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		<summary type="html">&lt;p&gt;Toastewoofs: /* Malfunctioning AI &amp;amp; Cyborgs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason. Don&#039;t go too loud, you still need to keep your employment after this is over.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons means that you are valid to security and command.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should not pre-emptively salt-smoke.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Event-Only Antagonists ==&lt;br /&gt;
Antagonists that we are willing to give out, but only on events or through OPFORs. These do not naturally roll.&lt;br /&gt;
&lt;br /&gt;
=== Special Antagonist Roles ===&lt;br /&gt;
These are roles that only select players are permitted to request. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locked Roles ==&lt;br /&gt;
Not currently run, but still in the game. You will likely not see these roles. Please do not request them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an elite Syndicate operative seeking to destroy the station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a nukie and staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Don&#039;t go out of your way to kill EVERYONE unless via the nuke. (Only do what you have to do to get the nuke on, and keep it on).&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Destroy the station.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:Antagonist_Roles_Overview&amp;diff=23246</id>
		<title>Template:Antagonist Roles Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:Antagonist_Roles_Overview&amp;diff=23246"/>
		<updated>2026-08-11T19:43:35Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Active Antagonists Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason. Don&#039;t go too loud, you still need to keep your employment after this is over.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should not pre-emptively salt-smoke.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Event-Only Antagonists ==&lt;br /&gt;
Antagonists that we are willing to give out, but only on events or through OPFORs. These do not naturally roll.&lt;br /&gt;
&lt;br /&gt;
=== Special Antagonist Roles ===&lt;br /&gt;
These are roles that only select players are permitted to request. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locked Roles ==&lt;br /&gt;
Not currently run, but still in the game. You will likely not see these roles. Please do not request them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an elite Syndicate operative seeking to destroy the station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a nukie and staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Don&#039;t go out of your way to kill EVERYONE unless via the nuke. (Only do what you have to do to get the nuke on, and keep it on).&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Destroy the station.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:General_Rules&amp;diff=23245</id>
		<title>Template:General Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:General_Rules&amp;diff=23245"/>
		<updated>2026-08-11T19:42:58Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:General transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
This section is the most important section, and pertains to your general conduct while in-game. These rules have precedence over all of your actions while playing on SPLURT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At minimum, you should be familiar with these rules&#039;&#039;&#039;. If you are confused about these rules, please ask a staff member in [https://discord.com/channels/908082639704064051/1062140155441451129 #staff-questions], or make a [https://discord.com/channels/908082639704064051/952356538016747550/952359401883312218 discord ticket].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |0 - Server Safety Rules&lt;br /&gt;
|0.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Violating either Discords terms of service (ToS) or BYONDs ToS is prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Underage characters, or playing non-sentient feral characters is not allowed under any circumstance.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Playing real-life animals (such as Ian) for sexual purposes is also not permitted.&lt;br /&gt;
|Interacting with creatures that are of fantasy nature or animals that are different enough from real life animals are okay to ERP with. (Ian is off-limits, but ash drakes are allowed.)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Using slurs, regardless of kind, and whether in-character or out-of-character (through OOC or LOOC) is prohibited.&lt;br /&gt;
|Using slurs (such as the f-slur) within a private area between consenting parties is allowed, so long as this is kept to subtler anti-ghost and is used solely in a non-offensive manner.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Spreading hate speech toward any group or bigotry is not allowed here, we host a diverse range of people from all backgrounds, even if you dislike a group of people, keep it to yourself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not violate the privacy of any community member (staff or player), including doxxing, whether accidental or purposeful.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not create lag to the server (increasing TD or ping), including DDOSing and threats thereof.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;27&amp;quot; |1 - General Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not metagame or metacommunicate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This includes not discussing real-world constructs such as business organizations, politics, current global situations, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may reference music or games, and may choose to treat them as old media (as SS13 is set far in the future, typically.)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not use syndicate radio implants or encryption keys as non-syndicate.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Speak English&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may speak non-English languages in LOOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people and not performed in a group.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Be respectful to all community members, whether player or staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Targeted harassment, conspiracies to drive off/get another player in trouble, and giving out player usernames/ckeys without permission are prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Reasonable IC drama can be permitted, if kept in moderation. The best rule of thumb is whether or not everybody involved is enjoying the interaction. If you feel unsure, use LOOC.&lt;br /&gt;
|Pervasive, round-to-round IC drama may violate this rule.&lt;br /&gt;
&amp;lt;u&amp;gt;Politely&amp;lt;/u&amp;gt; ignoring somebody you do not want to interact with is permitted and encouraged.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Publicly complaining about other players in Discord is prohibited, even without stating the player’s name. Said player will likely see your message and know exactly what you refer to.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not perform, or attempt to perform the duties of a staff member as non-staff, including vigilante moderation or backseat moderation.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Accusing other players of rule-breaking, threatening punishment, and/or threatening to call the staff is prohibited. If somebody is breaking the rules, contact the moderation staff. Threatening to contact us tends to start/worsen drama and may get you in trouble.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Observing the round solely to search for rule-breaking is prohibited. Many behaviors may seem questionable without context and many rules deliberately include grey areas. This is a primary duty of staff members.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.5.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bring IC information into OOC chat either to disseminate this information or to escalate an IC issue into OOC. This is termed as &amp;quot;mixing&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disconnect if contacted by the moderation team.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Disconnecting when contacted about a rule violation will be regarded as an attempt to avoid punishment. If you must leave, say something first.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |We will be understanding if your internet cuts out at a bad time, but you may need to contact us through Discord.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The intent of the rules is more important than the letter.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The rules deliberately contain some grey areas, as it is not possible to detail every potential situation which does or does not violate the rules. The intent and thus enforcement of the rules is to provide an enjoyable roleplaying environment and to curate SPLURT to a server which can host such an environment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As such, a staff member may permit a rule to not be enforced if everybody involved in the situation is enjoying themselves; conversely, a situation which upsets a large number of players may need admin intervention even if not specifically addressed in the rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2.1. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|If allowing a behavior is likely to lead to repeat instances of minor negative behaviors that detracts from SPLURT as a whole, then this must be enforced against.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Attempting to find a technicality in the wording of the rules will be ignored. If your behavior is causing problems for many other players, it must stop.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Staff maintain final say.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As implied by rule 1.6, the enforcement of the rules is flexible and thus up to interpretation by the moderation team. Our job is to tackle problems not mentioned in the rules and never seen before by anybody on the team: if an admin tells you to do something, do it; if an admin tells you to stop, stop. &lt;br /&gt;
|If you disagree with a ruling, contact the staff member after the situation settles. We frequently need to make quick decisions on limited information and may not be able to fully address your concerns in the heat of the moment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you suspect bias, you may discuss your case with up to three other members of staff, as outlined in the staffing guidelines for SPLURT.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Pressing the issue further will be considered harassment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; |2 - Malice Rules&lt;br /&gt;
|2.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not harass someone over their character, kinks, grammar or preferred roleplaying style&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not meta-grudge a player or their character for their past actions against you, by either killing them, griefing them, being problematic toward them OOCly, or through taking intentional malicious actions against them IC (such as demoting them for no reason).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not reveal someone&#039;s CKey, discord account, or list of characters they play without express permission.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not lie to staff about what you or another player did. This includes misrepresenting or withholding the truth.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not prevent a player from engaging with the round without a valid reason, such as barring them from your department as a head of staff for no reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not abuse bugs, quirks or exploits in a disruptive manner to get the upper-hand against another player.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.7. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bait someone into typing before attacking them. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not use size changing quirks or gear to make your character smaller for mechanical advantage against a player&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The current minimum size for Command, Security, and Antagonists is 0.8 or 80%.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Characters naturally smaller than 80% (0.8) cannot play as a role expected to end up in combat. This includes command, security and antagonist roles.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.9. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disrespect or harass staff. While we allow players to voice their disagreements with staff members, or voice their opinions on rulings a staff member has made, making fun of, or harassing staff is prohibited. Staff are both players and volunteers; if you have a genuine issue with a staff member, speak to their direct superior.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not touch, loot or otherwise harm or inconvenience players who are AFK (SSD).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may strip a player of important or unique assets who has been SSD for more than 30 minutes (this can be checked through examining them) only if you are then placing the player into cryo storage. Important or unique assets include irreplaceable head items, job-specific items that would be hard to replace, etc. You must not strip any personal, disposable (such as medication, etc.) or antagonist items while doing this, and should disregard any antagonist evidence you may or may not find while doing this - just cryo the player with the antagonist gear in their possession.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who go SSD mid-fight are not instantly protected, but it is reasonably required that any attempts to kill the player are ceased, as they are now able to be non-lethally detained.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who do not have the SSD icon, but are visibly AFK (not moving, not responding) are only protected if it is reasonable for the person performing any actions impacting them to be aware that they are AFK.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.11.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not powergame. &lt;br /&gt;
|This is defined as &amp;quot;a player making themselves un-killable, highly resistant to all forms of damage, or making themselves absurdly powerful compared to other players.&amp;quot;. Violations of this rule always constitute a violation of our playing-to-win rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |3 - Impact Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not cause damage to the station that is impactful to players without a valid reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may only perform End Of Round Grief (EORG) on the Central Command Z-level. This is the area you arrive in after the emergency shuttle lands.&lt;br /&gt;
|The pod waystation (where emergency pods end up) may not be griefed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must consider your impact on the round when performing antagonistic actions. If you are a traitor on low chaos, you shouldn&#039;t suddenly be murdering every player on the server.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23244</id>
		<title>Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23244"/>
		<updated>2026-08-11T19:42:11Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:General transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
This section is the most important section, and pertains to your general conduct while in-game. These rules have precedence over all of your actions while playing on SPLURT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At minimum, you should be familiar with these rules&#039;&#039;&#039;. If you are confused about these rules, please ask a staff member in [https://discord.com/channels/908082639704064051/1062140155441451129 #staff-questions], or make a [https://discord.com/channels/908082639704064051/952356538016747550/952359401883312218 discord ticket].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |0 - Server Safety Rules&lt;br /&gt;
|0.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Violating either Discords terms of service (ToS) or BYONDs ToS is prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Underage characters, or playing non-sentient feral characters is not allowed under any circumstance.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Playing real-life animals (such as Ian) for sexual purposes is also not permitted.&lt;br /&gt;
|Interacting with creatures that are of fantasy nature or animals that are different enough from real life animals are okay to ERP with. (Ian is off-limits, but ash drakes are allowed.)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Using slurs, regardless of kind, and whether in-character or out-of-character (through OOC or LOOC) is prohibited.&lt;br /&gt;
|Using slurs (such as the f-slur) within a private area between consenting parties is allowed, so long as this is kept to subtler anti-ghost and is used solely in a non-offensive manner.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Spreading hate speech toward any group or bigotry is not allowed here, we host a diverse range of people from all backgrounds, even if you dislike a group of people, keep it to yourself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not violate the privacy of any community member (staff or player), including doxxing, whether accidental or purposeful.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not create lag to the server (increasing TD or ping), including DDOSing and threats thereof.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;27&amp;quot; |1 - General Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not metagame or metacommunicate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This includes not discussing real-world constructs such as business organizations, politics, current global situations, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may reference music or games, and may choose to treat them as old media (as SS13 is set far in the future, typically.)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not use syndicate radio implants or encryption keys as non-syndicate.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Speak English&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may speak non-English languages in LOOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people and not performed in a group.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Be respectful to all community members, whether player or staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Targeted harassment, conspiracies to drive off/get another player in trouble, and giving out player usernames/ckeys without permission are prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Reasonable IC drama can be permitted, if kept in moderation. The best rule of thumb is whether or not everybody involved is enjoying the interaction. If you feel unsure, use LOOC.&lt;br /&gt;
|Pervasive, round-to-round IC drama may violate this rule.&lt;br /&gt;
&amp;lt;u&amp;gt;Politely&amp;lt;/u&amp;gt; ignoring somebody you do not want to interact with is permitted and encouraged.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Publicly complaining about other players in Discord is prohibited, even without stating the player’s name. Said player will likely see your message and know exactly what you refer to.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not perform, or attempt to perform the duties of a staff member as non-staff, including vigilante moderation or backseat moderation.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Accusing other players of rule-breaking, threatening punishment, and/or threatening to call the staff is prohibited. If somebody is breaking the rules, contact the moderation staff. Threatening to contact us tends to start/worsen drama and may get you in trouble.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Observing the round solely to search for rule-breaking is prohibited. Many behaviors may seem questionable without context and many rules deliberately include grey areas. This is a primary duty of staff members.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.5.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bring IC information into OOC chat either to disseminate this information or to escalate an IC issue into OOC. This is termed as &amp;quot;mixing&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disconnect if contacted by the moderation team.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Disconnecting when contacted about a rule violation will be regarded as an attempt to avoid punishment. If you must leave, say something first.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |We will be understanding if your internet cuts out at a bad time, but you may need to contact us through Discord.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The intent of the rules is more important than the letter.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The rules deliberately contain some grey areas, as it is not possible to detail every potential situation which does or does not violate the rules. The intent and thus enforcement of the rules is to provide an enjoyable roleplaying environment and to curate SPLURT to a server which can host such an environment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As such, a staff member may permit a rule to not be enforced if everybody involved in the situation is enjoying themselves; conversely, a situation which upsets a large number of players may need admin intervention even if not specifically addressed in the rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2.1. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|If allowing a behavior is likely to lead to repeat instances of minor negative behaviors that detracts from SPLURT as a whole, then this must be enforced against.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Attempting to find a technicality in the wording of the rules will be ignored. If your behavior is causing problems for many other players, it must stop.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Staff maintain final say.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As implied by rule 1.6, the enforcement of the rules is flexible and thus up to interpretation by the moderation team. Our job is to tackle problems not mentioned in the rules and never seen before by anybody on the team: if an admin tells you to do something, do it; if an admin tells you to stop, stop. &lt;br /&gt;
|If you disagree with a ruling, contact the staff member after the situation settles. We frequently need to make quick decisions on limited information and may not be able to fully address your concerns in the heat of the moment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you suspect bias, you may discuss your case with up to three other members of staff, as outlined in the staffing guidelines for SPLURT.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Pressing the issue further will be considered harassment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; |2 - Malice Rules&lt;br /&gt;
|2.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not harass someone over their character, kinks, grammar or preferred roleplaying style&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not meta-grudge a player or their character for their past actions against you, by either killing them, griefing them, being problematic toward them OOCly, or through taking intentional malicious actions against them IC (such as demoting them for no reason).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not reveal someone&#039;s CKey, discord account, or list of characters they play without express permission.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not lie to staff about what you or another player did. This includes misrepresenting or withholding the truth.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not prevent a player from engaging with the round without a valid reason, such as barring them from your department as a head of staff for no reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not abuse bugs, quirks or exploits in a disruptive manner to get the upper-hand against another player.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.7. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bait someone into typing before attacking them. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not use size changing quirks or gear to make your character smaller for mechanical advantage against a player&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The current minimum size for Command, Security, and Antagonists is 0.8 or 80%.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Characters naturally smaller than 80% (0.8) cannot play as a role expected to end up in combat. This includes command, security and antagonist roles.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.9. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disrespect or harass staff. While we allow players to voice their disagreements with staff members, or voice their opinions on rulings a staff member has made, making fun of, or harassing staff is prohibited. Staff are both players and volunteers; if you have a genuine issue with a staff member, speak to their direct superior.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not touch, loot or otherwise harm or inconvenience players who are AFK (SSD).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may strip a player of important or unique assets who has been SSD for more than 30 minutes (this can be checked through examining them) only if you are then placing the player into cryo storage. Important or unique assets include irreplaceable head items, job-specific items that would be hard to replace, etc. You must not strip any personal, disposable (such as medication, etc.) or antagonist items while doing this, and should disregard any antagonist evidence you may or may not find while doing this - just cryo the player with the antagonist gear in their possession.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who go SSD mid-fight are not instantly protected, but it is reasonably required that any attempts to kill the player are ceased, as they are now able to be non-lethally detained.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who do not have the SSD icon, but are visibly AFK (not moving, not responding) are only protected if it is reasonable for the person performing any actions impacting them to be aware that they are AFK.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.11.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not powergame. &lt;br /&gt;
|This is defined as &amp;quot;a player making themselves un-killable, highly resistant to all forms of damage, or making themselves absurdly powerful compared to other players.&amp;quot;. Violations of this rule always constitute a violation of our playing-to-win rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |4 - Impact Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not cause damage to the station that is impactful to players without a valid reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may only perform End Of Round Grief (EORG) on the Central Command Z-level. This is the area you arrive in after the emergency shuttle lands.&lt;br /&gt;
|The pod waystation (where emergency pods end up) may not be griefed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must consider your impact on the round when performing antagonistic actions. If you are a traitor on low chaos, you shouldn&#039;t suddenly be murdering every player on the server.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
:&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:Antagonist_Roles_Overview&amp;diff=23240</id>
		<title>Template:Antagonist Roles Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:Antagonist_Roles_Overview&amp;diff=23240"/>
		<updated>2026-08-08T21:05:43Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason. Don&#039;t go too loud, you still need to keep your employment after this is over.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Chief Engineer and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should not pre-emptively salt-smoke.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|}&lt;br /&gt;
== Event-Only Antagonists ==&lt;br /&gt;
Antagonists that we are willing to give out, but only on events or through OPFORs. These do not naturally roll.&lt;br /&gt;
&lt;br /&gt;
=== Special Antagonist Roles ===&lt;br /&gt;
These are roles that only select players are permitted to request. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locked Roles ==&lt;br /&gt;
Not currently run, but still in the game. You will likely not see these roles. Please do not request them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an elite Syndicate operative seeking to destroy the station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a nukie and staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Don&#039;t go out of your way to kill EVERYONE unless via the nuke. (Only do what you have to do to get the nuke on, and keep it on).&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Destroy the station.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox&amp;diff=23239</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox&amp;diff=23239"/>
		<updated>2026-08-08T21:05:31Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Active Antagonists Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason. Don&#039;t go too loud, you still need to keep your employment after this is over.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Chief Engineer and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should not pre-emptively salt-smoke.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|}&lt;br /&gt;
== Event-Only Antagonists ==&lt;br /&gt;
Antagonists that we are willing to give out, but only on events or through OPFORs. These do not naturally roll.&lt;br /&gt;
&lt;br /&gt;
=== Special Antagonist Roles ===&lt;br /&gt;
These are roles that only select players are permitted to request. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locked Roles ==&lt;br /&gt;
Not currently run, but still in the game. You will likely not see these roles. Please do not request them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an elite Syndicate operative seeking to destroy the station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a nukie and staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Don&#039;t go out of your way to kill EVERYONE unless via the nuke. (Only do what you have to do to get the nuke on, and keep it on).&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Destroy the station.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:Antagonist_Roles_Overview&amp;diff=23238</id>
		<title>Template:Antagonist Roles Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:Antagonist_Roles_Overview&amp;diff=23238"/>
		<updated>2026-08-08T21:03:30Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: Created page with &amp;quot;__NOTOC__ == Active Antagonists Types == &amp;#039;&amp;#039;&amp;#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&amp;#039;&amp;#039;&amp;#039; {| class=&amp;quot;wikitable&amp;quot; |+ !Antag Type: !&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;  !&amp;#039;&amp;#039;&amp;#039;Special Rules&amp;#039;&amp;#039;&amp;#039; !&amp;#039;&amp;#039;&amp;#039;Protections &amp;amp; Metaknowledge&amp;#039;&amp;#039;&amp;#039; !Meta-Objectives |- | === &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; === |&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039;  You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&amp;#039;s interests for whatever personal reason...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason. Don&#039;t go too loud, you still need to keep your employment after this is over.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Chief Engineer and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should not pre-emptively salt-smoke.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|}&lt;br /&gt;
== Event-Only Antagonists ==&lt;br /&gt;
Antagonists that we are willing to give out, but only on events or through OPFORs. These do not naturally roll.&lt;br /&gt;
&lt;br /&gt;
=== Special Antagonist Roles ===&lt;br /&gt;
These are roles that only select players are permitted to request. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locked Roles ==&lt;br /&gt;
Not currently run, but still in the game. You will likely not see these roles. Please do not request them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an elite Syndicate operative seeking to destroy the station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a nukie and staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Don&#039;t go out of your way to kill EVERYONE unless via the nuke. (Only do what you have to do to get the nuke on, and keep it on).&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Destroy the station.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=In-Game_Rules&amp;diff=23237</id>
		<title>In-Game Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=In-Game_Rules&amp;diff=23237"/>
		<updated>2026-08-08T21:03:02Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
{{Heading Structure|Abackcolour=#83007a|Atitle=&amp;lt;h2 style=&amp;quot;height:0; margin:0; padding:0; border:0; overflow:hidden; position:absolute;&amp;quot;&amp;gt;In-Game Rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[File:In-game rules title.png|frameless|none|alt=Rules|Rules|540x48px]]&lt;br /&gt;
|Atext=&#039;&#039;&#039;Note&#039;&#039;&#039;: This page is to be used by &#039;&#039;&#039;both players and staff&#039;&#039;&#039; when playing on the server, &#039;&#039;&#039;ignorance is not an excuse to break a rule&#039;&#039;&#039;, if you have any questions about a rule, please ask in the Discord at the channel [https://discord.com/channels/908082639704064051/1062140155441451129 staff questions].}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{|&lt;br /&gt;
|+&lt;br /&gt;
|{{Body Structure|Abackcolour=#83007a|Asize=75%|Atext=&#039;&#039;&#039;S.P.L.U.R.T. Station is a hybrid server for erotic roleplay and mechanical gameplay&#039;&#039;&#039;, due to this, we have fairly diverse rules when it comes to behaving on our server, it may take some getting used to, but &#039;&#039;&#039;if you do not act malicious, your behavior should not come into question&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not treat these rules as a comprehensive list of everything that can get you in trouble, the rules are always bound to change&#039;&#039;&#039;. If you act in a way that impacts the server or interact in a malicious way then you can get punished depending on the context, even if it is not a written rule. Simply put, &#039;&#039;&#039;just because it is not explicitly mentioned, does not mean you cannot get in trouble&#039;&#039;&#039;.}}&lt;br /&gt;
|{{Body Structure|Abackcolour=#83007a|Asize=25%|Atext=&#039;&#039;&#039;Keyword definitions and meanings.&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Powergaming&#039;&#039;&#039;: Generally considered to be the act of becoming absurdly powerful compared to other players, becoming un-killable and/or highly resistant to all forms of damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EORG&#039;&#039;&#039;: Is the abbreviation of End-Of-Round-Grief, this is when you go beyond roleplay and proceed to randomly attack, destroy or otherwise disrupt the ending sequence (when the shuttle has arrived at the station, when the shuttle has left the station and is in transit and/or when the shuttle has docked with the Central Command station) of the round, this is not allowed anywhere except for the Central Command station and only when the shuttle has docked with it alongside the credits rolling. Everywhere else is protected from End-Of-Round-Grief, this includes the crews station, ghost role areas and the Central Command recovery shuttle for the escape pods.}}&lt;br /&gt;
|}&lt;br /&gt;
{{Body Structure|Abackcolour=#83007a|Asize=100%|Atext=&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:General_Rules --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;General&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{General Rules}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Roleplay_Rules --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Roleplay&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Roleplay Rules}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:ERP --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;ERP&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{ERP Rules}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:SiliconStandards --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Silicon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{SiliconStandards}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:SiliconStandards --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Antagonist&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{AntagonistStandards}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Body Structure|Abackcolour=#83007a|Atext=&amp;lt;h2 style=&amp;quot;height:0; margin:0; padding:0; border:0; overflow:hidden; position:absolute;&amp;quot;&amp;gt;Antagonist rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;height:0; margin:0; padding:0; border:0; overflow:hidden; position:absolute;&amp;quot;&amp;gt;Role rules&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Roles title.png|frameless|none|216x48px]]&lt;br /&gt;
&#039;&#039;&#039;Most antagonists have their own rules&#039;&#039;&#039;, make sure to read over them before playing as one of the roles to avoid making a mistake.&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Antagonist_Roles_Overview --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Overview&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Antagonist_Roles_Overview}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Abductor --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Abductor&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Abductor}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Nuclear_Family --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Nuclear family&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Nuclear Family}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Blob --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Blob&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Blob}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Brainwashed/Hypnotic_Victim --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Brainwashed/hypnotic victim&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Brainwashed/Hypnotic Victim}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Changeling --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Changeling (space/fallen)&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Changeling}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Changeling_Zombie --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Changeling zombie&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Changeling Zombie}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Clown_Operative --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clown operative&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Clown Operative}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Cultist --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Cultist&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Cultist}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Heretic --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Heretic&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Heretic}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Malfunctioning_AI --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Malf. AI&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Malfunctioning AI}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Paradox_Clone --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Paradox clone&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Paradox Clone}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Revolutionary --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Revolutionary&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Revolutionary}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Wizard --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Wizard&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Wizard}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Spider --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Spider&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Spider}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Cyber_Police --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Cyber police&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Cyber Police}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Regal_Rat --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Regal rat&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Regal Rat}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Cortical Borer --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Cortical borer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Cortical Borer}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Xenomorph --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Xenomorph&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Xenomorph}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Clock_Cultist --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Clock cultist&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Clock Cultist}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Space_Ninja --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Space ninja&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Space Ninja}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Spy --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Spy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Spy}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Traitor --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Traitor&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Traitor}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Nightmare --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Nightmare&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Nightmare}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Voidwalker --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Voidwalker&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Voidwalker}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Pirate --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Pirate&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Pirate}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Obsession --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Obsession&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Obsession}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Space_Dragon --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Space dragon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Space Dragon}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Body Structure|Abackcolour=#83007a|Atext=&amp;lt;h2 style=&amp;quot;height:0; margin:0; padding:0; border:0; overflow:hidden; position:absolute;&amp;quot;&amp;gt;Ghost role rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[File:Ghosts title.png|frameless|none|270x48px]]&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Persistence --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Persistence&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Persistence}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Port_Tarkon --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Port tarkon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Port Tarkon}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Charlie_Station --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Charlie station&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Charlie Station}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Ash_Walkers --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ash walkers&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Ash Walkers}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Hermits --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hermits&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Hermits}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Ghost_Caf%C3%A9 --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ghost café&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Ghost Café}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://wiki.splurt.space/Template:Black_Market_Dealer --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Black market dealer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Black Market Dealer}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Body Structure|Abackcolour=#83007a|Atext=&amp;lt;h2&amp;gt;Reporting and appealing process&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you witness anybody breaking the rules, you are allowed to open an AHelp in-game and report the issue&#039;&#039;&#039;. When there are no staff online, you can open an AHelp in the Discord through the [https://discord.com/channels/908082639704064051/952356538016747550 #open-ahelp] channel, please make sure in this case to include the round ID (RID), the name of the offending players character and any other important information that staff can read over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have you been wrongfully disciplined by a staff member?&#039;&#039;&#039; Open an AHelp on the Discord through the [https://discord.com/channels/908082639704064051/952356538016747550 #open-ahelp] channel and explain the situation and provide as much information to staff, it will then be looked over by a higher staff member and a decision will be made on what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to appeal a ban you have on your account?&#039;&#039;&#039; Using the Discord channel [https://discord.com/channels/908082639704064051/926511712763523112 #submit-an-appeal], open a ticket up and follow the template posted in the starting message for your ticket.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:General_Rules&amp;diff=23236</id>
		<title>Template:General Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:General_Rules&amp;diff=23236"/>
		<updated>2026-08-08T20:59:04Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:General transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
This section is the most important section, and pertains to your general conduct while in-game. These rules have precedence over all of your actions while playing on SPLURT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At minimum, you should be familiar with these rules&#039;&#039;&#039;. If you are confused about these rules, please ask a staff member in [https://discord.com/channels/908082639704064051/1062140155441451129 #staff-questions], or make a [https://discord.com/channels/908082639704064051/952356538016747550/952359401883312218 discord ticket].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |0 - Server Safety Rules&lt;br /&gt;
|0.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Violating either Discords terms of service (ToS) or BYONDs ToS is prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Underage characters, or playing non-sentient feral characters is not allowed under any circumstance.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Playing real-life animals (such as Ian) for sexual purposes is also not permitted.&lt;br /&gt;
|Interacting with creatures that are of fantasy nature or animals that are different enough from real life animals are okay to ERP with. (Ian is off-limits, but ash drakes are allowed.)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Using slurs, regardless of kind, and whether in-character or out-of-character (through OOC or LOOC) is prohibited.&lt;br /&gt;
|Using slurs (such as the f-slur) within a private area between consenting parties is allowed, so long as this is kept to subtler anti-ghost and is used solely in a non-offensive manner.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Spreading hate speech toward any group or bigotry is not allowed here, we host a diverse range of people from all backgrounds, even if you dislike a group of people, keep it to yourself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not violate the privacy of any community member (staff or player), including doxxing, whether accidental or purposeful.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not create lag to the server (increasing TD or ping), including DDOSing and threats thereof.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;27&amp;quot; |1 - General Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not metagame or metacommunicate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This includes not discussing real-world constructs such as business organizations, politics, current global situations, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may reference music or games, and may choose to treat them as old media (as SS13 is set far in the future, typically.)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not use syndicate radio implants or encryption keys as non-syndicate.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Speak English&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may speak non-English languages in LOOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people and not performed in a group.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Be respectful to all community members, whether player or staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Targeted harassment, conspiracies to drive off/get another player in trouble, and giving out player usernames/ckeys without permission are prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Reasonable IC drama can be permitted, if kept in moderation. The best rule of thumb is whether or not everybody involved is enjoying the interaction. If you feel unsure, use LOOC.&lt;br /&gt;
|Pervasive, round-to-round IC drama may violate this rule.&lt;br /&gt;
&amp;lt;u&amp;gt;Politely&amp;lt;/u&amp;gt; ignoring somebody you do not want to interact with is permitted and encouraged.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Publicly complaining about other players in Discord is prohibited, even without stating the player’s name. Said player will likely see your message and know exactly what you refer to.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not perform, or attempt to perform the duties of a staff member as non-staff, including vigilante moderation or backseat moderation.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Accusing other players of rule-breaking, threatening punishment, and/or threatening to call the staff is prohibited. If somebody is breaking the rules, contact the moderation staff. Threatening to contact us tends to start/worsen drama and may get you in trouble.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Observing the round solely to search for rule-breaking is prohibited. Many behaviors may seem questionable without context and many rules deliberately include grey areas. This is a primary duty of staff members.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.5.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bring IC information into OOC chat either to disseminate this information or to escalate an IC issue into OOC. This is termed as &amp;quot;mixing&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disconnect if contacted by the moderation team.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Disconnecting when contacted about a rule violation will be regarded as an attempt to avoid punishment. If you must leave, say something first.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |We will be understanding if your internet cuts out at a bad time, but you may need to contact us through Discord.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The intent of the rules is more important than the letter.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The rules deliberately contain some grey areas, as it is not possible to detail every potential situation which does or does not violate the rules. The intent and thus enforcement of the rules is to provide an enjoyable roleplaying environment and to curate SPLURT to a server which can host such an environment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As such, a staff member may permit a rule to not be enforced if everybody involved in the situation is enjoying themselves; conversely, a situation which upsets a large number of players may need admin intervention even if not specifically addressed in the rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2.1. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|If allowing a behavior is likely to lead to repeat instances of minor negative behaviors that detracts from SPLURT as a whole, then this must be enforced against.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Attempting to find a technicality in the wording of the rules will be ignored. If your behavior is causing problems for many other players, it must stop.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Staff maintain final say.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As implied by rule 1.6, the enforcement of the rules is flexible and thus up to interpretation by the moderation team. Our job is to tackle problems not mentioned in the rules and never seen before by anybody on the team: if an admin tells you to do something, do it; if an admin tells you to stop, stop. &lt;br /&gt;
|If you disagree with a ruling, contact the staff member after the situation settles. We frequently need to make quick decisions on limited information and may not be able to fully address your concerns in the heat of the moment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you suspect bias, you may discuss your case with up to three other members of staff, as outlined in the staffing guidelines for SPLURT.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Pressing the issue further will be considered harassment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; |2 - Malice Rules&lt;br /&gt;
|2.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not harass someone over their character, kinks, grammar or preferred roleplaying style&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not meta-grudge a player or their character for their past actions against you, by either killing them, griefing them, being problematic toward them OOCly, or through taking intentional malicious actions against them IC (such as demoting them for no reason).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not reveal someone&#039;s CKey, discord account, or list of characters they play without express permission.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not lie to staff about what you or another player did. This includes misrepresenting or withholding the truth.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not prevent a player from engaging with the round without a valid reason, such as barring them from your department as a head of staff for no reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not abuse bugs, quirks or exploits in a disruptive manner to get the upper-hand against another player.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.7. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bait someone into typing before attacking them. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not use size changing quirks or gear to make your character smaller for mechanical advantage against a player&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The current minimum size for Command, Security, and Antagonists is 0.8 or 80%.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Characters naturally smaller than 80% (0.8) cannot play as a role expected to end up in combat. This includes command, security and antagonist roles.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.9. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disrespect or harass staff. While we allow players to voice their disagreements with staff members, or voice their opinions on rulings a staff member has made, making fun of, or harassing staff is prohibited. Staff are both players and volunteers; if you have a genuine issue with a staff member, speak to their direct superior.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not touch, loot or otherwise harm or inconvenience players who are AFK (SSD).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may strip a player of important or unique assets who has been SSD for more than 30 minutes (this can be checked through examining them) only if you are then placing the player into cryo storage. Important or unique assets include irreplaceable head items, job-specific items that would be hard to replace, etc. You must not strip any personal, disposable (such as medication, etc.) or antagonist items while doing this, and should disregard any antagonist evidence you may or may not find while doing this - just cryo the player with the antagonist gear in their possession.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who go SSD mid-fight are not instantly protected, but it is reasonably required that any attempts to kill the player are ceased, as they are now able to be non-lethally detained.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who do not have the SSD icon, but are visibly AFK (not moving, not responding) are only protected if it is reasonable for the person performing any actions impacting them to be aware that they are AFK.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|2.11.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not powergame. &lt;br /&gt;
|This is defined as &amp;quot;a player making themselves un-killable, highly resistant to all forms of damage, or making themselves absurdly powerful compared to other players.&amp;quot;. Violations of this rule always constitute a violation of our playing-to-win rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |4 - Impact Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not cause damage to the station that is impactful to players without a valid reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may only perform End Of Round Grief (EORG) on the Central Command Z-level. This is the area you arrive in after the emergency shuttle lands.&lt;br /&gt;
|The pod waystation (where emergency pods end up) may not be griefed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must consider your impact on the round when performing antagonistic actions. If you are a traitor on low chaos, you shouldn&#039;t suddenly be murdering every player on the server.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
:&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23235</id>
		<title>Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23235"/>
		<updated>2026-08-08T20:58:36Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:General transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
This section is the most important section, and pertains to your general conduct while in-game. These rules have precedence over all of your actions while playing on SPLURT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At minimum, you should be familiar with these rules&#039;&#039;&#039;. If you are confused about these rules, please ask a staff member in [https://discord.com/channels/908082639704064051/1062140155441451129 #staff-questions], or make a [https://discord.com/channels/908082639704064051/952356538016747550/952359401883312218 discord ticket].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |0 - Server Safety Rules&lt;br /&gt;
|0.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Violating either Discords terms of service (ToS) or BYONDs ToS is prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Underage characters, or playing non-sentient feral characters is not allowed under any circumstance.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Playing real-life animals (such as Ian) for sexual purposes is also not permitted.&lt;br /&gt;
|Interacting with creatures that are of fantasy nature or animals that are different enough from real life animals are okay to ERP with. (Ian is off-limits, but ash drakes are allowed.)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Using slurs, regardless of kind, and whether in-character or out-of-character (through OOC or LOOC) is prohibited.&lt;br /&gt;
|Using slurs (such as the f-slur) within a private area between consenting parties is allowed, so long as this is kept to subtler anti-ghost and is used solely in a non-offensive manner.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Spreading hate speech toward any group or bigotry is not allowed here, we host a diverse range of people from all backgrounds, even if you dislike a group of people, keep it to yourself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not violate the privacy of any community member (staff or player), including doxxing, whether accidental or purposeful.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not create lag to the server (increasing TD or ping), including DDOSing and threats thereof.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;27&amp;quot; |1 - General Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not metagame or metacommunicate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This includes not discussing real-world constructs such as business organizations, politics, current global situations, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may reference music or games, and may choose to treat them as old media (as SS13 is set far in the future, typically.)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not use syndicate radio implants or encryption keys as non-syndicate.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Speak English&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may speak non-English languages in LOOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people and not performed in a group.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Be respectful to all community members, whether player or staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Targeted harassment, conspiracies to drive off/get another player in trouble, and giving out player usernames/ckeys without permission are prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Reasonable IC drama can be permitted, if kept in moderation. The best rule of thumb is whether or not everybody involved is enjoying the interaction. If you feel unsure, use LOOC.&lt;br /&gt;
|Pervasive, round-to-round IC drama may violate this rule.&lt;br /&gt;
&amp;lt;u&amp;gt;Politely&amp;lt;/u&amp;gt; ignoring somebody you do not want to interact with is permitted and encouraged.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Publicly complaining about other players in Discord is prohibited, even without stating the player’s name. Said player will likely see your message and know exactly what you refer to.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not perform, or attempt to perform the duties of a staff member as non-staff, including vigilante moderation or backseat moderation.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Accusing other players of rule-breaking, threatening punishment, and/or threatening to call the staff is prohibited. If somebody is breaking the rules, contact the moderation staff. Threatening to contact us tends to start/worsen drama and may get you in trouble.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Observing the round solely to search for rule-breaking is prohibited. Many behaviors may seem questionable without context and many rules deliberately include grey areas. This is a primary duty of staff members.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.5.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bring IC information into OOC chat either to disseminate this information or to escalate an IC issue into OOC. This is termed as &amp;quot;mixing&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disconnect if contacted by the moderation team.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Disconnecting when contacted about a rule violation will be regarded as an attempt to avoid punishment. If you must leave, say something first.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |We will be understanding if your internet cuts out at a bad time, but you may need to contact us through Discord.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The intent of the rules is more important than the letter.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The rules deliberately contain some grey areas, as it is not possible to detail every potential situation which does or does not violate the rules. The intent and thus enforcement of the rules is to provide an enjoyable roleplaying environment and to curate SPLURT to a server which can host such an environment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As such, a staff member may permit a rule to not be enforced if everybody involved in the situation is enjoying themselves; conversely, a situation which upsets a large number of players may need admin intervention even if not specifically addressed in the rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2.1. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|If allowing a behavior is likely to lead to repeat instances of minor negative behaviors that detracts from SPLURT as a whole, then this must be enforced against.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Attempting to find a technicality in the wording of the rules will be ignored. If your behavior is causing problems for many other players, it must stop.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Staff maintain final say.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As implied by rule 1.6, the enforcement of the rules is flexible and thus up to interpretation by the moderation team. Our job is to tackle problems not mentioned in the rules and never seen before by anybody on the team: if an admin tells you to do something, do it; if an admin tells you to stop, stop. &lt;br /&gt;
|If you disagree with a ruling, contact the staff member after the situation settles. We frequently need to make quick decisions on limited information and may not be able to fully address your concerns in the heat of the moment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you suspect bias, you may discuss your case with up to three other members of staff, as outlined in the staffing guidelines for SPLURT.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Pressing the issue further will be considered harassment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; |2 - Malice Rules&lt;br /&gt;
|2.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not harass someone over their character, kinks, grammar or preferred roleplaying style&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not meta-grudge a player or their character for their past actions against you, by either killing them, griefing them, being problematic toward them OOCly, or through taking intentional malicious actions against them IC (such as demoting them for no reason).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not reveal someone&#039;s CKey, discord account, or list of characters they play without express permission.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not lie to staff about what you or another player did. This includes misrepresenting or withholding the truth.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not prevent a player from engaging with the round without a valid reason, such as barring them from your department as a head of staff for no reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not abuse bugs, quirks or exploits in a disruptive manner to get the upper-hand against another player.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.7. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bait someone into typing before attacking them. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not use size changing quirks or gear to make your character smaller for mechanical advantage against a player&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The current minimum size for Command, Security, and Antagonists is 0.8 or 80%.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Characters naturally smaller than 80% (0.8) cannot play as a role expected to end up in combat. This includes command, security and antagonist roles.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.9. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disrespect or harass staff. While we allow players to voice their disagreements with staff members, or voice their opinions on rulings a staff member has made, making fun of, or harassing staff is prohibited. Staff are both players and volunteers; if you have a genuine issue with a staff member, speak to their direct superior.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not touch, loot or otherwise harm or inconvenience players who are AFK (SSD).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may strip a player of important or unique assets who has been SSD for more than 30 minutes (this can be checked through examining them) only if you are then placing the player into cryo storage. Important or unique assets include irreplaceable head items, job-specific items that would be hard to replace, etc. You must not strip any personal, disposable (such as medication, etc.) or antagonist items while doing this, and should disregard any antagonist evidence you may or may not find while doing this - just cryo the player with the antagonist gear in their possession.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who go SSD mid-fight are not instantly protected, but it is reasonably required that any attempts to kill the player are ceased, as they are now able to be non-lethally detained.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who do not have the SSD icon, but are visibly AFK (not moving, not responding) are only protected if it is reasonable for the person performing any actions impacting them to be aware that they are AFK.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|2.11.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not powergame. &lt;br /&gt;
