and Stations|Nanotrasen Ships and Stations]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Emergency Response Teams|Emergency Response Teams]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Sable Vector Ltd.|Sable Vector Ltd.]]&lt;br /&gt;
|-&lt;br /&gt;
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![[Common Core:NTV Phoenix|NTV Phoenix]]&lt;br /&gt;
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![[Common Core:Mesomelas Inc.|Mesomelas Inc.]]&lt;br /&gt;
|-&lt;br /&gt;
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![[Common Core:Nanotrasen Marine Corps|Nanotrasen Marine Corps]]&lt;br /&gt;
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!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Blackstar Co.|Blackstar Co.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #761010; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:Cybersun_logo.png|left|24px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;The Syndicate&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[file:Cybersun_logo.png|right|24px]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |The syndicate are not traditionally a single body, but are instead a group (a syndicate) of organizations hostile to Nanotrasen and its subsidiaries. Many of these groups have strong alliances with one another, while others have alliances solely due to their shared interest of fighting against Nanotrasen. Some of these groups in fact despise one another. Attempts have been made to conglomerate many syndicate factions, but all have failed. Nonetheless, there is still a central faction that most syndicate factions respect that acts as a general mediator and organizer against Nanotrasen, known simply as the &amp;quot;Syndicate High Command&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Syndicate High Command&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Primary Members&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Associate Members&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Members of the larger syndicate factions who banded together to form a body governing and directing the smaller factions. The power of the SHC is tentative, but typically effective. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Members of the wider syndicate, who oppose Nanotrasen and its subsidiaries through hostile military and economic action, or by supplying other members of the syndicate.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Associated members of the wider syndicate lacking representation in the Syndicate High Command. Some members are neutral, while others still oppose Nanotrasen and its subsidiaries through hostile military and economic action, or by supplying other members of the syndicate. &lt;br /&gt;
|-&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Syndicate High Command|Syndicate High Command]]&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Waffle Corp.|Waffle Corp.]]&lt;br /&gt;
|{{color|grey|N}}&lt;br /&gt;
![[Common Core:Hephaestus Industries|Hephaestus Industries]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Gorlex Marauders|Gorlex Marauders]]&lt;br /&gt;
|{{color|grey|N}}&lt;br /&gt;
![[Common Core:Interdyne Pharmaceuticals|Interdyne Pharmaceuticals]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Donk Co.|Donk Co.]]&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Sentient Engine Liberation Front|Sentient Engine Liberation Front]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Tiger Co-Operative|Tiger Co-Operative]]&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:Animal Rights Consortium|Animal Rights Consortium]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|{{color|grey|N}}&lt;br /&gt;
![[Common Core:Cybersun Industries|Cybersun Industries]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|{{color|red|H}}&lt;br /&gt;
![[Common Core:MI13 International|MI13 International]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
H = Hostile to Nanotrasen, N = Neutral, or typically not overtly hostile. &amp;lt;div style=&amp;quot;background: #e7f40f; border-radius: .2em; color: #000000; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[file:TGMC_logo.png|left|24px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;The Solarian Federation&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[file:TGMC_logo.png|right|24px]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Solarian Federation&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Terran Government&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The wider Solarian Federation, encompassing TerraGov and other participating member states. A large universal mediator. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Also known as TerraGov, the Terran Government presides over the Sol system&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #fb872b; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Chehonian Federation of Caniforms&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Council for The Chehonian Federation of Caniforms&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Chehonia&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Misc. Chehonian Factions&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in arms and/or armor research; or arms and/or armor goods production. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The capital, first, and founding planet belonging to CFOC, known as Chehonia.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Other planetary bodies, factions, species, or organizations associated with CFOC.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Chehonian Federation of Caniforms|Chehonian Federation of Caniforms]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Chehonia|Chehonia]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Mesomelas Inc.|Mesomelas Inc.]]&lt;br /&gt;
|-&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #fb2b33; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Independent Neo-Soviet Alliance&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |INSA Grand Council&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Pan-Slavic Commonwealth&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tiziran Empire&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Grand Council of the Independent Neo-Soviet Alliance is responsible for the management and unification of Neo-Soviet Alliance members. They are the Nanotrasen of INSA. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Pan-Slavic Commonwealth is the largest member of INSA and hold the largest political, economic, and cultural weight. They were preceded by the New Russian Imperium (NRI), before this reign collapsed.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |A smaller member of INSA, the Tiziran Empire is the primary representation of lizardfolk among the universe. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Independent Neo-Soviet Alliance|Independent Neo-Soviet Alliance]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background: #a89886; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Outer Systems Coalition&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Arms&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Engineering&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Medical&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Other Business Sectors&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in arms and/or armor research; or arms and/or armor goods production. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in engineering research or engineering goods production.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in medical research or medical goods production.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in other research or other goods/services production.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background: #0E1724; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Misc. Factions&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Friendly&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Hostile&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Neutral&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unknown&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Factions whose status with Nanotrasen is friendly. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Factions who compete against, or perform adverse actions against Nanotrasen either through military or economic means.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Factions who operate indifferently or neutrally to Nanotrasen.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Factions whose status with Nanotrasen is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Mansus|Mansus]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:The Wizard Federation|The Wizard Federation]]&lt;br /&gt;
|&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background: #0E1724; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Misc. Corporations&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Arms&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Engineering&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Medical&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Other Business Sectors&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in arms and/or armor research; or arms and/or armor goods production. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in engineering research or engineering goods production.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in medical research or medical goods production.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Business organizations or corporations involved in other research or other goods/services production.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:IMI|IMI]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:HONK Ltd.|HONK Ltd.]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:DeForest Medical Corporation|DeForest Medical Corporation]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Eight-O Corporation|Eight-O Corporation]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Auto-Ordnance Company|Auto-Ordnance Company]]&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Nakamura Engineering|Nakamura Engineering]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Robust Industries LLC|Robust Industries LLC]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Kalashnikov Concern|Kalashnikov Concern]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Sophronia Broadcasting|Sophronia Broadcasting]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
![[Common Core:Scarborough Arms|Scarborough Arms]]&lt;br /&gt;
|&lt;br /&gt;
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![[Common Core:Nanotrasen Armories|Nanotrasen Armories]]&lt;br /&gt;
|&lt;br /&gt;
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![[Common Core:Aussec Armory|Aussec Armory]]&lt;br /&gt;
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![[Common Core:Apadyne Technologies|Apadyne Technologies]]&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background: #0E1724; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em; border-radius: 8px;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Misc. Lore&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Sector Lore&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planetary Lore&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Historical Tales&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Other Lore&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Lore about EROS/Spinward sector &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Lore about planets or other astral bodies&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Lore about the future of varying factions, the universe itself, etc.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Lore that doesn&#039;t involve sector, planetary, or historical lore.&lt;br /&gt;
|-&lt;br /&gt;
|EROS Sector&lt;br /&gt;
![[Common Core:The Spinward Sector|Spinward Sector]]&lt;br /&gt;
|Lavaland&lt;br /&gt;
![[Common Core:Indecipheres|Indecipheres]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|Icemoon&lt;br /&gt;
![[Common Core:Freyja|Freyja]]&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Common Core]]&lt;br /&gt;
Common names in non-header (light) cells on the left.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:High_Naval_Command_Structure&amp;diff=22748</id>
		<title>Common Core:High Naval Command Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:High_Naval_Command_Structure&amp;diff=22748"/>
		<updated>2026-05-01T22:51:30Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: Toastewoofs moved page Common Core:High Naval Command Structure to Common Core:Nanotrasen Naval Structure: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Common Core:Nanotrasen Naval Structure]]&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Naval_Structure&amp;diff=22747</id>
		<title>Common Core:Nanotrasen Naval Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Naval_Structure&amp;diff=22747"/>
		<updated>2026-05-01T22:51:30Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: Toastewoofs moved page Common Core:High Naval Command Structure to Common Core:Nanotrasen Naval Structure: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Nanotrasen Navy ==&lt;br /&gt;
Being one of the largest spacefaring corporations in the Known Galaxy, NT has a naval arm of significant size, consisting of civilian and military craft fitted to perform a vast array of duties. The Blue-Space Navy is a bit of a play on words, combining the technologies of Bluespace with their voidcraft travel, but most signficantly, a Navy so vast they paint space their corporate color, blue.&lt;br /&gt;
&lt;br /&gt;
Though there is a dispraportionate ratio of Civilian to Military spacecraft (partly due to Galactic Federal Law, partly due to logistics), the Nanotrasen Navy sits on a near-unlimited source of civilian spacecraft, producing them by the thousands continuously, only quickening in the growing Federation. Nanotrasen shipping vessels and Orbital Stations are constantly being manufactured to feed into the space-industrialization machine that is Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
When it comes to Military spacecraft, more particularily the larger vessels of Nanotrasen&#039;s Navy, there aren&#039;t a massive amount (not including very small patrol, scout, and strike crafts). This isn&#039;t to say that Nanotrasen&#039;s military-focused navy isn&#039;t big, because it is, it&#039;s not big when compared navies such as The Federation, however Nanotrasen is one of the few corporations to have a navy consisting of both small and large spacecraft, something most corporations aren&#039;t able to achieve (usually only having small spacecraft and a small handful of larger spacecraft at most).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Spacecraft&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here is a list of large spacecraft in the Nanotrasen Navy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Lancaster-Class Frigate&amp;lt;/u&amp;gt;: A capable ship of the line, designed as a backbone assault ship. Equipped with missiles, anti-ship turbolazers, and ballistic cannons. Equipped with a hangar bay for strike craft, as well as additional space for supernumaries such as Marines.&lt;br /&gt;
&lt;br /&gt;
Complement of 160. No. Built - 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Sokol-Class Torpedo Ship&amp;lt;/u&amp;gt;: A small vessel designed as an anti-ship patrol vessel. It is designed to have a low signature to avoid detection.&lt;br /&gt;
&lt;br /&gt;
Complement of 40 (6 officers, 34 Enlisted). No. Built - 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Endurance-Class Patrol Cutter&amp;lt;/u&amp;gt;: A patrol ship equipped with a turbolazer. Typically assigned to remote NT Stations as a guard vessel.&lt;br /&gt;
&lt;br /&gt;
Complement of 30. No. Built - 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Solaris-Class Battlecruiser&amp;lt;/u&amp;gt;: The capital ships of the NT Navy, equipped with bluespace artillery.&lt;br /&gt;
&lt;br /&gt;
Complement of 400. No. Built - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naval Hierarchy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranks within the NT Navy mirror that of other navies within the Galactic Federation. **THESE ARE NOT RANKS HELD ON ORBITAL, SPACE, OR TERRESTRIAL STATIONS / COLONIES, ONLY ON NANOTRASEN MILITARY AND CIVILIAN SHIPS**&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+NANOTRASEN NAVAL RANKS&lt;br /&gt;
|&#039;&#039;&#039;RATINGS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ratings for all departments are trained for 12 weeks aboard the NTSS Kojak. Upon succesfully passing out of Kojak, ratings will attend further trade-specific training for 8 weeks before being deployed on their respective ships.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Trainee&lt;br /&gt;
|Rank held by new intake ratings at the NTSS Kojak&lt;br /&gt;
|-&lt;br /&gt;
|Able Spaceman&lt;br /&gt;
|The entry level rank for all ratings who pass out of Kojak Training Station.&lt;br /&gt;
|-&lt;br /&gt;
|Leading Hand&lt;br /&gt;
|Ratings with at least two years of spacefaring experience. In charge of a small team.&lt;br /&gt;
|-&lt;br /&gt;
|Petty Officer&lt;br /&gt;
|NCO. Typically the rank held by ratings with a department-specific qualification.&lt;br /&gt;
|-&lt;br /&gt;
|Chief Petty&lt;br /&gt;
|A senior NCO. This rank is typically held by the Bosun, Quartermaster, etc&lt;br /&gt;
|-&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|Seniormost NCO. Typically held by ratings with at least 15-20 years of experience.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OFFICERS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;All officer candidates must pass a series of interviews and a fitness test. Successful candidates will then spend 6 months at the NanoTrasen Naval Academy, as Cadets.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cadet&lt;br /&gt;
|Training rank held during attendance at the Nanotrasen Naval Academies&lt;br /&gt;
|-&lt;br /&gt;
|Ensign&lt;br /&gt;
|The first rank held by officers fresh out of NanoTrasen Naval Academy. He or She will be an Officer of the Watch.&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|On larger ships, a senior OOW. On smaller ships, he or she will be the Executive Officer or a Department Head.&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant-Commander&lt;br /&gt;
|On smaller vessels, the ship&#039;s Commanding Officer. On larger vessels, a department head.&lt;br /&gt;
|-&lt;br /&gt;
|Commander&lt;br /&gt;
|This rank is typically held by the vessel&#039;s Commanding Officer. On capital ships, it is held by the XO and CE.&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Captain - The commander of a squadron of ships, or the Commanding Officer of a Capital Ship. It is also a rank held by commanders at CENTCOM for regional facilities or CENTCOM officers on-ship.&lt;br /&gt;
|-&lt;br /&gt;
|Commodore&lt;br /&gt;
|Responsible for command of either a Fleet of vessels or an entire division. A senior CENTCOM position.&lt;br /&gt;
|-&lt;br /&gt;
|Admiral&lt;br /&gt;
|Held by the Admiral of The Blue-Space Navy, currently Admiral Francis Roberts&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Departments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WARFARE DEPT - Concerned with ship-to-ship combat operations and combat readiness. Comprises the gunnery teams, bridge crew.&lt;br /&gt;
&lt;br /&gt;
TECHNICAL DEPARTMENT - Comprises the Engineering Teams and other Technical Specialists such as Communications and IT.&lt;br /&gt;
&lt;br /&gt;
LOGISTICS - Handles procurement and supply.&lt;br /&gt;
&lt;br /&gt;
MARINES - NT Navy Marine Corps. The Emergency Response Teams are made up of Marines Corps Staff. Responsible for shipboard security and act as an assault force if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NT Merchant Navy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For transportation and cargo operations, the ships and crews of the NT Merchant Navy are classed as civilians. Crews are expected to hold the relevant certificates of competency for their roles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;RATINGS&#039;&#039;&#039;&lt;br /&gt;
|Deck Dept.&lt;br /&gt;
| - Ordinary Spacefarer&lt;br /&gt;
- Able-Bodied Spacefarer&lt;br /&gt;
&lt;br /&gt;
- Fitter&lt;br /&gt;
&lt;br /&gt;
- Bosun&lt;br /&gt;
|-&lt;br /&gt;
|Engine Dept.&lt;br /&gt;
| - Oiler&lt;br /&gt;
- Motorman&lt;br /&gt;
|-&lt;br /&gt;
|Catering Dept.&lt;br /&gt;
| - Messman&lt;br /&gt;
- Steward&lt;br /&gt;
&lt;br /&gt;
- Cook&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;OFFICERS&#039;&#039;&#039;&lt;br /&gt;
|Deck Dept.&lt;br /&gt;
| - 3rd Officer&lt;br /&gt;
- 2nd Officer&lt;br /&gt;
&lt;br /&gt;
- 1st Officer&lt;br /&gt;
&lt;br /&gt;
- Captain&lt;br /&gt;
|-&lt;br /&gt;
|Engine Dept.&lt;br /&gt;
| - 4th Engineer&lt;br /&gt;
- 3rd Engineer&lt;br /&gt;
&lt;br /&gt;
- 2nd Engineer&lt;br /&gt;
&lt;br /&gt;
- Chief Engineer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Naval_Structure&amp;diff=22746</id>
		<title>Common Core:Nanotrasen Naval Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Naval_Structure&amp;diff=22746"/>
		<updated>2026-05-01T22:51:14Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: Created page with &amp;quot;== The Nanotrasen Navy == Being one of the largest spacefaring corporations in the Known Galaxy, NT has a naval arm of significant size, consisting of civilian and military craft fitted to perform a vast array of duties. The Blue-Space Navy is a bit of a play on words, combining the technologies of Bluespace with their voidcraft travel, but most signficantly, a Navy so vast they paint space their corporate color, blue.  Though there is a dispraportionate ratio of Civilia...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Nanotrasen Navy ==&lt;br /&gt;
Being one of the largest spacefaring corporations in the Known Galaxy, NT has a naval arm of significant size, consisting of civilian and military craft fitted to perform a vast array of duties. The Blue-Space Navy is a bit of a play on words, combining the technologies of Bluespace with their voidcraft travel, but most signficantly, a Navy so vast they paint space their corporate color, blue.&lt;br /&gt;
&lt;br /&gt;
Though there is a dispraportionate ratio of Civilian to Military spacecraft (partly due to Galactic Federal Law, partly due to logistics), the Nanotrasen Navy sits on a near-unlimited source of civilian spacecraft, producing them by the thousands continuously, only quickening in the growing Federation. Nanotrasen shipping vessels and Orbital Stations are constantly being manufactured to feed into the space-industrialization machine that is Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
When it comes to Military spacecraft, more particularily the larger vessels of Nanotrasen&#039;s Navy, there aren&#039;t a massive amount (not including very small patrol, scout, and strike crafts). This isn&#039;t to say that Nanotrasen&#039;s military-focused navy isn&#039;t big, because it is, it&#039;s not big when compared navies such as The Federation, however Nanotrasen is one of the few corporations to have a navy consisting of both small and large spacecraft, something most corporations aren&#039;t able to achieve (usually only having small spacecraft and a small handful of larger spacecraft at most).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Spacecraft&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here is a list of large spacecraft in the Nanotrasen Navy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Lancaster-Class Frigate&amp;lt;/u&amp;gt;: A capable ship of the line, designed as a backbone assault ship. Equipped with missiles, anti-ship turbolazers, and ballistic cannons. Equipped with a hangar bay for strike craft, as well as additional space for supernumaries such as Marines.&lt;br /&gt;
&lt;br /&gt;
Complement of 160. No. Built - 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Sokol-Class Torpedo Ship&amp;lt;/u&amp;gt;: A small vessel designed as an anti-ship patrol vessel. It is designed to have a low signature to avoid detection.&lt;br /&gt;
&lt;br /&gt;
Complement of 40 (6 officers, 34 Enlisted). No. Built - 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Endurance-Class Patrol Cutter&amp;lt;/u&amp;gt;: A patrol ship equipped with a turbolazer. Typically assigned to remote NT Stations as a guard vessel.&lt;br /&gt;
&lt;br /&gt;
Complement of 30. No. Built - 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Solaris-Class Battlecruiser&amp;lt;/u&amp;gt;: The capital ships of the NT Navy, equipped with bluespace artillery.&lt;br /&gt;
&lt;br /&gt;
Complement of 400. No. Built - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naval Hierarchy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranks within the NT Navy mirror that of other navies within the Galactic Federation. **THESE ARE NOT RANKS HELD ON ORBITAL, SPACE, OR TERRESTRIAL STATIONS / COLONIES, ONLY ON NANOTRASEN MILITARY AND CIVILIAN SHIPS**&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+NANOTRASEN NAVAL RANKS&lt;br /&gt;
|&#039;&#039;&#039;RATINGS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ratings for all departments are trained for 12 weeks aboard the NTSS Kojak. Upon succesfully passing out of Kojak, ratings will attend further trade-specific training for 8 weeks before being deployed on their respective ships.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Trainee&lt;br /&gt;
|Rank held by new intake ratings at the NTSS Kojak&lt;br /&gt;
|-&lt;br /&gt;
|Able Spaceman&lt;br /&gt;
|The entry level rank for all ratings who pass out of Kojak Training Station.&lt;br /&gt;
|-&lt;br /&gt;
|Leading Hand&lt;br /&gt;
|Ratings with at least two years of spacefaring experience. In charge of a small team.&lt;br /&gt;
|-&lt;br /&gt;
|Petty Officer&lt;br /&gt;
|NCO. Typically the rank held by ratings with a department-specific qualification.&lt;br /&gt;
|-&lt;br /&gt;
|Chief Petty&lt;br /&gt;
|A senior NCO. This rank is typically held by the Bosun, Quartermaster, etc&lt;br /&gt;
|-&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|Seniormost NCO. Typically held by ratings with at least 15-20 years of experience.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OFFICERS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;All officer candidates must pass a series of interviews and a fitness test. Successful candidates will then spend 6 months at the NanoTrasen Naval Academy, as Cadets.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cadet&lt;br /&gt;
|Training rank held during attendance at the Nanotrasen Naval Academies&lt;br /&gt;
|-&lt;br /&gt;
|Ensign&lt;br /&gt;
|The first rank held by officers fresh out of NanoTrasen Naval Academy. He or She will be an Officer of the Watch.&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|On larger ships, a senior OOW. On smaller ships, he or she will be the Executive Officer or a Department Head.&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant-Commander&lt;br /&gt;
|On smaller vessels, the ship&#039;s Commanding Officer. On larger vessels, a department head.&lt;br /&gt;
|-&lt;br /&gt;
|Commander&lt;br /&gt;
|This rank is typically held by the vessel&#039;s Commanding Officer. On capital ships, it is held by the XO and CE.&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Captain - The commander of a squadron of ships, or the Commanding Officer of a Capital Ship. It is also a rank held by commanders at CENTCOM for regional facilities or CENTCOM officers on-ship.&lt;br /&gt;
|-&lt;br /&gt;
|Commodore&lt;br /&gt;
|Responsible for command of either a Fleet of vessels or an entire division. A senior CENTCOM position.&lt;br /&gt;
|-&lt;br /&gt;
|Admiral&lt;br /&gt;
|Held by the Admiral of The Blue-Space Navy, currently Admiral Francis Roberts&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Departments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WARFARE DEPT - Concerned with ship-to-ship combat operations and combat readiness. Comprises the gunnery teams, bridge crew.&lt;br /&gt;
&lt;br /&gt;
TECHNICAL DEPARTMENT - Comprises the Engineering Teams and other Technical Specialists such as Communications and IT.&lt;br /&gt;
&lt;br /&gt;
LOGISTICS - Handles procurement and supply.&lt;br /&gt;
&lt;br /&gt;
MARINES - NT Navy Marine Corps. The Emergency Response Teams are made up of Marines Corps Staff. Responsible for shipboard security and act as an assault force if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NT Merchant Navy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For transportation and cargo operations, the ships and crews of the NT Merchant Navy are classed as civilians. Crews are expected to hold the relevant certificates of competency for their roles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;RATINGS&#039;&#039;&#039;&lt;br /&gt;
|Deck Dept.&lt;br /&gt;
| - Ordinary Spacefarer&lt;br /&gt;
- Able-Bodied Spacefarer&lt;br /&gt;
&lt;br /&gt;
- Fitter&lt;br /&gt;
&lt;br /&gt;
- Bosun&lt;br /&gt;
|-&lt;br /&gt;
|Engine Dept.&lt;br /&gt;
| - Oiler&lt;br /&gt;
- Motorman&lt;br /&gt;
|-&lt;br /&gt;
|Catering Dept.&lt;br /&gt;
| - Messman&lt;br /&gt;
- Steward&lt;br /&gt;
&lt;br /&gt;
- Cook&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;OFFICERS&#039;&#039;&#039;&lt;br /&gt;
|Deck Dept.&lt;br /&gt;
| - 3rd Officer&lt;br /&gt;
- 2nd Officer&lt;br /&gt;
&lt;br /&gt;
- 1st Officer&lt;br /&gt;
&lt;br /&gt;
- Captain&lt;br /&gt;
|-&lt;br /&gt;
|Engine Dept.&lt;br /&gt;
| - 4th Engineer&lt;br /&gt;
- 3rd Engineer&lt;br /&gt;
&lt;br /&gt;
- 2nd Engineer&lt;br /&gt;
&lt;br /&gt;
- Chief Engineer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Incorporated&amp;diff=22745</id>
		<title>Common Core:Nanotrasen Incorporated</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Incorporated&amp;diff=22745"/>
		<updated>2026-05-01T22:50:53Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Influence in The Federation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Statement ==&lt;br /&gt;
Mandated by Terran lore, Nanotrasen is often mocked for its contemporarily misleading mission statement which is still plastered among their space station and marketing implements today. &amp;lt;blockquote&amp;gt;&amp;quot;Innovation for tomorrow. Nanotechnology for today. With Nanotrasen, you&#039;re with the future.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Nanotrasen_Logo.png|thumb|400x400px|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Decentralized Organization&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Company Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Limited Company (Incorporation)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Demographics&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;No species majority&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governance&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Solarian Federation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Firm Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Not on public record&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leadership&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Board of Directors, Trustees&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Year Established&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;19XX; Censored on public record&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Majority Languages&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Galactic Common, Tiziran Draconic&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
]]&lt;br /&gt;
If you were to ask a random civilian, stretching from the spinward side of the known economic zone, to the anti-spinward side, &amp;quot;What&#039;s the largest corporation?&amp;quot;, there&#039;s a big chance they&#039;d say &amp;quot;Nanotrasen&amp;quot;. Since early 2100, long after Nanotrasen began its spacefaring endeavors. Nanotrasen has its hands in about every market the average person could name, and if there&#039;s profit to be made, the monolithic organization that is Nanotrasen is probably interested. &lt;br /&gt;
&lt;br /&gt;
Nanotrasen began its ventures in nanotechnology - primarily computer chips, but this quickly grew into microbiology, microengineering, and before long, quantum engineering. However, Nanotrasen would quickly saturate this market, and when there&#039;s no more market share to be had, the company&#039;s founder had to diversify. Nanotrasen&#039;s age of conglomeration, spanning some one-hundred and fifty years, saw its growth into over three hundred markets throughout the Terran economic zone; the organization&#039;s contributions to galactic research, and its hegemony status allowed the organization to found itself as an auspicious benefactor. Indeed, Nanotrasen wasn&#039;t always so dubious in its practices, and the company&#039;s founder was a notable philanthropist before his wounding in the Tiziran-aggressed race wars of 2455. &lt;br /&gt;
&lt;br /&gt;
Regardless, Nanotrasen is now a vast megalith throughout the known economic zone; the self-sustainability of its space stations setting Nanotrasen&#039;s bottom line being notoriously hard to print on a graph measured in anything less than trillions. Nanotrasen&#039;s military presence has also given the organization a large stake in the paramilitary, mercenary, and protections sector, though its resource extraction ventures, stripping any and all asteroids and planets alike for anything of value. Unless, of course, they can hold life: lifetime labour is much more profitable than a few million tons of iron now, after all.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Nanotrasen’s existence as a corporate entity stems back to the time before the Terran Government was integrated into the Federation. In those auspicious times, Nanotrasen was but one of many competitors in the scene of scientific research and High Tech Industries. The Company was a forerunner in the study of plasma, the space race and many other general fields. These ventures made Nanotrasen prominent, but it had yet to eclipse its rivals.&lt;br /&gt;
&lt;br /&gt;
While Nanotrasen was still in the stages of struggling for its piece of the action, the Federation was in the process of unification. Even without the effects of the War with Tizira in consideration, the fusion of Sol’s markets with that of the greater Federation precipitated a rough climate for business. Many companies would begin to fall off at this point, but not Nanotrasen. The Company adapted, spreading far and wide within the Federation’s markets, and spearheading development efforts wherever it could.&lt;br /&gt;
&lt;br /&gt;
The truly big break for Nanotrasen, however, would be the discovery of the alternate dimension/phenomenon known as bluespace. The prospect of an unlimited space, unconstrained by the laws of Einsteinian and Newtonian reality, proved to be the scientific breakthrough that would bring in the funding and sales to elevate Nanotrasen above any and all competition – even its well-pedigreed East Asian rival, Cybersun Industries, was not quite able to keep up with Nanotrasen’s growth after the discovery of bluespace.&lt;br /&gt;
&lt;br /&gt;
In the present time, Nanotrasen sits at the top of a mega corporate hegemony with seemingly no end to its reach. Yet, the giant has made many enemies through its means of expansion, and a shadow war abounds…&lt;br /&gt;
&lt;br /&gt;
== Corporate Culture ==&lt;br /&gt;
While Nanotrasen, as an organization, does not actively seek to impose any particular ethos upon its employees and residents, outside of nominal loyalty, a rich corporate culture has sprung up both from the top and the rankers. Perhaps more so than even other Human corporations, Nanotrasen has a distinct Terracentric vibe in the way that it operates, from holiday traditions on the surface, to the innate demand for progress and profit at the expense of other virtues. This is a notion, of course, made as a result of Nanotrasen’s continued headquartering on Earth.&lt;br /&gt;
&lt;br /&gt;
Beyond this, however, the main cultural drive in Nanotrasen is making things better for everybody… and making significant money in the process, if at all possible. By encouraging its employees and residents to be voracious consumers to the core, Nanotrasen has created an environment in which the free market is not only supported, but venerated happily by the people. As long as it’s a good Nanotrasen day, nothing can trouble the average citizen. Or so they say.&lt;br /&gt;
&lt;br /&gt;
== Corporate Divisions ==&lt;br /&gt;
&#039;&#039;&#039;Central Command (CC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Specializing in Administration. Below the Executive Board sits a corporate bureaucracy that easily competes with the Federation’s own size. The many adjuncts of Central Command are responsible for the day-to-day administration and management of countless souls working for, or alongside, Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
CentCom are the ones responsible for the portfolio at the end of the day, much to the chagrin of the company’s enemies. Those who last long enough in NT’s grind for progress to make it to serving CentCom directly are often as jaded as their green uniforms make them out to be – and this, in turn, makes them into one of the most feared armies of inspectors, auditors, bureaucrats and paper pushers in the entirety of the Federation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Naval High Command (NTNHC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s primary military arm, specializing in war fleets. While the NTNHC has arms dedicated to research, production, and manufacturing of arms, Nanotrasen isn&#039;t renowned for its war efforts. In fact, the last major conflict Nanotrasen participated in was over 50 years ago, following a limited armistice with the Syndicate High Command. Despite this, Nanotrasen has not let itself be de-armed, and continues to produce some of the most powerful weapons throughout the Terran economic zone. Nanotrasen&#039;s navy is primarily known for its cordialness in communications, as many of the NTNHC members were hired due to their former experience in the Solarian Federation&#039;s much more impressive navy. Co-operation and defense treaties with the Solarian Federation mean that Nanotrasen rarely have to step in with their own large arms, but nonetheless their warships peruse their economic expanse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Marine Corps (NTMC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While contemporarily stagnated, Nanotrasen&#039;s marine corps were previously one of the largest militaries by sheer personnel galactically recognized. Of course, they are now exceeded by grander, warring hegemonies. Nanotrasen&#039;s marine corps still have meaningful stakes in the securement of new planetary expansions for the organization, and many inhabited planets under Nanotrasen&#039;s authority are thanks to the marine corps and their expert fauna handling. Occasionally, this division is deployed to deal with certain xenological threats, but this is a rare phenomenon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Research and Development (NTRND)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s fastest growing business sector, the NTRND division was formally established as a corporate branch in 2252 following strong competition from nearby canine spacefarers and their proprietary engine technology. Before this, Nanotrasen had small research arms of multiple other divisions, but all of their research is now centralized into one large arm of the corporation as a whole. &lt;br /&gt;
&lt;br /&gt;
== Business Subsidiaries of Nanotrasen ==&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Scientific Computing&#039;&#039;&#039;: Specializing in High Technology Systems. The first of Nanotrasen’s business ventures was in the field of high-tech computing, particularly for academic use. NTSC has long since been overshadowed by other components of Nanotrasen’s portfolio, but the use of in-house development for Nanotrasen’s computers has allowed them to bolster their research capabilities and provide a reliable technical base for other elements of the company to utilize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Heavy Industry&#039;&#039;&#039;: Specializing in Mining and Refining Operations. Nanotrasen’s second major business venture was the acquisition and merger of a number of Earth’s faltering extraction concerns. The subsequent discovery of plasma and its related industrial uses became the foundation for the consolidated NTHI. By combining the value of plasma, the standard mineral wealth of space, and their technical experience from before, Nanotrasen has developed for itself a very robust and sustainable industrial base. This industrial base, in turn, produces virtually every kind of light and heavy machinery that the corporation could require, or export.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Nutrients and Agriscience&#039;&#039;&#039;: Specializing in Agriculture and Foodstuffs. A later development formed from the necessity of Nanotrasen-backed colonies on the frontier, and one that has been finding more favor with the Executive Board as the deals between Nanotrasen and the Syndicate-aligned Donk Corporation grow ever more sour. NTNAS is the answer to both of these problems, pioneering advances in modern farming techniques and food synthesis, while keeping the food economy both cheap and tightly entwined with the Nanotrasen brand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Pharmaceuticals and Chemicals (NTPC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Specializing in Chemistry. Another of Nanotrasen’s early acquisitions was a set of companies producing a wide range of beneficial (and harmful) substances for the betterment of Humanity, and later other citizens of the Federation. NTPC leverages the Company’s continuous flow of resources to produce the chemicals which life simply cannot live without in the era of technology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Futures and Securities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It has not been sufficient for Nanotrasen to simply dominate the market. It must become the market itself, through and through. Such a mantra is the reasoning and logic behind the operation of the Company’s in-house stock brokerage. Acting for the benefit of both employees and the Company as a whole, NTFS provides highly-valued financial services and oversight, and is licensed by the Federal authorities to handle securities transactions for clients throughout Nanotrasen’s corporate space.&lt;br /&gt;
&lt;br /&gt;
== Influence in The Solarian Federation ==&lt;br /&gt;
&#039;&#039;&#039;Federation Core&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having tied itself in well with the Federal establishment, Nanotrasen enjoys a very strong presence within the upper echelons of the Solarian Federation&#039;s centralized council. The rule of law has lent itself well to the stable, structured form of business that Nanotrasen purveys, and the spacer culture present in the wider Solarian Federation and its members has likewise been favorable for Nanotrasen’s spread of market influence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terra, or the Terran Government (TerraGov)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From its corporate headquarters in the North American continent, Nanotrasen has very solid roots and foundation from which to exploit the Known Galaxy. Nanotrasen has since maintained a good working relationship with its home government and the two have been involved in a long laundry list of collaborations. It would seem that as long as the light of Sol shines, Nanotrasen will be conducting business guided by that light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
more TBD&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Incorporated&amp;diff=22744</id>
		<title>Common Core:Nanotrasen Incorporated</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Incorporated&amp;diff=22744"/>
		<updated>2026-05-01T22:48:30Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Corporate Divisions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Statement ==&lt;br /&gt;
Mandated by Terran lore, Nanotrasen is often mocked for its contemporarily misleading mission statement which is still plastered among their space station and marketing implements today. &amp;lt;blockquote&amp;gt;&amp;quot;Innovation for tomorrow. Nanotechnology for today. With Nanotrasen, you&#039;re with the future.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Nanotrasen_Logo.png|thumb|400x400px|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Decentralized Organization&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Company Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Limited Company (Incorporation)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Demographics&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;No species majority&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governance&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Solarian Federation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Firm Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Not on public record&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leadership&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Board of Directors, Trustees&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Year Established&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;19XX; Censored on public record&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Majority Languages&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Galactic Common, Tiziran Draconic&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
]]&lt;br /&gt;
If you were to ask a random civilian, stretching from the spinward side of the known economic zone, to the anti-spinward side, &amp;quot;What&#039;s the largest corporation?&amp;quot;, there&#039;s a big chance they&#039;d say &amp;quot;Nanotrasen&amp;quot;. Since early 2100, long after Nanotrasen began its spacefaring endeavors. Nanotrasen has its hands in about every market the average person could name, and if there&#039;s profit to be made, the monolithic organization that is Nanotrasen is probably interested. &lt;br /&gt;
&lt;br /&gt;
Nanotrasen began its ventures in nanotechnology - primarily computer chips, but this quickly grew into microbiology, microengineering, and before long, quantum engineering. However, Nanotrasen would quickly saturate this market, and when there&#039;s no more market share to be had, the company&#039;s founder had to diversify. Nanotrasen&#039;s age of conglomeration, spanning some one-hundred and fifty years, saw its growth into over three hundred markets throughout the Terran economic zone; the organization&#039;s contributions to galactic research, and its hegemony status allowed the organization to found itself as an auspicious benefactor. Indeed, Nanotrasen wasn&#039;t always so dubious in its practices, and the company&#039;s founder was a notable philanthropist before his wounding in the Tiziran-aggressed race wars of 2455. &lt;br /&gt;
&lt;br /&gt;
Regardless, Nanotrasen is now a vast megalith throughout the known economic zone; the self-sustainability of its space stations setting Nanotrasen&#039;s bottom line being notoriously hard to print on a graph measured in anything less than trillions. Nanotrasen&#039;s military presence has also given the organization a large stake in the paramilitary, mercenary, and protections sector, though its resource extraction ventures, stripping any and all asteroids and planets alike for anything of value. Unless, of course, they can hold life: lifetime labour is much more profitable than a few million tons of iron now, after all.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Nanotrasen’s existence as a corporate entity stems back to the time before the Terran Government was integrated into the Federation. In those auspicious times, Nanotrasen was but one of many competitors in the scene of scientific research and High Tech Industries. The Company was a forerunner in the study of plasma, the space race and many other general fields. These ventures made Nanotrasen prominent, but it had yet to eclipse its rivals.&lt;br /&gt;
&lt;br /&gt;
While Nanotrasen was still in the stages of struggling for its piece of the action, the Federation was in the process of unification. Even without the effects of the War with Tizira in consideration, the fusion of Sol’s markets with that of the greater Federation precipitated a rough climate for business. Many companies would begin to fall off at this point, but not Nanotrasen. The Company adapted, spreading far and wide within the Federation’s markets, and spearheading development efforts wherever it could.&lt;br /&gt;
&lt;br /&gt;
The truly big break for Nanotrasen, however, would be the discovery of the alternate dimension/phenomenon known as bluespace. The prospect of an unlimited space, unconstrained by the laws of Einsteinian and Newtonian reality, proved to be the scientific breakthrough that would bring in the funding and sales to elevate Nanotrasen above any and all competition – even its well-pedigreed East Asian rival, Cybersun Industries, was not quite able to keep up with Nanotrasen’s growth after the discovery of bluespace.&lt;br /&gt;
&lt;br /&gt;
In the present time, Nanotrasen sits at the top of a mega corporate hegemony with seemingly no end to its reach. Yet, the giant has made many enemies through its means of expansion, and a shadow war abounds…&lt;br /&gt;
&lt;br /&gt;
== Corporate Culture ==&lt;br /&gt;
While Nanotrasen, as an organization, does not actively seek to impose any particular ethos upon its employees and residents, outside of nominal loyalty, a rich corporate culture has sprung up both from the top and the rankers. Perhaps more so than even other Human corporations, Nanotrasen has a distinct Terracentric vibe in the way that it operates, from holiday traditions on the surface, to the innate demand for progress and profit at the expense of other virtues. This is a notion, of course, made as a result of Nanotrasen’s continued headquartering on Earth.&lt;br /&gt;
&lt;br /&gt;
Beyond this, however, the main cultural drive in Nanotrasen is making things better for everybody… and making significant money in the process, if at all possible. By encouraging its employees and residents to be voracious consumers to the core, Nanotrasen has created an environment in which the free market is not only supported, but venerated happily by the people. As long as it’s a good Nanotrasen day, nothing can trouble the average citizen. Or so they say.&lt;br /&gt;
&lt;br /&gt;
== Corporate Divisions ==&lt;br /&gt;
&#039;&#039;&#039;Central Command (CC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Specializing in Administration. Below the Executive Board sits a corporate bureaucracy that easily competes with the Federation’s own size. The many adjuncts of Central Command are responsible for the day-to-day administration and management of countless souls working for, or alongside, Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
CentCom are the ones responsible for the portfolio at the end of the day, much to the chagrin of the company’s enemies. Those who last long enough in NT’s grind for progress to make it to serving CentCom directly are often as jaded as their green uniforms make them out to be – and this, in turn, makes them into one of the most feared armies of inspectors, auditors, bureaucrats and paper pushers in the entirety of the Federation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Naval High Command (NTNHC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s primary military arm, specializing in war fleets. While the NTNHC has arms dedicated to research, production, and manufacturing of arms, Nanotrasen isn&#039;t renowned for its war efforts. In fact, the last major conflict Nanotrasen participated in was over 50 years ago, following a limited armistice with the Syndicate High Command. Despite this, Nanotrasen has not let itself be de-armed, and continues to produce some of the most powerful weapons throughout the Terran economic zone. Nanotrasen&#039;s navy is primarily known for its cordialness in communications, as many of the NTNHC members were hired due to their former experience in the Solarian Federation&#039;s much more impressive navy. Co-operation and defense treaties with the Solarian Federation mean that Nanotrasen rarely have to step in with their own large arms, but nonetheless their warships peruse their economic expanse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Marine Corps (NTMC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While contemporarily stagnated, Nanotrasen&#039;s marine corps were previously one of the largest militaries by sheer personnel galactically recognized. Of course, they are now exceeded by grander, warring hegemonies. Nanotrasen&#039;s marine corps still have meaningful stakes in the securement of new planetary expansions for the organization, and many inhabited planets under Nanotrasen&#039;s authority are thanks to the marine corps and their expert fauna handling. Occasionally, this division is deployed to deal with certain xenological threats, but this is a rare phenomenon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Research and Development (NTRND)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s fastest growing business sector, the NTRND division was formally established as a corporate branch in 2252 following strong competition from nearby canine spacefarers and their proprietary engine technology. Before this, Nanotrasen had small research arms of multiple other divisions, but all of their research is now centralized into one large arm of the corporation as a whole. &lt;br /&gt;
&lt;br /&gt;
== Business Subsidiaries of Nanotrasen ==&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Scientific Computing&#039;&#039;&#039;: Specializing in High Technology Systems. The first of Nanotrasen’s business ventures was in the field of high-tech computing, particularly for academic use. NTSC has long since been overshadowed by other components of Nanotrasen’s portfolio, but the use of in-house development for Nanotrasen’s computers has allowed them to bolster their research capabilities and provide a reliable technical base for other elements of the company to utilize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Heavy Industry&#039;&#039;&#039;: Specializing in Mining and Refining Operations. Nanotrasen’s second major business venture was the acquisition and merger of a number of Earth’s faltering extraction concerns. The subsequent discovery of plasma and its related industrial uses became the foundation for the consolidated NTHI. By combining the value of plasma, the standard mineral wealth of space, and their technical experience from before, Nanotrasen has developed for itself a very robust and sustainable industrial base. This industrial base, in turn, produces virtually every kind of light and heavy machinery that the corporation could require, or export.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Nutrients and Agriscience&#039;&#039;&#039;: Specializing in Agriculture and Foodstuffs. A later development formed from the necessity of Nanotrasen-backed colonies on the frontier, and one that has been finding more favor with the Executive Board as the deals between Nanotrasen and the Syndicate-aligned Donk Corporation grow ever more sour. NTNAS is the answer to both of these problems, pioneering advances in modern farming techniques and food synthesis, while keeping the food economy both cheap and tightly entwined with the Nanotrasen brand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Pharmaceuticals and Chemicals (NTPC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Specializing in Chemistry. Another of Nanotrasen’s early acquisitions was a set of companies producing a wide range of beneficial (and harmful) substances for the betterment of Humanity, and later other citizens of the Federation. NTPC leverages the Company’s continuous flow of resources to produce the chemicals which life simply cannot live without in the era of technology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Futures and Securities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It has not been sufficient for Nanotrasen to simply dominate the market. It must become the market itself, through and through. Such a mantra is the reasoning and logic behind the operation of the Company’s in-house stock brokerage. Acting for the benefit of both employees and the Company as a whole, NTFS provides highly-valued financial services and oversight, and is licensed by the Federal authorities to handle securities transactions for clients throughout Nanotrasen’s corporate space.&lt;br /&gt;
&lt;br /&gt;
== Influence in The Federation ==&lt;br /&gt;
[[File:NT-Syndicate_Map.png|center|thumb|1800x1800px|Blue - Nanotrasen, Red - Syndicate]]&lt;br /&gt;
&#039;&#039;&#039;Federation Core&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having tied itself in well with the Federal establishment, Nanotrasen enjoys a very strong presence within the Core. The rule of law has lent itself well to the stable, structured form of business that Nanotrasen purveys, and the spacer culture present in the core has likewise been favorable for Nanotrasen’s spread of market influence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;United Terran Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From its corporate headquarters in the North American continent, Nanotrasen has very solid roots and foundation from which to exploit the Known Galaxy. Nanotrasen has since maintained a good working relationship with its home government and the two have been involved in a long laundry list of collaborations. It would seem that as long as the light of Sol shines, Nanotrasen will be conducting business guided by that light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kesa’aresz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kesa&#039;aresz had a rocky road integrating into The Federation after the war. The general populace&#039;s disdain for both The Federation and Sol bloomed after war when integration attempts had only further destabilized the region, NT simply being lumped into the common Kesa&#039;areszii Lizard&#039;s boogeyman that wants to strip them of their Tiziran heritage. Some of the more tame and moderate areas have started to open its arms to Nanotrasen, however most of the state was easily swooned by The Syndicate Conglomerate&#039;s appeal to their misfortune and has since been a stronghold of Syndicate support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theasperri&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen has entrenched itself well within the interior of Theasperri, owing to the state’s history alongside the Federation’s other founders. Nanotrasen provides the Elven curiosities markets with a means to flow unimpeded throughout the rest of the Federation; agricultural and light industrial products are also considered. Nanotrasen is hoping to expand serious NTHI efforts into the state, but has long been stymied by local government environmental regulations and Elven self-determination on the matter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acrisiny&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The colonial nature of the state of Acrisiny has made it fertile ground for corporate ventures, and Nanotrasen’s ventures are no exception to the trend. The Company readily lays claim to the ‘better half’ of the state, and much of the industrialization takes its cues from Nanotrasen rather than the Federal authorities. The profits which Nanotrasen makes are reinvested, at least partially, into the local tech industry, but the truth is that most of it is exported to the rest of the Company’s portfolio.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deka’ekare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Commonwealth State has always had a slant towards its own ideals and interests, but their integration into the greater Federation has done wonders for the corporate interest. Nanotrasen has taken its fair stake in the state’s resourcing and production capacity. The dual government of Federal interests and a Monarchy concerned mostly with its own people has so far kept the more ravenous urges of Nanotrasen out of Deka’ekare, but NT continues to push for its own growth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumbuso&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Largely seen as a money sink compared to the more prosperous states, the recovery of the Plumbusian economy has nonetheless been seen as a sign by Nanotrasen to invest heavily. The military-industrial complex that has cropped up in the region is of particular note to the Company, and serves as a useful training ground for Nanotrasen elite (and otherwise) security forces.&lt;br /&gt;
