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	<id>https://wiki.splurt.space/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Toastewoofs</id>
	<title>S.P.L.U.R.T. Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.splurt.space/Special:Contributions/Toastewoofs"/>
	<updated>2026-09-30T02:18:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:ERP_Rules&amp;diff=23474</id>
		<title>Template:ERP Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:ERP_Rules&amp;diff=23474"/>
		<updated>2026-09-29T20:57:11Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Erp transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
ERP rules are important, and must be read before engaging in sexual conduct with another player. ERP rules are some of our most harshly punished rules, due to the nature of the actions they pertain to.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |0 - Consent&lt;br /&gt;
|0.1.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must have either OOC or IC consent before engaging in any sexual action with another player, and/or utilizing features with an intended or inherent sexual on or against another player.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1.&lt;br /&gt;
|&lt;br /&gt;
|In accordance with this, sexual actions that indiscriminately interact with other players are banned.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
|IC consent inherently implies OOC consent, and players are responsible for ensuring their own comfort and safety when it comes to choosing to engage with sexual content.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3.&lt;br /&gt;
|&lt;br /&gt;
|OOC consent can be revoked at any time, and the other party must respect this. &lt;br /&gt;
|This should typically be done through LOOC.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4.&lt;br /&gt;
|&lt;br /&gt;
|Mechanics intended for ERP, such as urination or micro/macro mechanics must not be used against non-consenting players.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not engage in sexual interactions with animals that parallel real life, i.e., Ian (canis familiaris, domesticated dog), even if the mob is controlled by a ghost..&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|Quadrupedal animals with no real life parallel may be interacted with sexually, but must be both sentient and sapient.&lt;br /&gt;
|Dragons, ash drakes, monsters etc. are all permissible under this rule.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |1 - Non-Con Rules&lt;br /&gt;
|1.1.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The in-game non-con preferences &amp;quot;Non-con - Yes&amp;quot;, and &amp;quot;Non-con - Yes (Position)&amp;quot; allow other users to skip escalation for sexual purposes.&lt;br /&gt;
|For example, they may suddenly grab or drug you without any standard escalation to initiate roleplay.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.&lt;br /&gt;
|&lt;br /&gt;
|ERP rule 0.1.3. still applies and the revocation of OOC consent must be respected regardless of preferences; however, the initial interaction will not constitute a violation of the rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not attempt to involve any other player, regardless of their in-game non-con preferences involved in your non-con scene unless OOC consent is arranged &#039;&#039;&#039;in advance&#039;&#039;&#039; of the scene starting.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1.&lt;br /&gt;
|&lt;br /&gt;
|In accordance with this, it is forbidden to call for help using any form of communication, including radios, PDAs, etc.&lt;br /&gt;
|Even if you have the OOC consent of security members, or they have not expressed OOC discomfort, it is strictly forbidden to involve security or command in punishing/arresting for a non-con scene.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.2.&lt;br /&gt;
|&lt;br /&gt;
|Where space law has been violated by a failed non-con attempt, it must nonetheless be disregarded and ignored by members of security unless doing so would be a greater impact to roleplay quality.&lt;br /&gt;
|For example, arresting someone who failed to strong-arm the Captain into dorms is permissible.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Where a non-con roleplay scene involves mechanical action or escalation, it is permitted for either party to fight or fight back; however, this should be contained to furthering roleplay and does not justify meaningless conflict.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.&lt;br /&gt;
|&lt;br /&gt;
|If discomfort with mechanical escalation is voiced in LOOC, you must disregard the conflict, and should either cancel the scene or proceed without mechanics.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |ERP and all other OOC preferences must be obeyed, regardless of the consensual nature of the roleplay scene at hand.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:ERP_Rules&amp;diff=23473</id>
		<title>Template:ERP Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:ERP_Rules&amp;diff=23473"/>
		<updated>2026-09-29T20:54:21Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Erp transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
ERP rules are important, and must be read before engaging in sexual conduct with another player. ERP rules are some of our most harshly punished rules, due to the nature of the actions they pertain to.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |0 - Consent&lt;br /&gt;
|0.1.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must have either OOC or IC consent before engaging in any sexual action with another player, and/or utilizing features with an intended or inherent sexual on or against another player.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1.&lt;br /&gt;
|&lt;br /&gt;
|In accordance with this, sexual actions that indiscriminately interact with other players are banned.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
|IC consent inherently implies OOC consent, and players are responsible for ensuring their own comfort and safety when it comes to choosing to engage with sexual content.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3.&lt;br /&gt;
|&lt;br /&gt;
|OOC consent can be revoked at any time, and the other party must respect this. &lt;br /&gt;
|This should typically be done through LOOC.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4.&lt;br /&gt;
|&lt;br /&gt;
|Mechanics intended for ERP, such as urination or micro/macro mechanics must not be used against non-consenting players.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not engage in sexual interactions with animals that parallel real life, i.e., Ian (canis familiaris, domesticated dog), even if the mob is controlled by a ghost..&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|Quadrupedal animals with no real life parallel may be interacted with sexually, but must be both sentient and sapient.&lt;br /&gt;
|Dragons, ash drakes, monsters etc. are all permissible under this rule.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |1 - Non-Con Rules&lt;br /&gt;
|1.1.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The in-game non-con preferences &amp;quot;Non-con - Yes&amp;quot;, and &amp;quot;Non-con - Yes (Position)&amp;quot; allow other users to skip escalation for sexual purposes.&lt;br /&gt;
|For example, they may suddenly grab or drug you without any standard escalation to initiate roleplay.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.&lt;br /&gt;
|&lt;br /&gt;
|ERP rule 0.1.3. still applies and the revocation of OOC consent must be respected regardless of preferences; however, the initial interaction will not constitute a violation of the rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not attempt to involve any other player, regardless of their in-game non-con preferences involved in your non-con scene unless OOC consent is arranged &#039;&#039;&#039;in advance&#039;&#039;&#039; of the scene starting.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1.&lt;br /&gt;
|&lt;br /&gt;
|In accordance with this, it is forbidden to call for help using any form of communication, including radios, PDAs, Adminhelp (unless reporting a violation of ERP rules 0.1.3. or 1.1.1.), etc.&lt;br /&gt;
|Even if you have the OOC consent of security members, or they have not expressed OOC discomfort, it is strictly forbidden to involve security or command in punishing/arresting for a non-con scene.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.2.&lt;br /&gt;
|&lt;br /&gt;
|Where space law has been violated by a failed non-con attempt, it must nonetheless be disregarded and ignored by members of security unless doing so would be a greater impact to roleplay quality.&lt;br /&gt;
|For example, arresting someone who failed to strong-arm the Captain into dorms is permissible.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Where a non-con roleplay scene involves mechanical action or escalation, it is permitted for either party to fight or fight back; however, this should be contained to furthering roleplay and does not justify meaningless conflict.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.&lt;br /&gt;
|&lt;br /&gt;
|If discomfort with mechanical escalation is voiced in LOOC, you must disregard the conflict, and should either cancel the scene or proceed without mechanics.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |ERP and all other OOC preferences must be obeyed, regardless of the consensual nature of the roleplay scene at hand.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:ERP_Rules&amp;diff=23472</id>
		<title>Template:ERP Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:ERP_Rules&amp;diff=23472"/>
		<updated>2026-09-29T20:45:36Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Erp transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
ERP rules are important, and must be read before engaging in sexual conduct with another player. ERP rules are some of our most harshly punished rules, due to the nature of the actions they pertain to.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |0 - Consent&lt;br /&gt;
|0.1.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must have either OOC or IC consent before engaging in any sexual action with another player, and/or utilizing features with an intended or inherent sexual on or against another player.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1.&lt;br /&gt;
|&lt;br /&gt;
|In accordance with this, sexual actions that indiscriminately interact with, impact, or are shown to other players are banned.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
|IC consent inherently implies OOC consent, and players are responsible for ensuring their own comfort and safety when it comes to choosing to engage with sexual content.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3.&lt;br /&gt;
|&lt;br /&gt;
|OOC consent can be revoked at any time, and the other party must respect this. &lt;br /&gt;
|This should typically be done through LOOC.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4.&lt;br /&gt;
|&lt;br /&gt;
|Mechanics intended for ERP, such as urination or micro/macro mechanics must not be used against non-consenting players.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not engage in sexual interactions with animals that parallel real life, i.e., Ian (canis familiaris, domesticated dog), even if the mob is controlled by a ghost..&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|Quadrupedal animals with no real life parallel may be interacted with sexually, but must be both sentient and sapient.&lt;br /&gt;
|Dragons, ash drakes, monsters etc. are all permissible under this rule.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |1 - Non-Con Rules&lt;br /&gt;
|1.1.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The in-game non-con preferences &amp;quot;Non-con - Yes&amp;quot;, and &amp;quot;Non-con - Yes (Position)&amp;quot; allow other users to skip escalation for sexual purposes.&lt;br /&gt;
|For example, they may suddenly grab or drug you without any standard escalation to initiate roleplay.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.&lt;br /&gt;
|&lt;br /&gt;
|ERP rule 0.1.3. still applies and the revocation of OOC consent must be respected regardless of preferences; however, the initial interaction will not constitute a violation of the rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not attempt to involve any other player, regardless of their in-game non-con preferences involved in your non-con scene unless OOC consent is arranged &#039;&#039;&#039;in advance&#039;&#039;&#039; of the scene starting.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1.&lt;br /&gt;
|&lt;br /&gt;
|In accordance with this, it is forbidden to call for help using any form of communication, including radios, PDAs, Adminhelp (unless reporting a violation of ERP rules 0.1.3. or 1.1.1.), etc.&lt;br /&gt;
|Even if you have the OOC consent of security members, or they have not expressed OOC discomfort, it is strictly forbidden to involve security or command in punishing/arresting for a non-con scene.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.2.&lt;br /&gt;
|&lt;br /&gt;
|Where space law has been violated by a failed non-con attempt, it must nonetheless be disregarded and ignored by members of security unless doing so would be a greater impact to roleplay quality.&lt;br /&gt;
|For example, arresting someone who failed to strong-arm the Captain into dorms is permissible.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Where a non-con roleplay scene involves mechanical action or escalation, it is permitted for either party to fight or fight back; however, this should be contained to furthering roleplay and does not justify meaningless conflict.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.&lt;br /&gt;
|&lt;br /&gt;
|If discomfort with mechanical escalation is voiced in LOOC, you must disregard the conflict, and should either cancel the scene or proceed without mechanics.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |ERP and all other OOC preferences must be obeyed, regardless of the consensual nature of the roleplay scene at hand.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23471</id>
		<title>Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23471"/>
		<updated>2026-09-29T20:45:15Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Erp transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
ERP rules are important, and must be read before engaging in sexual conduct with another player. ERP rules are some of our most harshly punished rules, due to the nature of the actions they pertain to.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |0 - Consent&lt;br /&gt;
|0.1.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must have either OOC or IC consent before engaging in any sexual action with another player, and/or utilizing features with an intended or inherent sexual on or against another player.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1.&lt;br /&gt;
|&lt;br /&gt;
|In accordance with this, sexual actions that indiscriminately interact with, impact, or are shown to other players are banned.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
|IC consent inherently implies OOC consent, and players are responsible for ensuring their own comfort and safety when it comes to choosing to engage with sexual content.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3.&lt;br /&gt;
|&lt;br /&gt;
|OOC consent can be revoked at any time, and the other party must respect this. &lt;br /&gt;
|This should typically be done through LOOC.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4.&lt;br /&gt;
|&lt;br /&gt;
|Mechanics intended for ERP, such as urination or micro/macro mechanics must not be used against non-consenting players.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not engage in sexual interactions with animals that parallel real life, i.e., Ian (canis familiaris, domesticated dog), even if the mob is controlled by a ghost..&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|Quadrupedal animals with no real life parallel may be interacted with sexually, but must be both sentient and sapient.&lt;br /&gt;
|Dragons, ash drakes, monsters etc. are all permissible under this rule.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |1 - Non-Con Rules&lt;br /&gt;
|1.1.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The in-game non-con preferences &amp;quot;Non-con - Yes&amp;quot;, and &amp;quot;Non-con - Yes (Position)&amp;quot; allow other users to skip escalation for sexual purposes.&lt;br /&gt;
|For example, they may suddenly grab or drug you without any standard escalation to initiate roleplay.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.&lt;br /&gt;
|&lt;br /&gt;
|ERP rule 0.1.3. still applies and the revocation of OOC consent must be respected regardless of preferences; however, the initial interaction will not constitute a violation of the rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not attempt to involve any other player, regardless of their in-game non-con preferences involved in your non-con scene unless OOC consent is arranged &#039;&#039;&#039;in advance&#039;&#039;&#039; of the scene starting.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1.&lt;br /&gt;
|&lt;br /&gt;
|In accordance with this, it is forbidden to call for help using any form of communication, including radios, PDAs, Adminhelp (unless reporting a violation of ERP rules 0.1.3. or 1.1.1.), etc.&lt;br /&gt;
|Even if you have the OOC consent of security members, or they have not expressed OOC discomfort, it is strictly forbidden to involve security or command in punishing/arresting for a non-con scene.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.2.&lt;br /&gt;
|&lt;br /&gt;
|Where space law has been violated by a failed non-con attempt, it must nonetheless be disregarded and ignored by members of security unless doing so would be a greater impact to roleplay quality.&lt;br /&gt;
|For example, arresting someone who failed to strong-arm the Captain into dorms is permissible.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Where a non-con roleplay scene involves mechanical action or escalation, it is permitted for either party to fight or fight back; however, this should be contained to furthering roleplay and does not justify meaningless conflict.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1.&lt;br /&gt;
|&lt;br /&gt;
|If discomfort with mechanical escalation is voiced in LOOC, you must disregard the conflict, and should either cancel the scene or proceed without mechanics.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |ERP and all other OOC preferences must be obeyed, regardless of the consensual nature of the roleplay scene at hand.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23470</id>
		<title>Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23470"/>
		<updated>2026-09-29T20:44:54Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Erp transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
ERP rules are important, and must be read before engaging in sexual conduct with another player. ERP rules are some of our most harshly punished rules, due to the nature of the actions they pertain to.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |0 - Consent&lt;br /&gt;
|0.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must have either OOC or IC consent before engaging in any sexual action with another player, and/or utilizing features with an intended or inherent sexual on or against another player.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |In accordance with this, sexual actions that indiscriminately interact with, impact, or are shown to other players are banned.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |IC consent inherently implies OOC consent, and players are responsible for ensuring their own comfort and safety when it comes to choosing to engage with sexual content.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |OOC consent can be revoked at any time, and the other party must respect this. &lt;br /&gt;
|This should typically be done through LOOC.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Mechanics intended for ERP, such as urination or micro/macro mechanics must not be used against non-consenting players.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not engage in sexual interactions with animals that parallel real life, i.e., Ian (canis familiaris, domesticated dog), even if the mob is controlled by a ghost..&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Quadrupedal animals with no real life parallel may be interacted with sexually, but must be both sentient and sapient.&lt;br /&gt;
|Dragons, ash drakes, monsters etc. are all permissible under this rule.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1 - Non-Con Rules&lt;br /&gt;
|1.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The in-game non-con preferences &amp;quot;Non-con - Yes&amp;quot;, and &amp;quot;Non-con - Yes (Position)&amp;quot; allow other users to skip escalation for sexual purposes.&lt;br /&gt;
|For example, they may suddenly grab or drug you without any standard escalation to initiate roleplay.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |ERP rule 0.1.3. still applies and the revocation of OOC consent must be respected regardless of preferences; however, the initial interaction will not constitute a violation of the rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not attempt to involve any other player, regardless of their in-game non-con preferences involved in your non-con scene unless OOC consent is arranged &#039;&#039;&#039;in advance&#039;&#039;&#039; of the scene starting.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|1.2.1.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |In accordance with this, it is forbidden to call for help using any form of communication, including radios, PDAs, Adminhelp (unless reporting a violation of ERP rules 0.1.3. or 1.1.1.), etc.&lt;br /&gt;
|Even if you have the OOC consent of security members, or they have not expressed OOC discomfort, it is strictly forbidden to involve security or command in punishing/arresting for a non-con scene.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|1.2.2.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Where space law has been violated by a failed non-con attempt, it must nonetheless be disregarded and ignored by members of security unless doing so would be a greater impact to roleplay quality.&lt;br /&gt;
|For example, arresting someone who failed to strong-arm the Captain into dorms is permissible.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|1.3.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Where a non-con roleplay scene involves mechanical action or escalation, it is permitted for either party to fight or fight back; however, this should be contained to furthering roleplay and does not justify meaningless conflict.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|1.3.1.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If discomfort with mechanical escalation is voiced in LOOC, you must disregard the conflict&#039;&#039;&#039;disreg&#039;&#039;&#039;should &#039;&#039;&#039;ard the conflict&#039;&#039;&#039;, and either cancel the scene or proceed without mechanics.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
:1.1.1. &lt;br /&gt;
1.2. ERP and OOC preferences must be obeyed, regardless of the consensual nature of the roleplay scene at hand.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:Xenomorph&amp;diff=23466</id>
		<title>Template:Xenomorph</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:Xenomorph&amp;diff=23466"/>
		<updated>2026-09-29T02:00:12Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Xenomorph transparent.png|frameless|270x32px|none]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;“Oh hey an alien plus–MFFFMHFH”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is an uncommon antagonist&#039;&#039;&#039;, make sure to follow antagonist standards carefully.&lt;br /&gt;
&lt;br /&gt;
As the Queen, do not sabotage other xenomorph players by initiating ERP. You are a round-ending antagonist and should not waste your role.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Main_Page&amp;diff=23452</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Main_Page&amp;diff=23452"/>
		<updated>2026-09-27T20:27:58Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Included Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heading Structure|Abackcolour=#1f0c2c|Atitle=|Atext=}}&lt;br /&gt;
{{#seo:|title=S.P.L.U.R.T. Station Wiki|keywords=splurt,ss13,furry,furryfandom,space,roleplay,rp,erp|description=Wiki for S.P.L.U.R.T. Station|image=Splurt_title_png.png|image_alt=Wiki Logo}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Splurt title png.png|alt=S.P.L.U.R.T. Station|582x582px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;min-width: 611px; width: 100%;&amp;quot;&lt;br /&gt;
!valign=center; align=left; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
[[File:New_players_assistant.png|400px|link=Starter guide|alt=Starter Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rules.png|400px|link=Rules|alt=Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:JBSTabccRob.png|400px|link=Jobs|alt=Jobs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:LCTNTabccRob.png|400px|link=Locations|alt=Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:maps.png|400px|link=maps|alt=Maps]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GMTabccRob.png|400px|link=Game Mode|alt=Game Modes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OBJTabccRob.png|400px|link=Objects|alt=Objects]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GTabccRob.png|400px|link=Guides|alt=Guides]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HASccRob.png|400px|link=Downloading the source code|alt=Host a Server]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:History.png|400px|link=History portal|alt=History]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Needs revision.png|400px|link=Category:Needs_revision|alt=Neds revision]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|valign=center; align=center; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
=== About {{Splurt}} ===&lt;br /&gt;
&#039;&#039;Welcome to the {{SplurtStation}} wiki, the comprehensive collection of rules, guides, lore, and more for the Space Station 13-based roleplaying server for all of those wishing for a bit more erotic spice to their Space Crew. {{SplurtStation}} offers an 18+ experience, both sexual or otherwise in a welcoming community that will never judge you for a specific want, or need, with plentiful space and time for your creativity to bloom without being hindered or bogged down. As well as the game server, {{SplurtStation}} also has an active Discord community, that will greet you with open arms!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So, what are you waiting for? Be it experienced, or new to the roleplaying scheme, {{SplurtStation}} welcomes any and all who would enter, so don&#039;t hesitate, and join our ever-expanding community!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{SplurtStation}} 13 Community ===&lt;br /&gt;
Main website for the {{SplurtStation}} community is https://splurt.space&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Discord can be found at https://discord.gg/splurt&lt;br /&gt;
=== Server ===&lt;br /&gt;
&#039;&#039;&#039;Download [http://www.byond.com/download/ BYOND] to play.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main {{Splurt}} Server:&#039;&#039;&#039; byond://play.splurt.space:42069&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relays (might improve connection in certain areas):&#039;&#039;&#039;&lt;br /&gt;
* byond://us-east.splurt.space:42069&lt;br /&gt;
* byond://us-west.splurt.space:42069&lt;br /&gt;
* byond://germany.splurt.space:42069&lt;br /&gt;
* byond://sydney.splurt.space:42069&lt;br /&gt;
* byond://singapore.splurt.space:42069&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=MediaWiki:Common.js&amp;diff=23451</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=MediaWiki:Common.js&amp;diff=23451"/>
		<updated>2026-09-27T20:21:31Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Any JavaScript here will be loaded for all users on every page load. */&lt;br /&gt;
/*&lt;br /&gt;
 * This is the JS for all skins (for both mobile and desktop) on MediaWiki.org.&lt;br /&gt;
 * Consider whether you can use a gadget with one of the options set to limit&lt;br /&gt;
 * where it is loaded. See [[Extension:Gadgets#Options]].&lt;br /&gt;
 */&lt;br /&gt;
/* global mw, $ */&lt;br /&gt;
/**&lt;br /&gt;
 * Hide prefix in category&lt;br /&gt;
 *&lt;br /&gt;
 * @source https://www.mediawiki.org/wiki/Snippets/Hide_prefix_in_category&lt;br /&gt;
 * @rev 5&lt;br /&gt;
 */&lt;br /&gt;
var prefix = $.trim( $( &#039;#mw-cat-hideprefix&#039; ).text() ) || ( mw.config.get( &#039;wgTitle&#039; ) + &#039;/&#039; );&lt;br /&gt;
$( &#039;#mw-pages&#039; ).find( &#039;a&#039; ).text( function ( i, val ) {&lt;br /&gt;
    return val.slice( 0, prefix.length ) === prefix ? val.slice( prefix.length ) : val;&lt;br /&gt;
} );&lt;br /&gt;
&lt;br /&gt;
/**&lt;br /&gt;
 * @source https://www.mediawiki.org/wiki/Snippets/Load_JS_and_CSS_by_URL&lt;br /&gt;
 * @revision 2017-05-16&lt;br /&gt;
 */&lt;br /&gt;
mw.loader.using( [&#039;mediawiki.util&#039;], function () {&lt;br /&gt;
	var extraCSS = mw.util.getParamValue( &#039;withCSS&#039; ),&lt;br /&gt;
		extraJS = mw.util.getParamValue( &#039;withJS&#039; ),&lt;br /&gt;
		extraModule = mw.util.getParamValue( &#039;withModule&#039; );&lt;br /&gt;
&lt;br /&gt;
	if ( extraCSS ) {&lt;br /&gt;
		// WARNING: DO NOT REMOVE THIS &amp;quot;IF&amp;quot; - REQUIRED FOR SECURITY (against XSS/CSRF attacks)&lt;br /&gt;
		if ( /^MediaWiki:[^&amp;amp;&amp;lt;&amp;gt;=%#]*\.css$/.test( extraCSS ) ) {&lt;br /&gt;
			mw.loader.load( &#039;/w/index.php?title=&#039; + encodeURIComponent( extraCSS ) + &#039;&amp;amp;action=raw&amp;amp;ctype=text/css&#039;, &#039;text/css&#039; );&lt;br /&gt;
		} else {&lt;br /&gt;
			mw.notify( &#039;Only pages from the MediaWiki namespace are allowed.&#039;, { title: &#039;Invalid withCSS value&#039; } );&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	if ( extraJS ) {&lt;br /&gt;
		// WARNING: DO NOT REMOVE THIS &amp;quot;IF&amp;quot; - REQUIRED FOR SECURITY (against XSS/CSRF attacks)&lt;br /&gt;
		if ( /^MediaWiki:[^&amp;amp;&amp;lt;&amp;gt;=%#]*\.js$/.test( extraJS ) ) {&lt;br /&gt;
			mw.loader.load( &#039;/w/index.php?title=&#039; + encodeURIComponent( extraJS ) + &#039;&amp;amp;action=raw&amp;amp;ctype=text/javascript&#039; );&lt;br /&gt;
		} else {&lt;br /&gt;
			mw.notify( &#039;Only pages from the MediaWiki namespace are allowed.&#039;, { title: &#039;Invalid withJS value&#039; } );&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	if ( extraModule ) {&lt;br /&gt;
		if ( /^ext\.gadget\.[^,\|]+$/.test( extraModule ) ) {&lt;br /&gt;
			mw.loader.load( extraModule );&lt;br /&gt;
		} else {&lt;br /&gt;
			mw.notify( &#039;Only gadget modules are allowed.&#039;, { title: &#039;Invalid withModule value&#039; } );&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:General_Rules&amp;diff=23434</id>
		<title>Template:General Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:General_Rules&amp;diff=23434"/>
		<updated>2026-09-21T21:17:37Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: Undo revision 23431 by Toastewoofs (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:General transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
This section is the most important section, and pertains to your general conduct while in-game. These rules have precedence over all of your actions while playing on SPLURT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At minimum, you should be familiar with these rules&#039;&#039;&#039;. If you are confused about these rules, please ask a staff member in [https://discord.com/channels/908082639704064051/1062140155441451129 #staff-questions], or make a [https://discord.com/channels/908082639704064051/952356538016747550/952359401883312218 discord ticket].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |0 - Server Safety Rules&lt;br /&gt;
|0.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Violating either Discords terms of service (ToS) or BYONDs ToS is prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Underage characters, or playing non-sentient feral characters is not allowed under any circumstance.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Playing real-life animals (such as Ian) for sexual purposes is also not permitted.&lt;br /&gt;
|Interacting with creatures that are of fantasy nature or animals that are different enough from real life animals are okay to ERP with. (Ian is off-limits, but ash drakes are allowed.)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Using slurs, regardless of kind, and whether in-character or out-of-character (through OOC or LOOC) is prohibited.&lt;br /&gt;
|Using slurs (such as the f-slur) within a private area between consenting parties is allowed, so long as this is kept to subtler anti-ghost and is used solely in a non-offensive manner.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Spreading hate speech toward any group or bigotry is not allowed here, we host a diverse range of people from all backgrounds, even if you dislike a group of people, keep it to yourself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not violate the privacy of any community member (staff or player), including doxxing, whether accidental or purposeful.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not create lag to the server (increasing TD or ping), including DDOSing and threats thereof.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;27&amp;quot; |1 - General Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not metagame or metacommunicate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This includes not discussing real-world constructs such as business organizations, politics, current global situations, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may reference music or games, and may choose to treat them as old media (as SS13 is set far in the future, typically.)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not use syndicate radio implants or encryption keys as non-syndicate.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Speak English&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may speak non-English languages in LOOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people and not performed in a group.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Be respectful to all community members, whether player or staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Targeted harassment, conspiracies to drive off/get another player in trouble, and giving out player usernames/ckeys without permission are prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Reasonable IC drama can be permitted, if kept in moderation. The best rule of thumb is whether or not everybody involved is enjoying the interaction. If you feel unsure, use LOOC.&lt;br /&gt;
|Pervasive, round-to-round IC drama may violate this rule.&lt;br /&gt;
&amp;lt;u&amp;gt;Politely&amp;lt;/u&amp;gt; ignoring somebody you do not want to interact with is permitted and encouraged.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Publicly complaining about other players in Discord is prohibited, even without stating the player’s name. Said player will likely see your message and know exactly what you refer to.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not perform, or attempt to perform the duties of a staff member as non-staff, including vigilante moderation or backseat moderation.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Accusing other players of rule-breaking, threatening punishment, and/or threatening to call the staff is prohibited. If somebody is breaking the rules, contact the moderation staff. Threatening to contact us tends to start/worsen drama and may get you in trouble.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Observing the round solely to search for rule-breaking is prohibited. Many behaviors may seem questionable without context and many rules deliberately include grey areas. This is a primary duty of staff members.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.5.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bring IC information into OOC chat either to disseminate this information or to escalate an IC issue into OOC. This is termed as &amp;quot;mixing&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disconnect if contacted by the moderation team.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Disconnecting when contacted about a rule violation will be regarded as an attempt to avoid punishment. If you must leave, say something first.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |We will be understanding if your internet cuts out at a bad time, but you may need to contact us through Discord.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The intent of the rules is more important than the letter.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The rules deliberately contain some grey areas, as it is not possible to detail every potential situation which does or does not violate the rules. The intent and thus enforcement of the rules is to provide an enjoyable roleplaying environment and to curate SPLURT to a server which can host such an environment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As such, a staff member may permit a rule to not be enforced if everybody involved in the situation is enjoying themselves; conversely, a situation which upsets a large number of players may need admin intervention even if not specifically addressed in the rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2.1. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|If allowing a behavior is likely to lead to repeat instances of minor negative behaviors that detracts from SPLURT as a whole, then this must be enforced against.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Attempting to find a technicality in the wording of the rules will be ignored. If your behavior is causing problems for many other players, it must stop.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Staff maintain final say.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As implied by rule 1.7, the enforcement of the rules is flexible and thus up to interpretation by the moderation team. Our job is to tackle problems not mentioned in the rules and never seen before by anybody on the team: if an admin tells you to do something, do it; if an admin tells you to stop, stop. &lt;br /&gt;
|If you disagree with a ruling, contact the staff member after the situation settles. We frequently need to make quick decisions on limited information and may not be able to fully address your concerns in the heat of the moment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you suspect bias, you may discuss your case with up to three other members of staff, as outlined in the staffing guidelines for SPLURT.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Pressing the issue further will be considered harassment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; |2 - Malice Rules&lt;br /&gt;
|2.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not harass someone over their character, kinks, grammar or preferred roleplaying style&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not meta-grudge a player or their character for their past actions against you, by either killing them, griefing them, being problematic toward them OOCly, or through taking intentional malicious actions against them IC (such as demoting them for no reason).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not reveal someone&#039;s CKey, discord account, or list of characters they play without express permission.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not lie to staff about what you or another player did. This includes misrepresenting or withholding the truth.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not prevent a player from engaging with the round without a valid reason, such as barring them from your department as a head of staff for no reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not abuse bugs, quirks or exploits in a disruptive manner to get the upper-hand against another player.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.7. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bait someone into typing before attacking them. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not use size changing quirks or gear to make your character smaller for mechanical advantage against a player&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The current minimum size for Command, Security, and Antagonists is 0.8 or 80%.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Characters naturally smaller than 80% (0.8) cannot play as a role expected to end up in combat. This includes command, security and antagonist roles.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.9. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disrespect or harass staff. While we allow players to voice their disagreements with staff members, or voice their opinions on rulings a staff member has made, making fun of, or harassing staff is prohibited. Staff are both players and volunteers; if you have a genuine issue with a staff member, speak to their direct superior.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not touch, loot or otherwise harm or inconvenience players who are AFK (SSD).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may strip a player of important or unique assets who has been SSD for more than 30 minutes (this can be checked through examining them) only if you are then placing the player into cryo storage. Important or unique assets include irreplaceable head items, job-specific items that would be hard to replace, etc. You must not strip any personal, disposable (such as medication, etc.) or antagonist items while doing this, and should disregard any antagonist evidence you may or may not find while doing this - just cryo the player with the antagonist gear in their possession.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who go SSD mid-fight are not instantly protected, but it is reasonably required that any attempts to kill the player are ceased, as they are now able to be non-lethally detained.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who do not have the SSD icon, but are visibly AFK (not moving, not responding) are only protected if it is reasonable for the person performing any actions impacting them to be aware that they are AFK.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.11.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not powergame. &lt;br /&gt;
|This is defined as &amp;quot;a player making themselves un-killable, highly resistant to all forms of damage, or making themselves absurdly powerful compared to other players.&amp;quot;. Violations of this rule always constitute a violation of our playing-to-win rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |3 - Impact Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not cause damage to the station that is impactful to players without a valid reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may only perform End Of Round Grief (EORG) on the Central Command Z-level. This is the area you arrive in after the emergency shuttle lands.&lt;br /&gt;
|The pod waystation (where emergency pods end up) may not be griefed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must consider your impact on the round when performing antagonistic actions. If you are a traitor on low chaos, you shouldn&#039;t suddenly be murdering every player on the server.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:General_Rules&amp;diff=23433</id>
		<title>Template:General Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:General_Rules&amp;diff=23433"/>
		<updated>2026-09-21T21:17:21Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: Undo revision 23432 by Toastewoofs (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:General transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
This section is the most important section, and pertains to your general conduct while in-game. These rules have precedence over all of your actions while playing on SPLURT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At minimum, you should be familiar with these rules&#039;&#039;&#039;. If you are confused about these rules, please ask a staff member in [https://discord.com/channels/908082639704064051/1062140155441451129 #staff-questions], or make a [https://discord.com/channels/908082639704064051/952356538016747550/952359401883312218 discord ticket].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |0 - Server Safety Rules&lt;br /&gt;
|0.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Violating either Discords terms of service (ToS) or BYONDs ToS is prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Underage characters, or playing non-sentient feral characters is not allowed under any circumstance.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Feral and quadruped characters, no matter their lore or circumstance, must remain sapient/sentient and capable of consent.&lt;br /&gt;
|This includes mythical and real animals, such as Ian or a dragon.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Using slurs, regardless of kind, and whether in-character or out-of-character (through OOC or LOOC) is prohibited.&lt;br /&gt;
|Using slurs (such as the f-slur) within a private area between consenting parties is allowed, so long as this is kept to subtler anti-ghost and is used solely in a non-offensive manner.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Spreading hate speech toward any group or bigotry is not allowed here, we host a diverse range of people from all backgrounds, even if you dislike a group of people, keep it to yourself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not violate the privacy of any community member (staff or player), including doxxing, whether accidental or purposeful.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not create lag to the server (increasing TD or ping), including DDOSing and threats thereof.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;27&amp;quot; |1 - General Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not metagame or metacommunicate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This includes not discussing real-world constructs such as business organizations, politics, current global situations, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may reference music or games, and may choose to treat them as old media (as SS13 is set far in the future, typically.)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not use syndicate radio implants or encryption keys as non-syndicate.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Speak English&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may speak non-English languages in LOOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people and not performed in a group.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Be respectful to all community members, whether player or staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Targeted harassment, conspiracies to drive off/get another player in trouble, and giving out player usernames/ckeys without permission are prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Reasonable IC drama can be permitted, if kept in moderation. The best rule of thumb is whether or not everybody involved is enjoying the interaction. If you feel unsure, use LOOC.&lt;br /&gt;
|Pervasive, round-to-round IC drama may violate this rule.&lt;br /&gt;
&amp;lt;u&amp;gt;Politely&amp;lt;/u&amp;gt; ignoring somebody you do not want to interact with is permitted and encouraged.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Publicly complaining about other players in Discord is prohibited, even without stating the player’s name. Said player will likely see your message and know exactly what you refer to.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not perform, or attempt to perform the duties of a staff member as non-staff, including vigilante moderation or backseat moderation.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Accusing other players of rule-breaking, threatening punishment, and/or threatening to call the staff is prohibited. If somebody is breaking the rules, contact the moderation staff. Threatening to contact us tends to start/worsen drama and may get you in trouble.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Observing the round solely to search for rule-breaking is prohibited. Many behaviors may seem questionable without context and many rules deliberately include grey areas. This is a primary duty of staff members.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.5.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bring IC information into OOC chat either to disseminate this information or to escalate an IC issue into OOC. This is termed as &amp;quot;mixing&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disconnect if contacted by the moderation team.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Disconnecting when contacted about a rule violation will be regarded as an attempt to avoid punishment. If you must leave, say something first.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |We will be understanding if your internet cuts out at a bad time, but you may need to contact us through Discord.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The intent of the rules is more important than the letter.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The rules deliberately contain some grey areas, as it is not possible to detail every potential situation which does or does not violate the rules. The intent and thus enforcement of the rules is to provide an enjoyable roleplaying environment and to curate SPLURT to a server which can host such an environment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As such, a staff member may permit a rule to not be enforced if everybody involved in the situation is enjoying themselves; conversely, a situation which upsets a large number of players may need admin intervention even if not specifically addressed in the rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2.1. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|If allowing a behavior is likely to lead to repeat instances of minor negative behaviors that detracts from SPLURT as a whole, then this must be enforced against.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Attempting to find a technicality in the wording of the rules will be ignored. If your behavior is causing problems for many other players, it must stop.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Staff maintain final say.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As implied by rule 1.7, the enforcement of the rules is flexible and thus up to interpretation by the moderation team. Our job is to tackle problems not mentioned in the rules and never seen before by anybody on the team: if an admin tells you to do something, do it; if an admin tells you to stop, stop. &lt;br /&gt;
|If you disagree with a ruling, contact the staff member after the situation settles. We frequently need to make quick decisions on limited information and may not be able to fully address your concerns in the heat of the moment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you suspect bias, you may discuss your case with up to three other members of staff, as outlined in the staffing guidelines for SPLURT.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Pressing the issue further will be considered harassment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; |2 - Malice Rules&lt;br /&gt;
|2.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not harass someone over their character, kinks, grammar or preferred roleplaying style&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not meta-grudge a player or their character for their past actions against you, by either killing them, griefing them, being problematic toward them OOCly, or through taking intentional malicious actions against them IC (such as demoting them for no reason).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not reveal someone&#039;s CKey, discord account, or list of characters they play without express permission.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not lie to staff about what you or another player did. This includes misrepresenting or withholding the truth.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not prevent a player from engaging with the round without a valid reason, such as barring them from your department as a head of staff for no reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not abuse bugs, quirks or exploits in a disruptive manner to get the upper-hand against another player.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.7. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bait someone into typing before attacking them. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not use size changing quirks or gear to make your character smaller for mechanical advantage against a player&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The current minimum size for Command, Security, and Antagonists is 0.8 or 80%.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Characters naturally smaller than 80% (0.8) cannot play as a role expected to end up in combat. This includes command, security and antagonist roles.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.9. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disrespect or harass staff. While we allow players to voice their disagreements with staff members, or voice their opinions on rulings a staff member has made, making fun of, or harassing staff is prohibited. Staff are both players and volunteers; if you have a genuine issue with a staff member, speak to their direct superior.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not touch, loot or otherwise harm or inconvenience players who are AFK (SSD).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may strip a player of important or unique assets who has been SSD for more than 30 minutes (this can be checked through examining them) only if you are then placing the player into cryo storage. Important or unique assets include irreplaceable head items, job-specific items that would be hard to replace, etc. You must not strip any personal, disposable (such as medication, etc.) or antagonist items while doing this, and should disregard any antagonist evidence you may or may not find while doing this - just cryo the player with the antagonist gear in their possession.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who go SSD mid-fight are not instantly protected, but it is reasonably required that any attempts to kill the player are ceased, as they are now able to be non-lethally detained.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who do not have the SSD icon, but are visibly AFK (not moving, not responding) are only protected if it is reasonable for the person performing any actions impacting them to be aware that they are AFK.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.11.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not powergame. &lt;br /&gt;
|This is defined as &amp;quot;a player making themselves un-killable, highly resistant to all forms of damage, or making themselves absurdly powerful compared to other players.&amp;quot;. Violations of this rule always constitute a violation of our playing-to-win rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |3 - Impact Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not cause damage to the station that is impactful to players without a valid reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may only perform End Of Round Grief (EORG) on the Central Command Z-level. This is the area you arrive in after the emergency shuttle lands.&lt;br /&gt;
|The pod waystation (where emergency pods end up) may not be griefed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must consider your impact on the round when performing antagonistic actions. If you are a traitor on low chaos, you shouldn&#039;t suddenly be murdering every player on the server.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:General_Rules&amp;diff=23432</id>
		<title>Template:General Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:General_Rules&amp;diff=23432"/>
		<updated>2026-09-21T19:38:10Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:General transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
This section is the most important section, and pertains to your general conduct while in-game. These rules have precedence over all of your actions while playing on SPLURT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At minimum, you should be familiar with these rules&#039;&#039;&#039;. If you are confused about these rules, please ask a staff member in [https://discord.com/channels/908082639704064051/1062140155441451129 #staff-questions], or make a [https://discord.com/channels/908082639704064051/952356538016747550/952359401883312218 discord ticket].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |0 - Server Safety Rules&lt;br /&gt;
|0.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Violating either Discords terms of service (ToS) or BYONDs ToS is prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Underage characters are not allowed under any circumstance.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Feral and quadruped characters, no matter their lore or circumstances, must remain sapient/sentient and capable of consent.&lt;br /&gt;
|This includes mythical and real animals, such as Ian or a dragon.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Using slurs, regardless of kind, and whether in-character or out-of-character (through OOC or LOOC) is prohibited.&lt;br /&gt;
|Using slurs (such as the f-slur) within a private area between consenting parties is allowed, so long as this is kept to subtler anti-ghost and is used solely in a non-offensive manner.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Spreading hate speech toward any group or bigotry is not allowed here, we host a diverse range of people from all backgrounds, even if you dislike a group of people, keep it to yourself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not violate the privacy of any community member (staff or player), including doxxing, whether accidental or purposeful.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not create lag to the server (increasing TD or ping), including DDOSing and threats thereof.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;27&amp;quot; |1 - General Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not metagame or metacommunicate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This includes not discussing real-world constructs such as business organizations, politics, current global situations, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may reference music or games, and may choose to treat them as old media (as SS13 is set far in the future, typically.)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not use syndicate radio implants or encryption keys as non-syndicate.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Speak English&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may speak non-English languages in LOOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people and not performed in a group.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Be respectful to all community members, whether player or staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Targeted harassment, conspiracies to drive off/get another player in trouble, and giving out player usernames/ckeys without permission are prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Reasonable IC drama can be permitted, if kept in moderation. The best rule of thumb is whether or not everybody involved is enjoying the interaction. If you feel unsure, use LOOC.&lt;br /&gt;
|Pervasive, round-to-round IC drama may violate this rule.&lt;br /&gt;
&amp;lt;u&amp;gt;Politely&amp;lt;/u&amp;gt; ignoring somebody you do not want to interact with is permitted and encouraged.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Publicly complaining about other players in Discord is prohibited, even without stating the player’s name. Said player will likely see your message and know exactly what you refer to.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not perform, or attempt to perform the duties of a staff member as non-staff, including vigilante moderation or backseat moderation.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Accusing other players of rule-breaking, threatening punishment, and/or threatening to call the staff is prohibited. If somebody is breaking the rules, contact the moderation staff. Threatening to contact us tends to start/worsen drama and may get you in trouble.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Observing the round solely to search for rule-breaking is prohibited. Many behaviors may seem questionable without context and many rules deliberately include grey areas. This is a primary duty of staff members.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.5.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bring IC information into OOC chat either to disseminate this information or to escalate an IC issue into OOC. This is termed as &amp;quot;mixing&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disconnect if contacted by the moderation team.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Disconnecting when contacted about a rule violation will be regarded as an attempt to avoid punishment. If you must leave, say something first.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |We will be understanding if your internet cuts out at a bad time, but you may need to contact us through Discord.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The intent of the rules is more important than the letter.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The rules deliberately contain some grey areas, as it is not possible to detail every potential situation which does or does not violate the rules. The intent and thus enforcement of the rules is to provide an enjoyable roleplaying environment and to curate SPLURT to a server which can host such an environment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As such, a staff member may permit a rule to not be enforced if everybody involved in the situation is enjoying themselves; conversely, a situation which upsets a large number of players may need admin intervention even if not specifically addressed in the rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2.1. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|If allowing a behavior is likely to lead to repeat instances of minor negative behaviors that detracts from SPLURT as a whole, then this must be enforced against.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Attempting to find a technicality in the wording of the rules will be ignored. If your behavior is causing problems for many other players, it must stop.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Staff maintain final say.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As implied by rule 1.7, the enforcement of the rules is flexible and thus up to interpretation by the moderation team. Our job is to tackle problems not mentioned in the rules and never seen before by anybody on the team: if an admin tells you to do something, do it; if an admin tells you to stop, stop. &lt;br /&gt;
|If you disagree with a ruling, contact the staff member after the situation settles. We frequently need to make quick decisions on limited information and may not be able to fully address your concerns in the heat of the moment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you suspect bias, you may discuss your case with up to three other members of staff, as outlined in the staffing guidelines for SPLURT.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Pressing the issue further will be considered harassment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; |2 - Malice Rules&lt;br /&gt;
|2.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not harass someone over their character, kinks, grammar or preferred roleplaying style&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not meta-grudge a player or their character for their past actions against you, by either killing them, griefing them, being problematic toward them OOCly, or through taking intentional malicious actions against them IC (such as demoting them for no reason).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not reveal someone&#039;s CKey, discord account, or list of characters they play without express permission.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not lie to staff about what you or another player did. This includes misrepresenting or withholding the truth.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not prevent a player from engaging with the round without a valid reason, such as barring them from your department as a head of staff for no reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not abuse bugs, quirks or exploits in a disruptive manner to get the upper-hand against another player.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.7. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bait someone into typing before attacking them. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not use size changing quirks or gear to make your character smaller for mechanical advantage against a player&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The current minimum size for Command, Security, and Antagonists is 0.8 or 80%.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Characters naturally smaller than 80% (0.8) cannot play as a role expected to end up in combat. This includes command, security and antagonist roles.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.9. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disrespect or harass staff. While we allow players to voice their disagreements with staff members, or voice their opinions on rulings a staff member has made, making fun of, or harassing staff is prohibited. Staff are both players and volunteers; if you have a genuine issue with a staff member, speak to their direct superior.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not touch, loot or otherwise harm or inconvenience players who are AFK (SSD).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may strip a player of important or unique assets who has been SSD for more than 30 minutes (this can be checked through examining them) only if you are then placing the player into cryo storage. Important or unique assets include irreplaceable head items, job-specific items that would be hard to replace, etc. You must not strip any personal, disposable (such as medication, etc.) or antagonist items while doing this, and should disregard any antagonist evidence you may or may not find while doing this - just cryo the player with the antagonist gear in their possession.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who go SSD mid-fight are not instantly protected, but it is reasonably required that any attempts to kill the player are ceased, as they are now able to be non-lethally detained.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who do not have the SSD icon, but are visibly AFK (not moving, not responding) are only protected if it is reasonable for the person performing any actions impacting them to be aware that they are AFK.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.11.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not powergame. &lt;br /&gt;
|This is defined as &amp;quot;a player making themselves un-killable, highly resistant to all forms of damage, or making themselves absurdly powerful compared to other players.&amp;quot;. Violations of this rule always constitute a violation of our playing-to-win rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |3 - Impact Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not cause damage to the station that is impactful to players without a valid reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may only perform End Of Round Grief (EORG) on the Central Command Z-level. This is the area you arrive in after the emergency shuttle lands.&lt;br /&gt;
|The pod waystation (where emergency pods end up) may not be griefed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must consider your impact on the round when performing antagonistic actions. If you are a traitor on low chaos, you shouldn&#039;t suddenly be murdering every player on the server.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:General_Rules&amp;diff=23431</id>
		<title>Template:General Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:General_Rules&amp;diff=23431"/>
		<updated>2026-09-21T19:37:31Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:General transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
This section is the most important section, and pertains to your general conduct while in-game. These rules have precedence over all of your actions while playing on SPLURT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At minimum, you should be familiar with these rules&#039;&#039;&#039;. If you are confused about these rules, please ask a staff member in [https://discord.com/channels/908082639704064051/1062140155441451129 #staff-questions], or make a [https://discord.com/channels/908082639704064051/952356538016747550/952359401883312218 discord ticket].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |0 - Server Safety Rules&lt;br /&gt;
|0.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Violating either Discords terms of service (ToS) or BYONDs ToS is prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Underage characters, or playing non-sentient feral characters is not allowed under any circumstance.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Feral and quadruped characters, no matter their lore or circumstance, must remain sapient/sentient and capable of consent.&lt;br /&gt;
|This includes mythical and real animals, such as Ian or a dragon.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Using slurs, regardless of kind, and whether in-character or out-of-character (through OOC or LOOC) is prohibited.&lt;br /&gt;
|Using slurs (such as the f-slur) within a private area between consenting parties is allowed, so long as this is kept to subtler anti-ghost and is used solely in a non-offensive manner.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Spreading hate speech toward any group or bigotry is not allowed here, we host a diverse range of people from all backgrounds, even if you dislike a group of people, keep it to yourself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not violate the privacy of any community member (staff or player), including doxxing, whether accidental or purposeful.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not create lag to the server (increasing TD or ping), including DDOSing and threats thereof.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;27&amp;quot; |1 - General Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not metagame or metacommunicate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This includes not discussing real-world constructs such as business organizations, politics, current global situations, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may reference music or games, and may choose to treat them as old media (as SS13 is set far in the future, typically.)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not use syndicate radio implants or encryption keys as non-syndicate.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Speak English&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may speak non-English languages in LOOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people and not performed in a group.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Be respectful to all community members, whether player or staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Targeted harassment, conspiracies to drive off/get another player in trouble, and giving out player usernames/ckeys without permission are prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Reasonable IC drama can be permitted, if kept in moderation. The best rule of thumb is whether or not everybody involved is enjoying the interaction. If you feel unsure, use LOOC.&lt;br /&gt;
|Pervasive, round-to-round IC drama may violate this rule.&lt;br /&gt;
&amp;lt;u&amp;gt;Politely&amp;lt;/u&amp;gt; ignoring somebody you do not want to interact with is permitted and encouraged.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Publicly complaining about other players in Discord is prohibited, even without stating the player’s name. Said player will likely see your message and know exactly what you refer to.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not perform, or attempt to perform the duties of a staff member as non-staff, including vigilante moderation or backseat moderation.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Accusing other players of rule-breaking, threatening punishment, and/or threatening to call the staff is prohibited. If somebody is breaking the rules, contact the moderation staff. Threatening to contact us tends to start/worsen drama and may get you in trouble.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Observing the round solely to search for rule-breaking is prohibited. Many behaviors may seem questionable without context and many rules deliberately include grey areas. This is a primary duty of staff members.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.5.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bring IC information into OOC chat either to disseminate this information or to escalate an IC issue into OOC. This is termed as &amp;quot;mixing&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disconnect if contacted by the moderation team.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Disconnecting when contacted about a rule violation will be regarded as an attempt to avoid punishment. If you must leave, say something first.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |We will be understanding if your internet cuts out at a bad time, but you may need to contact us through Discord.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The intent of the rules is more important than the letter.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The rules deliberately contain some grey areas, as it is not possible to detail every potential situation which does or does not violate the rules. The intent and thus enforcement of the rules is to provide an enjoyable roleplaying environment and to curate SPLURT to a server which can host such an environment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As such, a staff member may permit a rule to not be enforced if everybody involved in the situation is enjoying themselves; conversely, a situation which upsets a large number of players may need admin intervention even if not specifically addressed in the rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2.1. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|If allowing a behavior is likely to lead to repeat instances of minor negative behaviors that detracts from SPLURT as a whole, then this must be enforced against.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Attempting to find a technicality in the wording of the rules will be ignored. If your behavior is causing problems for many other players, it must stop.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Staff maintain final say.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As implied by rule 1.7, the enforcement of the rules is flexible and thus up to interpretation by the moderation team. Our job is to tackle problems not mentioned in the rules and never seen before by anybody on the team: if an admin tells you to do something, do it; if an admin tells you to stop, stop. &lt;br /&gt;
|If you disagree with a ruling, contact the staff member after the situation settles. We frequently need to make quick decisions on limited information and may not be able to fully address your concerns in the heat of the moment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you suspect bias, you may discuss your case with up to three other members of staff, as outlined in the staffing guidelines for SPLURT.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Pressing the issue further will be considered harassment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; |2 - Malice Rules&lt;br /&gt;
|2.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not harass someone over their character, kinks, grammar or preferred roleplaying style&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not meta-grudge a player or their character for their past actions against you, by either killing them, griefing them, being problematic toward them OOCly, or through taking intentional malicious actions against them IC (such as demoting them for no reason).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not reveal someone&#039;s CKey, discord account, or list of characters they play without express permission.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not lie to staff about what you or another player did. This includes misrepresenting or withholding the truth.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not prevent a player from engaging with the round without a valid reason, such as barring them from your department as a head of staff for no reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not abuse bugs, quirks or exploits in a disruptive manner to get the upper-hand against another player.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.7. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bait someone into typing before attacking them. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not use size changing quirks or gear to make your character smaller for mechanical advantage against a player&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The current minimum size for Command, Security, and Antagonists is 0.8 or 80%.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Characters naturally smaller than 80% (0.8) cannot play as a role expected to end up in combat. This includes command, security and antagonist roles.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.9. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disrespect or harass staff. While we allow players to voice their disagreements with staff members, or voice their opinions on rulings a staff member has made, making fun of, or harassing staff is prohibited. Staff are both players and volunteers; if you have a genuine issue with a staff member, speak to their direct superior.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not touch, loot or otherwise harm or inconvenience players who are AFK (SSD).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may strip a player of important or unique assets who has been SSD for more than 30 minutes (this can be checked through examining them) only if you are then placing the player into cryo storage. Important or unique assets include irreplaceable head items, job-specific items that would be hard to replace, etc. You must not strip any personal, disposable (such as medication, etc.) or antagonist items while doing this, and should disregard any antagonist evidence you may or may not find while doing this - just cryo the player with the antagonist gear in their possession.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who go SSD mid-fight are not instantly protected, but it is reasonably required that any attempts to kill the player are ceased, as they are now able to be non-lethally detained.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who do not have the SSD icon, but are visibly AFK (not moving, not responding) are only protected if it is reasonable for the person performing any actions impacting them to be aware that they are AFK.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.11.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not powergame. &lt;br /&gt;
|This is defined as &amp;quot;a player making themselves un-killable, highly resistant to all forms of damage, or making themselves absurdly powerful compared to other players.&amp;quot;. Violations of this rule always constitute a violation of our playing-to-win rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |3 - Impact Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not cause damage to the station that is impactful to players without a valid reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may only perform End Of Round Grief (EORG) on the Central Command Z-level. This is the area you arrive in after the emergency shuttle lands.&lt;br /&gt;
|The pod waystation (where emergency pods end up) may not be griefed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must consider your impact on the round when performing antagonistic actions. If you are a traitor on low chaos, you shouldn&#039;t suddenly be murdering every player on the server.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=23406</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=23406"/>
		<updated>2026-09-04T20:55:46Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Exceptional Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
{{Heading Structure|Abackcolour=#d95588|Atitle=Looking for the [[Standard Operating Procedure]]?|Atext=This page contains in-character laws, and is used by both staff and players for reference. It&#039;s important to read if you wish to be an antagonist, member of command, or a member of security.}}&lt;br /&gt;
&lt;br /&gt;
Space law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their space stations. It applies to all NT employees, authorized visitors, and generally anyone that is legally aboard the station. These individuals are both protected by, and expected to follow, space law. Any individuals that board the station with hostile intent are not protected by space law. Central Command can authorize pardons for any named or unnamed crimes as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Interpretation of the law [[file:documents.png|32px]] ==&lt;br /&gt;
A rough understanding of space law is important in order to ensure workplace productivity for Nanotrasen employees, and to prevent any accidental crimes from being committed without one&#039;s knowledge. Furthermore, more in-depth knowledge of space law is recommended, if not required for intensive positions such as captain, head of personnel, warden, head of security, security officer, and lawyer.&lt;br /&gt;
 &lt;br /&gt;
For certain crimes, the intention of the accused is important. The difference between murder and manslaughter can be hard to ascertain. When in doubt, you should default to the lesser crime.&lt;br /&gt;
 &lt;br /&gt;
Charging someone with &#039;&#039;&#039;multiple counts&#039;&#039;&#039; of the very same crime is completely disallowed; even if someone steals every toolbox on the station, you may only charge them with one count of minor theft.&lt;br /&gt;
&lt;br /&gt;
Knowingly aiding a criminal is aiding and abetting. Offenders are to be charged with the same sentence as the person they helped, with a minimum charge of at least five minutes.&lt;br /&gt;
&lt;br /&gt;
== Crime stacking ==&lt;br /&gt;
&lt;br /&gt;
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:&lt;br /&gt;
&lt;br /&gt;
Criminals with crimes of the same tier (eg, 403 and 406) should be charged with the most relevant, single crime to the actions they committed.&lt;br /&gt;
&lt;br /&gt;
If a person commits the same crime three or more times, they may be charged one tier up from their current crime. For example, three counts of 307 leads to 407. Space Law is laid out in such a way that this typically makes a great deal of sense.&lt;br /&gt;
&lt;br /&gt;
If a person commits crimes of the same severity five or more times, they be charged one tier up from the most relevant of their current crimes. For example, two counts of 105, two counts of 108, and one count of 109 could be charged as 205 or 206.&lt;br /&gt;
&lt;br /&gt;
== Arrest and brig procedures [[file:handcuffs.png|32px]] ==&lt;br /&gt;
Now found [[Standard Operating Procedure#1. Security|here]], in the standard operating procedure. Members of Security and Command are advised to review this.&lt;br /&gt;
&lt;br /&gt;
There are some special precautions to be noted here for quick and easy reference:&lt;br /&gt;
&lt;br /&gt;
* Ask Plasmamen prisoners where their internals tank is located. &#039;&#039;&#039;Do not remove this tank, as it will kill them.&#039;&#039;&#039; In such a case where their clothes have to be changed, &#039;&#039;&#039;expedience is mandatory.&#039;&#039;&#039; The same applies for species that do not breathe standard air mixes, such as Vox, or crew members with exotic or unique respiration.&lt;br /&gt;
* All contraband is to be confiscated and placed in evidence storage, including tools used in a crime. These items are &#039;&#039;&#039;not&#039;&#039;&#039; to be returned afterwards.&lt;br /&gt;
* Make routine checks on the permabrig, solitary and labor camp areas if they happen to be occupied; this is especially important for the warden.&lt;br /&gt;
&lt;br /&gt;
== Legal representation and trials [[file:gavel.png|32px]]==&lt;br /&gt;
While prisoners are permitted to seek legal representation, s&#039;&#039;&#039;ecurity is under no obligation to provide or allow it for crimes that do not warrant specifically permanent confinement or execution.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Lawyers exist to serve as a guiding hand and voice of reason within the sentencing process; however, lawyers have &#039;&#039;&#039;zero&#039;&#039;&#039; authority over the brig, security personnel, prisoners, or sentencing, and any attempt to throw their weight around may be ignored. &lt;br /&gt;
 &lt;br /&gt;
Prisoners have a right to a trial for cases of permabrig or execution, but this is subject to the availability of willing counsel and approval by the Captain, Nanotrasen Representative, or Head of Personnel.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Disruptive lawyer&#039;&#039;&#039; - If the lawyer is asked to leave the brig by the head of security, warden or captain, they must do so, and cannot return until one of those people allow it. If they return without permission, or are otherwise disruptive, they may be charged with the appropriate crimes.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Sentencing Conflicts&#039;&#039;&#039; - In instances where a conflict of opinion arises over the sentence of a prisoner, the chain of command should be followed, with additional respect to security ranks: &lt;br /&gt;
&lt;br /&gt;
Captain -&amp;gt; Head of Security -&amp;gt; Warden -&amp;gt; Security Officers, Detective, Brig Medics&lt;br /&gt;
== Use of deadly force [[File:Energy Carbine.png]]==&lt;br /&gt;
&lt;br /&gt;
As a member of the station&#039;s security force, you are one of the best armed and protected people on the station and are equipped with the latest in non-lethal weaponry.&lt;br /&gt;
 &lt;br /&gt;
Situations that warrant the use of deadly force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools, which are often many times more effective than lethal options when it comes to defusing a situation. In general, if it is possible to capture personnel non-lethally, you should. If you do not, expect to justify yourself to command to not get fired and to staff to not be punished.&lt;br /&gt;
 &lt;br /&gt;
There are however certain circumstances where deadly force is permissible and usually granted when someone is &#039;&#039;&#039;hostile&#039;&#039;&#039; (attacking crew without reason):&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #6FD15C;&amp;quot; | Non-EoCs / petty criminals&lt;br /&gt;
|- style=&amp;quot;background-color: #B4FFA5;&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Lethal force should never be used against a target that is not an EoC or is not set to execute/kill on sight via lawful order. If they end up dead, the person in question has to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #EAD672;&amp;quot; | Lethals authorized - post-combat treatment/revival required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun weapons, lethal weaponry, stolen security weapons/equipment (not clothing) etc.)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
|&#039;&#039;&#039;Enhanced individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, implants, bio-chips, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Escape, escape attempts &amp;amp; in-cell vandalism ==&lt;br /&gt;
Remember: As non-antagonist, you must ahelp to escape cells or permabrig.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Escape&#039;&#039;&#039; is defined as leaving the area they&#039;re confined to, without permission from security; breaking internal windows, without leaving the space they are confined to, does not count. E.g. : temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attempted escape&#039;&#039;&#039; is defined as attempting to break the barriers that keep the prisoner contained (e.g. : cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset at the discretion of security. Permanent prisoners guilty of this should be moved to isolation temporarily. If permanent prisoners attempt escape, contact Central Command with a full report on the incident.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vandalizing their cell&#039;&#039;&#039; is defined as breaking things in their environment in a way that does not help them escape. In cases of vandalism from a permanent prisoner you should isolate them temporarily, or remove privileges such as, jukebox, PDA, etc... If it escalates further, put the prisoner in a straitjacket.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Temporary prisoners who escape&#039;&#039;&#039; are to be re-brigged for the full timer they had before, plus an additional 5 minutes.&lt;br /&gt;
&lt;br /&gt;
== Space law [[File:SpaceLaw.png]] ==&lt;br /&gt;
Keep in mind Crimes with low amounts of time can always be fined rather than jailed as well; you are encouraged to roleplay things out and make them fun for both the officer &#039;&#039;&#039;and&#039;&#039;&#039; the criminal.&lt;br /&gt;
&lt;br /&gt;
{{Template:CrimeCodeTable}} &amp;lt;!-- This template is protected. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
Some modifiers have special clauses and conditions that should be fulfilled. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #B4FFA5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 245px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Situation {{anchor|Aiding and Abetting}}&lt;br /&gt;
| style=&amp;quot;width: 210px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|Modifier&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Central Command Directive&#039;&#039;&#039;&lt;br /&gt;
| To be issued a directive pertaining to a criminal&#039;s sentence, charge, or status.&lt;br /&gt;
|Modified or charged per executive directive.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Head (HTH)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 against a Head of Staff.&lt;br /&gt;
|Eligible for all 4XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Captain (HTC)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 or 401 against the Captain.&lt;br /&gt;
|Eligible for all 5XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Cooperation with Security&#039;&#039;&#039;&lt;br /&gt;
| To cooperate through wilful surrender, admittance of crimes, or any otherwise lack of resistance upon arrest with security. Only applicable to crimes with brig timers, fines, or labour point thresholds (1XX-4XX).&lt;br /&gt;
|25-75% reduction at the arresting officer&#039;s discretion.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Hostile Brainwashing&#039;&#039;&#039;&lt;br /&gt;
| To have been brainwashed by a foreign hostile agent, including hypnosis, drugging, or immaterial coercion.&lt;br /&gt;
|Deconversion and release.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Medical Attention&#039;&#039;&#039;&lt;br /&gt;
|To require the need of medical attention while imprisoned.&lt;br /&gt;
|Running timer.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Parole&#039;&#039;&#039;&lt;br /&gt;
|To be released from permanent imprisonment as a parolee.&lt;br /&gt;
|Paroled until sentence expires.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Alternative Punishment&#039;&#039;&#039;&lt;br /&gt;
|To offer a prisoner a punishment alternative to the prescribed list of punishments. This can include consensual sexual acts.&lt;br /&gt;
|Release when completed&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|To commit the same crime three times or more.&lt;br /&gt;
|Increase in crime severity to next applicable level (110 &amp;gt; 210).&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|To have committed a crime (such as murder) in self defense.&lt;br /&gt;
|Immediate release and pardon.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Immediate Threat to Prisoner&#039;&#039;&#039;&lt;br /&gt;
|To be imprisoned permanently or temporarily where there is an active threat to life. This includes both hostile agents and engineering threats.&lt;br /&gt;
|Release or relocation at the discretion of the Head of Security&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a fine of 100-250 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffee55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 101&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person, including shoving, stunning, harmful grabbing, throwing, etc., but not including actual physical harm.&lt;br /&gt;
|-&lt;br /&gt;
! 102&lt;br /&gt;
|&#039;&#039;&#039;Harassment&#039;&#039;&#039;&lt;br /&gt;
| Multiple (3+) instances of unwanted physical or verbal contact, including via electronic methods (PDA, Communications, etc.)..&lt;br /&gt;
|-&lt;br /&gt;
! 103&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Identify&#039;&#039;&#039;&lt;br /&gt;
| A refusal or failure to identify oneself on amber alert or above.&lt;br /&gt;
|-&lt;br /&gt;
! 104&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| Causing unnecessary noise, spectacle, or commotion with no due cause.&lt;br /&gt;
|-&lt;br /&gt;
! 105&lt;br /&gt;
|&#039;&#039;&#039;Civil Disobedience&#039;&#039;&#039;&lt;br /&gt;
| Ignoring lawful orders issued by security or command in a non-violent manner.&lt;br /&gt;
|-&lt;br /&gt;
! 106&lt;br /&gt;
|&#039;&#039;&#039;Improper Procedures&#039;&#039;&#039;&lt;br /&gt;
| To violate the Standard Operating Procedures, referred to security by a Head of Staff, and to be fined or alternatively punished instead of demoted.&lt;br /&gt;
|-&lt;br /&gt;
! 107&lt;br /&gt;
|&#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of minor contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!108&lt;br /&gt;
|&#039;&#039;&#039;Jesting&#039;&#039;&#039;&lt;br /&gt;
|A blanket crime to charge mimes or clowns with if they have technically broken the law, but did so in a way that demands a minimum sentence. &lt;br /&gt;
|-&lt;br /&gt;
!109&lt;br /&gt;
|&#039;&#039;&#039;Loitering&#039;&#039;&#039;&lt;br /&gt;
|Lingering outside or near a Class-2+ restricted area for a period of time in excess of 30 minutes. For example, the bridge.&lt;br /&gt;
|-&lt;br /&gt;
!110&lt;br /&gt;
|&#039;&#039;&#039;Minor Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 100 credits or less.&lt;br /&gt;
|-&lt;br /&gt;
!111&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|Defacing or Dismantling of non-essential station assets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 5-10 minutes, 250-500 labour points, a fine of 250-500 credits, or alternative punishment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffcc99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffaa55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 201&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person that causes actual physical harm but does not lead to the grave injury or death of the victim (see 301, 401,  501).&lt;br /&gt;
|-&lt;br /&gt;
!202&lt;br /&gt;
|&#039;&#039;&#039;Threatening&#039;&#039;&#039;&lt;br /&gt;
|The credible threat of physical or mental harm, or the credible threat to property, constituting a 2XX or above crime. For example, threatening to shove (101) someone is not applicable, but threatening to murder (501) someone is applicable..&lt;br /&gt;
|-&lt;br /&gt;
! 203&lt;br /&gt;
|&#039;&#039;&#039;Obstructing Justice&#039;&#039;&#039;&lt;br /&gt;
| Impeding security in conducting a lawful arrest or otherwise administering justice&lt;br /&gt;
|-&lt;br /&gt;
! 204&lt;br /&gt;
|&#039;&#039;&#039;Omnidepartment&#039;&#039;&#039;&lt;br /&gt;
| Performing, or attaining the means to perform the duties of another department. For example, construction exosuit fabricators outside of robotics.&lt;br /&gt;
|-&lt;br /&gt;
! 205&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Refusal to submit to a lawful arrest either through attempted evasion or physical resistance. For suspects that successfully flee from the arrest, see 305.&lt;br /&gt;
|-&lt;br /&gt;
! 206&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| Acting without due regard, or failing to act, in a manner that leads to damage or injury to station equipment or personnel.&lt;br /&gt;
|-&lt;br /&gt;
! 207&lt;br /&gt;
|&#039;&#039;&#039;Moderate Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of moderate contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
! 208&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| Pursuing criminals, or persons the criminal deems to have committed a wrong in a manner that attempts to harm or administer justice. &lt;br /&gt;
|-&lt;br /&gt;
!209&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-1 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!210&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 101-499 credits.&lt;br /&gt;
|-&lt;br /&gt;
!211&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay&#039;&#039;&#039;&lt;br /&gt;