|This is defined as &amp;quot;a player making themselves un-killable, highly resistant to all forms of damage, or making themselves absurdly powerful compared to other players.&amp;quot;. Violations of this rule always constitute a violation of our playing-to-win rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |4 - Impact Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not cause damage to the station that is impactful to players without a valid reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may only perform End Of Round Grief (EORG) on the Central Command Z-level. This is the area you arrive in after the emergency shuttle lands.&lt;br /&gt;
|The pod waystation (where emergency pods end up) may not be griefed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must consider your impact on the round when performing antagonistic actions. If you are a traitor on low chaos, you shouldn&#039;t suddenly be murdering every player on the server.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
:&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23234</id>
		<title>Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23234"/>
		<updated>2026-08-08T20:56:20Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:General transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
This section is the most important section, and pertains to your general conduct while in-game. These rules have precedence over all of your actions while playing on SPLURT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At minimum, you should be familiar with these rules&#039;&#039;&#039;. If you are confused about these rules, please ask a staff member in [https://discord.com/channels/908082639704064051/1062140155441451129 #staff-questions], or make a [https://discord.com/channels/908082639704064051/952356538016747550/952359401883312218 discord ticket].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |0 - Server Safety Rules&lt;br /&gt;
|0.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Violating either Discords terms of service (ToS) or BYONDs ToS is prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Underage characters, or playing non-sentient feral characters is not allowed under any circumstance.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Playing real-life animals (such as Ian) for sexual purposes is also not permitted.&lt;br /&gt;
|Interacting with creatures that are of fantasy nature or animals that are different enough from real life animals are okay to ERP with. (Ian is off-limits, but ash drakes are allowed.)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Using slurs, regardless of kind, and whether in-character or out-of-character (through OOC or LOOC) is prohibited.&lt;br /&gt;
|Using slurs (such as the f-slur) within a private area between consenting parties is allowed, so long as this is kept to subtler anti-ghost and is used solely in a non-offensive manner.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Spreading hate speech toward any group or bigotry is not allowed here, we host a diverse range of people from all backgrounds, even if you dislike a group of people, keep it to yourself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not violate the privacy of any community member (staff or player), including doxxing, whether accidental or purposeful.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not create lag to the server (increasing TD or ping), including DDOSing and threats thereof.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;27&amp;quot; |1 - General Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not metagame or metacommunicate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This includes not discussing real-world constructs such as business organizations, politics, current global situations, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may reference music or games, and may choose to treat them as old media (as SS13 is set far in the future, typically.)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not use syndicate radio implants or encryption keys as non-syndicate.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Speak English&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may speak non-English languages in LOOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people and not performed in a group.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Be respectful to all community members, whether player or staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Targeted harassment, conspiracies to drive off/get another player in trouble, and giving out player usernames/ckeys without permission are prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Reasonable IC drama can be permitted, if kept in moderation. The best rule of thumb is whether or not everybody involved is enjoying the interaction. If you feel unsure, use LOOC.&lt;br /&gt;
|Pervasive, round-to-round IC drama may violate this rule.&lt;br /&gt;
&amp;lt;u&amp;gt;Politely&amp;lt;/u&amp;gt; ignoring somebody you do not want to interact with is permitted and encouraged.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Publicly complaining about other players in Discord is prohibited, even without stating the player’s name. Said player will likely see your message and know exactly what you refer to.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not perform, or attempt to perform the duties of a staff member as non-staff, including vigilante moderation or backseat moderation.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Accusing other players of rule-breaking, threatening punishment, and/or threatening to call the staff is prohibited. If somebody is breaking the rules, contact the moderation staff. Threatening to contact us tends to start/worsen drama and may get you in trouble.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Observing the round solely to search for rule-breaking is prohibited. Many behaviors may seem questionable without context and many rules deliberately include grey areas. This is a primary duty of staff members.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.5.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bring IC information into OOC chat either to disseminate this information or to escalate an IC issue into OOC. This is termed as &amp;quot;mixing&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disconnect if contacted by the moderation team.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Disconnecting when contacted about a rule violation will be regarded as an attempt to avoid punishment. If you must leave, say something first.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |We will be understanding if your internet cuts out at a bad time, but you may need to contact us through Discord.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The intent of the rules is more important than the letter.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The rules deliberately contain some grey areas, as it is not possible to detail every potential situation which does or does not violate the rules. The intent and thus enforcement of the rules is to provide an enjoyable roleplaying environment and to curate SPLURT to a server which can host such an environment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As such, a staff member may permit a rule to not be enforced if everybody involved in the situation is enjoying themselves; conversely, a situation which upsets a large number of players may need admin intervention even if not specifically addressed in the rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2.1. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|If allowing a behavior is likely to lead to repeat instances of minor negative behaviors that detracts from SPLURT as a whole, then this must be enforced against.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Attempting to find a technicality in the wording of the rules will be ignored. If your behavior is causing problems for many other players, it must stop.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Staff maintain final say.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As implied by rule 1.6, the enforcement of the rules is flexible and thus up to interpretation by the moderation team. Our job is to tackle problems not mentioned in the rules and never seen before by anybody on the team: if an admin tells you to do something, do it; if an admin tells you to stop, stop. &lt;br /&gt;
|If you disagree with a ruling, contact the staff member after the situation settles. We frequently need to make quick decisions on limited information and may not be able to fully address your concerns in the heat of the moment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you suspect bias, you may discuss your case with up to three other members of staff, as outlined in the staffing guidelines for SPLURT.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.8.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Pressing the issue further will be considered harassment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; |2 - Malice Rules&lt;br /&gt;
|2.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not harass someone over their character, kinks, grammar or preferred roleplaying style&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not meta-grudge a player or their character for their past actions against you, by either killing them, griefing them, being problematic toward them OOCly, or through taking intentional malicious actions against them IC (such as demoting them for no reason).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not reveal someone&#039;s CKey, discord account, or list of characters they play without express permission.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not lie to staff about what you or another player did. This includes misrepresenting or withholding the truth.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not prevent a player from engaging with the round without a valid reason, such as barring them from your department as a head of staff for no reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not abuse bugs, quirks or exploits in a disruptive manner to get the upper-hand against another player.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.7. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bait someone into typing before attacking them. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not use size changing quirks or gear to make your character smaller for mechanical advantage against a player&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The current minimum size for Command, Security, and Antagonists is 0.8 or 80%.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Characters naturally smaller than 80% (0.8) cannot play as a role expected to end up in combat. This includes command, security and antagonist roles.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.9. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disrespect or harass staff. While we allow players to voice their disagreements with staff members, or voice their opinions on rulings a staff member has made, making fun of, or harassing staff is prohibited. Staff are both players and volunteers; if you have a genuine issue with a staff member, speak to their direct superior.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not touch, loot or otherwise harm or inconvenience players who are AFK (SSD).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may strip a player of important or unique assets who has been SSD for more than 30 minutes (this can be checked through examining them) only if you are then placing the player into cryo storage. Important or unique assets include irreplaceable head items, job-specific items that would be hard to replace, etc. You must not strip any personal, disposable (such as medication, etc.) or antagonist items while doing this, and should disregard any antagonist evidence you may or may not find while doing this - just cryo the player with the antagonist gear in their possession.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who go SSD mid-fight are not instantly protected, but it is reasonably required that any attempts to kill the player are ceased, as they are now able to be non-lethally detained.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who do not have the SSD icon, but are visibly AFK (not moving, not responding) are only protected if it is reasonable for the person performing any actions impacting them to be aware that they are AFK.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |4 - Impact Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not cause damage to the station that is impactful to players without a valid reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may only perform End Of Round Grief (EORG) on the Central Command Z-level. This is the area you arrive in after the emergency shuttle lands.&lt;br /&gt;
|The pod waystation (where emergency pods end up) may not be griefed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Powergaming (a player making themselves un-killable, highly resistant to all forms of damage, or making themselves absurdly powerful compared to other players. Always constitutes violating our &amp;quot;play to win&amp;quot; rules, as well.)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
:&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23233</id>
		<title>Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23233"/>
		<updated>2026-08-08T20:53:46Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:General transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
This section is the most important section, and pertains to your general conduct while in-game. These rules have precedence over all of your actions while playing on SPLURT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At minimum, you should be familiar with these rules&#039;&#039;&#039;. If you are confused about these rules, please ask a staff member in [https://discord.com/channels/908082639704064051/1062140155441451129 #staff-questions], or make a [https://discord.com/channels/908082639704064051/952356538016747550/952359401883312218 discord ticket].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |0 - Server Safety Rules&lt;br /&gt;
|0.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Violating either Discords terms of service (ToS) or BYONDs ToS is prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Underage characters, or playing non-sentient feral characters is not allowed under any circumstance.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Playing real-life animals (such as Ian) for sexual purposes is also not permitted.&lt;br /&gt;
|Interacting with creatures that are of fantasy nature or animals that are different enough from real life animals are okay to ERP with. (Ian is off-limits, but ash drakes are allowed.)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Using slurs, regardless of kind, and whether in-character or out-of-character (through OOC or LOOC) is prohibited.&lt;br /&gt;
|Using slurs (such as the f-slur) within a private area between consenting parties is allowed, so long as this is kept to subtler anti-ghost and is used solely in a non-offensive manner.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Spreading hate speech toward any group or bigotry is not allowed here, we host a diverse range of people from all backgrounds, even if you dislike a group of people, keep it to yourself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not violate the privacy of any community member (staff or player), including doxxing, whether accidental or purposeful.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;26&amp;quot; |1 - General Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not metagame or metacommunicate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This includes not discussing real-world constructs such as business organizations, politics, current global situations, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may reference music or games, and may choose to treat them as old media (as SS13 is set far in the future, typically.)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not use syndicate radio implants or encryption keys as non-syndicate.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Speak English&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may speak non-English languages in LOOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people and not performed in a group.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Be respectful to all community members, whether player or staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Targeted harassment, conspiracies to drive off/get another player in trouble, and giving out player usernames/ckeys without permission are prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Reasonable IC drama can be permitted, if kept in moderation. The best rule of thumb is whether or not everybody involved is enjoying the interaction. If you feel unsure, use LOOC.&lt;br /&gt;
|Pervasive, round-to-round IC drama may violate this rule.&lt;br /&gt;
&amp;lt;u&amp;gt;Politely&amp;lt;/u&amp;gt; ignoring somebody you do not want to interact with is permitted and encouraged.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Publicly complaining about other players in Discord is prohibited, even without stating the player’s name. Said player will likely see your message and know exactly what you refer to.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not perform, or attempt to perform the duties of a staff member as non-staff, including vigilante moderation or backseat moderation.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Accusing other players of rule-breaking, threatening punishment, and/or threatening to call the staff is prohibited. If somebody is breaking the rules, contact the moderation staff. Threatening to contact us tends to start/worsen drama and may get you in trouble.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.4.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Observing the round solely to search for rule-breaking is prohibited. Many behaviors may seem questionable without context and many rules deliberately include grey areas. This is a primary duty of staff members.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disconnect if contacted by the moderation team.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.5.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Disconnecting when contacted about a rule violation will be regarded as an attempt to avoid punishment. If you must leave, say something first.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.5.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |We will be understanding if your internet cuts out at a bad time, but you may need to contact us through Discord.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The intent of the rules is more important than the letter.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The rules deliberately contain some grey areas, as it is not possible to detail every potential situation which does or does not violate the rules. The intent and thus enforcement of the rules is to provide an enjoyable roleplaying environment and to curate SPLURT to a server which can host such an environment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As such, a staff member may permit a rule to not be enforced if everybody involved in the situation is enjoying themselves; conversely, a situation which upsets a large number of players may need admin intervention even if not specifically addressed in the rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.2.1. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|If allowing a behavior is likely to lead to repeat instances of minor negative behaviors that detracts from SPLURT as a whole, then this must be enforced against.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.6.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Attempting to find a technicality in the wording of the rules will be ignored. If your behavior is causing problems for many other players, it must stop.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Staff maintain final say.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As implied by rule 1.6, the enforcement of the rules is flexible and thus up to interpretation by the moderation team. Our job is to tackle problems not mentioned in the rules and never seen before by anybody on the team: if an admin tells you to do something, do it; if an admin tells you to stop, stop. &lt;br /&gt;
|If you disagree with a ruling, contact the staff member after the situation settles. We frequently need to make quick decisions on limited information and may not be able to fully address your concerns in the heat of the moment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you suspect bias, you may discuss your case with up to three other members of staff, as outlined in the staffing guidelines for SPLURT.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.7.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Pressing the issue further will be considered harassment.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; |2 - Malice Rules&lt;br /&gt;
|2.1.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not harass someone over their character, kinks, grammar or preferred roleplaying style&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not meta-grudge a player or their character for their past actions against you, by either killing them, griefing them, being problematic toward them OOCly, or through taking intentional malicious actions against them IC (such as demoting them for no reason).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not reveal someone&#039;s CKey, discord account, or list of characters they play without express permission.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not lie to staff about what you or another player did. This includes misrepresenting or withholding the truth.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not prevent a player from engaging with the round without a valid reason, such as barring them from your department as a head of staff for no reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not abuse bugs, quirks or exploits in a disruptive manner to get the upper-hand against another player.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.7. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bait someone into typing before attacking them. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not use size changing quirks or gear to make your character smaller for mechanical advantage against a player&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The current minimum size for Command, Security, and Antagonists is 0.8 or 80%.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Characters naturally smaller than 80% (0.8) cannot play as a role expected to end up in combat. This includes command, security and antagonist roles.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.9. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not disrespect or harass staff. While we allow players to voice their disagreements with staff members, or voice their opinions on rulings a staff member has made, making fun of, or harassing staff is prohibited. Staff are both players and volunteers; if you have a genuine issue with a staff member, speak to their direct superior.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not touch, loot or otherwise harm or inconvenience players who are AFK (SSD).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may strip a player of important or unique assets who has been SSD for more than 30 minutes (this can be checked through examining them) only if you are then placing the player into cryo storage. Important or unique assets include irreplaceable head items, job-specific items that would be hard to replace, etc. You must not strip any personal, disposable (such as medication, etc.) or antagonist items while doing this, and should disregard any antagonist evidence you may or may not find while doing this - just cryo the player with the antagonist gear in their possession.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who go SSD mid-fight are not instantly protected, but it is reasonably required that any attempts to kill the player are ceased, as they are now able to be non-lethally detained.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.10.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Players who do not have the SSD icon, but are visibly AFK (not moving, not responding) are only protected if it is reasonable for the person performing any actions impacting them to be aware that they are AFK.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |4 - Impact Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not cause damage to the station that is impactful to players without a valid reason.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may only perform End Of Round Grief (EORG) on the Central Command Z-level. This is the area you arrive in after the emergency shuttle lands.&lt;br /&gt;
|The pod waystation (where emergency pods end up) may not be griefed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not create lag to the server (increasing TD or ping).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not bring IC information into OOC chat either to disseminate this information or to escalate an IC issue into OOC. This is termed as &amp;quot;mixing&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Powergaming (a player making themselves un-killable, highly resistant to all forms of damage, or making themselves absurdly powerful compared to other players. Always constitutes violating our &amp;quot;play to win&amp;quot; rules, as well.)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
:&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox&amp;diff=23232</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox&amp;diff=23232"/>
		<updated>2026-08-08T20:32:10Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Active Antagonists Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason. Don&#039;t go too loud, you still need to keep your employment after this is over.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Chief Engineer and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should not pre-emptively salt-smoke.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|}&lt;br /&gt;
== Event-Only Antagonists ==&lt;br /&gt;
Antagonists that we are willing to give out, but only on events or through OPFORs. These do not naturally roll.&lt;br /&gt;
&lt;br /&gt;
=== Special Antagonist Roles ===&lt;br /&gt;
These are roles that only select players are permitted to request. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locked Roles ==&lt;br /&gt;
Not currently run, but still in the game. You will likely not see these roles. Please do not request them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an elite Syndicate operative seeking to destroy the station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a nukie and staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Don&#039;t go out of your way to kill EVERYONE unless via the nuke. (Only do what you have to do to get the nuke on, and keep it on).&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Destroy the station.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23231</id>
		<title>Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23231"/>
		<updated>2026-08-08T20:26:03Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:General transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
This section is the most important section, and pertains to your general conduct while in-game. These rules have precedence over all of your actions while playing on SPLURT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At minimum, you should be familiar with these rules&#039;&#039;&#039;. If you are confused about these rules, please ask a staff member in [https://discord.com/channels/908082639704064051/1062140155441451129 #staff-questions], or make a [https://discord.com/channels/908082639704064051/952356538016747550/952359401883312218 discord ticket].&lt;br /&gt;
&lt;br /&gt;
=== 0. Server safety ===&lt;br /&gt;
&#039;&#039;&#039;SPLURT is an 18+ server, and is restricted to adults&#039;&#039;&#039;. We do not allow any illegal content, or persons under the age of 18.&lt;br /&gt;
&lt;br /&gt;
SPLURT is an agegated community as of January 2026. If you are suspected to have falsified your age verification, or we suspect that you have lied at any point during the age verification process, you be removed from the community, asked to re-verify your age, or barred entry.&lt;br /&gt;
&lt;br /&gt;
:0.1. &#039;&#039;&#039;Violating either Discords terms of service (ToS) or BYONDs ToS is prohibited&#039;&#039;&#039;.&lt;br /&gt;
:0.2. Underage characters, or playing non-sentient feral characters is &#039;&#039;&#039;not allowed&#039;&#039;&#039; under any circumstance. &lt;br /&gt;
:0.3. Playing real-life animals (such as Ian) for sexual purposes is also not permitted. &lt;br /&gt;
::0.3.1. &#039;&#039;&#039;Interacting with creatures that are of fantasy nature or animals that are different enough from real life animals are okay to ERP with&#039;&#039;&#039;. (Ian is off-limits, but ash drakes are allowed.)&lt;br /&gt;
:0.4. &#039;&#039;&#039;Using slurs through IC chat or L/OOC is not allowed&#039;&#039;&#039;, especially if it is used as an insult towards another user.&lt;br /&gt;
::0.4.1. &#039;&#039;&#039;Using slurs (such as the f-slur) within a private area between consenting parties is allowed&#039;&#039;&#039;, so long as this is kept to subtler anti-ghost and is used solely in a non-offensive manner.&lt;br /&gt;
:0.5. &#039;&#039;&#039;Spreading hate speech toward any group or bigotry is not allowed here&#039;&#039;&#039;, we host a diverse range of people from all backgrounds, even if you dislike a group of people, keep it to yourself.&lt;br /&gt;
:0.6. Do not violate the privacy of any community member (staff or player), including doxxing, whether accidental or purposeful.&lt;br /&gt;
&lt;br /&gt;
=== 1. General ===&lt;br /&gt;
&lt;br /&gt;
These are general server rules that should be respected at all times while on the game-server.&lt;br /&gt;
&lt;br /&gt;
:1.1. Do not metagame or metacommunicate&lt;br /&gt;
::1.1.1. This includes not discussing real-world constructs such as business organizations, politics, current global situations, etc.&lt;br /&gt;
::1.1.2. You may reference music or games, and may choose to treat them as old media (as SS13 is set far in the future, typically.)&lt;br /&gt;
::1.1.3. You may not use syndicate radio implants or encryption keys as non-syndicate. &lt;br /&gt;
:1.2. Speak English&lt;br /&gt;
::1.2.1. If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
::1.2.2. You may speak non-English languages in LOOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people and not performed in a group.&lt;br /&gt;
:1.3. Be respectful to all community members, whether player or staff.&lt;br /&gt;
::1.3.1. Targeted harassment, conspiracies to drive off/get another player in trouble, and giving out player usernames/ckeys without permission are prohibited.&lt;br /&gt;
::1.3.2. Reasonable IC drama can be permitted, if kept in moderation. The best rule of thumb is whether or not everybody involved is enjoying the interaction. If you feel unsure, use LOOC.&lt;br /&gt;
::1.3.3. Pervasive, round-to-round IC drama may violate this rule.&lt;br /&gt;
:::1.3.3.1. &amp;lt;u&amp;gt;Politely&amp;lt;/u&amp;gt; ignoring somebody you do not want to interact with is permitted and encouraged.&lt;br /&gt;
::1.3.4. Publicly complaining about other players in Discord is prohibited, even without stating the player’s name. Said player will likely see your message and know exactly what you refer to.&lt;br /&gt;
:1.4. Do not perform, or attempt to perform the duties of a staff member as non-staff, including vigilante moderation or backseat moderation.&lt;br /&gt;
::1.4.1. Accusing other players of rule-breaking, threatening punishment, and/or threatening to call the staff is prohibited. If somebody is breaking the rules, contact the moderation staff. Threatening to contact us tends to start/worsen drama and may get you in trouble.&lt;br /&gt;
::1.4.2. Observing the round solely to search for rule-breaking is prohibited. Many behaviors may seem questionable without context and many rules deliberately include grey areas. This is a primary duty of staff members.&lt;br /&gt;
:1.5. Do not disconnect if contacted by the moderation team.&lt;br /&gt;
::1.5.1. Disconnecting when contacted about a rule violation will be regarded as an attempt to avoid punishment. If you must leave, say something first.&lt;br /&gt;
::1.5.2. We will be understanding if your internet cuts out at a bad time, but you may need to contact us through Discord.&lt;br /&gt;
:1.6. The intent of the rules is more important than the letter.&lt;br /&gt;
::1.6.1. The rules deliberately contain some grey areas, as it is not possible to detail every potential situation which does or does not violate the rules. The intent and thus enforcement of the rules is to provide an enjoyable roleplaying environment and to curate SPLURT to a server which can host such an environment. &lt;br /&gt;
::1.6.2. As such, a staff member may permit a rule to not be enforced if everybody involved in the situation is enjoying themselves; conversely, a situation which upsets a large number of players may need admin intervention even if not specifically addressed in the rules. &lt;br /&gt;
::1.6.2.1. If allowing a behavior is likely to lead to repeat instances of minor negative behaviors that detracts from SPLURT as a whole, then this must be enforced against.&lt;br /&gt;
::1.6.3. Attempting to find a technicality in the wording of the rules will be ignored. If your behavior is causing problems for many other players, it must stop.&lt;br /&gt;
:1.7. Staff maintain final say.&lt;br /&gt;
::1.7.1. As implied by rule 1.6, the enforcement of the rules is flexible and thus up to interpretation by the moderation team. Our job is to tackle problems not mentioned in the rules and never seen before by anybody on the team: if an admin tells you to do something, do it; if an admin tells you to stop, stop. If you disagree with a ruling, contact the staff member after the situation settles. We frequently need to make quick decisions on limited information and may not be able to fully address your concerns in the heat of the moment.&lt;br /&gt;
::1.7.2. If you suspect bias, you may discuss your case with up to three other members of staff, as outlined in the staffing guidelines for SPLURT.&lt;br /&gt;
::1.7.3. Pressing the issue further will be considered harassment.&lt;br /&gt;
&lt;br /&gt;
=== 2. Malicious behavior ===&lt;br /&gt;
&lt;br /&gt;
Malicious behavior may be defined as any action taken to diminish the experience of another player, or actions taken with the intent to harm or ruin the experience of other players. This includes metagrudging, and intentional negative acts that diminish the experience of other players on the server.&lt;br /&gt;
&lt;br /&gt;
Players are expected to behave maturely while playing on SPLURT, and this includes being open to discussing your reasoning for any actions you take, being courteous within Adminhelps toward members of staff, and generally conducting yourself respectfully within our community. Characters are entitled to be rude and offensive, but this should &#039;&#039;&#039;&#039;&#039;reasonably&#039;&#039; stop&#039;&#039;&#039; when OOC discomfort is expressed.&lt;br /&gt;
&lt;br /&gt;
:2.1. Do not harass someone over their character, kinks, grammar or preferred roleplaying style&lt;br /&gt;
:2.2. Do not meta-grudge a player or their character for their past actions against you, by either killing them, griefing them, being problematic toward them OOCly, or through taking intentional malicious actions against them IC (such as demoting them for no reason).&lt;br /&gt;
:2.3. Do not reveal someone&#039;s CKey, discord account, or list of characters they play without express permission.&lt;br /&gt;
:2.4. Do not lie to staff about what you or another player did. This includes misrepresenting or withholding the truth.&lt;br /&gt;
:2.5. Do not prevent a player from engaging with the round without a valid reason, such as barring them from your department as a head of staff for no reason.&lt;br /&gt;
:2.6. Do not abuse bugs, quirks or exploits in a disruptive manner to get the upper-hand against another player.&lt;br /&gt;
:2.7. Do not bait someone into typing before attacking them. Also called Type Baiting.&lt;br /&gt;
:2.8. Do not use size changing quirks or gear to make your character smaller for mechanical advantage against a player&lt;br /&gt;
::2.8.1. The current minimum size for Command, Security, and Antagonists is 0.8 or 80%.&lt;br /&gt;
::2.8.2. Characters naturally smaller than 80% (0.8) cannot play as a role expected to end up in combat. This includes command, security and antagonist roles.&lt;br /&gt;
:2.9. Do not disrespect or harass staff. While we allow players to voice their disagreements with staff members, or voice their opinions on rulings a staff member has made, making fun of, or harassing staff is prohibited. Staff are both players and volunteers; if you have a genuine issue with a staff member, speak to their direct superior.&lt;br /&gt;
:2.10. Do not touch, loot or otherwise harm or inconvenience players who are AFK (SSD). &lt;br /&gt;
::2.10.1. You may strip a player of important or unique assets who has been SSD for more than 30 minutes (this can be checked through examining them) only if you are then placing the player into cryo storage. Important or unique assets include irreplaceable head items, job-specific items that would be hard to replace, etc. You must not strip any personal, disposable (such as medication, etc.) or antagonist items while doing this, and should disregard any antagonist evidence you may or may not find while doing this - just cryo the player with the antagonist gear in their possession.&lt;br /&gt;
::2.10.2. Players who go SSD mid-fight are not instantly protected, but it is reasonably required that any attempts to kill the player are ceased, as they are now able to be non-lethally detained.&lt;br /&gt;
::2.10.3. Players who do not have the SSD icon, but are visibly AFK (not moving, not responding) are only protected if it is reasonable for the person performing any actions impacting them to be aware that they are AFK.&lt;br /&gt;
&lt;br /&gt;
===3. Impactful behaviour===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activities that impact the server or its player base in a negative way&#039;&#039;&#039;, or &#039;&#039;&#039;actions that intentionally go beyond an expected level of impact through your role&#039;&#039;&#039; (such as completing your supermatter sliver objective through delaminating the supermatter). You are allowed to roleplay, within reason, but if your actions start to impact the server or its players in a negative way instead of improving it, or start to impact/disrupt a large number of players, then you may be violating this rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Most cases can be solved through IC actions or through the use of L/OOC with the offending player if they are ruining your experience&#039;&#039;&#039;, if communicating fails, contact staff.&lt;br /&gt;
On this server &#039;&#039;&#039;you are allowed to roleplay in a vast range and most things are allowed so long as they do not prove to be a detriment, avoid ruining the experience for everyone else&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:3.1. You must not cause damage to the station that is impactful to players without a valid reason.&lt;br /&gt;
::3.1.1. You may only perform End Of Round Grief (EORG) on the Central Command Z-level. This is the area you arrive in after the emergency shuttle lands.&lt;br /&gt;
::3.1.2.1. The pod waystation (where emergency pods end up) may not be griefed.&lt;br /&gt;
:3.2. Do not create lag to the server (increasing TD or ping).&lt;br /&gt;
:3.3. Do not bring IC information into OOC chat either to disseminate this information or to escalate an IC issue into OOC. This is termed as &amp;quot;mixing&amp;quot;.&lt;br /&gt;
:3.4. Powergaming (a player making themselves un-killable, highly resistant to all forms of damage, or making themselves absurdly powerful compared to other players. Always constitutes violating our &amp;quot;play to win&amp;quot; rules, as well.)&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:Roleplay_Rules&amp;diff=23230</id>
		<title>Template:Roleplay Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:Roleplay_Rules&amp;diff=23230"/>
		<updated>2026-08-08T20:24:09Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;31&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
|0.1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Roleplay, and in doing so, play a reasonably sane and mature character and stay in character.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must roleplay in a manner realistic to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.5. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.6. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not play as characters that imitate real-life figures.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not play as any character from media other than Space Station 13.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may play as species from other media, but may not link yourself to the lore of the source of said species (or mention it in-character), and must follow 0.2.1 while doing so.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As such, per 0.2.1. and 0.2.2., meme and licensed media characters are prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.2.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.1 &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.4.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not be antagonistic while not an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not play to win&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1 - Role-specific Roleplay Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.5. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not leave the station Z-level as a member of command.&lt;br /&gt;
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2 - Escalation Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. . &lt;br /&gt;
In general, escalation should follow a linear path, although this will not apply to all situations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal (including insults) -&amp;gt; Minor Aggression (non-harmful physical acts, such as pushing) -&amp;gt; Non-lethal (stunning, less-than-lethal ammunition/weapons) -&amp;gt; Lethal (Soft crit, hard crit, and death)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|2.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You should not needlessly cause a confrontation in order to escalate to murder. &lt;br /&gt;
|Conflicts must have a roleplay backing, and if you start insulting people to escalate to killing them without reason, you will be considered to have violated this and other rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.  &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not kill someone over being denied access from an area&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |3 - Validhunting Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
|Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Special ruling for the AI: see [[Staff Rulings]]&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may defend the lives of others to a reasonable degree.&lt;br /&gt;
|This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If there is no threat to life, you may not engage.&lt;br /&gt;
|Common sense applies. Even if a traitor is not actively murdering someone, a threat to life can be assumed if they&#039;ve just stunned the captain and are dragging them into maintenance.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If an antagonist is clearly attempting to leave, you must let them, and may not use lethal force to stop them unless other validhunting rules apply, such as 2.2.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.4.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4 - Fuck Around and Find Out (FAFO) Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Players reserve the right to give the same as they have received.&lt;br /&gt;
|The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23229</id>
		<title>Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23229"/>
		<updated>2026-08-08T20:22:09Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 0. - OOC Roleplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;31&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
|0.1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Roleplay, and in doing so, play a reasonably sane and mature character and stay in character.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must roleplay in a manner realistic to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.5. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.6. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not play as characters that imitate real-life figures.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not play as any character from media other than Space Station 13.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may play as species from other media, but may not link yourself to the lore of the source of said species (or mention it in-character), and must follow 0.2.1 while doing so.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As such, per 0.2.1. and 0.2.2., meme and licensed media characters are prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.2.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.1 &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.4.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not be antagonistic while not an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not play to win&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1 - Role-specific Roleplay Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.5. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not leave the station Z-level as a member of command.&lt;br /&gt;
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2 - Escalation Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. . &lt;br /&gt;
In general, escalation should follow a linear path, although this will not apply to all situations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal (including insults) -&amp;gt; Minor Aggression (non-harmful physical acts, such as pushing) -&amp;gt; Non-lethal (stunning, less-than-lethal ammunition/weapons) -&amp;gt; Lethal (Soft crit, hard crit, and death)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|2.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You should not needlessly cause a confrontation in order to escalate to murder. &lt;br /&gt;
|Conflicts must have a roleplay backing, and if you start insulting people to escalate to killing them without reason, you will be considered to have violated this and other rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.  &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not kill someone over being denied access from an area&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |3 - Validhunting Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
|Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Special ruling for the AI: see [[Staff Rulings]]&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may defend the lives of others to a reasonable degree.&lt;br /&gt;
|This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If there is no threat to life, you may not engage.&lt;br /&gt;
|Common sense applies. Even if a traitor is not actively murdering someone, a threat to life can be assumed if they&#039;ve just stunned the captain and are dragging them into maintenance.&lt;br /&gt;
|-&lt;br /&gt;
|3.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If an antagonist is clearly attempting to leave, you must let them, and may not use lethal force to stop them unless other validhunting rules apply, such as 2.2.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.4.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4 - Fuck Around and Find Out (FAFO) Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Players reserve the right to give the same as they have received.&lt;br /&gt;
|The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23228</id>
		<title>Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23228"/>
		<updated>2026-08-08T20:20:24Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 0. - OOC Roleplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;31&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
|0.1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Roleplay, and in doing so, play a reasonably sane and mature character and stay in character.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must roleplay in a manner realistic to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.5. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.6. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not play as characters that imitate real-life figures.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not play as any character from media other than Space Station 13.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may play as species from other media, but may not link yourself to the lore of the source of said species (or mention it in-character), and must follow 0.2.1 while doing so.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As such, per 0.2.1. and 0.2.2., meme and licensed media characters are prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.2.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.1 &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.4.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not be antagonistic while not an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not play to win&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1 - Role-specific Roleplay Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.5. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not leave the station Z-level as a member of command.&lt;br /&gt;
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2 - Escalation Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. . &lt;br /&gt;
In general, escalation should follow a linear path, although this will not apply to all situations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal (including insults) -&amp;gt; Minor Aggression (non-harmful physical acts, such as pushing) -&amp;gt; Non-lethal (stunning, less-than-lethal ammunition/weapons) -&amp;gt; Lethal (Soft crit, hard crit, and death)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|2.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You should not needlessly cause a confrontation in order to escalate to murder. &lt;br /&gt;
|Conflicts must have a roleplay backing, and if you start insulting people to escalate to killing them without reason, you will be considered to have violated this and other rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.  &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not kill someone over being denied access from an area&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |3 - Validhunting Rules&lt;br /&gt;
|3.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
|Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may defend the lives of others to a reasonable degree.&lt;br /&gt;
|This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If there is no threat to life, you may not engage.&lt;br /&gt;
|Common sense applies. Even if a traitor is not actively murdering someone, a threat to life can be assumed if they&#039;ve just stunned the captain and are dragging them into maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.3.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If an antagonist is clearly attempting to leave, you must let them, and may not use lethal force to stop them unless other validhunting rules apply, such as 2.2.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3.4.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4 - Fuck Around and Find Out (FAFO) Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Players reserve the right to give the same as they have received.&lt;br /&gt;
|The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23227</id>
		<title>Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23227"/>
		<updated>2026-08-08T20:16:12Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 0. - OOC Roleplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;31&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
|0.1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Roleplay, and in doing so, play a reasonably sane and mature character and stay in character.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must roleplay in a manner realistic to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.5. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.6. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not play as characters that imitate real-life figures.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not play as any character from media other than Space Station 13.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may play as species from other media, but may not link yourself to the lore of the source of said species (or mention it in-character), and must follow 0.2.1 while doing so.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As such, per 0.2.1. and 0.2.2., meme and licensed media characters are prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.2.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.1 &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.4.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not be antagonistic while not an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not play to win&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1 - Role-specific Roleplay Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.5. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not leave the station Z-level as a member of command.&lt;br /&gt;
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2 - Escalation Rules&lt;br /&gt;
|INFO&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. . &lt;br /&gt;
In general, escalation should follow a linear path, although this will not apply to all situations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal (including insults) -&amp;gt; Minor Aggression (non-harmful physical acts, such as pushing) -&amp;gt; Non-lethal (stunning, less-than-lethal ammunition/weapons) -&amp;gt; Lethal (Soft crit, hard crit, and death)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|2.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You should not needlessly cause a confrontation in order to escalate to murder. &lt;br /&gt;
|Conflicts must have a roleplay backing, and if you start insulting people to escalate to killing them without reason, you will be considered to have violated this and other rules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.  &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not kill someone over being denied access from an area&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |3 - Validhunting Rules&lt;br /&gt;
|2.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
|Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You may defend the lives of others to a reasonable degree.&lt;br /&gt;
|This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If there is no threat to life, you may not engage.&lt;br /&gt;
|Common sense applies. Even if a traitor is not actively murdering someone, a threat to life can be assumed if they&#039;ve just stunned the captain and are dragging them into maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
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|}&lt;br /&gt;
:&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
: 3.1. You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
:: 3.1.1. While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
:: 3.1.2. You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
:: 3.1.3. If an antagonist is clearly attempting to leave, and are not subject to rule 3.1.1., you must let them, and may not use lethal force to stop them.&lt;br /&gt;
: 4. Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
&lt;br /&gt;
=== 4. Fuck around and find out ===&lt;br /&gt;
&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
: 4.1. Players reserve the right to give the same as they have received.&lt;br /&gt;
:: 4.1.1. The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23226</id>
		<title>Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23226"/>
		<updated>2026-08-08T17:26:20Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule&lt;br /&gt;
!#&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;31&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
|0.1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Roleplay, and in doing so, play a reasonably sane and mature character and stay in character.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must roleplay in a manner realistic to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.5. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.1.6. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not play as characters that imitate real-life figures.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not play as any character from media other than Space Station 13.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may play as species from other media, but may not link yourself to the lore of the source of said species (or mention it in-character), and must follow 0.2.1 while doing so.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As such, per 0.2.1. and 0.2.2., meme and licensed media characters are prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.2.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.3.2.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.1 &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.5. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.6. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.7.4.&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not be antagonistic while not an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Do not play to win&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0.9.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1 - Role-specific Roleplay Rules&lt;br /&gt;
|1.1. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.2. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.3. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.4. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.1.5. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.2.1. &lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1.3. &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |You must not leave the station Z-level as a member of command.&lt;br /&gt;
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2 - Escalation Rules&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. &#039;&#039;&#039;.&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;In general, escalation should follow a linear path, although this will not apply to all situations:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal (including insults) -&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Minor Aggression (non-harmful physical acts, such as pushing) -&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Non-lethal (stunning, less-than-lethal ammunition/weapons) -&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Lethal (Soft crit, hard crit, and death)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The round-removal (RR) preference does not waive your protection from escalation rules, it simply means that when someone kills you, instead of leaving your corpse where it is (with sensors) or bringing you to medical, etc., anyone involved may instead remove you from the round once you are dead.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This does not mean you are protected from not being RR&#039;ed with it turned off, as regardless of preference, you may still be round-removed through execution or if you are considered uncontainable by security.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1.1. You must not kill someone for verbal attacks without serious escalation prior, and may never round remove someone regardless of future escalation.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1.2.  You must not kill someone over being denied access from an area&lt;br /&gt;
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: 1.1. You must not kill someone for verbal attacks without serious escalation prior, and may never round remove someone regardless of future escalation.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== 3. - Validhunting ===&lt;br /&gt;
Validhunting is defined as the undue pursuit or harm to an antagonist. For undue pursuit or harm to a non-antagonist, see self-antagging.&lt;br /&gt;
&lt;br /&gt;
: 2.1. You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
:: 2.1.1. Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
: 2.2. You may defend the lives of others to a reasonable degree.&lt;br /&gt;
:: 2.2.1. If there is no threat to life, you may not engage.&lt;br /&gt;
:: 2.2.2. You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
:: 2.2.3. This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
: 3.1. You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
:: 3.1.1. While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
:: 3.1.2. You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
:: 3.1.3. If an antagonist is clearly attempting to leave, and are not subject to rule 3.1.1., you must let them, and may not use lethal force to stop them.&lt;br /&gt;
: 4. Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
&lt;br /&gt;
=== 4. Fuck around and find out ===&lt;br /&gt;
&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
: 4.1. Players reserve the right to give the same as they have received.&lt;br /&gt;
:: 4.1.1. The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23225</id>
		<title>Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23225"/>
		<updated>2026-08-08T16:30:37Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 0. - OOC Roleplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule #&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;31&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.1. Roleplay, and in doing so, play a reasonably sane and mature character and stay in character.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.1.1. You must roleplay in a manner realistic to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.1.2. Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.1.3. You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.1.4. You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
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|-&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.1.5. You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.1.6. This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |0.2. You must not play as characters that imitate real-life figures.&lt;br /&gt;
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|-&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.2.1. You may not play as any character from media other than Space Station 13.&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.2.2. You may play as species from other media, but may not link yourself to the lore of the source of said species (or mention it in-character), and must follow 0.2.1 while doing so.&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.2.3. As such, per 0.2.1. and 0.2.2., meme and licensed media characters are prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.2.4. Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.3. You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.3.1. You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.3.2. Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.4. SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.4.1 If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.4.2. You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.5. You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.6. You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.7. Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.7.1. Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.7.2. You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.7.3. If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.7.4. Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.8. You must not be antagonistic while not an antagonist.&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.8.1. You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.8.2. If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.9. Do not play to win&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.9.1. Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.9.2. You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1 - Role-specific Roleplay Rules&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1.1.1. Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1.1.2. Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
|&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |1.1.3. Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1.1.4. As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |1.1.5. This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1.2. As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
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|-&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |1.2.1. Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1.3. You must not leave the station Z-level as a member of command.&lt;br /&gt;
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2 - Escalation Rules&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. &#039;&#039;&#039;.&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;In general, escalation should follow a linear path, although this will not apply to all situations:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal (including insults) -&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Minor Aggression (non-harmful physical acts, such as pushing) -&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Non-lethal (stunning, less-than-lethal ammunition/weapons) -&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Lethal (Soft crit, hard crit, and death)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The round-removal (RR) preference does not waive your protection from escalation rules, it simply means that when someone kills you, instead of leaving your corpse where it is (with sensors) or bringing you to medical, etc., anyone involved may instead remove you from the round once you are dead.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This does not mean you are protected from not being RR&#039;ed with it turned off, as regardless of preference, you may still be round-removed through execution or if you are considered uncontainable by security.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1.1. You must not kill someone for verbal attacks without serious escalation prior, and may never round remove someone regardless of future escalation.&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |1.2.  You must not kill someone over being denied access from an area&lt;br /&gt;
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: 1.1. You must not kill someone for verbal attacks without serious escalation prior, and may never round remove someone regardless of future escalation.&lt;br /&gt;
:&lt;br /&gt;
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=== 3. - Validhunting ===&lt;br /&gt;
Validhunting is defined as the undue pursuit or harm to an antagonist. For undue pursuit or harm to a non-antagonist, see self-antagging.&lt;br /&gt;
&lt;br /&gt;
: 2.1. You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
:: 2.1.1. Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
: 2.2. You may defend the lives of others to a reasonable degree.&lt;br /&gt;
:: 2.2.1. If there is no threat to life, you may not engage.&lt;br /&gt;
:: 2.2.2. You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
:: 2.2.3. This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
: 3.1. You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
:: 3.1.1. While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
:: 3.1.2. You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
:: 3.1.3. If an antagonist is clearly attempting to leave, and are not subject to rule 3.1.1., you must let them, and may not use lethal force to stop them.&lt;br /&gt;
: 4. Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