&lt;br /&gt;
(WIP)&lt;br /&gt;
&lt;br /&gt;
== The Blue-Space Navy ==&lt;br /&gt;
Being one of the largest spacefaring corporations in the Known Galaxy, NT has a naval arm of significant size, consisting of civilian and military craft fitted to perform a vast array of duties. The Blue-Space Navy is a bit of a play on words, combining the technologies of Bluespace with their voidcraft travel, but most signficantly, a Navy so vast they paint space their corporate color, blue.&lt;br /&gt;
&lt;br /&gt;
Though there is a dispraportionate ratio of Civilian to Military spacecraft (partly due to Galactic Federal Law, partly due to logistics), the Nanotrasen Navy sits on a near-unlimited source of civilian spacecraft, producing them by the thousands continuously, only quickening in the growing Federation. Nanotrasen shipping vessels and Orbital Stations are constantly being manufactured to feed into the space-industrialization machine that is Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
When it comes to Military spacecraft, more particularily the larger vessels of Nanotrasen&#039;s Navy, there aren&#039;t a massive amount (not including very small patrol, scout, and strike crafts). This isn&#039;t to say that Nanotrasen&#039;s military-focused navy isn&#039;t big, because it is, it&#039;s not big when compared navies such as The Federation, however Nanotrasen is one of the few corporations to have a navy consisting of both small and large spacecraft, something most corporations aren&#039;t able to achieve (usually only having small spacecraft and a small handful of larger spacecraft at most).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Spacecraft&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here is a list of large spacecraft in the Nanotrasen Navy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Lancaster-Class Frigate&amp;lt;/u&amp;gt;: A capable ship of the line, designed as a backbone assault ship. Equipped with missiles, anti-ship turbolazers, and ballistic cannons. Equipped with a hangar bay for strike craft, as well as additional space for supernumaries such as Marines.&lt;br /&gt;
&lt;br /&gt;
Complement of 160. No. Built - 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Sokol-Class Torpedo Ship&amp;lt;/u&amp;gt;: A small vessel designed as an anti-ship patrol vessel. It is designed to have a low signature to avoid detection.&lt;br /&gt;
&lt;br /&gt;
Complement of 40 (6 officers, 34 Enlisted). No. Built - 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Endurance-Class Patrol Cutter&amp;lt;/u&amp;gt;: A patrol ship equipped with a turbolazer. Typically assigned to remote NT Stations as a guard vessel.&lt;br /&gt;
&lt;br /&gt;
Complement of 30. No. Built - 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Solaris-Class Battlecruiser&amp;lt;/u&amp;gt;: The capital ships of the NT Navy, equipped with bluespace artillery.&lt;br /&gt;
&lt;br /&gt;
Complement of 400. No. Built - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naval Hierarchy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranks within the NT Navy mirror that of other navies within the Galactic Federation. **THESE ARE NOT RANKS HELD ON ORBITAL, SPACE, OR TERRESTRIAL STATIONS / COLONIES, ONLY ON NANOTRASEN MILITARY AND CIVILIAN SHIPS**&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+NANOTRASEN NAVAL RANKS&lt;br /&gt;
|&#039;&#039;&#039;RATINGS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ratings for all departments are trained for 12 weeks aboard the NTSS Kojak. Upon succesfully passing out of Kojak, ratings will attend further trade-specific training for 8 weeks before being deployed on their respective ships.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Trainee&lt;br /&gt;
|Rank held by new intake ratings at the NTSS Kojak&lt;br /&gt;
|-&lt;br /&gt;
|Able Spaceman&lt;br /&gt;
|The entry level rank for all ratings who pass out of Kojak Training Station.&lt;br /&gt;
|-&lt;br /&gt;
|Leading Hand&lt;br /&gt;
|Ratings with at least two years of spacefaring experience. In charge of a small team.&lt;br /&gt;
|-&lt;br /&gt;
|Petty Officer&lt;br /&gt;
|NCO. Typically the rank held by ratings with a department-specific qualification.&lt;br /&gt;
|-&lt;br /&gt;
|Chief Petty&lt;br /&gt;
|A senior NCO. This rank is typically held by the Bosun, Quartermaster, etc&lt;br /&gt;
|-&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|Seniormost NCO. Typically held by ratings with at least 15-20 years of experience.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OFFICERS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;All officer candidates must pass a series of interviews and a fitness test. Successful candidates will then spend 6 months at the NanoTrasen Naval Academy, as Cadets.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cadet&lt;br /&gt;
|Training rank held during attendance at the Nanotrasen Naval Academies&lt;br /&gt;
|-&lt;br /&gt;
|Ensign&lt;br /&gt;
|The first rank held by officers fresh out of NanoTrasen Naval Academy. He or She will be an Officer of the Watch.&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|On larger ships, a senior OOW. On smaller ships, he or she will be the Executive Officer or a Department Head.&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant-Commander&lt;br /&gt;
|On smaller vessels, the ship&#039;s Commanding Officer. On larger vessels, a department head.&lt;br /&gt;
|-&lt;br /&gt;
|Commander&lt;br /&gt;
|This rank is typically held by the vessel&#039;s Commanding Officer. On capital ships, it is held by the XO and CE.&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Captain - The commander of a squadron of ships, or the Commanding Officer of a Capital Ship. It is also a rank held by commanders at CENTCOM for regional facilities or CENTCOM officers on-ship.&lt;br /&gt;
|-&lt;br /&gt;
|Commodore&lt;br /&gt;
|Responsible for command of either a Fleet of vessels or an entire division. A senior CENTCOM position.&lt;br /&gt;
|-&lt;br /&gt;
|Admiral&lt;br /&gt;
|Held by the Admiral of The Blue-Space Navy, currently Admiral Francis Roberts&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Departments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WARFARE DEPT - Concerned with ship-to-ship combat operations and combat readiness. Comprises the gunnery teams, bridge crew.&lt;br /&gt;
&lt;br /&gt;
TECHNICAL DEPARTMENT - Comprises the Engineering Teams and other Technical Specialists such as Communications and IT.&lt;br /&gt;
&lt;br /&gt;
LOGISTICS - Handles procurement and supply.&lt;br /&gt;
&lt;br /&gt;
MARINES - NT Navy Marine Corps. The Emergency Response Teams are made up of Marines Corps Staff. Responsible for shipboard security and act as an assault force if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NT Merchant Navy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For transportation and cargo operations, the ships and crews of the NT Merchant Navy are classed as civilians. Crews are expected to hold the relevant certificates of competency for their roles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;RATINGS&#039;&#039;&#039;&lt;br /&gt;
|Deck Dept.&lt;br /&gt;
| - Ordinary Spacefarer&lt;br /&gt;
- Able-Bodied Spacefarer&lt;br /&gt;
&lt;br /&gt;
- Fitter&lt;br /&gt;
&lt;br /&gt;
- Bosun&lt;br /&gt;
|-&lt;br /&gt;
|Engine Dept.&lt;br /&gt;
| - Oiler&lt;br /&gt;
- Motorman&lt;br /&gt;
|-&lt;br /&gt;
|Catering Dept.&lt;br /&gt;
| - Messman&lt;br /&gt;
- Steward&lt;br /&gt;
&lt;br /&gt;
- Cook&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;OFFICERS&#039;&#039;&#039;&lt;br /&gt;
|Deck Dept.&lt;br /&gt;
| - 3rd Officer&lt;br /&gt;
- 2nd Officer&lt;br /&gt;
&lt;br /&gt;
- 1st Officer&lt;br /&gt;
&lt;br /&gt;
- Captain&lt;br /&gt;
|-&lt;br /&gt;
|Engine Dept.&lt;br /&gt;
| - 4th Engineer&lt;br /&gt;
- 3rd Engineer&lt;br /&gt;
&lt;br /&gt;
- 2nd Engineer&lt;br /&gt;
&lt;br /&gt;
- Chief Engineer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Incorporated&amp;diff=22743</id>
		<title>Common Core:Nanotrasen Incorporated</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Common_Core:Nanotrasen_Incorporated&amp;diff=22743"/>
		<updated>2026-05-01T22:45:54Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: Created page with &amp;quot;  == Mission Statement == Mandated by Terran lore, Nanotrasen is often mocked for its contemporarily misleading mission statement which is still plastered among their space station and marketing implements today. &amp;lt;blockquote&amp;gt;&amp;quot;Innovation for tomorrow. Nanotechnology for today. With Nanotrasen, you&amp;#039;re with the future.&amp;quot;&amp;lt;/blockquote&amp;gt;  == Description == File:Nanotrasen_Logo.png|thumb|400x400px| {| class=&amp;quot;wikitable&amp;quot; |+ |&amp;#039;&amp;#039;&amp;#039;Headquarters&amp;#039;&amp;#039;&amp;#039; |&amp;#039;&amp;#039;&amp;#039;Decentralized Organization&amp;#039;&amp;#039;&amp;#039; |-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Mission Statement ==&lt;br /&gt;
Mandated by Terran lore, Nanotrasen is often mocked for its contemporarily misleading mission statement which is still plastered among their space station and marketing implements today. &amp;lt;blockquote&amp;gt;&amp;quot;Innovation for tomorrow. Nanotechnology for today. With Nanotrasen, you&#039;re with the future.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Nanotrasen_Logo.png|thumb|400x400px|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Decentralized Organization&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Company Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Limited Company (Incorporation)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Demographics&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;No species majority&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Governance&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Solarian Federation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Firm Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Not on public record&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leadership&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Board of Directors, Trustees&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Year Established&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;19XX; Censored on public record&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Majority Languages&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Galactic Common, Tiziran Draconic&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
]]&lt;br /&gt;
If you were to ask a random civilian, stretching from the spinward side of the known economic zone, to the anti-spinward side, &amp;quot;What&#039;s the largest corporation?&amp;quot;, there&#039;s a big chance they&#039;d say &amp;quot;Nanotrasen&amp;quot;. Since early 2100, long after Nanotrasen began its spacefaring endeavors. Nanotrasen has its hands in about every market the average person could name, and if there&#039;s profit to be made, the monolithic organization that is Nanotrasen is probably interested. &lt;br /&gt;
&lt;br /&gt;
Nanotrasen began its ventures in nanotechnology - primarily computer chips, but this quickly grew into microbiology, microengineering, and before long, quantum engineering. However, Nanotrasen would quickly saturate this market, and when there&#039;s no more market share to be had, the company&#039;s founder had to diversify. Nanotrasen&#039;s age of conglomeration, spanning some one-hundred and fifty years, saw its growth into over three hundred markets throughout the Terran economic zone; the organization&#039;s contributions to galactic research, and its hegemony status allowed the organization to found itself as an auspicious benefactor. Indeed, Nanotrasen wasn&#039;t always so dubious in its practices, and the company&#039;s founder was a notable philanthropist before his wounding in the Tiziran-aggressed race wars of 2455. &lt;br /&gt;
&lt;br /&gt;
Regardless, Nanotrasen is now a vast megalith throughout the known economic zone; the self-sustainability of its space stations setting Nanotrasen&#039;s bottom line being notoriously hard to print on a graph measured in anything less than trillions. Nanotrasen&#039;s military presence has also given the organization a large stake in the paramilitary, mercenary, and protections sector, though its resource extraction ventures, stripping any and all asteroids and planets alike for anything of value. Unless, of course, they can hold life: lifetime labour is much more profitable than a few million tons of iron now, after all.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Nanotrasen’s existence as a corporate entity stems back to the time before the Terran Government was integrated into the Federation. In those auspicious times, Nanotrasen was but one of many competitors in the scene of scientific research and High Tech Industries. The Company was a forerunner in the study of plasma, the space race and many other general fields. These ventures made Nanotrasen prominent, but it had yet to eclipse its rivals.&lt;br /&gt;
&lt;br /&gt;
While Nanotrasen was still in the stages of struggling for its piece of the action, the Federation was in the process of unification. Even without the effects of the War with Tizira in consideration, the fusion of Sol’s markets with that of the greater Federation precipitated a rough climate for business. Many companies would begin to fall off at this point, but not Nanotrasen. The Company adapted, spreading far and wide within the Federation’s markets, and spearheading development efforts wherever it could.&lt;br /&gt;
&lt;br /&gt;
The truly big break for Nanotrasen, however, would be the discovery of the alternate dimension/phenomenon known as bluespace. The prospect of an unlimited space, unconstrained by the laws of Einsteinian and Newtonian reality, proved to be the scientific breakthrough that would bring in the funding and sales to elevate Nanotrasen above any and all competition – even its well-pedigreed East Asian rival, Cybersun Industries, was not quite able to keep up with Nanotrasen’s growth after the discovery of bluespace.&lt;br /&gt;
&lt;br /&gt;
In the present time, Nanotrasen sits at the top of a mega corporate hegemony with seemingly no end to its reach. Yet, the giant has made many enemies through its means of expansion, and a shadow war abounds…&lt;br /&gt;
&lt;br /&gt;
== Corporate Culture ==&lt;br /&gt;
While Nanotrasen, as an organization, does not actively seek to impose any particular ethos upon its employees and residents, outside of nominal loyalty, a rich corporate culture has sprung up both from the top and the rankers. Perhaps more so than even other Human corporations, Nanotrasen has a distinct Terracentric vibe in the way that it operates, from holiday traditions on the surface, to the innate demand for progress and profit at the expense of other virtues. This is a notion, of course, made as a result of Nanotrasen’s continued headquartering on Earth.&lt;br /&gt;
&lt;br /&gt;
Beyond this, however, the main cultural drive in Nanotrasen is making things better for everybody… and making significant money in the process, if at all possible. By encouraging its employees and residents to be voracious consumers to the core, Nanotrasen has created an environment in which the free market is not only supported, but venerated happily by the people. As long as it’s a good Nanotrasen day, nothing can trouble the average citizen. Or so they say.&lt;br /&gt;
&lt;br /&gt;
== Corporate Divisions ==&lt;br /&gt;
&#039;&#039;&#039;Central Command (CC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Specializing in Administration. Below the Executive Board sits a corporate bureaucracy that easily competes with the Federation’s own size. The many adjuncts of Central Command are responsible for the day-to-day administration and management of countless souls working for, or alongside, Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
CentCom are the ones responsible for the portfolio at the end of the day, much to the chagrin of the company’s enemies. Those who last long enough in NT’s grind for progress to make it to serving CentCom directly are often as jaded as their green uniforms make them out to be – and this, in turn, makes them into one of the most feared armies of inspectors, auditors, bureaucrats and paper pushers in the entirety of the Federation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Naval High Command (NTNHC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s primary military arm, specializing in war fleets. While the NTNHC has arms dedicated to research, production, and manufacturing of arms, Nanotrasen isn&#039;t renowned for its war efforts. In fact, the last major conflict Nanotrasen participated in was over 50 years ago, following a limited armistice with the Syndicate High Command. Despite this, Nanotrasen has not let itself be de-armed, and continues to produce some of the most powerful weapons throughout the Terran economic zone. Nanotrasen&#039;s navy is primarily known for its cordialness in communications, as many of the NTNHC members were hired due to their former experience in the Solarian Federation&#039;s much more impressive navy. Co-operation and defense treaties with the Solarian Federation mean that Nanotrasen rarely have to step in with their own large arms, but nonetheless their warships peruse their economic expanse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Marine Corps (NTMC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Specializing in Frontier Management. Within the farthest reaches of space, and in undeveloped areas, where Central Command cannot efficiently carry out the will of the corporation, the NTCA is instead given power as the supreme commanding body. Their jurisdiction extends to all such colonial holdings where Nanotrasen, rather than a local government, is the principal owner. The main goal of the NTCA is to get undeveloped regions established. Essentially they run colonies through the early stages of terraforming, structural deployment and settlement of colonists, so they may then be handed off to the authority of Central Command as fully developed assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Research and Development (NTRND)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen&#039;s fastest growing business sector, the NTRND division was formally established as a corporate branch in 2252 following strong competition from nearby canine spacefarers and their proprietary engine technology. Before this, Nanotrasen had small research arms of multiple other divisions, but all of their research is now centralized into one large arm of the corporation as a whole. &lt;br /&gt;
&lt;br /&gt;
== Business Subsidiaries of Nanotrasen ==&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Scientific Computing&#039;&#039;&#039;: Specializing in High Technology Systems. The first of Nanotrasen’s business ventures was in the field of high-tech computing, particularly for academic use. NTSC has long since been overshadowed by other components of Nanotrasen’s portfolio, but the use of in-house development for Nanotrasen’s computers has allowed them to bolster their research capabilities and provide a reliable technical base for other elements of the company to utilize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Heavy Industry&#039;&#039;&#039;: Specializing in Mining and Refining Operations. Nanotrasen’s second major business venture was the acquisition and merger of a number of Earth’s faltering extraction concerns. The subsequent discovery of plasma and its related industrial uses became the foundation for the consolidated NTHI. By combining the value of plasma, the standard mineral wealth of space, and their technical experience from before, Nanotrasen has developed for itself a very robust and sustainable industrial base. This industrial base, in turn, produces virtually every kind of light and heavy machinery that the corporation could require, or export.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Nutrients and Agriscience&#039;&#039;&#039;: Specializing in Agriculture and Foodstuffs. A later development formed from the necessity of Nanotrasen-backed colonies on the frontier, and one that has been finding more favor with the Executive Board as the deals between Nanotrasen and the Syndicate-aligned Donk Corporation grow ever more sour. NTNAS is the answer to both of these problems, pioneering advances in modern farming techniques and food synthesis, while keeping the food economy both cheap and tightly entwined with the Nanotrasen brand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Pharmaceuticals and Chemicals (NTPC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Specializing in Chemistry. Another of Nanotrasen’s early acquisitions was a set of companies producing a wide range of beneficial (and harmful) substances for the betterment of Humanity, and later other citizens of the Federation. NTPC leverages the Company’s continuous flow of resources to produce the chemicals which life simply cannot live without in the era of technology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanotrasen Futures and Securities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It has not been sufficient for Nanotrasen to simply dominate the market. It must become the market itself, through and through. Such a mantra is the reasoning and logic behind the operation of the Company’s in-house stock brokerage. Acting for the benefit of both employees and the Company as a whole, NTFS provides highly-valued financial services and oversight, and is licensed by the Federal authorities to handle securities transactions for clients throughout Nanotrasen’s corporate space.&lt;br /&gt;
&lt;br /&gt;
== Influence in The Federation ==&lt;br /&gt;
[[File:NT-Syndicate_Map.png|center|thumb|1800x1800px|Blue - Nanotrasen, Red - Syndicate]]&lt;br /&gt;
&#039;&#039;&#039;Federation Core&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having tied itself in well with the Federal establishment, Nanotrasen enjoys a very strong presence within the Core. The rule of law has lent itself well to the stable, structured form of business that Nanotrasen purveys, and the spacer culture present in the core has likewise been favorable for Nanotrasen’s spread of market influence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;United Terran Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From its corporate headquarters in the North American continent, Nanotrasen has very solid roots and foundation from which to exploit the Known Galaxy. Nanotrasen has since maintained a good working relationship with its home government and the two have been involved in a long laundry list of collaborations. It would seem that as long as the light of Sol shines, Nanotrasen will be conducting business guided by that light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kesa’aresz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kesa&#039;aresz had a rocky road integrating into The Federation after the war. The general populace&#039;s disdain for both The Federation and Sol bloomed after war when integration attempts had only further destabilized the region, NT simply being lumped into the common Kesa&#039;areszii Lizard&#039;s boogeyman that wants to strip them of their Tiziran heritage. Some of the more tame and moderate areas have started to open its arms to Nanotrasen, however most of the state was easily swooned by The Syndicate Conglomerate&#039;s appeal to their misfortune and has since been a stronghold of Syndicate support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theasperri&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen has entrenched itself well within the interior of Theasperri, owing to the state’s history alongside the Federation’s other founders. Nanotrasen provides the Elven curiosities markets with a means to flow unimpeded throughout the rest of the Federation; agricultural and light industrial products are also considered. Nanotrasen is hoping to expand serious NTHI efforts into the state, but has long been stymied by local government environmental regulations and Elven self-determination on the matter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acrisiny&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The colonial nature of the state of Acrisiny has made it fertile ground for corporate ventures, and Nanotrasen’s ventures are no exception to the trend. The Company readily lays claim to the ‘better half’ of the state, and much of the industrialization takes its cues from Nanotrasen rather than the Federal authorities. The profits which Nanotrasen makes are reinvested, at least partially, into the local tech industry, but the truth is that most of it is exported to the rest of the Company’s portfolio.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deka’ekare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Commonwealth State has always had a slant towards its own ideals and interests, but their integration into the greater Federation has done wonders for the corporate interest. Nanotrasen has taken its fair stake in the state’s resourcing and production capacity. The dual government of Federal interests and a Monarchy concerned mostly with its own people has so far kept the more ravenous urges of Nanotrasen out of Deka’ekare, but NT continues to push for its own growth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumbuso&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Largely seen as a money sink compared to the more prosperous states, the recovery of the Plumbusian economy has nonetheless been seen as a sign by Nanotrasen to invest heavily. The military-industrial complex that has cropped up in the region is of particular note to the Company, and serves as a useful training ground for Nanotrasen elite (and otherwise) security forces.&lt;br /&gt;
&lt;br /&gt;
(WIP)&lt;br /&gt;
&lt;br /&gt;
== The Blue-Space Navy ==&lt;br /&gt;
Being one of the largest spacefaring corporations in the Known Galaxy, NT has a naval arm of significant size, consisting of civilian and military craft fitted to perform a vast array of duties. The Blue-Space Navy is a bit of a play on words, combining the technologies of Bluespace with their voidcraft travel, but most signficantly, a Navy so vast they paint space their corporate color, blue.&lt;br /&gt;
&lt;br /&gt;
Though there is a dispraportionate ratio of Civilian to Military spacecraft (partly due to Galactic Federal Law, partly due to logistics), the Nanotrasen Navy sits on a near-unlimited source of civilian spacecraft, producing them by the thousands continuously, only quickening in the growing Federation. Nanotrasen shipping vessels and Orbital Stations are constantly being manufactured to feed into the space-industrialization machine that is Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
When it comes to Military spacecraft, more particularily the larger vessels of Nanotrasen&#039;s Navy, there aren&#039;t a massive amount (not including very small patrol, scout, and strike crafts). This isn&#039;t to say that Nanotrasen&#039;s military-focused navy isn&#039;t big, because it is, it&#039;s not big when compared navies such as The Federation, however Nanotrasen is one of the few corporations to have a navy consisting of both small and large spacecraft, something most corporations aren&#039;t able to achieve (usually only having small spacecraft and a small handful of larger spacecraft at most).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Spacecraft&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here is a list of large spacecraft in the Nanotrasen Navy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Lancaster-Class Frigate&amp;lt;/u&amp;gt;: A capable ship of the line, designed as a backbone assault ship. Equipped with missiles, anti-ship turbolazers, and ballistic cannons. Equipped with a hangar bay for strike craft, as well as additional space for supernumaries such as Marines.&lt;br /&gt;
&lt;br /&gt;
Complement of 160. No. Built - 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Sokol-Class Torpedo Ship&amp;lt;/u&amp;gt;: A small vessel designed as an anti-ship patrol vessel. It is designed to have a low signature to avoid detection.&lt;br /&gt;
&lt;br /&gt;
Complement of 40 (6 officers, 34 Enlisted). No. Built - 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Endurance-Class Patrol Cutter&amp;lt;/u&amp;gt;: A patrol ship equipped with a turbolazer. Typically assigned to remote NT Stations as a guard vessel.&lt;br /&gt;
&lt;br /&gt;
Complement of 30. No. Built - 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Solaris-Class Battlecruiser&amp;lt;/u&amp;gt;: The capital ships of the NT Navy, equipped with bluespace artillery.&lt;br /&gt;
&lt;br /&gt;
Complement of 400. No. Built - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naval Hierarchy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranks within the NT Navy mirror that of other navies within the Galactic Federation. **THESE ARE NOT RANKS HELD ON ORBITAL, SPACE, OR TERRESTRIAL STATIONS / COLONIES, ONLY ON NANOTRASEN MILITARY AND CIVILIAN SHIPS**&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+NANOTRASEN NAVAL RANKS&lt;br /&gt;
|&#039;&#039;&#039;RATINGS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Ratings for all departments are trained for 12 weeks aboard the NTSS Kojak. Upon succesfully passing out of Kojak, ratings will attend further trade-specific training for 8 weeks before being deployed on their respective ships.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Trainee&lt;br /&gt;
|Rank held by new intake ratings at the NTSS Kojak&lt;br /&gt;
|-&lt;br /&gt;
|Able Spaceman&lt;br /&gt;
|The entry level rank for all ratings who pass out of Kojak Training Station.&lt;br /&gt;
|-&lt;br /&gt;
|Leading Hand&lt;br /&gt;
|Ratings with at least two years of spacefaring experience. In charge of a small team.&lt;br /&gt;
|-&lt;br /&gt;
|Petty Officer&lt;br /&gt;
|NCO. Typically the rank held by ratings with a department-specific qualification.&lt;br /&gt;
|-&lt;br /&gt;
|Chief Petty&lt;br /&gt;
|A senior NCO. This rank is typically held by the Bosun, Quartermaster, etc&lt;br /&gt;
|-&lt;br /&gt;
|Warrant Officer&lt;br /&gt;
|Seniormost NCO. Typically held by ratings with at least 15-20 years of experience.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OFFICERS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;All officer candidates must pass a series of interviews and a fitness test. Successful candidates will then spend 6 months at the NanoTrasen Naval Academy, as Cadets.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cadet&lt;br /&gt;
|Training rank held during attendance at the Nanotrasen Naval Academies&lt;br /&gt;
|-&lt;br /&gt;
|Ensign&lt;br /&gt;
|The first rank held by officers fresh out of NanoTrasen Naval Academy. He or She will be an Officer of the Watch.&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|On larger ships, a senior OOW. On smaller ships, he or she will be the Executive Officer or a Department Head.&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant-Commander&lt;br /&gt;
|On smaller vessels, the ship&#039;s Commanding Officer. On larger vessels, a department head.&lt;br /&gt;
|-&lt;br /&gt;
|Commander&lt;br /&gt;
|This rank is typically held by the vessel&#039;s Commanding Officer. On capital ships, it is held by the XO and CE.&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Captain - The commander of a squadron of ships, or the Commanding Officer of a Capital Ship. It is also a rank held by commanders at CENTCOM for regional facilities or CENTCOM officers on-ship.&lt;br /&gt;
|-&lt;br /&gt;
|Commodore&lt;br /&gt;
|Responsible for command of either a Fleet of vessels or an entire division. A senior CENTCOM position.&lt;br /&gt;
|-&lt;br /&gt;
|Admiral&lt;br /&gt;
|Held by the Admiral of The Blue-Space Navy, currently Admiral Francis Roberts&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Departments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WARFARE DEPT - Concerned with ship-to-ship combat operations and combat readiness. Comprises the gunnery teams, bridge crew.&lt;br /&gt;
&lt;br /&gt;
TECHNICAL DEPARTMENT - Comprises the Engineering Teams and other Technical Specialists such as Communications and IT.&lt;br /&gt;
&lt;br /&gt;
LOGISTICS - Handles procurement and supply.&lt;br /&gt;
&lt;br /&gt;
MARINES - NT Navy Marine Corps. The Emergency Response Teams are made up of Marines Corps Staff. Responsible for shipboard security and act as an assault force if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NT Merchant Navy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For transportation and cargo operations, the ships and crews of the NT Merchant Navy are classed as civilians. Crews are expected to hold the relevant certificates of competency for their roles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;RATINGS&#039;&#039;&#039;&lt;br /&gt;
|Deck Dept.&lt;br /&gt;
| - Ordinary Spacefarer&lt;br /&gt;
- Able-Bodied Spacefarer&lt;br /&gt;
&lt;br /&gt;
- Fitter&lt;br /&gt;
&lt;br /&gt;
- Bosun&lt;br /&gt;
|-&lt;br /&gt;
|Engine Dept.&lt;br /&gt;
| - Oiler&lt;br /&gt;
- Motorman&lt;br /&gt;
|-&lt;br /&gt;
|Catering Dept.&lt;br /&gt;
| - Messman&lt;br /&gt;
- Steward&lt;br /&gt;
&lt;br /&gt;
- Cook&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;OFFICERS&#039;&#039;&#039;&lt;br /&gt;
|Deck Dept.&lt;br /&gt;
| - 3rd Officer&lt;br /&gt;
- 2nd Officer&lt;br /&gt;
&lt;br /&gt;
- 1st Officer&lt;br /&gt;
&lt;br /&gt;
- Captain&lt;br /&gt;
|-&lt;br /&gt;
|Engine Dept.&lt;br /&gt;
| - 4th Engineer&lt;br /&gt;
- 3rd Engineer&lt;br /&gt;
&lt;br /&gt;
- 2nd Engineer&lt;br /&gt;
&lt;br /&gt;
- Chief Engineer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=22738</id>
		<title>Staffing Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=22738"/>
		<updated>2026-04-29T21:04:35Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 1.2 Participation in Policy Discussions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
= Core Staff Rules =&lt;br /&gt;
These core staff rules apply to &#039;&#039;&#039;all&#039;&#039;&#039; members of staff, regardless of rank or status. While maintainers are &#039;&#039;&#039;not&#039;&#039;&#039; staff, many of these rules also apply to them, if said rules are applicable in the context of their role.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Training&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
It is important that new staff go through the rules with someone in training, rather than having someone read the rules alone; that way if they don’t understand something that is part of the rules questions can be answered regarding misunderstandings. (doing so removes the need for precedents because staff should know how to apply the rules to different scenarios).&lt;br /&gt;
&lt;br /&gt;
There are two kinds of training a new staff member receives: event, and moderation. Event training is given to eventmins or moderators that wish to learn how to run, and run, events. &lt;br /&gt;
&lt;br /&gt;
===== 0.1 Moderation Training =====&lt;br /&gt;
&lt;br /&gt;
Moderation training is fulfilled by a Head Admin (Headmin). Headmins are expected to teach potential moderators:&lt;br /&gt;
&lt;br /&gt;
* How to use common staffing verbs, such as, but not limited to: Aghost, Jump-To-Area, View-Variables, Create-Command-Report, Spawn-Panel, Player-Panel, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential moderator to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* How to conduct themselves within tickets, through clearly explaining problems and solutions to players, and clearly explaining punishment(s) and appeal time(s), etc.&lt;br /&gt;
* How to handle the misconduct of another staff member, through reporting it to a Headmin or a staff member one rank above the staff member who committed an infraction&lt;br /&gt;
* It is also expected that Headmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
===== 0.2 Event Training =====&lt;br /&gt;
&lt;br /&gt;
Event training is fulfilled by a Head Event Admin (Head Eventmin) or by a Head Admin (Headmin) in their interim. Head Eventmins are expected to teach potential eventmins:&lt;br /&gt;
&lt;br /&gt;
* How to use common eventing verbs, such as, but not limited to: Spawn, Spawn-Panel, Storyteller-Panel, Dynamic-Panel, Create-Command-Report, Create/Launch-Supplypod, Trigger-Event, Set-Security-Level, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential Eventmin to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* It is also expected that Head Eventmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Responsibility &amp;amp; Power&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As staff, the consequences of your actions fall completely upon you, and you alone; you will be held accountable for whatever consequences arise due to your actions.&#039;&#039;&#039; Examples of this are: handing out antagonistic roles, spawning in hazardous creatures or entities (such as xenomorphs or vines), leaving an event that you started, etc. &lt;br /&gt;
&lt;br /&gt;
Although these things can or can not necessarily incur in breaking this rule depending on context, if they cause problems, you will be blamed for them, and suffer the appropriate consequences. Adminbus is only fun if other people are having fun. Staff are expected to act as game masters and refrain from doing things solely for their own enjoyment. Please make sure to coordinate any actions you make that could affect the round with the rest of staff. It helps to avoid problems and take care of them if they happen.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Power use =====&lt;br /&gt;
* You may not, under any circumstances, var-edit (variable edit via View-Variables) items for yourself or others in-round in a way that would provide an advantage (including quality-of-life) to you or others, unless such is in response to a ticket where you, yourself are uninvolved, and the var-edit does not circumvent intentional game design, the server rules, or the fun and enjoyment of other players.&lt;br /&gt;
* You may not, without special permission, spawn significantly round-impacting antagonists (heretic, wizard, or any antagonists currently not in rotation);&lt;br /&gt;
* You must not remain adminned (and must de-admin/deadmin) while you are playing in-round as a member of Command, Security, or as an Antagonist. If you are the only available moderator, this rule may be circumvented.&lt;br /&gt;
* You must not spawn in any items for yourself, under any circumstances, outside of the Central Command Z-level. If you require an item, you must ahelp as a regular player and another staff member will deny or accept your request.&lt;br /&gt;
* You must avoid handling the tickets of players you dislike &#039;&#039;&#039;or&#039;&#039;&#039; like. Consistent deviation in punishment toward specific players is grounds for administrative action.&lt;br /&gt;
* You must not, under any circumstance, handle, or attempt to handle, a ticket that involves yourself. &#039;&#039;&#039;Regardless&#039;&#039;&#039; of if the ticket is not warranting punishment, it is strictly forbidden to take tickets that are:&lt;br /&gt;
** Regarding yourself;&lt;br /&gt;
** Regarding a situation you were personally involved in;&lt;br /&gt;
** Regarding a person (or persons) that you have interacted with significantly through the course of the round.&lt;br /&gt;
* The above is not exhaustive, and staff members are expected to use due diligence when handling tickets. If you believe you could be involved, there is almost no circumstance where you should neglect to hand the ticket to another staff member.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Duties of Care =====&lt;br /&gt;
&lt;br /&gt;
* You must report issues of Server Safety to the wider staff team. &lt;br /&gt;
* You must ensure you respect the Server Safety rules.&lt;br /&gt;
* You must ensure that you handle sensitive situations with care, and avoid causing unnecessary stress or harm to both staff and players&lt;br /&gt;
* You must ensure that sensitive and private information remains confidential; this includes all staff conversations, and all messages or media posted in staff channels. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;2. Respect&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to be respectful&#039;&#039;&#039;. You are expected to speak respectfully when discussing important matters, you are expected to respect the words and decisions of other staff members, and you are expected to act in respect to your own rank and role. As a part of the staff team, we are all expected to be able to speak cordially with one another, regardless of the circumstances; arguing, fighting, acting snide, aggressive, malicious, or otherwise speaking maliciously when interacting with other members of staff is grounds for administrative action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;, converse opinions, and debates are welcome. SPLURT prides itself in having a varied staff team with varied opinions, and small disagreements are encouraged. Staff members are permitted to present opposing opinions, alternative explanations, etc., regardless of the circumstances.&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Administrative Conduct =====&lt;br /&gt;
* You must not defame, bully, harass, or libel players or staff, either privately or publically, through any medium. &lt;br /&gt;
* You must not shame players regarding their preferences or server playtime.&lt;br /&gt;
* You must ensure that you provide players appropriate information, whether this regard punishment, appeal procedures, or general help queries. Laziness is not an excuse to fail to perform your duties.&lt;br /&gt;
* You must avoid &#039;dog-piling&#039; in staff channels. Dog-piling is when multiple people &#039;dog&#039; (talk negatively of) a single person, even if all the involved persons are not necessarily fully-informed. &lt;br /&gt;
** Avoid personally insulting players in staff channels. This avoids tension if they become a staff member in the future, and reflects better on you as a person.&lt;br /&gt;
* Avoid using your administrative tools to seek out and then use information that, while &#039;harmless&#039;, may be considered sensitive. For example, ERP logs of a player.&lt;br /&gt;
* Avoid discussing sensitive information found through your access to logs unless necessary.&lt;br /&gt;
* Members of staff are permitted to use their permissions in friendly ways, such as spawning a plushie in the hand of a person they know, but if a player requests this to stop, you must respect their wishes.&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Inter-Staff Relations =====&lt;br /&gt;
&lt;br /&gt;
* Staff are expected to behave civilly toward one another, despite any personal tensions. &lt;br /&gt;
** Personal qualms should be resolved privately and not discussed or brought as a point of contention within staff chat&lt;br /&gt;
** Exaggerating, falsifying, or falsely presenting information about a fellow staff member to form a complaint is grounds for dismissal&lt;br /&gt;
* Staff should avoid inflammatory discussion. While debates and opposing opinions are welcomed and encouraged, insults, condescension, excessive rank-pulling, or arbitrary big-dick contests are not permitted.&lt;br /&gt;
** To this end, while staff hierarchy on SPLURT is not strictly enforced, it should be important to recognize that those above you have their roles for a reason. Higher ranks come with higher responsibilities, greater trust, etc.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;3. Civility&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to behave accordingly, both in and out of tickets!&#039;&#039;&#039; This should be needless to say, however, handling tickets carelessly, in any way, completely violates this rule; For example speaking rudely to ahelpers/players, ignoring or otherwise leaving tickets unanswered, acting dismissively towards ahelpers&#039;/players’ issues, or otherwise disrespecting the very players we are meant to serve all violate this rule. If you do not wish to handle tickets, you must de-admin yourself. &lt;br /&gt;
&lt;br /&gt;
This rule also covers your attitude towards the community as a whole, along with individual players; incessantly insulting the playerbase, the community, specific players, etcetera, thusly violates this rule. As a staff member, we expect you to have interest in your duties, and look for the best for our station, since you represent us as a whole when you’re either on station or in our discord.&lt;br /&gt;
&lt;br /&gt;
* SPLURT does not moderate the interpersonal relationships of staff members, unless this would constitute a violation of Server Safety rules.&lt;br /&gt;
===== 3.1 Malice =====&lt;br /&gt;
* You must not increase a punishment in response to a player making a complaint, contest of punishment, or for discussing their punishment.&lt;br /&gt;
* You must not bait a player into breaking the rules, including through IC actions. &lt;br /&gt;
* You must not unduly discuss the punishments of other players, especially if said punishment is not public&lt;br /&gt;
* You must avoid misrepresenting information or input on the punishment of other players where bias is evident. If you dislike a player, you are expected to avoid contact with them from a moderation standpoint.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;4. Maintenance &amp;amp; Activity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPLURT is a community dedicated to erotic roleplay, and staff members are expected to help maintain an ideal roleplay environment.&#039;&#039;&#039; This means you should refrain from actively disrupt the round and its environment through your intervention. Try and keep your interventions within our roleplay standards and the general mood of the round. Generally, be a game master, and make it less-than-obvious you are interfering with the round.&lt;br /&gt;
&lt;br /&gt;
Each round is different and its environment and mood can vary, especially with different storytellers and for planned events, but it is important to avoid the round to have a sudden change of pace that disrupts its natural flow. &lt;br /&gt;
&lt;br /&gt;
Additionally, staff members are expected to be present and active to perform their duties. This ensures that there is no loose power laying around.&lt;br /&gt;
&lt;br /&gt;
===== 4.1 Intervention =====&lt;br /&gt;
* Avoid spawning antagonists that are unable to spawn on the current storyteller, especially as non-event staff. &lt;br /&gt;
* Avoid triggering events that make the round needlessly unfun or unfair for players, such as a supermatter surge early into the round.&lt;br /&gt;
* Avoid disrupting player roleplay without reason, such as nonsensical subtle-PMs or direct-narrates.&lt;br /&gt;
** This may be done in good faith so long as a player has not raised a complaint.&lt;br /&gt;
** Admins should use their discretion as to what is &amp;quot;funny&amp;quot; and what is &amp;quot;annoying&amp;quot;.&lt;br /&gt;
* Avoid reviving players that die repeatedly and consistently ask for AdminHeals (AHeals).&lt;br /&gt;
** AHeals are offered at-will of the staff member handling the situation, and players are not entitled to any.&lt;br /&gt;
* Avoid teleporting dead players to medbay unless it has been more than 15 minutes since their death.&lt;br /&gt;
&lt;br /&gt;
===== 4.2 Activity =====&lt;br /&gt;
* Staff members should ensure that they remain active while not on leave. &lt;br /&gt;
* A member of staff can be considered inactive if they do not log onto the SPLURT game server at least once within the last 30 days.&lt;br /&gt;
* Inactivity is grounds for demotion or removal.&lt;br /&gt;
* Staff members are expected to be active on the discord server, including taking discord tickets and age verification tickets.&lt;br /&gt;
* Special circumstances may change the above. You are advised to speak to your head (Headmin, or Head Eventmin) if you have any queries about your activity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;5. Integrity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to maintain the privacy and safety of all community members, and the community itself.&#039;&#039;&#039; Which is to say, you are expected to keep all information you discover as a staff member private, regardless of the circumstances. For example, sharing other players&#039; Ckeys, notes, personal information, etcetera, is utterly against this rule; as is sharing the details of any tickets, contents of staff channels, etcetera, you might come across, in OR outside the server and discord. You may come across agevetting situations, you are REQUIRED to keep personal information about users to the utmost respect deserved, violation of which WILL see you punished by staffers and Discord TOS for privacy violation. &lt;br /&gt;
&lt;br /&gt;
Likewise, you should not perform any actions that could endanger our community (Server Safety violations). Examples of such actions are violating Discord or Byond’s terms of service, inciting drama or competition between servers, knowingly allowing underage players into the community, etc.&lt;br /&gt;
&lt;br /&gt;
===== 5.1 Accountability &amp;amp; Transparency =====&lt;br /&gt;
&lt;br /&gt;
* SPLURT has made moves to become more transparent. This includes revealing bans to the public (redacted for privacy) and revealing staff guidelines (this page) to the public.&lt;br /&gt;
* You must not misrepresent the truth, deceive, or lie to other staff members, especially with malicious intent and where the situation regards the punishment of another person (player or staff).&lt;br /&gt;
** This includes taking appropriate accountability for actions you, yourself are responsible for.&lt;br /&gt;
** This includes not attempting to displace blame onto other players or staff.&lt;br /&gt;
* You must hold other staff members accountable for their actions. Intentionally failing to report the misconduct of another staff member can lead to you being accountable for the same offense, at the same severity.&lt;br /&gt;
* You must not form cliques with fellow staff members or players, where you discuss sensitive information (defined prior) or discuss fellow staff members or players; or where you plot against, construe misdeeds of, or otherwise target or discuss fellow staff members or players. Put simply, don&#039;t be a bad actor.&lt;br /&gt;
* You must not lie or withhold the punishments of members of staff &#039;&#039;&#039;unless&#039;&#039;&#039; an Administrator or above has agreed to keep the punishment private.&lt;br /&gt;
** This chiefly applies to staff complaints. Punishments do not need to be publicized, only disclosed to the complainant.&lt;br /&gt;
&lt;br /&gt;
===== 5.2 DM Moderation &amp;amp; Complaints =====&lt;br /&gt;
Following a unanimous staff vote (17-0) on 10/04/2026, the following is now &#039;&#039;&#039;prohibited&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* Taking, discussing, or handling complaints on players, staff members, or any SPLURT-related topics in direct messages or anywhere outside of a discord ticket visible to all staff;&lt;br /&gt;
* Issuing warnings or punishments, or discussing warnings, punishments, or bans (as part of &#039;&#039;&#039;active&#039;&#039;&#039; moderation decisions, not actions taken in the past).&lt;br /&gt;
&lt;br /&gt;
This means staff must &#039;&#039;&#039;abide&#039;&#039;&#039; by the following:&lt;br /&gt;
&lt;br /&gt;
* If a staff member is directly messaged by another community member (player, staff) regarding a SPLURT-related complaint of any kind, they &#039;&#039;&#039;must&#039;&#039;&#039; refer them to make a discord ticket.&lt;br /&gt;
* Staff members must conduct, discuss, and issue all moderation actions on either the game server or discord server.&lt;br /&gt;
** Failure to do so is grounds for the punishment to be rendered &#039;&#039;&#039;null and invalid&#039;&#039;&#039;. This means that decisions or actions taken from a complaint made in DMs can lead to said decisions being summarily &#039;&#039;&#039;overturned with prejudice&#039;&#039;&#039;; with respect to the staff hierarchy.&lt;br /&gt;
&lt;br /&gt;
This rule applies to staff members of all rankings (Head Admins, Administrators, Game Moderators, Head Eventmins, Eventmins, Maintainers, etc.) and to all kinds of complaints. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;6. Enforcement&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your duty as a member of staff is to ensure the following of our server’s rules and standards.&#039;&#039;&#039; It’s important that you have a good understanding of our rules made for players to follow, so in case you have any questions about any of our rules, it is your responsibility to ask the rest of staff before enacting the rules. This rule covers staff responsibilities such as applying proper punishments for rule breaks, properly handling tickets related to rulebreaks, acting on any situations you notice break the rules, etc.&lt;br /&gt;
&lt;br /&gt;
We do not aim to be always surveiling everyone’s actions in the server, and we typically wait for smaller issues to be adminhelped, even if we notice something. Unless something is a repeat behavior, it can be good moderation to let players roleplay in the fashion they wish to do so. Essentially, if it’s not broken, don’t fix it.&lt;br /&gt;
&lt;br /&gt;
However, it is still your responsibility to act upon situations that diminish our server’s enjoyment and experience. Any situations that are visibly wrong and causing notable issues should be handled by staff. This does not extend to inconveniences or minor issues experienced by players, which while you may assist with, can also be marked as IC issues.&lt;br /&gt;
&lt;br /&gt;
===== 6.1 Application of Rules &amp;amp; Enforcement =====&lt;br /&gt;
* You are expected to know the rules that you are enforcing. This does not necessarily imply that we expect every staff member to know every nuance, but it does state that if you are punishing a player, you must know and be able to cite the rule you are using to do so. Failure to do this can result in nullification and/or administrative action.&lt;br /&gt;
* You are allowed and expected to use your professional judgement, especially if you rise above the rank of Game Moderator. If rules are vague, you should apply them in a manner that is most intuitive to you and the wider staff team. &lt;br /&gt;
** You should additionally seek to remedy gaps or ambiguity within the rules by informing the wider staff team or the person(s) responsible for amending the rule(s) in question.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;7. Consequences&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The consequences for breaking staff rules, and other forms of guidelines, vary greatly depending on the severity of the offense; furthermore, the punishment to be given is ultimately decided by the responsible head (Headmin, or Head Eventmin). &lt;br /&gt;
&lt;br /&gt;
Whilst they may choose to include other staff members in the process,  this is not necessary. The current punishment system in place is the black mark system, explained in the black mark document.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;8. Player Governance&#039;&#039;&#039; ====&lt;br /&gt;
Staff members are here to enforce the rules, but they are also here to ensure server safety, community health, roleplay quality, and a number of other duties. This section covers roleplay quality, and has a very narrow scope. If any number of players are violating any non-server safety rules, they are all roleplaying according to our MRP (or MERP) standards, all participating members are participating consensually, and there has been no credible complaint made by a participating member, then staff members should not unduly intervene. In short, players are afforded the governance to conduct their own roleplay so long as it respects the server&#039;s roleplay standards, and the consent of other players; even if this constitutes the violation of one or multiple rules, and so long as these violations are not related to server safety. To this end:&lt;br /&gt;
&lt;br /&gt;
* Players who are violating the rules, but are roleplaying to an MRP standard, and have not had an AdminHelp made regarding the rules violation should be allowed to continue roleplaying without &#039;&#039;&#039;OOC&#039;&#039;&#039; admin intervention.&lt;br /&gt;
* Credible complaints made by a party either directly involved, or affected in some way (other than simply witnessing the rulebreak) &#039;&#039;&#039;must&#039;&#039;&#039; be actioned upon.&lt;br /&gt;
** &#039;&#039;&#039;IC&#039;&#039;&#039; admin intervention is permitted, so long as the staff member in question engages personally with the roleplay. For example, it would be frowned upon to demote someone over the rule breaks through simply sending a fax, but it would be acceptable to enter the round as a code GOLD ERT to investigate.&lt;br /&gt;
** If an uninvolved, unaffected party (such as a witnessing ghost) adminhelps, staff &#039;&#039;&#039;reserve the right and discretion&#039;&#039;&#039; to &#039;&#039;&#039;choose&#039;&#039;&#039; to either allow the roleplay to continue or intervene. The below is not applicable in this situation.&lt;br /&gt;
* Staff have discretion, despite this guideline, to ticket players who have not been complained about, but staff doing so &#039;&#039;&#039;accept all responsibility&#039;&#039;&#039; and &#039;&#039;&#039;understand that players have a strong basis of appeal&#039;&#039;&#039; through the grounds of this guideline.&lt;br /&gt;
* Server-safety rule violations are exempted from this rule, and should be actioned regardless of circumstances.&lt;br /&gt;
&lt;br /&gt;
== Event Team Standards ==&lt;br /&gt;
Members of the event team (trial eventmins, eventmins, and head eventmins) are event-only members of staff intermingled with other staff, responsible solely for running events on the SPLURT game server. The following guidelines &#039;&#039;&#039;only apply to members of the event team&#039;&#039;&#039;, and should not be referred to by members of the moderation team. &#039;&#039;&#039;Event team members are still beholden to the core staff rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Community Engagement&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, one of your primary duties is to engage with the community. This should be both through playing as a general player yourself, and through in-round events.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Staff Interaction&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, it is important to recognize your unique position. Event team members are hired for different reasons than members of the moderation team, and as such, these guidelines dictate their interaction with the wider staff team. &lt;br /&gt;
&lt;br /&gt;
===== 1.1 Participation in Moderation Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from participating in discussions that pertain to any of the following, &#039;&#039;&#039;including&#039;&#039;&#039; voting or creating votes on such matters:&lt;br /&gt;