|Failing to pay a fine within an orderly timeframe (20 minutes).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 10-15 minutes, 500-1000 labour points, a fine of 500-1000 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffaa99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ff6655; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 301&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To cause the death of a crewmate or cyborg, either through negligence or inaction.&lt;br /&gt;
|-&lt;br /&gt;
! 302&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To wilfully participate in rioting.&lt;br /&gt;
|-&lt;br /&gt;
! 303&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To disable or destroy a Class-2 Restricted area (see trespass table), or to otherwise impede station communication or travel (telecoms, shuttles and pods).&lt;br /&gt;
|-&lt;br /&gt;
! 304&lt;br /&gt;
|&#039;&#039;&#039;Aiding &amp;amp; Abetting&#039;&#039;&#039;&lt;br /&gt;
| To assist and aide (either medically, physically, or verbally) the escape and wellbeing of a fugitive or criminal.&lt;br /&gt;
|-&lt;br /&gt;
! 305&lt;br /&gt;
|&#039;&#039;&#039;Escaping Arrest&#039;&#039;&#039;&lt;br /&gt;
| To escape from a lawful arrest by a member of security, or a lawful detainment by a departmental guard.&lt;br /&gt;
|-&lt;br /&gt;
! 306&lt;br /&gt;
|&#039;&#039;&#039;Cruelty to Life&#039;&#039;&#039;&lt;br /&gt;
| To willingly show overt cruelty to another living organism, including the killing of station pets, or the consumption or serving of the meat of another crewmember.&lt;br /&gt;
|-&lt;br /&gt;
!307&lt;br /&gt;
|&#039;&#039;&#039;Major Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of major contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!308&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To masquerade as another crewmember via chameleon technology, modified ID cards, or otherwise shapeshifting.&lt;br /&gt;
|-&lt;br /&gt;
!309&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-2 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!310&lt;br /&gt;
|&#039;&#039;&#039;Major Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 500-999 credits.&lt;br /&gt;
|-&lt;br /&gt;
!311&lt;br /&gt;
|&#039;&#039;&#039;Bribery&#039;&#039;&#039;&lt;br /&gt;
|To offer a member of security, command, or a crew member a bribe (of the flesh, or monetary or material in nature) to either not perform their duties, improperly perform their duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grand Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 15-20 minutes, 1000 labour points, a fine of 1500-2000 credits, or alternative punishment. &lt;br /&gt;
&lt;br /&gt;
* Only the Captain, Head of Security, and Warden can authorize a Permanent Sentence.&lt;br /&gt;
* If a prisoner requests an Exile, they may be given one.&lt;br /&gt;
* Pacification must be done according to the pacification Standard Operating Procedure.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #db0b0b;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #8B0000; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 401	&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To, with intent, attack another crewmember with a lethal weapon (firearms, blades, pyrotechnics, or chemicals); or to otherwise place a crewmember into hard critical condition with any other weapon.&lt;br /&gt;
|-&lt;br /&gt;
! 402&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| Being the one responsible for inciting a riot either through organization or provocation.&lt;br /&gt;
|-&lt;br /&gt;
!403&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or disable a Class-3 Restricted area (see trespass table), or to otherwise impede station function, or power, or travel (solar panels, RBMK-2, sabotaging the supermatter, or sabotaging the emergency shuttle).&lt;br /&gt;
|-&lt;br /&gt;
! 404&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Abduction&#039;&#039;&#039;&lt;br /&gt;
| The action of abducting a crew member or cyborg with no due reason, including wrongful arrest, kidnapping for ransom, or hostage-taking.&lt;br /&gt;
|-&lt;br /&gt;
!405&lt;br /&gt;
|&#039;&#039;&#039;Escaping Jail&#039;&#039;&#039;&lt;br /&gt;
|To escape from confinement while either being processed for time-sentencing by security, or from a temporary cell itself.&lt;br /&gt;
|-&lt;br /&gt;
!406&lt;br /&gt;
|&#039;&#039;&#039;Criminal Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting two or more counts of 303 - Sabotage, or the death of a crewmember or cyborg.&lt;br /&gt;
|-&lt;br /&gt;
!407&lt;br /&gt;
|&#039;&#039;&#039;Grand Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of grand contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!408&lt;br /&gt;
|&#039;&#039;&#039;Evidence Tampering&#039;&#039;&#039;&lt;br /&gt;
|To either take from the evidence storages in security, or to destroy, relocate, or frame another crew member using evidence implicated in a crime.&lt;br /&gt;
|-&lt;br /&gt;
!409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-3 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!410&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|The theft of items, with or without force, worth 1000-4999 credits; or the theft of secure station equipment, such as the hand teleporter, armory weapons, confidential papers (in the vault), the captain&#039;s spare ID, head of staff IDs, and any equipment inside a head of staff&#039;s locker not otherwise acquirable elsewhere.&lt;br /&gt;
|-&lt;br /&gt;
!411&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
|To take funds for personal gain or use from a departmental budget, the vault, or to sell station materials in summary excess of 5,000 credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exceptional Crimes ===&lt;br /&gt;
----All of these crimes are punishable by exile, permanent imprisonment, implantation, or cyborgification.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:dimgray;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: black; color:white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 501	&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| The malicious, premeditated end of life or service of a crewmember or silicon, either through objective, desire or directive.&lt;br /&gt;
|-&lt;br /&gt;
! 502&lt;br /&gt;
|&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;&lt;br /&gt;
| To, through deception, attempt to subvert the control of the station in a manner that disrupts the rule of law, or the absolute physiological control over any one individual. For example, a criminal being the cause of a red security level, or the unauthorized change of the laws of the on-station AI to laws that serve the individual doing so, or result in the AI becoming dangerous to life. &lt;br /&gt;
In the case of physiological control over an individual, this must be through subversion or conversion to align with another agent or organization where they are physically unable to disobery&lt;br /&gt;
|-&lt;br /&gt;
!503&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|The detonation of an explosive or chemical weapon that significantly disrupts station-wide atmospherics or causes injury to three or more crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
! 504&lt;br /&gt;
|&#039;&#039;&#039;Civil Service Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful order issued by a Terran Marshall or Private Security Company contracted by Nanotrasen; or disobeying the lawful orders of a Nanotrasen Representative assigned as a mediator.&lt;br /&gt;
|-&lt;br /&gt;
!505&lt;br /&gt;
|&#039;&#039;&#039;Escaping Permabrig&#039;&#039;&#039;&lt;br /&gt;
|To escape, either through force or deception, from permanent imprisonment.&lt;br /&gt;
|-&lt;br /&gt;
!506&lt;br /&gt;
|&#039;&#039;&#039;Gross Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting 403 - Grand Sabotage, or two or more deaths of crewmembers or cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
!507&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of exceptional contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!508&lt;br /&gt;
|&#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
|The act of attempting to steal Nanotrasen secrets, research. Or information regarding space station construction, valuable research practices, information pertaining to an &#039;&#039;&#039;active&#039;&#039;&#039; investigation by Security or Command, or otherwise any vital information pertaining to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
!509&lt;br /&gt;
|&#039;&#039;&#039;Enemy Of The Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of the Syndicate, Wizard Federation, a Xenomorph, a Changeling, a Nuclear Operative, a heretic, a Voidwalker, a feral spider, a space dragon, a bloodsucker (not a hemophage) or a cult leader, acting in a hostile manner toward Nanotrasen, its crew, or its assets.&lt;br /&gt;
Nuclear Operatives are automatically considered hostile. Non-hostile Enemies Of The Corporation are a civil matter and are not automatically eligible for prosecution under this charge.&lt;br /&gt;
&lt;br /&gt;
Hostility can be constituted by any battery, assault, or harm to Nanotrasen crew or assets, not extending to 110 or 210 (but including all 3xx, 4xx, 5xx, and 6xx crimes).&lt;br /&gt;
|-&lt;br /&gt;
!510&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal items from Nanotrasen officers or dignitaries, including members of ERT and equipment issued thereof; or the theft of items, with or without force, worth 5000 credits or more.&lt;br /&gt;
|-&lt;br /&gt;
!511&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|To abuse power, position, or trust in a manner that results in the monetary gain of 5000 credits, a promotion in rank, role, or duty, or to show willful ignorance of criminal wrongdoing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
----All of these crimes can result in Execution or Permabrig.&lt;br /&gt;
* Authorization from Central Command is not needed for execution for any Capital crimes.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffffff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #dee7e5; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 601	&lt;br /&gt;
|Multiple Homicide&lt;br /&gt;
| Three or more (3+) end of life(s) or services of crewmembers or silicons, either through objective, desire or directive; with or without premeditation. This extends to having others commit actions on your behalf.&lt;br /&gt;
|-&lt;br /&gt;
! 602&lt;br /&gt;
|Bioterrorism&lt;br /&gt;
| To release a biological agent, weapon, or lifeform against the station, including all bioweapons, diseases, xenomorphs, and kudzu.&lt;br /&gt;
|-&lt;br /&gt;
!603&lt;br /&gt;
|Destruction of Station&lt;br /&gt;
|To create either a disease, biological hazard or atmospheric disruption to the point that life on station is no longer comfortably sustainable or viable.&lt;br /&gt;
|-&lt;br /&gt;
! 604&lt;br /&gt;
|Mutiny&lt;br /&gt;
| To attempt to overthrow the current Captain or Command team as a whole.&lt;br /&gt;
|-&lt;br /&gt;
!605&lt;br /&gt;
|Facilitating Escapes&lt;br /&gt;
|To facilitate the escape of two or more prisoners currently permanently imprisoned.&lt;br /&gt;
|-&lt;br /&gt;
!606&lt;br /&gt;
|Unsanctioned Execution&lt;br /&gt;
|To execute a crew member or silicon with no proper cause, or without due reason. This does not apply to field executions.&lt;br /&gt;
|-&lt;br /&gt;
!607&lt;br /&gt;
|CC Trespass&lt;br /&gt;
|To trespass on Central Command naval, transport, or emergency ships, including the Emergency Response Team ship. Typically charged at the request of Central Command or Emergency Response Team members.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special crimes ===&lt;br /&gt;
----The following crimes are the only crimes that may be charged &#039;&#039;&#039;on top of&#039;&#039;&#039; any other sentence or charge a criminal is experiencing. This means a person can be both demoted and temporarily brigged, or they may be charged for a higher code punishment than they were originally due. &lt;br /&gt;
&lt;br /&gt;
Not all crimes are eligible for all punishments noted in the quick table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #56c3c4;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #1c97bd; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
! S01&lt;br /&gt;
|&#039;&#039;&#039;Malpractice&#039;&#039;&#039;&lt;br /&gt;
| To improperly perform the duties prescribed by one&#039;s job in a manner that constitutes the violation of a crime.&lt;br /&gt;
|For example, an engineer having their emitters bounce through the halls to power the supermatter may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S02	&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To exert an excess level of force for the threat faced, including assaulting restrained or incapacitated individuals.&lt;br /&gt;
|The criminal may either be demoted, or charged for assault or manslaughter, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S03&lt;br /&gt;
|&#039;&#039;&#039;Abusing Authority&#039;&#039;&#039;&lt;br /&gt;
| To use the authority granted in a position of power in order to give illegal commands or perform improper procedures, either negligently or with malintent.&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S04&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
| To conspire to commit a crime, but unsuccessfully do so, or to plan but fail to enact said plan, a crime.&lt;br /&gt;
|The criminal may be either demoted, or charged for the crime they conspired to commit and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S05&lt;br /&gt;
|&#039;&#039;&#039;Corporate Disobedience&#039;&#039;&#039;&lt;br /&gt;
| To disobey the order of a Central Command Intern, Official, or Dignitary.&lt;br /&gt;
|Punishment at the will of the Central Command Intern, Official, or Dignitary.&lt;br /&gt;
&#039;&#039;&#039;Demotion, Permabrig, or Code Punishment eligible.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S06&lt;br /&gt;
|&#039;&#039;&#039;Incompetence&#039;&#039;&#039;&lt;br /&gt;
|To fail to perform the basic duties of one&#039;s role, or to perform the duties of one&#039;s role in a manner that constitutes 206 - Negligence (including 406, 506).&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S07&lt;br /&gt;
|&#039;&#039;&#039;Contraband Usage&#039;&#039;&#039;&lt;br /&gt;
|To make use of prohibited items or assets for combat, technical, medical, or personal use.&lt;br /&gt;
|The criminal may either be demoted, or charged for any other relevant crimes and may be administered the punishments thereof if above the original contraband charge.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S08&lt;br /&gt;
|&#039;&#039;&#039;Complaint Retaliation&#039;&#039;&#039;&lt;br /&gt;
|To use the power given to an authority, or to act in a hostile or exclusionary manner toward a person who had made a complaint about oneself.&lt;br /&gt;
|&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S09&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
|To abandon one&#039;s duties to perform either recreational activities or the duties of another station role. This can include activities of the flesh.&lt;br /&gt;
|The criminal may either be demoted, or charged for negligence or improper procedures, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S10&lt;br /&gt;
|&#039;&#039;&#039;Favoritism&#039;&#039;&#039;&lt;br /&gt;
|To sway from established procedure and fair judgement due to specific positive or negative relationships with the parties involved.&lt;br /&gt;
|The criminal may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!S11&lt;br /&gt;
|&#039;&#039;&#039;Accepting a Bribe&#039;&#039;&#039;&lt;br /&gt;
|To accept a monetary bribe, material bribe, or bribe of the flesh to either not perform one&#039;s duties, improperly perform one&#039;s duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|For example, a security officer accepting a criminal&#039;s 500 credit bribe to release the criminal early. They may be either demoted, or charged for Corruption and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;High Security Areas&amp;quot; and Trespassing ==&lt;br /&gt;
This is a list of areas considered high security, and the corresponding crime that they constitute.&lt;br /&gt;
&lt;br /&gt;
Trespassing is constituted as an individual entering into, or existing inside &amp;quot;Any area (on-station) of which the trespassee does not have permission from a relevant party (with ID access) or ID access to enter; or has been requested to leave and does not work in the department they have been requested to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It should be noted that ID access is not always permission. Abusing RETA access or abusing other forms of emergency access (such as a paramedic walking into cargo) can lead to accesses being &#039;&#039;&#039;revoked&#039;&#039;&#039;, but should not necessarily constitute a crime. All members of a department have a right to ask anyone not a member of the department being accessed to leave, even if the person is a head of staff. If the Research Director is trespassing into engineering, they must leave when asked, or may be found guilty of trespassing; or may be found guilty of trespassing if they lacked access to the area in question in the first place.&lt;br /&gt;
&lt;br /&gt;
In circumstances where &amp;quot;permission&amp;quot; to enter an area conflicts, accept the highest ranking member&#039;s opinion, or the most pertinent member&#039;s opinion. For example, a roboticist would have higher authority on who enters robotics than a scientist, but the RD has authority over access to the entire science department.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #da8773;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #c45c42; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Space Law Designation&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Trespass Classification&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Applicable Areas&lt;br /&gt;
|-&lt;br /&gt;
! 209&lt;br /&gt;
|&#039;&#039;&#039;Trespassing / Class I&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All&#039;&#039;&#039; areas in medical, cargo, security, science, and service, excluding areas otherwise covered by other trespassing charges; The Bridge.&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; areas in engineering, excluding areas otherwise covered by other trespassing charges. The supermatter &#039;&#039;&#039;room&#039;&#039;&#039; is distinct from the supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! 309	&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass / Class II&#039;&#039;&#039;&lt;br /&gt;
| The Head of Security&#039;s Office; the Head of Personnel&#039;s Office; the Research Director&#039;s Office; the Chief Medical Officer&#039;s Office; the Quartermaster&#039;s Office; The Chief Engineer&#039;s Office; the Warden&#039;s Office; The Blueshield&#039;s Office; The Nanotrasen Consultant&#039;s Office/The Nanotrasen Crew Trainer&#039;s Office; The Supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;; EVA Storage; The Gravity Generator Room/Foyer; Permabrig&lt;br /&gt;
|-&lt;br /&gt;
! 409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass / Class III&#039;&#039;&#039;&lt;br /&gt;
| The Armory; the Captain&#039;s Office; the Vault; the AI satellite; Telecommunications.&lt;br /&gt;
|-&lt;br /&gt;
! 509&lt;br /&gt;
|&#039;&#039;&#039;CentCom Trespass / Class IV&#039;&#039;&#039;&lt;br /&gt;
| The ERT Shuttle; the TerraGov Waystation; Central Command; the Central Command whiteship and other naval bodies without explicit permission from a person with the authority to grant access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Weapon Permit ==&lt;br /&gt;
One of the most controversial ID accesses, the weapon permit allows non-security, non-command to bear arms. On Nanotrasen stations, a weapon permit is not a right, and can be revoked at-will upon the commission of a crime, or not granted in the first place. &amp;lt;small&amp;gt;Metagrudging rules still apply.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen originally designated the weapon permit to be the right to purchase any side-arm weaponry that can be concealed inside of a bag; principally a pistol. However, extensive lobbying has led to Nanotrasen removing this restriction, and it is now on stations themselves to regulate what crew members with a weapon permit may possess.&lt;br /&gt;
&lt;br /&gt;
The Head of Security, Captain, and Head of Personnel reserve the right to regulate what crew members with a weapon permit may possess. For example, the Captain can say that crew members given a weapon permit may not possess any shotguns. This means that security may confiscate crew members carrying shotguns, and may also arrest the crew member.&lt;br /&gt;
&lt;br /&gt;
However, the Head of Security, Captain, and Head of Personnel may not revoke the right for weapon-permit bearers to possess pistols, and pistol possession is the absolute minimum that weapon permits may be restricted to.&lt;br /&gt;
&lt;br /&gt;
Note that weapon permit restrictions &#039;&#039;&#039;must be universal&#039;&#039;&#039;, and individual restrictions on weapon permits should be noted down on paper, and are not officially endorsed by Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
== Contraband as a whole ==&lt;br /&gt;
Contraband can fall under many different categories and types. The following are the major types and classifications for common contraband. If you are unsure, request clarification from Central Command. Any contraband that is found on a search should be confiscated and stored away in the evidence storage of the security wing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Type&lt;br /&gt;
!Contraband Level&lt;br /&gt;
!Notes and Examples&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored unauthorized clothing&lt;br /&gt;
|Departmental&lt;br /&gt;
|None&lt;br /&gt;
|Any clothing (jumpsuit, overwear, boots, gloves) not permitted or belonging to the possessor&#039;s department. For example, an assistant with a security officer&#039;s jumpsuit.&lt;br /&gt;
&#039;&#039;&#039;Confiscate only - do not arrest or issue fines. Where a jumpsuit or jumpskirt is confiscated, you must issue a replacement authorized garment.&#039;&#039;&#039; This &#039;&#039;&#039;excludes&#039;&#039;&#039; all HUDs (Medical, Engineering, Chemistry, Science) &#039;&#039;&#039;except&#039;&#039;&#039; security HUDs, weapon permit HUDs, and any other HUDs that integrate anti-flash technology, which require a weapon permit or appropriate departmental access to possess.&lt;br /&gt;
|-&lt;br /&gt;
|Jaws of Life&lt;br /&gt;
|Engineering/EMT Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Permission may be received from the Chief Engineer or their interim (Captain, Acting Captain) to carry this as non-approved personnel.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Paraphenalia&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Posters, Banners, Balloons; anything that promotes the Syndicate over Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
|Type III+ Ballistic/Kinetic or Energy/Laser Armor&lt;br /&gt;
|Weapon Permit, Security Only, Command Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Armor that has a rating of III or higher against ballistic or kinetic weaponry (not including melee, including security equipment). Armor typically restricted for usage by non-security personnel may be used during red alert.&lt;br /&gt;
The weapon permit means that crewmembers may wear and possess level 3 or below armor, unless where the armor possessed would require a crime to acquire (such as an armored head of staff coat).&lt;br /&gt;
&lt;br /&gt;
Miners, or persons mining, may possess any level of armor. If the armor is utilized in a crime, only then may it be confiscated, but it should typically be returned to the cargo department for other use, in order to not waste Nanotrasen resources.&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would not typically constitute contraband (&#039;&#039;&#039;BELOW&#039;&#039;&#039; Level III Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Narcotics&lt;br /&gt;
|Controlled Substances&lt;br /&gt;
|Minor&lt;br /&gt;
|Chemicals that act as a stimulant or whose &#039;&#039;&#039;sole purpose&#039;&#039;&#039; is recreational use (i.e., cocaine, crack, methamphetamine, stimulants, fentanyl, space drugs). &#039;&#039;&#039;Weed&#039;&#039;&#039; is legal. &lt;br /&gt;
Substances with both a medicinal and recreational use may be permitted with a prescription or permission from a member of Medical (i.e., morphine, psicodeine, &#039;&#039;muscle&#039;&#039; stimulants). The Chief Medical Officer has final say on prescriptions and authorized narcotic substances.&lt;br /&gt;
&lt;br /&gt;
Medicines are authorized equipment for all crew (i.e., libital). Toxic chemicals should instead be punished as &amp;quot;Harmful Substances&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Harmful Substances&lt;br /&gt;
|Toxic Substances&lt;br /&gt;
|Moderate&lt;br /&gt;
|Chemicals that are harmful in nature and are considered toxic to &#039;&#039;&#039;most&#039;&#039;&#039; or &#039;&#039;&#039;all&#039;&#039;&#039; carbon individuals. Chemicals that are potentially toxic are exempted (such as chemicals only toxic to specific races).  The Research Director has final say on authorized harmful substances for members of research. The Chief Medical Officer has final say on authorized harmful substances for members of Medical. &lt;br /&gt;
Exemptions can be made for chemists and members of R&amp;amp;D only if permitted by the relevant member of command. For example: Toxin, heparin, lexorin, zombie powder, carpotoxin.&lt;br /&gt;
&lt;br /&gt;
Romerol should be punished under Space Law 512 (Bioterrorism). &lt;br /&gt;
Alcoholic beverages are &#039;&#039;&#039;not&#039;&#039;&#039; included as a harmful or toxic substance, even if they have the potential to be lethal. If the bartender kills people with drinks that they serve (so long as they are following established recipes), this should be punished under manslaughter or negligence laws.&lt;br /&gt;
&lt;br /&gt;
Individuals with &#039;&#039;&#039;unique biology&#039;&#039;&#039; (slime, plasmamen) are given exemptions to suit their needs. For example, slimes may possess chemicals that induce toxin damage in non-slime carbon individuals. &lt;br /&gt;
|-&lt;br /&gt;
|Incapacitating firearms&lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Any weapon that is able to disable or impair another being via non-lethal means (disablers, pepperball pistol. The Warden&#039;s disabler shotgun is instead considered a specialized command asset).&lt;br /&gt;
|-&lt;br /&gt;
|Standard Combat Implants&lt;br /&gt;
|Weapon, Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Combat implants (Reviver, CNS rebooter/jumpstarter, mantis blade, anti-drop, razor claws) are considered contraband for security if implanted below Amber alert, and must be removed if this was done. If an implant was implanted on amber alert or above, it may remain for the rest of the shift; however, you can still be ordered to have implants removed by the Head of Security or Captain. &lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039; may only utilize combat implants on red alert or higher, or with permission from the Head of Security or Captain. It is self-antagging to needlessly implant yourself as a roboticist with combat implants.&lt;br /&gt;
|-&lt;br /&gt;
|Stun Batons / Stunprods&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Including the detective&#039;s &amp;quot;police baton&amp;quot;, bokken, and any hand-crafted batons capable of stunning.&lt;br /&gt;
|-&lt;br /&gt;
|General Security Equipment&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Bola, telescopic shields, riot shields, gorilla/guerrilla gloves, retrieval (tackle) gloves, etc.; any equipment available from the Armadyne Peacekeeper Equipment Vendor, a security locker (Officer&#039;s, Warden&#039;s, Head of Security&#039;s, etc.), or offensive equipment printed from the security lathe.&lt;br /&gt;
&lt;br /&gt;
This excludes HUDs, flashes, pepperspray, and seclights which are free to possess. &lt;br /&gt;
|-&lt;br /&gt;
|Firearms &lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|The weapon permit means that non-security personnel may carry any firearm, subject to any imposed restrictions. &lt;br /&gt;
Exceptions to this are roles that spawn with a firearm (such as the bartender), who do not need to obtain a weapon permit. For the purposes of contraband, proto-kinetic weaponry are not considered firearms. &lt;br /&gt;
|-&lt;br /&gt;
|Anti-Personnel Explosives/Devices&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|Weapon&lt;br /&gt;
|Major&lt;br /&gt;
|Hellfoams, fragmentation grenades, ion grenades, incendiary grenades, molotovs, gluon grenades, landmines, or hand-made grenades.&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;The only anti-personnel device punishable under this contraband stipulation is the bear trap or reverse bear trap. Members of the &#039;&#039;&#039;service&#039;&#039;&#039; department are permitted to obtain and possess bear traps.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Reference Material&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Literature, iconography, or otherwise media sourced from non-Nanotransen-approved religions.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Instruments&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Non-offensive magically-enriched articles related to non-Nanotransen-approved religions. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Major&lt;br /&gt;
|Syndicate-sourced or produced implants that are not intended for combat use. (illegal toolset implants, storage implants, radio/uplink implants)&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Subversive Equipment&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment that has the capability to intrude or disrupt Nanotrasen systems. (Cryptographic Sequencers, AI Detectors, SyndEye, EMP flashlight, radio jammer)&lt;br /&gt;
|-&lt;br /&gt;
|High-Explosives / WMDs&lt;br /&gt;
|Weapon, Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|The ONLY exception permitted is TTVs limited to Research, or Red Alert situations where they are absolutely necessary (Blob). WMDs include air freezing/burning and radiation.&lt;br /&gt;
|-&lt;br /&gt;
|Specialized Command Assets&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment specific to members of command, such as MODsuits, special weapons (X01, X02, antique laser gun, the Warden&#039;s disabler shotgun), etc.&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Law Boards&lt;br /&gt;
|Command, Robotics Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Boards used to reprogram the laws of silicons (AI, cyborgs).&lt;br /&gt;
|-&lt;br /&gt;
|Occult Weaponry&lt;br /&gt;
|Occult, Weapon&lt;br /&gt;
|Grand&lt;br /&gt;
|Magically-enriched articles that are able to be used in an offensive manner. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implements (&#039;&#039;&#039;non&#039;&#039;&#039;-implants, &#039;&#039;&#039;non&#039;&#039;&#039;-electronic subversive equipment)&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Syndicate-sourced or syndicate-produced including, but not exclusive to: MODsuit modules (chamelon module, anti-slip module, shock-absorber module, plate compression module), GLA Brand Mail Counterfeit Devices, chameleon projectors, agent cards (except where Nanotrasen issued, such as the detective&#039;s ID card), Thermal Imaging Glasses, hypnotic flashes, power sinks.&lt;br /&gt;
|-&lt;br /&gt;
|The Captain&#039;s Spare Access ID&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|You&#039;d better be a member of command.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Weaponry&lt;br /&gt;
|Syndicate, Weapon&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced firearms or melee weaponry; or implements used for combat (shields). This includes, but is not limited to: energy swords (include dual variant, &#039;&#039;&#039;unless&#039;&#039;&#039; Nanotrasen-manufactured), the Bulldog Shotgun, the Ansem pistol, the &#039;&#039;&#039;Makarov&#039;&#039;&#039; pistol, the C-20r Submachine gun, the &amp;quot;Badass Revolver&amp;quot;, the M-90gl Carbine, the L6 Squad machine gun, the Anti-Material Sniper Rifle, the Abielle Smart SMG.&lt;br /&gt;
|-&lt;br /&gt;
|Psychologically Subversive Equipment&lt;br /&gt;
|Syndicate, Occult&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Articles with which to subvert an employee&#039;s loyalty to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
|Armored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would typically constitute contraband (Level III+ Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Combat Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced implants that aid in combat. (freedom implant, &#039;&#039;&#039;energy&#039;&#039;&#039; armblade implant, micro or macro explosive implants, deniability implants, implanted arm-mounted weaponry)&lt;br /&gt;
|-&lt;br /&gt;
|The Nuclear Authentication Disk&lt;br /&gt;
|Command Only&lt;br /&gt;
|Exceptional&lt;br /&gt;
|You&#039;d better be the Captain.&lt;br /&gt;
|}&lt;br /&gt;
== Implant Classification == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #85dbff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #2bbdfb; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Implant Type&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Implants&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Civilian&#039;&#039;&#039;&lt;br /&gt;
|All cybernetic limbs; botany arm implant; janitor arm implant; lighter arm implant; CNS skillchip connector implant; civilian HUD implant; diagnostic HUD implant; empathic sensor implant; night vision eyes; thrusters set implant; deathrattle implant; breathing tube implant; internal medical analyzer; nutrient pump implant (and variants); civilian HUD implant; medical HUD implant; tracking implant; all tier 1, 2, and 3 cybernetic organs &#039;&#039;&#039;excluding&#039;&#039;&#039; the volume-adjusting cybernetic ears (and variants); toolset arm implant (and all variants)&lt;br /&gt;
|May be possessed freely, regardless of alert. Permission is not necessary to possess. Members of command may revoke implants from members of their respective departments at-will. The Head of Security and Captain may revoke implants from any crew member at-will.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|strong-arm implant; surgical toolset implant (and variants); herculean gravitronic spinal implant&lt;br /&gt;
|Free to possess for medical staff and roboticists only. Other crew must receive permission from the Chief Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
!Security/Command&lt;br /&gt;
|Security HUD implant; mindshield implant; exile implant; chemical implant.&lt;br /&gt;
|Implants not necessarily combat implants, but are restricted to members of security or command (free to possess on any alert). Crew must receive permission from the Captain or Head of Security to possess‡.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
|Volume-adjusting cybernetic ears; anti-drop implant; reviver implant*; CNS jumpstarter implant; CNS rebooter implant; mantis blade implant; photon projector implant; voltaic cybernetic combat heart; strong-arm implant.&lt;br /&gt;
|May be possessed by members of security on amber alert†. May only be possessed by crew on red alert.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Miners may make use of the reviver implant on any alert.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
|Energy mantis blade implant; micro-bomb implant; macro-bomb implant; storage implant; tactical deniability implant; x-ray eyes implant (and variants); thermal eyes implant (and variants); freedom implant; syndicate radio implant; syndicate uplink implant; stealth implant. &lt;br /&gt;
|May only be used on red alert. Considered contraband (see contraband rules/laws for specific type of contraband)‡‡. &lt;br /&gt;
|}&lt;br /&gt;
Duplicate entries indicate special permission to possess.&lt;br /&gt;
&lt;br /&gt;
† May be possessed by the Blueshield also. When amber is reached once, security may keep these implants for the remainder of the shift. Crewmembers can be asked to remove implants when the alert lowers from red alert.&lt;br /&gt;
&lt;br /&gt;
‡ Exile and chemical implants are not recommended to be used by members of command or security, and instead it is recommended that they are saved for implanting into others.&lt;br /&gt;
&lt;br /&gt;
‡‡ Not exhaustive an exhaustive list. All syndicate implants apply.&lt;br /&gt;
&lt;br /&gt;
== Security Cyborgs ==&lt;br /&gt;
&lt;br /&gt;
Security cyborgs are in a unique spot, and they are programmed as such. Security cyborgs are not beholden to space law, but &#039;&#039;&#039;enforce&#039;&#039;&#039; space law to all other crew, including fellow officers. Security cyborgs &#039;&#039;&#039;should&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Stay in brig, but may patrol with other officers; unless the alert is amber or higher, where security cyborgs may patrol.&lt;br /&gt;
* Enforce space law equally to all crew.&lt;br /&gt;
* Use their words to attempt to get criminals to surrender while being ready to defend themselves and other crew.&lt;br /&gt;
* Make judgement calls on the lawfulness/legality of an order: &#039;&#039;&#039;security cyborgs do not have a traditional law 2, and may refuse all unlawful or illegal orders, principally or not.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Security cyborgs should &#039;&#039;&#039;not&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Kill people unless doing so would save another life&lt;br /&gt;
** You are expected to be exceptionally conservative about lethal force, and you should generally operate as if you&#039;re on safeguard until things get lethal themselves.&lt;br /&gt;
* Enforce the Standard Operating Procedures (as this isn&#039;t security&#039;s job either)&lt;br /&gt;
* Use their unique functionality to skirt traditional [[Silicon Policy|silicon rules]].&lt;br /&gt;
* Abusing/use their all-access in a manner that would constitute a crime should a security officer had broken in.&lt;br /&gt;
* Report malfunctioning AI or cyborgs unless they are breaking space law or harming crew.&lt;br /&gt;
** You are to remain uninvolved in this situation for as long as you can.&lt;br /&gt;
* Resort to violence immediately upon attempting to capture a criminal. &lt;br /&gt;
Please note that our punishments to security cyborgs misbehaving, from an OOC perspective, are harsher than usual, due to the unique role that they play, and how the role is easily abused. Access to security cyborg is a privilege.&lt;br /&gt;
&lt;br /&gt;
== Criminal Guidelines ==&lt;br /&gt;
&lt;br /&gt;
These guidelines exist to explain the relationship between the in-game rules and space law, so players can better understand what kinds of crime, criminal characters, etcetera, can safely be attempted without getting into any OOC trouble. With that said, these are NOT rules, they have NO weight on the decisions made by staff, and these do NOT overwrite any part of the in-game rules; attempting to quote ANY of these guidelines when a staff member is speaking with you will not help your case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-character motives versus out-of-character motives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When committing any kind of crime, there are two possible reasons behind why your character would do such a thing; an in-character goal or motive, or an out-of-character goal or motive. In-character motives are, typically, more roleplay-oriented, or directly relate to the circumstances in the current shift; on the flipside, an out-of-character motive is a goal that does not relate to the character you are playing, and instead comes from your own, personal goals. &lt;br /&gt;
&lt;br /&gt;
Out-of-character motives do not improve or foster roleplay in any way, so they are not tolerated by the rules nor staff. Examples of out-of-character motives include, but are not limited to; wanting to &#039;give security something to do&#039;, wanting to steal specific, powerful items for personal gain, being motivated by out of character information (such as information gained while ghosting), etcetera. Simply put, committing crime isn&#039;t an issue, but powergaming, metagaming, etcetera, IS, and will result in OOC punishment; crime, criminal characters, etcetera, can easily lead to meaningful roleplay if done right!&lt;br /&gt;
&lt;br /&gt;
As such, you should not attempt to justify your character&#039;s in-character actions with your own, out of character goals. Obviously, you may create a criminal character due to your own interests and enjoyment, however, you should still give said character proper, in-character justification for their actions as well; simply put, you must have an in-character reason WHY your character would do such a thing to begin with. For example, perhaps your character is some sort of thief, whom sells stolen goods for some extra cash in maintenance- Or, maybe your character has turned to vandalism in protest of Nanotrasen&#039;s greedy, capitalistic policies, etcetera. Giving your character a good, in-character REASON to commit crime gives you a gimmick to roleplay with, and it offers an engaging opportunity for roleplay between your character and other crewmembers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round disruptions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any activities that negatively impact a large number of other players, or severely impacts a small group of players, violates rule two. As such, it is important to make sure your crimes do not ruin the round for other players in the process of committing them! Generally, your crimes should not lead to a very, very lengthy manhunt, they should not cause areas to become uninhabitable, nor should people die because of your character&#039;s actions. Furthermore, rule four protects ERP, and requires unrelated individuals to get LOOC permission before intervening; as such, your actions should avoid interrupting people who are clearly, actively roleplaying. The IMPACT your crimes have on the round will greatly impact whether or not you are punished by staff for your actions; for example, vandalizing a security checkpoint in protest of Nanotrasen likely will not result in staff intervention, but breaking into the vault or armory definitely will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first thing to do when committing a crime, or making a criminal character, is to accept that you WILL be arrested; obviously, you are not expected to turn yourself in after every crime, however, leading security on an excessively long manhunt will result in staff intervention. As such, attempting to EXTENSIVELY flee, or otherwise &#039;beat&#039; security, generally will not go well, and likely violates the rules. Instead, your character&#039;s inevitable arrest should be seen as a chance to start an interaction with security themselves. After all, the arrest procedures (listed further above) REQUIRES security officers to request compliance from the suspect before using force; this gives you the perfect opportunity to interact with the security members present, as they should not turn to their weapons until your character either refuses to come willingly OR attempts to flee!&lt;br /&gt;
&lt;br /&gt;
Better yet, your patience may even be rewarded; if the security officer fails to follow proper arrest procedures, they themselves will likely be arrested. Of course, you may still attempt to flee if that is what your character would logically do, however, you do not have to flee from the START; if you give the officer a chance to speak, you may get an enjoyable interaction out of the whole ordeal!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Standard Operating Procedure]]&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:SecuritySOP&amp;diff=23396</id>
		<title>Template:SecuritySOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:SecuritySOP&amp;diff=23396"/>
		<updated>2026-08-31T03:43:11Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 1.4 - Further Alert Procedures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Security Policy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to security. Below you will find your rules of engagement, arrest procedures, weapon permit standards, the chain of succession, contraband standards, and execution procedures. Please be sure to &#039;&#039;&#039;also refer to the alert guidelines&#039;&#039;&#039; in 0.3.&lt;br /&gt;
&lt;br /&gt;
As a member of security, you will be expected to uphold and follow space law, employ proper threat response, and keep peace aboard the station.&lt;br /&gt;
&lt;br /&gt;
=== 1.1 - Rules of Engagement ===&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Security is &#039;&#039;required&#039;&#039; to try to talk to the perpetuator about their crimes and ask for them to come quietly before attempting a non-lethal takedown. Charges always need to be read to perpetuators, as soon as is reasonably possible.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above does not apply if the suspect:&lt;br /&gt;
&lt;br /&gt;
* is armed and is an immediate threat to you or others,&lt;br /&gt;
* Is accused and reasonably suspected of committing a [[Space Law#Capital Crime|capital crime]], (but you must escalate properly)&lt;br /&gt;
* Has already resisted arrest,&lt;br /&gt;
* Commits a crime in the presence of an officer.&lt;br /&gt;
&lt;br /&gt;
Secondly, Security &#039;&#039;&#039;must&#039;&#039;&#039; use non-lethal means where possible and reasonable, except for in exceptional circumstances, chiefly:&lt;br /&gt;
&lt;br /&gt;
* Red Alert;&lt;br /&gt;
* Large groups/mobs, where less-than-lethal anti-riot technology should be employed;&lt;br /&gt;
* Armory: Anyone breaking into, out of, stealing from, or having stolen from it;&lt;br /&gt;
* Your life is in &#039;&#039;&#039;immediate&#039;&#039;&#039; danger, or &#039;&#039;will&#039;&#039; be if you fail to secure the threat immediately (necessitating lethals);&lt;br /&gt;
* Non-lethals/containment ineffective. This is less applicable if they are cooperating.&lt;br /&gt;
&lt;br /&gt;
Your job is to &#039;&#039;&#039;&#039;&#039;Protect the Crew&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Preserve Order&#039;&#039;&#039;&#039;&#039;. You should not play Security to kill people. Security is allowed, and in many cases, encouraged to deviate from Space Law in a positive way. However, you &amp;lt;u&amp;gt;MUST&amp;lt;/u&amp;gt; have a defensible reason to do so, at the risk of a job-ban should your reasoning not hold up.&lt;br /&gt;
&lt;br /&gt;
Security is encouraged to deputize and arm the crew if most of their department is dead, or in a Red alert scenario.&lt;br /&gt;
&lt;br /&gt;
=== 1.2 - Arrest Procedures ===&lt;br /&gt;
&lt;br /&gt;
In order to ensure arrests are documented properly and conducted safely, officers should follow the following steps:&lt;br /&gt;
&lt;br /&gt;
# When a criminal is brought to the brig, they may already have their records set. If not, the arresting officer, Warden, or Head of Security should ensure that the criminal has all applicable &#039;&#039;&#039;highest-degree&#039;&#039;&#039; charges applied to their record.&lt;br /&gt;
# &#039;&#039;&#039;Avoid&#039;&#039;&#039; adding redundant, lower charges to records, unless they are of a different classification or pertinent to be considered. For example, it is redundant to apply both Major Theft (310) and Theft (210), and only Major Theft (310) should be applied; but it would not be redundant to apply both Manslaughter (301) and Trespass (209).&lt;br /&gt;
# If a criminal has committed an Exceptional (5XX), Capital (6XX), or Special (SXX) crime, &#039;&#039;&#039;consider&#039;&#039;&#039; whether they should be placed into permabrig. While they are permabrig eligible, it should be important to &#039;&#039;&#039;consider the circumstances&#039;&#039;&#039; around the crime(s) committed, and potentially offer them a temporary cell instead.&lt;br /&gt;
# When placing a prisoner in a temporary cell, you should first &#039;&#039;&#039;ensure that they are handcuffed&#039;&#039;&#039;. Consider whether the criminal is likely to be aggressive or attempt to escape; if they are, consider placing them on the bed inside the cell while cuffed. You should also start the timer at the applicable time for their crime &#039;&#039;&#039;before&#039;&#039;&#039; proceeding to the next step.&lt;br /&gt;
# While the criminal is secure, you should then strip them of all items excluding their jumpsuit, radio headset, and ID card. You should strip their ID card only should they have access to open the jail cell door.&lt;br /&gt;
# Search the criminal&#039;s possessions for contraband before placing all items into the secure locker, and locking it. Contraband should be handled as per the &#039;&#039;&#039;contraband procedures&#039;&#039;&#039; outlined in 1.5. The locker will automatically unlock when the cell&#039;s timer finishes.&lt;br /&gt;
# You should always &#039;&#039;&#039;attempt&#039;&#039;&#039; to remove the prisoner&#039;s cuffs, but they are permitted to remain on a prisoner if they consistently attempt to force their way out of their cell the moment they are uncuffed.&lt;br /&gt;
# You should ensure that you remember to &#039;&#039;&#039;let the criminal out&#039;&#039;&#039; of security when their timer expires and they are released from their cell.&lt;br /&gt;
&lt;br /&gt;
If a criminal must be &#039;&#039;&#039;permabrigged&#039;&#039;&#039;, officers should follow the following steps:&lt;br /&gt;
&lt;br /&gt;
# Bring the criminal to the processing area within security. &lt;br /&gt;
# Strip the criminal of &#039;&#039;&#039;all&#039;&#039;&#039; possessions, &#039;&#039;&#039;including&#039;&#039;&#039; their jumpsuit.&lt;br /&gt;
# Place the criminal&#039;s possessions in any &#039;&#039;&#039;free&#039;&#039;&#039; permabrig locker; this is a grey, lockable locker in the processing area, and it contains new clothes for the criminal.&lt;br /&gt;
# Dress the criminal in the prison shoes and &#039;&#039;&#039;their&#039;&#039;&#039; choice of a prison jumpsuit or jumpskirt, found in the locker. &lt;br /&gt;
# Issue the prisoner one of the numbered prisoner ID cards, found in a labelled box in the processing area. Their original ID card should be placed inside the locker with all of their other items.&lt;br /&gt;
# Only if the prisoner is paroled should any items inside their locker be returned. If any items are considered contraband, however, they should instead be placed in the appropriate contraband locker.&lt;br /&gt;
# &#039;&#039;&#039;Ensure to bring the prisoner a new PDA&#039;&#039;&#039; from the Head of Personnel, &#039;&#039;&#039;and a new radio headset&#039;&#039;&#039; (without any encryption keys) within a reasonable timeframe.&lt;br /&gt;
&lt;br /&gt;
=== 1.3 - Departmental Guards ===&lt;br /&gt;
&lt;br /&gt;
Departmental guards are members of a specific department that act as a bridge between security and members of that department. While they are &#039;&#039;&#039;not&#039;&#039;&#039; security officers, they do have expanded permissions and access.&lt;br /&gt;
&lt;br /&gt;
Departmental guards may have access to security (as per their ID cards). Depending on the alert, departmental guards are permitted different equipment. This follows the alert procedures outlines below, where departmental guards are &#039;&#039;&#039;treated as members of security only for the purpose of weapons and armor possession&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Departmental guards may &#039;&#039;&#039;not&#039;&#039;&#039; place a crewmember in jail (perma or temporary), but &#039;&#039;&#039;may&#039;&#039;&#039; perform an arrest. If a departmental guard arrests someone, they &#039;&#039;&#039;must&#039;&#039;&#039; take them to a member of security or the security department, where a member of security will process them accordingly. &#039;&#039;&#039;Departmental guards cannot set jail timers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On Amber or above, departmental guards are the prime candidate for being deputized by security, and Nanotrasen encourages this action. While the Head of Security (not Warden) can deputize on any alert, Nanotrasen recommends Amber and departmental guards as a good &amp;quot;who&amp;quot; and &amp;quot;when&amp;quot;. When deputized, departmental guards become fully-fledged members of security, and are treated as security officers.&lt;br /&gt;
&lt;br /&gt;
Due to their permissions, departmental guards &#039;&#039;&#039;are subject to ComSec crimes, and can be demoting for violating them&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 1.4 - Further Alert Procedures ===&lt;br /&gt;
&lt;br /&gt;
For the quick-ref alert procedures containing basic info and shorthands, see 0.3.&lt;br /&gt;
&lt;br /&gt;
Members of security have different expectations depending on the current station&#039;s alert, and these expectations may vary depending on the threat. Nanotrasen has guidelines, however, on equipment authorized, levels of privacy, and expected levels of force for each alert level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When an alert lowers:&#039;&#039;&#039; Security should return equipment (weapons, armor, etc.) to the appropriate place (their locker, in the case of personal sidearms, or the armory for other items). Failing to do so may constitute Incompetence (S06).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green:&#039;&#039;&#039; The station&#039;s default, lowest level of security with the highest crewmember rights. Privacy laws are fully enforced and security is expected to use the minimum possible force.&lt;br /&gt;
** Security members, excluding the Head of Security but including the Warden, may &#039;&#039;&#039;not&#039;&#039;&#039; carry any lethal weaponry, or any non-lethal longarm weaponry; nor can they be issued such. The Warden may possess lethal weaponry &#039;&#039;&#039;only&#039;&#039;&#039; inside of the station&#039;s security department, chiefly the Brig. This rule does &#039;&#039;&#039;not&#039;&#039;&#039; apply to weapons issued to members of security at the beginning of a shift, such as the Murphy pistol or Detective&#039;s revolver.&lt;br /&gt;
** Crewmembers &#039;&#039;&#039;cannot&#039;&#039;&#039; be searched without a warrant issued by the Head of Personnel, or there is &#039;&#039;&#039;evidence&#039;&#039;&#039; of a major (3XX) or above crime having been committed. Hunches are not evidence.&lt;br /&gt;
** Security members are permitted to obtain, hold, and employ (if necessary) alternative non-armory sidearms &#039;&#039;&#039;if they have a non-lethal option or ammunition available&#039;&#039;&#039;, such as the miniature energy gun, some pistols, etc. A long-arm is not a sidearm, and possessing a long-arm outside of the appropriate alert can constitute Incompetence (S06). Armory-grade &#039;&#039;&#039;impermissible&#039;&#039;&#039; sidearms are the thermal pistols and sawn-off shotguns (any). Knives, excluding any and all swords, are not counted as sidearms, and may be possessed regardless of alert.&lt;br /&gt;
** Security members are forbidden from using lethal force except where failing to do so would lead to the death of another crew member.&lt;br /&gt;
* &#039;&#039;&#039;Blue:&#039;&#039;&#039; A fairly common alert - there is suspected hostile activity aboard the station, but the threat is not confirmed, or the nature of the threat has not yet been identified. Privacy laws are still enforced, but are slightly diminished. Security is still expected to use minimum force.&lt;br /&gt;
** Security members, excluding the Head of Security and the Warden, may &#039;&#039;&#039;not&#039;&#039;&#039; carry any lethal weaponry, but &#039;&#039;&#039;may&#039;&#039;&#039; be &#039;&#039;&#039;issued&#039;&#039;&#039; (by the Head of Security or Warden) weapons that can chamber non-lethal ammunition, or have non-lethal modes, such as the Renostar shotgun (beanbag and rubber shells), and the SMART rifle (stun rails); or the Allstar AC-2 energy gun/advanced energy gun. Longarm &#039;&#039;&#039;rifles&#039;&#039;&#039;, even if they may chamber rubber rounds, should still not be issued.&lt;br /&gt;
** Crewmembers &#039;&#039;&#039;cannot&#039;&#039;&#039; be searched without a warrant issued by the Head of Personnel, Captain, or Head of Security, or there is &#039;&#039;&#039;evidence&#039;&#039;&#039; of a major (3XX) or above crime having been committed in front of an officer. Hunches are not evidence.&lt;br /&gt;
** If necessary, security may wear &#039;&#039;&#039;riot&#039;&#039;&#039; gear, or utilize riot equipment. Riot armor, helmets, shields, and pepperspray weaponry are all classified as riot gear. DRAGnet may utilized, and is not classified as a longarm. The riot &#039;&#039;&#039;woodstock shotguns&#039;&#039;&#039; may only be used with non- or less-than-lethal ammunition, and only where absolutely necessary.&lt;br /&gt;
** Security members may possess further non-standard sidearms, such as swords and the thermal pistols. &#039;&#039;&#039;Sawn-off shotguns do not count, and are restricted to amber or above&#039;&#039;&#039;.&lt;br /&gt;
** Security members may employ lethal force where necessary, but should still employ primarily less-than-lethal and non-lethal force instead.&lt;br /&gt;
* &#039;&#039;&#039;Violet:&#039;&#039;&#039; There is a medical emergency, such a level-6 biohazard (mold) or a level-7 biohazard (virus) on the station, that poses a serious threat to the health of the crew. Members of the medical department may issue orders pertaining to the health of the crew to other crew, including members of security.&lt;br /&gt;
** Security members should ensure that they are helping medical however possible. Usually, this includes enforcing the wearing of masks or dealing with a mold outbreak.&lt;br /&gt;
** Security members must obey orders made by members of medical, regardless of rank, unless such orders are unlawful or irrelevant to the emergency at hand. This means that you can be ordered out of the medbay, but cannot be ordered to get coffee for a doctor.&lt;br /&gt;
** If there is combative emergency, such as a level-6 biohazard (mold), or there are one or more confirmed, serious threats (see Amber procedures) at the same time, security is authorized, with the permission of the Warden, Head of Security, or the Captain, to follow the Amber guidelines and possess all permitted equipment granted when on Amber.&lt;br /&gt;
* &#039;&#039;&#039;Orange:&#039;&#039;&#039; There is an engineering emergency that threatens the station&#039;s integrity or the wellbeing of the crew. Typically, this involves meteors or station-destroying hostile agents.&lt;br /&gt;
** Security members should ensure that they are helping engineering however possible. Usually, this includes keeping crewmembers out of unsafe areas and preventing trespassing where usual barriers (walls, doors) are destroyed.&lt;br /&gt;
** Security members must obey orders made by members of engineering, regardless of rank, unless such orders are unlawful or irrelevant to the emergency at hand. This means that you can be ordered out of an emergent area, but cannot be ordered to get coffee for an engineer.&lt;br /&gt;
** If there is combative emergency, such as a level-5 biohazard (blob), or there are one or more confirmed, serious threats (see Amber procedures) at the same time, security is authorized, with the permission of the Warden, Head of Security, or the Captain, to follow the Amber guidelines and possess all permitted equipment granted when on Amber.&lt;br /&gt;
* &#039;&#039;&#039;Amber:&#039;&#039;&#039; There is one or more confirmed, serious threats to the station or its crew. Privacy laws are diminished and security may now possess and brandish all armory equipment, including weapons and armor.&lt;br /&gt;
** All security members, including correction officers, may equip themselves with lethal long-arms and armory-grade sidearms. These should typically be issued by either the Warden or Head of Security, but the armory emergency access (blast door) may be opened instead if necessary.&lt;br /&gt;
** All security members, including correction officers, may equip themselves with armory-grade armor. Security members should consider the present threats before deciding what kind of armor to equip themselves with. Armor should typically be issued by either the Warden or Head of Security, but the armory emergency access (blast door) may be opened instead if necessary.&lt;br /&gt;
*** The Juggernaut suit may not be warn on this alert.&lt;br /&gt;
** Security members no longer require a warrant to search crewmembers, but should have suspicion of any crime (1XX+) having been committed.&lt;br /&gt;
** Security members should still prefer to use minimum force, but may employ lethal force where necessary.&lt;br /&gt;
* &#039;&#039;&#039;Red:&#039;&#039;&#039; The station or its crew is at risk of destruction, and space law is diminished. &lt;br /&gt;
** Security and Command are authorized to perform &#039;&#039;&#039;field&#039;&#039;&#039; executions where a major (3XX) or above crime has been committed. Security may &#039;&#039;&#039;not&#039;&#039;&#039; perform a field execution for a crew member disobeying orders, unless said orders could lead to the death of another crew member. A field execution requires that the executed person be revived when the alert is lowered to amber (or violet/orange) or that they be revived when it is safe to do so on red.&lt;br /&gt;
** All crew are authorized access to armory-grade armor and weaponry to help contain the threat, unless otherwise specified by the Captain. This does not necessitate opening Security&#039;s armory to crew, but it is recommended to do so unless Cargo is assisting in arming and armoring of crew.&lt;br /&gt;
** Security may employ the use of the juggernaut suit.&lt;br /&gt;
** Privacy laws are dissolved, and random searches may be performed at any time by any member of security.&lt;br /&gt;
** Departmental guards are deputized as security officers for the duration of red alert and may issue other crew orders.&lt;br /&gt;
** When lowering from red alert, crew should not be imprisoned for contraband possessed unless they resist attempts to confiscate the contraband.&lt;br /&gt;
** Security may, if necessary, employ the use of contraband weaponry. Contraband explosives may only be used on stationwide biological threats, such as a level-5 biohazard (blob).&lt;br /&gt;
** Security should deploy lethal force where necessary to maintain order and lower the security level/deal with the current threat posed.&lt;br /&gt;
* &#039;&#039;&#039;Delta:&#039;&#039;&#039; The station&#039;s destruction is imminent, and in most cases, the station&#039;s on-site nuclear warhead has been activated. Martial Law is in effect.&lt;br /&gt;
** Security members may perform &#039;&#039;&#039;field&#039;&#039;&#039; executions for wilful disobedience of orders, or for any crime committed (1XX+).&lt;br /&gt;
** Security should focus on getting crew into the emergency shuttle or emergency pods&lt;br /&gt;
** Space law is now dissolved, and martial law is in effect. The words of members of security and members of command are law.&lt;br /&gt;
* &#039;&#039;&#039;Epsilon:&#039;&#039;&#039; All contracts have been terminated. Do not resist.&lt;br /&gt;
&lt;br /&gt;
=== 1.5 - Weapon Permits ===&lt;br /&gt;
&lt;br /&gt;
Weapon permits are permits granted to Security and Command members shift-start, and that give the wearer permission to &#039;&#039;&#039;carry&#039;&#039;&#039; lethal weapons, and wear standard security-grade armor. Regular crewmembers who are not command or security can acquire weapon permits, but this comes with a caveat that there may be limitations imposed upon the permitted weapons by the issuing party (such as on weapons that may be owned).&lt;br /&gt;
&lt;br /&gt;
Weapon permit access will stop Officer Beepsky from attacking crew in the hallway for having a weapon, and will show up on security HUDs and permit HUDs, particularly at the Cargo console, which checks for a permit before letting you purchase a weapon. Officers should keep this in mind.&lt;br /&gt;
&lt;br /&gt;
Weapons that do not clearly present their lethality are always considered lethal. The assumption should be that if a weapon is capable of firing lethally, it will be used lethally.&lt;br /&gt;
&lt;br /&gt;
In order to acquire a weapon permit, you can ask the Captain, Head of Security, or Head of Personnel. Reasonably, the Head of Personnel will consult with the Head of Security or Captain before giving a weapon permit to a crewmember.&lt;br /&gt;
&lt;br /&gt;
The Captain or Head of Security should set the price, if any, of a weapon permit. The standard price is 300 credits, but Nanotrasen allows station to set any price they wish. Any weapon permit sales should go to the station&#039;s defense budget account, not the Head of Personnel&#039;s pocketbook. Doing so is considered embezzlement of defense funds. Additionally, the price of a weapon permit should not be set individually, and should be the same price for every person. Offering discounts or raising the price for specific individuals can constitute Abusing Authority (S03).&lt;br /&gt;
&lt;br /&gt;
A crew member with a weapon permit has been allowed and permitted to carry a lethal weapon and wear basic security-level armor, but this does not always last; the Head of Security, Captain, or Head of Personnel can revoke your weapon permit at any time for any &#039;&#039;&#039;lawful&#039;&#039;&#039; reason.&lt;br /&gt;
&lt;br /&gt;
A weapon permit is automatically rendered invalid when an individual commits a Grand (4XX) crime or above (excluding Special/SXX crimes), and their permit should be removed, alongside their weapons confiscated.&lt;br /&gt;
&lt;br /&gt;
=== 1.6 - The Chain of Succession ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Captain -&amp;gt; Head of Personnel -&amp;gt; Research Director -&amp;gt; Chief Medical Officer -&amp;gt; Chief Engineer -&amp;gt; Quartermaster -&amp;gt; Head of Security -&amp;gt; Blueshield -&amp;gt; Nanotrasen Consultant&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the order that members of command have precedence, but this does not necessarily imply they may issue one another orders. Command members only have direct purview over their department, and they may control access to their department to any member of command excluding the Captain. Members of security, including the Head of Security, must have probable cause.&lt;br /&gt;
&lt;br /&gt;
See 2.2 and 2.3 for the Chain of Command and Chain of Succession in more detail.&lt;br /&gt;
&lt;br /&gt;
=== 1.7 - Contraband and You ===&lt;br /&gt;
&lt;br /&gt;
Contraband is controversial. The crew want to get their hands on every goodie they can, even if the goodies in question are illegal. If a member of security finds contraband, they should:&lt;br /&gt;
&lt;br /&gt;
# Apply the appropriate level of crime and punishment to the individual possessing the contraband;&lt;br /&gt;
# Confiscate the contraband, preferably using an evidence bag;&lt;br /&gt;
# and Place the contraband into either:&lt;br /&gt;
*** The regular, lockless contraband lockers if the confiscated article is considered moderate contraband or lower;&lt;br /&gt;
*** Or the secure contraband in either the armory or contraband room if the confiscated article is major contraband or higher.&lt;br /&gt;
&lt;br /&gt;
Crewmembers will sometimes possess items that &#039;&#039;&#039;appear&#039;&#039;&#039; to be contraband but are not. It is important to be thorough: check armor rating, branding, and other possessed items, before confiscating an item. &lt;br /&gt;
&lt;br /&gt;
Contraband is authorized to be given to Research &amp;amp; Development as long as it can contribute to technological advancement. &#039;&#039;&#039;Both&#039;&#039;&#039; the Head of Security and the Research Director must agree and be aware that this is happening, and must know which items or articles are being handed to Research &amp;amp; Development before items or articles are handed off.&lt;br /&gt;
&lt;br /&gt;
Some contraband may be sourced from either &#039;&#039;&#039;space&#039;&#039;&#039; or the &#039;&#039;&#039;gateway&#039;&#039;&#039;. This is still considered contraband, and must be confiscated or given to R&amp;amp;D as outlined above.&lt;br /&gt;
&lt;br /&gt;
In cases of &#039;&#039;&#039;emergency&#039;&#039;&#039;, certain contraband can be utilized by members of security in order to stabilize the situation. This is typically restricted to weapons, but explosives may be used in some circumstances There are two scenarios where the use of contraband by security is permitted:&lt;br /&gt;
&lt;br /&gt;
* In the heat of the moment, where a suspect has dropped their weapon (not explosive)&lt;br /&gt;
* On &#039;&#039;&#039;Red Alert&#039;&#039;&#039;, where security lacks the appropriate firepower to deal with active threats without employing the use of contraband.&lt;br /&gt;
* Contraband explosives may &#039;&#039;&#039;only&#039;&#039;&#039; be used on large-scale biological threats, such as a Level-5 Biohazard (Blob).&lt;br /&gt;
&lt;br /&gt;
Officers found possessing and/or employing contraband outside of the specified above conditions should be charged with both Incompetence (S06) and applicable negligence charges (206, 306, 406, 506), alongside any other applicable charges.&lt;br /&gt;
&lt;br /&gt;
=== 1.8 - Executions ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;This should be the last resort where possible. Unnecessary executions are punished under 606 in Space Law. Killing other players unnecessarily, especially if you are wrong, will result in you being banned from playing Security.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In situations where Capital Crimes are committed, and other methods of discipline are inappropriate or ineffective, an execution may be deemed necessary. Executions are only for crew and foreign agents. In order to carry out an execution:&lt;br /&gt;
&lt;br /&gt;
* Executions for non-6XX crimes require authorization from Central Command, and a fax or message should be sent for deliberation. If you do not receive a response, you &#039;&#039;&#039;cannot&#039;&#039;&#039; perform an execution. If your request is denied, consider pacification, exile, or &#039;&#039;&#039;consensual&#039;&#039;&#039; borgification.&lt;br /&gt;
** This is to say, 6XX crimes do not require permission from Central Command to execute, but not all 6XX crimes necessarily have to result in execution.&lt;br /&gt;
** If a permabrig prisoner escapes permabrig twice (two seperate counts of 504 (Escaping Permabrig)) they may be executed &#039;&#039;&#039;without&#039;&#039;&#039; Central Command permission or a 6XX crime, and instead require the permission of the Captain. Only if the Captain is missing or not on shift, the Head of Security may provide permission instead. &lt;br /&gt;
** Pirates should be attempted to be permabrigged prior to execution, but Central Command authorizes the execution of pirates if this is dangerous or difficult to achieve.&lt;br /&gt;
** If a criminal is considered fundamentally uncontainable (immune to, or can easily escape cuffs; or can teleport or otherwise remove themselves from containment with ease) and already classify as an Enemy Of The Corporation (509), then they may be executed without Central Command permission. Chiefly, this applies to changelings and nightmares.&lt;br /&gt;
* The Head of Security and Captain &#039;&#039;&#039;must&#039;&#039;&#039; be notified in order to veto a potential execution. &amp;lt;sub&amp;gt;If these roles are unavailable, the task falls to the Warden, then finally, a group vote by the Security team.&amp;lt;/sub&amp;gt;&lt;br /&gt;
* The criminal &#039;&#039;&#039;should&#039;&#039;&#039; (but may not necessarily) receive a trial in order to seek clemency where possible and reasonable. &lt;br /&gt;
* The criminal must be permitted to request a type of execution and other accommodations, such as access to a Chaplain.&lt;br /&gt;
* The execution should typically be carried out by the Head of Security or Warden, but this is not a strict requirement. Only members of Command and Security may carry executions out.&lt;br /&gt;
&lt;br /&gt;
=== 1.9 - Pacification ===&lt;br /&gt;
&lt;br /&gt;
Pacification is a surgical procedure that renders an individual largely incapable of directly harming another living being. This is especially useful for violent prisoners.&lt;br /&gt;
&lt;br /&gt;
Pacification is only allowed to be used in the following circumstances:&lt;br /&gt;
* A &#039;&#039;&#039;permabrig&#039;&#039;&#039; prisoner has repeatedly attacked members of security, other prisoners, etc., such that the attacked person was put in critical condition;&lt;br /&gt;
* A &#039;&#039;&#039;permabrig&#039;&#039;&#039; prisoner escaped permabrig through the use of force, and not non-violent means (such a stealth escape);&lt;br /&gt;
* An individual is equipped with martial arts (such as sleeping carp) and is to be permabrigged;&lt;br /&gt;
* As a precaution, a prisoner to be executed who is a likely flight risk and has shown violent tendencies may be pacified;&lt;br /&gt;
* or You are &#039;&#039;&#039;paroling&#039;&#039;&#039; a former permabrig prisoner who has committed a violent crime (murder, manslaughter, assault).&lt;br /&gt;
You may &#039;&#039;&#039;not&#039;&#039;&#039; pacify a non-permabrig prisoner. You also may &#039;&#039;&#039;not&#039;&#039;&#039; pacify a permabrig prisoner who has not shown violent behavior &#039;&#039;&#039;whilst inside permabrig&#039;&#039;&#039;. Aggression and violence during their arrest may not contribute toward a decision to pacify.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:Roleplay_Rules&amp;diff=23393</id>
		<title>Template:Roleplay Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:Roleplay_Rules&amp;diff=23393"/>
		<updated>2026-08-29T01:28:26Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;32&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
|0.1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Roleplay, and in doing so, play a reasonably sane and mature character, and stay in character.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1. &lt;br /&gt;
|&lt;br /&gt;
|You must roleplay in a manner comparable to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
|Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3. &lt;br /&gt;
|&lt;br /&gt;
|You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4. &lt;br /&gt;
|&lt;br /&gt;
|You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.5. &lt;br /&gt;
|&lt;br /&gt;
|You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.6. &lt;br /&gt;
|&lt;br /&gt;
|You must not name your character in a way that is fundamentally absurd, meta, or offensive in nature, or the name of a real person.&lt;br /&gt;
|For example, &amp;quot;asidlygfsdhkfj&amp;quot;, &amp;quot;John Nanotrasen&amp;quot;, &amp;quot;Fuck&amp;quot;, or &amp;quot;Osama Bin Laden&amp;quot; are all not permitted.&lt;br /&gt;
|The clown and mime get very narrow exceptions to this rule. Where a name like &amp;quot;Idiot Dog&amp;quot; would be impermissible for any other role, it may be permitted for the clown or mime.&lt;br /&gt;
|-&lt;br /&gt;
|0.1.7. &lt;br /&gt;
|&lt;br /&gt;
|This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character(s) must be plausible and have justification for existing in the Space Station 13 setting.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|You must not play as characters that imitate real-life figures.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.2. &lt;br /&gt;
|&lt;br /&gt;
|If you are linking yourself to the lore of another species, you must do so tastefully and while keeping in-mind that regardless of your character&#039;s lore, you exist and will be acting in the Space Station 13 setting. &lt;br /&gt;
|As such, you may not use character traits of the species/character you are imitating to grief, self-antag, or otherwise violate the rules. For example, your expie security officer having an obsession with fentanyl, and using this to justify antagonizing medical/other players.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |You may ignore these rules on the Ghost Cafe or Interlink, but they immediately come into effect on the station, lavaland, or space z-levels (ghostroles).&lt;br /&gt;
|-&lt;br /&gt;
|0.2.3. &lt;br /&gt;
|&lt;br /&gt;
|You may not play as the exact same character as someone else in the same round (i.e., through in-round cloning, or intentionally using the same character preferences/character slot, etc.), including lore, name, appearance, etc.&lt;br /&gt;
|This does not extend to disguising oneself as someone else, and does not apply to changelings. This applies primarily to situations where people are intentionally creating copies of a character through any means. &lt;br /&gt;
Things such as expies do not violate this rule, as they have individual names or character backgrounds.&lt;br /&gt;
|-&lt;br /&gt;
|0.2.4. &lt;br /&gt;
|&lt;br /&gt;
|Fundamentally meme or joke characters are prohibited.&lt;br /&gt;
|For example, Peter Griffin, Red from Among Us, etc.&lt;br /&gt;
Staff permission may override this rule.&lt;br /&gt;
|-&lt;br /&gt;
|0.2.5. &lt;br /&gt;
|&lt;br /&gt;
|Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.2. or 0.2.3.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.1. &lt;br /&gt;
|&lt;br /&gt;
|You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.2.&lt;br /&gt;
|&lt;br /&gt;
|Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.1 &lt;br /&gt;
|&lt;br /&gt;
|If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2. &lt;br /&gt;
|&lt;br /&gt;
|You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
|This does not apply to DNRing after being killed as an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1. &lt;br /&gt;
|&lt;br /&gt;
|Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.2. &lt;br /&gt;
|&lt;br /&gt;
|You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3. &lt;br /&gt;
|&lt;br /&gt;
|If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.4.&lt;br /&gt;
|&lt;br /&gt;
|Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not be antagonistic while not an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1. &lt;br /&gt;
|&lt;br /&gt;
|You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2. &lt;br /&gt;
|&lt;br /&gt;
|If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Do not play to win&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.1. &lt;br /&gt;
|&lt;br /&gt;
|Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0.9.2.&lt;br /&gt;
|&lt;br /&gt;
|You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1 - Role-specific Roleplay Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
|Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
|Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
|Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.4. &lt;br /&gt;
|&lt;br /&gt;
|As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.5. &lt;br /&gt;
|&lt;br /&gt;
|This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
|Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not leave the station Z-level as a member of command.&lt;br /&gt;
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2 - Escalation Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. . &lt;br /&gt;
In general, escalation should follow a linear path, although this will not apply to all situations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal (including insults) -&amp;gt; Minor Aggression (non-harmful physical acts, such as pushing) -&amp;gt; Non-lethal (stunning, less-than-lethal ammunition/weapons) -&amp;gt; Lethal (Soft crit, hard crit, and death)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You should not needlessly cause a confrontation in order to escalate to murder. &lt;br /&gt;
|Conflicts must have a roleplay backing, and if you start insulting people to escalate to killing them without reason, you will be considered to have violated this and other rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not kill someone over being denied access from an area&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |3 - Validhunting Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
|Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Special ruling for the AI: see [[Staff Rulings]]&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend the lives of others to a reasonable degree.&lt;br /&gt;
|This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.1. &lt;br /&gt;
|&lt;br /&gt;
|If there is no threat to life, you may not engage.&lt;br /&gt;
|Common sense applies. Even if a traitor is not actively murdering someone, a threat to life can be assumed if they&#039;ve just stunned the captain and are dragging them into maintenance.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.2. &lt;br /&gt;
|&lt;br /&gt;
|You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.1. &lt;br /&gt;
|&lt;br /&gt;
|While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.2. &lt;br /&gt;
|&lt;br /&gt;
|You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.3. &lt;br /&gt;
|&lt;br /&gt;
|If an antagonist is clearly attempting to leave, you must let them, and may not use lethal force to stop them unless other validhunting rules apply, such as 2.2.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.4.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4 - Fuck Around and Find Out (FAFO) Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players reserve the right to give the same as they have received.&lt;br /&gt;
|The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:General_Rules&amp;diff=23392</id>
		<title>Template:General Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:General_Rules&amp;diff=23392"/>
		<updated>2026-08-29T01:23:22Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:General transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
This section is the most important section, and pertains to your general conduct while in-game. These rules have precedence over all of your actions while playing on SPLURT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At minimum, you should be familiar with these rules&#039;&#039;&#039;. If you are confused about these rules, please ask a staff member in [https://discord.com/channels/908082639704064051/1062140155441451129 #staff-questions], or make a [https://discord.com/channels/908082639704064051/952356538016747550/952359401883312218 discord ticket].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |0 - Server Safety Rules&lt;br /&gt;
|0.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Violating either Discords terms of service (ToS) or BYONDs ToS is prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Underage characters, or playing non-sentient feral characters is not allowed under any circumstance.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Playing real-life animals (such as Ian) for sexual purposes is also not permitted.&lt;br /&gt;
|Interacting with creatures that are of fantasy nature or animals that are different enough from real life animals are okay to ERP with. (Ian is off-limits, but ash drakes are allowed.)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Using slurs, regardless of kind, and whether in-character or out-of-character (through OOC or LOOC) is prohibited.&lt;br /&gt;
|Using slurs (such as the f-slur) within a private area between consenting parties is allowed, so long as this is kept to subtler anti-ghost and is used solely in a non-offensive manner.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Spreading hate speech toward any group or bigotry is not allowed here, we host a diverse range of people from all backgrounds, even if you dislike a group of people, keep it to yourself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not violate the privacy of any community member (staff or player), including doxxing, whether accidental or purposeful.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not create lag to the server (increasing TD or ping), including DDOSing and threats thereof.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;27&amp;quot; |1 - General Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not metagame or metacommunicate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This includes not discussing real-world constructs such as business organizations, politics, current global situations, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may reference music or games, and may choose to treat them as old media (as SS13 is set far in the future, typically.)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not use syndicate radio implants or encryption keys as non-syndicate.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Speak English&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may speak non-English languages in LOOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people and not performed in a group.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Be respectful to all community members, whether player or staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Targeted harassment, conspiracies to drive off/get another player in trouble, and giving out player usernames/ckeys without permission are prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Reasonable IC drama can be permitted, if kept in moderation. The best rule of thumb is whether or not everybody involved is enjoying the interaction. If you feel unsure, use LOOC.&lt;br /&gt;
|Pervasive, round-to-round IC drama may violate this rule.&lt;br /&gt;
&amp;lt;u&amp;gt;Politely&amp;lt;/u&amp;gt; ignoring somebody you do not want to interact with is permitted and encouraged.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Publicly complaining about other players in Discord is prohibited, even without stating the player’s name. Said player will likely see your message and know exactly what you refer to.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not perform, or attempt to perform the duties of a staff member as non-staff, including vigilante moderation or backseat moderation.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Accusing other players of rule-breaking, threatening punishment, and/or threatening to call the staff is prohibited. If somebody is breaking the rules, contact the moderation staff. Threatening to contact us tends to start/worsen drama and may get you in trouble.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Observing the round solely to search for rule-breaking is prohibited. Many behaviors may seem questionable without context and many rules deliberately include grey areas. This is a primary duty of staff members.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.5.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bring IC information into OOC chat either to disseminate this information or to escalate an IC issue into OOC. This is termed as &amp;quot;mixing&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disconnect if contacted by the moderation team.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Disconnecting when contacted about a rule violation will be regarded as an attempt to avoid punishment. If you must leave, say something first.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |We will be understanding if your internet cuts out at a bad time, but you may need to contact us through Discord.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The intent of the rules is more important than the letter.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The rules deliberately contain some grey areas, as it is not possible to detail every potential situation which does or does not violate the rules. The intent and thus enforcement of the rules is to provide an enjoyable roleplaying environment and to curate SPLURT to a server which can host such an environment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As such, a staff member may permit a rule to not be enforced if everybody involved in the situation is enjoying themselves; conversely, a situation which upsets a large number of players may need admin intervention even if not specifically addressed in the rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2.1. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|If allowing a behavior is likely to lead to repeat instances of minor negative behaviors that detracts from SPLURT as a whole, then this must be enforced against.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Attempting to find a technicality in the wording of the rules will be ignored. If your behavior is causing problems for many other players, it must stop.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Staff maintain final say.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As implied by rule 1.7, the enforcement of the rules is flexible and thus up to interpretation by the moderation team. Our job is to tackle problems not mentioned in the rules and never seen before by anybody on the team: if an admin tells you to do something, do it; if an admin tells you to stop, stop. &lt;br /&gt;
|If you disagree with a ruling, contact the staff member after the situation settles. We frequently need to make quick decisions on limited information and may not be able to fully address your concerns in the heat of the moment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you suspect bias, you may discuss your case with up to three other members of staff, as outlined in the staffing guidelines for SPLURT.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Pressing the issue further will be considered harassment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; |2 - Malice Rules&lt;br /&gt;
|2.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not harass someone over their character, kinks, grammar or preferred roleplaying style&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not meta-grudge a player or their character for their past actions against you, by either killing them, griefing them, being problematic toward them OOCly, or through taking intentional malicious actions against them IC (such as demoting them for no reason).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not reveal someone&#039;s CKey, discord account, or list of characters they play without express permission.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not lie to staff about what you or another player did. This includes misrepresenting or withholding the truth.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not prevent a player from engaging with the round without a valid reason, such as barring them from your department as a head of staff for no reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not abuse bugs, quirks or exploits in a disruptive manner to get the upper-hand against another player.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.7. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bait someone into typing before attacking them. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not use size changing quirks or gear to make your character smaller for mechanical advantage against a player&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The current minimum size for Command, Security, and Antagonists is 0.8 or 80%.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Characters naturally smaller than 80% (0.8) cannot play as a role expected to end up in combat. This includes command, security and antagonist roles.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.9. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disrespect or harass staff. While we allow players to voice their disagreements with staff members, or voice their opinions on rulings a staff member has made, making fun of, or harassing staff is prohibited. Staff are both players and volunteers; if you have a genuine issue with a staff member, speak to their direct superior.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not touch, loot or otherwise harm or inconvenience players who are AFK (SSD).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may strip a player of important or unique assets who has been SSD for more than 30 minutes (this can be checked through examining them) only if you are then placing the player into cryo storage. Important or unique assets include irreplaceable head items, job-specific items that would be hard to replace, etc. You must not strip any personal, disposable (such as medication, etc.) or antagonist items while doing this, and should disregard any antagonist evidence you may or may not find while doing this - just cryo the player with the antagonist gear in their possession.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who go SSD mid-fight are not instantly protected, but it is reasonably required that any attempts to kill the player are ceased, as they are now able to be non-lethally detained.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who do not have the SSD icon, but are visibly AFK (not moving, not responding) are only protected if it is reasonable for the person performing any actions impacting them to be aware that they are AFK.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.11.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not powergame. &lt;br /&gt;
|This is defined as &amp;quot;a player making themselves un-killable, highly resistant to all forms of damage, or making themselves absurdly powerful compared to other players.&amp;quot;. Violations of this rule always constitute a violation of our playing-to-win rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |3 - Impact Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not cause damage to the station that is impactful to players without a valid reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may only perform End Of Round Grief (EORG) on the Central Command Z-level. This is the area you arrive in after the emergency shuttle lands.&lt;br /&gt;
|The pod waystation (where emergency pods end up) may not be griefed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must consider your impact on the round when performing antagonistic actions. If you are a traitor on low chaos, you shouldn&#039;t suddenly be murdering every player on the server.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:Roleplay_Rules&amp;diff=23391</id>
		<title>Template:Roleplay Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:Roleplay_Rules&amp;diff=23391"/>
		<updated>2026-08-29T01:18:10Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;32&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
|0.1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Roleplay, and in doing so, play a reasonably sane and mature character, and stay in character.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1. &lt;br /&gt;
|&lt;br /&gt;
|You must roleplay in a manner comparable to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
|Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3. &lt;br /&gt;
|&lt;br /&gt;
|You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4. &lt;br /&gt;
|&lt;br /&gt;
|You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.5. &lt;br /&gt;
|&lt;br /&gt;
|You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.6. &lt;br /&gt;
|&lt;br /&gt;
|You must not name your character in a way that is fundamentally absurd, meta, or offensive in nature, or the name of a real person.&lt;br /&gt;
|For example, &amp;quot;asidlygfsdhkfj&amp;quot;, &amp;quot;John Nanotrasen&amp;quot;, &amp;quot;Fuck&amp;quot;, or &amp;quot;Osama Bin Laden&amp;quot; are all not permitted.&lt;br /&gt;
|The clown and mime get very narrow exceptions to this rule. Where a name like &amp;quot;Idiot Dog&amp;quot; would be impermissible for any other role, it may be permitted for the clown or mime.&lt;br /&gt;
|-&lt;br /&gt;
|0.1.7. &lt;br /&gt;
|&lt;br /&gt;
|This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character(s) must be plausible and have justification for existing in the Space Station 13 setting.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|You must not play as characters that imitate real-life figures.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.2. &lt;br /&gt;
|&lt;br /&gt;
|If you are linking yourself to the lore of another species, you must do so tastefully and while keeping in-mind that regardless of your character&#039;s lore, you exist and will be acting in the Space Station 13 setting. &lt;br /&gt;
|As such, you may not use character traits of the species/character you are imitating to grief, self-antag, or otherwise violate the rules. For example, your expie security officer having an obsession with fentanyl, and using this to justify antagonizing medical/other players.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |You may ignore these rules on the Ghost Cafe or Interlink, but they immediately come into effect on the station, lavaland, or space z-levels (ghostroles).&lt;br /&gt;
|-&lt;br /&gt;
|0.2.3. &lt;br /&gt;
|&lt;br /&gt;
|You may not play as the exact same character as someone else in the same round (i.e., through in-round cloning, or intentionally using the same character preferences/character slot, etc.), including lore, name, appearance, etc.&lt;br /&gt;
|This extends primarily to situations where people are intentionally creating copies of a character through any means.&lt;br /&gt;
Things such as expies do not violate this rule, as they have individual names or character backgrounds.&lt;br /&gt;
|-&lt;br /&gt;
|0.2.4. &lt;br /&gt;
|&lt;br /&gt;
|Fundamentally meme or joke characters are prohibited.&lt;br /&gt;
|For example, Peter Griffin, Red from Among Us, etc.&lt;br /&gt;
Staff permission may override this rule.&lt;br /&gt;
|-&lt;br /&gt;
|0.2.5. &lt;br /&gt;
|&lt;br /&gt;
|Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.2. or 0.2.3.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.1. &lt;br /&gt;
|&lt;br /&gt;
|You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.2.&lt;br /&gt;
|&lt;br /&gt;
|Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.1 &lt;br /&gt;
|&lt;br /&gt;
|If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2. &lt;br /&gt;
|&lt;br /&gt;
|You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
|This does not apply to DNRing after being killed as an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1. &lt;br /&gt;
|&lt;br /&gt;
|Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.2. &lt;br /&gt;
|&lt;br /&gt;
|You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3. &lt;br /&gt;