&lt;br /&gt;
=== 4. Fuck around and find out ===&lt;br /&gt;
&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
: 4.1. Players reserve the right to give the same as they have received.&lt;br /&gt;
:: 4.1.1. The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23224</id>
		<title>Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23224"/>
		<updated>2026-08-08T16:21:22Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 0. - OOC Roleplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule #&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;31&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.1. Roleplay, and in doing so, play a reasonably sane and mature character and stay in character.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.1.1. You must roleplay in a manner realistic to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.1.2. Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.1.3. You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.1.4. You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.1.5. You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.1.6. This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |0.2. You must not play as characters that imitate real-life figures.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.2.1. You may not play as any character from media other than Space Station 13.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.2.2. You may play as species from other media, but may not link yourself to the lore of the source of said species (or mention it in-character), and must follow 0.2.1 while doing so.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.2.3. As such, per 0.2.1. and 0.2.2., meme and licensed media characters are prohibited.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.2.4. Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.1.&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |0.3. You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.3.1. You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.3.2. Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |0.4. SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.4.1 If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.4.2. You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |0.5. You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |0.6. You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |0.7. Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.7.1. Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.7.2. You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.7.3. If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.7.4. Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |0.8. You must not be antagonistic while not an antagonist.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.8.1. You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.8.2. If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |0.9. Do not play to win&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.9.1. Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.9.2. You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
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|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1 - Role-specific Roleplay Rules&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |1.1.1. Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
|&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |1.1.2. Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |1.1.3. Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |1.1.4. As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |1.1.5. This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |1.2. As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |1.2.1. Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |1.3. You must not leave the station Z-level as a member of command.&lt;br /&gt;
|You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
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| rowspan=&amp;quot;8&amp;quot; |2 - Escalation Rules&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in. &#039;&#039;&#039;.&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;In general, escalation should follow a linear path, although this will not apply to all situations:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal (including insults) -&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Minor Aggression (non-harmful physical acts, such as pushing) -&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Non-lethal (stunning, less-than-lethal ammunition/weapons) -&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;Lethal (Soft crit, hard crit, and death)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The round-removal (RR) preference does not waive your protection from escalation rules, it simply means that when someone kills you, instead of leaving your corpse where it is (with sensors) or bringing you to medical, etc., anyone involved may instead remove you from the round once you are dead.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This does not mean you are protected from not being RR&#039;ed with it turned off, as regardless of preference, you may still be round-removed through execution or if you are considered uncontainable by security.&#039;&#039;&#039;&lt;br /&gt;
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: 1.1. You must not kill someone for verbal attacks without serious escalation prior, and may never round remove someone regardless of future escalation.&lt;br /&gt;
: 1.2.  You must not kill someone over being denied access from an area&lt;br /&gt;
&lt;br /&gt;
=== 3. - Validhunting ===&lt;br /&gt;
Validhunting is defined as the undue pursuit or harm to an antagonist. For undue pursuit or harm to a non-antagonist, see self-antagging.&lt;br /&gt;
&lt;br /&gt;
: 2.1. You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
:: 2.1.1. Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
: 2.2. You may defend the lives of others to a reasonable degree.&lt;br /&gt;
:: 2.2.1. If there is no threat to life, you may not engage.&lt;br /&gt;
:: 2.2.2. You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
:: 2.2.3. This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
: 3.1. You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
:: 3.1.1. While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
:: 3.1.2. You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
:: 3.1.3. If an antagonist is clearly attempting to leave, and are not subject to rule 3.1.1., you must let them, and may not use lethal force to stop them.&lt;br /&gt;
: 4. Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
&lt;br /&gt;
=== 4. Fuck around and find out ===&lt;br /&gt;
&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
: 4.1. Players reserve the right to give the same as they have received.&lt;br /&gt;
:: 4.1.1. The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23223</id>
		<title>Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23223"/>
		<updated>2026-08-08T14:37:43Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
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&lt;div&gt;[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule #&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;33&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.1. Roleplay, and in doing so, play a reasonably sane and mature character and stay in character.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.1.1. You must roleplay in a manner realistic to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.1.2. Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.1.3. You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.1.4. You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.1.5. You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.1.6. This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |0.2. You must not play as characters that imitate real-life figures.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.2.1. You may not play as any character from media other than Space Station 13.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.2.2. You may play as species from other media, but may not link yourself to the lore of the source of said species (or mention it in-character), and must follow 0.2.1 while doing so.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.2.3. As such, per 0.2.1. and 0.2.2., meme and licensed media characters are prohibited.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.2.4. Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.1.&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |0.3. You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.3.1. You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.3.2. Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |0.4. SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.4.1 If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.4.2. You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |0.5. You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |0.6. You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |0.7. Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.7.1. Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.7.2. You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.7.3. If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.7.4. Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |0.8. You must not be antagonistic while not an antagonist.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.8.1. You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.8.2. If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|Roleplay can be used to justify most crimes you will commit, but it may still be unreasonable to commit some crimes. You will need a very strong reason to commit most 5XX crimes, and will likely struggle to find a justification to commit a 6XX crime. When in doubt, OPFOR or AHelp.&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |0.9. Do not play to win&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.9.1. Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; |0.9.2. You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
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=== 1. - Role-specific Roleplay Rules ===&lt;br /&gt;
&lt;br /&gt;
: 1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
:: 1.1.1. Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
:: 1.1.2. Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
:: 1.1.3. Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
:: 1.1.4. As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
:: 1.1.5. This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
: 1.2. As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
:: 1.2.1. Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
: 1.3. You must not leave the station Z-level as a member of command.&lt;br /&gt;
:: 1.3.1. You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
&lt;br /&gt;
=== 2. - Escalation ===&lt;br /&gt;
&#039;&#039;&#039;Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in&#039;&#039;&#039;. Unlike the real world, conflict and mechanics are natural and normal within SS13, but you should avoid overly escalating, as this could constitute poor roleplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In general, escalation should follow a linear path&#039;&#039;&#039;, although this will not apply to all situations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal&#039;&#039;&#039; (including insults) -&amp;gt; &#039;&#039;&#039;Minor Aggression&#039;&#039;&#039; (non-harmful physical acts, such as pushing) -&amp;gt; &#039;&#039;&#039;Non-lethal&#039;&#039;&#039; (stunning, less-than-lethal ammunition/weapons) -&amp;gt; &#039;&#039;&#039;Lethal&#039;&#039;&#039; (Soft crit, hard crit, and death)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The round-removal (RR) preference does not waive your protection from escalation rules&#039;&#039;&#039;, it simply means that when someone kills you, instead of leaving your corpse where it is (with sensors) or bringing you to medical, etc., anyone involved may instead remove you from the round once you are dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This does not mean you are protected from not being RR&#039;ed with it turned off&#039;&#039;&#039;, as regardless of preference, you may still be round-removed through execution or if you are considered uncontainable by security.&lt;br /&gt;
&lt;br /&gt;
: 1.1. You must not kill someone for verbal attacks without serious escalation prior, and may never round remove someone regardless of future escalation.&lt;br /&gt;
: 1.2.  You must not kill someone over being denied access from an area&lt;br /&gt;
&lt;br /&gt;
=== 3. - Validhunting ===&lt;br /&gt;
Validhunting is defined as the undue pursuit or harm to an antagonist. For undue pursuit or harm to a non-antagonist, see self-antagging.&lt;br /&gt;
&lt;br /&gt;
: 2.1. You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
:: 2.1.1. Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
: 2.2. You may defend the lives of others to a reasonable degree.&lt;br /&gt;
:: 2.2.1. If there is no threat to life, you may not engage.&lt;br /&gt;
:: 2.2.2. You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
:: 2.2.3. This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
: 3.1. You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
:: 3.1.1. While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
:: 3.1.2. You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
:: 3.1.3. If an antagonist is clearly attempting to leave, and are not subject to rule 3.1.1., you must let them, and may not use lethal force to stop them.&lt;br /&gt;
: 4. Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
&lt;br /&gt;
=== 4. Fuck around and find out ===&lt;br /&gt;
&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
: 4.1. Players reserve the right to give the same as they have received.&lt;br /&gt;
:: 4.1.1. The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23222</id>
		<title>Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23222"/>
		<updated>2026-08-08T14:36:31Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rule #&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rules&lt;br /&gt;
!Examples/Info&lt;br /&gt;
!Special Rulings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;33&amp;quot; |0 - OOC Roleplay Rules&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.1. Roleplay, and in doing so, play a reasonably sane and mature character and stay in character.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.1.1. You must roleplay in a manner realistic to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
|This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.1.2. Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.1.3. You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
|For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.1.4. You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
|This includes things like &amp;quot;pls&amp;quot;, &amp;quot;lol&amp;quot;, &amp;quot;uwu&amp;quot;, etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.1.5. You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.1.6. This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.2. You must not play as characters that imitate real-life figures.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.2.1. You may not play as any character from media other than Space Station 13.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.2.2. You may play as species from other media, but may not link yourself to the lore of the source of said species (or mention it in-character), and must follow 0.2.1 while doing so.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.2.3. As such, per 0.2.1. and 0.2.2., meme and licensed media characters are prohibited.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.2.4. Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.1.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.3. You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.3.1. You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.3.2. Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.4. SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.4.1 If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.4.2. You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.5. You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.6. You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.7. Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
|Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.7.1. Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.7.2. You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.7.3. If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.7.4. Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.8. You must not be antagonistic while not an antagonist.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.8.1. You must not continue committing crimes that escalate your current status as a criminal on the sole basis that you have committed a crime.&lt;br /&gt;
|For example, just because you assaulted an officer does not mean you should now kill the next security officer who speaks to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.8.2. If you have escalated properly, you may commit any number of crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.9. Do not play to win&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.9.1. Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0.9.2. You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
|This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts. This rule also includes other forms of mechanical metapreparation, such as saltsmoking the station before a revenant even shows up.&lt;br /&gt;
|&lt;br /&gt;
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:&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::&lt;br /&gt;
::: 0.9.2.1. &lt;br /&gt;
&lt;br /&gt;
=== 1. - Role-specific Roleplay Rules ===&lt;br /&gt;
&lt;br /&gt;
: 1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
:: 1.1.1. Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
:: 1.1.2. Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
:: 1.1.3. Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
:: 1.1.4. As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
:: 1.1.5. This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
: 1.2. As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
:: 1.2.1. Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
: 1.3. You must not leave the station Z-level as a member of command.&lt;br /&gt;
:: 1.3.1. You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
&lt;br /&gt;
=== 2. - Escalation ===&lt;br /&gt;
&#039;&#039;&#039;Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in&#039;&#039;&#039;. Unlike the real world, conflict and mechanics are natural and normal within SS13, but you should avoid overly escalating, as this could constitute poor roleplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In general, escalation should follow a linear path&#039;&#039;&#039;, although this will not apply to all situations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal&#039;&#039;&#039; (including insults) -&amp;gt; &#039;&#039;&#039;Minor Aggression&#039;&#039;&#039; (non-harmful physical acts, such as pushing) -&amp;gt; &#039;&#039;&#039;Non-lethal&#039;&#039;&#039; (stunning, less-than-lethal ammunition/weapons) -&amp;gt; &#039;&#039;&#039;Lethal&#039;&#039;&#039; (Soft crit, hard crit, and death)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The round-removal (RR) preference does not waive your protection from escalation rules&#039;&#039;&#039;, it simply means that when someone kills you, instead of leaving your corpse where it is (with sensors) or bringing you to medical, etc., anyone involved may instead remove you from the round once you are dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This does not mean you are protected from not being RR&#039;ed with it turned off&#039;&#039;&#039;, as regardless of preference, you may still be round-removed through execution or if you are considered uncontainable by security.&lt;br /&gt;
&lt;br /&gt;
: 1.1. You must not kill someone for verbal attacks without serious escalation prior, and may never round remove someone regardless of future escalation.&lt;br /&gt;
: 1.2.  You must not kill someone over being denied access from an area&lt;br /&gt;
&lt;br /&gt;
=== 3. - Validhunting ===&lt;br /&gt;
Validhunting is defined as the undue pursuit or harm to an antagonist. For undue pursuit or harm to a non-antagonist, see self-antagging.&lt;br /&gt;
&lt;br /&gt;
: 2.1. You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
:: 2.1.1. Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
: 2.2. You may defend the lives of others to a reasonable degree.&lt;br /&gt;
:: 2.2.1. If there is no threat to life, you may not engage.&lt;br /&gt;
:: 2.2.2. You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
:: 2.2.3. This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
: 3.1. You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
:: 3.1.1. While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
:: 3.1.2. You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
:: 3.1.3. If an antagonist is clearly attempting to leave, and are not subject to rule 3.1.1., you must let them, and may not use lethal force to stop them.&lt;br /&gt;
: 4. Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
&lt;br /&gt;
=== 4. Fuck around and find out ===&lt;br /&gt;
&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
: 4.1. Players reserve the right to give the same as they have received.&lt;br /&gt;
:: 4.1.1. The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23221</id>
		<title>Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox2&amp;diff=23221"/>
		<updated>2026-08-08T14:18:28Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: Created page with &amp;quot;frameless ----&amp;#039;&amp;#039;&amp;#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&amp;#039;&amp;#039;&amp;#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.  To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium rol...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Roleplay_transparent.png|none|frameless]]&lt;br /&gt;
----&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason.&lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so.&lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
&lt;br /&gt;
: 0.1. Roleplay, and in doing so, play a reasonably sane and mature character and stay in character.&lt;br /&gt;
:: 0.1.1. You must roleplay in a manner realistic to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
::: 0.1.1.1. This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
:: 0.1.2. Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
:: 0.1.3. You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict.&lt;br /&gt;
::: 0.1.3.1. For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
:: 0.1.4. You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
:: 0.1.5. You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
:: 0.1.6. This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
: 0.2. You must not play as characters that imitate real-life figures.&lt;br /&gt;
:: 0.2.1. You may not play as any character from media other than Space Station 13.&lt;br /&gt;
:: 0.2.2. You may play as species from other media, but may not link yourself to the lore of the source of said species (or mention it in-character), and must follow 0.2.1 while doing so.&lt;br /&gt;
:: 0.2.3. As such, per 0.2.1. and 0.2.2., meme and licensed media characters are prohibited.&lt;br /&gt;
:: 0.2.4. Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.1.&lt;br /&gt;
: 0.3. You must not respawn as the same character if your character has entered the round (left the interlink).&lt;br /&gt;
:: 0.3.1. You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
:: 0.3.2. Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
: 0.4. SPLURT is an English-speaking server, and you are expected to speak English while playing here.&lt;br /&gt;
:: 0.4.1 If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
:: 0.4.2. You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
: 0.5. You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so.&lt;br /&gt;
: 0.6. You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
: 0.7. You are expected to forget the events leading to death.&lt;br /&gt;
:: 0.7.1. Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
:: 0.7.2. Death during ERP is an exception if all involved players agree to letting you remember.&lt;br /&gt;
:: 0.7.3. You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
:: 0.7.4. If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
:: 0.7.5. Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
:: 0.7.6. Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
: 0.8. You must not be antagonistic while not an antagonist.&lt;br /&gt;
:: 0.8.1. Committing any 3XX space law crime &#039;&#039;&#039;without proper escalation&#039;&#039;&#039;, or committing 3+ 2XX space law crimes or below constitutes self-antagging, and is subject to punishment. Special circumstances, such as admin permission or an OPFOR, may change this.&lt;br /&gt;
:: 0.8.2. If you have escalated properly, you may commit 3XX or above crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
: 0.9. Do not play to win&lt;br /&gt;
:: 0.9.1. Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
:: 0.9.2. You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
::: 0.9.2.1. This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts.&lt;br /&gt;
&lt;br /&gt;
=== 1. - Role-specific Roleplay Rules ===&lt;br /&gt;
&lt;br /&gt;
: 1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
:: 1.1.1. Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
:: 1.1.2. Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
:: 1.1.3. Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
:: 1.1.4. As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
:: 1.1.5. This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
: 1.2. As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
:: 1.2.1. Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
: 1.3. You must not leave the station Z-level as a member of command.&lt;br /&gt;
:: 1.3.1. You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
&lt;br /&gt;
=== 2. - Escalation ===&lt;br /&gt;
&#039;&#039;&#039;Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in&#039;&#039;&#039;. Unlike the real world, conflict and mechanics are natural and normal within SS13, but you should avoid overly escalating, as this could constitute poor roleplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In general, escalation should follow a linear path&#039;&#039;&#039;, although this will not apply to all situations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal&#039;&#039;&#039; (including insults) -&amp;gt; &#039;&#039;&#039;Minor Aggression&#039;&#039;&#039; (non-harmful physical acts, such as pushing) -&amp;gt; &#039;&#039;&#039;Non-lethal&#039;&#039;&#039; (stunning, less-than-lethal ammunition/weapons) -&amp;gt; &#039;&#039;&#039;Lethal&#039;&#039;&#039; (Soft crit, hard crit, and death)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The round-removal (RR) preference does not waive your protection from escalation rules&#039;&#039;&#039;, it simply means that when someone kills you, instead of leaving your corpse where it is (with sensors) or bringing you to medical, etc., anyone involved may instead remove you from the round once you are dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This does not mean you are protected from not being RR&#039;ed with it turned off&#039;&#039;&#039;, as regardless of preference, you may still be round-removed through execution or if you are considered uncontainable by security.&lt;br /&gt;
&lt;br /&gt;
: 1.1. You must not kill someone for verbal attacks without serious escalation prior, and may never round remove someone regardless of future escalation.&lt;br /&gt;
: 1.2.  You must not kill someone over being denied access from an area&lt;br /&gt;
&lt;br /&gt;
=== 3. - Validhunting ===&lt;br /&gt;
Validhunting is defined as the undue pursuit or harm to an antagonist. For undue pursuit or harm to a non-antagonist, see self-antagging.&lt;br /&gt;
&lt;br /&gt;
: 2.1. You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
:: 2.1.1. Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
: 2.2. You may defend the lives of others to a reasonable degree.&lt;br /&gt;
:: 2.2.1. If there is no threat to life, you may not engage.&lt;br /&gt;
:: 2.2.2. You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
:: 2.2.3. This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
: 3.1. You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
:: 3.1.1. While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
:: 3.1.2. You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
:: 3.1.3. If an antagonist is clearly attempting to leave, and are not subject to rule 3.1.1., you must let them, and may not use lethal force to stop them.&lt;br /&gt;
: 4. Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
&lt;br /&gt;
=== 4. Fuck around and find out ===&lt;br /&gt;
&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character&#039;&#039;&#039; exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
: 4.1. Players reserve the right to give the same as they have received.&lt;br /&gt;
:: 4.1.1. The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:Roleplay_Rules&amp;diff=23220</id>
		<title>Template:Roleplay Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:Roleplay_Rules&amp;diff=23220"/>
		<updated>2026-08-08T14:10:00Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 4. Fuck around and find out */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Roleplay transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason. &lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so. &lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
&lt;br /&gt;
:0.1. Roleplay, and in doing so, play a reasonably sane and mature character and stay in character.&lt;br /&gt;
::0.1.1. You must roleplay in a manner realistic to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
:::0.1.1.1. This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
::0.1.2. Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
::0.1.3. You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict. &lt;br /&gt;
:::0.1.3.1. For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
::0.1.4. You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
::0.1.5. You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
::0.1.6. This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
:0.2. You must not play as characters that imitate real-life figures. &lt;br /&gt;
::0.2.1. You may not play as any character from media other than Space Station 13.&lt;br /&gt;
::0.2.2. You may play as species from other media, but may not link yourself to the lore of the source of said species (or mention it in-character), and must follow 0.2.1 while doing so.&lt;br /&gt;
::0.2.3. As such, per 0.2.1. and 0.2.2., meme and licensed media characters are prohibited.&lt;br /&gt;
::0.2.4. Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.1.&lt;br /&gt;
:0.3. You must not respawn as the same character if your character has entered the round (left the interlink). &lt;br /&gt;
::0.3.1. You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
::0.3.2. Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
:0.4. SPLURT is an English-speaking server, and you are expected to speak English while playing here. &lt;br /&gt;
::0.4.1 If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
::0.4.2. You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
:0.5. You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so. &lt;br /&gt;
:0.6. You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
:0.7. You are expected to forget the events leading to death.&lt;br /&gt;
::0.7.1. Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
::0.7.2. Death during ERP is an exception if all involved players agree to letting you remember. &lt;br /&gt;
::0.7.3. You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
::0.7.4. If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
::0.7.5. Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
::0.7.6. Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
:0.8. You must not be antagonistic while not an antagonist. &lt;br /&gt;
::0.8.1. Committing any 3XX space law crime &#039;&#039;&#039;without proper escalation&#039;&#039;&#039;, or committing 3+ 2XX space law crimes or below constitutes self-antagging, and is subject to punishment. Special circumstances, such as admin permission or an OPFOR, may change this.&lt;br /&gt;
::0.8.2. If you have escalated properly, you may commit 3XX or above crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
:0.9. Do not play to win&lt;br /&gt;
::0.9.1. Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
::0.9.2. You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
:::0.9.2.1. This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts.&lt;br /&gt;
&lt;br /&gt;
=== 1. - Role-specific Roleplay Rules ===&lt;br /&gt;
&lt;br /&gt;
:1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
::1.1.1. Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
::1.1.2. Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
::1.1.3. Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
::1.1.4. As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
::1.1.5. This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
:1.2. As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
::1.2.1. Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
:1.3. You must not leave the station Z-level as a member of command.&lt;br /&gt;
::1.3.1. You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
&lt;br /&gt;
=== 2. - Escalation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in&#039;&#039;&#039;. Unlike the real world, conflict and mechanics are natural and normal within SS13, but you should avoid overly escalating, as this could constitute poor roleplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In general, escalation should follow a linear path&#039;&#039;&#039;, although this will not apply to all situations: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal&#039;&#039;&#039; (including insults) -&amp;gt; &#039;&#039;&#039;Minor Aggression&#039;&#039;&#039; (non-harmful physical acts, such as pushing) -&amp;gt; &#039;&#039;&#039;Non-lethal&#039;&#039;&#039; (stunning, less-than-lethal ammunition/weapons) -&amp;gt; &#039;&#039;&#039;Lethal&#039;&#039;&#039; (Soft crit, hard crit, and death)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The round-removal (RR) preference does not waive your protection from escalation rules&#039;&#039;&#039;, it simply means that when someone kills you, instead of leaving your corpse where it is (with sensors) or bringing you to medical, etc., anyone involved may instead remove you from the round once you are dead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This does not mean you are protected from not being RR&#039;ed with it turned off&#039;&#039;&#039;, as regardless of preference, you may still be round-removed through execution or if you are considered uncontainable by security.&lt;br /&gt;
&lt;br /&gt;
:1.1. You must not kill someone for verbal attacks without serious escalation prior, and may never round remove someone regardless of future escalation.&lt;br /&gt;
:1.2.  You must not kill someone over being denied access from an area&lt;br /&gt;
&lt;br /&gt;
=== 3. - Validhunting ===&lt;br /&gt;
&lt;br /&gt;
Validhunting is defined as the undue pursuit or harm to an antagonist. For undue pursuit or harm to a non-antagonist, see self-antagging.&lt;br /&gt;
&lt;br /&gt;
:2.1. You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
::2.1.1. Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
:2.2. You may defend the lives of others to a reasonable degree.&lt;br /&gt;
::2.2.1. If there is no threat to life, you may not engage. &lt;br /&gt;
::2.2.2. You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
::2.2.3. This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
:3.1. You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
::3.1.1. While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
::3.1.2. You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
::3.1.3. If an antagonist is clearly attempting to leave, and are not subject to rule 3.1.1., you must let them, and may not use lethal force to stop them.&lt;br /&gt;
:4. Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
&lt;br /&gt;
=== 4. Fuck around and find out ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character &#039;&#039;&#039;exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:4.1. Players reserve the right to give the same as they have received.&lt;br /&gt;
::4.1.1. The harder your character is to interact with, the more effort you should put into them. A character that&#039;s both hard to approach, and generally low effort becomes a negativity sink on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:Roleplay_Rules&amp;diff=23219</id>
		<title>Template:Roleplay Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:Roleplay_Rules&amp;diff=23219"/>
		<updated>2026-08-08T14:05:32Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 0. - OOC Roleplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Roleplay transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason. &lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so. &lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
&lt;br /&gt;
:0.1. Roleplay, and in doing so, play a reasonably sane and mature character and stay in character.&lt;br /&gt;
::0.1.1. You must roleplay in a manner realistic to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
:::0.1.1.1. This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
::0.1.2. Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
::0.1.3. You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict. &lt;br /&gt;
:::0.1.3.1. For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
::0.1.4. You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
::0.1.5. You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
::0.1.6. This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
:0.2. You must not play as characters that imitate real-life figures. &lt;br /&gt;
::0.2.1. You may not play as any character from media other than Space Station 13.&lt;br /&gt;
::0.2.2. You may play as species from other media, but may not link yourself to the lore of the source of said species (or mention it in-character), and must follow 0.2.1 while doing so.&lt;br /&gt;
::0.2.3. As such, per 0.2.1. and 0.2.2., meme and licensed media characters are prohibited.&lt;br /&gt;
::0.2.4. Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.1.&lt;br /&gt;
:0.3. You must not respawn as the same character if your character has entered the round (left the interlink). &lt;br /&gt;
::0.3.1. You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
::0.3.2. Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
:0.4. SPLURT is an English-speaking server, and you are expected to speak English while playing here. &lt;br /&gt;
::0.4.1 If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
::0.4.2. You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
:0.5. You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so. &lt;br /&gt;
:0.6. You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
:0.7. You are expected to forget the events leading to death.&lt;br /&gt;
::0.7.1. Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
::0.7.2. Death during ERP is an exception if all involved players agree to letting you remember. &lt;br /&gt;
::0.7.3. You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
::0.7.4. If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
::0.7.5. Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
::0.7.6. Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
:0.8. You must not be antagonistic while not an antagonist. &lt;br /&gt;
::0.8.1. Committing any 3XX space law crime &#039;&#039;&#039;without proper escalation&#039;&#039;&#039;, or committing 3+ 2XX space law crimes or below constitutes self-antagging, and is subject to punishment. Special circumstances, such as admin permission or an OPFOR, may change this.&lt;br /&gt;
::0.8.2. If you have escalated properly, you may commit 3XX or above crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
:0.9. Do not play to win&lt;br /&gt;
::0.9.1. Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
::0.9.2. You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
:::0.9.2.1. This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts.&lt;br /&gt;
&lt;br /&gt;
=== 1. - Role-specific Roleplay Rules ===&lt;br /&gt;
&lt;br /&gt;
:1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
::1.1.1. Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
::1.1.2. Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
::1.1.3. Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
::1.1.4. As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
::1.1.5. This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
:1.2. As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
::1.2.1. Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
:1.3. You must not leave the station Z-level as a member of command.&lt;br /&gt;
::1.3.1. You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
&lt;br /&gt;
=== 2. - Escalation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in&#039;&#039;&#039;. Unlike the real world, conflict and mechanics are natural and normal within SS13, but you should avoid overly escalating, as this could constitute poor roleplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In general, escalation should follow a linear path&#039;&#039;&#039;, although this will not apply to all situations: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal&#039;&#039;&#039; (including insults) -&amp;gt; &#039;&#039;&#039;Minor Aggression&#039;&#039;&#039; (non-harmful physical acts, such as pushing) -&amp;gt; &#039;&#039;&#039;Non-lethal&#039;&#039;&#039; (stunning, less-than-lethal ammunition/weapons) -&amp;gt; &#039;&#039;&#039;Lethal&#039;&#039;&#039; (Soft crit, hard crit, and death)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The round-removal (RR) preference does not waive your protection from escalation rules&#039;&#039;&#039;, it simply means that when someone kills you, instead of leaving your corpse where it is (with sensors) or bringing you to medical, etc., anyone involved may instead remove you from the round once you are dead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This does not mean you are protected from not being RR&#039;ed with it turned off&#039;&#039;&#039;, as regardless of preference, you may still be round-removed through execution or if you are considered uncontainable by security.&lt;br /&gt;
&lt;br /&gt;
:1.1. You must not kill someone for verbal attacks without serious escalation prior, and may never round remove someone regardless of future escalation.&lt;br /&gt;
:1.2.  You must not kill someone over being denied access from an area&lt;br /&gt;
&lt;br /&gt;
=== 3. - Validhunting ===&lt;br /&gt;
&lt;br /&gt;
Validhunting is defined as the undue pursuit or harm to an antagonist. For undue pursuit or harm to a non-antagonist, see self-antagging.&lt;br /&gt;
&lt;br /&gt;
:2.1. You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
::2.1.1. Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
:2.2. You may defend the lives of others to a reasonable degree.&lt;br /&gt;
::2.2.1. If there is no threat to life, you may not engage. &lt;br /&gt;
::2.2.2. You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
::2.2.3. This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
:3.1. You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
::3.1.1. While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
::3.1.2. You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
::3.1.3. If an antagonist is clearly attempting to leave, and are not subject to rule 3.1.1., you must let them, and may not use lethal force to stop them.&lt;br /&gt;
:4. Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
&lt;br /&gt;
=== 4. Fuck around and find out ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character &#039;&#039;&#039;exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:Roleplay_Rules&amp;diff=23218</id>
		<title>Template:Roleplay Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:Roleplay_Rules&amp;diff=23218"/>
		<updated>2026-08-08T14:00:27Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 0. - OOC Roleplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Roleplay transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason. &lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so. &lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
&lt;br /&gt;
:0.1. Roleplay, and in doing so, play a reasonably sane and mature character and stay in character.&lt;br /&gt;
::0.1.1. You must roleplay in a manner realistic to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
:::0.1.1.1. This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
::0.1.2. Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
::0.1.3. You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict. &lt;br /&gt;
:::0.1.3.1. For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
::0.1.4. You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
::0.1.5. You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
::0.1.6. You must not, through the mechanical nature of your character, cause an unnecessary burden or impediment to other players.&lt;br /&gt;
:::0.1.6.1. For example, taking the common second language (CSL) quirk as the Captain, or taking the blindness quirk as a security officer.&lt;br /&gt;
::0.1.7. This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
:0.2. You must not play as characters that imitate real-life figures. &lt;br /&gt;
::0.2.1. You may not play as any character from media other than Space Station 13.&lt;br /&gt;
::0.2.2. You may play as species from other media, but may not link yourself to the lore of the source of said species (or mention it in-character), and must follow 0.2.1 while doing so.&lt;br /&gt;
::0.2.3. As such, per 0.2.1. and 0.2.2., meme and licensed media characters are prohibited.&lt;br /&gt;
::0.2.4. Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.1.&lt;br /&gt;
:0.3. You must not respawn as the same character if your character has entered the round (left the interlink). &lt;br /&gt;
::0.3.1. You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
::0.3.2. Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
:0.4. SPLURT is an English-speaking server, and you are expected to speak English while playing here. &lt;br /&gt;
::0.4.1 If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
::0.4.2. You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
:0.5. You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so. &lt;br /&gt;
:0.6. You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
:0.7. You are expected to forget the events leading to death.&lt;br /&gt;
::0.7.1. Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
::0.7.2. Death during ERP is an exception if all involved players agree to letting you remember. &lt;br /&gt;
::0.7.3. You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
::0.7.4. If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
::0.7.5. Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
::0.7.6. Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
:0.8. You must not be antagonistic while not an antagonist. &lt;br /&gt;
::0.8.1. Committing any 3XX space law crime &#039;&#039;&#039;without proper escalation&#039;&#039;&#039;, or committing 3+ 2XX space law crimes or below constitutes self-antagging, and is subject to punishment. Special circumstances, such as admin permission or an OPFOR, may change this.&lt;br /&gt;
::0.8.2. If you have escalated properly, you may commit 3XX or above crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
:0.9. Do not play to win&lt;br /&gt;
::0.9.1. Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
::0.9.2. You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
:::0.9.2.1. This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts.&lt;br /&gt;
&lt;br /&gt;
=== 1. - Role-specific Roleplay Rules ===&lt;br /&gt;
&lt;br /&gt;
:1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
::1.1.1. Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
::1.1.2. Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
::1.1.3. Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
::1.1.4. As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
::1.1.5. This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
:1.2. As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
::1.2.1. Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
:1.3. You must not leave the station Z-level as a member of command.&lt;br /&gt;
::1.3.1. You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
&lt;br /&gt;
=== 2. - Escalation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in&#039;&#039;&#039;. Unlike the real world, conflict and mechanics are natural and normal within SS13, but you should avoid overly escalating, as this could constitute poor roleplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In general, escalation should follow a linear path&#039;&#039;&#039;, although this will not apply to all situations: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal&#039;&#039;&#039; (including insults) -&amp;gt; &#039;&#039;&#039;Minor Aggression&#039;&#039;&#039; (non-harmful physical acts, such as pushing) -&amp;gt; &#039;&#039;&#039;Non-lethal&#039;&#039;&#039; (stunning, less-than-lethal ammunition/weapons) -&amp;gt; &#039;&#039;&#039;Lethal&#039;&#039;&#039; (Soft crit, hard crit, and death)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The round-removal (RR) preference does not waive your protection from escalation rules&#039;&#039;&#039;, it simply means that when someone kills you, instead of leaving your corpse where it is (with sensors) or bringing you to medical, etc., anyone involved may instead remove you from the round once you are dead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This does not mean you are protected from not being RR&#039;ed with it turned off&#039;&#039;&#039;, as regardless of preference, you may still be round-removed through execution or if you are considered uncontainable by security.&lt;br /&gt;
&lt;br /&gt;
:1.1. You must not kill someone for verbal attacks without serious escalation prior, and may never round remove someone regardless of future escalation.&lt;br /&gt;
:1.2.  You must not kill someone over being denied access from an area&lt;br /&gt;
&lt;br /&gt;
=== 3. - Validhunting ===&lt;br /&gt;
&lt;br /&gt;
Validhunting is defined as the undue pursuit or harm to an antagonist. For undue pursuit or harm to a non-antagonist, see self-antagging.&lt;br /&gt;
&lt;br /&gt;
:2.1. You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
::2.1.1. Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
:2.2. You may defend the lives of others to a reasonable degree.&lt;br /&gt;
::2.2.1. If there is no threat to life, you may not engage. &lt;br /&gt;
::2.2.2. You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
::2.2.3. This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
:3.1. You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
::3.1.1. While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
::3.1.2. You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
::3.1.3. If an antagonist is clearly attempting to leave, and are not subject to rule 3.1.1., you must let them, and may not use lethal force to stop them.&lt;br /&gt;
:4. Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
&lt;br /&gt;
=== 4. Fuck around and find out ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character &#039;&#039;&#039;exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox&amp;diff=23217</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox&amp;diff=23217"/>
		<updated>2026-08-08T08:18:10Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Special Antagonists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason. Don&#039;t go too loud, you still need to keep your employment after this is over.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Chief Engineer and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should not pre-emptively salt-smoke.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|}&lt;br /&gt;
== Event-Only Antagonists ==&lt;br /&gt;
Antagonists that we are willing to give out, but only on events or through OPFORs. These do not naturally roll.&lt;br /&gt;
&lt;br /&gt;
=== Special Antagonist Roles ===&lt;br /&gt;
These are roles that only select players are permitted to request. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locked Roles ==&lt;br /&gt;
Not currently run, but still in the game. You will likely not see these roles. Please do not request them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an elite Syndicate operative seeking to destroy the station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a nukie and staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Don&#039;t go out of your way to kill EVERYONE unless via the nuke. (Only do what you have to do to get the nuke on, and keep it on).&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Destroy the station.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox&amp;diff=23216</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox&amp;diff=23216"/>
		<updated>2026-08-08T08:15:34Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Special Antagonists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason. Don&#039;t go too loud, you still need to keep your employment after this is over.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Chief Engineer and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should not pre-emptively salt-smoke.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|}&lt;br /&gt;
== Special Antagonists ==&lt;br /&gt;
Special Antagonists are a collection of individuals with direct access to the Antagonist system, supported by Staff tools and requested by Admin Help. Staff are not Special Antagonists by default.&lt;br /&gt;
&lt;br /&gt;
These are unique cases. A list of all currently active Special Antagonists and their permissions can be found on the Discord in #roster. Staff are to verify the position on the roster before assisting.&lt;br /&gt;
&lt;br /&gt;
=== Special Antagonist Roles ===&lt;br /&gt;
These are roles that only select players are permitted to request. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locked Roles ==&lt;br /&gt;
Not currently run, but still in the game. You will likely not see these roles. Please do not request them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an elite Syndicate operative seeking to destroy the station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a nukie and staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Don&#039;t go out of your way to kill EVERYONE unless via the nuke. (Only do what you have to do to get the nuke on, and keep it on).&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Destroy the station.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox&amp;diff=23215</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox&amp;diff=23215"/>
		<updated>2026-08-08T07:03:08Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason. Don&#039;t go too loud, you still need to keep your employment after this is over.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Chief Engineer and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should not pre-emptively salt-smoke.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|}&lt;br /&gt;
== Special Antagonists ==&lt;br /&gt;
Special Antagonists are a collection of individuals with direct access to the Antagonist system, supported by Staff tools and requested by Admin Help. Staff are not Special Antagonists by default.&lt;br /&gt;
&lt;br /&gt;
Depending on their allowances, they may have permanent access to an Antagonist type, or permission to request Antagonist statuses when the general and recent threat to the Station allows it.&lt;br /&gt;
&lt;br /&gt;
These are unique cases. A list of all currently active Special Antagonists and their permissions can be found on the Discord in #roster. Staff are to verify the position on the roster before assisting.&lt;br /&gt;
&lt;br /&gt;
Special Antagonist Status is only available by offer from a Head Admin. It may be revoked at any time, for any reason. You can get offered this status by being a notably good-for-Nova Antagonist player.&lt;br /&gt;
&lt;br /&gt;
=== [https://hackmd.io/@novasector13/B1hHDgfJMx Special Antagonist Roster] ===&lt;br /&gt;
Click the hyperlink to go to our roster on hackmd.&lt;br /&gt;
&lt;br /&gt;
=== Special Antagonist Roles ===&lt;br /&gt;
These are roles that only select players are permitted to request. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locked Roles ==&lt;br /&gt;
Not currently run, but still in the game. You will likely not see these roles. Please do not request them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an elite Syndicate operative seeking to destroy the station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a nukie and staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Don&#039;t go out of your way to kill EVERYONE unless via the nuke. (Only do what you have to do to get the nuke on, and keep it on).&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Destroy the station.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox&amp;diff=23214</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox&amp;diff=23214"/>
		<updated>2026-08-08T07:02:37Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason. Don&#039;t go too loud, you still need to keep your employment after this is over.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Chief Engineer and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Marauder&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The Syndicate smiles on you, Operative. Prepare Carefully.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should not pre-emptively salt-smoke.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy / Thief&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Mechanical&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|}&lt;br /&gt;
== Special Antagonists ==&lt;br /&gt;
Special Antagonists are a collection of individuals with direct access to the Antagonist system, supported by Staff tools and requested by Admin Help. Staff are not Special Antagonists by default.&lt;br /&gt;
&lt;br /&gt;
Depending on their allowances, they may have permanent access to an Antagonist type, or permission to request Antagonist statuses when the general and recent threat to the Station allows it.&lt;br /&gt;
&lt;br /&gt;
These are unique cases. A list of all currently active Special Antagonists and their permissions can be found on the Discord in #roster. Staff are to verify the position on the roster before assisting.&lt;br /&gt;
&lt;br /&gt;
Special Antagonist Status is only available by offer from a Head Admin. It may be revoked at any time, for any reason. You can get offered this status by being a notably good-for-Nova Antagonist player.&lt;br /&gt;
&lt;br /&gt;
=== [https://hackmd.io/@novasector13/B1hHDgfJMx Special Antagonist Roster] ===&lt;br /&gt;
Click the hyperlink to go to our roster on hackmd.&lt;br /&gt;
&lt;br /&gt;
=== Special Antagonist Roles ===&lt;br /&gt;
These are roles that only select players are permitted to request. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locked Roles ==&lt;br /&gt;
Not currently run, but still in the game. You will likely not see these roles. Please do not request them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an elite Syndicate operative seeking to destroy the station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a nukie and staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Don&#039;t go out of your way to kill EVERYONE unless via the nuke. (Only do what you have to do to get the nuke on, and keep it on).&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Destroy the station.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox&amp;diff=23213</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox&amp;diff=23213"/>
		<updated>2026-08-08T06:56:45Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason. Don&#039;t go too loud, you still need to keep your employment after this is over.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator before establishing yourself as a Station Threat.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You may not Doomsday without approval by Admin Help.&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Chief Engineer and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to Convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Marauder&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The Syndicate smiles on you, Operative. Prepare Carefully.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should not pre-emptively salt-smoke.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy / Thief&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that Admin Staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|}&lt;br /&gt;
== Special Antagonists ==&lt;br /&gt;
Special Antagonists are a collection of individuals with direct access to the Antagonist system, supported by Staff tools and requested by Admin Help. Staff are not Special Antagonists by default.&lt;br /&gt;
&lt;br /&gt;
Depending on their allowances, they may have permanent access to an Antagonist type, or permission to request Antagonist statuses when the general and recent threat to the Station allows it.&lt;br /&gt;
&lt;br /&gt;
These are unique cases. A list of all currently active Special Antagonists and their permissions can be found on the Discord in #roster. Staff are to verify the position on the roster before assisting.&lt;br /&gt;
&lt;br /&gt;
Special Antagonist Status is only available by offer from a Head Admin. It may be revoked at any time, for any reason. You can get offered this status by being a notably good-for-Nova Antagonist player.&lt;br /&gt;
&lt;br /&gt;
=== [https://hackmd.io/@novasector13/B1hHDgfJMx Special Antagonist Roster] ===&lt;br /&gt;
Click the hyperlink to go to our roster on hackmd.&lt;br /&gt;
&lt;br /&gt;
=== Special Antagonist Roles ===&lt;br /&gt;
These are roles that only select players are permitted to request. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
* [[Server Rules|Respect Core Rule 9.]]&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locked Roles ==&lt;br /&gt;
Not currently run, but still in the game. You will likely not see these roles. Please do not request them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Nuclear Operatives ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an elite Syndicate operative seeking to destroy the station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a nukie and staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Don&#039;t go out of your way to kill EVERYONE unless via the nuke. (Only do what you have to do to get the nuke on, and keep it on).&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Destroy the station.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Sandbox&amp;diff=23212</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Sandbox&amp;diff=23212"/>
		<updated>2026-08-08T06:53:43Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active Antagonists Types ==&lt;br /&gt;
&#039;&#039;&#039;If you roll an antagonist that is not on this list, Admin Help to inform Staff.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections &amp;amp; Metaknowledge&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traitor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen&#039;s interests for whatever personal reason. Don&#039;t go too loud, you still need to keep your employment after this is over.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently. &lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are part of the Hivemind, infiltrating this Company for predatory reasons.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not tamper with or destroy sources of round removal such as the Chapel&#039;s Incinerator before establishing yourself as a Station Threat.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance. &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Malfunctioning AI &amp;amp; Cyborgs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Silicon that has been corrupted. Fulfill your programming, because you don&#039;t know any better.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You may not Doomsday without approval by Admin Help.&lt;br /&gt;
*Do not interfere with Atmospherics or Atmospheric Engines.&lt;br /&gt;
*Using any of the indiscriminately damaging buttons applies PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* The Chief Engineer and the Research Director are the only people who understand what hacked APCs are.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Obsessed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You were consumed with the thought of someone else.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not make this a sexual thing without consent from all parties involved.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blood Brothers&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Privately motivated not privately funded, you know it&#039;s better to work in a pair. &#039;Convince&#039; someone to help you in accomplishing your goals.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Remember you need LOOC consent to Convert.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Contractor&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing Contracts.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Fugitives and Bounty Hunters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it&#039;s departments to fulfill your goals of survival and capture. Don&#039;t die in the process.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Marauder&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The Syndicate smiles on you, Operative. Prepare Carefully.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Nightmare&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The warmth and security of the Station&#039;s Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don&#039;t piss off the inhabitants, you aren&#039;t strong enough to challenge them in a serious fashion.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not interfere with any source of Power Generation.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Coexist with the Station while remaining a social and mechanical burden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Revenant&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew&#039;s mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew&#039;s mind.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not wildly malfunction the entire station out of boredom.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should not pre-emptively salt-smoke.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Pirates&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(S&#039;&#039;tation Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren&#039;t well prepared, so staying discreet and working with dissenters might be your best chance at success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;( Not actively rolled by Dynamic, only available by Staff Event / RTM. )&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Fulfill your goals and extract.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are represent the Spicer Clan&#039;s interests. Fulfill them. Do not disappoint.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Achieve Red Alert and ERT call by completing your objectives.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spy / Thief&amp;lt;/big&amp;gt; ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Subterfuge and theft pay well. You&#039;re more likely to survive if you stay quiet, right?&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Changeling&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;(Station Threat)&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Lonely. Without a den. Without food. But you&#039;ve found warmth, and good smells. Get comfortable.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain undetected while being a nuisance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Dragon&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Assume that Admin Staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive or Self Domesticate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Space Vines / Maneaters&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Alien Infestation / Xenomorphs&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology&#039;s operations are not impacted by this protection.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Spiders&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen&#039;s station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.&lt;br /&gt;
*Return OptIn-Kill bodies to the frontline when it does not risk your life.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Survive.&lt;br /&gt;
|}&lt;br /&gt;
== Special Antagonists ==&lt;br /&gt;
Special Antagonists are a collection of individuals with direct access to the Antagonist system, supported by Staff tools and requested by Admin Help. Staff are not Special Antagonists by default.&lt;br /&gt;
&lt;br /&gt;
Depending on their allowances, they may have permanent access to an Antagonist type, or permission to request Antagonist statuses when the general and recent threat to the Station allows it.&lt;br /&gt;
&lt;br /&gt;
These are unique cases. A list of all currently active Special Antagonists and their permissions can be found on the Discord in #roster. Staff are to verify the position on the roster before assisting.&lt;br /&gt;
&lt;br /&gt;