** Punishment decisions, including to apply revoke, repeal, grant an appeal on, or decide the length or severity of any punishments both theoretical and actual;&lt;br /&gt;
** Quality Control ban proposals, decisions, &#039;&#039;&#039;unless&#039;&#039;&#039; the eventmin has been personally afflicted by the person in question who is proposed or decided to be or not to be Quality Control banned;&lt;br /&gt;
** Staffing Guidelines (&amp;quot;Staff Standards&amp;quot;) violations, or any punishments thereof.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Participation in Policy Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are permitted to partake in policy discussions that are relevant to their work, such as amendments to the core or event team staff standards, event guidelines, or in-game policy likely to affect their work (excluding their personal affairs in-game, such as policy that may disrupt their security playstyle).&lt;br /&gt;
** Members of the event team may make votes, vote on, and propose these matters of their own accord.&lt;br /&gt;
* Members of the event team are permitted to partake in policy discussions otherwise irrelevant to their work, such as policy on silicon (AI, cyborg) validhunting, but may not make votes, vote on, or propose these matters in any capacity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;2. Event Classifications &amp;amp; Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
There are three types of events that members of the event team are expected to run: Major Events, Faction Events, In-round Events (also known as &amp;quot;buttonpushing&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
====== 2.1.1 Major Events: ======&lt;br /&gt;
A major event is any event that is expected to satisfy any two of the following four criteria:&lt;br /&gt;
&lt;br /&gt;
# Requires the use of a PR(s) on the GitHub in order to run;&lt;br /&gt;
# Impacts the station as a whole, and may or may not extend to ghost roles;&lt;br /&gt;
# Is likely to have an impact on the performance of the game box;&lt;br /&gt;
# Is likely to have more than &#039;&#039;&#039;five&#039;&#039;&#039; volunteers or &#039;&#039;&#039;thirty&#039;&#039;&#039; total participants.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team must ensure that the event is announced at least 48 hours prior to its scheduled time;&lt;br /&gt;
* Members of the event team running major events must receive permission from an administrator, head admin, or head eventmin;&lt;br /&gt;
* Members of the event team hosting or co-hosting a major event must be present for the event round in its entirety;&lt;br /&gt;
* Members of the event team hosting a major event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
Members of the event team are permitted to disrupt any round that would delay a major event by more than 30 minutes through calling the shuttle early, or if voted for by players, more &amp;quot;fun&amp;quot; means.&lt;br /&gt;
&lt;br /&gt;
====== 2.1.2 Faction Events: ======&lt;br /&gt;
A faction event is any event that does not satisfy the criteria for a major event, but is still likely to involve the general station, or is restricted to a specific ghost role or group of ghost roles. For example, spawning in a custom .dmi meteor outside the Persistence, or in Ordnance, that they (the persistence) or crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team may run faction events without approval;&lt;br /&gt;
* Members of the event team hosting or co-hosting a faction event must be present for the duration of the event;&lt;br /&gt;
* Members of the event team should respect the current chaos level, unless players pass a vote allowing the member of the event team to increase the chaos beyond expected levels;&lt;br /&gt;
* Members of the event team hosting a faction event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
====== 2.1.3 In-Round Events: ======&lt;br /&gt;
A station event is any event that does not satisfy the criteria for a major event, but is likely to impact (and is restricted to) the general station. For example, spawning in a custom .dmi meteor in ordnance that crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* Members of the event team should avoid overly targeting or favoring specific players;&lt;br /&gt;
* Members of the event team must avoid creating in-round events that benefit themselves;&lt;br /&gt;
* Members of the event team may run in-round events without approval;&lt;br /&gt;
* Members of the event team may not cause or summon any round-ending events, with respect to the likelihood that spawning said event may end the round (for example, kudzu is extremely unlikely to end a round);&lt;br /&gt;
* Members of the event team must respect the current chaos level, and may not attempt to create or pass a vote allowing the member of the event team to increase the chaos beyond expected levels.&lt;br /&gt;
Additionally, OPFORs are also included as a kind of In-Round event. OPFOR applications a member of the event team approves are their sole responsibility, and these are treated as an in-round event for the levels of expected impact. Any awry actions an OPFOR applicant takes that are &#039;&#039;&#039;reasonably&#039;&#039;&#039; foreseeable from the content of the OPFOR are at the fault of the event team member, and they are liable to be punished according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;3. Event Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
Members of the event team are expected to make events for the community and its players, and when running any of the three above kinds of events, they must follow these guidelines. Violating any of the above guidelines, or these guidelines, is liable to punishment according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
===== 3.1 Self and Community Service =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from running faction or in-round events that are &amp;quot;self-serving&amp;quot; to them either through social, material (in-game), or otherwise unspecified benefit.&lt;br /&gt;
** This does not extend to major events, but members of the event team must not make themselves the focal point of an event.&lt;br /&gt;
* Members of the event team must avoid in-round events that pertain to their specific role or duties, if they are currently playing as a character in the round.&lt;br /&gt;
** For example, it is prohbited for a security officer eventmin summoning aliens (xenomorphs). &lt;br /&gt;
* Members of the event team must ensure that the players participating in their event are enjoying their event, and it is the responsibility of the hosting (and co-hosting) members of the event team to orchestrate their event as such.&lt;br /&gt;
* Members of the event team must welcome constructive feedback where appropriate.&lt;br /&gt;
** Toxicity from players or staff should be reported to the appropriate persons.&lt;br /&gt;
* Members of the event team should avoid making events too chaotic, and should cater to both the extended and gamer populations of the server.&lt;br /&gt;
&lt;br /&gt;
===== 3.2 Server Philosophy =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team must ensure that they respect the lack of round-ending (or &amp;quot;station-destroying&amp;quot;) antagonists for in-round and faction events.&lt;br /&gt;
** This does not extend to major events.&lt;br /&gt;
** With permission from an Administrator, Head Admin, or a supermajority player vote (66.6%+ in favor), faction events may involve round ends.&lt;br /&gt;
* Members of the event team must avoid interrupting the roleplay, erotic or otherwise, of other players for both faction and in-round events.&lt;br /&gt;
** Foreseeability applies.&lt;br /&gt;
** This does not apply to major events.&lt;br /&gt;
&lt;br /&gt;
= Staff Hierarchy =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Hierarchy&#039;&#039;&#039; ====&lt;br /&gt;
The current staff hierarchy is as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Staff structure.png]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Roles, Responsibilities, &amp;amp; Functions&#039;&#039;&#039; ====&lt;br /&gt;
The SPLURT staff team is not tall in nature, and instead relies on a liberal distribution of power with some hard limits. Generally, staff are encouraged to act as equals until rank becomes necessary or relevant, either through duty requirements (an administrator is above a moderator in an appeal, for example) or when it comes to making decisions.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Management Team =====&lt;br /&gt;
These roles are responsible for the overarching administration/management of either the server or a specific server function. While not listed for redundancy&#039;s sake, all staff are beholden to all rules in these guidelines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mosley:&#039;&#039;&#039; Mosley is not a typical part of the hierarchy, but manages server architecture/functionality, donator issues, and many functions related to server maintenance, including the GitHub.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Head Admins:&#039;&#039;&#039; There are two Head Admin slots on SPLURT. Head Admins are the ultimate authority and power on all matters, for all other staff members. Their duties include:&lt;br /&gt;
** Making final rulings unable to be overridden unless by the other presiding Head Admin;&lt;br /&gt;
** Handling staff complaints on Administrators or other Head Admins;&lt;br /&gt;
** Managing overall server direction through policy-setting and ethos management;&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of staff applicants &amp;amp; applications;&lt;br /&gt;
** Promoting Trial Moderators, or ruling that they have failed their trial period;&lt;br /&gt;
** Promoting Game Moderators to Administrator;&lt;br /&gt;
** Handling PR or server visibility concerns, including handling major server-safety concerns;&lt;br /&gt;
** Setting, writing, and implementing major server policies, such as the Staffing Guidelines, Space Law, or the Standard Operating Procedure;&lt;br /&gt;
** Setting, writing, and implementing discord policies;&lt;br /&gt;
** Discussing balance, changes, etc., with other staff members;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** and The delegation of power.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Moderation Team =====&lt;br /&gt;
These roles are responsible for the general maintenance of the discord and game server, and moderate the general community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administrators:&#039;&#039;&#039; Administrators are the highest-ranking non-management role. They are above both Head Eventmins and Head Maintainers on moderation matters. Their duties include:&lt;br /&gt;
** Overseeing Game Moderators and providing guidance where necessary, especially when input or feedback is requested;&lt;br /&gt;
** Management of the discord and enforcing the discord rules;&lt;br /&gt;
** Creating staff discussions, providing input on staff discussions, and deciding on staff discussions (where appropriate);&lt;br /&gt;
** Participation in the Administrator Forum;&lt;br /&gt;
** Handling tickets that have been escalated from moderators either as part of an appeal or contest (see 3, 4 of the &amp;quot;Staff Complaints &amp;amp; Appealing&amp;quot; section);&lt;br /&gt;
** Screening, discussing, and overseeing balance changes with or without the Head Maintainer, involving Head Administrators where necessary;&lt;br /&gt;
** Corroborating with other Administrators to ensure all rules, regulations, and guidelines are clear, concise, and able to be understood by both players and staff, including making amendments where rules are unclear, unwritten, or poorly written in some way;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling staff complaints against Game Moderators or Trial Game Moderators (see 1, 2 of the &amp;quot;Staff Complaints &amp;amp; Appealing&amp;quot; section);&lt;br /&gt;
** Ensuring server safety, community safety, and community engagement (ensuring players want to play);&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof;&lt;br /&gt;
** Handling age verification tickets when other staff are not able to do so.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Providing input on staff discussions;&lt;br /&gt;
** Creating and handling discord tickets where necessary;&lt;br /&gt;
** Overseeing and assisting Eventmins if they request assistance;&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof with respect to input from Administrators;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling age verification tickets.&lt;br /&gt;
* &#039;&#039;&#039;Trial Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Game Moderators (above), excluding age verifications;&lt;br /&gt;
** Sricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Event Team =====&lt;br /&gt;
These roles are responsible for hosting events on the SPLURT game server.&lt;br /&gt;
* &#039;&#039;&#039;Head Eventmin:&#039;&#039;&#039; There is one Head Eventmin slot on SPLURT, but an administrator may take the role of Interim Head Eventmin in the absence of one. Their duties include:&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of &#039;&#039;&#039;event&#039;&#039;&#039; staff applicants &amp;amp; applications;&lt;br /&gt;
** Handling staff complaints on Eventmins and Trial Eventmins;&lt;br /&gt;
** Promoting Trial Eventmins, or ruling that they have failed their trial period;&lt;br /&gt;
** Approving major events (events impacting &amp;gt;50% of the current active station population);&lt;br /&gt;
** Running their own events.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eventmins:&#039;&#039;&#039; Eventmins are our event staff. Admin abuse rules are enforced more liberally on Eventmins, as they are expected to mold the experience for other players through the use of their administrative tools. Their duties include:&lt;br /&gt;
** Running both minor and major events;&lt;br /&gt;
** Ensuring the quality and degree to which their events can be enjoyed do not negatively impact the experience of players;&lt;br /&gt;
** Ensuring events are not overwhelming for players;&lt;br /&gt;
** Ensuring players are informed of major events and when these events will be happening;&lt;br /&gt;
** Reporting moderation concerns to moderation staff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;†While Eventmins are not required or expected to do age verification, they may choose to do so. This does not extend to Trial Eventmins.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trial Eventmins:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Eventmins (above);&lt;br /&gt;
** Stricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== 1.4 Maintainer Team =====&lt;br /&gt;
The maintainer team, and its members, is the only team not forming part of the SPLURT staff team. As such, they are only beholden to the maintainer guidelines.&lt;br /&gt;
* &#039;&#039;&#039;Head Maintainer:&#039;&#039;&#039; There is one Head Maintainer slot on SPLURT. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Handling balance concerns or complaints raised by members of SPLURT (staff or players);&lt;br /&gt;
** Managing administration-related PRs;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintainers:&#039;&#039;&#039; Maintainers ensure the codebase remains up-to-date, without bugs/exploits, and also make feature/code/sprite contributions to the server. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Ensuring PRs are balanced, with consultation to Administrators and Head Admins;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
*&#039;&#039;&#039;Server Spriters:&#039;&#039;&#039; Server spriters are volunteer individuals who are only expected to contribute solely to sprites. They may occasionally be compensated for their work. Their duties include:&lt;br /&gt;
**Sprite implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
= Staff Complaints &amp;amp; Appealing =&lt;br /&gt;
&lt;br /&gt;
A staff complaint is different from an adminhelp about a player who also happens to be a staff member. All members of staff can be noted or banned in accordance to the rules. A staff complaint refers solely to a complaint on the conduct, behavior, actions, or acumen of a staff member.&lt;br /&gt;
&lt;br /&gt;
==== 1. Complaint Handling ====&lt;br /&gt;
Staff complaints are distinct from a contested punishment. A player must make any complaint clear by stating that they are making a complaint against a staff member (or staff members) and must specify who in particular.&lt;br /&gt;
&lt;br /&gt;
Complaints against a Game Moderator or Trial Game Moderator may be handled by an Administrator.&lt;br /&gt;
&lt;br /&gt;
Complaints against Eventmins or Trial Eventmins may be handled by the Head Eventmin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Administrators or the Head Eventmin may be handled by a Head Admin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Maintainers should be raised to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Head Admins must be brought to another Head Admin. If there is a simultaneous complaint against both Head Admins, then the complaint must be brought to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Mosley should be made to the general staff team.&lt;br /&gt;
&lt;br /&gt;
==== 2. Complaint Process ====&lt;br /&gt;
&lt;br /&gt;
When a complaint is made, a complainant should be encouraged to provide their complaint in full. The involved staff member may only do two things at this stage:&lt;br /&gt;
* Ping a person who may handle the complaint (see above);&lt;br /&gt;
* Ask the complainer to state their complaint.&lt;br /&gt;
It is forbidden to begin to argue or debate the complaint without acknowledgement that the complaint is being handled by a person able to handle the complaint.&lt;br /&gt;
&lt;br /&gt;
When an appropriate person acknowledges the complaint, they must:&lt;br /&gt;
# Ask the involved staff member for their side of things;&lt;br /&gt;
# Compare this with the complainant&#039;s account;&lt;br /&gt;
# Consider whether the complaint is valid by assessing our above staff rules and, if yes, continue to step 4. If no, skip to step 6.&lt;br /&gt;
# Assess the impact and intent behind the staff member&#039;s actions;&lt;br /&gt;
# Decide an appropriate punishment for the staff member and apply the punishment, convening with other persons of the same rank if necessary;&lt;br /&gt;
# Reveal the outcome of the complaint and how this outcome was achieved to the complainant before closing the ticket.&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Staff Punishments =====&lt;br /&gt;
Appropriate outcomes to a staff complaint, or appropriate staff punishments involve:&lt;br /&gt;
&lt;br /&gt;
* No action. The staff member either hasn&#039;t done anything wrong or is receiving a verbal warning.&lt;br /&gt;
* Black marks. The staff member is issued warnings through the black mark system.&lt;br /&gt;
* Demotion. The staff member is found to have committed grave misconduct and is demoted.&lt;br /&gt;
* Suspension. The staff member is found to have committed grave misconduct and is suspended for a fixed period of time.&lt;br /&gt;
* Dismissal. The staff member is found to have committed gross misconduct and is immediately dismissed.&lt;br /&gt;
&lt;br /&gt;
==== 3. Punishment Contestation ====&lt;br /&gt;
&lt;br /&gt;
Any note or ban may be appealed, with the exception of QC bans (where no appeal time is given) and age-related bans (where no appeal time is given). Verbal warnings that did not result in an admin remark may not be appealed.&lt;br /&gt;
&lt;br /&gt;
Players have a right to appeal the: &lt;br /&gt;
&lt;br /&gt;
* Severity of a note;&lt;br /&gt;
* Length of a ban;&lt;br /&gt;
* Severity of a punishment (note vs. ban);&lt;br /&gt;
* Removal of Permissions (mentorship);&lt;br /&gt;
* and The grounds of punishment (whether a punishment should have been issued at all).&lt;br /&gt;
&lt;br /&gt;
If a player is contesting a punishment or ban, they should do so before their ban or note expires, or within 30 days (whichever comes first). &lt;br /&gt;
&lt;br /&gt;
The staff member who issued a punishment is the first person to handle a contest of punishment. They should re-review the situation, their reasons for punishment, input from other staff (if any), the actions of the player, and any other relevant information. They should then review the player&#039;s grounds for contesting the punishment before deciding to either stay (reject) or grant (accept) the contest.&lt;br /&gt;
&lt;br /&gt;
A granted contest of punishment leads to:&lt;br /&gt;
* The note or ban being removed entirely;&lt;br /&gt;
* The severity of the note being lowered;&lt;br /&gt;
* The ban being exchanged for a note;&lt;br /&gt;
* The length or type of the ban being lowered;&lt;br /&gt;
* or The permissions taken being reinstated.&lt;br /&gt;
A stayed contest of punishment leads to:&lt;br /&gt;
* No further action.&lt;br /&gt;
It should be noted that a successful contest of punishment means that the minimum appeal time for the given punishment is removed, and the lowered ban length (if applicable) &#039;&#039;&#039;must&#039;&#039;&#039; be served in full.&lt;br /&gt;
&lt;br /&gt;
==== 4. Appeals Process ====&lt;br /&gt;
&lt;br /&gt;
Players and staff members have the right to appeal any decisions made by a member of staff. SPLURT uses a linear, vertical appeal system. Appeals follow a simple process:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;1. You may appeal to one member of staff above the rank of the staff member who took the appealed action.&lt;br /&gt;
&lt;br /&gt;
2. If you are unhappy with the decision of the person who you appealed to the second time, you may repeat the first step.&lt;br /&gt;
&lt;br /&gt;
3. Appeals may only be made to one member of staff per rank (Game Moderator, Administrator, Head Admin.&lt;br /&gt;
&lt;br /&gt;
3.1 Exceptions may be made to this rule to allow two members of staff per rank where appropriate, but this is at &#039;&#039;&#039;staff member&#039;&#039;&#039; discretion/choice &#039;&#039;&#039;only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. An appeal &#039;&#039;&#039;cannot&#039;&#039;&#039; mention a staff member by name, and the rank role must be pinged. For example, instead of pinging @toastewoofs for a complaint, you must ping @Administrator.&amp;lt;/blockquote&amp;gt;This means that if you appeal the decision of a Trial Game Moderator, you may appeal a total of &#039;&#039;&#039;four&#039;&#039;&#039; times (including the original appeal to the initial member of staff; see below) before a final decision is made.&lt;br /&gt;
&lt;br /&gt;
[[File:Appeals_process.png]]&lt;br /&gt;
&lt;br /&gt;
* You may not appeal to another member of staff of the same rank at any stage of appeal&lt;br /&gt;
* You may not attempt to appeal to a specific member of staff&lt;br /&gt;
* If you are appealing a decision made by a Head Admin, you have one mode of appeal to the second presiding Head Admin.&lt;br /&gt;
** You cannot appeal the decision of a Head Admin unless the original decision being appealed is by a Head Admin (see graph above).&lt;br /&gt;
* Mosley is not involved in the appeals process.&lt;br /&gt;
&lt;br /&gt;
= Punishment Guidelines =&lt;br /&gt;
&lt;br /&gt;
A punishment is a note, ban, or restriction placed upon a player. Before any punishment is issued, a player &#039;&#039;&#039;must&#039;&#039;&#039; be brought into an AdminHelp in-game, or a discord ticket. &lt;br /&gt;
&lt;br /&gt;
The punishment should be applied at the end of a ticket (or when you have made your final decision), but may be applied after you have informed the player of the punishment and the reasoning behind the punishment if it is a discord ticket.&lt;br /&gt;
&lt;br /&gt;
==== 1. Note Guidelines ====&lt;br /&gt;
&lt;br /&gt;
There are five severities for notes:&lt;br /&gt;
&lt;br /&gt;
* None: Reserved for admin remarks in the literal sense, or antagonist tokens. Unless an antag token, none severity notes should be made private.&lt;br /&gt;
* Minor: Low-impact (affecting zero to one players), fringe, or first-offence breaches of the rules.&lt;br /&gt;
* Moderate: Medium-impact (affecting one to three players), unambiguous breaches of the rules. &lt;br /&gt;
* High: High-impact (affecting three+ players), unambiguous breaches of the rules, or a breach of the rules with clear, malicious intent.&lt;br /&gt;
&lt;br /&gt;
Note that the above is not comprehensive, and staff are encouraged to apply notes holistically. &lt;br /&gt;
* Repeated breaches of the same rule will result in notes or bans being escalated in severity or length.&lt;br /&gt;
When deciding the severity of a note, a staff member should consider:&lt;br /&gt;
* The other admin remarks a player has (notes/bans) and what these remarks are for. If they&#039;re irrelevant or excessively old, they should be paid less attention.&lt;br /&gt;
* The scope of the rule violation. Did it affect a significant amount of players? How strongly did it affect them?&lt;br /&gt;
* What was the intent of the player? Were they distinctly unaware of the rule? Did they intend for things to violate the rule in question, at the severity it did?&lt;br /&gt;
Once again, the above is not comprehensive, and staff are encouraged to use their professional judgement.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Note Expiry &amp;amp; Secret Notes =====&lt;br /&gt;
&lt;br /&gt;
Secret notes, excluding notes intended purely to convey information to other members of staff, are currently not practiced on SPLURT.&lt;br /&gt;
&lt;br /&gt;
Note expiration is used holistically, but should only apply to moderate or minor severity notes. An expiring note typically means that a staff member wishes to convey that the infraction was not deserving of a permanent note. For example, punishing a behavior that strongly impacted a small number of people but is likely to be learned from.&lt;br /&gt;
* A minor severity note should expire 1-3 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
* A moderate severity note should expire 3-6 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
&lt;br /&gt;
==== 2. Ban Guidelines ====&lt;br /&gt;
&lt;br /&gt;
SPLURT practices lenient punishment, and bans should be reserved to appropriate length and type to best support a player in changing troublesome behavior. The end goal of banning a player is not to get them off our hands, but to try to make them learn from their mistakes. American Psychologist B. F. Skinner famously coined this system of punishing someone in an attempt to condition out a behavior as [https://en.wikipedia.org/wiki/Operant_conditioning operant conditioning].&lt;br /&gt;
&lt;br /&gt;
There are two types of bans, role and server. Server bans are reserved for rule violations not tied to a specific role. Bans can be loosely appropriated by their severity:&lt;br /&gt;
&lt;br /&gt;
* Minor Severity: A second or third offense of the same kind (escalating from a note) or an offense done with clear malicious intent but would otherwise be a minor note;&lt;br /&gt;
* Moderate Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules; or an offense done with clear malicious intent but would otherwise be a moderate note;&lt;br /&gt;
* High Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules &#039;&#039;&#039;AND&#039;&#039;&#039; has impacted one or more players in a highly disruptive manner; or an offense done with clear malicious intent but would otherwise be a major-severity note;&lt;br /&gt;
&lt;br /&gt;
Bans for the same rule violation should linearly escalate up the scale (see below). Players with bans across varying roles should be considered for server bans. &lt;br /&gt;
&lt;br /&gt;
[[File:Ban guidelines.png|1024x607px]]&lt;br /&gt;
&lt;br /&gt;
 *Low, Moderate, and High severity follow the same stringency and criterion as notes.&lt;br /&gt;
 †Prior Applied Permaban: The permaban must be relevant to the ban being issued (i.e., a permanent security role ban for a potential further security role ban)&lt;br /&gt;
 ‡Quality Control (QC): Staff reserve the right to issue a QC (quality control) ban at any stage of this process.&lt;br /&gt;
 ‡‡Same Rule Violation: A further ban accrued after a player has received a one-week ban can result in a one-month ban being issued, skipping a 2-week ban. &lt;br /&gt;
&lt;br /&gt;
** After a one-month ban has been issued, a player is eligible for a relevant permanent ban (role/server depending on the type of ban)&lt;br /&gt;
** When server-banning a player with a role-ban, staff reserve the right to server-ban one ban step under their highest-level role ban. For example, a two-week role ban makes a player eligible for a one-week server ban.&lt;br /&gt;
&lt;br /&gt;
When choosing the type and length of ban, there are also other things a staff member should consider, such as:&lt;br /&gt;
* Whether the relevant bans a player has are current (newer than 15 months old)&lt;br /&gt;
* Whether the bans are relevant to the current type of ban being issued (if not, apply it as their first ban)&lt;br /&gt;
* Whether the violation a player has committed is locked to a specific role&lt;br /&gt;
* In the case of server bans: whether the player has role bans across several roles&lt;br /&gt;
** In this case, staff members may use their professional judgement to issue an appropriate ban timer&lt;br /&gt;
** For example, a player with two-week bans in science, engineering, and research would be eligible for a one to three month server ban, but not a permanent ban (which would come next)&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Ban Logging =====&lt;br /&gt;
All bans should be logged in both the private staff channel and the public ban log channel. There is a separate process for both. The &#039;&#039;&#039;private&#039;&#039;&#039; staff-only ban log should be uncensored, contain all relevant information, and follow the template pinned in the ban evidence channel. While images are not necessary, they will be helpful should the player appeal your ban.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Public&#039;&#039;&#039;, player-facing bans should be logged as per the following example and guidelines:&lt;br /&gt;
&lt;br /&gt;
 Toastewoofs/toastey has issued a 1-month server ban for [CKEY] for: Round removed another player, [CHARNAME]/[CKEY], who did not have RR preferences set to yes, and after a history of targeted harassment toward this player. Has been warned that further infractions may lead to a permanent ban.&lt;br /&gt;
&lt;br /&gt;
* All CKEYs, including CKEYs inside the note itself should be redacted with square brackets containing the word &amp;quot;CKEY&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CKEY]&lt;br /&gt;
* All character names should be redacted with square brackets containing: &amp;quot;CHARNAME&amp;quot;, &amp;quot;CHAR&amp;quot;, &amp;quot;CHARACTER&amp;quot;, or &amp;quot;CHARACTERNAME&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARNAME] &lt;br /&gt;
** If character details (describing the physical appearance of a character) should be included, they should follow the same guidelines but the word &amp;quot;name&amp;quot; is replaced by &amp;quot;DETAILS&amp;quot;. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARDETAILS]. &lt;br /&gt;
* While bans should be posted immediately, if they are not, dates and times should &#039;&#039;&#039;not&#039;&#039;&#039; be added.&lt;br /&gt;
* The round ID should &#039;&#039;&#039;not&#039;&#039;&#039; be included.&lt;br /&gt;
* The length of ban &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* The type (server, role) &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* Staff members should include the CKEY and Discord username of the issuing staff member at the beginning of each log. Typically, this is also the CKEY and Discord username of the person posting the log. This should be done in the format &amp;quot;CKEY/Username&amp;quot; followed by &amp;quot;has issued a&amp;quot;.&lt;br /&gt;
* There should be a colon (:) separating the ban information, and the ban reason, for clarity.&lt;br /&gt;
* Staff may use their discretion to censor any &#039;&#039;&#039;identifying&#039;&#039;&#039; information where necessary, but ban details must remain unmarred.&lt;br /&gt;
&lt;br /&gt;
In summary, it should follow this format:&lt;br /&gt;
&lt;br /&gt;
CKEY/Username has issued a X-(day(s)/week(s)/month(s)/year(s)/permanent) (server/role) ban for [CKEY] for: (reason).&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Ban Appeals =====&lt;br /&gt;
&lt;br /&gt;
All players have a right to appeal their bans after a given time, unless they have already made a punishment contestation. This is known as a &#039;good behavior&#039; appeal. This is &#039;&#039;&#039;distinct&#039;&#039;&#039; from when a ban is contested (refer to section 3 &amp;quot;[[Staffing Guidelines#3. Punishment Contestation| Punishment Contestation]]&amp;quot; &amp;amp; 4 &amp;quot;[[Staffing Guidelines#4. Appeals Process|Appeals Process]]&amp;quot; of Staff Complaints &amp;amp; Appealing).&lt;br /&gt;
&lt;br /&gt;
Bans have different minimum appeal times depending on their original length. Staff members may use their discretion to set the minimum appeal time:&lt;br /&gt;
* One day: Contest-only.&lt;br /&gt;
* Three days: Appeal after one day.&lt;br /&gt;
* One week: Appeal after three days.&lt;br /&gt;
* Two weeks: Appeal after three days to one week.&lt;br /&gt;
* One month: Appeal after one to two weeks.&lt;br /&gt;
* Three months: Appeal after two weeks to one month.&lt;br /&gt;
* Six months: Appeal after three months.&lt;br /&gt;
* First Permaban: Appeal after three to six months.&lt;br /&gt;
* Second Permaban: Unappealable.&lt;br /&gt;
An appeal should always be handled by the member of staff who issued the original ban. When a ban appeal is made, they should generally try to consider:&lt;br /&gt;
&lt;br /&gt;
* Player conduct after the ban either on the discord or game server (whichever applicable);&lt;br /&gt;
* The likelihood the player will repeat their offense;&lt;br /&gt;
* The severity and intent behind the original action;&lt;br /&gt;
* The honesty and sincerity of the appeal, and whether a meaningful amount of effort was placed into making said appeal.&lt;br /&gt;
&lt;br /&gt;
Players will be expected to recognize why they were banned and indicate that they will not repeat the infraction committed. Players will also be expected to be honest and truthful in their appeal in offering explanations of their behaviors or proof that they have learned from their mistakes. Staff members have the right to accept or reject any appeals for any reason, except where an appeal is rejected through a negative bias toward the player in question.&lt;br /&gt;
&lt;br /&gt;
* Rejected &#039;good behavior&#039; appeals may not be contested &#039;&#039;&#039;unless&#039;&#039;&#039; there is an accusation of bias in the decision-making process by the handling staff member. In such case, it follows the standard appeals process.&lt;br /&gt;
&lt;br /&gt;
* If a player seems to be arguing the grounds of a ban in their appeal, staff members reserve the right to escalate the appeal to a contest of punishment if one has already not been made. Otherwise, the appeal should be rejected due to the player not demonstrating understanding of their infraction.&lt;br /&gt;
&lt;br /&gt;
Players may only make a &#039;good behavior&#039; appeal &#039;&#039;&#039;once&#039;&#039;&#039; per ban. After a ban expires, it may no longer appealed as a ban appeal, and should instead be appealed as a note.&lt;br /&gt;
&lt;br /&gt;
==== 3. Discord Punishment Guidelines ====&lt;br /&gt;
&lt;br /&gt;
Discord punishments should be issued be issued holistically and with respect to the intent of the discord rules, not necessarily the letter. Discord punishments &#039;&#039;&#039;must&#039;&#039;&#039; follow a linear scale, unless a Server Safety violation is committed, where the punishment should instead be an instant, permanent ban. Minor infractions may result in any number of one- or three-day punishments.&lt;br /&gt;
&lt;br /&gt;
# One-day punish role.&lt;br /&gt;
# Three-day punish role.&lt;br /&gt;
# One-week punish role.&lt;br /&gt;
# Two-week punish role.&lt;br /&gt;
# One-month punish role.&lt;br /&gt;
# Permanent punish role.&lt;br /&gt;
&lt;br /&gt;
When an offense is committed, the offending content must be deleted, and the offending person &#039;&#039;&#039;must&#039;&#039;&#039; be brought into a ticket to explain what the offending content was, what their punishment will be, and to address any further questions they may have. &lt;br /&gt;
* Discord punishments are the only punishment where the punishment may be given out before a ticket is made.&lt;br /&gt;
&lt;br /&gt;
==== 4. Do Not Interact (DNI) Orders ====&lt;br /&gt;
&lt;br /&gt;
As of 06/03/2026 (DD/MM/YYYY), following a vote in the staff channel, DNI orders are no longer enforced or created for players, including DNIs between players and staff. Harassment or metagrudging should be punished as per the rules.&lt;br /&gt;
&lt;br /&gt;
= Staff Procedures =&lt;br /&gt;
&lt;br /&gt;
==== 1. Staff Meetings ====&lt;br /&gt;
&lt;br /&gt;
A staff meeting is an established date and time where all staff will convene on the discord to discuss any issues on the itinerary for said meeting; or to bring up new points to discuss, also. Any member of staff can request a meeting, but only Head Admins and Mosley may set the dates and times, and establish that a meeting is going to happen.&lt;br /&gt;
&lt;br /&gt;
Not all decisions require a staff meeting, but a staff meeting &#039;&#039;&#039;must&#039;&#039;&#039; be held if:&lt;br /&gt;
* A proposed decision will impact the wider playerbase;&lt;br /&gt;
* A proposed decision will fundamentally change gameplay;&lt;br /&gt;
* A proposed decision is conceivably controversial in nature.&lt;br /&gt;
&lt;br /&gt;
Changes that only impact staff do not necessitate a meeting, as these changes typically may only be enacted with permission from Head Admins and/or Mosley.&lt;br /&gt;
===== 1.1 Meeting Conduct =====&lt;br /&gt;
* During a meeting, all staff should be given a chance to speak their piece on any given topic.&lt;br /&gt;
* Staff members should avoid speaking over one another; they should ensure that the above point remains true and should let staff members speak their points in full before attempting to speak themselves;&lt;br /&gt;
* Staff members should remain constructive in their criticisms of proposals or any relevant discussion;&lt;br /&gt;
* Staff members should avoid side tracking discussion, such as through streaming irreverent content while the meeting is taking place, using soundboards, screaming randomly, etc.&lt;br /&gt;
* Staff members should not use meetings to raise complaints about other staff members, as this can lead to dogpiling and make other members of staff uncomfortable&lt;br /&gt;
* Staff members should remember that staff meetings include &#039;&#039;&#039;all&#039;&#039;&#039; staff, including Trial staff and Event staff; and potentially, maintainer staff.&lt;br /&gt;
&lt;br /&gt;
==== 2. Suggestion Handling ====&lt;br /&gt;
tbd&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=22737</id>
		<title>Staffing Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=22737"/>
		<updated>2026-04-29T21:03:14Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 1.2 Participation in Policy Discussions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
= Core Staff Rules =&lt;br /&gt;
These core staff rules apply to &#039;&#039;&#039;all&#039;&#039;&#039; members of staff, regardless of rank or status. While maintainers are &#039;&#039;&#039;not&#039;&#039;&#039; staff, many of these rules also apply to them, if said rules are applicable in the context of their role.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Training&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
It is important that new staff go through the rules with someone in training, rather than having someone read the rules alone; that way if they don’t understand something that is part of the rules questions can be answered regarding misunderstandings. (doing so removes the need for precedents because staff should know how to apply the rules to different scenarios).&lt;br /&gt;
&lt;br /&gt;
There are two kinds of training a new staff member receives: event, and moderation. Event training is given to eventmins or moderators that wish to learn how to run, and run, events. &lt;br /&gt;
&lt;br /&gt;
===== 0.1 Moderation Training =====&lt;br /&gt;
&lt;br /&gt;
Moderation training is fulfilled by a Head Admin (Headmin). Headmins are expected to teach potential moderators:&lt;br /&gt;
&lt;br /&gt;
* How to use common staffing verbs, such as, but not limited to: Aghost, Jump-To-Area, View-Variables, Create-Command-Report, Spawn-Panel, Player-Panel, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential moderator to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* How to conduct themselves within tickets, through clearly explaining problems and solutions to players, and clearly explaining punishment(s) and appeal time(s), etc.&lt;br /&gt;
* How to handle the misconduct of another staff member, through reporting it to a Headmin or a staff member one rank above the staff member who committed an infraction&lt;br /&gt;
* It is also expected that Headmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
===== 0.2 Event Training =====&lt;br /&gt;
&lt;br /&gt;
Event training is fulfilled by a Head Event Admin (Head Eventmin) or by a Head Admin (Headmin) in their interim. Head Eventmins are expected to teach potential eventmins:&lt;br /&gt;
&lt;br /&gt;
* How to use common eventing verbs, such as, but not limited to: Spawn, Spawn-Panel, Storyteller-Panel, Dynamic-Panel, Create-Command-Report, Create/Launch-Supplypod, Trigger-Event, Set-Security-Level, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential Eventmin to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* It is also expected that Head Eventmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Responsibility &amp;amp; Power&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As staff, the consequences of your actions fall completely upon you, and you alone; you will be held accountable for whatever consequences arise due to your actions.&#039;&#039;&#039; Examples of this are: handing out antagonistic roles, spawning in hazardous creatures or entities (such as xenomorphs or vines), leaving an event that you started, etc. &lt;br /&gt;
&lt;br /&gt;
Although these things can or can not necessarily incur in breaking this rule depending on context, if they cause problems, you will be blamed for them, and suffer the appropriate consequences. Adminbus is only fun if other people are having fun. Staff are expected to act as game masters and refrain from doing things solely for their own enjoyment. Please make sure to coordinate any actions you make that could affect the round with the rest of staff. It helps to avoid problems and take care of them if they happen.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Power use =====&lt;br /&gt;
* You may not, under any circumstances, var-edit (variable edit via View-Variables) items for yourself or others in-round in a way that would provide an advantage (including quality-of-life) to you or others, unless such is in response to a ticket where you, yourself are uninvolved, and the var-edit does not circumvent intentional game design, the server rules, or the fun and enjoyment of other players.&lt;br /&gt;
* You may not, without special permission, spawn significantly round-impacting antagonists (heretic, wizard, or any antagonists currently not in rotation);&lt;br /&gt;
* You must not remain adminned (and must de-admin/deadmin) while you are playing in-round as a member of Command, Security, or as an Antagonist. If you are the only available moderator, this rule may be circumvented.&lt;br /&gt;
* You must not spawn in any items for yourself, under any circumstances, outside of the Central Command Z-level. If you require an item, you must ahelp as a regular player and another staff member will deny or accept your request.&lt;br /&gt;
* You must avoid handling the tickets of players you dislike &#039;&#039;&#039;or&#039;&#039;&#039; like. Consistent deviation in punishment toward specific players is grounds for administrative action.&lt;br /&gt;
* You must not, under any circumstance, handle, or attempt to handle, a ticket that involves yourself. &#039;&#039;&#039;Regardless&#039;&#039;&#039; of if the ticket is not warranting punishment, it is strictly forbidden to take tickets that are:&lt;br /&gt;
** Regarding yourself;&lt;br /&gt;
** Regarding a situation you were personally involved in;&lt;br /&gt;
** Regarding a person (or persons) that you have interacted with significantly through the course of the round.&lt;br /&gt;
* The above is not exhaustive, and staff members are expected to use due diligence when handling tickets. If you believe you could be involved, there is almost no circumstance where you should neglect to hand the ticket to another staff member.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Duties of Care =====&lt;br /&gt;
&lt;br /&gt;
* You must report issues of Server Safety to the wider staff team. &lt;br /&gt;
* You must ensure you respect the Server Safety rules.&lt;br /&gt;
* You must ensure that you handle sensitive situations with care, and avoid causing unnecessary stress or harm to both staff and players&lt;br /&gt;
* You must ensure that sensitive and private information remains confidential; this includes all staff conversations, and all messages or media posted in staff channels. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;2. Respect&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to be respectful&#039;&#039;&#039;. You are expected to speak respectfully when discussing important matters, you are expected to respect the words and decisions of other staff members, and you are expected to act in respect to your own rank and role. As a part of the staff team, we are all expected to be able to speak cordially with one another, regardless of the circumstances; arguing, fighting, acting snide, aggressive, malicious, or otherwise speaking maliciously when interacting with other members of staff is grounds for administrative action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;, converse opinions, and debates are welcome. SPLURT prides itself in having a varied staff team with varied opinions, and small disagreements are encouraged. Staff members are permitted to present opposing opinions, alternative explanations, etc., regardless of the circumstances.&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Administrative Conduct =====&lt;br /&gt;
* You must not defame, bully, harass, or libel players or staff, either privately or publically, through any medium. &lt;br /&gt;
* You must not shame players regarding their preferences or server playtime.&lt;br /&gt;
* You must ensure that you provide players appropriate information, whether this regard punishment, appeal procedures, or general help queries. Laziness is not an excuse to fail to perform your duties.&lt;br /&gt;
* You must avoid &#039;dog-piling&#039; in staff channels. Dog-piling is when multiple people &#039;dog&#039; (talk negatively of) a single person, even if all the involved persons are not necessarily fully-informed. &lt;br /&gt;
** Avoid personally insulting players in staff channels. This avoids tension if they become a staff member in the future, and reflects better on you as a person.&lt;br /&gt;
* Avoid using your administrative tools to seek out and then use information that, while &#039;harmless&#039;, may be considered sensitive. For example, ERP logs of a player.&lt;br /&gt;
* Avoid discussing sensitive information found through your access to logs unless necessary.&lt;br /&gt;
* Members of staff are permitted to use their permissions in friendly ways, such as spawning a plushie in the hand of a person they know, but if a player requests this to stop, you must respect their wishes.&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Inter-Staff Relations =====&lt;br /&gt;
&lt;br /&gt;
* Staff are expected to behave civilly toward one another, despite any personal tensions. &lt;br /&gt;
** Personal qualms should be resolved privately and not discussed or brought as a point of contention within staff chat&lt;br /&gt;
** Exaggerating, falsifying, or falsely presenting information about a fellow staff member to form a complaint is grounds for dismissal&lt;br /&gt;
* Staff should avoid inflammatory discussion. While debates and opposing opinions are welcomed and encouraged, insults, condescension, excessive rank-pulling, or arbitrary big-dick contests are not permitted.&lt;br /&gt;
** To this end, while staff hierarchy on SPLURT is not strictly enforced, it should be important to recognize that those above you have their roles for a reason. Higher ranks come with higher responsibilities, greater trust, etc.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;3. Civility&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to behave accordingly, both in and out of tickets!&#039;&#039;&#039; This should be needless to say, however, handling tickets carelessly, in any way, completely violates this rule; For example speaking rudely to ahelpers/players, ignoring or otherwise leaving tickets unanswered, acting dismissively towards ahelpers&#039;/players’ issues, or otherwise disrespecting the very players we are meant to serve all violate this rule. If you do not wish to handle tickets, you must de-admin yourself. &lt;br /&gt;
&lt;br /&gt;
This rule also covers your attitude towards the community as a whole, along with individual players; incessantly insulting the playerbase, the community, specific players, etcetera, thusly violates this rule. As a staff member, we expect you to have interest in your duties, and look for the best for our station, since you represent us as a whole when you’re either on station or in our discord.&lt;br /&gt;
&lt;br /&gt;
* SPLURT does not moderate the interpersonal relationships of staff members, unless this would constitute a violation of Server Safety rules.&lt;br /&gt;
===== 3.1 Malice =====&lt;br /&gt;
* You must not increase a punishment in response to a player making a complaint, contest of punishment, or for discussing their punishment.&lt;br /&gt;
* You must not bait a player into breaking the rules, including through IC actions. &lt;br /&gt;
* You must not unduly discuss the punishments of other players, especially if said punishment is not public&lt;br /&gt;
* You must avoid misrepresenting information or input on the punishment of other players where bias is evident. If you dislike a player, you are expected to avoid contact with them from a moderation standpoint.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;4. Maintenance &amp;amp; Activity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPLURT is a community dedicated to erotic roleplay, and staff members are expected to help maintain an ideal roleplay environment.&#039;&#039;&#039; This means you should refrain from actively disrupt the round and its environment through your intervention. Try and keep your interventions within our roleplay standards and the general mood of the round. Generally, be a game master, and make it less-than-obvious you are interfering with the round.&lt;br /&gt;
&lt;br /&gt;
Each round is different and its environment and mood can vary, especially with different storytellers and for planned events, but it is important to avoid the round to have a sudden change of pace that disrupts its natural flow. &lt;br /&gt;
&lt;br /&gt;
Additionally, staff members are expected to be present and active to perform their duties. This ensures that there is no loose power laying around.&lt;br /&gt;
&lt;br /&gt;
===== 4.1 Intervention =====&lt;br /&gt;
* Avoid spawning antagonists that are unable to spawn on the current storyteller, especially as non-event staff. &lt;br /&gt;
* Avoid triggering events that make the round needlessly unfun or unfair for players, such as a supermatter surge early into the round.&lt;br /&gt;
* Avoid disrupting player roleplay without reason, such as nonsensical subtle-PMs or direct-narrates.&lt;br /&gt;
** This may be done in good faith so long as a player has not raised a complaint.&lt;br /&gt;
** Admins should use their discretion as to what is &amp;quot;funny&amp;quot; and what is &amp;quot;annoying&amp;quot;.&lt;br /&gt;
* Avoid reviving players that die repeatedly and consistently ask for AdminHeals (AHeals).&lt;br /&gt;
** AHeals are offered at-will of the staff member handling the situation, and players are not entitled to any.&lt;br /&gt;
* Avoid teleporting dead players to medbay unless it has been more than 15 minutes since their death.&lt;br /&gt;
&lt;br /&gt;
===== 4.2 Activity =====&lt;br /&gt;
* Staff members should ensure that they remain active while not on leave. &lt;br /&gt;
* A member of staff can be considered inactive if they do not log onto the SPLURT game server at least once within the last 30 days.&lt;br /&gt;
* Inactivity is grounds for demotion or removal.&lt;br /&gt;
* Staff members are expected to be active on the discord server, including taking discord tickets and age verification tickets.&lt;br /&gt;
* Special circumstances may change the above. You are advised to speak to your head (Headmin, or Head Eventmin) if you have any queries about your activity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;5. Integrity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to maintain the privacy and safety of all community members, and the community itself.&#039;&#039;&#039; Which is to say, you are expected to keep all information you discover as a staff member private, regardless of the circumstances. For example, sharing other players&#039; Ckeys, notes, personal information, etcetera, is utterly against this rule; as is sharing the details of any tickets, contents of staff channels, etcetera, you might come across, in OR outside the server and discord. You may come across agevetting situations, you are REQUIRED to keep personal information about users to the utmost respect deserved, violation of which WILL see you punished by staffers and Discord TOS for privacy violation. &lt;br /&gt;
&lt;br /&gt;
Likewise, you should not perform any actions that could endanger our community (Server Safety violations). Examples of such actions are violating Discord or Byond’s terms of service, inciting drama or competition between servers, knowingly allowing underage players into the community, etc.&lt;br /&gt;
&lt;br /&gt;
===== 5.1 Accountability &amp;amp; Transparency =====&lt;br /&gt;
&lt;br /&gt;
* SPLURT has made moves to become more transparent. This includes revealing bans to the public (redacted for privacy) and revealing staff guidelines (this page) to the public.&lt;br /&gt;
* You must not misrepresent the truth, deceive, or lie to other staff members, especially with malicious intent and where the situation regards the punishment of another person (player or staff).&lt;br /&gt;
** This includes taking appropriate accountability for actions you, yourself are responsible for.&lt;br /&gt;
** This includes not attempting to displace blame onto other players or staff.&lt;br /&gt;
* You must hold other staff members accountable for their actions. Intentionally failing to report the misconduct of another staff member can lead to you being accountable for the same offense, at the same severity.&lt;br /&gt;
* You must not form cliques with fellow staff members or players, where you discuss sensitive information (defined prior) or discuss fellow staff members or players; or where you plot against, construe misdeeds of, or otherwise target or discuss fellow staff members or players. Put simply, don&#039;t be a bad actor.&lt;br /&gt;
* You must not lie or withhold the punishments of members of staff &#039;&#039;&#039;unless&#039;&#039;&#039; an Administrator or above has agreed to keep the punishment private.&lt;br /&gt;
** This chiefly applies to staff complaints. Punishments do not need to be publicized, only disclosed to the complainant.&lt;br /&gt;
&lt;br /&gt;
===== 5.2 DM Moderation &amp;amp; Complaints =====&lt;br /&gt;
Following a unanimous staff vote (17-0) on 10/04/2026, the following is now &#039;&#039;&#039;prohibited&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* Taking, discussing, or handling complaints on players, staff members, or any SPLURT-related topics in direct messages or anywhere outside of a discord ticket visible to all staff;&lt;br /&gt;
* Issuing warnings or punishments, or discussing warnings, punishments, or bans (as part of &#039;&#039;&#039;active&#039;&#039;&#039; moderation decisions, not actions taken in the past).&lt;br /&gt;
&lt;br /&gt;
This means staff must &#039;&#039;&#039;abide&#039;&#039;&#039; by the following:&lt;br /&gt;
&lt;br /&gt;
* If a staff member is directly messaged by another community member (player, staff) regarding a SPLURT-related complaint of any kind, they &#039;&#039;&#039;must&#039;&#039;&#039; refer them to make a discord ticket.&lt;br /&gt;
* Staff members must conduct, discuss, and issue all moderation actions on either the game server or discord server.&lt;br /&gt;
** Failure to do so is grounds for the punishment to be rendered &#039;&#039;&#039;null and invalid&#039;&#039;&#039;. This means that decisions or actions taken from a complaint made in DMs can lead to said decisions being summarily &#039;&#039;&#039;overturned with prejudice&#039;&#039;&#039;; with respect to the staff hierarchy.&lt;br /&gt;
&lt;br /&gt;
This rule applies to staff members of all rankings (Head Admins, Administrators, Game Moderators, Head Eventmins, Eventmins, Maintainers, etc.) and to all kinds of complaints. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;6. Enforcement&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your duty as a member of staff is to ensure the following of our server’s rules and standards.&#039;&#039;&#039; It’s important that you have a good understanding of our rules made for players to follow, so in case you have any questions about any of our rules, it is your responsibility to ask the rest of staff before enacting the rules. This rule covers staff responsibilities such as applying proper punishments for rule breaks, properly handling tickets related to rulebreaks, acting on any situations you notice break the rules, etc.&lt;br /&gt;
&lt;br /&gt;
We do not aim to be always surveiling everyone’s actions in the server, and we typically wait for smaller issues to be adminhelped, even if we notice something. Unless something is a repeat behavior, it can be good moderation to let players roleplay in the fashion they wish to do so. Essentially, if it’s not broken, don’t fix it.&lt;br /&gt;
&lt;br /&gt;
However, it is still your responsibility to act upon situations that diminish our server’s enjoyment and experience. Any situations that are visibly wrong and causing notable issues should be handled by staff. This does not extend to inconveniences or minor issues experienced by players, which while you may assist with, can also be marked as IC issues.&lt;br /&gt;
&lt;br /&gt;
===== 6.1 Application of Rules &amp;amp; Enforcement =====&lt;br /&gt;
* You are expected to know the rules that you are enforcing. This does not necessarily imply that we expect every staff member to know every nuance, but it does state that if you are punishing a player, you must know and be able to cite the rule you are using to do so. Failure to do this can result in nullification and/or administrative action.&lt;br /&gt;
* You are allowed and expected to use your professional judgement, especially if you rise above the rank of Game Moderator. If rules are vague, you should apply them in a manner that is most intuitive to you and the wider staff team. &lt;br /&gt;