|&lt;br /&gt;
|If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.4.&lt;br /&gt;
|&lt;br /&gt;
|Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not be antagonistic while not an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1. &lt;br /&gt;
|&lt;br /&gt;
|You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2. &lt;br /&gt;
|&lt;br /&gt;
|If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Do not play to win&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.1. &lt;br /&gt;
|&lt;br /&gt;
|Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0.9.2.&lt;br /&gt;
|&lt;br /&gt;
|You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1 - Role-specific Roleplay Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
|Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
|Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
|Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.4. &lt;br /&gt;
|&lt;br /&gt;
|As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.5. &lt;br /&gt;
|&lt;br /&gt;
|This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
|Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not leave the station Z-level as a member of command.&lt;br /&gt;
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2 - Escalation Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. . &lt;br /&gt;
In general, escalation should follow a linear path, although this will not apply to all situations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal (including insults) -&amp;gt; Minor Aggression (non-harmful physical acts, such as pushing) -&amp;gt; Non-lethal (stunning, less-than-lethal ammunition/weapons) -&amp;gt; Lethal (Soft crit, hard crit, and death)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You should not needlessly cause a confrontation in order to escalate to murder. &lt;br /&gt;
|Conflicts must have a roleplay backing, and if you start insulting people to escalate to killing them without reason, you will be considered to have violated this and other rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not kill someone over being denied access from an area&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |3 - Validhunting Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
|Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Special ruling for the AI: see [[Staff Rulings]]&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend the lives of others to a reasonable degree.&lt;br /&gt;
|This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.1. &lt;br /&gt;
|&lt;br /&gt;
|If there is no threat to life, you may not engage.&lt;br /&gt;
|Common sense applies. Even if a traitor is not actively murdering someone, a threat to life can be assumed if they&#039;ve just stunned the captain and are dragging them into maintenance.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.2. &lt;br /&gt;
|&lt;br /&gt;
|You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.1. &lt;br /&gt;
|&lt;br /&gt;
|While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.2. &lt;br /&gt;
|&lt;br /&gt;
|You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.3. &lt;br /&gt;
|&lt;br /&gt;
|If an antagonist is clearly attempting to leave, you must let them, and may not use lethal force to stop them unless other validhunting rules apply, such as 2.2.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.4.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4 - Fuck Around and Find Out (FAFO) Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players reserve the right to give the same as they have received.&lt;br /&gt;
|The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23390</id>
		<title>Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23390"/>
		<updated>2026-08-29T01:18:03Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23389</id>
		<title>Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23389"/>
		<updated>2026-08-29T01:17:57Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;32&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
|0.1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Roleplay, and in doing so, play a reasonably sane and mature character, and stay in character.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1. &lt;br /&gt;
|&lt;br /&gt;
|You must roleplay in a manner comparable to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
|Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3. &lt;br /&gt;
|&lt;br /&gt;
|You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4. &lt;br /&gt;
|&lt;br /&gt;
|You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.5. &lt;br /&gt;
|&lt;br /&gt;
|You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.6. &lt;br /&gt;
|&lt;br /&gt;
|You must not name your character in a way that is fundamentally absurd, meta, or offensive in nature, or the name of a real person.&lt;br /&gt;
|For example, &amp;quot;asidlygfsdhkfj&amp;quot;, &amp;quot;John Nanotrasen&amp;quot;, &amp;quot;Fuck&amp;quot;, or &amp;quot;Osama Bin Laden&amp;quot; are all not permitted.&lt;br /&gt;
|The clown and mime get very narrow exceptions to this rule. Where a name like &amp;quot;Idiot Dog&amp;quot; would be impermissible for any other role, it may be permitted for the clown or mime.&lt;br /&gt;
|-&lt;br /&gt;
|0.1.7. &lt;br /&gt;
|&lt;br /&gt;
|This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character(s) must be plausible and have justification for existing in the Space Station 13 setting.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|You must not play as characters that imitate real-life figures.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.2. &lt;br /&gt;
|&lt;br /&gt;
|If you are linking yourself to the lore of another species, you must do so tastefully and while keeping in-mind that regardless of your character&#039;s lore, you exist and will be acting in the Space Station 13 setting. &lt;br /&gt;
|As such, you may not use character traits of the species/character you are imitating to grief, self-antag, or otherwise violate the rules. For example, your expie security officer having an obsession with fentanyl, and using this to justify antagonizing medical/other players.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |You may ignore these rules on the Ghost Cafe or Interlink, but they immediately come into effect on the station, lavaland, or space z-levels (ghostroles).&lt;br /&gt;
|-&lt;br /&gt;
|0.2.3. &lt;br /&gt;
|&lt;br /&gt;
|You may not play as the exact same character as someone else in the same round (i.e., through in-round cloning, or intentionally using the same character preferences/character slot, etc.), including lore, name, appearance, etc.&lt;br /&gt;
|This extends primarily to situations where people are intentionally creating copies of a character through any means.&lt;br /&gt;
Things such as expies do not violate this rule, as they have individual names or character backgrounds.&lt;br /&gt;
|-&lt;br /&gt;
|0.2.4. &lt;br /&gt;
|&lt;br /&gt;
|Fundamentally meme or joke characters are prohibited.&lt;br /&gt;
|For example, Peter Griffin, Red from Among Us, etc.&lt;br /&gt;
Staff permission may override this rule.&lt;br /&gt;
|-&lt;br /&gt;
|0.2.5. &lt;br /&gt;
|&lt;br /&gt;
|Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.2. or 0.2.3.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.1. &lt;br /&gt;
|&lt;br /&gt;
|You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.2.&lt;br /&gt;
|&lt;br /&gt;
|Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.1 &lt;br /&gt;
|&lt;br /&gt;
|If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2. &lt;br /&gt;
|&lt;br /&gt;
|You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
|This does not apply to DNRing after being killed as an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1. &lt;br /&gt;
|&lt;br /&gt;
|Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.2. &lt;br /&gt;
|&lt;br /&gt;
|You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3. &lt;br /&gt;
|&lt;br /&gt;
|If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.4.&lt;br /&gt;
|&lt;br /&gt;
|Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not be antagonistic while not an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1. &lt;br /&gt;
|&lt;br /&gt;
|You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2. &lt;br /&gt;
|&lt;br /&gt;
|If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Do not play to win&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.1. &lt;br /&gt;
|&lt;br /&gt;
|Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0.9.2.&lt;br /&gt;
|&lt;br /&gt;
|You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1 - Role-specific Roleplay Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
|Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
|Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
|Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.4. &lt;br /&gt;
|&lt;br /&gt;
|As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.5. &lt;br /&gt;
|&lt;br /&gt;
|This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
|Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not leave the station Z-level as a member of command.&lt;br /&gt;
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2 - Escalation Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. . &lt;br /&gt;
In general, escalation should follow a linear path, although this will not apply to all situations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal (including insults) -&amp;gt; Minor Aggression (non-harmful physical acts, such as pushing) -&amp;gt; Non-lethal (stunning, less-than-lethal ammunition/weapons) -&amp;gt; Lethal (Soft crit, hard crit, and death)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You should not needlessly cause a confrontation in order to escalate to murder. &lt;br /&gt;
|Conflicts must have a roleplay backing, and if you start insulting people to escalate to killing them without reason, you will be considered to have violated this and other rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not kill someone over being denied access from an area&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |3 - Validhunting Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
|Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Special ruling for the AI: see [[Staff Rulings]]&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend the lives of others to a reasonable degree.&lt;br /&gt;
|This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.1. &lt;br /&gt;
|&lt;br /&gt;
|If there is no threat to life, you may not engage.&lt;br /&gt;
|Common sense applies. Even if a traitor is not actively murdering someone, a threat to life can be assumed if they&#039;ve just stunned the captain and are dragging them into maintenance.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.2. &lt;br /&gt;
|&lt;br /&gt;
|You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.1. &lt;br /&gt;
|&lt;br /&gt;
|While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.2. &lt;br /&gt;
|&lt;br /&gt;
|You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.3. &lt;br /&gt;
|&lt;br /&gt;
|If an antagonist is clearly attempting to leave, you must let them, and may not use lethal force to stop them unless other validhunting rules apply, such as 2.2.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.4.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4 - Fuck Around and Find Out (FAFO) Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players reserve the right to give the same as they have received.&lt;br /&gt;
|The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23388</id>
		<title>Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23388"/>
		<updated>2026-08-29T01:12:38Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 0. - OOC Roleplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;32&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
|0.1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Roleplay, and in doing so, play a reasonably sane and mature character, and stay in character.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must roleplay in a manner comparable to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.5. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.6. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not name your character in a way that is fundamentally absurd, meta, or offensive in nature, or the name of a real person.&lt;br /&gt;
|For example, &amp;quot;asidlygfsdhkfj&amp;quot;, &amp;quot;John Nanotrasen&amp;quot;, &amp;quot;Fuck&amp;quot;, or &amp;quot;Osama Bin Laden&amp;quot; are all not permitted.&lt;br /&gt;
|The clown and mime get very narrow exceptions to this rule. Where a name like &amp;quot;Idiot Dog&amp;quot; would be impermissible for any other role, it may be permitted for the clown or mime.&lt;br /&gt;
|-&lt;br /&gt;
|0.1.7. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Your character(s) must be plausible and have justification for existing in the Space Station 13 setting.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not play as characters that imitate real-life figures.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.2. &lt;br /&gt;
|&lt;br /&gt;
|If you are linking yourself to the lore of another species, you must do so tastefully and while keeping in-mind that regardless of your character&#039;s lore, you exist and will be acting in the Space Station 13 setting. &lt;br /&gt;
|&lt;br /&gt;
|As such, you may not use character traits of the species/character you are imitating to grief, self-antag, or otherwise violate the rules. For example, your expie security officer having an obsession with fentanyl, and using this to justify antagonizing medical/other players.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |You may ignore these rules on the Ghost Cafe or Interlink, but they immediately come into effect on the station, lavaland, or space z-levels (ghostroles).&lt;br /&gt;
|-&lt;br /&gt;
|0.2.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not play as the exact same character as someone else in the same round (i.e., through in-round cloning, or intentionally using the same character preferences/character slot, etc.), including lore, name, appearance, etc.&lt;br /&gt;
|This extends primarily to situations where people are intentionally creating copies of a character through any means.&lt;br /&gt;
Things such as expies do not violate this rule, as they have individual names or character backgrounds.&lt;br /&gt;
|-&lt;br /&gt;
|0.2.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Fundamentally meme or joke characters are prohibited.&lt;br /&gt;
|For example, Peter Griffin, Red from Among Us, etc.&lt;br /&gt;
Staff permission may override this rule.&lt;br /&gt;
|-&lt;br /&gt;
|0.2.5. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.2. or 0.2.3.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.2.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.1 &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
|This does not apply to DNRing after being killed as an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.4.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not be antagonistic while not an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not play to win&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0.9.2.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1 - Role-specific Roleplay Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.5. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not leave the station Z-level as a member of command.&lt;br /&gt;
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2 - Escalation Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. . &lt;br /&gt;
In general, escalation should follow a linear path, although this will not apply to all situations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal (including insults) -&amp;gt; Minor Aggression (non-harmful physical acts, such as pushing) -&amp;gt; Non-lethal (stunning, less-than-lethal ammunition/weapons) -&amp;gt; Lethal (Soft crit, hard crit, and death)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You should not needlessly cause a confrontation in order to escalate to murder. &lt;br /&gt;
|Conflicts must have a roleplay backing, and if you start insulting people to escalate to killing them without reason, you will be considered to have violated this and other rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.  &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not kill someone over being denied access from an area&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |3 - Validhunting Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
|Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Special ruling for the AI: see [[Staff Rulings]]&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may defend the lives of others to a reasonable degree.&lt;br /&gt;
|This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If there is no threat to life, you may not engage.&lt;br /&gt;
|Common sense applies. Even if a traitor is not actively murdering someone, a threat to life can be assumed if they&#039;ve just stunned the captain and are dragging them into maintenance.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If an antagonist is clearly attempting to leave, you must let them, and may not use lethal force to stop them unless other validhunting rules apply, such as 2.2.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.4.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4 - Fuck Around and Find Out (FAFO) Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Players reserve the right to give the same as they have received.&lt;br /&gt;
|The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23387</id>
		<title>Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23387"/>
		<updated>2026-08-29T01:00:40Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;32&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
|0.1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Roleplay, and in doing so, play a reasonably sane and mature character, and stay in character.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must roleplay in a manner comparable to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.5. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.6. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not name your character in a way that is fundamentally absurd, meta, or offensive in nature, or the name of a real person.&lt;br /&gt;
|For example, &amp;quot;asidlygfsdhkfj&amp;quot;, &amp;quot;John Nanotrasen&amp;quot;, &amp;quot;Fuck&amp;quot;, or &amp;quot;Osama Bin Laden&amp;quot; are all not permitted.&lt;br /&gt;
|The clown and mime get very narrow exceptions to this rule. Where a name like &amp;quot;Idiot Dog&amp;quot; would be impermissible for any other role, it may be permitted for the clown or mime.&lt;br /&gt;
|-&lt;br /&gt;
|0.1.7. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Your character(s) must be plausible and have justification for existing in the Space Station 13 setting.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not play as characters that imitate real-life figures.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.2. &lt;br /&gt;
|&lt;br /&gt;
|If you are linking yourself to the lore of another species, you must do so tastefully and while keeping in-mind that regardless of your character&#039;s lore, you exist and will be acting in the Space Station 13 setting. &lt;br /&gt;
|&lt;br /&gt;
|As such, you may not use character traits of the species/character you are imitating to grief, self-antag, or otherwise violate the rules. For example, your expie security officer having an obsession with fentanyl, and using this to justify antagonizing medical/other players.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not play as the exact same character as someone else (i.e., through in-round cloning, or intentionally using the same character preferences/character slot, etc.), including lore, name, appearance, etc.&lt;br /&gt;
|This extends primarily to situations where people are intentionally creating copies of a character through any means.&lt;br /&gt;
Things such as expies do not violate this rule, as they have individual names or character backgrounds.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Fundamentally meme or joke characters are prohibited.&lt;br /&gt;
|For example, Peter Griffin, Red from Among Us, etc.&lt;br /&gt;
Staff permission may override this rule.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.5. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.2. or 0.2.3.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.2.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.1 &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
|This does not apply to DNRing after being killed as an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.4.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not be antagonistic while not an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not play to win&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0.9.2.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1 - Role-specific Roleplay Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.5. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not leave the station Z-level as a member of command.&lt;br /&gt;
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2 - Escalation Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. . &lt;br /&gt;
In general, escalation should follow a linear path, although this will not apply to all situations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal (including insults) -&amp;gt; Minor Aggression (non-harmful physical acts, such as pushing) -&amp;gt; Non-lethal (stunning, less-than-lethal ammunition/weapons) -&amp;gt; Lethal (Soft crit, hard crit, and death)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You should not needlessly cause a confrontation in order to escalate to murder. &lt;br /&gt;
|Conflicts must have a roleplay backing, and if you start insulting people to escalate to killing them without reason, you will be considered to have violated this and other rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.  &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not kill someone over being denied access from an area&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |3 - Validhunting Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
|Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Special ruling for the AI: see [[Staff Rulings]]&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may defend the lives of others to a reasonable degree.&lt;br /&gt;
|This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If there is no threat to life, you may not engage.&lt;br /&gt;
|Common sense applies. Even if a traitor is not actively murdering someone, a threat to life can be assumed if they&#039;ve just stunned the captain and are dragging them into maintenance.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If an antagonist is clearly attempting to leave, you must let them, and may not use lethal force to stop them unless other validhunting rules apply, such as 2.2.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.4.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4 - Fuck Around and Find Out (FAFO) Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Players reserve the right to give the same as they have received.&lt;br /&gt;
|The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23386</id>
		<title>Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23386"/>
		<updated>2026-08-29T00:49:41Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 0. - OOC Roleplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;32&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
|0.1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Roleplay, and in doing so, play a reasonably sane and mature character, and stay in character.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must roleplay in a manner comparable to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.5. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.6. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not name your character in a way that is fundamentally absurd, meta, or offensive in nature, or the name of a real person.&lt;br /&gt;
|For example, &amp;quot;asidlygfsdhkfj&amp;quot;, &amp;quot;John Nanotrasen&amp;quot;, &amp;quot;Fuck&amp;quot;, or &amp;quot;Osama Bin Laden&amp;quot; are all not permitted.&lt;br /&gt;
|The clown and mime get very narrow exceptions to this rule. Where a name like &amp;quot;Idiot Dog&amp;quot; would be impermissible for any other role, it may be permitted for the clown or mime.&lt;br /&gt;
|-&lt;br /&gt;
|0.1.7. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Your character(s) must be plausible and have justification for existing in the Space Station 13 setting.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not play as characters that imitate real-life figures.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.2. &lt;br /&gt;
|&lt;br /&gt;
|If you are linking yourself to the lore of another species, you must do so tastefully and while keeping in-mind that regardless of your character&#039;s lore, you exist and will be acting in the Space Station 13 setting. &lt;br /&gt;
|&lt;br /&gt;
|As such, you may not use character traits of the species/character you are imitating to grief, self-antag, or otherwise violate the rules. For example, your expie security officer having an obsession with fentanyl, and using this to justify antagonizing medical/other players.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may play as any character or species from media other than Space Station 13, so long as your name is not the same as the character you are imitating.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Fundamentally meme or joke characters are prohibited.&lt;br /&gt;
|For example, Peter Griffin, Red from Among Us, etc.&lt;br /&gt;
Staff permission may override this rule.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.5. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.2. or 0.2.3.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.2.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.1 &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
|This does not apply to DNRing after being killed as an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.4.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not be antagonistic while not an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not play to win&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0.9.2.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1 - Role-specific Roleplay Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.5. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not leave the station Z-level as a member of command.&lt;br /&gt;
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2 - Escalation Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. . &lt;br /&gt;
In general, escalation should follow a linear path, although this will not apply to all situations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal (including insults) -&amp;gt; Minor Aggression (non-harmful physical acts, such as pushing) -&amp;gt; Non-lethal (stunning, less-than-lethal ammunition/weapons) -&amp;gt; Lethal (Soft crit, hard crit, and death)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You should not needlessly cause a confrontation in order to escalate to murder. &lt;br /&gt;
|Conflicts must have a roleplay backing, and if you start insulting people to escalate to killing them without reason, you will be considered to have violated this and other rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.  &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not kill someone over being denied access from an area&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |3 - Validhunting Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
|Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Special ruling for the AI: see [[Staff Rulings]]&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may defend the lives of others to a reasonable degree.&lt;br /&gt;
|This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If there is no threat to life, you may not engage.&lt;br /&gt;
|Common sense applies. Even if a traitor is not actively murdering someone, a threat to life can be assumed if they&#039;ve just stunned the captain and are dragging them into maintenance.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If an antagonist is clearly attempting to leave, you must let them, and may not use lethal force to stop them unless other validhunting rules apply, such as 2.2.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.4.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4 - Fuck Around and Find Out (FAFO) Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Players reserve the right to give the same as they have received.&lt;br /&gt;
|The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23385</id>
		<title>Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23385"/>
		<updated>2026-08-29T00:27:39Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 0. - OOC Roleplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;32&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
|0.1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Roleplay, and in doing so, play a reasonably sane and mature character, and stay in character.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1. &lt;br /&gt;
|&lt;br /&gt;
|You must roleplay in a manner comparable to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
|Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3. &lt;br /&gt;
|&lt;br /&gt;
|You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4. &lt;br /&gt;
|&lt;br /&gt;
|You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.5. &lt;br /&gt;
|&lt;br /&gt;
|You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.6. &lt;br /&gt;
|&lt;br /&gt;
|You must not name your character in a way that is fundamentally absurd, meta, or offensive in nature, or the name of a real person.&lt;br /&gt;
|For example, &amp;quot;asidlygfsdhkfj&amp;quot;, &amp;quot;John Nanotrasen&amp;quot;, &amp;quot;Fuck&amp;quot;, or &amp;quot;Osama Bin Laden&amp;quot; are all not permitted.&lt;br /&gt;
|The clown and mime get very narrow exceptions to this rule. Where a name like &amp;quot;Idiot Dog&amp;quot; would be impermissible for any other role, it may be permitted for the clown or mime.&lt;br /&gt;
|-&lt;br /&gt;
|0.1.7. &lt;br /&gt;
|&lt;br /&gt;
|This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character(s) must be plausible and have justification for existing in the Space Station 13 setting.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|You must not play as characters that imitate real-life figures.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.2. &lt;br /&gt;
|&lt;br /&gt;
|You may not link yourself to the source of any character or species (or mention it in-character) from any piece of media other than Space Station 13. &lt;br /&gt;
|As such, you may not use character traits of the species/character you are imitating to grief, self-antag, or otherwise violate the rules. For example, your expie security officer having an obsession with fentanyl, and using this to justify antagonizing medical/other players.&lt;br /&gt;
If you are linking yourself to the lore of another species, you must do so tastefully and while keeping in-mind that regardless of your character&#039;s lore, you exist and will be acting in the Space Station 13 setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.3. &lt;br /&gt;
|&lt;br /&gt;
|You may play as any character or species from media other than Space Station 13, so long as your name is not the same as the character you are imitating.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.4. &lt;br /&gt;
|&lt;br /&gt;
|Fundamentally meme or joke characters are prohibited.&lt;br /&gt;
|For example, Peter Griffin, Red from Among Us, etc.&lt;br /&gt;
Staff permission may override this rule.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.5. &lt;br /&gt;
|&lt;br /&gt;
|Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.2. or 0.2.3.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.1. &lt;br /&gt;
|&lt;br /&gt;
|You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.2.&lt;br /&gt;
|&lt;br /&gt;
|Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.1 &lt;br /&gt;
|&lt;br /&gt;
|If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2. &lt;br /&gt;
|&lt;br /&gt;
|You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
|This does not apply to DNRing after being killed as an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1. &lt;br /&gt;
|&lt;br /&gt;
|Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.2. &lt;br /&gt;
|&lt;br /&gt;
|You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3. &lt;br /&gt;
|&lt;br /&gt;
|If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.4.&lt;br /&gt;
|&lt;br /&gt;
|Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not be antagonistic while not an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1. &lt;br /&gt;
|&lt;br /&gt;
|You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2. &lt;br /&gt;
|&lt;br /&gt;
|If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Do not play to win&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.1. &lt;br /&gt;
|&lt;br /&gt;
|Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0.9.2.&lt;br /&gt;
|&lt;br /&gt;
|You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1 - Role-specific Roleplay Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
|Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
|Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
|Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.4. &lt;br /&gt;
|&lt;br /&gt;
|As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.5. &lt;br /&gt;
|&lt;br /&gt;
|This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
|Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not leave the station Z-level as a member of command.&lt;br /&gt;
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2 - Escalation Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. . &lt;br /&gt;
In general, escalation should follow a linear path, although this will not apply to all situations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal (including insults) -&amp;gt; Minor Aggression (non-harmful physical acts, such as pushing) -&amp;gt; Non-lethal (stunning, less-than-lethal ammunition/weapons) -&amp;gt; Lethal (Soft crit, hard crit, and death)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You should not needlessly cause a confrontation in order to escalate to murder. &lt;br /&gt;
|Conflicts must have a roleplay backing, and if you start insulting people to escalate to killing them without reason, you will be considered to have violated this and other rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not kill someone over being denied access from an area&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |3 - Validhunting Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
|Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Special ruling for the AI: see [[Staff Rulings]]&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend the lives of others to a reasonable degree.&lt;br /&gt;
|This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.1. &lt;br /&gt;
|&lt;br /&gt;
|If there is no threat to life, you may not engage.&lt;br /&gt;
|Common sense applies. Even if a traitor is not actively murdering someone, a threat to life can be assumed if they&#039;ve just stunned the captain and are dragging them into maintenance.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.2. &lt;br /&gt;
|&lt;br /&gt;
|You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.1. &lt;br /&gt;
|&lt;br /&gt;
|While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.2. &lt;br /&gt;
|&lt;br /&gt;
|You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.3. &lt;br /&gt;
|&lt;br /&gt;
|If an antagonist is clearly attempting to leave, you must let them, and may not use lethal force to stop them unless other validhunting rules apply, such as 2.2.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.4.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4 - Fuck Around and Find Out (FAFO) Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players reserve the right to give the same as they have received.&lt;br /&gt;
|The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23384</id>
		<title>Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23384"/>
		<updated>2026-08-29T00:26:29Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 0. - OOC Roleplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;32&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
|0.1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Roleplay, and in doing so, play a reasonably sane and mature character, and stay in character.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1. &lt;br /&gt;
|&lt;br /&gt;
|You must roleplay in a manner comparable to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
|Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3. &lt;br /&gt;
|&lt;br /&gt;
|You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4. &lt;br /&gt;
|&lt;br /&gt;
|You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.5. &lt;br /&gt;
|&lt;br /&gt;
|You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.6. &lt;br /&gt;
|&lt;br /&gt;
|You must not name your character in a way that is fundamentally absurd, meta, or offensive in nature, or the name of a real person.&lt;br /&gt;
|For example, &amp;quot;asidlygfsdhkfj&amp;quot;, &amp;quot;John Nanotrasen&amp;quot;, &amp;quot;Fuck&amp;quot;, or &amp;quot;Osama Bin Laden&amp;quot; are all not permitted.&lt;br /&gt;
|The clown and mime get very narrow exceptions to this rule. Where a name like &amp;quot;Idiot Dog&amp;quot; would be impermissible for any other role, it may be permitted for the clown or mime.&lt;br /&gt;
|-&lt;br /&gt;
|0.1.7. &lt;br /&gt;
|&lt;br /&gt;
|This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character(s) must be plausible and have justification for existing in the Space Station 13 setting.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|You must not play as characters that imitate real-life figures.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.2. &lt;br /&gt;
|&lt;br /&gt;
|You may not link yourself to the source of any character or species (or mention it in-character) from any piece of media other than Space Station 13. &lt;br /&gt;
|As such, you may not use character traits of the species/character you are imitating to grief, self-antag, or otherwise violate the rules. For example, your expie security officer having an obsession with fentanyl, and using this to justify antagonizing medical/other players.&lt;br /&gt;
If you are linking yourself to the lore of another species, you must do so tastefully and in-mind that regardless of your character&#039;s lore, you exist and will be acting in the Space Station 13 setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.3. &lt;br /&gt;
|&lt;br /&gt;
|You may play as any character or species from media other than Space Station 13, so long as your name is not the same as the character you are imitating.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.4. &lt;br /&gt;
|&lt;br /&gt;
|Fundamentally meme or joke characters are prohibited.&lt;br /&gt;
|For example, Peter Griffin, Red from Among Us, etc.&lt;br /&gt;
Staff permission may override this rule.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.5. &lt;br /&gt;
|&lt;br /&gt;
|Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.2. or 0.2.3.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.1. &lt;br /&gt;
|&lt;br /&gt;
|You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.2.&lt;br /&gt;
|&lt;br /&gt;
|Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.1 &lt;br /&gt;
|&lt;br /&gt;
|If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2. &lt;br /&gt;
|&lt;br /&gt;
|You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
|This does not apply to DNRing after being killed as an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1. &lt;br /&gt;
|&lt;br /&gt;
|Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.2. &lt;br /&gt;
|&lt;br /&gt;
|You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3. &lt;br /&gt;
|&lt;br /&gt;
|If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.4.&lt;br /&gt;
|&lt;br /&gt;
|Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not be antagonistic while not an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1. &lt;br /&gt;
|&lt;br /&gt;
|You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2. &lt;br /&gt;
|&lt;br /&gt;
|If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Do not play to win&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.1. &lt;br /&gt;
|&lt;br /&gt;
|Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0.9.2.&lt;br /&gt;
|&lt;br /&gt;
|You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1 - Role-specific Roleplay Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
|Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
|Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
|Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.4. &lt;br /&gt;
|&lt;br /&gt;
|As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.5. &lt;br /&gt;
|&lt;br /&gt;
|This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
|Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not leave the station Z-level as a member of command.&lt;br /&gt;
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2 - Escalation Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. . &lt;br /&gt;
In general, escalation should follow a linear path, although this will not apply to all situations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal (including insults) -&amp;gt; Minor Aggression (non-harmful physical acts, such as pushing) -&amp;gt; Non-lethal (stunning, less-than-lethal ammunition/weapons) -&amp;gt; Lethal (Soft crit, hard crit, and death)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You should not needlessly cause a confrontation in order to escalate to murder. &lt;br /&gt;
|Conflicts must have a roleplay backing, and if you start insulting people to escalate to killing them without reason, you will be considered to have violated this and other rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not kill someone over being denied access from an area&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |3 - Validhunting Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
|Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Special ruling for the AI: see [[Staff Rulings]]&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend the lives of others to a reasonable degree.&lt;br /&gt;
|This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.1. &lt;br /&gt;
|&lt;br /&gt;
|If there is no threat to life, you may not engage.&lt;br /&gt;
|Common sense applies. Even if a traitor is not actively murdering someone, a threat to life can be assumed if they&#039;ve just stunned the captain and are dragging them into maintenance.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.2. &lt;br /&gt;
|&lt;br /&gt;
|You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.1. &lt;br /&gt;
|&lt;br /&gt;
|While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.2. &lt;br /&gt;
|&lt;br /&gt;
|You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.3. &lt;br /&gt;
|&lt;br /&gt;
|If an antagonist is clearly attempting to leave, you must let them, and may not use lethal force to stop them unless other validhunting rules apply, such as 2.2.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.4.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4 - Fuck Around and Find Out (FAFO) Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players reserve the right to give the same as they have received.&lt;br /&gt;
|The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23383</id>
		<title>Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23383"/>
		<updated>2026-08-29T00:04:45Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;32&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
|0.1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Roleplay, and in doing so, play a reasonably sane and mature character, and stay in character.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1. &lt;br /&gt;
|&lt;br /&gt;
|You must roleplay in a manner comparable to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
|Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3. &lt;br /&gt;
|&lt;br /&gt;
|You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4. &lt;br /&gt;
|&lt;br /&gt;
|You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.5. &lt;br /&gt;
|&lt;br /&gt;
|You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.6. &lt;br /&gt;
|&lt;br /&gt;
|You must not name your character in a way that is fundamentally absurd, meta, or offensive in nature, or the name of a real person.&lt;br /&gt;
|For example, &amp;quot;asidlygfsdhkfj&amp;quot;, &amp;quot;John Nanotrasen&amp;quot;, &amp;quot;Fuck&amp;quot;, or &amp;quot;Osama Bin Laden&amp;quot; are all not permitted.&lt;br /&gt;
|The clown and mime get very narrow exceptions to this rule. Where a name like &amp;quot;Idiot Dog&amp;quot; would be impermissible for any other role, it may be permitted for the clown or mime.&lt;br /&gt;
|-&lt;br /&gt;
|0.1.7. &lt;br /&gt;
|&lt;br /&gt;
|This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character(s) must be plausible and have justification for existing in the Space Station 13 setting.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|You must not play as characters that imitate real-life figures.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.2. &lt;br /&gt;
|&lt;br /&gt;
|You may not link yourself to the lore or source of any character or species (or mention it in-character) from any piece of media other than Space Station 13. &lt;br /&gt;
|As such, you may not use character traits of the species/character you are imitating to grief, self-antag, or otherwise violate the rules. For example, your expie security officer having an obsession with fentanyl, and using this to justify antagonizing medical/other players.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.3. &lt;br /&gt;
|&lt;br /&gt;
|You may play as any character or species from media other than Space Station 13, so long as your name is not the same as the character you are imitating.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.4. &lt;br /&gt;
|&lt;br /&gt;
|Fundamentally meme or joke characters are prohibited.&lt;br /&gt;
|For example, Peter Griffin, Red from Among Us, etc.&lt;br /&gt;
Staff permission may override this rule.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.5. &lt;br /&gt;
|&lt;br /&gt;
|Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.2. or 0.2.3.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.1. &lt;br /&gt;
|&lt;br /&gt;
|You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.2.&lt;br /&gt;
|&lt;br /&gt;
|Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.1 &lt;br /&gt;
|&lt;br /&gt;
|If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2. &lt;br /&gt;
|&lt;br /&gt;
|You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
|This does not apply to DNRing after being killed as an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1. &lt;br /&gt;
|&lt;br /&gt;
|Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.2. &lt;br /&gt;
|&lt;br /&gt;
|You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3. &lt;br /&gt;
|&lt;br /&gt;
|If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.4.&lt;br /&gt;
|&lt;br /&gt;
|Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not be antagonistic while not an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1. &lt;br /&gt;
|&lt;br /&gt;
|You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2. &lt;br /&gt;
|&lt;br /&gt;
|If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Do not play to win&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.1. &lt;br /&gt;
|&lt;br /&gt;
|Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0.9.2.&lt;br /&gt;
|&lt;br /&gt;
|You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1 - Role-specific Roleplay Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
|Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
|Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
|Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.4. &lt;br /&gt;
|&lt;br /&gt;
|As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.5. &lt;br /&gt;
|&lt;br /&gt;
|This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
|Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not leave the station Z-level as a member of command.&lt;br /&gt;
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2 - Escalation Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. . &lt;br /&gt;
In general, escalation should follow a linear path, although this will not apply to all situations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal (including insults) -&amp;gt; Minor Aggression (non-harmful physical acts, such as pushing) -&amp;gt; Non-lethal (stunning, less-than-lethal ammunition/weapons) -&amp;gt; Lethal (Soft crit, hard crit, and death)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You should not needlessly cause a confrontation in order to escalate to murder. &lt;br /&gt;
|Conflicts must have a roleplay backing, and if you start insulting people to escalate to killing them without reason, you will be considered to have violated this and other rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not kill someone over being denied access from an area&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |3 - Validhunting Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
|Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Special ruling for the AI: see [[Staff Rulings]]&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend the lives of others to a reasonable degree.&lt;br /&gt;
|This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.1. &lt;br /&gt;
|&lt;br /&gt;
|If there is no threat to life, you may not engage.&lt;br /&gt;
|Common sense applies. Even if a traitor is not actively murdering someone, a threat to life can be assumed if they&#039;ve just stunned the captain and are dragging them into maintenance.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.2. &lt;br /&gt;
|&lt;br /&gt;
|You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.1. &lt;br /&gt;
|&lt;br /&gt;
|While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.2. &lt;br /&gt;
|&lt;br /&gt;
|You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.3. &lt;br /&gt;
|&lt;br /&gt;
|If an antagonist is clearly attempting to leave, you must let them, and may not use lethal force to stop them unless other validhunting rules apply, such as 2.2.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.4.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4 - Fuck Around and Find Out (FAFO) Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players reserve the right to give the same as they have received.&lt;br /&gt;
|The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23382</id>
		<title>Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23382"/>
		<updated>2026-08-29T00:04:14Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 0. - OOC Roleplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;32&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
|0.1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Roleplay, and in doing so, play a reasonably sane and mature character, and stay in character.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1. &lt;br /&gt;
|&lt;br /&gt;
|You must roleplay in a manner comparable to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
|Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3. &lt;br /&gt;
|&lt;br /&gt;
|You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4. &lt;br /&gt;
|&lt;br /&gt;
|You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.5. &lt;br /&gt;
|&lt;br /&gt;
|You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.6. &lt;br /&gt;
|&lt;br /&gt;
|You must not name your character in a way that is fundamentally absurd, meta, or offensive in nature, or the name of a real person.&lt;br /&gt;
|For example, &amp;quot;asidlygfsdhkfj&amp;quot;, &amp;quot;John Nanotrasen&amp;quot;, &amp;quot;Fuck&amp;quot;, or &amp;quot;Osama Bin Laden&amp;quot; are all not permitted.&lt;br /&gt;
|The clown and mime get very narrow exceptions to this rule. Where a name like &amp;quot;Idiot Dog&amp;quot; would be impermissible for any other role, it may be permitted for the clown or mime.&lt;br /&gt;
|-&lt;br /&gt;
|0.1.7. &lt;br /&gt;
|&lt;br /&gt;
|This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character must be reasonable and have justification for existing in the Space Station 13 setting.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|You must not play as characters that imitate real-life figures.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.2. &lt;br /&gt;
|&lt;br /&gt;
|You may not link yourself to the lore or source of any character or species (or mention it in-character) from any piece of media other than Space Station 13. &lt;br /&gt;
|As such, you may not use character traits of the species/character you are imitating to grief, self-antag, or otherwise violate the rules. For example, your expie security officer having an obsession with fentanyl, and using this to justify antagonizing medical/other players.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.3. &lt;br /&gt;
|&lt;br /&gt;
|You may play as any character or species from media other than Space Station 13, so long as your name is not the same as the character you are imitating.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.4. &lt;br /&gt;
|&lt;br /&gt;
|Fundamentally meme or joke characters are prohibited.&lt;br /&gt;
|For example, Peter Griffin, Red from Among Us, etc.&lt;br /&gt;
Staff permission may override this rule.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.5. &lt;br /&gt;
|&lt;br /&gt;
|Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.2. or 0.2.3.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.1. &lt;br /&gt;
|&lt;br /&gt;
|You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.2.&lt;br /&gt;
|&lt;br /&gt;
|Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.1 &lt;br /&gt;
|&lt;br /&gt;
|If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2. &lt;br /&gt;
|&lt;br /&gt;
|You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
|This does not apply to DNRing after being killed as an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1. &lt;br /&gt;
|&lt;br /&gt;
|Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.2. &lt;br /&gt;
|&lt;br /&gt;
|You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3. &lt;br /&gt;
|&lt;br /&gt;
|If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.4.&lt;br /&gt;
|&lt;br /&gt;
|Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not be antagonistic while not an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1. &lt;br /&gt;
|&lt;br /&gt;
|You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2. &lt;br /&gt;
|&lt;br /&gt;
|If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Do not play to win&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.1. &lt;br /&gt;
|&lt;br /&gt;
|Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0.9.2.&lt;br /&gt;
|&lt;br /&gt;
|You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1 - Role-specific Roleplay Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
|Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
|Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
|Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.4. &lt;br /&gt;
|&lt;br /&gt;
|As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.5. &lt;br /&gt;
|&lt;br /&gt;
|This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
|Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not leave the station Z-level as a member of command.&lt;br /&gt;
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2 - Escalation Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. . &lt;br /&gt;
In general, escalation should follow a linear path, although this will not apply to all situations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal (including insults) -&amp;gt; Minor Aggression (non-harmful physical acts, such as pushing) -&amp;gt; Non-lethal (stunning, less-than-lethal ammunition/weapons) -&amp;gt; Lethal (Soft crit, hard crit, and death)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You should not needlessly cause a confrontation in order to escalate to murder. &lt;br /&gt;
|Conflicts must have a roleplay backing, and if you start insulting people to escalate to killing them without reason, you will be considered to have violated this and other rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not kill someone over being denied access from an area&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |3 - Validhunting Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
|Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Special ruling for the AI: see [[Staff Rulings]]&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend the lives of others to a reasonable degree.&lt;br /&gt;
|This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.1. &lt;br /&gt;
|&lt;br /&gt;
|If there is no threat to life, you may not engage.&lt;br /&gt;
|Common sense applies. Even if a traitor is not actively murdering someone, a threat to life can be assumed if they&#039;ve just stunned the captain and are dragging them into maintenance.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.2. &lt;br /&gt;
|&lt;br /&gt;
|You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.1. &lt;br /&gt;
|&lt;br /&gt;
|While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.2. &lt;br /&gt;
|&lt;br /&gt;
|You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.3. &lt;br /&gt;
|&lt;br /&gt;
|If an antagonist is clearly attempting to leave, you must let them, and may not use lethal force to stop them unless other validhunting rules apply, such as 2.2.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.4.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4 - Fuck Around and Find Out (FAFO) Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players reserve the right to give the same as they have received.&lt;br /&gt;
|The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23381</id>
		<title>Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23381"/>
		<updated>2026-08-29T00:02:45Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 0. - OOC Roleplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;32&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
|0.1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Roleplay, and in doing so, play a reasonably sane and mature character, and stay in character.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1. &lt;br /&gt;
|&lt;br /&gt;
|You must roleplay in a manner comparable to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
|Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3. &lt;br /&gt;
|&lt;br /&gt;
|You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4. &lt;br /&gt;
|&lt;br /&gt;
|You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.5. &lt;br /&gt;
|&lt;br /&gt;
|You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.6. &lt;br /&gt;
|&lt;br /&gt;
|You must not name your character in a way that is fundamentally absurd, meta, or offensive in nature, or the name of a real person.&lt;br /&gt;
|For example, &amp;quot;asidlygfsdhkfj&amp;quot;, &amp;quot;John Nanotrasen&amp;quot;, &amp;quot;Fuck&amp;quot;, or &amp;quot;Osama Bin Laden&amp;quot; are all not permitted.&lt;br /&gt;
|The clown and mime get very narrow exceptions to this rule. Where a name like &amp;quot;Idiot Dog&amp;quot; would be impermissible for any other role, it may be permitted for the clown or mime.&lt;br /&gt;
|-&lt;br /&gt;
|0.1.7. &lt;br /&gt;
|&lt;br /&gt;
|This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character must be reasonable and have justification for existing.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|You must not play as characters that imitate real-life figures.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.2. &lt;br /&gt;
|&lt;br /&gt;
|You may not link yourself to the lore or source of any character or species (or mention it in-character) from any piece of media other than Space Station 13. &lt;br /&gt;
|As such, you may not use character traits of the species/character you are imitating to grief, self-antag, or otherwise violate the rules. For example, your expie security officer having an obsession with fentanyl, and using this to justify antagonizing medical/other players.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.3. &lt;br /&gt;
|&lt;br /&gt;
|You may play as any character or species from media other than Space Station 13, so long as your name is not the same as the character you are imitating.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.4. &lt;br /&gt;
|&lt;br /&gt;
|Fundamentally meme or joke characters are prohibited.&lt;br /&gt;
|For example, Peter Griffin, Red from Among Us, etc.&lt;br /&gt;
Staff permission may override this rule.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.5. &lt;br /&gt;
|&lt;br /&gt;
|Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.2. or 0.2.3.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.1. &lt;br /&gt;
|&lt;br /&gt;
|You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.2.&lt;br /&gt;
|&lt;br /&gt;
|Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.1 &lt;br /&gt;
|&lt;br /&gt;
|If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2. &lt;br /&gt;
|&lt;br /&gt;
|You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
|This does not apply to DNRing after being killed as an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1. &lt;br /&gt;
|&lt;br /&gt;
|Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.2. &lt;br /&gt;
|&lt;br /&gt;
|You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3. &lt;br /&gt;
|&lt;br /&gt;
|If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.4.&lt;br /&gt;
|&lt;br /&gt;
|Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not be antagonistic while not an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1. &lt;br /&gt;
|&lt;br /&gt;
|You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2. &lt;br /&gt;
|&lt;br /&gt;
|If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Do not play to win&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.1. &lt;br /&gt;
|&lt;br /&gt;
|Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0.9.2.&lt;br /&gt;
|&lt;br /&gt;
|You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1 - Role-specific Roleplay Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
|Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
|Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
|Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.4. &lt;br /&gt;
|&lt;br /&gt;
|As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.5. &lt;br /&gt;
|&lt;br /&gt;
|This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
|Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not leave the station Z-level as a member of command.&lt;br /&gt;
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2 - Escalation Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. . &lt;br /&gt;
In general, escalation should follow a linear path, although this will not apply to all situations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal (including insults) -&amp;gt; Minor Aggression (non-harmful physical acts, such as pushing) -&amp;gt; Non-lethal (stunning, less-than-lethal ammunition/weapons) -&amp;gt; Lethal (Soft crit, hard crit, and death)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You should not needlessly cause a confrontation in order to escalate to murder. &lt;br /&gt;
|Conflicts must have a roleplay backing, and if you start insulting people to escalate to killing them without reason, you will be considered to have violated this and other rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not kill someone over being denied access from an area&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |3 - Validhunting Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
|Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Special ruling for the AI: see [[Staff Rulings]]&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend the lives of others to a reasonable degree.&lt;br /&gt;
|This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.1. &lt;br /&gt;
|&lt;br /&gt;
|If there is no threat to life, you may not engage.&lt;br /&gt;
|Common sense applies. Even if a traitor is not actively murdering someone, a threat to life can be assumed if they&#039;ve just stunned the captain and are dragging them into maintenance.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.2. &lt;br /&gt;
|&lt;br /&gt;
|You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.1. &lt;br /&gt;
|&lt;br /&gt;
|While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.2. &lt;br /&gt;
|&lt;br /&gt;
|You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.3. &lt;br /&gt;
|&lt;br /&gt;
|If an antagonist is clearly attempting to leave, you must let them, and may not use lethal force to stop them unless other validhunting rules apply, such as 2.2.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.4.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4 - Fuck Around and Find Out (FAFO) Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players reserve the right to give the same as they have received.&lt;br /&gt;
|The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23380</id>
		<title>Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23380"/>
		<updated>2026-08-29T00:01:00Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;32&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
|0.1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Roleplay, and in doing so, play a reasonably sane and mature character and stay in character.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1. &lt;br /&gt;
|&lt;br /&gt;
|You must roleplay in a manner realistic to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
|Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3. &lt;br /&gt;
|&lt;br /&gt;
|You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4. &lt;br /&gt;
|&lt;br /&gt;
|You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.5. &lt;br /&gt;
|&lt;br /&gt;
|You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.6. &lt;br /&gt;
|&lt;br /&gt;
|You must not name your character in a way that is fundamentally absurd, meta, or offensive in nature, or the name of a real person.&lt;br /&gt;
|For example, &amp;quot;asidlygfsdhkfj&amp;quot;, &amp;quot;John Nanotrasen&amp;quot;, &amp;quot;Fuck&amp;quot;, or &amp;quot;Osama Bin Laden&amp;quot; are all not permitted.&lt;br /&gt;
|The clown and mime get very narrow exceptions to this rule. Where a name like &amp;quot;Idiot Dog&amp;quot; would be impermissible for any other role, it may be permitted for the clown or mime.&lt;br /&gt;
|-&lt;br /&gt;
|0.1.7. &lt;br /&gt;
|&lt;br /&gt;
|This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character must be reasonable and have justification for existing.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|You must not play as characters that imitate real-life figures.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.2. &lt;br /&gt;
|&lt;br /&gt;
|You may not link yourself to the lore or source of any character or species (or mention it in-character) from any piece of media other than Space Station 13. &lt;br /&gt;
|As such, you may not use character traits of the species/character you are imitating to grief, self-antag, or otherwise violate the rules. For example, your expie security officer having an obsession with fentanyl, and using this to justify antagonizing medical/other players.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.3. &lt;br /&gt;
|&lt;br /&gt;
|You may play as any character or species from media other than Space Station 13, so long as your name is not the same as the character you are imitating.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.4. &lt;br /&gt;
|&lt;br /&gt;
|Fundamentally meme or joke characters are prohibited.&lt;br /&gt;
|For example, Peter Griffin, Red from Among Us, etc.&lt;br /&gt;
Staff permission may override this rule.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.5. &lt;br /&gt;
|&lt;br /&gt;
|Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.2. or 0.2.3.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.1. &lt;br /&gt;
|&lt;br /&gt;
|You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.2.&lt;br /&gt;
|&lt;br /&gt;
|Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.1 &lt;br /&gt;
|&lt;br /&gt;
|If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2. &lt;br /&gt;
|&lt;br /&gt;
|You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
|This does not apply to DNRing after being killed as an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1. &lt;br /&gt;
|&lt;br /&gt;
|Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.2. &lt;br /&gt;
|&lt;br /&gt;
|You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3. &lt;br /&gt;
|&lt;br /&gt;
|If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.4.&lt;br /&gt;
|&lt;br /&gt;
|Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not be antagonistic while not an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1. &lt;br /&gt;
|&lt;br /&gt;
|You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2. &lt;br /&gt;
|&lt;br /&gt;
|If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Do not play to win&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.1. &lt;br /&gt;
|&lt;br /&gt;
|Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0.9.2.&lt;br /&gt;
|&lt;br /&gt;
|You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1 - Role-specific Roleplay Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
|Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
|Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
|Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.4. &lt;br /&gt;
|&lt;br /&gt;
|As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.5. &lt;br /&gt;
|&lt;br /&gt;
|This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
|Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not leave the station Z-level as a member of command.&lt;br /&gt;
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2 - Escalation Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. . &lt;br /&gt;
In general, escalation should follow a linear path, although this will not apply to all situations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal (including insults) -&amp;gt; Minor Aggression (non-harmful physical acts, such as pushing) -&amp;gt; Non-lethal (stunning, less-than-lethal ammunition/weapons) -&amp;gt; Lethal (Soft crit, hard crit, and death)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You should not needlessly cause a confrontation in order to escalate to murder. &lt;br /&gt;
|Conflicts must have a roleplay backing, and if you start insulting people to escalate to killing them without reason, you will be considered to have violated this and other rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not kill someone over being denied access from an area&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |3 - Validhunting Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
|Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Special ruling for the AI: see [[Staff Rulings]]&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend the lives of others to a reasonable degree.&lt;br /&gt;
|This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.1. &lt;br /&gt;
|&lt;br /&gt;
|If there is no threat to life, you may not engage.&lt;br /&gt;
|Common sense applies. Even if a traitor is not actively murdering someone, a threat to life can be assumed if they&#039;ve just stunned the captain and are dragging them into maintenance.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.2. &lt;br /&gt;
|&lt;br /&gt;
|You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.1. &lt;br /&gt;
|&lt;br /&gt;
|While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.2. &lt;br /&gt;
|&lt;br /&gt;
|You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.3. &lt;br /&gt;
|&lt;br /&gt;
|If an antagonist is clearly attempting to leave, you must let them, and may not use lethal force to stop them unless other validhunting rules apply, such as 2.2.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.4.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4 - Fuck Around and Find Out (FAFO) Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players reserve the right to give the same as they have received.&lt;br /&gt;
|The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23379</id>
		<title>Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox3&amp;diff=23379"/>
		<updated>2026-08-28T23:53:23Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: Created page with &amp;quot;__NOTOC__ frameless ----&amp;#039;&amp;#039;&amp;#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&amp;#039;&amp;#039;&amp;#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.  To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;31&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
|0.1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Roleplay, and in doing so, play a reasonably sane and mature character and stay in character.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1. &lt;br /&gt;
|&lt;br /&gt;
|You must roleplay in a manner realistic to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
|Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3. &lt;br /&gt;
|&lt;br /&gt;
|You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4. &lt;br /&gt;
|&lt;br /&gt;
|You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.5. &lt;br /&gt;
|&lt;br /&gt;
|You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.6. &lt;br /&gt;
|&lt;br /&gt;
|You must not name your character in a way that is fundamentally absurd, meta, or offensive in nature, or the name of a real person.&lt;br /&gt;
|For example, &amp;quot;asidlygfsdhkfj&amp;quot;, &amp;quot;John Nanotrasen&amp;quot;, &amp;quot;Fuck&amp;quot;, or &amp;quot;Osama Bin Laden&amp;quot; are all not permitted.&lt;br /&gt;
|The clown and mime get very narrow exceptions to this rule. Where a name like &amp;quot;Idiot Dog&amp;quot; would be impermissible for any other role, it may be permitted for the clown or mime.&lt;br /&gt;
|-&lt;br /&gt;
|0.1.7. &lt;br /&gt;
|&lt;br /&gt;
|This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not play as characters that imitate real-life figures.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1. &lt;br /&gt;
|&lt;br /&gt;
|You may not play as any character from media other than Space Station 13.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.2. &lt;br /&gt;
|&lt;br /&gt;
|You may play as species from other media, but may not link yourself to the lore of the source of said species (or mention it in-character), and must follow 0.2.1 while doing so.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.3. &lt;br /&gt;
|&lt;br /&gt;
|As such, per 0.2.1. and 0.2.2., meme and licensed media characters are prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.4. &lt;br /&gt;
|&lt;br /&gt;
|Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.1. &lt;br /&gt;
|&lt;br /&gt;
|You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.2.&lt;br /&gt;
|&lt;br /&gt;
|Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.1 &lt;br /&gt;
|&lt;br /&gt;
|If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2. &lt;br /&gt;
|&lt;br /&gt;
|You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
|This does not apply to DNRing after being killed as an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1. &lt;br /&gt;
|&lt;br /&gt;
|Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.2. &lt;br /&gt;
|&lt;br /&gt;
|You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3. &lt;br /&gt;
|&lt;br /&gt;
|If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.4.&lt;br /&gt;
|&lt;br /&gt;
|Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not be antagonistic while not an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1. &lt;br /&gt;
|&lt;br /&gt;
|You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2. &lt;br /&gt;
|&lt;br /&gt;
|If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Do not play to win&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.1. &lt;br /&gt;
|&lt;br /&gt;
|Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0.9.2.&lt;br /&gt;
|&lt;br /&gt;
|You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1 - Role-specific Roleplay Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
|Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
|Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
|Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.4. &lt;br /&gt;
|&lt;br /&gt;
|As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.5. &lt;br /&gt;
|&lt;br /&gt;
|This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
|Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not leave the station Z-level as a member of command.&lt;br /&gt;
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2 - Escalation Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. . &lt;br /&gt;
In general, escalation should follow a linear path, although this will not apply to all situations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal (including insults) -&amp;gt; Minor Aggression (non-harmful physical acts, such as pushing) -&amp;gt; Non-lethal (stunning, less-than-lethal ammunition/weapons) -&amp;gt; Lethal (Soft crit, hard crit, and death)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You should not needlessly cause a confrontation in order to escalate to murder. &lt;br /&gt;
|Conflicts must have a roleplay backing, and if you start insulting people to escalate to killing them without reason, you will be considered to have violated this and other rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not kill someone over being denied access from an area&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |3 - Validhunting Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
|Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Special ruling for the AI: see [[Staff Rulings]]&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend the lives of others to a reasonable degree.&lt;br /&gt;
|This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.1. &lt;br /&gt;
|&lt;br /&gt;
|If there is no threat to life, you may not engage.&lt;br /&gt;
|Common sense applies. Even if a traitor is not actively murdering someone, a threat to life can be assumed if they&#039;ve just stunned the captain and are dragging them into maintenance.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.2. &lt;br /&gt;
|&lt;br /&gt;
|You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.1. &lt;br /&gt;
|&lt;br /&gt;
|While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.2. &lt;br /&gt;
|&lt;br /&gt;
|You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.3. &lt;br /&gt;
|&lt;br /&gt;
|If an antagonist is clearly attempting to leave, you must let them, and may not use lethal force to stop them unless other validhunting rules apply, such as 2.2.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.4.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4 - Fuck Around and Find Out (FAFO) Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4.1. &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players reserve the right to give the same as they have received.&lt;br /&gt;
|The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:AntagonistStandards&amp;diff=23372</id>
		<title>Template:AntagonistStandards</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:AntagonistStandards&amp;diff=23372"/>
		<updated>2026-08-24T01:56:40Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Antagonists title.png|frameless|none|495x48px]]&lt;br /&gt;
&lt;br /&gt;
Antagonists are the primary driving force behind action aboard the station. Assistants too.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;You&#039;re not expected to win; do not expect it, just have fun.&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This section is the most important section, and pertains to your general conduct as an antagonist. These rules have precedence over all of your actions while playing as an antagonist on SPLURT. Antagonists are still subject to all other OOC, roleplay, ERP, etc. rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At minimum, you should be familiar with these rules&#039;&#039;&#039;. If you are confused about these rules, please ask a staff member in [https://discord.com/channels/908082639704064051/1062140155441451129 #staff-questions], or make a [https://discord.com/channels/908082639704064051/952356538016747550/952359401883312218 discord ticket].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;22&amp;quot; |0 - General Antagonist Rules&lt;br /&gt;
|0.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Antagonists may choose to be friendly to crew, but receive no special staff protections.&lt;br /&gt;
|If an antagonist has demonstrated themself to be friendly, security cannot break this roleplay on the sole basis that the antagonist is an antagonist. Escalation rules apply.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you have posed as friendly toward others, you must escalate properly in order to reset your status, regardless of your antagonist type.&lt;br /&gt;
|For example, a traitor that has roleplayed surrendering may not suddenly start killing again without proper escalation. &lt;br /&gt;
This does not extend to coercion or otherwise roleplaying your way to freedom, such as managing to manipulate a security officer to remove your handcuffs before murdering them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Antagonists may not friendtag. Friendtagging is defined as an antagonist cooperating with security in order to perform the role and function of security against threats that do not directly oppose them. &lt;br /&gt;
|This means that a traitor could help security kill a blob, but could not help security kill a bloodsucker.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Antagonists with opposing objectives are permitted to fight among themselves, separate from security.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Colluding with security to achieve an objective is valid, but antagonists doing so can still violate rule 0.2. should they pursue any irrelevant security actions.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Antagonists with the same, exclusive objective (i.e., steal the Chief Engineer&#039;s blueprints) are permitted to fight among themselves, separate from security.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |If you murder someone in an open area (likely to be discovered in 15 minutes) and do not mechanically require access to their body, the loot on their body (including items in its possession), or mechanically require their body to perform an antagonist function (such as changeling sucking) then you &#039;&#039;&#039;must&#039;&#039;&#039; leave their body alone.&lt;br /&gt;
|If you murder someone in a closed or hidden area (not likely to be discovered in 15 minutes), you &#039;&#039;&#039;may&#039;&#039;&#039; move the body to a more discoverable location, but this is not required.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not attempt to hide or otherwise destroy bodies, no matter the original location, &#039;&#039;&#039;except&#039;&#039;&#039; if the player of the body you have killed has their round remove (RR) preferences set to &amp;quot;Yes&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may not round-remove (RR) players without their explicit consent, whether through their round removal (RR) prefences being set to &amp;quot;Yes&amp;quot;, or them telling you via (L)OOC.&lt;br /&gt;
|Non-antagonists have different rules for round removal.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not taunt, insult, salt, or otherwise demean or dispirit other players, regardless of circumstances.&lt;br /&gt;
|While this covered by the general, OOC rules, this is specifically repeated so that antagonists who lose fights are neither insulted nor insult others.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5.1.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If a member of security, or any other player violates this rule toward you, you must adminhelp rather than retaliate.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not perform antagonistic activities, or hide in, the interlink or infinite dorms.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6.1.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This includes prior to security or crew members being aware of your antagonist status.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not bait people into mechanically compromising situations using sexual advances or offers that they otherwise would not have entered into.&lt;br /&gt;
|For example, telling someone that you will &amp;quot;give them a good time&amp;quot; to get them into a room you then bolt, only to kill them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other parties may consent via (L)OOC to waive this rule.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This includes tacit implications of sex, and does not necessitate explicit offers.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not leave the station z-level after you have been pursued by security at any point in the round prior. A wanted status assumes indefinite pursuit.&lt;br /&gt;
|If required by an antagonist objective, such as the acolyte requiring bones or watcher sinew, you may leave the z-level for the minimum amount of time it takes to get these resources. Idling, or spending more than 15 minutes (rough guideline) in lavaland constitutes a violation of rule 0.8.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Lavaland, deep space, the interlink, infinite dorms are all counted as outside of the station z-level.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Antagonists are subject to Roleplay Rule 0.9 (&amp;quot;Do not play to win&amp;quot;) and the following:&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.1.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This is a blanket rule for any poor-faith antagonist gameplay that comes as a result of antagonists unfairly exploiting game mechanics or roleplay in order to achieve their objectives (&amp;quot;greentext&amp;quot;). Staff are encouraged to use their best judgement when enforcing this rule.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.2.&lt;br /&gt;
|&lt;br /&gt;
|Antagonists simply going about their objectives in a normal manner (for example, shooting an assassination target to death) should not be impacted by this rule.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.3.&lt;br /&gt;
|&lt;br /&gt;
|Antagonists should not go out of their way to unfairly deprive other players of their gear (tools, job machinery, etc.) for purely mechanical gain.&lt;br /&gt;
|&lt;br /&gt;
|For example, an antagonist cannot destroy the chemistry department so medbay can no longer revive officers, but may incidentally destroy part of it to kill an assassination target chemist.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.10.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not loot space ruins. Space-tiding is permitted, but most players have no reason to do so as an antagonist, as you are disallowed from taking loot.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.10.1.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you became an antagonist after space-tiding and looting, you must stop looting (and typically return to the station), but may continue to use any items you possess.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |1 - Antagonist Objective Rules&lt;br /&gt;
|1.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must ensure custom objectives are appropriate to your antagonist role, the roleplay setting, and do not avoid antagonist actions in full or rebuke the fun of others.&lt;br /&gt;
|Permission from a member of staff may override this rule.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not make your custom objective/goal something that violates any of our current rules or involves a mass amount of killing or station destruction.&lt;br /&gt;
|Natural objectives may override this rule.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not avoid performing antagonist actions, or subvert the purpose of an antagonist role by setting a custom objective that is entirely mundane and non-antagonistic.&lt;br /&gt;
|For example, the custom objectives &amp;quot;have sex&amp;quot;, &amp;quot;Protect [ERP partner]&amp;quot;, or &amp;quot;Behave for security and obey Nanotrasen&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Antagonist objectives may not be completely silent or unnoticeable by crew, regardless of if they do not constitute a violation of rule 1.1.2.&lt;br /&gt;
|For example, a custom objective to emag 3 doors.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.4.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must ensure that custom objectives are appropriate to your specific antagonist role. For example, a bloodsucker should not have a custom objective to help the syndicate.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.5.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must ensure that custom objectives are reasonable within roleplay, and are not overly convoluted, non-sensical, or unreasonable.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not make custom objectives or goals vague, wildcards, or non-specific in nature.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may be vague so long as the actions, or intent behind the actions is specific. For example, &amp;quot;Murder a member of R&amp;amp;D&amp;quot; is vague, but specifies the action to be committed (murder) and the intent (to kill a member of R&amp;amp;D).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |2 - Antagonist Roleplay Rules&lt;br /&gt;
|2.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must respect roleplay situations created by yourself and others, and may not interrupt roleplay for mechanics without proper escalation.&lt;br /&gt;
|For example, a security officer opts to point their gun at you and talk rather than immediately shooting you constitutes entering into roleplay, and this must be respected. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.1.1.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This rule also applies to members of security. &lt;br /&gt;
|Similarly to the directly above, security must not instantly mechanically engage an antagonist in hostage situations.&lt;br /&gt;
Either party unduly interrupting a hostage or captive roleplay scenario must do so showing clear intent to escalate to mechanics. A good way of doing this is the Combat Indicator, but this should be done by giving grace and making it clear that this is going to happen through roleplay prior regardless.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Hostage situations must not exceed 25 minutes without consent of the hostage out-of-character. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.1.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If the hostage expresses that they no longer wish to engage in the roleplay, whether due to needing to leave OOCly, or no longer enjoying the roleplay, escalation to mechanics or roleplay de-escalation should occur within 10 minutes.&lt;br /&gt;
|Please submit an AdminHelp for staff oversight in this instance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.3.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Situations where the body of another player is kept away from rescue by crew must not exceed 15 minutes without the consent of the other player out-of-character.&lt;br /&gt;
|Round removal (RR) preferences set to &amp;quot;Yes&amp;quot; count as consent.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.3.1.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This rule principally applies to kudzu man-eaters and spiders, but also applies to other antagonists who may choose to guard a body.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=File:Staff_structure.png&amp;diff=23288</id>
		<title>File:Staff structure.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=File:Staff_structure.png&amp;diff=23288"/>
		<updated>2026-08-19T02:26:43Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: Toastewoofs uploaded a new version of File:Staff structure.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=23287</id>
		<title>Staffing Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=23287"/>
		<updated>2026-08-18T22:14:04Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* H1. Roles, Responsibilities, &amp;amp; Functions */&lt;/p&gt;
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&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
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= (C) Core Staff Rules =&lt;br /&gt;
These core staff rules apply to &#039;&#039;&#039;all&#039;&#039;&#039; members of staff, regardless of rank or status. While maintainers are &#039;&#039;&#039;not&#039;&#039;&#039; staff, many of these rules also apply to them, if said rules are applicable in the context of their role.&lt;br /&gt;
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==== &#039;&#039;&#039;C0. Training&#039;&#039;&#039; ====&lt;br /&gt;
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It is important that new staff go through the rules with someone in training, rather than having someone read the rules alone; that way if they don’t understand something that is part of the rules questions can be answered regarding misunderstandings. (doing so removes the need for precedents because staff should know how to apply the rules to different scenarios).&lt;br /&gt;
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There are two kinds of training a new staff member receives: event, and moderation. Event training is given to eventmins or moderators that wish to learn how to run, and run, events. &lt;br /&gt;
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===== C0.1 Moderation Training =====&lt;br /&gt;
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Moderation training is fulfilled by a Head Admin (Headmin). Headmins are expected to teach potential moderators:&lt;br /&gt;
&lt;br /&gt;
* How to use common staffing verbs, such as, but not limited to: Aghost, Jump-To-Area, View-Variables, Create-Command-Report, Spawn-Panel, Player-Panel, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential moderator to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* How to conduct themselves within tickets, through clearly explaining problems and solutions to players, and clearly explaining punishment(s) and appeal time(s), etc.&lt;br /&gt;
* How to handle the misconduct of another staff member, through reporting it to a Headmin or a staff member one rank above the staff member who committed an infraction&lt;br /&gt;
* It is also expected that Headmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
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===== C0.2 Event Training =====&lt;br /&gt;
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Event training is fulfilled by a Head Event Admin (Head Eventmin) or by a Head Admin (Headmin) in their interim. Head Eventmins are expected to teach potential eventmins:&lt;br /&gt;
&lt;br /&gt;
* How to use common eventing verbs, such as, but not limited to: Spawn, Spawn-Panel, Storyteller-Panel, Dynamic-Panel, Create-Command-Report, Create/Launch-Supplypod, Trigger-Event, Set-Security-Level, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential Eventmin to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* It is also expected that Head Eventmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
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===== C0.3 Maintainer Training =====&lt;br /&gt;
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==== &#039;&#039;&#039;C1. Responsibility &amp;amp; Power&#039;&#039;&#039; ====&lt;br /&gt;
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&#039;&#039;&#039;As staff, the consequences of your actions fall completely upon you, and you alone; you will be held accountable for whatever consequences arise due to your actions.&#039;&#039;&#039; Examples of this are: handing out antagonistic roles, spawning in hazardous creatures or entities (such as xenomorphs or vines), leaving an event that you started, etc. &lt;br /&gt;
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Although these things can or can not necessarily incur in breaking this rule depending on context, if they cause problems, you will be blamed for them, and suffer the appropriate consequences. Adminbus is only fun if other people are having fun. Staff are expected to act as game masters and refrain from doing things solely for their own enjoyment. Please make sure to coordinate any actions you make that could affect the round with the rest of staff. It helps to avoid problems and take care of them if they happen.&lt;br /&gt;
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===== C1.1 Power use =====&lt;br /&gt;
* You may not, under any circumstances, var-edit (variable edit via View-Variables) items for yourself or others in-round in a way that would provide an advantage (including quality-of-life) to you or others, unless such is in response to a ticket where you, yourself are uninvolved, and the var-edit does not circumvent intentional game design, the server rules, or the fun and enjoyment of other players.&lt;br /&gt;
* You may not, without special permission, spawn significantly round-impacting antagonists (heretic, wizard, or any antagonists currently not in rotation);&lt;br /&gt;
* You must not remain adminned (and must de-admin/deadmin) while you are playing in-round as a member of Command, Security, or as an Antagonist. If you are the only available moderator, this rule may be circumvented.&lt;br /&gt;
* You must not spawn in any items for yourself, under any circumstances, outside of the Central Command Z-level. If you require an item, you must ahelp as a regular player and another staff member will deny or accept your request.&lt;br /&gt;
* You must avoid handling the tickets of players you dislike &#039;&#039;&#039;or&#039;&#039;&#039; like. Consistent deviation in punishment toward specific players is grounds for administrative action.&lt;br /&gt;