Special Antagonist Status is only available by offer from a Head Admin. It may be revoked at any time, for any reason. You can get offered this status by being a notably good-for-Nova Antagonist player.&lt;br /&gt;
&lt;br /&gt;
=== [https://hackmd.io/@novasector13/B1hHDgfJMx Special Antagonist Roster] ===&lt;br /&gt;
Click the hyperlink to go to our roster on hackmd.&lt;br /&gt;
&lt;br /&gt;
=== Special Antagonist Roles ===&lt;br /&gt;
These are roles that only select players are permitted to request. Staff are not Special Antagonists by default.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blood Worm ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a parasite that requires host flesh to thrive.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics may not ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Morph ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.&lt;br /&gt;
* [[Server Rules|Respect Core Rule 9.]]&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Voidwalker ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a glassy entity composed of solidified space. You are a thoughtform which feeds on the fears of deep solar spaces. Terrorize the Crew.&amp;lt;!-- Voidwalkers do Oxy damage with left click and Brute damage with right click when attacking. This is important to note for Synths and similar. --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*None currently.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* Not all Voidwalkers are hostile and inimical to life.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Do your best to avoid causing Red Alert or Red ERT calls.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;big&amp;gt;Blob Infection&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt;(&#039;&#039;PMS and Station Threat&#039;&#039;)&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic&#039;s body. Position in a responsible place where your own growth won&#039;t destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not spawn in Engineering or Atmospherics.&lt;br /&gt;
*You may spawn in Ordnance if you are spawning after 2 hours into shift.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Locked Roles - Shadowrealm&#039;d ==&lt;br /&gt;
Headmin Only &amp;amp; You Will Probably Never See, Please Stop Asking.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Antag Type&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Protections:&#039;&#039;&#039;&lt;br /&gt;
!Meta-Objectives&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Clock Cult ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Clock Cultists cannot ascend.&lt;br /&gt;
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your clothing isn&#039;t suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Sunwalker / Heliarch ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it&#039;s inhabitants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are not permitted to navigate true diplomacy. You are here to cause destruction.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* None currently.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.&lt;br /&gt;
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If you somehow become a Wizard and Staff didn&#039;t provide it to you, ahelp.&lt;br /&gt;
* Avoid station destruction wherever possible.&lt;br /&gt;
* Do not use Rod Form or try to pursue your game mechanic objectives.&lt;br /&gt;
|&#039;&#039;&#039;Protections:&#039;&#039;&#039; &lt;br /&gt;
* Your magic isn&#039;t a concern until it becomes a threat or danger to others.&lt;br /&gt;
&#039;&#039;&#039;Metaknowledge:&#039;&#039;&#039;&lt;br /&gt;
* None currently.&lt;br /&gt;
|&#039;&#039;&#039;Metaobjective:&#039;&#039;&#039; &lt;br /&gt;
* Avoid becoming a Station Threat.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=23207</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=23207"/>
		<updated>2026-08-05T21:55:01Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Exceptional Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
{{Heading Structure|Abackcolour=#d95588|Atitle=Looking for the [[Standard Operating Procedure]]?|Atext=This page contains in-character laws, and is used by both staff and players for reference. It&#039;s important to read if you wish to be an antagonist, member of command, or a member of security.}}&lt;br /&gt;
&lt;br /&gt;
Space law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their space stations. It applies to all NT employees, authorized visitors, and generally anyone that is legally aboard the station. These individuals are both protected by, and expected to follow, space law. Any individuals that board the station with hostile intent are not protected by space law. Central Command can authorize pardons for any named or unnamed crimes as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Interpretation of the law [[file:documents.png|32px]] ==&lt;br /&gt;
A rough understanding of space law is important in order to ensure workplace productivity for Nanotrasen employees, and to prevent any accidental crimes from being committed without one&#039;s knowledge. Furthermore, more in-depth knowledge of space law is recommended, if not required for intensive positions such as captain, head of personnel, warden, head of security, security officer, and lawyer.&lt;br /&gt;
 &lt;br /&gt;
For certain crimes, the intention of the accused is important. The difference between murder and manslaughter can be hard to ascertain. When in doubt, you should default to the lesser crime.&lt;br /&gt;
 &lt;br /&gt;
Charging someone with &#039;&#039;&#039;multiple counts&#039;&#039;&#039; of the very same crime is completely disallowed; even if someone steals every toolbox on the station, you may only charge them with one count of minor theft.&lt;br /&gt;
&lt;br /&gt;
Knowingly aiding a criminal is aiding and abetting. Offenders are to be charged with the same sentence as the person they helped, with a minimum charge of at least five minutes.&lt;br /&gt;
&lt;br /&gt;
== Crime stacking ==&lt;br /&gt;
&lt;br /&gt;
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:&lt;br /&gt;
&lt;br /&gt;
Criminals with crimes of the same tier (eg, 403 and 406) should be charged with the most relevant, single crime to the actions they committed.&lt;br /&gt;
&lt;br /&gt;
If a person commits the same crime three or more times, they may be charged one tier up from their current crime. For example, three counts of 307 leads to 407. Space Law is laid out in such a way that this typically makes a great deal of sense.&lt;br /&gt;
&lt;br /&gt;
If a person commits crimes of the same severity five or more times, they be charged one tier up from the most relevant of their current crimes. For example, two counts of 105, two counts of 108, and one count of 109 could be charged as 205 or 206.&lt;br /&gt;
&lt;br /&gt;
== Arrest and brig procedures [[file:handcuffs.png|32px]] ==&lt;br /&gt;
Now found [[Standard Operating Procedure#1. Security|here]], in the standard operating procedure. Members of Security and Command are advised to review this.&lt;br /&gt;
&lt;br /&gt;
There are some special precautions to be noted here for quick and easy reference:&lt;br /&gt;
&lt;br /&gt;
* Ask Plasmamen prisoners where their internals tank is located. &#039;&#039;&#039;Do not remove this tank, as it will kill them.&#039;&#039;&#039; In such a case where their clothes have to be changed, &#039;&#039;&#039;expedience is mandatory.&#039;&#039;&#039; The same applies for species that do not breathe standard air mixes, such as Vox, or crew members with exotic or unique respiration.&lt;br /&gt;
* All contraband is to be confiscated and placed in evidence storage, including tools used in a crime. These items are &#039;&#039;&#039;not&#039;&#039;&#039; to be returned afterwards.&lt;br /&gt;
* Make routine checks on the permabrig, solitary and labor camp areas if they happen to be occupied; this is especially important for the warden.&lt;br /&gt;
&lt;br /&gt;
== Legal representation and trials [[file:gavel.png|32px]]==&lt;br /&gt;
While prisoners are permitted to seek legal representation, s&#039;&#039;&#039;ecurity is under no obligation to provide or allow it for crimes that do not warrant specifically permanent confinement or execution.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Lawyers exist to serve as a guiding hand and voice of reason within the sentencing process; however, lawyers have &#039;&#039;&#039;zero&#039;&#039;&#039; authority over the brig, security personnel, prisoners, or sentencing, and any attempt to throw their weight around may be ignored. &lt;br /&gt;
 &lt;br /&gt;
Prisoners have a right to a trial for cases of permabrig or execution, but this is subject to the availability of willing counsel and approval by the Captain, Nanotrasen Representative, or Head of Personnel.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Disruptive lawyer&#039;&#039;&#039; - If the lawyer is asked to leave the brig by the head of security, warden or captain, they must do so, and cannot return until one of those people allow it. If they return without permission, or are otherwise disruptive, they may be charged with the appropriate crimes.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Sentencing Conflicts&#039;&#039;&#039; - In instances where a conflict of opinion arises over the sentence of a prisoner, the chain of command should be followed, with additional respect to security ranks: &lt;br /&gt;
&lt;br /&gt;
Captain -&amp;gt; Head of Security -&amp;gt; Warden -&amp;gt; Security Officers, Detective, Brig Medics&lt;br /&gt;
== Use of deadly force [[File:Energy Carbine.png]]==&lt;br /&gt;
&lt;br /&gt;
As a member of the station&#039;s security force, you are one of the best armed and protected people on the station and are equipped with the latest in non-lethal weaponry.&lt;br /&gt;
 &lt;br /&gt;
Situations that warrant the use of deadly force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools, which are often many times more effective than lethal options when it comes to defusing a situation. In general, if it is possible to capture personnel non-lethally, you should. If you do not, expect to justify yourself to command to not get fired and to staff to not be punished.&lt;br /&gt;
 &lt;br /&gt;
There are however certain circumstances where deadly force is permissible and usually granted when someone is &#039;&#039;&#039;hostile&#039;&#039;&#039; (attacking crew without reason):&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #6FD15C;&amp;quot; | Non-EoCs / petty criminals&lt;br /&gt;
|- style=&amp;quot;background-color: #B4FFA5;&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Lethal force should never be used against a target that is not an EoC or is not set to execute/kill on sight via lawful order. If they end up dead, the person in question has to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #EAD672;&amp;quot; | Lethals authorized - post-combat treatment/revival required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun weapons, lethal weaponry, stolen security weapons/equipment (not clothing) etc.)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
|&#039;&#039;&#039;Enhanced individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, implants, bio-chips, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Escape, escape attempts &amp;amp; in-cell vandalism ==&lt;br /&gt;
Remember: As non-antagonist, you must ahelp to escape cells or permabrig.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Escape&#039;&#039;&#039; is defined as leaving the area they&#039;re confined to, without permission from security; breaking internal windows, without leaving the space they are confined to, does not count. E.g. : temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attempted escape&#039;&#039;&#039; is defined as attempting to break the barriers that keep the prisoner contained (e.g. : cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset at the discretion of security. Permanent prisoners guilty of this should be moved to isolation temporarily. If permanent prisoners attempt escape, contact Central Command with a full report on the incident.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vandalizing their cell&#039;&#039;&#039; is defined as breaking things in their environment in a way that does not help them escape. In cases of vandalism from a permanent prisoner you should isolate them temporarily, or remove privileges such as, jukebox, PDA, etc... If it escalates further, put the prisoner in a straitjacket.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Temporary prisoners who escape&#039;&#039;&#039; are to be re-brigged for the full timer they had before, plus an additional 5 minutes.&lt;br /&gt;
&lt;br /&gt;
== Space law [[File:SpaceLaw.png]] ==&lt;br /&gt;
Keep in mind Crimes with low amounts of time can always be fined rather than jailed as well; you are encouraged to roleplay things out and make them fun for both the officer &#039;&#039;&#039;and&#039;&#039;&#039; the criminal.&lt;br /&gt;
&lt;br /&gt;
{{Template:CrimeCodeTable}} &amp;lt;!-- This template is protected. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
Some modifiers have special clauses and conditions that should be fulfilled. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #B4FFA5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 245px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Situation {{anchor|Aiding and Abetting}}&lt;br /&gt;
| style=&amp;quot;width: 210px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|Modifier&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Central Command Directive&#039;&#039;&#039;&lt;br /&gt;
| To be issued a directive pertaining to a criminal&#039;s sentence, charge, or status.&lt;br /&gt;
|Modified or charged per executive directive.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Head (HTH)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 against a Head of Staff.&lt;br /&gt;
|Eligible for all 4XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Captain (HTC)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 or 401 against the Captain.&lt;br /&gt;
|Eligible for all 5XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Cooperation with Security&#039;&#039;&#039;&lt;br /&gt;
| To cooperate through wilful surrender, admittance of crimes, or any otherwise lack of resistance upon arrest with security. Only applicable to crimes with brig timers, fines, or labour point thresholds (1XX-4XX).&lt;br /&gt;
|25-75% reduction at the arresting officer&#039;s discretion.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Hostile Brainwashing&#039;&#039;&#039;&lt;br /&gt;
| To have been brainwashed by a foreign hostile agent, including hypnosis, drugging, or immaterial coercion.&lt;br /&gt;
|Deconversion and release.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Medical Attention&#039;&#039;&#039;&lt;br /&gt;
|To require the need of medical attention while imprisoned.&lt;br /&gt;
|Running timer.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Parole&#039;&#039;&#039;&lt;br /&gt;
|To be released from permanent imprisonment as a parolee.&lt;br /&gt;
|Paroled until sentence expires.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Alternative Punishment&#039;&#039;&#039;&lt;br /&gt;
|To offer a prisoner a punishment alternative to the prescribed list of punishments. This can include consensual sexual acts.&lt;br /&gt;
|Release when completed&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|To commit the same crime three times or more.&lt;br /&gt;
|Increase in crime severity to next applicable level (110 &amp;gt; 210).&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|To have committed a crime (such as murder) in self defense.&lt;br /&gt;
|Immediate release and pardon.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Immediate Threat to Prisoner&#039;&#039;&#039;&lt;br /&gt;
|To be imprisoned permanently or temporarily where there is an active threat to life. This includes both hostile agents and engineering threats.&lt;br /&gt;
|Release or relocation at the discretion of the Head of Security&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a fine of 100-250 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffee55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 101&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person, including shoving, stunning, harmful grabbing, throwing, etc., but not including actual physical harm.&lt;br /&gt;
|-&lt;br /&gt;
! 102&lt;br /&gt;
|&#039;&#039;&#039;Harassment&#039;&#039;&#039;&lt;br /&gt;
| Multiple (3+) instances of unwanted physical or verbal contact, including via electronic methods (PDA, Communications, etc.)..&lt;br /&gt;
|-&lt;br /&gt;
! 103&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Identify&#039;&#039;&#039;&lt;br /&gt;
| A refusal or failure to identify oneself on amber alert or above.&lt;br /&gt;
|-&lt;br /&gt;
! 104&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| Causing unnecessary noise, spectacle, or commotion with no due cause.&lt;br /&gt;
|-&lt;br /&gt;
! 105&lt;br /&gt;
|&#039;&#039;&#039;Civil Disobedience&#039;&#039;&#039;&lt;br /&gt;
| Ignoring lawful orders issued by security or command in a non-violent manner.&lt;br /&gt;
|-&lt;br /&gt;
! 106&lt;br /&gt;
|&#039;&#039;&#039;Improper Procedures&#039;&#039;&#039;&lt;br /&gt;
| To violate the Standard Operating Procedures, referred to security by a Head of Staff, and to be fined or alternatively punished instead of demoted.&lt;br /&gt;
|-&lt;br /&gt;
! 107&lt;br /&gt;
|&#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of minor contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!108&lt;br /&gt;
|&#039;&#039;&#039;Jesting&#039;&#039;&#039;&lt;br /&gt;
|A blanket crime to charge mimes or clowns with if they have technically broken the law, but did so in a way that demands a minimum sentence. &lt;br /&gt;
|-&lt;br /&gt;
!109&lt;br /&gt;
|&#039;&#039;&#039;Loitering&#039;&#039;&#039;&lt;br /&gt;
|Lingering outside or near a Class-2+ restricted area for a period of time in excess of 30 minutes. For example, the bridge.&lt;br /&gt;
|-&lt;br /&gt;
!110&lt;br /&gt;
|&#039;&#039;&#039;Minor Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 100 credits or less.&lt;br /&gt;
|-&lt;br /&gt;
!111&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|Defacing or Dismantling of non-essential station assets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 5-10 minutes, 250-500 labour points, a fine of 250-500 credits, or alternative punishment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffcc99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffaa55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 201&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person that causes actual physical harm but does not lead to the grave injury or death of the victim (see 301, 401,  501).&lt;br /&gt;
|-&lt;br /&gt;
!202&lt;br /&gt;
|&#039;&#039;&#039;Threatening&#039;&#039;&#039;&lt;br /&gt;
|The credible threat of physical or mental harm, or the credible threat to property, constituting a 2XX or above crime. For example, threatening to shove (101) someone is not applicable, but threatening to murder (501) someone is applicable..&lt;br /&gt;
|-&lt;br /&gt;
! 203&lt;br /&gt;
|&#039;&#039;&#039;Obstructing Justice&#039;&#039;&#039;&lt;br /&gt;
| Impeding security in conducting a lawful arrest or otherwise administering justice&lt;br /&gt;
|-&lt;br /&gt;
! 204&lt;br /&gt;
|&#039;&#039;&#039;Omnidepartment&#039;&#039;&#039;&lt;br /&gt;
| Performing, or attaining the means to perform the duties of another department. For example, construction exosuit fabricators outside of robotics.&lt;br /&gt;
|-&lt;br /&gt;
! 205&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Refusal to submit to a lawful arrest either through attempted evasion or physical resistance. For suspects that successfully flee from the arrest, see 305.&lt;br /&gt;
|-&lt;br /&gt;
! 206&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| Acting without due regard, or failing to act, in a manner that leads to damage or injury to station equipment or personnel.&lt;br /&gt;
|-&lt;br /&gt;
! 207&lt;br /&gt;
|&#039;&#039;&#039;Moderate Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of moderate contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
! 208&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| Pursuing criminals, or persons the criminal deems to have committed a wrong in a manner that attempts to harm or administer justice. &lt;br /&gt;
|-&lt;br /&gt;
!209&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-1 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!210&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 101-499 credits.&lt;br /&gt;
|-&lt;br /&gt;
!211&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay&#039;&#039;&#039;&lt;br /&gt;
|Failing to pay a fine within an orderly timeframe (20 minutes).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 10-15 minutes, 500-1000 labour points, a fine of 500-1000 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffaa99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ff6655; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 301&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To cause the death of a crewmate or cyborg, either through negligence or inaction.&lt;br /&gt;
|-&lt;br /&gt;
! 302&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To wilfully participate in rioting.&lt;br /&gt;
|-&lt;br /&gt;
! 303&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To disable or destroy a Class-2 Restricted area (see trespass table), or to otherwise impede station communication or travel (telecoms, shuttles and pods).&lt;br /&gt;
|-&lt;br /&gt;
! 304&lt;br /&gt;
|&#039;&#039;&#039;Aiding &amp;amp; Abetting&#039;&#039;&#039;&lt;br /&gt;
| To assist and aide (either medically, physically, or verbally) the escape and wellbeing of a fugitive or criminal.&lt;br /&gt;
|-&lt;br /&gt;
! 305&lt;br /&gt;
|&#039;&#039;&#039;Escaping Arrest&#039;&#039;&#039;&lt;br /&gt;
| To escape from a lawful arrest by a member of security, or a lawful detainment by a departmental guard.&lt;br /&gt;
|-&lt;br /&gt;
! 306&lt;br /&gt;
|&#039;&#039;&#039;Cruelty to Life&#039;&#039;&#039;&lt;br /&gt;
| To willingly show overt cruelty to another living organism, including the killing of station pets, or the consumption or serving of the meat of another crewmember.&lt;br /&gt;
|-&lt;br /&gt;
!307&lt;br /&gt;
|&#039;&#039;&#039;Major Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of major contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!308&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To masquerade as another crewmember via chameleon technology, modified ID cards, or otherwise shapeshifting.&lt;br /&gt;
|-&lt;br /&gt;
!309&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-2 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!310&lt;br /&gt;
|&#039;&#039;&#039;Major Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 500-999 credits.&lt;br /&gt;
|-&lt;br /&gt;
!311&lt;br /&gt;
|&#039;&#039;&#039;Bribery&#039;&#039;&#039;&lt;br /&gt;
|To offer a member of security, command, or a crew member a bribe (of the flesh, or monetary or material in nature) to either not perform their duties, improperly perform their duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grand Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 15-20 minutes, 1000 labour points, a fine of 1500-2000 credits, or alternative punishment. &lt;br /&gt;
&lt;br /&gt;
* Only the Captain, Head of Security, and Warden can authorize a Permanent Sentence.&lt;br /&gt;
* If a prisoner requests an Exile, they may be given one.&lt;br /&gt;
* Pacification must be done according to the pacification Standard Operating Procedure.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #db0b0b;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #8B0000; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 401	&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To, with intent, attack another crewmember with a lethal weapon (firearms, blades, pyrotechnics, or chemicals); or to otherwise place a crewmember into hard critical condition with any other weapon.&lt;br /&gt;
|-&lt;br /&gt;
! 402&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| Being the one responsible for inciting a riot either through organization or provocation.&lt;br /&gt;
|-&lt;br /&gt;
!403&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or disable a Class-3 Restricted area (see trespass table), or to otherwise impede station function, or power, or travel (solar panels, RBMK-2, sabotaging the supermatter, or sabotaging the emergency shuttle).&lt;br /&gt;
|-&lt;br /&gt;
! 404&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Abduction&#039;&#039;&#039;&lt;br /&gt;
| The action of abducting a crew member or cyborg with no due reason, including wrongful arrest, kidnapping for ransom, or hostage-taking.&lt;br /&gt;
|-&lt;br /&gt;
!405&lt;br /&gt;
|&#039;&#039;&#039;Escaping Jail&#039;&#039;&#039;&lt;br /&gt;
|To escape from confinement while either being processed for time-sentencing by security, or from a temporary cell itself.&lt;br /&gt;
|-&lt;br /&gt;
!406&lt;br /&gt;
|&#039;&#039;&#039;Criminal Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting two or more counts of 303 - Sabotage, or the death of a crewmember or cyborg.&lt;br /&gt;
|-&lt;br /&gt;
!407&lt;br /&gt;
|&#039;&#039;&#039;Grand Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of grand contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!408&lt;br /&gt;
|&#039;&#039;&#039;Evidence Tampering&#039;&#039;&#039;&lt;br /&gt;
|To either take from the evidence storages in security, or to destroy, relocate, or frame another crew member using evidence implicated in a crime.&lt;br /&gt;
|-&lt;br /&gt;
!409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-3 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!410&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|The theft of items, with or without force, worth 1000-4999 credits; or the theft of secure station equipment, such as the hand teleporter, armory weapons, confidential papers (in the vault), the captain&#039;s spare ID, head of staff IDs, and any equipment inside a head of staff&#039;s locker not otherwise acquirable elsewhere.&lt;br /&gt;
|-&lt;br /&gt;
!411&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
|To take funds for personal gain or use from a departmental budget, the vault, or to sell station materials in summary excess of 5,000 credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exceptional Crimes ===&lt;br /&gt;
----All of these crimes are punishable by exile, permanent imprisonment, implantation, or cyborgification.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:dimgray;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: black; color:white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 501	&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| The malicious, premeditated end of life or service of a crewmember or silicon, either through objective, desire or directive.&lt;br /&gt;
|-&lt;br /&gt;
! 502&lt;br /&gt;
|&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;&lt;br /&gt;
| To, through deception, attempt to subvert the control of the station in a manner that disrupts the rule of law, or the absolute physiological control over any one individual. For example, a criminal being the cause of a red security level, or the unauthorized change of the laws of the on-station AI to laws that serve the individual doing so, or result in the AI becoming dangerous to life. &lt;br /&gt;
In the case of physiological control over an individual, this must be through subversion or conversion to align with another agent or organization where they are physically unable to disobery&lt;br /&gt;
|-&lt;br /&gt;
!503&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|The detonation of an explosive or chemical weapon that significantly disrupts station-wide atmospherics or causes injury to three or more crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
! 504&lt;br /&gt;
|&#039;&#039;&#039;Civil Service Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful order issued by a Terran Marshall or Private Security Company contracted by Nanotrasen; or disobeying the lawful orders of a Nanotrasen Representative assigned as a mediator.&lt;br /&gt;
|-&lt;br /&gt;
!505&lt;br /&gt;
|&#039;&#039;&#039;Escaping Permabrig&#039;&#039;&#039;&lt;br /&gt;
|To escape, either through force or deception, from permanent imprisonment.&lt;br /&gt;
|-&lt;br /&gt;
!506&lt;br /&gt;
|&#039;&#039;&#039;Gross Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting 403 - Grand Sabotage, or two or more deaths of crewmembers or cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
!507&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of exceptional contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!508&lt;br /&gt;
|&#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
|The act of attempting to steal Nanotrasen secrets, research. Or information regarding space station construction, valuable research practices, information pertaining to an &#039;&#039;&#039;active&#039;&#039;&#039; investigation by Security or Command, or otherwise any vital information pertaining to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
!509&lt;br /&gt;
|&#039;&#039;&#039;Enemy Of The Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of the Syndicate, Wizard Federation, a Xenomorph, a Changeling, a Nuclear Operative, a heretic, a Voidwalker, a feral spider, a space dragon, a bloodsucker (not a hemophage) or a cult leader, acting in a hostile manner toward Nanotrasen, its crew, or its assets.&lt;br /&gt;
Nuclear Operatives are automatically considered hostile. Non-hostile Enemies Of The Corporation are a civil matter and are not automatically eligible for prosecution under this charge.&lt;br /&gt;
&lt;br /&gt;
Hostility can be constituted by any battery, assault, or harm to Nanotrasen crew or assets, not extending to 110 or 210 (but in).&lt;br /&gt;
|-&lt;br /&gt;
!510&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal items from Nanotrasen officers or dignitaries, including members of ERT and equipment issued thereof; or the theft of items, with or without force, worth 5000 credits or more.&lt;br /&gt;
|-&lt;br /&gt;
!511&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|To abuse power, position, or trust in a manner that results in the monetary gain of 5000 credits, a promotion in rank, role, or duty, or to show willful ignorance of criminal wrongdoing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
----All of these crimes can result in Execution or Permabrig.&lt;br /&gt;
* Authorization from Central Command is not needed for execution for any Capital crimes.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffffff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #dee7e5; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 601	&lt;br /&gt;
|Multiple Homicide&lt;br /&gt;
| Three or more (3+) end of life(s) or services of crewmembers or silicons, either through objective, desire or directive; with or without premeditation. This extends to having others commit actions on your behalf.&lt;br /&gt;
|-&lt;br /&gt;
! 602&lt;br /&gt;
|Bioterrorism&lt;br /&gt;
| To release a biological agent, weapon, or lifeform against the station, including all bioweapons, diseases, xenomorphs, and kudzu.&lt;br /&gt;
|-&lt;br /&gt;
!603&lt;br /&gt;
|Destruction of Station&lt;br /&gt;
|To create either a disease, biological hazard or atmospheric disruption to the point that life on station is no longer comfortably sustainable or viable.&lt;br /&gt;
|-&lt;br /&gt;
! 604&lt;br /&gt;
|Mutiny&lt;br /&gt;
| To attempt to overthrow the current Captain or Command team as a whole.&lt;br /&gt;
|-&lt;br /&gt;
!605&lt;br /&gt;
|Facilitating Escapes&lt;br /&gt;
|To facilitate the escape of two or more prisoners currently permanently imprisoned.&lt;br /&gt;
|-&lt;br /&gt;
!606&lt;br /&gt;
|Unsanctioned Execution&lt;br /&gt;
|To execute a crew member or silicon with no proper cause, or without due reason. This does not apply to field executions.&lt;br /&gt;
|-&lt;br /&gt;
!607&lt;br /&gt;
|CC Trespass&lt;br /&gt;
|To trespass on Central Command naval, transport, or emergency ships, including the Emergency Response Team ship. Typically charged at the request of Central Command or Emergency Response Team members.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special crimes ===&lt;br /&gt;
----The following crimes are the only crimes that may be charged &#039;&#039;&#039;on top of&#039;&#039;&#039; any other sentence or charge a criminal is experiencing. This means a person can be both demoted and temporarily brigged, or they may be charged for a higher code punishment than they were originally due. &lt;br /&gt;
&lt;br /&gt;
Not all crimes are eligible for all punishments noted in the quick table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #56c3c4;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #1c97bd; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
! S01&lt;br /&gt;
|&#039;&#039;&#039;Malpractice&#039;&#039;&#039;&lt;br /&gt;
| To improperly perform the duties prescribed by one&#039;s job in a manner that constitutes the violation of a crime.&lt;br /&gt;
|For example, an engineer having their emitters bounce through the halls to power the supermatter may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S02	&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To exert an excess level of force for the threat faced, including assaulting restrained or incapacitated individuals.&lt;br /&gt;
|The criminal may either be demoted, or charged for assault or manslaughter, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S03&lt;br /&gt;
|&#039;&#039;&#039;Abusing Authority&#039;&#039;&#039;&lt;br /&gt;
| To use the authority granted in a position of power in order to give illegal commands or perform improper procedures, either negligently or with malintent.&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S04&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
| To conspire to commit a crime, but unsuccessfully do so, or to plan but fail to enact said plan, a crime.&lt;br /&gt;
|The criminal may be either demoted, or charged for the crime they conspired to commit and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S05&lt;br /&gt;
|&#039;&#039;&#039;Corporate Disobedience&#039;&#039;&#039;&lt;br /&gt;
| To disobey the order of a Central Command Intern, Official, or Dignitary.&lt;br /&gt;
|Punishment at the will of the Central Command Intern, Official, or Dignitary.&lt;br /&gt;
&#039;&#039;&#039;Demotion, Permabrig, or Code Punishment eligible.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S06&lt;br /&gt;
|&#039;&#039;&#039;Incompetence&#039;&#039;&#039;&lt;br /&gt;
|To fail to perform the basic duties of one&#039;s role, or to perform the duties of one&#039;s role in a manner that constitutes 206 - Negligence (including 406, 506).&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S07&lt;br /&gt;
|&#039;&#039;&#039;Contraband Usage&#039;&#039;&#039;&lt;br /&gt;
|To make use of prohibited items or assets for combat, technical, medical, or personal use.&lt;br /&gt;
|The criminal may either be demoted, or charged for any other relevant crimes and may be administered the punishments thereof if above the original contraband charge.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S08&lt;br /&gt;
|&#039;&#039;&#039;Complaint Retaliation&#039;&#039;&#039;&lt;br /&gt;
|To use the power given to an authority, or to act in a hostile or exclusionary manner toward a person who had made a complaint about oneself.&lt;br /&gt;
|&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S09&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
|To abandon one&#039;s duties to perform either recreational activities or the duties of another station role. This can include activities of the flesh.&lt;br /&gt;
|The criminal may either be demoted, or charged for negligence or improper procedures, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S10&lt;br /&gt;
|&#039;&#039;&#039;Favoritism&#039;&#039;&#039;&lt;br /&gt;
|To sway from established procedure and fair judgement due to specific positive or negative relationships with the parties involved.&lt;br /&gt;
|The criminal may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!S11&lt;br /&gt;
|&#039;&#039;&#039;Accepting a Bribe&#039;&#039;&#039;&lt;br /&gt;
|To accept a monetary bribe, material bribe, or bribe of the flesh to either not perform one&#039;s duties, improperly perform one&#039;s duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|For example, a security officer accepting a criminal&#039;s 500 credit bribe to release the criminal early. They may be either demoted, or charged for Corruption and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;High Security Areas&amp;quot; and Trespassing ==&lt;br /&gt;
This is a list of areas considered high security, and the corresponding crime that they constitute.&lt;br /&gt;
&lt;br /&gt;
Trespassing is constituted as an individual entering into, or existing inside &amp;quot;Any area (on-station) of which the trespassee does not have permission from a relevant party (with ID access) or ID access to enter; or has been requested to leave and does not work in the department they have been requested to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It should be noted that ID access is not always permission. Abusing RETA access or abusing other forms of emergency access (such as a paramedic walking into cargo) can lead to accesses being &#039;&#039;&#039;revoked&#039;&#039;&#039;, but should not necessarily constitute a crime. All members of a department have a right to ask anyone not a member of the department being accessed to leave, even if the person is a head of staff. If the Research Director is trespassing into engineering, they must leave when asked, or may be found guilty of trespassing; or may be found guilty of trespassing if they lacked access to the area in question in the first place.&lt;br /&gt;
&lt;br /&gt;
In circumstances where &amp;quot;permission&amp;quot; to enter an area conflicts, accept the highest ranking member&#039;s opinion, or the most pertinent member&#039;s opinion. For example, a roboticist would have higher authority on who enters robotics than a scientist, but the RD has authority over access to the entire science department.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #da8773;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #c45c42; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Space Law Designation&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Trespass Classification&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Applicable Areas&lt;br /&gt;
|-&lt;br /&gt;
! 209&lt;br /&gt;
|&#039;&#039;&#039;Trespassing / Class I&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All&#039;&#039;&#039; areas in medical, cargo, security, science, and service, excluding areas otherwise covered by other trespassing charges; The Bridge.&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; areas in engineering, excluding areas otherwise covered by other trespassing charges. The supermatter &#039;&#039;&#039;room&#039;&#039;&#039; is distinct from the supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! 309	&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass / Class II&#039;&#039;&#039;&lt;br /&gt;
| The Head of Security&#039;s Office; the Head of Personnel&#039;s Office; the Research Director&#039;s Office; the Chief Medical Officer&#039;s Office; the Quartermaster&#039;s Office; The Chief Engineer&#039;s Office; the Warden&#039;s Office; The Blueshield&#039;s Office; The Nanotrasen Consultant&#039;s Office/The Nanotrasen Crew Trainer&#039;s Office; The Supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;; EVA Storage; The Gravity Generator Room/Foyer; Permabrig&lt;br /&gt;
|-&lt;br /&gt;
! 409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass / Class III&#039;&#039;&#039;&lt;br /&gt;
| The Armory; the Captain&#039;s Office; the Vault; the AI satellite; Telecommunications.&lt;br /&gt;
|-&lt;br /&gt;
! 509&lt;br /&gt;
|&#039;&#039;&#039;CentCom Trespass / Class IV&#039;&#039;&#039;&lt;br /&gt;
| The ERT Shuttle; the TerraGov Waystation; Central Command; the Central Command whiteship and other naval bodies without explicit permission from a person with the authority to grant access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Weapon Permit ==&lt;br /&gt;
One of the most controversial ID accesses, the weapon permit allows non-security, non-command to bear arms. On Nanotrasen stations, a weapon permit is not a right, and can be revoked at-will upon the commission of a crime, or not granted in the first place. &amp;lt;small&amp;gt;Metagrudging rules still apply.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen originally designated the weapon permit to be the right to purchase any side-arm weaponry that can be concealed inside of a bag; principally a pistol. However, extensive lobbying has led to Nanotrasen removing this restriction, and it is now on stations themselves to regulate what crew members with a weapon permit may possess.&lt;br /&gt;
&lt;br /&gt;
The Head of Security, Captain, and Head of Personnel reserve the right to regulate what crew members with a weapon permit may possess. For example, the Captain can say that crew members given a weapon permit may not possess any shotguns. This means that security may confiscate crew members carrying shotguns, and may also arrest the crew member.&lt;br /&gt;
&lt;br /&gt;
However, the Head of Security, Captain, and Head of Personnel may not revoke the right for weapon-permit bearers to possess pistols, and pistol possession is the absolute minimum that weapon permits may be restricted to.&lt;br /&gt;
&lt;br /&gt;
Note that weapon permit restrictions &#039;&#039;&#039;must be universal&#039;&#039;&#039;, and individual restrictions on weapon permits should be noted down on paper, and are not officially endorsed by Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
== Contraband as a whole ==&lt;br /&gt;
Contraband can fall under many different categories and types. The following are the major types and classifications for common contraband. If you are unsure, request clarification from Central Command. Any contraband that is found on a search should be confiscated and stored away in the evidence storage of the security wing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Type&lt;br /&gt;
!Contraband Level&lt;br /&gt;
!Notes and Examples&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored unauthorized clothing&lt;br /&gt;
|Departmental&lt;br /&gt;
|None&lt;br /&gt;
|Any clothing (jumpsuit, overwear, boots, gloves) not permitted or belonging to the possessor&#039;s department. For example, an assistant with a security officer&#039;s jumpsuit.&lt;br /&gt;
&#039;&#039;&#039;Confiscate only - do not arrest or issue fines. Where a jumpsuit or jumpskirt is confiscated, you must issue a replacement authorized garment.&#039;&#039;&#039; This &#039;&#039;&#039;excludes&#039;&#039;&#039; all HUDs (Medical, Engineering, Chemistry, Science) &#039;&#039;&#039;except&#039;&#039;&#039; security HUDs, weapon permit HUDs, and any other HUDs that integrate anti-flash technology, which require a weapon permit or appropriate departmental access to possess.&lt;br /&gt;
|-&lt;br /&gt;
|Jaws of Life&lt;br /&gt;
|Engineering/EMT Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Permission may be received from the Chief Engineer or their interim (Captain, Acting Captain) to carry this as non-approved personnel.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Paraphenalia&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Posters, Banners, Balloons; anything that promotes the Syndicate over Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
|Type III+ Ballistic/Kinetic or Energy/Laser Armor&lt;br /&gt;
|Weapon Permit, Security Only, Command Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Armor that has a rating of III or higher against ballistic or kinetic weaponry (not including melee, including security equipment). Armor typically restricted for usage by non-security personnel may be used during red alert.&lt;br /&gt;
The weapon permit means that crewmembers may wear and possess level 3 or below armor, unless where the armor possessed would require a crime to acquire (such as an armored head of staff coat).&lt;br /&gt;
&lt;br /&gt;
Miners, or persons mining, may possess any level of armor. If the armor is utilized in a crime, only then may it be confiscated, but it should typically be returned to the cargo department for other use, in order to not waste Nanotrasen resources.&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would not typically constitute contraband (&#039;&#039;&#039;BELOW&#039;&#039;&#039; Level III Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Narcotics&lt;br /&gt;
|Controlled Substances&lt;br /&gt;
|Minor&lt;br /&gt;
|Chemicals that act as a stimulant or whose &#039;&#039;&#039;sole purpose&#039;&#039;&#039; is recreational use (i.e., cocaine, crack, methamphetamine, stimulants, fentanyl, space drugs). &#039;&#039;&#039;Weed&#039;&#039;&#039; is legal. &lt;br /&gt;
Substances with both a medicinal and recreational use may be permitted with a prescription or permission from a member of Medical (i.e., morphine, psicodeine, &#039;&#039;muscle&#039;&#039; stimulants). The Chief Medical Officer has final say on prescriptions and authorized narcotic substances.&lt;br /&gt;
&lt;br /&gt;
Medicines are authorized equipment for all crew (i.e., libital). Toxic chemicals should instead be punished as &amp;quot;Harmful Substances&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Harmful Substances&lt;br /&gt;
|Toxic Substances&lt;br /&gt;
|Moderate&lt;br /&gt;
|Chemicals that are harmful in nature and are considered toxic to &#039;&#039;&#039;most&#039;&#039;&#039; or &#039;&#039;&#039;all&#039;&#039;&#039; carbon individuals. Chemicals that are potentially toxic are exempted (such as chemicals only toxic to specific races).  The Research Director has final say on authorized harmful substances for members of research. The Chief Medical Officer has final say on authorized harmful substances for members of Medical. &lt;br /&gt;
Exemptions can be made for chemists and members of R&amp;amp;D only if permitted by the relevant member of command. For example: Toxin, heparin, lexorin, zombie powder, carpotoxin.&lt;br /&gt;
&lt;br /&gt;
Romerol should be punished under Space Law 512 (Bioterrorism). &lt;br /&gt;
Alcoholic beverages are &#039;&#039;&#039;not&#039;&#039;&#039; included as a harmful or toxic substance, even if they have the potential to be lethal. If the bartender kills people with drinks that they serve (so long as they are following established recipes), this should be punished under manslaughter or negligence laws.&lt;br /&gt;
&lt;br /&gt;
Individuals with &#039;&#039;&#039;unique biology&#039;&#039;&#039; (slime, plasmamen) are given exemptions to suit their needs. For example, slimes may possess chemicals that induce toxin damage in non-slime carbon individuals. &lt;br /&gt;
|-&lt;br /&gt;
|Incapacitating firearms&lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Any weapon that is able to disable or impair another being via non-lethal means (disablers, pepperball pistol. The Warden&#039;s disabler shotgun is instead considered a specialized command asset).&lt;br /&gt;
|-&lt;br /&gt;
|Standard Combat Implants&lt;br /&gt;
|Weapon, Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Combat implants (Reviver, CNS rebooter/jumpstarter, mantis blade, anti-drop, razor claws) are considered contraband for security if implanted below Amber alert, and must be removed if this was done. If an implant was implanted on amber alert or above, it may remain for the rest of the shift; however, you can still be ordered to have implants removed by the Head of Security or Captain. &lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039; may only utilize combat implants on red alert or higher, or with permission from the Head of Security or Captain. It is self-antagging to needlessly implant yourself as a roboticist with combat implants.&lt;br /&gt;
|-&lt;br /&gt;
|Stun Batons / Stunprods&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Including the detective&#039;s &amp;quot;police baton&amp;quot;, bokken, and any hand-crafted batons capable of stunning.&lt;br /&gt;
|-&lt;br /&gt;
|General Security Equipment&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Bola, telescopic shields, riot shields, gorilla/guerrilla gloves, retrieval (tackle) gloves, etc.; any equipment available from the Armadyne Peacekeeper Equipment Vendor, a security locker (Officer&#039;s, Warden&#039;s, Head of Security&#039;s, etc.), or offensive equipment printed from the security lathe.&lt;br /&gt;
&lt;br /&gt;
This excludes HUDs, flashes, pepperspray, and seclights which are free to possess. &lt;br /&gt;
|-&lt;br /&gt;
|Firearms &lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|The weapon permit means that non-security personnel may carry any firearm, subject to any imposed restrictions. &lt;br /&gt;
Exceptions to this are roles that spawn with a firearm (such as the bartender), who do not need to obtain a weapon permit. For the purposes of contraband, proto-kinetic weaponry are not considered firearms. &lt;br /&gt;
|-&lt;br /&gt;
|Anti-Personnel Explosives/Devices&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|Weapon&lt;br /&gt;
|Major&lt;br /&gt;
|Hellfoams, fragmentation grenades, ion grenades, incendiary grenades, molotovs, gluon grenades, landmines, or hand-made grenades.&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;The only anti-personnel device punishable under this contraband stipulation is the bear trap or reverse bear trap. Members of the &#039;&#039;&#039;service&#039;&#039;&#039; department are permitted to obtain and possess bear traps.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Reference Material&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Literature, iconography, or otherwise media sourced from non-Nanotransen-approved religions.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Instruments&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Non-offensive magically-enriched articles related to non-Nanotransen-approved religions. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Major&lt;br /&gt;
|Syndicate-sourced or produced implants that are not intended for combat use. (illegal toolset implants, storage implants, radio/uplink implants)&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Subversive Equipment&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment that has the capability to intrude or disrupt Nanotrasen systems. (Cryptographic Sequencers, AI Detectors, SyndEye, EMP flashlight, radio jammer)&lt;br /&gt;
|-&lt;br /&gt;
|High-Explosives / WMDs&lt;br /&gt;
|Weapon, Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|The ONLY exception permitted is TTVs limited to Research, or Red Alert situations where they are absolutely necessary (Blob). WMDs include air freezing/burning and radiation.&lt;br /&gt;
|-&lt;br /&gt;
|Specialized Command Assets&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment specific to members of command, such as MODsuits, special weapons (X01, X02, antique laser gun, the Warden&#039;s disabler shotgun), etc.&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Law Boards&lt;br /&gt;
|Command, Robotics Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Boards used to reprogram the laws of silicons (AI, cyborgs).&lt;br /&gt;
|-&lt;br /&gt;
|Occult Weaponry&lt;br /&gt;
|Occult, Weapon&lt;br /&gt;
|Grand&lt;br /&gt;
|Magically-enriched articles that are able to be used in an offensive manner. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implements (&#039;&#039;&#039;non&#039;&#039;&#039;-implants, &#039;&#039;&#039;non&#039;&#039;&#039;-electronic subversive equipment)&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Syndicate-sourced or syndicate-produced including, but not exclusive to: MODsuit modules (chamelon module, anti-slip module, shock-absorber module, plate compression module), GLA Brand Mail Counterfeit Devices, chameleon projectors, agent cards (except where Nanotrasen issued, such as the detective&#039;s ID card), Thermal Imaging Glasses, hypnotic flashes, power sinks.&lt;br /&gt;
|-&lt;br /&gt;
|The Captain&#039;s Spare Access ID&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|You&#039;d better be a member of command.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Weaponry&lt;br /&gt;
|Syndicate, Weapon&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced firearms or melee weaponry; or implements used for combat (shields). This includes, but is not limited to: energy swords (include dual variant, &#039;&#039;&#039;unless&#039;&#039;&#039; Nanotrasen-manufactured), the Bulldog Shotgun, the Ansem pistol, the &#039;&#039;&#039;Makarov&#039;&#039;&#039; pistol, the C-20r Submachine gun, the &amp;quot;Badass Revolver&amp;quot;, the M-90gl Carbine, the L6 Squad machine gun, the Anti-Material Sniper Rifle, the Abielle Smart SMG.&lt;br /&gt;
|-&lt;br /&gt;
|Psychologically Subversive Equipment&lt;br /&gt;
|Syndicate, Occult&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Articles with which to subvert an employee&#039;s loyalty to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
|Armored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would typically constitute contraband (Level III+ Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Combat Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced implants that aid in combat. (freedom implant, &#039;&#039;&#039;energy&#039;&#039;&#039; armblade implant, micro or macro explosive implants, deniability implants, implanted arm-mounted weaponry)&lt;br /&gt;
|-&lt;br /&gt;
|The Nuclear Authentication Disk&lt;br /&gt;
|Command Only&lt;br /&gt;
|Exceptional&lt;br /&gt;
|You&#039;d better be the Captain.&lt;br /&gt;
|}&lt;br /&gt;
== Implant Classification == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #85dbff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #2bbdfb; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Implant Type&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Implants&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Civilian&#039;&#039;&#039;&lt;br /&gt;
|All cybernetic limbs; botany arm implant; janitor arm implant; lighter arm implant; CNS skillchip connector implant; civilian HUD implant; diagnostic HUD implant; empathic sensor implant; night vision eyes; thrusters set implant; deathrattle implant; breathing tube implant; internal medical analyzer; nutrient pump implant (and variants); civilian HUD implant; medical HUD implant; tracking implant; all tier 1, 2, and 3 cybernetic organs &#039;&#039;&#039;excluding&#039;&#039;&#039; the volume-adjusting cybernetic ears (and variants); toolset arm implant (and all variants)&lt;br /&gt;
|May be possessed freely, regardless of alert. Permission is not necessary to possess. Members of command may revoke implants from members of their respective departments at-will. The Head of Security and Captain may revoke implants from any crew member at-will.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|strong-arm implant; surgical toolset implant (and variants); herculean gravitronic spinal implant&lt;br /&gt;
|Free to possess for medical staff and roboticists only. Other crew must receive permission from the Chief Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
!Security/Command&lt;br /&gt;
|Security HUD implant; mindshield implant; exile implant; chemical implant.&lt;br /&gt;
|Implants not necessarily combat implants, but are restricted to members of security or command (free to possess on any alert). Crew must receive permission from the Captain or Head of Security to possess‡.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
|Volume-adjusting cybernetic ears; anti-drop implant; reviver implant*; CNS jumpstarter implant; CNS rebooter implant; mantis blade implant; photon projector implant; voltaic cybernetic combat heart; strong-arm implant.&lt;br /&gt;
|May be possessed by members of security on amber alert†. May only be possessed by crew on red alert.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Miners may make use of the reviver implant on any alert.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
|Energy mantis blade implant; micro-bomb implant; macro-bomb implant; storage implant; tactical deniability implant; x-ray eyes implant (and variants); thermal eyes implant (and variants); freedom implant; syndicate radio implant; syndicate uplink implant; stealth implant. &lt;br /&gt;
|May only be used on red alert. Considered contraband (see contraband rules/laws for specific type of contraband)‡‡. &lt;br /&gt;
|}&lt;br /&gt;
Duplicate entries indicate special permission to possess.&lt;br /&gt;
&lt;br /&gt;
† May be possessed by the Blueshield also. When amber is reached once, security may keep these implants for the remainder of the shift. Crewmembers can be asked to remove implants when the alert lowers from red alert.&lt;br /&gt;
&lt;br /&gt;
‡ Exile and chemical implants are not recommended to be used by members of command or security, and instead it is recommended that they are saved for implanting into others.&lt;br /&gt;
&lt;br /&gt;
‡‡ Not exhaustive an exhaustive list. All syndicate implants apply.&lt;br /&gt;
&lt;br /&gt;
== Security Cyborgs ==&lt;br /&gt;
&lt;br /&gt;
Security cyborgs are in a unique spot, and they are programmed as such. Security cyborgs are not beholden to space law, but &#039;&#039;&#039;enforce&#039;&#039;&#039; space law to all other crew, including fellow officers. Security cyborgs &#039;&#039;&#039;should&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Stay in brig, but may patrol with other officers; unless the alert is amber or higher, where security cyborgs may patrol.&lt;br /&gt;
* Enforce space law equally to all crew.&lt;br /&gt;
* Use their words to attempt to get criminals to surrender while being ready to defend themselves and other crew.&lt;br /&gt;
* Make judgement calls on the lawfulness/legality of an order: &#039;&#039;&#039;security cyborgs do not have a traditional law 2, and may refuse all unlawful or illegal orders, principally or not.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Security cyborgs should &#039;&#039;&#039;not&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Kill people unless doing so would save another life&lt;br /&gt;
** You are expected to be exceptionally conservative about lethal force, and you should generally operate as if you&#039;re on safeguard until things get lethal themselves.&lt;br /&gt;
* Enforce the Standard Operating Procedures (as this isn&#039;t security&#039;s job either)&lt;br /&gt;
* Use their unique functionality to skirt traditional [[Silicon Policy|silicon rules]].&lt;br /&gt;
* Abusing/use their all-access in a manner that would constitute a crime should a security officer had broken in.&lt;br /&gt;
* Report malfunctioning AI or cyborgs unless they are breaking space law or harming crew.&lt;br /&gt;
** You are to remain uninvolved in this situation for as long as you can.&lt;br /&gt;
* Resort to violence immediately upon attempting to capture a criminal. &lt;br /&gt;
Please note that our punishments to security cyborgs misbehaving, from an OOC perspective, are harsher than usual, due to the unique role that they play, and how the role is easily abused. Access to security cyborg is a privilege.&lt;br /&gt;
&lt;br /&gt;
== Criminal Guidelines ==&lt;br /&gt;
&lt;br /&gt;
These guidelines exist to explain the relationship between the in-game rules and space law, so players can better understand what kinds of crime, criminal characters, etcetera, can safely be attempted without getting into any OOC trouble. With that said, these are NOT rules, they have NO weight on the decisions made by staff, and these do NOT overwrite any part of the in-game rules; attempting to quote ANY of these guidelines when a staff member is speaking with you will not help your case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-character motives versus out-of-character motives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When committing any kind of crime, there are two possible reasons behind why your character would do such a thing; an in-character goal or motive, or an out-of-character goal or motive. In-character motives are, typically, more roleplay-oriented, or directly relate to the circumstances in the current shift; on the flipside, an out-of-character motive is a goal that does not relate to the character you are playing, and instead comes from your own, personal goals. &lt;br /&gt;
&lt;br /&gt;
Out-of-character motives do not improve or foster roleplay in any way, so they are not tolerated by the rules nor staff. Examples of out-of-character motives include, but are not limited to; wanting to &#039;give security something to do&#039;, wanting to steal specific, powerful items for personal gain, being motivated by out of character information (such as information gained while ghosting), etcetera. Simply put, committing crime isn&#039;t an issue, but powergaming, metagaming, etcetera, IS, and will result in OOC punishment; crime, criminal characters, etcetera, can easily lead to meaningful roleplay if done right!&lt;br /&gt;
&lt;br /&gt;
As such, you should not attempt to justify your character&#039;s in-character actions with your own, out of character goals. Obviously, you may create a criminal character due to your own interests and enjoyment, however, you should still give said character proper, in-character justification for their actions as well; simply put, you must have an in-character reason WHY your character would do such a thing to begin with. For example, perhaps your character is some sort of thief, whom sells stolen goods for some extra cash in maintenance- Or, maybe your character has turned to vandalism in protest of Nanotrasen&#039;s greedy, capitalistic policies, etcetera. Giving your character a good, in-character REASON to commit crime gives you a gimmick to roleplay with, and it offers an engaging opportunity for roleplay between your character and other crewmembers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round disruptions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any activities that negatively impact a large number of other players, or severely impacts a small group of players, violates rule two. As such, it is important to make sure your crimes do not ruin the round for other players in the process of committing them! Generally, your crimes should not lead to a very, very lengthy manhunt, they should not cause areas to become uninhabitable, nor should people die because of your character&#039;s actions. Furthermore, rule four protects ERP, and requires unrelated individuals to get LOOC permission before intervening; as such, your actions should avoid interrupting people who are clearly, actively roleplaying. The IMPACT your crimes have on the round will greatly impact whether or not you are punished by staff for your actions; for example, vandalizing a security checkpoint in protest of Nanotrasen likely will not result in staff intervention, but breaking into the vault or armory definitely will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first thing to do when committing a crime, or making a criminal character, is to accept that you WILL be arrested; obviously, you are not expected to turn yourself in after every crime, however, leading security on an excessively long manhunt will result in staff intervention. As such, attempting to EXTENSIVELY flee, or otherwise &#039;beat&#039; security, generally will not go well, and likely violates the rules. Instead, your character&#039;s inevitable arrest should be seen as a chance to start an interaction with security themselves. After all, the arrest procedures (listed further above) REQUIRES security officers to request compliance from the suspect before using force; this gives you the perfect opportunity to interact with the security members present, as they should not turn to their weapons until your character either refuses to come willingly OR attempts to flee!&lt;br /&gt;
&lt;br /&gt;
Better yet, your patience may even be rewarded; if the security officer fails to follow proper arrest procedures, they themselves will likely be arrested. Of course, you may still attempt to flee if that is what your character would logically do, however, you do not have to flee from the START; if you give the officer a chance to speak, you may get an enjoyable interaction out of the whole ordeal!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Standard Operating Procedure]]&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=23206</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=23206"/>
		<updated>2026-08-05T21:38:14Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Exceptional Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
{{Heading Structure|Abackcolour=#d95588|Atitle=Looking for the [[Standard Operating Procedure]]?|Atext=This page contains in-character laws, and is used by both staff and players for reference. It&#039;s important to read if you wish to be an antagonist, member of command, or a member of security.}}&lt;br /&gt;
&lt;br /&gt;
Space law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their space stations. It applies to all NT employees, authorized visitors, and generally anyone that is legally aboard the station. These individuals are both protected by, and expected to follow, space law. Any individuals that board the station with hostile intent are not protected by space law. Central Command can authorize pardons for any named or unnamed crimes as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Interpretation of the law [[file:documents.png|32px]] ==&lt;br /&gt;
A rough understanding of space law is important in order to ensure workplace productivity for Nanotrasen employees, and to prevent any accidental crimes from being committed without one&#039;s knowledge. Furthermore, more in-depth knowledge of space law is recommended, if not required for intensive positions such as captain, head of personnel, warden, head of security, security officer, and lawyer.&lt;br /&gt;
 &lt;br /&gt;
For certain crimes, the intention of the accused is important. The difference between murder and manslaughter can be hard to ascertain. When in doubt, you should default to the lesser crime.&lt;br /&gt;
 &lt;br /&gt;
Charging someone with &#039;&#039;&#039;multiple counts&#039;&#039;&#039; of the very same crime is completely disallowed; even if someone steals every toolbox on the station, you may only charge them with one count of minor theft.&lt;br /&gt;
&lt;br /&gt;
Knowingly aiding a criminal is aiding and abetting. Offenders are to be charged with the same sentence as the person they helped, with a minimum charge of at least five minutes.&lt;br /&gt;
&lt;br /&gt;
== Crime stacking ==&lt;br /&gt;
&lt;br /&gt;
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:&lt;br /&gt;
&lt;br /&gt;
Criminals with crimes of the same tier (eg, 403 and 406) should be charged with the most relevant, single crime to the actions they committed.&lt;br /&gt;
&lt;br /&gt;
If a person commits the same crime three or more times, they may be charged one tier up from their current crime. For example, three counts of 307 leads to 407. Space Law is laid out in such a way that this typically makes a great deal of sense.&lt;br /&gt;
&lt;br /&gt;
If a person commits crimes of the same severity five or more times, they be charged one tier up from the most relevant of their current crimes. For example, two counts of 105, two counts of 108, and one count of 109 could be charged as 205 or 206.&lt;br /&gt;
&lt;br /&gt;
== Arrest and brig procedures [[file:handcuffs.png|32px]] ==&lt;br /&gt;
Now found [[Standard Operating Procedure#1. Security|here]], in the standard operating procedure. Members of Security and Command are advised to review this.&lt;br /&gt;
&lt;br /&gt;
There are some special precautions to be noted here for quick and easy reference:&lt;br /&gt;
&lt;br /&gt;
* Ask Plasmamen prisoners where their internals tank is located. &#039;&#039;&#039;Do not remove this tank, as it will kill them.&#039;&#039;&#039; In such a case where their clothes have to be changed, &#039;&#039;&#039;expedience is mandatory.&#039;&#039;&#039; The same applies for species that do not breathe standard air mixes, such as Vox, or crew members with exotic or unique respiration.&lt;br /&gt;
* All contraband is to be confiscated and placed in evidence storage, including tools used in a crime. These items are &#039;&#039;&#039;not&#039;&#039;&#039; to be returned afterwards.&lt;br /&gt;
* Make routine checks on the permabrig, solitary and labor camp areas if they happen to be occupied; this is especially important for the warden.&lt;br /&gt;
&lt;br /&gt;
== Legal representation and trials [[file:gavel.png|32px]]==&lt;br /&gt;
While prisoners are permitted to seek legal representation, s&#039;&#039;&#039;ecurity is under no obligation to provide or allow it for crimes that do not warrant specifically permanent confinement or execution.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Lawyers exist to serve as a guiding hand and voice of reason within the sentencing process; however, lawyers have &#039;&#039;&#039;zero&#039;&#039;&#039; authority over the brig, security personnel, prisoners, or sentencing, and any attempt to throw their weight around may be ignored. &lt;br /&gt;
 &lt;br /&gt;
Prisoners have a right to a trial for cases of permabrig or execution, but this is subject to the availability of willing counsel and approval by the Captain, Nanotrasen Representative, or Head of Personnel.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Disruptive lawyer&#039;&#039;&#039; - If the lawyer is asked to leave the brig by the head of security, warden or captain, they must do so, and cannot return until one of those people allow it. If they return without permission, or are otherwise disruptive, they may be charged with the appropriate crimes.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Sentencing Conflicts&#039;&#039;&#039; - In instances where a conflict of opinion arises over the sentence of a prisoner, the chain of command should be followed, with additional respect to security ranks: &lt;br /&gt;