** You should additionally seek to remedy gaps or ambiguity within the rules by informing the wider staff team or the person(s) responsible for amending the rule(s) in question.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;7. Consequences&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The consequences for breaking staff rules, and other forms of guidelines, vary greatly depending on the severity of the offense; furthermore, the punishment to be given is ultimately decided by the responsible head (Headmin, or Head Eventmin). &lt;br /&gt;
&lt;br /&gt;
Whilst they may choose to include other staff members in the process,  this is not necessary. The current punishment system in place is the black mark system, explained in the black mark document.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;8. Player Governance&#039;&#039;&#039; ====&lt;br /&gt;
Staff members are here to enforce the rules, but they are also here to ensure server safety, community health, roleplay quality, and a number of other duties. This section covers roleplay quality, and has a very narrow scope. If any number of players are violating any non-server safety rules, they are all roleplaying according to our MRP (or MERP) standards, all participating members are participating consensually, and there has been no credible complaint made by a participating member, then staff members should not unduly intervene. In short, players are afforded the governance to conduct their own roleplay so long as it respects the server&#039;s roleplay standards, and the consent of other players; even if this constitutes the violation of one or multiple rules, and so long as these violations are not related to server safety. To this end:&lt;br /&gt;
&lt;br /&gt;
* Players who are violating the rules, but are roleplaying to an MRP standard, and have not had an AdminHelp made regarding the rules violation should be allowed to continue roleplaying without &#039;&#039;&#039;OOC&#039;&#039;&#039; admin intervention.&lt;br /&gt;
* Credible complaints made by a party either directly involved, or affected in some way (other than simply witnessing the rulebreak) &#039;&#039;&#039;must&#039;&#039;&#039; be actioned upon.&lt;br /&gt;
** &#039;&#039;&#039;IC&#039;&#039;&#039; admin intervention is permitted, so long as the staff member in question engages personally with the roleplay. For example, it would be frowned upon to demote someone over the rule breaks through simply sending a fax, but it would be acceptable to enter the round as a code GOLD ERT to investigate.&lt;br /&gt;
** If an uninvolved, unaffected party (such as a witnessing ghost) adminhelps, staff &#039;&#039;&#039;reserve the right and discretion&#039;&#039;&#039; to &#039;&#039;&#039;choose&#039;&#039;&#039; to either allow the roleplay to continue or intervene. The below is not applicable in this situation.&lt;br /&gt;
* Staff have discretion, despite this guideline, to ticket players who have not been complained about, but staff doing so &#039;&#039;&#039;accept all responsibility&#039;&#039;&#039; and &#039;&#039;&#039;understand that players have a strong basis of appeal&#039;&#039;&#039; through the grounds of this guideline.&lt;br /&gt;
* Server-safety rule violations are exempted from this rule, and should be actioned regardless of circumstances.&lt;br /&gt;
&lt;br /&gt;
== Event Team Standards ==&lt;br /&gt;
Members of the event team (trial eventmins, eventmins, and head eventmins) are event-only members of staff intermingled with other staff, responsible solely for running events on the SPLURT game server. The following guidelines &#039;&#039;&#039;only apply to members of the event team&#039;&#039;&#039;, and should not be referred to by members of the moderation team. &#039;&#039;&#039;Event team members are still beholden to the core staff rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Community Engagement&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, one of your primary duties is to engage with the community. This should be both through playing as a general player yourself, and through in-round events.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Staff Interaction&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, it is important to recognize your unique position. Event team members are hired for different reasons than members of the moderation team, and as such, these guidelines dictate their interaction with the wider staff team. &lt;br /&gt;
&lt;br /&gt;
===== 1.1 Participation in Moderation Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from participating in discussions that pertain to any of the following, &#039;&#039;&#039;including&#039;&#039;&#039; voting or creating votes on such matters:&lt;br /&gt;
** Punishment decisions, including to apply revoke, repeal, grant an appeal on, or decide the length or severity of any punishments both theoretical and actual;&lt;br /&gt;
** Quality Control ban proposals, decisions, &#039;&#039;&#039;unless&#039;&#039;&#039; the eventmin has been personally afflicted by the person in question who is proposed or decided to be or not to be Quality Control banned;&lt;br /&gt;
** Staffing Guidelines (&amp;quot;Staff Standards&amp;quot;) violations, or any punishments thereof.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Participation in Policy Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are permitted to partake in policy discussions that are relevant to their work, such as amendments to the core or event team staff standards, event guidelines, or in-game policy likely to affect their work (excluding their personal affairs in-game, such as policy that may disrupt their security playstyle).&lt;br /&gt;
** Members of the event team may make votes, vote on, and propose these matters of their own accord.&lt;br /&gt;
* Members of the event team are prohibited from partaking in policy discussions otherwise irrelevant to their work, such as policy on silicon (AI, cyborg) validhunting. &lt;br /&gt;
** Members of the event team may not make votes, vote on, or propose these matters in any capacity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;2. Event Classifications &amp;amp; Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
There are three types of events that members of the event team are expected to run: Major Events, Faction Events, In-round Events (also known as &amp;quot;buttonpushing&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
====== 2.1.1 Major Events: ======&lt;br /&gt;
A major event is any event that is expected to satisfy any two of the following four criteria:&lt;br /&gt;
&lt;br /&gt;
# Requires the use of a PR(s) on the GitHub in order to run;&lt;br /&gt;
# Impacts the station as a whole, and may or may not extend to ghost roles;&lt;br /&gt;
# Is likely to have an impact on the performance of the game box;&lt;br /&gt;
# Is likely to have more than &#039;&#039;&#039;five&#039;&#039;&#039; volunteers or &#039;&#039;&#039;thirty&#039;&#039;&#039; total participants.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team must ensure that the event is announced at least 48 hours prior to its scheduled time;&lt;br /&gt;
* Members of the event team running major events must receive permission from an administrator, head admin, or head eventmin;&lt;br /&gt;
* Members of the event team hosting or co-hosting a major event must be present for the event round in its entirety;&lt;br /&gt;
* Members of the event team hosting a major event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
Members of the event team are permitted to disrupt any round that would delay a major event by more than 30 minutes through calling the shuttle early, or if voted for by players, more &amp;quot;fun&amp;quot; means.&lt;br /&gt;
&lt;br /&gt;
====== 2.1.2 Faction Events: ======&lt;br /&gt;
A faction event is any event that does not satisfy the criteria for a major event, but is still likely to involve the general station, or is restricted to a specific ghost role or group of ghost roles. For example, spawning in a custom .dmi meteor outside the Persistence, or in Ordnance, that they (the persistence) or crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team may run faction events without approval;&lt;br /&gt;
* Members of the event team hosting or co-hosting a faction event must be present for the duration of the event;&lt;br /&gt;
* Members of the event team should respect the current chaos level, unless players pass a vote allowing the member of the event team to increase the chaos beyond expected levels;&lt;br /&gt;
* Members of the event team hosting a faction event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
====== 2.1.3 In-Round Events: ======&lt;br /&gt;
A station event is any event that does not satisfy the criteria for a major event, but is likely to impact (and is restricted to) the general station. For example, spawning in a custom .dmi meteor in ordnance that crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* Members of the event team should avoid overly targeting or favoring specific players;&lt;br /&gt;
* Members of the event team must avoid creating in-round events that benefit themselves;&lt;br /&gt;
* Members of the event team may run in-round events without approval;&lt;br /&gt;
* Members of the event team may not cause or summon any round-ending events, with respect to the likelihood that spawning said event may end the round (for example, kudzu is extremely unlikely to end a round);&lt;br /&gt;
* Members of the event team must respect the current chaos level, and may not attempt to create or pass a vote allowing the member of the event team to increase the chaos beyond expected levels.&lt;br /&gt;
Additionally, OPFORs are also included as a kind of In-Round event. OPFOR applications a member of the event team approves are their sole responsibility, and these are treated as an in-round event for the levels of expected impact. Any awry actions an OPFOR applicant takes that are &#039;&#039;&#039;reasonably&#039;&#039;&#039; foreseeable from the content of the OPFOR are at the fault of the event team member, and they are liable to be punished according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;3. Event Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
Members of the event team are expected to make events for the community and its players, and when running any of the three above kinds of events, they must follow these guidelines. Violating any of the above guidelines, or these guidelines, is liable to punishment according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
===== 3.1 Self and Community Service =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from running faction or in-round events that are &amp;quot;self-serving&amp;quot; to them either through social, material (in-game), or otherwise unspecified benefit.&lt;br /&gt;
** This does not extend to major events, but members of the event team must not make themselves the focal point of an event.&lt;br /&gt;
* Members of the event team must avoid in-round events that pertain to their specific role or duties, if they are currently playing as a character in the round.&lt;br /&gt;
** For example, it is prohbited for a security officer eventmin summoning aliens (xenomorphs). &lt;br /&gt;
* Members of the event team must ensure that the players participating in their event are enjoying their event, and it is the responsibility of the hosting (and co-hosting) members of the event team to orchestrate their event as such.&lt;br /&gt;
* Members of the event team must welcome constructive feedback where appropriate.&lt;br /&gt;
** Toxicity from players or staff should be reported to the appropriate persons.&lt;br /&gt;
* Members of the event team should avoid making events too chaotic, and should cater to both the extended and gamer populations of the server.&lt;br /&gt;
&lt;br /&gt;
===== 3.2 Server Philosophy =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team must ensure that they respect the lack of round-ending (or &amp;quot;station-destroying&amp;quot;) antagonists for in-round and faction events.&lt;br /&gt;
** This does not extend to major events.&lt;br /&gt;
** With permission from an Administrator, Head Admin, or a supermajority player vote (66.6%+ in favor), faction events may involve round ends.&lt;br /&gt;
* Members of the event team must avoid interrupting the roleplay, erotic or otherwise, of other players for both faction and in-round events.&lt;br /&gt;
** Foreseeability applies.&lt;br /&gt;
** This does not apply to major events.&lt;br /&gt;
&lt;br /&gt;
= Staff Hierarchy =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Hierarchy&#039;&#039;&#039; ====&lt;br /&gt;
The current staff hierarchy is as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Staff structure.png]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Roles, Responsibilities, &amp;amp; Functions&#039;&#039;&#039; ====&lt;br /&gt;
The SPLURT staff team is not tall in nature, and instead relies on a liberal distribution of power with some hard limits. Generally, staff are encouraged to act as equals until rank becomes necessary or relevant, either through duty requirements (an administrator is above a moderator in an appeal, for example) or when it comes to making decisions.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Management Team =====&lt;br /&gt;
These roles are responsible for the overarching administration/management of either the server or a specific server function. While not listed for redundancy&#039;s sake, all staff are beholden to all rules in these guidelines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mosley:&#039;&#039;&#039; Mosley is not a typical part of the hierarchy, but manages server architecture/functionality, donator issues, and many functions related to server maintenance, including the GitHub.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Head Admins:&#039;&#039;&#039; There are two Head Admin slots on SPLURT. Head Admins are the ultimate authority and power on all matters, for all other staff members. Their duties include:&lt;br /&gt;
** Making final rulings unable to be overridden unless by the other presiding Head Admin;&lt;br /&gt;
** Handling staff complaints on Administrators or other Head Admins;&lt;br /&gt;
** Managing overall server direction through policy-setting and ethos management;&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of staff applicants &amp;amp; applications;&lt;br /&gt;
** Promoting Trial Moderators, or ruling that they have failed their trial period;&lt;br /&gt;
** Promoting Game Moderators to Administrator;&lt;br /&gt;
** Handling PR or server visibility concerns, including handling major server-safety concerns;&lt;br /&gt;
** Setting, writing, and implementing major server policies, such as the Staffing Guidelines, Space Law, or the Standard Operating Procedure;&lt;br /&gt;
** Setting, writing, and implementing discord policies;&lt;br /&gt;
** Discussing balance, changes, etc., with other staff members;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** and The delegation of power.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Moderation Team =====&lt;br /&gt;
These roles are responsible for the general maintenance of the discord and game server, and moderate the general community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administrators:&#039;&#039;&#039; Administrators are the highest-ranking non-management role. They are above both Head Eventmins and Head Maintainers on moderation matters. Their duties include:&lt;br /&gt;
** Overseeing Game Moderators and providing guidance where necessary, especially when input or feedback is requested;&lt;br /&gt;
** Management of the discord and enforcing the discord rules;&lt;br /&gt;
** Creating staff discussions, providing input on staff discussions, and deciding on staff discussions (where appropriate);&lt;br /&gt;
** Participation in the Administrator Forum;&lt;br /&gt;
** Handling tickets that have been escalated from moderators either as part of an appeal or contest (see 3, 4 of the &amp;quot;Staff Complaints &amp;amp; Appealing&amp;quot; section);&lt;br /&gt;
** Screening, discussing, and overseeing balance changes with or without the Head Maintainer, involving Head Administrators where necessary;&lt;br /&gt;
** Corroborating with other Administrators to ensure all rules, regulations, and guidelines are clear, concise, and able to be understood by both players and staff, including making amendments where rules are unclear, unwritten, or poorly written in some way;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling staff complaints against Game Moderators or Trial Game Moderators (see 1, 2 of the &amp;quot;Staff Complaints &amp;amp; Appealing&amp;quot; section);&lt;br /&gt;
** Ensuring server safety, community safety, and community engagement (ensuring players want to play);&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof;&lt;br /&gt;
** Handling age verification tickets when other staff are not able to do so.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Providing input on staff discussions;&lt;br /&gt;
** Creating and handling discord tickets where necessary;&lt;br /&gt;
** Overseeing and assisting Eventmins if they request assistance;&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof with respect to input from Administrators;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling age verification tickets.&lt;br /&gt;
* &#039;&#039;&#039;Trial Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Game Moderators (above), excluding age verifications;&lt;br /&gt;
** Sricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Event Team =====&lt;br /&gt;
These roles are responsible for hosting events on the SPLURT game server.&lt;br /&gt;
* &#039;&#039;&#039;Head Eventmin:&#039;&#039;&#039; There is one Head Eventmin slot on SPLURT, but an administrator may take the role of Interim Head Eventmin in the absence of one. Their duties include:&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of &#039;&#039;&#039;event&#039;&#039;&#039; staff applicants &amp;amp; applications;&lt;br /&gt;
** Handling staff complaints on Eventmins and Trial Eventmins;&lt;br /&gt;
** Promoting Trial Eventmins, or ruling that they have failed their trial period;&lt;br /&gt;
** Approving major events (events impacting &amp;gt;50% of the current active station population);&lt;br /&gt;
** Running their own events.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eventmins:&#039;&#039;&#039; Eventmins are our event staff. Admin abuse rules are enforced more liberally on Eventmins, as they are expected to mold the experience for other players through the use of their administrative tools. Their duties include:&lt;br /&gt;
** Running both minor and major events;&lt;br /&gt;
** Ensuring the quality and degree to which their events can be enjoyed do not negatively impact the experience of players;&lt;br /&gt;
** Ensuring events are not overwhelming for players;&lt;br /&gt;
** Ensuring players are informed of major events and when these events will be happening;&lt;br /&gt;
** Reporting moderation concerns to moderation staff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;†While Eventmins are not required or expected to do age verification, they may choose to do so. This does not extend to Trial Eventmins.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trial Eventmins:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Eventmins (above);&lt;br /&gt;
** Stricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== 1.4 Maintainer Team =====&lt;br /&gt;
The maintainer team, and its members, is the only team not forming part of the SPLURT staff team. As such, they are only beholden to the maintainer guidelines.&lt;br /&gt;
* &#039;&#039;&#039;Head Maintainer:&#039;&#039;&#039; There is one Head Maintainer slot on SPLURT. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Handling balance concerns or complaints raised by members of SPLURT (staff or players);&lt;br /&gt;
** Managing administration-related PRs;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintainers:&#039;&#039;&#039; Maintainers ensure the codebase remains up-to-date, without bugs/exploits, and also make feature/code/sprite contributions to the server. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Ensuring PRs are balanced, with consultation to Administrators and Head Admins;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
*&#039;&#039;&#039;Server Spriters:&#039;&#039;&#039; Server spriters are volunteer individuals who are only expected to contribute solely to sprites. They may occasionally be compensated for their work. Their duties include:&lt;br /&gt;
**Sprite implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
= Staff Complaints &amp;amp; Appealing =&lt;br /&gt;
&lt;br /&gt;
A staff complaint is different from an adminhelp about a player who also happens to be a staff member. All members of staff can be noted or banned in accordance to the rules. A staff complaint refers solely to a complaint on the conduct, behavior, actions, or acumen of a staff member.&lt;br /&gt;
&lt;br /&gt;
==== 1. Complaint Handling ====&lt;br /&gt;
Staff complaints are distinct from a contested punishment. A player must make any complaint clear by stating that they are making a complaint against a staff member (or staff members) and must specify who in particular.&lt;br /&gt;
&lt;br /&gt;
Complaints against a Game Moderator or Trial Game Moderator may be handled by an Administrator.&lt;br /&gt;
&lt;br /&gt;
Complaints against Eventmins or Trial Eventmins may be handled by the Head Eventmin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Administrators or the Head Eventmin may be handled by a Head Admin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Maintainers should be raised to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Head Admins must be brought to another Head Admin. If there is a simultaneous complaint against both Head Admins, then the complaint must be brought to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Mosley should be made to the general staff team.&lt;br /&gt;
&lt;br /&gt;
==== 2. Complaint Process ====&lt;br /&gt;
&lt;br /&gt;
When a complaint is made, a complainant should be encouraged to provide their complaint in full. The involved staff member may only do two things at this stage:&lt;br /&gt;
* Ping a person who may handle the complaint (see above);&lt;br /&gt;
* Ask the complainer to state their complaint.&lt;br /&gt;
It is forbidden to begin to argue or debate the complaint without acknowledgement that the complaint is being handled by a person able to handle the complaint.&lt;br /&gt;
&lt;br /&gt;
When an appropriate person acknowledges the complaint, they must:&lt;br /&gt;
# Ask the involved staff member for their side of things;&lt;br /&gt;
# Compare this with the complainant&#039;s account;&lt;br /&gt;
# Consider whether the complaint is valid by assessing our above staff rules and, if yes, continue to step 4. If no, skip to step 6.&lt;br /&gt;
# Assess the impact and intent behind the staff member&#039;s actions;&lt;br /&gt;
# Decide an appropriate punishment for the staff member and apply the punishment, convening with other persons of the same rank if necessary;&lt;br /&gt;
# Reveal the outcome of the complaint and how this outcome was achieved to the complainant before closing the ticket.&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Staff Punishments =====&lt;br /&gt;
Appropriate outcomes to a staff complaint, or appropriate staff punishments involve:&lt;br /&gt;
&lt;br /&gt;
* No action. The staff member either hasn&#039;t done anything wrong or is receiving a verbal warning.&lt;br /&gt;
* Black marks. The staff member is issued warnings through the black mark system.&lt;br /&gt;
* Demotion. The staff member is found to have committed grave misconduct and is demoted.&lt;br /&gt;
* Suspension. The staff member is found to have committed grave misconduct and is suspended for a fixed period of time.&lt;br /&gt;
* Dismissal. The staff member is found to have committed gross misconduct and is immediately dismissed.&lt;br /&gt;
&lt;br /&gt;
==== 3. Punishment Contestation ====&lt;br /&gt;
&lt;br /&gt;
Any note or ban may be appealed, with the exception of QC bans (where no appeal time is given) and age-related bans (where no appeal time is given). Verbal warnings that did not result in an admin remark may not be appealed.&lt;br /&gt;
&lt;br /&gt;
Players have a right to appeal the: &lt;br /&gt;
&lt;br /&gt;
* Severity of a note;&lt;br /&gt;
* Length of a ban;&lt;br /&gt;
* Severity of a punishment (note vs. ban);&lt;br /&gt;
* Removal of Permissions (mentorship);&lt;br /&gt;
* and The grounds of punishment (whether a punishment should have been issued at all).&lt;br /&gt;
&lt;br /&gt;
If a player is contesting a punishment or ban, they should do so before their ban or note expires, or within 30 days (whichever comes first). &lt;br /&gt;
&lt;br /&gt;
The staff member who issued a punishment is the first person to handle a contest of punishment. They should re-review the situation, their reasons for punishment, input from other staff (if any), the actions of the player, and any other relevant information. They should then review the player&#039;s grounds for contesting the punishment before deciding to either stay (reject) or grant (accept) the contest.&lt;br /&gt;
&lt;br /&gt;
A granted contest of punishment leads to:&lt;br /&gt;
* The note or ban being removed entirely;&lt;br /&gt;
* The severity of the note being lowered;&lt;br /&gt;
* The ban being exchanged for a note;&lt;br /&gt;
* The length or type of the ban being lowered;&lt;br /&gt;
* or The permissions taken being reinstated.&lt;br /&gt;
A stayed contest of punishment leads to:&lt;br /&gt;
* No further action.&lt;br /&gt;
It should be noted that a successful contest of punishment means that the minimum appeal time for the given punishment is removed, and the lowered ban length (if applicable) &#039;&#039;&#039;must&#039;&#039;&#039; be served in full.&lt;br /&gt;
&lt;br /&gt;
==== 4. Appeals Process ====&lt;br /&gt;
&lt;br /&gt;
Players and staff members have the right to appeal any decisions made by a member of staff. SPLURT uses a linear, vertical appeal system. Appeals follow a simple process:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;1. You may appeal to one member of staff above the rank of the staff member who took the appealed action.&lt;br /&gt;
&lt;br /&gt;
2. If you are unhappy with the decision of the person who you appealed to the second time, you may repeat the first step.&lt;br /&gt;
&lt;br /&gt;
3. Appeals may only be made to one member of staff per rank (Game Moderator, Administrator, Head Admin.&lt;br /&gt;
&lt;br /&gt;
3.1 Exceptions may be made to this rule to allow two members of staff per rank where appropriate, but this is at &#039;&#039;&#039;staff member&#039;&#039;&#039; discretion/choice &#039;&#039;&#039;only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. An appeal &#039;&#039;&#039;cannot&#039;&#039;&#039; mention a staff member by name, and the rank role must be pinged. For example, instead of pinging @toastewoofs for a complaint, you must ping @Administrator.&amp;lt;/blockquote&amp;gt;This means that if you appeal the decision of a Trial Game Moderator, you may appeal a total of &#039;&#039;&#039;four&#039;&#039;&#039; times (including the original appeal to the initial member of staff; see below) before a final decision is made.&lt;br /&gt;
&lt;br /&gt;
[[File:Appeals_process.png]]&lt;br /&gt;
&lt;br /&gt;
* You may not appeal to another member of staff of the same rank at any stage of appeal&lt;br /&gt;
* You may not attempt to appeal to a specific member of staff&lt;br /&gt;
* If you are appealing a decision made by a Head Admin, you have one mode of appeal to the second presiding Head Admin.&lt;br /&gt;
** You cannot appeal the decision of a Head Admin unless the original decision being appealed is by a Head Admin (see graph above).&lt;br /&gt;
* Mosley is not involved in the appeals process.&lt;br /&gt;
&lt;br /&gt;
= Punishment Guidelines =&lt;br /&gt;
&lt;br /&gt;
A punishment is a note, ban, or restriction placed upon a player. Before any punishment is issued, a player &#039;&#039;&#039;must&#039;&#039;&#039; be brought into an AdminHelp in-game, or a discord ticket. &lt;br /&gt;
&lt;br /&gt;
The punishment should be applied at the end of a ticket (or when you have made your final decision), but may be applied after you have informed the player of the punishment and the reasoning behind the punishment if it is a discord ticket.&lt;br /&gt;
&lt;br /&gt;
==== 1. Note Guidelines ====&lt;br /&gt;
&lt;br /&gt;
There are five severities for notes:&lt;br /&gt;
&lt;br /&gt;
* None: Reserved for admin remarks in the literal sense, or antagonist tokens. Unless an antag token, none severity notes should be made private.&lt;br /&gt;
* Minor: Low-impact (affecting zero to one players), fringe, or first-offence breaches of the rules.&lt;br /&gt;
* Moderate: Medium-impact (affecting one to three players), unambiguous breaches of the rules. &lt;br /&gt;
* High: High-impact (affecting three+ players), unambiguous breaches of the rules, or a breach of the rules with clear, malicious intent.&lt;br /&gt;
&lt;br /&gt;
Note that the above is not comprehensive, and staff are encouraged to apply notes holistically. &lt;br /&gt;
* Repeated breaches of the same rule will result in notes or bans being escalated in severity or length.&lt;br /&gt;
When deciding the severity of a note, a staff member should consider:&lt;br /&gt;
* The other admin remarks a player has (notes/bans) and what these remarks are for. If they&#039;re irrelevant or excessively old, they should be paid less attention.&lt;br /&gt;
* The scope of the rule violation. Did it affect a significant amount of players? How strongly did it affect them?&lt;br /&gt;
* What was the intent of the player? Were they distinctly unaware of the rule? Did they intend for things to violate the rule in question, at the severity it did?&lt;br /&gt;
Once again, the above is not comprehensive, and staff are encouraged to use their professional judgement.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Note Expiry &amp;amp; Secret Notes =====&lt;br /&gt;
&lt;br /&gt;
Secret notes, excluding notes intended purely to convey information to other members of staff, are currently not practiced on SPLURT.&lt;br /&gt;
&lt;br /&gt;
Note expiration is used holistically, but should only apply to moderate or minor severity notes. An expiring note typically means that a staff member wishes to convey that the infraction was not deserving of a permanent note. For example, punishing a behavior that strongly impacted a small number of people but is likely to be learned from.&lt;br /&gt;
* A minor severity note should expire 1-3 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
* A moderate severity note should expire 3-6 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
&lt;br /&gt;
==== 2. Ban Guidelines ====&lt;br /&gt;
&lt;br /&gt;
SPLURT practices lenient punishment, and bans should be reserved to appropriate length and type to best support a player in changing troublesome behavior. The end goal of banning a player is not to get them off our hands, but to try to make them learn from their mistakes. American Psychologist B. F. Skinner famously coined this system of punishing someone in an attempt to condition out a behavior as [https://en.wikipedia.org/wiki/Operant_conditioning operant conditioning].&lt;br /&gt;
&lt;br /&gt;
There are two types of bans, role and server. Server bans are reserved for rule violations not tied to a specific role. Bans can be loosely appropriated by their severity:&lt;br /&gt;
&lt;br /&gt;
* Minor Severity: A second or third offense of the same kind (escalating from a note) or an offense done with clear malicious intent but would otherwise be a minor note;&lt;br /&gt;
* Moderate Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules; or an offense done with clear malicious intent but would otherwise be a moderate note;&lt;br /&gt;
* High Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules &#039;&#039;&#039;AND&#039;&#039;&#039; has impacted one or more players in a highly disruptive manner; or an offense done with clear malicious intent but would otherwise be a major-severity note;&lt;br /&gt;
&lt;br /&gt;
Bans for the same rule violation should linearly escalate up the scale (see below). Players with bans across varying roles should be considered for server bans. &lt;br /&gt;
&lt;br /&gt;
[[File:Ban guidelines.png|1024x607px]]&lt;br /&gt;
&lt;br /&gt;
 *Low, Moderate, and High severity follow the same stringency and criterion as notes.&lt;br /&gt;
 †Prior Applied Permaban: The permaban must be relevant to the ban being issued (i.e., a permanent security role ban for a potential further security role ban)&lt;br /&gt;
 ‡Quality Control (QC): Staff reserve the right to issue a QC (quality control) ban at any stage of this process.&lt;br /&gt;
 ‡‡Same Rule Violation: A further ban accrued after a player has received a one-week ban can result in a one-month ban being issued, skipping a 2-week ban. &lt;br /&gt;
&lt;br /&gt;
** After a one-month ban has been issued, a player is eligible for a relevant permanent ban (role/server depending on the type of ban)&lt;br /&gt;
** When server-banning a player with a role-ban, staff reserve the right to server-ban one ban step under their highest-level role ban. For example, a two-week role ban makes a player eligible for a one-week server ban.&lt;br /&gt;
&lt;br /&gt;
When choosing the type and length of ban, there are also other things a staff member should consider, such as:&lt;br /&gt;
* Whether the relevant bans a player has are current (newer than 15 months old)&lt;br /&gt;
* Whether the bans are relevant to the current type of ban being issued (if not, apply it as their first ban)&lt;br /&gt;
* Whether the violation a player has committed is locked to a specific role&lt;br /&gt;
* In the case of server bans: whether the player has role bans across several roles&lt;br /&gt;
** In this case, staff members may use their professional judgement to issue an appropriate ban timer&lt;br /&gt;
** For example, a player with two-week bans in science, engineering, and research would be eligible for a one to three month server ban, but not a permanent ban (which would come next)&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Ban Logging =====&lt;br /&gt;
All bans should be logged in both the private staff channel and the public ban log channel. There is a separate process for both. The &#039;&#039;&#039;private&#039;&#039;&#039; staff-only ban log should be uncensored, contain all relevant information, and follow the template pinned in the ban evidence channel. While images are not necessary, they will be helpful should the player appeal your ban.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Public&#039;&#039;&#039;, player-facing bans should be logged as per the following example and guidelines:&lt;br /&gt;
&lt;br /&gt;
 Toastewoofs/toastey has issued a 1-month server ban for [CKEY] for: Round removed another player, [CHARNAME]/[CKEY], who did not have RR preferences set to yes, and after a history of targeted harassment toward this player. Has been warned that further infractions may lead to a permanent ban.&lt;br /&gt;
&lt;br /&gt;
* All CKEYs, including CKEYs inside the note itself should be redacted with square brackets containing the word &amp;quot;CKEY&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CKEY]&lt;br /&gt;
* All character names should be redacted with square brackets containing: &amp;quot;CHARNAME&amp;quot;, &amp;quot;CHAR&amp;quot;, &amp;quot;CHARACTER&amp;quot;, or &amp;quot;CHARACTERNAME&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARNAME] &lt;br /&gt;
** If character details (describing the physical appearance of a character) should be included, they should follow the same guidelines but the word &amp;quot;name&amp;quot; is replaced by &amp;quot;DETAILS&amp;quot;. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARDETAILS]. &lt;br /&gt;
* While bans should be posted immediately, if they are not, dates and times should &#039;&#039;&#039;not&#039;&#039;&#039; be added.&lt;br /&gt;
* The round ID should &#039;&#039;&#039;not&#039;&#039;&#039; be included.&lt;br /&gt;
* The length of ban &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* The type (server, role) &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* Staff members should include the CKEY and Discord username of the issuing staff member at the beginning of each log. Typically, this is also the CKEY and Discord username of the person posting the log. This should be done in the format &amp;quot;CKEY/Username&amp;quot; followed by &amp;quot;has issued a&amp;quot;.&lt;br /&gt;
* There should be a colon (:) separating the ban information, and the ban reason, for clarity.&lt;br /&gt;
* Staff may use their discretion to censor any &#039;&#039;&#039;identifying&#039;&#039;&#039; information where necessary, but ban details must remain unmarred.&lt;br /&gt;
&lt;br /&gt;
In summary, it should follow this format:&lt;br /&gt;
&lt;br /&gt;
CKEY/Username has issued a X-(day(s)/week(s)/month(s)/year(s)/permanent) (server/role) ban for [CKEY] for: (reason).&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Ban Appeals =====&lt;br /&gt;
&lt;br /&gt;
All players have a right to appeal their bans after a given time, unless they have already made a punishment contestation. This is known as a &#039;good behavior&#039; appeal. This is &#039;&#039;&#039;distinct&#039;&#039;&#039; from when a ban is contested (refer to section 3 &amp;quot;[[Staffing Guidelines#3. Punishment Contestation| Punishment Contestation]]&amp;quot; &amp;amp; 4 &amp;quot;[[Staffing Guidelines#4. Appeals Process|Appeals Process]]&amp;quot; of Staff Complaints &amp;amp; Appealing).&lt;br /&gt;
&lt;br /&gt;
Bans have different minimum appeal times depending on their original length. Staff members may use their discretion to set the minimum appeal time:&lt;br /&gt;
* One day: Contest-only.&lt;br /&gt;
* Three days: Appeal after one day.&lt;br /&gt;
* One week: Appeal after three days.&lt;br /&gt;
* Two weeks: Appeal after three days to one week.&lt;br /&gt;
* One month: Appeal after one to two weeks.&lt;br /&gt;
* Three months: Appeal after two weeks to one month.&lt;br /&gt;
* Six months: Appeal after three months.&lt;br /&gt;
* First Permaban: Appeal after three to six months.&lt;br /&gt;
* Second Permaban: Unappealable.&lt;br /&gt;
An appeal should always be handled by the member of staff who issued the original ban. When a ban appeal is made, they should generally try to consider:&lt;br /&gt;
&lt;br /&gt;
* Player conduct after the ban either on the discord or game server (whichever applicable);&lt;br /&gt;
* The likelihood the player will repeat their offense;&lt;br /&gt;
* The severity and intent behind the original action;&lt;br /&gt;
* The honesty and sincerity of the appeal, and whether a meaningful amount of effort was placed into making said appeal.&lt;br /&gt;
&lt;br /&gt;
Players will be expected to recognize why they were banned and indicate that they will not repeat the infraction committed. Players will also be expected to be honest and truthful in their appeal in offering explanations of their behaviors or proof that they have learned from their mistakes. Staff members have the right to accept or reject any appeals for any reason, except where an appeal is rejected through a negative bias toward the player in question.&lt;br /&gt;
&lt;br /&gt;
* Rejected &#039;good behavior&#039; appeals may not be contested &#039;&#039;&#039;unless&#039;&#039;&#039; there is an accusation of bias in the decision-making process by the handling staff member. In such case, it follows the standard appeals process.&lt;br /&gt;
&lt;br /&gt;
* If a player seems to be arguing the grounds of a ban in their appeal, staff members reserve the right to escalate the appeal to a contest of punishment if one has already not been made. Otherwise, the appeal should be rejected due to the player not demonstrating understanding of their infraction.&lt;br /&gt;
&lt;br /&gt;
Players may only make a &#039;good behavior&#039; appeal &#039;&#039;&#039;once&#039;&#039;&#039; per ban. After a ban expires, it may no longer appealed as a ban appeal, and should instead be appealed as a note.&lt;br /&gt;
&lt;br /&gt;
==== 3. Discord Punishment Guidelines ====&lt;br /&gt;
&lt;br /&gt;
Discord punishments should be issued be issued holistically and with respect to the intent of the discord rules, not necessarily the letter. Discord punishments &#039;&#039;&#039;must&#039;&#039;&#039; follow a linear scale, unless a Server Safety violation is committed, where the punishment should instead be an instant, permanent ban. Minor infractions may result in any number of one- or three-day punishments.&lt;br /&gt;
&lt;br /&gt;
# One-day punish role.&lt;br /&gt;
# Three-day punish role.&lt;br /&gt;
# One-week punish role.&lt;br /&gt;
# Two-week punish role.&lt;br /&gt;
# One-month punish role.&lt;br /&gt;
# Permanent punish role.&lt;br /&gt;
&lt;br /&gt;
When an offense is committed, the offending content must be deleted, and the offending person &#039;&#039;&#039;must&#039;&#039;&#039; be brought into a ticket to explain what the offending content was, what their punishment will be, and to address any further questions they may have. &lt;br /&gt;
* Discord punishments are the only punishment where the punishment may be given out before a ticket is made.&lt;br /&gt;
&lt;br /&gt;
==== 4. Do Not Interact (DNI) Orders ====&lt;br /&gt;
&lt;br /&gt;
As of 06/03/2026 (DD/MM/YYYY), following a vote in the staff channel, DNI orders are no longer enforced or created for players, including DNIs between players and staff. Harassment or metagrudging should be punished as per the rules.&lt;br /&gt;
&lt;br /&gt;
= Staff Procedures =&lt;br /&gt;
&lt;br /&gt;
==== 1. Staff Meetings ====&lt;br /&gt;
&lt;br /&gt;
A staff meeting is an established date and time where all staff will convene on the discord to discuss any issues on the itinerary for said meeting; or to bring up new points to discuss, also. Any member of staff can request a meeting, but only Head Admins and Mosley may set the dates and times, and establish that a meeting is going to happen.&lt;br /&gt;
&lt;br /&gt;
Not all decisions require a staff meeting, but a staff meeting &#039;&#039;&#039;must&#039;&#039;&#039; be held if:&lt;br /&gt;
* A proposed decision will impact the wider playerbase;&lt;br /&gt;
* A proposed decision will fundamentally change gameplay;&lt;br /&gt;
* A proposed decision is conceivably controversial in nature.&lt;br /&gt;
&lt;br /&gt;
Changes that only impact staff do not necessitate a meeting, as these changes typically may only be enacted with permission from Head Admins and/or Mosley.&lt;br /&gt;
===== 1.1 Meeting Conduct =====&lt;br /&gt;
* During a meeting, all staff should be given a chance to speak their piece on any given topic.&lt;br /&gt;
* Staff members should avoid speaking over one another; they should ensure that the above point remains true and should let staff members speak their points in full before attempting to speak themselves;&lt;br /&gt;
* Staff members should remain constructive in their criticisms of proposals or any relevant discussion;&lt;br /&gt;
* Staff members should avoid side tracking discussion, such as through streaming irreverent content while the meeting is taking place, using soundboards, screaming randomly, etc.&lt;br /&gt;
* Staff members should not use meetings to raise complaints about other staff members, as this can lead to dogpiling and make other members of staff uncomfortable&lt;br /&gt;
* Staff members should remember that staff meetings include &#039;&#039;&#039;all&#039;&#039;&#039; staff, including Trial staff and Event staff; and potentially, maintainer staff.&lt;br /&gt;
&lt;br /&gt;
==== 2. Suggestion Handling ====&lt;br /&gt;
tbd&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=22736</id>
		<title>Staffing Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=22736"/>
		<updated>2026-04-29T20:58:39Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 1.4 Maintainer Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
= Core Staff Rules =&lt;br /&gt;
These core staff rules apply to &#039;&#039;&#039;all&#039;&#039;&#039; members of staff, regardless of rank or status. While maintainers are &#039;&#039;&#039;not&#039;&#039;&#039; staff, many of these rules also apply to them, if said rules are applicable in the context of their role.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Training&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
It is important that new staff go through the rules with someone in training, rather than having someone read the rules alone; that way if they don’t understand something that is part of the rules questions can be answered regarding misunderstandings. (doing so removes the need for precedents because staff should know how to apply the rules to different scenarios).&lt;br /&gt;
&lt;br /&gt;
There are two kinds of training a new staff member receives: event, and moderation. Event training is given to eventmins or moderators that wish to learn how to run, and run, events. &lt;br /&gt;
&lt;br /&gt;
===== 0.1 Moderation Training =====&lt;br /&gt;
&lt;br /&gt;
Moderation training is fulfilled by a Head Admin (Headmin). Headmins are expected to teach potential moderators:&lt;br /&gt;
&lt;br /&gt;
* How to use common staffing verbs, such as, but not limited to: Aghost, Jump-To-Area, View-Variables, Create-Command-Report, Spawn-Panel, Player-Panel, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential moderator to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* How to conduct themselves within tickets, through clearly explaining problems and solutions to players, and clearly explaining punishment(s) and appeal time(s), etc.&lt;br /&gt;
* How to handle the misconduct of another staff member, through reporting it to a Headmin or a staff member one rank above the staff member who committed an infraction&lt;br /&gt;
* It is also expected that Headmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
===== 0.2 Event Training =====&lt;br /&gt;
&lt;br /&gt;
Event training is fulfilled by a Head Event Admin (Head Eventmin) or by a Head Admin (Headmin) in their interim. Head Eventmins are expected to teach potential eventmins:&lt;br /&gt;
&lt;br /&gt;
* How to use common eventing verbs, such as, but not limited to: Spawn, Spawn-Panel, Storyteller-Panel, Dynamic-Panel, Create-Command-Report, Create/Launch-Supplypod, Trigger-Event, Set-Security-Level, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential Eventmin to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* It is also expected that Head Eventmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Responsibility &amp;amp; Power&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As staff, the consequences of your actions fall completely upon you, and you alone; you will be held accountable for whatever consequences arise due to your actions.&#039;&#039;&#039; Examples of this are: handing out antagonistic roles, spawning in hazardous creatures or entities (such as xenomorphs or vines), leaving an event that you started, etc. &lt;br /&gt;
&lt;br /&gt;
Although these things can or can not necessarily incur in breaking this rule depending on context, if they cause problems, you will be blamed for them, and suffer the appropriate consequences. Adminbus is only fun if other people are having fun. Staff are expected to act as game masters and refrain from doing things solely for their own enjoyment. Please make sure to coordinate any actions you make that could affect the round with the rest of staff. It helps to avoid problems and take care of them if they happen.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Power use =====&lt;br /&gt;
* You may not, under any circumstances, var-edit (variable edit via View-Variables) items for yourself or others in-round in a way that would provide an advantage (including quality-of-life) to you or others, unless such is in response to a ticket where you, yourself are uninvolved, and the var-edit does not circumvent intentional game design, the server rules, or the fun and enjoyment of other players.&lt;br /&gt;
* You may not, without special permission, spawn significantly round-impacting antagonists (heretic, wizard, or any antagonists currently not in rotation);&lt;br /&gt;
* You must not remain adminned (and must de-admin/deadmin) while you are playing in-round as a member of Command, Security, or as an Antagonist. If you are the only available moderator, this rule may be circumvented.&lt;br /&gt;
* You must not spawn in any items for yourself, under any circumstances, outside of the Central Command Z-level. If you require an item, you must ahelp as a regular player and another staff member will deny or accept your request.&lt;br /&gt;
* You must avoid handling the tickets of players you dislike &#039;&#039;&#039;or&#039;&#039;&#039; like. Consistent deviation in punishment toward specific players is grounds for administrative action.&lt;br /&gt;
* You must not, under any circumstance, handle, or attempt to handle, a ticket that involves yourself. &#039;&#039;&#039;Regardless&#039;&#039;&#039; of if the ticket is not warranting punishment, it is strictly forbidden to take tickets that are:&lt;br /&gt;
** Regarding yourself;&lt;br /&gt;
** Regarding a situation you were personally involved in;&lt;br /&gt;
** Regarding a person (or persons) that you have interacted with significantly through the course of the round.&lt;br /&gt;
* The above is not exhaustive, and staff members are expected to use due diligence when handling tickets. If you believe you could be involved, there is almost no circumstance where you should neglect to hand the ticket to another staff member.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Duties of Care =====&lt;br /&gt;
&lt;br /&gt;
* You must report issues of Server Safety to the wider staff team. &lt;br /&gt;
* You must ensure you respect the Server Safety rules.&lt;br /&gt;
* You must ensure that you handle sensitive situations with care, and avoid causing unnecessary stress or harm to both staff and players&lt;br /&gt;
* You must ensure that sensitive and private information remains confidential; this includes all staff conversations, and all messages or media posted in staff channels. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;2. Respect&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to be respectful&#039;&#039;&#039;. You are expected to speak respectfully when discussing important matters, you are expected to respect the words and decisions of other staff members, and you are expected to act in respect to your own rank and role. As a part of the staff team, we are all expected to be able to speak cordially with one another, regardless of the circumstances; arguing, fighting, acting snide, aggressive, malicious, or otherwise speaking maliciously when interacting with other members of staff is grounds for administrative action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;, converse opinions, and debates are welcome. SPLURT prides itself in having a varied staff team with varied opinions, and small disagreements are encouraged. Staff members are permitted to present opposing opinions, alternative explanations, etc., regardless of the circumstances.&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Administrative Conduct =====&lt;br /&gt;
* You must not defame, bully, harass, or libel players or staff, either privately or publically, through any medium. &lt;br /&gt;
* You must not shame players regarding their preferences or server playtime.&lt;br /&gt;
* You must ensure that you provide players appropriate information, whether this regard punishment, appeal procedures, or general help queries. Laziness is not an excuse to fail to perform your duties.&lt;br /&gt;
* You must avoid &#039;dog-piling&#039; in staff channels. Dog-piling is when multiple people &#039;dog&#039; (talk negatively of) a single person, even if all the involved persons are not necessarily fully-informed. &lt;br /&gt;
** Avoid personally insulting players in staff channels. This avoids tension if they become a staff member in the future, and reflects better on you as a person.&lt;br /&gt;
* Avoid using your administrative tools to seek out and then use information that, while &#039;harmless&#039;, may be considered sensitive. For example, ERP logs of a player.&lt;br /&gt;
* Avoid discussing sensitive information found through your access to logs unless necessary.&lt;br /&gt;
* Members of staff are permitted to use their permissions in friendly ways, such as spawning a plushie in the hand of a person they know, but if a player requests this to stop, you must respect their wishes.&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Inter-Staff Relations =====&lt;br /&gt;
&lt;br /&gt;
* Staff are expected to behave civilly toward one another, despite any personal tensions. &lt;br /&gt;
** Personal qualms should be resolved privately and not discussed or brought as a point of contention within staff chat&lt;br /&gt;
** Exaggerating, falsifying, or falsely presenting information about a fellow staff member to form a complaint is grounds for dismissal&lt;br /&gt;
* Staff should avoid inflammatory discussion. While debates and opposing opinions are welcomed and encouraged, insults, condescension, excessive rank-pulling, or arbitrary big-dick contests are not permitted.&lt;br /&gt;
** To this end, while staff hierarchy on SPLURT is not strictly enforced, it should be important to recognize that those above you have their roles for a reason. Higher ranks come with higher responsibilities, greater trust, etc.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;3. Civility&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to behave accordingly, both in and out of tickets!&#039;&#039;&#039; This should be needless to say, however, handling tickets carelessly, in any way, completely violates this rule; For example speaking rudely to ahelpers/players, ignoring or otherwise leaving tickets unanswered, acting dismissively towards ahelpers&#039;/players’ issues, or otherwise disrespecting the very players we are meant to serve all violate this rule. If you do not wish to handle tickets, you must de-admin yourself. &lt;br /&gt;
&lt;br /&gt;
This rule also covers your attitude towards the community as a whole, along with individual players; incessantly insulting the playerbase, the community, specific players, etcetera, thusly violates this rule. As a staff member, we expect you to have interest in your duties, and look for the best for our station, since you represent us as a whole when you’re either on station or in our discord.&lt;br /&gt;
&lt;br /&gt;
* SPLURT does not moderate the interpersonal relationships of staff members, unless this would constitute a violation of Server Safety rules.&lt;br /&gt;
===== 3.1 Malice =====&lt;br /&gt;
* You must not increase a punishment in response to a player making a complaint, contest of punishment, or for discussing their punishment.&lt;br /&gt;
* You must not bait a player into breaking the rules, including through IC actions. &lt;br /&gt;
* You must not unduly discuss the punishments of other players, especially if said punishment is not public&lt;br /&gt;
* You must avoid misrepresenting information or input on the punishment of other players where bias is evident. If you dislike a player, you are expected to avoid contact with them from a moderation standpoint.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;4. Maintenance &amp;amp; Activity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPLURT is a community dedicated to erotic roleplay, and staff members are expected to help maintain an ideal roleplay environment.&#039;&#039;&#039; This means you should refrain from actively disrupt the round and its environment through your intervention. Try and keep your interventions within our roleplay standards and the general mood of the round. Generally, be a game master, and make it less-than-obvious you are interfering with the round.&lt;br /&gt;
&lt;br /&gt;
Each round is different and its environment and mood can vary, especially with different storytellers and for planned events, but it is important to avoid the round to have a sudden change of pace that disrupts its natural flow. &lt;br /&gt;
&lt;br /&gt;
Additionally, staff members are expected to be present and active to perform their duties. This ensures that there is no loose power laying around.&lt;br /&gt;
&lt;br /&gt;
===== 4.1 Intervention =====&lt;br /&gt;
* Avoid spawning antagonists that are unable to spawn on the current storyteller, especially as non-event staff. &lt;br /&gt;
* Avoid triggering events that make the round needlessly unfun or unfair for players, such as a supermatter surge early into the round.&lt;br /&gt;
* Avoid disrupting player roleplay without reason, such as nonsensical subtle-PMs or direct-narrates.&lt;br /&gt;
** This may be done in good faith so long as a player has not raised a complaint.&lt;br /&gt;
** Admins should use their discretion as to what is &amp;quot;funny&amp;quot; and what is &amp;quot;annoying&amp;quot;.&lt;br /&gt;
* Avoid reviving players that die repeatedly and consistently ask for AdminHeals (AHeals).&lt;br /&gt;
** AHeals are offered at-will of the staff member handling the situation, and players are not entitled to any.&lt;br /&gt;
* Avoid teleporting dead players to medbay unless it has been more than 15 minutes since their death.&lt;br /&gt;
&lt;br /&gt;
===== 4.2 Activity =====&lt;br /&gt;
* Staff members should ensure that they remain active while not on leave. &lt;br /&gt;
* A member of staff can be considered inactive if they do not log onto the SPLURT game server at least once within the last 30 days.&lt;br /&gt;
* Inactivity is grounds for demotion or removal.&lt;br /&gt;
* Staff members are expected to be active on the discord server, including taking discord tickets and age verification tickets.&lt;br /&gt;
* Special circumstances may change the above. You are advised to speak to your head (Headmin, or Head Eventmin) if you have any queries about your activity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;5. Integrity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to maintain the privacy and safety of all community members, and the community itself.&#039;&#039;&#039; Which is to say, you are expected to keep all information you discover as a staff member private, regardless of the circumstances. For example, sharing other players&#039; Ckeys, notes, personal information, etcetera, is utterly against this rule; as is sharing the details of any tickets, contents of staff channels, etcetera, you might come across, in OR outside the server and discord. You may come across agevetting situations, you are REQUIRED to keep personal information about users to the utmost respect deserved, violation of which WILL see you punished by staffers and Discord TOS for privacy violation. &lt;br /&gt;
&lt;br /&gt;
Likewise, you should not perform any actions that could endanger our community (Server Safety violations). Examples of such actions are violating Discord or Byond’s terms of service, inciting drama or competition between servers, knowingly allowing underage players into the community, etc.&lt;br /&gt;
&lt;br /&gt;
===== 5.1 Accountability &amp;amp; Transparency =====&lt;br /&gt;
&lt;br /&gt;
* SPLURT has made moves to become more transparent. This includes revealing bans to the public (redacted for privacy) and revealing staff guidelines (this page) to the public.&lt;br /&gt;
* You must not misrepresent the truth, deceive, or lie to other staff members, especially with malicious intent and where the situation regards the punishment of another person (player or staff).&lt;br /&gt;
** This includes taking appropriate accountability for actions you, yourself are responsible for.&lt;br /&gt;
** This includes not attempting to displace blame onto other players or staff.&lt;br /&gt;
* You must hold other staff members accountable for their actions. Intentionally failing to report the misconduct of another staff member can lead to you being accountable for the same offense, at the same severity.&lt;br /&gt;