* You must not, under any circumstance, handle, or attempt to handle, a ticket that involves yourself. &#039;&#039;&#039;Regardless&#039;&#039;&#039; of if the ticket is not warranting punishment, it is strictly forbidden to take tickets that are:&lt;br /&gt;
** Regarding yourself;&lt;br /&gt;
** Regarding a situation you were personally involved in;&lt;br /&gt;
** Regarding a person (or persons) that you have interacted with significantly through the course of the round.&lt;br /&gt;
* The above is not exhaustive, and staff members are expected to use due diligence when handling tickets. If you believe you could be involved, there is almost no circumstance where you should neglect to hand the ticket to another staff member.&lt;br /&gt;
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===== C1.2 Duties of Care =====&lt;br /&gt;
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* You must report issues of Server Safety to the wider staff team. &lt;br /&gt;
* You must ensure you respect the Server Safety rules.&lt;br /&gt;
* You must ensure that you handle sensitive situations with care, and avoid causing unnecessary stress or harm to both staff and players&lt;br /&gt;
* You must ensure that sensitive and private information remains confidential; this includes all staff conversations, and all messages or media posted in staff channels. &lt;br /&gt;
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===== C1.3 Privileged Information =====&lt;br /&gt;
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* Privileged information is defined as any information not normally accessible by a person who is not a member of the staff or maintainer teams pertaining thereunto staff members, staff decisions, players, the game server, the discord server, moderation actions taken, not taken, or in general, and any information thereof inapplicable but otherwise only accessible by staff.&lt;br /&gt;
* Staff members may only divulge privileged information regarding a given player if it is to &#039;&#039;&#039;the same&#039;&#039;&#039; player&#039;s benefit, and &#039;&#039;&#039;to said player&#039;&#039;&#039;. For example, if a player asks if they have any hidden notes (which SPLURT does not practice), a staff member may confirm this to them. &lt;br /&gt;
** Contents of hidden notes should be examined prior to release.&lt;br /&gt;
* Staff members releasing privileged information without due reason are subject to immediate demotion.&lt;br /&gt;
** This also applies to members of the maintainer team.&lt;br /&gt;
* Privileged information may be released by a Head Admin if necessary, but must not do so maliciously.&lt;br /&gt;
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==== &#039;&#039;&#039;C2. Respect&#039;&#039;&#039; ====&lt;br /&gt;
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&#039;&#039;&#039;As a member of staff, you are expected to be respectful&#039;&#039;&#039;. You are expected to speak respectfully when discussing important matters, you are expected to respect the words and decisions of other staff members, and you are expected to act in respect to your own rank and role. As a part of the staff team, we are all expected to be able to speak cordially with one another, regardless of the circumstances; arguing, fighting, acting snide, aggressive, malicious, or otherwise speaking maliciously when interacting with other members of staff is grounds for administrative action. &lt;br /&gt;
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&#039;&#039;&#039;However&#039;&#039;&#039;, converse opinions, and debates are welcome. SPLURT prides itself in having a varied staff team with varied opinions, and small disagreements are encouraged. Staff members are permitted to present opposing opinions, alternative explanations, etc., regardless of the circumstances.&lt;br /&gt;
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===== C2.1 Administrative Conduct =====&lt;br /&gt;
* You must not defame, bully, harass, or libel players or staff, either privately or publically, through any medium. &lt;br /&gt;
* You must not shame players regarding their preferences or server playtime.&lt;br /&gt;
* You must ensure that you provide players appropriate information, whether this regard punishment, appeal procedures, or general help queries. Laziness is not an excuse to fail to perform your duties.&lt;br /&gt;
* You must avoid &#039;dog-piling&#039; in staff channels. Dog-piling is when multiple people &#039;dog&#039; (talk negatively of) a single person, even if all the involved persons are not necessarily fully-informed. &lt;br /&gt;
** Avoid personally insulting players in staff channels. This avoids tension if they become a staff member in the future, and reflects better on you as a person.&lt;br /&gt;
* Avoid using your administrative tools to seek out and then use information that, while &#039;harmless&#039;, may be considered sensitive. For example, ERP logs of a player.&lt;br /&gt;
* Avoid discussing sensitive information found through your access to logs unless necessary.&lt;br /&gt;
* Members of staff are permitted to use their permissions in friendly ways, such as spawning a plushie in the hand of a person they know, but if a player requests this to stop, you must respect their wishes.&lt;br /&gt;
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===== C2.2 Inter-Staff Relations =====&lt;br /&gt;
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* Staff are expected to behave civilly toward one another, despite any personal tensions. &lt;br /&gt;
** Personal qualms should be resolved privately and not discussed or brought as a point of contention within staff chat&lt;br /&gt;
** Exaggerating, falsifying, or falsely presenting information about a fellow staff member to form a complaint is grounds for dismissal&lt;br /&gt;
* Staff should avoid inflammatory discussion. While debates and opposing opinions are welcomed and encouraged, insults, condescension, excessive rank-pulling, or arbitrary big-dick contests are not permitted.&lt;br /&gt;
** To this end, while staff hierarchy on SPLURT is not strictly enforced, it should be important to recognize that those above you have their roles for a reason. Higher ranks come with higher responsibilities, greater trust, etc.&lt;br /&gt;
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==== &#039;&#039;&#039;C3. Civility&#039;&#039;&#039; ====&lt;br /&gt;
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&#039;&#039;&#039;As a member of staff, you are expected to behave accordingly, both in and out of tickets!&#039;&#039;&#039; This should be needless to say, however, handling tickets carelessly, in any way, completely violates this rule; For example speaking rudely to ahelpers/players, ignoring or otherwise leaving tickets unanswered, acting dismissively towards ahelpers&#039;/players’ issues, or otherwise disrespecting the very players we are meant to serve all violate this rule. If you do not wish to handle tickets, you must de-admin yourself. &lt;br /&gt;
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This rule also covers your attitude towards the community as a whole, along with individual players; incessantly insulting the playerbase, the community, specific players, etcetera, thusly violates this rule. As a staff member, we expect you to have interest in your duties, and look for the best for our station, since you represent us as a whole when you’re either on station or in our discord.&lt;br /&gt;
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* SPLURT does not moderate the interpersonal relationships of staff members, unless this would constitute a violation of Server Safety rules.&lt;br /&gt;
===== C3.1 Malice =====&lt;br /&gt;
* You must not increase a punishment in response to a player making a complaint, contest of punishment, or for discussing their punishment.&lt;br /&gt;
* You must not bait a player into breaking the rules, including through IC actions. &lt;br /&gt;
* You must not unduly discuss the punishments of other players, especially if said punishment is not public&lt;br /&gt;
* You must avoid misrepresenting information or input on the punishment of other players where bias is evident. If you dislike a player, you are expected to avoid contact with them from a moderation standpoint.&lt;br /&gt;
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==== &#039;&#039;&#039;C4. Maintenance &amp;amp; Activity&#039;&#039;&#039; ====&lt;br /&gt;
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&#039;&#039;&#039;SPLURT is a community dedicated to erotic roleplay, and staff members are expected to help maintain an ideal roleplay environment.&#039;&#039;&#039; This means you should refrain from actively disrupt the round and its environment through your intervention. Try and keep your interventions within our roleplay standards and the general mood of the round. Generally, be a game master, and make it less-than-obvious you are interfering with the round.&lt;br /&gt;
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Each round is different and its environment and mood can vary, especially with different storytellers and for planned events, but it is important to avoid the round to have a sudden change of pace that disrupts its natural flow. &lt;br /&gt;
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Additionally, staff members are expected to be present and active to perform their duties. This ensures that there is no loose power laying around.&lt;br /&gt;
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===== C4.1 Intervention =====&lt;br /&gt;
* Avoid spawning antagonists that are unable to spawn on the current storyteller, especially as non-event staff. &lt;br /&gt;
* Avoid triggering events that make the round needlessly unfun or unfair for players, such as a supermatter surge early into the round.&lt;br /&gt;
* Avoid disrupting player roleplay without reason, such as nonsensical subtle-PMs or direct-narrates.&lt;br /&gt;
** This may be done in good faith so long as a player has not raised a complaint.&lt;br /&gt;
** Admins should use their discretion as to what is &amp;quot;funny&amp;quot; and what is &amp;quot;annoying&amp;quot;.&lt;br /&gt;
* Avoid reviving players that die repeatedly and consistently ask for AdminHeals (AHeals).&lt;br /&gt;
** AHeals are offered at-will of the staff member handling the situation, and players are not entitled to any.&lt;br /&gt;
* Avoid teleporting dead players to medbay unless it has been more than 15 minutes since their death.&lt;br /&gt;
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===== C4.2 Activity =====&lt;br /&gt;
* Staff members should ensure that they remain active while not on leave. &lt;br /&gt;
* A member of staff can be considered inactive if they do not log onto the SPLURT game server at least once within the last 30 days.&lt;br /&gt;
* Inactivity is grounds for demotion or removal.&lt;br /&gt;
* Staff members are expected to be active on the discord server, including taking discord tickets and age verification tickets.&lt;br /&gt;
* Special circumstances may change the above. You are advised to speak to your head (Headmin, or Head Eventmin) if you have any queries about your activity.&lt;br /&gt;
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==== &#039;&#039;&#039;C5. Integrity&#039;&#039;&#039; ====&lt;br /&gt;
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&#039;&#039;&#039;As a member of staff, you are expected to maintain the privacy and safety of all community members, and the community itself.&#039;&#039;&#039; Which is to say, you are expected to keep all information you discover as a staff member private, regardless of the circumstances. For example, sharing other players&#039; Ckeys, notes, personal information, etcetera, is utterly against this rule; as is sharing the details of any tickets, contents of staff channels, etcetera, you might come across, in OR outside the server and discord. You may come across agevetting situations, you are REQUIRED to keep personal information about users to the utmost respect deserved, violation of which WILL see you punished by staffers and Discord TOS for privacy violation. &lt;br /&gt;
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Likewise, you should not perform any actions that could endanger our community (Server Safety violations). Examples of such actions are violating Discord or Byond’s terms of service, inciting drama or competition between servers, knowingly allowing underage players into the community, etc.&lt;br /&gt;
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===== C5.1 Accountability &amp;amp; Transparency =====&lt;br /&gt;
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* SPLURT has made moves to become more transparent. This includes revealing bans to the public (redacted for privacy) and revealing staff guidelines (this page) to the public.&lt;br /&gt;
* You must not misrepresent the truth, deceive, or lie to other staff members, especially with malicious intent and where the situation regards the punishment of another person (player or staff).&lt;br /&gt;
** This includes taking appropriate accountability for actions you, yourself are responsible for.&lt;br /&gt;
** This includes not attempting to displace blame onto other players or staff.&lt;br /&gt;
* You must hold other staff members accountable for their actions. Intentionally failing to report the misconduct of another staff member can lead to you being accountable for the same offense, at the same severity.&lt;br /&gt;
* You must not form cliques with fellow staff members or players, where you discuss sensitive information (defined prior) or discuss fellow staff members or players; or where you plot against, construe misdeeds of, or otherwise target or discuss fellow staff members or players. Put simply, don&#039;t be a bad actor.&lt;br /&gt;
* You must not lie or withhold the punishments of members of staff &#039;&#039;&#039;unless&#039;&#039;&#039; an Administrator or above has agreed to keep the punishment private.&lt;br /&gt;
** This chiefly applies to staff complaints. Punishments do not need to be publicized, only disclosed to the complainant.&lt;br /&gt;
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===== C5.2 DM Moderation &amp;amp; Complaints =====&lt;br /&gt;
Following a unanimous staff vote (17-0) on 10/04/2026, the following is now &#039;&#039;&#039;prohibited&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* Taking, discussing, or handling complaints on players, staff members, or any SPLURT-related topics in direct messages or anywhere outside of a discord ticket visible to all staff;&lt;br /&gt;
* Issuing warnings or punishments, or discussing warnings, punishments, or bans (as part of &#039;&#039;&#039;active&#039;&#039;&#039; moderation decisions, not actions taken in the past).&lt;br /&gt;
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This means staff must &#039;&#039;&#039;abide&#039;&#039;&#039; by the following:&lt;br /&gt;
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* If a staff member is directly messaged by another community member (player, staff) regarding a SPLURT-related complaint of any kind, they &#039;&#039;&#039;must&#039;&#039;&#039; refer them to make a discord ticket.&lt;br /&gt;
* Staff members must conduct, discuss, and issue all moderation actions on either the game server or discord server.&lt;br /&gt;
** Failure to do so is grounds for the punishment to be rendered &#039;&#039;&#039;null and invalid&#039;&#039;&#039;. This means that decisions or actions taken from a complaint made in DMs can lead to said decisions being summarily &#039;&#039;&#039;overturned with prejudice&#039;&#039;&#039;; with respect to the staff hierarchy.&lt;br /&gt;
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This rule applies to staff members of all rankings (Head Admins, Administrators, Game Moderators, Head Eventmins, Eventmins, Maintainers, etc.) and to all kinds of complaints. &lt;br /&gt;
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==== &#039;&#039;&#039;C6. Enforcement&#039;&#039;&#039; ====&lt;br /&gt;
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&#039;&#039;&#039;Your duty as a member of staff is to ensure the following of our server’s rules and standards.&#039;&#039;&#039; It’s important that you have a good understanding of our rules made for players to follow, so in case you have any questions about any of our rules, it is your responsibility to ask the rest of staff before enacting the rules. This rule covers staff responsibilities such as applying proper punishments for rule breaks, properly handling tickets related to rulebreaks, acting on any situations you notice break the rules, etc.&lt;br /&gt;
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We do not aim to be always surveiling everyone’s actions in the server, and we typically wait for smaller issues to be adminhelped, even if we notice something. Unless something is a repeat behavior, it can be good moderation to let players roleplay in the fashion they wish to do so. Essentially, if it’s not broken, don’t fix it.&lt;br /&gt;
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However, it is still your responsibility to act upon situations that diminish our server’s enjoyment and experience. Any situations that are visibly wrong and causing notable issues should be handled by staff. This does not extend to inconveniences or minor issues experienced by players, which while you may assist with, can also be marked as IC issues.&lt;br /&gt;
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===== C6.1 Application of Rules &amp;amp; Enforcement =====&lt;br /&gt;
* You are expected to know the rules that you are enforcing. This does not necessarily imply that we expect every staff member to know every nuance, but it does state that if you are punishing a player, you must know and be able to cite the rule you are using to do so. Failure to do this can result in nullification and/or administrative action.&lt;br /&gt;
* You are allowed and expected to use your professional judgement, especially if you rise above the rank of Game Moderator. If rules are vague, you should apply them in a manner that is most intuitive to you and the wider staff team. &lt;br /&gt;
** You should additionally seek to remedy gaps or ambiguity within the rules by informing the wider staff team or the person(s) responsible for amending the rule(s) in question.&lt;br /&gt;
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==== &#039;&#039;&#039;C7. Consequences&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The consequences for breaking staff rules, and other forms of guidelines, vary greatly depending on the severity of the offense; furthermore, the punishment to be given is ultimately decided by the responsible head (Head Admin, or Head Eventmin). &lt;br /&gt;
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Whilst they may choose to include other staff members in the process,  this is not necessary. The current punishment system in place is the black mark system, explained in the black mark document.&lt;br /&gt;
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==== &#039;&#039;&#039;C8. Player Governance&#039;&#039;&#039; ====&lt;br /&gt;
Staff members are here to enforce the rules, but they are also here to ensure server safety, community health, roleplay quality, and a number of other duties. This section covers roleplay quality, and has a very narrow scope. If any number of players are violating any non-server safety rules, they are all roleplaying according to our MRP (or MERP) standards, all participating members are participating consensually, and there has been no credible complaint made by a participating member, then staff members should not unduly intervene. In short, players are afforded the governance to conduct their own roleplay so long as it respects the server&#039;s roleplay standards, and the consent of other players; even if this constitutes the violation of one or multiple rules, and so long as these violations are not related to server safety. To this end:&lt;br /&gt;
&lt;br /&gt;
* Players who are violating the rules, but are roleplaying to an MRP standard, and have not had an AdminHelp made regarding the rules violation should be allowed to continue roleplaying without &#039;&#039;&#039;OOC&#039;&#039;&#039; admin intervention.&lt;br /&gt;
* Credible complaints made by a party either directly involved, or affected in some way (other than simply witnessing the rulebreak) &#039;&#039;&#039;must&#039;&#039;&#039; be actioned upon.&lt;br /&gt;
** &#039;&#039;&#039;IC&#039;&#039;&#039; admin intervention is permitted, so long as the staff member in question engages personally with the roleplay. For example, it would be frowned upon to demote someone over the rule breaks through simply sending a fax, but it would be acceptable to enter the round as a code GOLD ERT to investigate.&lt;br /&gt;
** If an uninvolved, unaffected party (such as a witnessing ghost) adminhelps, staff &#039;&#039;&#039;reserve the right and discretion&#039;&#039;&#039; to &#039;&#039;&#039;choose&#039;&#039;&#039; to either allow the roleplay to continue or intervene. The below is not applicable in this situation.&lt;br /&gt;
* Staff have discretion, despite this guideline, to ticket players who have not been complained about, but staff doing so &#039;&#039;&#039;accept all responsibility&#039;&#039;&#039; and &#039;&#039;&#039;understand that players have a strong basis of appeal&#039;&#039;&#039; through the grounds of this guideline.&lt;br /&gt;
* Server-safety rule violations are exempted from this rule, and should be actioned regardless of circumstances.&lt;br /&gt;
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==== &#039;&#039;&#039;C9. Application&#039;&#039;&#039; ====&lt;br /&gt;
Application of this page and the rules therein are to the spirit of the guidelines/rules, and not necessarily the semantic or written expression. Contact Toaste (@toastey on discord) for queries or concerns.&lt;br /&gt;
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= (E) Event Team Standards =&lt;br /&gt;
Members of the event team (trial eventmins, eventmins, and head eventmins) are event-only members of staff intermingled with other staff, responsible solely for running events on the SPLURT game server. The following guidelines &#039;&#039;&#039;only apply to members of the event team&#039;&#039;&#039;, and should not be referred to by members of the moderation team. &#039;&#039;&#039;Event team members are still beholden to the core staff rules&#039;&#039;&#039;.&lt;br /&gt;
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==== &#039;&#039;&#039;E0. Community Engagement&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, one of your primary duties is to engage with the community. This should be both through playing as a general player yourself, and through in-round events.&lt;br /&gt;
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==== &#039;&#039;&#039;E1. Staff Interaction&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, it is important to recognize your unique position. Event team members are hired for different reasons than members of the moderation team, and as such, these guidelines dictate their interaction with the wider staff team. &lt;br /&gt;
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===== E1.1 Participation in Moderation Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from participating in discussions that pertain to any of the following, &#039;&#039;&#039;including&#039;&#039;&#039; voting or creating votes on such matters:&lt;br /&gt;
** Punishment decisions, including to apply revoke, repeal, grant an appeal on, or decide the length or severity of any punishments both theoretical and actual;&lt;br /&gt;
** Quality Control ban proposals, decisions, &#039;&#039;&#039;unless&#039;&#039;&#039; the eventmin has been personally afflicted by the person in question who is proposed or decided to be or not to be Quality Control banned;&lt;br /&gt;
** Staffing Guidelines (&amp;quot;Staff Standards&amp;quot;) violations, or any punishments thereof.&lt;br /&gt;
&lt;br /&gt;
===== E1.2 Participation in Policy Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are permitted to partake in all policy discussions, such as amendments to the core or event team staff standards, event guidelines, moderation policy, or in-game policy, but members of the moderation team take priority in policy discussions.&lt;br /&gt;
** Members of the event team may make votes, vote on, and propose matters of their own accord.&lt;br /&gt;
** If an administrator+ requests that a member of the event team, or the event team as a whole to withhold from a policy discussion, then said member, or the team as a whole are obliged to do so.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E2. Event Classifications &amp;amp; Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
There are three types of events that members of the event team are expected to run: Major Events, Faction Events, In-round Events (also known as &amp;quot;buttonpushing&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===== E2.1 Major Events: =====&lt;br /&gt;
A major event is any event that is expected to satisfy any two of the following four criteria:&lt;br /&gt;
&lt;br /&gt;
# Requires the use of a PR(s) on the GitHub in order to run;&lt;br /&gt;
# Impacts the station as a whole, and may or may not extend to ghost roles;&lt;br /&gt;
# Is likely to have an impact on the performance of the game box;&lt;br /&gt;
# Is likely to have more than &#039;&#039;&#039;five&#039;&#039;&#039; volunteers or &#039;&#039;&#039;thirty&#039;&#039;&#039; total participants.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team must ensure that the event is announced at least 48 hours prior to its scheduled time;&lt;br /&gt;
* Members of the event team running major events must receive permission from an administrator, head admin, or head eventmin;&lt;br /&gt;
* Members of the event team hosting or co-hosting a major event must be present for the event round in its entirety;&lt;br /&gt;
* Members of the event team hosting a major event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
Members of the event team are permitted to disrupt any round that would delay a major event by more than 30 minutes through calling the shuttle early, or if voted for by players, more &amp;quot;fun&amp;quot; means.&lt;br /&gt;
&lt;br /&gt;
===== E2.2 Faction Events: =====&lt;br /&gt;
A faction event is any event that does not satisfy the criteria for a major event, but is still likely to involve the general station, or is restricted to a specific ghost role or group of ghost roles. For example, spawning in a custom .dmi meteor outside the Persistence, or in Ordnance, that they (the persistence) or crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team may run faction events without approval;&lt;br /&gt;
* Members of the event team hosting or co-hosting a faction event must be present for the duration of the event;&lt;br /&gt;
* Members of the event team should respect the current chaos level, unless players pass a vote allowing the member of the event team to increase the chaos beyond expected levels;&lt;br /&gt;
* Members of the event team hosting a faction event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
===== E2.3 In-Round Events: =====&lt;br /&gt;
A station event is any event that does not satisfy the criteria for a major event, but is likely to impact (and is restricted to) the general station. For example, spawning in a custom .dmi meteor in ordnance that crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* Members of the event team should avoid overly targeting or favoring specific players;&lt;br /&gt;
* Members of the event team must avoid creating in-round events that benefit themselves;&lt;br /&gt;
* Members of the event team may run in-round events without approval;&lt;br /&gt;
* Members of the event team may not cause or summon any round-ending events, with respect to the likelihood that spawning said event may end the round (for example, kudzu is extremely unlikely to end a round);&lt;br /&gt;
* Members of the event team must respect the current chaos level, and may not attempt to create or pass a vote allowing the member of the event team to increase the chaos beyond expected levels.&lt;br /&gt;
Additionally, OPFORs are also included as a kind of In-Round event. OPFOR applications a member of the event team approves are their sole responsibility, and these are treated as an in-round event for the levels of expected impact. Any awry actions an OPFOR applicant takes that are &#039;&#039;&#039;reasonably&#039;&#039;&#039; foreseeable from the content of the OPFOR are at the fault of the event team member, and they are liable to be punished according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E3. Event Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
Members of the event team are expected to make events for the community and its players, and when running any of the three above kinds of events, they must follow these guidelines. Violating any of the above guidelines, or these guidelines, is liable to punishment according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
===== E3.1 Self and Community Service =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from running faction or in-round events that are &amp;quot;self-serving&amp;quot; to them either through social, material (in-game), or otherwise unspecified benefit.&lt;br /&gt;
** This does not extend to major events, but members of the event team must not make themselves the focal point of an event.&lt;br /&gt;
* Members of the event team must avoid in-round events that pertain to their specific role or duties, if they are currently playing as a character in the round.&lt;br /&gt;
** For example, it is prohbited for a security officer eventmin summoning aliens (xenomorphs). &lt;br /&gt;
* Members of the event team must ensure that the players participating in their event are enjoying their event, and it is the responsibility of the hosting (and co-hosting) members of the event team to orchestrate their event as such.&lt;br /&gt;
* Members of the event team must welcome constructive feedback where appropriate.&lt;br /&gt;
** Toxicity from players or staff should be reported to the appropriate persons.&lt;br /&gt;
* Members of the event team should avoid making events too chaotic, and should cater to both the extended and gamer populations of the server.&lt;br /&gt;
&lt;br /&gt;
===== E3.2 Server Philosophy =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team must ensure that they respect the lack of round-ending (or &amp;quot;station-destroying&amp;quot;) antagonists for in-round and faction events.&lt;br /&gt;
** This does not extend to major events.&lt;br /&gt;
** With permission from an Administrator, Head Admin, or a supermajority player vote (66.6%+ in favor), faction events may involve round ends.&lt;br /&gt;
* Members of the event team must avoid interrupting the roleplay, erotic or otherwise, of other players for both faction and in-round events.&lt;br /&gt;
** Foreseeability applies.&lt;br /&gt;
** This does not apply to major events.&lt;br /&gt;
&lt;br /&gt;
= (M) Maintainer Team &amp;amp; Code Standards =&lt;br /&gt;
These standards apply to maintainers in full. PR standards apply to all contributors.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M0. Conduct&#039;&#039;&#039; ====&lt;br /&gt;
While maintainers are not staff, they are still beholden to the community, and must ensure that they appropriately represent the wider staff team in performing their duties.&lt;br /&gt;
&lt;br /&gt;
===== M0.1 Core Staff Rules =====&lt;br /&gt;
&lt;br /&gt;
* The following core staff rules apply to members of the maintainer team: C1.1, C1.2, C1.3, C2.1, C3.1, C4.2, C5.1. No other core staff rules apply to maintainer team members.&lt;br /&gt;
* Maintainers who hold a different rank in a different team, such as &amp;quot;Game Moderator&amp;quot;, are liable to lose maintainership as a result of infringements committed on behalf of their conduct as their alternate rank.&lt;br /&gt;
** At the discretion of Mosley with input from Head Admins&lt;br /&gt;
&lt;br /&gt;
===== M0.2 Expanded Civility Guidelines =====&lt;br /&gt;
&lt;br /&gt;
* Maintainers must ensure that they remain respectful and level-headed in all discussions related to their work.&lt;br /&gt;
* Maintainers must not be dismissive of criticisms or contributions.&lt;br /&gt;
&lt;br /&gt;
===== M0.3 Expanded Power Use Guidelines =====&lt;br /&gt;
&lt;br /&gt;
* Members of the maintainer team may not answer moderation or event tickets unless granted permission by an Administrator or above.&lt;br /&gt;
* Maintainers+ may, without permission, accept, handle, close, resolve, reject, mark IC, mute the pings of, and refer to mentorhelp any and all tickets regarding bugs or feature queries.&lt;br /&gt;
** On the discord, members of the staff team may add the @Maintainer role to discord tickets regarding bugs or features.&lt;br /&gt;
*Members of the maintainer team are subject to immediate demotion following any pull requests that provide a direct in-game benefit to any one specific person (or group of persons) not designed to be an overarching non-targeted buff. &lt;br /&gt;
**This means that self-serving pull requests for oneself or one&#039;s friends are summarily disallowed under every circumstance.&lt;br /&gt;
&lt;br /&gt;
===== M0.4 Subversion =====&lt;br /&gt;
&lt;br /&gt;
* Subversion is defined as any person(s) intending or whom is intended to subvert, undermine, overthrow, diminish, or garner control or power thereupon, the ethos, moderation structure, managerial structure, or core values of SPLURT; OR any person(s) intending or whom is intended to deceive, beguile, bribe, blackmail, dazzle, or otherwise lie to or about SPLURT, members of its staff, members of the maintainer team, privileged information, or the contents of any action taken by said person (such as a pull request) through the agency of their position as a member of the maintainer team.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M1. Merging and Test-merging&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== M1.1 Test-merging =====&lt;br /&gt;
&lt;br /&gt;
* Members of the maintainer team should ping Mosley (@mos_ley) in the appropriate maintainer channel if they wish for a pull request to be test-merged.&lt;br /&gt;
* In order for a pull request to be considered for test-merging, it must meet the following criteria:&lt;br /&gt;
** If unrelated to balance, it has been reviewed by one or more maintainers+;&lt;br /&gt;
** If related to balance, it has been reviewed by two or more maintainers+;&lt;br /&gt;
** No non-arbitrary test fails or conflicts&lt;br /&gt;
*** May be skipped for event PRs&lt;br /&gt;
** If related to administration or is likely to directly impact staff (i.e., updates to the player panel) a Head Admin has been informed.&lt;br /&gt;
* After a test-merge has been present for five or more full in-game rounds, it may be full-merged at the discretion of Mosley&lt;br /&gt;
** Discovering a non-negligible bug or fault in a test-merge necessitates three more full in-game rounds to pass before full-merging.&lt;br /&gt;
&lt;br /&gt;
===== M1.2 Merging =====&lt;br /&gt;
&lt;br /&gt;
* All merging is completed by Mosley, but members of the maintainer team may receive permission from Mosley to merge on his behalf via GitHub&lt;br /&gt;
* Hotfixes may be merged by maintainers+ without review under the following circumstances:&lt;br /&gt;
** The issue the hotfix seeks to fix is &#039;&#039;&#039;critical&#039;&#039;&#039; and, if not merged, would render the server or key parts of the server (such as the MC) inoperable or significantly declined in performance;&lt;br /&gt;
** The hotfix is an emergency revert of a merged pull request that led to unintended behavior, server instability, or significant impact on players.&lt;br /&gt;
* Bugfixes may be merged by maintainers+ if reviewed by a secondary member of the maintainer team, and the bugfix does not intentionally subvert intended behavior.&lt;br /&gt;
* Members of the maintainer team self-merge &#039;&#039;&#039;at their own risk&#039;&#039;&#039; and Mosley reserves the right to immediately terminate abusers of these permissions.&lt;br /&gt;
** Head Admins may temporarily revoke in-game permissions from members of the maintainer team if necessary as a response to suspected or confirmed abuse.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M2. Pull Requests&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== M2.1 Change Logs =====&lt;br /&gt;
&lt;br /&gt;
* Change logs must include &#039;&#039;&#039;all&#039;&#039;&#039; additions, removals, modifications, alterations, etc., made as part of a pull request. Failure to do so may lead to a pull request being considered subversive.&lt;br /&gt;
** Hot- and bugfixes do not need to be as descriptive.&lt;br /&gt;
** Changelogs do not need to include specific values, paths, etc.; &amp;quot;Increased health for x&amp;quot; or &amp;quot;Changed x&amp;quot; suffices.&lt;br /&gt;
** Administrative (non-player-facing) pull requests are not exempt from this rule.&lt;br /&gt;
&lt;br /&gt;
===== M2.2 Modularization =====&lt;br /&gt;
&lt;br /&gt;
* Where applicable, all changes must be made modular in the SPLURT modular folder (modular_zzplurt)&lt;br /&gt;
** This is achieved by mirroring the file path, including folders, of the desired file into the modular folder. For example, if you were overriding a file &amp;quot;test.dm&amp;quot; in &amp;lt;code&amp;gt;code/modules/antagonists/test.dm&amp;lt;/code&amp;gt;, you would make new files and folders in the SPLURT modular (modular_zzplurt) &amp;lt;code&amp;gt;modular_zzplurt/code/modules/antagonists/test.dm&amp;lt;/code&amp;gt; &lt;br /&gt;
** In this new file in the modular override path, you copy only what you are overriding. For example, if you were modifying the health of &amp;lt;code&amp;gt;/mob/living/simple_animal/puppy&amp;lt;/code&amp;gt;, you would copy this path, and, on the indented line, enter the variable and your new value: &amp;lt;code&amp;gt;max_health = x&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Where modularization is impossible, you may comment smaller changes as being a SPLURT alteration, removal, or addition via &amp;quot;//SPLURT edit: x&amp;quot;, where X is the reasoning or what is being changed.&lt;br /&gt;
* When making larger non-modular actions, you may use &amp;quot;//SPLURT edit start&amp;quot; and &amp;quot;//SPLURT edit end&amp;quot; to signify the start and end of larger non-modular actions.&lt;br /&gt;
&lt;br /&gt;
===== M2.3 Intended Behavior =====&lt;br /&gt;
&lt;br /&gt;
* When making hot- or bugfixes, members of the maintainer team must be sure that they respect the intended behavior of what is being fixed.&lt;br /&gt;
* When making pull requests as a result of a bounty or an approved suggestion, it is the responsibility of the member of the maintainer team to ensure that they have enough information to reflect the intention behind the bounty or approved suggestion&lt;br /&gt;
** Poor communication on account of the bountier, approver, or the staff team is not at the fault of the member of the maintainer team.&lt;br /&gt;
&lt;br /&gt;
===== M2.4 Feature Additions =====&lt;br /&gt;
&lt;br /&gt;
* When discussing whether to add a new gameplay feature, such as a new antagonist, members of the event and moderation team must be involved.&lt;br /&gt;
** This does not extend to balance discussions of the proposed addition.&lt;br /&gt;
* Where a feature addition can be considered major (a new antagonist, new job, new department, new map, or new weapons) a Head Admin+ (typically after counsel with other members of staff) must provide approval of the addition.&lt;br /&gt;
** Head Admins may also issue injunctions (see M3.1, M3.2) at their discretion, if necessary.&lt;br /&gt;
* Where a feature addition can be considered minor (new items, new chemicals, updates to existing maps), a Maintainer+ must provide approval of the addition.&lt;br /&gt;
* Where a feature is being added that necessitates balance of any kind, the individual making the addition is wholly responsible for ensuring that said addition is balanced for the SPLURT community. &lt;br /&gt;
** Violations of this standard are subject to punishments pertaining to their membership of the maintainer team or the feature being summarily removed (until changes are able to be made, at the discretion of Mosley or a Head Admin).&lt;br /&gt;
** Self-serving pull requests for oneself or one&#039;s friends are summarily disallowed under every circumstance (see M0.3).&lt;br /&gt;
&lt;br /&gt;
===== M2.5 Feature Removals =====&lt;br /&gt;
&lt;br /&gt;
*When discussing whether to remove a gameplay feature, such as a new antagonist, members of the staff team should be informed, but need not necessarily be involved.&lt;br /&gt;
**This does not extent to balance discussions of the proposed addition.&lt;br /&gt;
*Where a feature removal can be considered major (antagonist removal, job removal, department removal, map removal, or removal of weapons) a Head Admin+ must provide approval of the removal.&lt;br /&gt;
**Head Admins may also issue injunctions (see M3.1, M3.2) at their discretion, if necessary.&lt;br /&gt;
* Where a feature removal can be considered minor (items, chemicals), a Maintainer+ must provide approval of the removal.&lt;br /&gt;
* Where a feature is being removed that necessitates rebalance of any kind, the individual making the addition is wholly responsible for ensuring that said removal is balanced for the SPLURT community. &lt;br /&gt;
** Violations of this standard are subject to punishments pertaining to their membership of the maintainer team or the removal being summarily denied (until changes are able to be made, at the discretion of Mosley or a Head Admin).&lt;br /&gt;
** Self-serving pull requests for oneself or one&#039;s friends are summarily disallowed under every circumstance (see M0.3).&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M3. Balance&#039;&#039;&#039; ====&lt;br /&gt;
When all is said and done, maintainers and head maintainers are &#039;&#039;&#039;above&#039;&#039;&#039; every member of the event and moderation team excluding Administrators and Head Administrators when it comes to balance. &lt;br /&gt;
&lt;br /&gt;
===== M3.1 Power Balance =====&lt;br /&gt;
&lt;br /&gt;
* Trial Game Moderators, Game Moderators, Trial Eventmins, Eventmins, Head Eventmins, and Server Spriters are all considered below maintainers on the topic of balance.&lt;br /&gt;
* Administrators and Head Admins are the primary staff members who should provide advice or feedback on balance decisions.&lt;br /&gt;
** Administrators are considered equal in rank to maintainers when it comes to balance, and Head Administrators are considered above maintainers. &lt;br /&gt;
&lt;br /&gt;
===== M3.2 Injunctions =====&lt;br /&gt;
&lt;br /&gt;
* Head Admins may injunct balance actions during discussion, or prior to merging or test-merging. Merged balance actions cannot be injunctioned.&lt;br /&gt;
* An injunction means that the balance decision in question is &#039;&#039;&#039;not&#039;&#039;&#039; to be implemented (merged, test-merged; and must be un-test-merged if applicable) until both Head Admins, Mosley, and every member of the maintainer team has reviewed the decision. &lt;br /&gt;
** If both Head Admins agree that the injunction is necessary, they invoke an administrative override of the decision, and the injuncted action is not to be acted out.&lt;br /&gt;
*** Mosley reserves the right to override any and all decisions made on SPLURT.&lt;br /&gt;
** If only one Head Admin agrees that the injunction is necessary, the maintainer team may override this Head Admin if they are able to reach a consensus via poll that the decision should go ahead, as long as Mosley is aware of this.&lt;br /&gt;
** Both Head Admins and the maintainer team have the right to request Mosley as an arbitrator in the case of an injunction.&lt;br /&gt;
* Injunctions should not be performed lightly, and should be considered a last resort to reassert control over server direction.&lt;br /&gt;
&lt;br /&gt;
===== M3.3 Server Direction and Balance =====&lt;br /&gt;
&lt;br /&gt;
* Ultimately, members of the maintainer team are responsible for the balance of the server, and by extension, a part of server direction.&lt;br /&gt;
* Members of the maintainer team must not attempt to subvert the server direction, ethos, or the server values through action or inaction as a part of their duties as a member of the maintainer team.&lt;br /&gt;
* Balance should always be centered around SPLURT as a &#039;&#039;&#039;roleplay-first&#039;&#039;&#039; server, and not necessarily cater toward antagonists or chaos.&lt;br /&gt;
** While this is the case, SPLURT does not shun antagonists or chaos, as it is also a hybridized chaos and roleplay server.&lt;br /&gt;
* The member of the maintainer team who proposed any given balance decision is thereby responsible for the outcome and balance of said decision. If this is found to be subversive, they are liable thereunto.&lt;br /&gt;
&lt;br /&gt;
= (H) Staff Hierarchy =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;H0. Hierarchy&#039;&#039;&#039; ====&lt;br /&gt;
The current staff hierarchy is as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Staff_structure.png|762px]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;H1. Roles, Responsibilities, &amp;amp; Functions&#039;&#039;&#039; ====&lt;br /&gt;
The SPLURT staff team is not tall in nature, and instead relies on a liberal distribution of power with some hard limits. Generally, staff are encouraged to act as equals until rank becomes necessary or relevant, either through duty requirements (an administrator is above a moderator in an appeal, for example) or when it comes to making decisions.&lt;br /&gt;
&lt;br /&gt;
===== H1.1 Management Team =====&lt;br /&gt;
These roles are responsible for the overarching administration/management of either the server or a specific server function. While not listed for redundancy&#039;s sake, all staff are beholden to all rules in these guidelines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mosley:&#039;&#039;&#039; Mosley is not a typical part of the hierarchy, but manages server architecture/functionality, donator issues, and many functions related to server maintenance, including the GitHub.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Head Admins:&#039;&#039;&#039; There are two Head Admin slots on SPLURT. Head Admins are the ultimate authority and power on all matters, for all other staff members. Their duties include:&lt;br /&gt;
** Making final rulings unable to be overridden unless by the other presiding Head Admin;&lt;br /&gt;
** Handling staff complaints on Administrators or other Head Admins;&lt;br /&gt;
** Managing overall server direction through policy-setting and ethos management;&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of staff applicants &amp;amp; applications;&lt;br /&gt;
** Promoting Trial Moderators, or ruling that they have failed their trial period;&lt;br /&gt;
** Promoting Game Moderators to Administrator;&lt;br /&gt;
** Handling PR or server visibility concerns, including handling major server-safety concerns;&lt;br /&gt;
** Setting, writing, and implementing major server policies, such as the Staffing Guidelines, Space Law, or the Standard Operating Procedure;&lt;br /&gt;
** Setting, writing, and implementing discord policies;&lt;br /&gt;
** Discussing balance, changes, etc., with other staff members;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** and The delegation of power.&lt;br /&gt;
&lt;br /&gt;
===== H1.2 Moderation Team =====&lt;br /&gt;
These roles are responsible for the general maintenance of the discord and game server, and moderate the general community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administrators:&#039;&#039;&#039; Administrators are the highest-ranking non-management role. They are above both Head Eventmins and Head Maintainers on moderation matters. Their duties include:&lt;br /&gt;
** Overseeing Game Moderators and providing guidance where necessary, especially when input or feedback is requested;&lt;br /&gt;
** Management of the discord and enforcing the discord rules;&lt;br /&gt;
** Creating staff discussions, providing input on staff discussions, and deciding on staff discussions (where appropriate);&lt;br /&gt;
** Participation in the Administrator Forum;&lt;br /&gt;
** Handling tickets that have been escalated from moderators either as part of an appeal or contest (S3, S4);&lt;br /&gt;
** Screening, discussing, and overseeing balance changes with or without the Head Maintainer, involving Head Administrators where necessary;&lt;br /&gt;
** Corroborating with other Administrators to ensure all rules, regulations, and guidelines are clear, concise, and able to be understood by both players and staff, including making amendments where rules are unclear, unwritten, or poorly written in some way;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling staff complaints against Game Moderators or Trial Game Moderators (see S1, S2);&lt;br /&gt;
** Ensuring server safety, community safety, and community engagement (ensuring players want to play);&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof;&lt;br /&gt;
** Handling age verification tickets when other staff are not able to do so.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Providing input on staff discussions;&lt;br /&gt;
** Creating and handling discord tickets where necessary;&lt;br /&gt;
** Overseeing and assisting Eventmins if they request assistance;&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof with respect to input from Administrators;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling age verification tickets.&lt;br /&gt;
* &#039;&#039;&#039;Trial Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Game Moderators (above), excluding age verifications;&lt;br /&gt;
** Stricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== H1.3 Event Team =====&lt;br /&gt;
These roles are responsible for hosting events on the SPLURT game server.&lt;br /&gt;
* &#039;&#039;&#039;Head Eventmin:&#039;&#039;&#039; There is one Head Eventmin slot on SPLURT, but an administrator may take the role of Interim Head Eventmin in the absence of one. Their duties include:&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of &#039;&#039;&#039;event&#039;&#039;&#039; staff applicants &amp;amp; applications;&lt;br /&gt;
** Handling staff complaints on Eventmins and Trial Eventmins;&lt;br /&gt;
** Promoting Trial Eventmins, or ruling that they have failed their trial period;&lt;br /&gt;
** Approving major events (events impacting &amp;gt;50% of the current active station population);&lt;br /&gt;
** Running their own events.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eventmins:&#039;&#039;&#039; Eventmins are our event staff. Admin abuse rules are enforced more liberally on Eventmins, as they are expected to mold the experience for other players through the use of their administrative tools. Their duties include:&lt;br /&gt;
** Running both minor and major events;&lt;br /&gt;
** Ensuring the quality and degree to which their events can be enjoyed do not negatively impact the experience of players;&lt;br /&gt;
** Ensuring events are not overwhelming for players;&lt;br /&gt;
** Ensuring players are informed of major events and when these events will be happening;&lt;br /&gt;
** Reporting moderation concerns to moderation staff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;†While Eventmins are not required or expected to do age verification, they may choose to do so. This does not extend to Trial Eventmins.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trial Eventmins:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Eventmins (above);&lt;br /&gt;
** Stricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== H1.4 Maintainer Team =====&lt;br /&gt;
The maintainer team, and its members, is the only team not forming part of the SPLURT staff team. As such, they are only beholden to the maintainer guidelines.&lt;br /&gt;
* &#039;&#039;&#039;Head Maintainer:&#039;&#039;&#039; There is one Head Maintainer slot on SPLURT. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Handling balance concerns or complaints raised by members of SPLURT (staff or players);&lt;br /&gt;
** Managing administration-related PRs;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintainers:&#039;&#039;&#039; Maintainers ensure the codebase remains up-to-date, without bugs/exploits, and also make feature/code/sprite contributions to the server. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Ensuring PRs are balanced, with consultation to Administrators and Head Admins;&lt;br /&gt;
** Feature implementation, coding, and/or spriting;&lt;br /&gt;
** Ensuring contributions by Assistant Maintainers are balanced and implemented/created correctly.&lt;br /&gt;
*&#039;&#039;&#039;Assistant Maintainers:&#039;&#039;&#039; Assistant Maintainers are volunteer individuals who are only expected to contribute to their area of expertise. They may occasionally be compensated for their work. Assistant maintainers are not under any kind of trial period, but function in a similar way - assistant maintainers may move up to full maintainers, and many new maintainers start at this rank. Their duties include:&lt;br /&gt;
**Implementation/creation/etc. of their specialty (if applicable) which could include mapping, spriting, coding, or other forms of contribution.&lt;br /&gt;
&lt;br /&gt;
= (S) Staff Complaints &amp;amp; Appealing =&lt;br /&gt;
&lt;br /&gt;
A staff complaint is different from an adminhelp about a player who also happens to be a staff member. All members of staff can be noted or banned in accordance to the rules. A staff complaint refers solely to a complaint on the conduct, behavior, actions, or acumen of a staff member.&lt;br /&gt;
&lt;br /&gt;
==== S1. Complaint Handling ====&lt;br /&gt;
Staff complaints are distinct from a contested punishment. A player must make any complaint clear by stating that they are making a complaint against a staff member (or staff members) and must specify who in particular.&lt;br /&gt;
&lt;br /&gt;
Complaints against a Game Moderator or Trial Game Moderator may be handled by an Administrator.&lt;br /&gt;
&lt;br /&gt;
Complaints against Eventmins or Trial Eventmins may be handled by the Head Eventmin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Administrators or the Head Eventmin may be handled by a Head Admin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Maintainers should be raised to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Head Admins must be brought to another Head Admin. If there is a simultaneous complaint against both Head Admins, then the complaint must be brought to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Mosley should be made to the general staff team.&lt;br /&gt;
&lt;br /&gt;
==== S2. Complaint Process ====&lt;br /&gt;
&lt;br /&gt;
When a complaint is made, a complainant should be encouraged to provide their complaint in full. The involved staff member may only do two things at this stage:&lt;br /&gt;
* Ping a person who may handle the complaint (see above);&lt;br /&gt;
* Ask the complainer to state their complaint.&lt;br /&gt;
It is forbidden to begin to argue or debate the complaint without acknowledgement that the complaint is being handled by a person able to handle the complaint.&lt;br /&gt;
&lt;br /&gt;
When an appropriate person acknowledges the complaint, they must:&lt;br /&gt;
# Ask the involved staff member for their side of things;&lt;br /&gt;
# Compare this with the complainant&#039;s account;&lt;br /&gt;
# Consider whether the complaint is valid by assessing our above staff rules and, if yes, continue to step 4. If no, skip to step 6.&lt;br /&gt;
# Assess the impact and intent behind the staff member&#039;s actions;&lt;br /&gt;
# Decide an appropriate punishment for the staff member and apply the punishment, convening with other persons of the same rank if necessary;&lt;br /&gt;
# Reveal the outcome of the complaint and how this outcome was achieved to the complainant before closing the ticket.&lt;br /&gt;
&lt;br /&gt;
===== S2.1 Staff Punishments =====&lt;br /&gt;
Appropriate outcomes to a staff complaint, or appropriate staff punishments involve:&lt;br /&gt;
&lt;br /&gt;
* No action. The staff member either hasn&#039;t done anything wrong or is receiving a verbal warning.&lt;br /&gt;
* Black marks. The staff member is issued warnings through the black mark system.&lt;br /&gt;
* Demotion. The staff member is found to have committed grave misconduct and is demoted.&lt;br /&gt;
* Suspension. The staff member is found to have committed grave misconduct and is suspended for a fixed period of time.&lt;br /&gt;
* Dismissal. The staff member is found to have committed gross misconduct and is immediately dismissed.&lt;br /&gt;
&lt;br /&gt;
==== S3. Punishment Contestation ====&lt;br /&gt;
&lt;br /&gt;
Any note or ban may be appealed, with the exception of QC bans (where no appeal time is given) and age-related bans (where no appeal time is given). Verbal warnings that did not result in an admin remark may not be appealed.&lt;br /&gt;
&lt;br /&gt;
Players have a right to appeal the: &lt;br /&gt;
&lt;br /&gt;
* Severity of a note;&lt;br /&gt;
* Length of a ban;&lt;br /&gt;
* Severity of a punishment (note vs. ban);&lt;br /&gt;
* Removal of Permissions (mentorship);&lt;br /&gt;
* and The grounds of punishment (whether a punishment should have been issued at all).&lt;br /&gt;
&lt;br /&gt;
If a player is contesting a punishment or ban, they should do so before their ban or note expires, or within 30 days (whichever comes first). &lt;br /&gt;
&lt;br /&gt;
The staff member who issued a punishment is the first person to handle a contest of punishment. They should re-review the situation, their reasons for punishment, input from other staff (if any), the actions of the player, and any other relevant information. They should then review the player&#039;s grounds for contesting the punishment before deciding to either stay (reject) or grant (accept) the contest.&lt;br /&gt;
&lt;br /&gt;
A granted contest of punishment leads to:&lt;br /&gt;
* The note or ban being removed entirely;&lt;br /&gt;
* The severity of the note being lowered;&lt;br /&gt;
* The ban being exchanged for a note;&lt;br /&gt;
* The length or type of the ban being lowered;&lt;br /&gt;
* or The permissions taken being reinstated.&lt;br /&gt;
A stayed contest of punishment leads to:&lt;br /&gt;
* No further action.&lt;br /&gt;
It should be noted that a successful contest of punishment means that the minimum appeal time for the given punishment is removed, and the lowered ban length (if applicable) &#039;&#039;&#039;must&#039;&#039;&#039; be served in full.&lt;br /&gt;
&lt;br /&gt;
==== S4. Appeals Process ====&lt;br /&gt;
&lt;br /&gt;
Players and staff members have the right to appeal any decisions made by a member of staff. SPLURT uses a linear, vertical appeal system. Appeals follow a simple process:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;1. You may appeal to one member of staff above the rank of the staff member who took the appealed action.&lt;br /&gt;
&lt;br /&gt;
2. If you are unhappy with the decision of the person who you appealed to the second time, you may repeat the first step.&lt;br /&gt;
&lt;br /&gt;
3. Appeals may only be made to one member of staff per rank (Game Moderator, Administrator, Head Admin.&lt;br /&gt;
&lt;br /&gt;
3.1 Exceptions may be made to this rule to allow two members of staff per rank where appropriate, but this is at &#039;&#039;&#039;staff member&#039;&#039;&#039; discretion/choice &#039;&#039;&#039;only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. An appeal &#039;&#039;&#039;cannot&#039;&#039;&#039; mention a staff member by name, and the rank role must be pinged. For example, instead of pinging @toastewoofs for a complaint, you must ping @Administrator.&amp;lt;/blockquote&amp;gt;This means that if you appeal the decision of a Trial Game Moderator, you may appeal a total of &#039;&#039;&#039;four&#039;&#039;&#039; times (including the original appeal to the initial member of staff; see below) before a final decision is made.&lt;br /&gt;
&lt;br /&gt;
[[File:Appeals_process.png]]&lt;br /&gt;
&lt;br /&gt;
* You may not appeal to another member of staff of the same rank at any stage of appeal&lt;br /&gt;
* You may not attempt to appeal to a specific member of staff&lt;br /&gt;
* If you are appealing a decision made by a Head Admin, you have one mode of appeal to the second presiding Head Admin.&lt;br /&gt;
** You cannot appeal the decision of a Head Admin unless the original decision being appealed is by a Head Admin (see graph above).&lt;br /&gt;
* Mosley is not involved in the appeals process.&lt;br /&gt;
&lt;br /&gt;
= (P) Punishment Guidelines =&lt;br /&gt;
&lt;br /&gt;
A punishment is a note, ban, or restriction placed upon a player. Before any punishment is issued, a player &#039;&#039;&#039;must&#039;&#039;&#039; be brought into an AdminHelp in-game, or a discord ticket. &lt;br /&gt;
&lt;br /&gt;
The punishment should be applied at the end of a ticket (or when you have made your final decision), but may be applied after you have informed the player of the punishment and the reasoning behind the punishment if it is a discord ticket.&lt;br /&gt;
&lt;br /&gt;
==== P1. Note Guidelines ====&lt;br /&gt;
&lt;br /&gt;
There are five severities for notes:&lt;br /&gt;
&lt;br /&gt;
* None: Reserved for admin remarks in the literal sense, or antagonist tokens. Unless an antag token, none severity notes should be made private.&lt;br /&gt;
* Minor: Low-impact (affecting zero to one players), fringe, or first-offence breaches of the rules.&lt;br /&gt;
* Moderate: Medium-impact (affecting one to three players), unambiguous breaches of the rules. &lt;br /&gt;
* High: High-impact (affecting three+ players), unambiguous breaches of the rules, or a breach of the rules with clear, malicious intent.&lt;br /&gt;
&lt;br /&gt;
Note that the above is not comprehensive, and staff are encouraged to apply notes holistically. &lt;br /&gt;
* Repeated breaches of the same rule will result in notes or bans being escalated in severity or length.&lt;br /&gt;
When deciding the severity of a note, a staff member should consider:&lt;br /&gt;
* The other admin remarks a player has (notes/bans) and what these remarks are for. If they&#039;re irrelevant or excessively old, they should be paid less attention.&lt;br /&gt;
* The scope of the rule violation. Did it affect a significant amount of players? How strongly did it affect them?&lt;br /&gt;
* What was the intent of the player? Were they distinctly unaware of the rule? Did they intend for things to violate the rule in question, at the severity it did?&lt;br /&gt;
Once again, the above is not comprehensive, and staff are encouraged to use their professional judgement.&lt;br /&gt;
&lt;br /&gt;
===== P1.1 Note Expiry &amp;amp; Secret Notes =====&lt;br /&gt;
&lt;br /&gt;
Secret notes, excluding notes intended purely to convey information to other members of staff, are currently not practiced on SPLURT.&lt;br /&gt;
&lt;br /&gt;
Note expiration is used holistically, but should only apply to moderate or minor severity notes. An expiring note typically means that a staff member wishes to convey that the infraction was not deserving of a permanent note. For example, punishing a behavior that strongly impacted a small number of people but is likely to be learned from.&lt;br /&gt;
* A minor severity note should expire 1-3 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
* A moderate severity note should expire 3-6 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
&lt;br /&gt;
==== P2. Ban Guidelines ====&lt;br /&gt;
&lt;br /&gt;
SPLURT practices lenient punishment, and bans should be reserved to appropriate length and type to best support a player in changing troublesome behavior. The end goal of banning a player is not to get them off our hands, but to try to make them learn from their mistakes. American Psychologist B. F. Skinner famously coined this system of punishing someone in an attempt to condition out a behavior as [https://en.wikipedia.org/wiki/Operant_conditioning operant conditioning].&lt;br /&gt;
&lt;br /&gt;
There are two types of bans, role and server. Server bans are reserved for rule violations not tied to a specific role. Bans can be loosely appropriated by their severity:&lt;br /&gt;
&lt;br /&gt;
* Minor Severity: A second or third offense of the same kind (escalating from a note) or an offense done with clear malicious intent but would otherwise be a minor note;&lt;br /&gt;
* Moderate Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules; or an offense done with clear malicious intent but would otherwise be a moderate note;&lt;br /&gt;
* High Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules &#039;&#039;&#039;AND&#039;&#039;&#039; has impacted one or more players in a highly disruptive manner; or an offense done with clear malicious intent but would otherwise be a major-severity note;&lt;br /&gt;
&lt;br /&gt;
Bans for the same rule violation should linearly escalate up the scale (see below). Players with bans across varying roles should be considered for server bans. &lt;br /&gt;
&lt;br /&gt;
[[File:Ban guidelines.png|1024x607px]]&lt;br /&gt;
&lt;br /&gt;
 *Low, Moderate, and High severity follow the same stringency and criterion as notes.&lt;br /&gt;
 †Prior Applied Permaban: The permaban must be relevant to the ban being issued (i.e., a permanent security role ban for a potential further security role ban)&lt;br /&gt;
 ‡Quality Control (QC): Staff reserve the right to issue a QC (quality control) ban at any stage of this process.&lt;br /&gt;
 ‡‡Same Rule Violation: A further ban accrued after a player has received a one-week ban can result in a one-month ban being issued, skipping a 2-week ban. &lt;br /&gt;
&lt;br /&gt;
** After a one-month ban has been issued, a player is eligible for a relevant permanent ban (role/server depending on the type of ban)&lt;br /&gt;
** When server-banning a player with a role-ban, staff reserve the right to server-ban one ban step under their highest-level role ban. For example, a two-week role ban makes a player eligible for a one-week server ban.&lt;br /&gt;
&lt;br /&gt;
When choosing the type and length of ban, there are also other things a staff member should consider, such as:&lt;br /&gt;
* Whether the relevant bans a player has are current (newer than 15 months old)&lt;br /&gt;
* Whether the bans are relevant to the current type of ban being issued (if not, apply it as their first ban)&lt;br /&gt;
* Whether the violation a player has committed is locked to a specific role&lt;br /&gt;
* In the case of server bans: whether the player has role bans across several roles&lt;br /&gt;
** In this case, staff members may use their professional judgement to issue an appropriate ban timer&lt;br /&gt;
** For example, a player with two-week bans in science, engineering, and research would be eligible for a one to three month server ban, but not a permanent ban (which would come next)&lt;br /&gt;
&lt;br /&gt;
===== P2.1 Ban Logging =====&lt;br /&gt;
All bans should be logged in both the private staff channel and the public ban log channel. There is a separate process for both. The &#039;&#039;&#039;private&#039;&#039;&#039; staff-only ban log should be uncensored, contain all relevant information, and follow the template pinned in the ban evidence channel. While images are not necessary, they will be helpful should the player appeal your ban.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Public&#039;&#039;&#039;, player-facing bans should be logged as per the following example and guidelines:&lt;br /&gt;
&lt;br /&gt;
 Toastewoofs/toastey has issued a 1-month server ban for [CKEY] for: Round removed another player, [CHARNAME]/[CKEY], who did not have RR preferences set to yes, and after a history of targeted harassment toward this player. Has been warned that further infractions may lead to a permanent ban.&lt;br /&gt;
&lt;br /&gt;
* All CKEYs, including CKEYs inside the note itself should be redacted with square brackets containing the word &amp;quot;CKEY&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CKEY]&lt;br /&gt;
* All character names should be redacted with square brackets containing: &amp;quot;CHARNAME&amp;quot;, &amp;quot;CHAR&amp;quot;, &amp;quot;CHARACTER&amp;quot;, or &amp;quot;CHARACTERNAME&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARNAME] &lt;br /&gt;
** If character details (describing the physical appearance of a character) should be included, they should follow the same guidelines but the word &amp;quot;name&amp;quot; is replaced by &amp;quot;DETAILS&amp;quot;. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARDETAILS]. &lt;br /&gt;
* While bans should be posted immediately, if they are not, dates and times should &#039;&#039;&#039;not&#039;&#039;&#039; be added.&lt;br /&gt;
* The round ID should &#039;&#039;&#039;not&#039;&#039;&#039; be included.&lt;br /&gt;
* The length of ban &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* The type (server, role) &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* Staff members should include the CKEY and Discord username of the issuing staff member at the beginning of each log. Typically, this is also the CKEY and Discord username of the person posting the log. This should be done in the format &amp;quot;CKEY/Username&amp;quot; followed by &amp;quot;has issued a&amp;quot;.&lt;br /&gt;
* There should be a colon (:) separating the ban information, and the ban reason, for clarity.&lt;br /&gt;
* Staff may use their discretion to censor any &#039;&#039;&#039;identifying&#039;&#039;&#039; information where necessary, but ban details must remain unmarred.&lt;br /&gt;
&lt;br /&gt;
In summary, it should follow this format:&lt;br /&gt;
&lt;br /&gt;
CKEY/Username has issued a X-(day(s)/week(s)/month(s)/year(s)/permanent) (server/role) ban for [CKEY] for: (reason).&lt;br /&gt;
&lt;br /&gt;
===== P2.2 Ban Appeals =====&lt;br /&gt;
&lt;br /&gt;
All players have a right to appeal their bans after a given time, unless they have already made a punishment contestation. This is known as a &#039;good behavior&#039; appeal. This is &#039;&#039;&#039;distinct&#039;&#039;&#039; from when a ban is contested (refer to section 3 &amp;quot;[[Staffing Guidelines#3. Punishment Contestation| Punishment Contestation]]&amp;quot; &amp;amp; 4 &amp;quot;[[Staffing Guidelines#4. Appeals Process|Appeals Process]]&amp;quot; of Staff Complaints &amp;amp; Appealing).&lt;br /&gt;
&lt;br /&gt;
Bans have different minimum appeal times depending on their original length. Staff members may use their discretion to set the minimum appeal time:&lt;br /&gt;
* One day: Contest-only.&lt;br /&gt;
* Three days: Appeal after one day.&lt;br /&gt;
* One week: Appeal after three days.&lt;br /&gt;
* Two weeks: Appeal after three days to one week.&lt;br /&gt;
* One month: Appeal after one to two weeks.&lt;br /&gt;
* Three months: Appeal after two weeks to one month.&lt;br /&gt;
* Six months: Appeal after three months.&lt;br /&gt;
* First Permaban: Appeal after three to six months.&lt;br /&gt;
* Second Permaban: Unappealable.&lt;br /&gt;
An appeal should always be handled by the member of staff who issued the original ban. When a ban appeal is made, they should generally try to consider:&lt;br /&gt;
&lt;br /&gt;
* Player conduct after the ban either on the discord or game server (whichever applicable);&lt;br /&gt;
* The likelihood the player will repeat their offense;&lt;br /&gt;
* The severity and intent behind the original action;&lt;br /&gt;
* The honesty and sincerity of the appeal, and whether a meaningful amount of effort was placed into making said appeal.&lt;br /&gt;
&lt;br /&gt;
Players will be expected to recognize why they were banned and indicate that they will not repeat the infraction committed. Players will also be expected to be honest and truthful in their appeal in offering explanations of their behaviors or proof that they have learned from their mistakes. Staff members have the right to accept or reject any appeals for any reason, except where an appeal is rejected through a negative bias toward the player in question.&lt;br /&gt;
&lt;br /&gt;
* Rejected &#039;good behavior&#039; appeals may not be contested &#039;&#039;&#039;unless&#039;&#039;&#039; there is an accusation of bias in the decision-making process by the handling staff member. In such case, it follows the standard appeals process.&lt;br /&gt;
&lt;br /&gt;
* If a player seems to be arguing the grounds of a ban in their appeal, staff members reserve the right to escalate the appeal to a contest of punishment if one has already not been made. Otherwise, the appeal should be rejected due to the player not demonstrating understanding of their infraction.&lt;br /&gt;
&lt;br /&gt;
Players may only make a &#039;good behavior&#039; appeal &#039;&#039;&#039;once&#039;&#039;&#039; per ban. After a ban expires, it may no longer appealed as a ban appeal, and should instead be appealed as a note.&lt;br /&gt;
&lt;br /&gt;
==== P3. Discord Punishment Guidelines ====&lt;br /&gt;
&lt;br /&gt;
Discord punishments should be issued be issued holistically and with respect to the intent of the discord rules, not necessarily the letter. Discord punishments &#039;&#039;&#039;must&#039;&#039;&#039; follow a linear scale, unless a Server Safety violation is committed, where the punishment should instead be an instant, permanent ban. Minor infractions may result in any number of one- or three-day punishments.&lt;br /&gt;
&lt;br /&gt;
# One-day punish role.&lt;br /&gt;
# Three-day punish role.&lt;br /&gt;
# One-week punish role.&lt;br /&gt;
# Two-week punish role.&lt;br /&gt;
# One-month punish role.&lt;br /&gt;
# Permanent punish role.&lt;br /&gt;
&lt;br /&gt;
When an offense is committed, the offending content must be deleted, and the offending person &#039;&#039;&#039;must&#039;&#039;&#039; be brought into a ticket to explain what the offending content was, what their punishment will be, and to address any further questions they may have. &lt;br /&gt;
* Discord punishments are the only punishment where the punishment may be given out before a ticket is made.&lt;br /&gt;
&lt;br /&gt;
==== P4. Do Not Interact (DNI) Orders ====&lt;br /&gt;
&lt;br /&gt;
As of 06/03/2026 (DD/MM/YYYY), following a vote in the staff channel, DNI orders are no longer enforced or created for players, including DNIs between players and staff. Harassment or metagrudging should be punished as per the rules.&lt;br /&gt;
&lt;br /&gt;
= (R) Staff Procedures =&lt;br /&gt;
&lt;br /&gt;
==== R1. Staff Meetings ====&lt;br /&gt;
&lt;br /&gt;
A staff meeting is an established date and time where all staff will convene on the discord to discuss any issues on the itinerary for said meeting; or to bring up new points to discuss, also. Any member of staff can request a meeting, but only Head Admins and Mosley may set the dates and times, and establish that a meeting is going to happen.&lt;br /&gt;
&lt;br /&gt;
Not all decisions require a staff meeting, but a staff meeting &#039;&#039;&#039;must&#039;&#039;&#039; be held if:&lt;br /&gt;
* A proposed decision will impact the wider playerbase;&lt;br /&gt;
* A proposed decision will fundamentally change gameplay;&lt;br /&gt;
* A proposed decision is conceivably controversial in nature.&lt;br /&gt;
&lt;br /&gt;
Changes that only impact staff do not necessitate a meeting, as these changes typically may only be enacted with permission from Head Admins and/or Mosley.&lt;br /&gt;
===== R1.1 Meeting Conduct =====&lt;br /&gt;
* During a meeting, all staff should be given a chance to speak their piece on any given topic.&lt;br /&gt;
* Staff members should avoid speaking over one another; they should ensure that the above point remains true and should let staff members speak their points in full before attempting to speak themselves;&lt;br /&gt;
* Staff members should remain constructive in their criticisms of proposals or any relevant discussion;&lt;br /&gt;
* Staff members should avoid side tracking discussion, such as through streaming irreverent content while the meeting is taking place, using soundboards, screaming randomly, etc.&lt;br /&gt;
* Staff members should not use meetings to raise complaints about other staff members, as this can lead to dogpiling and make other members of staff uncomfortable&lt;br /&gt;
* Staff members should remember that staff meetings include &#039;&#039;&#039;all&#039;&#039;&#039; staff, including Trial staff and Event staff; and potentially, maintainer staff.&lt;br /&gt;
&lt;br /&gt;
==== R2. Age Verifications ====&lt;br /&gt;
&lt;br /&gt;
Age verifications can be carried out by any member of the moderation or event team that is not currently undergoing a trial period. The procedure is as follows:&lt;br /&gt;
&lt;br /&gt;
* The Mal0 bot provides instructions to users on how to perform their verification. &lt;br /&gt;
* The requirements for a successful submission are as follows:&lt;br /&gt;
** The ID in the picture is a driver&#039;s license, national proof-of-age card, military ID, birth certificate, or passport;&lt;br /&gt;
** The ID in the picture is a physical copy and is &#039;&#039;&#039;not&#039;&#039;&#039; digital, a printed scan, or a re-photographed copy;&lt;br /&gt;
** The ID in the picture is clearly legible, and the following can be identified:&lt;br /&gt;
*** The Date of Birth;&lt;br /&gt;
*** The issuing country;&lt;br /&gt;
*** A stamp, mark, or seal of any kind, in full;&lt;br /&gt;
** and The correct code is written on a physical piece of paper, and is not digitally imposed on the image.&lt;br /&gt;
* If a submission is incorrect, staff should tell the user the required amendments before proceeding.&lt;br /&gt;
* If a submission is correct, staff should compare the date of birth in the picture to their stated date of birth on the grafana.&lt;br /&gt;
** Discrepancies of over 18 years should be discussed by other staff, including at least one administrator, for rejection.&lt;br /&gt;
* Staff should run the &amp;gt;&amp;gt;alts command on the user&#039;s CKey to check for date of birth inconsistencies, ban evasion, etc.&lt;br /&gt;
* If the user has passed the grafana and alt checks, and their submission is correct, staff should use the /agegateconfirm command and enter the user&#039;s date of birth in the YYYY/MM/DD format (e.g. &amp;quot;/agegateconfirm date_of_birth:1999/01/21)&lt;br /&gt;
* Following a staff vote, SPLURT no longer imposes bans for players who have played whilst underage prior to the age gate except in exceptional circumstances.&lt;br /&gt;
&lt;br /&gt;
==== R3. Suggestion Handling ====&lt;br /&gt;
tbd&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23282</id>
		<title>Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23282"/>
		<updated>2026-08-15T21:01:00Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Erp transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
ERP rules are important, and must be read before engaging in sexual conduct with another player. ERP rules are some of our most harshly punished rules, due to the nature of the actions they pertain to.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|0.1.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===0. Consent===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you plan to engage in any erotic roleplay (ERP) with anyone, you must have OOC consent&#039;&#039;&#039;. In-character consent is optional. &lt;br /&gt;
&lt;br /&gt;
:0.1. You must have either OOC or IC consent before engaging in any sexual action.&lt;br /&gt;
::0.1.1. Consent can be revoked at any time, and this should typically be done through LOOC to avoid non-con concerns.&lt;br /&gt;
:0.2. You must not use ERP mechanics on non-consenting players, such as the stomping mechanic, which is intended for micro/macro roleplay.&lt;br /&gt;
:0.3. You must not interact sexually with feral real-life animals.&lt;br /&gt;
::0.3.1 &#039;&#039;&#039;Interacting with creatures that are of fantasy nature or animals that are different enough from real life animals are okay to ERP with.&#039;&#039;&#039; (Ian is off-limits, but ash drakes are allowed.)&lt;br /&gt;
&lt;br /&gt;
===1. Non-con===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When setting your non-con preferences to &#039;Yes&#039; or &#039;Yes - (Position)&#039;, you are allowed to be interacted with erotically without your prior permission&#039;&#039;&#039;. This does not mean they can violate your preferences or OOC notes&#039;&#039;&#039;, if this does happen make sure to speak up in L/OOC.&lt;br /&gt;
&lt;br /&gt;
:1.1. You must not attempt to get security, or any non-consenting players involved with a non-con scene, including mentioning it on communications.&lt;br /&gt;
:1.1.1. You may fight back physically, but should always pay attention to LOOC. If discomfort with mechanical escalation is voiced in LOOC, you must &#039;&#039;&#039;disregard the conflict&#039;&#039;&#039;, and either cancel the scene or proceed without mechanics.&lt;br /&gt;
1.2. ERP and OOC preferences must be obeyed, regardless of the consensual nature of the roleplay scene at hand.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23281</id>
		<title>Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23281"/>
		<updated>2026-08-15T21:00:38Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: Replaced content with &amp;quot;__NOTOC__  495x48px  Antagonists are the primary driving force behind action aboard the station. Assistants too. ---- &amp;#039;&amp;#039;&amp;lt;big&amp;gt;You&amp;#039;re not expected to win; do not expect it, just have fun.&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;  This section is the most important section, and pertains to your general conduct as an antagonist. These rules have precedence over all of your actions while playing as an antagonist on SPLURT. Antagonists are still subject to all...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Antagonists title.png|frameless|none|495x48px]]&lt;br /&gt;
&lt;br /&gt;
Antagonists are the primary driving force behind action aboard the station. Assistants too.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;You&#039;re not expected to win; do not expect it, just have fun.&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This section is the most important section, and pertains to your general conduct as an antagonist. These rules have precedence over all of your actions while playing as an antagonist on SPLURT. Antagonists are still subject to all other OOC, roleplay, ERP, etc. rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|0.1.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=23280</id>
		<title>Staffing Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=23280"/>
		<updated>2026-08-15T20:46:52Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* H0. Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
= (C) Core Staff Rules =&lt;br /&gt;
These core staff rules apply to &#039;&#039;&#039;all&#039;&#039;&#039; members of staff, regardless of rank or status. While maintainers are &#039;&#039;&#039;not&#039;&#039;&#039; staff, many of these rules also apply to them, if said rules are applicable in the context of their role.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C0. Training&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
It is important that new staff go through the rules with someone in training, rather than having someone read the rules alone; that way if they don’t understand something that is part of the rules questions can be answered regarding misunderstandings. (doing so removes the need for precedents because staff should know how to apply the rules to different scenarios).&lt;br /&gt;
&lt;br /&gt;
There are two kinds of training a new staff member receives: event, and moderation. Event training is given to eventmins or moderators that wish to learn how to run, and run, events. &lt;br /&gt;
&lt;br /&gt;
===== C0.1 Moderation Training =====&lt;br /&gt;
&lt;br /&gt;
Moderation training is fulfilled by a Head Admin (Headmin). Headmins are expected to teach potential moderators:&lt;br /&gt;
&lt;br /&gt;
* How to use common staffing verbs, such as, but not limited to: Aghost, Jump-To-Area, View-Variables, Create-Command-Report, Spawn-Panel, Player-Panel, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential moderator to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* How to conduct themselves within tickets, through clearly explaining problems and solutions to players, and clearly explaining punishment(s) and appeal time(s), etc.&lt;br /&gt;
* How to handle the misconduct of another staff member, through reporting it to a Headmin or a staff member one rank above the staff member who committed an infraction&lt;br /&gt;
* It is also expected that Headmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
===== C0.2 Event Training =====&lt;br /&gt;
&lt;br /&gt;
Event training is fulfilled by a Head Event Admin (Head Eventmin) or by a Head Admin (Headmin) in their interim. Head Eventmins are expected to teach potential eventmins:&lt;br /&gt;
&lt;br /&gt;
* How to use common eventing verbs, such as, but not limited to: Spawn, Spawn-Panel, Storyteller-Panel, Dynamic-Panel, Create-Command-Report, Create/Launch-Supplypod, Trigger-Event, Set-Security-Level, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential Eventmin to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* It is also expected that Head Eventmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
===== C0.3 Maintainer Training =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C1. Responsibility &amp;amp; Power&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As staff, the consequences of your actions fall completely upon you, and you alone; you will be held accountable for whatever consequences arise due to your actions.&#039;&#039;&#039; Examples of this are: handing out antagonistic roles, spawning in hazardous creatures or entities (such as xenomorphs or vines), leaving an event that you started, etc. &lt;br /&gt;
&lt;br /&gt;
Although these things can or can not necessarily incur in breaking this rule depending on context, if they cause problems, you will be blamed for them, and suffer the appropriate consequences. Adminbus is only fun if other people are having fun. Staff are expected to act as game masters and refrain from doing things solely for their own enjoyment. Please make sure to coordinate any actions you make that could affect the round with the rest of staff. It helps to avoid problems and take care of them if they happen.&lt;br /&gt;
&lt;br /&gt;
===== C1.1 Power use =====&lt;br /&gt;
* You may not, under any circumstances, var-edit (variable edit via View-Variables) items for yourself or others in-round in a way that would provide an advantage (including quality-of-life) to you or others, unless such is in response to a ticket where you, yourself are uninvolved, and the var-edit does not circumvent intentional game design, the server rules, or the fun and enjoyment of other players.&lt;br /&gt;
* You may not, without special permission, spawn significantly round-impacting antagonists (heretic, wizard, or any antagonists currently not in rotation);&lt;br /&gt;
* You must not remain adminned (and must de-admin/deadmin) while you are playing in-round as a member of Command, Security, or as an Antagonist. If you are the only available moderator, this rule may be circumvented.&lt;br /&gt;
* You must not spawn in any items for yourself, under any circumstances, outside of the Central Command Z-level. If you require an item, you must ahelp as a regular player and another staff member will deny or accept your request.&lt;br /&gt;
* You must avoid handling the tickets of players you dislike &#039;&#039;&#039;or&#039;&#039;&#039; like. Consistent deviation in punishment toward specific players is grounds for administrative action.&lt;br /&gt;
* You must not, under any circumstance, handle, or attempt to handle, a ticket that involves yourself. &#039;&#039;&#039;Regardless&#039;&#039;&#039; of if the ticket is not warranting punishment, it is strictly forbidden to take tickets that are:&lt;br /&gt;
** Regarding yourself;&lt;br /&gt;
** Regarding a situation you were personally involved in;&lt;br /&gt;
** Regarding a person (or persons) that you have interacted with significantly through the course of the round.&lt;br /&gt;
* The above is not exhaustive, and staff members are expected to use due diligence when handling tickets. If you believe you could be involved, there is almost no circumstance where you should neglect to hand the ticket to another staff member.&lt;br /&gt;
&lt;br /&gt;
===== C1.2 Duties of Care =====&lt;br /&gt;
&lt;br /&gt;
* You must report issues of Server Safety to the wider staff team. &lt;br /&gt;
* You must ensure you respect the Server Safety rules.&lt;br /&gt;
* You must ensure that you handle sensitive situations with care, and avoid causing unnecessary stress or harm to both staff and players&lt;br /&gt;
* You must ensure that sensitive and private information remains confidential; this includes all staff conversations, and all messages or media posted in staff channels. &lt;br /&gt;
&lt;br /&gt;
===== C1.3 Privileged Information =====&lt;br /&gt;
&lt;br /&gt;
* Privileged information is defined as any information not normally accessible by a person who is not a member of the staff or maintainer teams pertaining thereunto staff members, staff decisions, players, the game server, the discord server, moderation actions taken, not taken, or in general, and any information thereof inapplicable but otherwise only accessible by staff.&lt;br /&gt;
* Staff members may only divulge privileged information regarding a given player if it is to &#039;&#039;&#039;the same&#039;&#039;&#039; player&#039;s benefit, and &#039;&#039;&#039;to said player&#039;&#039;&#039;. For example, if a player asks if they have any hidden notes (which SPLURT does not practice), a staff member may confirm this to them. &lt;br /&gt;
** Contents of hidden notes should be examined prior to release.&lt;br /&gt;
* Staff members releasing privileged information without due reason are subject to immediate demotion.&lt;br /&gt;
** This also applies to members of the maintainer team.&lt;br /&gt;
* Privileged information may be released by a Head Admin if necessary, but must not do so maliciously.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C2. Respect&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to be respectful&#039;&#039;&#039;. You are expected to speak respectfully when discussing important matters, you are expected to respect the words and decisions of other staff members, and you are expected to act in respect to your own rank and role. As a part of the staff team, we are all expected to be able to speak cordially with one another, regardless of the circumstances; arguing, fighting, acting snide, aggressive, malicious, or otherwise speaking maliciously when interacting with other members of staff is grounds for administrative action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;, converse opinions, and debates are welcome. SPLURT prides itself in having a varied staff team with varied opinions, and small disagreements are encouraged. Staff members are permitted to present opposing opinions, alternative explanations, etc., regardless of the circumstances.&lt;br /&gt;
&lt;br /&gt;
===== C2.1 Administrative Conduct =====&lt;br /&gt;
* You must not defame, bully, harass, or libel players or staff, either privately or publically, through any medium. &lt;br /&gt;
* You must not shame players regarding their preferences or server playtime.&lt;br /&gt;
* You must ensure that you provide players appropriate information, whether this regard punishment, appeal procedures, or general help queries. Laziness is not an excuse to fail to perform your duties.&lt;br /&gt;
* You must avoid &#039;dog-piling&#039; in staff channels. Dog-piling is when multiple people &#039;dog&#039; (talk negatively of) a single person, even if all the involved persons are not necessarily fully-informed. &lt;br /&gt;
** Avoid personally insulting players in staff channels. This avoids tension if they become a staff member in the future, and reflects better on you as a person.&lt;br /&gt;
* Avoid using your administrative tools to seek out and then use information that, while &#039;harmless&#039;, may be considered sensitive. For example, ERP logs of a player.&lt;br /&gt;
* Avoid discussing sensitive information found through your access to logs unless necessary.&lt;br /&gt;
* Members of staff are permitted to use their permissions in friendly ways, such as spawning a plushie in the hand of a person they know, but if a player requests this to stop, you must respect their wishes.&lt;br /&gt;
&lt;br /&gt;
===== C2.2 Inter-Staff Relations =====&lt;br /&gt;
&lt;br /&gt;
* Staff are expected to behave civilly toward one another, despite any personal tensions. &lt;br /&gt;
** Personal qualms should be resolved privately and not discussed or brought as a point of contention within staff chat&lt;br /&gt;
** Exaggerating, falsifying, or falsely presenting information about a fellow staff member to form a complaint is grounds for dismissal&lt;br /&gt;
* Staff should avoid inflammatory discussion. While debates and opposing opinions are welcomed and encouraged, insults, condescension, excessive rank-pulling, or arbitrary big-dick contests are not permitted.&lt;br /&gt;
** To this end, while staff hierarchy on SPLURT is not strictly enforced, it should be important to recognize that those above you have their roles for a reason. Higher ranks come with higher responsibilities, greater trust, etc.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C3. Civility&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to behave accordingly, both in and out of tickets!&#039;&#039;&#039; This should be needless to say, however, handling tickets carelessly, in any way, completely violates this rule; For example speaking rudely to ahelpers/players, ignoring or otherwise leaving tickets unanswered, acting dismissively towards ahelpers&#039;/players’ issues, or otherwise disrespecting the very players we are meant to serve all violate this rule. If you do not wish to handle tickets, you must de-admin yourself. &lt;br /&gt;
&lt;br /&gt;
This rule also covers your attitude towards the community as a whole, along with individual players; incessantly insulting the playerbase, the community, specific players, etcetera, thusly violates this rule. As a staff member, we expect you to have interest in your duties, and look for the best for our station, since you represent us as a whole when you’re either on station or in our discord.&lt;br /&gt;
&lt;br /&gt;
* SPLURT does not moderate the interpersonal relationships of staff members, unless this would constitute a violation of Server Safety rules.&lt;br /&gt;
===== C3.1 Malice =====&lt;br /&gt;
* You must not increase a punishment in response to a player making a complaint, contest of punishment, or for discussing their punishment.&lt;br /&gt;
* You must not bait a player into breaking the rules, including through IC actions. &lt;br /&gt;
* You must not unduly discuss the punishments of other players, especially if said punishment is not public&lt;br /&gt;
* You must avoid misrepresenting information or input on the punishment of other players where bias is evident. If you dislike a player, you are expected to avoid contact with them from a moderation standpoint.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C4. Maintenance &amp;amp; Activity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPLURT is a community dedicated to erotic roleplay, and staff members are expected to help maintain an ideal roleplay environment.&#039;&#039;&#039; This means you should refrain from actively disrupt the round and its environment through your intervention. Try and keep your interventions within our roleplay standards and the general mood of the round. Generally, be a game master, and make it less-than-obvious you are interfering with the round.&lt;br /&gt;
&lt;br /&gt;
Each round is different and its environment and mood can vary, especially with different storytellers and for planned events, but it is important to avoid the round to have a sudden change of pace that disrupts its natural flow. &lt;br /&gt;
&lt;br /&gt;
Additionally, staff members are expected to be present and active to perform their duties. This ensures that there is no loose power laying around.&lt;br /&gt;
&lt;br /&gt;
===== C4.1 Intervention =====&lt;br /&gt;
* Avoid spawning antagonists that are unable to spawn on the current storyteller, especially as non-event staff. &lt;br /&gt;
* Avoid triggering events that make the round needlessly unfun or unfair for players, such as a supermatter surge early into the round.&lt;br /&gt;
* Avoid disrupting player roleplay without reason, such as nonsensical subtle-PMs or direct-narrates.&lt;br /&gt;
** This may be done in good faith so long as a player has not raised a complaint.&lt;br /&gt;
** Admins should use their discretion as to what is &amp;quot;funny&amp;quot; and what is &amp;quot;annoying&amp;quot;.&lt;br /&gt;
* Avoid reviving players that die repeatedly and consistently ask for AdminHeals (AHeals).&lt;br /&gt;
** AHeals are offered at-will of the staff member handling the situation, and players are not entitled to any.&lt;br /&gt;
* Avoid teleporting dead players to medbay unless it has been more than 15 minutes since their death.&lt;br /&gt;
&lt;br /&gt;
===== C4.2 Activity =====&lt;br /&gt;
* Staff members should ensure that they remain active while not on leave. &lt;br /&gt;
* A member of staff can be considered inactive if they do not log onto the SPLURT game server at least once within the last 30 days.&lt;br /&gt;
* Inactivity is grounds for demotion or removal.&lt;br /&gt;
* Staff members are expected to be active on the discord server, including taking discord tickets and age verification tickets.&lt;br /&gt;
* Special circumstances may change the above. You are advised to speak to your head (Headmin, or Head Eventmin) if you have any queries about your activity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C5. Integrity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to maintain the privacy and safety of all community members, and the community itself.&#039;&#039;&#039; Which is to say, you are expected to keep all information you discover as a staff member private, regardless of the circumstances. For example, sharing other players&#039; Ckeys, notes, personal information, etcetera, is utterly against this rule; as is sharing the details of any tickets, contents of staff channels, etcetera, you might come across, in OR outside the server and discord. You may come across agevetting situations, you are REQUIRED to keep personal information about users to the utmost respect deserved, violation of which WILL see you punished by staffers and Discord TOS for privacy violation. &lt;br /&gt;