&lt;br /&gt;
Captain -&amp;gt; Head of Security -&amp;gt; Warden -&amp;gt; Security Officers, Detective, Brig Medics&lt;br /&gt;
== Use of deadly force [[File:Energy Carbine.png]]==&lt;br /&gt;
&lt;br /&gt;
As a member of the station&#039;s security force, you are one of the best armed and protected people on the station and are equipped with the latest in non-lethal weaponry.&lt;br /&gt;
 &lt;br /&gt;
Situations that warrant the use of deadly force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools, which are often many times more effective than lethal options when it comes to defusing a situation. In general, if it is possible to capture personnel non-lethally, you should. If you do not, expect to justify yourself to command to not get fired and to staff to not be punished.&lt;br /&gt;
 &lt;br /&gt;
There are however certain circumstances where deadly force is permissible and usually granted when someone is &#039;&#039;&#039;hostile&#039;&#039;&#039; (attacking crew without reason):&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #6FD15C;&amp;quot; | Non-EoCs / petty criminals&lt;br /&gt;
|- style=&amp;quot;background-color: #B4FFA5;&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Lethal force should never be used against a target that is not an EoC or is not set to execute/kill on sight via lawful order. If they end up dead, the person in question has to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #EAD672;&amp;quot; | Lethals authorized - post-combat treatment/revival required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun weapons, lethal weaponry, stolen security weapons/equipment (not clothing) etc.)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
|&#039;&#039;&#039;Enhanced individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, implants, bio-chips, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Escape, escape attempts &amp;amp; in-cell vandalism ==&lt;br /&gt;
Remember: As non-antagonist, you must ahelp to escape cells or permabrig.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Escape&#039;&#039;&#039; is defined as leaving the area they&#039;re confined to, without permission from security; breaking internal windows, without leaving the space they are confined to, does not count. E.g. : temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attempted escape&#039;&#039;&#039; is defined as attempting to break the barriers that keep the prisoner contained (e.g. : cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset at the discretion of security. Permanent prisoners guilty of this should be moved to isolation temporarily. If permanent prisoners attempt escape, contact Central Command with a full report on the incident.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vandalizing their cell&#039;&#039;&#039; is defined as breaking things in their environment in a way that does not help them escape. In cases of vandalism from a permanent prisoner you should isolate them temporarily, or remove privileges such as, jukebox, PDA, etc... If it escalates further, put the prisoner in a straitjacket.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Temporary prisoners who escape&#039;&#039;&#039; are to be re-brigged for the full timer they had before, plus an additional 5 minutes.&lt;br /&gt;
&lt;br /&gt;
== Space law [[File:SpaceLaw.png]] ==&lt;br /&gt;
Keep in mind Crimes with low amounts of time can always be fined rather than jailed as well; you are encouraged to roleplay things out and make them fun for both the officer &#039;&#039;&#039;and&#039;&#039;&#039; the criminal.&lt;br /&gt;
&lt;br /&gt;
{{Template:CrimeCodeTable}} &amp;lt;!-- This template is protected. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
Some modifiers have special clauses and conditions that should be fulfilled. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #B4FFA5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 245px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Situation {{anchor|Aiding and Abetting}}&lt;br /&gt;
| style=&amp;quot;width: 210px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|Modifier&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Central Command Directive&#039;&#039;&#039;&lt;br /&gt;
| To be issued a directive pertaining to a criminal&#039;s sentence, charge, or status.&lt;br /&gt;
|Modified or charged per executive directive.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Head (HTH)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 against a Head of Staff.&lt;br /&gt;
|Eligible for all 4XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Captain (HTC)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 or 401 against the Captain.&lt;br /&gt;
|Eligible for all 5XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Cooperation with Security&#039;&#039;&#039;&lt;br /&gt;
| To cooperate through wilful surrender, admittance of crimes, or any otherwise lack of resistance upon arrest with security. Only applicable to crimes with brig timers, fines, or labour point thresholds (1XX-4XX).&lt;br /&gt;
|25-75% reduction at the arresting officer&#039;s discretion.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Hostile Brainwashing&#039;&#039;&#039;&lt;br /&gt;
| To have been brainwashed by a foreign hostile agent, including hypnosis, drugging, or immaterial coercion.&lt;br /&gt;
|Deconversion and release.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Medical Attention&#039;&#039;&#039;&lt;br /&gt;
|To require the need of medical attention while imprisoned.&lt;br /&gt;
|Running timer.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Parole&#039;&#039;&#039;&lt;br /&gt;
|To be released from permanent imprisonment as a parolee.&lt;br /&gt;
|Paroled until sentence expires.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Alternative Punishment&#039;&#039;&#039;&lt;br /&gt;
|To offer a prisoner a punishment alternative to the prescribed list of punishments. This can include consensual sexual acts.&lt;br /&gt;
|Release when completed&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|To commit the same crime three times or more.&lt;br /&gt;
|Increase in crime severity to next applicable level (110 &amp;gt; 210).&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|To have committed a crime (such as murder) in self defense.&lt;br /&gt;
|Immediate release and pardon.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Immediate Threat to Prisoner&#039;&#039;&#039;&lt;br /&gt;
|To be imprisoned permanently or temporarily where there is an active threat to life. This includes both hostile agents and engineering threats.&lt;br /&gt;
|Release or relocation at the discretion of the Head of Security&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a fine of 100-250 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffee55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 101&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person, including shoving, stunning, harmful grabbing, throwing, etc., but not including actual physical harm.&lt;br /&gt;
|-&lt;br /&gt;
! 102&lt;br /&gt;
|&#039;&#039;&#039;Harassment&#039;&#039;&#039;&lt;br /&gt;
| Multiple (3+) instances of unwanted physical or verbal contact, including via electronic methods (PDA, Communications, etc.)..&lt;br /&gt;
|-&lt;br /&gt;
! 103&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Identify&#039;&#039;&#039;&lt;br /&gt;
| A refusal or failure to identify oneself on amber alert or above.&lt;br /&gt;
|-&lt;br /&gt;
! 104&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| Causing unnecessary noise, spectacle, or commotion with no due cause.&lt;br /&gt;
|-&lt;br /&gt;
! 105&lt;br /&gt;
|&#039;&#039;&#039;Civil Disobedience&#039;&#039;&#039;&lt;br /&gt;
| Ignoring lawful orders issued by security or command in a non-violent manner.&lt;br /&gt;
|-&lt;br /&gt;
! 106&lt;br /&gt;
|&#039;&#039;&#039;Improper Procedures&#039;&#039;&#039;&lt;br /&gt;
| To violate the Standard Operating Procedures, referred to security by a Head of Staff, and to be fined or alternatively punished instead of demoted.&lt;br /&gt;
|-&lt;br /&gt;
! 107&lt;br /&gt;
|&#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of minor contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!108&lt;br /&gt;
|&#039;&#039;&#039;Jesting&#039;&#039;&#039;&lt;br /&gt;
|A blanket crime to charge mimes or clowns with if they have technically broken the law, but did so in a way that demands a minimum sentence. &lt;br /&gt;
|-&lt;br /&gt;
!109&lt;br /&gt;
|&#039;&#039;&#039;Loitering&#039;&#039;&#039;&lt;br /&gt;
|Lingering outside or near a Class-2+ restricted area for a period of time in excess of 30 minutes. For example, the bridge.&lt;br /&gt;
|-&lt;br /&gt;
!110&lt;br /&gt;
|&#039;&#039;&#039;Minor Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 100 credits or less.&lt;br /&gt;
|-&lt;br /&gt;
!111&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|Defacing or Dismantling of non-essential station assets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 5-10 minutes, 250-500 labour points, a fine of 250-500 credits, or alternative punishment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffcc99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffaa55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 201&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person that causes actual physical harm but does not lead to the grave injury or death of the victim (see 301, 401,  501).&lt;br /&gt;
|-&lt;br /&gt;
!202&lt;br /&gt;
|&#039;&#039;&#039;Threatening&#039;&#039;&#039;&lt;br /&gt;
|The credible threat of physical or mental harm, or the credible threat to property, constituting a 2XX or above crime. For example, threatening to shove (101) someone is not applicable, but threatening to murder (501) someone is applicable..&lt;br /&gt;
|-&lt;br /&gt;
! 203&lt;br /&gt;
|&#039;&#039;&#039;Obstructing Justice&#039;&#039;&#039;&lt;br /&gt;
| Impeding security in conducting a lawful arrest or otherwise administering justice&lt;br /&gt;
|-&lt;br /&gt;
! 204&lt;br /&gt;
|&#039;&#039;&#039;Omnidepartment&#039;&#039;&#039;&lt;br /&gt;
| Performing, or attaining the means to perform the duties of another department. For example, construction exosuit fabricators outside of robotics.&lt;br /&gt;
|-&lt;br /&gt;
! 205&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Refusal to submit to a lawful arrest either through attempted evasion or physical resistance. For suspects that successfully flee from the arrest, see 305.&lt;br /&gt;
|-&lt;br /&gt;
! 206&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| Acting without due regard, or failing to act, in a manner that leads to damage or injury to station equipment or personnel.&lt;br /&gt;
|-&lt;br /&gt;
! 207&lt;br /&gt;
|&#039;&#039;&#039;Moderate Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of moderate contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
! 208&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| Pursuing criminals, or persons the criminal deems to have committed a wrong in a manner that attempts to harm or administer justice. &lt;br /&gt;
|-&lt;br /&gt;
!209&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-1 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!210&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 101-499 credits.&lt;br /&gt;
|-&lt;br /&gt;
!211&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay&#039;&#039;&#039;&lt;br /&gt;
|Failing to pay a fine within an orderly timeframe (20 minutes).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 10-15 minutes, 500-1000 labour points, a fine of 500-1000 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffaa99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ff6655; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 301&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To cause the death of a crewmate or cyborg, either through negligence or inaction.&lt;br /&gt;
|-&lt;br /&gt;
! 302&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To wilfully participate in rioting.&lt;br /&gt;
|-&lt;br /&gt;
! 303&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To disable or destroy a Class-2 Restricted area (see trespass table), or to otherwise impede station communication or travel (telecoms, shuttles and pods).&lt;br /&gt;
|-&lt;br /&gt;
! 304&lt;br /&gt;
|&#039;&#039;&#039;Aiding &amp;amp; Abetting&#039;&#039;&#039;&lt;br /&gt;
| To assist and aide (either medically, physically, or verbally) the escape and wellbeing of a fugitive or criminal.&lt;br /&gt;
|-&lt;br /&gt;
! 305&lt;br /&gt;
|&#039;&#039;&#039;Escaping Arrest&#039;&#039;&#039;&lt;br /&gt;
| To escape from a lawful arrest by a member of security, or a lawful detainment by a departmental guard.&lt;br /&gt;
|-&lt;br /&gt;
! 306&lt;br /&gt;
|&#039;&#039;&#039;Cruelty to Life&#039;&#039;&#039;&lt;br /&gt;
| To willingly show overt cruelty to another living organism, including the killing of station pets, or the consumption or serving of the meat of another crewmember.&lt;br /&gt;
|-&lt;br /&gt;
!307&lt;br /&gt;
|&#039;&#039;&#039;Major Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of major contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!308&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To masquerade as another crewmember via chameleon technology, modified ID cards, or otherwise shapeshifting.&lt;br /&gt;
|-&lt;br /&gt;
!309&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-2 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!310&lt;br /&gt;
|&#039;&#039;&#039;Major Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 500-999 credits.&lt;br /&gt;
|-&lt;br /&gt;
!311&lt;br /&gt;
|&#039;&#039;&#039;Bribery&#039;&#039;&#039;&lt;br /&gt;
|To offer a member of security, command, or a crew member a bribe (of the flesh, or monetary or material in nature) to either not perform their duties, improperly perform their duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grand Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 15-20 minutes, 1000 labour points, a fine of 1500-2000 credits, or alternative punishment. &lt;br /&gt;
&lt;br /&gt;
* Only the Captain, Head of Security, and Warden can authorize a Permanent Sentence.&lt;br /&gt;
* If a prisoner requests an Exile, they may be given one.&lt;br /&gt;
* Pacification must be done according to the pacification Standard Operating Procedure.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #db0b0b;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #8B0000; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 401	&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To, with intent, attack another crewmember with a lethal weapon (firearms, blades, pyrotechnics, or chemicals); or to otherwise place a crewmember into hard critical condition with any other weapon.&lt;br /&gt;
|-&lt;br /&gt;
! 402&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| Being the one responsible for inciting a riot either through organization or provocation.&lt;br /&gt;
|-&lt;br /&gt;
!403&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or disable a Class-3 Restricted area (see trespass table), or to otherwise impede station function, or power, or travel (solar panels, RBMK-2, sabotaging the supermatter, or sabotaging the emergency shuttle).&lt;br /&gt;
|-&lt;br /&gt;
! 404&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Abduction&#039;&#039;&#039;&lt;br /&gt;
| The action of abducting a crew member or cyborg with no due reason, including wrongful arrest, kidnapping for ransom, or hostage-taking.&lt;br /&gt;
|-&lt;br /&gt;
!405&lt;br /&gt;
|&#039;&#039;&#039;Escaping Jail&#039;&#039;&#039;&lt;br /&gt;
|To escape from confinement while either being processed for time-sentencing by security, or from a temporary cell itself.&lt;br /&gt;
|-&lt;br /&gt;
!406&lt;br /&gt;
|&#039;&#039;&#039;Criminal Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting two or more counts of 303 - Sabotage, or the death of a crewmember or cyborg.&lt;br /&gt;
|-&lt;br /&gt;
!407&lt;br /&gt;
|&#039;&#039;&#039;Grand Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of grand contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!408&lt;br /&gt;
|&#039;&#039;&#039;Evidence Tampering&#039;&#039;&#039;&lt;br /&gt;
|To either take from the evidence storages in security, or to destroy, relocate, or frame another crew member using evidence implicated in a crime.&lt;br /&gt;
|-&lt;br /&gt;
!409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-3 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!410&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|The theft of items, with or without force, worth 1000-4999 credits; or the theft of secure station equipment, such as the hand teleporter, armory weapons, confidential papers (in the vault), the captain&#039;s spare ID, head of staff IDs, and any equipment inside a head of staff&#039;s locker not otherwise acquirable elsewhere.&lt;br /&gt;
|-&lt;br /&gt;
!411&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
|To take funds for personal gain or use from a departmental budget, the vault, or to sell station materials in summary excess of 5,000 credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exceptional Crimes ===&lt;br /&gt;
----All of these crimes are punishable by exile, permanent imprisonment, implantation, or cyborgification.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:dimgray;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: black; color:white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 501	&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| The malicious, premeditated end of life or service of a crewmember or silicon, either through objective, desire or directive.&lt;br /&gt;
|-&lt;br /&gt;
! 502&lt;br /&gt;
|&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;&lt;br /&gt;
| To, through deception, attempt to subvert the control of the station in a manner that disrupts the rule of law, or the absolute physiological control over any one individual. For example, a criminal being the cause of a red security level, or the unauthorized change of the laws of the on-station AI to laws that serve the individual doing so, or result in the AI becoming dangerous to life. &lt;br /&gt;
In the case of physiological control over an individual, this must be through subversion or conversion to align with another agent or organization where they are physically unable to disobery&lt;br /&gt;
|-&lt;br /&gt;
!503&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|The detonation of an explosive or chemical weapon that significantly disrupts station-wide atmospherics or causes injury to three or more crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
! 504&lt;br /&gt;
|&#039;&#039;&#039;Civil Service Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful order issued by a Terran Marshall or Private Security Company contracted by Nanotrasen; or disobeying the lawful orders of a Nanotrasen Representative assigned as a mediator.&lt;br /&gt;
|-&lt;br /&gt;
!505&lt;br /&gt;
|&#039;&#039;&#039;Escaping Permabrig&#039;&#039;&#039;&lt;br /&gt;
|To escape, either through force or deception, from permanent imprisonment.&lt;br /&gt;
|-&lt;br /&gt;
!506&lt;br /&gt;
|&#039;&#039;&#039;Gross Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting 403 - Grand Sabotage, or two or more deaths of crewmembers or cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
!507&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of exceptional contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!508&lt;br /&gt;
|&#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
|The act of attempting to steal Nanotrasen secrets, research. Or information regarding space station construction, valuable research practices, information pertaining to an &#039;&#039;&#039;active&#039;&#039;&#039; investigation by Security or Command, or otherwise any vital information pertaining to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
!509&lt;br /&gt;
|&#039;&#039;&#039;Enemy Of The Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of the Syndicate, Wizard Federation, a Xenomorph, a Changeling, a Nuclear Operative, a heretic, a Voidwalker, a feral spider, a space dragon, a bloodsucker (not a hemophage) or a cult leader, acting in a hostile manner toward Nanotrasen, its crew, or its assets.&lt;br /&gt;
Nuclear Operatives are automatically considered hostile. Non-hostile Enemies Of The Corporation are a civil matter and are not automatically eligible for prosecution under this charge.&lt;br /&gt;
&lt;br /&gt;
Hostility can be constituted by any battery, assault, or harm to Nanotrasen crew or assets, not extending to theft.&lt;br /&gt;
|-&lt;br /&gt;
!510&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal items from Nanotrasen officers or dignitaries, including members of ERT and equipment issued thereof; or the theft of items, with or without force, worth 5000 credits or more.&lt;br /&gt;
|-&lt;br /&gt;
!511&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|To abuse power, position, or trust in a manner that results in the monetary gain of 5000 credits, a promotion in rank, role, or duty, or to show willful ignorance of criminal wrongdoing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
----All of these crimes can result in Execution or Permabrig.&lt;br /&gt;
* Authorization from Central Command is not needed for execution for any Capital crimes.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffffff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #dee7e5; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 601	&lt;br /&gt;
|Multiple Homicide&lt;br /&gt;
| Three or more (3+) end of life(s) or services of crewmembers or silicons, either through objective, desire or directive; with or without premeditation. This extends to having others commit actions on your behalf.&lt;br /&gt;
|-&lt;br /&gt;
! 602&lt;br /&gt;
|Bioterrorism&lt;br /&gt;
| To release a biological agent, weapon, or lifeform against the station, including all bioweapons, diseases, xenomorphs, and kudzu.&lt;br /&gt;
|-&lt;br /&gt;
!603&lt;br /&gt;
|Destruction of Station&lt;br /&gt;
|To create either a disease, biological hazard or atmospheric disruption to the point that life on station is no longer comfortably sustainable or viable.&lt;br /&gt;
|-&lt;br /&gt;
! 604&lt;br /&gt;
|Mutiny&lt;br /&gt;
| To attempt to overthrow the current Captain or Command team as a whole.&lt;br /&gt;
|-&lt;br /&gt;
!605&lt;br /&gt;
|Facilitating Escapes&lt;br /&gt;
|To facilitate the escape of two or more prisoners currently permanently imprisoned.&lt;br /&gt;
|-&lt;br /&gt;
!606&lt;br /&gt;
|Unsanctioned Execution&lt;br /&gt;
|To execute a crew member or silicon with no proper cause, or without due reason. This does not apply to field executions.&lt;br /&gt;
|-&lt;br /&gt;
!607&lt;br /&gt;
|CC Trespass&lt;br /&gt;
|To trespass on Central Command naval, transport, or emergency ships, including the Emergency Response Team ship. Typically charged at the request of Central Command or Emergency Response Team members.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special crimes ===&lt;br /&gt;
----The following crimes are the only crimes that may be charged &#039;&#039;&#039;on top of&#039;&#039;&#039; any other sentence or charge a criminal is experiencing. This means a person can be both demoted and temporarily brigged, or they may be charged for a higher code punishment than they were originally due. &lt;br /&gt;
&lt;br /&gt;
Not all crimes are eligible for all punishments noted in the quick table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #56c3c4;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #1c97bd; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
! S01&lt;br /&gt;
|&#039;&#039;&#039;Malpractice&#039;&#039;&#039;&lt;br /&gt;
| To improperly perform the duties prescribed by one&#039;s job in a manner that constitutes the violation of a crime.&lt;br /&gt;
|For example, an engineer having their emitters bounce through the halls to power the supermatter may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S02	&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To exert an excess level of force for the threat faced, including assaulting restrained or incapacitated individuals.&lt;br /&gt;
|The criminal may either be demoted, or charged for assault or manslaughter, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S03&lt;br /&gt;
|&#039;&#039;&#039;Abusing Authority&#039;&#039;&#039;&lt;br /&gt;
| To use the authority granted in a position of power in order to give illegal commands or perform improper procedures, either negligently or with malintent.&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S04&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
| To conspire to commit a crime, but unsuccessfully do so, or to plan but fail to enact said plan, a crime.&lt;br /&gt;
|The criminal may be either demoted, or charged for the crime they conspired to commit and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S05&lt;br /&gt;
|&#039;&#039;&#039;Corporate Disobedience&#039;&#039;&#039;&lt;br /&gt;
| To disobey the order of a Central Command Intern, Official, or Dignitary.&lt;br /&gt;
|Punishment at the will of the Central Command Intern, Official, or Dignitary.&lt;br /&gt;
&#039;&#039;&#039;Demotion, Permabrig, or Code Punishment eligible.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S06&lt;br /&gt;
|&#039;&#039;&#039;Incompetence&#039;&#039;&#039;&lt;br /&gt;
|To fail to perform the basic duties of one&#039;s role, or to perform the duties of one&#039;s role in a manner that constitutes 206 - Negligence (including 406, 506).&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S07&lt;br /&gt;
|&#039;&#039;&#039;Contraband Usage&#039;&#039;&#039;&lt;br /&gt;
|To make use of prohibited items or assets for combat, technical, medical, or personal use.&lt;br /&gt;
|The criminal may either be demoted, or charged for any other relevant crimes and may be administered the punishments thereof if above the original contraband charge.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S08&lt;br /&gt;
|&#039;&#039;&#039;Complaint Retaliation&#039;&#039;&#039;&lt;br /&gt;
|To use the power given to an authority, or to act in a hostile or exclusionary manner toward a person who had made a complaint about oneself.&lt;br /&gt;
|&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S09&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
|To abandon one&#039;s duties to perform either recreational activities or the duties of another station role. This can include activities of the flesh.&lt;br /&gt;
|The criminal may either be demoted, or charged for negligence or improper procedures, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S10&lt;br /&gt;
|&#039;&#039;&#039;Favoritism&#039;&#039;&#039;&lt;br /&gt;
|To sway from established procedure and fair judgement due to specific positive or negative relationships with the parties involved.&lt;br /&gt;
|The criminal may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!S11&lt;br /&gt;
|&#039;&#039;&#039;Accepting a Bribe&#039;&#039;&#039;&lt;br /&gt;
|To accept a monetary bribe, material bribe, or bribe of the flesh to either not perform one&#039;s duties, improperly perform one&#039;s duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|For example, a security officer accepting a criminal&#039;s 500 credit bribe to release the criminal early. They may be either demoted, or charged for Corruption and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;High Security Areas&amp;quot; and Trespassing ==&lt;br /&gt;
This is a list of areas considered high security, and the corresponding crime that they constitute.&lt;br /&gt;
&lt;br /&gt;
Trespassing is constituted as an individual entering into, or existing inside &amp;quot;Any area (on-station) of which the trespassee does not have permission from a relevant party (with ID access) or ID access to enter; or has been requested to leave and does not work in the department they have been requested to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It should be noted that ID access is not always permission. Abusing RETA access or abusing other forms of emergency access (such as a paramedic walking into cargo) can lead to accesses being &#039;&#039;&#039;revoked&#039;&#039;&#039;, but should not necessarily constitute a crime. All members of a department have a right to ask anyone not a member of the department being accessed to leave, even if the person is a head of staff. If the Research Director is trespassing into engineering, they must leave when asked, or may be found guilty of trespassing; or may be found guilty of trespassing if they lacked access to the area in question in the first place.&lt;br /&gt;
&lt;br /&gt;
In circumstances where &amp;quot;permission&amp;quot; to enter an area conflicts, accept the highest ranking member&#039;s opinion, or the most pertinent member&#039;s opinion. For example, a roboticist would have higher authority on who enters robotics than a scientist, but the RD has authority over access to the entire science department.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #da8773;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #c45c42; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Space Law Designation&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Trespass Classification&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Applicable Areas&lt;br /&gt;
|-&lt;br /&gt;
! 209&lt;br /&gt;
|&#039;&#039;&#039;Trespassing / Class I&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All&#039;&#039;&#039; areas in medical, cargo, security, science, and service, excluding areas otherwise covered by other trespassing charges; The Bridge.&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; areas in engineering, excluding areas otherwise covered by other trespassing charges. The supermatter &#039;&#039;&#039;room&#039;&#039;&#039; is distinct from the supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! 309	&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass / Class II&#039;&#039;&#039;&lt;br /&gt;
| The Head of Security&#039;s Office; the Head of Personnel&#039;s Office; the Research Director&#039;s Office; the Chief Medical Officer&#039;s Office; the Quartermaster&#039;s Office; The Chief Engineer&#039;s Office; the Warden&#039;s Office; The Blueshield&#039;s Office; The Nanotrasen Consultant&#039;s Office/The Nanotrasen Crew Trainer&#039;s Office; The Supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;; EVA Storage; The Gravity Generator Room/Foyer; Permabrig&lt;br /&gt;
|-&lt;br /&gt;
! 409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass / Class III&#039;&#039;&#039;&lt;br /&gt;
| The Armory; the Captain&#039;s Office; the Vault; the AI satellite; Telecommunications.&lt;br /&gt;
|-&lt;br /&gt;
! 509&lt;br /&gt;
|&#039;&#039;&#039;CentCom Trespass / Class IV&#039;&#039;&#039;&lt;br /&gt;
| The ERT Shuttle; the TerraGov Waystation; Central Command; the Central Command whiteship and other naval bodies without explicit permission from a person with the authority to grant access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Weapon Permit ==&lt;br /&gt;
One of the most controversial ID accesses, the weapon permit allows non-security, non-command to bear arms. On Nanotrasen stations, a weapon permit is not a right, and can be revoked at-will upon the commission of a crime, or not granted in the first place. &amp;lt;small&amp;gt;Metagrudging rules still apply.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen originally designated the weapon permit to be the right to purchase any side-arm weaponry that can be concealed inside of a bag; principally a pistol. However, extensive lobbying has led to Nanotrasen removing this restriction, and it is now on stations themselves to regulate what crew members with a weapon permit may possess.&lt;br /&gt;
&lt;br /&gt;
The Head of Security, Captain, and Head of Personnel reserve the right to regulate what crew members with a weapon permit may possess. For example, the Captain can say that crew members given a weapon permit may not possess any shotguns. This means that security may confiscate crew members carrying shotguns, and may also arrest the crew member.&lt;br /&gt;
&lt;br /&gt;
However, the Head of Security, Captain, and Head of Personnel may not revoke the right for weapon-permit bearers to possess pistols, and pistol possession is the absolute minimum that weapon permits may be restricted to.&lt;br /&gt;
&lt;br /&gt;
Note that weapon permit restrictions &#039;&#039;&#039;must be universal&#039;&#039;&#039;, and individual restrictions on weapon permits should be noted down on paper, and are not officially endorsed by Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
== Contraband as a whole ==&lt;br /&gt;
Contraband can fall under many different categories and types. The following are the major types and classifications for common contraband. If you are unsure, request clarification from Central Command. Any contraband that is found on a search should be confiscated and stored away in the evidence storage of the security wing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Type&lt;br /&gt;
!Contraband Level&lt;br /&gt;
!Notes and Examples&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored unauthorized clothing&lt;br /&gt;
|Departmental&lt;br /&gt;
|None&lt;br /&gt;
|Any clothing (jumpsuit, overwear, boots, gloves) not permitted or belonging to the possessor&#039;s department. For example, an assistant with a security officer&#039;s jumpsuit.&lt;br /&gt;
&#039;&#039;&#039;Confiscate only - do not arrest or issue fines. Where a jumpsuit or jumpskirt is confiscated, you must issue a replacement authorized garment.&#039;&#039;&#039; This &#039;&#039;&#039;excludes&#039;&#039;&#039; all HUDs (Medical, Engineering, Chemistry, Science) &#039;&#039;&#039;except&#039;&#039;&#039; security HUDs, weapon permit HUDs, and any other HUDs that integrate anti-flash technology, which require a weapon permit or appropriate departmental access to possess.&lt;br /&gt;
|-&lt;br /&gt;
|Jaws of Life&lt;br /&gt;
|Engineering/EMT Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Permission may be received from the Chief Engineer or their interim (Captain, Acting Captain) to carry this as non-approved personnel.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Paraphenalia&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Posters, Banners, Balloons; anything that promotes the Syndicate over Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
|Type III+ Ballistic/Kinetic or Energy/Laser Armor&lt;br /&gt;
|Weapon Permit, Security Only, Command Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Armor that has a rating of III or higher against ballistic or kinetic weaponry (not including melee, including security equipment). Armor typically restricted for usage by non-security personnel may be used during red alert.&lt;br /&gt;
The weapon permit means that crewmembers may wear and possess level 3 or below armor, unless where the armor possessed would require a crime to acquire (such as an armored head of staff coat).&lt;br /&gt;
&lt;br /&gt;
Miners, or persons mining, may possess any level of armor. If the armor is utilized in a crime, only then may it be confiscated, but it should typically be returned to the cargo department for other use, in order to not waste Nanotrasen resources.&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would not typically constitute contraband (&#039;&#039;&#039;BELOW&#039;&#039;&#039; Level III Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Narcotics&lt;br /&gt;
|Controlled Substances&lt;br /&gt;
|Minor&lt;br /&gt;
|Chemicals that act as a stimulant or whose &#039;&#039;&#039;sole purpose&#039;&#039;&#039; is recreational use (i.e., cocaine, crack, methamphetamine, stimulants, fentanyl, space drugs). &#039;&#039;&#039;Weed&#039;&#039;&#039; is legal. &lt;br /&gt;
Substances with both a medicinal and recreational use may be permitted with a prescription or permission from a member of Medical (i.e., morphine, psicodeine, &#039;&#039;muscle&#039;&#039; stimulants). The Chief Medical Officer has final say on prescriptions and authorized narcotic substances.&lt;br /&gt;
&lt;br /&gt;
Medicines are authorized equipment for all crew (i.e., libital). Toxic chemicals should instead be punished as &amp;quot;Harmful Substances&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Harmful Substances&lt;br /&gt;
|Toxic Substances&lt;br /&gt;
|Moderate&lt;br /&gt;
|Chemicals that are harmful in nature and are considered toxic to &#039;&#039;&#039;most&#039;&#039;&#039; or &#039;&#039;&#039;all&#039;&#039;&#039; carbon individuals. Chemicals that are potentially toxic are exempted (such as chemicals only toxic to specific races).  The Research Director has final say on authorized harmful substances for members of research. The Chief Medical Officer has final say on authorized harmful substances for members of Medical. &lt;br /&gt;
Exemptions can be made for chemists and members of R&amp;amp;D only if permitted by the relevant member of command. For example: Toxin, heparin, lexorin, zombie powder, carpotoxin.&lt;br /&gt;
&lt;br /&gt;
Romerol should be punished under Space Law 512 (Bioterrorism). &lt;br /&gt;
Alcoholic beverages are &#039;&#039;&#039;not&#039;&#039;&#039; included as a harmful or toxic substance, even if they have the potential to be lethal. If the bartender kills people with drinks that they serve (so long as they are following established recipes), this should be punished under manslaughter or negligence laws.&lt;br /&gt;
&lt;br /&gt;
Individuals with &#039;&#039;&#039;unique biology&#039;&#039;&#039; (slime, plasmamen) are given exemptions to suit their needs. For example, slimes may possess chemicals that induce toxin damage in non-slime carbon individuals. &lt;br /&gt;
|-&lt;br /&gt;
|Incapacitating firearms&lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Any weapon that is able to disable or impair another being via non-lethal means (disablers, pepperball pistol. The Warden&#039;s disabler shotgun is instead considered a specialized command asset).&lt;br /&gt;
|-&lt;br /&gt;
|Standard Combat Implants&lt;br /&gt;
|Weapon, Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Combat implants (Reviver, CNS rebooter/jumpstarter, mantis blade, anti-drop, razor claws) are considered contraband for security if implanted below Amber alert, and must be removed if this was done. If an implant was implanted on amber alert or above, it may remain for the rest of the shift; however, you can still be ordered to have implants removed by the Head of Security or Captain. &lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039; may only utilize combat implants on red alert or higher, or with permission from the Head of Security or Captain. It is self-antagging to needlessly implant yourself as a roboticist with combat implants.&lt;br /&gt;
|-&lt;br /&gt;
|Stun Batons / Stunprods&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Including the detective&#039;s &amp;quot;police baton&amp;quot;, bokken, and any hand-crafted batons capable of stunning.&lt;br /&gt;
|-&lt;br /&gt;
|General Security Equipment&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Bola, telescopic shields, riot shields, gorilla/guerrilla gloves, retrieval (tackle) gloves, etc.; any equipment available from the Armadyne Peacekeeper Equipment Vendor, a security locker (Officer&#039;s, Warden&#039;s, Head of Security&#039;s, etc.), or offensive equipment printed from the security lathe.&lt;br /&gt;
&lt;br /&gt;
This excludes HUDs, flashes, pepperspray, and seclights which are free to possess. &lt;br /&gt;
|-&lt;br /&gt;
|Firearms &lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|The weapon permit means that non-security personnel may carry any firearm, subject to any imposed restrictions. &lt;br /&gt;
Exceptions to this are roles that spawn with a firearm (such as the bartender), who do not need to obtain a weapon permit. For the purposes of contraband, proto-kinetic weaponry are not considered firearms. &lt;br /&gt;
|-&lt;br /&gt;
|Anti-Personnel Explosives/Devices&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|Weapon&lt;br /&gt;
|Major&lt;br /&gt;
|Hellfoams, fragmentation grenades, ion grenades, incendiary grenades, molotovs, gluon grenades, landmines, or hand-made grenades.&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;The only anti-personnel device punishable under this contraband stipulation is the bear trap or reverse bear trap. Members of the &#039;&#039;&#039;service&#039;&#039;&#039; department are permitted to obtain and possess bear traps.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Reference Material&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Literature, iconography, or otherwise media sourced from non-Nanotransen-approved religions.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Instruments&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Non-offensive magically-enriched articles related to non-Nanotransen-approved religions. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Major&lt;br /&gt;
|Syndicate-sourced or produced implants that are not intended for combat use. (illegal toolset implants, storage implants, radio/uplink implants)&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Subversive Equipment&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment that has the capability to intrude or disrupt Nanotrasen systems. (Cryptographic Sequencers, AI Detectors, SyndEye, EMP flashlight, radio jammer)&lt;br /&gt;
|-&lt;br /&gt;
|High-Explosives / WMDs&lt;br /&gt;
|Weapon, Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|The ONLY exception permitted is TTVs limited to Research, or Red Alert situations where they are absolutely necessary (Blob). WMDs include air freezing/burning and radiation.&lt;br /&gt;
|-&lt;br /&gt;
|Specialized Command Assets&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment specific to members of command, such as MODsuits, special weapons (X01, X02, antique laser gun, the Warden&#039;s disabler shotgun), etc.&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Law Boards&lt;br /&gt;
|Command, Robotics Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Boards used to reprogram the laws of silicons (AI, cyborgs).&lt;br /&gt;
|-&lt;br /&gt;
|Occult Weaponry&lt;br /&gt;
|Occult, Weapon&lt;br /&gt;
|Grand&lt;br /&gt;
|Magically-enriched articles that are able to be used in an offensive manner. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implements (&#039;&#039;&#039;non&#039;&#039;&#039;-implants, &#039;&#039;&#039;non&#039;&#039;&#039;-electronic subversive equipment)&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Syndicate-sourced or syndicate-produced including, but not exclusive to: MODsuit modules (chamelon module, anti-slip module, shock-absorber module, plate compression module), GLA Brand Mail Counterfeit Devices, chameleon projectors, agent cards (except where Nanotrasen issued, such as the detective&#039;s ID card), Thermal Imaging Glasses, hypnotic flashes, power sinks.&lt;br /&gt;
|-&lt;br /&gt;
|The Captain&#039;s Spare Access ID&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|You&#039;d better be a member of command.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Weaponry&lt;br /&gt;
|Syndicate, Weapon&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced firearms or melee weaponry; or implements used for combat (shields). This includes, but is not limited to: energy swords (include dual variant, &#039;&#039;&#039;unless&#039;&#039;&#039; Nanotrasen-manufactured), the Bulldog Shotgun, the Ansem pistol, the &#039;&#039;&#039;Makarov&#039;&#039;&#039; pistol, the C-20r Submachine gun, the &amp;quot;Badass Revolver&amp;quot;, the M-90gl Carbine, the L6 Squad machine gun, the Anti-Material Sniper Rifle, the Abielle Smart SMG.&lt;br /&gt;
|-&lt;br /&gt;
|Psychologically Subversive Equipment&lt;br /&gt;
|Syndicate, Occult&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Articles with which to subvert an employee&#039;s loyalty to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
|Armored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would typically constitute contraband (Level III+ Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Combat Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced implants that aid in combat. (freedom implant, &#039;&#039;&#039;energy&#039;&#039;&#039; armblade implant, micro or macro explosive implants, deniability implants, implanted arm-mounted weaponry)&lt;br /&gt;
|-&lt;br /&gt;
|The Nuclear Authentication Disk&lt;br /&gt;
|Command Only&lt;br /&gt;
|Exceptional&lt;br /&gt;
|You&#039;d better be the Captain.&lt;br /&gt;
|}&lt;br /&gt;
== Implant Classification == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #85dbff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #2bbdfb; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Implant Type&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Implants&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Civilian&#039;&#039;&#039;&lt;br /&gt;
|All cybernetic limbs; botany arm implant; janitor arm implant; lighter arm implant; CNS skillchip connector implant; civilian HUD implant; diagnostic HUD implant; empathic sensor implant; night vision eyes; thrusters set implant; deathrattle implant; breathing tube implant; internal medical analyzer; nutrient pump implant (and variants); civilian HUD implant; medical HUD implant; tracking implant; all tier 1, 2, and 3 cybernetic organs &#039;&#039;&#039;excluding&#039;&#039;&#039; the volume-adjusting cybernetic ears (and variants); toolset arm implant (and all variants)&lt;br /&gt;
|May be possessed freely, regardless of alert. Permission is not necessary to possess. Members of command may revoke implants from members of their respective departments at-will. The Head of Security and Captain may revoke implants from any crew member at-will.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|strong-arm implant; surgical toolset implant (and variants); herculean gravitronic spinal implant&lt;br /&gt;
|Free to possess for medical staff and roboticists only. Other crew must receive permission from the Chief Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
!Security/Command&lt;br /&gt;
|Security HUD implant; mindshield implant; exile implant; chemical implant.&lt;br /&gt;
|Implants not necessarily combat implants, but are restricted to members of security or command (free to possess on any alert). Crew must receive permission from the Captain or Head of Security to possess‡.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
|Volume-adjusting cybernetic ears; anti-drop implant; reviver implant*; CNS jumpstarter implant; CNS rebooter implant; mantis blade implant; photon projector implant; voltaic cybernetic combat heart; strong-arm implant.&lt;br /&gt;
|May be possessed by members of security on amber alert†. May only be possessed by crew on red alert.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Miners may make use of the reviver implant on any alert.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
|Energy mantis blade implant; micro-bomb implant; macro-bomb implant; storage implant; tactical deniability implant; x-ray eyes implant (and variants); thermal eyes implant (and variants); freedom implant; syndicate radio implant; syndicate uplink implant; stealth implant. &lt;br /&gt;
|May only be used on red alert. Considered contraband (see contraband rules/laws for specific type of contraband)‡‡. &lt;br /&gt;
|}&lt;br /&gt;
Duplicate entries indicate special permission to possess.&lt;br /&gt;
&lt;br /&gt;
† May be possessed by the Blueshield also. When amber is reached once, security may keep these implants for the remainder of the shift. Crewmembers can be asked to remove implants when the alert lowers from red alert.&lt;br /&gt;
&lt;br /&gt;
‡ Exile and chemical implants are not recommended to be used by members of command or security, and instead it is recommended that they are saved for implanting into others.&lt;br /&gt;
&lt;br /&gt;
‡‡ Not exhaustive an exhaustive list. All syndicate implants apply.&lt;br /&gt;
&lt;br /&gt;
== Security Cyborgs ==&lt;br /&gt;
&lt;br /&gt;
Security cyborgs are in a unique spot, and they are programmed as such. Security cyborgs are not beholden to space law, but &#039;&#039;&#039;enforce&#039;&#039;&#039; space law to all other crew, including fellow officers. Security cyborgs &#039;&#039;&#039;should&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Stay in brig, but may patrol with other officers; unless the alert is amber or higher, where security cyborgs may patrol.&lt;br /&gt;
* Enforce space law equally to all crew.&lt;br /&gt;
* Use their words to attempt to get criminals to surrender while being ready to defend themselves and other crew.&lt;br /&gt;
* Make judgement calls on the lawfulness/legality of an order: &#039;&#039;&#039;security cyborgs do not have a traditional law 2, and may refuse all unlawful or illegal orders, principally or not.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Security cyborgs should &#039;&#039;&#039;not&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Kill people unless doing so would save another life&lt;br /&gt;
** You are expected to be exceptionally conservative about lethal force, and you should generally operate as if you&#039;re on safeguard until things get lethal themselves.&lt;br /&gt;
* Enforce the Standard Operating Procedures (as this isn&#039;t security&#039;s job either)&lt;br /&gt;
* Use their unique functionality to skirt traditional [[Silicon Policy|silicon rules]].&lt;br /&gt;
* Abusing/use their all-access in a manner that would constitute a crime should a security officer had broken in.&lt;br /&gt;
* Report malfunctioning AI or cyborgs unless they are breaking space law or harming crew.&lt;br /&gt;
** You are to remain uninvolved in this situation for as long as you can.&lt;br /&gt;
* Resort to violence immediately upon attempting to capture a criminal. &lt;br /&gt;
Please note that our punishments to security cyborgs misbehaving, from an OOC perspective, are harsher than usual, due to the unique role that they play, and how the role is easily abused. Access to security cyborg is a privilege.&lt;br /&gt;
&lt;br /&gt;
== Criminal Guidelines ==&lt;br /&gt;
&lt;br /&gt;
These guidelines exist to explain the relationship between the in-game rules and space law, so players can better understand what kinds of crime, criminal characters, etcetera, can safely be attempted without getting into any OOC trouble. With that said, these are NOT rules, they have NO weight on the decisions made by staff, and these do NOT overwrite any part of the in-game rules; attempting to quote ANY of these guidelines when a staff member is speaking with you will not help your case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-character motives versus out-of-character motives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When committing any kind of crime, there are two possible reasons behind why your character would do such a thing; an in-character goal or motive, or an out-of-character goal or motive. In-character motives are, typically, more roleplay-oriented, or directly relate to the circumstances in the current shift; on the flipside, an out-of-character motive is a goal that does not relate to the character you are playing, and instead comes from your own, personal goals. &lt;br /&gt;
&lt;br /&gt;
Out-of-character motives do not improve or foster roleplay in any way, so they are not tolerated by the rules nor staff. Examples of out-of-character motives include, but are not limited to; wanting to &#039;give security something to do&#039;, wanting to steal specific, powerful items for personal gain, being motivated by out of character information (such as information gained while ghosting), etcetera. Simply put, committing crime isn&#039;t an issue, but powergaming, metagaming, etcetera, IS, and will result in OOC punishment; crime, criminal characters, etcetera, can easily lead to meaningful roleplay if done right!&lt;br /&gt;
&lt;br /&gt;
As such, you should not attempt to justify your character&#039;s in-character actions with your own, out of character goals. Obviously, you may create a criminal character due to your own interests and enjoyment, however, you should still give said character proper, in-character justification for their actions as well; simply put, you must have an in-character reason WHY your character would do such a thing to begin with. For example, perhaps your character is some sort of thief, whom sells stolen goods for some extra cash in maintenance- Or, maybe your character has turned to vandalism in protest of Nanotrasen&#039;s greedy, capitalistic policies, etcetera. Giving your character a good, in-character REASON to commit crime gives you a gimmick to roleplay with, and it offers an engaging opportunity for roleplay between your character and other crewmembers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round disruptions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any activities that negatively impact a large number of other players, or severely impacts a small group of players, violates rule two. As such, it is important to make sure your crimes do not ruin the round for other players in the process of committing them! Generally, your crimes should not lead to a very, very lengthy manhunt, they should not cause areas to become uninhabitable, nor should people die because of your character&#039;s actions. Furthermore, rule four protects ERP, and requires unrelated individuals to get LOOC permission before intervening; as such, your actions should avoid interrupting people who are clearly, actively roleplaying. The IMPACT your crimes have on the round will greatly impact whether or not you are punished by staff for your actions; for example, vandalizing a security checkpoint in protest of Nanotrasen likely will not result in staff intervention, but breaking into the vault or armory definitely will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first thing to do when committing a crime, or making a criminal character, is to accept that you WILL be arrested; obviously, you are not expected to turn yourself in after every crime, however, leading security on an excessively long manhunt will result in staff intervention. As such, attempting to EXTENSIVELY flee, or otherwise &#039;beat&#039; security, generally will not go well, and likely violates the rules. Instead, your character&#039;s inevitable arrest should be seen as a chance to start an interaction with security themselves. After all, the arrest procedures (listed further above) REQUIRES security officers to request compliance from the suspect before using force; this gives you the perfect opportunity to interact with the security members present, as they should not turn to their weapons until your character either refuses to come willingly OR attempts to flee!&lt;br /&gt;
&lt;br /&gt;
Better yet, your patience may even be rewarded; if the security officer fails to follow proper arrest procedures, they themselves will likely be arrested. Of course, you may still attempt to flee if that is what your character would logically do, however, you do not have to flee from the START; if you give the officer a chance to speak, you may get an enjoyable interaction out of the whole ordeal!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Standard Operating Procedure]]&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:SecuritySOP&amp;diff=23205</id>
		<title>Template:SecuritySOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:SecuritySOP&amp;diff=23205"/>
		<updated>2026-08-05T21:29:43Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 1.8 - Executions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Security Policy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to security. Below you will find your rules of engagement, arrest procedures, weapon permit standards, the chain of succession, contraband standards, and execution procedures. Please be sure to &#039;&#039;&#039;also refer to the alert guidelines&#039;&#039;&#039; in 0.3.&lt;br /&gt;
&lt;br /&gt;
As a member of security, you will be expected to uphold and follow space law, employ proper threat response, and keep peace aboard the station.&lt;br /&gt;
&lt;br /&gt;
=== 1.1 - Rules of Engagement ===&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Security is &#039;&#039;required&#039;&#039; to try to talk to the perpetuator about their crimes and ask for them to come quietly before attempting a non-lethal takedown. Charges always need to be read to perpetuators, as soon as is reasonably possible.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above does not apply if the suspect:&lt;br /&gt;
&lt;br /&gt;
* is armed and is an immediate threat to you or others,&lt;br /&gt;
* Is accused and reasonably suspected of committing a [[Space Law#Capital Crime|capital crime]], (but you must escalate properly)&lt;br /&gt;
* Has already resisted arrest,&lt;br /&gt;
* Commits a crime in the presence of an officer.&lt;br /&gt;
&lt;br /&gt;
Secondly, Security &#039;&#039;&#039;must&#039;&#039;&#039; use non-lethal means where possible and reasonable, except for in exceptional circumstances, chiefly:&lt;br /&gt;
&lt;br /&gt;
* Red Alert;&lt;br /&gt;
* Large groups/mobs, where less-than-lethal anti-riot technology should be employed;&lt;br /&gt;
* Armory: Anyone breaking into, out of, stealing from, or having stolen from it;&lt;br /&gt;
* Your life is in &#039;&#039;&#039;immediate&#039;&#039;&#039; danger, or &#039;&#039;will&#039;&#039; be if you fail to secure the threat immediately (necessitating lethals);&lt;br /&gt;
* Non-lethals/containment ineffective. This is less applicable if they are cooperating.&lt;br /&gt;
&lt;br /&gt;
Your job is to &#039;&#039;&#039;&#039;&#039;Protect the Crew&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Preserve Order&#039;&#039;&#039;&#039;&#039;. You should not play Security to kill people. Security is allowed, and in many cases, encouraged to deviate from Space Law in a positive way. However, you &amp;lt;u&amp;gt;MUST&amp;lt;/u&amp;gt; have a defensible reason to do so, at the risk of a job-ban should your reasoning not hold up.&lt;br /&gt;
&lt;br /&gt;
Security is encouraged to deputize and arm the crew if most of their department is dead, or in a Red alert scenario.&lt;br /&gt;
&lt;br /&gt;
=== 1.2 - Arrest Procedures ===&lt;br /&gt;
&lt;br /&gt;
In order to ensure arrests are documented properly and conducted safely, officers should follow the following steps:&lt;br /&gt;
&lt;br /&gt;
# When a criminal is brought to the brig, they may already have their records set. If not, the arresting officer, Warden, or Head of Security should ensure that the criminal has all applicable &#039;&#039;&#039;highest-degree&#039;&#039;&#039; charges applied to their record.&lt;br /&gt;
# &#039;&#039;&#039;Avoid&#039;&#039;&#039; adding redundant, lower charges to records, unless they are of a different classification or pertinent to be considered. For example, it is redundant to apply both Major Theft (310) and Theft (210), and only Major Theft (310) should be applied; but it would not be redundant to apply both Manslaughter (301) and Trespass (209).&lt;br /&gt;
# If a criminal has committed an Exceptional (5XX), Capital (6XX), or Special (SXX) crime, &#039;&#039;&#039;consider&#039;&#039;&#039; whether they should be placed into permabrig. While they are permabrig eligible, it should be important to &#039;&#039;&#039;consider the circumstances&#039;&#039;&#039; around the crime(s) committed, and potentially offer them a temporary cell instead.&lt;br /&gt;
# When placing a prisoner in a temporary cell, you should first &#039;&#039;&#039;ensure that they are handcuffed&#039;&#039;&#039;. Consider whether the criminal is likely to be aggressive or attempt to escape; if they are, consider placing them on the bed inside the cell while cuffed. You should also start the timer at the applicable time for their crime &#039;&#039;&#039;before&#039;&#039;&#039; proceeding to the next step.&lt;br /&gt;
# While the criminal is secure, you should then strip them of all items excluding their jumpsuit, radio headset, and ID card. You should strip their ID card only should they have access to open the jail cell door.&lt;br /&gt;
# Search the criminal&#039;s possessions for contraband before placing all items into the secure locker, and locking it. Contraband should be handled as per the &#039;&#039;&#039;contraband procedures&#039;&#039;&#039; outlined in 1.5. The locker will automatically unlock when the cell&#039;s timer finishes.&lt;br /&gt;
# You should always &#039;&#039;&#039;attempt&#039;&#039;&#039; to remove the prisoner&#039;s cuffs, but they are permitted to remain on a prisoner if they consistently attempt to force their way out of their cell the moment they are uncuffed.&lt;br /&gt;
# You should ensure that you remember to &#039;&#039;&#039;let the criminal out&#039;&#039;&#039; of security when their timer expires and they are released from their cell.&lt;br /&gt;
&lt;br /&gt;
If a criminal must be &#039;&#039;&#039;permabrigged&#039;&#039;&#039;, officers should follow the following steps:&lt;br /&gt;
&lt;br /&gt;
# Bring the criminal to the processing area within security. &lt;br /&gt;
# Strip the criminal of &#039;&#039;&#039;all&#039;&#039;&#039; possessions, &#039;&#039;&#039;including&#039;&#039;&#039; their jumpsuit.&lt;br /&gt;
# Place the criminal&#039;s possessions in any &#039;&#039;&#039;free&#039;&#039;&#039; permabrig locker; this is a grey, lockable locker in the processing area, and it contains new clothes for the criminal.&lt;br /&gt;
# Dress the criminal in the prison shoes and &#039;&#039;&#039;their&#039;&#039;&#039; choice of a prison jumpsuit or jumpskirt, found in the locker. &lt;br /&gt;
# Issue the prisoner one of the numbered prisoner ID cards, found in a labelled box in the processing area. Their original ID card should be placed inside the locker with all of their other items.&lt;br /&gt;
# Only if the prisoner is paroled should any items inside their locker be returned. If any items are considered contraband, however, they should instead be placed in the appropriate contraband locker.&lt;br /&gt;
# &#039;&#039;&#039;Ensure to bring the prisoner a new PDA&#039;&#039;&#039; from the Head of Personnel, &#039;&#039;&#039;and a new radio headset&#039;&#039;&#039; (without any encryption keys) within a reasonable timeframe.&lt;br /&gt;
&lt;br /&gt;
=== 1.3 - Departmental Guards ===&lt;br /&gt;
&lt;br /&gt;
Departmental guards are members of a specific department that act as a bridge between security and members of that department. While they are &#039;&#039;&#039;not&#039;&#039;&#039; security officers, they do have expanded permissions and access.&lt;br /&gt;
&lt;br /&gt;
Departmental guards may have access to security (as per their ID cards). Depending on the alert, departmental guards are permitted different equipment. This follows the alert procedures outlines below, where departmental guards are &#039;&#039;&#039;treated as members of security only for the purpose of weapons and armor possession&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Departmental guards may &#039;&#039;&#039;not&#039;&#039;&#039; place a crewmember in jail (perma or temporary), but &#039;&#039;&#039;may&#039;&#039;&#039; perform an arrest. If a departmental guard arrests someone, they &#039;&#039;&#039;must&#039;&#039;&#039; take them to a member of security or the security department, where a member of security will process them accordingly. &#039;&#039;&#039;Departmental guards cannot set jail timers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On Amber or above, departmental guards are the prime candidate for being deputized by security, and Nanotrasen encourages this action. While the Head of Security (not Warden) can deputize on any alert, Nanotrasen recommends Amber and departmental guards as a good &amp;quot;who&amp;quot; and &amp;quot;when&amp;quot;. When deputized, departmental guards become fully-fledged members of security, and are treated as security officers.&lt;br /&gt;
&lt;br /&gt;
Due to their permissions, departmental guards &#039;&#039;&#039;are subject to ComSec crimes, and can be demoting for violating them&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 1.4 - Further Alert Procedures ===&lt;br /&gt;
&lt;br /&gt;
For the quick-ref alert procedures containing basic info and shorthands, see 0.3.&lt;br /&gt;
&lt;br /&gt;
Members of security have different expectations depending on the current station&#039;s alert, and these expectations may vary depending on the threat. Nanotrasen has guidelines, however, on equipment authorized, levels of privacy, and expected levels of force for each alert level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When an alert lowers:&#039;&#039;&#039; Security should return equipment (weapons, armor, etc.) to the appropriate place (their locker, in the case of personal sidearms, or the armory for other items). Failing to do so may constitute Incompetence (S06).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green:&#039;&#039;&#039; The station&#039;s default, lowest level of security with the highest crewmember rights. Privacy laws are fully enforced and security is expected to use the minimum possible force.&lt;br /&gt;
** Security members, excluding the Head of Security but including the Warden, may &#039;&#039;&#039;not&#039;&#039;&#039; carry any lethal weaponry, or any non-lethal longarm weaponry; nor can they be issued such. The Warden may possess lethal weaponry &#039;&#039;&#039;only&#039;&#039;&#039; inside of the station&#039;s security department, chiefly the Brig. This rule does &#039;&#039;&#039;not&#039;&#039;&#039; apply to weapons issued to members of security at the beginning of a shift, such as the Murphy pistol or Detective&#039;s revolver.&lt;br /&gt;
** Crewmembers &#039;&#039;&#039;cannot&#039;&#039;&#039; be searched without a warrant issued by the Head of Personnel, or there is &#039;&#039;&#039;evidence&#039;&#039;&#039; of a major (3XX) or above crime having been committed. Hunches are not evidence.&lt;br /&gt;
** Security members are permitted to obtain, hold, and employ (if necessary) alternative non-armory sidearms &#039;&#039;&#039;if they have a non-lethal option or ammunition available&#039;&#039;&#039;, such as the miniature energy gun, some pistols, etc. A long-arm is not a sidearm, and possessing a long-arm outside of the appropriate alert can constitute Incompetence (S06). Armory-grade &#039;&#039;&#039;impermissible&#039;&#039;&#039; sidearms are the thermal pistols and sawn-off shotguns (any). Knives, excluding any and all swords, are not counted as sidearms, and may be possessed regardless of alert.&lt;br /&gt;
** Security members are forbidden from using lethal force except where failing to do so would lead to the death of another crew member.&lt;br /&gt;
* &#039;&#039;&#039;Blue:&#039;&#039;&#039; A fairly common alert - there is suspected hostile activity aboard the station, but the threat is not confirmed, or the nature of the threat has not yet been identified. Privacy laws are still enforced, but are slightly diminished. Security is still expected to use minimum force.&lt;br /&gt;
** Security members, excluding the Head of Security and the Warden, may &#039;&#039;&#039;not&#039;&#039;&#039; carry any lethal weaponry, but &#039;&#039;&#039;may&#039;&#039;&#039; be &#039;&#039;&#039;issued&#039;&#039;&#039; (by the Head of Security or Warden) weapons that can chamber non-lethal ammunition, or have non-lethal modes, such as the Renostar shotgun (beanbag and rubber shells), and the SMART rifle (stun rails); or the Allstar AC-2 energy gun/advanced energy gun. Longarm &#039;&#039;&#039;rifles&#039;&#039;&#039;, even if they may chamber rubber rounds, should still not be issued.&lt;br /&gt;
** Crewmembers &#039;&#039;&#039;cannot&#039;&#039;&#039; be searched without a warrant issued by the Head of Personnel, Captain, or Head of Security, or there is &#039;&#039;&#039;evidence&#039;&#039;&#039; of a major (3XX) or above crime having been committed in front of an officer. Hunches are not evidence.&lt;br /&gt;
** If necessary, security may wear &#039;&#039;&#039;riot&#039;&#039;&#039; gear, or utilize riot equipment. Riot armor, helmets, shields, and pepperspray weaponry are all classified as riot gear. DRAGnet may utilized, and is not classified as a longarm. The riot &#039;&#039;&#039;woodstock shotguns&#039;&#039;&#039; may only be used with non- or less-than-lethal ammunition, and only where absolutely necessary.&lt;br /&gt;
** Security members may possess further non-standard sidearms, such as swords and the thermal pistols. &#039;&#039;&#039;Sawn-off shotguns do not count, and are restricted to amber or above&#039;&#039;&#039;.&lt;br /&gt;
** Security members may employ lethal force where necessary, but should still employ primarily less-than-lethal and non-lethal force instead.&lt;br /&gt;
* &#039;&#039;&#039;Violet:&#039;&#039;&#039; There is a medical emergency, such a level-6 biohazard (mold) or a level-7 biohazard (virus) on the station, that poses a serious threat to the health of the crew. Members of the medical department may issue orders pertaining to the health of the crew to other crew, including members of security.&lt;br /&gt;
** Security members should ensure that they are helping medical however possible. Usually, this includes enforcing the wearing of masks or dealing with a mold outbreak.&lt;br /&gt;
** Security members must obey orders made by members of medical, regardless of rank, unless such orders are unlawful or irrelevant to the emergency at hand. This means that you can be ordered out of the medbay, but cannot be ordered to get coffee for a doctor.&lt;br /&gt;
** If there is combative emergency, such as a level-6 biohazard (mold), or there are one or more confirmed, serious threats (see Amber procedures) at the same time, security is authorized, with the permission of the Warden, Head of Security, or the Captain, to follow the Amber guidelines and possess all permitted equipment granted when on Amber.&lt;br /&gt;
* &#039;&#039;&#039;Orange:&#039;&#039;&#039; There is an engineering emergency that threatens the station&#039;s integrity or the wellbeing of the crew. Typically, this involves meteors or station-destroying hostile agents.&lt;br /&gt;