* You must not form cliques with fellow staff members or players, where you discuss sensitive information (defined prior) or discuss fellow staff members or players; or where you plot against, construe misdeeds of, or otherwise target or discuss fellow staff members or players. Put simply, don&#039;t be a bad actor.&lt;br /&gt;
* You must not lie or withhold the punishments of members of staff &#039;&#039;&#039;unless&#039;&#039;&#039; an Administrator or above has agreed to keep the punishment private.&lt;br /&gt;
** This chiefly applies to staff complaints. Punishments do not need to be publicized, only disclosed to the complainant.&lt;br /&gt;
&lt;br /&gt;
===== 5.2 DM Moderation &amp;amp; Complaints =====&lt;br /&gt;
Following a unanimous staff vote (17-0) on 10/04/2026, the following is now &#039;&#039;&#039;prohibited&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* Taking, discussing, or handling complaints on players, staff members, or any SPLURT-related topics in direct messages or anywhere outside of a discord ticket visible to all staff;&lt;br /&gt;
* Issuing warnings or punishments, or discussing warnings, punishments, or bans (as part of &#039;&#039;&#039;active&#039;&#039;&#039; moderation decisions, not actions taken in the past).&lt;br /&gt;
&lt;br /&gt;
This means staff must &#039;&#039;&#039;abide&#039;&#039;&#039; by the following:&lt;br /&gt;
&lt;br /&gt;
* If a staff member is directly messaged by another community member (player, staff) regarding a SPLURT-related complaint of any kind, they &#039;&#039;&#039;must&#039;&#039;&#039; refer them to make a discord ticket.&lt;br /&gt;
* Staff members must conduct, discuss, and issue all moderation actions on either the game server or discord server.&lt;br /&gt;
** Failure to do so is grounds for the punishment to be rendered &#039;&#039;&#039;null and invalid&#039;&#039;&#039;. This means that decisions or actions taken from a complaint made in DMs can lead to said decisions being summarily &#039;&#039;&#039;overturned with prejudice&#039;&#039;&#039;; with respect to the staff hierarchy.&lt;br /&gt;
&lt;br /&gt;
This rule applies to staff members of all rankings (Head Admins, Administrators, Game Moderators, Head Eventmins, Eventmins, Maintainers, etc.) and to all kinds of complaints. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;6. Enforcement&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your duty as a member of staff is to ensure the following of our server’s rules and standards.&#039;&#039;&#039; It’s important that you have a good understanding of our rules made for players to follow, so in case you have any questions about any of our rules, it is your responsibility to ask the rest of staff before enacting the rules. This rule covers staff responsibilities such as applying proper punishments for rule breaks, properly handling tickets related to rulebreaks, acting on any situations you notice break the rules, etc.&lt;br /&gt;
&lt;br /&gt;
We do not aim to be always surveiling everyone’s actions in the server, and we typically wait for smaller issues to be adminhelped, even if we notice something. Unless something is a repeat behavior, it can be good moderation to let players roleplay in the fashion they wish to do so. Essentially, if it’s not broken, don’t fix it.&lt;br /&gt;
&lt;br /&gt;
However, it is still your responsibility to act upon situations that diminish our server’s enjoyment and experience. Any situations that are visibly wrong and causing notable issues should be handled by staff. This does not extend to inconveniences or minor issues experienced by players, which while you may assist with, can also be marked as IC issues.&lt;br /&gt;
&lt;br /&gt;
===== 6.1 Application of Rules &amp;amp; Enforcement =====&lt;br /&gt;
* You are expected to know the rules that you are enforcing. This does not necessarily imply that we expect every staff member to know every nuance, but it does state that if you are punishing a player, you must know and be able to cite the rule you are using to do so. Failure to do this can result in nullification and/or administrative action.&lt;br /&gt;
* You are allowed and expected to use your professional judgement, especially if you rise above the rank of Game Moderator. If rules are vague, you should apply them in a manner that is most intuitive to you and the wider staff team. &lt;br /&gt;
** You should additionally seek to remedy gaps or ambiguity within the rules by informing the wider staff team or the person(s) responsible for amending the rule(s) in question.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;7. Consequences&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The consequences for breaking staff rules, and other forms of guidelines, vary greatly depending on the severity of the offense; furthermore, the punishment to be given is ultimately decided by the responsible head (Headmin, or Head Eventmin). &lt;br /&gt;
&lt;br /&gt;
Whilst they may choose to include other staff members in the process,  this is not necessary. The current punishment system in place is the black mark system, explained in the black mark document.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;8. Player Governance&#039;&#039;&#039; ====&lt;br /&gt;
Staff members are here to enforce the rules, but they are also here to ensure server safety, community health, roleplay quality, and a number of other duties. This section covers roleplay quality, and has a very narrow scope. If any number of players are violating any non-server safety rules, they are all roleplaying according to our MRP (or MERP) standards, all participating members are participating consensually, and there has been no credible complaint made by a participating member, then staff members should not unduly intervene. In short, players are afforded the governance to conduct their own roleplay so long as it respects the server&#039;s roleplay standards, and the consent of other players; even if this constitutes the violation of one or multiple rules, and so long as these violations are not related to server safety. To this end:&lt;br /&gt;
&lt;br /&gt;
* Players who are violating the rules, but are roleplaying to an MRP standard, and have not had an AdminHelp made regarding the rules violation should be allowed to continue roleplaying without &#039;&#039;&#039;OOC&#039;&#039;&#039; admin intervention.&lt;br /&gt;
* Credible complaints made by a party either directly involved, or affected in some way (other than simply witnessing the rulebreak) &#039;&#039;&#039;must&#039;&#039;&#039; be actioned upon.&lt;br /&gt;
** &#039;&#039;&#039;IC&#039;&#039;&#039; admin intervention is permitted, so long as the staff member in question engages personally with the roleplay. For example, it would be frowned upon to demote someone over the rule breaks through simply sending a fax, but it would be acceptable to enter the round as a code GOLD ERT to investigate.&lt;br /&gt;
** If an uninvolved, unaffected party (such as a witnessing ghost) adminhelps, staff &#039;&#039;&#039;reserve the right and discretion&#039;&#039;&#039; to &#039;&#039;&#039;choose&#039;&#039;&#039; to either allow the roleplay to continue or intervene. The below is not applicable in this situation.&lt;br /&gt;
* Staff have discretion, despite this guideline, to ticket players who have not been complained about, but staff doing so &#039;&#039;&#039;accept all responsibility&#039;&#039;&#039; and &#039;&#039;&#039;understand that players have a strong basis of appeal&#039;&#039;&#039; through the grounds of this guideline.&lt;br /&gt;
* Server-safety rule violations are exempted from this rule, and should be actioned regardless of circumstances.&lt;br /&gt;
&lt;br /&gt;
== Event Team Standards ==&lt;br /&gt;
Members of the event team (trial eventmins, eventmins, and head eventmins) are event-only members of staff intermingled with other staff, responsible solely for running events on the SPLURT game server. The following guidelines &#039;&#039;&#039;only apply to members of the event team&#039;&#039;&#039;, and should not be referred to by members of the moderation team. &#039;&#039;&#039;Event team members are still beholden to the core staff rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Community Engagement&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, one of your primary duties is to engage with the community. This should be both through playing as a general player yourself, and through in-round events.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Staff Interaction&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, it is important to recognize your unique position. Event team members are hired for different reasons than members of the moderation team, and as such, these guidelines dictate their interaction with the wider staff team. &lt;br /&gt;
&lt;br /&gt;
===== 1.1 Participation in Moderation Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from participating in discussions that pertain to any of the following, &#039;&#039;&#039;including&#039;&#039;&#039; voting or creating votes on such matters:&lt;br /&gt;
** Punishment decisions, including to apply revoke, repeal, grant an appeal on, or decide the length or severity of any punishments both theoretical and actual;&lt;br /&gt;
** Quality Control ban proposals, decisions, &#039;&#039;&#039;unless&#039;&#039;&#039; the eventmin has been personally afflicted by the person in question who is proposed or decided to be or not to be Quality Control banned;&lt;br /&gt;
** Staffing Guidelines (&amp;quot;Staff Standards&amp;quot;) violations, or any punishments thereof.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Participation in Policy Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are permitted to partake in policy discussions that are relevant to their work, such as amendments to the core or event team staff standards, event guidelines, or in-game policy likely to affect their work (excluding their personal affairs in-game).&lt;br /&gt;
** Members of the event team may make votes, vote on, and propose these matters of their own accord.&lt;br /&gt;
* Members of the event team are prohibited from partaking in policy discussions otherwise irrelevant to their work, such as policy on silicon (AI, cyborg) validhunting. &lt;br /&gt;
** Members of the event team may not make votes, vote on, or propose these matters in any capacity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;2. Event Classifications &amp;amp; Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
There are three types of events that members of the event team are expected to run: Major Events, Faction Events, In-round Events (also known as &amp;quot;buttonpushing&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
====== 2.1.1 Major Events: ======&lt;br /&gt;
A major event is any event that is expected to satisfy any two of the following four criteria:&lt;br /&gt;
&lt;br /&gt;
# Requires the use of a PR(s) on the GitHub in order to run;&lt;br /&gt;
# Impacts the station as a whole, and may or may not extend to ghost roles;&lt;br /&gt;
# Is likely to have an impact on the performance of the game box;&lt;br /&gt;
# Is likely to have more than &#039;&#039;&#039;five&#039;&#039;&#039; volunteers or &#039;&#039;&#039;thirty&#039;&#039;&#039; total participants.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team must ensure that the event is announced at least 48 hours prior to its scheduled time;&lt;br /&gt;
* Members of the event team running major events must receive permission from an administrator, head admin, or head eventmin;&lt;br /&gt;
* Members of the event team hosting or co-hosting a major event must be present for the event round in its entirety;&lt;br /&gt;
* Members of the event team hosting a major event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
Members of the event team are permitted to disrupt any round that would delay a major event by more than 30 minutes through calling the shuttle early, or if voted for by players, more &amp;quot;fun&amp;quot; means.&lt;br /&gt;
&lt;br /&gt;
====== 2.1.2 Faction Events: ======&lt;br /&gt;
A faction event is any event that does not satisfy the criteria for a major event, but is still likely to involve the general station, or is restricted to a specific ghost role or group of ghost roles. For example, spawning in a custom .dmi meteor outside the Persistence, or in Ordnance, that they (the persistence) or crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team may run faction events without approval;&lt;br /&gt;
* Members of the event team hosting or co-hosting a faction event must be present for the duration of the event;&lt;br /&gt;
* Members of the event team should respect the current chaos level, unless players pass a vote allowing the member of the event team to increase the chaos beyond expected levels;&lt;br /&gt;
* Members of the event team hosting a faction event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
====== 2.1.3 In-Round Events: ======&lt;br /&gt;
A station event is any event that does not satisfy the criteria for a major event, but is likely to impact (and is restricted to) the general station. For example, spawning in a custom .dmi meteor in ordnance that crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* Members of the event team should avoid overly targeting or favoring specific players;&lt;br /&gt;
* Members of the event team must avoid creating in-round events that benefit themselves;&lt;br /&gt;
* Members of the event team may run in-round events without approval;&lt;br /&gt;
* Members of the event team may not cause or summon any round-ending events, with respect to the likelihood that spawning said event may end the round (for example, kudzu is extremely unlikely to end a round);&lt;br /&gt;
* Members of the event team must respect the current chaos level, and may not attempt to create or pass a vote allowing the member of the event team to increase the chaos beyond expected levels.&lt;br /&gt;
Additionally, OPFORs are also included as a kind of In-Round event. OPFOR applications a member of the event team approves are their sole responsibility, and these are treated as an in-round event for the levels of expected impact. Any awry actions an OPFOR applicant takes that are &#039;&#039;&#039;reasonably&#039;&#039;&#039; foreseeable from the content of the OPFOR are at the fault of the event team member, and they are liable to be punished according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;3. Event Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
Members of the event team are expected to make events for the community and its players, and when running any of the three above kinds of events, they must follow these guidelines. Violating any of the above guidelines, or these guidelines, is liable to punishment according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
===== 3.1 Self and Community Service =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from running faction or in-round events that are &amp;quot;self-serving&amp;quot; to them either through social, material (in-game), or otherwise unspecified benefit.&lt;br /&gt;
** This does not extend to major events, but members of the event team must not make themselves the focal point of an event.&lt;br /&gt;
* Members of the event team must avoid in-round events that pertain to their specific role or duties, if they are currently playing as a character in the round.&lt;br /&gt;
** For example, it is prohbited for a security officer eventmin summoning aliens (xenomorphs). &lt;br /&gt;
* Members of the event team must ensure that the players participating in their event are enjoying their event, and it is the responsibility of the hosting (and co-hosting) members of the event team to orchestrate their event as such.&lt;br /&gt;
* Members of the event team must welcome constructive feedback where appropriate.&lt;br /&gt;
** Toxicity from players or staff should be reported to the appropriate persons.&lt;br /&gt;
* Members of the event team should avoid making events too chaotic, and should cater to both the extended and gamer populations of the server.&lt;br /&gt;
&lt;br /&gt;
===== 3.2 Server Philosophy =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team must ensure that they respect the lack of round-ending (or &amp;quot;station-destroying&amp;quot;) antagonists for in-round and faction events.&lt;br /&gt;
** This does not extend to major events.&lt;br /&gt;
** With permission from an Administrator, Head Admin, or a supermajority player vote (66.6%+ in favor), faction events may involve round ends.&lt;br /&gt;
* Members of the event team must avoid interrupting the roleplay, erotic or otherwise, of other players for both faction and in-round events.&lt;br /&gt;
** Foreseeability applies.&lt;br /&gt;
** This does not apply to major events.&lt;br /&gt;
&lt;br /&gt;
= Staff Hierarchy =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Hierarchy&#039;&#039;&#039; ====&lt;br /&gt;
The current staff hierarchy is as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Staff structure.png]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Roles, Responsibilities, &amp;amp; Functions&#039;&#039;&#039; ====&lt;br /&gt;
The SPLURT staff team is not tall in nature, and instead relies on a liberal distribution of power with some hard limits. Generally, staff are encouraged to act as equals until rank becomes necessary or relevant, either through duty requirements (an administrator is above a moderator in an appeal, for example) or when it comes to making decisions.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Management Team =====&lt;br /&gt;
These roles are responsible for the overarching administration/management of either the server or a specific server function. While not listed for redundancy&#039;s sake, all staff are beholden to all rules in these guidelines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mosley:&#039;&#039;&#039; Mosley is not a typical part of the hierarchy, but manages server architecture/functionality, donator issues, and many functions related to server maintenance, including the GitHub.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Head Admins:&#039;&#039;&#039; There are two Head Admin slots on SPLURT. Head Admins are the ultimate authority and power on all matters, for all other staff members. Their duties include:&lt;br /&gt;
** Making final rulings unable to be overridden unless by the other presiding Head Admin;&lt;br /&gt;
** Handling staff complaints on Administrators or other Head Admins;&lt;br /&gt;
** Managing overall server direction through policy-setting and ethos management;&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of staff applicants &amp;amp; applications;&lt;br /&gt;
** Promoting Trial Moderators, or ruling that they have failed their trial period;&lt;br /&gt;
** Promoting Game Moderators to Administrator;&lt;br /&gt;
** Handling PR or server visibility concerns, including handling major server-safety concerns;&lt;br /&gt;
** Setting, writing, and implementing major server policies, such as the Staffing Guidelines, Space Law, or the Standard Operating Procedure;&lt;br /&gt;
** Setting, writing, and implementing discord policies;&lt;br /&gt;
** Discussing balance, changes, etc., with other staff members;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** and The delegation of power.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Moderation Team =====&lt;br /&gt;
These roles are responsible for the general maintenance of the discord and game server, and moderate the general community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administrators:&#039;&#039;&#039; Administrators are the highest-ranking non-management role. They are above both Head Eventmins and Head Maintainers on moderation matters. Their duties include:&lt;br /&gt;
** Overseeing Game Moderators and providing guidance where necessary, especially when input or feedback is requested;&lt;br /&gt;
** Management of the discord and enforcing the discord rules;&lt;br /&gt;
** Creating staff discussions, providing input on staff discussions, and deciding on staff discussions (where appropriate);&lt;br /&gt;
** Participation in the Administrator Forum;&lt;br /&gt;
** Handling tickets that have been escalated from moderators either as part of an appeal or contest (see 3, 4 of the &amp;quot;Staff Complaints &amp;amp; Appealing&amp;quot; section);&lt;br /&gt;
** Screening, discussing, and overseeing balance changes with or without the Head Maintainer, involving Head Administrators where necessary;&lt;br /&gt;
** Corroborating with other Administrators to ensure all rules, regulations, and guidelines are clear, concise, and able to be understood by both players and staff, including making amendments where rules are unclear, unwritten, or poorly written in some way;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling staff complaints against Game Moderators or Trial Game Moderators (see 1, 2 of the &amp;quot;Staff Complaints &amp;amp; Appealing&amp;quot; section);&lt;br /&gt;
** Ensuring server safety, community safety, and community engagement (ensuring players want to play);&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof;&lt;br /&gt;
** Handling age verification tickets when other staff are not able to do so.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Providing input on staff discussions;&lt;br /&gt;
** Creating and handling discord tickets where necessary;&lt;br /&gt;
** Overseeing and assisting Eventmins if they request assistance;&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof with respect to input from Administrators;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling age verification tickets.&lt;br /&gt;
* &#039;&#039;&#039;Trial Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Game Moderators (above), excluding age verifications;&lt;br /&gt;
** Sricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Event Team =====&lt;br /&gt;
These roles are responsible for hosting events on the SPLURT game server.&lt;br /&gt;
* &#039;&#039;&#039;Head Eventmin:&#039;&#039;&#039; There is one Head Eventmin slot on SPLURT, but an administrator may take the role of Interim Head Eventmin in the absence of one. Their duties include:&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of &#039;&#039;&#039;event&#039;&#039;&#039; staff applicants &amp;amp; applications;&lt;br /&gt;
** Handling staff complaints on Eventmins and Trial Eventmins;&lt;br /&gt;
** Promoting Trial Eventmins, or ruling that they have failed their trial period;&lt;br /&gt;
** Approving major events (events impacting &amp;gt;50% of the current active station population);&lt;br /&gt;
** Running their own events.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eventmins:&#039;&#039;&#039; Eventmins are our event staff. Admin abuse rules are enforced more liberally on Eventmins, as they are expected to mold the experience for other players through the use of their administrative tools. Their duties include:&lt;br /&gt;
** Running both minor and major events;&lt;br /&gt;
** Ensuring the quality and degree to which their events can be enjoyed do not negatively impact the experience of players;&lt;br /&gt;
** Ensuring events are not overwhelming for players;&lt;br /&gt;
** Ensuring players are informed of major events and when these events will be happening;&lt;br /&gt;
** Reporting moderation concerns to moderation staff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;†While Eventmins are not required or expected to do age verification, they may choose to do so. This does not extend to Trial Eventmins.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trial Eventmins:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Eventmins (above);&lt;br /&gt;
** Stricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== 1.4 Maintainer Team =====&lt;br /&gt;
The maintainer team, and its members, is the only team not forming part of the SPLURT staff team. As such, they are only beholden to the maintainer guidelines.&lt;br /&gt;
* &#039;&#039;&#039;Head Maintainer:&#039;&#039;&#039; There is one Head Maintainer slot on SPLURT. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Handling balance concerns or complaints raised by members of SPLURT (staff or players);&lt;br /&gt;
** Managing administration-related PRs;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintainers:&#039;&#039;&#039; Maintainers ensure the codebase remains up-to-date, without bugs/exploits, and also make feature/code/sprite contributions to the server. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Ensuring PRs are balanced, with consultation to Administrators and Head Admins;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
*&#039;&#039;&#039;Server Spriters:&#039;&#039;&#039; Server spriters are volunteer individuals who are only expected to contribute solely to sprites. They may occasionally be compensated for their work. Their duties include:&lt;br /&gt;
**Sprite implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
= Staff Complaints &amp;amp; Appealing =&lt;br /&gt;
&lt;br /&gt;
A staff complaint is different from an adminhelp about a player who also happens to be a staff member. All members of staff can be noted or banned in accordance to the rules. A staff complaint refers solely to a complaint on the conduct, behavior, actions, or acumen of a staff member.&lt;br /&gt;
&lt;br /&gt;
==== 1. Complaint Handling ====&lt;br /&gt;
Staff complaints are distinct from a contested punishment. A player must make any complaint clear by stating that they are making a complaint against a staff member (or staff members) and must specify who in particular.&lt;br /&gt;
&lt;br /&gt;
Complaints against a Game Moderator or Trial Game Moderator may be handled by an Administrator.&lt;br /&gt;
&lt;br /&gt;
Complaints against Eventmins or Trial Eventmins may be handled by the Head Eventmin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Administrators or the Head Eventmin may be handled by a Head Admin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Maintainers should be raised to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Head Admins must be brought to another Head Admin. If there is a simultaneous complaint against both Head Admins, then the complaint must be brought to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Mosley should be made to the general staff team.&lt;br /&gt;
&lt;br /&gt;
==== 2. Complaint Process ====&lt;br /&gt;
&lt;br /&gt;
When a complaint is made, a complainant should be encouraged to provide their complaint in full. The involved staff member may only do two things at this stage:&lt;br /&gt;
* Ping a person who may handle the complaint (see above);&lt;br /&gt;
* Ask the complainer to state their complaint.&lt;br /&gt;
It is forbidden to begin to argue or debate the complaint without acknowledgement that the complaint is being handled by a person able to handle the complaint.&lt;br /&gt;
&lt;br /&gt;
When an appropriate person acknowledges the complaint, they must:&lt;br /&gt;
# Ask the involved staff member for their side of things;&lt;br /&gt;
# Compare this with the complainant&#039;s account;&lt;br /&gt;
# Consider whether the complaint is valid by assessing our above staff rules and, if yes, continue to step 4. If no, skip to step 6.&lt;br /&gt;
# Assess the impact and intent behind the staff member&#039;s actions;&lt;br /&gt;
# Decide an appropriate punishment for the staff member and apply the punishment, convening with other persons of the same rank if necessary;&lt;br /&gt;
# Reveal the outcome of the complaint and how this outcome was achieved to the complainant before closing the ticket.&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Staff Punishments =====&lt;br /&gt;
Appropriate outcomes to a staff complaint, or appropriate staff punishments involve:&lt;br /&gt;
&lt;br /&gt;
* No action. The staff member either hasn&#039;t done anything wrong or is receiving a verbal warning.&lt;br /&gt;
* Black marks. The staff member is issued warnings through the black mark system.&lt;br /&gt;
* Demotion. The staff member is found to have committed grave misconduct and is demoted.&lt;br /&gt;
* Suspension. The staff member is found to have committed grave misconduct and is suspended for a fixed period of time.&lt;br /&gt;
* Dismissal. The staff member is found to have committed gross misconduct and is immediately dismissed.&lt;br /&gt;
&lt;br /&gt;
==== 3. Punishment Contestation ====&lt;br /&gt;
&lt;br /&gt;
Any note or ban may be appealed, with the exception of QC bans (where no appeal time is given) and age-related bans (where no appeal time is given). Verbal warnings that did not result in an admin remark may not be appealed.&lt;br /&gt;
&lt;br /&gt;
Players have a right to appeal the: &lt;br /&gt;
&lt;br /&gt;
* Severity of a note;&lt;br /&gt;
* Length of a ban;&lt;br /&gt;
* Severity of a punishment (note vs. ban);&lt;br /&gt;
* Removal of Permissions (mentorship);&lt;br /&gt;
* and The grounds of punishment (whether a punishment should have been issued at all).&lt;br /&gt;
&lt;br /&gt;
If a player is contesting a punishment or ban, they should do so before their ban or note expires, or within 30 days (whichever comes first). &lt;br /&gt;
&lt;br /&gt;
The staff member who issued a punishment is the first person to handle a contest of punishment. They should re-review the situation, their reasons for punishment, input from other staff (if any), the actions of the player, and any other relevant information. They should then review the player&#039;s grounds for contesting the punishment before deciding to either stay (reject) or grant (accept) the contest.&lt;br /&gt;
&lt;br /&gt;
A granted contest of punishment leads to:&lt;br /&gt;
* The note or ban being removed entirely;&lt;br /&gt;
* The severity of the note being lowered;&lt;br /&gt;
* The ban being exchanged for a note;&lt;br /&gt;
* The length or type of the ban being lowered;&lt;br /&gt;
* or The permissions taken being reinstated.&lt;br /&gt;
A stayed contest of punishment leads to:&lt;br /&gt;
* No further action.&lt;br /&gt;
It should be noted that a successful contest of punishment means that the minimum appeal time for the given punishment is removed, and the lowered ban length (if applicable) &#039;&#039;&#039;must&#039;&#039;&#039; be served in full.&lt;br /&gt;
&lt;br /&gt;
==== 4. Appeals Process ====&lt;br /&gt;
&lt;br /&gt;
Players and staff members have the right to appeal any decisions made by a member of staff. SPLURT uses a linear, vertical appeal system. Appeals follow a simple process:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;1. You may appeal to one member of staff above the rank of the staff member who took the appealed action.&lt;br /&gt;
&lt;br /&gt;
2. If you are unhappy with the decision of the person who you appealed to the second time, you may repeat the first step.&lt;br /&gt;
&lt;br /&gt;
3. Appeals may only be made to one member of staff per rank (Game Moderator, Administrator, Head Admin.&lt;br /&gt;
&lt;br /&gt;
3.1 Exceptions may be made to this rule to allow two members of staff per rank where appropriate, but this is at &#039;&#039;&#039;staff member&#039;&#039;&#039; discretion/choice &#039;&#039;&#039;only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. An appeal &#039;&#039;&#039;cannot&#039;&#039;&#039; mention a staff member by name, and the rank role must be pinged. For example, instead of pinging @toastewoofs for a complaint, you must ping @Administrator.&amp;lt;/blockquote&amp;gt;This means that if you appeal the decision of a Trial Game Moderator, you may appeal a total of &#039;&#039;&#039;four&#039;&#039;&#039; times (including the original appeal to the initial member of staff; see below) before a final decision is made.&lt;br /&gt;
&lt;br /&gt;
[[File:Appeals_process.png]]&lt;br /&gt;
&lt;br /&gt;
* You may not appeal to another member of staff of the same rank at any stage of appeal&lt;br /&gt;
* You may not attempt to appeal to a specific member of staff&lt;br /&gt;
* If you are appealing a decision made by a Head Admin, you have one mode of appeal to the second presiding Head Admin.&lt;br /&gt;
** You cannot appeal the decision of a Head Admin unless the original decision being appealed is by a Head Admin (see graph above).&lt;br /&gt;
* Mosley is not involved in the appeals process.&lt;br /&gt;
&lt;br /&gt;
= Punishment Guidelines =&lt;br /&gt;
&lt;br /&gt;
A punishment is a note, ban, or restriction placed upon a player. Before any punishment is issued, a player &#039;&#039;&#039;must&#039;&#039;&#039; be brought into an AdminHelp in-game, or a discord ticket. &lt;br /&gt;
&lt;br /&gt;
The punishment should be applied at the end of a ticket (or when you have made your final decision), but may be applied after you have informed the player of the punishment and the reasoning behind the punishment if it is a discord ticket.&lt;br /&gt;
&lt;br /&gt;
==== 1. Note Guidelines ====&lt;br /&gt;
&lt;br /&gt;
There are five severities for notes:&lt;br /&gt;
&lt;br /&gt;
* None: Reserved for admin remarks in the literal sense, or antagonist tokens. Unless an antag token, none severity notes should be made private.&lt;br /&gt;
* Minor: Low-impact (affecting zero to one players), fringe, or first-offence breaches of the rules.&lt;br /&gt;
* Moderate: Medium-impact (affecting one to three players), unambiguous breaches of the rules. &lt;br /&gt;
* High: High-impact (affecting three+ players), unambiguous breaches of the rules, or a breach of the rules with clear, malicious intent.&lt;br /&gt;
&lt;br /&gt;
Note that the above is not comprehensive, and staff are encouraged to apply notes holistically. &lt;br /&gt;
* Repeated breaches of the same rule will result in notes or bans being escalated in severity or length.&lt;br /&gt;
When deciding the severity of a note, a staff member should consider:&lt;br /&gt;
* The other admin remarks a player has (notes/bans) and what these remarks are for. If they&#039;re irrelevant or excessively old, they should be paid less attention.&lt;br /&gt;
* The scope of the rule violation. Did it affect a significant amount of players? How strongly did it affect them?&lt;br /&gt;
* What was the intent of the player? Were they distinctly unaware of the rule? Did they intend for things to violate the rule in question, at the severity it did?&lt;br /&gt;
Once again, the above is not comprehensive, and staff are encouraged to use their professional judgement.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Note Expiry &amp;amp; Secret Notes =====&lt;br /&gt;
&lt;br /&gt;
Secret notes, excluding notes intended purely to convey information to other members of staff, are currently not practiced on SPLURT.&lt;br /&gt;
&lt;br /&gt;
Note expiration is used holistically, but should only apply to moderate or minor severity notes. An expiring note typically means that a staff member wishes to convey that the infraction was not deserving of a permanent note. For example, punishing a behavior that strongly impacted a small number of people but is likely to be learned from.&lt;br /&gt;
* A minor severity note should expire 1-3 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
* A moderate severity note should expire 3-6 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
&lt;br /&gt;
==== 2. Ban Guidelines ====&lt;br /&gt;
&lt;br /&gt;
SPLURT practices lenient punishment, and bans should be reserved to appropriate length and type to best support a player in changing troublesome behavior. The end goal of banning a player is not to get them off our hands, but to try to make them learn from their mistakes. American Psychologist B. F. Skinner famously coined this system of punishing someone in an attempt to condition out a behavior as [https://en.wikipedia.org/wiki/Operant_conditioning operant conditioning].&lt;br /&gt;
&lt;br /&gt;
There are two types of bans, role and server. Server bans are reserved for rule violations not tied to a specific role. Bans can be loosely appropriated by their severity:&lt;br /&gt;
&lt;br /&gt;
* Minor Severity: A second or third offense of the same kind (escalating from a note) or an offense done with clear malicious intent but would otherwise be a minor note;&lt;br /&gt;
* Moderate Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules; or an offense done with clear malicious intent but would otherwise be a moderate note;&lt;br /&gt;
* High Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules &#039;&#039;&#039;AND&#039;&#039;&#039; has impacted one or more players in a highly disruptive manner; or an offense done with clear malicious intent but would otherwise be a major-severity note;&lt;br /&gt;
&lt;br /&gt;
Bans for the same rule violation should linearly escalate up the scale (see below). Players with bans across varying roles should be considered for server bans. &lt;br /&gt;
&lt;br /&gt;
[[File:Ban guidelines.png|1024x607px]]&lt;br /&gt;
&lt;br /&gt;
 *Low, Moderate, and High severity follow the same stringency and criterion as notes.&lt;br /&gt;
 †Prior Applied Permaban: The permaban must be relevant to the ban being issued (i.e., a permanent security role ban for a potential further security role ban)&lt;br /&gt;
 ‡Quality Control (QC): Staff reserve the right to issue a QC (quality control) ban at any stage of this process.&lt;br /&gt;
 ‡‡Same Rule Violation: A further ban accrued after a player has received a one-week ban can result in a one-month ban being issued, skipping a 2-week ban. &lt;br /&gt;
&lt;br /&gt;
** After a one-month ban has been issued, a player is eligible for a relevant permanent ban (role/server depending on the type of ban)&lt;br /&gt;
** When server-banning a player with a role-ban, staff reserve the right to server-ban one ban step under their highest-level role ban. For example, a two-week role ban makes a player eligible for a one-week server ban.&lt;br /&gt;
&lt;br /&gt;
When choosing the type and length of ban, there are also other things a staff member should consider, such as:&lt;br /&gt;
* Whether the relevant bans a player has are current (newer than 15 months old)&lt;br /&gt;
* Whether the bans are relevant to the current type of ban being issued (if not, apply it as their first ban)&lt;br /&gt;
* Whether the violation a player has committed is locked to a specific role&lt;br /&gt;
* In the case of server bans: whether the player has role bans across several roles&lt;br /&gt;
** In this case, staff members may use their professional judgement to issue an appropriate ban timer&lt;br /&gt;
** For example, a player with two-week bans in science, engineering, and research would be eligible for a one to three month server ban, but not a permanent ban (which would come next)&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Ban Logging =====&lt;br /&gt;
All bans should be logged in both the private staff channel and the public ban log channel. There is a separate process for both. The &#039;&#039;&#039;private&#039;&#039;&#039; staff-only ban log should be uncensored, contain all relevant information, and follow the template pinned in the ban evidence channel. While images are not necessary, they will be helpful should the player appeal your ban.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Public&#039;&#039;&#039;, player-facing bans should be logged as per the following example and guidelines:&lt;br /&gt;
&lt;br /&gt;
 Toastewoofs/toastey has issued a 1-month server ban for [CKEY] for: Round removed another player, [CHARNAME]/[CKEY], who did not have RR preferences set to yes, and after a history of targeted harassment toward this player. Has been warned that further infractions may lead to a permanent ban.&lt;br /&gt;
&lt;br /&gt;
* All CKEYs, including CKEYs inside the note itself should be redacted with square brackets containing the word &amp;quot;CKEY&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CKEY]&lt;br /&gt;
* All character names should be redacted with square brackets containing: &amp;quot;CHARNAME&amp;quot;, &amp;quot;CHAR&amp;quot;, &amp;quot;CHARACTER&amp;quot;, or &amp;quot;CHARACTERNAME&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARNAME] &lt;br /&gt;
** If character details (describing the physical appearance of a character) should be included, they should follow the same guidelines but the word &amp;quot;name&amp;quot; is replaced by &amp;quot;DETAILS&amp;quot;. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARDETAILS]. &lt;br /&gt;
* While bans should be posted immediately, if they are not, dates and times should &#039;&#039;&#039;not&#039;&#039;&#039; be added.&lt;br /&gt;
* The round ID should &#039;&#039;&#039;not&#039;&#039;&#039; be included.&lt;br /&gt;
* The length of ban &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* The type (server, role) &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* Staff members should include the CKEY and Discord username of the issuing staff member at the beginning of each log. Typically, this is also the CKEY and Discord username of the person posting the log. This should be done in the format &amp;quot;CKEY/Username&amp;quot; followed by &amp;quot;has issued a&amp;quot;.&lt;br /&gt;
* There should be a colon (:) separating the ban information, and the ban reason, for clarity.&lt;br /&gt;
* Staff may use their discretion to censor any &#039;&#039;&#039;identifying&#039;&#039;&#039; information where necessary, but ban details must remain unmarred.&lt;br /&gt;
&lt;br /&gt;
In summary, it should follow this format:&lt;br /&gt;
&lt;br /&gt;
CKEY/Username has issued a X-(day(s)/week(s)/month(s)/year(s)/permanent) (server/role) ban for [CKEY] for: (reason).&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Ban Appeals =====&lt;br /&gt;
&lt;br /&gt;
All players have a right to appeal their bans after a given time, unless they have already made a punishment contestation. This is known as a &#039;good behavior&#039; appeal. This is &#039;&#039;&#039;distinct&#039;&#039;&#039; from when a ban is contested (refer to section 3 &amp;quot;[[Staffing Guidelines#3. Punishment Contestation| Punishment Contestation]]&amp;quot; &amp;amp; 4 &amp;quot;[[Staffing Guidelines#4. Appeals Process|Appeals Process]]&amp;quot; of Staff Complaints &amp;amp; Appealing).&lt;br /&gt;
&lt;br /&gt;
Bans have different minimum appeal times depending on their original length. Staff members may use their discretion to set the minimum appeal time:&lt;br /&gt;
* One day: Contest-only.&lt;br /&gt;
* Three days: Appeal after one day.&lt;br /&gt;
* One week: Appeal after three days.&lt;br /&gt;
* Two weeks: Appeal after three days to one week.&lt;br /&gt;
* One month: Appeal after one to two weeks.&lt;br /&gt;
* Three months: Appeal after two weeks to one month.&lt;br /&gt;
* Six months: Appeal after three months.&lt;br /&gt;
* First Permaban: Appeal after three to six months.&lt;br /&gt;
* Second Permaban: Unappealable.&lt;br /&gt;
An appeal should always be handled by the member of staff who issued the original ban. When a ban appeal is made, they should generally try to consider:&lt;br /&gt;
&lt;br /&gt;
* Player conduct after the ban either on the discord or game server (whichever applicable);&lt;br /&gt;
* The likelihood the player will repeat their offense;&lt;br /&gt;
* The severity and intent behind the original action;&lt;br /&gt;
* The honesty and sincerity of the appeal, and whether a meaningful amount of effort was placed into making said appeal.&lt;br /&gt;
&lt;br /&gt;
Players will be expected to recognize why they were banned and indicate that they will not repeat the infraction committed. Players will also be expected to be honest and truthful in their appeal in offering explanations of their behaviors or proof that they have learned from their mistakes. Staff members have the right to accept or reject any appeals for any reason, except where an appeal is rejected through a negative bias toward the player in question.&lt;br /&gt;
&lt;br /&gt;
* Rejected &#039;good behavior&#039; appeals may not be contested &#039;&#039;&#039;unless&#039;&#039;&#039; there is an accusation of bias in the decision-making process by the handling staff member. In such case, it follows the standard appeals process.&lt;br /&gt;
&lt;br /&gt;
* If a player seems to be arguing the grounds of a ban in their appeal, staff members reserve the right to escalate the appeal to a contest of punishment if one has already not been made. Otherwise, the appeal should be rejected due to the player not demonstrating understanding of their infraction.&lt;br /&gt;
&lt;br /&gt;
Players may only make a &#039;good behavior&#039; appeal &#039;&#039;&#039;once&#039;&#039;&#039; per ban. After a ban expires, it may no longer appealed as a ban appeal, and should instead be appealed as a note.&lt;br /&gt;
&lt;br /&gt;
==== 3. Discord Punishment Guidelines ====&lt;br /&gt;
&lt;br /&gt;
Discord punishments should be issued be issued holistically and with respect to the intent of the discord rules, not necessarily the letter. Discord punishments &#039;&#039;&#039;must&#039;&#039;&#039; follow a linear scale, unless a Server Safety violation is committed, where the punishment should instead be an instant, permanent ban. Minor infractions may result in any number of one- or three-day punishments.&lt;br /&gt;
&lt;br /&gt;
# One-day punish role.&lt;br /&gt;
# Three-day punish role.&lt;br /&gt;
# One-week punish role.&lt;br /&gt;
# Two-week punish role.&lt;br /&gt;
# One-month punish role.&lt;br /&gt;
# Permanent punish role.&lt;br /&gt;
&lt;br /&gt;
When an offense is committed, the offending content must be deleted, and the offending person &#039;&#039;&#039;must&#039;&#039;&#039; be brought into a ticket to explain what the offending content was, what their punishment will be, and to address any further questions they may have. &lt;br /&gt;
* Discord punishments are the only punishment where the punishment may be given out before a ticket is made.&lt;br /&gt;
&lt;br /&gt;
==== 4. Do Not Interact (DNI) Orders ====&lt;br /&gt;
&lt;br /&gt;
As of 06/03/2026 (DD/MM/YYYY), following a vote in the staff channel, DNI orders are no longer enforced or created for players, including DNIs between players and staff. Harassment or metagrudging should be punished as per the rules.&lt;br /&gt;
&lt;br /&gt;
= Staff Procedures =&lt;br /&gt;
&lt;br /&gt;
==== 1. Staff Meetings ====&lt;br /&gt;
&lt;br /&gt;
A staff meeting is an established date and time where all staff will convene on the discord to discuss any issues on the itinerary for said meeting; or to bring up new points to discuss, also. Any member of staff can request a meeting, but only Head Admins and Mosley may set the dates and times, and establish that a meeting is going to happen.&lt;br /&gt;
&lt;br /&gt;
Not all decisions require a staff meeting, but a staff meeting &#039;&#039;&#039;must&#039;&#039;&#039; be held if:&lt;br /&gt;
* A proposed decision will impact the wider playerbase;&lt;br /&gt;
* A proposed decision will fundamentally change gameplay;&lt;br /&gt;
* A proposed decision is conceivably controversial in nature.&lt;br /&gt;
&lt;br /&gt;
Changes that only impact staff do not necessitate a meeting, as these changes typically may only be enacted with permission from Head Admins and/or Mosley.&lt;br /&gt;
===== 1.1 Meeting Conduct =====&lt;br /&gt;
* During a meeting, all staff should be given a chance to speak their piece on any given topic.&lt;br /&gt;
* Staff members should avoid speaking over one another; they should ensure that the above point remains true and should let staff members speak their points in full before attempting to speak themselves;&lt;br /&gt;
* Staff members should remain constructive in their criticisms of proposals or any relevant discussion;&lt;br /&gt;
* Staff members should avoid side tracking discussion, such as through streaming irreverent content while the meeting is taking place, using soundboards, screaming randomly, etc.&lt;br /&gt;
* Staff members should not use meetings to raise complaints about other staff members, as this can lead to dogpiling and make other members of staff uncomfortable&lt;br /&gt;
* Staff members should remember that staff meetings include &#039;&#039;&#039;all&#039;&#039;&#039; staff, including Trial staff and Event staff; and potentially, maintainer staff.&lt;br /&gt;
&lt;br /&gt;
==== 2. Suggestion Handling ====&lt;br /&gt;
tbd&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=22735</id>
		<title>Staffing Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=22735"/>
		<updated>2026-04-29T20:57:19Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 1.3 Event Roles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
= Core Staff Rules =&lt;br /&gt;
These core staff rules apply to &#039;&#039;&#039;all&#039;&#039;&#039; members of staff, regardless of rank or status. While maintainers are &#039;&#039;&#039;not&#039;&#039;&#039; staff, many of these rules also apply to them, if said rules are applicable in the context of their role.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Training&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
It is important that new staff go through the rules with someone in training, rather than having someone read the rules alone; that way if they don’t understand something that is part of the rules questions can be answered regarding misunderstandings. (doing so removes the need for precedents because staff should know how to apply the rules to different scenarios).&lt;br /&gt;
&lt;br /&gt;
There are two kinds of training a new staff member receives: event, and moderation. Event training is given to eventmins or moderators that wish to learn how to run, and run, events. &lt;br /&gt;
&lt;br /&gt;
===== 0.1 Moderation Training =====&lt;br /&gt;
&lt;br /&gt;
Moderation training is fulfilled by a Head Admin (Headmin). Headmins are expected to teach potential moderators:&lt;br /&gt;
&lt;br /&gt;
* How to use common staffing verbs, such as, but not limited to: Aghost, Jump-To-Area, View-Variables, Create-Command-Report, Spawn-Panel, Player-Panel, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential moderator to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* How to conduct themselves within tickets, through clearly explaining problems and solutions to players, and clearly explaining punishment(s) and appeal time(s), etc.&lt;br /&gt;
* How to handle the misconduct of another staff member, through reporting it to a Headmin or a staff member one rank above the staff member who committed an infraction&lt;br /&gt;
* It is also expected that Headmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
===== 0.2 Event Training =====&lt;br /&gt;
&lt;br /&gt;
Event training is fulfilled by a Head Event Admin (Head Eventmin) or by a Head Admin (Headmin) in their interim. Head Eventmins are expected to teach potential eventmins:&lt;br /&gt;
&lt;br /&gt;
* How to use common eventing verbs, such as, but not limited to: Spawn, Spawn-Panel, Storyteller-Panel, Dynamic-Panel, Create-Command-Report, Create/Launch-Supplypod, Trigger-Event, Set-Security-Level, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential Eventmin to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* It is also expected that Head Eventmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Responsibility &amp;amp; Power&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As staff, the consequences of your actions fall completely upon you, and you alone; you will be held accountable for whatever consequences arise due to your actions.&#039;&#039;&#039; Examples of this are: handing out antagonistic roles, spawning in hazardous creatures or entities (such as xenomorphs or vines), leaving an event that you started, etc. &lt;br /&gt;
&lt;br /&gt;
Although these things can or can not necessarily incur in breaking this rule depending on context, if they cause problems, you will be blamed for them, and suffer the appropriate consequences. Adminbus is only fun if other people are having fun. Staff are expected to act as game masters and refrain from doing things solely for their own enjoyment. Please make sure to coordinate any actions you make that could affect the round with the rest of staff. It helps to avoid problems and take care of them if they happen.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Power use =====&lt;br /&gt;
* You may not, under any circumstances, var-edit (variable edit via View-Variables) items for yourself or others in-round in a way that would provide an advantage (including quality-of-life) to you or others, unless such is in response to a ticket where you, yourself are uninvolved, and the var-edit does not circumvent intentional game design, the server rules, or the fun and enjoyment of other players.&lt;br /&gt;
* You may not, without special permission, spawn significantly round-impacting antagonists (heretic, wizard, or any antagonists currently not in rotation);&lt;br /&gt;
* You must not remain adminned (and must de-admin/deadmin) while you are playing in-round as a member of Command, Security, or as an Antagonist. If you are the only available moderator, this rule may be circumvented.&lt;br /&gt;
* You must not spawn in any items for yourself, under any circumstances, outside of the Central Command Z-level. If you require an item, you must ahelp as a regular player and another staff member will deny or accept your request.&lt;br /&gt;
* You must avoid handling the tickets of players you dislike &#039;&#039;&#039;or&#039;&#039;&#039; like. Consistent deviation in punishment toward specific players is grounds for administrative action.&lt;br /&gt;
* You must not, under any circumstance, handle, or attempt to handle, a ticket that involves yourself. &#039;&#039;&#039;Regardless&#039;&#039;&#039; of if the ticket is not warranting punishment, it is strictly forbidden to take tickets that are:&lt;br /&gt;
** Regarding yourself;&lt;br /&gt;
** Regarding a situation you were personally involved in;&lt;br /&gt;
** Regarding a person (or persons) that you have interacted with significantly through the course of the round.&lt;br /&gt;
* The above is not exhaustive, and staff members are expected to use due diligence when handling tickets. If you believe you could be involved, there is almost no circumstance where you should neglect to hand the ticket to another staff member.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Duties of Care =====&lt;br /&gt;
&lt;br /&gt;
* You must report issues of Server Safety to the wider staff team. &lt;br /&gt;
* You must ensure you respect the Server Safety rules.&lt;br /&gt;
* You must ensure that you handle sensitive situations with care, and avoid causing unnecessary stress or harm to both staff and players&lt;br /&gt;
* You must ensure that sensitive and private information remains confidential; this includes all staff conversations, and all messages or media posted in staff channels. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;2. Respect&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to be respectful&#039;&#039;&#039;. You are expected to speak respectfully when discussing important matters, you are expected to respect the words and decisions of other staff members, and you are expected to act in respect to your own rank and role. As a part of the staff team, we are all expected to be able to speak cordially with one another, regardless of the circumstances; arguing, fighting, acting snide, aggressive, malicious, or otherwise speaking maliciously when interacting with other members of staff is grounds for administrative action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;, converse opinions, and debates are welcome. SPLURT prides itself in having a varied staff team with varied opinions, and small disagreements are encouraged. Staff members are permitted to present opposing opinions, alternative explanations, etc., regardless of the circumstances.&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Administrative Conduct =====&lt;br /&gt;
* You must not defame, bully, harass, or libel players or staff, either privately or publically, through any medium. &lt;br /&gt;
* You must not shame players regarding their preferences or server playtime.&lt;br /&gt;
* You must ensure that you provide players appropriate information, whether this regard punishment, appeal procedures, or general help queries. Laziness is not an excuse to fail to perform your duties.&lt;br /&gt;
* You must avoid &#039;dog-piling&#039; in staff channels. Dog-piling is when multiple people &#039;dog&#039; (talk negatively of) a single person, even if all the involved persons are not necessarily fully-informed. &lt;br /&gt;
** Avoid personally insulting players in staff channels. This avoids tension if they become a staff member in the future, and reflects better on you as a person.&lt;br /&gt;
* Avoid using your administrative tools to seek out and then use information that, while &#039;harmless&#039;, may be considered sensitive. For example, ERP logs of a player.&lt;br /&gt;
* Avoid discussing sensitive information found through your access to logs unless necessary.&lt;br /&gt;
* Members of staff are permitted to use their permissions in friendly ways, such as spawning a plushie in the hand of a person they know, but if a player requests this to stop, you must respect their wishes.&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Inter-Staff Relations =====&lt;br /&gt;
&lt;br /&gt;
* Staff are expected to behave civilly toward one another, despite any personal tensions. &lt;br /&gt;
** Personal qualms should be resolved privately and not discussed or brought as a point of contention within staff chat&lt;br /&gt;
** Exaggerating, falsifying, or falsely presenting information about a fellow staff member to form a complaint is grounds for dismissal&lt;br /&gt;
* Staff should avoid inflammatory discussion. While debates and opposing opinions are welcomed and encouraged, insults, condescension, excessive rank-pulling, or arbitrary big-dick contests are not permitted.&lt;br /&gt;
** To this end, while staff hierarchy on SPLURT is not strictly enforced, it should be important to recognize that those above you have their roles for a reason. Higher ranks come with higher responsibilities, greater trust, etc.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;3. Civility&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to behave accordingly, both in and out of tickets!&#039;&#039;&#039; This should be needless to say, however, handling tickets carelessly, in any way, completely violates this rule; For example speaking rudely to ahelpers/players, ignoring or otherwise leaving tickets unanswered, acting dismissively towards ahelpers&#039;/players’ issues, or otherwise disrespecting the very players we are meant to serve all violate this rule. If you do not wish to handle tickets, you must de-admin yourself. &lt;br /&gt;
&lt;br /&gt;
This rule also covers your attitude towards the community as a whole, along with individual players; incessantly insulting the playerbase, the community, specific players, etcetera, thusly violates this rule. As a staff member, we expect you to have interest in your duties, and look for the best for our station, since you represent us as a whole when you’re either on station or in our discord.&lt;br /&gt;
&lt;br /&gt;
* SPLURT does not moderate the interpersonal relationships of staff members, unless this would constitute a violation of Server Safety rules.&lt;br /&gt;
===== 3.1 Malice =====&lt;br /&gt;
* You must not increase a punishment in response to a player making a complaint, contest of punishment, or for discussing their punishment.&lt;br /&gt;
* You must not bait a player into breaking the rules, including through IC actions. &lt;br /&gt;
* You must not unduly discuss the punishments of other players, especially if said punishment is not public&lt;br /&gt;
* You must avoid misrepresenting information or input on the punishment of other players where bias is evident. If you dislike a player, you are expected to avoid contact with them from a moderation standpoint.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;4. Maintenance &amp;amp; Activity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPLURT is a community dedicated to erotic roleplay, and staff members are expected to help maintain an ideal roleplay environment.&#039;&#039;&#039; This means you should refrain from actively disrupt the round and its environment through your intervention. Try and keep your interventions within our roleplay standards and the general mood of the round. Generally, be a game master, and make it less-than-obvious you are interfering with the round.&lt;br /&gt;