&lt;br /&gt;
Likewise, you should not perform any actions that could endanger our community (Server Safety violations). Examples of such actions are violating Discord or Byond’s terms of service, inciting drama or competition between servers, knowingly allowing underage players into the community, etc.&lt;br /&gt;
&lt;br /&gt;
===== C5.1 Accountability &amp;amp; Transparency =====&lt;br /&gt;
&lt;br /&gt;
* SPLURT has made moves to become more transparent. This includes revealing bans to the public (redacted for privacy) and revealing staff guidelines (this page) to the public.&lt;br /&gt;
* You must not misrepresent the truth, deceive, or lie to other staff members, especially with malicious intent and where the situation regards the punishment of another person (player or staff).&lt;br /&gt;
** This includes taking appropriate accountability for actions you, yourself are responsible for.&lt;br /&gt;
** This includes not attempting to displace blame onto other players or staff.&lt;br /&gt;
* You must hold other staff members accountable for their actions. Intentionally failing to report the misconduct of another staff member can lead to you being accountable for the same offense, at the same severity.&lt;br /&gt;
* You must not form cliques with fellow staff members or players, where you discuss sensitive information (defined prior) or discuss fellow staff members or players; or where you plot against, construe misdeeds of, or otherwise target or discuss fellow staff members or players. Put simply, don&#039;t be a bad actor.&lt;br /&gt;
* You must not lie or withhold the punishments of members of staff &#039;&#039;&#039;unless&#039;&#039;&#039; an Administrator or above has agreed to keep the punishment private.&lt;br /&gt;
** This chiefly applies to staff complaints. Punishments do not need to be publicized, only disclosed to the complainant.&lt;br /&gt;
&lt;br /&gt;
===== C5.2 DM Moderation &amp;amp; Complaints =====&lt;br /&gt;
Following a unanimous staff vote (17-0) on 10/04/2026, the following is now &#039;&#039;&#039;prohibited&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* Taking, discussing, or handling complaints on players, staff members, or any SPLURT-related topics in direct messages or anywhere outside of a discord ticket visible to all staff;&lt;br /&gt;
* Issuing warnings or punishments, or discussing warnings, punishments, or bans (as part of &#039;&#039;&#039;active&#039;&#039;&#039; moderation decisions, not actions taken in the past).&lt;br /&gt;
&lt;br /&gt;
This means staff must &#039;&#039;&#039;abide&#039;&#039;&#039; by the following:&lt;br /&gt;
&lt;br /&gt;
* If a staff member is directly messaged by another community member (player, staff) regarding a SPLURT-related complaint of any kind, they &#039;&#039;&#039;must&#039;&#039;&#039; refer them to make a discord ticket.&lt;br /&gt;
* Staff members must conduct, discuss, and issue all moderation actions on either the game server or discord server.&lt;br /&gt;
** Failure to do so is grounds for the punishment to be rendered &#039;&#039;&#039;null and invalid&#039;&#039;&#039;. This means that decisions or actions taken from a complaint made in DMs can lead to said decisions being summarily &#039;&#039;&#039;overturned with prejudice&#039;&#039;&#039;; with respect to the staff hierarchy.&lt;br /&gt;
&lt;br /&gt;
This rule applies to staff members of all rankings (Head Admins, Administrators, Game Moderators, Head Eventmins, Eventmins, Maintainers, etc.) and to all kinds of complaints. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C6. Enforcement&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your duty as a member of staff is to ensure the following of our server’s rules and standards.&#039;&#039;&#039; It’s important that you have a good understanding of our rules made for players to follow, so in case you have any questions about any of our rules, it is your responsibility to ask the rest of staff before enacting the rules. This rule covers staff responsibilities such as applying proper punishments for rule breaks, properly handling tickets related to rulebreaks, acting on any situations you notice break the rules, etc.&lt;br /&gt;
&lt;br /&gt;
We do not aim to be always surveiling everyone’s actions in the server, and we typically wait for smaller issues to be adminhelped, even if we notice something. Unless something is a repeat behavior, it can be good moderation to let players roleplay in the fashion they wish to do so. Essentially, if it’s not broken, don’t fix it.&lt;br /&gt;
&lt;br /&gt;
However, it is still your responsibility to act upon situations that diminish our server’s enjoyment and experience. Any situations that are visibly wrong and causing notable issues should be handled by staff. This does not extend to inconveniences or minor issues experienced by players, which while you may assist with, can also be marked as IC issues.&lt;br /&gt;
&lt;br /&gt;
===== C6.1 Application of Rules &amp;amp; Enforcement =====&lt;br /&gt;
* You are expected to know the rules that you are enforcing. This does not necessarily imply that we expect every staff member to know every nuance, but it does state that if you are punishing a player, you must know and be able to cite the rule you are using to do so. Failure to do this can result in nullification and/or administrative action.&lt;br /&gt;
* You are allowed and expected to use your professional judgement, especially if you rise above the rank of Game Moderator. If rules are vague, you should apply them in a manner that is most intuitive to you and the wider staff team. &lt;br /&gt;
** You should additionally seek to remedy gaps or ambiguity within the rules by informing the wider staff team or the person(s) responsible for amending the rule(s) in question.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C7. Consequences&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The consequences for breaking staff rules, and other forms of guidelines, vary greatly depending on the severity of the offense; furthermore, the punishment to be given is ultimately decided by the responsible head (Head Admin, or Head Eventmin). &lt;br /&gt;
&lt;br /&gt;
Whilst they may choose to include other staff members in the process,  this is not necessary. The current punishment system in place is the black mark system, explained in the black mark document.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C8. Player Governance&#039;&#039;&#039; ====&lt;br /&gt;
Staff members are here to enforce the rules, but they are also here to ensure server safety, community health, roleplay quality, and a number of other duties. This section covers roleplay quality, and has a very narrow scope. If any number of players are violating any non-server safety rules, they are all roleplaying according to our MRP (or MERP) standards, all participating members are participating consensually, and there has been no credible complaint made by a participating member, then staff members should not unduly intervene. In short, players are afforded the governance to conduct their own roleplay so long as it respects the server&#039;s roleplay standards, and the consent of other players; even if this constitutes the violation of one or multiple rules, and so long as these violations are not related to server safety. To this end:&lt;br /&gt;
&lt;br /&gt;
* Players who are violating the rules, but are roleplaying to an MRP standard, and have not had an AdminHelp made regarding the rules violation should be allowed to continue roleplaying without &#039;&#039;&#039;OOC&#039;&#039;&#039; admin intervention.&lt;br /&gt;
* Credible complaints made by a party either directly involved, or affected in some way (other than simply witnessing the rulebreak) &#039;&#039;&#039;must&#039;&#039;&#039; be actioned upon.&lt;br /&gt;
** &#039;&#039;&#039;IC&#039;&#039;&#039; admin intervention is permitted, so long as the staff member in question engages personally with the roleplay. For example, it would be frowned upon to demote someone over the rule breaks through simply sending a fax, but it would be acceptable to enter the round as a code GOLD ERT to investigate.&lt;br /&gt;
** If an uninvolved, unaffected party (such as a witnessing ghost) adminhelps, staff &#039;&#039;&#039;reserve the right and discretion&#039;&#039;&#039; to &#039;&#039;&#039;choose&#039;&#039;&#039; to either allow the roleplay to continue or intervene. The below is not applicable in this situation.&lt;br /&gt;
* Staff have discretion, despite this guideline, to ticket players who have not been complained about, but staff doing so &#039;&#039;&#039;accept all responsibility&#039;&#039;&#039; and &#039;&#039;&#039;understand that players have a strong basis of appeal&#039;&#039;&#039; through the grounds of this guideline.&lt;br /&gt;
* Server-safety rule violations are exempted from this rule, and should be actioned regardless of circumstances.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C9. Application&#039;&#039;&#039; ====&lt;br /&gt;
Application of this page and the rules therein are to the spirit of the guidelines/rules, and not necessarily the semantic or written expression. Contact Toaste (@toastey on discord) for queries or concerns.&lt;br /&gt;
&lt;br /&gt;
= (E) Event Team Standards =&lt;br /&gt;
Members of the event team (trial eventmins, eventmins, and head eventmins) are event-only members of staff intermingled with other staff, responsible solely for running events on the SPLURT game server. The following guidelines &#039;&#039;&#039;only apply to members of the event team&#039;&#039;&#039;, and should not be referred to by members of the moderation team. &#039;&#039;&#039;Event team members are still beholden to the core staff rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E0. Community Engagement&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, one of your primary duties is to engage with the community. This should be both through playing as a general player yourself, and through in-round events.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E1. Staff Interaction&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, it is important to recognize your unique position. Event team members are hired for different reasons than members of the moderation team, and as such, these guidelines dictate their interaction with the wider staff team. &lt;br /&gt;
&lt;br /&gt;
===== E1.1 Participation in Moderation Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from participating in discussions that pertain to any of the following, &#039;&#039;&#039;including&#039;&#039;&#039; voting or creating votes on such matters:&lt;br /&gt;
** Punishment decisions, including to apply revoke, repeal, grant an appeal on, or decide the length or severity of any punishments both theoretical and actual;&lt;br /&gt;
** Quality Control ban proposals, decisions, &#039;&#039;&#039;unless&#039;&#039;&#039; the eventmin has been personally afflicted by the person in question who is proposed or decided to be or not to be Quality Control banned;&lt;br /&gt;
** Staffing Guidelines (&amp;quot;Staff Standards&amp;quot;) violations, or any punishments thereof.&lt;br /&gt;
&lt;br /&gt;
===== E1.2 Participation in Policy Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are permitted to partake in all policy discussions, such as amendments to the core or event team staff standards, event guidelines, moderation policy, or in-game policy, but members of the moderation team take priority in policy discussions.&lt;br /&gt;
** Members of the event team may make votes, vote on, and propose matters of their own accord.&lt;br /&gt;
** If an administrator+ requests that a member of the event team, or the event team as a whole to withhold from a policy discussion, then said member, or the team as a whole are obliged to do so.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E2. Event Classifications &amp;amp; Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
There are three types of events that members of the event team are expected to run: Major Events, Faction Events, In-round Events (also known as &amp;quot;buttonpushing&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===== E2.1 Major Events: =====&lt;br /&gt;
A major event is any event that is expected to satisfy any two of the following four criteria:&lt;br /&gt;
&lt;br /&gt;
# Requires the use of a PR(s) on the GitHub in order to run;&lt;br /&gt;
# Impacts the station as a whole, and may or may not extend to ghost roles;&lt;br /&gt;
# Is likely to have an impact on the performance of the game box;&lt;br /&gt;
# Is likely to have more than &#039;&#039;&#039;five&#039;&#039;&#039; volunteers or &#039;&#039;&#039;thirty&#039;&#039;&#039; total participants.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team must ensure that the event is announced at least 48 hours prior to its scheduled time;&lt;br /&gt;
* Members of the event team running major events must receive permission from an administrator, head admin, or head eventmin;&lt;br /&gt;
* Members of the event team hosting or co-hosting a major event must be present for the event round in its entirety;&lt;br /&gt;
* Members of the event team hosting a major event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
Members of the event team are permitted to disrupt any round that would delay a major event by more than 30 minutes through calling the shuttle early, or if voted for by players, more &amp;quot;fun&amp;quot; means.&lt;br /&gt;
&lt;br /&gt;
===== E2.2 Faction Events: =====&lt;br /&gt;
A faction event is any event that does not satisfy the criteria for a major event, but is still likely to involve the general station, or is restricted to a specific ghost role or group of ghost roles. For example, spawning in a custom .dmi meteor outside the Persistence, or in Ordnance, that they (the persistence) or crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team may run faction events without approval;&lt;br /&gt;
* Members of the event team hosting or co-hosting a faction event must be present for the duration of the event;&lt;br /&gt;
* Members of the event team should respect the current chaos level, unless players pass a vote allowing the member of the event team to increase the chaos beyond expected levels;&lt;br /&gt;
* Members of the event team hosting a faction event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
===== E2.3 In-Round Events: =====&lt;br /&gt;
A station event is any event that does not satisfy the criteria for a major event, but is likely to impact (and is restricted to) the general station. For example, spawning in a custom .dmi meteor in ordnance that crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* Members of the event team should avoid overly targeting or favoring specific players;&lt;br /&gt;
* Members of the event team must avoid creating in-round events that benefit themselves;&lt;br /&gt;
* Members of the event team may run in-round events without approval;&lt;br /&gt;
* Members of the event team may not cause or summon any round-ending events, with respect to the likelihood that spawning said event may end the round (for example, kudzu is extremely unlikely to end a round);&lt;br /&gt;
* Members of the event team must respect the current chaos level, and may not attempt to create or pass a vote allowing the member of the event team to increase the chaos beyond expected levels.&lt;br /&gt;
Additionally, OPFORs are also included as a kind of In-Round event. OPFOR applications a member of the event team approves are their sole responsibility, and these are treated as an in-round event for the levels of expected impact. Any awry actions an OPFOR applicant takes that are &#039;&#039;&#039;reasonably&#039;&#039;&#039; foreseeable from the content of the OPFOR are at the fault of the event team member, and they are liable to be punished according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E3. Event Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
Members of the event team are expected to make events for the community and its players, and when running any of the three above kinds of events, they must follow these guidelines. Violating any of the above guidelines, or these guidelines, is liable to punishment according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
===== E3.1 Self and Community Service =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from running faction or in-round events that are &amp;quot;self-serving&amp;quot; to them either through social, material (in-game), or otherwise unspecified benefit.&lt;br /&gt;
** This does not extend to major events, but members of the event team must not make themselves the focal point of an event.&lt;br /&gt;
* Members of the event team must avoid in-round events that pertain to their specific role or duties, if they are currently playing as a character in the round.&lt;br /&gt;
** For example, it is prohbited for a security officer eventmin summoning aliens (xenomorphs). &lt;br /&gt;
* Members of the event team must ensure that the players participating in their event are enjoying their event, and it is the responsibility of the hosting (and co-hosting) members of the event team to orchestrate their event as such.&lt;br /&gt;
* Members of the event team must welcome constructive feedback where appropriate.&lt;br /&gt;
** Toxicity from players or staff should be reported to the appropriate persons.&lt;br /&gt;
* Members of the event team should avoid making events too chaotic, and should cater to both the extended and gamer populations of the server.&lt;br /&gt;
&lt;br /&gt;
===== E3.2 Server Philosophy =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team must ensure that they respect the lack of round-ending (or &amp;quot;station-destroying&amp;quot;) antagonists for in-round and faction events.&lt;br /&gt;
** This does not extend to major events.&lt;br /&gt;
** With permission from an Administrator, Head Admin, or a supermajority player vote (66.6%+ in favor), faction events may involve round ends.&lt;br /&gt;
* Members of the event team must avoid interrupting the roleplay, erotic or otherwise, of other players for both faction and in-round events.&lt;br /&gt;
** Foreseeability applies.&lt;br /&gt;
** This does not apply to major events.&lt;br /&gt;
&lt;br /&gt;
= (M) Maintainer Team &amp;amp; Code Standards =&lt;br /&gt;
These standards apply to maintainers in full. PR standards apply to all contributors.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M0. Conduct&#039;&#039;&#039; ====&lt;br /&gt;
While maintainers are not staff, they are still beholden to the community, and must ensure that they appropriately represent the wider staff team in performing their duties.&lt;br /&gt;
&lt;br /&gt;
===== M0.1 Core Staff Rules =====&lt;br /&gt;
&lt;br /&gt;
* The following core staff rules apply to members of the maintainer team: C1.1, C1.2, C1.3, C2.1, C3.1, C4.2, C5.1. No other core staff rules apply to maintainer team members.&lt;br /&gt;
* Maintainers who hold a different rank in a different team, such as &amp;quot;Game Moderator&amp;quot;, are liable to lose maintainership as a result of infringements committed on behalf of their conduct as their alternate rank.&lt;br /&gt;
** At the discretion of Mosley with input from Head Admins&lt;br /&gt;
&lt;br /&gt;
===== M0.2 Expanded Civility Guidelines =====&lt;br /&gt;
&lt;br /&gt;
* Maintainers must ensure that they remain respectful and level-headed in all discussions related to their work.&lt;br /&gt;
* Maintainers must not be dismissive of criticisms or contributions.&lt;br /&gt;
&lt;br /&gt;
===== M0.3 Expanded Power Use Guidelines =====&lt;br /&gt;
&lt;br /&gt;
* Members of the maintainer team may not answer moderation or event tickets unless granted permission by an Administrator or above.&lt;br /&gt;
* Maintainers+ may, without permission, accept, handle, close, resolve, reject, mark IC, mute the pings of, and refer to mentorhelp any and all tickets regarding bugs or feature queries.&lt;br /&gt;
** On the discord, members of the staff team may add the @Maintainer role to discord tickets regarding bugs or features.&lt;br /&gt;
*Members of the maintainer team are subject to immediate demotion following any pull requests that provide a direct in-game benefit to any one specific person (or group of persons) not designed to be an overarching non-targeted buff. &lt;br /&gt;
**This means that self-serving pull requests for oneself or one&#039;s friends are summarily disallowed under every circumstance.&lt;br /&gt;
&lt;br /&gt;
===== M0.4 Subversion =====&lt;br /&gt;
&lt;br /&gt;
* Subversion is defined as any person(s) intending or whom is intended to subvert, undermine, overthrow, diminish, or garner control or power thereupon, the ethos, moderation structure, managerial structure, or core values of SPLURT; OR any person(s) intending or whom is intended to deceive, beguile, bribe, blackmail, dazzle, or otherwise lie to or about SPLURT, members of its staff, members of the maintainer team, privileged information, or the contents of any action taken by said person (such as a pull request) through the agency of their position as a member of the maintainer team.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M1. Merging and Test-merging&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== M1.1 Test-merging =====&lt;br /&gt;
&lt;br /&gt;
* Members of the maintainer team should ping Mosley (@mos_ley) in the appropriate maintainer channel if they wish for a pull request to be test-merged.&lt;br /&gt;
* In order for a pull request to be considered for test-merging, it must meet the following criteria:&lt;br /&gt;
** If unrelated to balance, it has been reviewed by one or more maintainers+;&lt;br /&gt;
** If related to balance, it has been reviewed by two or more maintainers+;&lt;br /&gt;
** No non-arbitrary test fails or conflicts&lt;br /&gt;
*** May be skipped for event PRs&lt;br /&gt;
** If related to administration or is likely to directly impact staff (i.e., updates to the player panel) a Head Admin has been informed.&lt;br /&gt;
* After a test-merge has been present for five or more full in-game rounds, it may be full-merged at the discretion of Mosley&lt;br /&gt;
** Discovering a non-negligible bug or fault in a test-merge necessitates three more full in-game rounds to pass before full-merging.&lt;br /&gt;
&lt;br /&gt;
===== M1.2 Merging =====&lt;br /&gt;
&lt;br /&gt;
* All merging is completed by Mosley, but members of the maintainer team may receive permission from Mosley to merge on his behalf via GitHub&lt;br /&gt;
* Hotfixes may be merged by maintainers+ without review under the following circumstances:&lt;br /&gt;
** The issue the hotfix seeks to fix is &#039;&#039;&#039;critical&#039;&#039;&#039; and, if not merged, would render the server or key parts of the server (such as the MC) inoperable or significantly declined in performance;&lt;br /&gt;
** The hotfix is an emergency revert of a merged pull request that led to unintended behavior, server instability, or significant impact on players.&lt;br /&gt;
* Bugfixes may be merged by maintainers+ if reviewed by a secondary member of the maintainer team, and the bugfix does not intentionally subvert intended behavior.&lt;br /&gt;
* Members of the maintainer team self-merge &#039;&#039;&#039;at their own risk&#039;&#039;&#039; and Mosley reserves the right to immediately terminate abusers of these permissions.&lt;br /&gt;
** Head Admins may temporarily revoke in-game permissions from members of the maintainer team if necessary as a response to suspected or confirmed abuse.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M2. Pull Requests&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== M2.1 Change Logs =====&lt;br /&gt;
&lt;br /&gt;
* Change logs must include &#039;&#039;&#039;all&#039;&#039;&#039; additions, removals, modifications, alterations, etc., made as part of a pull request. Failure to do so may lead to a pull request being considered subversive.&lt;br /&gt;
** Hot- and bugfixes do not need to be as descriptive.&lt;br /&gt;
** Changelogs do not need to include specific values, paths, etc.; &amp;quot;Increased health for x&amp;quot; or &amp;quot;Changed x&amp;quot; suffices.&lt;br /&gt;
** Administrative (non-player-facing) pull requests are not exempt from this rule.&lt;br /&gt;
&lt;br /&gt;
===== M2.2 Modularization =====&lt;br /&gt;
&lt;br /&gt;
* Where applicable, all changes must be made modular in the SPLURT modular folder (modular_zzplurt)&lt;br /&gt;
** This is achieved by mirroring the file path, including folders, of the desired file into the modular folder. For example, if you were overriding a file &amp;quot;test.dm&amp;quot; in &amp;lt;code&amp;gt;code/modules/antagonists/test.dm&amp;lt;/code&amp;gt;, you would make new files and folders in the SPLURT modular (modular_zzplurt) &amp;lt;code&amp;gt;modular_zzplurt/code/modules/antagonists/test.dm&amp;lt;/code&amp;gt; &lt;br /&gt;
** In this new file in the modular override path, you copy only what you are overriding. For example, if you were modifying the health of &amp;lt;code&amp;gt;/mob/living/simple_animal/puppy&amp;lt;/code&amp;gt;, you would copy this path, and, on the indented line, enter the variable and your new value: &amp;lt;code&amp;gt;max_health = x&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Where modularization is impossible, you may comment smaller changes as being a SPLURT alteration, removal, or addition via &amp;quot;//SPLURT edit: x&amp;quot;, where X is the reasoning or what is being changed.&lt;br /&gt;
* When making larger non-modular actions, you may use &amp;quot;//SPLURT edit start&amp;quot; and &amp;quot;//SPLURT edit end&amp;quot; to signify the start and end of larger non-modular actions.&lt;br /&gt;
&lt;br /&gt;
===== M2.3 Intended Behavior =====&lt;br /&gt;
&lt;br /&gt;
* When making hot- or bugfixes, members of the maintainer team must be sure that they respect the intended behavior of what is being fixed.&lt;br /&gt;
* When making pull requests as a result of a bounty or an approved suggestion, it is the responsibility of the member of the maintainer team to ensure that they have enough information to reflect the intention behind the bounty or approved suggestion&lt;br /&gt;
** Poor communication on account of the bountier, approver, or the staff team is not at the fault of the member of the maintainer team.&lt;br /&gt;
&lt;br /&gt;
===== M2.4 Feature Additions =====&lt;br /&gt;
&lt;br /&gt;
* When discussing whether to add a new gameplay feature, such as a new antagonist, members of the event and moderation team must be involved.&lt;br /&gt;
** This does not extend to balance discussions of the proposed addition.&lt;br /&gt;
* Where a feature addition can be considered major (a new antagonist, new job, new department, new map, or new weapons) a Head Admin+ (typically after counsel with other members of staff) must provide approval of the addition.&lt;br /&gt;
** Head Admins may also issue injunctions (see M3.1, M3.2) at their discretion, if necessary.&lt;br /&gt;
* Where a feature addition can be considered minor (new items, new chemicals, updates to existing maps), a Maintainer+ must provide approval of the addition.&lt;br /&gt;
* Where a feature is being added that necessitates balance of any kind, the individual making the addition is wholly responsible for ensuring that said addition is balanced for the SPLURT community. &lt;br /&gt;
** Violations of this standard are subject to punishments pertaining to their membership of the maintainer team or the feature being summarily removed (until changes are able to be made, at the discretion of Mosley or a Head Admin).&lt;br /&gt;
** Self-serving pull requests for oneself or one&#039;s friends are summarily disallowed under every circumstance (see M0.3).&lt;br /&gt;
&lt;br /&gt;
===== M2.5 Feature Removals =====&lt;br /&gt;
&lt;br /&gt;
*When discussing whether to remove a gameplay feature, such as a new antagonist, members of the staff team should be informed, but need not necessarily be involved.&lt;br /&gt;
**This does not extent to balance discussions of the proposed addition.&lt;br /&gt;
*Where a feature removal can be considered major (antagonist removal, job removal, department removal, map removal, or removal of weapons) a Head Admin+ must provide approval of the removal.&lt;br /&gt;
**Head Admins may also issue injunctions (see M3.1, M3.2) at their discretion, if necessary.&lt;br /&gt;
* Where a feature removal can be considered minor (items, chemicals), a Maintainer+ must provide approval of the removal.&lt;br /&gt;
* Where a feature is being removed that necessitates rebalance of any kind, the individual making the addition is wholly responsible for ensuring that said removal is balanced for the SPLURT community. &lt;br /&gt;
** Violations of this standard are subject to punishments pertaining to their membership of the maintainer team or the removal being summarily denied (until changes are able to be made, at the discretion of Mosley or a Head Admin).&lt;br /&gt;
** Self-serving pull requests for oneself or one&#039;s friends are summarily disallowed under every circumstance (see M0.3).&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M3. Balance&#039;&#039;&#039; ====&lt;br /&gt;
When all is said and done, maintainers and head maintainers are &#039;&#039;&#039;above&#039;&#039;&#039; every member of the event and moderation team excluding Administrators and Head Administrators when it comes to balance. &lt;br /&gt;
&lt;br /&gt;
===== M3.1 Power Balance =====&lt;br /&gt;
&lt;br /&gt;
* Trial Game Moderators, Game Moderators, Trial Eventmins, Eventmins, Head Eventmins, and Server Spriters are all considered below maintainers on the topic of balance.&lt;br /&gt;
* Administrators and Head Admins are the primary staff members who should provide advice or feedback on balance decisions.&lt;br /&gt;
** Administrators are considered equal in rank to maintainers when it comes to balance, and Head Administrators are considered above maintainers. &lt;br /&gt;
&lt;br /&gt;
===== M3.2 Injunctions =====&lt;br /&gt;
&lt;br /&gt;
* Head Admins may injunct balance actions during discussion, or prior to merging or test-merging. Merged balance actions cannot be injunctioned.&lt;br /&gt;
* An injunction means that the balance decision in question is &#039;&#039;&#039;not&#039;&#039;&#039; to be implemented (merged, test-merged; and must be un-test-merged if applicable) until both Head Admins, Mosley, and every member of the maintainer team has reviewed the decision. &lt;br /&gt;
** If both Head Admins agree that the injunction is necessary, they invoke an administrative override of the decision, and the injuncted action is not to be acted out.&lt;br /&gt;
*** Mosley reserves the right to override any and all decisions made on SPLURT.&lt;br /&gt;
** If only one Head Admin agrees that the injunction is necessary, the maintainer team may override this Head Admin if they are able to reach a consensus via poll that the decision should go ahead, as long as Mosley is aware of this.&lt;br /&gt;
** Both Head Admins and the maintainer team have the right to request Mosley as an arbitrator in the case of an injunction.&lt;br /&gt;
* Injunctions should not be performed lightly, and should be considered a last resort to reassert control over server direction.&lt;br /&gt;
&lt;br /&gt;
===== M3.3 Server Direction and Balance =====&lt;br /&gt;
&lt;br /&gt;
* Ultimately, members of the maintainer team are responsible for the balance of the server, and by extension, a part of server direction.&lt;br /&gt;
* Members of the maintainer team must not attempt to subvert the server direction, ethos, or the server values through action or inaction as a part of their duties as a member of the maintainer team.&lt;br /&gt;
* Balance should always be centered around SPLURT as a &#039;&#039;&#039;roleplay-first&#039;&#039;&#039; server, and not necessarily cater toward antagonists or chaos.&lt;br /&gt;
** While this is the case, SPLURT does not shun antagonists or chaos, as it is also a hybridized chaos and roleplay server.&lt;br /&gt;
* The member of the maintainer team who proposed any given balance decision is thereby responsible for the outcome and balance of said decision. If this is found to be subversive, they are liable thereunto.&lt;br /&gt;
&lt;br /&gt;
= (H) Staff Hierarchy =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;H0. Hierarchy&#039;&#039;&#039; ====&lt;br /&gt;
The current staff hierarchy is as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Staff_structure.png|762px]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;H1. Roles, Responsibilities, &amp;amp; Functions&#039;&#039;&#039; ====&lt;br /&gt;
The SPLURT staff team is not tall in nature, and instead relies on a liberal distribution of power with some hard limits. Generally, staff are encouraged to act as equals until rank becomes necessary or relevant, either through duty requirements (an administrator is above a moderator in an appeal, for example) or when it comes to making decisions.&lt;br /&gt;
&lt;br /&gt;
===== H1.1 Management Team =====&lt;br /&gt;
These roles are responsible for the overarching administration/management of either the server or a specific server function. While not listed for redundancy&#039;s sake, all staff are beholden to all rules in these guidelines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mosley:&#039;&#039;&#039; Mosley is not a typical part of the hierarchy, but manages server architecture/functionality, donator issues, and many functions related to server maintenance, including the GitHub.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Head Admins:&#039;&#039;&#039; There are two Head Admin slots on SPLURT. Head Admins are the ultimate authority and power on all matters, for all other staff members. Their duties include:&lt;br /&gt;
** Making final rulings unable to be overridden unless by the other presiding Head Admin;&lt;br /&gt;
** Handling staff complaints on Administrators or other Head Admins;&lt;br /&gt;
** Managing overall server direction through policy-setting and ethos management;&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of staff applicants &amp;amp; applications;&lt;br /&gt;
** Promoting Trial Moderators, or ruling that they have failed their trial period;&lt;br /&gt;
** Promoting Game Moderators to Administrator;&lt;br /&gt;
** Handling PR or server visibility concerns, including handling major server-safety concerns;&lt;br /&gt;
** Setting, writing, and implementing major server policies, such as the Staffing Guidelines, Space Law, or the Standard Operating Procedure;&lt;br /&gt;
** Setting, writing, and implementing discord policies;&lt;br /&gt;
** Discussing balance, changes, etc., with other staff members;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** and The delegation of power.&lt;br /&gt;
&lt;br /&gt;
===== H1.2 Moderation Team =====&lt;br /&gt;
These roles are responsible for the general maintenance of the discord and game server, and moderate the general community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administrators:&#039;&#039;&#039; Administrators are the highest-ranking non-management role. They are above both Head Eventmins and Head Maintainers on moderation matters. Their duties include:&lt;br /&gt;
** Overseeing Game Moderators and providing guidance where necessary, especially when input or feedback is requested;&lt;br /&gt;
** Management of the discord and enforcing the discord rules;&lt;br /&gt;
** Creating staff discussions, providing input on staff discussions, and deciding on staff discussions (where appropriate);&lt;br /&gt;
** Participation in the Administrator Forum;&lt;br /&gt;
** Handling tickets that have been escalated from moderators either as part of an appeal or contest (S3, S4);&lt;br /&gt;
** Screening, discussing, and overseeing balance changes with or without the Head Maintainer, involving Head Administrators where necessary;&lt;br /&gt;
** Corroborating with other Administrators to ensure all rules, regulations, and guidelines are clear, concise, and able to be understood by both players and staff, including making amendments where rules are unclear, unwritten, or poorly written in some way;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling staff complaints against Game Moderators or Trial Game Moderators (see S1, S2);&lt;br /&gt;
** Ensuring server safety, community safety, and community engagement (ensuring players want to play);&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof;&lt;br /&gt;
** Handling age verification tickets when other staff are not able to do so.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Providing input on staff discussions;&lt;br /&gt;
** Creating and handling discord tickets where necessary;&lt;br /&gt;
** Overseeing and assisting Eventmins if they request assistance;&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof with respect to input from Administrators;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling age verification tickets.&lt;br /&gt;
* &#039;&#039;&#039;Trial Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Game Moderators (above), excluding age verifications;&lt;br /&gt;
** Stricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== H1.3 Event Team =====&lt;br /&gt;
These roles are responsible for hosting events on the SPLURT game server.&lt;br /&gt;
* &#039;&#039;&#039;Head Eventmin:&#039;&#039;&#039; There is one Head Eventmin slot on SPLURT, but an administrator may take the role of Interim Head Eventmin in the absence of one. Their duties include:&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of &#039;&#039;&#039;event&#039;&#039;&#039; staff applicants &amp;amp; applications;&lt;br /&gt;
** Handling staff complaints on Eventmins and Trial Eventmins;&lt;br /&gt;
** Promoting Trial Eventmins, or ruling that they have failed their trial period;&lt;br /&gt;
** Approving major events (events impacting &amp;gt;50% of the current active station population);&lt;br /&gt;
** Running their own events.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eventmins:&#039;&#039;&#039; Eventmins are our event staff. Admin abuse rules are enforced more liberally on Eventmins, as they are expected to mold the experience for other players through the use of their administrative tools. Their duties include:&lt;br /&gt;
** Running both minor and major events;&lt;br /&gt;
** Ensuring the quality and degree to which their events can be enjoyed do not negatively impact the experience of players;&lt;br /&gt;
** Ensuring events are not overwhelming for players;&lt;br /&gt;
** Ensuring players are informed of major events and when these events will be happening;&lt;br /&gt;
** Reporting moderation concerns to moderation staff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;†While Eventmins are not required or expected to do age verification, they may choose to do so. This does not extend to Trial Eventmins.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trial Eventmins:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Eventmins (above);&lt;br /&gt;
** Stricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== H1.4 Maintainer Team =====&lt;br /&gt;
The maintainer team, and its members, is the only team not forming part of the SPLURT staff team. As such, they are only beholden to the maintainer guidelines.&lt;br /&gt;
* &#039;&#039;&#039;Head Maintainer:&#039;&#039;&#039; There is one Head Maintainer slot on SPLURT. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Handling balance concerns or complaints raised by members of SPLURT (staff or players);&lt;br /&gt;
** Managing administration-related PRs;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintainers:&#039;&#039;&#039; Maintainers ensure the codebase remains up-to-date, without bugs/exploits, and also make feature/code/sprite contributions to the server. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Ensuring PRs are balanced, with consultation to Administrators and Head Admins;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
*&#039;&#039;&#039;Server Spriters:&#039;&#039;&#039; Server spriters are volunteer individuals who are only expected to contribute solely to sprites. They may occasionally be compensated for their work. Their duties include:&lt;br /&gt;
**Sprite implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
= (S) Staff Complaints &amp;amp; Appealing =&lt;br /&gt;
&lt;br /&gt;
A staff complaint is different from an adminhelp about a player who also happens to be a staff member. All members of staff can be noted or banned in accordance to the rules. A staff complaint refers solely to a complaint on the conduct, behavior, actions, or acumen of a staff member.&lt;br /&gt;
&lt;br /&gt;
==== S1. Complaint Handling ====&lt;br /&gt;
Staff complaints are distinct from a contested punishment. A player must make any complaint clear by stating that they are making a complaint against a staff member (or staff members) and must specify who in particular.&lt;br /&gt;
&lt;br /&gt;
Complaints against a Game Moderator or Trial Game Moderator may be handled by an Administrator.&lt;br /&gt;
&lt;br /&gt;
Complaints against Eventmins or Trial Eventmins may be handled by the Head Eventmin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Administrators or the Head Eventmin may be handled by a Head Admin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Maintainers should be raised to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Head Admins must be brought to another Head Admin. If there is a simultaneous complaint against both Head Admins, then the complaint must be brought to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Mosley should be made to the general staff team.&lt;br /&gt;
&lt;br /&gt;
==== S2. Complaint Process ====&lt;br /&gt;
&lt;br /&gt;
When a complaint is made, a complainant should be encouraged to provide their complaint in full. The involved staff member may only do two things at this stage:&lt;br /&gt;
* Ping a person who may handle the complaint (see above);&lt;br /&gt;
* Ask the complainer to state their complaint.&lt;br /&gt;
It is forbidden to begin to argue or debate the complaint without acknowledgement that the complaint is being handled by a person able to handle the complaint.&lt;br /&gt;
&lt;br /&gt;
When an appropriate person acknowledges the complaint, they must:&lt;br /&gt;
# Ask the involved staff member for their side of things;&lt;br /&gt;
# Compare this with the complainant&#039;s account;&lt;br /&gt;
# Consider whether the complaint is valid by assessing our above staff rules and, if yes, continue to step 4. If no, skip to step 6.&lt;br /&gt;
# Assess the impact and intent behind the staff member&#039;s actions;&lt;br /&gt;
# Decide an appropriate punishment for the staff member and apply the punishment, convening with other persons of the same rank if necessary;&lt;br /&gt;
# Reveal the outcome of the complaint and how this outcome was achieved to the complainant before closing the ticket.&lt;br /&gt;
&lt;br /&gt;
===== S2.1 Staff Punishments =====&lt;br /&gt;
Appropriate outcomes to a staff complaint, or appropriate staff punishments involve:&lt;br /&gt;
&lt;br /&gt;
* No action. The staff member either hasn&#039;t done anything wrong or is receiving a verbal warning.&lt;br /&gt;
* Black marks. The staff member is issued warnings through the black mark system.&lt;br /&gt;
* Demotion. The staff member is found to have committed grave misconduct and is demoted.&lt;br /&gt;
* Suspension. The staff member is found to have committed grave misconduct and is suspended for a fixed period of time.&lt;br /&gt;
* Dismissal. The staff member is found to have committed gross misconduct and is immediately dismissed.&lt;br /&gt;
&lt;br /&gt;
==== S3. Punishment Contestation ====&lt;br /&gt;
&lt;br /&gt;
Any note or ban may be appealed, with the exception of QC bans (where no appeal time is given) and age-related bans (where no appeal time is given). Verbal warnings that did not result in an admin remark may not be appealed.&lt;br /&gt;
&lt;br /&gt;
Players have a right to appeal the: &lt;br /&gt;
&lt;br /&gt;
* Severity of a note;&lt;br /&gt;
* Length of a ban;&lt;br /&gt;
* Severity of a punishment (note vs. ban);&lt;br /&gt;
* Removal of Permissions (mentorship);&lt;br /&gt;
* and The grounds of punishment (whether a punishment should have been issued at all).&lt;br /&gt;
&lt;br /&gt;
If a player is contesting a punishment or ban, they should do so before their ban or note expires, or within 30 days (whichever comes first). &lt;br /&gt;
&lt;br /&gt;
The staff member who issued a punishment is the first person to handle a contest of punishment. They should re-review the situation, their reasons for punishment, input from other staff (if any), the actions of the player, and any other relevant information. They should then review the player&#039;s grounds for contesting the punishment before deciding to either stay (reject) or grant (accept) the contest.&lt;br /&gt;
&lt;br /&gt;
A granted contest of punishment leads to:&lt;br /&gt;
* The note or ban being removed entirely;&lt;br /&gt;
* The severity of the note being lowered;&lt;br /&gt;
* The ban being exchanged for a note;&lt;br /&gt;
* The length or type of the ban being lowered;&lt;br /&gt;
* or The permissions taken being reinstated.&lt;br /&gt;
A stayed contest of punishment leads to:&lt;br /&gt;
* No further action.&lt;br /&gt;
It should be noted that a successful contest of punishment means that the minimum appeal time for the given punishment is removed, and the lowered ban length (if applicable) &#039;&#039;&#039;must&#039;&#039;&#039; be served in full.&lt;br /&gt;
&lt;br /&gt;
==== S4. Appeals Process ====&lt;br /&gt;
&lt;br /&gt;
Players and staff members have the right to appeal any decisions made by a member of staff. SPLURT uses a linear, vertical appeal system. Appeals follow a simple process:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;1. You may appeal to one member of staff above the rank of the staff member who took the appealed action.&lt;br /&gt;
&lt;br /&gt;
2. If you are unhappy with the decision of the person who you appealed to the second time, you may repeat the first step.&lt;br /&gt;
&lt;br /&gt;
3. Appeals may only be made to one member of staff per rank (Game Moderator, Administrator, Head Admin.&lt;br /&gt;
&lt;br /&gt;
3.1 Exceptions may be made to this rule to allow two members of staff per rank where appropriate, but this is at &#039;&#039;&#039;staff member&#039;&#039;&#039; discretion/choice &#039;&#039;&#039;only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. An appeal &#039;&#039;&#039;cannot&#039;&#039;&#039; mention a staff member by name, and the rank role must be pinged. For example, instead of pinging @toastewoofs for a complaint, you must ping @Administrator.&amp;lt;/blockquote&amp;gt;This means that if you appeal the decision of a Trial Game Moderator, you may appeal a total of &#039;&#039;&#039;four&#039;&#039;&#039; times (including the original appeal to the initial member of staff; see below) before a final decision is made.&lt;br /&gt;
&lt;br /&gt;
[[File:Appeals_process.png]]&lt;br /&gt;
&lt;br /&gt;
* You may not appeal to another member of staff of the same rank at any stage of appeal&lt;br /&gt;
* You may not attempt to appeal to a specific member of staff&lt;br /&gt;
* If you are appealing a decision made by a Head Admin, you have one mode of appeal to the second presiding Head Admin.&lt;br /&gt;
** You cannot appeal the decision of a Head Admin unless the original decision being appealed is by a Head Admin (see graph above).&lt;br /&gt;
* Mosley is not involved in the appeals process.&lt;br /&gt;
&lt;br /&gt;
= (P) Punishment Guidelines =&lt;br /&gt;
&lt;br /&gt;
A punishment is a note, ban, or restriction placed upon a player. Before any punishment is issued, a player &#039;&#039;&#039;must&#039;&#039;&#039; be brought into an AdminHelp in-game, or a discord ticket. &lt;br /&gt;
&lt;br /&gt;
The punishment should be applied at the end of a ticket (or when you have made your final decision), but may be applied after you have informed the player of the punishment and the reasoning behind the punishment if it is a discord ticket.&lt;br /&gt;
&lt;br /&gt;
==== P1. Note Guidelines ====&lt;br /&gt;
&lt;br /&gt;
There are five severities for notes:&lt;br /&gt;
&lt;br /&gt;
* None: Reserved for admin remarks in the literal sense, or antagonist tokens. Unless an antag token, none severity notes should be made private.&lt;br /&gt;
* Minor: Low-impact (affecting zero to one players), fringe, or first-offence breaches of the rules.&lt;br /&gt;
* Moderate: Medium-impact (affecting one to three players), unambiguous breaches of the rules. &lt;br /&gt;
* High: High-impact (affecting three+ players), unambiguous breaches of the rules, or a breach of the rules with clear, malicious intent.&lt;br /&gt;
&lt;br /&gt;
Note that the above is not comprehensive, and staff are encouraged to apply notes holistically. &lt;br /&gt;
* Repeated breaches of the same rule will result in notes or bans being escalated in severity or length.&lt;br /&gt;
When deciding the severity of a note, a staff member should consider:&lt;br /&gt;
* The other admin remarks a player has (notes/bans) and what these remarks are for. If they&#039;re irrelevant or excessively old, they should be paid less attention.&lt;br /&gt;
* The scope of the rule violation. Did it affect a significant amount of players? How strongly did it affect them?&lt;br /&gt;
* What was the intent of the player? Were they distinctly unaware of the rule? Did they intend for things to violate the rule in question, at the severity it did?&lt;br /&gt;
Once again, the above is not comprehensive, and staff are encouraged to use their professional judgement.&lt;br /&gt;
&lt;br /&gt;
===== P1.1 Note Expiry &amp;amp; Secret Notes =====&lt;br /&gt;
&lt;br /&gt;
Secret notes, excluding notes intended purely to convey information to other members of staff, are currently not practiced on SPLURT.&lt;br /&gt;
&lt;br /&gt;
Note expiration is used holistically, but should only apply to moderate or minor severity notes. An expiring note typically means that a staff member wishes to convey that the infraction was not deserving of a permanent note. For example, punishing a behavior that strongly impacted a small number of people but is likely to be learned from.&lt;br /&gt;
* A minor severity note should expire 1-3 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
* A moderate severity note should expire 3-6 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
&lt;br /&gt;
==== P2. Ban Guidelines ====&lt;br /&gt;
&lt;br /&gt;
SPLURT practices lenient punishment, and bans should be reserved to appropriate length and type to best support a player in changing troublesome behavior. The end goal of banning a player is not to get them off our hands, but to try to make them learn from their mistakes. American Psychologist B. F. Skinner famously coined this system of punishing someone in an attempt to condition out a behavior as [https://en.wikipedia.org/wiki/Operant_conditioning operant conditioning].&lt;br /&gt;
&lt;br /&gt;
There are two types of bans, role and server. Server bans are reserved for rule violations not tied to a specific role. Bans can be loosely appropriated by their severity:&lt;br /&gt;
&lt;br /&gt;
* Minor Severity: A second or third offense of the same kind (escalating from a note) or an offense done with clear malicious intent but would otherwise be a minor note;&lt;br /&gt;
* Moderate Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules; or an offense done with clear malicious intent but would otherwise be a moderate note;&lt;br /&gt;
* High Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules &#039;&#039;&#039;AND&#039;&#039;&#039; has impacted one or more players in a highly disruptive manner; or an offense done with clear malicious intent but would otherwise be a major-severity note;&lt;br /&gt;
&lt;br /&gt;
Bans for the same rule violation should linearly escalate up the scale (see below). Players with bans across varying roles should be considered for server bans. &lt;br /&gt;
&lt;br /&gt;
[[File:Ban guidelines.png|1024x607px]]&lt;br /&gt;
&lt;br /&gt;
 *Low, Moderate, and High severity follow the same stringency and criterion as notes.&lt;br /&gt;
 †Prior Applied Permaban: The permaban must be relevant to the ban being issued (i.e., a permanent security role ban for a potential further security role ban)&lt;br /&gt;
 ‡Quality Control (QC): Staff reserve the right to issue a QC (quality control) ban at any stage of this process.&lt;br /&gt;
 ‡‡Same Rule Violation: A further ban accrued after a player has received a one-week ban can result in a one-month ban being issued, skipping a 2-week ban. &lt;br /&gt;
&lt;br /&gt;
** After a one-month ban has been issued, a player is eligible for a relevant permanent ban (role/server depending on the type of ban)&lt;br /&gt;
** When server-banning a player with a role-ban, staff reserve the right to server-ban one ban step under their highest-level role ban. For example, a two-week role ban makes a player eligible for a one-week server ban.&lt;br /&gt;
&lt;br /&gt;
When choosing the type and length of ban, there are also other things a staff member should consider, such as:&lt;br /&gt;
* Whether the relevant bans a player has are current (newer than 15 months old)&lt;br /&gt;
* Whether the bans are relevant to the current type of ban being issued (if not, apply it as their first ban)&lt;br /&gt;
* Whether the violation a player has committed is locked to a specific role&lt;br /&gt;
* In the case of server bans: whether the player has role bans across several roles&lt;br /&gt;
** In this case, staff members may use their professional judgement to issue an appropriate ban timer&lt;br /&gt;
** For example, a player with two-week bans in science, engineering, and research would be eligible for a one to three month server ban, but not a permanent ban (which would come next)&lt;br /&gt;
&lt;br /&gt;
===== P2.1 Ban Logging =====&lt;br /&gt;
All bans should be logged in both the private staff channel and the public ban log channel. There is a separate process for both. The &#039;&#039;&#039;private&#039;&#039;&#039; staff-only ban log should be uncensored, contain all relevant information, and follow the template pinned in the ban evidence channel. While images are not necessary, they will be helpful should the player appeal your ban.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Public&#039;&#039;&#039;, player-facing bans should be logged as per the following example and guidelines:&lt;br /&gt;
&lt;br /&gt;
 Toastewoofs/toastey has issued a 1-month server ban for [CKEY] for: Round removed another player, [CHARNAME]/[CKEY], who did not have RR preferences set to yes, and after a history of targeted harassment toward this player. Has been warned that further infractions may lead to a permanent ban.&lt;br /&gt;
&lt;br /&gt;
* All CKEYs, including CKEYs inside the note itself should be redacted with square brackets containing the word &amp;quot;CKEY&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CKEY]&lt;br /&gt;
* All character names should be redacted with square brackets containing: &amp;quot;CHARNAME&amp;quot;, &amp;quot;CHAR&amp;quot;, &amp;quot;CHARACTER&amp;quot;, or &amp;quot;CHARACTERNAME&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARNAME] &lt;br /&gt;
** If character details (describing the physical appearance of a character) should be included, they should follow the same guidelines but the word &amp;quot;name&amp;quot; is replaced by &amp;quot;DETAILS&amp;quot;. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARDETAILS]. &lt;br /&gt;
* While bans should be posted immediately, if they are not, dates and times should &#039;&#039;&#039;not&#039;&#039;&#039; be added.&lt;br /&gt;
* The round ID should &#039;&#039;&#039;not&#039;&#039;&#039; be included.&lt;br /&gt;
* The length of ban &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* The type (server, role) &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* Staff members should include the CKEY and Discord username of the issuing staff member at the beginning of each log. Typically, this is also the CKEY and Discord username of the person posting the log. This should be done in the format &amp;quot;CKEY/Username&amp;quot; followed by &amp;quot;has issued a&amp;quot;.&lt;br /&gt;
* There should be a colon (:) separating the ban information, and the ban reason, for clarity.&lt;br /&gt;
* Staff may use their discretion to censor any &#039;&#039;&#039;identifying&#039;&#039;&#039; information where necessary, but ban details must remain unmarred.&lt;br /&gt;
&lt;br /&gt;
In summary, it should follow this format:&lt;br /&gt;
&lt;br /&gt;
CKEY/Username has issued a X-(day(s)/week(s)/month(s)/year(s)/permanent) (server/role) ban for [CKEY] for: (reason).&lt;br /&gt;
&lt;br /&gt;
===== P2.2 Ban Appeals =====&lt;br /&gt;
&lt;br /&gt;
All players have a right to appeal their bans after a given time, unless they have already made a punishment contestation. This is known as a &#039;good behavior&#039; appeal. This is &#039;&#039;&#039;distinct&#039;&#039;&#039; from when a ban is contested (refer to section 3 &amp;quot;[[Staffing Guidelines#3. Punishment Contestation| Punishment Contestation]]&amp;quot; &amp;amp; 4 &amp;quot;[[Staffing Guidelines#4. Appeals Process|Appeals Process]]&amp;quot; of Staff Complaints &amp;amp; Appealing).&lt;br /&gt;
&lt;br /&gt;
Bans have different minimum appeal times depending on their original length. Staff members may use their discretion to set the minimum appeal time:&lt;br /&gt;
* One day: Contest-only.&lt;br /&gt;
* Three days: Appeal after one day.&lt;br /&gt;
* One week: Appeal after three days.&lt;br /&gt;
* Two weeks: Appeal after three days to one week.&lt;br /&gt;
* One month: Appeal after one to two weeks.&lt;br /&gt;
* Three months: Appeal after two weeks to one month.&lt;br /&gt;
* Six months: Appeal after three months.&lt;br /&gt;
* First Permaban: Appeal after three to six months.&lt;br /&gt;
* Second Permaban: Unappealable.&lt;br /&gt;
An appeal should always be handled by the member of staff who issued the original ban. When a ban appeal is made, they should generally try to consider:&lt;br /&gt;
&lt;br /&gt;
* Player conduct after the ban either on the discord or game server (whichever applicable);&lt;br /&gt;
* The likelihood the player will repeat their offense;&lt;br /&gt;
* The severity and intent behind the original action;&lt;br /&gt;
* The honesty and sincerity of the appeal, and whether a meaningful amount of effort was placed into making said appeal.&lt;br /&gt;
&lt;br /&gt;
Players will be expected to recognize why they were banned and indicate that they will not repeat the infraction committed. Players will also be expected to be honest and truthful in their appeal in offering explanations of their behaviors or proof that they have learned from their mistakes. Staff members have the right to accept or reject any appeals for any reason, except where an appeal is rejected through a negative bias toward the player in question.&lt;br /&gt;
&lt;br /&gt;
* Rejected &#039;good behavior&#039; appeals may not be contested &#039;&#039;&#039;unless&#039;&#039;&#039; there is an accusation of bias in the decision-making process by the handling staff member. In such case, it follows the standard appeals process.&lt;br /&gt;
&lt;br /&gt;
* If a player seems to be arguing the grounds of a ban in their appeal, staff members reserve the right to escalate the appeal to a contest of punishment if one has already not been made. Otherwise, the appeal should be rejected due to the player not demonstrating understanding of their infraction.&lt;br /&gt;
&lt;br /&gt;
Players may only make a &#039;good behavior&#039; appeal &#039;&#039;&#039;once&#039;&#039;&#039; per ban. After a ban expires, it may no longer appealed as a ban appeal, and should instead be appealed as a note.&lt;br /&gt;
&lt;br /&gt;
==== P3. Discord Punishment Guidelines ====&lt;br /&gt;
&lt;br /&gt;
Discord punishments should be issued be issued holistically and with respect to the intent of the discord rules, not necessarily the letter. Discord punishments &#039;&#039;&#039;must&#039;&#039;&#039; follow a linear scale, unless a Server Safety violation is committed, where the punishment should instead be an instant, permanent ban. Minor infractions may result in any number of one- or three-day punishments.&lt;br /&gt;
&lt;br /&gt;
# One-day punish role.&lt;br /&gt;
# Three-day punish role.&lt;br /&gt;
# One-week punish role.&lt;br /&gt;
# Two-week punish role.&lt;br /&gt;
# One-month punish role.&lt;br /&gt;
# Permanent punish role.&lt;br /&gt;
&lt;br /&gt;
When an offense is committed, the offending content must be deleted, and the offending person &#039;&#039;&#039;must&#039;&#039;&#039; be brought into a ticket to explain what the offending content was, what their punishment will be, and to address any further questions they may have. &lt;br /&gt;
* Discord punishments are the only punishment where the punishment may be given out before a ticket is made.&lt;br /&gt;
&lt;br /&gt;
==== P4. Do Not Interact (DNI) Orders ====&lt;br /&gt;
&lt;br /&gt;
As of 06/03/2026 (DD/MM/YYYY), following a vote in the staff channel, DNI orders are no longer enforced or created for players, including DNIs between players and staff. Harassment or metagrudging should be punished as per the rules.&lt;br /&gt;
&lt;br /&gt;
= (R) Staff Procedures =&lt;br /&gt;
&lt;br /&gt;
==== R1. Staff Meetings ====&lt;br /&gt;
&lt;br /&gt;
A staff meeting is an established date and time where all staff will convene on the discord to discuss any issues on the itinerary for said meeting; or to bring up new points to discuss, also. Any member of staff can request a meeting, but only Head Admins and Mosley may set the dates and times, and establish that a meeting is going to happen.&lt;br /&gt;
&lt;br /&gt;
Not all decisions require a staff meeting, but a staff meeting &#039;&#039;&#039;must&#039;&#039;&#039; be held if:&lt;br /&gt;
* A proposed decision will impact the wider playerbase;&lt;br /&gt;
* A proposed decision will fundamentally change gameplay;&lt;br /&gt;
* A proposed decision is conceivably controversial in nature.&lt;br /&gt;
&lt;br /&gt;
Changes that only impact staff do not necessitate a meeting, as these changes typically may only be enacted with permission from Head Admins and/or Mosley.&lt;br /&gt;
===== R1.1 Meeting Conduct =====&lt;br /&gt;
* During a meeting, all staff should be given a chance to speak their piece on any given topic.&lt;br /&gt;
* Staff members should avoid speaking over one another; they should ensure that the above point remains true and should let staff members speak their points in full before attempting to speak themselves;&lt;br /&gt;
* Staff members should remain constructive in their criticisms of proposals or any relevant discussion;&lt;br /&gt;
* Staff members should avoid side tracking discussion, such as through streaming irreverent content while the meeting is taking place, using soundboards, screaming randomly, etc.&lt;br /&gt;
* Staff members should not use meetings to raise complaints about other staff members, as this can lead to dogpiling and make other members of staff uncomfortable&lt;br /&gt;
* Staff members should remember that staff meetings include &#039;&#039;&#039;all&#039;&#039;&#039; staff, including Trial staff and Event staff; and potentially, maintainer staff.&lt;br /&gt;
&lt;br /&gt;
==== R2. Age Verifications ====&lt;br /&gt;
&lt;br /&gt;
Age verifications can be carried out by any member of the moderation or event team that is not currently undergoing a trial period. The procedure is as follows:&lt;br /&gt;
&lt;br /&gt;
* The Mal0 bot provides instructions to users on how to perform their verification. &lt;br /&gt;
* The requirements for a successful submission are as follows:&lt;br /&gt;
** The ID in the picture is a driver&#039;s license, national proof-of-age card, military ID, birth certificate, or passport;&lt;br /&gt;
** The ID in the picture is a physical copy and is &#039;&#039;&#039;not&#039;&#039;&#039; digital, a printed scan, or a re-photographed copy;&lt;br /&gt;
** The ID in the picture is clearly legible, and the following can be identified:&lt;br /&gt;
*** The Date of Birth;&lt;br /&gt;
*** The issuing country;&lt;br /&gt;
*** A stamp, mark, or seal of any kind, in full;&lt;br /&gt;
** and The correct code is written on a physical piece of paper, and is not digitally imposed on the image.&lt;br /&gt;
* If a submission is incorrect, staff should tell the user the required amendments before proceeding.&lt;br /&gt;
* If a submission is correct, staff should compare the date of birth in the picture to their stated date of birth on the grafana.&lt;br /&gt;
** Discrepancies of over 18 years should be discussed by other staff, including at least one administrator, for rejection.&lt;br /&gt;
* Staff should run the &amp;gt;&amp;gt;alts command on the user&#039;s CKey to check for date of birth inconsistencies, ban evasion, etc.&lt;br /&gt;
* If the user has passed the grafana and alt checks, and their submission is correct, staff should use the /agegateconfirm command and enter the user&#039;s date of birth in the YYYY/MM/DD format (e.g. &amp;quot;/agegateconfirm date_of_birth:1999/01/21)&lt;br /&gt;
* Following a staff vote, SPLURT no longer imposes bans for players who have played whilst underage prior to the age gate except in exceptional circumstances.&lt;br /&gt;
&lt;br /&gt;
==== R3. Suggestion Handling ====&lt;br /&gt;
tbd&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=File:Staff_structure.png&amp;diff=23279</id>
		<title>File:Staff structure.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=File:Staff_structure.png&amp;diff=23279"/>
		<updated>2026-08-15T20:46:12Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: Toastewoofs uploaded a new version of File:Staff structure.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=23278</id>
		<title>Staffing Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=23278"/>
		<updated>2026-08-15T20:40:42Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* H0. Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
= (C) Core Staff Rules =&lt;br /&gt;
These core staff rules apply to &#039;&#039;&#039;all&#039;&#039;&#039; members of staff, regardless of rank or status. While maintainers are &#039;&#039;&#039;not&#039;&#039;&#039; staff, many of these rules also apply to them, if said rules are applicable in the context of their role.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C0. Training&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
It is important that new staff go through the rules with someone in training, rather than having someone read the rules alone; that way if they don’t understand something that is part of the rules questions can be answered regarding misunderstandings. (doing so removes the need for precedents because staff should know how to apply the rules to different scenarios).&lt;br /&gt;
&lt;br /&gt;
There are two kinds of training a new staff member receives: event, and moderation. Event training is given to eventmins or moderators that wish to learn how to run, and run, events. &lt;br /&gt;
&lt;br /&gt;
===== C0.1 Moderation Training =====&lt;br /&gt;
&lt;br /&gt;
Moderation training is fulfilled by a Head Admin (Headmin). Headmins are expected to teach potential moderators:&lt;br /&gt;
&lt;br /&gt;
* How to use common staffing verbs, such as, but not limited to: Aghost, Jump-To-Area, View-Variables, Create-Command-Report, Spawn-Panel, Player-Panel, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential moderator to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* How to conduct themselves within tickets, through clearly explaining problems and solutions to players, and clearly explaining punishment(s) and appeal time(s), etc.&lt;br /&gt;
* How to handle the misconduct of another staff member, through reporting it to a Headmin or a staff member one rank above the staff member who committed an infraction&lt;br /&gt;
* It is also expected that Headmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
===== C0.2 Event Training =====&lt;br /&gt;
&lt;br /&gt;
Event training is fulfilled by a Head Event Admin (Head Eventmin) or by a Head Admin (Headmin) in their interim. Head Eventmins are expected to teach potential eventmins:&lt;br /&gt;
&lt;br /&gt;
* How to use common eventing verbs, such as, but not limited to: Spawn, Spawn-Panel, Storyteller-Panel, Dynamic-Panel, Create-Command-Report, Create/Launch-Supplypod, Trigger-Event, Set-Security-Level, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential Eventmin to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* It is also expected that Head Eventmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
===== C0.3 Maintainer Training =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C1. Responsibility &amp;amp; Power&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As staff, the consequences of your actions fall completely upon you, and you alone; you will be held accountable for whatever consequences arise due to your actions.&#039;&#039;&#039; Examples of this are: handing out antagonistic roles, spawning in hazardous creatures or entities (such as xenomorphs or vines), leaving an event that you started, etc. &lt;br /&gt;
&lt;br /&gt;
Although these things can or can not necessarily incur in breaking this rule depending on context, if they cause problems, you will be blamed for them, and suffer the appropriate consequences. Adminbus is only fun if other people are having fun. Staff are expected to act as game masters and refrain from doing things solely for their own enjoyment. Please make sure to coordinate any actions you make that could affect the round with the rest of staff. It helps to avoid problems and take care of them if they happen.&lt;br /&gt;
&lt;br /&gt;
===== C1.1 Power use =====&lt;br /&gt;
* You may not, under any circumstances, var-edit (variable edit via View-Variables) items for yourself or others in-round in a way that would provide an advantage (including quality-of-life) to you or others, unless such is in response to a ticket where you, yourself are uninvolved, and the var-edit does not circumvent intentional game design, the server rules, or the fun and enjoyment of other players.&lt;br /&gt;
* You may not, without special permission, spawn significantly round-impacting antagonists (heretic, wizard, or any antagonists currently not in rotation);&lt;br /&gt;
* You must not remain adminned (and must de-admin/deadmin) while you are playing in-round as a member of Command, Security, or as an Antagonist. If you are the only available moderator, this rule may be circumvented.&lt;br /&gt;
* You must not spawn in any items for yourself, under any circumstances, outside of the Central Command Z-level. If you require an item, you must ahelp as a regular player and another staff member will deny or accept your request.&lt;br /&gt;
* You must avoid handling the tickets of players you dislike &#039;&#039;&#039;or&#039;&#039;&#039; like. Consistent deviation in punishment toward specific players is grounds for administrative action.&lt;br /&gt;
* You must not, under any circumstance, handle, or attempt to handle, a ticket that involves yourself. &#039;&#039;&#039;Regardless&#039;&#039;&#039; of if the ticket is not warranting punishment, it is strictly forbidden to take tickets that are:&lt;br /&gt;
** Regarding yourself;&lt;br /&gt;
** Regarding a situation you were personally involved in;&lt;br /&gt;
** Regarding a person (or persons) that you have interacted with significantly through the course of the round.&lt;br /&gt;
* The above is not exhaustive, and staff members are expected to use due diligence when handling tickets. If you believe you could be involved, there is almost no circumstance where you should neglect to hand the ticket to another staff member.&lt;br /&gt;
&lt;br /&gt;
===== C1.2 Duties of Care =====&lt;br /&gt;
&lt;br /&gt;
* You must report issues of Server Safety to the wider staff team. &lt;br /&gt;
* You must ensure you respect the Server Safety rules.&lt;br /&gt;
* You must ensure that you handle sensitive situations with care, and avoid causing unnecessary stress or harm to both staff and players&lt;br /&gt;
* You must ensure that sensitive and private information remains confidential; this includes all staff conversations, and all messages or media posted in staff channels. &lt;br /&gt;
&lt;br /&gt;
===== C1.3 Privileged Information =====&lt;br /&gt;
&lt;br /&gt;
* Privileged information is defined as any information not normally accessible by a person who is not a member of the staff or maintainer teams pertaining thereunto staff members, staff decisions, players, the game server, the discord server, moderation actions taken, not taken, or in general, and any information thereof inapplicable but otherwise only accessible by staff.&lt;br /&gt;
* Staff members may only divulge privileged information regarding a given player if it is to &#039;&#039;&#039;the same&#039;&#039;&#039; player&#039;s benefit, and &#039;&#039;&#039;to said player&#039;&#039;&#039;. For example, if a player asks if they have any hidden notes (which SPLURT does not practice), a staff member may confirm this to them. &lt;br /&gt;
** Contents of hidden notes should be examined prior to release.&lt;br /&gt;
* Staff members releasing privileged information without due reason are subject to immediate demotion.&lt;br /&gt;
** This also applies to members of the maintainer team.&lt;br /&gt;
* Privileged information may be released by a Head Admin if necessary, but must not do so maliciously.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C2. Respect&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to be respectful&#039;&#039;&#039;. You are expected to speak respectfully when discussing important matters, you are expected to respect the words and decisions of other staff members, and you are expected to act in respect to your own rank and role. As a part of the staff team, we are all expected to be able to speak cordially with one another, regardless of the circumstances; arguing, fighting, acting snide, aggressive, malicious, or otherwise speaking maliciously when interacting with other members of staff is grounds for administrative action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;, converse opinions, and debates are welcome. SPLURT prides itself in having a varied staff team with varied opinions, and small disagreements are encouraged. Staff members are permitted to present opposing opinions, alternative explanations, etc., regardless of the circumstances.&lt;br /&gt;
&lt;br /&gt;
===== C2.1 Administrative Conduct =====&lt;br /&gt;
* You must not defame, bully, harass, or libel players or staff, either privately or publically, through any medium. &lt;br /&gt;
* You must not shame players regarding their preferences or server playtime.&lt;br /&gt;
* You must ensure that you provide players appropriate information, whether this regard punishment, appeal procedures, or general help queries. Laziness is not an excuse to fail to perform your duties.&lt;br /&gt;
* You must avoid &#039;dog-piling&#039; in staff channels. Dog-piling is when multiple people &#039;dog&#039; (talk negatively of) a single person, even if all the involved persons are not necessarily fully-informed. &lt;br /&gt;
** Avoid personally insulting players in staff channels. This avoids tension if they become a staff member in the future, and reflects better on you as a person.&lt;br /&gt;
* Avoid using your administrative tools to seek out and then use information that, while &#039;harmless&#039;, may be considered sensitive. For example, ERP logs of a player.&lt;br /&gt;
* Avoid discussing sensitive information found through your access to logs unless necessary.&lt;br /&gt;
* Members of staff are permitted to use their permissions in friendly ways, such as spawning a plushie in the hand of a person they know, but if a player requests this to stop, you must respect their wishes.&lt;br /&gt;
&lt;br /&gt;
===== C2.2 Inter-Staff Relations =====&lt;br /&gt;
&lt;br /&gt;
* Staff are expected to behave civilly toward one another, despite any personal tensions. &lt;br /&gt;
** Personal qualms should be resolved privately and not discussed or brought as a point of contention within staff chat&lt;br /&gt;
** Exaggerating, falsifying, or falsely presenting information about a fellow staff member to form a complaint is grounds for dismissal&lt;br /&gt;
* Staff should avoid inflammatory discussion. While debates and opposing opinions are welcomed and encouraged, insults, condescension, excessive rank-pulling, or arbitrary big-dick contests are not permitted.&lt;br /&gt;
** To this end, while staff hierarchy on SPLURT is not strictly enforced, it should be important to recognize that those above you have their roles for a reason. Higher ranks come with higher responsibilities, greater trust, etc.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C3. Civility&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to behave accordingly, both in and out of tickets!&#039;&#039;&#039; This should be needless to say, however, handling tickets carelessly, in any way, completely violates this rule; For example speaking rudely to ahelpers/players, ignoring or otherwise leaving tickets unanswered, acting dismissively towards ahelpers&#039;/players’ issues, or otherwise disrespecting the very players we are meant to serve all violate this rule. If you do not wish to handle tickets, you must de-admin yourself. &lt;br /&gt;
&lt;br /&gt;
This rule also covers your attitude towards the community as a whole, along with individual players; incessantly insulting the playerbase, the community, specific players, etcetera, thusly violates this rule. As a staff member, we expect you to have interest in your duties, and look for the best for our station, since you represent us as a whole when you’re either on station or in our discord.&lt;br /&gt;
&lt;br /&gt;
* SPLURT does not moderate the interpersonal relationships of staff members, unless this would constitute a violation of Server Safety rules.&lt;br /&gt;
===== C3.1 Malice =====&lt;br /&gt;
* You must not increase a punishment in response to a player making a complaint, contest of punishment, or for discussing their punishment.&lt;br /&gt;
* You must not bait a player into breaking the rules, including through IC actions. &lt;br /&gt;
* You must not unduly discuss the punishments of other players, especially if said punishment is not public&lt;br /&gt;
* You must avoid misrepresenting information or input on the punishment of other players where bias is evident. If you dislike a player, you are expected to avoid contact with them from a moderation standpoint.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C4. Maintenance &amp;amp; Activity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPLURT is a community dedicated to erotic roleplay, and staff members are expected to help maintain an ideal roleplay environment.&#039;&#039;&#039; This means you should refrain from actively disrupt the round and its environment through your intervention. Try and keep your interventions within our roleplay standards and the general mood of the round. Generally, be a game master, and make it less-than-obvious you are interfering with the round.&lt;br /&gt;
&lt;br /&gt;
Each round is different and its environment and mood can vary, especially with different storytellers and for planned events, but it is important to avoid the round to have a sudden change of pace that disrupts its natural flow. &lt;br /&gt;
&lt;br /&gt;
Additionally, staff members are expected to be present and active to perform their duties. This ensures that there is no loose power laying around.&lt;br /&gt;
&lt;br /&gt;
===== C4.1 Intervention =====&lt;br /&gt;
* Avoid spawning antagonists that are unable to spawn on the current storyteller, especially as non-event staff. &lt;br /&gt;
* Avoid triggering events that make the round needlessly unfun or unfair for players, such as a supermatter surge early into the round.&lt;br /&gt;
* Avoid disrupting player roleplay without reason, such as nonsensical subtle-PMs or direct-narrates.&lt;br /&gt;
** This may be done in good faith so long as a player has not raised a complaint.&lt;br /&gt;
** Admins should use their discretion as to what is &amp;quot;funny&amp;quot; and what is &amp;quot;annoying&amp;quot;.&lt;br /&gt;
* Avoid reviving players that die repeatedly and consistently ask for AdminHeals (AHeals).&lt;br /&gt;
** AHeals are offered at-will of the staff member handling the situation, and players are not entitled to any.&lt;br /&gt;
* Avoid teleporting dead players to medbay unless it has been more than 15 minutes since their death.&lt;br /&gt;
&lt;br /&gt;
===== C4.2 Activity =====&lt;br /&gt;
* Staff members should ensure that they remain active while not on leave. &lt;br /&gt;
* A member of staff can be considered inactive if they do not log onto the SPLURT game server at least once within the last 30 days.&lt;br /&gt;
* Inactivity is grounds for demotion or removal.&lt;br /&gt;
* Staff members are expected to be active on the discord server, including taking discord tickets and age verification tickets.&lt;br /&gt;
* Special circumstances may change the above. You are advised to speak to your head (Headmin, or Head Eventmin) if you have any queries about your activity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C5. Integrity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to maintain the privacy and safety of all community members, and the community itself.&#039;&#039;&#039; Which is to say, you are expected to keep all information you discover as a staff member private, regardless of the circumstances. For example, sharing other players&#039; Ckeys, notes, personal information, etcetera, is utterly against this rule; as is sharing the details of any tickets, contents of staff channels, etcetera, you might come across, in OR outside the server and discord. You may come across agevetting situations, you are REQUIRED to keep personal information about users to the utmost respect deserved, violation of which WILL see you punished by staffers and Discord TOS for privacy violation. &lt;br /&gt;
&lt;br /&gt;
Likewise, you should not perform any actions that could endanger our community (Server Safety violations). Examples of such actions are violating Discord or Byond’s terms of service, inciting drama or competition between servers, knowingly allowing underage players into the community, etc.&lt;br /&gt;
&lt;br /&gt;
===== C5.1 Accountability &amp;amp; Transparency =====&lt;br /&gt;
&lt;br /&gt;
* SPLURT has made moves to become more transparent. This includes revealing bans to the public (redacted for privacy) and revealing staff guidelines (this page) to the public.&lt;br /&gt;
* You must not misrepresent the truth, deceive, or lie to other staff members, especially with malicious intent and where the situation regards the punishment of another person (player or staff).&lt;br /&gt;
** This includes taking appropriate accountability for actions you, yourself are responsible for.&lt;br /&gt;
** This includes not attempting to displace blame onto other players or staff.&lt;br /&gt;
* You must hold other staff members accountable for their actions. Intentionally failing to report the misconduct of another staff member can lead to you being accountable for the same offense, at the same severity.&lt;br /&gt;
* You must not form cliques with fellow staff members or players, where you discuss sensitive information (defined prior) or discuss fellow staff members or players; or where you plot against, construe misdeeds of, or otherwise target or discuss fellow staff members or players. Put simply, don&#039;t be a bad actor.&lt;br /&gt;
* You must not lie or withhold the punishments of members of staff &#039;&#039;&#039;unless&#039;&#039;&#039; an Administrator or above has agreed to keep the punishment private.&lt;br /&gt;
** This chiefly applies to staff complaints. Punishments do not need to be publicized, only disclosed to the complainant.&lt;br /&gt;
&lt;br /&gt;
===== C5.2 DM Moderation &amp;amp; Complaints =====&lt;br /&gt;
Following a unanimous staff vote (17-0) on 10/04/2026, the following is now &#039;&#039;&#039;prohibited&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* Taking, discussing, or handling complaints on players, staff members, or any SPLURT-related topics in direct messages or anywhere outside of a discord ticket visible to all staff;&lt;br /&gt;
* Issuing warnings or punishments, or discussing warnings, punishments, or bans (as part of &#039;&#039;&#039;active&#039;&#039;&#039; moderation decisions, not actions taken in the past).&lt;br /&gt;
&lt;br /&gt;
This means staff must &#039;&#039;&#039;abide&#039;&#039;&#039; by the following:&lt;br /&gt;
&lt;br /&gt;
* If a staff member is directly messaged by another community member (player, staff) regarding a SPLURT-related complaint of any kind, they &#039;&#039;&#039;must&#039;&#039;&#039; refer them to make a discord ticket.&lt;br /&gt;
* Staff members must conduct, discuss, and issue all moderation actions on either the game server or discord server.&lt;br /&gt;
** Failure to do so is grounds for the punishment to be rendered &#039;&#039;&#039;null and invalid&#039;&#039;&#039;. This means that decisions or actions taken from a complaint made in DMs can lead to said decisions being summarily &#039;&#039;&#039;overturned with prejudice&#039;&#039;&#039;; with respect to the staff hierarchy.&lt;br /&gt;
&lt;br /&gt;
This rule applies to staff members of all rankings (Head Admins, Administrators, Game Moderators, Head Eventmins, Eventmins, Maintainers, etc.) and to all kinds of complaints. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C6. Enforcement&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your duty as a member of staff is to ensure the following of our server’s rules and standards.&#039;&#039;&#039; It’s important that you have a good understanding of our rules made for players to follow, so in case you have any questions about any of our rules, it is your responsibility to ask the rest of staff before enacting the rules. This rule covers staff responsibilities such as applying proper punishments for rule breaks, properly handling tickets related to rulebreaks, acting on any situations you notice break the rules, etc.&lt;br /&gt;
&lt;br /&gt;
We do not aim to be always surveiling everyone’s actions in the server, and we typically wait for smaller issues to be adminhelped, even if we notice something. Unless something is a repeat behavior, it can be good moderation to let players roleplay in the fashion they wish to do so. Essentially, if it’s not broken, don’t fix it.&lt;br /&gt;
&lt;br /&gt;
However, it is still your responsibility to act upon situations that diminish our server’s enjoyment and experience. Any situations that are visibly wrong and causing notable issues should be handled by staff. This does not extend to inconveniences or minor issues experienced by players, which while you may assist with, can also be marked as IC issues.&lt;br /&gt;
&lt;br /&gt;
===== C6.1 Application of Rules &amp;amp; Enforcement =====&lt;br /&gt;
* You are expected to know the rules that you are enforcing. This does not necessarily imply that we expect every staff member to know every nuance, but it does state that if you are punishing a player, you must know and be able to cite the rule you are using to do so. Failure to do this can result in nullification and/or administrative action.&lt;br /&gt;
* You are allowed and expected to use your professional judgement, especially if you rise above the rank of Game Moderator. If rules are vague, you should apply them in a manner that is most intuitive to you and the wider staff team. &lt;br /&gt;
** You should additionally seek to remedy gaps or ambiguity within the rules by informing the wider staff team or the person(s) responsible for amending the rule(s) in question.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C7. Consequences&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The consequences for breaking staff rules, and other forms of guidelines, vary greatly depending on the severity of the offense; furthermore, the punishment to be given is ultimately decided by the responsible head (Head Admin, or Head Eventmin). &lt;br /&gt;
&lt;br /&gt;
Whilst they may choose to include other staff members in the process,  this is not necessary. The current punishment system in place is the black mark system, explained in the black mark document.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C8. Player Governance&#039;&#039;&#039; ====&lt;br /&gt;
Staff members are here to enforce the rules, but they are also here to ensure server safety, community health, roleplay quality, and a number of other duties. This section covers roleplay quality, and has a very narrow scope. If any number of players are violating any non-server safety rules, they are all roleplaying according to our MRP (or MERP) standards, all participating members are participating consensually, and there has been no credible complaint made by a participating member, then staff members should not unduly intervene. In short, players are afforded the governance to conduct their own roleplay so long as it respects the server&#039;s roleplay standards, and the consent of other players; even if this constitutes the violation of one or multiple rules, and so long as these violations are not related to server safety. To this end:&lt;br /&gt;
&lt;br /&gt;
* Players who are violating the rules, but are roleplaying to an MRP standard, and have not had an AdminHelp made regarding the rules violation should be allowed to continue roleplaying without &#039;&#039;&#039;OOC&#039;&#039;&#039; admin intervention.&lt;br /&gt;
* Credible complaints made by a party either directly involved, or affected in some way (other than simply witnessing the rulebreak) &#039;&#039;&#039;must&#039;&#039;&#039; be actioned upon.&lt;br /&gt;
** &#039;&#039;&#039;IC&#039;&#039;&#039; admin intervention is permitted, so long as the staff member in question engages personally with the roleplay. For example, it would be frowned upon to demote someone over the rule breaks through simply sending a fax, but it would be acceptable to enter the round as a code GOLD ERT to investigate.&lt;br /&gt;
** If an uninvolved, unaffected party (such as a witnessing ghost) adminhelps, staff &#039;&#039;&#039;reserve the right and discretion&#039;&#039;&#039; to &#039;&#039;&#039;choose&#039;&#039;&#039; to either allow the roleplay to continue or intervene. The below is not applicable in this situation.&lt;br /&gt;
* Staff have discretion, despite this guideline, to ticket players who have not been complained about, but staff doing so &#039;&#039;&#039;accept all responsibility&#039;&#039;&#039; and &#039;&#039;&#039;understand that players have a strong basis of appeal&#039;&#039;&#039; through the grounds of this guideline.&lt;br /&gt;
* Server-safety rule violations are exempted from this rule, and should be actioned regardless of circumstances.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C9. Application&#039;&#039;&#039; ====&lt;br /&gt;
Application of this page and the rules therein are to the spirit of the guidelines/rules, and not necessarily the semantic or written expression. Contact Toaste (@toastey on discord) for queries or concerns.&lt;br /&gt;
&lt;br /&gt;
= (E) Event Team Standards =&lt;br /&gt;
Members of the event team (trial eventmins, eventmins, and head eventmins) are event-only members of staff intermingled with other staff, responsible solely for running events on the SPLURT game server. The following guidelines &#039;&#039;&#039;only apply to members of the event team&#039;&#039;&#039;, and should not be referred to by members of the moderation team. &#039;&#039;&#039;Event team members are still beholden to the core staff rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E0. Community Engagement&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, one of your primary duties is to engage with the community. This should be both through playing as a general player yourself, and through in-round events.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E1. Staff Interaction&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, it is important to recognize your unique position. Event team members are hired for different reasons than members of the moderation team, and as such, these guidelines dictate their interaction with the wider staff team. &lt;br /&gt;
&lt;br /&gt;
===== E1.1 Participation in Moderation Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from participating in discussions that pertain to any of the following, &#039;&#039;&#039;including&#039;&#039;&#039; voting or creating votes on such matters:&lt;br /&gt;
** Punishment decisions, including to apply revoke, repeal, grant an appeal on, or decide the length or severity of any punishments both theoretical and actual;&lt;br /&gt;
** Quality Control ban proposals, decisions, &#039;&#039;&#039;unless&#039;&#039;&#039; the eventmin has been personally afflicted by the person in question who is proposed or decided to be or not to be Quality Control banned;&lt;br /&gt;
** Staffing Guidelines (&amp;quot;Staff Standards&amp;quot;) violations, or any punishments thereof.&lt;br /&gt;
&lt;br /&gt;
===== E1.2 Participation in Policy Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are permitted to partake in all policy discussions, such as amendments to the core or event team staff standards, event guidelines, moderation policy, or in-game policy, but members of the moderation team take priority in policy discussions.&lt;br /&gt;
** Members of the event team may make votes, vote on, and propose matters of their own accord.&lt;br /&gt;
** If an administrator+ requests that a member of the event team, or the event team as a whole to withhold from a policy discussion, then said member, or the team as a whole are obliged to do so.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E2. Event Classifications &amp;amp; Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
There are three types of events that members of the event team are expected to run: Major Events, Faction Events, In-round Events (also known as &amp;quot;buttonpushing&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===== E2.1 Major Events: =====&lt;br /&gt;
A major event is any event that is expected to satisfy any two of the following four criteria:&lt;br /&gt;
&lt;br /&gt;
# Requires the use of a PR(s) on the GitHub in order to run;&lt;br /&gt;
# Impacts the station as a whole, and may or may not extend to ghost roles;&lt;br /&gt;
# Is likely to have an impact on the performance of the game box;&lt;br /&gt;
# Is likely to have more than &#039;&#039;&#039;five&#039;&#039;&#039; volunteers or &#039;&#039;&#039;thirty&#039;&#039;&#039; total participants.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team must ensure that the event is announced at least 48 hours prior to its scheduled time;&lt;br /&gt;
* Members of the event team running major events must receive permission from an administrator, head admin, or head eventmin;&lt;br /&gt;
* Members of the event team hosting or co-hosting a major event must be present for the event round in its entirety;&lt;br /&gt;
* Members of the event team hosting a major event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
Members of the event team are permitted to disrupt any round that would delay a major event by more than 30 minutes through calling the shuttle early, or if voted for by players, more &amp;quot;fun&amp;quot; means.&lt;br /&gt;
&lt;br /&gt;
===== E2.2 Faction Events: =====&lt;br /&gt;
A faction event is any event that does not satisfy the criteria for a major event, but is still likely to involve the general station, or is restricted to a specific ghost role or group of ghost roles. For example, spawning in a custom .dmi meteor outside the Persistence, or in Ordnance, that they (the persistence) or crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team may run faction events without approval;&lt;br /&gt;
* Members of the event team hosting or co-hosting a faction event must be present for the duration of the event;&lt;br /&gt;
* Members of the event team should respect the current chaos level, unless players pass a vote allowing the member of the event team to increase the chaos beyond expected levels;&lt;br /&gt;
* Members of the event team hosting a faction event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
===== E2.3 In-Round Events: =====&lt;br /&gt;
A station event is any event that does not satisfy the criteria for a major event, but is likely to impact (and is restricted to) the general station. For example, spawning in a custom .dmi meteor in ordnance that crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* Members of the event team should avoid overly targeting or favoring specific players;&lt;br /&gt;
* Members of the event team must avoid creating in-round events that benefit themselves;&lt;br /&gt;
* Members of the event team may run in-round events without approval;&lt;br /&gt;
* Members of the event team may not cause or summon any round-ending events, with respect to the likelihood that spawning said event may end the round (for example, kudzu is extremely unlikely to end a round);&lt;br /&gt;
* Members of the event team must respect the current chaos level, and may not attempt to create or pass a vote allowing the member of the event team to increase the chaos beyond expected levels.&lt;br /&gt;
Additionally, OPFORs are also included as a kind of In-Round event. OPFOR applications a member of the event team approves are their sole responsibility, and these are treated as an in-round event for the levels of expected impact. Any awry actions an OPFOR applicant takes that are &#039;&#039;&#039;reasonably&#039;&#039;&#039; foreseeable from the content of the OPFOR are at the fault of the event team member, and they are liable to be punished according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E3. Event Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
Members of the event team are expected to make events for the community and its players, and when running any of the three above kinds of events, they must follow these guidelines. Violating any of the above guidelines, or these guidelines, is liable to punishment according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