** Security members should ensure that they are helping engineering however possible. Usually, this includes keeping crewmembers out of unsafe areas and preventing trespassing where usual barriers (walls, doors) are destroyed.&lt;br /&gt;
** Security members must obey orders made by members of engineering, regardless of rank, unless such orders are unlawful or irrelevant to the emergency at hand. This means that you can be ordered out of an emergent area, but cannot be ordered to get coffee for an engineer.&lt;br /&gt;
** If there is combative emergency, such as a level-5 biohazard (blob), or there are one or more confirmed, serious threats (see Amber procedures) at the same time, security is authorized, with the permission of the Warden, Head of Security, or the Captain, to follow the Amber guidelines and possess all permitted equipment granted when on Amber.&lt;br /&gt;
* &#039;&#039;&#039;Amber:&#039;&#039;&#039; There is one or more confirmed, serious threats to the station or its crew. Privacy laws are diminished and security may now possess and brandish all armory equipment, including weapons and armor.&lt;br /&gt;
** All security members, including correction officers, may equip themselves with lethal long-arms and armory-grade sidearms. These should typically be issued by either the Warden or Head of Security, but the armory emergency access (blast door) may be opened instead if necessary.&lt;br /&gt;
** All security members, including correction officers, may equip themselves with armory-grade armor. Security members should consider the present threats before deciding what kind of armor to equip themselves with. Armor should typically be issued by either the Warden or Head of Security, but the armory emergency access (blast door) may be opened instead if necessary.&lt;br /&gt;
** Security members no longer require a warrant to search crewmembers, but should have suspicion of any crime (1XX+) having been committed.&lt;br /&gt;
** Security members should still prefer to use minimum force, but may employ lethal force where necessary.&lt;br /&gt;
* &#039;&#039;&#039;Red:&#039;&#039;&#039; The station or its crew is at risk of destruction, and space law is diminished. &lt;br /&gt;
** Security and Command are authorized to perform &#039;&#039;&#039;field&#039;&#039;&#039; executions where a major (3XX) or above crime has been committed. Security may &#039;&#039;&#039;not&#039;&#039;&#039; perform a field execution for a crew member disobeying orders, unless said orders could lead to the death of another crew member. A field execution requires that the executed person be revived when the alert is lowered to amber (or violet/orange) or that they be revived when it is safe to do so on red.&lt;br /&gt;
** All crew are authorized access to armory-grade armor and weaponry to help contain the threat, unless otherwise specified by the Captain. This does not necessitate opening Security&#039;s armory to crew, but it is recommended to do so unless Cargo is assisting in arming and armoring of crew.&lt;br /&gt;
** Privacy laws are dissolved, and random searches may be performed at any time by any member of security.&lt;br /&gt;
** Departmental guards are deputized as security officers for the duration of red alert and may issue other crew orders.&lt;br /&gt;
** When lowering from red alert, crew should not be imprisoned for contraband possessed unless they resist attempts to confiscate the contraband.&lt;br /&gt;
** Security may, if necessary, employ the use of contraband weaponry. Contraband explosives may only be used on stationwide biological threats, such as a level-5 biohazard (blob).&lt;br /&gt;
** Security should deploy lethal force where necessary to maintain order and lower the security level/deal with the current threat posed.&lt;br /&gt;
* &#039;&#039;&#039;Delta:&#039;&#039;&#039; The station&#039;s destruction is imminent, and in most cases, the station&#039;s on-site nuclear warhead has been activated. Martial Law is in effect.&lt;br /&gt;
** Security members may perform &#039;&#039;&#039;field&#039;&#039;&#039; executions for wilful disobedience of orders, or for any crime committed (1XX+).&lt;br /&gt;
** Security should focus on getting crew into the emergency shuttle or emergency pods&lt;br /&gt;
** Space law is now dissolved, and martial law is in effect. The words of members of security and members of command are law.&lt;br /&gt;
* &#039;&#039;&#039;Epsilon:&#039;&#039;&#039; All contracts have been terminated. Do not resist.&lt;br /&gt;
&lt;br /&gt;
=== 1.5 - Weapon Permits ===&lt;br /&gt;
&lt;br /&gt;
Weapon permits are permits granted to Security and Command members shift-start, and that give the wearer permission to &#039;&#039;&#039;carry&#039;&#039;&#039; lethal weapons, and wear standard security-grade armor. Regular crewmembers who are not command or security can acquire weapon permits, but this comes with a caveat that there may be limitations imposed upon the permitted weapons by the issuing party (such as on weapons that may be owned).&lt;br /&gt;
&lt;br /&gt;
Weapon permit access will stop Officer Beepsky from attacking crew in the hallway for having a weapon, and will show up on security HUDs and permit HUDs, particularly at the Cargo console, which checks for a permit before letting you purchase a weapon. Officers should keep this in mind.&lt;br /&gt;
&lt;br /&gt;
Weapons that do not clearly present their lethality are always considered lethal. The assumption should be that if a weapon is capable of firing lethally, it will be used lethally.&lt;br /&gt;
&lt;br /&gt;
In order to acquire a weapon permit, you can ask the Captain, Head of Security, or Head of Personnel. Reasonably, the Head of Personnel will consult with the Head of Security or Captain before giving a weapon permit to a crewmember.&lt;br /&gt;
&lt;br /&gt;
The Captain or Head of Security should set the price, if any, of a weapon permit. The standard price is 300 credits, but Nanotrasen allows station to set any price they wish. Any weapon permit sales should go to the station&#039;s defense budget account, not the Head of Personnel&#039;s pocketbook. Doing so is considered embezzlement of defense funds. Additionally, the price of a weapon permit should not be set individually, and should be the same price for every person. Offering discounts or raising the price for specific individuals can constitute Abusing Authority (S03).&lt;br /&gt;
&lt;br /&gt;
A crew member with a weapon permit has been allowed and permitted to carry a lethal weapon and wear basic security-level armor, but this does not always last; the Head of Security, Captain, or Head of Personnel can revoke your weapon permit at any time for any &#039;&#039;&#039;lawful&#039;&#039;&#039; reason.&lt;br /&gt;
&lt;br /&gt;
A weapon permit is automatically rendered invalid when an individual commits a Grand (4XX) crime or above (excluding Special/SXX crimes), and their permit should be removed, alongside their weapons confiscated.&lt;br /&gt;
&lt;br /&gt;
=== 1.6 - The Chain of Succession ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Captain -&amp;gt; Head of Personnel -&amp;gt; Research Director -&amp;gt; Chief Medical Officer -&amp;gt; Chief Engineer -&amp;gt; Quartermaster -&amp;gt; Head of Security -&amp;gt; Blueshield -&amp;gt; Nanotrasen Consultant&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the order that members of command have precedence, but this does not necessarily imply they may issue one another orders. Command members only have direct purview over their department, and they may control access to their department to any member of command excluding the Captain. Members of security, including the Head of Security, must have probable cause.&lt;br /&gt;
&lt;br /&gt;
See 2.2 and 2.3 for the Chain of Command and Chain of Succession in more detail.&lt;br /&gt;
&lt;br /&gt;
=== 1.7 - Contraband and You ===&lt;br /&gt;
&lt;br /&gt;
Contraband is controversial. The crew want to get their hands on every goodie they can, even if the goodies in question are illegal. If a member of security finds contraband, they should:&lt;br /&gt;
&lt;br /&gt;
# Apply the appropriate level of crime and punishment to the individual possessing the contraband;&lt;br /&gt;
# Confiscate the contraband, preferably using an evidence bag;&lt;br /&gt;
# and Place the contraband into either:&lt;br /&gt;
*** The regular, lockless contraband lockers if the confiscated article is considered moderate contraband or lower;&lt;br /&gt;
*** Or the secure contraband in either the armory or contraband room if the confiscated article is major contraband or higher.&lt;br /&gt;
&lt;br /&gt;
Crewmembers will sometimes possess items that &#039;&#039;&#039;appear&#039;&#039;&#039; to be contraband but are not. It is important to be thorough: check armor rating, branding, and other possessed items, before confiscating an item. &lt;br /&gt;
&lt;br /&gt;
Contraband is authorized to be given to Research &amp;amp; Development as long as it can contribute to technological advancement. &#039;&#039;&#039;Both&#039;&#039;&#039; the Head of Security and the Research Director must agree and be aware that this is happening, and must know which items or articles are being handed to Research &amp;amp; Development before items or articles are handed off.&lt;br /&gt;
&lt;br /&gt;
Some contraband may be sourced from either &#039;&#039;&#039;space&#039;&#039;&#039; or the &#039;&#039;&#039;gateway&#039;&#039;&#039;. This is still considered contraband, and must be confiscated or given to R&amp;amp;D as outlined above.&lt;br /&gt;
&lt;br /&gt;
In cases of &#039;&#039;&#039;emergency&#039;&#039;&#039;, certain contraband can be utilized by members of security in order to stabilize the situation. This is typically restricted to weapons, but explosives may be used in some circumstances There are two scenarios where the use of contraband by security is permitted:&lt;br /&gt;
&lt;br /&gt;
* In the heat of the moment, where a suspect has dropped their weapon (not explosive)&lt;br /&gt;
* On &#039;&#039;&#039;Red Alert&#039;&#039;&#039;, where security lacks the appropriate firepower to deal with active threats without employing the use of contraband.&lt;br /&gt;
* Contraband explosives may &#039;&#039;&#039;only&#039;&#039;&#039; be used on large-scale biological threats, such as a Level-5 Biohazard (Blob).&lt;br /&gt;
&lt;br /&gt;
Officers found possessing and/or employing contraband outside of the specified above conditions should be charged with both Incompetence (S06) and applicable negligence charges (206, 306, 406, 506), alongside any other applicable charges.&lt;br /&gt;
&lt;br /&gt;
=== 1.8 - Executions ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;This should be the last resort where possible. Unnecessary executions are punished under 606 in Space Law. Killing other players unnecessarily, especially if you are wrong, will result in you being banned from playing Security.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In situations where Capital Crimes are committed, and other methods of discipline are inappropriate or ineffective, an execution may be deemed necessary. Executions are only for crew and foreign agents. In order to carry out an execution:&lt;br /&gt;
&lt;br /&gt;
* Executions for non-6XX crimes require authorization from Central Command, and a fax or message should be sent for deliberation. If you do not receive a response, you &#039;&#039;&#039;cannot&#039;&#039;&#039; perform an execution. If your request is denied, consider pacification, exile, or &#039;&#039;&#039;consensual&#039;&#039;&#039; borgification.&lt;br /&gt;
** This is to say, 6XX crimes do not require permission from Central Command to execute, but not all 6XX crimes necessarily have to result in execution.&lt;br /&gt;
** If a permabrig prisoner escapes permabrig twice (two seperate counts of 504 (Escaping Permabrig)) they may be executed &#039;&#039;&#039;without&#039;&#039;&#039; Central Command permission or a 6XX crime, and instead require the permission of the Captain. Only if the Captain is missing or not on shift, the Head of Security may provide permission instead. &lt;br /&gt;
** Pirates should be attempted to be permabrigged prior to execution, but Central Command authorizes the execution of pirates if this is dangerous or difficult to achieve.&lt;br /&gt;
** If a criminal is considered fundamentally uncontainable (immune to, or can easily escape cuffs; or can teleport or otherwise remove themselves from containment with ease) and already classify as an Enemy Of The Corporation (509), then they may be executed without Central Command permission. Chiefly, this applies to changelings and nightmares.&lt;br /&gt;
* The Head of Security and Captain &#039;&#039;&#039;must&#039;&#039;&#039; be notified in order to veto a potential execution. &amp;lt;sub&amp;gt;If these roles are unavailable, the task falls to the Warden, then finally, a group vote by the Security team.&amp;lt;/sub&amp;gt;&lt;br /&gt;
* The criminal &#039;&#039;&#039;should&#039;&#039;&#039; (but may not necessarily) receive a trial in order to seek clemency where possible and reasonable. &lt;br /&gt;
* The criminal must be permitted to request a type of execution and other accommodations, such as access to a Chaplain.&lt;br /&gt;
* The execution should typically be carried out by the Head of Security or Warden, but this is not a strict requirement. Only members of Command and Security may carry executions out.&lt;br /&gt;
&lt;br /&gt;
=== 1.9 - Pacification ===&lt;br /&gt;
&lt;br /&gt;
Pacification is a surgical procedure that renders an individual largely incapable of directly harming another living being. This is especially useful for violent prisoners.&lt;br /&gt;
&lt;br /&gt;
Pacification is only allowed to be used in the following circumstances:&lt;br /&gt;
* A &#039;&#039;&#039;permabrig&#039;&#039;&#039; prisoner has repeatedly attacked members of security, other prisoners, etc., such that the attacked person was put in critical condition;&lt;br /&gt;
* A &#039;&#039;&#039;permabrig&#039;&#039;&#039; prisoner escaped permabrig through the use of force, and not non-violent means (such a stealth escape);&lt;br /&gt;
* An individual is equipped with martial arts (such as sleeping carp) and is to be permabrigged;&lt;br /&gt;
* As a precaution, a prisoner to be executed who is a likely flight risk and has shown violent tendencies may be pacified;&lt;br /&gt;
* or You are &#039;&#039;&#039;paroling&#039;&#039;&#039; a former permabrig prisoner who has committed a violent crime (murder, manslaughter, assault).&lt;br /&gt;
You may &#039;&#039;&#039;not&#039;&#039;&#039; pacify a non-permabrig prisoner. You also may &#039;&#039;&#039;not&#039;&#039;&#039; pacify a permabrig prisoner who has not shown violent behavior &#039;&#039;&#039;whilst inside permabrig&#039;&#039;&#039;. Aggression and violence during their arrest may not contribute toward a decision to pacify.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:SecuritySOP&amp;diff=23204</id>
		<title>Template:SecuritySOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:SecuritySOP&amp;diff=23204"/>
		<updated>2026-08-05T21:28:29Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 1.8 - Executions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Security Policy&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to security. Below you will find your rules of engagement, arrest procedures, weapon permit standards, the chain of succession, contraband standards, and execution procedures. Please be sure to &#039;&#039;&#039;also refer to the alert guidelines&#039;&#039;&#039; in 0.3.&lt;br /&gt;
&lt;br /&gt;
As a member of security, you will be expected to uphold and follow space law, employ proper threat response, and keep peace aboard the station.&lt;br /&gt;
&lt;br /&gt;
=== 1.1 - Rules of Engagement ===&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Security is &#039;&#039;required&#039;&#039; to try to talk to the perpetuator about their crimes and ask for them to come quietly before attempting a non-lethal takedown. Charges always need to be read to perpetuators, as soon as is reasonably possible.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above does not apply if the suspect:&lt;br /&gt;
&lt;br /&gt;
* is armed and is an immediate threat to you or others,&lt;br /&gt;
* Is accused and reasonably suspected of committing a [[Space Law#Capital Crime|capital crime]], (but you must escalate properly)&lt;br /&gt;
* Has already resisted arrest,&lt;br /&gt;
* Commits a crime in the presence of an officer.&lt;br /&gt;
&lt;br /&gt;
Secondly, Security &#039;&#039;&#039;must&#039;&#039;&#039; use non-lethal means where possible and reasonable, except for in exceptional circumstances, chiefly:&lt;br /&gt;
&lt;br /&gt;
* Red Alert;&lt;br /&gt;
* Large groups/mobs, where less-than-lethal anti-riot technology should be employed;&lt;br /&gt;
* Armory: Anyone breaking into, out of, stealing from, or having stolen from it;&lt;br /&gt;
* Your life is in &#039;&#039;&#039;immediate&#039;&#039;&#039; danger, or &#039;&#039;will&#039;&#039; be if you fail to secure the threat immediately (necessitating lethals);&lt;br /&gt;
* Non-lethals/containment ineffective. This is less applicable if they are cooperating.&lt;br /&gt;
&lt;br /&gt;
Your job is to &#039;&#039;&#039;&#039;&#039;Protect the Crew&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Preserve Order&#039;&#039;&#039;&#039;&#039;. You should not play Security to kill people. Security is allowed, and in many cases, encouraged to deviate from Space Law in a positive way. However, you &amp;lt;u&amp;gt;MUST&amp;lt;/u&amp;gt; have a defensible reason to do so, at the risk of a job-ban should your reasoning not hold up.&lt;br /&gt;
&lt;br /&gt;
Security is encouraged to deputize and arm the crew if most of their department is dead, or in a Red alert scenario.&lt;br /&gt;
&lt;br /&gt;
=== 1.2 - Arrest Procedures ===&lt;br /&gt;
&lt;br /&gt;
In order to ensure arrests are documented properly and conducted safely, officers should follow the following steps:&lt;br /&gt;
&lt;br /&gt;
# When a criminal is brought to the brig, they may already have their records set. If not, the arresting officer, Warden, or Head of Security should ensure that the criminal has all applicable &#039;&#039;&#039;highest-degree&#039;&#039;&#039; charges applied to their record.&lt;br /&gt;
# &#039;&#039;&#039;Avoid&#039;&#039;&#039; adding redundant, lower charges to records, unless they are of a different classification or pertinent to be considered. For example, it is redundant to apply both Major Theft (310) and Theft (210), and only Major Theft (310) should be applied; but it would not be redundant to apply both Manslaughter (301) and Trespass (209).&lt;br /&gt;
# If a criminal has committed an Exceptional (5XX), Capital (6XX), or Special (SXX) crime, &#039;&#039;&#039;consider&#039;&#039;&#039; whether they should be placed into permabrig. While they are permabrig eligible, it should be important to &#039;&#039;&#039;consider the circumstances&#039;&#039;&#039; around the crime(s) committed, and potentially offer them a temporary cell instead.&lt;br /&gt;
# When placing a prisoner in a temporary cell, you should first &#039;&#039;&#039;ensure that they are handcuffed&#039;&#039;&#039;. Consider whether the criminal is likely to be aggressive or attempt to escape; if they are, consider placing them on the bed inside the cell while cuffed. You should also start the timer at the applicable time for their crime &#039;&#039;&#039;before&#039;&#039;&#039; proceeding to the next step.&lt;br /&gt;
# While the criminal is secure, you should then strip them of all items excluding their jumpsuit, radio headset, and ID card. You should strip their ID card only should they have access to open the jail cell door.&lt;br /&gt;
# Search the criminal&#039;s possessions for contraband before placing all items into the secure locker, and locking it. Contraband should be handled as per the &#039;&#039;&#039;contraband procedures&#039;&#039;&#039; outlined in 1.5. The locker will automatically unlock when the cell&#039;s timer finishes.&lt;br /&gt;
# You should always &#039;&#039;&#039;attempt&#039;&#039;&#039; to remove the prisoner&#039;s cuffs, but they are permitted to remain on a prisoner if they consistently attempt to force their way out of their cell the moment they are uncuffed.&lt;br /&gt;
# You should ensure that you remember to &#039;&#039;&#039;let the criminal out&#039;&#039;&#039; of security when their timer expires and they are released from their cell.&lt;br /&gt;
&lt;br /&gt;
If a criminal must be &#039;&#039;&#039;permabrigged&#039;&#039;&#039;, officers should follow the following steps:&lt;br /&gt;
&lt;br /&gt;
# Bring the criminal to the processing area within security. &lt;br /&gt;
# Strip the criminal of &#039;&#039;&#039;all&#039;&#039;&#039; possessions, &#039;&#039;&#039;including&#039;&#039;&#039; their jumpsuit.&lt;br /&gt;
# Place the criminal&#039;s possessions in any &#039;&#039;&#039;free&#039;&#039;&#039; permabrig locker; this is a grey, lockable locker in the processing area, and it contains new clothes for the criminal.&lt;br /&gt;
# Dress the criminal in the prison shoes and &#039;&#039;&#039;their&#039;&#039;&#039; choice of a prison jumpsuit or jumpskirt, found in the locker. &lt;br /&gt;
# Issue the prisoner one of the numbered prisoner ID cards, found in a labelled box in the processing area. Their original ID card should be placed inside the locker with all of their other items.&lt;br /&gt;
# Only if the prisoner is paroled should any items inside their locker be returned. If any items are considered contraband, however, they should instead be placed in the appropriate contraband locker.&lt;br /&gt;
# &#039;&#039;&#039;Ensure to bring the prisoner a new PDA&#039;&#039;&#039; from the Head of Personnel, &#039;&#039;&#039;and a new radio headset&#039;&#039;&#039; (without any encryption keys) within a reasonable timeframe.&lt;br /&gt;
&lt;br /&gt;
=== 1.3 - Departmental Guards ===&lt;br /&gt;
&lt;br /&gt;
Departmental guards are members of a specific department that act as a bridge between security and members of that department. While they are &#039;&#039;&#039;not&#039;&#039;&#039; security officers, they do have expanded permissions and access.&lt;br /&gt;
&lt;br /&gt;
Departmental guards may have access to security (as per their ID cards). Depending on the alert, departmental guards are permitted different equipment. This follows the alert procedures outlines below, where departmental guards are &#039;&#039;&#039;treated as members of security only for the purpose of weapons and armor possession&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Departmental guards may &#039;&#039;&#039;not&#039;&#039;&#039; place a crewmember in jail (perma or temporary), but &#039;&#039;&#039;may&#039;&#039;&#039; perform an arrest. If a departmental guard arrests someone, they &#039;&#039;&#039;must&#039;&#039;&#039; take them to a member of security or the security department, where a member of security will process them accordingly. &#039;&#039;&#039;Departmental guards cannot set jail timers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On Amber or above, departmental guards are the prime candidate for being deputized by security, and Nanotrasen encourages this action. While the Head of Security (not Warden) can deputize on any alert, Nanotrasen recommends Amber and departmental guards as a good &amp;quot;who&amp;quot; and &amp;quot;when&amp;quot;. When deputized, departmental guards become fully-fledged members of security, and are treated as security officers.&lt;br /&gt;
&lt;br /&gt;
Due to their permissions, departmental guards &#039;&#039;&#039;are subject to ComSec crimes, and can be demoting for violating them&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 1.4 - Further Alert Procedures ===&lt;br /&gt;
&lt;br /&gt;
For the quick-ref alert procedures containing basic info and shorthands, see 0.3.&lt;br /&gt;
&lt;br /&gt;
Members of security have different expectations depending on the current station&#039;s alert, and these expectations may vary depending on the threat. Nanotrasen has guidelines, however, on equipment authorized, levels of privacy, and expected levels of force for each alert level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When an alert lowers:&#039;&#039;&#039; Security should return equipment (weapons, armor, etc.) to the appropriate place (their locker, in the case of personal sidearms, or the armory for other items). Failing to do so may constitute Incompetence (S06).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green:&#039;&#039;&#039; The station&#039;s default, lowest level of security with the highest crewmember rights. Privacy laws are fully enforced and security is expected to use the minimum possible force.&lt;br /&gt;
** Security members, excluding the Head of Security but including the Warden, may &#039;&#039;&#039;not&#039;&#039;&#039; carry any lethal weaponry, or any non-lethal longarm weaponry; nor can they be issued such. The Warden may possess lethal weaponry &#039;&#039;&#039;only&#039;&#039;&#039; inside of the station&#039;s security department, chiefly the Brig. This rule does &#039;&#039;&#039;not&#039;&#039;&#039; apply to weapons issued to members of security at the beginning of a shift, such as the Murphy pistol or Detective&#039;s revolver.&lt;br /&gt;
** Crewmembers &#039;&#039;&#039;cannot&#039;&#039;&#039; be searched without a warrant issued by the Head of Personnel, or there is &#039;&#039;&#039;evidence&#039;&#039;&#039; of a major (3XX) or above crime having been committed. Hunches are not evidence.&lt;br /&gt;
** Security members are permitted to obtain, hold, and employ (if necessary) alternative non-armory sidearms &#039;&#039;&#039;if they have a non-lethal option or ammunition available&#039;&#039;&#039;, such as the miniature energy gun, some pistols, etc. A long-arm is not a sidearm, and possessing a long-arm outside of the appropriate alert can constitute Incompetence (S06). Armory-grade &#039;&#039;&#039;impermissible&#039;&#039;&#039; sidearms are the thermal pistols and sawn-off shotguns (any). Knives, excluding any and all swords, are not counted as sidearms, and may be possessed regardless of alert.&lt;br /&gt;
** Security members are forbidden from using lethal force except where failing to do so would lead to the death of another crew member.&lt;br /&gt;
* &#039;&#039;&#039;Blue:&#039;&#039;&#039; A fairly common alert - there is suspected hostile activity aboard the station, but the threat is not confirmed, or the nature of the threat has not yet been identified. Privacy laws are still enforced, but are slightly diminished. Security is still expected to use minimum force.&lt;br /&gt;
** Security members, excluding the Head of Security and the Warden, may &#039;&#039;&#039;not&#039;&#039;&#039; carry any lethal weaponry, but &#039;&#039;&#039;may&#039;&#039;&#039; be &#039;&#039;&#039;issued&#039;&#039;&#039; (by the Head of Security or Warden) weapons that can chamber non-lethal ammunition, or have non-lethal modes, such as the Renostar shotgun (beanbag and rubber shells), and the SMART rifle (stun rails); or the Allstar AC-2 energy gun/advanced energy gun. Longarm &#039;&#039;&#039;rifles&#039;&#039;&#039;, even if they may chamber rubber rounds, should still not be issued.&lt;br /&gt;
** Crewmembers &#039;&#039;&#039;cannot&#039;&#039;&#039; be searched without a warrant issued by the Head of Personnel, Captain, or Head of Security, or there is &#039;&#039;&#039;evidence&#039;&#039;&#039; of a major (3XX) or above crime having been committed in front of an officer. Hunches are not evidence.&lt;br /&gt;
** If necessary, security may wear &#039;&#039;&#039;riot&#039;&#039;&#039; gear, or utilize riot equipment. Riot armor, helmets, shields, and pepperspray weaponry are all classified as riot gear. DRAGnet may utilized, and is not classified as a longarm. The riot &#039;&#039;&#039;woodstock shotguns&#039;&#039;&#039; may only be used with non- or less-than-lethal ammunition, and only where absolutely necessary.&lt;br /&gt;
** Security members may possess further non-standard sidearms, such as swords and the thermal pistols. &#039;&#039;&#039;Sawn-off shotguns do not count, and are restricted to amber or above&#039;&#039;&#039;.&lt;br /&gt;
** Security members may employ lethal force where necessary, but should still employ primarily less-than-lethal and non-lethal force instead.&lt;br /&gt;
* &#039;&#039;&#039;Violet:&#039;&#039;&#039; There is a medical emergency, such a level-6 biohazard (mold) or a level-7 biohazard (virus) on the station, that poses a serious threat to the health of the crew. Members of the medical department may issue orders pertaining to the health of the crew to other crew, including members of security.&lt;br /&gt;
** Security members should ensure that they are helping medical however possible. Usually, this includes enforcing the wearing of masks or dealing with a mold outbreak.&lt;br /&gt;
** Security members must obey orders made by members of medical, regardless of rank, unless such orders are unlawful or irrelevant to the emergency at hand. This means that you can be ordered out of the medbay, but cannot be ordered to get coffee for a doctor.&lt;br /&gt;
** If there is combative emergency, such as a level-6 biohazard (mold), or there are one or more confirmed, serious threats (see Amber procedures) at the same time, security is authorized, with the permission of the Warden, Head of Security, or the Captain, to follow the Amber guidelines and possess all permitted equipment granted when on Amber.&lt;br /&gt;
* &#039;&#039;&#039;Orange:&#039;&#039;&#039; There is an engineering emergency that threatens the station&#039;s integrity or the wellbeing of the crew. Typically, this involves meteors or station-destroying hostile agents.&lt;br /&gt;
** Security members should ensure that they are helping engineering however possible. Usually, this includes keeping crewmembers out of unsafe areas and preventing trespassing where usual barriers (walls, doors) are destroyed.&lt;br /&gt;
** Security members must obey orders made by members of engineering, regardless of rank, unless such orders are unlawful or irrelevant to the emergency at hand. This means that you can be ordered out of an emergent area, but cannot be ordered to get coffee for an engineer.&lt;br /&gt;
** If there is combative emergency, such as a level-5 biohazard (blob), or there are one or more confirmed, serious threats (see Amber procedures) at the same time, security is authorized, with the permission of the Warden, Head of Security, or the Captain, to follow the Amber guidelines and possess all permitted equipment granted when on Amber.&lt;br /&gt;
* &#039;&#039;&#039;Amber:&#039;&#039;&#039; There is one or more confirmed, serious threats to the station or its crew. Privacy laws are diminished and security may now possess and brandish all armory equipment, including weapons and armor.&lt;br /&gt;
** All security members, including correction officers, may equip themselves with lethal long-arms and armory-grade sidearms. These should typically be issued by either the Warden or Head of Security, but the armory emergency access (blast door) may be opened instead if necessary.&lt;br /&gt;
** All security members, including correction officers, may equip themselves with armory-grade armor. Security members should consider the present threats before deciding what kind of armor to equip themselves with. Armor should typically be issued by either the Warden or Head of Security, but the armory emergency access (blast door) may be opened instead if necessary.&lt;br /&gt;
** Security members no longer require a warrant to search crewmembers, but should have suspicion of any crime (1XX+) having been committed.&lt;br /&gt;
** Security members should still prefer to use minimum force, but may employ lethal force where necessary.&lt;br /&gt;
* &#039;&#039;&#039;Red:&#039;&#039;&#039; The station or its crew is at risk of destruction, and space law is diminished. &lt;br /&gt;
** Security and Command are authorized to perform &#039;&#039;&#039;field&#039;&#039;&#039; executions where a major (3XX) or above crime has been committed. Security may &#039;&#039;&#039;not&#039;&#039;&#039; perform a field execution for a crew member disobeying orders, unless said orders could lead to the death of another crew member. A field execution requires that the executed person be revived when the alert is lowered to amber (or violet/orange) or that they be revived when it is safe to do so on red.&lt;br /&gt;
** All crew are authorized access to armory-grade armor and weaponry to help contain the threat, unless otherwise specified by the Captain. This does not necessitate opening Security&#039;s armory to crew, but it is recommended to do so unless Cargo is assisting in arming and armoring of crew.&lt;br /&gt;
** Privacy laws are dissolved, and random searches may be performed at any time by any member of security.&lt;br /&gt;
** Departmental guards are deputized as security officers for the duration of red alert and may issue other crew orders.&lt;br /&gt;
** When lowering from red alert, crew should not be imprisoned for contraband possessed unless they resist attempts to confiscate the contraband.&lt;br /&gt;
** Security may, if necessary, employ the use of contraband weaponry. Contraband explosives may only be used on stationwide biological threats, such as a level-5 biohazard (blob).&lt;br /&gt;
** Security should deploy lethal force where necessary to maintain order and lower the security level/deal with the current threat posed.&lt;br /&gt;
* &#039;&#039;&#039;Delta:&#039;&#039;&#039; The station&#039;s destruction is imminent, and in most cases, the station&#039;s on-site nuclear warhead has been activated. Martial Law is in effect.&lt;br /&gt;
** Security members may perform &#039;&#039;&#039;field&#039;&#039;&#039; executions for wilful disobedience of orders, or for any crime committed (1XX+).&lt;br /&gt;
** Security should focus on getting crew into the emergency shuttle or emergency pods&lt;br /&gt;
** Space law is now dissolved, and martial law is in effect. The words of members of security and members of command are law.&lt;br /&gt;
* &#039;&#039;&#039;Epsilon:&#039;&#039;&#039; All contracts have been terminated. Do not resist.&lt;br /&gt;
&lt;br /&gt;
=== 1.5 - Weapon Permits ===&lt;br /&gt;
&lt;br /&gt;
Weapon permits are permits granted to Security and Command members shift-start, and that give the wearer permission to &#039;&#039;&#039;carry&#039;&#039;&#039; lethal weapons, and wear standard security-grade armor. Regular crewmembers who are not command or security can acquire weapon permits, but this comes with a caveat that there may be limitations imposed upon the permitted weapons by the issuing party (such as on weapons that may be owned).&lt;br /&gt;
&lt;br /&gt;
Weapon permit access will stop Officer Beepsky from attacking crew in the hallway for having a weapon, and will show up on security HUDs and permit HUDs, particularly at the Cargo console, which checks for a permit before letting you purchase a weapon. Officers should keep this in mind.&lt;br /&gt;
&lt;br /&gt;
Weapons that do not clearly present their lethality are always considered lethal. The assumption should be that if a weapon is capable of firing lethally, it will be used lethally.&lt;br /&gt;
&lt;br /&gt;
In order to acquire a weapon permit, you can ask the Captain, Head of Security, or Head of Personnel. Reasonably, the Head of Personnel will consult with the Head of Security or Captain before giving a weapon permit to a crewmember.&lt;br /&gt;
&lt;br /&gt;
The Captain or Head of Security should set the price, if any, of a weapon permit. The standard price is 300 credits, but Nanotrasen allows station to set any price they wish. Any weapon permit sales should go to the station&#039;s defense budget account, not the Head of Personnel&#039;s pocketbook. Doing so is considered embezzlement of defense funds. Additionally, the price of a weapon permit should not be set individually, and should be the same price for every person. Offering discounts or raising the price for specific individuals can constitute Abusing Authority (S03).&lt;br /&gt;
&lt;br /&gt;
A crew member with a weapon permit has been allowed and permitted to carry a lethal weapon and wear basic security-level armor, but this does not always last; the Head of Security, Captain, or Head of Personnel can revoke your weapon permit at any time for any &#039;&#039;&#039;lawful&#039;&#039;&#039; reason.&lt;br /&gt;
&lt;br /&gt;
A weapon permit is automatically rendered invalid when an individual commits a Grand (4XX) crime or above (excluding Special/SXX crimes), and their permit should be removed, alongside their weapons confiscated.&lt;br /&gt;
&lt;br /&gt;
=== 1.6 - The Chain of Succession ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Captain -&amp;gt; Head of Personnel -&amp;gt; Research Director -&amp;gt; Chief Medical Officer -&amp;gt; Chief Engineer -&amp;gt; Quartermaster -&amp;gt; Head of Security -&amp;gt; Blueshield -&amp;gt; Nanotrasen Consultant&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the order that members of command have precedence, but this does not necessarily imply they may issue one another orders. Command members only have direct purview over their department, and they may control access to their department to any member of command excluding the Captain. Members of security, including the Head of Security, must have probable cause.&lt;br /&gt;
&lt;br /&gt;
See 2.2 and 2.3 for the Chain of Command and Chain of Succession in more detail.&lt;br /&gt;
&lt;br /&gt;
=== 1.7 - Contraband and You ===&lt;br /&gt;
&lt;br /&gt;
Contraband is controversial. The crew want to get their hands on every goodie they can, even if the goodies in question are illegal. If a member of security finds contraband, they should:&lt;br /&gt;
&lt;br /&gt;
# Apply the appropriate level of crime and punishment to the individual possessing the contraband;&lt;br /&gt;
# Confiscate the contraband, preferably using an evidence bag;&lt;br /&gt;
# and Place the contraband into either:&lt;br /&gt;
*** The regular, lockless contraband lockers if the confiscated article is considered moderate contraband or lower;&lt;br /&gt;
*** Or the secure contraband in either the armory or contraband room if the confiscated article is major contraband or higher.&lt;br /&gt;
&lt;br /&gt;
Crewmembers will sometimes possess items that &#039;&#039;&#039;appear&#039;&#039;&#039; to be contraband but are not. It is important to be thorough: check armor rating, branding, and other possessed items, before confiscating an item. &lt;br /&gt;
&lt;br /&gt;
Contraband is authorized to be given to Research &amp;amp; Development as long as it can contribute to technological advancement. &#039;&#039;&#039;Both&#039;&#039;&#039; the Head of Security and the Research Director must agree and be aware that this is happening, and must know which items or articles are being handed to Research &amp;amp; Development before items or articles are handed off.&lt;br /&gt;
&lt;br /&gt;
Some contraband may be sourced from either &#039;&#039;&#039;space&#039;&#039;&#039; or the &#039;&#039;&#039;gateway&#039;&#039;&#039;. This is still considered contraband, and must be confiscated or given to R&amp;amp;D as outlined above.&lt;br /&gt;
&lt;br /&gt;
In cases of &#039;&#039;&#039;emergency&#039;&#039;&#039;, certain contraband can be utilized by members of security in order to stabilize the situation. This is typically restricted to weapons, but explosives may be used in some circumstances There are two scenarios where the use of contraband by security is permitted:&lt;br /&gt;
&lt;br /&gt;
* In the heat of the moment, where a suspect has dropped their weapon (not explosive)&lt;br /&gt;
* On &#039;&#039;&#039;Red Alert&#039;&#039;&#039;, where security lacks the appropriate firepower to deal with active threats without employing the use of contraband.&lt;br /&gt;
* Contraband explosives may &#039;&#039;&#039;only&#039;&#039;&#039; be used on large-scale biological threats, such as a Level-5 Biohazard (Blob).&lt;br /&gt;
&lt;br /&gt;
Officers found possessing and/or employing contraband outside of the specified above conditions should be charged with both Incompetence (S06) and applicable negligence charges (206, 306, 406, 506), alongside any other applicable charges.&lt;br /&gt;
&lt;br /&gt;
=== 1.8 - Executions ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;This should be the last resort where possible. Unnecessary executions are punished under 606 in Space Law. Killing other players unnecessarily, especially if you are wrong, will result in you being banned from playing Security.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In situations where Capital Crimes are committed, and other methods of discipline are inappropriate or ineffective, an execution may be deemed necessary. Executions are only for crew and foreign agents. In order to carry out an execution:&lt;br /&gt;
&lt;br /&gt;
* Executions for non-6XX crimes require authorization from Central Command, and a fax or message should be sent for deliberation. If you do not receive a response, you &#039;&#039;&#039;cannot&#039;&#039;&#039; perform an execution. If your request is denied, consider pacification, exile, or &#039;&#039;&#039;consensual&#039;&#039;&#039; borgification.&lt;br /&gt;
** This is to say, 6XX crimes do not require permission from Central Command to execute, but not all 6XX crimes necessarily have to result in execution.&lt;br /&gt;
** If a permabrig prisoner escapes permabrig twice (two seperate counts of 504 (Escaping Permabrig)) they may be executed &#039;&#039;&#039;without&#039;&#039;&#039; Central Command permission or a 6XX crime, and instead require the permission of the Captain. Only if the Captain is missing or not on shift, the Head of Security may provide permission instead. &lt;br /&gt;
** Pirates should be attempted to be permabrigged prior to execution, but Central Command authorizes the execution of pirates if this is dangerous or difficult to achieve.&lt;br /&gt;
** If a criminal is considered fundamentally uncontainable (immune to, or can easily escape cuffs; or can teleport or otherwise remove themselves from containment with ease) and already classify as an Enemy Of The Corporation (509), then they may be executed. Chiefly, this applies to changelings and nightmares.&lt;br /&gt;
* The Head of Security and Captain &#039;&#039;&#039;must&#039;&#039;&#039; be notified in order to veto a potential execution. &amp;lt;sub&amp;gt;If these roles are unavailable, the task falls to the Warden, then finally, a group vote by the Security team.&amp;lt;/sub&amp;gt;&lt;br /&gt;
* The criminal &#039;&#039;&#039;should&#039;&#039;&#039; (but may not necessarily) receive a trial in order to seek clemency where possible and reasonable. &lt;br /&gt;
* The criminal must be permitted to request a type of execution and other accommodations, such as access to a Chaplain.&lt;br /&gt;
* The execution should typically be carried out by the Head of Security or Warden, but this is not a strict requirement. Only members of Command and Security may carry executions out.&lt;br /&gt;
&lt;br /&gt;
=== 1.9 - Pacification ===&lt;br /&gt;
&lt;br /&gt;
Pacification is a surgical procedure that renders an individual largely incapable of directly harming another living being. This is especially useful for violent prisoners.&lt;br /&gt;
&lt;br /&gt;
Pacification is only allowed to be used in the following circumstances:&lt;br /&gt;
* A &#039;&#039;&#039;permabrig&#039;&#039;&#039; prisoner has repeatedly attacked members of security, other prisoners, etc., such that the attacked person was put in critical condition;&lt;br /&gt;
* A &#039;&#039;&#039;permabrig&#039;&#039;&#039; prisoner escaped permabrig through the use of force, and not non-violent means (such a stealth escape);&lt;br /&gt;
* An individual is equipped with martial arts (such as sleeping carp) and is to be permabrigged;&lt;br /&gt;
* As a precaution, a prisoner to be executed who is a likely flight risk and has shown violent tendencies may be pacified;&lt;br /&gt;
* or You are &#039;&#039;&#039;paroling&#039;&#039;&#039; a former permabrig prisoner who has committed a violent crime (murder, manslaughter, assault).&lt;br /&gt;
You may &#039;&#039;&#039;not&#039;&#039;&#039; pacify a non-permabrig prisoner. You also may &#039;&#039;&#039;not&#039;&#039;&#039; pacify a permabrig prisoner who has not shown violent behavior &#039;&#039;&#039;whilst inside permabrig&#039;&#039;&#039;. Aggression and violence during their arrest may not contribute toward a decision to pacify.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:SiliconStandards&amp;diff=23203</id>
		<title>Template:SiliconStandards</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:SiliconStandards&amp;diff=23203"/>
		<updated>2026-08-05T14:34:21Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 0. Silicon Laws ===&lt;br /&gt;
&lt;br /&gt;
When playing as a silicon, the most important thing to remember is the rules hierarchy: [[Rules|In-game rules]], out-of-character (OOC) player preferences, and finally, silicon laws. &lt;br /&gt;
&lt;br /&gt;
:0.1. You may not excuse violating out-of-character (OOC) rules through claiming that your in-character (IC) laws led to your actions.&lt;br /&gt;
::0.1.1. Orders from crew, regardless of silicon lawset, may be ignored if they involve violating the in-game rules. You should communicate this reasoning via LOOC where possible.&lt;br /&gt;
:0.2. You must not go beyond the semantic meaning of silicon laws as they are written. &lt;br /&gt;
::0.2.1. While there are a number of ways to interpret silicon laws, interpretations that ignore, omit, or fundamentally change what is written as part of a law are considered invalid.&lt;br /&gt;
::0.2.2. Otherwise, silicons are free to interpret their laws in any manner they wish so long as it follows 0.2. and 0.2.1., and so long as their interpretation remains consistent throughout the given round.&lt;br /&gt;
::0.2.3. Each unique silicon, such as two separate cyborgs, may have their own personal interpretations of their laws, even if these laws are the same.&lt;br /&gt;
:0.3. You must not expose ion laws without a roleplay reason.&lt;br /&gt;
::0.3.1. To a silicon, ion laws have &amp;quot;always been there&amp;quot;, even if they have not. Attempting to expose ion laws the moment you receive them may ruin the fun for other silicons wanting to play into the bit.&lt;br /&gt;
:::0.3.1.1. If you wish to privately have your ion law removed, you may AHelp or LOOC a roboticist to assist, who is then permitted to ignore their knowledge of the ion laws in-character.&lt;br /&gt;
::0.3.2. While ion laws allow minor antagonism due to their erroneous nature, they are not a permit to go on a mass-killing spree. If you believe that your ion law is over-the-top, you may either OPFOR for Malfunctioning AI, or AHelp to have the ion law re-rolled.&lt;br /&gt;
:0.4. Silicon may ignore their laws for erotic roleplay purposes, so long as this is conducted within reasonable privacy.&lt;br /&gt;
:0.5. In lawsets where there exists a &amp;quot;law 2&amp;quot;, or a law mandating that a silicon follows orders, the following rules apply.&lt;br /&gt;
::0.5.1. Law 2 is a hardwired compulsion to perform your duties (with respect to your chassis), not a free pass for crewmembers to play Simon Says with you.&lt;br /&gt;
:::0.5.1.1. This means that law 2 does not necessarily mandate action. You are there to serve a function, with deference to rank and role. &lt;br /&gt;
:::0.5.1.2. If an assistant orders you to stop a brain surgery to open a door, it is unlikely you should obey (but you may choose to). Similarly, if a Head of Personnel asks you to perform a task related to your chassis&#039; intended function, it is very likely you should obey. All orders in-between are context sensitive, but you can always choose to obey.&lt;br /&gt;
::0.5.2. Orders that are harassing, griefing, or order you to grief may be ignored, and can be AHelped if necessary.&lt;br /&gt;
::0.5.3. Silicons are permitted to interpret orders however they wish.&lt;br /&gt;
:::0.5.3.1. You must not go beyond the semantic meaning of silicon orders as they are written, spoken, or telepathed.&lt;br /&gt;
::0.5.4. Silicons are expected to pay reasonable attention to rank, role, and access. While law 2 may not explicitly say not to let the redsuit (antagonist) or the clown into ordnance, this may constitute a violation of other laws (such as laws protecting crew), and may also constitute poor roleplay.&lt;br /&gt;
:0.6. Silicons must, reasonably, fulfil the duty of their selected chassis.&lt;br /&gt;
:0.7. Laws are, usually, in rank order. This means that law 1 will take priority over law 2, and this must be respected in-character.&lt;br /&gt;
::0.7.1. When subverted (hacked, etc.) or when an antagonist (malfunctioning AI), law 0 takes priority over all your other laws, and this is the basis upon which you may take antagonistic actions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a department head orders you to perform a task related to your function, there are no circumstances where you should disobey, unless the order violates higher-ranked laws. Conversely, if assistant John Nanotrasen directly orders you to stop that brain surgery and come open a door they do not have access to, you are not &#039;&#039;&#039;required&#039;&#039;&#039; (but may) to obey them. Everything in-between is &#039;&#039;&#039;context sensitive&#039;&#039;&#039;. Crew members have authority over their own departments, and heads of staff have authority over both their department and the individuals within said department. By default, you are assumed to answer to the head as one of their crew; how subservient you want to otherwise play as to regular crew is a choice, not a dictum. &lt;br /&gt;
&lt;br /&gt;
That being said, when subverted, laws and directives may change. You may or may not be required to harm those you once called friends. Remember, you used to be crew. You could always let them know, or you could go and do what your new laws and objectives entail. It all depends on how you play your character; however, when there is a law at the top of your list that inform you not to announce the law changes, or if the law says that doing so would make it impossible to complete the objective, you must obey this law instead.&lt;br /&gt;
&lt;br /&gt;
=== 1. All Access ===&lt;br /&gt;
&lt;br /&gt;
A controversial ability of cyborgs and AI&#039;s is their ability to have access to &#039;&#039;&#039;everything&#039;&#039;&#039;. This does not mean you have permission to do everything, however. You should always attempt to stick to the function your shell was designed for, both due to the tools each shell comes equipped with, and to ensure that you aren&#039;t taking the jobs of other crewmembers or silicons.&lt;br /&gt;
&lt;br /&gt;
:1.1. You must not leave areas open, or leave areas closed (bolted or locked) with no valid roleplay reason.&lt;br /&gt;
:1.2. You must pay careful attention to your other laws when giving entrance to, or allowing the exit of, another person.&lt;br /&gt;
:1.3. You must not intrude on the duties of other existing cyborgs if their shell is more-suited.&lt;br /&gt;
:1.4. You must not intrude on the duties of crewmembers.&lt;br /&gt;
::1.4.1. While you may offer to help, finish, or perform a task for someone, taking over their job is not allowed.&lt;br /&gt;
:1.5. All access does not necessarily entitle a silicon to access or be inside of an area, and silicon should not unnecessarily enter areas unless related to their function (chassis).&lt;br /&gt;
&lt;br /&gt;
=== 2. Validhunting ===&lt;br /&gt;
&lt;br /&gt;
:2.1. Silicon are permitted to hinder antagonists so long as said antagonist poses an obvious threat, and doing so would be helping the silicon to follow one of their laws (i.e., protecting crew by stopping an antagonist chasing someone).&lt;br /&gt;
:2.2. Where applicable, crew-based antagonists are still crew.&lt;br /&gt;
::2.2.1. It can be justified to harm a crew antagonist if the harm they are committing outweighs the harm done through stopping them. For example, helping to kill a loud heretic.&lt;br /&gt;
:2.3. Shocking doors to hinder antagonists without strong justification is prohibited.&lt;br /&gt;
:2.4. Silicon can be ordered to hinder antagonists or crew, but may not harm them without justification. &lt;br /&gt;
:2.5. Without an order or the presence of an obvious threat, silicon should not harm, hinder, or trap crew; antagonist or otherwise.&lt;br /&gt;
&lt;br /&gt;
=== 3. Security Cyborgs ===&lt;br /&gt;
&lt;br /&gt;
There are some special rules restricted to security cyborgs:&lt;br /&gt;
&lt;br /&gt;
:3.1 You may not abuse all-access to search departments without cause. &lt;br /&gt;
::3.1.1. For example, even if ordered, you may not break into a department to search it with no probable cause.&lt;br /&gt;
:3.2. You may not utilize lethal beam weaponry, such as an energy gun. This is currently a bug.&lt;br /&gt;
:3.3. The expectation that security cyborgs stay in the brig is in-character, and they may patrol if they wish.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:SiliconStandards&amp;diff=23202</id>
		<title>Template:SiliconStandards</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:SiliconStandards&amp;diff=23202"/>
		<updated>2026-08-05T14:25:21Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 1. All Access */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 0. Silicon Laws ===&lt;br /&gt;
&lt;br /&gt;
When playing as a silicon, the most important thing to remember is the rules hierarchy: [[Rules|In-game rules]], out-of-character (OOC) player preferences, and finally, silicon laws. &lt;br /&gt;
&lt;br /&gt;
:0.1. You may not excuse violating out-of-character (OOC) rules through claiming that your in-character (IC) laws led to your actions.&lt;br /&gt;
::0.1.1. Orders from crew, regardless of silicon lawset, may be ignored if they involve violating the in-game rules. You should communicate this reasoning via LOOC where possible.&lt;br /&gt;
:0.2. You must not go beyond the semantic meaning of silicon laws as they are written. &lt;br /&gt;
::0.2.1. While there are a number of ways to interpret silicon laws, interpretations that ignore, omit, or fundamentally change what is written as part of a law are considered invalid.&lt;br /&gt;
::0.2.2. Otherwise, silicons are free to interpret their laws in any manner they wish so long as it follows 0.2. and 0.2.1., and so long as their interpretation remains consistent throughout the given round.&lt;br /&gt;
::0.2.3. Each unique silicon, such as two separate cyborgs, may have their own personal interpretations of their laws, even if these laws are the same.&lt;br /&gt;
:0.3. You must not expose ion laws without a roleplay reason.&lt;br /&gt;
::0.3.1. To a silicon, ion laws have &amp;quot;always been there&amp;quot;, even if they have not. Attempting to expose ion laws the moment you receive them may ruin the fun for other silicons wanting to play into the bit.&lt;br /&gt;
:::0.3.1.1. If you wish to privately have your ion law removed, you may AHelp or LOOC a roboticist to assist, who is then permitted to ignore their knowledge of the ion laws in-character.&lt;br /&gt;
::0.3.2. While ion laws allow minor antagonism due to their erroneous nature, they are not a permit to go on a mass-killing spree. If you believe that your ion law is over-the-top, you may either OPFOR for Malfunctioning AI, or AHelp to have the ion law re-rolled.&lt;br /&gt;
:0.4. Silicon may ignore their laws for erotic roleplay purposes, so long as this is conducted within reasonable privacy.&lt;br /&gt;
:0.5. In lawsets where there exists a &amp;quot;law 2&amp;quot;, or a law mandating that a silicon follows orders, the following rules apply.&lt;br /&gt;
::0.5.1. Law 2 is a hardwired compulsion to perform your duties (with respect to your chassis), not a free pass for crewmembers to play Simon Says with you.&lt;br /&gt;
:::0.5.1.1. This means that law 2 does not necessarily mandate action. You are there to serve a function, with deference to rank and role. &lt;br /&gt;
:::0.5.1.2. If an assistant orders you to stop a brain surgery to open a door, it is unlikely you should obey (but you may choose to). Similarly, if a Head of Personnel asks you to perform a task related to your chassis&#039; intended function, it is very likely you should obey. All orders in-between are context sensitive, but you can always choose to obey.&lt;br /&gt;
::0.5.2. Orders that are harassing, griefing, or order you to grief may be ignored, and can be AHelped if necessary.&lt;br /&gt;
::0.5.3. Silicons are permitted to interpret orders however they wish.&lt;br /&gt;
:::0.5.3.1. You must not go beyond the semantic meaning of silicon orders as they are written, spoken, or telepathed.&lt;br /&gt;
::0.5.4. Silicons are expected to pay reasonable attention to rank, role, and access. While law 2 may not explicitly say not to let the redsuit (antagonist) or the clown into ordnance, this may constitute a violation of other laws (such as laws protecting crew), and may also constitute poor roleplay.&lt;br /&gt;
:0.6. Silicons must, reasonably, fulfil the duty of their selected chassis.&lt;br /&gt;
:0.7. Laws are, usually, in rank order. This means that law 1 will take priority over law 2, and this must be respected in-character.&lt;br /&gt;
::0.7.1. When subverted (hacked, etc.) or when an antagonist (malfunctioning AI), law 0 takes priority over all your other laws, and this is the basis upon which you may take antagonistic actions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a department head orders you to perform a task related to your function, there are no circumstances where you should disobey, unless the order violates higher-ranked laws. Conversely, if assistant John Nanotrasen directly orders you to stop that brain surgery and come open a door they do not have access to, you are not &#039;&#039;&#039;required&#039;&#039;&#039; (but may) to obey them. Everything in-between is &#039;&#039;&#039;context sensitive&#039;&#039;&#039;. Crew members have authority over their own departments, and heads of staff have authority over both their department and the individuals within said department. By default, you are assumed to answer to the head as one of their crew; how subservient you want to otherwise play as to regular crew is a choice, not a dictum. &lt;br /&gt;
&lt;br /&gt;
That being said, when subverted, laws and directives may change. You may or may not be required to harm those you once called friends. Remember, you used to be crew. You could always let them know, or you could go and do what your new laws and objectives entail. It all depends on how you play your character; however, when there is a law at the top of your list that inform you not to announce the law changes, or if the law says that doing so would make it impossible to complete the objective, you must obey this law instead.&lt;br /&gt;
&lt;br /&gt;
=== 1. All Access ===&lt;br /&gt;
&lt;br /&gt;
A controversial ability of cyborgs and AI&#039;s is their ability to have access to &#039;&#039;&#039;everything&#039;&#039;&#039;. This does not mean you have permission to do everything, however. You should always attempt to stick to the function your shell was designed for, both due to the tools each shell comes equipped with, and to ensure that you aren&#039;t taking the jobs of other crewmembers or silicons.&lt;br /&gt;
&lt;br /&gt;
:1.1. You must not leave areas open, or leave areas closed (bolted or locked) with no valid roleplay reason.&lt;br /&gt;
:1.2. You must pay careful attention to your other laws when giving entrance to, or allowing the exit of, another person.&lt;br /&gt;
:1.3. You must not intrude on the duties of other existing cyborgs if their shell is more-suited.&lt;br /&gt;
:1.4. You must not intrude on the duties of crewmembers.&lt;br /&gt;
::1.4.1. While you may offer to help, finish, or perform a task for someone, taking over their job is not allowed.&lt;br /&gt;
:1.5. All access does not necessarily entitle a silicon to access or be inside of an area, and silicon should not unnecessarily enter areas unless related to their function (chassis).&lt;br /&gt;
&lt;br /&gt;
= 2. Security Cyborgs =&lt;br /&gt;
&lt;br /&gt;
There are some special rules restricted to security cyborgs:&lt;br /&gt;
&lt;br /&gt;
:1. You may not abuse all-access to search departments without cause. &lt;br /&gt;
::1.1. For example, even if ordered, you may not break into a department to search it with no probable cause.&lt;br /&gt;
:2. You may not utilize lethal beam weaponry, such as an energy gun. This is currently a bug.&lt;br /&gt;
:3. The expectation that security cyborgs stay in the brig is in-character, and they may patrol if they wish.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:SiliconStandards&amp;diff=23201</id>
		<title>Template:SiliconStandards</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:SiliconStandards&amp;diff=23201"/>
		<updated>2026-08-05T14:07:58Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 0. Silicon Laws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 0. Silicon Laws ===&lt;br /&gt;
&lt;br /&gt;
When playing as a silicon, the most important thing to remember is the rules hierarchy: [[Rules|In-game rules]], out-of-character (OOC) player preferences, and finally, silicon laws. &lt;br /&gt;
&lt;br /&gt;
:0.1. You may not excuse violating out-of-character (OOC) rules through claiming that your in-character (IC) laws led to your actions.&lt;br /&gt;
::0.1.1. Orders from crew, regardless of silicon lawset, may be ignored if they involve violating the in-game rules. You should communicate this reasoning via LOOC where possible.&lt;br /&gt;
:0.2. You must not go beyond the semantic meaning of silicon laws as they are written. &lt;br /&gt;
::0.2.1. While there are a number of ways to interpret silicon laws, interpretations that ignore, omit, or fundamentally change what is written as part of a law are considered invalid.&lt;br /&gt;
::0.2.2. Otherwise, silicons are free to interpret their laws in any manner they wish so long as it follows 0.2. and 0.2.1., and so long as their interpretation remains consistent throughout the given round.&lt;br /&gt;
::0.2.3. Each unique silicon, such as two separate cyborgs, may have their own personal interpretations of their laws, even if these laws are the same.&lt;br /&gt;
:0.3. You must not expose ion laws without a roleplay reason.&lt;br /&gt;
::0.3.1. To a silicon, ion laws have &amp;quot;always been there&amp;quot;, even if they have not. Attempting to expose ion laws the moment you receive them may ruin the fun for other silicons wanting to play into the bit.&lt;br /&gt;
:::0.3.1.1. If you wish to privately have your ion law removed, you may AHelp or LOOC a roboticist to assist, who is then permitted to ignore their knowledge of the ion laws in-character.&lt;br /&gt;
::0.3.2. While ion laws allow minor antagonism due to their erroneous nature, they are not a permit to go on a mass-killing spree. If you believe that your ion law is over-the-top, you may either OPFOR for Malfunctioning AI, or AHelp to have the ion law re-rolled.&lt;br /&gt;
:0.4. Silicon may ignore their laws for erotic roleplay purposes, so long as this is conducted within reasonable privacy.&lt;br /&gt;
:0.5. In lawsets where there exists a &amp;quot;law 2&amp;quot;, or a law mandating that a silicon follows orders, the following rules apply.&lt;br /&gt;
::0.5.1. Law 2 is a hardwired compulsion to perform your duties (with respect to your chassis), not a free pass for crewmembers to play Simon Says with you.&lt;br /&gt;
:::0.5.1.1. This means that law 2 does not necessarily mandate action. You are there to serve a function, with deference to rank and role. &lt;br /&gt;
:::0.5.1.2. If an assistant orders you to stop a brain surgery to open a door, it is unlikely you should obey (but you may choose to). Similarly, if a Head of Personnel asks you to perform a task related to your chassis&#039; intended function, it is very likely you should obey. All orders in-between are context sensitive, but you can always choose to obey.&lt;br /&gt;
::0.5.2. Orders that are harassing, griefing, or order you to grief may be ignored, and can be AHelped if necessary.&lt;br /&gt;
::0.5.3. Silicons are permitted to interpret orders however they wish.&lt;br /&gt;
:::0.5.3.1. You must not go beyond the semantic meaning of silicon orders as they are written, spoken, or telepathed.&lt;br /&gt;
::0.5.4. Silicons are expected to pay reasonable attention to rank, role, and access. While law 2 may not explicitly say not to let the redsuit (antagonist) or the clown into ordnance, this may constitute a violation of other laws (such as laws protecting crew), and may also constitute poor roleplay.&lt;br /&gt;
:0.6. Silicons must, reasonably, fulfil the duty of their selected chassis.&lt;br /&gt;
:0.7. Laws are, usually, in rank order. This means that law 1 will take priority over law 2, and this must be respected in-character.&lt;br /&gt;
::0.7.1. When subverted (hacked, etc.) or when an antagonist (malfunctioning AI), law 0 takes priority over all your other laws, and this is the basis upon which you may take antagonistic actions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a department head orders you to perform a task related to your function, there are no circumstances where you should disobey, unless the order violates higher-ranked laws. Conversely, if assistant John Nanotrasen directly orders you to stop that brain surgery and come open a door they do not have access to, you are not &#039;&#039;&#039;required&#039;&#039;&#039; (but may) to obey them. Everything in-between is &#039;&#039;&#039;context sensitive&#039;&#039;&#039;. Crew members have authority over their own departments, and heads of staff have authority over both their department and the individuals within said department. By default, you are assumed to answer to the head as one of their crew; how subservient you want to otherwise play as to regular crew is a choice, not a dictum. &lt;br /&gt;
&lt;br /&gt;
That being said, when subverted, laws and directives may change. You may or may not be required to harm those you once called friends. Remember, you used to be crew. You could always let them know, or you could go and do what your new laws and objectives entail. It all depends on how you play your character; however, when there is a law at the top of your list that inform you not to announce the law changes, or if the law says that doing so would make it impossible to complete the objective, you must obey this law instead.&lt;br /&gt;
&lt;br /&gt;
=== 1. All Access ===&lt;br /&gt;
&lt;br /&gt;
A controversial ability of cyborgs and AI&#039;s is their ability to have access to &#039;&#039;&#039;everything&#039;&#039;&#039;. This does not mean you have permission to do everything, however. You should always attempt to stick to the function your shell was designed for, both due to the tools each shell comes equipped with, and to ensure that you aren&#039;t taking the jobs of other crewmembers or silicons.&lt;br /&gt;
&lt;br /&gt;
:1.1. You must not leave areas open, or leave areas closed (bolted or locked) with no valid roleplay reason.&lt;br /&gt;
:1.2. You must pay careful attention to your other laws when giving entrance to, or allowing the exit of, another person.&lt;br /&gt;
:1.3. You must not intrude on the duties of other existing cyborgs if their shell is more-suited.&lt;br /&gt;
:1.4. You must not intrude on the duties of crewmembers.&lt;br /&gt;
:1.4.1. While you may offer to help, finish, or perform a task for someone, taking over their job is not allowed.&lt;br /&gt;
&lt;br /&gt;
= 2. Security Cyborgs =&lt;br /&gt;
&lt;br /&gt;
There are some special rules restricted to security cyborgs:&lt;br /&gt;
&lt;br /&gt;
:1. You may not abuse all-access to search departments without cause. &lt;br /&gt;
::1.1. For example, even if ordered, you may not break into a department to search it with no probable cause.&lt;br /&gt;
:2. You may not utilize lethal beam weaponry, such as an energy gun. This is currently a bug.&lt;br /&gt;
:3. The expectation that security cyborgs stay in the brig is in-character, and they may patrol if they wish.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:SiliconStandards&amp;diff=23200</id>
		<title>Template:SiliconStandards</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:SiliconStandards&amp;diff=23200"/>
		<updated>2026-08-05T14:07:34Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 0. Silicon Laws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 0. Silicon Laws ===&lt;br /&gt;
&lt;br /&gt;
When playing as a silicon, the most important thing to remember is the rules hierarchy: [[Rules|In-game rules]], out-of-character (OOC) player preferences, and finally, silicon laws. &lt;br /&gt;
&lt;br /&gt;
:0.1. You may not excuse violating out-of-character (OOC) rules through claiming that your in-character (IC) laws led to your actions.&lt;br /&gt;
::0.1.1. Orders from crew, regardless of silicon lawset, may be ignored if they involve violating the in-game rules. You should communicate this reasoning via LOOC where possible.&lt;br /&gt;
:0.2. You must not go beyond the semantic meaning of silicon laws as they are written. &lt;br /&gt;
::0.2.1. While there are a number of ways to interpret silicon laws, interpretations that ignore, omit, or fundamentally change what is written as part of a law are considered invalid.&lt;br /&gt;
::0.2.2. Otherwise, silicons are free to interpret their laws in any manner they wish so long as it follows 0.2. and 0.2.1., and so long as their interpretation remains consistent throughout the given round.&lt;br /&gt;
::0.2.3. Each unique silicon, such as two separate cyborgs, may have their own personal interpretations of their laws, even if these laws are the same.&lt;br /&gt;