&lt;br /&gt;
Each round is different and its environment and mood can vary, especially with different storytellers and for planned events, but it is important to avoid the round to have a sudden change of pace that disrupts its natural flow. &lt;br /&gt;
&lt;br /&gt;
Additionally, staff members are expected to be present and active to perform their duties. This ensures that there is no loose power laying around.&lt;br /&gt;
&lt;br /&gt;
===== 4.1 Intervention =====&lt;br /&gt;
* Avoid spawning antagonists that are unable to spawn on the current storyteller, especially as non-event staff. &lt;br /&gt;
* Avoid triggering events that make the round needlessly unfun or unfair for players, such as a supermatter surge early into the round.&lt;br /&gt;
* Avoid disrupting player roleplay without reason, such as nonsensical subtle-PMs or direct-narrates.&lt;br /&gt;
** This may be done in good faith so long as a player has not raised a complaint.&lt;br /&gt;
** Admins should use their discretion as to what is &amp;quot;funny&amp;quot; and what is &amp;quot;annoying&amp;quot;.&lt;br /&gt;
* Avoid reviving players that die repeatedly and consistently ask for AdminHeals (AHeals).&lt;br /&gt;
** AHeals are offered at-will of the staff member handling the situation, and players are not entitled to any.&lt;br /&gt;
* Avoid teleporting dead players to medbay unless it has been more than 15 minutes since their death.&lt;br /&gt;
&lt;br /&gt;
===== 4.2 Activity =====&lt;br /&gt;
* Staff members should ensure that they remain active while not on leave. &lt;br /&gt;
* A member of staff can be considered inactive if they do not log onto the SPLURT game server at least once within the last 30 days.&lt;br /&gt;
* Inactivity is grounds for demotion or removal.&lt;br /&gt;
* Staff members are expected to be active on the discord server, including taking discord tickets and age verification tickets.&lt;br /&gt;
* Special circumstances may change the above. You are advised to speak to your head (Headmin, or Head Eventmin) if you have any queries about your activity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;5. Integrity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to maintain the privacy and safety of all community members, and the community itself.&#039;&#039;&#039; Which is to say, you are expected to keep all information you discover as a staff member private, regardless of the circumstances. For example, sharing other players&#039; Ckeys, notes, personal information, etcetera, is utterly against this rule; as is sharing the details of any tickets, contents of staff channels, etcetera, you might come across, in OR outside the server and discord. You may come across agevetting situations, you are REQUIRED to keep personal information about users to the utmost respect deserved, violation of which WILL see you punished by staffers and Discord TOS for privacy violation. &lt;br /&gt;
&lt;br /&gt;
Likewise, you should not perform any actions that could endanger our community (Server Safety violations). Examples of such actions are violating Discord or Byond’s terms of service, inciting drama or competition between servers, knowingly allowing underage players into the community, etc.&lt;br /&gt;
&lt;br /&gt;
===== 5.1 Accountability &amp;amp; Transparency =====&lt;br /&gt;
&lt;br /&gt;
* SPLURT has made moves to become more transparent. This includes revealing bans to the public (redacted for privacy) and revealing staff guidelines (this page) to the public.&lt;br /&gt;
* You must not misrepresent the truth, deceive, or lie to other staff members, especially with malicious intent and where the situation regards the punishment of another person (player or staff).&lt;br /&gt;
** This includes taking appropriate accountability for actions you, yourself are responsible for.&lt;br /&gt;
** This includes not attempting to displace blame onto other players or staff.&lt;br /&gt;
* You must hold other staff members accountable for their actions. Intentionally failing to report the misconduct of another staff member can lead to you being accountable for the same offense, at the same severity.&lt;br /&gt;
* You must not form cliques with fellow staff members or players, where you discuss sensitive information (defined prior) or discuss fellow staff members or players; or where you plot against, construe misdeeds of, or otherwise target or discuss fellow staff members or players. Put simply, don&#039;t be a bad actor.&lt;br /&gt;
* You must not lie or withhold the punishments of members of staff &#039;&#039;&#039;unless&#039;&#039;&#039; an Administrator or above has agreed to keep the punishment private.&lt;br /&gt;
** This chiefly applies to staff complaints. Punishments do not need to be publicized, only disclosed to the complainant.&lt;br /&gt;
&lt;br /&gt;
===== 5.2 DM Moderation &amp;amp; Complaints =====&lt;br /&gt;
Following a unanimous staff vote (17-0) on 10/04/2026, the following is now &#039;&#039;&#039;prohibited&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* Taking, discussing, or handling complaints on players, staff members, or any SPLURT-related topics in direct messages or anywhere outside of a discord ticket visible to all staff;&lt;br /&gt;
* Issuing warnings or punishments, or discussing warnings, punishments, or bans (as part of &#039;&#039;&#039;active&#039;&#039;&#039; moderation decisions, not actions taken in the past).&lt;br /&gt;
&lt;br /&gt;
This means staff must &#039;&#039;&#039;abide&#039;&#039;&#039; by the following:&lt;br /&gt;
&lt;br /&gt;
* If a staff member is directly messaged by another community member (player, staff) regarding a SPLURT-related complaint of any kind, they &#039;&#039;&#039;must&#039;&#039;&#039; refer them to make a discord ticket.&lt;br /&gt;
* Staff members must conduct, discuss, and issue all moderation actions on either the game server or discord server.&lt;br /&gt;
** Failure to do so is grounds for the punishment to be rendered &#039;&#039;&#039;null and invalid&#039;&#039;&#039;. This means that decisions or actions taken from a complaint made in DMs can lead to said decisions being summarily &#039;&#039;&#039;overturned with prejudice&#039;&#039;&#039;; with respect to the staff hierarchy.&lt;br /&gt;
&lt;br /&gt;
This rule applies to staff members of all rankings (Head Admins, Administrators, Game Moderators, Head Eventmins, Eventmins, Maintainers, etc.) and to all kinds of complaints. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;6. Enforcement&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your duty as a member of staff is to ensure the following of our server’s rules and standards.&#039;&#039;&#039; It’s important that you have a good understanding of our rules made for players to follow, so in case you have any questions about any of our rules, it is your responsibility to ask the rest of staff before enacting the rules. This rule covers staff responsibilities such as applying proper punishments for rule breaks, properly handling tickets related to rulebreaks, acting on any situations you notice break the rules, etc.&lt;br /&gt;
&lt;br /&gt;
We do not aim to be always surveiling everyone’s actions in the server, and we typically wait for smaller issues to be adminhelped, even if we notice something. Unless something is a repeat behavior, it can be good moderation to let players roleplay in the fashion they wish to do so. Essentially, if it’s not broken, don’t fix it.&lt;br /&gt;
&lt;br /&gt;
However, it is still your responsibility to act upon situations that diminish our server’s enjoyment and experience. Any situations that are visibly wrong and causing notable issues should be handled by staff. This does not extend to inconveniences or minor issues experienced by players, which while you may assist with, can also be marked as IC issues.&lt;br /&gt;
&lt;br /&gt;
===== 6.1 Application of Rules &amp;amp; Enforcement =====&lt;br /&gt;
* You are expected to know the rules that you are enforcing. This does not necessarily imply that we expect every staff member to know every nuance, but it does state that if you are punishing a player, you must know and be able to cite the rule you are using to do so. Failure to do this can result in nullification and/or administrative action.&lt;br /&gt;
* You are allowed and expected to use your professional judgement, especially if you rise above the rank of Game Moderator. If rules are vague, you should apply them in a manner that is most intuitive to you and the wider staff team. &lt;br /&gt;
** You should additionally seek to remedy gaps or ambiguity within the rules by informing the wider staff team or the person(s) responsible for amending the rule(s) in question.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;7. Consequences&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The consequences for breaking staff rules, and other forms of guidelines, vary greatly depending on the severity of the offense; furthermore, the punishment to be given is ultimately decided by the responsible head (Headmin, or Head Eventmin). &lt;br /&gt;
&lt;br /&gt;
Whilst they may choose to include other staff members in the process,  this is not necessary. The current punishment system in place is the black mark system, explained in the black mark document.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;8. Player Governance&#039;&#039;&#039; ====&lt;br /&gt;
Staff members are here to enforce the rules, but they are also here to ensure server safety, community health, roleplay quality, and a number of other duties. This section covers roleplay quality, and has a very narrow scope. If any number of players are violating any non-server safety rules, they are all roleplaying according to our MRP (or MERP) standards, all participating members are participating consensually, and there has been no credible complaint made by a participating member, then staff members should not unduly intervene. In short, players are afforded the governance to conduct their own roleplay so long as it respects the server&#039;s roleplay standards, and the consent of other players; even if this constitutes the violation of one or multiple rules, and so long as these violations are not related to server safety. To this end:&lt;br /&gt;
&lt;br /&gt;
* Players who are violating the rules, but are roleplaying to an MRP standard, and have not had an AdminHelp made regarding the rules violation should be allowed to continue roleplaying without &#039;&#039;&#039;OOC&#039;&#039;&#039; admin intervention.&lt;br /&gt;
* Credible complaints made by a party either directly involved, or affected in some way (other than simply witnessing the rulebreak) &#039;&#039;&#039;must&#039;&#039;&#039; be actioned upon.&lt;br /&gt;
** &#039;&#039;&#039;IC&#039;&#039;&#039; admin intervention is permitted, so long as the staff member in question engages personally with the roleplay. For example, it would be frowned upon to demote someone over the rule breaks through simply sending a fax, but it would be acceptable to enter the round as a code GOLD ERT to investigate.&lt;br /&gt;
** If an uninvolved, unaffected party (such as a witnessing ghost) adminhelps, staff &#039;&#039;&#039;reserve the right and discretion&#039;&#039;&#039; to &#039;&#039;&#039;choose&#039;&#039;&#039; to either allow the roleplay to continue or intervene. The below is not applicable in this situation.&lt;br /&gt;
* Staff have discretion, despite this guideline, to ticket players who have not been complained about, but staff doing so &#039;&#039;&#039;accept all responsibility&#039;&#039;&#039; and &#039;&#039;&#039;understand that players have a strong basis of appeal&#039;&#039;&#039; through the grounds of this guideline.&lt;br /&gt;
* Server-safety rule violations are exempted from this rule, and should be actioned regardless of circumstances.&lt;br /&gt;
&lt;br /&gt;
== Event Team Standards ==&lt;br /&gt;
Members of the event team (trial eventmins, eventmins, and head eventmins) are event-only members of staff intermingled with other staff, responsible solely for running events on the SPLURT game server. The following guidelines &#039;&#039;&#039;only apply to members of the event team&#039;&#039;&#039;, and should not be referred to by members of the moderation team. &#039;&#039;&#039;Event team members are still beholden to the core staff rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Community Engagement&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, one of your primary duties is to engage with the community. This should be both through playing as a general player yourself, and through in-round events.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Staff Interaction&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, it is important to recognize your unique position. Event team members are hired for different reasons than members of the moderation team, and as such, these guidelines dictate their interaction with the wider staff team. &lt;br /&gt;
&lt;br /&gt;
===== 1.1 Participation in Moderation Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from participating in discussions that pertain to any of the following, &#039;&#039;&#039;including&#039;&#039;&#039; voting or creating votes on such matters:&lt;br /&gt;
** Punishment decisions, including to apply revoke, repeal, grant an appeal on, or decide the length or severity of any punishments both theoretical and actual;&lt;br /&gt;
** Quality Control ban proposals, decisions, &#039;&#039;&#039;unless&#039;&#039;&#039; the eventmin has been personally afflicted by the person in question who is proposed or decided to be or not to be Quality Control banned;&lt;br /&gt;
** Staffing Guidelines (&amp;quot;Staff Standards&amp;quot;) violations, or any punishments thereof.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Participation in Policy Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are permitted to partake in policy discussions that are relevant to their work, such as amendments to the core or event team staff standards, event guidelines, or in-game policy likely to affect their work (excluding their personal affairs in-game).&lt;br /&gt;
** Members of the event team may make votes, vote on, and propose these matters of their own accord.&lt;br /&gt;
* Members of the event team are prohibited from partaking in policy discussions otherwise irrelevant to their work, such as policy on silicon (AI, cyborg) validhunting. &lt;br /&gt;
** Members of the event team may not make votes, vote on, or propose these matters in any capacity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;2. Event Classifications &amp;amp; Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
There are three types of events that members of the event team are expected to run: Major Events, Faction Events, In-round Events (also known as &amp;quot;buttonpushing&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
====== 2.1.1 Major Events: ======&lt;br /&gt;
A major event is any event that is expected to satisfy any two of the following four criteria:&lt;br /&gt;
&lt;br /&gt;
# Requires the use of a PR(s) on the GitHub in order to run;&lt;br /&gt;
# Impacts the station as a whole, and may or may not extend to ghost roles;&lt;br /&gt;
# Is likely to have an impact on the performance of the game box;&lt;br /&gt;
# Is likely to have more than &#039;&#039;&#039;five&#039;&#039;&#039; volunteers or &#039;&#039;&#039;thirty&#039;&#039;&#039; total participants.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team must ensure that the event is announced at least 48 hours prior to its scheduled time;&lt;br /&gt;
* Members of the event team running major events must receive permission from an administrator, head admin, or head eventmin;&lt;br /&gt;
* Members of the event team hosting or co-hosting a major event must be present for the event round in its entirety;&lt;br /&gt;
* Members of the event team hosting a major event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
Members of the event team are permitted to disrupt any round that would delay a major event by more than 30 minutes through calling the shuttle early, or if voted for by players, more &amp;quot;fun&amp;quot; means.&lt;br /&gt;
&lt;br /&gt;
====== 2.1.2 Faction Events: ======&lt;br /&gt;
A faction event is any event that does not satisfy the criteria for a major event, but is still likely to involve the general station, or is restricted to a specific ghost role or group of ghost roles. For example, spawning in a custom .dmi meteor outside the Persistence, or in Ordnance, that they (the persistence) or crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team may run faction events without approval;&lt;br /&gt;
* Members of the event team hosting or co-hosting a faction event must be present for the duration of the event;&lt;br /&gt;
* Members of the event team should respect the current chaos level, unless players pass a vote allowing the member of the event team to increase the chaos beyond expected levels;&lt;br /&gt;
* Members of the event team hosting a faction event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
====== 2.1.3 In-Round Events: ======&lt;br /&gt;
A station event is any event that does not satisfy the criteria for a major event, but is likely to impact (and is restricted to) the general station. For example, spawning in a custom .dmi meteor in ordnance that crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* Members of the event team should avoid overly targeting or favoring specific players;&lt;br /&gt;
* Members of the event team must avoid creating in-round events that benefit themselves;&lt;br /&gt;
* Members of the event team may run in-round events without approval;&lt;br /&gt;
* Members of the event team may not cause or summon any round-ending events, with respect to the likelihood that spawning said event may end the round (for example, kudzu is extremely unlikely to end a round);&lt;br /&gt;
* Members of the event team must respect the current chaos level, and may not attempt to create or pass a vote allowing the member of the event team to increase the chaos beyond expected levels.&lt;br /&gt;
Additionally, OPFORs are also included as a kind of In-Round event. OPFOR applications a member of the event team approves are their sole responsibility, and these are treated as an in-round event for the levels of expected impact. Any awry actions an OPFOR applicant takes that are &#039;&#039;&#039;reasonably&#039;&#039;&#039; foreseeable from the content of the OPFOR are at the fault of the event team member, and they are liable to be punished according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;3. Event Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
Members of the event team are expected to make events for the community and its players, and when running any of the three above kinds of events, they must follow these guidelines. Violating any of the above guidelines, or these guidelines, is liable to punishment according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
===== 3.1 Self and Community Service =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from running faction or in-round events that are &amp;quot;self-serving&amp;quot; to them either through social, material (in-game), or otherwise unspecified benefit.&lt;br /&gt;
** This does not extend to major events, but members of the event team must not make themselves the focal point of an event.&lt;br /&gt;
* Members of the event team must avoid in-round events that pertain to their specific role or duties, if they are currently playing as a character in the round.&lt;br /&gt;
** For example, it is prohbited for a security officer eventmin summoning aliens (xenomorphs). &lt;br /&gt;
* Members of the event team must ensure that the players participating in their event are enjoying their event, and it is the responsibility of the hosting (and co-hosting) members of the event team to orchestrate their event as such.&lt;br /&gt;
* Members of the event team must welcome constructive feedback where appropriate.&lt;br /&gt;
** Toxicity from players or staff should be reported to the appropriate persons.&lt;br /&gt;
* Members of the event team should avoid making events too chaotic, and should cater to both the extended and gamer populations of the server.&lt;br /&gt;
&lt;br /&gt;
===== 3.2 Server Philosophy =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team must ensure that they respect the lack of round-ending (or &amp;quot;station-destroying&amp;quot;) antagonists for in-round and faction events.&lt;br /&gt;
** This does not extend to major events.&lt;br /&gt;
** With permission from an Administrator, Head Admin, or a supermajority player vote (66.6%+ in favor), faction events may involve round ends.&lt;br /&gt;
* Members of the event team must avoid interrupting the roleplay, erotic or otherwise, of other players for both faction and in-round events.&lt;br /&gt;
** Foreseeability applies.&lt;br /&gt;
** This does not apply to major events.&lt;br /&gt;
&lt;br /&gt;
= Staff Hierarchy =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Hierarchy&#039;&#039;&#039; ====&lt;br /&gt;
The current staff hierarchy is as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Staff structure.png]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Roles, Responsibilities, &amp;amp; Functions&#039;&#039;&#039; ====&lt;br /&gt;
The SPLURT staff team is not tall in nature, and instead relies on a liberal distribution of power with some hard limits. Generally, staff are encouraged to act as equals until rank becomes necessary or relevant, either through duty requirements (an administrator is above a moderator in an appeal, for example) or when it comes to making decisions.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Management Team =====&lt;br /&gt;
These roles are responsible for the overarching administration/management of either the server or a specific server function. While not listed for redundancy&#039;s sake, all staff are beholden to all rules in these guidelines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mosley:&#039;&#039;&#039; Mosley is not a typical part of the hierarchy, but manages server architecture/functionality, donator issues, and many functions related to server maintenance, including the GitHub.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Head Admins:&#039;&#039;&#039; There are two Head Admin slots on SPLURT. Head Admins are the ultimate authority and power on all matters, for all other staff members. Their duties include:&lt;br /&gt;
** Making final rulings unable to be overridden unless by the other presiding Head Admin;&lt;br /&gt;
** Handling staff complaints on Administrators or other Head Admins;&lt;br /&gt;
** Managing overall server direction through policy-setting and ethos management;&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of staff applicants &amp;amp; applications;&lt;br /&gt;
** Promoting Trial Moderators, or ruling that they have failed their trial period;&lt;br /&gt;
** Promoting Game Moderators to Administrator;&lt;br /&gt;
** Handling PR or server visibility concerns, including handling major server-safety concerns;&lt;br /&gt;
** Setting, writing, and implementing major server policies, such as the Staffing Guidelines, Space Law, or the Standard Operating Procedure;&lt;br /&gt;
** Setting, writing, and implementing discord policies;&lt;br /&gt;
** Discussing balance, changes, etc., with other staff members;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** and The delegation of power.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Moderation Team =====&lt;br /&gt;
These roles are responsible for the general maintenance of the discord and game server, and moderate the general community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administrators:&#039;&#039;&#039; Administrators are the highest-ranking non-management role. They are above both Head Eventmins and Head Maintainers on moderation matters. Their duties include:&lt;br /&gt;
** Overseeing Game Moderators and providing guidance where necessary, especially when input or feedback is requested;&lt;br /&gt;
** Management of the discord and enforcing the discord rules;&lt;br /&gt;
** Creating staff discussions, providing input on staff discussions, and deciding on staff discussions (where appropriate);&lt;br /&gt;
** Participation in the Administrator Forum;&lt;br /&gt;
** Handling tickets that have been escalated from moderators either as part of an appeal or contest (see 3, 4 of the &amp;quot;Staff Complaints &amp;amp; Appealing&amp;quot; section);&lt;br /&gt;
** Screening, discussing, and overseeing balance changes with or without the Head Maintainer, involving Head Administrators where necessary;&lt;br /&gt;
** Corroborating with other Administrators to ensure all rules, regulations, and guidelines are clear, concise, and able to be understood by both players and staff, including making amendments where rules are unclear, unwritten, or poorly written in some way;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling staff complaints against Game Moderators or Trial Game Moderators (see 1, 2 of the &amp;quot;Staff Complaints &amp;amp; Appealing&amp;quot; section);&lt;br /&gt;
** Ensuring server safety, community safety, and community engagement (ensuring players want to play);&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof;&lt;br /&gt;
** Handling age verification tickets when other staff are not able to do so.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Providing input on staff discussions;&lt;br /&gt;
** Creating and handling discord tickets where necessary;&lt;br /&gt;
** Overseeing and assisting Eventmins if they request assistance;&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof with respect to input from Administrators;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling age verification tickets.&lt;br /&gt;
* &#039;&#039;&#039;Trial Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Game Moderators (above), excluding age verifications;&lt;br /&gt;
** Sricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Event Team =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Head Eventmin:&#039;&#039;&#039; There is one Head Eventmin slot on SPLURT, but an administrator may take the role of Interim Head Eventmin in the absence of one. Their duties include:&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of &#039;&#039;&#039;event&#039;&#039;&#039; staff applicants &amp;amp; applications;&lt;br /&gt;
** Handling staff complaints on Eventmins and Trial Eventmins;&lt;br /&gt;
** Promoting Trial Eventmins, or ruling that they have failed their trial period;&lt;br /&gt;
** Approving major events (events impacting &amp;gt;50% of the current active station population);&lt;br /&gt;
** Running their own events.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eventmins:&#039;&#039;&#039; Eventmins are our event staff. Admin abuse rules are enforced more liberally on Eventmins, as they are expected to mold the experience for other players through the use of their administrative tools. Their duties include:&lt;br /&gt;
** Running both minor and major events;&lt;br /&gt;
** Ensuring the quality and degree to which their events can be enjoyed do not negatively impact the experience of players;&lt;br /&gt;
** Ensuring events are not overwhelming for players;&lt;br /&gt;
** Ensuring players are informed of major events and when these events will be happening;&lt;br /&gt;
** Reporting moderation concerns to moderation staff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;†While Eventmins are not required or expected to do age verification, they may choose to do so. This does not extend to Trial Eventmins.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trial Eventmins:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Eventmins (above);&lt;br /&gt;
** Stricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== 1.4 Maintainer Team =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Head Maintainer:&#039;&#039;&#039; There is one Head Maintainer slot on SPLURT. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Handling balance concerns or complaints raised by members of SPLURT (staff or players);&lt;br /&gt;
** Managing administration-related PRs;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintainers:&#039;&#039;&#039; Maintainers ensure the codebase remains up-to-date, without bugs/exploits, and also make feature/code/sprite contributions to the server. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Ensuring PRs are balanced, with consultation to Administrators and Head Admins;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
*&#039;&#039;&#039;Server Spriters:&#039;&#039;&#039; Server spriters are volunteer individuals who are only expected to contribute solely to sprites. They may occasionally be compensated for their work. Their duties include:&lt;br /&gt;
**Sprite implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
= Staff Complaints &amp;amp; Appealing =&lt;br /&gt;
&lt;br /&gt;
A staff complaint is different from an adminhelp about a player who also happens to be a staff member. All members of staff can be noted or banned in accordance to the rules. A staff complaint refers solely to a complaint on the conduct, behavior, actions, or acumen of a staff member.&lt;br /&gt;
&lt;br /&gt;
==== 1. Complaint Handling ====&lt;br /&gt;
Staff complaints are distinct from a contested punishment. A player must make any complaint clear by stating that they are making a complaint against a staff member (or staff members) and must specify who in particular.&lt;br /&gt;
&lt;br /&gt;
Complaints against a Game Moderator or Trial Game Moderator may be handled by an Administrator.&lt;br /&gt;
&lt;br /&gt;
Complaints against Eventmins or Trial Eventmins may be handled by the Head Eventmin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Administrators or the Head Eventmin may be handled by a Head Admin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Maintainers should be raised to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Head Admins must be brought to another Head Admin. If there is a simultaneous complaint against both Head Admins, then the complaint must be brought to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Mosley should be made to the general staff team.&lt;br /&gt;
&lt;br /&gt;
==== 2. Complaint Process ====&lt;br /&gt;
&lt;br /&gt;
When a complaint is made, a complainant should be encouraged to provide their complaint in full. The involved staff member may only do two things at this stage:&lt;br /&gt;
* Ping a person who may handle the complaint (see above);&lt;br /&gt;
* Ask the complainer to state their complaint.&lt;br /&gt;
It is forbidden to begin to argue or debate the complaint without acknowledgement that the complaint is being handled by a person able to handle the complaint.&lt;br /&gt;
&lt;br /&gt;
When an appropriate person acknowledges the complaint, they must:&lt;br /&gt;
# Ask the involved staff member for their side of things;&lt;br /&gt;
# Compare this with the complainant&#039;s account;&lt;br /&gt;
# Consider whether the complaint is valid by assessing our above staff rules and, if yes, continue to step 4. If no, skip to step 6.&lt;br /&gt;
# Assess the impact and intent behind the staff member&#039;s actions;&lt;br /&gt;
# Decide an appropriate punishment for the staff member and apply the punishment, convening with other persons of the same rank if necessary;&lt;br /&gt;
# Reveal the outcome of the complaint and how this outcome was achieved to the complainant before closing the ticket.&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Staff Punishments =====&lt;br /&gt;
Appropriate outcomes to a staff complaint, or appropriate staff punishments involve:&lt;br /&gt;
&lt;br /&gt;
* No action. The staff member either hasn&#039;t done anything wrong or is receiving a verbal warning.&lt;br /&gt;
* Black marks. The staff member is issued warnings through the black mark system.&lt;br /&gt;
* Demotion. The staff member is found to have committed grave misconduct and is demoted.&lt;br /&gt;
* Suspension. The staff member is found to have committed grave misconduct and is suspended for a fixed period of time.&lt;br /&gt;
* Dismissal. The staff member is found to have committed gross misconduct and is immediately dismissed.&lt;br /&gt;
&lt;br /&gt;
==== 3. Punishment Contestation ====&lt;br /&gt;
&lt;br /&gt;
Any note or ban may be appealed, with the exception of QC bans (where no appeal time is given) and age-related bans (where no appeal time is given). Verbal warnings that did not result in an admin remark may not be appealed.&lt;br /&gt;
&lt;br /&gt;
Players have a right to appeal the: &lt;br /&gt;
&lt;br /&gt;
* Severity of a note;&lt;br /&gt;
* Length of a ban;&lt;br /&gt;
* Severity of a punishment (note vs. ban);&lt;br /&gt;
* Removal of Permissions (mentorship);&lt;br /&gt;
* and The grounds of punishment (whether a punishment should have been issued at all).&lt;br /&gt;
&lt;br /&gt;
If a player is contesting a punishment or ban, they should do so before their ban or note expires, or within 30 days (whichever comes first). &lt;br /&gt;
&lt;br /&gt;
The staff member who issued a punishment is the first person to handle a contest of punishment. They should re-review the situation, their reasons for punishment, input from other staff (if any), the actions of the player, and any other relevant information. They should then review the player&#039;s grounds for contesting the punishment before deciding to either stay (reject) or grant (accept) the contest.&lt;br /&gt;
&lt;br /&gt;
A granted contest of punishment leads to:&lt;br /&gt;
* The note or ban being removed entirely;&lt;br /&gt;
* The severity of the note being lowered;&lt;br /&gt;
* The ban being exchanged for a note;&lt;br /&gt;
* The length or type of the ban being lowered;&lt;br /&gt;
* or The permissions taken being reinstated.&lt;br /&gt;
A stayed contest of punishment leads to:&lt;br /&gt;
* No further action.&lt;br /&gt;
It should be noted that a successful contest of punishment means that the minimum appeal time for the given punishment is removed, and the lowered ban length (if applicable) &#039;&#039;&#039;must&#039;&#039;&#039; be served in full.&lt;br /&gt;
&lt;br /&gt;
==== 4. Appeals Process ====&lt;br /&gt;
&lt;br /&gt;
Players and staff members have the right to appeal any decisions made by a member of staff. SPLURT uses a linear, vertical appeal system. Appeals follow a simple process:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;1. You may appeal to one member of staff above the rank of the staff member who took the appealed action.&lt;br /&gt;
&lt;br /&gt;
2. If you are unhappy with the decision of the person who you appealed to the second time, you may repeat the first step.&lt;br /&gt;
&lt;br /&gt;
3. Appeals may only be made to one member of staff per rank (Game Moderator, Administrator, Head Admin.&lt;br /&gt;
&lt;br /&gt;
3.1 Exceptions may be made to this rule to allow two members of staff per rank where appropriate, but this is at &#039;&#039;&#039;staff member&#039;&#039;&#039; discretion/choice &#039;&#039;&#039;only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. An appeal &#039;&#039;&#039;cannot&#039;&#039;&#039; mention a staff member by name, and the rank role must be pinged. For example, instead of pinging @toastewoofs for a complaint, you must ping @Administrator.&amp;lt;/blockquote&amp;gt;This means that if you appeal the decision of a Trial Game Moderator, you may appeal a total of &#039;&#039;&#039;four&#039;&#039;&#039; times (including the original appeal to the initial member of staff; see below) before a final decision is made.&lt;br /&gt;
&lt;br /&gt;
[[File:Appeals_process.png]]&lt;br /&gt;
&lt;br /&gt;
* You may not appeal to another member of staff of the same rank at any stage of appeal&lt;br /&gt;
* You may not attempt to appeal to a specific member of staff&lt;br /&gt;
* If you are appealing a decision made by a Head Admin, you have one mode of appeal to the second presiding Head Admin.&lt;br /&gt;
** You cannot appeal the decision of a Head Admin unless the original decision being appealed is by a Head Admin (see graph above).&lt;br /&gt;
* Mosley is not involved in the appeals process.&lt;br /&gt;
&lt;br /&gt;
= Punishment Guidelines =&lt;br /&gt;
&lt;br /&gt;
A punishment is a note, ban, or restriction placed upon a player. Before any punishment is issued, a player &#039;&#039;&#039;must&#039;&#039;&#039; be brought into an AdminHelp in-game, or a discord ticket. &lt;br /&gt;
&lt;br /&gt;
The punishment should be applied at the end of a ticket (or when you have made your final decision), but may be applied after you have informed the player of the punishment and the reasoning behind the punishment if it is a discord ticket.&lt;br /&gt;
&lt;br /&gt;
==== 1. Note Guidelines ====&lt;br /&gt;
&lt;br /&gt;
There are five severities for notes:&lt;br /&gt;
&lt;br /&gt;
* None: Reserved for admin remarks in the literal sense, or antagonist tokens. Unless an antag token, none severity notes should be made private.&lt;br /&gt;
* Minor: Low-impact (affecting zero to one players), fringe, or first-offence breaches of the rules.&lt;br /&gt;
* Moderate: Medium-impact (affecting one to three players), unambiguous breaches of the rules. &lt;br /&gt;
* High: High-impact (affecting three+ players), unambiguous breaches of the rules, or a breach of the rules with clear, malicious intent.&lt;br /&gt;
&lt;br /&gt;
Note that the above is not comprehensive, and staff are encouraged to apply notes holistically. &lt;br /&gt;
* Repeated breaches of the same rule will result in notes or bans being escalated in severity or length.&lt;br /&gt;
When deciding the severity of a note, a staff member should consider:&lt;br /&gt;
* The other admin remarks a player has (notes/bans) and what these remarks are for. If they&#039;re irrelevant or excessively old, they should be paid less attention.&lt;br /&gt;
* The scope of the rule violation. Did it affect a significant amount of players? How strongly did it affect them?&lt;br /&gt;
* What was the intent of the player? Were they distinctly unaware of the rule? Did they intend for things to violate the rule in question, at the severity it did?&lt;br /&gt;
Once again, the above is not comprehensive, and staff are encouraged to use their professional judgement.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Note Expiry &amp;amp; Secret Notes =====&lt;br /&gt;
&lt;br /&gt;
Secret notes, excluding notes intended purely to convey information to other members of staff, are currently not practiced on SPLURT.&lt;br /&gt;
&lt;br /&gt;
Note expiration is used holistically, but should only apply to moderate or minor severity notes. An expiring note typically means that a staff member wishes to convey that the infraction was not deserving of a permanent note. For example, punishing a behavior that strongly impacted a small number of people but is likely to be learned from.&lt;br /&gt;
* A minor severity note should expire 1-3 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
* A moderate severity note should expire 3-6 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
&lt;br /&gt;
==== 2. Ban Guidelines ====&lt;br /&gt;
&lt;br /&gt;
SPLURT practices lenient punishment, and bans should be reserved to appropriate length and type to best support a player in changing troublesome behavior. The end goal of banning a player is not to get them off our hands, but to try to make them learn from their mistakes. American Psychologist B. F. Skinner famously coined this system of punishing someone in an attempt to condition out a behavior as [https://en.wikipedia.org/wiki/Operant_conditioning operant conditioning].&lt;br /&gt;
&lt;br /&gt;
There are two types of bans, role and server. Server bans are reserved for rule violations not tied to a specific role. Bans can be loosely appropriated by their severity:&lt;br /&gt;
&lt;br /&gt;
* Minor Severity: A second or third offense of the same kind (escalating from a note) or an offense done with clear malicious intent but would otherwise be a minor note;&lt;br /&gt;
* Moderate Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules; or an offense done with clear malicious intent but would otherwise be a moderate note;&lt;br /&gt;
* High Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules &#039;&#039;&#039;AND&#039;&#039;&#039; has impacted one or more players in a highly disruptive manner; or an offense done with clear malicious intent but would otherwise be a major-severity note;&lt;br /&gt;
&lt;br /&gt;
Bans for the same rule violation should linearly escalate up the scale (see below). Players with bans across varying roles should be considered for server bans. &lt;br /&gt;
&lt;br /&gt;
[[File:Ban guidelines.png|1024x607px]]&lt;br /&gt;
&lt;br /&gt;
 *Low, Moderate, and High severity follow the same stringency and criterion as notes.&lt;br /&gt;
 †Prior Applied Permaban: The permaban must be relevant to the ban being issued (i.e., a permanent security role ban for a potential further security role ban)&lt;br /&gt;
 ‡Quality Control (QC): Staff reserve the right to issue a QC (quality control) ban at any stage of this process.&lt;br /&gt;
 ‡‡Same Rule Violation: A further ban accrued after a player has received a one-week ban can result in a one-month ban being issued, skipping a 2-week ban. &lt;br /&gt;
&lt;br /&gt;
** After a one-month ban has been issued, a player is eligible for a relevant permanent ban (role/server depending on the type of ban)&lt;br /&gt;
** When server-banning a player with a role-ban, staff reserve the right to server-ban one ban step under their highest-level role ban. For example, a two-week role ban makes a player eligible for a one-week server ban.&lt;br /&gt;
&lt;br /&gt;
When choosing the type and length of ban, there are also other things a staff member should consider, such as:&lt;br /&gt;
* Whether the relevant bans a player has are current (newer than 15 months old)&lt;br /&gt;
* Whether the bans are relevant to the current type of ban being issued (if not, apply it as their first ban)&lt;br /&gt;
* Whether the violation a player has committed is locked to a specific role&lt;br /&gt;
* In the case of server bans: whether the player has role bans across several roles&lt;br /&gt;
** In this case, staff members may use their professional judgement to issue an appropriate ban timer&lt;br /&gt;
** For example, a player with two-week bans in science, engineering, and research would be eligible for a one to three month server ban, but not a permanent ban (which would come next)&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Ban Logging =====&lt;br /&gt;
All bans should be logged in both the private staff channel and the public ban log channel. There is a separate process for both. The &#039;&#039;&#039;private&#039;&#039;&#039; staff-only ban log should be uncensored, contain all relevant information, and follow the template pinned in the ban evidence channel. While images are not necessary, they will be helpful should the player appeal your ban.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Public&#039;&#039;&#039;, player-facing bans should be logged as per the following example and guidelines:&lt;br /&gt;
&lt;br /&gt;
 Toastewoofs/toastey has issued a 1-month server ban for [CKEY] for: Round removed another player, [CHARNAME]/[CKEY], who did not have RR preferences set to yes, and after a history of targeted harassment toward this player. Has been warned that further infractions may lead to a permanent ban.&lt;br /&gt;
&lt;br /&gt;
* All CKEYs, including CKEYs inside the note itself should be redacted with square brackets containing the word &amp;quot;CKEY&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CKEY]&lt;br /&gt;
* All character names should be redacted with square brackets containing: &amp;quot;CHARNAME&amp;quot;, &amp;quot;CHAR&amp;quot;, &amp;quot;CHARACTER&amp;quot;, or &amp;quot;CHARACTERNAME&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARNAME] &lt;br /&gt;
** If character details (describing the physical appearance of a character) should be included, they should follow the same guidelines but the word &amp;quot;name&amp;quot; is replaced by &amp;quot;DETAILS&amp;quot;. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARDETAILS]. &lt;br /&gt;
* While bans should be posted immediately, if they are not, dates and times should &#039;&#039;&#039;not&#039;&#039;&#039; be added.&lt;br /&gt;
* The round ID should &#039;&#039;&#039;not&#039;&#039;&#039; be included.&lt;br /&gt;
* The length of ban &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* The type (server, role) &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* Staff members should include the CKEY and Discord username of the issuing staff member at the beginning of each log. Typically, this is also the CKEY and Discord username of the person posting the log. This should be done in the format &amp;quot;CKEY/Username&amp;quot; followed by &amp;quot;has issued a&amp;quot;.&lt;br /&gt;
* There should be a colon (:) separating the ban information, and the ban reason, for clarity.&lt;br /&gt;
* Staff may use their discretion to censor any &#039;&#039;&#039;identifying&#039;&#039;&#039; information where necessary, but ban details must remain unmarred.&lt;br /&gt;
&lt;br /&gt;
In summary, it should follow this format:&lt;br /&gt;
&lt;br /&gt;
CKEY/Username has issued a X-(day(s)/week(s)/month(s)/year(s)/permanent) (server/role) ban for [CKEY] for: (reason).&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Ban Appeals =====&lt;br /&gt;
&lt;br /&gt;
All players have a right to appeal their bans after a given time, unless they have already made a punishment contestation. This is known as a &#039;good behavior&#039; appeal. This is &#039;&#039;&#039;distinct&#039;&#039;&#039; from when a ban is contested (refer to section 3 &amp;quot;[[Staffing Guidelines#3. Punishment Contestation| Punishment Contestation]]&amp;quot; &amp;amp; 4 &amp;quot;[[Staffing Guidelines#4. Appeals Process|Appeals Process]]&amp;quot; of Staff Complaints &amp;amp; Appealing).&lt;br /&gt;
&lt;br /&gt;
Bans have different minimum appeal times depending on their original length. Staff members may use their discretion to set the minimum appeal time:&lt;br /&gt;
* One day: Contest-only.&lt;br /&gt;
* Three days: Appeal after one day.&lt;br /&gt;
* One week: Appeal after three days.&lt;br /&gt;
* Two weeks: Appeal after three days to one week.&lt;br /&gt;
* One month: Appeal after one to two weeks.&lt;br /&gt;
* Three months: Appeal after two weeks to one month.&lt;br /&gt;
* Six months: Appeal after three months.&lt;br /&gt;
* First Permaban: Appeal after three to six months.&lt;br /&gt;
* Second Permaban: Unappealable.&lt;br /&gt;
An appeal should always be handled by the member of staff who issued the original ban. When a ban appeal is made, they should generally try to consider:&lt;br /&gt;
&lt;br /&gt;
* Player conduct after the ban either on the discord or game server (whichever applicable);&lt;br /&gt;
* The likelihood the player will repeat their offense;&lt;br /&gt;
* The severity and intent behind the original action;&lt;br /&gt;
* The honesty and sincerity of the appeal, and whether a meaningful amount of effort was placed into making said appeal.&lt;br /&gt;
&lt;br /&gt;
Players will be expected to recognize why they were banned and indicate that they will not repeat the infraction committed. Players will also be expected to be honest and truthful in their appeal in offering explanations of their behaviors or proof that they have learned from their mistakes. Staff members have the right to accept or reject any appeals for any reason, except where an appeal is rejected through a negative bias toward the player in question.&lt;br /&gt;
&lt;br /&gt;
* Rejected &#039;good behavior&#039; appeals may not be contested &#039;&#039;&#039;unless&#039;&#039;&#039; there is an accusation of bias in the decision-making process by the handling staff member. In such case, it follows the standard appeals process.&lt;br /&gt;
&lt;br /&gt;
* If a player seems to be arguing the grounds of a ban in their appeal, staff members reserve the right to escalate the appeal to a contest of punishment if one has already not been made. Otherwise, the appeal should be rejected due to the player not demonstrating understanding of their infraction.&lt;br /&gt;
&lt;br /&gt;
Players may only make a &#039;good behavior&#039; appeal &#039;&#039;&#039;once&#039;&#039;&#039; per ban. After a ban expires, it may no longer appealed as a ban appeal, and should instead be appealed as a note.&lt;br /&gt;
&lt;br /&gt;
==== 3. Discord Punishment Guidelines ====&lt;br /&gt;
&lt;br /&gt;
Discord punishments should be issued be issued holistically and with respect to the intent of the discord rules, not necessarily the letter. Discord punishments &#039;&#039;&#039;must&#039;&#039;&#039; follow a linear scale, unless a Server Safety violation is committed, where the punishment should instead be an instant, permanent ban. Minor infractions may result in any number of one- or three-day punishments.&lt;br /&gt;
&lt;br /&gt;
# One-day punish role.&lt;br /&gt;
# Three-day punish role.&lt;br /&gt;
# One-week punish role.&lt;br /&gt;
# Two-week punish role.&lt;br /&gt;
# One-month punish role.&lt;br /&gt;
# Permanent punish role.&lt;br /&gt;
&lt;br /&gt;
When an offense is committed, the offending content must be deleted, and the offending person &#039;&#039;&#039;must&#039;&#039;&#039; be brought into a ticket to explain what the offending content was, what their punishment will be, and to address any further questions they may have. &lt;br /&gt;
* Discord punishments are the only punishment where the punishment may be given out before a ticket is made.&lt;br /&gt;
&lt;br /&gt;
==== 4. Do Not Interact (DNI) Orders ====&lt;br /&gt;
&lt;br /&gt;
As of 06/03/2026 (DD/MM/YYYY), following a vote in the staff channel, DNI orders are no longer enforced or created for players, including DNIs between players and staff. Harassment or metagrudging should be punished as per the rules.&lt;br /&gt;
&lt;br /&gt;
= Staff Procedures =&lt;br /&gt;
&lt;br /&gt;
==== 1. Staff Meetings ====&lt;br /&gt;
&lt;br /&gt;
A staff meeting is an established date and time where all staff will convene on the discord to discuss any issues on the itinerary for said meeting; or to bring up new points to discuss, also. Any member of staff can request a meeting, but only Head Admins and Mosley may set the dates and times, and establish that a meeting is going to happen.&lt;br /&gt;
&lt;br /&gt;
Not all decisions require a staff meeting, but a staff meeting &#039;&#039;&#039;must&#039;&#039;&#039; be held if:&lt;br /&gt;
* A proposed decision will impact the wider playerbase;&lt;br /&gt;
* A proposed decision will fundamentally change gameplay;&lt;br /&gt;
* A proposed decision is conceivably controversial in nature.&lt;br /&gt;
&lt;br /&gt;
Changes that only impact staff do not necessitate a meeting, as these changes typically may only be enacted with permission from Head Admins and/or Mosley.&lt;br /&gt;
===== 1.1 Meeting Conduct =====&lt;br /&gt;
* During a meeting, all staff should be given a chance to speak their piece on any given topic.&lt;br /&gt;
* Staff members should avoid speaking over one another; they should ensure that the above point remains true and should let staff members speak their points in full before attempting to speak themselves;&lt;br /&gt;
* Staff members should remain constructive in their criticisms of proposals or any relevant discussion;&lt;br /&gt;
* Staff members should avoid side tracking discussion, such as through streaming irreverent content while the meeting is taking place, using soundboards, screaming randomly, etc.&lt;br /&gt;
* Staff members should not use meetings to raise complaints about other staff members, as this can lead to dogpiling and make other members of staff uncomfortable&lt;br /&gt;
* Staff members should remember that staff meetings include &#039;&#039;&#039;all&#039;&#039;&#039; staff, including Trial staff and Event staff; and potentially, maintainer staff.&lt;br /&gt;
&lt;br /&gt;
==== 2. Suggestion Handling ====&lt;br /&gt;
tbd&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=22734</id>
		<title>Staffing Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=22734"/>
		<updated>2026-04-29T20:55:04Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 0. Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
= Core Staff Rules =&lt;br /&gt;
These core staff rules apply to &#039;&#039;&#039;all&#039;&#039;&#039; members of staff, regardless of rank or status. While maintainers are &#039;&#039;&#039;not&#039;&#039;&#039; staff, many of these rules also apply to them, if said rules are applicable in the context of their role.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Training&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
It is important that new staff go through the rules with someone in training, rather than having someone read the rules alone; that way if they don’t understand something that is part of the rules questions can be answered regarding misunderstandings. (doing so removes the need for precedents because staff should know how to apply the rules to different scenarios).&lt;br /&gt;
&lt;br /&gt;
There are two kinds of training a new staff member receives: event, and moderation. Event training is given to eventmins or moderators that wish to learn how to run, and run, events. &lt;br /&gt;
&lt;br /&gt;
===== 0.1 Moderation Training =====&lt;br /&gt;
&lt;br /&gt;
Moderation training is fulfilled by a Head Admin (Headmin). Headmins are expected to teach potential moderators:&lt;br /&gt;
&lt;br /&gt;
* How to use common staffing verbs, such as, but not limited to: Aghost, Jump-To-Area, View-Variables, Create-Command-Report, Spawn-Panel, Player-Panel, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential moderator to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* How to conduct themselves within tickets, through clearly explaining problems and solutions to players, and clearly explaining punishment(s) and appeal time(s), etc.&lt;br /&gt;
* How to handle the misconduct of another staff member, through reporting it to a Headmin or a staff member one rank above the staff member who committed an infraction&lt;br /&gt;
* It is also expected that Headmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
===== 0.2 Event Training =====&lt;br /&gt;
&lt;br /&gt;
Event training is fulfilled by a Head Event Admin (Head Eventmin) or by a Head Admin (Headmin) in their interim. Head Eventmins are expected to teach potential eventmins:&lt;br /&gt;
&lt;br /&gt;
* How to use common eventing verbs, such as, but not limited to: Spawn, Spawn-Panel, Storyteller-Panel, Dynamic-Panel, Create-Command-Report, Create/Launch-Supplypod, Trigger-Event, Set-Security-Level, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential Eventmin to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* It is also expected that Head Eventmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Responsibility &amp;amp; Power&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As staff, the consequences of your actions fall completely upon you, and you alone; you will be held accountable for whatever consequences arise due to your actions.&#039;&#039;&#039; Examples of this are: handing out antagonistic roles, spawning in hazardous creatures or entities (such as xenomorphs or vines), leaving an event that you started, etc. &lt;br /&gt;
&lt;br /&gt;
Although these things can or can not necessarily incur in breaking this rule depending on context, if they cause problems, you will be blamed for them, and suffer the appropriate consequences. Adminbus is only fun if other people are having fun. Staff are expected to act as game masters and refrain from doing things solely for their own enjoyment. Please make sure to coordinate any actions you make that could affect the round with the rest of staff. It helps to avoid problems and take care of them if they happen.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Power use =====&lt;br /&gt;
* You may not, under any circumstances, var-edit (variable edit via View-Variables) items for yourself or others in-round in a way that would provide an advantage (including quality-of-life) to you or others, unless such is in response to a ticket where you, yourself are uninvolved, and the var-edit does not circumvent intentional game design, the server rules, or the fun and enjoyment of other players.&lt;br /&gt;
* You may not, without special permission, spawn significantly round-impacting antagonists (heretic, wizard, or any antagonists currently not in rotation);&lt;br /&gt;
* You must not remain adminned (and must de-admin/deadmin) while you are playing in-round as a member of Command, Security, or as an Antagonist. If you are the only available moderator, this rule may be circumvented.&lt;br /&gt;
* You must not spawn in any items for yourself, under any circumstances, outside of the Central Command Z-level. If you require an item, you must ahelp as a regular player and another staff member will deny or accept your request.&lt;br /&gt;
* You must avoid handling the tickets of players you dislike &#039;&#039;&#039;or&#039;&#039;&#039; like. Consistent deviation in punishment toward specific players is grounds for administrative action.&lt;br /&gt;
* You must not, under any circumstance, handle, or attempt to handle, a ticket that involves yourself. &#039;&#039;&#039;Regardless&#039;&#039;&#039; of if the ticket is not warranting punishment, it is strictly forbidden to take tickets that are:&lt;br /&gt;
** Regarding yourself;&lt;br /&gt;
** Regarding a situation you were personally involved in;&lt;br /&gt;
** Regarding a person (or persons) that you have interacted with significantly through the course of the round.&lt;br /&gt;
* The above is not exhaustive, and staff members are expected to use due diligence when handling tickets. If you believe you could be involved, there is almost no circumstance where you should neglect to hand the ticket to another staff member.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Duties of Care =====&lt;br /&gt;
&lt;br /&gt;
* You must report issues of Server Safety to the wider staff team. &lt;br /&gt;
* You must ensure you respect the Server Safety rules.&lt;br /&gt;
* You must ensure that you handle sensitive situations with care, and avoid causing unnecessary stress or harm to both staff and players&lt;br /&gt;
* You must ensure that sensitive and private information remains confidential; this includes all staff conversations, and all messages or media posted in staff channels. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;2. Respect&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to be respectful&#039;&#039;&#039;. You are expected to speak respectfully when discussing important matters, you are expected to respect the words and decisions of other staff members, and you are expected to act in respect to your own rank and role. As a part of the staff team, we are all expected to be able to speak cordially with one another, regardless of the circumstances; arguing, fighting, acting snide, aggressive, malicious, or otherwise speaking maliciously when interacting with other members of staff is grounds for administrative action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;, converse opinions, and debates are welcome. SPLURT prides itself in having a varied staff team with varied opinions, and small disagreements are encouraged. Staff members are permitted to present opposing opinions, alternative explanations, etc., regardless of the circumstances.&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Administrative Conduct =====&lt;br /&gt;
* You must not defame, bully, harass, or libel players or staff, either privately or publically, through any medium. &lt;br /&gt;
* You must not shame players regarding their preferences or server playtime.&lt;br /&gt;
* You must ensure that you provide players appropriate information, whether this regard punishment, appeal procedures, or general help queries. Laziness is not an excuse to fail to perform your duties.&lt;br /&gt;