===== E3.1 Self and Community Service =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from running faction or in-round events that are &amp;quot;self-serving&amp;quot; to them either through social, material (in-game), or otherwise unspecified benefit.&lt;br /&gt;
** This does not extend to major events, but members of the event team must not make themselves the focal point of an event.&lt;br /&gt;
* Members of the event team must avoid in-round events that pertain to their specific role or duties, if they are currently playing as a character in the round.&lt;br /&gt;
** For example, it is prohbited for a security officer eventmin summoning aliens (xenomorphs). &lt;br /&gt;
* Members of the event team must ensure that the players participating in their event are enjoying their event, and it is the responsibility of the hosting (and co-hosting) members of the event team to orchestrate their event as such.&lt;br /&gt;
* Members of the event team must welcome constructive feedback where appropriate.&lt;br /&gt;
** Toxicity from players or staff should be reported to the appropriate persons.&lt;br /&gt;
* Members of the event team should avoid making events too chaotic, and should cater to both the extended and gamer populations of the server.&lt;br /&gt;
&lt;br /&gt;
===== E3.2 Server Philosophy =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team must ensure that they respect the lack of round-ending (or &amp;quot;station-destroying&amp;quot;) antagonists for in-round and faction events.&lt;br /&gt;
** This does not extend to major events.&lt;br /&gt;
** With permission from an Administrator, Head Admin, or a supermajority player vote (66.6%+ in favor), faction events may involve round ends.&lt;br /&gt;
* Members of the event team must avoid interrupting the roleplay, erotic or otherwise, of other players for both faction and in-round events.&lt;br /&gt;
** Foreseeability applies.&lt;br /&gt;
** This does not apply to major events.&lt;br /&gt;
&lt;br /&gt;
= (M) Maintainer Team &amp;amp; Code Standards =&lt;br /&gt;
These standards apply to maintainers in full. PR standards apply to all contributors.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M0. Conduct&#039;&#039;&#039; ====&lt;br /&gt;
While maintainers are not staff, they are still beholden to the community, and must ensure that they appropriately represent the wider staff team in performing their duties.&lt;br /&gt;
&lt;br /&gt;
===== M0.1 Core Staff Rules =====&lt;br /&gt;
&lt;br /&gt;
* The following core staff rules apply to members of the maintainer team: C1.1, C1.2, C1.3, C2.1, C3.1, C4.2, C5.1. No other core staff rules apply to maintainer team members.&lt;br /&gt;
* Maintainers who hold a different rank in a different team, such as &amp;quot;Game Moderator&amp;quot;, are liable to lose maintainership as a result of infringements committed on behalf of their conduct as their alternate rank.&lt;br /&gt;
** At the discretion of Mosley with input from Head Admins&lt;br /&gt;
&lt;br /&gt;
===== M0.2 Expanded Civility Guidelines =====&lt;br /&gt;
&lt;br /&gt;
* Maintainers must ensure that they remain respectful and level-headed in all discussions related to their work.&lt;br /&gt;
* Maintainers must not be dismissive of criticisms or contributions.&lt;br /&gt;
&lt;br /&gt;
===== M0.3 Expanded Power Use Guidelines =====&lt;br /&gt;
&lt;br /&gt;
* Members of the maintainer team may not answer moderation or event tickets unless granted permission by an Administrator or above.&lt;br /&gt;
* Maintainers+ may, without permission, accept, handle, close, resolve, reject, mark IC, mute the pings of, and refer to mentorhelp any and all tickets regarding bugs or feature queries.&lt;br /&gt;
** On the discord, members of the staff team may add the @Maintainer role to discord tickets regarding bugs or features.&lt;br /&gt;
*Members of the maintainer team are subject to immediate demotion following any pull requests that provide a direct in-game benefit to any one specific person (or group of persons) not designed to be an overarching non-targeted buff. &lt;br /&gt;
**This means that self-serving pull requests for oneself or one&#039;s friends are summarily disallowed under every circumstance.&lt;br /&gt;
&lt;br /&gt;
===== M0.4 Subversion =====&lt;br /&gt;
&lt;br /&gt;
* Subversion is defined as any person(s) intending or whom is intended to subvert, undermine, overthrow, diminish, or garner control or power thereupon, the ethos, moderation structure, managerial structure, or core values of SPLURT; OR any person(s) intending or whom is intended to deceive, beguile, bribe, blackmail, dazzle, or otherwise lie to or about SPLURT, members of its staff, members of the maintainer team, privileged information, or the contents of any action taken by said person (such as a pull request) through the agency of their position as a member of the maintainer team.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M1. Merging and Test-merging&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== M1.1 Test-merging =====&lt;br /&gt;
&lt;br /&gt;
* Members of the maintainer team should ping Mosley (@mos_ley) in the appropriate maintainer channel if they wish for a pull request to be test-merged.&lt;br /&gt;
* In order for a pull request to be considered for test-merging, it must meet the following criteria:&lt;br /&gt;
** If unrelated to balance, it has been reviewed by one or more maintainers+;&lt;br /&gt;
** If related to balance, it has been reviewed by two or more maintainers+;&lt;br /&gt;
** No non-arbitrary test fails or conflicts&lt;br /&gt;
*** May be skipped for event PRs&lt;br /&gt;
** If related to administration or is likely to directly impact staff (i.e., updates to the player panel) a Head Admin has been informed.&lt;br /&gt;
* After a test-merge has been present for five or more full in-game rounds, it may be full-merged at the discretion of Mosley&lt;br /&gt;
** Discovering a non-negligible bug or fault in a test-merge necessitates three more full in-game rounds to pass before full-merging.&lt;br /&gt;
&lt;br /&gt;
===== M1.2 Merging =====&lt;br /&gt;
&lt;br /&gt;
* All merging is completed by Mosley, but members of the maintainer team may receive permission from Mosley to merge on his behalf via GitHub&lt;br /&gt;
* Hotfixes may be merged by maintainers+ without review under the following circumstances:&lt;br /&gt;
** The issue the hotfix seeks to fix is &#039;&#039;&#039;critical&#039;&#039;&#039; and, if not merged, would render the server or key parts of the server (such as the MC) inoperable or significantly declined in performance;&lt;br /&gt;
** The hotfix is an emergency revert of a merged pull request that led to unintended behavior, server instability, or significant impact on players.&lt;br /&gt;
* Bugfixes may be merged by maintainers+ if reviewed by a secondary member of the maintainer team, and the bugfix does not intentionally subvert intended behavior.&lt;br /&gt;
* Members of the maintainer team self-merge &#039;&#039;&#039;at their own risk&#039;&#039;&#039; and Mosley reserves the right to immediately terminate abusers of these permissions.&lt;br /&gt;
** Head Admins may temporarily revoke in-game permissions from members of the maintainer team if necessary as a response to suspected or confirmed abuse.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M2. Pull Requests&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== M2.1 Change Logs =====&lt;br /&gt;
&lt;br /&gt;
* Change logs must include &#039;&#039;&#039;all&#039;&#039;&#039; additions, removals, modifications, alterations, etc., made as part of a pull request. Failure to do so may lead to a pull request being considered subversive.&lt;br /&gt;
** Hot- and bugfixes do not need to be as descriptive.&lt;br /&gt;
** Changelogs do not need to include specific values, paths, etc.; &amp;quot;Increased health for x&amp;quot; or &amp;quot;Changed x&amp;quot; suffices.&lt;br /&gt;
** Administrative (non-player-facing) pull requests are not exempt from this rule.&lt;br /&gt;
&lt;br /&gt;
===== M2.2 Modularization =====&lt;br /&gt;
&lt;br /&gt;
* Where applicable, all changes must be made modular in the SPLURT modular folder (modular_zzplurt)&lt;br /&gt;
** This is achieved by mirroring the file path, including folders, of the desired file into the modular folder. For example, if you were overriding a file &amp;quot;test.dm&amp;quot; in &amp;lt;code&amp;gt;code/modules/antagonists/test.dm&amp;lt;/code&amp;gt;, you would make new files and folders in the SPLURT modular (modular_zzplurt) &amp;lt;code&amp;gt;modular_zzplurt/code/modules/antagonists/test.dm&amp;lt;/code&amp;gt; &lt;br /&gt;
** In this new file in the modular override path, you copy only what you are overriding. For example, if you were modifying the health of &amp;lt;code&amp;gt;/mob/living/simple_animal/puppy&amp;lt;/code&amp;gt;, you would copy this path, and, on the indented line, enter the variable and your new value: &amp;lt;code&amp;gt;max_health = x&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Where modularization is impossible, you may comment smaller changes as being a SPLURT alteration, removal, or addition via &amp;quot;//SPLURT edit: x&amp;quot;, where X is the reasoning or what is being changed.&lt;br /&gt;
* When making larger non-modular actions, you may use &amp;quot;//SPLURT edit start&amp;quot; and &amp;quot;//SPLURT edit end&amp;quot; to signify the start and end of larger non-modular actions.&lt;br /&gt;
&lt;br /&gt;
===== M2.3 Intended Behavior =====&lt;br /&gt;
&lt;br /&gt;
* When making hot- or bugfixes, members of the maintainer team must be sure that they respect the intended behavior of what is being fixed.&lt;br /&gt;
* When making pull requests as a result of a bounty or an approved suggestion, it is the responsibility of the member of the maintainer team to ensure that they have enough information to reflect the intention behind the bounty or approved suggestion&lt;br /&gt;
** Poor communication on account of the bountier, approver, or the staff team is not at the fault of the member of the maintainer team.&lt;br /&gt;
&lt;br /&gt;
===== M2.4 Feature Additions =====&lt;br /&gt;
&lt;br /&gt;
* When discussing whether to add a new gameplay feature, such as a new antagonist, members of the event and moderation team must be involved.&lt;br /&gt;
** This does not extend to balance discussions of the proposed addition.&lt;br /&gt;
* Where a feature addition can be considered major (a new antagonist, new job, new department, new map, or new weapons) a Head Admin+ (typically after counsel with other members of staff) must provide approval of the addition.&lt;br /&gt;
** Head Admins may also issue injunctions (see M3.1, M3.2) at their discretion, if necessary.&lt;br /&gt;
* Where a feature addition can be considered minor (new items, new chemicals, updates to existing maps), a Maintainer+ must provide approval of the addition.&lt;br /&gt;
* Where a feature is being added that necessitates balance of any kind, the individual making the addition is wholly responsible for ensuring that said addition is balanced for the SPLURT community. &lt;br /&gt;
** Violations of this standard are subject to punishments pertaining to their membership of the maintainer team or the feature being summarily removed (until changes are able to be made, at the discretion of Mosley or a Head Admin).&lt;br /&gt;
** Self-serving pull requests for oneself or one&#039;s friends are summarily disallowed under every circumstance (see M0.3).&lt;br /&gt;
&lt;br /&gt;
===== M2.5 Feature Removals =====&lt;br /&gt;
&lt;br /&gt;
*When discussing whether to remove a gameplay feature, such as a new antagonist, members of the staff team should be informed, but need not necessarily be involved.&lt;br /&gt;
**This does not extent to balance discussions of the proposed addition.&lt;br /&gt;
*Where a feature removal can be considered major (antagonist removal, job removal, department removal, map removal, or removal of weapons) a Head Admin+ must provide approval of the removal.&lt;br /&gt;
**Head Admins may also issue injunctions (see M3.1, M3.2) at their discretion, if necessary.&lt;br /&gt;
* Where a feature removal can be considered minor (items, chemicals), a Maintainer+ must provide approval of the removal.&lt;br /&gt;
* Where a feature is being removed that necessitates rebalance of any kind, the individual making the addition is wholly responsible for ensuring that said removal is balanced for the SPLURT community. &lt;br /&gt;
** Violations of this standard are subject to punishments pertaining to their membership of the maintainer team or the removal being summarily denied (until changes are able to be made, at the discretion of Mosley or a Head Admin).&lt;br /&gt;
** Self-serving pull requests for oneself or one&#039;s friends are summarily disallowed under every circumstance (see M0.3).&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M3. Balance&#039;&#039;&#039; ====&lt;br /&gt;
When all is said and done, maintainers and head maintainers are &#039;&#039;&#039;above&#039;&#039;&#039; every member of the event and moderation team excluding Administrators and Head Administrators when it comes to balance. &lt;br /&gt;
&lt;br /&gt;
===== M3.1 Power Balance =====&lt;br /&gt;
&lt;br /&gt;
* Trial Game Moderators, Game Moderators, Trial Eventmins, Eventmins, Head Eventmins, and Server Spriters are all considered below maintainers on the topic of balance.&lt;br /&gt;
* Administrators and Head Admins are the primary staff members who should provide advice or feedback on balance decisions.&lt;br /&gt;
** Administrators are considered equal in rank to maintainers when it comes to balance, and Head Administrators are considered above maintainers. &lt;br /&gt;
&lt;br /&gt;
===== M3.2 Injunctions =====&lt;br /&gt;
&lt;br /&gt;
* Head Admins may injunct balance actions during discussion, or prior to merging or test-merging. Merged balance actions cannot be injunctioned.&lt;br /&gt;
* An injunction means that the balance decision in question is &#039;&#039;&#039;not&#039;&#039;&#039; to be implemented (merged, test-merged; and must be un-test-merged if applicable) until both Head Admins, Mosley, and every member of the maintainer team has reviewed the decision. &lt;br /&gt;
** If both Head Admins agree that the injunction is necessary, they invoke an administrative override of the decision, and the injuncted action is not to be acted out.&lt;br /&gt;
*** Mosley reserves the right to override any and all decisions made on SPLURT.&lt;br /&gt;
** If only one Head Admin agrees that the injunction is necessary, the maintainer team may override this Head Admin if they are able to reach a consensus via poll that the decision should go ahead, as long as Mosley is aware of this.&lt;br /&gt;
** Both Head Admins and the maintainer team have the right to request Mosley as an arbitrator in the case of an injunction.&lt;br /&gt;
* Injunctions should not be performed lightly, and should be considered a last resort to reassert control over server direction.&lt;br /&gt;
&lt;br /&gt;
===== M3.3 Server Direction and Balance =====&lt;br /&gt;
&lt;br /&gt;
* Ultimately, members of the maintainer team are responsible for the balance of the server, and by extension, a part of server direction.&lt;br /&gt;
* Members of the maintainer team must not attempt to subvert the server direction, ethos, or the server values through action or inaction as a part of their duties as a member of the maintainer team.&lt;br /&gt;
* Balance should always be centered around SPLURT as a &#039;&#039;&#039;roleplay-first&#039;&#039;&#039; server, and not necessarily cater toward antagonists or chaos.&lt;br /&gt;
** While this is the case, SPLURT does not shun antagonists or chaos, as it is also a hybridized chaos and roleplay server.&lt;br /&gt;
* The member of the maintainer team who proposed any given balance decision is thereby responsible for the outcome and balance of said decision. If this is found to be subversive, they are liable thereunto.&lt;br /&gt;
&lt;br /&gt;
= (H) Staff Hierarchy =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;H0. Hierarchy&#039;&#039;&#039; ====&lt;br /&gt;
The current staff hierarchy is as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Staff_structure.png|763px]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;H1. Roles, Responsibilities, &amp;amp; Functions&#039;&#039;&#039; ====&lt;br /&gt;
The SPLURT staff team is not tall in nature, and instead relies on a liberal distribution of power with some hard limits. Generally, staff are encouraged to act as equals until rank becomes necessary or relevant, either through duty requirements (an administrator is above a moderator in an appeal, for example) or when it comes to making decisions.&lt;br /&gt;
&lt;br /&gt;
===== H1.1 Management Team =====&lt;br /&gt;
These roles are responsible for the overarching administration/management of either the server or a specific server function. While not listed for redundancy&#039;s sake, all staff are beholden to all rules in these guidelines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mosley:&#039;&#039;&#039; Mosley is not a typical part of the hierarchy, but manages server architecture/functionality, donator issues, and many functions related to server maintenance, including the GitHub.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Head Admins:&#039;&#039;&#039; There are two Head Admin slots on SPLURT. Head Admins are the ultimate authority and power on all matters, for all other staff members. Their duties include:&lt;br /&gt;
** Making final rulings unable to be overridden unless by the other presiding Head Admin;&lt;br /&gt;
** Handling staff complaints on Administrators or other Head Admins;&lt;br /&gt;
** Managing overall server direction through policy-setting and ethos management;&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of staff applicants &amp;amp; applications;&lt;br /&gt;
** Promoting Trial Moderators, or ruling that they have failed their trial period;&lt;br /&gt;
** Promoting Game Moderators to Administrator;&lt;br /&gt;
** Handling PR or server visibility concerns, including handling major server-safety concerns;&lt;br /&gt;
** Setting, writing, and implementing major server policies, such as the Staffing Guidelines, Space Law, or the Standard Operating Procedure;&lt;br /&gt;
** Setting, writing, and implementing discord policies;&lt;br /&gt;
** Discussing balance, changes, etc., with other staff members;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** and The delegation of power.&lt;br /&gt;
&lt;br /&gt;
===== H1.2 Moderation Team =====&lt;br /&gt;
These roles are responsible for the general maintenance of the discord and game server, and moderate the general community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administrators:&#039;&#039;&#039; Administrators are the highest-ranking non-management role. They are above both Head Eventmins and Head Maintainers on moderation matters. Their duties include:&lt;br /&gt;
** Overseeing Game Moderators and providing guidance where necessary, especially when input or feedback is requested;&lt;br /&gt;
** Management of the discord and enforcing the discord rules;&lt;br /&gt;
** Creating staff discussions, providing input on staff discussions, and deciding on staff discussions (where appropriate);&lt;br /&gt;
** Participation in the Administrator Forum;&lt;br /&gt;
** Handling tickets that have been escalated from moderators either as part of an appeal or contest (S3, S4);&lt;br /&gt;
** Screening, discussing, and overseeing balance changes with or without the Head Maintainer, involving Head Administrators where necessary;&lt;br /&gt;
** Corroborating with other Administrators to ensure all rules, regulations, and guidelines are clear, concise, and able to be understood by both players and staff, including making amendments where rules are unclear, unwritten, or poorly written in some way;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling staff complaints against Game Moderators or Trial Game Moderators (see S1, S2);&lt;br /&gt;
** Ensuring server safety, community safety, and community engagement (ensuring players want to play);&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof;&lt;br /&gt;
** Handling age verification tickets when other staff are not able to do so.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Providing input on staff discussions;&lt;br /&gt;
** Creating and handling discord tickets where necessary;&lt;br /&gt;
** Overseeing and assisting Eventmins if they request assistance;&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof with respect to input from Administrators;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling age verification tickets.&lt;br /&gt;
* &#039;&#039;&#039;Trial Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Game Moderators (above), excluding age verifications;&lt;br /&gt;
** Stricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== H1.3 Event Team =====&lt;br /&gt;
These roles are responsible for hosting events on the SPLURT game server.&lt;br /&gt;
* &#039;&#039;&#039;Head Eventmin:&#039;&#039;&#039; There is one Head Eventmin slot on SPLURT, but an administrator may take the role of Interim Head Eventmin in the absence of one. Their duties include:&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of &#039;&#039;&#039;event&#039;&#039;&#039; staff applicants &amp;amp; applications;&lt;br /&gt;
** Handling staff complaints on Eventmins and Trial Eventmins;&lt;br /&gt;
** Promoting Trial Eventmins, or ruling that they have failed their trial period;&lt;br /&gt;
** Approving major events (events impacting &amp;gt;50% of the current active station population);&lt;br /&gt;
** Running their own events.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eventmins:&#039;&#039;&#039; Eventmins are our event staff. Admin abuse rules are enforced more liberally on Eventmins, as they are expected to mold the experience for other players through the use of their administrative tools. Their duties include:&lt;br /&gt;
** Running both minor and major events;&lt;br /&gt;
** Ensuring the quality and degree to which their events can be enjoyed do not negatively impact the experience of players;&lt;br /&gt;
** Ensuring events are not overwhelming for players;&lt;br /&gt;
** Ensuring players are informed of major events and when these events will be happening;&lt;br /&gt;
** Reporting moderation concerns to moderation staff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;†While Eventmins are not required or expected to do age verification, they may choose to do so. This does not extend to Trial Eventmins.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trial Eventmins:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Eventmins (above);&lt;br /&gt;
** Stricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== H1.4 Maintainer Team =====&lt;br /&gt;
The maintainer team, and its members, is the only team not forming part of the SPLURT staff team. As such, they are only beholden to the maintainer guidelines.&lt;br /&gt;
* &#039;&#039;&#039;Head Maintainer:&#039;&#039;&#039; There is one Head Maintainer slot on SPLURT. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Handling balance concerns or complaints raised by members of SPLURT (staff or players);&lt;br /&gt;
** Managing administration-related PRs;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintainers:&#039;&#039;&#039; Maintainers ensure the codebase remains up-to-date, without bugs/exploits, and also make feature/code/sprite contributions to the server. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Ensuring PRs are balanced, with consultation to Administrators and Head Admins;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
*&#039;&#039;&#039;Server Spriters:&#039;&#039;&#039; Server spriters are volunteer individuals who are only expected to contribute solely to sprites. They may occasionally be compensated for their work. Their duties include:&lt;br /&gt;
**Sprite implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
= (S) Staff Complaints &amp;amp; Appealing =&lt;br /&gt;
&lt;br /&gt;
A staff complaint is different from an adminhelp about a player who also happens to be a staff member. All members of staff can be noted or banned in accordance to the rules. A staff complaint refers solely to a complaint on the conduct, behavior, actions, or acumen of a staff member.&lt;br /&gt;
&lt;br /&gt;
==== S1. Complaint Handling ====&lt;br /&gt;
Staff complaints are distinct from a contested punishment. A player must make any complaint clear by stating that they are making a complaint against a staff member (or staff members) and must specify who in particular.&lt;br /&gt;
&lt;br /&gt;
Complaints against a Game Moderator or Trial Game Moderator may be handled by an Administrator.&lt;br /&gt;
&lt;br /&gt;
Complaints against Eventmins or Trial Eventmins may be handled by the Head Eventmin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Administrators or the Head Eventmin may be handled by a Head Admin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Maintainers should be raised to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Head Admins must be brought to another Head Admin. If there is a simultaneous complaint against both Head Admins, then the complaint must be brought to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Mosley should be made to the general staff team.&lt;br /&gt;
&lt;br /&gt;
==== S2. Complaint Process ====&lt;br /&gt;
&lt;br /&gt;
When a complaint is made, a complainant should be encouraged to provide their complaint in full. The involved staff member may only do two things at this stage:&lt;br /&gt;
* Ping a person who may handle the complaint (see above);&lt;br /&gt;
* Ask the complainer to state their complaint.&lt;br /&gt;
It is forbidden to begin to argue or debate the complaint without acknowledgement that the complaint is being handled by a person able to handle the complaint.&lt;br /&gt;
&lt;br /&gt;
When an appropriate person acknowledges the complaint, they must:&lt;br /&gt;
# Ask the involved staff member for their side of things;&lt;br /&gt;
# Compare this with the complainant&#039;s account;&lt;br /&gt;
# Consider whether the complaint is valid by assessing our above staff rules and, if yes, continue to step 4. If no, skip to step 6.&lt;br /&gt;
# Assess the impact and intent behind the staff member&#039;s actions;&lt;br /&gt;
# Decide an appropriate punishment for the staff member and apply the punishment, convening with other persons of the same rank if necessary;&lt;br /&gt;
# Reveal the outcome of the complaint and how this outcome was achieved to the complainant before closing the ticket.&lt;br /&gt;
&lt;br /&gt;
===== S2.1 Staff Punishments =====&lt;br /&gt;
Appropriate outcomes to a staff complaint, or appropriate staff punishments involve:&lt;br /&gt;
&lt;br /&gt;
* No action. The staff member either hasn&#039;t done anything wrong or is receiving a verbal warning.&lt;br /&gt;
* Black marks. The staff member is issued warnings through the black mark system.&lt;br /&gt;
* Demotion. The staff member is found to have committed grave misconduct and is demoted.&lt;br /&gt;
* Suspension. The staff member is found to have committed grave misconduct and is suspended for a fixed period of time.&lt;br /&gt;
* Dismissal. The staff member is found to have committed gross misconduct and is immediately dismissed.&lt;br /&gt;
&lt;br /&gt;
==== S3. Punishment Contestation ====&lt;br /&gt;
&lt;br /&gt;
Any note or ban may be appealed, with the exception of QC bans (where no appeal time is given) and age-related bans (where no appeal time is given). Verbal warnings that did not result in an admin remark may not be appealed.&lt;br /&gt;
&lt;br /&gt;
Players have a right to appeal the: &lt;br /&gt;
&lt;br /&gt;
* Severity of a note;&lt;br /&gt;
* Length of a ban;&lt;br /&gt;
* Severity of a punishment (note vs. ban);&lt;br /&gt;
* Removal of Permissions (mentorship);&lt;br /&gt;
* and The grounds of punishment (whether a punishment should have been issued at all).&lt;br /&gt;
&lt;br /&gt;
If a player is contesting a punishment or ban, they should do so before their ban or note expires, or within 30 days (whichever comes first). &lt;br /&gt;
&lt;br /&gt;
The staff member who issued a punishment is the first person to handle a contest of punishment. They should re-review the situation, their reasons for punishment, input from other staff (if any), the actions of the player, and any other relevant information. They should then review the player&#039;s grounds for contesting the punishment before deciding to either stay (reject) or grant (accept) the contest.&lt;br /&gt;
&lt;br /&gt;
A granted contest of punishment leads to:&lt;br /&gt;
* The note or ban being removed entirely;&lt;br /&gt;
* The severity of the note being lowered;&lt;br /&gt;
* The ban being exchanged for a note;&lt;br /&gt;
* The length or type of the ban being lowered;&lt;br /&gt;
* or The permissions taken being reinstated.&lt;br /&gt;
A stayed contest of punishment leads to:&lt;br /&gt;
* No further action.&lt;br /&gt;
It should be noted that a successful contest of punishment means that the minimum appeal time for the given punishment is removed, and the lowered ban length (if applicable) &#039;&#039;&#039;must&#039;&#039;&#039; be served in full.&lt;br /&gt;
&lt;br /&gt;
==== S4. Appeals Process ====&lt;br /&gt;
&lt;br /&gt;
Players and staff members have the right to appeal any decisions made by a member of staff. SPLURT uses a linear, vertical appeal system. Appeals follow a simple process:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;1. You may appeal to one member of staff above the rank of the staff member who took the appealed action.&lt;br /&gt;
&lt;br /&gt;
2. If you are unhappy with the decision of the person who you appealed to the second time, you may repeat the first step.&lt;br /&gt;
&lt;br /&gt;
3. Appeals may only be made to one member of staff per rank (Game Moderator, Administrator, Head Admin.&lt;br /&gt;
&lt;br /&gt;
3.1 Exceptions may be made to this rule to allow two members of staff per rank where appropriate, but this is at &#039;&#039;&#039;staff member&#039;&#039;&#039; discretion/choice &#039;&#039;&#039;only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. An appeal &#039;&#039;&#039;cannot&#039;&#039;&#039; mention a staff member by name, and the rank role must be pinged. For example, instead of pinging @toastewoofs for a complaint, you must ping @Administrator.&amp;lt;/blockquote&amp;gt;This means that if you appeal the decision of a Trial Game Moderator, you may appeal a total of &#039;&#039;&#039;four&#039;&#039;&#039; times (including the original appeal to the initial member of staff; see below) before a final decision is made.&lt;br /&gt;
&lt;br /&gt;
[[File:Appeals_process.png]]&lt;br /&gt;
&lt;br /&gt;
* You may not appeal to another member of staff of the same rank at any stage of appeal&lt;br /&gt;
* You may not attempt to appeal to a specific member of staff&lt;br /&gt;
* If you are appealing a decision made by a Head Admin, you have one mode of appeal to the second presiding Head Admin.&lt;br /&gt;
** You cannot appeal the decision of a Head Admin unless the original decision being appealed is by a Head Admin (see graph above).&lt;br /&gt;
* Mosley is not involved in the appeals process.&lt;br /&gt;
&lt;br /&gt;
= (P) Punishment Guidelines =&lt;br /&gt;
&lt;br /&gt;
A punishment is a note, ban, or restriction placed upon a player. Before any punishment is issued, a player &#039;&#039;&#039;must&#039;&#039;&#039; be brought into an AdminHelp in-game, or a discord ticket. &lt;br /&gt;
&lt;br /&gt;
The punishment should be applied at the end of a ticket (or when you have made your final decision), but may be applied after you have informed the player of the punishment and the reasoning behind the punishment if it is a discord ticket.&lt;br /&gt;
&lt;br /&gt;
==== P1. Note Guidelines ====&lt;br /&gt;
&lt;br /&gt;
There are five severities for notes:&lt;br /&gt;
&lt;br /&gt;
* None: Reserved for admin remarks in the literal sense, or antagonist tokens. Unless an antag token, none severity notes should be made private.&lt;br /&gt;
* Minor: Low-impact (affecting zero to one players), fringe, or first-offence breaches of the rules.&lt;br /&gt;
* Moderate: Medium-impact (affecting one to three players), unambiguous breaches of the rules. &lt;br /&gt;
* High: High-impact (affecting three+ players), unambiguous breaches of the rules, or a breach of the rules with clear, malicious intent.&lt;br /&gt;
&lt;br /&gt;
Note that the above is not comprehensive, and staff are encouraged to apply notes holistically. &lt;br /&gt;
* Repeated breaches of the same rule will result in notes or bans being escalated in severity or length.&lt;br /&gt;
When deciding the severity of a note, a staff member should consider:&lt;br /&gt;
* The other admin remarks a player has (notes/bans) and what these remarks are for. If they&#039;re irrelevant or excessively old, they should be paid less attention.&lt;br /&gt;
* The scope of the rule violation. Did it affect a significant amount of players? How strongly did it affect them?&lt;br /&gt;
* What was the intent of the player? Were they distinctly unaware of the rule? Did they intend for things to violate the rule in question, at the severity it did?&lt;br /&gt;
Once again, the above is not comprehensive, and staff are encouraged to use their professional judgement.&lt;br /&gt;
&lt;br /&gt;
===== P1.1 Note Expiry &amp;amp; Secret Notes =====&lt;br /&gt;
&lt;br /&gt;
Secret notes, excluding notes intended purely to convey information to other members of staff, are currently not practiced on SPLURT.&lt;br /&gt;
&lt;br /&gt;
Note expiration is used holistically, but should only apply to moderate or minor severity notes. An expiring note typically means that a staff member wishes to convey that the infraction was not deserving of a permanent note. For example, punishing a behavior that strongly impacted a small number of people but is likely to be learned from.&lt;br /&gt;
* A minor severity note should expire 1-3 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
* A moderate severity note should expire 3-6 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
&lt;br /&gt;
==== P2. Ban Guidelines ====&lt;br /&gt;
&lt;br /&gt;
SPLURT practices lenient punishment, and bans should be reserved to appropriate length and type to best support a player in changing troublesome behavior. The end goal of banning a player is not to get them off our hands, but to try to make them learn from their mistakes. American Psychologist B. F. Skinner famously coined this system of punishing someone in an attempt to condition out a behavior as [https://en.wikipedia.org/wiki/Operant_conditioning operant conditioning].&lt;br /&gt;
&lt;br /&gt;
There are two types of bans, role and server. Server bans are reserved for rule violations not tied to a specific role. Bans can be loosely appropriated by their severity:&lt;br /&gt;
&lt;br /&gt;
* Minor Severity: A second or third offense of the same kind (escalating from a note) or an offense done with clear malicious intent but would otherwise be a minor note;&lt;br /&gt;
* Moderate Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules; or an offense done with clear malicious intent but would otherwise be a moderate note;&lt;br /&gt;
* High Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules &#039;&#039;&#039;AND&#039;&#039;&#039; has impacted one or more players in a highly disruptive manner; or an offense done with clear malicious intent but would otherwise be a major-severity note;&lt;br /&gt;
&lt;br /&gt;
Bans for the same rule violation should linearly escalate up the scale (see below). Players with bans across varying roles should be considered for server bans. &lt;br /&gt;
&lt;br /&gt;
[[File:Ban guidelines.png|1024x607px]]&lt;br /&gt;
&lt;br /&gt;
 *Low, Moderate, and High severity follow the same stringency and criterion as notes.&lt;br /&gt;
 †Prior Applied Permaban: The permaban must be relevant to the ban being issued (i.e., a permanent security role ban for a potential further security role ban)&lt;br /&gt;
 ‡Quality Control (QC): Staff reserve the right to issue a QC (quality control) ban at any stage of this process.&lt;br /&gt;
 ‡‡Same Rule Violation: A further ban accrued after a player has received a one-week ban can result in a one-month ban being issued, skipping a 2-week ban. &lt;br /&gt;
&lt;br /&gt;
** After a one-month ban has been issued, a player is eligible for a relevant permanent ban (role/server depending on the type of ban)&lt;br /&gt;
** When server-banning a player with a role-ban, staff reserve the right to server-ban one ban step under their highest-level role ban. For example, a two-week role ban makes a player eligible for a one-week server ban.&lt;br /&gt;
&lt;br /&gt;
When choosing the type and length of ban, there are also other things a staff member should consider, such as:&lt;br /&gt;
* Whether the relevant bans a player has are current (newer than 15 months old)&lt;br /&gt;
* Whether the bans are relevant to the current type of ban being issued (if not, apply it as their first ban)&lt;br /&gt;
* Whether the violation a player has committed is locked to a specific role&lt;br /&gt;
* In the case of server bans: whether the player has role bans across several roles&lt;br /&gt;
** In this case, staff members may use their professional judgement to issue an appropriate ban timer&lt;br /&gt;
** For example, a player with two-week bans in science, engineering, and research would be eligible for a one to three month server ban, but not a permanent ban (which would come next)&lt;br /&gt;
&lt;br /&gt;
===== P2.1 Ban Logging =====&lt;br /&gt;
All bans should be logged in both the private staff channel and the public ban log channel. There is a separate process for both. The &#039;&#039;&#039;private&#039;&#039;&#039; staff-only ban log should be uncensored, contain all relevant information, and follow the template pinned in the ban evidence channel. While images are not necessary, they will be helpful should the player appeal your ban.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Public&#039;&#039;&#039;, player-facing bans should be logged as per the following example and guidelines:&lt;br /&gt;
&lt;br /&gt;
 Toastewoofs/toastey has issued a 1-month server ban for [CKEY] for: Round removed another player, [CHARNAME]/[CKEY], who did not have RR preferences set to yes, and after a history of targeted harassment toward this player. Has been warned that further infractions may lead to a permanent ban.&lt;br /&gt;
&lt;br /&gt;
* All CKEYs, including CKEYs inside the note itself should be redacted with square brackets containing the word &amp;quot;CKEY&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CKEY]&lt;br /&gt;
* All character names should be redacted with square brackets containing: &amp;quot;CHARNAME&amp;quot;, &amp;quot;CHAR&amp;quot;, &amp;quot;CHARACTER&amp;quot;, or &amp;quot;CHARACTERNAME&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARNAME] &lt;br /&gt;
** If character details (describing the physical appearance of a character) should be included, they should follow the same guidelines but the word &amp;quot;name&amp;quot; is replaced by &amp;quot;DETAILS&amp;quot;. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARDETAILS]. &lt;br /&gt;
* While bans should be posted immediately, if they are not, dates and times should &#039;&#039;&#039;not&#039;&#039;&#039; be added.&lt;br /&gt;
* The round ID should &#039;&#039;&#039;not&#039;&#039;&#039; be included.&lt;br /&gt;
* The length of ban &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* The type (server, role) &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* Staff members should include the CKEY and Discord username of the issuing staff member at the beginning of each log. Typically, this is also the CKEY and Discord username of the person posting the log. This should be done in the format &amp;quot;CKEY/Username&amp;quot; followed by &amp;quot;has issued a&amp;quot;.&lt;br /&gt;
* There should be a colon (:) separating the ban information, and the ban reason, for clarity.&lt;br /&gt;
* Staff may use their discretion to censor any &#039;&#039;&#039;identifying&#039;&#039;&#039; information where necessary, but ban details must remain unmarred.&lt;br /&gt;
&lt;br /&gt;
In summary, it should follow this format:&lt;br /&gt;
&lt;br /&gt;
CKEY/Username has issued a X-(day(s)/week(s)/month(s)/year(s)/permanent) (server/role) ban for [CKEY] for: (reason).&lt;br /&gt;
&lt;br /&gt;
===== P2.2 Ban Appeals =====&lt;br /&gt;
&lt;br /&gt;
All players have a right to appeal their bans after a given time, unless they have already made a punishment contestation. This is known as a &#039;good behavior&#039; appeal. This is &#039;&#039;&#039;distinct&#039;&#039;&#039; from when a ban is contested (refer to section 3 &amp;quot;[[Staffing Guidelines#3. Punishment Contestation| Punishment Contestation]]&amp;quot; &amp;amp; 4 &amp;quot;[[Staffing Guidelines#4. Appeals Process|Appeals Process]]&amp;quot; of Staff Complaints &amp;amp; Appealing).&lt;br /&gt;
&lt;br /&gt;
Bans have different minimum appeal times depending on their original length. Staff members may use their discretion to set the minimum appeal time:&lt;br /&gt;
* One day: Contest-only.&lt;br /&gt;
* Three days: Appeal after one day.&lt;br /&gt;
* One week: Appeal after three days.&lt;br /&gt;
* Two weeks: Appeal after three days to one week.&lt;br /&gt;
* One month: Appeal after one to two weeks.&lt;br /&gt;
* Three months: Appeal after two weeks to one month.&lt;br /&gt;
* Six months: Appeal after three months.&lt;br /&gt;
* First Permaban: Appeal after three to six months.&lt;br /&gt;
* Second Permaban: Unappealable.&lt;br /&gt;
An appeal should always be handled by the member of staff who issued the original ban. When a ban appeal is made, they should generally try to consider:&lt;br /&gt;
&lt;br /&gt;
* Player conduct after the ban either on the discord or game server (whichever applicable);&lt;br /&gt;
* The likelihood the player will repeat their offense;&lt;br /&gt;
* The severity and intent behind the original action;&lt;br /&gt;
* The honesty and sincerity of the appeal, and whether a meaningful amount of effort was placed into making said appeal.&lt;br /&gt;
&lt;br /&gt;
Players will be expected to recognize why they were banned and indicate that they will not repeat the infraction committed. Players will also be expected to be honest and truthful in their appeal in offering explanations of their behaviors or proof that they have learned from their mistakes. Staff members have the right to accept or reject any appeals for any reason, except where an appeal is rejected through a negative bias toward the player in question.&lt;br /&gt;
&lt;br /&gt;
* Rejected &#039;good behavior&#039; appeals may not be contested &#039;&#039;&#039;unless&#039;&#039;&#039; there is an accusation of bias in the decision-making process by the handling staff member. In such case, it follows the standard appeals process.&lt;br /&gt;
&lt;br /&gt;
* If a player seems to be arguing the grounds of a ban in their appeal, staff members reserve the right to escalate the appeal to a contest of punishment if one has already not been made. Otherwise, the appeal should be rejected due to the player not demonstrating understanding of their infraction.&lt;br /&gt;
&lt;br /&gt;
Players may only make a &#039;good behavior&#039; appeal &#039;&#039;&#039;once&#039;&#039;&#039; per ban. After a ban expires, it may no longer appealed as a ban appeal, and should instead be appealed as a note.&lt;br /&gt;
&lt;br /&gt;
==== P3. Discord Punishment Guidelines ====&lt;br /&gt;
&lt;br /&gt;
Discord punishments should be issued be issued holistically and with respect to the intent of the discord rules, not necessarily the letter. Discord punishments &#039;&#039;&#039;must&#039;&#039;&#039; follow a linear scale, unless a Server Safety violation is committed, where the punishment should instead be an instant, permanent ban. Minor infractions may result in any number of one- or three-day punishments.&lt;br /&gt;
&lt;br /&gt;
# One-day punish role.&lt;br /&gt;
# Three-day punish role.&lt;br /&gt;
# One-week punish role.&lt;br /&gt;
# Two-week punish role.&lt;br /&gt;
# One-month punish role.&lt;br /&gt;
# Permanent punish role.&lt;br /&gt;
&lt;br /&gt;
When an offense is committed, the offending content must be deleted, and the offending person &#039;&#039;&#039;must&#039;&#039;&#039; be brought into a ticket to explain what the offending content was, what their punishment will be, and to address any further questions they may have. &lt;br /&gt;
* Discord punishments are the only punishment where the punishment may be given out before a ticket is made.&lt;br /&gt;
&lt;br /&gt;
==== P4. Do Not Interact (DNI) Orders ====&lt;br /&gt;
&lt;br /&gt;
As of 06/03/2026 (DD/MM/YYYY), following a vote in the staff channel, DNI orders are no longer enforced or created for players, including DNIs between players and staff. Harassment or metagrudging should be punished as per the rules.&lt;br /&gt;
&lt;br /&gt;
= (R) Staff Procedures =&lt;br /&gt;
&lt;br /&gt;
==== R1. Staff Meetings ====&lt;br /&gt;
&lt;br /&gt;
A staff meeting is an established date and time where all staff will convene on the discord to discuss any issues on the itinerary for said meeting; or to bring up new points to discuss, also. Any member of staff can request a meeting, but only Head Admins and Mosley may set the dates and times, and establish that a meeting is going to happen.&lt;br /&gt;
&lt;br /&gt;
Not all decisions require a staff meeting, but a staff meeting &#039;&#039;&#039;must&#039;&#039;&#039; be held if:&lt;br /&gt;
* A proposed decision will impact the wider playerbase;&lt;br /&gt;
* A proposed decision will fundamentally change gameplay;&lt;br /&gt;
* A proposed decision is conceivably controversial in nature.&lt;br /&gt;
&lt;br /&gt;
Changes that only impact staff do not necessitate a meeting, as these changes typically may only be enacted with permission from Head Admins and/or Mosley.&lt;br /&gt;
===== R1.1 Meeting Conduct =====&lt;br /&gt;
* During a meeting, all staff should be given a chance to speak their piece on any given topic.&lt;br /&gt;
* Staff members should avoid speaking over one another; they should ensure that the above point remains true and should let staff members speak their points in full before attempting to speak themselves;&lt;br /&gt;
* Staff members should remain constructive in their criticisms of proposals or any relevant discussion;&lt;br /&gt;
* Staff members should avoid side tracking discussion, such as through streaming irreverent content while the meeting is taking place, using soundboards, screaming randomly, etc.&lt;br /&gt;
* Staff members should not use meetings to raise complaints about other staff members, as this can lead to dogpiling and make other members of staff uncomfortable&lt;br /&gt;
* Staff members should remember that staff meetings include &#039;&#039;&#039;all&#039;&#039;&#039; staff, including Trial staff and Event staff; and potentially, maintainer staff.&lt;br /&gt;
&lt;br /&gt;
==== R2. Age Verifications ====&lt;br /&gt;
&lt;br /&gt;
Age verifications can be carried out by any member of the moderation or event team that is not currently undergoing a trial period. The procedure is as follows:&lt;br /&gt;
&lt;br /&gt;
* The Mal0 bot provides instructions to users on how to perform their verification. &lt;br /&gt;
* The requirements for a successful submission are as follows:&lt;br /&gt;
** The ID in the picture is a driver&#039;s license, national proof-of-age card, military ID, birth certificate, or passport;&lt;br /&gt;
** The ID in the picture is a physical copy and is &#039;&#039;&#039;not&#039;&#039;&#039; digital, a printed scan, or a re-photographed copy;&lt;br /&gt;
** The ID in the picture is clearly legible, and the following can be identified:&lt;br /&gt;
*** The Date of Birth;&lt;br /&gt;
*** The issuing country;&lt;br /&gt;
*** A stamp, mark, or seal of any kind, in full;&lt;br /&gt;
** and The correct code is written on a physical piece of paper, and is not digitally imposed on the image.&lt;br /&gt;
* If a submission is incorrect, staff should tell the user the required amendments before proceeding.&lt;br /&gt;
* If a submission is correct, staff should compare the date of birth in the picture to their stated date of birth on the grafana.&lt;br /&gt;
** Discrepancies of over 18 years should be discussed by other staff, including at least one administrator, for rejection.&lt;br /&gt;
* Staff should run the &amp;gt;&amp;gt;alts command on the user&#039;s CKey to check for date of birth inconsistencies, ban evasion, etc.&lt;br /&gt;
* If the user has passed the grafana and alt checks, and their submission is correct, staff should use the /agegateconfirm command and enter the user&#039;s date of birth in the YYYY/MM/DD format (e.g. &amp;quot;/agegateconfirm date_of_birth:1999/01/21)&lt;br /&gt;
* Following a staff vote, SPLURT no longer imposes bans for players who have played whilst underage prior to the age gate except in exceptional circumstances.&lt;br /&gt;
&lt;br /&gt;
==== R3. Suggestion Handling ====&lt;br /&gt;
tbd&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=23277</id>
		<title>Staffing Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=23277"/>
		<updated>2026-08-15T20:39:53Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* H0. Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
= (C) Core Staff Rules =&lt;br /&gt;
These core staff rules apply to &#039;&#039;&#039;all&#039;&#039;&#039; members of staff, regardless of rank or status. While maintainers are &#039;&#039;&#039;not&#039;&#039;&#039; staff, many of these rules also apply to them, if said rules are applicable in the context of their role.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C0. Training&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
It is important that new staff go through the rules with someone in training, rather than having someone read the rules alone; that way if they don’t understand something that is part of the rules questions can be answered regarding misunderstandings. (doing so removes the need for precedents because staff should know how to apply the rules to different scenarios).&lt;br /&gt;
&lt;br /&gt;
There are two kinds of training a new staff member receives: event, and moderation. Event training is given to eventmins or moderators that wish to learn how to run, and run, events. &lt;br /&gt;
&lt;br /&gt;
===== C0.1 Moderation Training =====&lt;br /&gt;
&lt;br /&gt;
Moderation training is fulfilled by a Head Admin (Headmin). Headmins are expected to teach potential moderators:&lt;br /&gt;
&lt;br /&gt;
* How to use common staffing verbs, such as, but not limited to: Aghost, Jump-To-Area, View-Variables, Create-Command-Report, Spawn-Panel, Player-Panel, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential moderator to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* How to conduct themselves within tickets, through clearly explaining problems and solutions to players, and clearly explaining punishment(s) and appeal time(s), etc.&lt;br /&gt;
* How to handle the misconduct of another staff member, through reporting it to a Headmin or a staff member one rank above the staff member who committed an infraction&lt;br /&gt;
* It is also expected that Headmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
===== C0.2 Event Training =====&lt;br /&gt;
&lt;br /&gt;
Event training is fulfilled by a Head Event Admin (Head Eventmin) or by a Head Admin (Headmin) in their interim. Head Eventmins are expected to teach potential eventmins:&lt;br /&gt;
&lt;br /&gt;
* How to use common eventing verbs, such as, but not limited to: Spawn, Spawn-Panel, Storyteller-Panel, Dynamic-Panel, Create-Command-Report, Create/Launch-Supplypod, Trigger-Event, Set-Security-Level, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential Eventmin to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* It is also expected that Head Eventmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
===== C0.3 Maintainer Training =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C1. Responsibility &amp;amp; Power&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As staff, the consequences of your actions fall completely upon you, and you alone; you will be held accountable for whatever consequences arise due to your actions.&#039;&#039;&#039; Examples of this are: handing out antagonistic roles, spawning in hazardous creatures or entities (such as xenomorphs or vines), leaving an event that you started, etc. &lt;br /&gt;
&lt;br /&gt;
Although these things can or can not necessarily incur in breaking this rule depending on context, if they cause problems, you will be blamed for them, and suffer the appropriate consequences. Adminbus is only fun if other people are having fun. Staff are expected to act as game masters and refrain from doing things solely for their own enjoyment. Please make sure to coordinate any actions you make that could affect the round with the rest of staff. It helps to avoid problems and take care of them if they happen.&lt;br /&gt;
&lt;br /&gt;
===== C1.1 Power use =====&lt;br /&gt;
* You may not, under any circumstances, var-edit (variable edit via View-Variables) items for yourself or others in-round in a way that would provide an advantage (including quality-of-life) to you or others, unless such is in response to a ticket where you, yourself are uninvolved, and the var-edit does not circumvent intentional game design, the server rules, or the fun and enjoyment of other players.&lt;br /&gt;
* You may not, without special permission, spawn significantly round-impacting antagonists (heretic, wizard, or any antagonists currently not in rotation);&lt;br /&gt;
* You must not remain adminned (and must de-admin/deadmin) while you are playing in-round as a member of Command, Security, or as an Antagonist. If you are the only available moderator, this rule may be circumvented.&lt;br /&gt;
* You must not spawn in any items for yourself, under any circumstances, outside of the Central Command Z-level. If you require an item, you must ahelp as a regular player and another staff member will deny or accept your request.&lt;br /&gt;
* You must avoid handling the tickets of players you dislike &#039;&#039;&#039;or&#039;&#039;&#039; like. Consistent deviation in punishment toward specific players is grounds for administrative action.&lt;br /&gt;
* You must not, under any circumstance, handle, or attempt to handle, a ticket that involves yourself. &#039;&#039;&#039;Regardless&#039;&#039;&#039; of if the ticket is not warranting punishment, it is strictly forbidden to take tickets that are:&lt;br /&gt;
** Regarding yourself;&lt;br /&gt;
** Regarding a situation you were personally involved in;&lt;br /&gt;
** Regarding a person (or persons) that you have interacted with significantly through the course of the round.&lt;br /&gt;
* The above is not exhaustive, and staff members are expected to use due diligence when handling tickets. If you believe you could be involved, there is almost no circumstance where you should neglect to hand the ticket to another staff member.&lt;br /&gt;
&lt;br /&gt;
===== C1.2 Duties of Care =====&lt;br /&gt;
&lt;br /&gt;
* You must report issues of Server Safety to the wider staff team. &lt;br /&gt;
* You must ensure you respect the Server Safety rules.&lt;br /&gt;
* You must ensure that you handle sensitive situations with care, and avoid causing unnecessary stress or harm to both staff and players&lt;br /&gt;
* You must ensure that sensitive and private information remains confidential; this includes all staff conversations, and all messages or media posted in staff channels. &lt;br /&gt;
&lt;br /&gt;
===== C1.3 Privileged Information =====&lt;br /&gt;
&lt;br /&gt;
* Privileged information is defined as any information not normally accessible by a person who is not a member of the staff or maintainer teams pertaining thereunto staff members, staff decisions, players, the game server, the discord server, moderation actions taken, not taken, or in general, and any information thereof inapplicable but otherwise only accessible by staff.&lt;br /&gt;
* Staff members may only divulge privileged information regarding a given player if it is to &#039;&#039;&#039;the same&#039;&#039;&#039; player&#039;s benefit, and &#039;&#039;&#039;to said player&#039;&#039;&#039;. For example, if a player asks if they have any hidden notes (which SPLURT does not practice), a staff member may confirm this to them. &lt;br /&gt;
** Contents of hidden notes should be examined prior to release.&lt;br /&gt;
* Staff members releasing privileged information without due reason are subject to immediate demotion.&lt;br /&gt;
** This also applies to members of the maintainer team.&lt;br /&gt;
* Privileged information may be released by a Head Admin if necessary, but must not do so maliciously.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C2. Respect&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to be respectful&#039;&#039;&#039;. You are expected to speak respectfully when discussing important matters, you are expected to respect the words and decisions of other staff members, and you are expected to act in respect to your own rank and role. As a part of the staff team, we are all expected to be able to speak cordially with one another, regardless of the circumstances; arguing, fighting, acting snide, aggressive, malicious, or otherwise speaking maliciously when interacting with other members of staff is grounds for administrative action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;, converse opinions, and debates are welcome. SPLURT prides itself in having a varied staff team with varied opinions, and small disagreements are encouraged. Staff members are permitted to present opposing opinions, alternative explanations, etc., regardless of the circumstances.&lt;br /&gt;
&lt;br /&gt;
===== C2.1 Administrative Conduct =====&lt;br /&gt;
* You must not defame, bully, harass, or libel players or staff, either privately or publically, through any medium. &lt;br /&gt;
* You must not shame players regarding their preferences or server playtime.&lt;br /&gt;
* You must ensure that you provide players appropriate information, whether this regard punishment, appeal procedures, or general help queries. Laziness is not an excuse to fail to perform your duties.&lt;br /&gt;
* You must avoid &#039;dog-piling&#039; in staff channels. Dog-piling is when multiple people &#039;dog&#039; (talk negatively of) a single person, even if all the involved persons are not necessarily fully-informed. &lt;br /&gt;
** Avoid personally insulting players in staff channels. This avoids tension if they become a staff member in the future, and reflects better on you as a person.&lt;br /&gt;
* Avoid using your administrative tools to seek out and then use information that, while &#039;harmless&#039;, may be considered sensitive. For example, ERP logs of a player.&lt;br /&gt;
* Avoid discussing sensitive information found through your access to logs unless necessary.&lt;br /&gt;
* Members of staff are permitted to use their permissions in friendly ways, such as spawning a plushie in the hand of a person they know, but if a player requests this to stop, you must respect their wishes.&lt;br /&gt;
&lt;br /&gt;
===== C2.2 Inter-Staff Relations =====&lt;br /&gt;
&lt;br /&gt;
* Staff are expected to behave civilly toward one another, despite any personal tensions. &lt;br /&gt;
** Personal qualms should be resolved privately and not discussed or brought as a point of contention within staff chat&lt;br /&gt;
** Exaggerating, falsifying, or falsely presenting information about a fellow staff member to form a complaint is grounds for dismissal&lt;br /&gt;
* Staff should avoid inflammatory discussion. While debates and opposing opinions are welcomed and encouraged, insults, condescension, excessive rank-pulling, or arbitrary big-dick contests are not permitted.&lt;br /&gt;
** To this end, while staff hierarchy on SPLURT is not strictly enforced, it should be important to recognize that those above you have their roles for a reason. Higher ranks come with higher responsibilities, greater trust, etc.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C3. Civility&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to behave accordingly, both in and out of tickets!&#039;&#039;&#039; This should be needless to say, however, handling tickets carelessly, in any way, completely violates this rule; For example speaking rudely to ahelpers/players, ignoring or otherwise leaving tickets unanswered, acting dismissively towards ahelpers&#039;/players’ issues, or otherwise disrespecting the very players we are meant to serve all violate this rule. If you do not wish to handle tickets, you must de-admin yourself. &lt;br /&gt;
&lt;br /&gt;
This rule also covers your attitude towards the community as a whole, along with individual players; incessantly insulting the playerbase, the community, specific players, etcetera, thusly violates this rule. As a staff member, we expect you to have interest in your duties, and look for the best for our station, since you represent us as a whole when you’re either on station or in our discord.&lt;br /&gt;
&lt;br /&gt;
* SPLURT does not moderate the interpersonal relationships of staff members, unless this would constitute a violation of Server Safety rules.&lt;br /&gt;
===== C3.1 Malice =====&lt;br /&gt;
* You must not increase a punishment in response to a player making a complaint, contest of punishment, or for discussing their punishment.&lt;br /&gt;
* You must not bait a player into breaking the rules, including through IC actions. &lt;br /&gt;
* You must not unduly discuss the punishments of other players, especially if said punishment is not public&lt;br /&gt;
* You must avoid misrepresenting information or input on the punishment of other players where bias is evident. If you dislike a player, you are expected to avoid contact with them from a moderation standpoint.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C4. Maintenance &amp;amp; Activity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPLURT is a community dedicated to erotic roleplay, and staff members are expected to help maintain an ideal roleplay environment.&#039;&#039;&#039; This means you should refrain from actively disrupt the round and its environment through your intervention. Try and keep your interventions within our roleplay standards and the general mood of the round. Generally, be a game master, and make it less-than-obvious you are interfering with the round.&lt;br /&gt;
&lt;br /&gt;
Each round is different and its environment and mood can vary, especially with different storytellers and for planned events, but it is important to avoid the round to have a sudden change of pace that disrupts its natural flow. &lt;br /&gt;
&lt;br /&gt;
Additionally, staff members are expected to be present and active to perform their duties. This ensures that there is no loose power laying around.&lt;br /&gt;
&lt;br /&gt;
===== C4.1 Intervention =====&lt;br /&gt;
* Avoid spawning antagonists that are unable to spawn on the current storyteller, especially as non-event staff. &lt;br /&gt;
* Avoid triggering events that make the round needlessly unfun or unfair for players, such as a supermatter surge early into the round.&lt;br /&gt;
* Avoid disrupting player roleplay without reason, such as nonsensical subtle-PMs or direct-narrates.&lt;br /&gt;
** This may be done in good faith so long as a player has not raised a complaint.&lt;br /&gt;
** Admins should use their discretion as to what is &amp;quot;funny&amp;quot; and what is &amp;quot;annoying&amp;quot;.&lt;br /&gt;
* Avoid reviving players that die repeatedly and consistently ask for AdminHeals (AHeals).&lt;br /&gt;
** AHeals are offered at-will of the staff member handling the situation, and players are not entitled to any.&lt;br /&gt;
* Avoid teleporting dead players to medbay unless it has been more than 15 minutes since their death.&lt;br /&gt;
&lt;br /&gt;
===== C4.2 Activity =====&lt;br /&gt;
* Staff members should ensure that they remain active while not on leave. &lt;br /&gt;
* A member of staff can be considered inactive if they do not log onto the SPLURT game server at least once within the last 30 days.&lt;br /&gt;
* Inactivity is grounds for demotion or removal.&lt;br /&gt;
* Staff members are expected to be active on the discord server, including taking discord tickets and age verification tickets.&lt;br /&gt;
* Special circumstances may change the above. You are advised to speak to your head (Headmin, or Head Eventmin) if you have any queries about your activity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C5. Integrity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to maintain the privacy and safety of all community members, and the community itself.&#039;&#039;&#039; Which is to say, you are expected to keep all information you discover as a staff member private, regardless of the circumstances. For example, sharing other players&#039; Ckeys, notes, personal information, etcetera, is utterly against this rule; as is sharing the details of any tickets, contents of staff channels, etcetera, you might come across, in OR outside the server and discord. You may come across agevetting situations, you are REQUIRED to keep personal information about users to the utmost respect deserved, violation of which WILL see you punished by staffers and Discord TOS for privacy violation. &lt;br /&gt;
&lt;br /&gt;
Likewise, you should not perform any actions that could endanger our community (Server Safety violations). Examples of such actions are violating Discord or Byond’s terms of service, inciting drama or competition between servers, knowingly allowing underage players into the community, etc.&lt;br /&gt;
&lt;br /&gt;
===== C5.1 Accountability &amp;amp; Transparency =====&lt;br /&gt;
&lt;br /&gt;
* SPLURT has made moves to become more transparent. This includes revealing bans to the public (redacted for privacy) and revealing staff guidelines (this page) to the public.&lt;br /&gt;
* You must not misrepresent the truth, deceive, or lie to other staff members, especially with malicious intent and where the situation regards the punishment of another person (player or staff).&lt;br /&gt;
** This includes taking appropriate accountability for actions you, yourself are responsible for.&lt;br /&gt;
** This includes not attempting to displace blame onto other players or staff.&lt;br /&gt;
* You must hold other staff members accountable for their actions. Intentionally failing to report the misconduct of another staff member can lead to you being accountable for the same offense, at the same severity.&lt;br /&gt;
* You must not form cliques with fellow staff members or players, where you discuss sensitive information (defined prior) or discuss fellow staff members or players; or where you plot against, construe misdeeds of, or otherwise target or discuss fellow staff members or players. Put simply, don&#039;t be a bad actor.&lt;br /&gt;
* You must not lie or withhold the punishments of members of staff &#039;&#039;&#039;unless&#039;&#039;&#039; an Administrator or above has agreed to keep the punishment private.&lt;br /&gt;
** This chiefly applies to staff complaints. Punishments do not need to be publicized, only disclosed to the complainant.&lt;br /&gt;
&lt;br /&gt;
===== C5.2 DM Moderation &amp;amp; Complaints =====&lt;br /&gt;
Following a unanimous staff vote (17-0) on 10/04/2026, the following is now &#039;&#039;&#039;prohibited&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* Taking, discussing, or handling complaints on players, staff members, or any SPLURT-related topics in direct messages or anywhere outside of a discord ticket visible to all staff;&lt;br /&gt;
* Issuing warnings or punishments, or discussing warnings, punishments, or bans (as part of &#039;&#039;&#039;active&#039;&#039;&#039; moderation decisions, not actions taken in the past).&lt;br /&gt;
&lt;br /&gt;
This means staff must &#039;&#039;&#039;abide&#039;&#039;&#039; by the following:&lt;br /&gt;
&lt;br /&gt;
* If a staff member is directly messaged by another community member (player, staff) regarding a SPLURT-related complaint of any kind, they &#039;&#039;&#039;must&#039;&#039;&#039; refer them to make a discord ticket.&lt;br /&gt;
* Staff members must conduct, discuss, and issue all moderation actions on either the game server or discord server.&lt;br /&gt;
** Failure to do so is grounds for the punishment to be rendered &#039;&#039;&#039;null and invalid&#039;&#039;&#039;. This means that decisions or actions taken from a complaint made in DMs can lead to said decisions being summarily &#039;&#039;&#039;overturned with prejudice&#039;&#039;&#039;; with respect to the staff hierarchy.&lt;br /&gt;
&lt;br /&gt;
This rule applies to staff members of all rankings (Head Admins, Administrators, Game Moderators, Head Eventmins, Eventmins, Maintainers, etc.) and to all kinds of complaints. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C6. Enforcement&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your duty as a member of staff is to ensure the following of our server’s rules and standards.&#039;&#039;&#039; It’s important that you have a good understanding of our rules made for players to follow, so in case you have any questions about any of our rules, it is your responsibility to ask the rest of staff before enacting the rules. This rule covers staff responsibilities such as applying proper punishments for rule breaks, properly handling tickets related to rulebreaks, acting on any situations you notice break the rules, etc.&lt;br /&gt;
&lt;br /&gt;
We do not aim to be always surveiling everyone’s actions in the server, and we typically wait for smaller issues to be adminhelped, even if we notice something. Unless something is a repeat behavior, it can be good moderation to let players roleplay in the fashion they wish to do so. Essentially, if it’s not broken, don’t fix it.&lt;br /&gt;
&lt;br /&gt;
However, it is still your responsibility to act upon situations that diminish our server’s enjoyment and experience. Any situations that are visibly wrong and causing notable issues should be handled by staff. This does not extend to inconveniences or minor issues experienced by players, which while you may assist with, can also be marked as IC issues.&lt;br /&gt;
&lt;br /&gt;
===== C6.1 Application of Rules &amp;amp; Enforcement =====&lt;br /&gt;
* You are expected to know the rules that you are enforcing. This does not necessarily imply that we expect every staff member to know every nuance, but it does state that if you are punishing a player, you must know and be able to cite the rule you are using to do so. Failure to do this can result in nullification and/or administrative action.&lt;br /&gt;
* You are allowed and expected to use your professional judgement, especially if you rise above the rank of Game Moderator. If rules are vague, you should apply them in a manner that is most intuitive to you and the wider staff team. &lt;br /&gt;
** You should additionally seek to remedy gaps or ambiguity within the rules by informing the wider staff team or the person(s) responsible for amending the rule(s) in question.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C7. Consequences&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The consequences for breaking staff rules, and other forms of guidelines, vary greatly depending on the severity of the offense; furthermore, the punishment to be given is ultimately decided by the responsible head (Head Admin, or Head Eventmin). &lt;br /&gt;
&lt;br /&gt;
Whilst they may choose to include other staff members in the process,  this is not necessary. The current punishment system in place is the black mark system, explained in the black mark document.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C8. Player Governance&#039;&#039;&#039; ====&lt;br /&gt;
Staff members are here to enforce the rules, but they are also here to ensure server safety, community health, roleplay quality, and a number of other duties. This section covers roleplay quality, and has a very narrow scope. If any number of players are violating any non-server safety rules, they are all roleplaying according to our MRP (or MERP) standards, all participating members are participating consensually, and there has been no credible complaint made by a participating member, then staff members should not unduly intervene. In short, players are afforded the governance to conduct their own roleplay so long as it respects the server&#039;s roleplay standards, and the consent of other players; even if this constitutes the violation of one or multiple rules, and so long as these violations are not related to server safety. To this end:&lt;br /&gt;
&lt;br /&gt;
* Players who are violating the rules, but are roleplaying to an MRP standard, and have not had an AdminHelp made regarding the rules violation should be allowed to continue roleplaying without &#039;&#039;&#039;OOC&#039;&#039;&#039; admin intervention.&lt;br /&gt;
* Credible complaints made by a party either directly involved, or affected in some way (other than simply witnessing the rulebreak) &#039;&#039;&#039;must&#039;&#039;&#039; be actioned upon.&lt;br /&gt;
** &#039;&#039;&#039;IC&#039;&#039;&#039; admin intervention is permitted, so long as the staff member in question engages personally with the roleplay. For example, it would be frowned upon to demote someone over the rule breaks through simply sending a fax, but it would be acceptable to enter the round as a code GOLD ERT to investigate.&lt;br /&gt;
** If an uninvolved, unaffected party (such as a witnessing ghost) adminhelps, staff &#039;&#039;&#039;reserve the right and discretion&#039;&#039;&#039; to &#039;&#039;&#039;choose&#039;&#039;&#039; to either allow the roleplay to continue or intervene. The below is not applicable in this situation.&lt;br /&gt;
* Staff have discretion, despite this guideline, to ticket players who have not been complained about, but staff doing so &#039;&#039;&#039;accept all responsibility&#039;&#039;&#039; and &#039;&#039;&#039;understand that players have a strong basis of appeal&#039;&#039;&#039; through the grounds of this guideline.&lt;br /&gt;
* Server-safety rule violations are exempted from this rule, and should be actioned regardless of circumstances.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C9. Application&#039;&#039;&#039; ====&lt;br /&gt;
Application of this page and the rules therein are to the spirit of the guidelines/rules, and not necessarily the semantic or written expression. Contact Toaste (@toastey on discord) for queries or concerns.&lt;br /&gt;
&lt;br /&gt;
= (E) Event Team Standards =&lt;br /&gt;
Members of the event team (trial eventmins, eventmins, and head eventmins) are event-only members of staff intermingled with other staff, responsible solely for running events on the SPLURT game server. The following guidelines &#039;&#039;&#039;only apply to members of the event team&#039;&#039;&#039;, and should not be referred to by members of the moderation team. &#039;&#039;&#039;Event team members are still beholden to the core staff rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E0. Community Engagement&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, one of your primary duties is to engage with the community. This should be both through playing as a general player yourself, and through in-round events.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E1. Staff Interaction&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, it is important to recognize your unique position. Event team members are hired for different reasons than members of the moderation team, and as such, these guidelines dictate their interaction with the wider staff team. &lt;br /&gt;
&lt;br /&gt;
===== E1.1 Participation in Moderation Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from participating in discussions that pertain to any of the following, &#039;&#039;&#039;including&#039;&#039;&#039; voting or creating votes on such matters:&lt;br /&gt;
** Punishment decisions, including to apply revoke, repeal, grant an appeal on, or decide the length or severity of any punishments both theoretical and actual;&lt;br /&gt;
** Quality Control ban proposals, decisions, &#039;&#039;&#039;unless&#039;&#039;&#039; the eventmin has been personally afflicted by the person in question who is proposed or decided to be or not to be Quality Control banned;&lt;br /&gt;
** Staffing Guidelines (&amp;quot;Staff Standards&amp;quot;) violations, or any punishments thereof.&lt;br /&gt;
&lt;br /&gt;
===== E1.2 Participation in Policy Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are permitted to partake in all policy discussions, such as amendments to the core or event team staff standards, event guidelines, moderation policy, or in-game policy, but members of the moderation team take priority in policy discussions.&lt;br /&gt;
** Members of the event team may make votes, vote on, and propose matters of their own accord.&lt;br /&gt;
** If an administrator+ requests that a member of the event team, or the event team as a whole to withhold from a policy discussion, then said member, or the team as a whole are obliged to do so.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E2. Event Classifications &amp;amp; Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
There are three types of events that members of the event team are expected to run: Major Events, Faction Events, In-round Events (also known as &amp;quot;buttonpushing&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===== E2.1 Major Events: =====&lt;br /&gt;
A major event is any event that is expected to satisfy any two of the following four criteria:&lt;br /&gt;
&lt;br /&gt;
# Requires the use of a PR(s) on the GitHub in order to run;&lt;br /&gt;
# Impacts the station as a whole, and may or may not extend to ghost roles;&lt;br /&gt;
# Is likely to have an impact on the performance of the game box;&lt;br /&gt;
# Is likely to have more than &#039;&#039;&#039;five&#039;&#039;&#039; volunteers or &#039;&#039;&#039;thirty&#039;&#039;&#039; total participants.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team must ensure that the event is announced at least 48 hours prior to its scheduled time;&lt;br /&gt;
* Members of the event team running major events must receive permission from an administrator, head admin, or head eventmin;&lt;br /&gt;
* Members of the event team hosting or co-hosting a major event must be present for the event round in its entirety;&lt;br /&gt;
* Members of the event team hosting a major event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
Members of the event team are permitted to disrupt any round that would delay a major event by more than 30 minutes through calling the shuttle early, or if voted for by players, more &amp;quot;fun&amp;quot; means.&lt;br /&gt;
&lt;br /&gt;
===== E2.2 Faction Events: =====&lt;br /&gt;
A faction event is any event that does not satisfy the criteria for a major event, but is still likely to involve the general station, or is restricted to a specific ghost role or group of ghost roles. For example, spawning in a custom .dmi meteor outside the Persistence, or in Ordnance, that they (the persistence) or crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team may run faction events without approval;&lt;br /&gt;
* Members of the event team hosting or co-hosting a faction event must be present for the duration of the event;&lt;br /&gt;
* Members of the event team should respect the current chaos level, unless players pass a vote allowing the member of the event team to increase the chaos beyond expected levels;&lt;br /&gt;
* Members of the event team hosting a faction event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
===== E2.3 In-Round Events: =====&lt;br /&gt;
A station event is any event that does not satisfy the criteria for a major event, but is likely to impact (and is restricted to) the general station. For example, spawning in a custom .dmi meteor in ordnance that crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* Members of the event team should avoid overly targeting or favoring specific players;&lt;br /&gt;
* Members of the event team must avoid creating in-round events that benefit themselves;&lt;br /&gt;
* Members of the event team may run in-round events without approval;&lt;br /&gt;
* Members of the event team may not cause or summon any round-ending events, with respect to the likelihood that spawning said event may end the round (for example, kudzu is extremely unlikely to end a round);&lt;br /&gt;
* Members of the event team must respect the current chaos level, and may not attempt to create or pass a vote allowing the member of the event team to increase the chaos beyond expected levels.&lt;br /&gt;
Additionally, OPFORs are also included as a kind of In-Round event. OPFOR applications a member of the event team approves are their sole responsibility, and these are treated as an in-round event for the levels of expected impact. Any awry actions an OPFOR applicant takes that are &#039;&#039;&#039;reasonably&#039;&#039;&#039; foreseeable from the content of the OPFOR are at the fault of the event team member, and they are liable to be punished according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E3. Event Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
Members of the event team are expected to make events for the community and its players, and when running any of the three above kinds of events, they must follow these guidelines. Violating any of the above guidelines, or these guidelines, is liable to punishment according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
===== E3.1 Self and Community Service =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from running faction or in-round events that are &amp;quot;self-serving&amp;quot; to them either through social, material (in-game), or otherwise unspecified benefit.&lt;br /&gt;
** This does not extend to major events, but members of the event team must not make themselves the focal point of an event.&lt;br /&gt;
* Members of the event team must avoid in-round events that pertain to their specific role or duties, if they are currently playing as a character in the round.&lt;br /&gt;
** For example, it is prohbited for a security officer eventmin summoning aliens (xenomorphs). &lt;br /&gt;
* Members of the event team must ensure that the players participating in their event are enjoying their event, and it is the responsibility of the hosting (and co-hosting) members of the event team to orchestrate their event as such.&lt;br /&gt;
* Members of the event team must welcome constructive feedback where appropriate.&lt;br /&gt;
** Toxicity from players or staff should be reported to the appropriate persons.&lt;br /&gt;
* Members of the event team should avoid making events too chaotic, and should cater to both the extended and gamer populations of the server.&lt;br /&gt;
&lt;br /&gt;
===== E3.2 Server Philosophy =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team must ensure that they respect the lack of round-ending (or &amp;quot;station-destroying&amp;quot;) antagonists for in-round and faction events.&lt;br /&gt;
** This does not extend to major events.&lt;br /&gt;
** With permission from an Administrator, Head Admin, or a supermajority player vote (66.6%+ in favor), faction events may involve round ends.&lt;br /&gt;
* Members of the event team must avoid interrupting the roleplay, erotic or otherwise, of other players for both faction and in-round events.&lt;br /&gt;
** Foreseeability applies.&lt;br /&gt;
** This does not apply to major events.&lt;br /&gt;
&lt;br /&gt;
= (M) Maintainer Team &amp;amp; Code Standards =&lt;br /&gt;
These standards apply to maintainers in full. PR standards apply to all contributors.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M0. Conduct&#039;&#039;&#039; ====&lt;br /&gt;
While maintainers are not staff, they are still beholden to the community, and must ensure that they appropriately represent the wider staff team in performing their duties.&lt;br /&gt;
&lt;br /&gt;
===== M0.1 Core Staff Rules =====&lt;br /&gt;
&lt;br /&gt;
* The following core staff rules apply to members of the maintainer team: C1.1, C1.2, C1.3, C2.1, C3.1, C4.2, C5.1. No other core staff rules apply to maintainer team members.&lt;br /&gt;
* Maintainers who hold a different rank in a different team, such as &amp;quot;Game Moderator&amp;quot;, are liable to lose maintainership as a result of infringements committed on behalf of their conduct as their alternate rank.&lt;br /&gt;
** At the discretion of Mosley with input from Head Admins&lt;br /&gt;
&lt;br /&gt;
===== M0.2 Expanded Civility Guidelines =====&lt;br /&gt;
&lt;br /&gt;
* Maintainers must ensure that they remain respectful and level-headed in all discussions related to their work.&lt;br /&gt;
* Maintainers must not be dismissive of criticisms or contributions.&lt;br /&gt;
&lt;br /&gt;
===== M0.3 Expanded Power Use Guidelines =====&lt;br /&gt;
&lt;br /&gt;
* Members of the maintainer team may not answer moderation or event tickets unless granted permission by an Administrator or above.&lt;br /&gt;
* Maintainers+ may, without permission, accept, handle, close, resolve, reject, mark IC, mute the pings of, and refer to mentorhelp any and all tickets regarding bugs or feature queries.&lt;br /&gt;
** On the discord, members of the staff team may add the @Maintainer role to discord tickets regarding bugs or features.&lt;br /&gt;
*Members of the maintainer team are subject to immediate demotion following any pull requests that provide a direct in-game benefit to any one specific person (or group of persons) not designed to be an overarching non-targeted buff. &lt;br /&gt;
**This means that self-serving pull requests for oneself or one&#039;s friends are summarily disallowed under every circumstance.&lt;br /&gt;
&lt;br /&gt;
===== M0.4 Subversion =====&lt;br /&gt;
&lt;br /&gt;
* Subversion is defined as any person(s) intending or whom is intended to subvert, undermine, overthrow, diminish, or garner control or power thereupon, the ethos, moderation structure, managerial structure, or core values of SPLURT; OR any person(s) intending or whom is intended to deceive, beguile, bribe, blackmail, dazzle, or otherwise lie to or about SPLURT, members of its staff, members of the maintainer team, privileged information, or the contents of any action taken by said person (such as a pull request) through the agency of their position as a member of the maintainer team.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M1. Merging and Test-merging&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== M1.1 Test-merging =====&lt;br /&gt;
&lt;br /&gt;
* Members of the maintainer team should ping Mosley (@mos_ley) in the appropriate maintainer channel if they wish for a pull request to be test-merged.&lt;br /&gt;
* In order for a pull request to be considered for test-merging, it must meet the following criteria:&lt;br /&gt;
** If unrelated to balance, it has been reviewed by one or more maintainers+;&lt;br /&gt;
** If related to balance, it has been reviewed by two or more maintainers+;&lt;br /&gt;
** No non-arbitrary test fails or conflicts&lt;br /&gt;
*** May be skipped for event PRs&lt;br /&gt;
** If related to administration or is likely to directly impact staff (i.e., updates to the player panel) a Head Admin has been informed.&lt;br /&gt;
* After a test-merge has been present for five or more full in-game rounds, it may be full-merged at the discretion of Mosley&lt;br /&gt;
** Discovering a non-negligible bug or fault in a test-merge necessitates three more full in-game rounds to pass before full-merging.&lt;br /&gt;
&lt;br /&gt;
===== M1.2 Merging =====&lt;br /&gt;
&lt;br /&gt;
* All merging is completed by Mosley, but members of the maintainer team may receive permission from Mosley to merge on his behalf via GitHub&lt;br /&gt;
* Hotfixes may be merged by maintainers+ without review under the following circumstances:&lt;br /&gt;
** The issue the hotfix seeks to fix is &#039;&#039;&#039;critical&#039;&#039;&#039; and, if not merged, would render the server or key parts of the server (such as the MC) inoperable or significantly declined in performance;&lt;br /&gt;
** The hotfix is an emergency revert of a merged pull request that led to unintended behavior, server instability, or significant impact on players.&lt;br /&gt;
* Bugfixes may be merged by maintainers+ if reviewed by a secondary member of the maintainer team, and the bugfix does not intentionally subvert intended behavior.&lt;br /&gt;
* Members of the maintainer team self-merge &#039;&#039;&#039;at their own risk&#039;&#039;&#039; and Mosley reserves the right to immediately terminate abusers of these permissions.&lt;br /&gt;
** Head Admins may temporarily revoke in-game permissions from members of the maintainer team if necessary as a response to suspected or confirmed abuse.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M2. Pull Requests&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== M2.1 Change Logs =====&lt;br /&gt;
&lt;br /&gt;
* Change logs must include &#039;&#039;&#039;all&#039;&#039;&#039; additions, removals, modifications, alterations, etc., made as part of a pull request. Failure to do so may lead to a pull request being considered subversive.&lt;br /&gt;
** Hot- and bugfixes do not need to be as descriptive.&lt;br /&gt;
** Changelogs do not need to include specific values, paths, etc.; &amp;quot;Increased health for x&amp;quot; or &amp;quot;Changed x&amp;quot; suffices.&lt;br /&gt;
** Administrative (non-player-facing) pull requests are not exempt from this rule.&lt;br /&gt;
&lt;br /&gt;
===== M2.2 Modularization =====&lt;br /&gt;
&lt;br /&gt;
* Where applicable, all changes must be made modular in the SPLURT modular folder (modular_zzplurt)&lt;br /&gt;
** This is achieved by mirroring the file path, including folders, of the desired file into the modular folder. For example, if you were overriding a file &amp;quot;test.dm&amp;quot; in &amp;lt;code&amp;gt;code/modules/antagonists/test.dm&amp;lt;/code&amp;gt;, you would make new files and folders in the SPLURT modular (modular_zzplurt) &amp;lt;code&amp;gt;modular_zzplurt/code/modules/antagonists/test.dm&amp;lt;/code&amp;gt; &lt;br /&gt;
** In this new file in the modular override path, you copy only what you are overriding. For example, if you were modifying the health of &amp;lt;code&amp;gt;/mob/living/simple_animal/puppy&amp;lt;/code&amp;gt;, you would copy this path, and, on the indented line, enter the variable and your new value: &amp;lt;code&amp;gt;max_health = x&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Where modularization is impossible, you may comment smaller changes as being a SPLURT alteration, removal, or addition via &amp;quot;//SPLURT edit: x&amp;quot;, where X is the reasoning or what is being changed.&lt;br /&gt;
* When making larger non-modular actions, you may use &amp;quot;//SPLURT edit start&amp;quot; and &amp;quot;//SPLURT edit end&amp;quot; to signify the start and end of larger non-modular actions.&lt;br /&gt;
&lt;br /&gt;
===== M2.3 Intended Behavior =====&lt;br /&gt;
&lt;br /&gt;
* When making hot- or bugfixes, members of the maintainer team must be sure that they respect the intended behavior of what is being fixed.&lt;br /&gt;
* When making pull requests as a result of a bounty or an approved suggestion, it is the responsibility of the member of the maintainer team to ensure that they have enough information to reflect the intention behind the bounty or approved suggestion&lt;br /&gt;
** Poor communication on account of the bountier, approver, or the staff team is not at the fault of the member of the maintainer team.&lt;br /&gt;
&lt;br /&gt;
===== M2.4 Feature Additions =====&lt;br /&gt;
&lt;br /&gt;
* When discussing whether to add a new gameplay feature, such as a new antagonist, members of the event and moderation team must be involved.&lt;br /&gt;
** This does not extend to balance discussions of the proposed addition.&lt;br /&gt;
* Where a feature addition can be considered major (a new antagonist, new job, new department, new map, or new weapons) a Head Admin+ (typically after counsel with other members of staff) must provide approval of the addition.&lt;br /&gt;
** Head Admins may also issue injunctions (see M3.1, M3.2) at their discretion, if necessary.&lt;br /&gt;
* Where a feature addition can be considered minor (new items, new chemicals, updates to existing maps), a Maintainer+ must provide approval of the addition.&lt;br /&gt;
* Where a feature is being added that necessitates balance of any kind, the individual making the addition is wholly responsible for ensuring that said addition is balanced for the SPLURT community. &lt;br /&gt;
** Violations of this standard are subject to punishments pertaining to their membership of the maintainer team or the feature being summarily removed (until changes are able to be made, at the discretion of Mosley or a Head Admin).&lt;br /&gt;
** Self-serving pull requests for oneself or one&#039;s friends are summarily disallowed under every circumstance (see M0.3).&lt;br /&gt;
&lt;br /&gt;
===== M2.5 Feature Removals =====&lt;br /&gt;
&lt;br /&gt;
*When discussing whether to remove a gameplay feature, such as a new antagonist, members of the staff team should be informed, but need not necessarily be involved.&lt;br /&gt;
**This does not extent to balance discussions of the proposed addition.&lt;br /&gt;
*Where a feature removal can be considered major (antagonist removal, job removal, department removal, map removal, or removal of weapons) a Head Admin+ must provide approval of the removal.&lt;br /&gt;
**Head Admins may also issue injunctions (see M3.1, M3.2) at their discretion, if necessary.&lt;br /&gt;
* Where a feature removal can be considered minor (items, chemicals), a Maintainer+ must provide approval of the removal.&lt;br /&gt;
* Where a feature is being removed that necessitates rebalance of any kind, the individual making the addition is wholly responsible for ensuring that said removal is balanced for the SPLURT community. &lt;br /&gt;
** Violations of this standard are subject to punishments pertaining to their membership of the maintainer team or the removal being summarily denied (until changes are able to be made, at the discretion of Mosley or a Head Admin).&lt;br /&gt;
** Self-serving pull requests for oneself or one&#039;s friends are summarily disallowed under every circumstance (see M0.3).&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M3. Balance&#039;&#039;&#039; ====&lt;br /&gt;
When all is said and done, maintainers and head maintainers are &#039;&#039;&#039;above&#039;&#039;&#039; every member of the event and moderation team excluding Administrators and Head Administrators when it comes to balance. &lt;br /&gt;
&lt;br /&gt;
===== M3.1 Power Balance =====&lt;br /&gt;
&lt;br /&gt;
* Trial Game Moderators, Game Moderators, Trial Eventmins, Eventmins, Head Eventmins, and Server Spriters are all considered below maintainers on the topic of balance.&lt;br /&gt;
* Administrators and Head Admins are the primary staff members who should provide advice or feedback on balance decisions.&lt;br /&gt;
** Administrators are considered equal in rank to maintainers when it comes to balance, and Head Administrators are considered above maintainers. &lt;br /&gt;
&lt;br /&gt;
===== M3.2 Injunctions =====&lt;br /&gt;
&lt;br /&gt;
* Head Admins may injunct balance actions during discussion, or prior to merging or test-merging. Merged balance actions cannot be injunctioned.&lt;br /&gt;
* An injunction means that the balance decision in question is &#039;&#039;&#039;not&#039;&#039;&#039; to be implemented (merged, test-merged; and must be un-test-merged if applicable) until both Head Admins, Mosley, and every member of the maintainer team has reviewed the decision. &lt;br /&gt;
** If both Head Admins agree that the injunction is necessary, they invoke an administrative override of the decision, and the injuncted action is not to be acted out.&lt;br /&gt;
*** Mosley reserves the right to override any and all decisions made on SPLURT.&lt;br /&gt;
** If only one Head Admin agrees that the injunction is necessary, the maintainer team may override this Head Admin if they are able to reach a consensus via poll that the decision should go ahead, as long as Mosley is aware of this.&lt;br /&gt;
** Both Head Admins and the maintainer team have the right to request Mosley as an arbitrator in the case of an injunction.&lt;br /&gt;
* Injunctions should not be performed lightly, and should be considered a last resort to reassert control over server direction.&lt;br /&gt;
&lt;br /&gt;
===== M3.3 Server Direction and Balance =====&lt;br /&gt;
&lt;br /&gt;
* Ultimately, members of the maintainer team are responsible for the balance of the server, and by extension, a part of server direction.&lt;br /&gt;
* Members of the maintainer team must not attempt to subvert the server direction, ethos, or the server values through action or inaction as a part of their duties as a member of the maintainer team.&lt;br /&gt;
* Balance should always be centered around SPLURT as a &#039;&#039;&#039;roleplay-first&#039;&#039;&#039; server, and not necessarily cater toward antagonists or chaos.&lt;br /&gt;
** While this is the case, SPLURT does not shun antagonists or chaos, as it is also a hybridized chaos and roleplay server.&lt;br /&gt;
* The member of the maintainer team who proposed any given balance decision is thereby responsible for the outcome and balance of said decision. If this is found to be subversive, they are liable thereunto.&lt;br /&gt;
&lt;br /&gt;
= (H) Staff Hierarchy =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;H0. Hierarchy&#039;&#039;&#039; ====&lt;br /&gt;
The current staff hierarchy is as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Staff_structure.png|850px]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;H1. Roles, Responsibilities, &amp;amp; Functions&#039;&#039;&#039; ====&lt;br /&gt;
The SPLURT staff team is not tall in nature, and instead relies on a liberal distribution of power with some hard limits. Generally, staff are encouraged to act as equals until rank becomes necessary or relevant, either through duty requirements (an administrator is above a moderator in an appeal, for example) or when it comes to making decisions.&lt;br /&gt;
&lt;br /&gt;
===== H1.1 Management Team =====&lt;br /&gt;