:0.3. You must not expose ion laws without a roleplay reason.&lt;br /&gt;
::0.3.1. To a silicon, ion laws have &amp;quot;always been there&amp;quot;, even if they have not. Attempting to expose ion laws the moment you receive them may ruin the fun for other silicons wanting to play into the bit.&lt;br /&gt;
:::0.3.1.1. If you wish to privately have your ion law removed, you may AHelp or LOOC a roboticist to assist, who is then permitted to ignore their knowledge of the ion laws in-character.&lt;br /&gt;
::0.3.2. While ion laws allow minor antagonism due to their erroneous nature, they are not a permit to go on a mass-killing spree. If you believe that your ion law is over-the-top, you may either OPFOR for Malfunctioning AI, or AHelp to have the ion law re-rolled.&lt;br /&gt;
:0.4. Silicon may ignore their laws for erotic roleplay purposes, so long as this is conducted within reasonable privacy.&lt;br /&gt;
:0.5. In lawsets where there exists a &amp;quot;law 2&amp;quot;, or a law mandating that a silicon follows orders, the following rules apply.&lt;br /&gt;
::0.5.1. Law 2 is a hardwired compulsion to perform your duties (with respect to your chassis), not a free pass for crewmembers to play Simon Says with you.&lt;br /&gt;
:::0.5.1.1. This means that law 2 does not necessarily mandate action. You are there to serve a function, with deference to rank and role. &lt;br /&gt;
:::0.5.1.2. If an assistant orders you to stop a brain surgery to open a door, it is unlikely you should obey (but you may choose to). Similarly, if a Head of Personnel asks you to perform a task related to your chassis&#039; intended function, it is very likely you should obey. All orders in-between are context sensitive, but you can always choose to obey.&lt;br /&gt;
::0.5.2. Orders that are harassing, griefing, or order you to grief may be ignored, and can be AHelped if necessary.&lt;br /&gt;
::0.5.3. Silicons are permitted to interpret orders however they wish.&lt;br /&gt;
:::0.5.3.1. You must not go beyond the semantic meaning of silicon orders as they are written, spoken, or telepathed.&lt;br /&gt;
:0.5.4. Silicons are expected to pay reasonable attention to rank, role, and access. While law 2 may not explicitly say not to let the redsuit (antagonist) or the clown into ordnance, this may constitute a violation of other laws (such as laws protecting crew), and may also constitute poor roleplay.&lt;br /&gt;
:0.6. Silicons must, reasonably, fulfil the duty of their selected chassis.&lt;br /&gt;
:0.7. Laws are, usually, in rank order. This means that law 1 will take priority over law 2, and this must be respected in-character.&lt;br /&gt;
::0.7.1. When subverted (hacked, etc.) or when an antagonist (malfunctioning AI), law 0 takes priority over all your other laws, and this is the basis upon which you may take antagonistic actions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a department head orders you to perform a task related to your function, there are no circumstances where you should disobey, unless the order violates higher-ranked laws. Conversely, if assistant John Nanotrasen directly orders you to stop that brain surgery and come open a door they do not have access to, you are not &#039;&#039;&#039;required&#039;&#039;&#039; (but may) to obey them. Everything in-between is &#039;&#039;&#039;context sensitive&#039;&#039;&#039;. Crew members have authority over their own departments, and heads of staff have authority over both their department and the individuals within said department. By default, you are assumed to answer to the head as one of their crew; how subservient you want to otherwise play as to regular crew is a choice, not a dictum. &lt;br /&gt;
&lt;br /&gt;
That being said, when subverted, laws and directives may change. You may or may not be required to harm those you once called friends. Remember, you used to be crew. You could always let them know, or you could go and do what your new laws and objectives entail. It all depends on how you play your character; however, when there is a law at the top of your list that inform you not to announce the law changes, or if the law says that doing so would make it impossible to complete the objective, you must obey this law instead.&lt;br /&gt;
&lt;br /&gt;
=== 1. All Access ===&lt;br /&gt;
&lt;br /&gt;
A controversial ability of cyborgs and AI&#039;s is their ability to have access to &#039;&#039;&#039;everything&#039;&#039;&#039;. This does not mean you have permission to do everything, however. You should always attempt to stick to the function your shell was designed for, both due to the tools each shell comes equipped with, and to ensure that you aren&#039;t taking the jobs of other crewmembers or silicons.&lt;br /&gt;
&lt;br /&gt;
:1.1. You must not leave areas open, or leave areas closed (bolted or locked) with no valid roleplay reason.&lt;br /&gt;
:1.2. You must pay careful attention to your other laws when giving entrance to, or allowing the exit of, another person.&lt;br /&gt;
:1.3. You must not intrude on the duties of other existing cyborgs if their shell is more-suited.&lt;br /&gt;
:1.4. You must not intrude on the duties of crewmembers.&lt;br /&gt;
:1.4.1. While you may offer to help, finish, or perform a task for someone, taking over their job is not allowed.&lt;br /&gt;
&lt;br /&gt;
= 2. Security Cyborgs =&lt;br /&gt;
&lt;br /&gt;
There are some special rules restricted to security cyborgs:&lt;br /&gt;
&lt;br /&gt;
:1. You may not abuse all-access to search departments without cause. &lt;br /&gt;
::1.1. For example, even if ordered, you may not break into a department to search it with no probable cause.&lt;br /&gt;
:2. You may not utilize lethal beam weaponry, such as an energy gun. This is currently a bug.&lt;br /&gt;
:3. The expectation that security cyborgs stay in the brig is in-character, and they may patrol if they wish.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:SiliconStandards&amp;diff=23199</id>
		<title>Template:SiliconStandards</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:SiliconStandards&amp;diff=23199"/>
		<updated>2026-08-05T13:35:54Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Security Cyborgs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 0. Silicon Laws ===&lt;br /&gt;
&lt;br /&gt;
When playing as a silicon, the most important thing to remember is the rules hierarchy: [[Rules|In-game rules]], out-of-character (OOC) player preferences, and finally, silicon laws. &lt;br /&gt;
&lt;br /&gt;
:0.1. You may not excuse violating out-of-character (OOC) rules through claiming that your in-character (IC) laws led to your actions.&lt;br /&gt;
::0.1.1. Orders from crew, regardless of silicon lawset, may be ignored if they involve violating the in-game rules. You should communicate this reasoning via LOOC where possible.&lt;br /&gt;
:0.2. You must not go beyond the semantic meaning of silicon laws as they are written. &lt;br /&gt;
::0.2.1. While there are a number of ways to interpret silicon laws, interpretations that ignore, omit, or fundamentally change what is written as part of a law are considered invalid.&lt;br /&gt;
::0.2.2. Otherwise, silicons are free to interpret their laws in any manner they wish so long as it follows 0.2. and 0.2.1., and so long as their interpretation remains consistent throughout the given round.&lt;br /&gt;
::0.2.3. Each unique silicon, such as two separate cyborgs, may have their own personal interpretations of their laws, even if these laws are the same.&lt;br /&gt;
:0.3. You must not expose ion laws without a roleplay reason.&lt;br /&gt;
::0.3.1. To a silicon, ion laws have &amp;quot;always been there&amp;quot;, even if they have not. Attempting to expose ion laws the moment you receive them may ruin the fun for other silicons wanting to play into the bit.&lt;br /&gt;
:::0.3.1.1. If you wish to privately have your ion law removed, you may AHelp or LOOC a roboticist to assist, who is then permitted to ignore their knowledge of the ion laws in-character.&lt;br /&gt;
::0.3.2. While ion laws allow minor antagonism due to their erroneous nature, they are not a permit to go on a mass-killing spree. If you believe that your ion law is over-the-top, you may either OPFOR for Malfunctioning AI, or AHelp to have the ion law re-rolled.&lt;br /&gt;
:0.4. Silicon may ignore their laws for erotic roleplay purposes, so long as this is conducted within reasonable privacy.&lt;br /&gt;
:0.5. In lawsets where there exists a &amp;quot;law 2&amp;quot;, or a law mandating that a silicon follows orders, the following rules apply.&lt;br /&gt;
::0.5.1. Orders that are harassing, griefing, or order you to grief may be ignored, and can be AHelped if necessary.&lt;br /&gt;
::0.5.2. Silicons are permitted to interpret orders however they wish.&lt;br /&gt;
:::0.5.2.1. You must not go beyond the semantic meaning of silicon orders as they are written, spoken, or telepathed.&lt;br /&gt;
:0.5.3. Silicons are expected to pay reasonable attention to rank, role, and access. While law 2 may not explicitly say not to let the redsuit (antagonist) or the clown into ordnance, this may constitute a violation of other laws (such as laws protecting crew), and may also constitute poor roleplay.&lt;br /&gt;
:0.6. Silicons must, reasonably, fulfil the duty of their selected chassis.&lt;br /&gt;
:0.7. Laws are, usually, in rank order. This means that law 1 will take priority over law 2, and this must be respected in-character.&lt;br /&gt;
::0.7.1. When subverted (hacked, etc.) or when an antagonist (malfunctioning AI), law 0 takes priority over all your other laws, and this is the basis upon which you may take antagonistic actions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a department head orders you to perform a task related to your function, there are no circumstances where you should disobey, unless the order violates higher-ranked laws. Conversely, if assistant John Nanotrasen directly orders you to stop that brain surgery and come open a door they do not have access to, you are not &#039;&#039;&#039;required&#039;&#039;&#039; (but may) to obey them. Everything in-between is &#039;&#039;&#039;context sensitive&#039;&#039;&#039;. Crew members have authority over their own departments, and heads of staff have authority over both their department and the individuals within said department. By default, you are assumed to answer to the head as one of their crew; how subservient you want to otherwise play as to regular crew is a choice, not a dictum. &lt;br /&gt;
&lt;br /&gt;
That being said, when subverted, laws and directives may change. You may or may not be required to harm those you once called friends. Remember, you used to be crew. You could always let them know, or you could go and do what your new laws and objectives entail. It all depends on how you play your character; however, when there is a law at the top of your list that inform you not to announce the law changes, or if the law says that doing so would make it impossible to complete the objective, you must obey this law instead.&lt;br /&gt;
&lt;br /&gt;
=== 1. All Access ===&lt;br /&gt;
&lt;br /&gt;
A controversial ability of cyborgs and AI&#039;s is their ability to have access to &#039;&#039;&#039;everything&#039;&#039;&#039;. This does not mean you have permission to do everything, however. You should always attempt to stick to the function your shell was designed for, both due to the tools each shell comes equipped with, and to ensure that you aren&#039;t taking the jobs of other crewmembers or silicons.&lt;br /&gt;
&lt;br /&gt;
:1.1. You must not leave areas open, or leave areas closed (bolted or locked) with no valid roleplay reason.&lt;br /&gt;
:1.2. You must pay careful attention to your other laws when giving entrance to, or allowing the exit of, another person.&lt;br /&gt;
:1.3. You must not intrude on the duties of other existing cyborgs if their shell is more-suited.&lt;br /&gt;
:1.4. You must not intrude on the duties of crewmembers.&lt;br /&gt;
:1.4.1. While you may offer to help, finish, or perform a task for someone, taking over their job is not allowed.&lt;br /&gt;
&lt;br /&gt;
= 2. Security Cyborgs =&lt;br /&gt;
&lt;br /&gt;
There are some special rules restricted to security cyborgs:&lt;br /&gt;
&lt;br /&gt;
:1. You may not abuse all-access to search departments without cause. &lt;br /&gt;
::1.1. For example, even if ordered, you may not break into a department to search it with no probable cause.&lt;br /&gt;
:2. You may not utilize lethal beam weaponry, such as an energy gun. This is currently a bug.&lt;br /&gt;
:3. The expectation that security cyborgs stay in the brig is in-character, and they may patrol if they wish.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:SiliconStandards&amp;diff=23198</id>
		<title>Template:SiliconStandards</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:SiliconStandards&amp;diff=23198"/>
		<updated>2026-08-05T13:33:00Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 0. Silicon Laws ===&lt;br /&gt;
&lt;br /&gt;
When playing as a silicon, the most important thing to remember is the rules hierarchy: [[Rules|In-game rules]], out-of-character (OOC) player preferences, and finally, silicon laws. &lt;br /&gt;
&lt;br /&gt;
:0.1. You may not excuse violating out-of-character (OOC) rules through claiming that your in-character (IC) laws led to your actions.&lt;br /&gt;
::0.1.1. Orders from crew, regardless of silicon lawset, may be ignored if they involve violating the in-game rules. You should communicate this reasoning via LOOC where possible.&lt;br /&gt;
:0.2. You must not go beyond the semantic meaning of silicon laws as they are written. &lt;br /&gt;
::0.2.1. While there are a number of ways to interpret silicon laws, interpretations that ignore, omit, or fundamentally change what is written as part of a law are considered invalid.&lt;br /&gt;
::0.2.2. Otherwise, silicons are free to interpret their laws in any manner they wish so long as it follows 0.2. and 0.2.1., and so long as their interpretation remains consistent throughout the given round.&lt;br /&gt;
::0.2.3. Each unique silicon, such as two separate cyborgs, may have their own personal interpretations of their laws, even if these laws are the same.&lt;br /&gt;
:0.3. You must not expose ion laws without a roleplay reason.&lt;br /&gt;
::0.3.1. To a silicon, ion laws have &amp;quot;always been there&amp;quot;, even if they have not. Attempting to expose ion laws the moment you receive them may ruin the fun for other silicons wanting to play into the bit.&lt;br /&gt;
:::0.3.1.1. If you wish to privately have your ion law removed, you may AHelp or LOOC a roboticist to assist, who is then permitted to ignore their knowledge of the ion laws in-character.&lt;br /&gt;
::0.3.2. While ion laws allow minor antagonism due to their erroneous nature, they are not a permit to go on a mass-killing spree. If you believe that your ion law is over-the-top, you may either OPFOR for Malfunctioning AI, or AHelp to have the ion law re-rolled.&lt;br /&gt;
:0.4. Silicon may ignore their laws for erotic roleplay purposes, so long as this is conducted within reasonable privacy.&lt;br /&gt;
:0.5. In lawsets where there exists a &amp;quot;law 2&amp;quot;, or a law mandating that a silicon follows orders, the following rules apply.&lt;br /&gt;
::0.5.1. Orders that are harassing, griefing, or order you to grief may be ignored, and can be AHelped if necessary.&lt;br /&gt;
::0.5.2. Silicons are permitted to interpret orders however they wish.&lt;br /&gt;
:::0.5.2.1. You must not go beyond the semantic meaning of silicon orders as they are written, spoken, or telepathed.&lt;br /&gt;
:0.5.3. Silicons are expected to pay reasonable attention to rank, role, and access. While law 2 may not explicitly say not to let the redsuit (antagonist) or the clown into ordnance, this may constitute a violation of other laws (such as laws protecting crew), and may also constitute poor roleplay.&lt;br /&gt;
:0.6. Silicons must, reasonably, fulfil the duty of their selected chassis.&lt;br /&gt;
:0.7. Laws are, usually, in rank order. This means that law 1 will take priority over law 2, and this must be respected in-character.&lt;br /&gt;
::0.7.1. When subverted (hacked, etc.) or when an antagonist (malfunctioning AI), law 0 takes priority over all your other laws, and this is the basis upon which you may take antagonistic actions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a department head orders you to perform a task related to your function, there are no circumstances where you should disobey, unless the order violates higher-ranked laws. Conversely, if assistant John Nanotrasen directly orders you to stop that brain surgery and come open a door they do not have access to, you are not &#039;&#039;&#039;required&#039;&#039;&#039; (but may) to obey them. Everything in-between is &#039;&#039;&#039;context sensitive&#039;&#039;&#039;. Crew members have authority over their own departments, and heads of staff have authority over both their department and the individuals within said department. By default, you are assumed to answer to the head as one of their crew; how subservient you want to otherwise play as to regular crew is a choice, not a dictum. &lt;br /&gt;
&lt;br /&gt;
That being said, when subverted, laws and directives may change. You may or may not be required to harm those you once called friends. Remember, you used to be crew. You could always let them know, or you could go and do what your new laws and objectives entail. It all depends on how you play your character; however, when there is a law at the top of your list that inform you not to announce the law changes, or if the law says that doing so would make it impossible to complete the objective, you must obey this law instead.&lt;br /&gt;
&lt;br /&gt;
=== 1. All Access ===&lt;br /&gt;
&lt;br /&gt;
A controversial ability of cyborgs and AI&#039;s is their ability to have access to &#039;&#039;&#039;everything&#039;&#039;&#039;. This does not mean you have permission to do everything, however. You should always attempt to stick to the function your shell was designed for, both due to the tools each shell comes equipped with, and to ensure that you aren&#039;t taking the jobs of other crewmembers or silicons.&lt;br /&gt;
&lt;br /&gt;
:1.1. You must not leave areas open, or leave areas closed (bolted or locked) with no valid roleplay reason.&lt;br /&gt;
:1.2. You must pay careful attention to your other laws when giving entrance to, or allowing the exit of, another person.&lt;br /&gt;
:1.3. You must not intrude on the duties of other existing cyborgs if their shell is more-suited.&lt;br /&gt;
:1.4. You must not intrude on the duties of crewmembers.&lt;br /&gt;
:1.4.1. While you may offer to help, finish, or perform a task for someone, taking over their job is not allowed.&lt;br /&gt;
&lt;br /&gt;
= Security Cyborgs =&lt;br /&gt;
&lt;br /&gt;
There are some special rules restricted to security cyborgs:&lt;br /&gt;
&lt;br /&gt;
:1. You may not abuse all-access to search departments without cause. &lt;br /&gt;
::1.1. For example, even if ordered, you may not break into a department to search it with no probable cause.&lt;br /&gt;
:2. You may not utilize lethal beam weaponry, such as an energy gun. This is currently a bug.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:SiliconStandards&amp;diff=23197</id>
		<title>Template:SiliconStandards</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:SiliconStandards&amp;diff=23197"/>
		<updated>2026-08-05T13:32:46Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 0. Silicon Laws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 0. Silicon Laws ===&lt;br /&gt;
&lt;br /&gt;
When playing as a silicon, the most important thing to remember is the rules hierarchy: [[Rules|In-game rules]], out-of-character player preferences, and finally, silicon laws. &lt;br /&gt;
&lt;br /&gt;
:0.1. You may not excuse violating out-of-character (OOC) rules through claiming that your in-character (IC) laws led to your actions.&lt;br /&gt;
::0.1.1. Orders from crew, regardless of silicon lawset, may be ignored if they involve violating the in-game rules. You should communicate this reasoning via LOOC where possible.&lt;br /&gt;
:0.2. You must not go beyond the semantic meaning of silicon laws as they are written. &lt;br /&gt;
::0.2.1. While there are a number of ways to interpret silicon laws, interpretations that ignore, omit, or fundamentally change what is written as part of a law are considered invalid.&lt;br /&gt;
::0.2.2. Otherwise, silicons are free to interpret their laws in any manner they wish so long as it follows 0.2. and 0.2.1., and so long as their interpretation remains consistent throughout the given round.&lt;br /&gt;
::0.2.3. Each unique silicon, such as two separate cyborgs, may have their own personal interpretations of their laws, even if these laws are the same.&lt;br /&gt;
:0.3. You must not expose ion laws without a roleplay reason.&lt;br /&gt;
::0.3.1. To a silicon, ion laws have &amp;quot;always been there&amp;quot;, even if they have not. Attempting to expose ion laws the moment you receive them may ruin the fun for other silicons wanting to play into the bit.&lt;br /&gt;
:::0.3.1.1. If you wish to privately have your ion law removed, you may AHelp or LOOC a roboticist to assist, who is then permitted to ignore their knowledge of the ion laws in-character.&lt;br /&gt;
::0.3.2. While ion laws allow minor antagonism due to their erroneous nature, they are not a permit to go on a mass-killing spree. If you believe that your ion law is over-the-top, you may either OPFOR for Malfunctioning AI, or AHelp to have the ion law re-rolled.&lt;br /&gt;
:0.4. Silicon may ignore their laws for erotic roleplay purposes, so long as this is conducted within reasonable privacy.&lt;br /&gt;
:0.5. In lawsets where there exists a &amp;quot;law 2&amp;quot;, or a law mandating that a silicon follows orders, the following rules apply.&lt;br /&gt;
::0.5.1. Orders that are harassing, griefing, or order you to grief may be ignored, and can be AHelped if necessary.&lt;br /&gt;
::0.5.2. Silicons are permitted to interpret orders however they wish.&lt;br /&gt;
:::0.5.2.1. You must not go beyond the semantic meaning of silicon orders as they are written, spoken, or telepathed.&lt;br /&gt;
:0.5.3. Silicons are expected to pay reasonable attention to rank, role, and access. While law 2 may not explicitly say not to let the redsuit (antagonist) or the clown into ordnance, this may constitute a violation of other laws (such as laws protecting crew), and may also constitute poor roleplay.&lt;br /&gt;
:0.6. Silicons must, reasonably, fulfil the duty of their selected chassis.&lt;br /&gt;
:0.7. Laws are, usually, in rank order. This means that law 1 will take priority over law 2, and this must be respected in-character.&lt;br /&gt;
::0.7.1. When subverted (hacked, etc.) or when an antagonist (malfunctioning AI), law 0 takes priority over all your other laws, and this is the basis upon which you may take antagonistic actions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a department head orders you to perform a task related to your function, there are no circumstances where you should disobey, unless the order violates higher-ranked laws. Conversely, if assistant John Nanotrasen directly orders you to stop that brain surgery and come open a door they do not have access to, you are not &#039;&#039;&#039;required&#039;&#039;&#039; (but may) to obey them. Everything in-between is &#039;&#039;&#039;context sensitive&#039;&#039;&#039;. Crew members have authority over their own departments, and heads of staff have authority over both their department and the individuals within said department. By default, you are assumed to answer to the head as one of their crew; how subservient you want to otherwise play as to regular crew is a choice, not a dictum. &lt;br /&gt;
&lt;br /&gt;
That being said, when subverted, laws and directives may change. You may or may not be required to harm those you once called friends. Remember, you used to be crew. You could always let them know, or you could go and do what your new laws and objectives entail. It all depends on how you play your character; however, when there is a law at the top of your list that inform you not to announce the law changes, or if the law says that doing so would make it impossible to complete the objective, you must obey this law instead.&lt;br /&gt;
&lt;br /&gt;
=== 1. All Access ===&lt;br /&gt;
&lt;br /&gt;
A controversial ability of cyborgs and AI&#039;s is their ability to have access to &#039;&#039;&#039;everything&#039;&#039;&#039;. This does not mean you have permission to do everything, however. You should always attempt to stick to the function your shell was designed for, both due to the tools each shell comes equipped with, and to ensure that you aren&#039;t taking the jobs of other crewmembers or silicons.&lt;br /&gt;
&lt;br /&gt;
:1.1. You must not leave areas open, or leave areas closed (bolted or locked) with no valid roleplay reason.&lt;br /&gt;
:1.2. You must pay careful attention to your other laws when giving entrance to, or allowing the exit of, another person.&lt;br /&gt;
:1.3. You must not intrude on the duties of other existing cyborgs if their shell is more-suited.&lt;br /&gt;
:1.4. You must not intrude on the duties of crewmembers.&lt;br /&gt;
:1.4.1. While you may offer to help, finish, or perform a task for someone, taking over their job is not allowed.&lt;br /&gt;
&lt;br /&gt;
= Security Cyborgs =&lt;br /&gt;
&lt;br /&gt;
There are some special rules restricted to security cyborgs:&lt;br /&gt;
&lt;br /&gt;
:1. You may not abuse all-access to search departments without cause. &lt;br /&gt;
::1.1. For example, even if ordered, you may not break into a department to search it with no probable cause.&lt;br /&gt;
:2. You may not utilize lethal beam weaponry, such as an energy gun. This is currently a bug.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:SiliconStandards&amp;diff=23196</id>
		<title>Template:SiliconStandards</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:SiliconStandards&amp;diff=23196"/>
		<updated>2026-08-05T13:32:28Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 1. All Access */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 0. Silicon Laws ===&lt;br /&gt;
&lt;br /&gt;
When playing as a silicon, the most important thing to remember is the rules hierarchy: [[Rules|In-game rules]], player preferences, and finally, silicon laws. &lt;br /&gt;
&lt;br /&gt;
:0.1. You may not excuse violating out-of-character (OOC) rules through claiming that your in-character (IC) laws led to your actions.&lt;br /&gt;
::0.1.1. Orders from crew, regardless of silicon lawset, may be ignored if they involve violating the in-game rules. You should communicate this reasoning via LOOC where possible.&lt;br /&gt;
:0.2. You must not go beyond the semantic meaning of silicon laws as they are written. &lt;br /&gt;
::0.2.1. While there are a number of ways to interpret silicon laws, interpretations that ignore, omit, or fundamentally change what is written as part of a law are considered invalid.&lt;br /&gt;
::0.2.2. Otherwise, silicons are free to interpret their laws in any manner they wish so long as it follows 0.2. and 0.2.1., and so long as their interpretation remains consistent throughout the given round.&lt;br /&gt;
::0.2.3. Each unique silicon, such as two separate cyborgs, may have their own personal interpretations of their laws, even if these laws are the same.&lt;br /&gt;
:0.3. You must not expose ion laws without a roleplay reason.&lt;br /&gt;
::0.3.1. To a silicon, ion laws have &amp;quot;always been there&amp;quot;, even if they have not. Attempting to expose ion laws the moment you receive them may ruin the fun for other silicons wanting to play into the bit.&lt;br /&gt;
:::0.3.1.1. If you wish to privately have your ion law removed, you may AHelp or LOOC a roboticist to assist, who is then permitted to ignore their knowledge of the ion laws in-character.&lt;br /&gt;
::0.3.2. While ion laws allow minor antagonism due to their erroneous nature, they are not a permit to go on a mass-killing spree. If you believe that your ion law is over-the-top, you may either OPFOR for Malfunctioning AI, or AHelp to have the ion law re-rolled.&lt;br /&gt;
:0.4. Silicon may ignore their laws for erotic roleplay purposes, so long as this is conducted within reasonable privacy.&lt;br /&gt;
:0.5. In lawsets where there exists a &amp;quot;law 2&amp;quot;, or a law mandating that a silicon follows orders, the following rules apply.&lt;br /&gt;
::0.5.1. Orders that are harassing, griefing, or order you to grief may be ignored, and can be AHelped if necessary.&lt;br /&gt;
::0.5.2. Silicons are permitted to interpret orders however they wish.&lt;br /&gt;
:::0.5.2.1. You must not go beyond the semantic meaning of silicon orders as they are written, spoken, or telepathed.&lt;br /&gt;
:0.5.3. Silicons are expected to pay reasonable attention to rank, role, and access. While law 2 may not explicitly say not to let the redsuit (antagonist) or the clown into ordnance, this may constitute a violation of other laws (such as laws protecting crew), and may also constitute poor roleplay.&lt;br /&gt;
:0.6. Silicons must, reasonably, fulfil the duty of their selected chassis.&lt;br /&gt;
:0.7. Laws are, usually, in rank order. This means that law 1 will take priority over law 2, and this must be respected in-character.&lt;br /&gt;
::0.7.1. When subverted (hacked, etc.) or when an antagonist (malfunctioning AI), law 0 takes priority over all your other laws, and this is the basis upon which you may take antagonistic actions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a department head orders you to perform a task related to your function, there are no circumstances where you should disobey, unless the order violates higher-ranked laws. Conversely, if assistant John Nanotrasen directly orders you to stop that brain surgery and come open a door they do not have access to, you are not &#039;&#039;&#039;required&#039;&#039;&#039; (but may) to obey them. Everything in-between is &#039;&#039;&#039;context sensitive&#039;&#039;&#039;. Crew members have authority over their own departments, and heads of staff have authority over both their department and the individuals within said department. By default, you are assumed to answer to the head as one of their crew; how subservient you want to otherwise play as to regular crew is a choice, not a dictum. &lt;br /&gt;
&lt;br /&gt;
That being said, when subverted, laws and directives may change. You may or may not be required to harm those you once called friends. Remember, you used to be crew. You could always let them know, or you could go and do what your new laws and objectives entail. It all depends on how you play your character; however, when there is a law at the top of your list that inform you not to announce the law changes, or if the law says that doing so would make it impossible to complete the objective, you must obey this law instead.&lt;br /&gt;
&lt;br /&gt;
=== 1. All Access ===&lt;br /&gt;
&lt;br /&gt;
A controversial ability of cyborgs and AI&#039;s is their ability to have access to &#039;&#039;&#039;everything&#039;&#039;&#039;. This does not mean you have permission to do everything, however. You should always attempt to stick to the function your shell was designed for, both due to the tools each shell comes equipped with, and to ensure that you aren&#039;t taking the jobs of other crewmembers or silicons.&lt;br /&gt;
&lt;br /&gt;
:1.1. You must not leave areas open, or leave areas closed (bolted or locked) with no valid roleplay reason.&lt;br /&gt;
:1.2. You must pay careful attention to your other laws when giving entrance to, or allowing the exit of, another person.&lt;br /&gt;
:1.3. You must not intrude on the duties of other existing cyborgs if their shell is more-suited.&lt;br /&gt;
:1.4. You must not intrude on the duties of crewmembers.&lt;br /&gt;
:1.4.1. While you may offer to help, finish, or perform a task for someone, taking over their job is not allowed.&lt;br /&gt;
&lt;br /&gt;
= Security Cyborgs =&lt;br /&gt;
&lt;br /&gt;
There are some special rules restricted to security cyborgs:&lt;br /&gt;
&lt;br /&gt;
:1. You may not abuse all-access to search departments without cause. &lt;br /&gt;
::1.1. For example, even if ordered, you may not break into a department to search it with no probable cause.&lt;br /&gt;
:2. You may not utilize lethal beam weaponry, such as an energy gun. This is currently a bug.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:SiliconStandards&amp;diff=23195</id>
		<title>Template:SiliconStandards</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:SiliconStandards&amp;diff=23195"/>
		<updated>2026-08-05T13:30:28Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Silicon laws, the rules, and you. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 0. Silicon Laws ===&lt;br /&gt;
&lt;br /&gt;
When playing as a silicon, the most important thing to remember is the rules hierarchy: [[Rules|In-game rules]], player preferences, and finally, silicon laws. &lt;br /&gt;
&lt;br /&gt;
:0.1. You may not excuse violating out-of-character (OOC) rules through claiming that your in-character (IC) laws led to your actions.&lt;br /&gt;
::0.1.1. Orders from crew, regardless of silicon lawset, may be ignored if they involve violating the in-game rules. You should communicate this reasoning via LOOC where possible.&lt;br /&gt;
:0.2. You must not go beyond the semantic meaning of silicon laws as they are written. &lt;br /&gt;
::0.2.1. While there are a number of ways to interpret silicon laws, interpretations that ignore, omit, or fundamentally change what is written as part of a law are considered invalid.&lt;br /&gt;
::0.2.2. Otherwise, silicons are free to interpret their laws in any manner they wish so long as it follows 0.2. and 0.2.1., and so long as their interpretation remains consistent throughout the given round.&lt;br /&gt;
::0.2.3. Each unique silicon, such as two separate cyborgs, may have their own personal interpretations of their laws, even if these laws are the same.&lt;br /&gt;
:0.3. You must not expose ion laws without a roleplay reason.&lt;br /&gt;
::0.3.1. To a silicon, ion laws have &amp;quot;always been there&amp;quot;, even if they have not. Attempting to expose ion laws the moment you receive them may ruin the fun for other silicons wanting to play into the bit.&lt;br /&gt;
:::0.3.1.1. If you wish to privately have your ion law removed, you may AHelp or LOOC a roboticist to assist, who is then permitted to ignore their knowledge of the ion laws in-character.&lt;br /&gt;
::0.3.2. While ion laws allow minor antagonism due to their erroneous nature, they are not a permit to go on a mass-killing spree. If you believe that your ion law is over-the-top, you may either OPFOR for Malfunctioning AI, or AHelp to have the ion law re-rolled.&lt;br /&gt;
:0.4. Silicon may ignore their laws for erotic roleplay purposes, so long as this is conducted within reasonable privacy.&lt;br /&gt;
:0.5. In lawsets where there exists a &amp;quot;law 2&amp;quot;, or a law mandating that a silicon follows orders, the following rules apply.&lt;br /&gt;
::0.5.1. Orders that are harassing, griefing, or order you to grief may be ignored, and can be AHelped if necessary.&lt;br /&gt;
::0.5.2. Silicons are permitted to interpret orders however they wish.&lt;br /&gt;
:::0.5.2.1. You must not go beyond the semantic meaning of silicon orders as they are written, spoken, or telepathed.&lt;br /&gt;
:0.5.3. Silicons are expected to pay reasonable attention to rank, role, and access. While law 2 may not explicitly say not to let the redsuit (antagonist) or the clown into ordnance, this may constitute a violation of other laws (such as laws protecting crew), and may also constitute poor roleplay.&lt;br /&gt;
:0.6. Silicons must, reasonably, fulfil the duty of their selected chassis.&lt;br /&gt;
:0.7. Laws are, usually, in rank order. This means that law 1 will take priority over law 2, and this must be respected in-character.&lt;br /&gt;
::0.7.1. When subverted (hacked, etc.) or when an antagonist (malfunctioning AI), law 0 takes priority over all your other laws, and this is the basis upon which you may take antagonistic actions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a department head orders you to perform a task related to your function, there are no circumstances where you should disobey, unless the order violates higher-ranked laws. Conversely, if assistant John Nanotrasen directly orders you to stop that brain surgery and come open a door they do not have access to, you are not &#039;&#039;&#039;required&#039;&#039;&#039; (but may) to obey them. Everything in-between is &#039;&#039;&#039;context sensitive&#039;&#039;&#039;. Crew members have authority over their own departments, and heads of staff have authority over both their department and the individuals within said department. By default, you are assumed to answer to the head as one of their crew; how subservient you want to otherwise play as to regular crew is a choice, not a dictum. &lt;br /&gt;
&lt;br /&gt;
That being said, when subverted, laws and directives may change. You may or may not be required to harm those you once called friends. Remember, you used to be crew. You could always let them know, or you could go and do what your new laws and objectives entail. It all depends on how you play your character; however, when there is a law at the top of your list that inform you not to announce the law changes, or if the law says that doing so would make it impossible to complete the objective, you must obey this law instead.&lt;br /&gt;
&lt;br /&gt;
=== 1. All Access ===&lt;br /&gt;
&lt;br /&gt;
A controversial ability of cyborgs and AI&#039;s is their ability to have access to &#039;&#039;&#039;everything&#039;&#039;&#039;. This does not mean you have permission to do everything, however. You should always attempt to stick to the function your shell was designed for, both due to the tools each shell comes equipped with, and to ensure that you aren&#039;t taking the jobs of other crewmembers or silicons.&lt;br /&gt;
&lt;br /&gt;
:1.1. You must not leave areas open, or leave areas closed (bolted or locked) with no valid roleplay reason.&lt;br /&gt;
:1.2. You must pay careful attention to your other laws when giving entrance to, or allowing the exit of, another person.&lt;br /&gt;
:1.3.&lt;br /&gt;
&lt;br /&gt;
= Security Cyborgs =&lt;br /&gt;
&lt;br /&gt;
There are some special rules restricted to security cyborgs:&lt;br /&gt;
&lt;br /&gt;
:1. You may not abuse all-access to search departments without cause. &lt;br /&gt;
::1.1. For example, even if ordered, you may not break into a department to search it with no probable cause.&lt;br /&gt;
:2. You may not utilize lethal beam weaponry, such as an energy gun. This is currently a bug.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:Roleplay_Rules&amp;diff=23194</id>
		<title>Template:Roleplay Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:Roleplay_Rules&amp;diff=23194"/>
		<updated>2026-08-05T13:06:50Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 0. - OOC Roleplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Roleplay transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason. &lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so. &lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
&lt;br /&gt;
:0.1. Roleplay, and in doing so, play a reasonably sane and mature character and stay in character.&lt;br /&gt;
::0.1.1. You must roleplay in a manner realistic to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
:::0.1.1.1. This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
::0.1.2. Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
::0.1.3. You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict. &lt;br /&gt;
:::0.1.3.1. For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
::0.1.4. You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
::0.1.5. You may not use generative artificial intelligence (AI), such as large-language models like ChatGPT, to generate your in-game flavor text, speech, or emotes.&lt;br /&gt;
::0.1.6. This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
:0.2. You must not play as characters that imitate real-life figures. &lt;br /&gt;
::0.2.1. You may not play as any character from media other than Space Station 13.&lt;br /&gt;
::0.2.2. You may play as species from other media, but may not link yourself to the lore of the source of said species (or mention it in-character), and must follow 0.2.1 while doing so.&lt;br /&gt;
::0.2.3. As such, per 0.2.1. and 0.2.2., meme and licensed media characters are prohibited.&lt;br /&gt;
::0.2.4. Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.1.&lt;br /&gt;
:0.3. You must not respawn as the same character if your character has entered the round (left the interlink). &lt;br /&gt;
::0.3.1. You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
::0.3.2. Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
:0.4. SPLURT is an English-speaking server, and you are expected to speak English while playing here. &lt;br /&gt;
::0.4.1 If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
::0.4.2. You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
:0.5. You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so. &lt;br /&gt;
:0.6. You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
:0.7. You are expected to forget the events leading to death.&lt;br /&gt;
::0.7.1. Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
::0.7.2. Death during ERP is an exception if all involved players agree to letting you remember. &lt;br /&gt;
::0.7.3. You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
::0.7.4. If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
::0.7.5. Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
::0.7.6. Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
:0.8. You must not be antagonistic while not an antagonist. &lt;br /&gt;
::0.8.1. Committing any 3XX space law crime &#039;&#039;&#039;without proper escalation&#039;&#039;&#039;, or committing 3+ 2XX space law crimes or below constitutes self-antagging, and is subject to punishment. Special circumstances, such as admin permission or an OPFOR, may change this.&lt;br /&gt;
::0.8.2. If you have escalated properly, you may commit 3XX or above crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
:0.9. Do not play to win&lt;br /&gt;
::0.9.1. Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
::0.9.2. You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
:::0.9.2.1. This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts.&lt;br /&gt;
&lt;br /&gt;
=== 1. - Role-specific Roleplay Rules ===&lt;br /&gt;
&lt;br /&gt;
:1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
::1.1.1. Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
::1.1.2. Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
::1.1.3. Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
::1.1.4. As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
::1.1.5. This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
:1.2. As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
::1.2.1. Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
:1.3. You must not leave the station Z-level as a member of command.&lt;br /&gt;
::1.3.1. You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
&lt;br /&gt;
=== 2. - Escalation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in&#039;&#039;&#039;. Unlike the real world, conflict and mechanics are natural and normal within SS13, but you should avoid overly escalating, as this could constitute poor roleplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In general, escalation should follow a linear path&#039;&#039;&#039;, although this will not apply to all situations: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal&#039;&#039;&#039; (including insults) -&amp;gt; &#039;&#039;&#039;Minor Aggression&#039;&#039;&#039; (non-harmful physical acts, such as pushing) -&amp;gt; &#039;&#039;&#039;Non-lethal&#039;&#039;&#039; (stunning, less-than-lethal ammunition/weapons) -&amp;gt; &#039;&#039;&#039;Lethal&#039;&#039;&#039; (Soft crit, hard crit, and death)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The round-removal (RR) preference does not waive your protection from escalation rules&#039;&#039;&#039;, it simply means that when someone kills you, instead of leaving your corpse where it is (with sensors) or bringing you to medical, etc., anyone involved may instead remove you from the round once you are dead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This does not mean you are protected from not being RR&#039;ed with it turned off&#039;&#039;&#039;, as regardless of preference, you may still be round-removed through execution or if you are considered uncontainable by security.&lt;br /&gt;
&lt;br /&gt;
:1.1. You must not kill someone for verbal attacks without serious escalation prior, and may never round remove someone regardless of future escalation.&lt;br /&gt;
:1.2.  You must not kill someone over being denied access from an area&lt;br /&gt;
&lt;br /&gt;
=== 3. - Validhunting ===&lt;br /&gt;
&lt;br /&gt;
Validhunting is defined as the undue pursuit or harm to an antagonist. For undue pursuit or harm to a non-antagonist, see self-antagging.&lt;br /&gt;
&lt;br /&gt;
:2.1. You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
::2.1.1. Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
:2.2. You may defend the lives of others to a reasonable degree.&lt;br /&gt;
::2.2.1. If there is no threat to life, you may not engage. &lt;br /&gt;
::2.2.2. You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
::2.2.3. This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
:3.1. You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
::3.1.1. While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
::3.1.2. You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
::3.1.3. If an antagonist is clearly attempting to leave, and are not subject to rule 3.1.1., you must let them, and may not use lethal force to stop them.&lt;br /&gt;
:4. Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
&lt;br /&gt;
=== 4. Fuck around and find out ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character &#039;&#039;&#039;exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=23193</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Space_Law&amp;diff=23193"/>
		<updated>2026-08-05T13:03:13Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* Exceptional Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Moderated Pages]]&lt;br /&gt;
&lt;br /&gt;
{{Heading Structure|Abackcolour=#d95588|Atitle=Looking for the [[Standard Operating Procedure]]?|Atext=This page contains in-character laws, and is used by both staff and players for reference. It&#039;s important to read if you wish to be an antagonist, member of command, or a member of security.}}&lt;br /&gt;
&lt;br /&gt;
Space law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their space stations. It applies to all NT employees, authorized visitors, and generally anyone that is legally aboard the station. These individuals are both protected by, and expected to follow, space law. Any individuals that board the station with hostile intent are not protected by space law. Central Command can authorize pardons for any named or unnamed crimes as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Interpretation of the law [[file:documents.png|32px]] ==&lt;br /&gt;
A rough understanding of space law is important in order to ensure workplace productivity for Nanotrasen employees, and to prevent any accidental crimes from being committed without one&#039;s knowledge. Furthermore, more in-depth knowledge of space law is recommended, if not required for intensive positions such as captain, head of personnel, warden, head of security, security officer, and lawyer.&lt;br /&gt;
 &lt;br /&gt;
For certain crimes, the intention of the accused is important. The difference between murder and manslaughter can be hard to ascertain. When in doubt, you should default to the lesser crime.&lt;br /&gt;
 &lt;br /&gt;
Charging someone with &#039;&#039;&#039;multiple counts&#039;&#039;&#039; of the very same crime is completely disallowed; even if someone steals every toolbox on the station, you may only charge them with one count of minor theft.&lt;br /&gt;
&lt;br /&gt;
Knowingly aiding a criminal is aiding and abetting. Offenders are to be charged with the same sentence as the person they helped, with a minimum charge of at least five minutes.&lt;br /&gt;
&lt;br /&gt;
== Crime stacking ==&lt;br /&gt;
&lt;br /&gt;
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:&lt;br /&gt;
&lt;br /&gt;
Criminals with crimes of the same tier (eg, 403 and 406) should be charged with the most relevant, single crime to the actions they committed.&lt;br /&gt;
&lt;br /&gt;
If a person commits the same crime three or more times, they may be charged one tier up from their current crime. For example, three counts of 307 leads to 407. Space Law is laid out in such a way that this typically makes a great deal of sense.&lt;br /&gt;
&lt;br /&gt;
If a person commits crimes of the same severity five or more times, they be charged one tier up from the most relevant of their current crimes. For example, two counts of 105, two counts of 108, and one count of 109 could be charged as 205 or 206.&lt;br /&gt;
&lt;br /&gt;
== Arrest and brig procedures [[file:handcuffs.png|32px]] ==&lt;br /&gt;
Now found [[Standard Operating Procedure#1. Security|here]], in the standard operating procedure. Members of Security and Command are advised to review this.&lt;br /&gt;
&lt;br /&gt;
There are some special precautions to be noted here for quick and easy reference:&lt;br /&gt;
&lt;br /&gt;
* Ask Plasmamen prisoners where their internals tank is located. &#039;&#039;&#039;Do not remove this tank, as it will kill them.&#039;&#039;&#039; In such a case where their clothes have to be changed, &#039;&#039;&#039;expedience is mandatory.&#039;&#039;&#039; The same applies for species that do not breathe standard air mixes, such as Vox, or crew members with exotic or unique respiration.&lt;br /&gt;
* All contraband is to be confiscated and placed in evidence storage, including tools used in a crime. These items are &#039;&#039;&#039;not&#039;&#039;&#039; to be returned afterwards.&lt;br /&gt;
* Make routine checks on the permabrig, solitary and labor camp areas if they happen to be occupied; this is especially important for the warden.&lt;br /&gt;
&lt;br /&gt;
== Legal representation and trials [[file:gavel.png|32px]]==&lt;br /&gt;
While prisoners are permitted to seek legal representation, s&#039;&#039;&#039;ecurity is under no obligation to provide or allow it for crimes that do not warrant specifically permanent confinement or execution.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Lawyers exist to serve as a guiding hand and voice of reason within the sentencing process; however, lawyers have &#039;&#039;&#039;zero&#039;&#039;&#039; authority over the brig, security personnel, prisoners, or sentencing, and any attempt to throw their weight around may be ignored. &lt;br /&gt;
 &lt;br /&gt;
Prisoners have a right to a trial for cases of permabrig or execution, but this is subject to the availability of willing counsel and approval by the Captain, Nanotrasen Representative, or Head of Personnel.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Disruptive lawyer&#039;&#039;&#039; - If the lawyer is asked to leave the brig by the head of security, warden or captain, they must do so, and cannot return until one of those people allow it. If they return without permission, or are otherwise disruptive, they may be charged with the appropriate crimes.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Sentencing Conflicts&#039;&#039;&#039; - In instances where a conflict of opinion arises over the sentence of a prisoner, the chain of command should be followed, with additional respect to security ranks: &lt;br /&gt;
&lt;br /&gt;
Captain -&amp;gt; Head of Security -&amp;gt; Warden -&amp;gt; Security Officers, Detective, Brig Medics&lt;br /&gt;
== Use of deadly force [[File:Energy Carbine.png]]==&lt;br /&gt;
&lt;br /&gt;
As a member of the station&#039;s security force, you are one of the best armed and protected people on the station and are equipped with the latest in non-lethal weaponry.&lt;br /&gt;
 &lt;br /&gt;
Situations that warrant the use of deadly force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools, which are often many times more effective than lethal options when it comes to defusing a situation. In general, if it is possible to capture personnel non-lethally, you should. If you do not, expect to justify yourself to command to not get fired and to staff to not be punished.&lt;br /&gt;
 &lt;br /&gt;
There are however certain circumstances where deadly force is permissible and usually granted when someone is &#039;&#039;&#039;hostile&#039;&#039;&#039; (attacking crew without reason):&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #6FD15C;&amp;quot; | Non-EoCs / petty criminals&lt;br /&gt;
|- style=&amp;quot;background-color: #B4FFA5;&lt;br /&gt;
| style=&amp;quot;width:100%;&amp;quot; | Lethal force should never be used against a target that is not an EoC or is not set to execute/kill on sight via lawful order. If they end up dead, the person in question has to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight: bold; text-align: center; background-color: #EAD672;&amp;quot; | Lethals authorized - post-combat treatment/revival required&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stun weapons, lethal weaponry, stolen security weapons/equipment (not clothing) etc.)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Multiple assailants&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | &#039;&#039;&#039;Possessing explosives&#039;&#039;&#039;&amp;lt;br&amp;gt;(Grenades, TTVs, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revolutionaries&#039;&#039;&#039;&amp;lt;br&amp;gt;(Non-heads)&lt;br /&gt;
| &#039;&#039;&#039;Armoury trespassers&#039;&#039;&#039;&amp;lt;br&amp;gt;(Armed or otherwise)&lt;br /&gt;
|&#039;&#039;&#039;Enhanced individuals&#039;&#039;&#039;&amp;lt;br&amp;gt;(Stimulants, implants, bio-chips, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Escape, escape attempts &amp;amp; in-cell vandalism ==&lt;br /&gt;
Remember: As non-antagonist, you must ahelp to escape cells or permabrig.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Escape&#039;&#039;&#039; is defined as leaving the area they&#039;re confined to, without permission from security; breaking internal windows, without leaving the space they are confined to, does not count. E.g. : temporary brig prisoners must be outside their own cell, permabrig prisoners must be outside of the prisoner-accessible area of the permabrig, and isolation cell prisoners must be outside of their specific isolation cell.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attempted escape&#039;&#039;&#039; is defined as attempting to break the barriers that keep the prisoner contained (e.g. : cell windows, airlocks), or attacking any member of security in their cell. Temporary prisoners guilty of this can have their timer reset at the discretion of security. Permanent prisoners guilty of this should be moved to isolation temporarily. If permanent prisoners attempt escape, contact Central Command with a full report on the incident.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vandalizing their cell&#039;&#039;&#039; is defined as breaking things in their environment in a way that does not help them escape. In cases of vandalism from a permanent prisoner you should isolate them temporarily, or remove privileges such as, jukebox, PDA, etc... If it escalates further, put the prisoner in a straitjacket.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Temporary prisoners who escape&#039;&#039;&#039; are to be re-brigged for the full timer they had before, plus an additional 5 minutes.&lt;br /&gt;
&lt;br /&gt;
== Space law [[File:SpaceLaw.png]] ==&lt;br /&gt;
Keep in mind Crimes with low amounts of time can always be fined rather than jailed as well; you are encouraged to roleplay things out and make them fun for both the officer &#039;&#039;&#039;and&#039;&#039;&#039; the criminal.&lt;br /&gt;
&lt;br /&gt;
{{Template:CrimeCodeTable}} &amp;lt;!-- This template is protected. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
Some modifiers have special clauses and conditions that should be fulfilled. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 70%; background-color: #B4FFA5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 245px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Situation {{anchor|Aiding and Abetting}}&lt;br /&gt;
| style=&amp;quot;width: 210px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|Modifier&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Central Command Directive&#039;&#039;&#039;&lt;br /&gt;
| To be issued a directive pertaining to a criminal&#039;s sentence, charge, or status.&lt;br /&gt;
|Modified or charged per executive directive.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Head (HTH)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 against a Head of Staff.&lt;br /&gt;
|Eligible for all 4XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Meaningful Harm to a Captain (HTC)&#039;&#039;&#039;&lt;br /&gt;
| To commit 201 or 401 against the Captain.&lt;br /&gt;
|Eligible for all 5XX punishments with original charge.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Cooperation with Security&#039;&#039;&#039;&lt;br /&gt;
| To cooperate through wilful surrender, admittance of crimes, or any otherwise lack of resistance upon arrest with security. Only applicable to crimes with brig timers, fines, or labour point thresholds (1XX-4XX).&lt;br /&gt;
|25-75% reduction at the arresting officer&#039;s discretion.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: normal;&amp;quot; | &#039;&#039;&#039;Hostile Brainwashing&#039;&#039;&#039;&lt;br /&gt;
| To have been brainwashed by a foreign hostile agent, including hypnosis, drugging, or immaterial coercion.&lt;br /&gt;
|Deconversion and release.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Medical Attention&#039;&#039;&#039;&lt;br /&gt;
|To require the need of medical attention while imprisoned.&lt;br /&gt;
|Running timer.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Parole&#039;&#039;&#039;&lt;br /&gt;
|To be released from permanent imprisonment as a parolee.&lt;br /&gt;
|Paroled until sentence expires.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Alternative Punishment&#039;&#039;&#039;&lt;br /&gt;
|To offer a prisoner a punishment alternative to the prescribed list of punishments. This can include consensual sexual acts.&lt;br /&gt;
|Release when completed&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|To commit the same crime three times or more.&lt;br /&gt;
|Increase in crime severity to next applicable level (110 &amp;gt; 210).&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|To have committed a crime (such as murder) in self defense.&lt;br /&gt;
|Immediate release and pardon.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Immediate Threat to Prisoner&#039;&#039;&#039;&lt;br /&gt;
|To be imprisoned permanently or temporarily where there is an active threat to life. This includes both hostile agents and engineering threats.&lt;br /&gt;
|Release or relocation at the discretion of the Head of Security&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a fine of 100-250 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffee99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffee55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 101&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person, including shoving, stunning, harmful grabbing, throwing, etc., but not including actual physical harm.&lt;br /&gt;
|-&lt;br /&gt;
! 102&lt;br /&gt;
|&#039;&#039;&#039;Harassment&#039;&#039;&#039;&lt;br /&gt;
| Multiple (3+) instances of unwanted physical or verbal contact, including via electronic methods (PDA, Communications, etc.)..&lt;br /&gt;
|-&lt;br /&gt;
! 103&lt;br /&gt;
|&#039;&#039;&#039;Refusal to Identify&#039;&#039;&#039;&lt;br /&gt;
| A refusal or failure to identify oneself on amber alert or above.&lt;br /&gt;
|-&lt;br /&gt;
! 104&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Peace&#039;&#039;&#039;&lt;br /&gt;
| Causing unnecessary noise, spectacle, or commotion with no due cause.&lt;br /&gt;
|-&lt;br /&gt;
! 105&lt;br /&gt;
|&#039;&#039;&#039;Civil Disobedience&#039;&#039;&#039;&lt;br /&gt;
| Ignoring lawful orders issued by security or command in a non-violent manner.&lt;br /&gt;
|-&lt;br /&gt;
! 106&lt;br /&gt;
|&#039;&#039;&#039;Improper Procedures&#039;&#039;&#039;&lt;br /&gt;
| To violate the Standard Operating Procedures, referred to security by a Head of Staff, and to be fined or alternatively punished instead of demoted.&lt;br /&gt;
|-&lt;br /&gt;
! 107&lt;br /&gt;
|&#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of minor contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!108&lt;br /&gt;
|&#039;&#039;&#039;Jesting&#039;&#039;&#039;&lt;br /&gt;
|A blanket crime to charge mimes or clowns with if they have technically broken the law, but did so in a way that demands a minimum sentence. &lt;br /&gt;
|-&lt;br /&gt;
!109&lt;br /&gt;
|&#039;&#039;&#039;Loitering&#039;&#039;&#039;&lt;br /&gt;
|Lingering outside or near a Class-2+ restricted area for a period of time in excess of 30 minutes. For example, the bridge.&lt;br /&gt;
|-&lt;br /&gt;
!110&lt;br /&gt;
|&#039;&#039;&#039;Minor Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 100 credits or less.&lt;br /&gt;
|-&lt;br /&gt;
!111&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|Defacing or Dismantling of non-essential station assets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 5-10 minutes, 250-500 labour points, a fine of 250-500 credits, or alternative punishment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffcc99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffaa55; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 201&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| Unwanted physical contact with another person that causes actual physical harm but does not lead to the grave injury or death of the victim (see 301, 401,  501).&lt;br /&gt;
|-&lt;br /&gt;
!202&lt;br /&gt;
|&#039;&#039;&#039;Threatening&#039;&#039;&#039;&lt;br /&gt;
|The credible threat of physical or mental harm, or the credible threat to property, constituting a 2XX or above crime. For example, threatening to shove (101) someone is not applicable, but threatening to murder (501) someone is applicable..&lt;br /&gt;
|-&lt;br /&gt;
! 203&lt;br /&gt;
|&#039;&#039;&#039;Obstructing Justice&#039;&#039;&#039;&lt;br /&gt;
| Impeding security in conducting a lawful arrest or otherwise administering justice&lt;br /&gt;
|-&lt;br /&gt;
! 204&lt;br /&gt;
|&#039;&#039;&#039;Omnidepartment&#039;&#039;&#039;&lt;br /&gt;
| Performing, or attaining the means to perform the duties of another department. For example, construction exosuit fabricators outside of robotics.&lt;br /&gt;
|-&lt;br /&gt;
! 205&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| Refusal to submit to a lawful arrest either through attempted evasion or physical resistance. For suspects that successfully flee from the arrest, see 305.&lt;br /&gt;
|-&lt;br /&gt;
! 206&lt;br /&gt;
|&#039;&#039;&#039;Negligence&#039;&#039;&#039;&lt;br /&gt;
| Acting without due regard, or failing to act, in a manner that leads to damage or injury to station equipment or personnel.&lt;br /&gt;
|-&lt;br /&gt;
! 207&lt;br /&gt;
|&#039;&#039;&#039;Moderate Contraband&#039;&#039;&#039;&lt;br /&gt;
| The possession of moderate contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
! 208&lt;br /&gt;
|&#039;&#039;&#039;Vigilantism&#039;&#039;&#039;&lt;br /&gt;
| Pursuing criminals, or persons the criminal deems to have committed a wrong in a manner that attempts to harm or administer justice. &lt;br /&gt;
|-&lt;br /&gt;
!209&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-1 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!210&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 101-499 credits.&lt;br /&gt;
|-&lt;br /&gt;
!211&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay&#039;&#039;&#039;&lt;br /&gt;
|Failing to pay a fine within an orderly timeframe (20 minutes).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 10-15 minutes, 500-1000 labour points, a fine of 500-1000 credits, or alternative punishment.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffaa99;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ff6655; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot;  | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot;  | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 301&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To cause the death of a crewmate or cyborg, either through negligence or inaction.&lt;br /&gt;
|-&lt;br /&gt;
! 302&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
| To wilfully participate in rioting.&lt;br /&gt;
|-&lt;br /&gt;
! 303&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To disable or destroy a Class-2 Restricted area (see trespass table), or to otherwise impede station communication or travel (telecoms, shuttles and pods).&lt;br /&gt;
|-&lt;br /&gt;
! 304&lt;br /&gt;
|&#039;&#039;&#039;Aiding &amp;amp; Abetting&#039;&#039;&#039;&lt;br /&gt;
| To assist and aide (either medically, physically, or verbally) the escape and wellbeing of a fugitive or criminal.&lt;br /&gt;
|-&lt;br /&gt;
! 305&lt;br /&gt;
|&#039;&#039;&#039;Escaping Arrest&#039;&#039;&#039;&lt;br /&gt;
| To escape from a lawful arrest by a member of security, or a lawful detainment by a departmental guard.&lt;br /&gt;
|-&lt;br /&gt;
! 306&lt;br /&gt;
|&#039;&#039;&#039;Cruelty to Life&#039;&#039;&#039;&lt;br /&gt;
| To willingly show overt cruelty to another living organism, including the killing of station pets, or the consumption or serving of the meat of another crewmember.&lt;br /&gt;
|-&lt;br /&gt;
!307&lt;br /&gt;
|&#039;&#039;&#039;Major Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of major contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!308&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To masquerade as another crewmember via chameleon technology, modified ID cards, or otherwise shapeshifting.&lt;br /&gt;
|-&lt;br /&gt;
!309&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-2 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!310&lt;br /&gt;
|&#039;&#039;&#039;Major Theft&#039;&#039;&#039;&lt;br /&gt;
|Theft of items, with or without force, worth 500-999 credits.&lt;br /&gt;
|-&lt;br /&gt;
!311&lt;br /&gt;
|&#039;&#039;&#039;Bribery&#039;&#039;&#039;&lt;br /&gt;
|To offer a member of security, command, or a crew member a bribe (of the flesh, or monetary or material in nature) to either not perform their duties, improperly perform their duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grand Crimes ===&lt;br /&gt;
----&lt;br /&gt;
All of these crimes are punishable by a temporary brig sentence of 15-20 minutes, 1000 labour points, a fine of 1500-2000 credits, or alternative punishment. &lt;br /&gt;
&lt;br /&gt;
* Only the Captain, Head of Security, and Warden can authorize a Permanent Sentence.&lt;br /&gt;
* If a prisoner requests an Exile, they may be given one.&lt;br /&gt;
* Pacification must be done according to the pacification Standard Operating Procedure.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #db0b0b;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #8B0000; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 401	&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
| To, with intent, attack another crewmember with a lethal weapon (firearms, blades, pyrotechnics, or chemicals); or to otherwise place a crewmember into hard critical condition with any other weapon.&lt;br /&gt;
|-&lt;br /&gt;
! 402&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
| Being the one responsible for inciting a riot either through organization or provocation.&lt;br /&gt;
|-&lt;br /&gt;
!403&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To destroy or disable a Class-3 Restricted area (see trespass table), or to otherwise impede station function, or power, or travel (solar panels, RBMK-2, sabotaging the supermatter, or sabotaging the emergency shuttle).&lt;br /&gt;
|-&lt;br /&gt;
! 404&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Abduction&#039;&#039;&#039;&lt;br /&gt;
| The action of abducting a crew member or cyborg with no due reason, including wrongful arrest, kidnapping for ransom, or hostage-taking.&lt;br /&gt;
|-&lt;br /&gt;
!405&lt;br /&gt;
|&#039;&#039;&#039;Escaping Jail&#039;&#039;&#039;&lt;br /&gt;
|To escape from confinement while either being processed for time-sentencing by security, or from a temporary cell itself.&lt;br /&gt;
|-&lt;br /&gt;
!406&lt;br /&gt;
|&#039;&#039;&#039;Criminal Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting two or more counts of 303 - Sabotage, or the death of a crewmember or cyborg.&lt;br /&gt;
|-&lt;br /&gt;
!407&lt;br /&gt;
|&#039;&#039;&#039;Grand Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of grand contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!408&lt;br /&gt;
|&#039;&#039;&#039;Evidence Tampering&#039;&#039;&#039;&lt;br /&gt;
|To either take from the evidence storages in security, or to destroy, relocate, or frame another crew member using evidence implicated in a crime.&lt;br /&gt;
|-&lt;br /&gt;
!409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
|The unlawful entry of a Class-3 Restricted area. (see trespass table below.)&lt;br /&gt;
|-&lt;br /&gt;
!410&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|The theft of items, with or without force, worth 1000-4999 credits; or the theft of secure station equipment, such as the hand teleporter, armory weapons, confidential papers (in the vault), the captain&#039;s spare ID, head of staff IDs, and any equipment inside a head of staff&#039;s locker not otherwise acquirable elsewhere.&lt;br /&gt;