* You must avoid &#039;dog-piling&#039; in staff channels. Dog-piling is when multiple people &#039;dog&#039; (talk negatively of) a single person, even if all the involved persons are not necessarily fully-informed. &lt;br /&gt;
** Avoid personally insulting players in staff channels. This avoids tension if they become a staff member in the future, and reflects better on you as a person.&lt;br /&gt;
* Avoid using your administrative tools to seek out and then use information that, while &#039;harmless&#039;, may be considered sensitive. For example, ERP logs of a player.&lt;br /&gt;
* Avoid discussing sensitive information found through your access to logs unless necessary.&lt;br /&gt;
* Members of staff are permitted to use their permissions in friendly ways, such as spawning a plushie in the hand of a person they know, but if a player requests this to stop, you must respect their wishes.&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Inter-Staff Relations =====&lt;br /&gt;
&lt;br /&gt;
* Staff are expected to behave civilly toward one another, despite any personal tensions. &lt;br /&gt;
** Personal qualms should be resolved privately and not discussed or brought as a point of contention within staff chat&lt;br /&gt;
** Exaggerating, falsifying, or falsely presenting information about a fellow staff member to form a complaint is grounds for dismissal&lt;br /&gt;
* Staff should avoid inflammatory discussion. While debates and opposing opinions are welcomed and encouraged, insults, condescension, excessive rank-pulling, or arbitrary big-dick contests are not permitted.&lt;br /&gt;
** To this end, while staff hierarchy on SPLURT is not strictly enforced, it should be important to recognize that those above you have their roles for a reason. Higher ranks come with higher responsibilities, greater trust, etc.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;3. Civility&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to behave accordingly, both in and out of tickets!&#039;&#039;&#039; This should be needless to say, however, handling tickets carelessly, in any way, completely violates this rule; For example speaking rudely to ahelpers/players, ignoring or otherwise leaving tickets unanswered, acting dismissively towards ahelpers&#039;/players’ issues, or otherwise disrespecting the very players we are meant to serve all violate this rule. If you do not wish to handle tickets, you must de-admin yourself. &lt;br /&gt;
&lt;br /&gt;
This rule also covers your attitude towards the community as a whole, along with individual players; incessantly insulting the playerbase, the community, specific players, etcetera, thusly violates this rule. As a staff member, we expect you to have interest in your duties, and look for the best for our station, since you represent us as a whole when you’re either on station or in our discord.&lt;br /&gt;
&lt;br /&gt;
* SPLURT does not moderate the interpersonal relationships of staff members, unless this would constitute a violation of Server Safety rules.&lt;br /&gt;
===== 3.1 Malice =====&lt;br /&gt;
* You must not increase a punishment in response to a player making a complaint, contest of punishment, or for discussing their punishment.&lt;br /&gt;
* You must not bait a player into breaking the rules, including through IC actions. &lt;br /&gt;
* You must not unduly discuss the punishments of other players, especially if said punishment is not public&lt;br /&gt;
* You must avoid misrepresenting information or input on the punishment of other players where bias is evident. If you dislike a player, you are expected to avoid contact with them from a moderation standpoint.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;4. Maintenance &amp;amp; Activity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPLURT is a community dedicated to erotic roleplay, and staff members are expected to help maintain an ideal roleplay environment.&#039;&#039;&#039; This means you should refrain from actively disrupt the round and its environment through your intervention. Try and keep your interventions within our roleplay standards and the general mood of the round. Generally, be a game master, and make it less-than-obvious you are interfering with the round.&lt;br /&gt;
&lt;br /&gt;
Each round is different and its environment and mood can vary, especially with different storytellers and for planned events, but it is important to avoid the round to have a sudden change of pace that disrupts its natural flow. &lt;br /&gt;
&lt;br /&gt;
Additionally, staff members are expected to be present and active to perform their duties. This ensures that there is no loose power laying around.&lt;br /&gt;
&lt;br /&gt;
===== 4.1 Intervention =====&lt;br /&gt;
* Avoid spawning antagonists that are unable to spawn on the current storyteller, especially as non-event staff. &lt;br /&gt;
* Avoid triggering events that make the round needlessly unfun or unfair for players, such as a supermatter surge early into the round.&lt;br /&gt;
* Avoid disrupting player roleplay without reason, such as nonsensical subtle-PMs or direct-narrates.&lt;br /&gt;
** This may be done in good faith so long as a player has not raised a complaint.&lt;br /&gt;
** Admins should use their discretion as to what is &amp;quot;funny&amp;quot; and what is &amp;quot;annoying&amp;quot;.&lt;br /&gt;
* Avoid reviving players that die repeatedly and consistently ask for AdminHeals (AHeals).&lt;br /&gt;
** AHeals are offered at-will of the staff member handling the situation, and players are not entitled to any.&lt;br /&gt;
* Avoid teleporting dead players to medbay unless it has been more than 15 minutes since their death.&lt;br /&gt;
&lt;br /&gt;
===== 4.2 Activity =====&lt;br /&gt;
* Staff members should ensure that they remain active while not on leave. &lt;br /&gt;
* A member of staff can be considered inactive if they do not log onto the SPLURT game server at least once within the last 30 days.&lt;br /&gt;
* Inactivity is grounds for demotion or removal.&lt;br /&gt;
* Staff members are expected to be active on the discord server, including taking discord tickets and age verification tickets.&lt;br /&gt;
* Special circumstances may change the above. You are advised to speak to your head (Headmin, or Head Eventmin) if you have any queries about your activity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;5. Integrity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to maintain the privacy and safety of all community members, and the community itself.&#039;&#039;&#039; Which is to say, you are expected to keep all information you discover as a staff member private, regardless of the circumstances. For example, sharing other players&#039; Ckeys, notes, personal information, etcetera, is utterly against this rule; as is sharing the details of any tickets, contents of staff channels, etcetera, you might come across, in OR outside the server and discord. You may come across agevetting situations, you are REQUIRED to keep personal information about users to the utmost respect deserved, violation of which WILL see you punished by staffers and Discord TOS for privacy violation. &lt;br /&gt;
&lt;br /&gt;
Likewise, you should not perform any actions that could endanger our community (Server Safety violations). Examples of such actions are violating Discord or Byond’s terms of service, inciting drama or competition between servers, knowingly allowing underage players into the community, etc.&lt;br /&gt;
&lt;br /&gt;
===== 5.1 Accountability &amp;amp; Transparency =====&lt;br /&gt;
&lt;br /&gt;
* SPLURT has made moves to become more transparent. This includes revealing bans to the public (redacted for privacy) and revealing staff guidelines (this page) to the public.&lt;br /&gt;
* You must not misrepresent the truth, deceive, or lie to other staff members, especially with malicious intent and where the situation regards the punishment of another person (player or staff).&lt;br /&gt;
** This includes taking appropriate accountability for actions you, yourself are responsible for.&lt;br /&gt;
** This includes not attempting to displace blame onto other players or staff.&lt;br /&gt;
* You must hold other staff members accountable for their actions. Intentionally failing to report the misconduct of another staff member can lead to you being accountable for the same offense, at the same severity.&lt;br /&gt;
* You must not form cliques with fellow staff members or players, where you discuss sensitive information (defined prior) or discuss fellow staff members or players; or where you plot against, construe misdeeds of, or otherwise target or discuss fellow staff members or players. Put simply, don&#039;t be a bad actor.&lt;br /&gt;
* You must not lie or withhold the punishments of members of staff &#039;&#039;&#039;unless&#039;&#039;&#039; an Administrator or above has agreed to keep the punishment private.&lt;br /&gt;
** This chiefly applies to staff complaints. Punishments do not need to be publicized, only disclosed to the complainant.&lt;br /&gt;
&lt;br /&gt;
===== 5.2 DM Moderation &amp;amp; Complaints =====&lt;br /&gt;
Following a unanimous staff vote (17-0) on 10/04/2026, the following is now &#039;&#039;&#039;prohibited&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* Taking, discussing, or handling complaints on players, staff members, or any SPLURT-related topics in direct messages or anywhere outside of a discord ticket visible to all staff;&lt;br /&gt;
* Issuing warnings or punishments, or discussing warnings, punishments, or bans (as part of &#039;&#039;&#039;active&#039;&#039;&#039; moderation decisions, not actions taken in the past).&lt;br /&gt;
&lt;br /&gt;
This means staff must &#039;&#039;&#039;abide&#039;&#039;&#039; by the following:&lt;br /&gt;
&lt;br /&gt;
* If a staff member is directly messaged by another community member (player, staff) regarding a SPLURT-related complaint of any kind, they &#039;&#039;&#039;must&#039;&#039;&#039; refer them to make a discord ticket.&lt;br /&gt;
* Staff members must conduct, discuss, and issue all moderation actions on either the game server or discord server.&lt;br /&gt;
** Failure to do so is grounds for the punishment to be rendered &#039;&#039;&#039;null and invalid&#039;&#039;&#039;. This means that decisions or actions taken from a complaint made in DMs can lead to said decisions being summarily &#039;&#039;&#039;overturned with prejudice&#039;&#039;&#039;; with respect to the staff hierarchy.&lt;br /&gt;
&lt;br /&gt;
This rule applies to staff members of all rankings (Head Admins, Administrators, Game Moderators, Head Eventmins, Eventmins, Maintainers, etc.) and to all kinds of complaints. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;6. Enforcement&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your duty as a member of staff is to ensure the following of our server’s rules and standards.&#039;&#039;&#039; It’s important that you have a good understanding of our rules made for players to follow, so in case you have any questions about any of our rules, it is your responsibility to ask the rest of staff before enacting the rules. This rule covers staff responsibilities such as applying proper punishments for rule breaks, properly handling tickets related to rulebreaks, acting on any situations you notice break the rules, etc.&lt;br /&gt;
&lt;br /&gt;
We do not aim to be always surveiling everyone’s actions in the server, and we typically wait for smaller issues to be adminhelped, even if we notice something. Unless something is a repeat behavior, it can be good moderation to let players roleplay in the fashion they wish to do so. Essentially, if it’s not broken, don’t fix it.&lt;br /&gt;
&lt;br /&gt;
However, it is still your responsibility to act upon situations that diminish our server’s enjoyment and experience. Any situations that are visibly wrong and causing notable issues should be handled by staff. This does not extend to inconveniences or minor issues experienced by players, which while you may assist with, can also be marked as IC issues.&lt;br /&gt;
&lt;br /&gt;
===== 6.1 Application of Rules &amp;amp; Enforcement =====&lt;br /&gt;
* You are expected to know the rules that you are enforcing. This does not necessarily imply that we expect every staff member to know every nuance, but it does state that if you are punishing a player, you must know and be able to cite the rule you are using to do so. Failure to do this can result in nullification and/or administrative action.&lt;br /&gt;
* You are allowed and expected to use your professional judgement, especially if you rise above the rank of Game Moderator. If rules are vague, you should apply them in a manner that is most intuitive to you and the wider staff team. &lt;br /&gt;
** You should additionally seek to remedy gaps or ambiguity within the rules by informing the wider staff team or the person(s) responsible for amending the rule(s) in question.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;7. Consequences&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The consequences for breaking staff rules, and other forms of guidelines, vary greatly depending on the severity of the offense; furthermore, the punishment to be given is ultimately decided by the responsible head (Headmin, or Head Eventmin). &lt;br /&gt;
&lt;br /&gt;
Whilst they may choose to include other staff members in the process,  this is not necessary. The current punishment system in place is the black mark system, explained in the black mark document.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;8. Player Governance&#039;&#039;&#039; ====&lt;br /&gt;
Staff members are here to enforce the rules, but they are also here to ensure server safety, community health, roleplay quality, and a number of other duties. This section covers roleplay quality, and has a very narrow scope. If any number of players are violating any non-server safety rules, they are all roleplaying according to our MRP (or MERP) standards, all participating members are participating consensually, and there has been no credible complaint made by a participating member, then staff members should not unduly intervene. In short, players are afforded the governance to conduct their own roleplay so long as it respects the server&#039;s roleplay standards, and the consent of other players; even if this constitutes the violation of one or multiple rules, and so long as these violations are not related to server safety. To this end:&lt;br /&gt;
&lt;br /&gt;
* Players who are violating the rules, but are roleplaying to an MRP standard, and have not had an AdminHelp made regarding the rules violation should be allowed to continue roleplaying without &#039;&#039;&#039;OOC&#039;&#039;&#039; admin intervention.&lt;br /&gt;
* Credible complaints made by a party either directly involved, or affected in some way (other than simply witnessing the rulebreak) &#039;&#039;&#039;must&#039;&#039;&#039; be actioned upon.&lt;br /&gt;
** &#039;&#039;&#039;IC&#039;&#039;&#039; admin intervention is permitted, so long as the staff member in question engages personally with the roleplay. For example, it would be frowned upon to demote someone over the rule breaks through simply sending a fax, but it would be acceptable to enter the round as a code GOLD ERT to investigate.&lt;br /&gt;
** If an uninvolved, unaffected party (such as a witnessing ghost) adminhelps, staff &#039;&#039;&#039;reserve the right and discretion&#039;&#039;&#039; to &#039;&#039;&#039;choose&#039;&#039;&#039; to either allow the roleplay to continue or intervene. The below is not applicable in this situation.&lt;br /&gt;
* Staff have discretion, despite this guideline, to ticket players who have not been complained about, but staff doing so &#039;&#039;&#039;accept all responsibility&#039;&#039;&#039; and &#039;&#039;&#039;understand that players have a strong basis of appeal&#039;&#039;&#039; through the grounds of this guideline.&lt;br /&gt;
* Server-safety rule violations are exempted from this rule, and should be actioned regardless of circumstances.&lt;br /&gt;
&lt;br /&gt;
== Event Team Standards ==&lt;br /&gt;
Members of the event team (trial eventmins, eventmins, and head eventmins) are event-only members of staff intermingled with other staff, responsible solely for running events on the SPLURT game server. The following guidelines &#039;&#039;&#039;only apply to members of the event team&#039;&#039;&#039;, and should not be referred to by members of the moderation team. &#039;&#039;&#039;Event team members are still beholden to the core staff rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Community Engagement&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, one of your primary duties is to engage with the community. This should be both through playing as a general player yourself, and through in-round events.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Staff Interaction&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, it is important to recognize your unique position. Event team members are hired for different reasons than members of the moderation team, and as such, these guidelines dictate their interaction with the wider staff team. &lt;br /&gt;
&lt;br /&gt;
===== 1.1 Participation in Moderation Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from participating in discussions that pertain to any of the following, &#039;&#039;&#039;including&#039;&#039;&#039; voting or creating votes on such matters:&lt;br /&gt;
** Punishment decisions, including to apply revoke, repeal, grant an appeal on, or decide the length or severity of any punishments both theoretical and actual;&lt;br /&gt;
** Quality Control ban proposals, decisions, &#039;&#039;&#039;unless&#039;&#039;&#039; the eventmin has been personally afflicted by the person in question who is proposed or decided to be or not to be Quality Control banned;&lt;br /&gt;
** Staffing Guidelines (&amp;quot;Staff Standards&amp;quot;) violations, or any punishments thereof.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Participation in Policy Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are permitted to partake in policy discussions that are relevant to their work, such as amendments to the core or event team staff standards, event guidelines, or in-game policy likely to affect their work (excluding their personal affairs in-game).&lt;br /&gt;
** Members of the event team may make votes, vote on, and propose these matters of their own accord.&lt;br /&gt;
* Members of the event team are prohibited from partaking in policy discussions otherwise irrelevant to their work, such as policy on silicon (AI, cyborg) validhunting. &lt;br /&gt;
** Members of the event team may not make votes, vote on, or propose these matters in any capacity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;2. Event Classifications &amp;amp; Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
There are three types of events that members of the event team are expected to run: Major Events, Faction Events, In-round Events (also known as &amp;quot;buttonpushing&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
====== 2.1.1 Major Events: ======&lt;br /&gt;
A major event is any event that is expected to satisfy any two of the following four criteria:&lt;br /&gt;
&lt;br /&gt;
# Requires the use of a PR(s) on the GitHub in order to run;&lt;br /&gt;
# Impacts the station as a whole, and may or may not extend to ghost roles;&lt;br /&gt;
# Is likely to have an impact on the performance of the game box;&lt;br /&gt;
# Is likely to have more than &#039;&#039;&#039;five&#039;&#039;&#039; volunteers or &#039;&#039;&#039;thirty&#039;&#039;&#039; total participants.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team must ensure that the event is announced at least 48 hours prior to its scheduled time;&lt;br /&gt;
* Members of the event team running major events must receive permission from an administrator, head admin, or head eventmin;&lt;br /&gt;
* Members of the event team hosting or co-hosting a major event must be present for the event round in its entirety;&lt;br /&gt;
* Members of the event team hosting a major event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
Members of the event team are permitted to disrupt any round that would delay a major event by more than 30 minutes through calling the shuttle early, or if voted for by players, more &amp;quot;fun&amp;quot; means.&lt;br /&gt;
&lt;br /&gt;
====== 2.1.2 Faction Events: ======&lt;br /&gt;
A faction event is any event that does not satisfy the criteria for a major event, but is still likely to involve the general station, or is restricted to a specific ghost role or group of ghost roles. For example, spawning in a custom .dmi meteor outside the Persistence, or in Ordnance, that they (the persistence) or crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team may run faction events without approval;&lt;br /&gt;
* Members of the event team hosting or co-hosting a faction event must be present for the duration of the event;&lt;br /&gt;
* Members of the event team should respect the current chaos level, unless players pass a vote allowing the member of the event team to increase the chaos beyond expected levels;&lt;br /&gt;
* Members of the event team hosting a faction event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
====== 2.1.3 In-Round Events: ======&lt;br /&gt;
A station event is any event that does not satisfy the criteria for a major event, but is likely to impact (and is restricted to) the general station. For example, spawning in a custom .dmi meteor in ordnance that crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* Members of the event team should avoid overly targeting or favoring specific players;&lt;br /&gt;
* Members of the event team must avoid creating in-round events that benefit themselves;&lt;br /&gt;
* Members of the event team may run in-round events without approval;&lt;br /&gt;
* Members of the event team may not cause or summon any round-ending events, with respect to the likelihood that spawning said event may end the round (for example, kudzu is extremely unlikely to end a round);&lt;br /&gt;
* Members of the event team must respect the current chaos level, and may not attempt to create or pass a vote allowing the member of the event team to increase the chaos beyond expected levels.&lt;br /&gt;
Additionally, OPFORs are also included as a kind of In-Round event. OPFOR applications a member of the event team approves are their sole responsibility, and these are treated as an in-round event for the levels of expected impact. Any awry actions an OPFOR applicant takes that are &#039;&#039;&#039;reasonably&#039;&#039;&#039; foreseeable from the content of the OPFOR are at the fault of the event team member, and they are liable to be punished according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;3. Event Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
Members of the event team are expected to make events for the community and its players, and when running any of the three above kinds of events, they must follow these guidelines. Violating any of the above guidelines, or these guidelines, is liable to punishment according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
===== 3.1 Self and Community Service =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from running faction or in-round events that are &amp;quot;self-serving&amp;quot; to them either through social, material (in-game), or otherwise unspecified benefit.&lt;br /&gt;
** This does not extend to major events, but members of the event team must not make themselves the focal point of an event.&lt;br /&gt;
* Members of the event team must avoid in-round events that pertain to their specific role or duties, if they are currently playing as a character in the round.&lt;br /&gt;
** For example, it is prohbited for a security officer eventmin summoning aliens (xenomorphs). &lt;br /&gt;
* Members of the event team must ensure that the players participating in their event are enjoying their event, and it is the responsibility of the hosting (and co-hosting) members of the event team to orchestrate their event as such.&lt;br /&gt;
* Members of the event team must welcome constructive feedback where appropriate.&lt;br /&gt;
** Toxicity from players or staff should be reported to the appropriate persons.&lt;br /&gt;
* Members of the event team should avoid making events too chaotic, and should cater to both the extended and gamer populations of the server.&lt;br /&gt;
&lt;br /&gt;
===== 3.2 Server Philosophy =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team must ensure that they respect the lack of round-ending (or &amp;quot;station-destroying&amp;quot;) antagonists for in-round and faction events.&lt;br /&gt;
** This does not extend to major events.&lt;br /&gt;
** With permission from an Administrator, Head Admin, or a supermajority player vote (66.6%+ in favor), faction events may involve round ends.&lt;br /&gt;
* Members of the event team must avoid interrupting the roleplay, erotic or otherwise, of other players for both faction and in-round events.&lt;br /&gt;
** Foreseeability applies.&lt;br /&gt;
** This does not apply to major events.&lt;br /&gt;
&lt;br /&gt;
= Staff Hierarchy =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Hierarchy&#039;&#039;&#039; ====&lt;br /&gt;
The current staff hierarchy is as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Staff structure.png]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Roles, Responsibilities, &amp;amp; Functions&#039;&#039;&#039; ====&lt;br /&gt;
The SPLURT staff team is not tall in nature, and instead relies on a liberal distribution of power with some hard limits. Generally, staff are encouraged to act as equals until rank becomes necessary or relevant, either through duty requirements (an administrator is above a moderator in an appeal, for example) or when it comes to making decisions.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Management Roles =====&lt;br /&gt;
These roles are responsible for the overarching administration/management of either the server or a specific server function. While not listed for redundancy&#039;s sake, all staff are beholden to all rules in these guidelines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mosley:&#039;&#039;&#039; Mosley is not a typical part of the hierarchy, but manages server architecture/functionality, donator issues, and many functions related to server maintenance, including the GitHub.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Head Admins:&#039;&#039;&#039; There are two Head Admin slots on SPLURT. Head Admins are the ultimate authority and power on all matters, for all other staff members. Their duties include:&lt;br /&gt;
** Making final rulings unable to be overridden unless by the other presiding Head Admin;&lt;br /&gt;
** Handling staff complaints on Administrators or other Head Admins;&lt;br /&gt;
** Managing overall server direction through policy-setting and ethos management;&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of staff applicants &amp;amp; applications;&lt;br /&gt;
** Promoting Trial Moderators, or ruling that they have failed their trial period;&lt;br /&gt;
** Promoting Game Moderators to Administrator;&lt;br /&gt;
** Handling PR or server visibility concerns, including handling major server-safety concerns;&lt;br /&gt;
** Setting, writing, and implementing major server policies, such as the Staffing Guidelines, Space Law, or the Standard Operating Procedure;&lt;br /&gt;
** Setting, writing, and implementing discord policies;&lt;br /&gt;
** Discussing balance, changes, etc., with other staff members;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** and The delegation of power.&lt;br /&gt;
* &#039;&#039;&#039;Head Eventmin:&#039;&#039;&#039; There is one Head Eventmin slot on SPLURT, but an administrator may take the role of Interim Head Eventmin in the absence of one. Their duties include:&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of &#039;&#039;&#039;event&#039;&#039;&#039; staff applicants &amp;amp; applications;&lt;br /&gt;
** Handling staff complaints on Eventmins and Trial Eventmins;&lt;br /&gt;
** Promoting Trial Eventmins, or ruling that they have failed their trial period;&lt;br /&gt;
** Approving major events (events impacting &amp;gt;50% of the current active station population);&lt;br /&gt;
** Running their own events.&lt;br /&gt;
* &#039;&#039;&#039;Head Maintainer:&#039;&#039;&#039; There is one Head Maintainer slot on SPLURT. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Handling balance concerns or complaints raised by members of SPLURT (staff or players);&lt;br /&gt;
** Managing administration-related PRs;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Moderation Roles =====&lt;br /&gt;
These roles are responsible for the general maintenance of the discord and game server, and moderate the general community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administrators:&#039;&#039;&#039; Administrators are the highest-ranking non-management role. They are above both Head Eventmins and Head Maintainers on moderation matters. Their duties include:&lt;br /&gt;
** Overseeing Game Moderators and providing guidance where necessary, especially when input or feedback is requested;&lt;br /&gt;
** Management of the discord and enforcing the discord rules;&lt;br /&gt;
** Creating staff discussions, providing input on staff discussions, and deciding on staff discussions (where appropriate);&lt;br /&gt;
** Participation in the Administrator Forum;&lt;br /&gt;
** Handling tickets that have been escalated from moderators either as part of an appeal or contest (see 3, 4 of the &amp;quot;Staff Complaints &amp;amp; Appealing&amp;quot; section);&lt;br /&gt;
** Screening, discussing, and overseeing balance changes with or without the Head Maintainer, involving Head Administrators where necessary;&lt;br /&gt;
** Corroborating with other Administrators to ensure all rules, regulations, and guidelines are clear, concise, and able to be understood by both players and staff, including making amendments where rules are unclear, unwritten, or poorly written in some way;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling staff complaints against Game Moderators or Trial Game Moderators (see 1, 2 of the &amp;quot;Staff Complaints &amp;amp; Appealing&amp;quot; section);&lt;br /&gt;
** Ensuring server safety, community safety, and community engagement (ensuring players want to play);&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof;&lt;br /&gt;
** Handling age verification tickets when other staff are not able to do so.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Providing input on staff discussions;&lt;br /&gt;
** Creating and handling discord tickets where necessary;&lt;br /&gt;
** Overseeing and assisting Eventmins if they request assistance;&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof with respect to input from Administrators;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling age verification tickets.&lt;br /&gt;
* &#039;&#039;&#039;Trial Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Game Moderators (above), excluding age verifications;&lt;br /&gt;
** Sricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Event Roles =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eventmins:&#039;&#039;&#039; Eventmins are our event staff. Admin abuse rules are enforced more liberally on Eventmins, as they are expected to mold the experience for other players through the use of their administrative tools. Their duties include:&lt;br /&gt;
** Running both minor and major events;&lt;br /&gt;
** Ensuring the quality and degree to which their events can be enjoyed do not negatively impact the experience of players;&lt;br /&gt;
** Ensuring events are not overwhelming for players;&lt;br /&gt;
** Ensuring players are informed of major events and when these events will be happening;&lt;br /&gt;
** Reporting moderation concerns to moderation staff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;†While Eventmins are not required or expected to do age verification, they may choose to do so. This does not extend to Trial Eventmins.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trial Eventmins:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Eventmins (above);&lt;br /&gt;
** Stricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== 1.4 Miscellaneous Roles =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintainers:&#039;&#039;&#039; Maintainers ensure the codebase remains up-to-date, without bugs/exploits, and also make feature/code/sprite contributions to the server. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Ensuring PRs are balanced, with consultation to Administrators and Head Admins;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
= Staff Complaints &amp;amp; Appealing =&lt;br /&gt;
&lt;br /&gt;
A staff complaint is different from an adminhelp about a player who also happens to be a staff member. All members of staff can be noted or banned in accordance to the rules. A staff complaint refers solely to a complaint on the conduct, behavior, actions, or acumen of a staff member.&lt;br /&gt;
&lt;br /&gt;
==== 1. Complaint Handling ====&lt;br /&gt;
Staff complaints are distinct from a contested punishment. A player must make any complaint clear by stating that they are making a complaint against a staff member (or staff members) and must specify who in particular.&lt;br /&gt;
&lt;br /&gt;
Complaints against a Game Moderator or Trial Game Moderator may be handled by an Administrator.&lt;br /&gt;
&lt;br /&gt;
Complaints against Eventmins or Trial Eventmins may be handled by the Head Eventmin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Administrators or the Head Eventmin may be handled by a Head Admin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Maintainers should be raised to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Head Admins must be brought to another Head Admin. If there is a simultaneous complaint against both Head Admins, then the complaint must be brought to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Mosley should be made to the general staff team.&lt;br /&gt;
&lt;br /&gt;
==== 2. Complaint Process ====&lt;br /&gt;
&lt;br /&gt;
When a complaint is made, a complainant should be encouraged to provide their complaint in full. The involved staff member may only do two things at this stage:&lt;br /&gt;
* Ping a person who may handle the complaint (see above);&lt;br /&gt;
* Ask the complainer to state their complaint.&lt;br /&gt;
It is forbidden to begin to argue or debate the complaint without acknowledgement that the complaint is being handled by a person able to handle the complaint.&lt;br /&gt;
&lt;br /&gt;
When an appropriate person acknowledges the complaint, they must:&lt;br /&gt;
# Ask the involved staff member for their side of things;&lt;br /&gt;
# Compare this with the complainant&#039;s account;&lt;br /&gt;
# Consider whether the complaint is valid by assessing our above staff rules and, if yes, continue to step 4. If no, skip to step 6.&lt;br /&gt;
# Assess the impact and intent behind the staff member&#039;s actions;&lt;br /&gt;
# Decide an appropriate punishment for the staff member and apply the punishment, convening with other persons of the same rank if necessary;&lt;br /&gt;
# Reveal the outcome of the complaint and how this outcome was achieved to the complainant before closing the ticket.&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Staff Punishments =====&lt;br /&gt;
Appropriate outcomes to a staff complaint, or appropriate staff punishments involve:&lt;br /&gt;
&lt;br /&gt;
* No action. The staff member either hasn&#039;t done anything wrong or is receiving a verbal warning.&lt;br /&gt;
* Black marks. The staff member is issued warnings through the black mark system.&lt;br /&gt;
* Demotion. The staff member is found to have committed grave misconduct and is demoted.&lt;br /&gt;
* Suspension. The staff member is found to have committed grave misconduct and is suspended for a fixed period of time.&lt;br /&gt;
* Dismissal. The staff member is found to have committed gross misconduct and is immediately dismissed.&lt;br /&gt;
&lt;br /&gt;
==== 3. Punishment Contestation ====&lt;br /&gt;
&lt;br /&gt;
Any note or ban may be appealed, with the exception of QC bans (where no appeal time is given) and age-related bans (where no appeal time is given). Verbal warnings that did not result in an admin remark may not be appealed.&lt;br /&gt;
&lt;br /&gt;
Players have a right to appeal the: &lt;br /&gt;
&lt;br /&gt;
* Severity of a note;&lt;br /&gt;
* Length of a ban;&lt;br /&gt;
* Severity of a punishment (note vs. ban);&lt;br /&gt;
* Removal of Permissions (mentorship);&lt;br /&gt;
* and The grounds of punishment (whether a punishment should have been issued at all).&lt;br /&gt;
&lt;br /&gt;
If a player is contesting a punishment or ban, they should do so before their ban or note expires, or within 30 days (whichever comes first). &lt;br /&gt;
&lt;br /&gt;
The staff member who issued a punishment is the first person to handle a contest of punishment. They should re-review the situation, their reasons for punishment, input from other staff (if any), the actions of the player, and any other relevant information. They should then review the player&#039;s grounds for contesting the punishment before deciding to either stay (reject) or grant (accept) the contest.&lt;br /&gt;
&lt;br /&gt;
A granted contest of punishment leads to:&lt;br /&gt;
* The note or ban being removed entirely;&lt;br /&gt;
* The severity of the note being lowered;&lt;br /&gt;
* The ban being exchanged for a note;&lt;br /&gt;
* The length or type of the ban being lowered;&lt;br /&gt;
* or The permissions taken being reinstated.&lt;br /&gt;
A stayed contest of punishment leads to:&lt;br /&gt;
* No further action.&lt;br /&gt;
It should be noted that a successful contest of punishment means that the minimum appeal time for the given punishment is removed, and the lowered ban length (if applicable) &#039;&#039;&#039;must&#039;&#039;&#039; be served in full.&lt;br /&gt;
&lt;br /&gt;
==== 4. Appeals Process ====&lt;br /&gt;
&lt;br /&gt;
Players and staff members have the right to appeal any decisions made by a member of staff. SPLURT uses a linear, vertical appeal system. Appeals follow a simple process:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;1. You may appeal to one member of staff above the rank of the staff member who took the appealed action.&lt;br /&gt;
&lt;br /&gt;
2. If you are unhappy with the decision of the person who you appealed to the second time, you may repeat the first step.&lt;br /&gt;
&lt;br /&gt;
3. Appeals may only be made to one member of staff per rank (Game Moderator, Administrator, Head Admin.&lt;br /&gt;
&lt;br /&gt;
3.1 Exceptions may be made to this rule to allow two members of staff per rank where appropriate, but this is at &#039;&#039;&#039;staff member&#039;&#039;&#039; discretion/choice &#039;&#039;&#039;only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. An appeal &#039;&#039;&#039;cannot&#039;&#039;&#039; mention a staff member by name, and the rank role must be pinged. For example, instead of pinging @toastewoofs for a complaint, you must ping @Administrator.&amp;lt;/blockquote&amp;gt;This means that if you appeal the decision of a Trial Game Moderator, you may appeal a total of &#039;&#039;&#039;four&#039;&#039;&#039; times (including the original appeal to the initial member of staff; see below) before a final decision is made.&lt;br /&gt;
&lt;br /&gt;
[[File:Appeals_process.png]]&lt;br /&gt;
&lt;br /&gt;
* You may not appeal to another member of staff of the same rank at any stage of appeal&lt;br /&gt;
* You may not attempt to appeal to a specific member of staff&lt;br /&gt;
* If you are appealing a decision made by a Head Admin, you have one mode of appeal to the second presiding Head Admin.&lt;br /&gt;
** You cannot appeal the decision of a Head Admin unless the original decision being appealed is by a Head Admin (see graph above).&lt;br /&gt;
* Mosley is not involved in the appeals process.&lt;br /&gt;
&lt;br /&gt;
= Punishment Guidelines =&lt;br /&gt;
&lt;br /&gt;
A punishment is a note, ban, or restriction placed upon a player. Before any punishment is issued, a player &#039;&#039;&#039;must&#039;&#039;&#039; be brought into an AdminHelp in-game, or a discord ticket. &lt;br /&gt;
&lt;br /&gt;
The punishment should be applied at the end of a ticket (or when you have made your final decision), but may be applied after you have informed the player of the punishment and the reasoning behind the punishment if it is a discord ticket.&lt;br /&gt;
&lt;br /&gt;
==== 1. Note Guidelines ====&lt;br /&gt;
&lt;br /&gt;
There are five severities for notes:&lt;br /&gt;
&lt;br /&gt;
* None: Reserved for admin remarks in the literal sense, or antagonist tokens. Unless an antag token, none severity notes should be made private.&lt;br /&gt;
* Minor: Low-impact (affecting zero to one players), fringe, or first-offence breaches of the rules.&lt;br /&gt;
* Moderate: Medium-impact (affecting one to three players), unambiguous breaches of the rules. &lt;br /&gt;
* High: High-impact (affecting three+ players), unambiguous breaches of the rules, or a breach of the rules with clear, malicious intent.&lt;br /&gt;
&lt;br /&gt;
Note that the above is not comprehensive, and staff are encouraged to apply notes holistically. &lt;br /&gt;
* Repeated breaches of the same rule will result in notes or bans being escalated in severity or length.&lt;br /&gt;
When deciding the severity of a note, a staff member should consider:&lt;br /&gt;
* The other admin remarks a player has (notes/bans) and what these remarks are for. If they&#039;re irrelevant or excessively old, they should be paid less attention.&lt;br /&gt;
* The scope of the rule violation. Did it affect a significant amount of players? How strongly did it affect them?&lt;br /&gt;
* What was the intent of the player? Were they distinctly unaware of the rule? Did they intend for things to violate the rule in question, at the severity it did?&lt;br /&gt;
Once again, the above is not comprehensive, and staff are encouraged to use their professional judgement.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Note Expiry &amp;amp; Secret Notes =====&lt;br /&gt;
&lt;br /&gt;
Secret notes, excluding notes intended purely to convey information to other members of staff, are currently not practiced on SPLURT.&lt;br /&gt;
&lt;br /&gt;
Note expiration is used holistically, but should only apply to moderate or minor severity notes. An expiring note typically means that a staff member wishes to convey that the infraction was not deserving of a permanent note. For example, punishing a behavior that strongly impacted a small number of people but is likely to be learned from.&lt;br /&gt;
* A minor severity note should expire 1-3 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
* A moderate severity note should expire 3-6 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
&lt;br /&gt;
==== 2. Ban Guidelines ====&lt;br /&gt;
&lt;br /&gt;
SPLURT practices lenient punishment, and bans should be reserved to appropriate length and type to best support a player in changing troublesome behavior. The end goal of banning a player is not to get them off our hands, but to try to make them learn from their mistakes. American Psychologist B. F. Skinner famously coined this system of punishing someone in an attempt to condition out a behavior as [https://en.wikipedia.org/wiki/Operant_conditioning operant conditioning].&lt;br /&gt;
&lt;br /&gt;
There are two types of bans, role and server. Server bans are reserved for rule violations not tied to a specific role. Bans can be loosely appropriated by their severity:&lt;br /&gt;
&lt;br /&gt;
* Minor Severity: A second or third offense of the same kind (escalating from a note) or an offense done with clear malicious intent but would otherwise be a minor note;&lt;br /&gt;
* Moderate Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules; or an offense done with clear malicious intent but would otherwise be a moderate note;&lt;br /&gt;
* High Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules &#039;&#039;&#039;AND&#039;&#039;&#039; has impacted one or more players in a highly disruptive manner; or an offense done with clear malicious intent but would otherwise be a major-severity note;&lt;br /&gt;
&lt;br /&gt;
Bans for the same rule violation should linearly escalate up the scale (see below). Players with bans across varying roles should be considered for server bans. &lt;br /&gt;
&lt;br /&gt;
[[File:Ban guidelines.png|1024x607px]]&lt;br /&gt;
&lt;br /&gt;
 *Low, Moderate, and High severity follow the same stringency and criterion as notes.&lt;br /&gt;
 †Prior Applied Permaban: The permaban must be relevant to the ban being issued (i.e., a permanent security role ban for a potential further security role ban)&lt;br /&gt;
 ‡Quality Control (QC): Staff reserve the right to issue a QC (quality control) ban at any stage of this process.&lt;br /&gt;
 ‡‡Same Rule Violation: A further ban accrued after a player has received a one-week ban can result in a one-month ban being issued, skipping a 2-week ban. &lt;br /&gt;
&lt;br /&gt;
** After a one-month ban has been issued, a player is eligible for a relevant permanent ban (role/server depending on the type of ban)&lt;br /&gt;
** When server-banning a player with a role-ban, staff reserve the right to server-ban one ban step under their highest-level role ban. For example, a two-week role ban makes a player eligible for a one-week server ban.&lt;br /&gt;
&lt;br /&gt;
When choosing the type and length of ban, there are also other things a staff member should consider, such as:&lt;br /&gt;
* Whether the relevant bans a player has are current (newer than 15 months old)&lt;br /&gt;
* Whether the bans are relevant to the current type of ban being issued (if not, apply it as their first ban)&lt;br /&gt;
* Whether the violation a player has committed is locked to a specific role&lt;br /&gt;
* In the case of server bans: whether the player has role bans across several roles&lt;br /&gt;
** In this case, staff members may use their professional judgement to issue an appropriate ban timer&lt;br /&gt;
** For example, a player with two-week bans in science, engineering, and research would be eligible for a one to three month server ban, but not a permanent ban (which would come next)&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Ban Logging =====&lt;br /&gt;
All bans should be logged in both the private staff channel and the public ban log channel. There is a separate process for both. The &#039;&#039;&#039;private&#039;&#039;&#039; staff-only ban log should be uncensored, contain all relevant information, and follow the template pinned in the ban evidence channel. While images are not necessary, they will be helpful should the player appeal your ban.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Public&#039;&#039;&#039;, player-facing bans should be logged as per the following example and guidelines:&lt;br /&gt;
&lt;br /&gt;
 Toastewoofs/toastey has issued a 1-month server ban for [CKEY] for: Round removed another player, [CHARNAME]/[CKEY], who did not have RR preferences set to yes, and after a history of targeted harassment toward this player. Has been warned that further infractions may lead to a permanent ban.&lt;br /&gt;
&lt;br /&gt;
* All CKEYs, including CKEYs inside the note itself should be redacted with square brackets containing the word &amp;quot;CKEY&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CKEY]&lt;br /&gt;
* All character names should be redacted with square brackets containing: &amp;quot;CHARNAME&amp;quot;, &amp;quot;CHAR&amp;quot;, &amp;quot;CHARACTER&amp;quot;, or &amp;quot;CHARACTERNAME&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARNAME] &lt;br /&gt;
** If character details (describing the physical appearance of a character) should be included, they should follow the same guidelines but the word &amp;quot;name&amp;quot; is replaced by &amp;quot;DETAILS&amp;quot;. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARDETAILS]. &lt;br /&gt;
* While bans should be posted immediately, if they are not, dates and times should &#039;&#039;&#039;not&#039;&#039;&#039; be added.&lt;br /&gt;
* The round ID should &#039;&#039;&#039;not&#039;&#039;&#039; be included.&lt;br /&gt;
* The length of ban &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* The type (server, role) &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* Staff members should include the CKEY and Discord username of the issuing staff member at the beginning of each log. Typically, this is also the CKEY and Discord username of the person posting the log. This should be done in the format &amp;quot;CKEY/Username&amp;quot; followed by &amp;quot;has issued a&amp;quot;.&lt;br /&gt;
* There should be a colon (:) separating the ban information, and the ban reason, for clarity.&lt;br /&gt;
* Staff may use their discretion to censor any &#039;&#039;&#039;identifying&#039;&#039;&#039; information where necessary, but ban details must remain unmarred.&lt;br /&gt;
&lt;br /&gt;
In summary, it should follow this format:&lt;br /&gt;
&lt;br /&gt;
CKEY/Username has issued a X-(day(s)/week(s)/month(s)/year(s)/permanent) (server/role) ban for [CKEY] for: (reason).&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Ban Appeals =====&lt;br /&gt;
&lt;br /&gt;
All players have a right to appeal their bans after a given time, unless they have already made a punishment contestation. This is known as a &#039;good behavior&#039; appeal. This is &#039;&#039;&#039;distinct&#039;&#039;&#039; from when a ban is contested (refer to section 3 &amp;quot;[[Staffing Guidelines#3. Punishment Contestation| Punishment Contestation]]&amp;quot; &amp;amp; 4 &amp;quot;[[Staffing Guidelines#4. Appeals Process|Appeals Process]]&amp;quot; of Staff Complaints &amp;amp; Appealing).&lt;br /&gt;
&lt;br /&gt;
Bans have different minimum appeal times depending on their original length. Staff members may use their discretion to set the minimum appeal time:&lt;br /&gt;
* One day: Contest-only.&lt;br /&gt;
* Three days: Appeal after one day.&lt;br /&gt;
* One week: Appeal after three days.&lt;br /&gt;
* Two weeks: Appeal after three days to one week.&lt;br /&gt;
* One month: Appeal after one to two weeks.&lt;br /&gt;
* Three months: Appeal after two weeks to one month.&lt;br /&gt;
* Six months: Appeal after three months.&lt;br /&gt;
* First Permaban: Appeal after three to six months.&lt;br /&gt;
* Second Permaban: Unappealable.&lt;br /&gt;
An appeal should always be handled by the member of staff who issued the original ban. When a ban appeal is made, they should generally try to consider:&lt;br /&gt;
&lt;br /&gt;
* Player conduct after the ban either on the discord or game server (whichever applicable);&lt;br /&gt;
* The likelihood the player will repeat their offense;&lt;br /&gt;
* The severity and intent behind the original action;&lt;br /&gt;
* The honesty and sincerity of the appeal, and whether a meaningful amount of effort was placed into making said appeal.&lt;br /&gt;
&lt;br /&gt;
Players will be expected to recognize why they were banned and indicate that they will not repeat the infraction committed. Players will also be expected to be honest and truthful in their appeal in offering explanations of their behaviors or proof that they have learned from their mistakes. Staff members have the right to accept or reject any appeals for any reason, except where an appeal is rejected through a negative bias toward the player in question.&lt;br /&gt;
&lt;br /&gt;
* Rejected &#039;good behavior&#039; appeals may not be contested &#039;&#039;&#039;unless&#039;&#039;&#039; there is an accusation of bias in the decision-making process by the handling staff member. In such case, it follows the standard appeals process.&lt;br /&gt;
&lt;br /&gt;
* If a player seems to be arguing the grounds of a ban in their appeal, staff members reserve the right to escalate the appeal to a contest of punishment if one has already not been made. Otherwise, the appeal should be rejected due to the player not demonstrating understanding of their infraction.&lt;br /&gt;
&lt;br /&gt;
Players may only make a &#039;good behavior&#039; appeal &#039;&#039;&#039;once&#039;&#039;&#039; per ban. After a ban expires, it may no longer appealed as a ban appeal, and should instead be appealed as a note.&lt;br /&gt;
&lt;br /&gt;
==== 3. Discord Punishment Guidelines ====&lt;br /&gt;
&lt;br /&gt;
Discord punishments should be issued be issued holistically and with respect to the intent of the discord rules, not necessarily the letter. Discord punishments &#039;&#039;&#039;must&#039;&#039;&#039; follow a linear scale, unless a Server Safety violation is committed, where the punishment should instead be an instant, permanent ban. Minor infractions may result in any number of one- or three-day punishments.&lt;br /&gt;
&lt;br /&gt;
# One-day punish role.&lt;br /&gt;
# Three-day punish role.&lt;br /&gt;
# One-week punish role.&lt;br /&gt;
# Two-week punish role.&lt;br /&gt;
# One-month punish role.&lt;br /&gt;
# Permanent punish role.&lt;br /&gt;
&lt;br /&gt;
When an offense is committed, the offending content must be deleted, and the offending person &#039;&#039;&#039;must&#039;&#039;&#039; be brought into a ticket to explain what the offending content was, what their punishment will be, and to address any further questions they may have. &lt;br /&gt;
* Discord punishments are the only punishment where the punishment may be given out before a ticket is made.&lt;br /&gt;
&lt;br /&gt;
==== 4. Do Not Interact (DNI) Orders ====&lt;br /&gt;
&lt;br /&gt;
As of 06/03/2026 (DD/MM/YYYY), following a vote in the staff channel, DNI orders are no longer enforced or created for players, including DNIs between players and staff. Harassment or metagrudging should be punished as per the rules.&lt;br /&gt;
&lt;br /&gt;
= Staff Procedures =&lt;br /&gt;
&lt;br /&gt;
==== 1. Staff Meetings ====&lt;br /&gt;
&lt;br /&gt;
A staff meeting is an established date and time where all staff will convene on the discord to discuss any issues on the itinerary for said meeting; or to bring up new points to discuss, also. Any member of staff can request a meeting, but only Head Admins and Mosley may set the dates and times, and establish that a meeting is going to happen.&lt;br /&gt;
&lt;br /&gt;
Not all decisions require a staff meeting, but a staff meeting &#039;&#039;&#039;must&#039;&#039;&#039; be held if:&lt;br /&gt;
* A proposed decision will impact the wider playerbase;&lt;br /&gt;
* A proposed decision will fundamentally change gameplay;&lt;br /&gt;
* A proposed decision is conceivably controversial in nature.&lt;br /&gt;
&lt;br /&gt;
Changes that only impact staff do not necessitate a meeting, as these changes typically may only be enacted with permission from Head Admins and/or Mosley.&lt;br /&gt;
===== 1.1 Meeting Conduct =====&lt;br /&gt;
* During a meeting, all staff should be given a chance to speak their piece on any given topic.&lt;br /&gt;
* Staff members should avoid speaking over one another; they should ensure that the above point remains true and should let staff members speak their points in full before attempting to speak themselves;&lt;br /&gt;
* Staff members should remain constructive in their criticisms of proposals or any relevant discussion;&lt;br /&gt;
* Staff members should avoid side tracking discussion, such as through streaming irreverent content while the meeting is taking place, using soundboards, screaming randomly, etc.&lt;br /&gt;
* Staff members should not use meetings to raise complaints about other staff members, as this can lead to dogpiling and make other members of staff uncomfortable&lt;br /&gt;
* Staff members should remember that staff meetings include &#039;&#039;&#039;all&#039;&#039;&#039; staff, including Trial staff and Event staff; and potentially, maintainer staff.&lt;br /&gt;
&lt;br /&gt;
==== 2. Suggestion Handling ====&lt;br /&gt;
tbd&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=File:Staff_structure.png&amp;diff=22733</id>
		<title>File:Staff structure.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=File:Staff_structure.png&amp;diff=22733"/>
		<updated>2026-04-29T20:54:33Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=22732</id>
		<title>Staffing Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=22732"/>
		<updated>2026-04-29T20:49:55Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Event Team Standards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
= Core Staff Rules =&lt;br /&gt;
These core staff rules apply to &#039;&#039;&#039;all&#039;&#039;&#039; members of staff, regardless of rank or status. While maintainers are &#039;&#039;&#039;not&#039;&#039;&#039; staff, many of these rules also apply to them, if said rules are applicable in the context of their role.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Training&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
It is important that new staff go through the rules with someone in training, rather than having someone read the rules alone; that way if they don’t understand something that is part of the rules questions can be answered regarding misunderstandings. (doing so removes the need for precedents because staff should know how to apply the rules to different scenarios).&lt;br /&gt;
&lt;br /&gt;
There are two kinds of training a new staff member receives: event, and moderation. Event training is given to eventmins or moderators that wish to learn how to run, and run, events. &lt;br /&gt;
&lt;br /&gt;
===== 0.1 Moderation Training =====&lt;br /&gt;
&lt;br /&gt;
Moderation training is fulfilled by a Head Admin (Headmin). Headmins are expected to teach potential moderators:&lt;br /&gt;
&lt;br /&gt;
* How to use common staffing verbs, such as, but not limited to: Aghost, Jump-To-Area, View-Variables, Create-Command-Report, Spawn-Panel, Player-Panel, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential moderator to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* How to conduct themselves within tickets, through clearly explaining problems and solutions to players, and clearly explaining punishment(s) and appeal time(s), etc.&lt;br /&gt;
* How to handle the misconduct of another staff member, through reporting it to a Headmin or a staff member one rank above the staff member who committed an infraction&lt;br /&gt;
* It is also expected that Headmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
===== 0.2 Event Training =====&lt;br /&gt;
&lt;br /&gt;
Event training is fulfilled by a Head Event Admin (Head Eventmin) or by a Head Admin (Headmin) in their interim. Head Eventmins are expected to teach potential eventmins:&lt;br /&gt;
&lt;br /&gt;
* How to use common eventing verbs, such as, but not limited to: Spawn, Spawn-Panel, Storyteller-Panel, Dynamic-Panel, Create-Command-Report, Create/Launch-Supplypod, Trigger-Event, Set-Security-Level, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential Eventmin to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* It is also expected that Head Eventmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Responsibility &amp;amp; Power&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As staff, the consequences of your actions fall completely upon you, and you alone; you will be held accountable for whatever consequences arise due to your actions.&#039;&#039;&#039; Examples of this are: handing out antagonistic roles, spawning in hazardous creatures or entities (such as xenomorphs or vines), leaving an event that you started, etc. &lt;br /&gt;
&lt;br /&gt;
Although these things can or can not necessarily incur in breaking this rule depending on context, if they cause problems, you will be blamed for them, and suffer the appropriate consequences. Adminbus is only fun if other people are having fun. Staff are expected to act as game masters and refrain from doing things solely for their own enjoyment. Please make sure to coordinate any actions you make that could affect the round with the rest of staff. It helps to avoid problems and take care of them if they happen.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Power use =====&lt;br /&gt;