These roles are responsible for the overarching administration/management of either the server or a specific server function. While not listed for redundancy&#039;s sake, all staff are beholden to all rules in these guidelines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mosley:&#039;&#039;&#039; Mosley is not a typical part of the hierarchy, but manages server architecture/functionality, donator issues, and many functions related to server maintenance, including the GitHub.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Head Admins:&#039;&#039;&#039; There are two Head Admin slots on SPLURT. Head Admins are the ultimate authority and power on all matters, for all other staff members. Their duties include:&lt;br /&gt;
** Making final rulings unable to be overridden unless by the other presiding Head Admin;&lt;br /&gt;
** Handling staff complaints on Administrators or other Head Admins;&lt;br /&gt;
** Managing overall server direction through policy-setting and ethos management;&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of staff applicants &amp;amp; applications;&lt;br /&gt;
** Promoting Trial Moderators, or ruling that they have failed their trial period;&lt;br /&gt;
** Promoting Game Moderators to Administrator;&lt;br /&gt;
** Handling PR or server visibility concerns, including handling major server-safety concerns;&lt;br /&gt;
** Setting, writing, and implementing major server policies, such as the Staffing Guidelines, Space Law, or the Standard Operating Procedure;&lt;br /&gt;
** Setting, writing, and implementing discord policies;&lt;br /&gt;
** Discussing balance, changes, etc., with other staff members;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** and The delegation of power.&lt;br /&gt;
&lt;br /&gt;
===== H1.2 Moderation Team =====&lt;br /&gt;
These roles are responsible for the general maintenance of the discord and game server, and moderate the general community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administrators:&#039;&#039;&#039; Administrators are the highest-ranking non-management role. They are above both Head Eventmins and Head Maintainers on moderation matters. Their duties include:&lt;br /&gt;
** Overseeing Game Moderators and providing guidance where necessary, especially when input or feedback is requested;&lt;br /&gt;
** Management of the discord and enforcing the discord rules;&lt;br /&gt;
** Creating staff discussions, providing input on staff discussions, and deciding on staff discussions (where appropriate);&lt;br /&gt;
** Participation in the Administrator Forum;&lt;br /&gt;
** Handling tickets that have been escalated from moderators either as part of an appeal or contest (S3, S4);&lt;br /&gt;
** Screening, discussing, and overseeing balance changes with or without the Head Maintainer, involving Head Administrators where necessary;&lt;br /&gt;
** Corroborating with other Administrators to ensure all rules, regulations, and guidelines are clear, concise, and able to be understood by both players and staff, including making amendments where rules are unclear, unwritten, or poorly written in some way;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling staff complaints against Game Moderators or Trial Game Moderators (see S1, S2);&lt;br /&gt;
** Ensuring server safety, community safety, and community engagement (ensuring players want to play);&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof;&lt;br /&gt;
** Handling age verification tickets when other staff are not able to do so.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Providing input on staff discussions;&lt;br /&gt;
** Creating and handling discord tickets where necessary;&lt;br /&gt;
** Overseeing and assisting Eventmins if they request assistance;&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof with respect to input from Administrators;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling age verification tickets.&lt;br /&gt;
* &#039;&#039;&#039;Trial Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Game Moderators (above), excluding age verifications;&lt;br /&gt;
** Stricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== H1.3 Event Team =====&lt;br /&gt;
These roles are responsible for hosting events on the SPLURT game server.&lt;br /&gt;
* &#039;&#039;&#039;Head Eventmin:&#039;&#039;&#039; There is one Head Eventmin slot on SPLURT, but an administrator may take the role of Interim Head Eventmin in the absence of one. Their duties include:&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of &#039;&#039;&#039;event&#039;&#039;&#039; staff applicants &amp;amp; applications;&lt;br /&gt;
** Handling staff complaints on Eventmins and Trial Eventmins;&lt;br /&gt;
** Promoting Trial Eventmins, or ruling that they have failed their trial period;&lt;br /&gt;
** Approving major events (events impacting &amp;gt;50% of the current active station population);&lt;br /&gt;
** Running their own events.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eventmins:&#039;&#039;&#039; Eventmins are our event staff. Admin abuse rules are enforced more liberally on Eventmins, as they are expected to mold the experience for other players through the use of their administrative tools. Their duties include:&lt;br /&gt;
** Running both minor and major events;&lt;br /&gt;
** Ensuring the quality and degree to which their events can be enjoyed do not negatively impact the experience of players;&lt;br /&gt;
** Ensuring events are not overwhelming for players;&lt;br /&gt;
** Ensuring players are informed of major events and when these events will be happening;&lt;br /&gt;
** Reporting moderation concerns to moderation staff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;†While Eventmins are not required or expected to do age verification, they may choose to do so. This does not extend to Trial Eventmins.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trial Eventmins:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Eventmins (above);&lt;br /&gt;
** Stricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== H1.4 Maintainer Team =====&lt;br /&gt;
The maintainer team, and its members, is the only team not forming part of the SPLURT staff team. As such, they are only beholden to the maintainer guidelines.&lt;br /&gt;
* &#039;&#039;&#039;Head Maintainer:&#039;&#039;&#039; There is one Head Maintainer slot on SPLURT. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Handling balance concerns or complaints raised by members of SPLURT (staff or players);&lt;br /&gt;
** Managing administration-related PRs;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintainers:&#039;&#039;&#039; Maintainers ensure the codebase remains up-to-date, without bugs/exploits, and also make feature/code/sprite contributions to the server. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Ensuring PRs are balanced, with consultation to Administrators and Head Admins;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
*&#039;&#039;&#039;Server Spriters:&#039;&#039;&#039; Server spriters are volunteer individuals who are only expected to contribute solely to sprites. They may occasionally be compensated for their work. Their duties include:&lt;br /&gt;
**Sprite implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
= (S) Staff Complaints &amp;amp; Appealing =&lt;br /&gt;
&lt;br /&gt;
A staff complaint is different from an adminhelp about a player who also happens to be a staff member. All members of staff can be noted or banned in accordance to the rules. A staff complaint refers solely to a complaint on the conduct, behavior, actions, or acumen of a staff member.&lt;br /&gt;
&lt;br /&gt;
==== S1. Complaint Handling ====&lt;br /&gt;
Staff complaints are distinct from a contested punishment. A player must make any complaint clear by stating that they are making a complaint against a staff member (or staff members) and must specify who in particular.&lt;br /&gt;
&lt;br /&gt;
Complaints against a Game Moderator or Trial Game Moderator may be handled by an Administrator.&lt;br /&gt;
&lt;br /&gt;
Complaints against Eventmins or Trial Eventmins may be handled by the Head Eventmin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Administrators or the Head Eventmin may be handled by a Head Admin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Maintainers should be raised to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Head Admins must be brought to another Head Admin. If there is a simultaneous complaint against both Head Admins, then the complaint must be brought to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Mosley should be made to the general staff team.&lt;br /&gt;
&lt;br /&gt;
==== S2. Complaint Process ====&lt;br /&gt;
&lt;br /&gt;
When a complaint is made, a complainant should be encouraged to provide their complaint in full. The involved staff member may only do two things at this stage:&lt;br /&gt;
* Ping a person who may handle the complaint (see above);&lt;br /&gt;
* Ask the complainer to state their complaint.&lt;br /&gt;
It is forbidden to begin to argue or debate the complaint without acknowledgement that the complaint is being handled by a person able to handle the complaint.&lt;br /&gt;
&lt;br /&gt;
When an appropriate person acknowledges the complaint, they must:&lt;br /&gt;
# Ask the involved staff member for their side of things;&lt;br /&gt;
# Compare this with the complainant&#039;s account;&lt;br /&gt;
# Consider whether the complaint is valid by assessing our above staff rules and, if yes, continue to step 4. If no, skip to step 6.&lt;br /&gt;
# Assess the impact and intent behind the staff member&#039;s actions;&lt;br /&gt;
# Decide an appropriate punishment for the staff member and apply the punishment, convening with other persons of the same rank if necessary;&lt;br /&gt;
# Reveal the outcome of the complaint and how this outcome was achieved to the complainant before closing the ticket.&lt;br /&gt;
&lt;br /&gt;
===== S2.1 Staff Punishments =====&lt;br /&gt;
Appropriate outcomes to a staff complaint, or appropriate staff punishments involve:&lt;br /&gt;
&lt;br /&gt;
* No action. The staff member either hasn&#039;t done anything wrong or is receiving a verbal warning.&lt;br /&gt;
* Black marks. The staff member is issued warnings through the black mark system.&lt;br /&gt;
* Demotion. The staff member is found to have committed grave misconduct and is demoted.&lt;br /&gt;
* Suspension. The staff member is found to have committed grave misconduct and is suspended for a fixed period of time.&lt;br /&gt;
* Dismissal. The staff member is found to have committed gross misconduct and is immediately dismissed.&lt;br /&gt;
&lt;br /&gt;
==== S3. Punishment Contestation ====&lt;br /&gt;
&lt;br /&gt;
Any note or ban may be appealed, with the exception of QC bans (where no appeal time is given) and age-related bans (where no appeal time is given). Verbal warnings that did not result in an admin remark may not be appealed.&lt;br /&gt;
&lt;br /&gt;
Players have a right to appeal the: &lt;br /&gt;
&lt;br /&gt;
* Severity of a note;&lt;br /&gt;
* Length of a ban;&lt;br /&gt;
* Severity of a punishment (note vs. ban);&lt;br /&gt;
* Removal of Permissions (mentorship);&lt;br /&gt;
* and The grounds of punishment (whether a punishment should have been issued at all).&lt;br /&gt;
&lt;br /&gt;
If a player is contesting a punishment or ban, they should do so before their ban or note expires, or within 30 days (whichever comes first). &lt;br /&gt;
&lt;br /&gt;
The staff member who issued a punishment is the first person to handle a contest of punishment. They should re-review the situation, their reasons for punishment, input from other staff (if any), the actions of the player, and any other relevant information. They should then review the player&#039;s grounds for contesting the punishment before deciding to either stay (reject) or grant (accept) the contest.&lt;br /&gt;
&lt;br /&gt;
A granted contest of punishment leads to:&lt;br /&gt;
* The note or ban being removed entirely;&lt;br /&gt;
* The severity of the note being lowered;&lt;br /&gt;
* The ban being exchanged for a note;&lt;br /&gt;
* The length or type of the ban being lowered;&lt;br /&gt;
* or The permissions taken being reinstated.&lt;br /&gt;
A stayed contest of punishment leads to:&lt;br /&gt;
* No further action.&lt;br /&gt;
It should be noted that a successful contest of punishment means that the minimum appeal time for the given punishment is removed, and the lowered ban length (if applicable) &#039;&#039;&#039;must&#039;&#039;&#039; be served in full.&lt;br /&gt;
&lt;br /&gt;
==== S4. Appeals Process ====&lt;br /&gt;
&lt;br /&gt;
Players and staff members have the right to appeal any decisions made by a member of staff. SPLURT uses a linear, vertical appeal system. Appeals follow a simple process:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;1. You may appeal to one member of staff above the rank of the staff member who took the appealed action.&lt;br /&gt;
&lt;br /&gt;
2. If you are unhappy with the decision of the person who you appealed to the second time, you may repeat the first step.&lt;br /&gt;
&lt;br /&gt;
3. Appeals may only be made to one member of staff per rank (Game Moderator, Administrator, Head Admin.&lt;br /&gt;
&lt;br /&gt;
3.1 Exceptions may be made to this rule to allow two members of staff per rank where appropriate, but this is at &#039;&#039;&#039;staff member&#039;&#039;&#039; discretion/choice &#039;&#039;&#039;only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. An appeal &#039;&#039;&#039;cannot&#039;&#039;&#039; mention a staff member by name, and the rank role must be pinged. For example, instead of pinging @toastewoofs for a complaint, you must ping @Administrator.&amp;lt;/blockquote&amp;gt;This means that if you appeal the decision of a Trial Game Moderator, you may appeal a total of &#039;&#039;&#039;four&#039;&#039;&#039; times (including the original appeal to the initial member of staff; see below) before a final decision is made.&lt;br /&gt;
&lt;br /&gt;
[[File:Appeals_process.png]]&lt;br /&gt;
&lt;br /&gt;
* You may not appeal to another member of staff of the same rank at any stage of appeal&lt;br /&gt;
* You may not attempt to appeal to a specific member of staff&lt;br /&gt;
* If you are appealing a decision made by a Head Admin, you have one mode of appeal to the second presiding Head Admin.&lt;br /&gt;
** You cannot appeal the decision of a Head Admin unless the original decision being appealed is by a Head Admin (see graph above).&lt;br /&gt;
* Mosley is not involved in the appeals process.&lt;br /&gt;
&lt;br /&gt;
= (P) Punishment Guidelines =&lt;br /&gt;
&lt;br /&gt;
A punishment is a note, ban, or restriction placed upon a player. Before any punishment is issued, a player &#039;&#039;&#039;must&#039;&#039;&#039; be brought into an AdminHelp in-game, or a discord ticket. &lt;br /&gt;
&lt;br /&gt;
The punishment should be applied at the end of a ticket (or when you have made your final decision), but may be applied after you have informed the player of the punishment and the reasoning behind the punishment if it is a discord ticket.&lt;br /&gt;
&lt;br /&gt;
==== P1. Note Guidelines ====&lt;br /&gt;
&lt;br /&gt;
There are five severities for notes:&lt;br /&gt;
&lt;br /&gt;
* None: Reserved for admin remarks in the literal sense, or antagonist tokens. Unless an antag token, none severity notes should be made private.&lt;br /&gt;
* Minor: Low-impact (affecting zero to one players), fringe, or first-offence breaches of the rules.&lt;br /&gt;
* Moderate: Medium-impact (affecting one to three players), unambiguous breaches of the rules. &lt;br /&gt;
* High: High-impact (affecting three+ players), unambiguous breaches of the rules, or a breach of the rules with clear, malicious intent.&lt;br /&gt;
&lt;br /&gt;
Note that the above is not comprehensive, and staff are encouraged to apply notes holistically. &lt;br /&gt;
* Repeated breaches of the same rule will result in notes or bans being escalated in severity or length.&lt;br /&gt;
When deciding the severity of a note, a staff member should consider:&lt;br /&gt;
* The other admin remarks a player has (notes/bans) and what these remarks are for. If they&#039;re irrelevant or excessively old, they should be paid less attention.&lt;br /&gt;
* The scope of the rule violation. Did it affect a significant amount of players? How strongly did it affect them?&lt;br /&gt;
* What was the intent of the player? Were they distinctly unaware of the rule? Did they intend for things to violate the rule in question, at the severity it did?&lt;br /&gt;
Once again, the above is not comprehensive, and staff are encouraged to use their professional judgement.&lt;br /&gt;
&lt;br /&gt;
===== P1.1 Note Expiry &amp;amp; Secret Notes =====&lt;br /&gt;
&lt;br /&gt;
Secret notes, excluding notes intended purely to convey information to other members of staff, are currently not practiced on SPLURT.&lt;br /&gt;
&lt;br /&gt;
Note expiration is used holistically, but should only apply to moderate or minor severity notes. An expiring note typically means that a staff member wishes to convey that the infraction was not deserving of a permanent note. For example, punishing a behavior that strongly impacted a small number of people but is likely to be learned from.&lt;br /&gt;
* A minor severity note should expire 1-3 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
* A moderate severity note should expire 3-6 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
&lt;br /&gt;
==== P2. Ban Guidelines ====&lt;br /&gt;
&lt;br /&gt;
SPLURT practices lenient punishment, and bans should be reserved to appropriate length and type to best support a player in changing troublesome behavior. The end goal of banning a player is not to get them off our hands, but to try to make them learn from their mistakes. American Psychologist B. F. Skinner famously coined this system of punishing someone in an attempt to condition out a behavior as [https://en.wikipedia.org/wiki/Operant_conditioning operant conditioning].&lt;br /&gt;
&lt;br /&gt;
There are two types of bans, role and server. Server bans are reserved for rule violations not tied to a specific role. Bans can be loosely appropriated by their severity:&lt;br /&gt;
&lt;br /&gt;
* Minor Severity: A second or third offense of the same kind (escalating from a note) or an offense done with clear malicious intent but would otherwise be a minor note;&lt;br /&gt;
* Moderate Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules; or an offense done with clear malicious intent but would otherwise be a moderate note;&lt;br /&gt;
* High Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules &#039;&#039;&#039;AND&#039;&#039;&#039; has impacted one or more players in a highly disruptive manner; or an offense done with clear malicious intent but would otherwise be a major-severity note;&lt;br /&gt;
&lt;br /&gt;
Bans for the same rule violation should linearly escalate up the scale (see below). Players with bans across varying roles should be considered for server bans. &lt;br /&gt;
&lt;br /&gt;
[[File:Ban guidelines.png|1024x607px]]&lt;br /&gt;
&lt;br /&gt;
 *Low, Moderate, and High severity follow the same stringency and criterion as notes.&lt;br /&gt;
 †Prior Applied Permaban: The permaban must be relevant to the ban being issued (i.e., a permanent security role ban for a potential further security role ban)&lt;br /&gt;
 ‡Quality Control (QC): Staff reserve the right to issue a QC (quality control) ban at any stage of this process.&lt;br /&gt;
 ‡‡Same Rule Violation: A further ban accrued after a player has received a one-week ban can result in a one-month ban being issued, skipping a 2-week ban. &lt;br /&gt;
&lt;br /&gt;
** After a one-month ban has been issued, a player is eligible for a relevant permanent ban (role/server depending on the type of ban)&lt;br /&gt;
** When server-banning a player with a role-ban, staff reserve the right to server-ban one ban step under their highest-level role ban. For example, a two-week role ban makes a player eligible for a one-week server ban.&lt;br /&gt;
&lt;br /&gt;
When choosing the type and length of ban, there are also other things a staff member should consider, such as:&lt;br /&gt;
* Whether the relevant bans a player has are current (newer than 15 months old)&lt;br /&gt;
* Whether the bans are relevant to the current type of ban being issued (if not, apply it as their first ban)&lt;br /&gt;
* Whether the violation a player has committed is locked to a specific role&lt;br /&gt;
* In the case of server bans: whether the player has role bans across several roles&lt;br /&gt;
** In this case, staff members may use their professional judgement to issue an appropriate ban timer&lt;br /&gt;
** For example, a player with two-week bans in science, engineering, and research would be eligible for a one to three month server ban, but not a permanent ban (which would come next)&lt;br /&gt;
&lt;br /&gt;
===== P2.1 Ban Logging =====&lt;br /&gt;
All bans should be logged in both the private staff channel and the public ban log channel. There is a separate process for both. The &#039;&#039;&#039;private&#039;&#039;&#039; staff-only ban log should be uncensored, contain all relevant information, and follow the template pinned in the ban evidence channel. While images are not necessary, they will be helpful should the player appeal your ban.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Public&#039;&#039;&#039;, player-facing bans should be logged as per the following example and guidelines:&lt;br /&gt;
&lt;br /&gt;
 Toastewoofs/toastey has issued a 1-month server ban for [CKEY] for: Round removed another player, [CHARNAME]/[CKEY], who did not have RR preferences set to yes, and after a history of targeted harassment toward this player. Has been warned that further infractions may lead to a permanent ban.&lt;br /&gt;
&lt;br /&gt;
* All CKEYs, including CKEYs inside the note itself should be redacted with square brackets containing the word &amp;quot;CKEY&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CKEY]&lt;br /&gt;
* All character names should be redacted with square brackets containing: &amp;quot;CHARNAME&amp;quot;, &amp;quot;CHAR&amp;quot;, &amp;quot;CHARACTER&amp;quot;, or &amp;quot;CHARACTERNAME&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARNAME] &lt;br /&gt;
** If character details (describing the physical appearance of a character) should be included, they should follow the same guidelines but the word &amp;quot;name&amp;quot; is replaced by &amp;quot;DETAILS&amp;quot;. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARDETAILS]. &lt;br /&gt;
* While bans should be posted immediately, if they are not, dates and times should &#039;&#039;&#039;not&#039;&#039;&#039; be added.&lt;br /&gt;
* The round ID should &#039;&#039;&#039;not&#039;&#039;&#039; be included.&lt;br /&gt;
* The length of ban &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* The type (server, role) &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* Staff members should include the CKEY and Discord username of the issuing staff member at the beginning of each log. Typically, this is also the CKEY and Discord username of the person posting the log. This should be done in the format &amp;quot;CKEY/Username&amp;quot; followed by &amp;quot;has issued a&amp;quot;.&lt;br /&gt;
* There should be a colon (:) separating the ban information, and the ban reason, for clarity.&lt;br /&gt;
* Staff may use their discretion to censor any &#039;&#039;&#039;identifying&#039;&#039;&#039; information where necessary, but ban details must remain unmarred.&lt;br /&gt;
&lt;br /&gt;
In summary, it should follow this format:&lt;br /&gt;
&lt;br /&gt;
CKEY/Username has issued a X-(day(s)/week(s)/month(s)/year(s)/permanent) (server/role) ban for [CKEY] for: (reason).&lt;br /&gt;
&lt;br /&gt;
===== P2.2 Ban Appeals =====&lt;br /&gt;
&lt;br /&gt;
All players have a right to appeal their bans after a given time, unless they have already made a punishment contestation. This is known as a &#039;good behavior&#039; appeal. This is &#039;&#039;&#039;distinct&#039;&#039;&#039; from when a ban is contested (refer to section 3 &amp;quot;[[Staffing Guidelines#3. Punishment Contestation| Punishment Contestation]]&amp;quot; &amp;amp; 4 &amp;quot;[[Staffing Guidelines#4. Appeals Process|Appeals Process]]&amp;quot; of Staff Complaints &amp;amp; Appealing).&lt;br /&gt;
&lt;br /&gt;
Bans have different minimum appeal times depending on their original length. Staff members may use their discretion to set the minimum appeal time:&lt;br /&gt;
* One day: Contest-only.&lt;br /&gt;
* Three days: Appeal after one day.&lt;br /&gt;
* One week: Appeal after three days.&lt;br /&gt;
* Two weeks: Appeal after three days to one week.&lt;br /&gt;
* One month: Appeal after one to two weeks.&lt;br /&gt;
* Three months: Appeal after two weeks to one month.&lt;br /&gt;
* Six months: Appeal after three months.&lt;br /&gt;
* First Permaban: Appeal after three to six months.&lt;br /&gt;
* Second Permaban: Unappealable.&lt;br /&gt;
An appeal should always be handled by the member of staff who issued the original ban. When a ban appeal is made, they should generally try to consider:&lt;br /&gt;
&lt;br /&gt;
* Player conduct after the ban either on the discord or game server (whichever applicable);&lt;br /&gt;
* The likelihood the player will repeat their offense;&lt;br /&gt;
* The severity and intent behind the original action;&lt;br /&gt;
* The honesty and sincerity of the appeal, and whether a meaningful amount of effort was placed into making said appeal.&lt;br /&gt;
&lt;br /&gt;
Players will be expected to recognize why they were banned and indicate that they will not repeat the infraction committed. Players will also be expected to be honest and truthful in their appeal in offering explanations of their behaviors or proof that they have learned from their mistakes. Staff members have the right to accept or reject any appeals for any reason, except where an appeal is rejected through a negative bias toward the player in question.&lt;br /&gt;
&lt;br /&gt;
* Rejected &#039;good behavior&#039; appeals may not be contested &#039;&#039;&#039;unless&#039;&#039;&#039; there is an accusation of bias in the decision-making process by the handling staff member. In such case, it follows the standard appeals process.&lt;br /&gt;
&lt;br /&gt;
* If a player seems to be arguing the grounds of a ban in their appeal, staff members reserve the right to escalate the appeal to a contest of punishment if one has already not been made. Otherwise, the appeal should be rejected due to the player not demonstrating understanding of their infraction.&lt;br /&gt;
&lt;br /&gt;
Players may only make a &#039;good behavior&#039; appeal &#039;&#039;&#039;once&#039;&#039;&#039; per ban. After a ban expires, it may no longer appealed as a ban appeal, and should instead be appealed as a note.&lt;br /&gt;
&lt;br /&gt;
==== P3. Discord Punishment Guidelines ====&lt;br /&gt;
&lt;br /&gt;
Discord punishments should be issued be issued holistically and with respect to the intent of the discord rules, not necessarily the letter. Discord punishments &#039;&#039;&#039;must&#039;&#039;&#039; follow a linear scale, unless a Server Safety violation is committed, where the punishment should instead be an instant, permanent ban. Minor infractions may result in any number of one- or three-day punishments.&lt;br /&gt;
&lt;br /&gt;
# One-day punish role.&lt;br /&gt;
# Three-day punish role.&lt;br /&gt;
# One-week punish role.&lt;br /&gt;
# Two-week punish role.&lt;br /&gt;
# One-month punish role.&lt;br /&gt;
# Permanent punish role.&lt;br /&gt;
&lt;br /&gt;
When an offense is committed, the offending content must be deleted, and the offending person &#039;&#039;&#039;must&#039;&#039;&#039; be brought into a ticket to explain what the offending content was, what their punishment will be, and to address any further questions they may have. &lt;br /&gt;
* Discord punishments are the only punishment where the punishment may be given out before a ticket is made.&lt;br /&gt;
&lt;br /&gt;
==== P4. Do Not Interact (DNI) Orders ====&lt;br /&gt;
&lt;br /&gt;
As of 06/03/2026 (DD/MM/YYYY), following a vote in the staff channel, DNI orders are no longer enforced or created for players, including DNIs between players and staff. Harassment or metagrudging should be punished as per the rules.&lt;br /&gt;
&lt;br /&gt;
= (R) Staff Procedures =&lt;br /&gt;
&lt;br /&gt;
==== R1. Staff Meetings ====&lt;br /&gt;
&lt;br /&gt;
A staff meeting is an established date and time where all staff will convene on the discord to discuss any issues on the itinerary for said meeting; or to bring up new points to discuss, also. Any member of staff can request a meeting, but only Head Admins and Mosley may set the dates and times, and establish that a meeting is going to happen.&lt;br /&gt;
&lt;br /&gt;
Not all decisions require a staff meeting, but a staff meeting &#039;&#039;&#039;must&#039;&#039;&#039; be held if:&lt;br /&gt;
* A proposed decision will impact the wider playerbase;&lt;br /&gt;
* A proposed decision will fundamentally change gameplay;&lt;br /&gt;
* A proposed decision is conceivably controversial in nature.&lt;br /&gt;
&lt;br /&gt;
Changes that only impact staff do not necessitate a meeting, as these changes typically may only be enacted with permission from Head Admins and/or Mosley.&lt;br /&gt;
===== R1.1 Meeting Conduct =====&lt;br /&gt;
* During a meeting, all staff should be given a chance to speak their piece on any given topic.&lt;br /&gt;
* Staff members should avoid speaking over one another; they should ensure that the above point remains true and should let staff members speak their points in full before attempting to speak themselves;&lt;br /&gt;
* Staff members should remain constructive in their criticisms of proposals or any relevant discussion;&lt;br /&gt;
* Staff members should avoid side tracking discussion, such as through streaming irreverent content while the meeting is taking place, using soundboards, screaming randomly, etc.&lt;br /&gt;
* Staff members should not use meetings to raise complaints about other staff members, as this can lead to dogpiling and make other members of staff uncomfortable&lt;br /&gt;
* Staff members should remember that staff meetings include &#039;&#039;&#039;all&#039;&#039;&#039; staff, including Trial staff and Event staff; and potentially, maintainer staff.&lt;br /&gt;
&lt;br /&gt;
==== R2. Age Verifications ====&lt;br /&gt;
&lt;br /&gt;
Age verifications can be carried out by any member of the moderation or event team that is not currently undergoing a trial period. The procedure is as follows:&lt;br /&gt;
&lt;br /&gt;
* The Mal0 bot provides instructions to users on how to perform their verification. &lt;br /&gt;
* The requirements for a successful submission are as follows:&lt;br /&gt;
** The ID in the picture is a driver&#039;s license, national proof-of-age card, military ID, birth certificate, or passport;&lt;br /&gt;
** The ID in the picture is a physical copy and is &#039;&#039;&#039;not&#039;&#039;&#039; digital, a printed scan, or a re-photographed copy;&lt;br /&gt;
** The ID in the picture is clearly legible, and the following can be identified:&lt;br /&gt;
*** The Date of Birth;&lt;br /&gt;
*** The issuing country;&lt;br /&gt;
*** A stamp, mark, or seal of any kind, in full;&lt;br /&gt;
** and The correct code is written on a physical piece of paper, and is not digitally imposed on the image.&lt;br /&gt;
* If a submission is incorrect, staff should tell the user the required amendments before proceeding.&lt;br /&gt;
* If a submission is correct, staff should compare the date of birth in the picture to their stated date of birth on the grafana.&lt;br /&gt;
** Discrepancies of over 18 years should be discussed by other staff, including at least one administrator, for rejection.&lt;br /&gt;
* Staff should run the &amp;gt;&amp;gt;alts command on the user&#039;s CKey to check for date of birth inconsistencies, ban evasion, etc.&lt;br /&gt;
* If the user has passed the grafana and alt checks, and their submission is correct, staff should use the /agegateconfirm command and enter the user&#039;s date of birth in the YYYY/MM/DD format (e.g. &amp;quot;/agegateconfirm date_of_birth:1999/01/21)&lt;br /&gt;
* Following a staff vote, SPLURT no longer imposes bans for players who have played whilst underage prior to the age gate except in exceptional circumstances.&lt;br /&gt;
&lt;br /&gt;
==== R3. Suggestion Handling ====&lt;br /&gt;
tbd&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=23276</id>
		<title>Staffing Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=23276"/>
		<updated>2026-08-15T20:39:46Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* H0. Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
= (C) Core Staff Rules =&lt;br /&gt;
These core staff rules apply to &#039;&#039;&#039;all&#039;&#039;&#039; members of staff, regardless of rank or status. While maintainers are &#039;&#039;&#039;not&#039;&#039;&#039; staff, many of these rules also apply to them, if said rules are applicable in the context of their role.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C0. Training&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
It is important that new staff go through the rules with someone in training, rather than having someone read the rules alone; that way if they don’t understand something that is part of the rules questions can be answered regarding misunderstandings. (doing so removes the need for precedents because staff should know how to apply the rules to different scenarios).&lt;br /&gt;
&lt;br /&gt;
There are two kinds of training a new staff member receives: event, and moderation. Event training is given to eventmins or moderators that wish to learn how to run, and run, events. &lt;br /&gt;
&lt;br /&gt;
===== C0.1 Moderation Training =====&lt;br /&gt;
&lt;br /&gt;
Moderation training is fulfilled by a Head Admin (Headmin). Headmins are expected to teach potential moderators:&lt;br /&gt;
&lt;br /&gt;
* How to use common staffing verbs, such as, but not limited to: Aghost, Jump-To-Area, View-Variables, Create-Command-Report, Spawn-Panel, Player-Panel, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential moderator to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* How to conduct themselves within tickets, through clearly explaining problems and solutions to players, and clearly explaining punishment(s) and appeal time(s), etc.&lt;br /&gt;
* How to handle the misconduct of another staff member, through reporting it to a Headmin or a staff member one rank above the staff member who committed an infraction&lt;br /&gt;
* It is also expected that Headmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
===== C0.2 Event Training =====&lt;br /&gt;
&lt;br /&gt;
Event training is fulfilled by a Head Event Admin (Head Eventmin) or by a Head Admin (Headmin) in their interim. Head Eventmins are expected to teach potential eventmins:&lt;br /&gt;
&lt;br /&gt;
* How to use common eventing verbs, such as, but not limited to: Spawn, Spawn-Panel, Storyteller-Panel, Dynamic-Panel, Create-Command-Report, Create/Launch-Supplypod, Trigger-Event, Set-Security-Level, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential Eventmin to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* It is also expected that Head Eventmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
===== C0.3 Maintainer Training =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C1. Responsibility &amp;amp; Power&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As staff, the consequences of your actions fall completely upon you, and you alone; you will be held accountable for whatever consequences arise due to your actions.&#039;&#039;&#039; Examples of this are: handing out antagonistic roles, spawning in hazardous creatures or entities (such as xenomorphs or vines), leaving an event that you started, etc. &lt;br /&gt;
&lt;br /&gt;
Although these things can or can not necessarily incur in breaking this rule depending on context, if they cause problems, you will be blamed for them, and suffer the appropriate consequences. Adminbus is only fun if other people are having fun. Staff are expected to act as game masters and refrain from doing things solely for their own enjoyment. Please make sure to coordinate any actions you make that could affect the round with the rest of staff. It helps to avoid problems and take care of them if they happen.&lt;br /&gt;
&lt;br /&gt;
===== C1.1 Power use =====&lt;br /&gt;
* You may not, under any circumstances, var-edit (variable edit via View-Variables) items for yourself or others in-round in a way that would provide an advantage (including quality-of-life) to you or others, unless such is in response to a ticket where you, yourself are uninvolved, and the var-edit does not circumvent intentional game design, the server rules, or the fun and enjoyment of other players.&lt;br /&gt;
* You may not, without special permission, spawn significantly round-impacting antagonists (heretic, wizard, or any antagonists currently not in rotation);&lt;br /&gt;
* You must not remain adminned (and must de-admin/deadmin) while you are playing in-round as a member of Command, Security, or as an Antagonist. If you are the only available moderator, this rule may be circumvented.&lt;br /&gt;
* You must not spawn in any items for yourself, under any circumstances, outside of the Central Command Z-level. If you require an item, you must ahelp as a regular player and another staff member will deny or accept your request.&lt;br /&gt;
* You must avoid handling the tickets of players you dislike &#039;&#039;&#039;or&#039;&#039;&#039; like. Consistent deviation in punishment toward specific players is grounds for administrative action.&lt;br /&gt;
* You must not, under any circumstance, handle, or attempt to handle, a ticket that involves yourself. &#039;&#039;&#039;Regardless&#039;&#039;&#039; of if the ticket is not warranting punishment, it is strictly forbidden to take tickets that are:&lt;br /&gt;
** Regarding yourself;&lt;br /&gt;
** Regarding a situation you were personally involved in;&lt;br /&gt;
** Regarding a person (or persons) that you have interacted with significantly through the course of the round.&lt;br /&gt;
* The above is not exhaustive, and staff members are expected to use due diligence when handling tickets. If you believe you could be involved, there is almost no circumstance where you should neglect to hand the ticket to another staff member.&lt;br /&gt;
&lt;br /&gt;
===== C1.2 Duties of Care =====&lt;br /&gt;
&lt;br /&gt;
* You must report issues of Server Safety to the wider staff team. &lt;br /&gt;
* You must ensure you respect the Server Safety rules.&lt;br /&gt;
* You must ensure that you handle sensitive situations with care, and avoid causing unnecessary stress or harm to both staff and players&lt;br /&gt;
* You must ensure that sensitive and private information remains confidential; this includes all staff conversations, and all messages or media posted in staff channels. &lt;br /&gt;
&lt;br /&gt;
===== C1.3 Privileged Information =====&lt;br /&gt;
&lt;br /&gt;
* Privileged information is defined as any information not normally accessible by a person who is not a member of the staff or maintainer teams pertaining thereunto staff members, staff decisions, players, the game server, the discord server, moderation actions taken, not taken, or in general, and any information thereof inapplicable but otherwise only accessible by staff.&lt;br /&gt;
* Staff members may only divulge privileged information regarding a given player if it is to &#039;&#039;&#039;the same&#039;&#039;&#039; player&#039;s benefit, and &#039;&#039;&#039;to said player&#039;&#039;&#039;. For example, if a player asks if they have any hidden notes (which SPLURT does not practice), a staff member may confirm this to them. &lt;br /&gt;
** Contents of hidden notes should be examined prior to release.&lt;br /&gt;
* Staff members releasing privileged information without due reason are subject to immediate demotion.&lt;br /&gt;
** This also applies to members of the maintainer team.&lt;br /&gt;
* Privileged information may be released by a Head Admin if necessary, but must not do so maliciously.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C2. Respect&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to be respectful&#039;&#039;&#039;. You are expected to speak respectfully when discussing important matters, you are expected to respect the words and decisions of other staff members, and you are expected to act in respect to your own rank and role. As a part of the staff team, we are all expected to be able to speak cordially with one another, regardless of the circumstances; arguing, fighting, acting snide, aggressive, malicious, or otherwise speaking maliciously when interacting with other members of staff is grounds for administrative action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;, converse opinions, and debates are welcome. SPLURT prides itself in having a varied staff team with varied opinions, and small disagreements are encouraged. Staff members are permitted to present opposing opinions, alternative explanations, etc., regardless of the circumstances.&lt;br /&gt;
&lt;br /&gt;
===== C2.1 Administrative Conduct =====&lt;br /&gt;
* You must not defame, bully, harass, or libel players or staff, either privately or publically, through any medium. &lt;br /&gt;
* You must not shame players regarding their preferences or server playtime.&lt;br /&gt;
* You must ensure that you provide players appropriate information, whether this regard punishment, appeal procedures, or general help queries. Laziness is not an excuse to fail to perform your duties.&lt;br /&gt;
* You must avoid &#039;dog-piling&#039; in staff channels. Dog-piling is when multiple people &#039;dog&#039; (talk negatively of) a single person, even if all the involved persons are not necessarily fully-informed. &lt;br /&gt;
** Avoid personally insulting players in staff channels. This avoids tension if they become a staff member in the future, and reflects better on you as a person.&lt;br /&gt;
* Avoid using your administrative tools to seek out and then use information that, while &#039;harmless&#039;, may be considered sensitive. For example, ERP logs of a player.&lt;br /&gt;
* Avoid discussing sensitive information found through your access to logs unless necessary.&lt;br /&gt;
* Members of staff are permitted to use their permissions in friendly ways, such as spawning a plushie in the hand of a person they know, but if a player requests this to stop, you must respect their wishes.&lt;br /&gt;
&lt;br /&gt;
===== C2.2 Inter-Staff Relations =====&lt;br /&gt;
&lt;br /&gt;
* Staff are expected to behave civilly toward one another, despite any personal tensions. &lt;br /&gt;
** Personal qualms should be resolved privately and not discussed or brought as a point of contention within staff chat&lt;br /&gt;
** Exaggerating, falsifying, or falsely presenting information about a fellow staff member to form a complaint is grounds for dismissal&lt;br /&gt;
* Staff should avoid inflammatory discussion. While debates and opposing opinions are welcomed and encouraged, insults, condescension, excessive rank-pulling, or arbitrary big-dick contests are not permitted.&lt;br /&gt;
** To this end, while staff hierarchy on SPLURT is not strictly enforced, it should be important to recognize that those above you have their roles for a reason. Higher ranks come with higher responsibilities, greater trust, etc.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C3. Civility&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to behave accordingly, both in and out of tickets!&#039;&#039;&#039; This should be needless to say, however, handling tickets carelessly, in any way, completely violates this rule; For example speaking rudely to ahelpers/players, ignoring or otherwise leaving tickets unanswered, acting dismissively towards ahelpers&#039;/players’ issues, or otherwise disrespecting the very players we are meant to serve all violate this rule. If you do not wish to handle tickets, you must de-admin yourself. &lt;br /&gt;
&lt;br /&gt;
This rule also covers your attitude towards the community as a whole, along with individual players; incessantly insulting the playerbase, the community, specific players, etcetera, thusly violates this rule. As a staff member, we expect you to have interest in your duties, and look for the best for our station, since you represent us as a whole when you’re either on station or in our discord.&lt;br /&gt;
&lt;br /&gt;
* SPLURT does not moderate the interpersonal relationships of staff members, unless this would constitute a violation of Server Safety rules.&lt;br /&gt;
===== C3.1 Malice =====&lt;br /&gt;
* You must not increase a punishment in response to a player making a complaint, contest of punishment, or for discussing their punishment.&lt;br /&gt;
* You must not bait a player into breaking the rules, including through IC actions. &lt;br /&gt;
* You must not unduly discuss the punishments of other players, especially if said punishment is not public&lt;br /&gt;
* You must avoid misrepresenting information or input on the punishment of other players where bias is evident. If you dislike a player, you are expected to avoid contact with them from a moderation standpoint.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C4. Maintenance &amp;amp; Activity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPLURT is a community dedicated to erotic roleplay, and staff members are expected to help maintain an ideal roleplay environment.&#039;&#039;&#039; This means you should refrain from actively disrupt the round and its environment through your intervention. Try and keep your interventions within our roleplay standards and the general mood of the round. Generally, be a game master, and make it less-than-obvious you are interfering with the round.&lt;br /&gt;
&lt;br /&gt;
Each round is different and its environment and mood can vary, especially with different storytellers and for planned events, but it is important to avoid the round to have a sudden change of pace that disrupts its natural flow. &lt;br /&gt;
&lt;br /&gt;
Additionally, staff members are expected to be present and active to perform their duties. This ensures that there is no loose power laying around.&lt;br /&gt;
&lt;br /&gt;
===== C4.1 Intervention =====&lt;br /&gt;
* Avoid spawning antagonists that are unable to spawn on the current storyteller, especially as non-event staff. &lt;br /&gt;
* Avoid triggering events that make the round needlessly unfun or unfair for players, such as a supermatter surge early into the round.&lt;br /&gt;
* Avoid disrupting player roleplay without reason, such as nonsensical subtle-PMs or direct-narrates.&lt;br /&gt;
** This may be done in good faith so long as a player has not raised a complaint.&lt;br /&gt;
** Admins should use their discretion as to what is &amp;quot;funny&amp;quot; and what is &amp;quot;annoying&amp;quot;.&lt;br /&gt;
* Avoid reviving players that die repeatedly and consistently ask for AdminHeals (AHeals).&lt;br /&gt;
** AHeals are offered at-will of the staff member handling the situation, and players are not entitled to any.&lt;br /&gt;
* Avoid teleporting dead players to medbay unless it has been more than 15 minutes since their death.&lt;br /&gt;
&lt;br /&gt;
===== C4.2 Activity =====&lt;br /&gt;
* Staff members should ensure that they remain active while not on leave. &lt;br /&gt;
* A member of staff can be considered inactive if they do not log onto the SPLURT game server at least once within the last 30 days.&lt;br /&gt;
* Inactivity is grounds for demotion or removal.&lt;br /&gt;
* Staff members are expected to be active on the discord server, including taking discord tickets and age verification tickets.&lt;br /&gt;
* Special circumstances may change the above. You are advised to speak to your head (Headmin, or Head Eventmin) if you have any queries about your activity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C5. Integrity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to maintain the privacy and safety of all community members, and the community itself.&#039;&#039;&#039; Which is to say, you are expected to keep all information you discover as a staff member private, regardless of the circumstances. For example, sharing other players&#039; Ckeys, notes, personal information, etcetera, is utterly against this rule; as is sharing the details of any tickets, contents of staff channels, etcetera, you might come across, in OR outside the server and discord. You may come across agevetting situations, you are REQUIRED to keep personal information about users to the utmost respect deserved, violation of which WILL see you punished by staffers and Discord TOS for privacy violation. &lt;br /&gt;
&lt;br /&gt;
Likewise, you should not perform any actions that could endanger our community (Server Safety violations). Examples of such actions are violating Discord or Byond’s terms of service, inciting drama or competition between servers, knowingly allowing underage players into the community, etc.&lt;br /&gt;
&lt;br /&gt;
===== C5.1 Accountability &amp;amp; Transparency =====&lt;br /&gt;
&lt;br /&gt;
* SPLURT has made moves to become more transparent. This includes revealing bans to the public (redacted for privacy) and revealing staff guidelines (this page) to the public.&lt;br /&gt;
* You must not misrepresent the truth, deceive, or lie to other staff members, especially with malicious intent and where the situation regards the punishment of another person (player or staff).&lt;br /&gt;
** This includes taking appropriate accountability for actions you, yourself are responsible for.&lt;br /&gt;
** This includes not attempting to displace blame onto other players or staff.&lt;br /&gt;
* You must hold other staff members accountable for their actions. Intentionally failing to report the misconduct of another staff member can lead to you being accountable for the same offense, at the same severity.&lt;br /&gt;
* You must not form cliques with fellow staff members or players, where you discuss sensitive information (defined prior) or discuss fellow staff members or players; or where you plot against, construe misdeeds of, or otherwise target or discuss fellow staff members or players. Put simply, don&#039;t be a bad actor.&lt;br /&gt;
* You must not lie or withhold the punishments of members of staff &#039;&#039;&#039;unless&#039;&#039;&#039; an Administrator or above has agreed to keep the punishment private.&lt;br /&gt;
** This chiefly applies to staff complaints. Punishments do not need to be publicized, only disclosed to the complainant.&lt;br /&gt;
&lt;br /&gt;
===== C5.2 DM Moderation &amp;amp; Complaints =====&lt;br /&gt;
Following a unanimous staff vote (17-0) on 10/04/2026, the following is now &#039;&#039;&#039;prohibited&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* Taking, discussing, or handling complaints on players, staff members, or any SPLURT-related topics in direct messages or anywhere outside of a discord ticket visible to all staff;&lt;br /&gt;
* Issuing warnings or punishments, or discussing warnings, punishments, or bans (as part of &#039;&#039;&#039;active&#039;&#039;&#039; moderation decisions, not actions taken in the past).&lt;br /&gt;
&lt;br /&gt;
This means staff must &#039;&#039;&#039;abide&#039;&#039;&#039; by the following:&lt;br /&gt;
&lt;br /&gt;
* If a staff member is directly messaged by another community member (player, staff) regarding a SPLURT-related complaint of any kind, they &#039;&#039;&#039;must&#039;&#039;&#039; refer them to make a discord ticket.&lt;br /&gt;
* Staff members must conduct, discuss, and issue all moderation actions on either the game server or discord server.&lt;br /&gt;
** Failure to do so is grounds for the punishment to be rendered &#039;&#039;&#039;null and invalid&#039;&#039;&#039;. This means that decisions or actions taken from a complaint made in DMs can lead to said decisions being summarily &#039;&#039;&#039;overturned with prejudice&#039;&#039;&#039;; with respect to the staff hierarchy.&lt;br /&gt;
&lt;br /&gt;
This rule applies to staff members of all rankings (Head Admins, Administrators, Game Moderators, Head Eventmins, Eventmins, Maintainers, etc.) and to all kinds of complaints. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C6. Enforcement&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your duty as a member of staff is to ensure the following of our server’s rules and standards.&#039;&#039;&#039; It’s important that you have a good understanding of our rules made for players to follow, so in case you have any questions about any of our rules, it is your responsibility to ask the rest of staff before enacting the rules. This rule covers staff responsibilities such as applying proper punishments for rule breaks, properly handling tickets related to rulebreaks, acting on any situations you notice break the rules, etc.&lt;br /&gt;
&lt;br /&gt;
We do not aim to be always surveiling everyone’s actions in the server, and we typically wait for smaller issues to be adminhelped, even if we notice something. Unless something is a repeat behavior, it can be good moderation to let players roleplay in the fashion they wish to do so. Essentially, if it’s not broken, don’t fix it.&lt;br /&gt;
&lt;br /&gt;
However, it is still your responsibility to act upon situations that diminish our server’s enjoyment and experience. Any situations that are visibly wrong and causing notable issues should be handled by staff. This does not extend to inconveniences or minor issues experienced by players, which while you may assist with, can also be marked as IC issues.&lt;br /&gt;
&lt;br /&gt;
===== C6.1 Application of Rules &amp;amp; Enforcement =====&lt;br /&gt;
* You are expected to know the rules that you are enforcing. This does not necessarily imply that we expect every staff member to know every nuance, but it does state that if you are punishing a player, you must know and be able to cite the rule you are using to do so. Failure to do this can result in nullification and/or administrative action.&lt;br /&gt;
* You are allowed and expected to use your professional judgement, especially if you rise above the rank of Game Moderator. If rules are vague, you should apply them in a manner that is most intuitive to you and the wider staff team. &lt;br /&gt;
** You should additionally seek to remedy gaps or ambiguity within the rules by informing the wider staff team or the person(s) responsible for amending the rule(s) in question.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C7. Consequences&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The consequences for breaking staff rules, and other forms of guidelines, vary greatly depending on the severity of the offense; furthermore, the punishment to be given is ultimately decided by the responsible head (Head Admin, or Head Eventmin). &lt;br /&gt;
&lt;br /&gt;
Whilst they may choose to include other staff members in the process,  this is not necessary. The current punishment system in place is the black mark system, explained in the black mark document.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C8. Player Governance&#039;&#039;&#039; ====&lt;br /&gt;
Staff members are here to enforce the rules, but they are also here to ensure server safety, community health, roleplay quality, and a number of other duties. This section covers roleplay quality, and has a very narrow scope. If any number of players are violating any non-server safety rules, they are all roleplaying according to our MRP (or MERP) standards, all participating members are participating consensually, and there has been no credible complaint made by a participating member, then staff members should not unduly intervene. In short, players are afforded the governance to conduct their own roleplay so long as it respects the server&#039;s roleplay standards, and the consent of other players; even if this constitutes the violation of one or multiple rules, and so long as these violations are not related to server safety. To this end:&lt;br /&gt;
&lt;br /&gt;
* Players who are violating the rules, but are roleplaying to an MRP standard, and have not had an AdminHelp made regarding the rules violation should be allowed to continue roleplaying without &#039;&#039;&#039;OOC&#039;&#039;&#039; admin intervention.&lt;br /&gt;
* Credible complaints made by a party either directly involved, or affected in some way (other than simply witnessing the rulebreak) &#039;&#039;&#039;must&#039;&#039;&#039; be actioned upon.&lt;br /&gt;
** &#039;&#039;&#039;IC&#039;&#039;&#039; admin intervention is permitted, so long as the staff member in question engages personally with the roleplay. For example, it would be frowned upon to demote someone over the rule breaks through simply sending a fax, but it would be acceptable to enter the round as a code GOLD ERT to investigate.&lt;br /&gt;
** If an uninvolved, unaffected party (such as a witnessing ghost) adminhelps, staff &#039;&#039;&#039;reserve the right and discretion&#039;&#039;&#039; to &#039;&#039;&#039;choose&#039;&#039;&#039; to either allow the roleplay to continue or intervene. The below is not applicable in this situation.&lt;br /&gt;
* Staff have discretion, despite this guideline, to ticket players who have not been complained about, but staff doing so &#039;&#039;&#039;accept all responsibility&#039;&#039;&#039; and &#039;&#039;&#039;understand that players have a strong basis of appeal&#039;&#039;&#039; through the grounds of this guideline.&lt;br /&gt;
* Server-safety rule violations are exempted from this rule, and should be actioned regardless of circumstances.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C9. Application&#039;&#039;&#039; ====&lt;br /&gt;
Application of this page and the rules therein are to the spirit of the guidelines/rules, and not necessarily the semantic or written expression. Contact Toaste (@toastey on discord) for queries or concerns.&lt;br /&gt;
&lt;br /&gt;
= (E) Event Team Standards =&lt;br /&gt;
Members of the event team (trial eventmins, eventmins, and head eventmins) are event-only members of staff intermingled with other staff, responsible solely for running events on the SPLURT game server. The following guidelines &#039;&#039;&#039;only apply to members of the event team&#039;&#039;&#039;, and should not be referred to by members of the moderation team. &#039;&#039;&#039;Event team members are still beholden to the core staff rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E0. Community Engagement&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, one of your primary duties is to engage with the community. This should be both through playing as a general player yourself, and through in-round events.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E1. Staff Interaction&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, it is important to recognize your unique position. Event team members are hired for different reasons than members of the moderation team, and as such, these guidelines dictate their interaction with the wider staff team. &lt;br /&gt;
&lt;br /&gt;
===== E1.1 Participation in Moderation Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from participating in discussions that pertain to any of the following, &#039;&#039;&#039;including&#039;&#039;&#039; voting or creating votes on such matters:&lt;br /&gt;
** Punishment decisions, including to apply revoke, repeal, grant an appeal on, or decide the length or severity of any punishments both theoretical and actual;&lt;br /&gt;
** Quality Control ban proposals, decisions, &#039;&#039;&#039;unless&#039;&#039;&#039; the eventmin has been personally afflicted by the person in question who is proposed or decided to be or not to be Quality Control banned;&lt;br /&gt;
** Staffing Guidelines (&amp;quot;Staff Standards&amp;quot;) violations, or any punishments thereof.&lt;br /&gt;
&lt;br /&gt;
===== E1.2 Participation in Policy Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are permitted to partake in all policy discussions, such as amendments to the core or event team staff standards, event guidelines, moderation policy, or in-game policy, but members of the moderation team take priority in policy discussions.&lt;br /&gt;
** Members of the event team may make votes, vote on, and propose matters of their own accord.&lt;br /&gt;
** If an administrator+ requests that a member of the event team, or the event team as a whole to withhold from a policy discussion, then said member, or the team as a whole are obliged to do so.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E2. Event Classifications &amp;amp; Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
There are three types of events that members of the event team are expected to run: Major Events, Faction Events, In-round Events (also known as &amp;quot;buttonpushing&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===== E2.1 Major Events: =====&lt;br /&gt;
A major event is any event that is expected to satisfy any two of the following four criteria:&lt;br /&gt;
&lt;br /&gt;
# Requires the use of a PR(s) on the GitHub in order to run;&lt;br /&gt;
# Impacts the station as a whole, and may or may not extend to ghost roles;&lt;br /&gt;
# Is likely to have an impact on the performance of the game box;&lt;br /&gt;
# Is likely to have more than &#039;&#039;&#039;five&#039;&#039;&#039; volunteers or &#039;&#039;&#039;thirty&#039;&#039;&#039; total participants.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team must ensure that the event is announced at least 48 hours prior to its scheduled time;&lt;br /&gt;
* Members of the event team running major events must receive permission from an administrator, head admin, or head eventmin;&lt;br /&gt;
* Members of the event team hosting or co-hosting a major event must be present for the event round in its entirety;&lt;br /&gt;
* Members of the event team hosting a major event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
Members of the event team are permitted to disrupt any round that would delay a major event by more than 30 minutes through calling the shuttle early, or if voted for by players, more &amp;quot;fun&amp;quot; means.&lt;br /&gt;
&lt;br /&gt;
===== E2.2 Faction Events: =====&lt;br /&gt;
A faction event is any event that does not satisfy the criteria for a major event, but is still likely to involve the general station, or is restricted to a specific ghost role or group of ghost roles. For example, spawning in a custom .dmi meteor outside the Persistence, or in Ordnance, that they (the persistence) or crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team may run faction events without approval;&lt;br /&gt;
* Members of the event team hosting or co-hosting a faction event must be present for the duration of the event;&lt;br /&gt;
* Members of the event team should respect the current chaos level, unless players pass a vote allowing the member of the event team to increase the chaos beyond expected levels;&lt;br /&gt;
* Members of the event team hosting a faction event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
===== E2.3 In-Round Events: =====&lt;br /&gt;
A station event is any event that does not satisfy the criteria for a major event, but is likely to impact (and is restricted to) the general station. For example, spawning in a custom .dmi meteor in ordnance that crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* Members of the event team should avoid overly targeting or favoring specific players;&lt;br /&gt;
* Members of the event team must avoid creating in-round events that benefit themselves;&lt;br /&gt;
* Members of the event team may run in-round events without approval;&lt;br /&gt;
* Members of the event team may not cause or summon any round-ending events, with respect to the likelihood that spawning said event may end the round (for example, kudzu is extremely unlikely to end a round);&lt;br /&gt;
* Members of the event team must respect the current chaos level, and may not attempt to create or pass a vote allowing the member of the event team to increase the chaos beyond expected levels.&lt;br /&gt;
Additionally, OPFORs are also included as a kind of In-Round event. OPFOR applications a member of the event team approves are their sole responsibility, and these are treated as an in-round event for the levels of expected impact. Any awry actions an OPFOR applicant takes that are &#039;&#039;&#039;reasonably&#039;&#039;&#039; foreseeable from the content of the OPFOR are at the fault of the event team member, and they are liable to be punished according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E3. Event Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
Members of the event team are expected to make events for the community and its players, and when running any of the three above kinds of events, they must follow these guidelines. Violating any of the above guidelines, or these guidelines, is liable to punishment according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
===== E3.1 Self and Community Service =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from running faction or in-round events that are &amp;quot;self-serving&amp;quot; to them either through social, material (in-game), or otherwise unspecified benefit.&lt;br /&gt;
** This does not extend to major events, but members of the event team must not make themselves the focal point of an event.&lt;br /&gt;
* Members of the event team must avoid in-round events that pertain to their specific role or duties, if they are currently playing as a character in the round.&lt;br /&gt;
** For example, it is prohbited for a security officer eventmin summoning aliens (xenomorphs). &lt;br /&gt;
* Members of the event team must ensure that the players participating in their event are enjoying their event, and it is the responsibility of the hosting (and co-hosting) members of the event team to orchestrate their event as such.&lt;br /&gt;
* Members of the event team must welcome constructive feedback where appropriate.&lt;br /&gt;
** Toxicity from players or staff should be reported to the appropriate persons.&lt;br /&gt;
* Members of the event team should avoid making events too chaotic, and should cater to both the extended and gamer populations of the server.&lt;br /&gt;
&lt;br /&gt;
===== E3.2 Server Philosophy =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team must ensure that they respect the lack of round-ending (or &amp;quot;station-destroying&amp;quot;) antagonists for in-round and faction events.&lt;br /&gt;
** This does not extend to major events.&lt;br /&gt;
** With permission from an Administrator, Head Admin, or a supermajority player vote (66.6%+ in favor), faction events may involve round ends.&lt;br /&gt;
* Members of the event team must avoid interrupting the roleplay, erotic or otherwise, of other players for both faction and in-round events.&lt;br /&gt;
** Foreseeability applies.&lt;br /&gt;
** This does not apply to major events.&lt;br /&gt;
&lt;br /&gt;
= (M) Maintainer Team &amp;amp; Code Standards =&lt;br /&gt;
These standards apply to maintainers in full. PR standards apply to all contributors.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M0. Conduct&#039;&#039;&#039; ====&lt;br /&gt;
While maintainers are not staff, they are still beholden to the community, and must ensure that they appropriately represent the wider staff team in performing their duties.&lt;br /&gt;
&lt;br /&gt;
===== M0.1 Core Staff Rules =====&lt;br /&gt;
&lt;br /&gt;
* The following core staff rules apply to members of the maintainer team: C1.1, C1.2, C1.3, C2.1, C3.1, C4.2, C5.1. No other core staff rules apply to maintainer team members.&lt;br /&gt;
* Maintainers who hold a different rank in a different team, such as &amp;quot;Game Moderator&amp;quot;, are liable to lose maintainership as a result of infringements committed on behalf of their conduct as their alternate rank.&lt;br /&gt;
** At the discretion of Mosley with input from Head Admins&lt;br /&gt;
&lt;br /&gt;
===== M0.2 Expanded Civility Guidelines =====&lt;br /&gt;
&lt;br /&gt;
* Maintainers must ensure that they remain respectful and level-headed in all discussions related to their work.&lt;br /&gt;
* Maintainers must not be dismissive of criticisms or contributions.&lt;br /&gt;
&lt;br /&gt;
===== M0.3 Expanded Power Use Guidelines =====&lt;br /&gt;
&lt;br /&gt;
* Members of the maintainer team may not answer moderation or event tickets unless granted permission by an Administrator or above.&lt;br /&gt;
* Maintainers+ may, without permission, accept, handle, close, resolve, reject, mark IC, mute the pings of, and refer to mentorhelp any and all tickets regarding bugs or feature queries.&lt;br /&gt;
** On the discord, members of the staff team may add the @Maintainer role to discord tickets regarding bugs or features.&lt;br /&gt;
*Members of the maintainer team are subject to immediate demotion following any pull requests that provide a direct in-game benefit to any one specific person (or group of persons) not designed to be an overarching non-targeted buff. &lt;br /&gt;
**This means that self-serving pull requests for oneself or one&#039;s friends are summarily disallowed under every circumstance.&lt;br /&gt;
&lt;br /&gt;
===== M0.4 Subversion =====&lt;br /&gt;
&lt;br /&gt;
* Subversion is defined as any person(s) intending or whom is intended to subvert, undermine, overthrow, diminish, or garner control or power thereupon, the ethos, moderation structure, managerial structure, or core values of SPLURT; OR any person(s) intending or whom is intended to deceive, beguile, bribe, blackmail, dazzle, or otherwise lie to or about SPLURT, members of its staff, members of the maintainer team, privileged information, or the contents of any action taken by said person (such as a pull request) through the agency of their position as a member of the maintainer team.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M1. Merging and Test-merging&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== M1.1 Test-merging =====&lt;br /&gt;
&lt;br /&gt;
* Members of the maintainer team should ping Mosley (@mos_ley) in the appropriate maintainer channel if they wish for a pull request to be test-merged.&lt;br /&gt;
* In order for a pull request to be considered for test-merging, it must meet the following criteria:&lt;br /&gt;
** If unrelated to balance, it has been reviewed by one or more maintainers+;&lt;br /&gt;
** If related to balance, it has been reviewed by two or more maintainers+;&lt;br /&gt;
** No non-arbitrary test fails or conflicts&lt;br /&gt;
*** May be skipped for event PRs&lt;br /&gt;
** If related to administration or is likely to directly impact staff (i.e., updates to the player panel) a Head Admin has been informed.&lt;br /&gt;
* After a test-merge has been present for five or more full in-game rounds, it may be full-merged at the discretion of Mosley&lt;br /&gt;
** Discovering a non-negligible bug or fault in a test-merge necessitates three more full in-game rounds to pass before full-merging.&lt;br /&gt;
&lt;br /&gt;
===== M1.2 Merging =====&lt;br /&gt;
&lt;br /&gt;
* All merging is completed by Mosley, but members of the maintainer team may receive permission from Mosley to merge on his behalf via GitHub&lt;br /&gt;
* Hotfixes may be merged by maintainers+ without review under the following circumstances:&lt;br /&gt;
** The issue the hotfix seeks to fix is &#039;&#039;&#039;critical&#039;&#039;&#039; and, if not merged, would render the server or key parts of the server (such as the MC) inoperable or significantly declined in performance;&lt;br /&gt;
** The hotfix is an emergency revert of a merged pull request that led to unintended behavior, server instability, or significant impact on players.&lt;br /&gt;
* Bugfixes may be merged by maintainers+ if reviewed by a secondary member of the maintainer team, and the bugfix does not intentionally subvert intended behavior.&lt;br /&gt;
* Members of the maintainer team self-merge &#039;&#039;&#039;at their own risk&#039;&#039;&#039; and Mosley reserves the right to immediately terminate abusers of these permissions.&lt;br /&gt;
** Head Admins may temporarily revoke in-game permissions from members of the maintainer team if necessary as a response to suspected or confirmed abuse.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M2. Pull Requests&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== M2.1 Change Logs =====&lt;br /&gt;
&lt;br /&gt;
* Change logs must include &#039;&#039;&#039;all&#039;&#039;&#039; additions, removals, modifications, alterations, etc., made as part of a pull request. Failure to do so may lead to a pull request being considered subversive.&lt;br /&gt;
** Hot- and bugfixes do not need to be as descriptive.&lt;br /&gt;
** Changelogs do not need to include specific values, paths, etc.; &amp;quot;Increased health for x&amp;quot; or &amp;quot;Changed x&amp;quot; suffices.&lt;br /&gt;
** Administrative (non-player-facing) pull requests are not exempt from this rule.&lt;br /&gt;
&lt;br /&gt;
===== M2.2 Modularization =====&lt;br /&gt;
&lt;br /&gt;
* Where applicable, all changes must be made modular in the SPLURT modular folder (modular_zzplurt)&lt;br /&gt;
** This is achieved by mirroring the file path, including folders, of the desired file into the modular folder. For example, if you were overriding a file &amp;quot;test.dm&amp;quot; in &amp;lt;code&amp;gt;code/modules/antagonists/test.dm&amp;lt;/code&amp;gt;, you would make new files and folders in the SPLURT modular (modular_zzplurt) &amp;lt;code&amp;gt;modular_zzplurt/code/modules/antagonists/test.dm&amp;lt;/code&amp;gt; &lt;br /&gt;
** In this new file in the modular override path, you copy only what you are overriding. For example, if you were modifying the health of &amp;lt;code&amp;gt;/mob/living/simple_animal/puppy&amp;lt;/code&amp;gt;, you would copy this path, and, on the indented line, enter the variable and your new value: &amp;lt;code&amp;gt;max_health = x&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Where modularization is impossible, you may comment smaller changes as being a SPLURT alteration, removal, or addition via &amp;quot;//SPLURT edit: x&amp;quot;, where X is the reasoning or what is being changed.&lt;br /&gt;
* When making larger non-modular actions, you may use &amp;quot;//SPLURT edit start&amp;quot; and &amp;quot;//SPLURT edit end&amp;quot; to signify the start and end of larger non-modular actions.&lt;br /&gt;
&lt;br /&gt;
===== M2.3 Intended Behavior =====&lt;br /&gt;
&lt;br /&gt;
* When making hot- or bugfixes, members of the maintainer team must be sure that they respect the intended behavior of what is being fixed.&lt;br /&gt;
* When making pull requests as a result of a bounty or an approved suggestion, it is the responsibility of the member of the maintainer team to ensure that they have enough information to reflect the intention behind the bounty or approved suggestion&lt;br /&gt;
** Poor communication on account of the bountier, approver, or the staff team is not at the fault of the member of the maintainer team.&lt;br /&gt;
&lt;br /&gt;
===== M2.4 Feature Additions =====&lt;br /&gt;
&lt;br /&gt;
* When discussing whether to add a new gameplay feature, such as a new antagonist, members of the event and moderation team must be involved.&lt;br /&gt;
** This does not extend to balance discussions of the proposed addition.&lt;br /&gt;
* Where a feature addition can be considered major (a new antagonist, new job, new department, new map, or new weapons) a Head Admin+ (typically after counsel with other members of staff) must provide approval of the addition.&lt;br /&gt;
** Head Admins may also issue injunctions (see M3.1, M3.2) at their discretion, if necessary.&lt;br /&gt;
* Where a feature addition can be considered minor (new items, new chemicals, updates to existing maps), a Maintainer+ must provide approval of the addition.&lt;br /&gt;
* Where a feature is being added that necessitates balance of any kind, the individual making the addition is wholly responsible for ensuring that said addition is balanced for the SPLURT community. &lt;br /&gt;
** Violations of this standard are subject to punishments pertaining to their membership of the maintainer team or the feature being summarily removed (until changes are able to be made, at the discretion of Mosley or a Head Admin).&lt;br /&gt;
** Self-serving pull requests for oneself or one&#039;s friends are summarily disallowed under every circumstance (see M0.3).&lt;br /&gt;
&lt;br /&gt;
===== M2.5 Feature Removals =====&lt;br /&gt;
&lt;br /&gt;
*When discussing whether to remove a gameplay feature, such as a new antagonist, members of the staff team should be informed, but need not necessarily be involved.&lt;br /&gt;
**This does not extent to balance discussions of the proposed addition.&lt;br /&gt;
*Where a feature removal can be considered major (antagonist removal, job removal, department removal, map removal, or removal of weapons) a Head Admin+ must provide approval of the removal.&lt;br /&gt;
**Head Admins may also issue injunctions (see M3.1, M3.2) at their discretion, if necessary.&lt;br /&gt;
* Where a feature removal can be considered minor (items, chemicals), a Maintainer+ must provide approval of the removal.&lt;br /&gt;
* Where a feature is being removed that necessitates rebalance of any kind, the individual making the addition is wholly responsible for ensuring that said removal is balanced for the SPLURT community. &lt;br /&gt;
** Violations of this standard are subject to punishments pertaining to their membership of the maintainer team or the removal being summarily denied (until changes are able to be made, at the discretion of Mosley or a Head Admin).&lt;br /&gt;
** Self-serving pull requests for oneself or one&#039;s friends are summarily disallowed under every circumstance (see M0.3).&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M3. Balance&#039;&#039;&#039; ====&lt;br /&gt;
When all is said and done, maintainers and head maintainers are &#039;&#039;&#039;above&#039;&#039;&#039; every member of the event and moderation team excluding Administrators and Head Administrators when it comes to balance. &lt;br /&gt;
&lt;br /&gt;
===== M3.1 Power Balance =====&lt;br /&gt;
&lt;br /&gt;
* Trial Game Moderators, Game Moderators, Trial Eventmins, Eventmins, Head Eventmins, and Server Spriters are all considered below maintainers on the topic of balance.&lt;br /&gt;
* Administrators and Head Admins are the primary staff members who should provide advice or feedback on balance decisions.&lt;br /&gt;
** Administrators are considered equal in rank to maintainers when it comes to balance, and Head Administrators are considered above maintainers. &lt;br /&gt;
&lt;br /&gt;
===== M3.2 Injunctions =====&lt;br /&gt;
&lt;br /&gt;
* Head Admins may injunct balance actions during discussion, or prior to merging or test-merging. Merged balance actions cannot be injunctioned.&lt;br /&gt;
* An injunction means that the balance decision in question is &#039;&#039;&#039;not&#039;&#039;&#039; to be implemented (merged, test-merged; and must be un-test-merged if applicable) until both Head Admins, Mosley, and every member of the maintainer team has reviewed the decision. &lt;br /&gt;
** If both Head Admins agree that the injunction is necessary, they invoke an administrative override of the decision, and the injuncted action is not to be acted out.&lt;br /&gt;
*** Mosley reserves the right to override any and all decisions made on SPLURT.&lt;br /&gt;
** If only one Head Admin agrees that the injunction is necessary, the maintainer team may override this Head Admin if they are able to reach a consensus via poll that the decision should go ahead, as long as Mosley is aware of this.&lt;br /&gt;
** Both Head Admins and the maintainer team have the right to request Mosley as an arbitrator in the case of an injunction.&lt;br /&gt;
* Injunctions should not be performed lightly, and should be considered a last resort to reassert control over server direction.&lt;br /&gt;
&lt;br /&gt;
===== M3.3 Server Direction and Balance =====&lt;br /&gt;
&lt;br /&gt;
* Ultimately, members of the maintainer team are responsible for the balance of the server, and by extension, a part of server direction.&lt;br /&gt;
* Members of the maintainer team must not attempt to subvert the server direction, ethos, or the server values through action or inaction as a part of their duties as a member of the maintainer team.&lt;br /&gt;
* Balance should always be centered around SPLURT as a &#039;&#039;&#039;roleplay-first&#039;&#039;&#039; server, and not necessarily cater toward antagonists or chaos.&lt;br /&gt;
** While this is the case, SPLURT does not shun antagonists or chaos, as it is also a hybridized chaos and roleplay server.&lt;br /&gt;
* The member of the maintainer team who proposed any given balance decision is thereby responsible for the outcome and balance of said decision. If this is found to be subversive, they are liable thereunto.&lt;br /&gt;
&lt;br /&gt;
= (H) Staff Hierarchy =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;H0. Hierarchy&#039;&#039;&#039; ====&lt;br /&gt;
The current staff hierarchy is as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Staff_structure.png|800px]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;H1. Roles, Responsibilities, &amp;amp; Functions&#039;&#039;&#039; ====&lt;br /&gt;
The SPLURT staff team is not tall in nature, and instead relies on a liberal distribution of power with some hard limits. Generally, staff are encouraged to act as equals until rank becomes necessary or relevant, either through duty requirements (an administrator is above a moderator in an appeal, for example) or when it comes to making decisions.&lt;br /&gt;
&lt;br /&gt;
===== H1.1 Management Team =====&lt;br /&gt;
These roles are responsible for the overarching administration/management of either the server or a specific server function. While not listed for redundancy&#039;s sake, all staff are beholden to all rules in these guidelines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mosley:&#039;&#039;&#039; Mosley is not a typical part of the hierarchy, but manages server architecture/functionality, donator issues, and many functions related to server maintenance, including the GitHub.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Head Admins:&#039;&#039;&#039; There are two Head Admin slots on SPLURT. Head Admins are the ultimate authority and power on all matters, for all other staff members. Their duties include:&lt;br /&gt;
** Making final rulings unable to be overridden unless by the other presiding Head Admin;&lt;br /&gt;
** Handling staff complaints on Administrators or other Head Admins;&lt;br /&gt;
** Managing overall server direction through policy-setting and ethos management;&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of staff applicants &amp;amp; applications;&lt;br /&gt;
** Promoting Trial Moderators, or ruling that they have failed their trial period;&lt;br /&gt;
** Promoting Game Moderators to Administrator;&lt;br /&gt;
** Handling PR or server visibility concerns, including handling major server-safety concerns;&lt;br /&gt;
** Setting, writing, and implementing major server policies, such as the Staffing Guidelines, Space Law, or the Standard Operating Procedure;&lt;br /&gt;
** Setting, writing, and implementing discord policies;&lt;br /&gt;
** Discussing balance, changes, etc., with other staff members;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** and The delegation of power.&lt;br /&gt;
&lt;br /&gt;
===== H1.2 Moderation Team =====&lt;br /&gt;
These roles are responsible for the general maintenance of the discord and game server, and moderate the general community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administrators:&#039;&#039;&#039; Administrators are the highest-ranking non-management role. They are above both Head Eventmins and Head Maintainers on moderation matters. Their duties include:&lt;br /&gt;
** Overseeing Game Moderators and providing guidance where necessary, especially when input or feedback is requested;&lt;br /&gt;
** Management of the discord and enforcing the discord rules;&lt;br /&gt;
** Creating staff discussions, providing input on staff discussions, and deciding on staff discussions (where appropriate);&lt;br /&gt;
** Participation in the Administrator Forum;&lt;br /&gt;
** Handling tickets that have been escalated from moderators either as part of an appeal or contest (S3, S4);&lt;br /&gt;
** Screening, discussing, and overseeing balance changes with or without the Head Maintainer, involving Head Administrators where necessary;&lt;br /&gt;
** Corroborating with other Administrators to ensure all rules, regulations, and guidelines are clear, concise, and able to be understood by both players and staff, including making amendments where rules are unclear, unwritten, or poorly written in some way;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling staff complaints against Game Moderators or Trial Game Moderators (see S1, S2);&lt;br /&gt;
** Ensuring server safety, community safety, and community engagement (ensuring players want to play);&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof;&lt;br /&gt;
** Handling age verification tickets when other staff are not able to do so.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Providing input on staff discussions;&lt;br /&gt;
** Creating and handling discord tickets where necessary;&lt;br /&gt;
** Overseeing and assisting Eventmins if they request assistance;&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof with respect to input from Administrators;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling age verification tickets.&lt;br /&gt;
* &#039;&#039;&#039;Trial Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Game Moderators (above), excluding age verifications;&lt;br /&gt;
** Stricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== H1.3 Event Team =====&lt;br /&gt;
These roles are responsible for hosting events on the SPLURT game server.&lt;br /&gt;
* &#039;&#039;&#039;Head Eventmin:&#039;&#039;&#039; There is one Head Eventmin slot on SPLURT, but an administrator may take the role of Interim Head Eventmin in the absence of one. Their duties include:&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of &#039;&#039;&#039;event&#039;&#039;&#039; staff applicants &amp;amp; applications;&lt;br /&gt;
** Handling staff complaints on Eventmins and Trial Eventmins;&lt;br /&gt;
** Promoting Trial Eventmins, or ruling that they have failed their trial period;&lt;br /&gt;
** Approving major events (events impacting &amp;gt;50% of the current active station population);&lt;br /&gt;
** Running their own events.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eventmins:&#039;&#039;&#039; Eventmins are our event staff. Admin abuse rules are enforced more liberally on Eventmins, as they are expected to mold the experience for other players through the use of their administrative tools. Their duties include:&lt;br /&gt;
** Running both minor and major events;&lt;br /&gt;
** Ensuring the quality and degree to which their events can be enjoyed do not negatively impact the experience of players;&lt;br /&gt;
** Ensuring events are not overwhelming for players;&lt;br /&gt;
** Ensuring players are informed of major events and when these events will be happening;&lt;br /&gt;
** Reporting moderation concerns to moderation staff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;†While Eventmins are not required or expected to do age verification, they may choose to do so. This does not extend to Trial Eventmins.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trial Eventmins:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Eventmins (above);&lt;br /&gt;
** Stricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== H1.4 Maintainer Team =====&lt;br /&gt;
The maintainer team, and its members, is the only team not forming part of the SPLURT staff team. As such, they are only beholden to the maintainer guidelines.&lt;br /&gt;
* &#039;&#039;&#039;Head Maintainer:&#039;&#039;&#039; There is one Head Maintainer slot on SPLURT. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Handling balance concerns or complaints raised by members of SPLURT (staff or players);&lt;br /&gt;
** Managing administration-related PRs;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintainers:&#039;&#039;&#039; Maintainers ensure the codebase remains up-to-date, without bugs/exploits, and also make feature/code/sprite contributions to the server. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Ensuring PRs are balanced, with consultation to Administrators and Head Admins;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
*&#039;&#039;&#039;Server Spriters:&#039;&#039;&#039; Server spriters are volunteer individuals who are only expected to contribute solely to sprites. They may occasionally be compensated for their work. Their duties include:&lt;br /&gt;
**Sprite implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
= (S) Staff Complaints &amp;amp; Appealing =&lt;br /&gt;
&lt;br /&gt;
A staff complaint is different from an adminhelp about a player who also happens to be a staff member. All members of staff can be noted or banned in accordance to the rules. A staff complaint refers solely to a complaint on the conduct, behavior, actions, or acumen of a staff member.&lt;br /&gt;
&lt;br /&gt;
==== S1. Complaint Handling ====&lt;br /&gt;
Staff complaints are distinct from a contested punishment. A player must make any complaint clear by stating that they are making a complaint against a staff member (or staff members) and must specify who in particular.&lt;br /&gt;
&lt;br /&gt;
Complaints against a Game Moderator or Trial Game Moderator may be handled by an Administrator.&lt;br /&gt;
&lt;br /&gt;
Complaints against Eventmins or Trial Eventmins may be handled by the Head Eventmin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Administrators or the Head Eventmin may be handled by a Head Admin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Maintainers should be raised to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Head Admins must be brought to another Head Admin. If there is a simultaneous complaint against both Head Admins, then the complaint must be brought to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Mosley should be made to the general staff team.&lt;br /&gt;
&lt;br /&gt;
==== S2. Complaint Process ====&lt;br /&gt;
&lt;br /&gt;
When a complaint is made, a complainant should be encouraged to provide their complaint in full. The involved staff member may only do two things at this stage:&lt;br /&gt;
* Ping a person who may handle the complaint (see above);&lt;br /&gt;
* Ask the complainer to state their complaint.&lt;br /&gt;
It is forbidden to begin to argue or debate the complaint without acknowledgement that the complaint is being handled by a person able to handle the complaint.&lt;br /&gt;
&lt;br /&gt;
When an appropriate person acknowledges the complaint, they must:&lt;br /&gt;
# Ask the involved staff member for their side of things;&lt;br /&gt;
# Compare this with the complainant&#039;s account;&lt;br /&gt;
# Consider whether the complaint is valid by assessing our above staff rules and, if yes, continue to step 4. If no, skip to step 6.&lt;br /&gt;
# Assess the impact and intent behind the staff member&#039;s actions;&lt;br /&gt;
# Decide an appropriate punishment for the staff member and apply the punishment, convening with other persons of the same rank if necessary;&lt;br /&gt;
# Reveal the outcome of the complaint and how this outcome was achieved to the complainant before closing the ticket.&lt;br /&gt;
&lt;br /&gt;
===== S2.1 Staff Punishments =====&lt;br /&gt;
Appropriate outcomes to a staff complaint, or appropriate staff punishments involve:&lt;br /&gt;
&lt;br /&gt;
* No action. The staff member either hasn&#039;t done anything wrong or is receiving a verbal warning.&lt;br /&gt;
* Black marks. The staff member is issued warnings through the black mark system.&lt;br /&gt;
* Demotion. The staff member is found to have committed grave misconduct and is demoted.&lt;br /&gt;
* Suspension. The staff member is found to have committed grave misconduct and is suspended for a fixed period of time.&lt;br /&gt;
* Dismissal. The staff member is found to have committed gross misconduct and is immediately dismissed.&lt;br /&gt;
&lt;br /&gt;
==== S3. Punishment Contestation ====&lt;br /&gt;
&lt;br /&gt;
Any note or ban may be appealed, with the exception of QC bans (where no appeal time is given) and age-related bans (where no appeal time is given). Verbal warnings that did not result in an admin remark may not be appealed.&lt;br /&gt;
&lt;br /&gt;
Players have a right to appeal the: &lt;br /&gt;
&lt;br /&gt;
* Severity of a note;&lt;br /&gt;
* Length of a ban;&lt;br /&gt;
* Severity of a punishment (note vs. ban);&lt;br /&gt;
* Removal of Permissions (mentorship);&lt;br /&gt;
* and The grounds of punishment (whether a punishment should have been issued at all).&lt;br /&gt;
&lt;br /&gt;
If a player is contesting a punishment or ban, they should do so before their ban or note expires, or within 30 days (whichever comes first). &lt;br /&gt;
&lt;br /&gt;
The staff member who issued a punishment is the first person to handle a contest of punishment. They should re-review the situation, their reasons for punishment, input from other staff (if any), the actions of the player, and any other relevant information. They should then review the player&#039;s grounds for contesting the punishment before deciding to either stay (reject) or grant (accept) the contest.&lt;br /&gt;
&lt;br /&gt;
A granted contest of punishment leads to:&lt;br /&gt;
* The note or ban being removed entirely;&lt;br /&gt;
* The severity of the note being lowered;&lt;br /&gt;
* The ban being exchanged for a note;&lt;br /&gt;
* The length or type of the ban being lowered;&lt;br /&gt;
* or The permissions taken being reinstated.&lt;br /&gt;
A stayed contest of punishment leads to:&lt;br /&gt;
* No further action.&lt;br /&gt;
It should be noted that a successful contest of punishment means that the minimum appeal time for the given punishment is removed, and the lowered ban length (if applicable) &#039;&#039;&#039;must&#039;&#039;&#039; be served in full.&lt;br /&gt;
&lt;br /&gt;
==== S4. Appeals Process ====&lt;br /&gt;
&lt;br /&gt;
Players and staff members have the right to appeal any decisions made by a member of staff. SPLURT uses a linear, vertical appeal system. Appeals follow a simple process:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;1. You may appeal to one member of staff above the rank of the staff member who took the appealed action.&lt;br /&gt;
&lt;br /&gt;
2. If you are unhappy with the decision of the person who you appealed to the second time, you may repeat the first step.&lt;br /&gt;
&lt;br /&gt;
3. Appeals may only be made to one member of staff per rank (Game Moderator, Administrator, Head Admin.&lt;br /&gt;
&lt;br /&gt;
3.1 Exceptions may be made to this rule to allow two members of staff per rank where appropriate, but this is at &#039;&#039;&#039;staff member&#039;&#039;&#039; discretion/choice &#039;&#039;&#039;only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. An appeal &#039;&#039;&#039;cannot&#039;&#039;&#039; mention a staff member by name, and the rank role must be pinged. For example, instead of pinging @toastewoofs for a complaint, you must ping @Administrator.&amp;lt;/blockquote&amp;gt;This means that if you appeal the decision of a Trial Game Moderator, you may appeal a total of &#039;&#039;&#039;four&#039;&#039;&#039; times (including the original appeal to the initial member of staff; see below) before a final decision is made.&lt;br /&gt;
&lt;br /&gt;
[[File:Appeals_process.png]]&lt;br /&gt;
&lt;br /&gt;
* You may not appeal to another member of staff of the same rank at any stage of appeal&lt;br /&gt;
* You may not attempt to appeal to a specific member of staff&lt;br /&gt;
* If you are appealing a decision made by a Head Admin, you have one mode of appeal to the second presiding Head Admin.&lt;br /&gt;
** You cannot appeal the decision of a Head Admin unless the original decision being appealed is by a Head Admin (see graph above).&lt;br /&gt;
* Mosley is not involved in the appeals process.&lt;br /&gt;
&lt;br /&gt;
= (P) Punishment Guidelines =&lt;br /&gt;
&lt;br /&gt;
A punishment is a note, ban, or restriction placed upon a player. Before any punishment is issued, a player &#039;&#039;&#039;must&#039;&#039;&#039; be brought into an AdminHelp in-game, or a discord ticket. &lt;br /&gt;
&lt;br /&gt;
The punishment should be applied at the end of a ticket (or when you have made your final decision), but may be applied after you have informed the player of the punishment and the reasoning behind the punishment if it is a discord ticket.&lt;br /&gt;
&lt;br /&gt;
==== P1. Note Guidelines ====&lt;br /&gt;
&lt;br /&gt;
There are five severities for notes:&lt;br /&gt;
&lt;br /&gt;
* None: Reserved for admin remarks in the literal sense, or antagonist tokens. Unless an antag token, none severity notes should be made private.&lt;br /&gt;
* Minor: Low-impact (affecting zero to one players), fringe, or first-offence breaches of the rules.&lt;br /&gt;
* Moderate: Medium-impact (affecting one to three players), unambiguous breaches of the rules. &lt;br /&gt;
* High: High-impact (affecting three+ players), unambiguous breaches of the rules, or a breach of the rules with clear, malicious intent.&lt;br /&gt;
&lt;br /&gt;
Note that the above is not comprehensive, and staff are encouraged to apply notes holistically. &lt;br /&gt;
* Repeated breaches of the same rule will result in notes or bans being escalated in severity or length.&lt;br /&gt;
When deciding the severity of a note, a staff member should consider:&lt;br /&gt;
* The other admin remarks a player has (notes/bans) and what these remarks are for. If they&#039;re irrelevant or excessively old, they should be paid less attention.&lt;br /&gt;
* The scope of the rule violation. Did it affect a significant amount of players? How strongly did it affect them?&lt;br /&gt;
* What was the intent of the player? Were they distinctly unaware of the rule? Did they intend for things to violate the rule in question, at the severity it did?&lt;br /&gt;
Once again, the above is not comprehensive, and staff are encouraged to use their professional judgement.&lt;br /&gt;
&lt;br /&gt;
===== P1.1 Note Expiry &amp;amp; Secret Notes =====&lt;br /&gt;
&lt;br /&gt;
Secret notes, excluding notes intended purely to convey information to other members of staff, are currently not practiced on SPLURT.&lt;br /&gt;
&lt;br /&gt;
Note expiration is used holistically, but should only apply to moderate or minor severity notes. An expiring note typically means that a staff member wishes to convey that the infraction was not deserving of a permanent note. For example, punishing a behavior that strongly impacted a small number of people but is likely to be learned from.&lt;br /&gt;