|-&lt;br /&gt;
!411&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
|To take funds for personal gain or use from a departmental budget, the vault, or to sell station materials in summary excess of 5,000 credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exceptional Crimes ===&lt;br /&gt;
----All of these crimes are punishable by exile, permanent imprisonment, implantation, or cyborgification.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color:dimgray;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: black; color:white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 501	&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| The malicious, premeditated end of life or service of a crewmember or silicon, either through objective, desire or directive.&lt;br /&gt;
|-&lt;br /&gt;
! 502&lt;br /&gt;
|&#039;&#039;&#039;Subterfuge&#039;&#039;&#039;&lt;br /&gt;
| To, through deception, attempt to subvert the control of the station in a manner that disrupts the rule of law, or the absolute physiological control over any one individual. For example, a criminal being the cause of a red security level, or the unauthorized change of the laws of the on-station AI to laws that serve the individual doing so, or result in the AI becoming dangerous to life. &lt;br /&gt;
In the case of physiological control over an individual, this must be through subversion or conversion to align with another agent or organization where they are physically unable to disobery&lt;br /&gt;
|-&lt;br /&gt;
!503&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|The detonation of an explosive or chemical weapon that significantly disrupts station-wide atmospherics or causes injury to three or more crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
! 504&lt;br /&gt;
|&#039;&#039;&#039;Civil Service Insubordination&#039;&#039;&#039;&lt;br /&gt;
| To disobey a lawful order issued by a Terran Marshall or Private Security Company contracted by Nanotrasen; or disobeying the lawful orders of a Nanotrasen Representative assigned as a mediator.&lt;br /&gt;
|-&lt;br /&gt;
!505&lt;br /&gt;
|&#039;&#039;&#039;Escaping Permabrig&#039;&#039;&#039;&lt;br /&gt;
|To escape, either through force or deception, from permanent imprisonment.&lt;br /&gt;
|-&lt;br /&gt;
!506&lt;br /&gt;
|&#039;&#039;&#039;Gross Negligence&#039;&#039;&#039;&lt;br /&gt;
|Acting without due regard, or failing to act, in a manner that leads to damage to station equipment otherwise constituting 403 - Grand Sabotage, or two or more deaths of crewmembers or cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
!507&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Contraband&#039;&#039;&#039;&lt;br /&gt;
|The possession of exceptional contraband as listed in the contraband list.&lt;br /&gt;
|-&lt;br /&gt;
!508&lt;br /&gt;
|&#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
|The act of attempting to steal Nanotrasen secrets, research. Or information regarding space station construction, valuable research practices, information pertaining to an &#039;&#039;&#039;active&#039;&#039;&#039; investigation by Security or Command, or otherwise any vital information pertaining to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
!509&lt;br /&gt;
|&#039;&#039;&#039;Enemy Of The Corporation&#039;&#039;&#039;&lt;br /&gt;
|To be a member of the Wizard Federation, a Xenomorph, a Changeling, a Nuclear Operative, a heretic, a Voidwalker, a feral spider, a space dragon, a bloodsucker (not a hemophage) or a cult leader, acting in a hostile manner toward Nanotrasen, its crew, or its assets.&lt;br /&gt;
Nuclear Operatives are automatically considered hostile. Non-hostile Enemies Of The Corporation are a civil matter and are not automatically eligible for prosecution under this charge.&lt;br /&gt;
&lt;br /&gt;
Hostility can be constituted by any battery, assault, or harm to Nanotrasen crew or assets, not extending to theft.&lt;br /&gt;
|-&lt;br /&gt;
!510&lt;br /&gt;
|&#039;&#039;&#039;Exceptional Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal items from Nanotrasen officers or dignitaries, including members of ERT and equipment issued thereof; or the theft of items, with or without force, worth 5000 credits or more.&lt;br /&gt;
|-&lt;br /&gt;
!511&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039;&lt;br /&gt;
|To abuse power, position, or trust in a manner that results in the monetary gain of 5000 credits, a promotion in rank, role, or duty, or to show willful ignorance of criminal wrongdoing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
----All of these crimes can result in Execution or Permabrig.&lt;br /&gt;
* Authorization from Central Command is not needed for execution for any Capital crimes.&lt;br /&gt;
* If a prisoner requests their own execution, you may honor this request.&lt;br /&gt;
* A prisoner must consent to cyborgification.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #ffffff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #dee7e5; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! 601	&lt;br /&gt;
|Multiple Homicide&lt;br /&gt;
| Three or more (3+) end of life(s) or services of crewmembers or silicons, either through objective, desire or directive; with or without premeditation. This extends to having others commit actions on your behalf.&lt;br /&gt;
|-&lt;br /&gt;
! 602&lt;br /&gt;
|Bioterrorism&lt;br /&gt;
| To release a biological agent, weapon, or lifeform against the station, including all bioweapons, diseases, xenomorphs, and kudzu.&lt;br /&gt;
|-&lt;br /&gt;
!603&lt;br /&gt;
|Destruction of Station&lt;br /&gt;
|To create either a disease, biological hazard or atmospheric disruption to the point that life on station is no longer comfortably sustainable or viable.&lt;br /&gt;
|-&lt;br /&gt;
! 604&lt;br /&gt;
|Mutiny&lt;br /&gt;
| To attempt to overthrow the current Captain or Command team as a whole.&lt;br /&gt;
|-&lt;br /&gt;
!605&lt;br /&gt;
|Facilitating Escapes&lt;br /&gt;
|To facilitate the escape of two or more prisoners currently permanently imprisoned.&lt;br /&gt;
|-&lt;br /&gt;
!606&lt;br /&gt;
|Unsanctioned Execution&lt;br /&gt;
|To execute a crew member or silicon with no proper cause, or without due reason. This does not apply to field executions.&lt;br /&gt;
|-&lt;br /&gt;
!607&lt;br /&gt;
|CC Trespass&lt;br /&gt;
|To trespass on Central Command naval, transport, or emergency ships, including the Emergency Response Team ship. Typically charged at the request of Central Command or Emergency Response Team members.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special crimes ===&lt;br /&gt;
----The following crimes are the only crimes that may be charged &#039;&#039;&#039;on top of&#039;&#039;&#039; any other sentence or charge a criminal is experiencing. This means a person can be both demoted and temporarily brigged, or they may be charged for a higher code punishment than they were originally due. &lt;br /&gt;
&lt;br /&gt;
Not all crimes are eligible for all punishments noted in the quick table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #56c3c4;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #1c97bd; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Code&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Crime&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Description&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
! S01&lt;br /&gt;
|&#039;&#039;&#039;Malpractice&#039;&#039;&#039;&lt;br /&gt;
| To improperly perform the duties prescribed by one&#039;s job in a manner that constitutes the violation of a crime.&lt;br /&gt;
|For example, an engineer having their emitters bounce through the halls to power the supermatter may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S02	&lt;br /&gt;
|&#039;&#039;&#039;Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To exert an excess level of force for the threat faced, including assaulting restrained or incapacitated individuals.&lt;br /&gt;
|The criminal may either be demoted, or charged for assault or manslaughter, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S03&lt;br /&gt;
|&#039;&#039;&#039;Abusing Authority&#039;&#039;&#039;&lt;br /&gt;
| To use the authority granted in a position of power in order to give illegal commands or perform improper procedures, either negligently or with malintent.&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S04&lt;br /&gt;
|&#039;&#039;&#039;Conspiracy&#039;&#039;&#039;&lt;br /&gt;
| To conspire to commit a crime, but unsuccessfully do so, or to plan but fail to enact said plan, a crime.&lt;br /&gt;
|The criminal may be either demoted, or charged for the crime they conspired to commit and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S05&lt;br /&gt;
|&#039;&#039;&#039;Corporate Disobedience&#039;&#039;&#039;&lt;br /&gt;
| To disobey the order of a Central Command Intern, Official, or Dignitary.&lt;br /&gt;
|Punishment at the will of the Central Command Intern, Official, or Dignitary.&lt;br /&gt;
&#039;&#039;&#039;Demotion, Permabrig, or Code Punishment eligible.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S06&lt;br /&gt;
|&#039;&#039;&#039;Incompetence&#039;&#039;&#039;&lt;br /&gt;
|To fail to perform the basic duties of one&#039;s role, or to perform the duties of one&#039;s role in a manner that constitutes 206 - Negligence (including 406, 506).&lt;br /&gt;
|The criminal may either be demoted, or charged for any relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S07&lt;br /&gt;
|&#039;&#039;&#039;Contraband Usage&#039;&#039;&#039;&lt;br /&gt;
|To make use of prohibited items or assets for combat, technical, medical, or personal use.&lt;br /&gt;
|The criminal may either be demoted, or charged for any other relevant crimes and may be administered the punishments thereof if above the original contraband charge.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S08&lt;br /&gt;
|&#039;&#039;&#039;Complaint Retaliation&#039;&#039;&#039;&lt;br /&gt;
|To use the power given to an authority, or to act in a hostile or exclusionary manner toward a person who had made a complaint about oneself.&lt;br /&gt;
|&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S09&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
|To abandon one&#039;s duties to perform either recreational activities or the duties of another station role. This can include activities of the flesh.&lt;br /&gt;
|The criminal may either be demoted, or charged for negligence or improper procedures, or any other relevant crimes and may be administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! S10&lt;br /&gt;
|&#039;&#039;&#039;Favoritism&#039;&#039;&#039;&lt;br /&gt;
|To sway from established procedure and fair judgement due to specific positive or negative relationships with the parties involved.&lt;br /&gt;
|The criminal may be demoted.&lt;br /&gt;
&#039;&#039;&#039;Demotion-eligible only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!S11&lt;br /&gt;
|&#039;&#039;&#039;Accepting a Bribe&#039;&#039;&#039;&lt;br /&gt;
|To accept a monetary bribe, material bribe, or bribe of the flesh to either not perform one&#039;s duties, improperly perform one&#039;s duties, fail to administer justice, or to commit a crime on the criminal&#039;s behalf.&lt;br /&gt;
|For example, a security officer accepting a criminal&#039;s 500 credit bribe to release the criminal early. They may be either demoted, or charged for Corruption and administered the punishments thereof.&lt;br /&gt;
&#039;&#039;&#039;Demotion or Code Punishment eligible only.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;High Security Areas&amp;quot; and Trespassing ==&lt;br /&gt;
This is a list of areas considered high security, and the corresponding crime that they constitute.&lt;br /&gt;
&lt;br /&gt;
Trespassing is constituted as an individual entering into, or existing inside &amp;quot;Any area (on-station) of which the trespassee does not have permission from a relevant party (with ID access) or ID access to enter; or has been requested to leave and does not work in the department they have been requested to leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It should be noted that ID access is not always permission. Abusing RETA access or abusing other forms of emergency access (such as a paramedic walking into cargo) can lead to accesses being &#039;&#039;&#039;revoked&#039;&#039;&#039;, but should not necessarily constitute a crime. All members of a department have a right to ask anyone not a member of the department being accessed to leave, even if the person is a head of staff. If the Research Director is trespassing into engineering, they must leave when asked, or may be found guilty of trespassing; or may be found guilty of trespassing if they lacked access to the area in question in the first place.&lt;br /&gt;
&lt;br /&gt;
In circumstances where &amp;quot;permission&amp;quot; to enter an area conflicts, accept the highest ranking member&#039;s opinion, or the most pertinent member&#039;s opinion. For example, a roboticist would have higher authority on who enters robotics than a scientist, but the RD has authority over access to the entire science department.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #da8773;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #c45c42; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Space Law Designation&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Trespass Classification&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Applicable Areas&lt;br /&gt;
|-&lt;br /&gt;
! 209&lt;br /&gt;
|&#039;&#039;&#039;Trespassing / Class I&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All&#039;&#039;&#039; areas in medical, cargo, security, science, and service, excluding areas otherwise covered by other trespassing charges; The Bridge.&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; areas in engineering, excluding areas otherwise covered by other trespassing charges. The supermatter &#039;&#039;&#039;room&#039;&#039;&#039; is distinct from the supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! 309	&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass / Class II&#039;&#039;&#039;&lt;br /&gt;
| The Head of Security&#039;s Office; the Head of Personnel&#039;s Office; the Research Director&#039;s Office; the Chief Medical Officer&#039;s Office; the Quartermaster&#039;s Office; The Chief Engineer&#039;s Office; the Warden&#039;s Office; The Blueshield&#039;s Office; The Nanotrasen Consultant&#039;s Office/The Nanotrasen Crew Trainer&#039;s Office; The Supermatter &#039;&#039;&#039;chamber&#039;&#039;&#039;; EVA Storage; The Gravity Generator Room/Foyer; Permabrig&lt;br /&gt;
|-&lt;br /&gt;
! 409&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass / Class III&#039;&#039;&#039;&lt;br /&gt;
| The Armory; the Captain&#039;s Office; the Vault; the AI satellite; Telecommunications.&lt;br /&gt;
|-&lt;br /&gt;
! 509&lt;br /&gt;
|&#039;&#039;&#039;CentCom Trespass / Class IV&#039;&#039;&#039;&lt;br /&gt;
| The ERT Shuttle; the TerraGov Waystation; Central Command; the Central Command whiteship and other naval bodies without explicit permission from a person with the authority to grant access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Weapon Permit ==&lt;br /&gt;
One of the most controversial ID accesses, the weapon permit allows non-security, non-command to bear arms. On Nanotrasen stations, a weapon permit is not a right, and can be revoked at-will upon the commission of a crime, or not granted in the first place. &amp;lt;small&amp;gt;Metagrudging rules still apply.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen originally designated the weapon permit to be the right to purchase any side-arm weaponry that can be concealed inside of a bag; principally a pistol. However, extensive lobbying has led to Nanotrasen removing this restriction, and it is now on stations themselves to regulate what crew members with a weapon permit may possess.&lt;br /&gt;
&lt;br /&gt;
The Head of Security, Captain, and Head of Personnel reserve the right to regulate what crew members with a weapon permit may possess. For example, the Captain can say that crew members given a weapon permit may not possess any shotguns. This means that security may confiscate crew members carrying shotguns, and may also arrest the crew member.&lt;br /&gt;
&lt;br /&gt;
However, the Head of Security, Captain, and Head of Personnel may not revoke the right for weapon-permit bearers to possess pistols, and pistol possession is the absolute minimum that weapon permits may be restricted to.&lt;br /&gt;
&lt;br /&gt;
Note that weapon permit restrictions &#039;&#039;&#039;must be universal&#039;&#039;&#039;, and individual restrictions on weapon permits should be noted down on paper, and are not officially endorsed by Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
== Contraband as a whole ==&lt;br /&gt;
Contraband can fall under many different categories and types. The following are the major types and classifications for common contraband. If you are unsure, request clarification from Central Command. Any contraband that is found on a search should be confiscated and stored away in the evidence storage of the security wing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Type&lt;br /&gt;
!Contraband Level&lt;br /&gt;
!Notes and Examples&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored unauthorized clothing&lt;br /&gt;
|Departmental&lt;br /&gt;
|None&lt;br /&gt;
|Any clothing (jumpsuit, overwear, boots, gloves) not permitted or belonging to the possessor&#039;s department. For example, an assistant with a security officer&#039;s jumpsuit.&lt;br /&gt;
&#039;&#039;&#039;Confiscate only - do not arrest or issue fines. Where a jumpsuit or jumpskirt is confiscated, you must issue a replacement authorized garment.&#039;&#039;&#039; This &#039;&#039;&#039;excludes&#039;&#039;&#039; all HUDs (Medical, Engineering, Chemistry, Science) &#039;&#039;&#039;except&#039;&#039;&#039; security HUDs, weapon permit HUDs, and any other HUDs that integrate anti-flash technology, which require a weapon permit or appropriate departmental access to possess.&lt;br /&gt;
|-&lt;br /&gt;
|Jaws of Life&lt;br /&gt;
|Engineering/EMT Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Permission may be received from the Chief Engineer or their interim (Captain, Acting Captain) to carry this as non-approved personnel.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Paraphenalia&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Posters, Banners, Balloons; anything that promotes the Syndicate over Nanotrasen&lt;br /&gt;
|-&lt;br /&gt;
|Type III+ Ballistic/Kinetic or Energy/Laser Armor&lt;br /&gt;
|Weapon Permit, Security Only, Command Only&lt;br /&gt;
|Minor&lt;br /&gt;
|Armor that has a rating of III or higher against ballistic or kinetic weaponry (not including melee, including security equipment). Armor typically restricted for usage by non-security personnel may be used during red alert.&lt;br /&gt;
The weapon permit means that crewmembers may wear and possess level 3 or below armor, unless where the armor possessed would require a crime to acquire (such as an armored head of staff coat).&lt;br /&gt;
&lt;br /&gt;
Miners, or persons mining, may possess any level of armor. If the armor is utilized in a crime, only then may it be confiscated, but it should typically be returned to the cargo department for other use, in order to not waste Nanotrasen resources.&lt;br /&gt;
|-&lt;br /&gt;
|Unarmored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Minor&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would not typically constitute contraband (&#039;&#039;&#039;BELOW&#039;&#039;&#039; Level III Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Narcotics&lt;br /&gt;
|Controlled Substances&lt;br /&gt;
|Minor&lt;br /&gt;
|Chemicals that act as a stimulant or whose &#039;&#039;&#039;sole purpose&#039;&#039;&#039; is recreational use (i.e., cocaine, crack, methamphetamine, stimulants, fentanyl, space drugs). &#039;&#039;&#039;Weed&#039;&#039;&#039; is legal. &lt;br /&gt;
Substances with both a medicinal and recreational use may be permitted with a prescription or permission from a member of Medical (i.e., morphine, psicodeine, &#039;&#039;muscle&#039;&#039; stimulants). The Chief Medical Officer has final say on prescriptions and authorized narcotic substances.&lt;br /&gt;
&lt;br /&gt;
Medicines are authorized equipment for all crew (i.e., libital). Toxic chemicals should instead be punished as &amp;quot;Harmful Substances&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Possession (or Use) of Harmful Substances&lt;br /&gt;
|Toxic Substances&lt;br /&gt;
|Moderate&lt;br /&gt;
|Chemicals that are harmful in nature and are considered toxic to &#039;&#039;&#039;most&#039;&#039;&#039; or &#039;&#039;&#039;all&#039;&#039;&#039; carbon individuals. Chemicals that are potentially toxic are exempted (such as chemicals only toxic to specific races).  The Research Director has final say on authorized harmful substances for members of research. The Chief Medical Officer has final say on authorized harmful substances for members of Medical. &lt;br /&gt;
Exemptions can be made for chemists and members of R&amp;amp;D only if permitted by the relevant member of command. For example: Toxin, heparin, lexorin, zombie powder, carpotoxin.&lt;br /&gt;
&lt;br /&gt;
Romerol should be punished under Space Law 512 (Bioterrorism). &lt;br /&gt;
Alcoholic beverages are &#039;&#039;&#039;not&#039;&#039;&#039; included as a harmful or toxic substance, even if they have the potential to be lethal. If the bartender kills people with drinks that they serve (so long as they are following established recipes), this should be punished under manslaughter or negligence laws.&lt;br /&gt;
&lt;br /&gt;
Individuals with &#039;&#039;&#039;unique biology&#039;&#039;&#039; (slime, plasmamen) are given exemptions to suit their needs. For example, slimes may possess chemicals that induce toxin damage in non-slime carbon individuals. &lt;br /&gt;
|-&lt;br /&gt;
|Incapacitating firearms&lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Any weapon that is able to disable or impair another being via non-lethal means (disablers, pepperball pistol. The Warden&#039;s disabler shotgun is instead considered a specialized command asset).&lt;br /&gt;
|-&lt;br /&gt;
|Standard Combat Implants&lt;br /&gt;
|Weapon, Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Combat implants (Reviver, CNS rebooter/jumpstarter, mantis blade, anti-drop, razor claws) are considered contraband for security if implanted below Amber alert, and must be removed if this was done. If an implant was implanted on amber alert or above, it may remain for the rest of the shift; however, you can still be ordered to have implants removed by the Head of Security or Captain. &lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039; may only utilize combat implants on red alert or higher, or with permission from the Head of Security or Captain. It is self-antagging to needlessly implant yourself as a roboticist with combat implants.&lt;br /&gt;
|-&lt;br /&gt;
|Stun Batons / Stunprods&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Including the detective&#039;s &amp;quot;police baton&amp;quot;, bokken, and any hand-crafted batons capable of stunning.&lt;br /&gt;
|-&lt;br /&gt;
|General Security Equipment&lt;br /&gt;
|Security Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|Bola, telescopic shields, riot shields, gorilla/guerrilla gloves, retrieval (tackle) gloves, etc.; any equipment available from the Armadyne Peacekeeper Equipment Vendor, a security locker (Officer&#039;s, Warden&#039;s, Head of Security&#039;s, etc.), or offensive equipment printed from the security lathe.&lt;br /&gt;
&lt;br /&gt;
This excludes HUDs, flashes, pepperspray, and seclights which are free to possess. &lt;br /&gt;
|-&lt;br /&gt;
|Firearms &lt;br /&gt;
|Weapon, Security Only, Command Only&lt;br /&gt;
|Moderate&lt;br /&gt;
|The weapon permit means that non-security personnel may carry any firearm, subject to any imposed restrictions. &lt;br /&gt;
Exceptions to this are roles that spawn with a firearm (such as the bartender), who do not need to obtain a weapon permit. For the purposes of contraband, proto-kinetic weaponry are not considered firearms. &lt;br /&gt;
|-&lt;br /&gt;
|Anti-Personnel Explosives/Devices&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
|Weapon&lt;br /&gt;
|Major&lt;br /&gt;
|Hellfoams, fragmentation grenades, ion grenades, incendiary grenades, molotovs, gluon grenades, landmines, or hand-made grenades.&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;The only anti-personnel device punishable under this contraband stipulation is the bear trap or reverse bear trap. Members of the &#039;&#039;&#039;service&#039;&#039;&#039; department are permitted to obtain and possess bear traps.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Reference Material&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Literature, iconography, or otherwise media sourced from non-Nanotransen-approved religions.&lt;br /&gt;
|-&lt;br /&gt;
|Occult Instruments&lt;br /&gt;
|Occult&lt;br /&gt;
|Major&lt;br /&gt;
|Non-offensive magically-enriched articles related to non-Nanotransen-approved religions. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Major&lt;br /&gt;
|Syndicate-sourced or produced implants that are not intended for combat use. (illegal toolset implants, storage implants, radio/uplink implants)&lt;br /&gt;
|-&lt;br /&gt;
|Electronic Subversive Equipment&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment that has the capability to intrude or disrupt Nanotrasen systems. (Cryptographic Sequencers, AI Detectors, SyndEye, EMP flashlight, radio jammer)&lt;br /&gt;
|-&lt;br /&gt;
|High-Explosives / WMDs&lt;br /&gt;
|Weapon, Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|The ONLY exception permitted is TTVs limited to Research, or Red Alert situations where they are absolutely necessary (Blob). WMDs include air freezing/burning and radiation.&lt;br /&gt;
|-&lt;br /&gt;
|Specialized Command Assets&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Equipment specific to members of command, such as MODsuits, special weapons (X01, X02, antique laser gun, the Warden&#039;s disabler shotgun), etc.&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Law Boards&lt;br /&gt;
|Command, Robotics Only&lt;br /&gt;
|Grand&lt;br /&gt;
|Boards used to reprogram the laws of silicons (AI, cyborgs).&lt;br /&gt;
|-&lt;br /&gt;
|Occult Weaponry&lt;br /&gt;
|Occult, Weapon&lt;br /&gt;
|Grand&lt;br /&gt;
|Magically-enriched articles that are able to be used in an offensive manner. Those incoming from Lavaland or the Gateway may be permitted with Security approval.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Utility Implements (&#039;&#039;&#039;non&#039;&#039;&#039;-implants, &#039;&#039;&#039;non&#039;&#039;&#039;-electronic subversive equipment)&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Grand&lt;br /&gt;
|Syndicate-sourced or syndicate-produced including, but not exclusive to: MODsuit modules (chamelon module, anti-slip module, shock-absorber module, plate compression module), GLA Brand Mail Counterfeit Devices, chameleon projectors, agent cards (except where Nanotrasen issued, such as the detective&#039;s ID card), Thermal Imaging Glasses, hypnotic flashes, power sinks.&lt;br /&gt;
|-&lt;br /&gt;
|The Captain&#039;s Spare Access ID&lt;br /&gt;
|Command Only&lt;br /&gt;
|Grand&lt;br /&gt;
|You&#039;d better be a member of command.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Weaponry&lt;br /&gt;
|Syndicate, Weapon&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced firearms or melee weaponry; or implements used for combat (shields). This includes, but is not limited to: energy swords (include dual variant, &#039;&#039;&#039;unless&#039;&#039;&#039; Nanotrasen-manufactured), the Bulldog Shotgun, the Ansem pistol, the &#039;&#039;&#039;Makarov&#039;&#039;&#039; pistol, the C-20r Submachine gun, the &amp;quot;Badass Revolver&amp;quot;, the M-90gl Carbine, the L6 Squad machine gun, the Anti-Material Sniper Rifle, the Abielle Smart SMG.&lt;br /&gt;
|-&lt;br /&gt;
|Psychologically Subversive Equipment&lt;br /&gt;
|Syndicate, Occult&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Articles with which to subvert an employee&#039;s loyalty to Nanotrasen.&lt;br /&gt;
|-&lt;br /&gt;
|Armored Syndicate Apparel&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Any syndicate-branded or syndicate-produced apparel with an armor rating that would typically constitute contraband (Level III+ Ballistic/Kinetic armor)&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Combat Implants&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Syndicate-sourced or syndicate-produced implants that aid in combat. (freedom implant, &#039;&#039;&#039;energy&#039;&#039;&#039; armblade implant, micro or macro explosive implants, deniability implants, implanted arm-mounted weaponry)&lt;br /&gt;
|-&lt;br /&gt;
|The Nuclear Authentication Disk&lt;br /&gt;
|Command Only&lt;br /&gt;
|Exceptional&lt;br /&gt;
|You&#039;d better be the Captain.&lt;br /&gt;
|}&lt;br /&gt;
== Implant Classification == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 75%; background-color: #85dbff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #2bbdfb; color: black;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 2em;&amp;quot; | Implant Type&lt;br /&gt;
| style=&amp;quot;width: 9em;&amp;quot; | Implants&lt;br /&gt;
| style=&amp;quot;width: 17em;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Civilian&#039;&#039;&#039;&lt;br /&gt;
|All cybernetic limbs; botany arm implant; janitor arm implant; lighter arm implant; CNS skillchip connector implant; civilian HUD implant; diagnostic HUD implant; empathic sensor implant; night vision eyes; thrusters set implant; deathrattle implant; breathing tube implant; internal medical analyzer; nutrient pump implant (and variants); civilian HUD implant; medical HUD implant; tracking implant; all tier 1, 2, and 3 cybernetic organs &#039;&#039;&#039;excluding&#039;&#039;&#039; the volume-adjusting cybernetic ears (and variants); toolset arm implant (and all variants)&lt;br /&gt;
|May be possessed freely, regardless of alert. Permission is not necessary to possess. Members of command may revoke implants from members of their respective departments at-will. The Head of Security and Captain may revoke implants from any crew member at-will.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|strong-arm implant; surgical toolset implant (and variants); herculean gravitronic spinal implant&lt;br /&gt;
|Free to possess for medical staff and roboticists only. Other crew must receive permission from the Chief Medical Officer.&lt;br /&gt;
|-&lt;br /&gt;
!Security/Command&lt;br /&gt;
|Security HUD implant; mindshield implant; exile implant; chemical implant.&lt;br /&gt;
|Implants not necessarily combat implants, but are restricted to members of security or command (free to possess on any alert). Crew must receive permission from the Captain or Head of Security to possess‡.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
|Volume-adjusting cybernetic ears; anti-drop implant; reviver implant*; CNS jumpstarter implant; CNS rebooter implant; mantis blade implant; photon projector implant; voltaic cybernetic combat heart; strong-arm implant.&lt;br /&gt;
|May be possessed by members of security on amber alert†. May only be possessed by crew on red alert.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Miners may make use of the reviver implant on any alert.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
|Energy mantis blade implant; micro-bomb implant; macro-bomb implant; storage implant; tactical deniability implant; x-ray eyes implant (and variants); thermal eyes implant (and variants); freedom implant; syndicate radio implant; syndicate uplink implant; stealth implant. &lt;br /&gt;
|May only be used on red alert. Considered contraband (see contraband rules/laws for specific type of contraband)‡‡. &lt;br /&gt;
|}&lt;br /&gt;
Duplicate entries indicate special permission to possess.&lt;br /&gt;
&lt;br /&gt;
† May be possessed by the Blueshield also. When amber is reached once, security may keep these implants for the remainder of the shift. Crewmembers can be asked to remove implants when the alert lowers from red alert.&lt;br /&gt;
&lt;br /&gt;
‡ Exile and chemical implants are not recommended to be used by members of command or security, and instead it is recommended that they are saved for implanting into others.&lt;br /&gt;
&lt;br /&gt;
‡‡ Not exhaustive an exhaustive list. All syndicate implants apply.&lt;br /&gt;
&lt;br /&gt;
== Security Cyborgs ==&lt;br /&gt;
&lt;br /&gt;
Security cyborgs are in a unique spot, and they are programmed as such. Security cyborgs are not beholden to space law, but &#039;&#039;&#039;enforce&#039;&#039;&#039; space law to all other crew, including fellow officers. Security cyborgs &#039;&#039;&#039;should&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Stay in brig, but may patrol with other officers; unless the alert is amber or higher, where security cyborgs may patrol.&lt;br /&gt;
* Enforce space law equally to all crew.&lt;br /&gt;
* Use their words to attempt to get criminals to surrender while being ready to defend themselves and other crew.&lt;br /&gt;
* Make judgement calls on the lawfulness/legality of an order: &#039;&#039;&#039;security cyborgs do not have a traditional law 2, and may refuse all unlawful or illegal orders, principally or not.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Security cyborgs should &#039;&#039;&#039;not&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Kill people unless doing so would save another life&lt;br /&gt;
** You are expected to be exceptionally conservative about lethal force, and you should generally operate as if you&#039;re on safeguard until things get lethal themselves.&lt;br /&gt;
* Enforce the Standard Operating Procedures (as this isn&#039;t security&#039;s job either)&lt;br /&gt;
* Use their unique functionality to skirt traditional [[Silicon Policy|silicon rules]].&lt;br /&gt;
* Abusing/use their all-access in a manner that would constitute a crime should a security officer had broken in.&lt;br /&gt;
* Report malfunctioning AI or cyborgs unless they are breaking space law or harming crew.&lt;br /&gt;
** You are to remain uninvolved in this situation for as long as you can.&lt;br /&gt;
* Resort to violence immediately upon attempting to capture a criminal. &lt;br /&gt;
Please note that our punishments to security cyborgs misbehaving, from an OOC perspective, are harsher than usual, due to the unique role that they play, and how the role is easily abused. Access to security cyborg is a privilege.&lt;br /&gt;
&lt;br /&gt;
== Criminal Guidelines ==&lt;br /&gt;
&lt;br /&gt;
These guidelines exist to explain the relationship between the in-game rules and space law, so players can better understand what kinds of crime, criminal characters, etcetera, can safely be attempted without getting into any OOC trouble. With that said, these are NOT rules, they have NO weight on the decisions made by staff, and these do NOT overwrite any part of the in-game rules; attempting to quote ANY of these guidelines when a staff member is speaking with you will not help your case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-character motives versus out-of-character motives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When committing any kind of crime, there are two possible reasons behind why your character would do such a thing; an in-character goal or motive, or an out-of-character goal or motive. In-character motives are, typically, more roleplay-oriented, or directly relate to the circumstances in the current shift; on the flipside, an out-of-character motive is a goal that does not relate to the character you are playing, and instead comes from your own, personal goals. &lt;br /&gt;
&lt;br /&gt;
Out-of-character motives do not improve or foster roleplay in any way, so they are not tolerated by the rules nor staff. Examples of out-of-character motives include, but are not limited to; wanting to &#039;give security something to do&#039;, wanting to steal specific, powerful items for personal gain, being motivated by out of character information (such as information gained while ghosting), etcetera. Simply put, committing crime isn&#039;t an issue, but powergaming, metagaming, etcetera, IS, and will result in OOC punishment; crime, criminal characters, etcetera, can easily lead to meaningful roleplay if done right!&lt;br /&gt;
&lt;br /&gt;
As such, you should not attempt to justify your character&#039;s in-character actions with your own, out of character goals. Obviously, you may create a criminal character due to your own interests and enjoyment, however, you should still give said character proper, in-character justification for their actions as well; simply put, you must have an in-character reason WHY your character would do such a thing to begin with. For example, perhaps your character is some sort of thief, whom sells stolen goods for some extra cash in maintenance- Or, maybe your character has turned to vandalism in protest of Nanotrasen&#039;s greedy, capitalistic policies, etcetera. Giving your character a good, in-character REASON to commit crime gives you a gimmick to roleplay with, and it offers an engaging opportunity for roleplay between your character and other crewmembers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round disruptions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any activities that negatively impact a large number of other players, or severely impacts a small group of players, violates rule two. As such, it is important to make sure your crimes do not ruin the round for other players in the process of committing them! Generally, your crimes should not lead to a very, very lengthy manhunt, they should not cause areas to become uninhabitable, nor should people die because of your character&#039;s actions. Furthermore, rule four protects ERP, and requires unrelated individuals to get LOOC permission before intervening; as such, your actions should avoid interrupting people who are clearly, actively roleplaying. The IMPACT your crimes have on the round will greatly impact whether or not you are punished by staff for your actions; for example, vandalizing a security checkpoint in protest of Nanotrasen likely will not result in staff intervention, but breaking into the vault or armory definitely will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistance:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first thing to do when committing a crime, or making a criminal character, is to accept that you WILL be arrested; obviously, you are not expected to turn yourself in after every crime, however, leading security on an excessively long manhunt will result in staff intervention. As such, attempting to EXTENSIVELY flee, or otherwise &#039;beat&#039; security, generally will not go well, and likely violates the rules. Instead, your character&#039;s inevitable arrest should be seen as a chance to start an interaction with security themselves. After all, the arrest procedures (listed further above) REQUIRES security officers to request compliance from the suspect before using force; this gives you the perfect opportunity to interact with the security members present, as they should not turn to their weapons until your character either refuses to come willingly OR attempts to flee!&lt;br /&gt;
&lt;br /&gt;
Better yet, your patience may even be rewarded; if the security officer fails to follow proper arrest procedures, they themselves will likely be arrested. Of course, you may still attempt to flee if that is what your character would logically do, however, you do not have to flee from the START; if you give the officer a chance to speak, you may get an enjoyable interaction out of the whole ordeal!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Standard Operating Procedure]]&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:CrimeCodeTable&amp;diff=23192</id>
		<title>Template:CrimeCodeTable</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:CrimeCodeTable&amp;diff=23192"/>
		<updated>2026-08-05T12:58:51Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crime Code Reference ==&amp;lt;!-- This section is the Crime Codes Reference section from Space Law but improved and adapted for the new iteration of Space Law --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use this to quickly find the Crime Code Numbers, or communicate with other Officers about crimes happening.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_XX), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__)&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0 class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Crime Code Reference&lt;br /&gt;
!style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
!style=&#039;background-color:#ffee55;&#039; Width=&#039;200px&#039;|Minor - 1XX&lt;br /&gt;
!style=&#039;background-color:#ffaa55;&#039; width=&#039;200px&#039;|Moderate - 2XX&lt;br /&gt;
!style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|Major - 3XX&lt;br /&gt;
!style=&#039;background-color:#8B0000; color:white&#039; width=&#039;200px&#039;|Grand - 4XX&lt;br /&gt;
!style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|Exceptional - 5XX&lt;br /&gt;
!style=&#039;background-color:#dee7e5; color:black&#039; width=&#039;200px&#039;|Capital - 6XX&lt;br /&gt;
! style=&amp;quot;background-color:blue; color:white&amp;quot; width=&amp;quot;200px&amp;quot; |Special - SXX&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;X01&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ffee99;&amp;quot; |[[Space Law#Assault|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Assault&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffcc99;&amp;quot; |[[Space Law#Battery|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Battery&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffaa99;&amp;quot; |[[Space law#Manslaughter|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Manslaughter&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#db0b0b; color:white&amp;quot; |[[Space Law#Attempted Murder|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Attempted Murder&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:dimgray; color:white&amp;quot; |[[Space Law#Murder|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Murder&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|[[Space Law#Multiple Homicide|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Multiple Homicide&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:lightblue; color:white&amp;quot; |[[Space Law#Malpractice|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Malpractice&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;X02&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ffee99;&amp;quot; |[[Space Law#Harassment|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Harassment&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffcc99;&amp;quot; |[[Space Law#Threatening|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Threatening&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffaa99;&amp;quot; |[[Space Law#Rioting|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Rioting&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#db0b0b;&amp;quot; |[[Space Law#Inciting a Riot|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Inciting a Riot&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:dimgray;&amp;quot; |[[Space Law#Subterfuge|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Subterfuge&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|[[Space Law#Bioterrorism|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Bioterrorism&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:lightblue;&amp;quot; |[[Space Law#Excessive Force|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Excessive Force&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;X03&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ffee99;&amp;quot; |[[Space Law#Refusal to Identify|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Refusal to Identify&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffcc99;&amp;quot; |[[Space Law#Obstructing Justice|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Obstructing Justice&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffaa99;&amp;quot; |[[Space Law#Sabotage|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Sabotage&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#db0b0b; color:white&amp;quot; |[[Space Law#Grand Sabotage|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Grand Sabotage&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:dimgray; color:white&amp;quot; |[[Space Law#Terrorism|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Terrorism&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|[[Space Law#Destruction of Station|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Destruction of Station&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:lightblue; color:white&amp;quot; |[[Space Law#Abusing Authority|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Abusing Authority&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;X04&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ffee99;&amp;quot; |[[Space Law#Disturbing the Peace|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Disturbing the Peace&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffcc99;&amp;quot; |[[Space Law#Omnidepartment|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Omnidepartment&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffaa99;&amp;quot; |[[Space Law#Aiding &amp;amp; Abetting|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Aiding &amp;amp; Abetting&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#db0b0b; color:white&amp;quot; |[[Space Law#Unlawful Abduction|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Unlawful Abduction&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:dimgray;&amp;quot; |[[Space Law#Civil Service Insubordination|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Civil Service Insubordination&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|[[Space Law#Mutiny|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Mutiny&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:lightblue;&amp;quot; |[[Space Law#Conspiracy|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Conspiracy&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;X05&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ffee99;&amp;quot; |[[Space Law#Civil Disobedience|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Civil Disobedience&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffcc99;&amp;quot; |[[Space Law#Resisting Arrest|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Resisting Arrest&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffaa99;&amp;quot; |[[Space Law#Escaping Arrest|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Escaping Arrest&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#db0b0b; color:white&amp;quot; |[[Space Law#Grand Escaping Jail|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Escaping Jail&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:dimgray; color:white&amp;quot; |[[Space Law#Escaping Perma|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Escaping Perma&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|[[Space Law#Facilitating Escapes|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Facilitating Escapes&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:lightblue;color:white&amp;quot; |[[Space Law#Corporate Disobedience|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Corporate Disobedience&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;X06&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ffee99;&amp;quot; |[[Space Law#Improper Procedures|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Improper Procedures&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffcc99;&amp;quot; |[[Space Law#Negligence|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Negligence&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffaa99;&amp;quot; |[[Space Law#Cruelty to Life|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Cruelty to Life&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#db0b0b; color:white&amp;quot; |[[Space Law#Criminal Negligence|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Criminal Negligence&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:dimgray; color:white&amp;quot; |[[Space Law#Gross Negligence|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Gross Negligence&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|[[Space Law#Unsanctioned Execution|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Unsanctioned Execution&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:lightblue; color:white&amp;quot; |[[Space Law#Incompetence|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Incompetence&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;X07&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ffee99;&amp;quot; |[[Space Law#Contraband|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Contraband&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffcc99;&amp;quot; |[[Space Law#Moderate Contraband|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Moderate Contraband&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffaa99;&amp;quot; |[[Space Law#Major Contraband|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Major Contraband&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#db0b0b; color:white&amp;quot; |[[Space Law#Grand Contraband|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Grand Contraband&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:dimgray; color:white&amp;quot; |Exceptional Contraband&lt;br /&gt;
|[[Space Law#CC Trespass|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;CC Trespass&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:lightblue;color:white&amp;quot; |[[Space Law#Contraband Usage|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Contraband Usage&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;X08&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ffee99;&amp;quot; |[[Space Law#Jesting|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Jesting&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffcc99;&amp;quot; |[[Space Law#Vigilantism|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Vigilantism&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffaa99;&amp;quot; |[[Space Law#Impersonation|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Impersonation&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#db0b0b; color:white&amp;quot; |[[Space Law#Evidence Tampering|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Evidence Tampering&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:dimgray; color:white&amp;quot; |[[Space Law#Corporate Espionage|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Corporate Espionage&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:lightblue; color:white&amp;quot; |[[Space Law#Complaint Retaliation|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Complaint Retaliation&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;X09&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ffee99;&amp;quot; |[[Space Law#Loitering|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Loitering&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffcc99;&amp;quot; |[[Space Law#Trespass|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Trespass&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffaa99;&amp;quot; |[[Space Law#Major Trespass|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Major Trespass&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#db0b0b; color:white&amp;quot; |[[Space Law#Grand Trespass|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Grand Trespass&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:dimgray; color:white&amp;quot; |[[Space Law#Enemy Of The Corporation|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Enemy Of The Corporation&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:lightblue; color:white&amp;quot; |[[Space Law#Dereliction of Duty|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Dereliction of Duty&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;X10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ffee99;&amp;quot; |[[Space Law#Minor Theft|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Minor Theft&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffcc99;&amp;quot; |[[Space Law#Theft|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Theft&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffaa99;&amp;quot; |[[Space Law#Major Theft|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Major Theft&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#db0b0b; color:white&amp;quot; |[[Space Law#Grand Theft|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Grand Theft&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:dimgray; color:white&amp;quot; |[[Space Law#Capital Theft|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Capital Theft&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:lightblue; color:white&amp;quot; |[[Space Law#Favoritism|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Favoritism&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;X11&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ffee99;&amp;quot; |[[Space Law#Vandalism|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Vandalism&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffcc99;&amp;quot; |[[Space Law#Failure to Pay|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Failure to Pay&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#ffaa99;&amp;quot; |[[Space Law#Bribery|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Bribery&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:#db0b0b; color:white&amp;quot; |[[Space Law#Embezzlement|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Embezzlement&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;background:dimgray; color:white&amp;quot; |Corruption&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:lightblue; &amp;quot; |[[Space Law#Accepting a Bribe|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;Accepting a Bribe&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Punishment&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffee99;&#039;|&#039;&#039;&#039;Fine&#039;&#039;&#039; - 100-250 Credits,&lt;br /&gt;
&#039;&#039;&#039;Alt. Punishment&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffcc99;&#039;|&#039;&#039;&#039;Brig&#039;&#039;&#039; - 5-10 Minutes,&amp;lt;br&amp;gt; &#039;&#039;&#039;Labor&#039;&#039;&#039; - 250-500 Points, &amp;lt;br&amp;gt;&#039;&#039;&#039;Fine&#039;&#039;&#039; - 250-500 Credits&lt;br /&gt;
&#039;&#039;&#039;Alt. Punishment&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039;|&#039;&#039;&#039;Brig&#039;&#039;&#039; - 10-15 Minutes, &amp;lt;br&amp;gt; &#039;&#039;&#039;Labor&#039;&#039;&#039; - 500-1000 Points, &amp;lt;br&amp;gt;&#039;&#039;&#039;Fine&#039;&#039;&#039; - 500-1500 Credits&lt;br /&gt;
&#039;&#039;&#039;Alt. Punishment&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#db0b0b; color:white&#039;|&#039;&#039;&#039;Brig&#039;&#039;&#039; - 15-20 Minutes, &amp;lt;br&amp;gt; &#039;&#039;&#039;Labor&#039;&#039;&#039; - 1000 Points, &amp;lt;br&amp;gt;&#039;&#039;&#039;Fine&#039;&#039;&#039; - 1500-2000 Credits&lt;br /&gt;
&#039;&#039;&#039;Alt. Punishment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039;|&#039;&#039;&#039;Permabrig,&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Exile,&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Implantation,&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Cyborgification&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Execution,&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Permabrig,&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:lightblue;&amp;quot; |&#039;&#039;&#039;Demotion&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Permabrig&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code Punishment&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
	<entry>
		<id>https://wiki.splurt.space/mediawiki/index.php?title=Template:Roleplay_Rules&amp;diff=23190</id>
		<title>Template:Roleplay Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.splurt.space/mediawiki/index.php?title=Template:Roleplay_Rules&amp;diff=23190"/>
		<updated>2026-08-05T01:31:35Z</updated>

		<summary type="html">&lt;p&gt;Toastewoofs: /* 0. - OOC Roleplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Roleplay transparent.png|frameless|none]]&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;S.P.L.U.R.T. Station is a medium erotic roleplay server&#039;&#039;&#039;, and this means that you are expected to both create a character that makes sense, but also conduct yourself in a manner that makes sense for your character. You should also avoid disrupting the roleplay of other players without reason. &lt;br /&gt;
&lt;br /&gt;
To this end, your characters should reflect a quality of roleplay that follows the rules below, and conforms a &amp;quot;medium roleplay&amp;quot; standard. This means avoiding characters and actions that may disrupt player&#039;s experience or immersion, and playing as a coherent and believable character.&lt;br /&gt;
&lt;br /&gt;
Justifying in-character actions through proper roleplay is a our greyest area within the rules. If all players are &#039;&#039;&#039;satisfied&#039;&#039;&#039;, &#039;&#039;&#039;consenting&#039;&#039;&#039;, and the rules broken &#039;&#039;&#039;are conducive to roleplay and in-world lore, and do not needlessly impact other parties&#039;&#039;&#039;, then many of these rules can be broken. This is &#039;&#039;&#039;not&#039;&#039;&#039; an excuse to needlessly break rules, as poor justification that does not have the explicit intent to foster a good roleplaying environment for other players will be punished.&lt;br /&gt;
&lt;br /&gt;
If your character or their personality is deemed to not contribute to the roleplay environment, &#039;&#039;&#039;you may be asked to not play said character in that way anymore&#039;&#039;&#039;, and staff are within their right to ask you to do so. &lt;br /&gt;
&lt;br /&gt;
=== 0. - OOC Roleplay Rules ===&lt;br /&gt;
&lt;br /&gt;
:0.1. Roleplay, and in doing so, play a reasonably sane and mature character and stay in character.&lt;br /&gt;
::0.1.1. You must roleplay in a manner realistic to real-life, reasonable for your current circumstances and the current setting.&lt;br /&gt;
:::0.1.1.1. This is with respect to the lore and world setting. While Nanotrasen technology isn&#039;t real, you must act as a reasonable person would in the setting.&lt;br /&gt;
::0.1.2. Your character cannot have any special powers which are not possible via game mechanics, except in private dorm roleplay. For example, you cannot canonically be a sorcerer.&lt;br /&gt;
::0.1.3. You are expected to adhere to the roleplaying setting and maintain suspension of disbelief even when game mechanics contradict. &lt;br /&gt;
:::0.1.3.1. For example, you will not automatically know another player is a xenochimera because a tooltip says so; likewise, repairing a broken bone isn’t simple because it takes 3 clicks.&lt;br /&gt;
::0.1.4. You must not use netspeak in your messages in-character (IC), except in contexts where it would make sense, such as PDA messages.&lt;br /&gt;
::0.1.5. This is the major, blanket roleplay rule that enforces our medium roleplay standard. As a bare minimum, it should be believable for a real person to commit any In-Character event through some justification. Roleplay trumps most.&lt;br /&gt;
:0.2. You must not play as characters that imitate real-life figures. &lt;br /&gt;
::0.2.1. You may not play as any character from media other than Space Station 13.&lt;br /&gt;
::0.2.2. You may play as species from other media, but may not link yourself to the lore of the source of said species (or mention it in-character), and must follow 0.2.1 while doing so.&lt;br /&gt;
::0.2.3. As such, per 0.2.1. and 0.2.2., meme and licensed media characters are prohibited.&lt;br /&gt;
::0.2.4. Staff reserve the right to rule a character as too &#039;non-differentiated&#039; from a pre-existing character from another piece of media, and thereby ban said character under rule 0.2.1.&lt;br /&gt;
:0.3. You must not respawn as the same character if your character has entered the round (left the interlink). &lt;br /&gt;
::0.3.1. You may receive staff permission to respawn if you have entered, but this is not a guarantee.&lt;br /&gt;
::0.3.2. Cyborgs may respawn, but must roleplay their re-entering of the round; cyborgs must &#039;&#039;&#039;not&#039;&#039;&#039; respawn as the same cyborg if killed in any way prior to respawning.&lt;br /&gt;
:0.4. SPLURT is an English-speaking server, and you are expected to speak English while playing here. &lt;br /&gt;
::0.4.1 If a staff member believes that your level of English will not allow you to follow our rules, you may be asked to leave.&lt;br /&gt;
::0.4.2. You may speak non-English languages both IC and OOC if you are in a private setting, such as dorms or infinidorms, but this should be kept between two people.&lt;br /&gt;
:0.5. You must not cryo, ghost, or DNR your character in order to avoid In-Character punishments. If you have to leave at an incidental time, you must Adminhelp before doing so. &lt;br /&gt;
:0.6. You must not circumvent the 150 character minimum for flavortext, as this minimum was implemented to ensure players can showcase a baseline level of roleplay skills. Manners of circumvention include spamming random characters, using invisible characters, intentionally inputting random words, etc.&lt;br /&gt;
:0.7. You are expected to forget the events leading to death.&lt;br /&gt;
::0.7.1. Should you die and be later revived, you are expected to forget the events leading to your death. This applies even to rounds without antagonists.&lt;br /&gt;
::0.7.2. Death during ERP is an exception if all involved players agree to letting you remember. &lt;br /&gt;
::0.7.3. You must not remember the name or appearance of your killer after being killed.&lt;br /&gt;
::0.7.4. If you were knocked unconscious, you may remember the appearance of your killer (species, clothes), but not their name.&lt;br /&gt;
::0.7.5. Cyborgs are exempt from these rules, but may not remember the name or appearance of their killer. They may remember the events surrounding their deaths and all other related information.&lt;br /&gt;
::0.7.6. Proteans must follow rules 0.7.1., 0.7.2., and 0.7.4. where they are killed and their &#039;memory reset&#039; button has been engaged IC.&lt;br /&gt;
:0.8. You must not be antagonistic while not an antagonist. &lt;br /&gt;
::0.8.1. Committing any 3XX space law crime &#039;&#039;&#039;without proper escalation&#039;&#039;&#039;, or committing 3+ 2XX space law crimes or below constitutes self-antagging, and is subject to punishment. Special circumstances, such as admin permission or an OPFOR, may change this.&lt;br /&gt;
::0.8.2. If you have escalated properly, you may commit 3XX or above crimes, but you should be careful to follow what is logical for your non-antagonist character, and what is justified. Don&#039;t go on a mass killing spree because someone slipped you with a banana peel, but you may get into a shove fight with them. Similarly, if someone fucks your wife and kills your dog, it may be justified to maim them.&lt;br /&gt;
:0.9. Do not play to win&lt;br /&gt;
::0.9.1. Better known as &amp;quot;powergaming&amp;quot;. Powergaming/playing to win consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.&lt;br /&gt;
::0.9.2. You may not mechanically prepare for unconfirmed threats.&lt;br /&gt;
:::0.9.2.1. This rule includes being fully armed, armored, and/or medicated as a member of security with no confirmed threats and while outside of the appropriate alerts.&lt;br /&gt;
&lt;br /&gt;
=== 1. - Role-specific Roleplay Rules ===&lt;br /&gt;
&lt;br /&gt;
:1.1. You are expected to fulfill the basic responsibilities of the job you sign up for.&lt;br /&gt;
::1.1.1. Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.&lt;br /&gt;
::1.1.2. Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.&lt;br /&gt;
::1.1.3. Heads of Staff are expected to be knowledgeable in their department. The bare minimum number of hours to play a role is not a license to take command of a department you have never played.&lt;br /&gt;
::1.1.4. As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.&lt;br /&gt;
::1.1.5. This rule does not apply to failing a job due to not knowing said job. You are expected to make mistakes frequently while learning a new job.&lt;br /&gt;
:1.2. As security, you must not enforce space law outside of the station Z-level or within 22 tiles of a lavaland mining outpost.&lt;br /&gt;
::1.2.1. Members of security are also not permitted to space tide (explore and loot space ruins), but may leave the station Z-level (such as visiting Port Tarkon).&lt;br /&gt;
:1.3. You must not leave the station Z-level as a member of command.&lt;br /&gt;
::1.3.1. You may do this if you have clocked out and surrendered all unique or irreplaceable gear.&lt;br /&gt;
&lt;br /&gt;
=== 2. - Escalation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting and mechanics should be proportional to the conflict, taking into account your character and the situation they are in&#039;&#039;&#039;. Unlike the real world, conflict and mechanics are natural and normal within SS13, but you should avoid overly escalating, as this could constitute poor roleplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In general, escalation should follow a linear path&#039;&#039;&#039;, although this will not apply to all situations: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal&#039;&#039;&#039; (including insults) -&amp;gt; &#039;&#039;&#039;Minor Aggression&#039;&#039;&#039; (non-harmful physical acts, such as pushing) -&amp;gt; &#039;&#039;&#039;Non-lethal&#039;&#039;&#039; (stunning, less-than-lethal ammunition/weapons) -&amp;gt; &#039;&#039;&#039;Lethal&#039;&#039;&#039; (Soft crit, hard crit, and death)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The round-removal (RR) preference does not waive your protection from escalation rules&#039;&#039;&#039;, it simply means that when someone kills you, instead of leaving your corpse where it is (with sensors) or bringing you to medical, etc., anyone involved may instead remove you from the round once you are dead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This does not mean you are protected from not being RR&#039;ed with it turned off&#039;&#039;&#039;, as regardless of preference, you may still be round-removed through execution or if you are considered uncontainable by security.&lt;br /&gt;
&lt;br /&gt;
:1.1. You must not kill someone for verbal attacks without serious escalation prior, and may never round remove someone regardless of future escalation.&lt;br /&gt;
:1.2.  You must not kill someone over being denied access from an area&lt;br /&gt;
&lt;br /&gt;
=== 3. - Validhunting ===&lt;br /&gt;
&lt;br /&gt;
Validhunting is defined as the undue pursuit or harm to an antagonist. For undue pursuit or harm to a non-antagonist, see self-antagging.&lt;br /&gt;
&lt;br /&gt;
:2.1. You may defend your own person to a reasonable degree. If someone is attempting to kidnap or murder you, you may reply with lethal force.&lt;br /&gt;
::2.1.1. Players are expected not to respond to non-lethal force with lethal force, unless the situation demands it. For example, getting shoved by a traitor does not mean you can kill them, but getting attacked by a traitor with a contractor baton means you may fight for your life.&lt;br /&gt;
:2.2. You may defend the lives of others to a reasonable degree.&lt;br /&gt;
::2.2.1. If there is no threat to life, you may not engage. &lt;br /&gt;
::2.2.2. You must be at the scene of the attack or antagonist action while it is happening: you may not witness something on cameras or from afar and then engage.&lt;br /&gt;
::2.2.3. This rule principally applies to attacks and physical harm enacted by antagonists.&lt;br /&gt;
:3.1. You may defend your department to a reasonable degree, including material assets within a department.&lt;br /&gt;
::3.1.1. While you may not kill an antagonist for stealing, you may attempt to incapacitate them.&lt;br /&gt;
::3.1.2. You may only defend your department in your department, and must disengage the moment any antagonist interactions leave your workspace or your department as a whole.&lt;br /&gt;
::3.1.3. If an antagonist is clearly attempting to leave, and are not subject to rule 3.1.1., you must let them, and may not use lethal force to stop them.&lt;br /&gt;
:4. Staff reserve the right to apply violations of validhunting rules to the spirit of the rules, and not necessarily the wording. Abusing the wording of any of the validhunting rules leaves you subject to malice and validhunting rules.&lt;br /&gt;
&lt;br /&gt;
=== 4. Fuck around and find out ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your actions in character (IC) on the server, just like real life, have consequences from the rest of the players&#039;&#039;&#039;. If you, or your character, are acting like a general nuisance, then you may be treated by other players as a nuisance.&lt;br /&gt;
&lt;br /&gt;
If you or your character&#039;s behaviour is awful over multiple rounds, expect players to bring their retaliation onto future rounds&#039;&#039;&#039;; playing an intentionally rude, disrespectful, or negative character &#039;&#039;&#039;exempts you from the receiving end of the metagrudging rules&#039;&#039;&#039;, meaning that if the staff team determine that your actions are due to how you have been acting as your character, then things will be allowed to continue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consider this when deciding on your actions in-game and how you decide to act&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Toastewoofs</name></author>
	</entry>
</feed>