* You may not, under any circumstances, var-edit (variable edit via View-Variables) items for yourself or others in-round in a way that would provide an advantage (including quality-of-life) to you or others, unless such is in response to a ticket where you, yourself are uninvolved, and the var-edit does not circumvent intentional game design, the server rules, or the fun and enjoyment of other players.&lt;br /&gt;
* You may not, without special permission, spawn significantly round-impacting antagonists (heretic, wizard, or any antagonists currently not in rotation);&lt;br /&gt;
* You must not remain adminned (and must de-admin/deadmin) while you are playing in-round as a member of Command, Security, or as an Antagonist. If you are the only available moderator, this rule may be circumvented.&lt;br /&gt;
* You must not spawn in any items for yourself, under any circumstances, outside of the Central Command Z-level. If you require an item, you must ahelp as a regular player and another staff member will deny or accept your request.&lt;br /&gt;
* You must avoid handling the tickets of players you dislike &#039;&#039;&#039;or&#039;&#039;&#039; like. Consistent deviation in punishment toward specific players is grounds for administrative action.&lt;br /&gt;
* You must not, under any circumstance, handle, or attempt to handle, a ticket that involves yourself. &#039;&#039;&#039;Regardless&#039;&#039;&#039; of if the ticket is not warranting punishment, it is strictly forbidden to take tickets that are:&lt;br /&gt;
** Regarding yourself;&lt;br /&gt;
** Regarding a situation you were personally involved in;&lt;br /&gt;
** Regarding a person (or persons) that you have interacted with significantly through the course of the round.&lt;br /&gt;
* The above is not exhaustive, and staff members are expected to use due diligence when handling tickets. If you believe you could be involved, there is almost no circumstance where you should neglect to hand the ticket to another staff member.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Duties of Care =====&lt;br /&gt;
&lt;br /&gt;
* You must report issues of Server Safety to the wider staff team. &lt;br /&gt;
* You must ensure you respect the Server Safety rules.&lt;br /&gt;
* You must ensure that you handle sensitive situations with care, and avoid causing unnecessary stress or harm to both staff and players&lt;br /&gt;
* You must ensure that sensitive and private information remains confidential; this includes all staff conversations, and all messages or media posted in staff channels. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;2. Respect&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to be respectful&#039;&#039;&#039;. You are expected to speak respectfully when discussing important matters, you are expected to respect the words and decisions of other staff members, and you are expected to act in respect to your own rank and role. As a part of the staff team, we are all expected to be able to speak cordially with one another, regardless of the circumstances; arguing, fighting, acting snide, aggressive, malicious, or otherwise speaking maliciously when interacting with other members of staff is grounds for administrative action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;, converse opinions, and debates are welcome. SPLURT prides itself in having a varied staff team with varied opinions, and small disagreements are encouraged. Staff members are permitted to present opposing opinions, alternative explanations, etc., regardless of the circumstances.&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Administrative Conduct =====&lt;br /&gt;
* You must not defame, bully, harass, or libel players or staff, either privately or publically, through any medium. &lt;br /&gt;
* You must not shame players regarding their preferences or server playtime.&lt;br /&gt;
* You must ensure that you provide players appropriate information, whether this regard punishment, appeal procedures, or general help queries. Laziness is not an excuse to fail to perform your duties.&lt;br /&gt;
* You must avoid &#039;dog-piling&#039; in staff channels. Dog-piling is when multiple people &#039;dog&#039; (talk negatively of) a single person, even if all the involved persons are not necessarily fully-informed. &lt;br /&gt;
** Avoid personally insulting players in staff channels. This avoids tension if they become a staff member in the future, and reflects better on you as a person.&lt;br /&gt;
* Avoid using your administrative tools to seek out and then use information that, while &#039;harmless&#039;, may be considered sensitive. For example, ERP logs of a player.&lt;br /&gt;
* Avoid discussing sensitive information found through your access to logs unless necessary.&lt;br /&gt;
* Members of staff are permitted to use their permissions in friendly ways, such as spawning a plushie in the hand of a person they know, but if a player requests this to stop, you must respect their wishes.&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Inter-Staff Relations =====&lt;br /&gt;
&lt;br /&gt;
* Staff are expected to behave civilly toward one another, despite any personal tensions. &lt;br /&gt;
** Personal qualms should be resolved privately and not discussed or brought as a point of contention within staff chat&lt;br /&gt;
** Exaggerating, falsifying, or falsely presenting information about a fellow staff member to form a complaint is grounds for dismissal&lt;br /&gt;
* Staff should avoid inflammatory discussion. While debates and opposing opinions are welcomed and encouraged, insults, condescension, excessive rank-pulling, or arbitrary big-dick contests are not permitted.&lt;br /&gt;
** To this end, while staff hierarchy on SPLURT is not strictly enforced, it should be important to recognize that those above you have their roles for a reason. Higher ranks come with higher responsibilities, greater trust, etc.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;3. Civility&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to behave accordingly, both in and out of tickets!&#039;&#039;&#039; This should be needless to say, however, handling tickets carelessly, in any way, completely violates this rule; For example speaking rudely to ahelpers/players, ignoring or otherwise leaving tickets unanswered, acting dismissively towards ahelpers&#039;/players’ issues, or otherwise disrespecting the very players we are meant to serve all violate this rule. If you do not wish to handle tickets, you must de-admin yourself. &lt;br /&gt;
&lt;br /&gt;
This rule also covers your attitude towards the community as a whole, along with individual players; incessantly insulting the playerbase, the community, specific players, etcetera, thusly violates this rule. As a staff member, we expect you to have interest in your duties, and look for the best for our station, since you represent us as a whole when you’re either on station or in our discord.&lt;br /&gt;
&lt;br /&gt;
* SPLURT does not moderate the interpersonal relationships of staff members, unless this would constitute a violation of Server Safety rules.&lt;br /&gt;
===== 3.1 Malice =====&lt;br /&gt;
* You must not increase a punishment in response to a player making a complaint, contest of punishment, or for discussing their punishment.&lt;br /&gt;
* You must not bait a player into breaking the rules, including through IC actions. &lt;br /&gt;
* You must not unduly discuss the punishments of other players, especially if said punishment is not public&lt;br /&gt;
* You must avoid misrepresenting information or input on the punishment of other players where bias is evident. If you dislike a player, you are expected to avoid contact with them from a moderation standpoint.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;4. Maintenance &amp;amp; Activity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPLURT is a community dedicated to erotic roleplay, and staff members are expected to help maintain an ideal roleplay environment.&#039;&#039;&#039; This means you should refrain from actively disrupt the round and its environment through your intervention. Try and keep your interventions within our roleplay standards and the general mood of the round. Generally, be a game master, and make it less-than-obvious you are interfering with the round.&lt;br /&gt;
&lt;br /&gt;
Each round is different and its environment and mood can vary, especially with different storytellers and for planned events, but it is important to avoid the round to have a sudden change of pace that disrupts its natural flow. &lt;br /&gt;
&lt;br /&gt;
Additionally, staff members are expected to be present and active to perform their duties. This ensures that there is no loose power laying around.&lt;br /&gt;
&lt;br /&gt;
===== 4.1 Intervention =====&lt;br /&gt;
* Avoid spawning antagonists that are unable to spawn on the current storyteller, especially as non-event staff. &lt;br /&gt;
* Avoid triggering events that make the round needlessly unfun or unfair for players, such as a supermatter surge early into the round.&lt;br /&gt;
* Avoid disrupting player roleplay without reason, such as nonsensical subtle-PMs or direct-narrates.&lt;br /&gt;
** This may be done in good faith so long as a player has not raised a complaint.&lt;br /&gt;
** Admins should use their discretion as to what is &amp;quot;funny&amp;quot; and what is &amp;quot;annoying&amp;quot;.&lt;br /&gt;
* Avoid reviving players that die repeatedly and consistently ask for AdminHeals (AHeals).&lt;br /&gt;
** AHeals are offered at-will of the staff member handling the situation, and players are not entitled to any.&lt;br /&gt;
* Avoid teleporting dead players to medbay unless it has been more than 15 minutes since their death.&lt;br /&gt;
&lt;br /&gt;
===== 4.2 Activity =====&lt;br /&gt;
* Staff members should ensure that they remain active while not on leave. &lt;br /&gt;
* A member of staff can be considered inactive if they do not log onto the SPLURT game server at least once within the last 30 days.&lt;br /&gt;
* Inactivity is grounds for demotion or removal.&lt;br /&gt;
* Staff members are expected to be active on the discord server, including taking discord tickets and age verification tickets.&lt;br /&gt;
* Special circumstances may change the above. You are advised to speak to your head (Headmin, or Head Eventmin) if you have any queries about your activity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;5. Integrity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to maintain the privacy and safety of all community members, and the community itself.&#039;&#039;&#039; Which is to say, you are expected to keep all information you discover as a staff member private, regardless of the circumstances. For example, sharing other players&#039; Ckeys, notes, personal information, etcetera, is utterly against this rule; as is sharing the details of any tickets, contents of staff channels, etcetera, you might come across, in OR outside the server and discord. You may come across agevetting situations, you are REQUIRED to keep personal information about users to the utmost respect deserved, violation of which WILL see you punished by staffers and Discord TOS for privacy violation. &lt;br /&gt;
&lt;br /&gt;
Likewise, you should not perform any actions that could endanger our community (Server Safety violations). Examples of such actions are violating Discord or Byond’s terms of service, inciting drama or competition between servers, knowingly allowing underage players into the community, etc.&lt;br /&gt;
&lt;br /&gt;
===== 5.1 Accountability &amp;amp; Transparency =====&lt;br /&gt;
&lt;br /&gt;
* SPLURT has made moves to become more transparent. This includes revealing bans to the public (redacted for privacy) and revealing staff guidelines (this page) to the public.&lt;br /&gt;
* You must not misrepresent the truth, deceive, or lie to other staff members, especially with malicious intent and where the situation regards the punishment of another person (player or staff).&lt;br /&gt;
** This includes taking appropriate accountability for actions you, yourself are responsible for.&lt;br /&gt;
** This includes not attempting to displace blame onto other players or staff.&lt;br /&gt;
* You must hold other staff members accountable for their actions. Intentionally failing to report the misconduct of another staff member can lead to you being accountable for the same offense, at the same severity.&lt;br /&gt;
* You must not form cliques with fellow staff members or players, where you discuss sensitive information (defined prior) or discuss fellow staff members or players; or where you plot against, construe misdeeds of, or otherwise target or discuss fellow staff members or players. Put simply, don&#039;t be a bad actor.&lt;br /&gt;
* You must not lie or withhold the punishments of members of staff &#039;&#039;&#039;unless&#039;&#039;&#039; an Administrator or above has agreed to keep the punishment private.&lt;br /&gt;
** This chiefly applies to staff complaints. Punishments do not need to be publicized, only disclosed to the complainant.&lt;br /&gt;
&lt;br /&gt;
===== 5.2 DM Moderation &amp;amp; Complaints =====&lt;br /&gt;
Following a unanimous staff vote (17-0) on 10/04/2026, the following is now &#039;&#039;&#039;prohibited&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* Taking, discussing, or handling complaints on players, staff members, or any SPLURT-related topics in direct messages or anywhere outside of a discord ticket visible to all staff;&lt;br /&gt;
* Issuing warnings or punishments, or discussing warnings, punishments, or bans (as part of &#039;&#039;&#039;active&#039;&#039;&#039; moderation decisions, not actions taken in the past).&lt;br /&gt;
&lt;br /&gt;
This means staff must &#039;&#039;&#039;abide&#039;&#039;&#039; by the following:&lt;br /&gt;
&lt;br /&gt;
* If a staff member is directly messaged by another community member (player, staff) regarding a SPLURT-related complaint of any kind, they &#039;&#039;&#039;must&#039;&#039;&#039; refer them to make a discord ticket.&lt;br /&gt;
* Staff members must conduct, discuss, and issue all moderation actions on either the game server or discord server.&lt;br /&gt;
** Failure to do so is grounds for the punishment to be rendered &#039;&#039;&#039;null and invalid&#039;&#039;&#039;. This means that decisions or actions taken from a complaint made in DMs can lead to said decisions being summarily &#039;&#039;&#039;overturned with prejudice&#039;&#039;&#039;; with respect to the staff hierarchy.&lt;br /&gt;
&lt;br /&gt;
This rule applies to staff members of all rankings (Head Admins, Administrators, Game Moderators, Head Eventmins, Eventmins, Maintainers, etc.) and to all kinds of complaints. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;6. Enforcement&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your duty as a member of staff is to ensure the following of our server’s rules and standards.&#039;&#039;&#039; It’s important that you have a good understanding of our rules made for players to follow, so in case you have any questions about any of our rules, it is your responsibility to ask the rest of staff before enacting the rules. This rule covers staff responsibilities such as applying proper punishments for rule breaks, properly handling tickets related to rulebreaks, acting on any situations you notice break the rules, etc.&lt;br /&gt;
&lt;br /&gt;
We do not aim to be always surveiling everyone’s actions in the server, and we typically wait for smaller issues to be adminhelped, even if we notice something. Unless something is a repeat behavior, it can be good moderation to let players roleplay in the fashion they wish to do so. Essentially, if it’s not broken, don’t fix it.&lt;br /&gt;
&lt;br /&gt;
However, it is still your responsibility to act upon situations that diminish our server’s enjoyment and experience. Any situations that are visibly wrong and causing notable issues should be handled by staff. This does not extend to inconveniences or minor issues experienced by players, which while you may assist with, can also be marked as IC issues.&lt;br /&gt;
&lt;br /&gt;
===== 6.1 Application of Rules &amp;amp; Enforcement =====&lt;br /&gt;
* You are expected to know the rules that you are enforcing. This does not necessarily imply that we expect every staff member to know every nuance, but it does state that if you are punishing a player, you must know and be able to cite the rule you are using to do so. Failure to do this can result in nullification and/or administrative action.&lt;br /&gt;
* You are allowed and expected to use your professional judgement, especially if you rise above the rank of Game Moderator. If rules are vague, you should apply them in a manner that is most intuitive to you and the wider staff team. &lt;br /&gt;
** You should additionally seek to remedy gaps or ambiguity within the rules by informing the wider staff team or the person(s) responsible for amending the rule(s) in question.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;7. Consequences&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The consequences for breaking staff rules, and other forms of guidelines, vary greatly depending on the severity of the offense; furthermore, the punishment to be given is ultimately decided by the responsible head (Headmin, or Head Eventmin). &lt;br /&gt;
&lt;br /&gt;
Whilst they may choose to include other staff members in the process,  this is not necessary. The current punishment system in place is the black mark system, explained in the black mark document.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;8. Player Governance&#039;&#039;&#039; ====&lt;br /&gt;
Staff members are here to enforce the rules, but they are also here to ensure server safety, community health, roleplay quality, and a number of other duties. This section covers roleplay quality, and has a very narrow scope. If any number of players are violating any non-server safety rules, they are all roleplaying according to our MRP (or MERP) standards, all participating members are participating consensually, and there has been no credible complaint made by a participating member, then staff members should not unduly intervene. In short, players are afforded the governance to conduct their own roleplay so long as it respects the server&#039;s roleplay standards, and the consent of other players; even if this constitutes the violation of one or multiple rules, and so long as these violations are not related to server safety. To this end:&lt;br /&gt;
&lt;br /&gt;
* Players who are violating the rules, but are roleplaying to an MRP standard, and have not had an AdminHelp made regarding the rules violation should be allowed to continue roleplaying without &#039;&#039;&#039;OOC&#039;&#039;&#039; admin intervention.&lt;br /&gt;
* Credible complaints made by a party either directly involved, or affected in some way (other than simply witnessing the rulebreak) &#039;&#039;&#039;must&#039;&#039;&#039; be actioned upon.&lt;br /&gt;
** &#039;&#039;&#039;IC&#039;&#039;&#039; admin intervention is permitted, so long as the staff member in question engages personally with the roleplay. For example, it would be frowned upon to demote someone over the rule breaks through simply sending a fax, but it would be acceptable to enter the round as a code GOLD ERT to investigate.&lt;br /&gt;
** If an uninvolved, unaffected party (such as a witnessing ghost) adminhelps, staff &#039;&#039;&#039;reserve the right and discretion&#039;&#039;&#039; to &#039;&#039;&#039;choose&#039;&#039;&#039; to either allow the roleplay to continue or intervene. The below is not applicable in this situation.&lt;br /&gt;
* Staff have discretion, despite this guideline, to ticket players who have not been complained about, but staff doing so &#039;&#039;&#039;accept all responsibility&#039;&#039;&#039; and &#039;&#039;&#039;understand that players have a strong basis of appeal&#039;&#039;&#039; through the grounds of this guideline.&lt;br /&gt;
* Server-safety rule violations are exempted from this rule, and should be actioned regardless of circumstances.&lt;br /&gt;
&lt;br /&gt;
== Event Team Standards ==&lt;br /&gt;
Members of the event team (trial eventmins, eventmins, and head eventmins) are event-only members of staff intermingled with other staff, responsible solely for running events on the SPLURT game server. The following guidelines &#039;&#039;&#039;only apply to members of the event team&#039;&#039;&#039;, and should not be referred to by members of the moderation team. &#039;&#039;&#039;Event team members are still beholden to the core staff rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Community Engagement&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, one of your primary duties is to engage with the community. This should be both through playing as a general player yourself, and through in-round events.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Staff Interaction&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, it is important to recognize your unique position. Event team members are hired for different reasons than members of the moderation team, and as such, these guidelines dictate their interaction with the wider staff team. &lt;br /&gt;
&lt;br /&gt;
===== 1.1 Participation in Moderation Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from participating in discussions that pertain to any of the following, &#039;&#039;&#039;including&#039;&#039;&#039; voting or creating votes on such matters:&lt;br /&gt;
** Punishment decisions, including to apply revoke, repeal, grant an appeal on, or decide the length or severity of any punishments both theoretical and actual;&lt;br /&gt;
** Quality Control ban proposals, decisions, &#039;&#039;&#039;unless&#039;&#039;&#039; the eventmin has been personally afflicted by the person in question who is proposed or decided to be or not to be Quality Control banned;&lt;br /&gt;
** Staffing Guidelines (&amp;quot;Staff Standards&amp;quot;) violations, or any punishments thereof.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Participation in Policy Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are permitted to partake in policy discussions that are relevant to their work, such as amendments to the core or event team staff standards, event guidelines, or in-game policy likely to affect their work (excluding their personal affairs in-game).&lt;br /&gt;
** Members of the event team may make votes, vote on, and propose these matters of their own accord.&lt;br /&gt;
* Members of the event team are prohibited from partaking in policy discussions otherwise irrelevant to their work, such as policy on silicon (AI, cyborg) validhunting. &lt;br /&gt;
** Members of the event team may not make votes, vote on, or propose these matters in any capacity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;2. Event Classifications &amp;amp; Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
There are three types of events that members of the event team are expected to run: Major Events, Faction Events, In-round Events (also known as &amp;quot;buttonpushing&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
====== 2.1.1 Major Events: ======&lt;br /&gt;
A major event is any event that is expected to satisfy any two of the following four criteria:&lt;br /&gt;
&lt;br /&gt;
# Requires the use of a PR(s) on the GitHub in order to run;&lt;br /&gt;
# Impacts the station as a whole, and may or may not extend to ghost roles;&lt;br /&gt;
# Is likely to have an impact on the performance of the game box;&lt;br /&gt;
# Is likely to have more than &#039;&#039;&#039;five&#039;&#039;&#039; volunteers or &#039;&#039;&#039;thirty&#039;&#039;&#039; total participants.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team must ensure that the event is announced at least 48 hours prior to its scheduled time;&lt;br /&gt;
* Members of the event team running major events must receive permission from an administrator, head admin, or head eventmin;&lt;br /&gt;
* Members of the event team hosting or co-hosting a major event must be present for the event round in its entirety;&lt;br /&gt;
* Members of the event team hosting a major event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
Members of the event team are permitted to disrupt any round that would delay a major event by more than 30 minutes through calling the shuttle early, or if voted for by players, more &amp;quot;fun&amp;quot; means.&lt;br /&gt;
&lt;br /&gt;
====== 2.1.2 Faction Events: ======&lt;br /&gt;
A faction event is any event that does not satisfy the criteria for a major event, but is still likely to involve the general station, or is restricted to a specific ghost role or group of ghost roles. For example, spawning in a custom .dmi meteor outside the Persistence, or in Ordnance, that they (the persistence) or crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team may run faction events without approval;&lt;br /&gt;
* Members of the event team hosting or co-hosting a faction event must be present for the duration of the event;&lt;br /&gt;
* Members of the event team should respect the current chaos level, unless players pass a vote allowing the member of the event team to increase the chaos beyond expected levels;&lt;br /&gt;
* Members of the event team hosting a faction event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
====== 2.1.3 In-Round Events: ======&lt;br /&gt;
A station event is any event that does not satisfy the criteria for a major event, but is likely to impact (and is restricted to) the general station. For example, spawning in a custom .dmi meteor in ordnance that crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* Members of the event team should avoid overly targeting or favoring specific players;&lt;br /&gt;
* Members of the event team must avoid creating in-round events that benefit themselves;&lt;br /&gt;
* Members of the event team may run in-round events without approval;&lt;br /&gt;
* Members of the event team may not cause or summon any round-ending events, with respect to the likelihood that spawning said event may end the round (for example, kudzu is extremely unlikely to end a round);&lt;br /&gt;
* Members of the event team must respect the current chaos level, and may not attempt to create or pass a vote allowing the member of the event team to increase the chaos beyond expected levels.&lt;br /&gt;
Additionally, OPFORs are also included as a kind of In-Round event. OPFOR applications a member of the event team approves are their sole responsibility, and these are treated as an in-round event for the levels of expected impact. Any awry actions an OPFOR applicant takes that are &#039;&#039;&#039;reasonably&#039;&#039;&#039; foreseeable from the content of the OPFOR are at the fault of the event team member, and they are liable to be punished according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;3. Event Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
Members of the event team are expected to make events for the community and its players, and when running any of the three above kinds of events, they must follow these guidelines. Violating any of the above guidelines, or these guidelines, is liable to punishment according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
===== 3.1 Self and Community Service =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from running faction or in-round events that are &amp;quot;self-serving&amp;quot; to them either through social, material (in-game), or otherwise unspecified benefit.&lt;br /&gt;
** This does not extend to major events, but members of the event team must not make themselves the focal point of an event.&lt;br /&gt;
* Members of the event team must avoid in-round events that pertain to their specific role or duties, if they are currently playing as a character in the round.&lt;br /&gt;
** For example, it is prohbited for a security officer eventmin summoning aliens (xenomorphs). &lt;br /&gt;
* Members of the event team must ensure that the players participating in their event are enjoying their event, and it is the responsibility of the hosting (and co-hosting) members of the event team to orchestrate their event as such.&lt;br /&gt;
* Members of the event team must welcome constructive feedback where appropriate.&lt;br /&gt;
** Toxicity from players or staff should be reported to the appropriate persons.&lt;br /&gt;
* Members of the event team should avoid making events too chaotic, and should cater to both the extended and gamer populations of the server.&lt;br /&gt;
&lt;br /&gt;
===== 3.2 Server Philosophy =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team must ensure that they respect the lack of round-ending (or &amp;quot;station-destroying&amp;quot;) antagonists for in-round and faction events.&lt;br /&gt;
** This does not extend to major events.&lt;br /&gt;
** With permission from an Administrator, Head Admin, or a supermajority player vote (66.6%+ in favor), faction events may involve round ends.&lt;br /&gt;
* Members of the event team must avoid interrupting the roleplay, erotic or otherwise, of other players for both faction and in-round events.&lt;br /&gt;
** Foreseeability applies.&lt;br /&gt;
** This does not apply to major events.&lt;br /&gt;
&lt;br /&gt;
= Staff Hierarchy =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;0. Hierarchy&#039;&#039;&#039; ====&lt;br /&gt;
The current staff hierarchy is as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:staff hierarchy.png]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;1. Roles, Responsibilities, &amp;amp; Functions&#039;&#039;&#039; ====&lt;br /&gt;
The SPLURT staff team is not tall in nature, and instead relies on a liberal distribution of power with some hard limits. Generally, staff are encouraged to act as equals until rank becomes necessary or relevant, either through duty requirements (an administrator is above a moderator in an appeal, for example) or when it comes to making decisions.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Management Roles =====&lt;br /&gt;
These roles are responsible for the overarching administration/management of either the server or a specific server function. While not listed for redundancy&#039;s sake, all staff are beholden to all rules in these guidelines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mosley:&#039;&#039;&#039; Mosley is not a typical part of the hierarchy, but manages server architecture/functionality, donator issues, and many functions related to server maintenance, including the GitHub.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Head Admins:&#039;&#039;&#039; There are two Head Admin slots on SPLURT. Head Admins are the ultimate authority and power on all matters, for all other staff members. Their duties include:&lt;br /&gt;
** Making final rulings unable to be overridden unless by the other presiding Head Admin;&lt;br /&gt;
** Handling staff complaints on Administrators or other Head Admins;&lt;br /&gt;
** Managing overall server direction through policy-setting and ethos management;&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of staff applicants &amp;amp; applications;&lt;br /&gt;
** Promoting Trial Moderators, or ruling that they have failed their trial period;&lt;br /&gt;
** Promoting Game Moderators to Administrator;&lt;br /&gt;
** Handling PR or server visibility concerns, including handling major server-safety concerns;&lt;br /&gt;
** Setting, writing, and implementing major server policies, such as the Staffing Guidelines, Space Law, or the Standard Operating Procedure;&lt;br /&gt;
** Setting, writing, and implementing discord policies;&lt;br /&gt;
** Discussing balance, changes, etc., with other staff members;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** and The delegation of power.&lt;br /&gt;
* &#039;&#039;&#039;Head Eventmin:&#039;&#039;&#039; There is one Head Eventmin slot on SPLURT, but an administrator may take the role of Interim Head Eventmin in the absence of one. Their duties include:&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of &#039;&#039;&#039;event&#039;&#039;&#039; staff applicants &amp;amp; applications;&lt;br /&gt;
** Handling staff complaints on Eventmins and Trial Eventmins;&lt;br /&gt;
** Promoting Trial Eventmins, or ruling that they have failed their trial period;&lt;br /&gt;
** Approving major events (events impacting &amp;gt;50% of the current active station population);&lt;br /&gt;
** Running their own events.&lt;br /&gt;
* &#039;&#039;&#039;Head Maintainer:&#039;&#039;&#039; There is one Head Maintainer slot on SPLURT. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Handling balance concerns or complaints raised by members of SPLURT (staff or players);&lt;br /&gt;
** Managing administration-related PRs;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
===== 1.2 Moderation Roles =====&lt;br /&gt;
These roles are responsible for the general maintenance of the discord and game server, and moderate the general community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administrators:&#039;&#039;&#039; Administrators are the highest-ranking non-management role. They are above both Head Eventmins and Head Maintainers on moderation matters. Their duties include:&lt;br /&gt;
** Overseeing Game Moderators and providing guidance where necessary, especially when input or feedback is requested;&lt;br /&gt;
** Management of the discord and enforcing the discord rules;&lt;br /&gt;
** Creating staff discussions, providing input on staff discussions, and deciding on staff discussions (where appropriate);&lt;br /&gt;
** Participation in the Administrator Forum;&lt;br /&gt;
** Handling tickets that have been escalated from moderators either as part of an appeal or contest (see 3, 4 of the &amp;quot;Staff Complaints &amp;amp; Appealing&amp;quot; section);&lt;br /&gt;
** Screening, discussing, and overseeing balance changes with or without the Head Maintainer, involving Head Administrators where necessary;&lt;br /&gt;
** Corroborating with other Administrators to ensure all rules, regulations, and guidelines are clear, concise, and able to be understood by both players and staff, including making amendments where rules are unclear, unwritten, or poorly written in some way;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling staff complaints against Game Moderators or Trial Game Moderators (see 1, 2 of the &amp;quot;Staff Complaints &amp;amp; Appealing&amp;quot; section);&lt;br /&gt;
** Ensuring server safety, community safety, and community engagement (ensuring players want to play);&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof;&lt;br /&gt;
** Handling age verification tickets when other staff are not able to do so.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Providing input on staff discussions;&lt;br /&gt;
** Creating and handling discord tickets where necessary;&lt;br /&gt;
** Overseeing and assisting Eventmins if they request assistance;&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof with respect to input from Administrators;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling age verification tickets.&lt;br /&gt;
* &#039;&#039;&#039;Trial Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Game Moderators (above), excluding age verifications;&lt;br /&gt;
** Sricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Event Roles =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eventmins:&#039;&#039;&#039; Eventmins are our event staff. Admin abuse rules are enforced more liberally on Eventmins, as they are expected to mold the experience for other players through the use of their administrative tools. Their duties include:&lt;br /&gt;
** Running both minor and major events;&lt;br /&gt;
** Ensuring the quality and degree to which their events can be enjoyed do not negatively impact the experience of players;&lt;br /&gt;
** Ensuring events are not overwhelming for players;&lt;br /&gt;
** Ensuring players are informed of major events and when these events will be happening;&lt;br /&gt;
** Reporting moderation concerns to moderation staff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;†While Eventmins are not required or expected to do age verification, they may choose to do so. This does not extend to Trial Eventmins.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trial Eventmins:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Eventmins (above);&lt;br /&gt;
** Stricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== 1.4 Miscellaneous Roles =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintainers:&#039;&#039;&#039; Maintainers ensure the codebase remains up-to-date, without bugs/exploits, and also make feature/code/sprite contributions to the server. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Ensuring PRs are balanced, with consultation to Administrators and Head Admins;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
= Staff Complaints &amp;amp; Appealing =&lt;br /&gt;
&lt;br /&gt;
A staff complaint is different from an adminhelp about a player who also happens to be a staff member. All members of staff can be noted or banned in accordance to the rules. A staff complaint refers solely to a complaint on the conduct, behavior, actions, or acumen of a staff member.&lt;br /&gt;
&lt;br /&gt;
==== 1. Complaint Handling ====&lt;br /&gt;
Staff complaints are distinct from a contested punishment. A player must make any complaint clear by stating that they are making a complaint against a staff member (or staff members) and must specify who in particular.&lt;br /&gt;
&lt;br /&gt;
Complaints against a Game Moderator or Trial Game Moderator may be handled by an Administrator.&lt;br /&gt;
&lt;br /&gt;
Complaints against Eventmins or Trial Eventmins may be handled by the Head Eventmin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Administrators or the Head Eventmin may be handled by a Head Admin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Maintainers should be raised to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Head Admins must be brought to another Head Admin. If there is a simultaneous complaint against both Head Admins, then the complaint must be brought to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Mosley should be made to the general staff team.&lt;br /&gt;
&lt;br /&gt;
==== 2. Complaint Process ====&lt;br /&gt;
&lt;br /&gt;
When a complaint is made, a complainant should be encouraged to provide their complaint in full. The involved staff member may only do two things at this stage:&lt;br /&gt;
* Ping a person who may handle the complaint (see above);&lt;br /&gt;
* Ask the complainer to state their complaint.&lt;br /&gt;
It is forbidden to begin to argue or debate the complaint without acknowledgement that the complaint is being handled by a person able to handle the complaint.&lt;br /&gt;
&lt;br /&gt;
When an appropriate person acknowledges the complaint, they must:&lt;br /&gt;
# Ask the involved staff member for their side of things;&lt;br /&gt;
# Compare this with the complainant&#039;s account;&lt;br /&gt;
# Consider whether the complaint is valid by assessing our above staff rules and, if yes, continue to step 4. If no, skip to step 6.&lt;br /&gt;
# Assess the impact and intent behind the staff member&#039;s actions;&lt;br /&gt;
# Decide an appropriate punishment for the staff member and apply the punishment, convening with other persons of the same rank if necessary;&lt;br /&gt;
# Reveal the outcome of the complaint and how this outcome was achieved to the complainant before closing the ticket.&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Staff Punishments =====&lt;br /&gt;
Appropriate outcomes to a staff complaint, or appropriate staff punishments involve:&lt;br /&gt;
&lt;br /&gt;
* No action. The staff member either hasn&#039;t done anything wrong or is receiving a verbal warning.&lt;br /&gt;
* Black marks. The staff member is issued warnings through the black mark system.&lt;br /&gt;
* Demotion. The staff member is found to have committed grave misconduct and is demoted.&lt;br /&gt;
* Suspension. The staff member is found to have committed grave misconduct and is suspended for a fixed period of time.&lt;br /&gt;
* Dismissal. The staff member is found to have committed gross misconduct and is immediately dismissed.&lt;br /&gt;
&lt;br /&gt;
==== 3. Punishment Contestation ====&lt;br /&gt;
&lt;br /&gt;
Any note or ban may be appealed, with the exception of QC bans (where no appeal time is given) and age-related bans (where no appeal time is given). Verbal warnings that did not result in an admin remark may not be appealed.&lt;br /&gt;
&lt;br /&gt;
Players have a right to appeal the: &lt;br /&gt;
&lt;br /&gt;
* Severity of a note;&lt;br /&gt;
* Length of a ban;&lt;br /&gt;
* Severity of a punishment (note vs. ban);&lt;br /&gt;
* Removal of Permissions (mentorship);&lt;br /&gt;
* and The grounds of punishment (whether a punishment should have been issued at all).&lt;br /&gt;
&lt;br /&gt;
If a player is contesting a punishment or ban, they should do so before their ban or note expires, or within 30 days (whichever comes first). &lt;br /&gt;
&lt;br /&gt;
The staff member who issued a punishment is the first person to handle a contest of punishment. They should re-review the situation, their reasons for punishment, input from other staff (if any), the actions of the player, and any other relevant information. They should then review the player&#039;s grounds for contesting the punishment before deciding to either stay (reject) or grant (accept) the contest.&lt;br /&gt;
&lt;br /&gt;
A granted contest of punishment leads to:&lt;br /&gt;
* The note or ban being removed entirely;&lt;br /&gt;
* The severity of the note being lowered;&lt;br /&gt;
* The ban being exchanged for a note;&lt;br /&gt;
* The length or type of the ban being lowered;&lt;br /&gt;
* or The permissions taken being reinstated.&lt;br /&gt;
A stayed contest of punishment leads to:&lt;br /&gt;
* No further action.&lt;br /&gt;
It should be noted that a successful contest of punishment means that the minimum appeal time for the given punishment is removed, and the lowered ban length (if applicable) &#039;&#039;&#039;must&#039;&#039;&#039; be served in full.&lt;br /&gt;
&lt;br /&gt;
==== 4. Appeals Process ====&lt;br /&gt;
&lt;br /&gt;
Players and staff members have the right to appeal any decisions made by a member of staff. SPLURT uses a linear, vertical appeal system. Appeals follow a simple process:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;1. You may appeal to one member of staff above the rank of the staff member who took the appealed action.&lt;br /&gt;
&lt;br /&gt;
2. If you are unhappy with the decision of the person who you appealed to the second time, you may repeat the first step.&lt;br /&gt;
&lt;br /&gt;
3. Appeals may only be made to one member of staff per rank (Game Moderator, Administrator, Head Admin.&lt;br /&gt;
&lt;br /&gt;
3.1 Exceptions may be made to this rule to allow two members of staff per rank where appropriate, but this is at &#039;&#039;&#039;staff member&#039;&#039;&#039; discretion/choice &#039;&#039;&#039;only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. An appeal &#039;&#039;&#039;cannot&#039;&#039;&#039; mention a staff member by name, and the rank role must be pinged. For example, instead of pinging @toastewoofs for a complaint, you must ping @Administrator.&amp;lt;/blockquote&amp;gt;This means that if you appeal the decision of a Trial Game Moderator, you may appeal a total of &#039;&#039;&#039;four&#039;&#039;&#039; times (including the original appeal to the initial member of staff; see below) before a final decision is made.&lt;br /&gt;
&lt;br /&gt;
[[File:Appeals_process.png]]&lt;br /&gt;
&lt;br /&gt;
* You may not appeal to another member of staff of the same rank at any stage of appeal&lt;br /&gt;
* You may not attempt to appeal to a specific member of staff&lt;br /&gt;
* If you are appealing a decision made by a Head Admin, you have one mode of appeal to the second presiding Head Admin.&lt;br /&gt;
** You cannot appeal the decision of a Head Admin unless the original decision being appealed is by a Head Admin (see graph above).&lt;br /&gt;
* Mosley is not involved in the appeals process.&lt;br /&gt;
&lt;br /&gt;
= Punishment Guidelines =&lt;br /&gt;
&lt;br /&gt;
A punishment is a note, ban, or restriction placed upon a player. Before any punishment is issued, a player &#039;&#039;&#039;must&#039;&#039;&#039; be brought into an AdminHelp in-game, or a discord ticket. &lt;br /&gt;
&lt;br /&gt;
The punishment should be applied at the end of a ticket (or when you have made your final decision), but may be applied after you have informed the player of the punishment and the reasoning behind the punishment if it is a discord ticket.&lt;br /&gt;
&lt;br /&gt;
==== 1. Note Guidelines ====&lt;br /&gt;
&lt;br /&gt;
There are five severities for notes:&lt;br /&gt;
&lt;br /&gt;
* None: Reserved for admin remarks in the literal sense, or antagonist tokens. Unless an antag token, none severity notes should be made private.&lt;br /&gt;
* Minor: Low-impact (affecting zero to one players), fringe, or first-offence breaches of the rules.&lt;br /&gt;
* Moderate: Medium-impact (affecting one to three players), unambiguous breaches of the rules. &lt;br /&gt;
* High: High-impact (affecting three+ players), unambiguous breaches of the rules, or a breach of the rules with clear, malicious intent.&lt;br /&gt;
&lt;br /&gt;
Note that the above is not comprehensive, and staff are encouraged to apply notes holistically. &lt;br /&gt;
* Repeated breaches of the same rule will result in notes or bans being escalated in severity or length.&lt;br /&gt;
When deciding the severity of a note, a staff member should consider:&lt;br /&gt;
* The other admin remarks a player has (notes/bans) and what these remarks are for. If they&#039;re irrelevant or excessively old, they should be paid less attention.&lt;br /&gt;
* The scope of the rule violation. Did it affect a significant amount of players? How strongly did it affect them?&lt;br /&gt;
* What was the intent of the player? Were they distinctly unaware of the rule? Did they intend for things to violate the rule in question, at the severity it did?&lt;br /&gt;
Once again, the above is not comprehensive, and staff are encouraged to use their professional judgement.&lt;br /&gt;
&lt;br /&gt;
===== 1.1 Note Expiry &amp;amp; Secret Notes =====&lt;br /&gt;
&lt;br /&gt;
Secret notes, excluding notes intended purely to convey information to other members of staff, are currently not practiced on SPLURT.&lt;br /&gt;
&lt;br /&gt;
Note expiration is used holistically, but should only apply to moderate or minor severity notes. An expiring note typically means that a staff member wishes to convey that the infraction was not deserving of a permanent note. For example, punishing a behavior that strongly impacted a small number of people but is likely to be learned from.&lt;br /&gt;
* A minor severity note should expire 1-3 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
* A moderate severity note should expire 3-6 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
&lt;br /&gt;
==== 2. Ban Guidelines ====&lt;br /&gt;
&lt;br /&gt;
SPLURT practices lenient punishment, and bans should be reserved to appropriate length and type to best support a player in changing troublesome behavior. The end goal of banning a player is not to get them off our hands, but to try to make them learn from their mistakes. American Psychologist B. F. Skinner famously coined this system of punishing someone in an attempt to condition out a behavior as [https://en.wikipedia.org/wiki/Operant_conditioning operant conditioning].&lt;br /&gt;
&lt;br /&gt;
There are two types of bans, role and server. Server bans are reserved for rule violations not tied to a specific role. Bans can be loosely appropriated by their severity:&lt;br /&gt;
&lt;br /&gt;
* Minor Severity: A second or third offense of the same kind (escalating from a note) or an offense done with clear malicious intent but would otherwise be a minor note;&lt;br /&gt;
* Moderate Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules; or an offense done with clear malicious intent but would otherwise be a moderate note;&lt;br /&gt;
* High Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules &#039;&#039;&#039;AND&#039;&#039;&#039; has impacted one or more players in a highly disruptive manner; or an offense done with clear malicious intent but would otherwise be a major-severity note;&lt;br /&gt;
&lt;br /&gt;
Bans for the same rule violation should linearly escalate up the scale (see below). Players with bans across varying roles should be considered for server bans. &lt;br /&gt;
&lt;br /&gt;
[[File:Ban guidelines.png|1024x607px]]&lt;br /&gt;
&lt;br /&gt;
 *Low, Moderate, and High severity follow the same stringency and criterion as notes.&lt;br /&gt;
 †Prior Applied Permaban: The permaban must be relevant to the ban being issued (i.e., a permanent security role ban for a potential further security role ban)&lt;br /&gt;
 ‡Quality Control (QC): Staff reserve the right to issue a QC (quality control) ban at any stage of this process.&lt;br /&gt;
 ‡‡Same Rule Violation: A further ban accrued after a player has received a one-week ban can result in a one-month ban being issued, skipping a 2-week ban. &lt;br /&gt;
&lt;br /&gt;
** After a one-month ban has been issued, a player is eligible for a relevant permanent ban (role/server depending on the type of ban)&lt;br /&gt;
** When server-banning a player with a role-ban, staff reserve the right to server-ban one ban step under their highest-level role ban. For example, a two-week role ban makes a player eligible for a one-week server ban.&lt;br /&gt;
&lt;br /&gt;
When choosing the type and length of ban, there are also other things a staff member should consider, such as:&lt;br /&gt;
* Whether the relevant bans a player has are current (newer than 15 months old)&lt;br /&gt;
* Whether the bans are relevant to the current type of ban being issued (if not, apply it as their first ban)&lt;br /&gt;
* Whether the violation a player has committed is locked to a specific role&lt;br /&gt;
* In the case of server bans: whether the player has role bans across several roles&lt;br /&gt;
** In this case, staff members may use their professional judgement to issue an appropriate ban timer&lt;br /&gt;
** For example, a player with two-week bans in science, engineering, and research would be eligible for a one to three month server ban, but not a permanent ban (which would come next)&lt;br /&gt;
&lt;br /&gt;
===== 2.1 Ban Logging =====&lt;br /&gt;
All bans should be logged in both the private staff channel and the public ban log channel. There is a separate process for both. The &#039;&#039;&#039;private&#039;&#039;&#039; staff-only ban log should be uncensored, contain all relevant information, and follow the template pinned in the ban evidence channel. While images are not necessary, they will be helpful should the player appeal your ban.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Public&#039;&#039;&#039;, player-facing bans should be logged as per the following example and guidelines:&lt;br /&gt;
&lt;br /&gt;
 Toastewoofs/toastey has issued a 1-month server ban for [CKEY] for: Round removed another player, [CHARNAME]/[CKEY], who did not have RR preferences set to yes, and after a history of targeted harassment toward this player. Has been warned that further infractions may lead to a permanent ban.&lt;br /&gt;
&lt;br /&gt;
* All CKEYs, including CKEYs inside the note itself should be redacted with square brackets containing the word &amp;quot;CKEY&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CKEY]&lt;br /&gt;
* All character names should be redacted with square brackets containing: &amp;quot;CHARNAME&amp;quot;, &amp;quot;CHAR&amp;quot;, &amp;quot;CHARACTER&amp;quot;, or &amp;quot;CHARACTERNAME&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARNAME] &lt;br /&gt;
** If character details (describing the physical appearance of a character) should be included, they should follow the same guidelines but the word &amp;quot;name&amp;quot; is replaced by &amp;quot;DETAILS&amp;quot;. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARDETAILS]. &lt;br /&gt;
* While bans should be posted immediately, if they are not, dates and times should &#039;&#039;&#039;not&#039;&#039;&#039; be added.&lt;br /&gt;
* The round ID should &#039;&#039;&#039;not&#039;&#039;&#039; be included.&lt;br /&gt;
* The length of ban &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* The type (server, role) &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* Staff members should include the CKEY and Discord username of the issuing staff member at the beginning of each log. Typically, this is also the CKEY and Discord username of the person posting the log. This should be done in the format &amp;quot;CKEY/Username&amp;quot; followed by &amp;quot;has issued a&amp;quot;.&lt;br /&gt;
* There should be a colon (:) separating the ban information, and the ban reason, for clarity.&lt;br /&gt;
* Staff may use their discretion to censor any &#039;&#039;&#039;identifying&#039;&#039;&#039; information where necessary, but ban details must remain unmarred.&lt;br /&gt;
&lt;br /&gt;
In summary, it should follow this format:&lt;br /&gt;
&lt;br /&gt;
CKEY/Username has issued a X-(day(s)/week(s)/month(s)/year(s)/permanent) (server/role) ban for [CKEY] for: (reason).&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Ban Appeals =====&lt;br /&gt;
&lt;br /&gt;
All players have a right to appeal their bans after a given time, unless they have already made a punishment contestation. This is known as a &#039;good behavior&#039; appeal. This is &#039;&#039;&#039;distinct&#039;&#039;&#039; from when a ban is contested (refer to section 3 &amp;quot;[[Staffing Guidelines#3. Punishment Contestation| Punishment Contestation]]&amp;quot; &amp;amp; 4 &amp;quot;[[Staffing Guidelines#4. Appeals Process|Appeals Process]]&amp;quot; of Staff Complaints &amp;amp; Appealing).&lt;br /&gt;
&lt;br /&gt;
Bans have different minimum appeal times depending on their original length. Staff members may use their discretion to set the minimum appeal time:&lt;br /&gt;
* One day: Contest-only.&lt;br /&gt;
* Three days: Appeal after one day.&lt;br /&gt;
* One week: Appeal after three days.&lt;br /&gt;
* Two weeks: Appeal after three days to one week.&lt;br /&gt;
* One month: Appeal after one to two weeks.&lt;br /&gt;
* Three months: Appeal after two weeks to one month.&lt;br /&gt;
* Six months: Appeal after three months.&lt;br /&gt;
* First Permaban: Appeal after three to six months.&lt;br /&gt;
* Second Permaban: Unappealable.&lt;br /&gt;
An appeal should always be handled by the member of staff who issued the original ban. When a ban appeal is made, they should generally try to consider:&lt;br /&gt;
&lt;br /&gt;
* Player conduct after the ban either on the discord or game server (whichever applicable);&lt;br /&gt;
* The likelihood the player will repeat their offense;&lt;br /&gt;
* The severity and intent behind the original action;&lt;br /&gt;
* The honesty and sincerity of the appeal, and whether a meaningful amount of effort was placed into making said appeal.&lt;br /&gt;
&lt;br /&gt;
Players will be expected to recognize why they were banned and indicate that they will not repeat the infraction committed. Players will also be expected to be honest and truthful in their appeal in offering explanations of their behaviors or proof that they have learned from their mistakes. Staff members have the right to accept or reject any appeals for any reason, except where an appeal is rejected through a negative bias toward the player in question.&lt;br /&gt;
&lt;br /&gt;
* Rejected &#039;good behavior&#039; appeals may not be contested &#039;&#039;&#039;unless&#039;&#039;&#039; there is an accusation of bias in the decision-making process by the handling staff member. In such case, it follows the standard appeals process.&lt;br /&gt;
&lt;br /&gt;
* If a player seems to be arguing the grounds of a ban in their appeal, staff members reserve the right to escalate the appeal to a contest of punishment if one has already not been made. Otherwise, the appeal should be rejected due to the player not demonstrating understanding of their infraction.&lt;br /&gt;
&lt;br /&gt;
Players may only make a &#039;good behavior&#039; appeal &#039;&#039;&#039;once&#039;&#039;&#039; per ban. After a ban expires, it may no longer appealed as a ban appeal, and should instead be appealed as a note.&lt;br /&gt;
&lt;br /&gt;
==== 3. Discord Punishment Guidelines ====&lt;br /&gt;
&lt;br /&gt;
Discord punishments should be issued be issued holistically and with respect to the intent of the discord rules, not necessarily the letter. Discord punishments &#039;&#039;&#039;must&#039;&#039;&#039; follow a linear scale, unless a Server Safety violation is committed, where the punishment should instead be an instant, permanent ban. Minor infractions may result in any number of one- or three-day punishments.&lt;br /&gt;
&lt;br /&gt;
# One-day punish role.&lt;br /&gt;
# Three-day punish role.&lt;br /&gt;
# One-week punish role.&lt;br /&gt;
# Two-week punish role.&lt;br /&gt;
# One-month punish role.&lt;br /&gt;
# Permanent punish role.&lt;br /&gt;
&lt;br /&gt;
When an offense is committed, the offending content must be deleted, and the offending person &#039;&#039;&#039;must&#039;&#039;&#039; be brought into a ticket to explain what the offending content was, what their punishment will be, and to address any further questions they may have. &lt;br /&gt;
* Discord punishments are the only punishment where the punishment may be given out before a ticket is made.&lt;br /&gt;
&lt;br /&gt;
==== 4. Do Not Interact (DNI) Orders ====&lt;br /&gt;
&lt;br /&gt;
As of 06/03/2026 (DD/MM/YYYY), following a vote in the staff channel, DNI orders are no longer enforced or created for players, including DNIs between players and staff. Harassment or metagrudging should be punished as per the rules.&lt;br /&gt;
&lt;br /&gt;
= Staff Procedures =&lt;br /&gt;
&lt;br /&gt;
==== 1. Staff Meetings ====&lt;br /&gt;
&lt;br /&gt;
A staff meeting is an established date and time where all staff will convene on the discord to discuss any issues on the itinerary for said meeting; or to bring up new points to discuss, also. Any member of staff can request a meeting, but only Head Admins and Mosley may set the dates and times, and establish that a meeting is going to happen.&lt;br /&gt;
&lt;br /&gt;
Not all decisions require a staff meeting, but a staff meeting &#039;&#039;&#039;must&#039;&#039;&#039; be held if:&lt;br /&gt;
* A proposed decision will impact the wider playerbase;&lt;br /&gt;
* A proposed decision will fundamentally change gameplay;&lt;br /&gt;
* A proposed decision is conceivably controversial in nature.&lt;br /&gt;
&lt;br /&gt;
Changes that only impact staff do not necessitate a meeting, as these changes typically may only be enacted with permission from Head Admins and/or Mosley.&lt;br /&gt;
===== 1.1 Meeting Conduct =====&lt;br /&gt;
* During a meeting, all staff should be given a chance to speak their piece on any given topic.&lt;br /&gt;
* Staff members should avoid speaking over one another; they should ensure that the above point remains true and should let staff members speak their points in full before attempting to speak themselves;&lt;br /&gt;
* Staff members should remain constructive in their criticisms of proposals or any relevant discussion;&lt;br /&gt;
* Staff members should avoid side tracking discussion, such as through streaming irreverent content while the meeting is taking place, using soundboards, screaming randomly, etc.&lt;br /&gt;
* Staff members should not use meetings to raise complaints about other staff members, as this can lead to dogpiling and make other members of staff uncomfortable&lt;br /&gt;
* Staff members should remember that staff meetings include &#039;&#039;&#039;all&#039;&#039;&#039; staff, including Trial staff and Event staff; and potentially, maintainer staff.&lt;br /&gt;
&lt;br /&gt;
==== 2. Suggestion Handling ====&lt;br /&gt;
tbd&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
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