* A minor severity note should expire 1-3 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
* A moderate severity note should expire 3-6 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
&lt;br /&gt;
==== P2. Ban Guidelines ====&lt;br /&gt;
&lt;br /&gt;
SPLURT practices lenient punishment, and bans should be reserved to appropriate length and type to best support a player in changing troublesome behavior. The end goal of banning a player is not to get them off our hands, but to try to make them learn from their mistakes. American Psychologist B. F. Skinner famously coined this system of punishing someone in an attempt to condition out a behavior as [https://en.wikipedia.org/wiki/Operant_conditioning operant conditioning].&lt;br /&gt;
&lt;br /&gt;
There are two types of bans, role and server. Server bans are reserved for rule violations not tied to a specific role. Bans can be loosely appropriated by their severity:&lt;br /&gt;
&lt;br /&gt;
* Minor Severity: A second or third offense of the same kind (escalating from a note) or an offense done with clear malicious intent but would otherwise be a minor note;&lt;br /&gt;
* Moderate Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules; or an offense done with clear malicious intent but would otherwise be a moderate note;&lt;br /&gt;
* High Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules &#039;&#039;&#039;AND&#039;&#039;&#039; has impacted one or more players in a highly disruptive manner; or an offense done with clear malicious intent but would otherwise be a major-severity note;&lt;br /&gt;
&lt;br /&gt;
Bans for the same rule violation should linearly escalate up the scale (see below). Players with bans across varying roles should be considered for server bans. &lt;br /&gt;
&lt;br /&gt;
[[File:Ban guidelines.png|1024x607px]]&lt;br /&gt;
&lt;br /&gt;
 *Low, Moderate, and High severity follow the same stringency and criterion as notes.&lt;br /&gt;
 †Prior Applied Permaban: The permaban must be relevant to the ban being issued (i.e., a permanent security role ban for a potential further security role ban)&lt;br /&gt;
 ‡Quality Control (QC): Staff reserve the right to issue a QC (quality control) ban at any stage of this process.&lt;br /&gt;
 ‡‡Same Rule Violation: A further ban accrued after a player has received a one-week ban can result in a one-month ban being issued, skipping a 2-week ban. &lt;br /&gt;
&lt;br /&gt;
** After a one-month ban has been issued, a player is eligible for a relevant permanent ban (role/server depending on the type of ban)&lt;br /&gt;
** When server-banning a player with a role-ban, staff reserve the right to server-ban one ban step under their highest-level role ban. For example, a two-week role ban makes a player eligible for a one-week server ban.&lt;br /&gt;
&lt;br /&gt;
When choosing the type and length of ban, there are also other things a staff member should consider, such as:&lt;br /&gt;
* Whether the relevant bans a player has are current (newer than 15 months old)&lt;br /&gt;
* Whether the bans are relevant to the current type of ban being issued (if not, apply it as their first ban)&lt;br /&gt;
* Whether the violation a player has committed is locked to a specific role&lt;br /&gt;
* In the case of server bans: whether the player has role bans across several roles&lt;br /&gt;
** In this case, staff members may use their professional judgement to issue an appropriate ban timer&lt;br /&gt;
** For example, a player with two-week bans in science, engineering, and research would be eligible for a one to three month server ban, but not a permanent ban (which would come next)&lt;br /&gt;
&lt;br /&gt;
===== P2.1 Ban Logging =====&lt;br /&gt;
All bans should be logged in both the private staff channel and the public ban log channel. There is a separate process for both. The &#039;&#039;&#039;private&#039;&#039;&#039; staff-only ban log should be uncensored, contain all relevant information, and follow the template pinned in the ban evidence channel. While images are not necessary, they will be helpful should the player appeal your ban.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Public&#039;&#039;&#039;, player-facing bans should be logged as per the following example and guidelines:&lt;br /&gt;
&lt;br /&gt;
 Toastewoofs/toastey has issued a 1-month server ban for [CKEY] for: Round removed another player, [CHARNAME]/[CKEY], who did not have RR preferences set to yes, and after a history of targeted harassment toward this player. Has been warned that further infractions may lead to a permanent ban.&lt;br /&gt;
&lt;br /&gt;
* All CKEYs, including CKEYs inside the note itself should be redacted with square brackets containing the word &amp;quot;CKEY&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CKEY]&lt;br /&gt;
* All character names should be redacted with square brackets containing: &amp;quot;CHARNAME&amp;quot;, &amp;quot;CHAR&amp;quot;, &amp;quot;CHARACTER&amp;quot;, or &amp;quot;CHARACTERNAME&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARNAME] &lt;br /&gt;
** If character details (describing the physical appearance of a character) should be included, they should follow the same guidelines but the word &amp;quot;name&amp;quot; is replaced by &amp;quot;DETAILS&amp;quot;. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARDETAILS]. &lt;br /&gt;
* While bans should be posted immediately, if they are not, dates and times should &#039;&#039;&#039;not&#039;&#039;&#039; be added.&lt;br /&gt;
* The round ID should &#039;&#039;&#039;not&#039;&#039;&#039; be included.&lt;br /&gt;
* The length of ban &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* The type (server, role) &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* Staff members should include the CKEY and Discord username of the issuing staff member at the beginning of each log. Typically, this is also the CKEY and Discord username of the person posting the log. This should be done in the format &amp;quot;CKEY/Username&amp;quot; followed by &amp;quot;has issued a&amp;quot;.&lt;br /&gt;
* There should be a colon (:) separating the ban information, and the ban reason, for clarity.&lt;br /&gt;
* Staff may use their discretion to censor any &#039;&#039;&#039;identifying&#039;&#039;&#039; information where necessary, but ban details must remain unmarred.&lt;br /&gt;
&lt;br /&gt;
In summary, it should follow this format:&lt;br /&gt;
&lt;br /&gt;
CKEY/Username has issued a X-(day(s)/week(s)/month(s)/year(s)/permanent) (server/role) ban for [CKEY] for: (reason).&lt;br /&gt;
&lt;br /&gt;
===== P2.2 Ban Appeals =====&lt;br /&gt;
&lt;br /&gt;
All players have a right to appeal their bans after a given time, unless they have already made a punishment contestation. This is known as a &#039;good behavior&#039; appeal. This is &#039;&#039;&#039;distinct&#039;&#039;&#039; from when a ban is contested (refer to section 3 &amp;quot;[[Staffing Guidelines#3. Punishment Contestation| Punishment Contestation]]&amp;quot; &amp;amp; 4 &amp;quot;[[Staffing Guidelines#4. Appeals Process|Appeals Process]]&amp;quot; of Staff Complaints &amp;amp; Appealing).&lt;br /&gt;
&lt;br /&gt;
Bans have different minimum appeal times depending on their original length. Staff members may use their discretion to set the minimum appeal time:&lt;br /&gt;
* One day: Contest-only.&lt;br /&gt;
* Three days: Appeal after one day.&lt;br /&gt;
* One week: Appeal after three days.&lt;br /&gt;
* Two weeks: Appeal after three days to one week.&lt;br /&gt;
* One month: Appeal after one to two weeks.&lt;br /&gt;
* Three months: Appeal after two weeks to one month.&lt;br /&gt;
* Six months: Appeal after three months.&lt;br /&gt;
* First Permaban: Appeal after three to six months.&lt;br /&gt;
* Second Permaban: Unappealable.&lt;br /&gt;
An appeal should always be handled by the member of staff who issued the original ban. When a ban appeal is made, they should generally try to consider:&lt;br /&gt;
&lt;br /&gt;
* Player conduct after the ban either on the discord or game server (whichever applicable);&lt;br /&gt;
* The likelihood the player will repeat their offense;&lt;br /&gt;
* The severity and intent behind the original action;&lt;br /&gt;
* The honesty and sincerity of the appeal, and whether a meaningful amount of effort was placed into making said appeal.&lt;br /&gt;
&lt;br /&gt;
Players will be expected to recognize why they were banned and indicate that they will not repeat the infraction committed. Players will also be expected to be honest and truthful in their appeal in offering explanations of their behaviors or proof that they have learned from their mistakes. Staff members have the right to accept or reject any appeals for any reason, except where an appeal is rejected through a negative bias toward the player in question.&lt;br /&gt;
&lt;br /&gt;
* Rejected &#039;good behavior&#039; appeals may not be contested &#039;&#039;&#039;unless&#039;&#039;&#039; there is an accusation of bias in the decision-making process by the handling staff member. In such case, it follows the standard appeals process.&lt;br /&gt;
&lt;br /&gt;
* If a player seems to be arguing the grounds of a ban in their appeal, staff members reserve the right to escalate the appeal to a contest of punishment if one has already not been made. Otherwise, the appeal should be rejected due to the player not demonstrating understanding of their infraction.&lt;br /&gt;
&lt;br /&gt;
Players may only make a &#039;good behavior&#039; appeal &#039;&#039;&#039;once&#039;&#039;&#039; per ban. After a ban expires, it may no longer appealed as a ban appeal, and should instead be appealed as a note.&lt;br /&gt;
&lt;br /&gt;
==== P3. Discord Punishment Guidelines ====&lt;br /&gt;
&lt;br /&gt;
Discord punishments should be issued be issued holistically and with respect to the intent of the discord rules, not necessarily the letter. Discord punishments &#039;&#039;&#039;must&#039;&#039;&#039; follow a linear scale, unless a Server Safety violation is committed, where the punishment should instead be an instant, permanent ban. Minor infractions may result in any number of one- or three-day punishments.&lt;br /&gt;
&lt;br /&gt;
# One-day punish role.&lt;br /&gt;
# Three-day punish role.&lt;br /&gt;
# One-week punish role.&lt;br /&gt;
# Two-week punish role.&lt;br /&gt;
# One-month punish role.&lt;br /&gt;
# Permanent punish role.&lt;br /&gt;
&lt;br /&gt;
When an offense is committed, the offending content must be deleted, and the offending person &#039;&#039;&#039;must&#039;&#039;&#039; be brought into a ticket to explain what the offending content was, what their punishment will be, and to address any further questions they may have. &lt;br /&gt;
* Discord punishments are the only punishment where the punishment may be given out before a ticket is made.&lt;br /&gt;
&lt;br /&gt;
==== P4. Do Not Interact (DNI) Orders ====&lt;br /&gt;
&lt;br /&gt;
As of 06/03/2026 (DD/MM/YYYY), following a vote in the staff channel, DNI orders are no longer enforced or created for players, including DNIs between players and staff. Harassment or metagrudging should be punished as per the rules.&lt;br /&gt;
&lt;br /&gt;
= (R) Staff Procedures =&lt;br /&gt;
&lt;br /&gt;
==== R1. Staff Meetings ====&lt;br /&gt;
&lt;br /&gt;
A staff meeting is an established date and time where all staff will convene on the discord to discuss any issues on the itinerary for said meeting; or to bring up new points to discuss, also. Any member of staff can request a meeting, but only Head Admins and Mosley may set the dates and times, and establish that a meeting is going to happen.&lt;br /&gt;
&lt;br /&gt;
Not all decisions require a staff meeting, but a staff meeting &#039;&#039;&#039;must&#039;&#039;&#039; be held if:&lt;br /&gt;
* A proposed decision will impact the wider playerbase;&lt;br /&gt;
* A proposed decision will fundamentally change gameplay;&lt;br /&gt;
* A proposed decision is conceivably controversial in nature.&lt;br /&gt;
&lt;br /&gt;
Changes that only impact staff do not necessitate a meeting, as these changes typically may only be enacted with permission from Head Admins and/or Mosley.&lt;br /&gt;
===== R1.1 Meeting Conduct =====&lt;br /&gt;
* During a meeting, all staff should be given a chance to speak their piece on any given topic.&lt;br /&gt;
* Staff members should avoid speaking over one another; they should ensure that the above point remains true and should let staff members speak their points in full before attempting to speak themselves;&lt;br /&gt;
* Staff members should remain constructive in their criticisms of proposals or any relevant discussion;&lt;br /&gt;
* Staff members should avoid side tracking discussion, such as through streaming irreverent content while the meeting is taking place, using soundboards, screaming randomly, etc.&lt;br /&gt;
* Staff members should not use meetings to raise complaints about other staff members, as this can lead to dogpiling and make other members of staff uncomfortable&lt;br /&gt;
* Staff members should remember that staff meetings include &#039;&#039;&#039;all&#039;&#039;&#039; staff, including Trial staff and Event staff; and potentially, maintainer staff.&lt;br /&gt;
&lt;br /&gt;
==== R2. Age Verifications ====&lt;br /&gt;
&lt;br /&gt;
Age verifications can be carried out by any member of the moderation or event team that is not currently undergoing a trial period. The procedure is as follows:&lt;br /&gt;
&lt;br /&gt;
* The Mal0 bot provides instructions to users on how to perform their verification. &lt;br /&gt;
* The requirements for a successful submission are as follows:&lt;br /&gt;
** The ID in the picture is a driver&#039;s license, national proof-of-age card, military ID, birth certificate, or passport;&lt;br /&gt;
** The ID in the picture is a physical copy and is &#039;&#039;&#039;not&#039;&#039;&#039; digital, a printed scan, or a re-photographed copy;&lt;br /&gt;
** The ID in the picture is clearly legible, and the following can be identified:&lt;br /&gt;
*** The Date of Birth;&lt;br /&gt;
*** The issuing country;&lt;br /&gt;
*** A stamp, mark, or seal of any kind, in full;&lt;br /&gt;
** and The correct code is written on a physical piece of paper, and is not digitally imposed on the image.&lt;br /&gt;
* If a submission is incorrect, staff should tell the user the required amendments before proceeding.&lt;br /&gt;
* If a submission is correct, staff should compare the date of birth in the picture to their stated date of birth on the grafana.&lt;br /&gt;
** Discrepancies of over 18 years should be discussed by other staff, including at least one administrator, for rejection.&lt;br /&gt;
* Staff should run the &amp;gt;&amp;gt;alts command on the user&#039;s CKey to check for date of birth inconsistencies, ban evasion, etc.&lt;br /&gt;
* If the user has passed the grafana and alt checks, and their submission is correct, staff should use the /agegateconfirm command and enter the user&#039;s date of birth in the YYYY/MM/DD format (e.g. &amp;quot;/agegateconfirm date_of_birth:1999/01/21)&lt;br /&gt;
* Following a staff vote, SPLURT no longer imposes bans for players who have played whilst underage prior to the age gate except in exceptional circumstances.&lt;br /&gt;
&lt;br /&gt;
==== R3. Suggestion Handling ====&lt;br /&gt;
tbd&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=23275</id>
		<title>Staffing Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Staffing_Guidelines&amp;diff=23275"/>
		<updated>2026-08-15T20:39:39Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* H0. Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
= (C) Core Staff Rules =&lt;br /&gt;
These core staff rules apply to &#039;&#039;&#039;all&#039;&#039;&#039; members of staff, regardless of rank or status. While maintainers are &#039;&#039;&#039;not&#039;&#039;&#039; staff, many of these rules also apply to them, if said rules are applicable in the context of their role.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C0. Training&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
It is important that new staff go through the rules with someone in training, rather than having someone read the rules alone; that way if they don’t understand something that is part of the rules questions can be answered regarding misunderstandings. (doing so removes the need for precedents because staff should know how to apply the rules to different scenarios).&lt;br /&gt;
&lt;br /&gt;
There are two kinds of training a new staff member receives: event, and moderation. Event training is given to eventmins or moderators that wish to learn how to run, and run, events. &lt;br /&gt;
&lt;br /&gt;
===== C0.1 Moderation Training =====&lt;br /&gt;
&lt;br /&gt;
Moderation training is fulfilled by a Head Admin (Headmin). Headmins are expected to teach potential moderators:&lt;br /&gt;
&lt;br /&gt;
* How to use common staffing verbs, such as, but not limited to: Aghost, Jump-To-Area, View-Variables, Create-Command-Report, Spawn-Panel, Player-Panel, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential moderator to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* How to conduct themselves within tickets, through clearly explaining problems and solutions to players, and clearly explaining punishment(s) and appeal time(s), etc.&lt;br /&gt;
* How to handle the misconduct of another staff member, through reporting it to a Headmin or a staff member one rank above the staff member who committed an infraction&lt;br /&gt;
* It is also expected that Headmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
===== C0.2 Event Training =====&lt;br /&gt;
&lt;br /&gt;
Event training is fulfilled by a Head Event Admin (Head Eventmin) or by a Head Admin (Headmin) in their interim. Head Eventmins are expected to teach potential eventmins:&lt;br /&gt;
&lt;br /&gt;
* How to use common eventing verbs, such as, but not limited to: Spawn, Spawn-Panel, Storyteller-Panel, Dynamic-Panel, Create-Command-Report, Create/Launch-Supplypod, Trigger-Event, Set-Security-Level, etc.&lt;br /&gt;
* Where to find the rules, interpretations of rules, Headmin rulings, etc., including asking the potential Eventmin to read and understand the rules in full themself.&lt;br /&gt;
* How to conduct themselves to fellow staff members, including maintaining positive relationships, refraining from holding grudges, harassing, consistently slighting, etc., fellow staff members&lt;br /&gt;
* How to conduct themselves in-game and reflect the staff team. This usually involves being respectful, refraining from forming negative relationships, and following the rules that they will hope to uphold.&lt;br /&gt;
* How to conduct themselves on the discord, through following the discord rules and maintaining positive relationships with staff and community members.&lt;br /&gt;
* It is also expected that Head Eventmin provide information regarding hierarchy, staff punishment, appeal times, ban types, holistic punishment, etc.&lt;br /&gt;
&lt;br /&gt;
===== C0.3 Maintainer Training =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C1. Responsibility &amp;amp; Power&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As staff, the consequences of your actions fall completely upon you, and you alone; you will be held accountable for whatever consequences arise due to your actions.&#039;&#039;&#039; Examples of this are: handing out antagonistic roles, spawning in hazardous creatures or entities (such as xenomorphs or vines), leaving an event that you started, etc. &lt;br /&gt;
&lt;br /&gt;
Although these things can or can not necessarily incur in breaking this rule depending on context, if they cause problems, you will be blamed for them, and suffer the appropriate consequences. Adminbus is only fun if other people are having fun. Staff are expected to act as game masters and refrain from doing things solely for their own enjoyment. Please make sure to coordinate any actions you make that could affect the round with the rest of staff. It helps to avoid problems and take care of them if they happen.&lt;br /&gt;
&lt;br /&gt;
===== C1.1 Power use =====&lt;br /&gt;
* You may not, under any circumstances, var-edit (variable edit via View-Variables) items for yourself or others in-round in a way that would provide an advantage (including quality-of-life) to you or others, unless such is in response to a ticket where you, yourself are uninvolved, and the var-edit does not circumvent intentional game design, the server rules, or the fun and enjoyment of other players.&lt;br /&gt;
* You may not, without special permission, spawn significantly round-impacting antagonists (heretic, wizard, or any antagonists currently not in rotation);&lt;br /&gt;
* You must not remain adminned (and must de-admin/deadmin) while you are playing in-round as a member of Command, Security, or as an Antagonist. If you are the only available moderator, this rule may be circumvented.&lt;br /&gt;
* You must not spawn in any items for yourself, under any circumstances, outside of the Central Command Z-level. If you require an item, you must ahelp as a regular player and another staff member will deny or accept your request.&lt;br /&gt;
* You must avoid handling the tickets of players you dislike &#039;&#039;&#039;or&#039;&#039;&#039; like. Consistent deviation in punishment toward specific players is grounds for administrative action.&lt;br /&gt;
* You must not, under any circumstance, handle, or attempt to handle, a ticket that involves yourself. &#039;&#039;&#039;Regardless&#039;&#039;&#039; of if the ticket is not warranting punishment, it is strictly forbidden to take tickets that are:&lt;br /&gt;
** Regarding yourself;&lt;br /&gt;
** Regarding a situation you were personally involved in;&lt;br /&gt;
** Regarding a person (or persons) that you have interacted with significantly through the course of the round.&lt;br /&gt;
* The above is not exhaustive, and staff members are expected to use due diligence when handling tickets. If you believe you could be involved, there is almost no circumstance where you should neglect to hand the ticket to another staff member.&lt;br /&gt;
&lt;br /&gt;
===== C1.2 Duties of Care =====&lt;br /&gt;
&lt;br /&gt;
* You must report issues of Server Safety to the wider staff team. &lt;br /&gt;
* You must ensure you respect the Server Safety rules.&lt;br /&gt;
* You must ensure that you handle sensitive situations with care, and avoid causing unnecessary stress or harm to both staff and players&lt;br /&gt;
* You must ensure that sensitive and private information remains confidential; this includes all staff conversations, and all messages or media posted in staff channels. &lt;br /&gt;
&lt;br /&gt;
===== C1.3 Privileged Information =====&lt;br /&gt;
&lt;br /&gt;
* Privileged information is defined as any information not normally accessible by a person who is not a member of the staff or maintainer teams pertaining thereunto staff members, staff decisions, players, the game server, the discord server, moderation actions taken, not taken, or in general, and any information thereof inapplicable but otherwise only accessible by staff.&lt;br /&gt;
* Staff members may only divulge privileged information regarding a given player if it is to &#039;&#039;&#039;the same&#039;&#039;&#039; player&#039;s benefit, and &#039;&#039;&#039;to said player&#039;&#039;&#039;. For example, if a player asks if they have any hidden notes (which SPLURT does not practice), a staff member may confirm this to them. &lt;br /&gt;
** Contents of hidden notes should be examined prior to release.&lt;br /&gt;
* Staff members releasing privileged information without due reason are subject to immediate demotion.&lt;br /&gt;
** This also applies to members of the maintainer team.&lt;br /&gt;
* Privileged information may be released by a Head Admin if necessary, but must not do so maliciously.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C2. Respect&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to be respectful&#039;&#039;&#039;. You are expected to speak respectfully when discussing important matters, you are expected to respect the words and decisions of other staff members, and you are expected to act in respect to your own rank and role. As a part of the staff team, we are all expected to be able to speak cordially with one another, regardless of the circumstances; arguing, fighting, acting snide, aggressive, malicious, or otherwise speaking maliciously when interacting with other members of staff is grounds for administrative action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;, converse opinions, and debates are welcome. SPLURT prides itself in having a varied staff team with varied opinions, and small disagreements are encouraged. Staff members are permitted to present opposing opinions, alternative explanations, etc., regardless of the circumstances.&lt;br /&gt;
&lt;br /&gt;
===== C2.1 Administrative Conduct =====&lt;br /&gt;
* You must not defame, bully, harass, or libel players or staff, either privately or publically, through any medium. &lt;br /&gt;
* You must not shame players regarding their preferences or server playtime.&lt;br /&gt;
* You must ensure that you provide players appropriate information, whether this regard punishment, appeal procedures, or general help queries. Laziness is not an excuse to fail to perform your duties.&lt;br /&gt;
* You must avoid &#039;dog-piling&#039; in staff channels. Dog-piling is when multiple people &#039;dog&#039; (talk negatively of) a single person, even if all the involved persons are not necessarily fully-informed. &lt;br /&gt;
** Avoid personally insulting players in staff channels. This avoids tension if they become a staff member in the future, and reflects better on you as a person.&lt;br /&gt;
* Avoid using your administrative tools to seek out and then use information that, while &#039;harmless&#039;, may be considered sensitive. For example, ERP logs of a player.&lt;br /&gt;
* Avoid discussing sensitive information found through your access to logs unless necessary.&lt;br /&gt;
* Members of staff are permitted to use their permissions in friendly ways, such as spawning a plushie in the hand of a person they know, but if a player requests this to stop, you must respect their wishes.&lt;br /&gt;
&lt;br /&gt;
===== C2.2 Inter-Staff Relations =====&lt;br /&gt;
&lt;br /&gt;
* Staff are expected to behave civilly toward one another, despite any personal tensions. &lt;br /&gt;
** Personal qualms should be resolved privately and not discussed or brought as a point of contention within staff chat&lt;br /&gt;
** Exaggerating, falsifying, or falsely presenting information about a fellow staff member to form a complaint is grounds for dismissal&lt;br /&gt;
* Staff should avoid inflammatory discussion. While debates and opposing opinions are welcomed and encouraged, insults, condescension, excessive rank-pulling, or arbitrary big-dick contests are not permitted.&lt;br /&gt;
** To this end, while staff hierarchy on SPLURT is not strictly enforced, it should be important to recognize that those above you have their roles for a reason. Higher ranks come with higher responsibilities, greater trust, etc.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C3. Civility&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to behave accordingly, both in and out of tickets!&#039;&#039;&#039; This should be needless to say, however, handling tickets carelessly, in any way, completely violates this rule; For example speaking rudely to ahelpers/players, ignoring or otherwise leaving tickets unanswered, acting dismissively towards ahelpers&#039;/players’ issues, or otherwise disrespecting the very players we are meant to serve all violate this rule. If you do not wish to handle tickets, you must de-admin yourself. &lt;br /&gt;
&lt;br /&gt;
This rule also covers your attitude towards the community as a whole, along with individual players; incessantly insulting the playerbase, the community, specific players, etcetera, thusly violates this rule. As a staff member, we expect you to have interest in your duties, and look for the best for our station, since you represent us as a whole when you’re either on station or in our discord.&lt;br /&gt;
&lt;br /&gt;
* SPLURT does not moderate the interpersonal relationships of staff members, unless this would constitute a violation of Server Safety rules.&lt;br /&gt;
===== C3.1 Malice =====&lt;br /&gt;
* You must not increase a punishment in response to a player making a complaint, contest of punishment, or for discussing their punishment.&lt;br /&gt;
* You must not bait a player into breaking the rules, including through IC actions. &lt;br /&gt;
* You must not unduly discuss the punishments of other players, especially if said punishment is not public&lt;br /&gt;
* You must avoid misrepresenting information or input on the punishment of other players where bias is evident. If you dislike a player, you are expected to avoid contact with them from a moderation standpoint.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C4. Maintenance &amp;amp; Activity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPLURT is a community dedicated to erotic roleplay, and staff members are expected to help maintain an ideal roleplay environment.&#039;&#039;&#039; This means you should refrain from actively disrupt the round and its environment through your intervention. Try and keep your interventions within our roleplay standards and the general mood of the round. Generally, be a game master, and make it less-than-obvious you are interfering with the round.&lt;br /&gt;
&lt;br /&gt;
Each round is different and its environment and mood can vary, especially with different storytellers and for planned events, but it is important to avoid the round to have a sudden change of pace that disrupts its natural flow. &lt;br /&gt;
&lt;br /&gt;
Additionally, staff members are expected to be present and active to perform their duties. This ensures that there is no loose power laying around.&lt;br /&gt;
&lt;br /&gt;
===== C4.1 Intervention =====&lt;br /&gt;
* Avoid spawning antagonists that are unable to spawn on the current storyteller, especially as non-event staff. &lt;br /&gt;
* Avoid triggering events that make the round needlessly unfun or unfair for players, such as a supermatter surge early into the round.&lt;br /&gt;
* Avoid disrupting player roleplay without reason, such as nonsensical subtle-PMs or direct-narrates.&lt;br /&gt;
** This may be done in good faith so long as a player has not raised a complaint.&lt;br /&gt;
** Admins should use their discretion as to what is &amp;quot;funny&amp;quot; and what is &amp;quot;annoying&amp;quot;.&lt;br /&gt;
* Avoid reviving players that die repeatedly and consistently ask for AdminHeals (AHeals).&lt;br /&gt;
** AHeals are offered at-will of the staff member handling the situation, and players are not entitled to any.&lt;br /&gt;
* Avoid teleporting dead players to medbay unless it has been more than 15 minutes since their death.&lt;br /&gt;
&lt;br /&gt;
===== C4.2 Activity =====&lt;br /&gt;
* Staff members should ensure that they remain active while not on leave. &lt;br /&gt;
* A member of staff can be considered inactive if they do not log onto the SPLURT game server at least once within the last 30 days.&lt;br /&gt;
* Inactivity is grounds for demotion or removal.&lt;br /&gt;
* Staff members are expected to be active on the discord server, including taking discord tickets and age verification tickets.&lt;br /&gt;
* Special circumstances may change the above. You are advised to speak to your head (Headmin, or Head Eventmin) if you have any queries about your activity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C5. Integrity&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a member of staff, you are expected to maintain the privacy and safety of all community members, and the community itself.&#039;&#039;&#039; Which is to say, you are expected to keep all information you discover as a staff member private, regardless of the circumstances. For example, sharing other players&#039; Ckeys, notes, personal information, etcetera, is utterly against this rule; as is sharing the details of any tickets, contents of staff channels, etcetera, you might come across, in OR outside the server and discord. You may come across agevetting situations, you are REQUIRED to keep personal information about users to the utmost respect deserved, violation of which WILL see you punished by staffers and Discord TOS for privacy violation. &lt;br /&gt;
&lt;br /&gt;
Likewise, you should not perform any actions that could endanger our community (Server Safety violations). Examples of such actions are violating Discord or Byond’s terms of service, inciting drama or competition between servers, knowingly allowing underage players into the community, etc.&lt;br /&gt;
&lt;br /&gt;
===== C5.1 Accountability &amp;amp; Transparency =====&lt;br /&gt;
&lt;br /&gt;
* SPLURT has made moves to become more transparent. This includes revealing bans to the public (redacted for privacy) and revealing staff guidelines (this page) to the public.&lt;br /&gt;
* You must not misrepresent the truth, deceive, or lie to other staff members, especially with malicious intent and where the situation regards the punishment of another person (player or staff).&lt;br /&gt;
** This includes taking appropriate accountability for actions you, yourself are responsible for.&lt;br /&gt;
** This includes not attempting to displace blame onto other players or staff.&lt;br /&gt;
* You must hold other staff members accountable for their actions. Intentionally failing to report the misconduct of another staff member can lead to you being accountable for the same offense, at the same severity.&lt;br /&gt;
* You must not form cliques with fellow staff members or players, where you discuss sensitive information (defined prior) or discuss fellow staff members or players; or where you plot against, construe misdeeds of, or otherwise target or discuss fellow staff members or players. Put simply, don&#039;t be a bad actor.&lt;br /&gt;
* You must not lie or withhold the punishments of members of staff &#039;&#039;&#039;unless&#039;&#039;&#039; an Administrator or above has agreed to keep the punishment private.&lt;br /&gt;
** This chiefly applies to staff complaints. Punishments do not need to be publicized, only disclosed to the complainant.&lt;br /&gt;
&lt;br /&gt;
===== C5.2 DM Moderation &amp;amp; Complaints =====&lt;br /&gt;
Following a unanimous staff vote (17-0) on 10/04/2026, the following is now &#039;&#039;&#039;prohibited&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* Taking, discussing, or handling complaints on players, staff members, or any SPLURT-related topics in direct messages or anywhere outside of a discord ticket visible to all staff;&lt;br /&gt;
* Issuing warnings or punishments, or discussing warnings, punishments, or bans (as part of &#039;&#039;&#039;active&#039;&#039;&#039; moderation decisions, not actions taken in the past).&lt;br /&gt;
&lt;br /&gt;
This means staff must &#039;&#039;&#039;abide&#039;&#039;&#039; by the following:&lt;br /&gt;
&lt;br /&gt;
* If a staff member is directly messaged by another community member (player, staff) regarding a SPLURT-related complaint of any kind, they &#039;&#039;&#039;must&#039;&#039;&#039; refer them to make a discord ticket.&lt;br /&gt;
* Staff members must conduct, discuss, and issue all moderation actions on either the game server or discord server.&lt;br /&gt;
** Failure to do so is grounds for the punishment to be rendered &#039;&#039;&#039;null and invalid&#039;&#039;&#039;. This means that decisions or actions taken from a complaint made in DMs can lead to said decisions being summarily &#039;&#039;&#039;overturned with prejudice&#039;&#039;&#039;; with respect to the staff hierarchy.&lt;br /&gt;
&lt;br /&gt;
This rule applies to staff members of all rankings (Head Admins, Administrators, Game Moderators, Head Eventmins, Eventmins, Maintainers, etc.) and to all kinds of complaints. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C6. Enforcement&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your duty as a member of staff is to ensure the following of our server’s rules and standards.&#039;&#039;&#039; It’s important that you have a good understanding of our rules made for players to follow, so in case you have any questions about any of our rules, it is your responsibility to ask the rest of staff before enacting the rules. This rule covers staff responsibilities such as applying proper punishments for rule breaks, properly handling tickets related to rulebreaks, acting on any situations you notice break the rules, etc.&lt;br /&gt;
&lt;br /&gt;
We do not aim to be always surveiling everyone’s actions in the server, and we typically wait for smaller issues to be adminhelped, even if we notice something. Unless something is a repeat behavior, it can be good moderation to let players roleplay in the fashion they wish to do so. Essentially, if it’s not broken, don’t fix it.&lt;br /&gt;
&lt;br /&gt;
However, it is still your responsibility to act upon situations that diminish our server’s enjoyment and experience. Any situations that are visibly wrong and causing notable issues should be handled by staff. This does not extend to inconveniences or minor issues experienced by players, which while you may assist with, can also be marked as IC issues.&lt;br /&gt;
&lt;br /&gt;
===== C6.1 Application of Rules &amp;amp; Enforcement =====&lt;br /&gt;
* You are expected to know the rules that you are enforcing. This does not necessarily imply that we expect every staff member to know every nuance, but it does state that if you are punishing a player, you must know and be able to cite the rule you are using to do so. Failure to do this can result in nullification and/or administrative action.&lt;br /&gt;
* You are allowed and expected to use your professional judgement, especially if you rise above the rank of Game Moderator. If rules are vague, you should apply them in a manner that is most intuitive to you and the wider staff team. &lt;br /&gt;
** You should additionally seek to remedy gaps or ambiguity within the rules by informing the wider staff team or the person(s) responsible for amending the rule(s) in question.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C7. Consequences&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The consequences for breaking staff rules, and other forms of guidelines, vary greatly depending on the severity of the offense; furthermore, the punishment to be given is ultimately decided by the responsible head (Head Admin, or Head Eventmin). &lt;br /&gt;
&lt;br /&gt;
Whilst they may choose to include other staff members in the process,  this is not necessary. The current punishment system in place is the black mark system, explained in the black mark document.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C8. Player Governance&#039;&#039;&#039; ====&lt;br /&gt;
Staff members are here to enforce the rules, but they are also here to ensure server safety, community health, roleplay quality, and a number of other duties. This section covers roleplay quality, and has a very narrow scope. If any number of players are violating any non-server safety rules, they are all roleplaying according to our MRP (or MERP) standards, all participating members are participating consensually, and there has been no credible complaint made by a participating member, then staff members should not unduly intervene. In short, players are afforded the governance to conduct their own roleplay so long as it respects the server&#039;s roleplay standards, and the consent of other players; even if this constitutes the violation of one or multiple rules, and so long as these violations are not related to server safety. To this end:&lt;br /&gt;
&lt;br /&gt;
* Players who are violating the rules, but are roleplaying to an MRP standard, and have not had an AdminHelp made regarding the rules violation should be allowed to continue roleplaying without &#039;&#039;&#039;OOC&#039;&#039;&#039; admin intervention.&lt;br /&gt;
* Credible complaints made by a party either directly involved, or affected in some way (other than simply witnessing the rulebreak) &#039;&#039;&#039;must&#039;&#039;&#039; be actioned upon.&lt;br /&gt;
** &#039;&#039;&#039;IC&#039;&#039;&#039; admin intervention is permitted, so long as the staff member in question engages personally with the roleplay. For example, it would be frowned upon to demote someone over the rule breaks through simply sending a fax, but it would be acceptable to enter the round as a code GOLD ERT to investigate.&lt;br /&gt;
** If an uninvolved, unaffected party (such as a witnessing ghost) adminhelps, staff &#039;&#039;&#039;reserve the right and discretion&#039;&#039;&#039; to &#039;&#039;&#039;choose&#039;&#039;&#039; to either allow the roleplay to continue or intervene. The below is not applicable in this situation.&lt;br /&gt;
* Staff have discretion, despite this guideline, to ticket players who have not been complained about, but staff doing so &#039;&#039;&#039;accept all responsibility&#039;&#039;&#039; and &#039;&#039;&#039;understand that players have a strong basis of appeal&#039;&#039;&#039; through the grounds of this guideline.&lt;br /&gt;
* Server-safety rule violations are exempted from this rule, and should be actioned regardless of circumstances.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;C9. Application&#039;&#039;&#039; ====&lt;br /&gt;
Application of this page and the rules therein are to the spirit of the guidelines/rules, and not necessarily the semantic or written expression. Contact Toaste (@toastey on discord) for queries or concerns.&lt;br /&gt;
&lt;br /&gt;
= (E) Event Team Standards =&lt;br /&gt;
Members of the event team (trial eventmins, eventmins, and head eventmins) are event-only members of staff intermingled with other staff, responsible solely for running events on the SPLURT game server. The following guidelines &#039;&#039;&#039;only apply to members of the event team&#039;&#039;&#039;, and should not be referred to by members of the moderation team. &#039;&#039;&#039;Event team members are still beholden to the core staff rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E0. Community Engagement&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, one of your primary duties is to engage with the community. This should be both through playing as a general player yourself, and through in-round events.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E1. Staff Interaction&#039;&#039;&#039; ====&lt;br /&gt;
As a member of the event team, it is important to recognize your unique position. Event team members are hired for different reasons than members of the moderation team, and as such, these guidelines dictate their interaction with the wider staff team. &lt;br /&gt;
&lt;br /&gt;
===== E1.1 Participation in Moderation Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from participating in discussions that pertain to any of the following, &#039;&#039;&#039;including&#039;&#039;&#039; voting or creating votes on such matters:&lt;br /&gt;
** Punishment decisions, including to apply revoke, repeal, grant an appeal on, or decide the length or severity of any punishments both theoretical and actual;&lt;br /&gt;
** Quality Control ban proposals, decisions, &#039;&#039;&#039;unless&#039;&#039;&#039; the eventmin has been personally afflicted by the person in question who is proposed or decided to be or not to be Quality Control banned;&lt;br /&gt;
** Staffing Guidelines (&amp;quot;Staff Standards&amp;quot;) violations, or any punishments thereof.&lt;br /&gt;
&lt;br /&gt;
===== E1.2 Participation in Policy Discussions =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are permitted to partake in all policy discussions, such as amendments to the core or event team staff standards, event guidelines, moderation policy, or in-game policy, but members of the moderation team take priority in policy discussions.&lt;br /&gt;
** Members of the event team may make votes, vote on, and propose matters of their own accord.&lt;br /&gt;
** If an administrator+ requests that a member of the event team, or the event team as a whole to withhold from a policy discussion, then said member, or the team as a whole are obliged to do so.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E2. Event Classifications &amp;amp; Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
There are three types of events that members of the event team are expected to run: Major Events, Faction Events, In-round Events (also known as &amp;quot;buttonpushing&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===== E2.1 Major Events: =====&lt;br /&gt;
A major event is any event that is expected to satisfy any two of the following four criteria:&lt;br /&gt;
&lt;br /&gt;
# Requires the use of a PR(s) on the GitHub in order to run;&lt;br /&gt;
# Impacts the station as a whole, and may or may not extend to ghost roles;&lt;br /&gt;
# Is likely to have an impact on the performance of the game box;&lt;br /&gt;
# Is likely to have more than &#039;&#039;&#039;five&#039;&#039;&#039; volunteers or &#039;&#039;&#039;thirty&#039;&#039;&#039; total participants.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team must ensure that the event is announced at least 48 hours prior to its scheduled time;&lt;br /&gt;
* Members of the event team running major events must receive permission from an administrator, head admin, or head eventmin;&lt;br /&gt;
* Members of the event team hosting or co-hosting a major event must be present for the event round in its entirety;&lt;br /&gt;
* Members of the event team hosting a major event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
Members of the event team are permitted to disrupt any round that would delay a major event by more than 30 minutes through calling the shuttle early, or if voted for by players, more &amp;quot;fun&amp;quot; means.&lt;br /&gt;
&lt;br /&gt;
===== E2.2 Faction Events: =====&lt;br /&gt;
A faction event is any event that does not satisfy the criteria for a major event, but is still likely to involve the general station, or is restricted to a specific ghost role or group of ghost roles. For example, spawning in a custom .dmi meteor outside the Persistence, or in Ordnance, that they (the persistence) or crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* If applicable, members of the event team must ensure any PR(s) on the GitHub pass all checks (excluding linters);&lt;br /&gt;
* Members of the event team may run faction events without approval;&lt;br /&gt;
* Members of the event team hosting or co-hosting a faction event must be present for the duration of the event;&lt;br /&gt;
* Members of the event team should respect the current chaos level, unless players pass a vote allowing the member of the event team to increase the chaos beyond expected levels;&lt;br /&gt;
* Members of the event team hosting a faction event must credit any co-hosting volunteers or staff, and any volunteers.&lt;br /&gt;
&lt;br /&gt;
===== E2.3 In-Round Events: =====&lt;br /&gt;
A station event is any event that does not satisfy the criteria for a major event, but is likely to impact (and is restricted to) the general station. For example, spawning in a custom .dmi meteor in ordnance that crewmembers will interact with.&lt;br /&gt;
&lt;br /&gt;
* Members of the event team should avoid overly targeting or favoring specific players;&lt;br /&gt;
* Members of the event team must avoid creating in-round events that benefit themselves;&lt;br /&gt;
* Members of the event team may run in-round events without approval;&lt;br /&gt;
* Members of the event team may not cause or summon any round-ending events, with respect to the likelihood that spawning said event may end the round (for example, kudzu is extremely unlikely to end a round);&lt;br /&gt;
* Members of the event team must respect the current chaos level, and may not attempt to create or pass a vote allowing the member of the event team to increase the chaos beyond expected levels.&lt;br /&gt;
Additionally, OPFORs are also included as a kind of In-Round event. OPFOR applications a member of the event team approves are their sole responsibility, and these are treated as an in-round event for the levels of expected impact. Any awry actions an OPFOR applicant takes that are &#039;&#039;&#039;reasonably&#039;&#039;&#039; foreseeable from the content of the OPFOR are at the fault of the event team member, and they are liable to be punished according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;E3. Event Guidelines&#039;&#039;&#039; ====&lt;br /&gt;
Members of the event team are expected to make events for the community and its players, and when running any of the three above kinds of events, they must follow these guidelines. Violating any of the above guidelines, or these guidelines, is liable to punishment according to the staff punishment process.&lt;br /&gt;
&lt;br /&gt;
===== E3.1 Self and Community Service =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team are prohibited from running faction or in-round events that are &amp;quot;self-serving&amp;quot; to them either through social, material (in-game), or otherwise unspecified benefit.&lt;br /&gt;
** This does not extend to major events, but members of the event team must not make themselves the focal point of an event.&lt;br /&gt;
* Members of the event team must avoid in-round events that pertain to their specific role or duties, if they are currently playing as a character in the round.&lt;br /&gt;
** For example, it is prohbited for a security officer eventmin summoning aliens (xenomorphs). &lt;br /&gt;
* Members of the event team must ensure that the players participating in their event are enjoying their event, and it is the responsibility of the hosting (and co-hosting) members of the event team to orchestrate their event as such.&lt;br /&gt;
* Members of the event team must welcome constructive feedback where appropriate.&lt;br /&gt;
** Toxicity from players or staff should be reported to the appropriate persons.&lt;br /&gt;
* Members of the event team should avoid making events too chaotic, and should cater to both the extended and gamer populations of the server.&lt;br /&gt;
&lt;br /&gt;
===== E3.2 Server Philosophy =====&lt;br /&gt;
&lt;br /&gt;
* Members of the event team must ensure that they respect the lack of round-ending (or &amp;quot;station-destroying&amp;quot;) antagonists for in-round and faction events.&lt;br /&gt;
** This does not extend to major events.&lt;br /&gt;
** With permission from an Administrator, Head Admin, or a supermajority player vote (66.6%+ in favor), faction events may involve round ends.&lt;br /&gt;
* Members of the event team must avoid interrupting the roleplay, erotic or otherwise, of other players for both faction and in-round events.&lt;br /&gt;
** Foreseeability applies.&lt;br /&gt;
** This does not apply to major events.&lt;br /&gt;
&lt;br /&gt;
= (M) Maintainer Team &amp;amp; Code Standards =&lt;br /&gt;
These standards apply to maintainers in full. PR standards apply to all contributors.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M0. Conduct&#039;&#039;&#039; ====&lt;br /&gt;
While maintainers are not staff, they are still beholden to the community, and must ensure that they appropriately represent the wider staff team in performing their duties.&lt;br /&gt;
&lt;br /&gt;
===== M0.1 Core Staff Rules =====&lt;br /&gt;
&lt;br /&gt;
* The following core staff rules apply to members of the maintainer team: C1.1, C1.2, C1.3, C2.1, C3.1, C4.2, C5.1. No other core staff rules apply to maintainer team members.&lt;br /&gt;
* Maintainers who hold a different rank in a different team, such as &amp;quot;Game Moderator&amp;quot;, are liable to lose maintainership as a result of infringements committed on behalf of their conduct as their alternate rank.&lt;br /&gt;
** At the discretion of Mosley with input from Head Admins&lt;br /&gt;
&lt;br /&gt;
===== M0.2 Expanded Civility Guidelines =====&lt;br /&gt;
&lt;br /&gt;
* Maintainers must ensure that they remain respectful and level-headed in all discussions related to their work.&lt;br /&gt;
* Maintainers must not be dismissive of criticisms or contributions.&lt;br /&gt;
&lt;br /&gt;
===== M0.3 Expanded Power Use Guidelines =====&lt;br /&gt;
&lt;br /&gt;
* Members of the maintainer team may not answer moderation or event tickets unless granted permission by an Administrator or above.&lt;br /&gt;
* Maintainers+ may, without permission, accept, handle, close, resolve, reject, mark IC, mute the pings of, and refer to mentorhelp any and all tickets regarding bugs or feature queries.&lt;br /&gt;
** On the discord, members of the staff team may add the @Maintainer role to discord tickets regarding bugs or features.&lt;br /&gt;
*Members of the maintainer team are subject to immediate demotion following any pull requests that provide a direct in-game benefit to any one specific person (or group of persons) not designed to be an overarching non-targeted buff. &lt;br /&gt;
**This means that self-serving pull requests for oneself or one&#039;s friends are summarily disallowed under every circumstance.&lt;br /&gt;
&lt;br /&gt;
===== M0.4 Subversion =====&lt;br /&gt;
&lt;br /&gt;
* Subversion is defined as any person(s) intending or whom is intended to subvert, undermine, overthrow, diminish, or garner control or power thereupon, the ethos, moderation structure, managerial structure, or core values of SPLURT; OR any person(s) intending or whom is intended to deceive, beguile, bribe, blackmail, dazzle, or otherwise lie to or about SPLURT, members of its staff, members of the maintainer team, privileged information, or the contents of any action taken by said person (such as a pull request) through the agency of their position as a member of the maintainer team.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M1. Merging and Test-merging&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== M1.1 Test-merging =====&lt;br /&gt;
&lt;br /&gt;
* Members of the maintainer team should ping Mosley (@mos_ley) in the appropriate maintainer channel if they wish for a pull request to be test-merged.&lt;br /&gt;
* In order for a pull request to be considered for test-merging, it must meet the following criteria:&lt;br /&gt;
** If unrelated to balance, it has been reviewed by one or more maintainers+;&lt;br /&gt;
** If related to balance, it has been reviewed by two or more maintainers+;&lt;br /&gt;
** No non-arbitrary test fails or conflicts&lt;br /&gt;
*** May be skipped for event PRs&lt;br /&gt;
** If related to administration or is likely to directly impact staff (i.e., updates to the player panel) a Head Admin has been informed.&lt;br /&gt;
* After a test-merge has been present for five or more full in-game rounds, it may be full-merged at the discretion of Mosley&lt;br /&gt;
** Discovering a non-negligible bug or fault in a test-merge necessitates three more full in-game rounds to pass before full-merging.&lt;br /&gt;
&lt;br /&gt;
===== M1.2 Merging =====&lt;br /&gt;
&lt;br /&gt;
* All merging is completed by Mosley, but members of the maintainer team may receive permission from Mosley to merge on his behalf via GitHub&lt;br /&gt;
* Hotfixes may be merged by maintainers+ without review under the following circumstances:&lt;br /&gt;
** The issue the hotfix seeks to fix is &#039;&#039;&#039;critical&#039;&#039;&#039; and, if not merged, would render the server or key parts of the server (such as the MC) inoperable or significantly declined in performance;&lt;br /&gt;
** The hotfix is an emergency revert of a merged pull request that led to unintended behavior, server instability, or significant impact on players.&lt;br /&gt;
* Bugfixes may be merged by maintainers+ if reviewed by a secondary member of the maintainer team, and the bugfix does not intentionally subvert intended behavior.&lt;br /&gt;
* Members of the maintainer team self-merge &#039;&#039;&#039;at their own risk&#039;&#039;&#039; and Mosley reserves the right to immediately terminate abusers of these permissions.&lt;br /&gt;
** Head Admins may temporarily revoke in-game permissions from members of the maintainer team if necessary as a response to suspected or confirmed abuse.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M2. Pull Requests&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== M2.1 Change Logs =====&lt;br /&gt;
&lt;br /&gt;
* Change logs must include &#039;&#039;&#039;all&#039;&#039;&#039; additions, removals, modifications, alterations, etc., made as part of a pull request. Failure to do so may lead to a pull request being considered subversive.&lt;br /&gt;
** Hot- and bugfixes do not need to be as descriptive.&lt;br /&gt;
** Changelogs do not need to include specific values, paths, etc.; &amp;quot;Increased health for x&amp;quot; or &amp;quot;Changed x&amp;quot; suffices.&lt;br /&gt;
** Administrative (non-player-facing) pull requests are not exempt from this rule.&lt;br /&gt;
&lt;br /&gt;
===== M2.2 Modularization =====&lt;br /&gt;
&lt;br /&gt;
* Where applicable, all changes must be made modular in the SPLURT modular folder (modular_zzplurt)&lt;br /&gt;
** This is achieved by mirroring the file path, including folders, of the desired file into the modular folder. For example, if you were overriding a file &amp;quot;test.dm&amp;quot; in &amp;lt;code&amp;gt;code/modules/antagonists/test.dm&amp;lt;/code&amp;gt;, you would make new files and folders in the SPLURT modular (modular_zzplurt) &amp;lt;code&amp;gt;modular_zzplurt/code/modules/antagonists/test.dm&amp;lt;/code&amp;gt; &lt;br /&gt;
** In this new file in the modular override path, you copy only what you are overriding. For example, if you were modifying the health of &amp;lt;code&amp;gt;/mob/living/simple_animal/puppy&amp;lt;/code&amp;gt;, you would copy this path, and, on the indented line, enter the variable and your new value: &amp;lt;code&amp;gt;max_health = x&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Where modularization is impossible, you may comment smaller changes as being a SPLURT alteration, removal, or addition via &amp;quot;//SPLURT edit: x&amp;quot;, where X is the reasoning or what is being changed.&lt;br /&gt;
* When making larger non-modular actions, you may use &amp;quot;//SPLURT edit start&amp;quot; and &amp;quot;//SPLURT edit end&amp;quot; to signify the start and end of larger non-modular actions.&lt;br /&gt;
&lt;br /&gt;
===== M2.3 Intended Behavior =====&lt;br /&gt;
&lt;br /&gt;
* When making hot- or bugfixes, members of the maintainer team must be sure that they respect the intended behavior of what is being fixed.&lt;br /&gt;
* When making pull requests as a result of a bounty or an approved suggestion, it is the responsibility of the member of the maintainer team to ensure that they have enough information to reflect the intention behind the bounty or approved suggestion&lt;br /&gt;
** Poor communication on account of the bountier, approver, or the staff team is not at the fault of the member of the maintainer team.&lt;br /&gt;
&lt;br /&gt;
===== M2.4 Feature Additions =====&lt;br /&gt;
&lt;br /&gt;
* When discussing whether to add a new gameplay feature, such as a new antagonist, members of the event and moderation team must be involved.&lt;br /&gt;
** This does not extend to balance discussions of the proposed addition.&lt;br /&gt;
* Where a feature addition can be considered major (a new antagonist, new job, new department, new map, or new weapons) a Head Admin+ (typically after counsel with other members of staff) must provide approval of the addition.&lt;br /&gt;
** Head Admins may also issue injunctions (see M3.1, M3.2) at their discretion, if necessary.&lt;br /&gt;
* Where a feature addition can be considered minor (new items, new chemicals, updates to existing maps), a Maintainer+ must provide approval of the addition.&lt;br /&gt;
* Where a feature is being added that necessitates balance of any kind, the individual making the addition is wholly responsible for ensuring that said addition is balanced for the SPLURT community. &lt;br /&gt;
** Violations of this standard are subject to punishments pertaining to their membership of the maintainer team or the feature being summarily removed (until changes are able to be made, at the discretion of Mosley or a Head Admin).&lt;br /&gt;
** Self-serving pull requests for oneself or one&#039;s friends are summarily disallowed under every circumstance (see M0.3).&lt;br /&gt;
&lt;br /&gt;
===== M2.5 Feature Removals =====&lt;br /&gt;
&lt;br /&gt;
*When discussing whether to remove a gameplay feature, such as a new antagonist, members of the staff team should be informed, but need not necessarily be involved.&lt;br /&gt;
**This does not extent to balance discussions of the proposed addition.&lt;br /&gt;
*Where a feature removal can be considered major (antagonist removal, job removal, department removal, map removal, or removal of weapons) a Head Admin+ must provide approval of the removal.&lt;br /&gt;
**Head Admins may also issue injunctions (see M3.1, M3.2) at their discretion, if necessary.&lt;br /&gt;
* Where a feature removal can be considered minor (items, chemicals), a Maintainer+ must provide approval of the removal.&lt;br /&gt;
* Where a feature is being removed that necessitates rebalance of any kind, the individual making the addition is wholly responsible for ensuring that said removal is balanced for the SPLURT community. &lt;br /&gt;
** Violations of this standard are subject to punishments pertaining to their membership of the maintainer team or the removal being summarily denied (until changes are able to be made, at the discretion of Mosley or a Head Admin).&lt;br /&gt;
** Self-serving pull requests for oneself or one&#039;s friends are summarily disallowed under every circumstance (see M0.3).&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;M3. Balance&#039;&#039;&#039; ====&lt;br /&gt;
When all is said and done, maintainers and head maintainers are &#039;&#039;&#039;above&#039;&#039;&#039; every member of the event and moderation team excluding Administrators and Head Administrators when it comes to balance. &lt;br /&gt;
&lt;br /&gt;
===== M3.1 Power Balance =====&lt;br /&gt;
&lt;br /&gt;
* Trial Game Moderators, Game Moderators, Trial Eventmins, Eventmins, Head Eventmins, and Server Spriters are all considered below maintainers on the topic of balance.&lt;br /&gt;
* Administrators and Head Admins are the primary staff members who should provide advice or feedback on balance decisions.&lt;br /&gt;
** Administrators are considered equal in rank to maintainers when it comes to balance, and Head Administrators are considered above maintainers. &lt;br /&gt;
&lt;br /&gt;
===== M3.2 Injunctions =====&lt;br /&gt;
&lt;br /&gt;
* Head Admins may injunct balance actions during discussion, or prior to merging or test-merging. Merged balance actions cannot be injunctioned.&lt;br /&gt;
* An injunction means that the balance decision in question is &#039;&#039;&#039;not&#039;&#039;&#039; to be implemented (merged, test-merged; and must be un-test-merged if applicable) until both Head Admins, Mosley, and every member of the maintainer team has reviewed the decision. &lt;br /&gt;
** If both Head Admins agree that the injunction is necessary, they invoke an administrative override of the decision, and the injuncted action is not to be acted out.&lt;br /&gt;
*** Mosley reserves the right to override any and all decisions made on SPLURT.&lt;br /&gt;
** If only one Head Admin agrees that the injunction is necessary, the maintainer team may override this Head Admin if they are able to reach a consensus via poll that the decision should go ahead, as long as Mosley is aware of this.&lt;br /&gt;
** Both Head Admins and the maintainer team have the right to request Mosley as an arbitrator in the case of an injunction.&lt;br /&gt;
* Injunctions should not be performed lightly, and should be considered a last resort to reassert control over server direction.&lt;br /&gt;
&lt;br /&gt;
===== M3.3 Server Direction and Balance =====&lt;br /&gt;
&lt;br /&gt;
* Ultimately, members of the maintainer team are responsible for the balance of the server, and by extension, a part of server direction.&lt;br /&gt;
* Members of the maintainer team must not attempt to subvert the server direction, ethos, or the server values through action or inaction as a part of their duties as a member of the maintainer team.&lt;br /&gt;
* Balance should always be centered around SPLURT as a &#039;&#039;&#039;roleplay-first&#039;&#039;&#039; server, and not necessarily cater toward antagonists or chaos.&lt;br /&gt;
** While this is the case, SPLURT does not shun antagonists or chaos, as it is also a hybridized chaos and roleplay server.&lt;br /&gt;
* The member of the maintainer team who proposed any given balance decision is thereby responsible for the outcome and balance of said decision. If this is found to be subversive, they are liable thereunto.&lt;br /&gt;
&lt;br /&gt;
= (H) Staff Hierarchy =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;H0. Hierarchy&#039;&#039;&#039; ====&lt;br /&gt;
The current staff hierarchy is as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Staff_structure.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;H1. Roles, Responsibilities, &amp;amp; Functions&#039;&#039;&#039; ====&lt;br /&gt;
The SPLURT staff team is not tall in nature, and instead relies on a liberal distribution of power with some hard limits. Generally, staff are encouraged to act as equals until rank becomes necessary or relevant, either through duty requirements (an administrator is above a moderator in an appeal, for example) or when it comes to making decisions.&lt;br /&gt;
&lt;br /&gt;
===== H1.1 Management Team =====&lt;br /&gt;
These roles are responsible for the overarching administration/management of either the server or a specific server function. While not listed for redundancy&#039;s sake, all staff are beholden to all rules in these guidelines.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mosley:&#039;&#039;&#039; Mosley is not a typical part of the hierarchy, but manages server architecture/functionality, donator issues, and many functions related to server maintenance, including the GitHub.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Head Admins:&#039;&#039;&#039; There are two Head Admin slots on SPLURT. Head Admins are the ultimate authority and power on all matters, for all other staff members. Their duties include:&lt;br /&gt;
** Making final rulings unable to be overridden unless by the other presiding Head Admin;&lt;br /&gt;
** Handling staff complaints on Administrators or other Head Admins;&lt;br /&gt;
** Managing overall server direction through policy-setting and ethos management;&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of staff applicants &amp;amp; applications;&lt;br /&gt;
** Promoting Trial Moderators, or ruling that they have failed their trial period;&lt;br /&gt;
** Promoting Game Moderators to Administrator;&lt;br /&gt;
** Handling PR or server visibility concerns, including handling major server-safety concerns;&lt;br /&gt;
** Setting, writing, and implementing major server policies, such as the Staffing Guidelines, Space Law, or the Standard Operating Procedure;&lt;br /&gt;
** Setting, writing, and implementing discord policies;&lt;br /&gt;
** Discussing balance, changes, etc., with other staff members;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** and The delegation of power.&lt;br /&gt;
&lt;br /&gt;
===== H1.2 Moderation Team =====&lt;br /&gt;
These roles are responsible for the general maintenance of the discord and game server, and moderate the general community.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administrators:&#039;&#039;&#039; Administrators are the highest-ranking non-management role. They are above both Head Eventmins and Head Maintainers on moderation matters. Their duties include:&lt;br /&gt;
** Overseeing Game Moderators and providing guidance where necessary, especially when input or feedback is requested;&lt;br /&gt;
** Management of the discord and enforcing the discord rules;&lt;br /&gt;
** Creating staff discussions, providing input on staff discussions, and deciding on staff discussions (where appropriate);&lt;br /&gt;
** Participation in the Administrator Forum;&lt;br /&gt;
** Handling tickets that have been escalated from moderators either as part of an appeal or contest (S3, S4);&lt;br /&gt;
** Screening, discussing, and overseeing balance changes with or without the Head Maintainer, involving Head Administrators where necessary;&lt;br /&gt;
** Corroborating with other Administrators to ensure all rules, regulations, and guidelines are clear, concise, and able to be understood by both players and staff, including making amendments where rules are unclear, unwritten, or poorly written in some way;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling staff complaints against Game Moderators or Trial Game Moderators (see S1, S2);&lt;br /&gt;
** Ensuring server safety, community safety, and community engagement (ensuring players want to play);&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof;&lt;br /&gt;
** Handling age verification tickets when other staff are not able to do so.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** General game server moderation, including handling tickets regarding rule-breaks, player complaints, and other miscellaneous tickets;&lt;br /&gt;
** Providing input on staff discussions;&lt;br /&gt;
** Creating and handling discord tickets where necessary;&lt;br /&gt;
** Overseeing and assisting Eventmins if they request assistance;&lt;br /&gt;
** Representing the player base on balance, rules, policies, or changes thereof, and acting as a voice for the player base and their opinions thereof with respect to input from Administrators;&lt;br /&gt;
** Ensuring that the rules are enforced by other members of staff;&lt;br /&gt;
** Handling age verification tickets.&lt;br /&gt;
* &#039;&#039;&#039;Trial Game Moderators:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Game Moderators (above), excluding age verifications;&lt;br /&gt;
** Stricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== H1.3 Event Team =====&lt;br /&gt;
These roles are responsible for hosting events on the SPLURT game server.&lt;br /&gt;
* &#039;&#039;&#039;Head Eventmin:&#039;&#039;&#039; There is one Head Eventmin slot on SPLURT, but an administrator may take the role of Interim Head Eventmin in the absence of one. Their duties include:&lt;br /&gt;
** The opening, screening, shortlisting, selecting, and closing of &#039;&#039;&#039;event&#039;&#039;&#039; staff applicants &amp;amp; applications;&lt;br /&gt;
** Handling staff complaints on Eventmins and Trial Eventmins;&lt;br /&gt;
** Promoting Trial Eventmins, or ruling that they have failed their trial period;&lt;br /&gt;
** Approving major events (events impacting &amp;gt;50% of the current active station population);&lt;br /&gt;
** Running their own events.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eventmins:&#039;&#039;&#039; Eventmins are our event staff. Admin abuse rules are enforced more liberally on Eventmins, as they are expected to mold the experience for other players through the use of their administrative tools. Their duties include:&lt;br /&gt;
** Running both minor and major events;&lt;br /&gt;
** Ensuring the quality and degree to which their events can be enjoyed do not negatively impact the experience of players;&lt;br /&gt;
** Ensuring events are not overwhelming for players;&lt;br /&gt;
** Ensuring players are informed of major events and when these events will be happening;&lt;br /&gt;
** Reporting moderation concerns to moderation staff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;†While Eventmins are not required or expected to do age verification, they may choose to do so. This does not extend to Trial Eventmins.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trial Eventmins:&#039;&#039;&#039;&lt;br /&gt;
** All duties of Eventmins (above);&lt;br /&gt;
** Stricter adherence to SPLURT staffing guidelines is expected for the duration of their trial period.&lt;br /&gt;
&lt;br /&gt;
===== H1.4 Maintainer Team =====&lt;br /&gt;
The maintainer team, and its members, is the only team not forming part of the SPLURT staff team. As such, they are only beholden to the maintainer guidelines.&lt;br /&gt;
* &#039;&#039;&#039;Head Maintainer:&#039;&#039;&#039; There is one Head Maintainer slot on SPLURT. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Handling balance concerns or complaints raised by members of SPLURT (staff or players);&lt;br /&gt;
** Managing administration-related PRs;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maintainers:&#039;&#039;&#039; Maintainers ensure the codebase remains up-to-date, without bugs/exploits, and also make feature/code/sprite contributions to the server. Their duties include:&lt;br /&gt;
** Fixing issues posted on the GitHub;&lt;br /&gt;
** Ensuring PRs are balanced, with consultation to Administrators and Head Admins;&lt;br /&gt;
** Feature implementation, coding, and spriting.&lt;br /&gt;
*&#039;&#039;&#039;Server Spriters:&#039;&#039;&#039; Server spriters are volunteer individuals who are only expected to contribute solely to sprites. They may occasionally be compensated for their work. Their duties include:&lt;br /&gt;
**Sprite implementation, coding, and spriting.&lt;br /&gt;
&lt;br /&gt;
= (S) Staff Complaints &amp;amp; Appealing =&lt;br /&gt;
&lt;br /&gt;
A staff complaint is different from an adminhelp about a player who also happens to be a staff member. All members of staff can be noted or banned in accordance to the rules. A staff complaint refers solely to a complaint on the conduct, behavior, actions, or acumen of a staff member.&lt;br /&gt;
&lt;br /&gt;
==== S1. Complaint Handling ====&lt;br /&gt;
Staff complaints are distinct from a contested punishment. A player must make any complaint clear by stating that they are making a complaint against a staff member (or staff members) and must specify who in particular.&lt;br /&gt;
&lt;br /&gt;
Complaints against a Game Moderator or Trial Game Moderator may be handled by an Administrator.&lt;br /&gt;
&lt;br /&gt;
Complaints against Eventmins or Trial Eventmins may be handled by the Head Eventmin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Administrators or the Head Eventmin may be handled by a Head Admin.&lt;br /&gt;
&lt;br /&gt;
Complaints against Maintainers should be raised to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Head Admins must be brought to another Head Admin. If there is a simultaneous complaint against both Head Admins, then the complaint must be brought to Mosley.&lt;br /&gt;
&lt;br /&gt;
Complaints against Mosley should be made to the general staff team.&lt;br /&gt;
&lt;br /&gt;
==== S2. Complaint Process ====&lt;br /&gt;
&lt;br /&gt;
When a complaint is made, a complainant should be encouraged to provide their complaint in full. The involved staff member may only do two things at this stage:&lt;br /&gt;
* Ping a person who may handle the complaint (see above);&lt;br /&gt;
* Ask the complainer to state their complaint.&lt;br /&gt;
It is forbidden to begin to argue or debate the complaint without acknowledgement that the complaint is being handled by a person able to handle the complaint.&lt;br /&gt;
&lt;br /&gt;
When an appropriate person acknowledges the complaint, they must:&lt;br /&gt;
# Ask the involved staff member for their side of things;&lt;br /&gt;
# Compare this with the complainant&#039;s account;&lt;br /&gt;
# Consider whether the complaint is valid by assessing our above staff rules and, if yes, continue to step 4. If no, skip to step 6.&lt;br /&gt;
# Assess the impact and intent behind the staff member&#039;s actions;&lt;br /&gt;
# Decide an appropriate punishment for the staff member and apply the punishment, convening with other persons of the same rank if necessary;&lt;br /&gt;
# Reveal the outcome of the complaint and how this outcome was achieved to the complainant before closing the ticket.&lt;br /&gt;
&lt;br /&gt;
===== S2.1 Staff Punishments =====&lt;br /&gt;
Appropriate outcomes to a staff complaint, or appropriate staff punishments involve:&lt;br /&gt;
&lt;br /&gt;
* No action. The staff member either hasn&#039;t done anything wrong or is receiving a verbal warning.&lt;br /&gt;
* Black marks. The staff member is issued warnings through the black mark system.&lt;br /&gt;
* Demotion. The staff member is found to have committed grave misconduct and is demoted.&lt;br /&gt;
* Suspension. The staff member is found to have committed grave misconduct and is suspended for a fixed period of time.&lt;br /&gt;
* Dismissal. The staff member is found to have committed gross misconduct and is immediately dismissed.&lt;br /&gt;
&lt;br /&gt;
==== S3. Punishment Contestation ====&lt;br /&gt;
&lt;br /&gt;
Any note or ban may be appealed, with the exception of QC bans (where no appeal time is given) and age-related bans (where no appeal time is given). Verbal warnings that did not result in an admin remark may not be appealed.&lt;br /&gt;
&lt;br /&gt;
Players have a right to appeal the: &lt;br /&gt;
&lt;br /&gt;
* Severity of a note;&lt;br /&gt;
* Length of a ban;&lt;br /&gt;
* Severity of a punishment (note vs. ban);&lt;br /&gt;
* Removal of Permissions (mentorship);&lt;br /&gt;
* and The grounds of punishment (whether a punishment should have been issued at all).&lt;br /&gt;
&lt;br /&gt;
If a player is contesting a punishment or ban, they should do so before their ban or note expires, or within 30 days (whichever comes first). &lt;br /&gt;
&lt;br /&gt;
The staff member who issued a punishment is the first person to handle a contest of punishment. They should re-review the situation, their reasons for punishment, input from other staff (if any), the actions of the player, and any other relevant information. They should then review the player&#039;s grounds for contesting the punishment before deciding to either stay (reject) or grant (accept) the contest.&lt;br /&gt;
&lt;br /&gt;
A granted contest of punishment leads to:&lt;br /&gt;
* The note or ban being removed entirely;&lt;br /&gt;
* The severity of the note being lowered;&lt;br /&gt;
* The ban being exchanged for a note;&lt;br /&gt;
* The length or type of the ban being lowered;&lt;br /&gt;
* or The permissions taken being reinstated.&lt;br /&gt;
A stayed contest of punishment leads to:&lt;br /&gt;
* No further action.&lt;br /&gt;
It should be noted that a successful contest of punishment means that the minimum appeal time for the given punishment is removed, and the lowered ban length (if applicable) &#039;&#039;&#039;must&#039;&#039;&#039; be served in full.&lt;br /&gt;
&lt;br /&gt;
==== S4. Appeals Process ====&lt;br /&gt;
&lt;br /&gt;
Players and staff members have the right to appeal any decisions made by a member of staff. SPLURT uses a linear, vertical appeal system. Appeals follow a simple process:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;1. You may appeal to one member of staff above the rank of the staff member who took the appealed action.&lt;br /&gt;
&lt;br /&gt;
2. If you are unhappy with the decision of the person who you appealed to the second time, you may repeat the first step.&lt;br /&gt;
&lt;br /&gt;
3. Appeals may only be made to one member of staff per rank (Game Moderator, Administrator, Head Admin.&lt;br /&gt;
&lt;br /&gt;
3.1 Exceptions may be made to this rule to allow two members of staff per rank where appropriate, but this is at &#039;&#039;&#039;staff member&#039;&#039;&#039; discretion/choice &#039;&#039;&#039;only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4. An appeal &#039;&#039;&#039;cannot&#039;&#039;&#039; mention a staff member by name, and the rank role must be pinged. For example, instead of pinging @toastewoofs for a complaint, you must ping @Administrator.&amp;lt;/blockquote&amp;gt;This means that if you appeal the decision of a Trial Game Moderator, you may appeal a total of &#039;&#039;&#039;four&#039;&#039;&#039; times (including the original appeal to the initial member of staff; see below) before a final decision is made.&lt;br /&gt;
&lt;br /&gt;
[[File:Appeals_process.png]]&lt;br /&gt;
&lt;br /&gt;
* You may not appeal to another member of staff of the same rank at any stage of appeal&lt;br /&gt;
* You may not attempt to appeal to a specific member of staff&lt;br /&gt;
* If you are appealing a decision made by a Head Admin, you have one mode of appeal to the second presiding Head Admin.&lt;br /&gt;
** You cannot appeal the decision of a Head Admin unless the original decision being appealed is by a Head Admin (see graph above).&lt;br /&gt;
* Mosley is not involved in the appeals process.&lt;br /&gt;
&lt;br /&gt;
= (P) Punishment Guidelines =&lt;br /&gt;
&lt;br /&gt;
A punishment is a note, ban, or restriction placed upon a player. Before any punishment is issued, a player &#039;&#039;&#039;must&#039;&#039;&#039; be brought into an AdminHelp in-game, or a discord ticket. &lt;br /&gt;
&lt;br /&gt;
The punishment should be applied at the end of a ticket (or when you have made your final decision), but may be applied after you have informed the player of the punishment and the reasoning behind the punishment if it is a discord ticket.&lt;br /&gt;
&lt;br /&gt;
==== P1. Note Guidelines ====&lt;br /&gt;
&lt;br /&gt;
There are five severities for notes:&lt;br /&gt;
&lt;br /&gt;
* None: Reserved for admin remarks in the literal sense, or antagonist tokens. Unless an antag token, none severity notes should be made private.&lt;br /&gt;
* Minor: Low-impact (affecting zero to one players), fringe, or first-offence breaches of the rules.&lt;br /&gt;
* Moderate: Medium-impact (affecting one to three players), unambiguous breaches of the rules. &lt;br /&gt;
* High: High-impact (affecting three+ players), unambiguous breaches of the rules, or a breach of the rules with clear, malicious intent.&lt;br /&gt;
&lt;br /&gt;
Note that the above is not comprehensive, and staff are encouraged to apply notes holistically. &lt;br /&gt;
* Repeated breaches of the same rule will result in notes or bans being escalated in severity or length.&lt;br /&gt;
When deciding the severity of a note, a staff member should consider:&lt;br /&gt;
* The other admin remarks a player has (notes/bans) and what these remarks are for. If they&#039;re irrelevant or excessively old, they should be paid less attention.&lt;br /&gt;
* The scope of the rule violation. Did it affect a significant amount of players? How strongly did it affect them?&lt;br /&gt;
* What was the intent of the player? Were they distinctly unaware of the rule? Did they intend for things to violate the rule in question, at the severity it did?&lt;br /&gt;
Once again, the above is not comprehensive, and staff are encouraged to use their professional judgement.&lt;br /&gt;
&lt;br /&gt;
===== P1.1 Note Expiry &amp;amp; Secret Notes =====&lt;br /&gt;
&lt;br /&gt;
Secret notes, excluding notes intended purely to convey information to other members of staff, are currently not practiced on SPLURT.&lt;br /&gt;
&lt;br /&gt;
Note expiration is used holistically, but should only apply to moderate or minor severity notes. An expiring note typically means that a staff member wishes to convey that the infraction was not deserving of a permanent note. For example, punishing a behavior that strongly impacted a small number of people but is likely to be learned from.&lt;br /&gt;
* A minor severity note should expire 1-3 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
* A moderate severity note should expire 3-6 months after the note was issued, if you choose to set an expiration date.&lt;br /&gt;
&lt;br /&gt;
==== P2. Ban Guidelines ====&lt;br /&gt;
&lt;br /&gt;
SPLURT practices lenient punishment, and bans should be reserved to appropriate length and type to best support a player in changing troublesome behavior. The end goal of banning a player is not to get them off our hands, but to try to make them learn from their mistakes. American Psychologist B. F. Skinner famously coined this system of punishing someone in an attempt to condition out a behavior as [https://en.wikipedia.org/wiki/Operant_conditioning operant conditioning].&lt;br /&gt;
&lt;br /&gt;
There are two types of bans, role and server. Server bans are reserved for rule violations not tied to a specific role. Bans can be loosely appropriated by their severity:&lt;br /&gt;
&lt;br /&gt;
* Minor Severity: A second or third offense of the same kind (escalating from a note) or an offense done with clear malicious intent but would otherwise be a minor note;&lt;br /&gt;
* Moderate Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules; or an offense done with clear malicious intent but would otherwise be a moderate note;&lt;br /&gt;
* High Severity: An offense that has shown a disregard for, lack of understanding of, or unwillingness to understand the rules &#039;&#039;&#039;AND&#039;&#039;&#039; has impacted one or more players in a highly disruptive manner; or an offense done with clear malicious intent but would otherwise be a major-severity note;&lt;br /&gt;
&lt;br /&gt;
Bans for the same rule violation should linearly escalate up the scale (see below). Players with bans across varying roles should be considered for server bans. &lt;br /&gt;
&lt;br /&gt;
[[File:Ban guidelines.png|1024x607px]]&lt;br /&gt;
&lt;br /&gt;
 *Low, Moderate, and High severity follow the same stringency and criterion as notes.&lt;br /&gt;
 †Prior Applied Permaban: The permaban must be relevant to the ban being issued (i.e., a permanent security role ban for a potential further security role ban)&lt;br /&gt;
 ‡Quality Control (QC): Staff reserve the right to issue a QC (quality control) ban at any stage of this process.&lt;br /&gt;
 ‡‡Same Rule Violation: A further ban accrued after a player has received a one-week ban can result in a one-month ban being issued, skipping a 2-week ban. &lt;br /&gt;
&lt;br /&gt;
** After a one-month ban has been issued, a player is eligible for a relevant permanent ban (role/server depending on the type of ban)&lt;br /&gt;
** When server-banning a player with a role-ban, staff reserve the right to server-ban one ban step under their highest-level role ban. For example, a two-week role ban makes a player eligible for a one-week server ban.&lt;br /&gt;
&lt;br /&gt;
When choosing the type and length of ban, there are also other things a staff member should consider, such as:&lt;br /&gt;
* Whether the relevant bans a player has are current (newer than 15 months old)&lt;br /&gt;
* Whether the bans are relevant to the current type of ban being issued (if not, apply it as their first ban)&lt;br /&gt;
* Whether the violation a player has committed is locked to a specific role&lt;br /&gt;
* In the case of server bans: whether the player has role bans across several roles&lt;br /&gt;
** In this case, staff members may use their professional judgement to issue an appropriate ban timer&lt;br /&gt;
** For example, a player with two-week bans in science, engineering, and research would be eligible for a one to three month server ban, but not a permanent ban (which would come next)&lt;br /&gt;
&lt;br /&gt;
===== P2.1 Ban Logging =====&lt;br /&gt;
All bans should be logged in both the private staff channel and the public ban log channel. There is a separate process for both. The &#039;&#039;&#039;private&#039;&#039;&#039; staff-only ban log should be uncensored, contain all relevant information, and follow the template pinned in the ban evidence channel. While images are not necessary, they will be helpful should the player appeal your ban.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Public&#039;&#039;&#039;, player-facing bans should be logged as per the following example and guidelines:&lt;br /&gt;
&lt;br /&gt;
 Toastewoofs/toastey has issued a 1-month server ban for [CKEY] for: Round removed another player, [CHARNAME]/[CKEY], who did not have RR preferences set to yes, and after a history of targeted harassment toward this player. Has been warned that further infractions may lead to a permanent ban.&lt;br /&gt;
&lt;br /&gt;
* All CKEYs, including CKEYs inside the note itself should be redacted with square brackets containing the word &amp;quot;CKEY&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CKEY]&lt;br /&gt;
* All character names should be redacted with square brackets containing: &amp;quot;CHARNAME&amp;quot;, &amp;quot;CHAR&amp;quot;, &amp;quot;CHARACTER&amp;quot;, or &amp;quot;CHARACTERNAME&amp;quot;, capitalized. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARNAME] &lt;br /&gt;
** If character details (describing the physical appearance of a character) should be included, they should follow the same guidelines but the word &amp;quot;name&amp;quot; is replaced by &amp;quot;DETAILS&amp;quot;. &#039;&#039;&#039;For example:&#039;&#039;&#039; [CHARDETAILS]. &lt;br /&gt;
* While bans should be posted immediately, if they are not, dates and times should &#039;&#039;&#039;not&#039;&#039;&#039; be added.&lt;br /&gt;
* The round ID should &#039;&#039;&#039;not&#039;&#039;&#039; be included.&lt;br /&gt;
* The length of ban &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* The type (server, role) &#039;&#039;&#039;should&#039;&#039;&#039; be included.&lt;br /&gt;
* Staff members should include the CKEY and Discord username of the issuing staff member at the beginning of each log. Typically, this is also the CKEY and Discord username of the person posting the log. This should be done in the format &amp;quot;CKEY/Username&amp;quot; followed by &amp;quot;has issued a&amp;quot;.&lt;br /&gt;
* There should be a colon (:) separating the ban information, and the ban reason, for clarity.&lt;br /&gt;
* Staff may use their discretion to censor any &#039;&#039;&#039;identifying&#039;&#039;&#039; information where necessary, but ban details must remain unmarred.&lt;br /&gt;
&lt;br /&gt;
In summary, it should follow this format:&lt;br /&gt;
&lt;br /&gt;
CKEY/Username has issued a X-(day(s)/week(s)/month(s)/year(s)/permanent) (server/role) ban for [CKEY] for: (reason).&lt;br /&gt;
&lt;br /&gt;
===== P2.2 Ban Appeals =====&lt;br /&gt;
&lt;br /&gt;
All players have a right to appeal their bans after a given time, unless they have already made a punishment contestation. This is known as a &#039;good behavior&#039; appeal. This is &#039;&#039;&#039;distinct&#039;&#039;&#039; from when a ban is contested (refer to section 3 &amp;quot;[[Staffing Guidelines#3. Punishment Contestation| Punishment Contestation]]&amp;quot; &amp;amp; 4 &amp;quot;[[Staffing Guidelines#4. Appeals Process|Appeals Process]]&amp;quot; of Staff Complaints &amp;amp; Appealing).&lt;br /&gt;
&lt;br /&gt;
Bans have different minimum appeal times depending on their original length. Staff members may use their discretion to set the minimum appeal time:&lt;br /&gt;
* One day: Contest-only.&lt;br /&gt;
* Three days: Appeal after one day.&lt;br /&gt;
* One week: Appeal after three days.&lt;br /&gt;
* Two weeks: Appeal after three days to one week.&lt;br /&gt;
* One month: Appeal after one to two weeks.&lt;br /&gt;
* Three months: Appeal after two weeks to one month.&lt;br /&gt;
* Six months: Appeal after three months.&lt;br /&gt;
* First Permaban: Appeal after three to six months.&lt;br /&gt;
* Second Permaban: Unappealable.&lt;br /&gt;
An appeal should always be handled by the member of staff who issued the original ban. When a ban appeal is made, they should generally try to consider:&lt;br /&gt;
&lt;br /&gt;
* Player conduct after the ban either on the discord or game server (whichever applicable);&lt;br /&gt;
* The likelihood the player will repeat their offense;&lt;br /&gt;
* The severity and intent behind the original action;&lt;br /&gt;
* The honesty and sincerity of the appeal, and whether a meaningful amount of effort was placed into making said appeal.&lt;br /&gt;
&lt;br /&gt;
Players will be expected to recognize why they were banned and indicate that they will not repeat the infraction committed. Players will also be expected to be honest and truthful in their appeal in offering explanations of their behaviors or proof that they have learned from their mistakes. Staff members have the right to accept or reject any appeals for any reason, except where an appeal is rejected through a negative bias toward the player in question.&lt;br /&gt;
&lt;br /&gt;
* Rejected &#039;good behavior&#039; appeals may not be contested &#039;&#039;&#039;unless&#039;&#039;&#039; there is an accusation of bias in the decision-making process by the handling staff member. In such case, it follows the standard appeals process.&lt;br /&gt;
&lt;br /&gt;
* If a player seems to be arguing the grounds of a ban in their appeal, staff members reserve the right to escalate the appeal to a contest of punishment if one has already not been made. Otherwise, the appeal should be rejected due to the player not demonstrating understanding of their infraction.&lt;br /&gt;
&lt;br /&gt;
Players may only make a &#039;good behavior&#039; appeal &#039;&#039;&#039;once&#039;&#039;&#039; per ban. After a ban expires, it may no longer appealed as a ban appeal, and should instead be appealed as a note.&lt;br /&gt;
&lt;br /&gt;
==== P3. Discord Punishment Guidelines ====&lt;br /&gt;
&lt;br /&gt;
Discord punishments should be issued be issued holistically and with respect to the intent of the discord rules, not necessarily the letter. Discord punishments &#039;&#039;&#039;must&#039;&#039;&#039; follow a linear scale, unless a Server Safety violation is committed, where the punishment should instead be an instant, permanent ban. Minor infractions may result in any number of one- or three-day punishments.&lt;br /&gt;
&lt;br /&gt;
# One-day punish role.&lt;br /&gt;
# Three-day punish role.&lt;br /&gt;
# One-week punish role.&lt;br /&gt;
# Two-week punish role.&lt;br /&gt;
# One-month punish role.&lt;br /&gt;
# Permanent punish role.&lt;br /&gt;
&lt;br /&gt;
When an offense is committed, the offending content must be deleted, and the offending person &#039;&#039;&#039;must&#039;&#039;&#039; be brought into a ticket to explain what the offending content was, what their punishment will be, and to address any further questions they may have. &lt;br /&gt;
* Discord punishments are the only punishment where the punishment may be given out before a ticket is made.&lt;br /&gt;
&lt;br /&gt;
==== P4. Do Not Interact (DNI) Orders ====&lt;br /&gt;
&lt;br /&gt;
As of 06/03/2026 (DD/MM/YYYY), following a vote in the staff channel, DNI orders are no longer enforced or created for players, including DNIs between players and staff. Harassment or metagrudging should be punished as per the rules.&lt;br /&gt;
&lt;br /&gt;
= (R) Staff Procedures =&lt;br /&gt;
&lt;br /&gt;
==== R1. Staff Meetings ====&lt;br /&gt;
&lt;br /&gt;
A staff meeting is an established date and time where all staff will convene on the discord to discuss any issues on the itinerary for said meeting; or to bring up new points to discuss, also. Any member of staff can request a meeting, but only Head Admins and Mosley may set the dates and times, and establish that a meeting is going to happen.&lt;br /&gt;
&lt;br /&gt;
Not all decisions require a staff meeting, but a staff meeting &#039;&#039;&#039;must&#039;&#039;&#039; be held if:&lt;br /&gt;
* A proposed decision will impact the wider playerbase;&lt;br /&gt;
* A proposed decision will fundamentally change gameplay;&lt;br /&gt;
* A proposed decision is conceivably controversial in nature.&lt;br /&gt;
&lt;br /&gt;
Changes that only impact staff do not necessitate a meeting, as these changes typically may only be enacted with permission from Head Admins and/or Mosley.&lt;br /&gt;
===== R1.1 Meeting Conduct =====&lt;br /&gt;
* During a meeting, all staff should be given a chance to speak their piece on any given topic.&lt;br /&gt;
* Staff members should avoid speaking over one another; they should ensure that the above point remains true and should let staff members speak their points in full before attempting to speak themselves;&lt;br /&gt;
* Staff members should remain constructive in their criticisms of proposals or any relevant discussion;&lt;br /&gt;
* Staff members should avoid side tracking discussion, such as through streaming irreverent content while the meeting is taking place, using soundboards, screaming randomly, etc.&lt;br /&gt;
* Staff members should not use meetings to raise complaints about other staff members, as this can lead to dogpiling and make other members of staff uncomfortable&lt;br /&gt;
* Staff members should remember that staff meetings include &#039;&#039;&#039;all&#039;&#039;&#039; staff, including Trial staff and Event staff; and potentially, maintainer staff.&lt;br /&gt;
&lt;br /&gt;
==== R2. Age Verifications ====&lt;br /&gt;
&lt;br /&gt;
Age verifications can be carried out by any member of the moderation or event team that is not currently undergoing a trial period. The procedure is as follows:&lt;br /&gt;
&lt;br /&gt;
* The Mal0 bot provides instructions to users on how to perform their verification. &lt;br /&gt;
* The requirements for a successful submission are as follows:&lt;br /&gt;
** The ID in the picture is a driver&#039;s license, national proof-of-age card, military ID, birth certificate, or passport;&lt;br /&gt;
** The ID in the picture is a physical copy and is &#039;&#039;&#039;not&#039;&#039;&#039; digital, a printed scan, or a re-photographed copy;&lt;br /&gt;
** The ID in the picture is clearly legible, and the following can be identified:&lt;br /&gt;
*** The Date of Birth;&lt;br /&gt;
*** The issuing country;&lt;br /&gt;
*** A stamp, mark, or seal of any kind, in full;&lt;br /&gt;
** and The correct code is written on a physical piece of paper, and is not digitally imposed on the image.&lt;br /&gt;
* If a submission is incorrect, staff should tell the user the required amendments before proceeding.&lt;br /&gt;
* If a submission is correct, staff should compare the date of birth in the picture to their stated date of birth on the grafana.&lt;br /&gt;
** Discrepancies of over 18 years should be discussed by other staff, including at least one administrator, for rejection.&lt;br /&gt;
* Staff should run the &amp;gt;&amp;gt;alts command on the user&#039;s CKey to check for date of birth inconsistencies, ban evasion, etc.&lt;br /&gt;
* If the user has passed the grafana and alt checks, and their submission is correct, staff should use the /agegateconfirm command and enter the user&#039;s date of birth in the YYYY/MM/DD format (e.g. &amp;quot;/agegateconfirm date_of_birth:1999/01/21)&lt;br /&gt;
* Following a staff vote, SPLURT no longer imposes bans for players who have played whilst underage prior to the age gate except in exceptional circumstances.&lt;br /&gt;
&lt;br /&gt;
==== R3. Suggestion Handling ====&lt;br /&gt;
tbd&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
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